Haha fair enough!

Sent from my iPhone

> On Jan 10, 2015, at 10:07 AM, Nathan Sass <notifications@github.com> wrote:
>
> What is this commit message? Re up your commit message game and make it descriptive!
>
> —
> Reply to this email directly or view it on GitHub.
>


@jipiboily the skipped test is still around. I'll leave that one up to you.


Oh yeah!! I've copied from the interface.. Updating ...


`IdFactory.getInstance().getNextId()` should only be called at the root L2Object, not in these instance constructors. They are all required to have object IDs anyway.


I would like to propose some changes I made in #94

Basically removes redundant stuff from app/Makefile defines ESPTOOL variable
for the path to esptool.py and allows to do
```
$ make
$make flash
```
I think it makes for a more natural flow instead of changing directory in between.


Ha ha - but seriously: eventually this will be *our* code - I created the S3Method framework, you apply it to the case = two parts of the same solution.

Just common sense that the best way to make the parts fit together without friction is to work together ;)


Another tiny issue: `this._locales` also should be passed in here.


On the other hand they share a lot of buttons and there is currently no way to attach another menu.


Si, puedes acceder en internet si quieres comprobarlo.


With this line uncommented, when I try to navigate to

    www.duckduckgo.com

Ceno outputs only the following:

    Receiving forward for http://duckduckgo.com/ on host duckduckgo.com

And my browser tells me "The connection was reset." Which indicates that the request is clearly not being processed at all.

When I navigate to

    localhost:3090/?url=http://duckduckgo.com/

Once again, Ceno only outputs the single message saying it received the forward, and my browser displays the following error in plaintext:

    An error has occurred: {"code":"ENOTFOUND","errno":"ENOTFOUND","syscall":"getaddrinfo"}


Y es entre lo que está yendo.


I got it fixed. Thanks a lot for this! Another question, I'm using sublime
2.7 and want to get the same font theme. Although the jar file in the
repository is great, how can this file from the current version of sublime
so I can implement the font theme?
On Jan 10, 2015 1:10 PM, "Mathieu Amiot" <notifications@github.com> wrote:

> @adiaz101 <https://github.com/adiaz101> Do you know how to use the jar
> file? It's within the IDE that you use it, with File > Load settings from
> file or something like that.
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/OtaK/jetbrains-monokai-sublime/commit/4cee4d746d5271c10489e733b26d23b7cc08da33#commitcomment-9230878>
> .
>


Yes, this grew wild. I am also unhappy about it, but I see no other choice as I need to handle the input and control several widgets that interface directly with it.


chris, this ninja-swording reverts and pushing commits without testing is why i started keeping my own branches lol


Aside from the behavior I described in my comment on Line 134, this change doesn't appear to affect Ceno's behavior for me.


The mutex is not held why running swapbuffers. Though vo_seek_reset() does call VOCTRL_RESET, but this could be made asynchronous if really needed.


@nfedera nice finding.
This affects server side code only client side should be fixed with commit e139bd0 - or did you see any problems there as well?


Our device doesn't support wifi display or p2p, unfortunately.


I've done that before. :)


This doesn't need to be lazy.  The world actor exists before any sandworms are created.


Test?


DONT_DEXPREOPT_PREBUILTS is not needed. We don't ship any prebuilt apk files with the rom.


This is a copy/paste of lines: 68-69 and 112-113.

If we fix it in one spot, we should fix it in both.


It's actually 1% Gold now because 10% gold is about 10mill per level capped player while 1% is 1mill


Yeah I'll work on another S3Method Todo in this module when this gets merged :+1:


The manager will never be null, because the `Trait<>` check in the constructor will throw if it doesn't exist.


And same for /shuffle


This broke the build: https://travis-ci.org/eslint/eslint/builds/46572879


you don't need the python bit here, that's what the shebang is for


done, 3d7adf0fa2fa4eb0675cf4e19cd9feac2230c041


:open_mouth: Why would you want to do that?


Took almost five days to properly understand the solution and implement it.


this is needed on windows apparently


develop (lefticus) - Win64-Windows-8.1-VisualStudio-14: OK (331 of 331 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


naissss


A mí me encaja más como lo tenías. Con ```http://qudt.org/vocab/unit#{"Msre_Desc"}``` el servidor resuelve la llamada, mientras que con ```http://qudt.org/vocab/unit/Instances.html``` sale un bonito 404. Además, en cualquier caso, si .html es un HTML no sería ningún formato válido de RDF.


are you sure? every other path, like ../tools/esptools.py, are with forward slash


Tienes razón.


@arco I'll assume a bringup is out of the question by hardware means. Thanks for the feedback.


Thank you! It's working now, but I have Error #104.

Trying to solve the issue.


@arco Understood. Are the conditional parts alright, though?


That went well:)

https://github.com/mkaluza/kernel_common/wiki/Merging-3_0_31_2-into-3_0_72_2

@ChronoMonochrome you should be able to edit it.


thanks


I tested with app-firewall and I select DE and EN to be "YES"
Installing the app-firewall it pulls and installs i18n-firewall-de AND i18n-firewall-en

I did a second separate test where I select DE and EN as "Module" and also luci-app-samba as "Module".
When installing luci-app-samba it also force install i18n-samba-de AND i18n-samba-en.

I you go the standard way i.e. luci-app-privoxy installs privoxy
then installing luci-i18n-privoxy-de installs luci-app-privoxy installs privoxy.

So I think the dependency inside the app package is wrong
The dependency inside the i18n-package should be the app.

i18n-Makefile -> DEPENDS+=[LUCI-APP]
app-Makefile  -> DEPENDS+=[Other packages]

Understandable what I mean ?


Great, thanks a lot @wayneyu!


AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA


Ohhh right, missed that return :)

Cool, thank you so much!


yes, this was discussed here: https://github.com/nodemcu/nodemcu-firmware/pull/89 its because its being passed to esptool.py on the cli, outside of the makefile


Indeed....Shits sexxxy


Yes but eliminates the need for making esptool an executable but that is perhaps not an issue any more.
It also removes the requirement for a correct shebang, windows .py file associations but I'll gladly remove it if you want to.
Thats the benefit of declaring ESPTOOL as a variable. One change for all of them.


Adding this new `'LOGGER_HANDLER_POLICY'` setting is an opportunity to remove the destructive `del logger.handlers[:]` when no default handlers are to be installed and let Flask's logger finally work well with centralized logging configuration (through `logging.config.dictConfig`) and such.


What is the rationale of doing this check in the handler's `emit()` instead of just not installing the handler at all?


Eh.. did you think about addressing this issue https://github.com/mitsuhiko/flask/issues/641#issuecomment-62792946 since you are updating logging logic? Please check my comments above.


Nice! Thanks for this.


Ni http://www.qudt.org/qudt/owl/1.0.0/quantity/Instances.html ni http://www.qudt.org/qudt/owl/1.0.0/quantity/Instances.html#Energy me dan 404. Me salen las instancias con referencias a la ontología y todo muy bien.

Pero bueno si lo prefieres lo cambio que no me cuesta nada, además lo de html tienes razon da mala espina.


Ok ı digged art source to find these properties as much as possible but nothing found
so probably these defines arent used anymore in 5.0
let's kill them all


esptool.py is executable now, it has 755 permissions, that was added in my commit today (think upstream already did that too)


ouin ouin spopire ca


lool


Fixes #18


Two things: If you're going to tie this resource to the lifetime of the cluster, you need to use ${CLUSTER_NAME} as a uniquifier here. Also, you need ${NETWORK} in here somewhere or it'll never work on e2es.


Where's a test?


Would prefer the obake addition was a separate commit. Moving ghost by itself should be the only thing in this commit.


Reordering the way it is done on the main menu is not that simple. I use SimpleMenuLayer from the SDK which does not have that feature. To achieve this, I would have to abandond SimpleMenuLayer and write my own menu which is a lot of work. You have 4k of persistent storage, but a limit of 256 bytes per stored item: http://developer.getpebble.com/docs/c/group___storage.html


you should read this :)

http://docs.travis-ci.com/user/how-to-skip-a-build/


The intend was to make packages depend on a respective language if that language was set to "y" in menuconfig - main use case is to build a luci version "preconfigured" to a specific (set of) language(s).

If a language is set to "m" it should not be a hard dependency within packages, it seems the ipk metadata construction overmatched here.


Было бы логичнее назвать иерархию так:
interface Human
AbstractHuman, Man, Woman implement Human

interface Table
interface Glass

Тогда код можно читать. Слова типа человекабельный, стеклябельный, столябельный немножко .. надуманы )


No es lo mismo ```http://www.qudt.org/qudt/owl/1.0.0/quantity/Instances.html``` que ```http://qudt.org/vocab/unit/Instances.html```, se parecen como un huevo a una castaña...


Well, since Mojang is now using bundled java 8 in their Windows/Mac launcher, perhaps we should start using it by default in FG, or at least java 7.


Ditto


Math.random() возвращает число между 0 и 1. Оно не может быть меньше нуля. Если хочешь равную вероятность - пиши
if (Math.random < 0.5) ...


Found out how to comment.

As per my suggestion in PR comment thread. I would suggest changing this to
```
dirname(dirname(__DIR__))
```


@katypool this is good and a pattern that is used many places.

another pattern that is used sometimes is to directly edit the variables table and remove all entries that start with "playbox_admin" (see http://drupal.stackexchange.com/questions/138720/best-way-to-delete-all-variables-when-uninstalling-module)

this latter pattern has the advantage of not needing to add more var_dels when you add more vars to your module but has the disadvantage of maybe wiping out someone elses variables if they for some reason decided to prefix them the same way your module does.

also... still need to rename this file from playbox_admin.install.php to just playbox_admin.install


Hey, if you could write test covering this one, just to make sure it will not happen in future, I would love to merge this commit into my fork.


Neat, is this going to end up being used in the document classes as well?


Not sure I agree, but it's fairly irrelevant, since this is more about the exposed API than about the specific implementation.


Idea complained. I'll put it back.


Not dead just yet.


Agree that this not the best syntax... the `$environment` argument should be dropped from `TextWrapper::getMigrate` imo.


This commit broke github


@nchammas Ah, thanks for that! I'll add it back in then, probably with an install from source (wasn't keen on installing random rpms from the internet). Completely agree with the comments you've made in the various jira issues about speeding up cluster instantiation. This will be important to me too.
On a side note, I've since noticed that the above will install ganglia 3.x, but the ganglia configs configured by the ec2 scripts are for (I think) 2.5. This is a recurring issue I'm running into: going from a fresh CentOS image and working out the correct dependencies required to get a usable spark cluster running. Any chance you've seen  documentation for this?


Nice cleanup


go for it


Nice cleanups. IMHO, some console commands may be cleaned up more (for example creature creation by giving the whole line). But it is more than enough for this PR.


wholy agree with that. Those parameters are now to be set via $options upon instantiation. I can't see any reason why they'd want to define an environment upon instance creation and then change it per migration.


A ver... ``` http://www.qudt.org/qudt/owl/1.0.0/quantity/Instances.html ``` y ```http://qudt.org/vocab/unit/Instances.html``` se parecen como un huevo a una castaña.


Нет смысла писать объявлять ArrayList и AbstractHuman, где достаточно типов более высокого уровня - List, Humanable.
Хорошая практика:
**List**<Humanable> humans = new ArrayList<**Humanable**>();
или проще (Java 7)
**List**<Humanable> humans = new ArrayList<>();


I agree its minor, was just my thoughts. Thats all.


you should read this :)

http://docs.travis-ci.com/user/how-to-skip-a-build/


Definitely! Just trying to figure out syntax/API for it inside `Meta`, any ideas, preferences?

I am really not happy with `_all = {'enabled': False}`, but I don't have any better idea atm :-/


I added it to bower. Right now, both the min and unminified versions are packaged, along with bower.json. Not sure if that is standard, or not...


