This is a pretty common gotcha. It's insufficient to just strip off the file: prefix when given a URL because URLs also have escaped characters (e.g. %20). Instead, you should use url.parse. For an example, look at cordova/config.js@has_custom_path


Don't use dbus call failed. Please more meaningful sentence. Such as: Ofono network GetProperties failed


D'oh!  Good catch!


Cool. All we need to do now is update it to use the simplemovement functions, rather than the coord functions.


Looks like it was @zachw000 then.


Understood. Watching UFC now. When that's over I will fix it somehow.


If I'm reading the code right, we'll now support:
* platform add android
* platform add dirName
* platform add android@dirName
* platform add android@version
* platform add android@git-url

So... might as well add support for:
* platfrom add git-url

WDYT? think it's just the same as the line below:

    pPlatformDetails = isDirectory(version) ? getPlatformDetailsFromDir(version) : downloadPlatform(projectRoot, tgt, opts);


Is this function common with TIZEN-MOBILE? If yes, please put it in system_info_network.cc


Ditto


totally forgot — noob mistake :) thanks


It's an anti-pattern to ever hold a promise in a variable. you should re-work the code above to return pPlatformDetails the instant it's currently assigned, and put this code plic in a subsequent .then() block


nit: return this rather than assigning to a variable.


Do we support these escape sequences?


Oh great, yes looks like I need to pull latest master. No revert is needed.
I'll do that tomorrow, and we should have all the test suite passing!

On Sunday, January 4, 2015, Tim Graham <notifications@github.com> wrote:

> There shouldn't be a problem if you've merged the latest master, see
> 40a8504
> <https://github.com/PirosB3/django/commit/40a85043576f6d163a2a05721a4b2710261fc4f5>
> .
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/PirosB3/django/commit/7278654bf5e3c77ee989633b4dafb310b56cc040#commitcomment-9144179>
> .
>

--
*************

PirosB3

https://github.com/PirosB3


Please use a more meaningful sentence.


it's a known bug with iOS -- foreaches cause small memory leaks because the variable that is allocated for the iterator var in the foreach is never released with the current GC.


char* key


@heavenlyhash Unrelated, I think we should undo the last two force-pushes @IceDragon200 did, as they break commit history. Compare this commit with the [correct commit](https://github.com/IceDragon200/flynn/commit/1511079c62bcb2f36a512bbde43ce1b3e212e9e4) from your last rebase...


nit: more JS'y to do: `return engine && engine.version`


nit: undo whitespace change


I am a nice comment


Well yeah I totally see that, I think when I wrote it I meant it as rud0lp20 typo'd because he assumed it was like the filename which 1/2 of the files are.


can you also rebuild index.html?


modems_val seems useless. Can you use NULL instead?


here's a bit to back that up: http://www.gamasutra.com/blogs/WendelinReich/20131109/203841/C_Memory_Management_for_Unity_Developers_part_1_of_3.php


The commit was to stash changes while finishing up #272 to get it merged.


Please don't do the localhost thing, I need to be able to work with it


Ne prenez pas en compte ce commit XD


Thanks for the info. I updated my local buildout and now the styles no longer work in my existing site. Do you need to add an upgrade step?


rax retry tests


//paste is not yet tested.


The filter variable which seems to be not declared. Should it be declared right after the filterType variable (line 53)  or is it supposed to be declared her (line 59).


@pleary, can you explain why this is an improvement? I'm picking nits, I know, but it seems like you've replaced pretty simple SQL query that doesn't load any AR objects into memory with one that potentially loads a lot of AR objects into memory (the project users). Obviously it hasn't caused any huge problems, but just curious.


Probably there's no need to complain about globalOrientation if there's a platformOrientation set. Maybe reverse the if statements so that it checks for platformOrientation first?


revert-4649-VarHPWH (mjwitte) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: Tests Failed

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-68.90012642225032%25-red.svg)


oh and made Holy II and Curaga V scrolls usable.


why not make it invalid? It doesnt make the URI invalid, but it does make it invalid for SRI?


Do you even `git stash`? :P


why? RFC6838 seems to be about registration and not the definition of mime content types?


nope, just `git commit -m 'Because @Zidane.' && git push sponge` :P


I am not sure what's the right thing here. I would rather match other W3c specs over RFC 6920.

@mikewest and @hillbrad might know what's the right thing to do here.


Sure I understand, though my tool is 4 years old. I'm sure there are bugs.

If you just want to convert some Images on MacOS X, then I'd highly recommend using the official HxC software (command line tool is included too). You can download it from SourceForge:
http://sourceforge.net/projects/hxcfloppyemu/files/HxCFloppyEmulator_Software/


revert-4649-VarHPWH (mjwitte) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


Addresses #6


No need for the `appError &&` here, really


Rouge space!


Does this still check against the list of orientations specified in the .json file? Looks like it's just checking against _ORIENTATION_SUPPORTED_ORIENTATIONS now...

I think this module may work better as an class. E.g., within function Parser(){}:

this.helpers = new Helpers(this.constructor.name, this.constructor.SUPPORTED_ORIENTATIONS);

WDYT?

That way you wouldn't need to pass in the platform name when calling functions on it.


Because `vec` is the reference of `x`, the transform here will change the value of `x` in R.
I think we should copy `x` to `std::vector<double>` before transforming.


@zencephalon
- does user.save actually run (and save the user) even though it's within an if conditional statement?
- will user.save fail if user[password] != user[password_confirmation] in auth/signup.erb? If not, where is the mechanism that ensures that they're equal?


I would accept a PR that did that.


to jest mój ulubiony commit :dancers:


rax retry tests


this happens because we have h.reload in line 152/164.
if you change it to ```ruby h = Host.find(h.id)```  instead of h.reload, the orchestration queue will get removed.
maybe we should consider to clear the queue reload.
cc @unorthodoxgeek


Wouldn't it prevent PRs and other branches being tested?


Well, as it is now, the gh-pages branch isn't tested at all so there doesn't seem to be any other way around it.


Tricky :+1:


If you want to commit something to skk-dev/ddskk repository, please join the [ddskk-commiter team](https://github.com/orgs/skk-dev/teams/ddskk-commiter).


> In general, the more variables we feed, the more likely things are to break.

That makes sense.

> presumably, you will always keep the extlibs folder in the top level directory

Yes, absolutely. We have no good reason to move it around.


For that static array, I'm not sure if that was a Chiri change or not. I think the vector is a far nicer approach.

It's also worth noting that there is a second copy of that code in the NVAPI project used for aiming overrides.  (But doesn't work because DirectInput is busted)

As a future goal, I think moving all the key handling to DirectX11 project is best, we might be able to remove the NVAPI altogether.  The reason it is setup in this funny way is because Chiri started the project with his older 'unlocker' tool which was based around nvapi.  So functions like the force resolution and force refresh are in there. Pretty sure they don't work as they currently stand.

There is also some funny callback stuff through the nvapi_query_interface to override specific separation changes.  This is all OK, but I don't think there is any requirement that stuff needs to be in nvapi project.  More of the structural problems here, but I've mostly let it be because it hasn't caused any problems.

For void\* on the device, I'm confused.  Those changes are in the main d3d11Wrapper.cpp file.   But probably you mean the register routine is not available.  It's always possible to include the main.h header for this, but it sounds like you are on track to straighten this all out anyway, so no worries.

I think the DX10 project (and DX9) is not very interesting here, the chances of needing a d3d10.dll proxyDLL are pretty low.