You might want to delete this branch now :)


Should it be 2? I did work these through by hand originally but I'm not sure if they've been changed since.


Ha, thanks @cybernet. Did you receive the build emails? The build's failing because of the not yet released fastlane gem, which results in a build error.


We should make this a configurable option as part of the tornado options, similar to how we allow headers to be changed on ipython.


That's fine. Thanks.


for (Humanable human : humans)
(смотри коментаррий выше).


я бы написал короче -
if (Math.random() < 0.5)
...
без объявления переменной r, приведений, округлений


For both cases (changing `number` and `getdigits()` return type to `int`), I had considered doing them in my first run. But, on a second thought, I wasn't sure about them, because:
- Even if the current code could in fact cope with just an int, so general things as an option which can hold a number, and a routine to get a number from a string, could in fact be useful in future, for something more than an int.
- Things were starting to cascade too much for these changes to be easily reviewable.

So, I eventually decided to leave those changes out, for a subsequent PR, after some more thought about it.
Now I think it was a wrong decision and I should have done them in the first place.


one is blizzards, one is Carbs, Blizzard doesn't have a GetRealMapId, your missing the Nx: part in your thinking which says it's not a blizzard call. The function is there so I can do modifications if need be to the output, where it requires it to think it's on another map then what it is (and has been used before for that reason).


True, but it doesn't hurt to run these tests already, since there were also some issues using Boolean support.


shouldn't this be surrounded with a deprecation macro?


А это зачем?


Well my intent was to show the native language, and whether or not it had subtitles (without taking up any more space than the CC icon takes up already.
It does that now.
https://github.com/MacGyverr/skin.metropolis-personal/commit/e03e17fac889f0ef16d50cbf4f25587ffe212fb6


Стилистика - пробел после if
(дальше по коду тоже)


Changed in https://github.com/python-modernize/python-modernize/commit/0735d2d343b52ff29e1545ec5d1778438f4b0f12


The "DEPENDS" in "define Package/$(PKG_NAME)" of luci.mk produce the problem. If "module" or "install" the dependency is build. The "foreach" should be the reason why during build all apps and their depends are build and the bin/packages/luci directory is filled up with all the i18n-[app]-[lang] files.
If you put the "DEPENDS" into "define Package/luci-i18n-$(LUCI_BASENAME)-$(1)" ? Does this fix the problem? The "foreach" needs to check if "app" is "module" or "install".
Sorry cannot help here, because I'm not familary in programming "Makefile"


Yeah, that repo for `parallel` happens to be that of the tool's author, but installing from source is cleaner.

I'm not too familiar with Ganglia since I haven't used it yet in conjunction with Spark. Where do you see configs for version 2.5? Maybe we can just fix those to work with 3.x.


@nchammas I'm really glad you did it! Packer would also make it easy to create vms that will run outside EC2 - e.g. to run a cluster across spare hardware while keeping the environment as close to EC2 as possible.


whoops, missed this -- @bilderbuchi is right :)


Сюрреализм какой-то..


you should read this :)

http://docs.travis-ci.com/user/how-to-skip-a-build/


Info z "https://github.com/djangonauts/djorm-ext-pgfulltext":
"You must ensure you have installed the extension unaccent:

CREATE EXTENSION unaccent;
ALTER FUNCTION unaccent(text) IMMUTABLE;"


Oh, thank you, I have no idea how to use Git, and could never seem to merge yours back into mine, the pull button always failed.  :)


class methods take `cls` as their first argument.  This helps you to remember that the thing being passed to the class method is a class object, not an instance of the class. (same comment applies to the find_all method below


Thanks! Missed it too :)


@cybernet Thanks!


бывает втыкаю


:D


do you know why i asked you to read that link ?


It's a little odd to make `.orig` copies of the files you were editing.  We use version control so that we don't have to do that.


@evanweaver I'd prefer to not have public member data, if we absolutely have to let's not prefix it with "m_".  @kbenne can we kill off the public member variable trend and just use accessors?


So this is rather subtle. We use `cleanupProcess` in the util `withCreateProcess` which is used by `callProcess`, `callCommand`, `readProcess` etc. So `cleanupProcess` will get called if the body of `withCreateProcess` throws an exception. For example if the thread calling these gets an async exception.

The change is to make the resetting of the control-C delegation synchronous. So you could probably distinguish this with a test case like...

    tid <- forkIO $ do
      callProcess "something-that-blocks" []
        `catch` -- catch the async exception here and discard it
      -- now do something after the  where the fact that control-C delegation
      -- is still in effect makes a difference
    threadDelay 1 -- wait for the callProcess to get going
    killThread tid -- now interrupt the callProcess

So the old code would eventually remove the control-C delegation, but it'd do it async, so it could plausibly have some weird effect if code expects it to remove it immediately.


No it will not help either. Its a mixture of multiple problems. First of all we're dealing with two depdendency systems - the buildroot one and the ipkg metadata one, then we can only influence those deps through specific variables which (partly) end up in Kconfig as part of autogenerated expressions... a bit like fitting an elephant through a keyhole...

Will rework it some more. I'm unsure about the "i18n depends on app" thing, thats not really what users are expecting, nor what they're used to.


Судя по сигнатуре метода, он должен возвращать boolean
public boolean isDry()

Если же он должен что-то печатать, то должен называться по другому
public void printDryStatus()


no ofense but you are loading travis for nothing ( and you are not the only one :( )


My first commit


:-) old habits die hard....  I have been doing thus for years...
On Jan 10, 2015 1:53 PM, "Cris Ewing" <notifications@github.com> wrote:

> It's a little odd to make .orig copies of the files you were editing. We
> use version control so that we don't have to do that.
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/voite1/learing-journal/commit/d0aca9951a874e6bcf63ccd78f1492ff9b85c499#commitcomment-9231275>
> .
>


Ок, почитаю.


Hmmm, no sé si esto del test se vea bien en el handbook ;)


Yes, so the tests don't run if I only update the README.


Хмм, логично! Не подумал.


Yeah... I'm gonna need you to write better commit descriptions.

Oh, and, I'm gonna need you to come in on Sunday.


@evanweaver why not use an empty vector to suggest all types are allowed?  We tend to not use optional<vector> types because vectors can just be empty.


Yes, it needs to be commented out.  Grab a newer zip, we removed the concepts from it for now.


Did you get my last comment? I'm gonna go ahead and send you another copy of that comment.


Ahorita lo arreglo!


I'm gonna need you to write better commit descriptions.


@evanweaver does this clone the new object into this model even if if the drop event is not accepted?


Ah, that was the reason for the missing call. I will correct that tomorrow (time for bed in Germany). Thanks for the clarification.


Added a DarkUI_Empty to the template folder. This is using the UI created by Nils Eikelenboom.


Creacion del repositorio


Looks like it does not: https://github.com/NREL/OpenStudio/blob/develop/openstudiocore/src/openstudio_lib/OSDocument.cpp#L1404, your code is good


Genial!!!!


@rarkins Done


I do, which is why I discovered that faint order was broken in gen 1-2 with my Explosion changes, which is why I thought it was my fault until I discovered faint order was broken in gen 1-2 before my Explosion changes.


I verified that master is ok.

On further thought, this issue is not a strict bug, but surprise: if this list is not in the same order as the fields, it means
you can't read the default order from the fields, but have to consult this list. No big deal, right?


Anyway, doing it like this will make it so people who make changes without testing past gens will make past gens crash instead of working weirdly.

Man, we really need unit tests.


А без этого иногда вылетает непонятная ошибка, несистематически, в разных программах.
![java error](https://cloud.githubusercontent.com/assets/10047009/5693445/56c788e6-9925-11e4-8a85-1ad5f66aef25.PNG)
Причем программа отрабатывает полностью, и в конце только она вылетает. System.exit(0) нашел как решение, больше ничего толкового не нагуглил пока. Может знаешь, что это?


Le prochain merge de la branche devra se faire d'ici 2 mois environ sauf mise à jour de sécurité ou critique de pipeworks/mesecons.


testbench still in early stages.


А как же то, что интерфейсы должны по возможности называться *able? Хотя по поводу человекабельный и пр. - согласен =)
AbstractHuman мне кажется логичным, он реализует интерфейс и при этом содержит общие элементы для людей. А его уже наследуют Man и Woman, реализующие каждый свое. Чем плохо?


Ок.


This check is implemented wrongly. Instead of checking for a newline after the headers (viz: two times `\r\n`), this check should verify the actual contents (viz. each single header) of the handshake instead.

Please allow me to elaborate:

Implementations such as WAMP, which run on top op WebSockets, actually **do** send  a response body, containing [a welcome message](https://github.com/tavendo/WAMP/blob/master/spec/basic.md#welcome) along with the handshake procedure

Here is a typical response a WAMP server sends when a connection comes in:
```
HTTP/1.1 101 Switching Protocols
Upgrade: websocket
Connection: Upgrade
Sec-WebSocket-Accept: PjfeMDTa/TZKUkk02y+YQJMNnTY=
X-Powered-By: Ratchet/0.3.2

?&[0,"54b1999ee9ff4",1,"Ratchet\/0.3.2"]
```

As there are no two newlines at the end (due to a response body being present) this check returns `false`, and thus breaks compatibility with WAMP.

When removing the welcome message from the handshake procedure, which is not always possible/affordable, it works fine. E.g. this here works:
```
HTTP/1.1 101 Switching Protocols
Upgrade: websocket
Connection: Upgrade
Sec-WebSocket-Accept: PjfeMDTa/TZKUkk02y+YQJMNnTY=
X-Powered-By: Ratchet/0.3.2

```

A proper implementation for `isValidHeader()` would be to check the presence of `Connection: Upgrade`, `Host: ...`, `Sec-WebSocket-Key: ...`, `Sec-WebSocket-Version: ...` and `Upgrade: websocket`

Given this I'm also having a few thoughts about the name `isValidHeader()`. A better name would be `isValidHandshake()` or `containsValidHandshake()`


some tests failed:
exception: http://buildbot.rust-lang.org/builders/auto-win-32-nopt-t/builds/2748


As it turns out, debian ships with a very old version of git. I could have sworn I'd updated, but i was running a version from about a year ago. One update later, problem fixed, patch no longer needed.


Made required fixes and added Assert.


I _think_ you should surround the whole line with the macro. Not sure if it works correctly this way, and all other occurences surround the whole line, too.


Нет такого правила. Имена должны соответствовать содержанию. Это делает код читабельным, как книгу. Посмотри на примеры - List, Map, Set - интерфейсы.


well ;) I didn't expect that:
~ # uname -a
Linux localhost 3.0.72-mk-r1-release+ #4 SMP PREEMPT Sat Jan 10 00:20:16 CET 2015 armv7l GNU/Linux

although it's recovery only (and crashes on reboot), but at least it's not dead cold ;D


Thank you very much for the update and the free licence. This resolves #5 .


Do you have any plans for the validator?


Man, Woman -> AbstractHuman -> Human


Угу, но все написано согласно ТЗ :)


For the consistency with other lines and because it's not a continuation :-)


Ок, принято.


@Toilal Currently I didn't change anything about drawing in ghost mode. The issue is that the drawtask plugin kind of miss uses the drawable plugin. Because of this the ghost mode is applied by the moveable plugin only in a later stage after the user moved the mouse.

In my opinion the drawtask plugin should add the task `view-only=true` and the moveable plugin should also not fire any resize events. Instead there should be a drawBegin/draw/drawEnd event fired by the drawtask plugin. After the drawEnd event the task would then finally be added to the model.

Overall it would be better to refactor the moveable plugin. Currently the code is a bit a mess and maybe it would make sense to directly integrate the drawing into this plugin to provide a better usability.


We could just expose these if we want pull requests to run. Or we could make a set for "public" use. I don't image anyone will really abuse it since there is no point.


@voldemortensen Typo? :wink:


YAGNI ?

On Saturday, January 10, 2015, Andreas Öhlund <notifications@github.com>
wrote:

> @SimonCropp <https://github.com/SimonCropp> @johnsimons
> <https://github.com/johnsimons> should we consider making this more
> generic and feeding the settings via our settings holder?
>
> One way would be to have our settings check for a appsetting with the same
> key if no value is defined?
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/Particular/NServiceBus.RabbitMQ/commit/370e33a3f69a9dce1460a7f64cfd16e69088d0b0#commitcomment-9229605>
> .
>


I'm happy for us to default to mobile. Want to make the change?


Почитал, занимательно.


It would seem I was a bit hasty when making this commit. I'll need to review and fix my implementation.


hi hakam
note that discard flag is no more used after 4.2
OS is triggering the TRİM itself


More or less... an instance of the old salt-minion would be the one handling the first highstate request, which is the one performed by the cloudmaster on instance creation.  Strange stuff was happening as this instance uninstalled its own binary.  I'm testing a fix that calls highstate in a `salt-call` in the background instead (and reboots on completion, for good measure).


Arguably I should just kill this entirely, since ParserHandler is now only used with a streamer and streamers always void the handler's config.complete.


Stop mentioning me and telling me not to break things; if I was already planning to break it, your comment wouldn't stop me anyway.

And it's starting to clutter my email


> Event.create(:permalink => "http://labola.jp#{o[:href]}")

自分もまだ慣れてないんだけど、Rubyの1.9以降はハッシュの記法が変更になって上記書き方でもOKだけど最近はこんな風に書くのが主流らしいよ

```ruby
Event.create(permalink : "http://labola.jp#{o[:href]}")
```

詳しくは[こちら](http://route477.net/d/?date=20091202)が参考になるかな


Great start!


The handle will call parseChunk with the remainder if resumed.


this would be worth a new minor release :-)


Thanks for the suggestions. **unpacker_src_uri_depends** only adds dependencies for *app-arch/{unrar,p7zip,xz-utils}*. But your absolutely right that the normal **unpack** function is sufficient.

I furthermore will move the gtest version into a separate variable.


This is a lot of entanglement, but I think it's a reasonable solution. It's tough to handle the situation where the handler is paused and resumed in the middle of a chunk, especially in combination with config.preview and config.chunk, since handler.parse is generally synchronous.


Hmm — I still see `APIDOC-NOGUIDE` with today's zip:

```
$ unzip -l MarkLogic_8_pubs.zip | grep concept
     6995  01-10-15 01:16   MarkLogic_8_pubs/pubs/raw/xml/xcc/concepts-1.gif
    57634  01-10-15 01:16   MarkLogic_8_pubs/pubs/raw/xml/xcc/concepts.xml
```

```
2015-01-10 14:08:56.314 Notice: 8412-rundmc: APIDOC-NOGUIDE (err:FOER0000): No document-list guide element found for concepts
2015-01-10 14:08:56.314 Notice: 8412-rundmc: in /apidoc/setup/setup.xqm, at 103:2,
2015-01-10 14:08:56.314 Notice: 8412-rundmc: in stp:error("NOGUIDE", ("No document-list guide element found for", "concepts")) [1.0-ml]
2015-01-10 14:08:56.314 Notice: 8412-rundmc:   $code = "NOGUIDE"
2015-01-10 14:08:56.314 Notice: 8412-rundmc:   $items = ("No document-list guide element found for", "concepts")
2015-01-10 14:08:56.314 Notice: 8412-rundmc: in /apidoc/setup/toc.xqm, at 1821:30,
2015-01-10 14:08:56.314 Notice: 8412-rundmc: in toc:create("8.0", (document{<!-- Copyright 2002-2014 MarkLogic Corporation.  All Rights Reserved...-->,<xs:schema targetNamespace="http://marklogic.com/xdmp/admin" xsi:schemaLocation="http://www.w3.org/2001/XMLSchema XMLSchema.xsd" attributeFormDefault="unqualified" elementFormDefault="unqualified" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="http://marklogic.com/xdmp/admin"><xs:element name="hidden" type="xs:boolean" abstract="false" nil...</xs:schema>}, document{<!-- Copyright 2002-2014 MarkLogic Corporation.  All Rights Reserved...-->,<xs:schema targetNamespace="http://marklogic.com/xdmp/alert" xsi:schemaLocation="http://www.w3.org/2001/XMLSchema XMLSchema.xsd" attributeFormDefault="unqualified" elementFormDefault="unqualified" xmlns:xhtml="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:cts="http://marklogic.com/cts" xmlns="http://marklogic.com/xdmp/alert"><xs:import namespace="http://marklogic.com/cts" schemaLocation="...</xs:schema>}, document{<xs:schema targetNamespace="http://www.w3.org/2005/xpath-functions" elementFormDefault="qualified" attributeFormDefault="unqualified" xmlns="http://www.w3.org/2005/xpath-functions" xmlns:xs="http://www.w3.org/2001/XMLSchema"><xs:element name="analyze-string-result" type="result-type" abst...</xs:schema>}, ...)) [1.0-ml]
2015-01-10 14:08:56.314 Notice: 8412-rundmc:   $version = "8.0"
2015-01-10 14:08:56.314 Notice: 8412-rundmc:   $xsd-docs = (document{<!-- Copyright 2002-2014 MarkLogic Corporation.  All Rights Reserved...-->,<xs:schema targetNamespace="http://marklogic.com/xdmp/admin" xsi:schemaLocation="http://www.w3.org/2001/XMLSchema XMLSchema.xsd" attributeFormDefault="unqualified" elementFormDefault="unqualified" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="http://marklogic.com/xdmp/admin"><xs:element name="hidden" type="xs:boolean" abstract="false" nil...</xs:schema>}, document{<!-- Copyright 2002-2014 MarkLogic Corporation.  All Rights Reserved...-->,<xs:schema targetNamespace="http://marklogic.com/xdmp/alert" xsi:schemaLocation="http://www.w3.org/2001/XMLSchema XMLSchema.xsd" attributeFormDefault="unqualified" elementFormDefault="unqualified" xmlns:xhtml="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:cts="http://marklogic.com/cts" xmlns="http://marklogic.com/xdmp/alert"><xs:import namespace="http://marklogic.com/cts" schemaLocation="...</xs:schema>}, document{<xs:schema targetNamespace="http://www.w3.org/2005/xpath-functions" elementFormDefault="qualified" attributeFormDefault="unqualified" xmlns="http://www.w3.org/2005/xpath-functions" xmlns:xs="http://www.w3.org/2001/XMLSchema"><xs:element name="analyze-string-result" type="result-type" abst...</xs:schema>}, ...)
2015-01-10 14:08:56.314 Notice: 8412-rundmc:   $document-list = <docs title="All Documentation" xmlns="http://marklogic.com/xdmp/apidoc">

  <group toc-title="Server-Side JavaScript APIs">
...</docs>
2015-01-10 14:08:56.314 Notice: 8412-rundmc:   $m-functions = map:map(<map:map xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:map="http://marklogic.com/xdmp/map"><map:entry key="xquery"><map:value><map:map><map:entry key="CATS...</map:map>)
2015-01-10 14:08:56.314 Notice: 8412-rundmc:   $guide-docs = (fn:doc("/apidoc/8.0/guide/ref-arch.xml")/guide, fn:doc("/apidoc/8.0/guide/rest-dev.xml")/guide, fn:doc("/apidoc/8.0/guide/relnotes.xml")/guide, ...)
2015-01-10 14:08:56.314 Notice: 8412-rundmc:   $help-config = <help display="Admin Interface Help" xmlns:pki="http://marklogic.com/xdmp/pki" xmlns:x509="http://marklogic.com/xdmp/x509" xmlns:sec="http://marklogic.com/xdmp/security" xmlns:c="http://marklogic.com/xdmp/clusters" xmlns:m="http://marklogic.com/xdmp/mimetypes" xmlns:a="http://marklogic.com/xdmp/assignments" xmlns:p="http://marklogic.com/cpf/pipelines" xmlns:dm="http://marklogic.com/cpf/domains" xmlns:t="http://marklogic.com/xdmp/triggers" xmlns:flexrep="http://marklogic.com/xdmp/flexible-replication" xmlns:d="http://marklogic.com/xdmp/database" xmlns:h="http://marklogic.com/xdmp/hosts" xmlns:g="http://marklogic.com/xdmp/group">
  <g:groups url-name="server" display="Configure"><g:group ...</help>
2015-01-10 14:08:56.314 Notice: 8412-rundmc:   $uri = xs:anyURI("/apidoc/8.0/guide/concepts.xml")
2015-01-10 14:08:56.314 Notice: 8412-rundmc:   $id = "concepts"
2015-01-10 14:08:56.314 Notice: 8412-rundmc:   $matches = ()
2015-01-10 14:08:56.314 Notice: 8412-rundmc:   $_ = ()
```


I think 1ce2d8f46af0673068a8057dbeb76af9c477ad55 will be more in line with what you expected. I think it is as good as it gets.


This should also decrement passCount or failCount, but it doesn't know which. IMHO, it would be more useful to spend time switching this to something like karma and/or nodeunit than it would be to polish this reinvented wheel.


Kind of silly to have string chunking, but it's only a few lines, and it adds consistency.


are you sure your 8.0/document-list.xml has the concepts <guide> element commented out?  I just loaded that same zip on pubs with the docapp branch and it worked...


Derp on my side, this is not actually the boat's position that is being changed, but instead the one of the entity riding it. If I got my facts straight this time, the 0.4D found in the NMS code is responsible for the offset of the entities in the boat, i.e. that the player sits slightly in the back of the boat and not dead center on it.

Still, this value should not be affected by a maximum speed. The maximum speed should probably come into effect somewhere in the onUpdate() method.


r+


Ah ok. Thanks.

I've never used ganglia either, but I think it will be useful. There's a comment at the top of https://github.com/nchammas/spark-ec2/blob/packer/templates/etc/ganglia/gmond.conf that suggests it's 2.5. On the AMI I build here, ganglia complains about "host_tmax" (can get more details when I'm at work). Having said that, I haven't been able to get ganglia running using the stock spark-ec2 scripts either.


I finish this before february 15


Wouldn't it be a problem if $ANSIBLE_HOME has a space ?


saw approval from jdm
at https://github.com/Ms2ger/servo/commit/8efcca986c249c3b2df2ebf16a68cf1c994102e7


merging Ms2ger/servo/RethrowContentExceptions = 8efcca98 into auto


Ms2ger/servo/RethrowContentExceptions = 8efcca98 merged ok, testing candidate = 665f0e9c


Should we call `add_section` here instead of `add_setting`? Currently the existing menus are not showing.


forget it, it was just for a test on MultiROM for Moto G, i don't know why someone ask me to build one since that device is officially supported xD


see also https://github.com/larsmoil/homebrew/pull/1


See also https://github.com/larsmoil/homebrew/pull/1


My first instinct would be to try the evaluate.h change without the search.cpp ones.


just finding my feet with git


In C you need to put void in empty parenthesis


Oh no, what happened?


ignore this one


Simple mistake from public server. My bad. :P


Another thought is that your database did not get cleaned out, so maybe that guide/concepts directory is still there.  That would explain that error.


As the commit message for this commit reads `Fix for incomplete handshake header` – hinting that the method should purely check if a complete header was sent or not, instea of checking its validity – another possible solution would be to rename the function to `containsValidHeader` and let it check for the presence of `\r\n\r\n` _anywhere in_ the data using `strstr()` (instead of _at the end of_ the data, using `substr(..., -4)`


> Actually templates (at least HTML5) are already compatible with Slim 3

I thought I saw an instance of =' somewhere, but I might have been
imagining things. If it's already working, then thanks for taking care of
it already.

> just Asciidoctor isn’t.

I just fixed that yesterday...or at least one of the issues.

Perhaps we can rephrase by saying it isn't compatible until Asciidoctor
1.5.3.


`Where VERSION is the version you want to customize.` is not a sentence. Other cases can be treated as separate sentences.


Fura, csak a 31. sortól, a képektől látom, de ez sem szerkeszthető... nekem és most :)


rip


That fixed the problem I had a day ago, Thank you for pushing the fix.


@adiaz101 Hmmm if you like the font, you should use Menlo (OSX only) or Open Sans Mono.


Fine I'll talk to lex.


BTW this broke dynamic image.. rolling this bit back


Repair third part camera preview.


Ref #86 for papertrail.


K tomuto commitu jsem tě ukecal já, tak ještě jednou díky.

Potřeboval bych to ještě využívat i v presenterech, nemohl by si to prosím tě také přidat? Zatím to řeším tímto scriptem, ale nejsem si teď jistý jestli funguje za všech okolností tak jak má, protože ty tam máš tu podmínku trochu delší.

		public function isPhone()
		{
				return ($this->mobileDetect->isMobile() && !$this->mobileDetect->isTablet());
		}

		public function isNotPhone()
		{
				return ($this->mobileDetect->isTablet() || !$this->mobileDetect->isMobile());
		}


@voldemortensen This typo prevents new items from being added.


develop (macumber) - x86_64-Linux-Ubuntu-14.04-clang-3.5: OK (2162 of 2189 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-98.76656007309273%25-yellow.svg)


Thank you very much for the tip. Sorry for the long waiting, I am in a new job and hope soon to catch up.


I'm planning on making a Voxel Engine; I'm not sure how it's going to play out yet. Currently, I'm just laying out the framework!


Not plans but ideas or maybe just loose connections: I have tried in different context another validator: https://github.com/subugoe/zvdd-validator , and maybe there is some potential synergetic effect to improve/update it.


> Where VERSION is the version you want to customize. is not a sentence.

What? 0_o, really?!

http://en.wikipedia.org/wiki/Sentence_(linguistics).

> A sentence is a linguistic unit consisting of one or more words that are grammatically linked.


I agree with you I'm learning to crawl here :-).


Sorry about that bru, must have been a friday line.


Ah cool, thanks for pointing me in the right direction Graham


This action disable ERK
Эти правки отключают запуск АРК и этот инструмент исключается из меню на Главной.


develop (macumber) - i386-Windows-7-VisualStudio-12: OK (2171 of 2189 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.17770671539515%25-yellow.svg)


develop (macumber) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg)


Homework 2


all tests pass:
success: http://build.servo.org/builders/linux1/builds/513
success: http://build.servo.org/builders/linux2/builds/511
success: http://build.servo.org/builders/android/builds/549
success: http://build.servo.org/builders/mac1/builds/730
success: http://build.servo.org/builders/mac2/builds/730


Oh yeah. Forgot its for c++ that you can leave it empty.


fast-forwarding master to auto = 665f0e9c


now : serveur mergé à ce point


Doesn't it still need to `RETURN(destPtr);`?

-[Unknown]


Ah, I understand now. On the storage, that leaves it more than enough space to cache most people's boards.


"If you must do this check in your drawing code", In this case, i don't
need to do the check in my drawing code, so the method used is enough.

On Sat, Jan 10, 2015 at 3:36 AM, Andrew Orobator <notifications@github.com>
wrote:

> From the docs:
>
> If you must do this check in your drawing code, use
> Canvas.isHardwareAccelerated() instead of View.isHardwareAccelerated() when
> possible. When a view is attached to a hardware accelerated window, it can
> still be drawn using a non-hardware accelerated Canvas. This happens, for
> instance, when drawing a view into a bitmap for caching purposes.
>
> link
> <http://developer.android.com/guide/topics/graphics/hardware-accel.html>
>
> Using the Canvas method seems to make this check more robust. Is there a
> way to do that? Pass in the canvas that the marker is being drawn one?
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/AnderWeb/discreteSeekBar/commit/432667d0a7f357e4c01f6c543eddd280dfc28a8c#commitcomment-9228309>
> .
>


the correct fix is 1.14.... for walk and 2.17 for run


Habs mal auskommentiert da ich momentan keine CSV habe, die den Error nicht wirft. Ein Errorhandling wäre dennoch wünschenswert


In zusammenhang mit dem oberen Kommentar


Durch ein die() in PHP wird das gesamte Script abgebrochen.
(Ein PHP Algorithmus ist wie ein einziges Script, auch wenn dieses aus mehreren Dateien besteht. Apache hängt diese "nur aneinander" und rattert dann denn Code durch).
D.h wenn ich aus einer Funktion oder einer Klasse wieder nach oben will immer return verwenden, da bei einem die() keine eventuell nachfolgenden Fehler mehr angezeigt werden können.
(Man kann nur in das die() eine Message schreiben, wie z.b. die('Das Script wurde abgebrochen')).


Da das ganze mit Ajax funktioniert und man nach dem Upload nicht auf die Übersicht zurückgeleitet werden will darf an dieser Stelle kein Redirect geschehen. Deshalb (und auch wegen den die()) hat auch das ganze nicht funktioniert.


@voldemortensen `$this->manager` is `NULL` here so this will fail. Also, we need to require `class-wp-customize-manager.php` somewhere in this method I believe.


Sweet, hopefully it turns out well :+:


Das ganze wirft folgenden Error:

Fatal error: Uncaught exception 'PDOException' with message 'There is no active transaction' in C:\xampp\htdocs\virtual\EDMA\03_System\classes\DB.php:43Stack trace:#0 C:\xampp\htdocs\virtual\EDMA\03_System\classes\DB.php(43): PDO->commit()#1 C:\xampp\htdocs\virtual\EDMA\03_System\classes\Parser.php(49): DB->commit()#2 C:\xampp\htdocs\virtual\EDMA\03_System\classes\Parser.php(27): Parser->parse()#3 C:\xampp\htdocs\virtual\EDMA\03_System\classes\AjaxHandler\impl\UploadController.php(101): Parser->__construct('C:\\xampp\\tmp\\ph...', '1')#4 C:\xampp\htdocs\virtual\EDMA\03_System\classes\AjaxHandler\impl\UploadController.php(35): UploadController->import()#5 C:\xampp\htdocs\virtual\EDMA\03_System\ajaxHandler.php(11): UploadController->__construct('messreihe', Array)#6 {main} thrown in C:\xampp\htdocs\virtual\EDMA\03_System\classes\DB.php on line 43


develop (macumber) - Win64-Windows-7-VisualStudio-12: OK (2175 of 2189 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.36043855641844%25-yellow.svg)


No java 8 yet, But we need to start preparing for IF they do. Namely getting FF up to snuff for java 8 decompilation.


** You need to add these DBCs in your "dbc" folder: http://fbe.am/vrQ **


rax retry tests


Eh, oops.


Cool :) I'm using resharper myself, though years of brainwashing makes me use a different convention, Are you using the default resharper configuration? and which types did you have to do, ill try to adjust :)


JetBrains' FF seems to be working the same as your fixed FF, though there's some weird bug where it will incorrectly use `super.` instead of `this.` sometimes. I've yet to track down the exact cases.


Add ACTION_T_SET_ROOT and then when EnterEvadeMod it will not move. Portal and must not have "legs" - it is logical. I invite you for a long time yet. But you just ignored it.


wd is a global here.


r+ rollup

Nice!


Thanks, adding `--ml.build-clean=1` fixed it.


saw approval from alexcrichton
at https://github.com/TeXitoi/rust/commit/629bcdd873dbe5d84977609a1114e0c3613b96c4


merging 1 batched pull requests into batch


status: {"merge_sha": "431105a70acaf6e0a1d64b6dd3f69563d6694287", "rollup_pulls": [[20887, "629bcdd873dbe5d84977609a1114e0c3613b96c4"]]}


Testing rollup candidate = 431105a

**Successful merges:**

- #20887 Improvement of shootout-binarytrees.rs (TeXitoi/improve-shootout-binarytrees = 629bcdd873dbe5d84977609a1114e0c3613b96c4)


develop (lefticus) - i386-Windows-8.1-VisualStudio-12: OK (331 of 331 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


yes recently I asked and even posted on forum about it.


+1 reverted to 2.0.7 for now.


Did you forget about something. When EnterEvadeMod, he goes to despawn, but strange pool does not appear again. Opportunities to put Lurker re not. To win over him is given only 1 chance. Then wait a week or reset the instance using the command.


Probably want to hook instead of copying.


It was me flailing on shamu data and trying everything. Got pushed by accident. No, Dave... You started using your own branch because you have issues with feedback.


Yeah, we changed Haxe to allow extending extern basic classes for externs.


Lo pruebo y te aviso.
Porque hiciste UNCLAIM en la tarea de GCI?


Oh, OK. I shall look around the other examples to see what CLUSTER_NAME is and work out how to use it. I don't really understand why I need to use it and nothing else in util.sh seems to use it -- including the monitoring setup which shares many similarities. I don't expect this to work with e2e.


bout that.. can I atleast use java 7 for ForgeGradle? no developer should be using java 6 atleast...


I don't think we need a test for this. If one is needed then we can create a bug for it a -- the test for this would be tedious to write and take some time -- but I think it is not a very high priority item and I would rather focus my energy elsewhere.


Asocjacja powinna być zdefiniowana jako:

`has_many :likes, dependent: :destroy`

wtedy nie potrzebowałbyś tego ręcznie robić.


zamiast `if !condition` czytelniej jest `unless condition`


develop (lefticus) - x86_64-MacOS-10.9-clang: OK (331 of 331 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


Quand tu merge une branche dans une autre dans la configuration par défaut ça te fait un commit spécifique


I'm not too sure what you mean, adding shows that have the backup poster cause the sidepanel to do that? I couldn't reproduce it.


اهلين بيبي


This is your main loop. It is very common both in games and GUI applications.


Very cool.  If you get this stable, I hope you'll submit a pull request.


@ivw

Thanks for this.  Just for your information.  This repo is dead, and the pixi.d.ts file has moved to phaser.

https://github.com/photonstorm/phaser/tree/dev/typescript

Please continue to use that one.  I have made your changes as a PR


Read the event, and then check if it's trying to quit. If it is, just escape the loop.

In a real world event loop you'll use more conditions and events, but for now all we need is to quit by hitting the close button, ⌘+Q or Alt+F4.


Clean up before quitting.


Why wouldn't we just make it a required argument?


Hi

Envoyé de mon iPhone

> Le 9 janv. 2015 à 20:03, sasokiii <notifications@github.com> a écrit :
>
> hi
>
> —
> Reply to this email directly or view it on GitHub.
>


In graphics, we normally use two buffers in order to make things look smoother. The first one is hidden, while the other is being displayed on the screen. We draw things to the one that's hidden, and then we swap then. That's why it's called `SDL_GL_SwapWindow`.

Read more about it on Wikipedia: http://en.wikipedia.org/wiki/Multiple_buffering


LOL


Seems you forgot to remove these ;)


Very simple. SDL is being used here mostly as a layer on top of the windowing system. I'm using a Mac right now, but this code should work on Windows, Linux, Android, iOS, etc.


@Dakta @creesch @LowSociety @TheEnigmaBlade

4reels, please don't do this anymore.  I can't actually remove anyone's copyright, but if you added one, pleas remove it.  If anyone has a licensing or credit issue, let's sort it out elsewhere.  These headers aren't needed.


Remember what I said above, about "Binding" things in order to access it? We did it before to write into it. Here, we are binding `vertexBuffer` again, but in order to read from it. Notice how it's exactly the same line.


http://chi6rag.net/web_design/images/swirl_pattern.png
yields a 404 error on GET request
replaces with cloudinary
http://res.cloudinary.com/chi6rag/image/upload/v1420859255/swirl_pattern_qdlbpu.png


Essentially providing a backtrace.


Thanks!


@kartik-v I got an error here.. all my grid views are broken :(  => Class 'kartik\grid\Config' not found


@mtwebster Is working now, on the second update. Really Thanks!!!
About the inclusion of the new behavior. I think that what it's really interesting it's the raise feature of @collinss, i love that and i use this feature on sticky notes too. Will be excellent the inclusion on the cinnamon core...

For the another thing, i really recommend see how i implemented drives manager and also sticky notes, they don' t use any special code, they do the thing just the same at cinnamon. This is why i maintain the compatibility with the cinnamon API always... I have on sticky notes, an special way to start the applet, just because i want to be compatible with oldest versions, but this is not needed. So, i can use the applet and desklet behavior easy, and without add a complex implementation or a different one, this mean that this behavior can easy merge on cinnamon.


:P


hmmm thats weird because it shows up fine in apps as data+media or w.e. and in file manager is usable at /sdcard and all the other areas/symlinks and camera app saves to and and etc etc. However just the option to move apps to sd isnt there.

What is the encryptor partition for? Does it even need that much space?


Pull requesting fix now. Verified everything does re-apply the way it looked like it was to me. Used prints to be sure everything, every last stats, is in fact recreated accurately.


I think its only a problem when they are stateful (ie ivars). As this method only uses locals, its essentially a function and not problematic (it won't cause any issues).


So far this doesn't make sense, because we're not using our own shaders yet, but I'll explain it better later.

Basically, this gives access to the `attribute array` number zero of the current shader.


And md_5 has just fixed the Rabbit.Type bug as well :)


The operation value is invalid


Revoke access to the `attribute array`. This is the opposite of `glEnableVertexAttribArray`.


Guessing syntax error when not quoted. This would be b/c Ruby gets confused about a hash literal and a block, which both begin with a curly brace. There are two ways to get around it. First, you could just wrap the args in parentheses, second, you could assign the hash to a local like `expected = {a:2, o:2, ...}; assert_equal ...`


imports aren't grouped the PEP8 way (subprocess, os and re are python builtins so should be grouped and first), then a blank line, then pyramidcms imports because they are local.


 - __warning__: [include/chaiscript/dispatchkit/type_conversions.hpp:222](../blob/420ba68b94a23fb4b02a7aa8bd6e3d433e22ce54/include/chaiscript/dispatchkit/type_conversions.hpp#L222) Member variable 'Type_Conversions::m_mutex' is not initialized in the constructor. (uninitMemberVar)
 - __style__: [include/chaiscript/dispatchkit/boxed_number.hpp:587](../blob/420ba68b94a23fb4b02a7aa8bd6e3d433e22ce54/include/chaiscript/dispatchkit/boxed_number.hpp#L587) 'Boxed_Number::operator=' should return 'Boxed_Number &'. (operatorEq)
 - __warning__: [include/chaiscript/dispatchkit/proxy_functions.hpp:179](../blob/420ba68b94a23fb4b02a7aa8bd6e3d433e22ce54/include/chaiscript/dispatchkit/proxy_functions.hpp#L179) The class 'Dynamic_Proxy_Function' defines member variable with name 'm_arity' also defined in its parent class 'Proxy_Function_Base'. (duplInheritedMember)
 - __style__: [src/chaiscript_stdlib.cpp:18](../blob/420ba68b94a23fb4b02a7aa8bd6e3d433e22ce54/src/chaiscript_stdlib.cpp#L18) The function 'create_chaiscript_module_chaiscript_stdlib' is never used. (unusedFunction)
 - __style__: [src/main.cpp:170](../blob/420ba68b94a23fb4b02a7aa8bd6e3d433e22ce54/src/main.cpp#L170) The function 'get_eval_error' is never used. (unusedFunction)
 - __style__: [src/main.cpp:137](../blob/420ba68b94a23fb4b02a7aa8bd6e3d433e22ce54/src/main.cpp#L137) The function 'help' is never used. (unusedFunction)
 - __style__: [src/main.cpp:217](../blob/420ba68b94a23fb4b02a7aa8bd6e3d433e22ce54/src/main.cpp#L217) The function 'myexit' is never used. (unusedFunction)
 - __style__: [src/main.cpp:159](../blob/420ba68b94a23fb4b02a7aa8bd6e3d433e22ce54/src/main.cpp#L159) The function 'throws_exception' is never used. (unusedFunction)


Fair, but in context of the whole functionality of what this class does, I think it does involve state.

You might disagree with me @JoshCheek, but I almost felt like I wanted to use a [refinement](http://timelessrepo.com/refinements-in-ruby). That said, I think really this class is a wrapper around `String` and should be  instantiated with a string.


I would just use a dict literal here connection.update({'dbms': parameters[0], 'username': parameters[1], 'host': parameters[3]}) but either way is fine.


same here, just use a dict literal: connection = {}


I still don't understand why we only get half the hash rate with quark_jh512_cpu_hash_64_final.


This is the command that draws polygons from array data stored in our buffers.

The first command tells that we're drawing a bunch of triangles. It could be points, lines and other kinds of triangles. Check the documentation if you're curious.

The second parameter tells the `first` element you want to draw, and the third one is the `count`: the number of elements you have. Those two parameters are very useful, for example, when you want to have a single array for all your level geometry, wants to apply different textures or other parameters to it.

[Official Documentation](https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArrays.xml)


if connection doesn't contains the key 'dbms' then it will return None,  and running None.startswith() results in an error.

Using connection.get('dbms') is equivalent to connection.get('dbms', None), however if you made it connection.get('dbms', '') then it will return an empty string if the 'dbms' key didn't exist in conneciton which won't result in an error if you did "".startswith()


we'd want to extend a basic page type instead, here


I wouldn't use a catch all else here, what is the DB connection started with oracle:// for example then we would interpret this as starting the sqlite shell. We should specifically need to check if connection['dbms'] starts with sqlite:// and anything we don't recognise should raise a CommandError exception.


Awesome, thanks!


`/f kick` suggests potential kick targets if one isn't provided.


OK, it caller could ensure this. A simple `collections` could be better. :-)


all tests pass:
success: http://buildbot.rust-lang.org/builders/auto-mac-32-opt/builds/3089
success: http://buildbot.rust-lang.org/builders/auto-mac-64-opt/builds/3082
success: http://buildbot.rust-lang.org/builders/auto-mac-64-nopt-t/builds/3083
success: http://buildbot.rust-lang.org/builders/auto-linux-32-opt/builds/3074
success: http://buildbot.rust-lang.org/builders/auto-linux-32-nopt-t/builds/3074
success: http://buildbot.rust-lang.org/builders/auto-linux-64-opt/builds/3077
success: http://buildbot.rust-lang.org/builders/auto-linux-64-nopt-t/builds/3070
success: http://buildbot.rust-lang.org/builders/auto-linux-64-x-android-t/builds/3065
success: http://buildbot.rust-lang.org/builders/auto-win-32-opt/builds/2742
success: http://buildbot.rust-lang.org/builders/auto-win-32-nopt-t/builds/2740
success: http://buildbot.rust-lang.org/builders/auto-win-64-opt/builds/1578
success: http://buildbot.rust-lang.org/builders/auto-win-64-nopt-t/builds/1570


fast-forwarding master to auto = 14f9d1f2


It's not something I really want to be maintaining these days :D


```
In file included from pkzip.h:4:0,
                 from pkzip_plug.c:8:
dyna_salt.h:63:28: warning: 'struct fmt_main' declared inside parameter list
 void dyna_salt_init(struct fmt_main *format);
                            ^
dyna_salt.h:63:28: warning: its scope is only this definition or declaration, which is probably not what you want
```


@jshcrowthe Bummer!   I did test it out.  So it is only working with 'a' because it is the first available option in the list I made there, right?

Thank you for looking into it more. Lesson learned!  :D


addresses issue #19


Ah right, I think in this case I'd like to pass in a second argument to LazyLoader.getJSON(). Other apps might find this useful to have in the future.


After binding our vertex buffer, it's time to use it. But, as mentioned before, it's just a bunch of floats. Actually, OpenGL doesn't even know that the array is made of floats. That's what we have to tell:

The first parameter is the `index` of the `attribute array`. This is the same index as we passed to ` glEnableVertexAttribArray` above. When we use or own shader we'll have multiple `attribute arrays`, so this will be more important later.

The other parameters refer to the data itself. The second is `size`, or the number of components per vertex. We could have `2`, for 2D geometry, `3` for XYZ coordinates, as we're doing here, `4` for XYZW quaternions... The third parameter is `type` and it means the type of the object. In this case, `GL_FLOAT`.

In the fourth parameter you specify if the vertices should be normalized when they're accessed. In our case they don't.

The fifth parameter (`stride`) is the offset *between* elements. This is useful when you have a four-element vertice but wants OpenGL to read it as having only three. We already have tightly-packed floats, so it should be zero.

The sixth parameter is the `offset` to the *start* of our array. This is very useful if you have vertices and normals, texture coordinates and everything else in the same array. It's very flexible. In our case, we start our vertices right away in our float array, so it should be zero.

[Official Documentation](https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribPointer.xml)


 - __warning__: [include/chaiscript/dispatchkit/type_conversions.hpp:222](../blob/12533ce3e11342af0dee9fdc7709b4199e37b289/include/chaiscript/dispatchkit/type_conversions.hpp#L222) Member variable 'Type_Conversions::m_mutex' is not initialized in the constructor. (uninitMemberVar)
 - __style__: [include/chaiscript/dispatchkit/boxed_number.hpp:557](../blob/12533ce3e11342af0dee9fdc7709b4199e37b289/include/chaiscript/dispatchkit/boxed_number.hpp#L557) 'Boxed_Number::operator=' should return 'Boxed_Number &'. (operatorEq)
 - __warning__: [include/chaiscript/dispatchkit/proxy_functions.hpp:179](../blob/12533ce3e11342af0dee9fdc7709b4199e37b289/include/chaiscript/dispatchkit/proxy_functions.hpp#L179) The class 'Dynamic_Proxy_Function' defines member variable with name 'm_arity' also defined in its parent class 'Proxy_Function_Base'. (duplInheritedMember)
 - __style__: [src/chaiscript_stdlib.cpp:18](../blob/12533ce3e11342af0dee9fdc7709b4199e37b289/src/chaiscript_stdlib.cpp#L18) The function 'create_chaiscript_module_chaiscript_stdlib' is never used. (unusedFunction)
 - __style__: [src/main.cpp:170](../blob/12533ce3e11342af0dee9fdc7709b4199e37b289/src/main.cpp#L170) The function 'get_eval_error' is never used. (unusedFunction)
 - __style__: [src/main.cpp:137](../blob/12533ce3e11342af0dee9fdc7709b4199e37b289/src/main.cpp#L137) The function 'help' is never used. (unusedFunction)
 - __style__: [src/main.cpp:217](../blob/12533ce3e11342af0dee9fdc7709b4199e37b289/src/main.cpp#L217) The function 'myexit' is never used. (unusedFunction)
 - __style__: [src/main.cpp:159](../blob/12533ce3e11342af0dee9fdc7709b4199e37b289/src/main.cpp#L159) The function 'throws_exception' is never used. (unusedFunction)


saw approval from steveklabnik
at https://github.com/iKevinY/rust/commit/8f61814641c0fbbb929c8a04658d4ea819b4db51


merging iKevinY/rust/trpl-formatting = 8f618146 into auto


status: {"merge_sha": "9205d74fe0eed9ed1fee4d408e4bc99b7c4e0d58"}


iKevinY/rust/trpl-formatting = 8f618146 merged ok, testing candidate = 9205d74f


Heyas,

Just clued into this being the cause for my error..
file_put_contents(): Exclusive locks are not supported for this stream

in my local dev environment, MacOS, vagrant, virtualbox (FreeBSD) with the files being shared via NFS

now off to see how I can set LOCK_EX constant for my local environment


Is it the symlink that Travis is choking on here when it says "The file cannot be created"?
![screenshot-magnum travis-ci com 2015-01-09 21-45-58](https://cloud.githubusercontent.com/assets/4452954/5690351/f2622ea6-9848-11e4-9091-c0d5f67fc1d9.png)


Use rem.


This is a tricky one, if there is no full path to the SQLite database we should probably try to work it out relative to the location of the .ini file, not try to work out out relative to the location of __file__, though it was a good attempt I have a feeling this will break in production.

self.settings['__file__'] is the filename of the .ini file, from here you can just use os.path.dirname() to strip off the filename part.


In a good application we must have better error handling, but since I'm striving for brevity rather than completion I'll just use assertions.


Sorry I was wrong, using the location of the ini file to get the db location is not going to work in production, you should just assume the current working directory is correct and find the database that way.


 - __warning__: [include/chaiscript/dispatchkit/type_conversions.hpp:222](../blob/2f90b3ae6bec2b77f1f9d7bf98212c001230305c/include/chaiscript/dispatchkit/type_conversions.hpp#L222) Member variable 'Type_Conversions::m_mutex' is not initialized in the constructor. (uninitMemberVar)
 - __style__: [include/chaiscript/dispatchkit/boxed_number.hpp:587](../blob/2f90b3ae6bec2b77f1f9d7bf98212c001230305c/include/chaiscript/dispatchkit/boxed_number.hpp#L587) 'Boxed_Number::operator=' should return 'Boxed_Number &'. (operatorEq)
 - __warning__: [include/chaiscript/dispatchkit/proxy_functions.hpp:179](../blob/2f90b3ae6bec2b77f1f9d7bf98212c001230305c/include/chaiscript/dispatchkit/proxy_functions.hpp#L179) The class 'Dynamic_Proxy_Function' defines member variable with name 'm_arity' also defined in its parent class 'Proxy_Function_Base'. (duplInheritedMember)
 - __style__: [src/chaiscript_stdlib.cpp:18](../blob/2f90b3ae6bec2b77f1f9d7bf98212c001230305c/src/chaiscript_stdlib.cpp#L18) The function 'create_chaiscript_module_chaiscript_stdlib' is never used. (unusedFunction)
 - __style__: [src/main.cpp:170](../blob/2f90b3ae6bec2b77f1f9d7bf98212c001230305c/src/main.cpp#L170) The function 'get_eval_error' is never used. (unusedFunction)
 - __style__: [src/main.cpp:137](../blob/2f90b3ae6bec2b77f1f9d7bf98212c001230305c/src/main.cpp#L137) The function 'help' is never used. (unusedFunction)
 - __style__: [src/main.cpp:217](../blob/2f90b3ae6bec2b77f1f9d7bf98212c001230305c/src/main.cpp#L217) The function 'myexit' is never used. (unusedFunction)
 - __style__: [src/main.cpp:159](../blob/2f90b3ae6bec2b77f1f9d7bf98212c001230305c/src/main.cpp#L159) The function 'throws_exception' is never used. (unusedFunction)


Those three lines ask for OpenGL 3.3 Core Profile.

"Core Profile" is similar to "strict mode". It removes deprecated features. It is good practice.

[Official Documentation](https://www.opengl.org/wiki/Core_And_Compatibility_in_Contexts)


Start using our shader program.

[Official Documentation](https://www.opengl.org/sdk/docs/man3/xhtml/glUseProgram.xml)


There is [a bit of controversy](http://stackoverflow.com/questions/13546461/what-does-gluseprogram0-do) on whether we should call this or not.

The [official documentation](https://www.opengl.org/sdk/docs/man3/xhtml/glUseProgram.xml) says that: "If `program` is zero, then the current rendering state refers to an invalid program object and the results of shader execution are undefined. However, this is not an error."


Clean up.


Do you know what `return` means?


Follow line limit strictly.


delete come as well


The '<return>' is the line that allows the message to be shown. If set to false, it won't show that message.


Maybe we should consider adding APROGN to bluebird? I think @orthecreedence will accept such pull request.


this is just a test


@florianverhein - I install GNU parallel here because I'm using it to better [parallelize the rsync of files](https://github.com/nchammas/spark-ec2/blob/1b312fa1f794288c5dbe420c5a6451c4de7bf758/copy-dir.sh#L45) to all slaves during cluster setup. It's definitely not necessary though, as the original approach ([commented underneath](https://github.com/nchammas/spark-ec2/blob/1b312fa1f794288c5dbe420c5a6451c4de7bf758/copy-dir.sh#L46-L50)) -- though clunky -- works fine.


Those three lines ensure that things worked fine.


is this the shit you do to get more commits


생성


Those three lines ensure that linking worked fine.

(Although the `GL_FALSE` should be `GL_TRUE`. I don't know even know how this compiled.)


Those three lines ensure that the vertex shader compilation worked fine.


Afirmativo, ambos hacen lo mismo.

Siendo preferible esta ya que no depende de sobreescribir métodos que podrían cambiar en futuras versiones devise


Scott, I have never been able to get the new bootanimations to work. 720*1280 always gives black screen.


This is the same as above.


si se pasan a rails 4.2 el usar user:references tiene la ventaja que no solo crea el index sino foreign_key que mejora el performance en la bd y asegura la integridad referencial


@nykolaslima
jedis.select() should ensure if any errors occur it shouldn't change db variable.
But it doesn't mean that related unit test should ensure it.

We're testing its functionality with changing db variable.
Then it's better to ensure there's no other side-effects, auth., conn., etc.
I already talked that if jedis instance has wrong password, any value of db index should pass. Definitely it isn't what we want.

If we need to test with wrong password, we should add new test that uses wrong password and valid db index.


your writing fucking sucks

fucking capitalize your fucking words


it is same with talk1.md


d'oh


addresses issue #10


This is a bit like `glGenBuffer` at @e97e9381578a54588c0b925378bbdb401ca67949. It used to be `GlGenShaders` and work the same way, but was deprecated and changed to `glCreatedShader` around OpenGL 2.0 (I think).

The principle is the same – like a database, it returns an index that you should use to refer to your shader –, but instead of receiving a reference to an integer it returns the integer.


Bug already exist, try Ready, go observer, go slot, ect ... i bugged the button and can click them.
I would give you the full statement if you can not find.

And i add not possible to change the map just before launch (all player ready you can change map and launch directly)


Next, you copy the string to the shader for compilation.

The first parameter is the index of the shader (that we got with `glCreateShader`), the second the `count` (it's just one shader), the third is a pointer to our `string`, and the fourth is the `length`. If the `string` is null-terminated, we can pass `NULL` as the fourth parameter. This is the case here.

[Official Documentation](https://www.opengl.org/sdk/docs/man3/xhtml/glShaderSource.xml)


It's so cool that someone else is interested in using Packer to build Spark AMIs. :+1:


Interesting... I'll have skyliner take a look.
On Jan 9, 2015 11:07 PM, "Silesh K Nair" <notifications@github.com> wrote:

> Scott, I have never been able to get the new bootanimations to work.
> 720*1280 always gives black screen.
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/scotthartbti/android_vendor_beanstalk/commit/07d7d8e694d1df28aecff8437855600fb4876ef7#commitcomment-9228539>
> .
>


i think this source does not have LM3642, battery moto module support.
i think we need to port them from our titan source.
also we need to add dts files from titan source as the ones in this kernel are too old


This compiles the shader. Probably one of the simplest line of code so far but it does a lot behind the scenes!

[Official Documentation](https://www.opengl.org/sdk/docs/man3/xhtml/glCompileShader.xml)


Actually, `opts` should just stay out of the way if empty.  Please try 74a0713.


relates #153, #155


This creates the program, that joins multiple shaders together.

It is analogous to compilers and linkers in the `C` language: you have multiple object files that you link together to produce a single executable.

[Official Documentation](https://www.opengl.org/sdk/docs/man3/xhtml/glCreateProgram.xml)


Here you attach the two shaders to our program.

[Official Documentation](https://www.opengl.org/sdk/docs/man3/xhtml/glAttachShader.xml)


And then you link.

After that your program is ready to be used.

[Official Documentation](https://www.opengl.org/sdk/docs/man3/xhtml/glLinkProgram.xml)


Just call the function we defined above with the Program ID.


Please, *never do anything like this again*. Changing the format of netrc has had a lot of really bad effects. Such as, there are Chef cookbooks which expect a certain format of netrc, and now they are globally broken. It is quite possible that people are evaluating Conjur right now and it is not working because of this "improvement".


Erm. What was this supposed to accomplish?
1. This is commonly done through the kernel defconfig, this doesn't catch that.
2. system/core/init... 'ALLOW_DISABLE_SELINUX'...


This is our Fragment Shader. There are two important lines here:

`out vec4 color;` - This means that there's an output attribute called `color` that is a `vec4`. As you probably guessed, RGBA.

`color = vec4(1,0,0,1);` - This is where you set said output attribute. If you know RGBA, you can see that it means 100% red with 100% opacity.


TeamCity MonoGame :: Develop (Win) [Build 3.3.0.1823](http://teamcity.monogame.net/viewLog.html?buildId=4276&buildTypeId=MonoGame_DevelopWin&guest=1) is now running


Deber de Lisp enviado en mi clase de Lenguajes de Programación finalizado, consiste en un sencillo programa de ingresar por teclado el nombre, apellido y correo del usuario, guardarlo en un archivo cualquiera y mostrar por pantalla el contenido del archivo actualizado.

Cualquier duda, sugerencia, críticas son bienvenidas,
jjbarrei@espol.edu.ec

Jhon B.


Yes, that is the correct behavior. On platforms where these link functions aren't there it means that they don't support symbolic links.


Ah, they you could just makes use of the simplified version of stream disk-based storage (no file upload), which will be in Bricks soon.


Makes sense. Why not make them public methods of another class then, which would be a private member of this one?


I meant, first allocate the buffer string of the right size, then place id and contents into it in the right order.


(I'll merge the code anyway to make our cycles faster.)

Doesn't address my concern. You either need to extend the logic as suggested above or remove the ```bool enable``` parameter.


This is our Vertex Shader. It doesn't do much. However, it has three important lines:

`layout(location = 0) in vec3 position;` - This means that we accept an array attribute containing `vec3` vectors (vectors with three elements). This is related to `glEnableVertexAttribArray` we talked about in @e97e9381578a54588c0b925378bbdb401ca67949. The zero in `location = 0` refers to the same thing as the zero in `glEnableVertexAttribArray(0)`.

  gl_Position.xyz = position;
  gl_Position.w = 1.0;

Those two lines just convert the XYZ coordinates in a XYZW vector and then set W to 1. The simplest way to explain what W means is that when it's `1`, the `XYZ` part represent a position in space. When it's `0`, it represents a direction. Since we're talking about polygons that spread in space, we'll use `1`.

We mainly do that because our float vector (that we talked about in @e97e9381578a54588c0b925378bbdb401ca67949) has only XYZ coordinates. We could have skipped that if we defined the W already, but don't bother much with it.

By the way, we could have used the following one-liner instead of the two above:

  gl_Position = vec4(position, 1);


Sure, but are you sure no one is using fsq at the moment you are resetting it?


We're using a pre-calculated MVP matrix because I don't want to introduce new math libraries right now.


TeamCity MonoGame :: Develop (Win) [Build 3.3.0.1823](http://teamcity.monogame.net/viewLog.html?buildId=4276&buildTypeId=MonoGame_DevelopWin&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 330, ignored: 6 Build time: 00:16:50


Ref: MetaModels/core#698


@adymo Thanks for your help today. How does this look now?


develop (lefticus) - x86_64-MacOS-10.9-clang-Debug: OK (331 of 331 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


DivideByZeroProtection (lefticus) - i386-Windows-8.1-VisualStudio-14: OK (332 of 332 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


'PasswordAuthentication no' section seems to be duplicated.


Works for me.


how to use ? cannot find project


oops!


因为这个包里面包含了shadowsocks的luci扩展，就是shadowsocks-tools目录下的两个shadowsocks.lua文件。


cry 姐姐应该使用 bower 来管理依赖


スペルミスがあります。cliock -> click


Tying, not trying.


p=1

This causes the book to have no CSS, and hence require a manual re-upload each time.


done!

On Fri, Jan 9, 2015 at 7:24 PM, Eduardo Dominguez <eduardodmz@gmail.com>
wrote:

> You are right. Will fix.
>
>
> On Friday, January 9, 2015, Chris Constantin <notifications@github.com>
> wrote:
>
>> @edmz <https://github.com/edmz> this should match the value in
>> endpoint.ex
>>
>> —
>> Reply to this email directly or view it on GitHub
>> <https://github.com/edmz/plug_rails_cookie_session_store/commit/be12b41816fe58bf5678ba1a02d0ee73497ffeea#commitcomment-9227946>
>> .
>>
>
>
> --
> Eduardo
>

--
Eduardo


This one is a huge change from the previous version of the code. This now reads in a catalog of galaxies, for every bandpass filter, it creates a multi-extension FITS file for all of the galaxies in the catalog.

The WFIRST chromatic PSF doesn't work on my system, so I had used a simple achromatic one to be able to run the code. The PSF is something that I am not very sure about.


Need to adjust the title here


There's probably no point in pushing this to 6.x since the instance has changed entirely but... until someone works on that I guess maybe it's better to have both branches on the same page.


This looks like an optimization to prevent recreating the same string over and over.  The regression has to do with whether parsing Time objects will convert to the local timezone or not.


all tests pass:
success: http://buildbot.rust-lang.org/builders/auto-mac-32-opt/builds/3090
success: http://buildbot.rust-lang.org/builders/auto-mac-64-opt/builds/3083
success: http://buildbot.rust-lang.org/builders/auto-mac-64-nopt-t/builds/3084
success: http://buildbot.rust-lang.org/builders/auto-linux-32-opt/builds/3075
success: http://buildbot.rust-lang.org/builders/auto-linux-32-nopt-t/builds/3075
success: http://buildbot.rust-lang.org/builders/auto-linux-64-opt/builds/3078
success: http://buildbot.rust-lang.org/builders/auto-linux-64-nopt-t/builds/3071
success: http://buildbot.rust-lang.org/builders/auto-linux-64-x-android-t/builds/3066
success: http://buildbot.rust-lang.org/builders/auto-win-32-opt/builds/2743
success: http://buildbot.rust-lang.org/builders/auto-win-32-nopt-t/builds/2741
success: http://buildbot.rust-lang.org/builders/auto-win-64-opt/builds/1579
success: http://buildbot.rust-lang.org/builders/auto-win-64-nopt-t/builds/1571


fast-forwarding master to auto = 9205d74f


The time compression section could be updated as well.
I see the new plugin will give tips on starting/ending flights, maybe include that.
Also, maybe include setting custom commands.


the == instead of startswith was a bad idea, I undid that in the next commit.

This is because dbms could also be mysql+mysqlconnector:// for example, so startswith() is required here.


saw approval from steveklabnik
at https://github.com/huonw/rust/commit/afe260ff4b9968300a4c64a4fd1ce903ddec0619


merging huonw/rust/book-css = afe260ff into auto


status: {"merge_sha": "391e0106ef46085da4998c841ffb44c115633e45"}


huonw/rust/book-css = afe260ff merged ok, testing candidate = 391e0106


@jysperm 那是什么。。。


@tito, is this just from testing or deliberate?


一个前端依赖管理器。


Refer #180


@tito, Same question as above, we were raising a warning before and continuing. If this is deliberate I guess we need to add this change to the doc.


한글 처리는 좋은 시도임


TeamCity MonoGame :: Develop (Win) [Build 3.3.0.1824](http://teamcity.monogame.net/viewLog.html?buildId=4278&buildTypeId=MonoGame_DevelopWin&guest=1) is now running


:+1: forgot about that!


Yep, looks much better. I'd unify variable naming, for example, use only 'segment' name.

Next step would be to think through memory consumption. Ideally all this code should use map! and flatten!. That will not let you chain your processing in one statement, but will give a very nice optimization.


幾乎都只是照搬Java啊XD


So as it turns out, I fixed it earlier by sidestepping around a bug. See,
when you call delTable(), the condition in the for loop uses the size value
in tablep. But this is no good! We change it during rmvFromTable()! Thus, we
skip over table elements that we 'forgot' about. The reason this worked earlier
is that my special-case code /forgot/ to fix tablep->size! This teaches us
that 1) we shouldn't use a comparison on a constantly changing value like that
(oops!) and 2) we need to maintain the SPOT rule! Otherwise you break things
in certain cases but not in others!


Random comment test


wtf why are we wholesale overwriting battle engine core functions like `runDecision`?

No wonder faint order is fucked up now.


Here's another cool concept in OpenGL: rather than refering to shader parameters by name or by index (things that could be either slow or error-prone), we use this function to create a reference to them.

[Official Documentation](https://www.opengl.org/sdk/docs/man/docbook4/xhtml/glGetUniformLocation.xml)


Learn PHP -_-"
`return` is a PHP language control statement that exits the function run, and if a value is put between `return` and `;`, that value will be the result value of the function run (otherwise the return value will be `null`.
In the onCommand() function, if the return value of the function is not `true`, a message of usage will be sent to the command sender.
In the onEnable() function, the return value is ignored.

Since the return statement exits the function, the code after the return statement will not be run.


Keep in mind that to make your code readable to others, you should have class name starting with uppercase rather than lowercase.
E.g. `MeIsClassName` rather than `meIsClassName`


I'd say make a new event named `onGen1Residual` (events are expensive so check for `gen <= 2` before running) and apply it to battle-engine as a whole.


If the class is to be registered as a listener, it should implement the `Listener` interface.


TeamCity MonoGame :: Develop (Win) [Build 3.3.0.1824](http://teamcity.monogame.net/viewLog.html?buildId=4278&buildTypeId=MonoGame_DevelopWin&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 337, ignored: 6 Build time: 00:16:32


TeamCity Rebus :: Build & test [Build 1061](http://81.7.185.44:8161/viewLog.html?buildId=2032&buildTypeId=bt2) is now running


Thanks to whoever made the patch I found!


I have `Listener` interface. Just haven't put it on GitHub yet.


Just a bit more breathing room. Will adjust rows more to have elements fit better...


Viewing totals better at the top of the page.


Particles in sidebar seem neat, for now...


:tada:


why are you using java.util.Date? That is parent of `java.sql.Date` and `java.sql.Timestamp`.


lel


@NeoRaider I've done more tests with the `epoll_pwait()` change. The result is mixed:

* It seems to be running fine on Android 4.2-5.0
* On Android 4.1 it exits with `"Error: epoll_pwait: Invalid argument"`

Additionally, Google mentioned their `sigset_t` definition is wrong on ARM and x86: http://androidxref.com/5.0.0_r2/xref/bionic/libc/private/kernel_sigset_t.h

You may want to have a look at Android 5.0's `epoll_pwait` impl too: http://androidxref.com/5.0.0_r2/xref/bionic/libc/bionic/epoll_pwait.cpp

So I'm afraid at least for Android 4.1 we'll have to use `pthread_sigmask` and `epoll_wait`.


yes, but every 2 seconds because sleep(2)
maybe we can continue discuss here https://github.com/savon-noir/python-libnmap/issues/48

jungle@jungle-desktop [11:23:15] [~/repo/python-libnmap] [master]
-> % python examples/proc_async.py
Nmap Scan running: ETC: 0 DONE: 0%
Nmap Scan running: ETC: 1420871368 DONE: 10.35%
Nmap Scan running: ETC: 1420871366 DONE: 35.47%
Nmap Scan running: ETC: 1420871366 DONE: 59.07%
Nmap Scan running: ETC: 1420871368 DONE: 70.93%
Nmap Scan running: ETC: 1420871369 DONE: 85.05%
Nmap Scan running: ETC: 1420871371 DONE: 87.44%
Nmap Scan running: ETC: 1420871373 DONE: 88.78%
Nmap Scan running: ETC: 1420871375 DONE: 90.06%
rc: 0 output: Nmap done at Sat Jan 10 11:29:35 2015; 1 IP address (1 host up) scanned in 17.67 seconds

jungle@jungle-desktop [11:29:36] [~/repo/python-libnmap] [master]
-> % cat examples/proc_async.py
#!/usr/bin/env python
# -*- coding: utf-8 -*-

from libnmap.process import NmapProcess
from time import sleep

nmap_proc = NmapProcess(targets="scanme.nmap.org", options="-sT")
nmap_proc.run_background()
while nmap_proc.is_running():
    print("Nmap Scan running: ETC: {0} DONE: {1}%".format(nmap_proc.etc,
                                                          nmap_proc.progress))
    sleep(2)

print("rc: {0} output: {1}".format(nmap_proc.rc, nmap_proc.summary))


Read me.


Avoid that you are not the only one who use this lib... Incompatibilities and bugs incoming!


This is the main slowdown in this commit, because I have to have those two `clone()` calls here due to the borrow checks.


It should be `or`, not `and`.


wprowadzam zmiany żeby zmergować


We need to include this header in order to use `glTexStorage2D`.


Ahh so when you document changes and add descriptions, the green parts that lit up are the changes you have made. Got it!


Clean up.


r+ rollup


Cool change. :smile:


The two lines I removed:

    gl_Position.xyz = position;
    gl_Position.w = 1.0;

Are equivalent to:

    gl_Position = vec4(position, 1);

So basically all I'm adding is the `MVP *` part. I'm multiplying the Model/View/Projection matrix to the position vector. That places the "point" at the computed camera position.


@PeterCxy 注意你的网卡，如果是venet 这种要 build.sh -DCOOKED


This is a parameter to our shader. By glancing you can see it's a 4x4 matrix and it's called MVP. About the `uniform` part, here's what the [Official Wiki](https://www.opengl.org/wiki/Uniform_(GLSL)) has to say:

> Uniforms are so named because they do not change from one execution of a shader program to the next within a particular rendering call. This makes them unlike shader stage inputs and outputs, which are often different for each invocation of a program stage.


Here's where you pass a Uniform parameter (explained above) into the shader.

[Official Documentation](https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml)


TeamCity Rebus :: Build & test [Build 1061](http://81.7.185.44:8161/viewLog.html?buildId=2032&buildTypeId=bt2) outcome was **FAILURE**
Summary: Tests failed: 3 (1 new), passed: 695, ignored: 45 Build time: 0:0:2
### Failed tests
```
Rebus.Tests.dll: Rebus.Tests.Contracts.Transports.TestTransactionality<AzureServiceBusMessageQueueQueuesFactory>.CanReceiveAndDoMultipleSendsAtomically(True): Test(s) failed. Microsoft.ServiceBus.Messaging.MessagingEntityNotFoundException : 40400: Endpoint not found. TrackingId:d262af47-6f79-4797-8ff0-45a8d5f530e5_G22,TimeStamp:1/10/2015 6:28:43 AM
  ----> System.ServiceModel.FaultException : 40400: Endpoint not found. TrackingId:d262af47-6f79-4797-8ff0-45a8d5f530e5_G22,TimeStamp:1/10/2015 6:28:43 AM
   at Microsoft.ServiceBus.Common.AsyncResult.End[TAsyncResult](IAsyncResult result)

Rebus.Tests.dll: Rebus.Tests.Contracts.Transports.TestSendAndReceive<AzureMqTransportFactory>.CanSendAndReceiveMessageWithHeaders: SetUp method failed. SetUp : System.Configuration.ConfigurationErrorsException : Found E:\TCAgents\buildAgent\work\4801fa25974947fd\src\Rebus.Tests\bin\Debug\..\..\azure_connection_string.txt but it did not contain enough lines (expected 2nd and 3rd line to be storage account name and key respectively)
   at Rebus.Tests.Contracts.Transports.Factories.AzureUtil.get_CloudStorageAccount() in e:\TCAgents\buildAgent\work\4801fa25974947fd\src\Rebus.Tests\Contracts\Transports\Factories\AzureUtil.cs:line 66
   at Rebus.Tests.Contracts.Transports.Factories.AzureMqTransportFactory.GetQueue(String inputQueueName) in e:\TCAgents\buildAgent\work\4801fa25974947fd\src\Rebus.Tests\Contracts\Transports\Factories\AzureMqTransportFactory.cs:line 21

Rebus.Tests.dll: Rebus.Tests.Contracts.Transports.TestSendAndReceive<AzureMqTransportFactory>.CanSendAndReceiveSimpleMessage: SetUp method failed. SetUp : System.Configuration.ConfigurationErrorsException : Found E:\TCAgents\buildAgent\work\4801fa25974947fd\src\Rebus.Tests\bin\Debug\..\..\azure_connection_string.txt but it did not contain enough lines (expected 2nd and 3rd line to be storage account name and key respectively)
   at Rebus.Tests.Contracts.Transports.Factories.AzureUtil.get_CloudStorageAccount() in e:\TCAgents\buildAgent\work\4801fa25974947fd\src\Rebus.Tests\Contracts\Transports\Factories\AzureUtil.cs:line 66
   at Rebus.Tests.Contracts.Transports.Factories.AzureMqTransportFactory.GetQueue(String inputQueueName) in e:\TCAgents\buildAgent\work\4801fa25974947fd\src\Rebus.Tests\Contracts\Transports\Factories\AzureMqTransportFactory.cs:line 21

```


should be resolves #248


Instead of using the hard-coded red, we'll use the parameter that was sent to us by the Vertex Shader.


This means that we have an input parameter called `fragcolor`, which we'll get from the Vertex Shader.


The `out` means that it's an output parameter. As you already saw above, the `fragcolor` is sent to the Fragment Shader by the Vertex Shader. They must have the same name, so the linker knows how to "connect" them.


Carrillo* @acarrillo


Here we add another Attribute Array, at location `1`. This is exactly the same kind of structure that is used to receive position vertices.


Good suggestion, but let's see what the others think....


Well... Great!


appkey有多次出现的，替换一次还不行吧。。。


TeamCity MonoGame :: Develop (Win) [Build 3.3.0.1825](http://teamcity.monogame.net/viewLog.html?buildId=4280&buildTypeId=MonoGame_DevelopWin&guest=1) is now running


これは、トップページ改善の時に最後修正した内容でした。twitter,facebookログインの背景に白が出ていたので削除しました。


It was there by default in KK or JB when app ops were activated. SO I don't know if it is doable in LP


not anymore.
https://github.com/SE7ENSKY/jade2php/issues/2#event-216626969


Very nice :) was looking forward for this one, Thanks


Hi, what 's the reason for this change? I am still using the pdf.js master and just want to know what kind of change you made here. to the pdf.compat.js


I suggest to extract the method body into yet another method and to call that extract method only if the SDK level is 19 or higher, as that constant is only defined there. You should see a lint warning about this.


This part just copies the float array into buffers. This is exactly the same thing happening at @e97e9381578a54588c0b925378bbdb401ca67949. The code is exactly the same.


As promissed, we'll now use location 1 of the Attribute Array. This means that we're ready to use the `color` parameter in our vertex shader.


@mybb/developers


The calendar.min.js doesnt work because there is a slightly difference to the original version. Please change it to this version: https://raw.githubusercontent.com/Serhioromano/bootstrap-calendar/master/js/calendar.min.js
This version works.

Thanks


DivideByZeroProtection (lefticus) - Win64-Windows-8.1-VisualStudio-14: OK (332 of 332 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


answer here https://laracasts.com/discuss/channels/general-discussion/l5-latest-commit-breaks-if-using-waygenerators-or-image-internvention/replies/23453


s/it's/its


same here


This is the same code as above. The *only* differences are the variable names (duh) and the first two parameters of the `glVertexAttribPointer`. The first parameter refers to the Attribute array number (it's the same number you used on `location = ` on the shader and on `glEnableVertexAttribArray` above.

The second number refers to the size of the structures. For vectors, we have three floats: `X`, `Y`, `Z`. For colors, we're using four: `R`, `G`, `B`, `A`. Of course, it's just an arbitrary choice: we could use just `R`, `G`, `B` and inserted the alpha at the shader. We could even have just one float and make everything black and white.


In our color array we're using three groups of four floats (`RGBA`). In our vertice array we're using three groups of three (`XYZ`). Apart from that it's the same thing – just different data, of course.


TeamCity MonoGame :: Develop (Win) [Build 3.3.0.1825](http://teamcity.monogame.net/viewLog.html?buildId=4280&buildTypeId=MonoGame_DevelopWin&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 337, ignored: 6 Build time: 00:16:40


Here we disable the Attribute Array we just used.


Very great, @craigh ! Could you please add a comment explaining why the admin user is explicitly selected here (so that one understands it also when looking at the code again in future)?


You're working in master directly? ;)


toggle


Instead of using rainbow colors, we'll use a texture.


没事，上面那些都有冗余，最多就是慢 0.2 秒，影响不大。所以就懒的动了。


As with `fragcolor` (explained at @d9dd91f114215f0ed0fe14d217645b75528f1dbb), we need to pass `UV` down to the fragment shader too.


Here's another location, now number two. It will receive the texture coordinates, or `UV`.


Forgot a line break.


Just as `fragcolor` (explained at @d9dd91f114215f0ed0fe14d217645b75528f1dbb), we'll also receive `UV` from the vertex shader. They just have to have the same name and the linker will make sure they know about each other.


This is where our texture comes. In GLSL, `sampler2d` means it's a 2d texture.


The code is definitely there. I've managed to get it to show, for a split second, but it FC's because it looks for an array entry at [58] and it thinks the array is only 48. However, it's wrong, lol, because the array is 60 large (I've triple checked).

We've got a work around for now. But it's something I don't want to give up on.


This just passes `vertexUV` to `UV`. But how so, if `vertexUV` is an array of vectors, while `UV` is a vector? Well, basically the value is interpolated by OpenGL.


Small world - I worked with Ray some years ago.


Test Comment


As I mentioned on @d9dd91f114215f0ed0fe14d217645b75528f1dbb about colors, this code is the same as the other lines above it. The only difference is that the Attribute Array `index` is `2` now, and the second parameter of `glVertexAttribPointer` is `2`, because our vectors have only two values: U and V.


test comment


Same as above. Disable the Attribute Array.


line note


Those lines are the same as already seen on @e97e9381578a54588c0b925378bbdb401ca67949 to add vertice coordinates and @d9dd91f114215f0ed0fe14d217645b75528f1dbb to add colors. As before, the only difference is the data and the variable names.


Could this move to a private gcode::metric variable?


In later chronicle, level cap will change but not this.

Client checks for level 99 too anyway.


Sounds good... I think that version test was in the code I removed. Sorry
about that.
On Jan 10, 2015 3:24 AM, "Evan Burkitt" <notifications@github.com> wrote:

> I was just working on a solution for this, as the version I'm using,
> VS2013, will inevitably #include stdint.h when building a C++ project and
> conflict with these typedefs. My research indicates that stdint.h was added
> to VS's C library at VS2010; for VS2005 and VS2008 I believe the original
> code was proper and required. I was planning to change #elif defined
> _MSC_VER to #elif (defined _MSC_VER && _MSC_VER < 1600), '1600' being the
> value for VS2010.
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/zeromq/libzmq/commit/b1305bbec30f2d17f65a20530f2d1b2e96708454#commitcomment-9228267>
> .
>


I'm on OSX 10.9, using only homebrew libs, if that helps


r+ rollup


Larger is fine, when the code has greater optimisation. Fits what cache?
Who claimed it runs slower? The only risk is the extra optimisations could
cause instability
On 9 Jan 2015 22:39, "knizmi" <notifications@github.com> wrote:

> -O3 is said to often produce slower code in kernel; binary is larger and
> fits into cache less often
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/bedalus/moggy/commit/4868d7802a13db5c8c9ece7a20f245ff9a012d03#commitcomment-9226484>
> .
>


I completely forgot about this. I will rename the branch.


This does not seem to be valid YAML.  Had to quote the `name:`:  https://github.com/ucldc/appstrap/commit/146ab1693441f4ab742b13c10dc897cb2de57ce0


Everything else on this commit so far (except the `texture(text, UV);` line on the fragment shader) is made of concepts from the previous one. This is where the different part starts.

The line above is self-explanatory. SDL loads a BMP into memory from a file called `chess2.bmp`. We'll use it soon.


It would be great to register the bridge as an instance too so it can be properly resolved into other classes from the IoC.

Even something like this would be nice if you are trying to keep backwards compatibility.

$this->app->instance('TwigBridge\Bridge', app('twig'));


all tests pass:
success: http://buildbot.rust-lang.org/builders/auto-mac-32-opt/builds/3091
success: http://buildbot.rust-lang.org/builders/auto-mac-64-opt/builds/3084
success: http://buildbot.rust-lang.org/builders/auto-mac-64-nopt-t/builds/3085
success: http://buildbot.rust-lang.org/builders/auto-linux-32-opt/builds/3076
success: http://buildbot.rust-lang.org/builders/auto-linux-32-nopt-t/builds/3076
success: http://buildbot.rust-lang.org/builders/auto-linux-64-opt/builds/3079
success: http://buildbot.rust-lang.org/builders/auto-linux-64-nopt-t/builds/3072
success: http://buildbot.rust-lang.org/builders/auto-linux-64-x-android-t/builds/3067
success: http://buildbot.rust-lang.org/builders/auto-win-32-opt/builds/2744
success: http://buildbot.rust-lang.org/builders/auto-win-32-nopt-t/builds/2742
success: http://buildbot.rust-lang.org/builders/auto-win-64-opt/builds/1580
success: http://buildbot.rust-lang.org/builders/auto-win-64-nopt-t/builds/1572


fast-forwarding master to auto = 391e0106


Thank you Mr. Luis. That did the trick. I have been able to transmit data via UART to the other board and to a PC. I will try to connect it to a Raspberry Pi soon, which is my final goal.


This is one of the things that makes me dissatisfied with this design: if I make this private I need to make /everything/ a class method, and most of this code doesn't relate to any real object so making it all methods just ties a whole lot of stuff together that doesn't have that kind of relationship.

It could all be implemented as a C-style library, or a kind of hybrid library with state information stored in an object (but then why not put the state in a struct), but this /is/ C++ . . .

Reimplementing as a library would be easy enough, but I don't know when I'd have time to get to it - my Christmas holiday is over Monday ;-) I was hoping this was just clean enough to be acceptable without needing a lot of work.


Ok, after reading through the source code in Twisted for these two approaches, the approach here (implicitly) uses `OpenSSLCertificateOptions`, which provides much more flexibility and has stricter default security and performance options.

Thanks for contributing!


saw approval from alexcrichton
at https://github.com/sfackler/rust/commit/cbd962ebb585732e287478169108099bcc265024


merging sfackler/rust/trailing-attrs = cbd962eb into auto


status: {"merge_sha": "d36dc159522ea5e587c5c7f6e4df080f063e9b48"}


sfackler/rust/trailing-attrs = cbd962eb merged ok, testing candidate = d36dc159


typo


ok, will try to flash it


:thumbsup:


Was there a specific reason that `-m` flag wasn't used here for playground, but it is used below for all the packages?

If not, I'm planning to add it in #13.


typo here


@mcrowe just seeing your comment now! you're right, the request retrying should be all we need. just pushed a release back to the old behavior. since passing the batch to the callback would be a breaking change, i want to hold off on that for now.


:package: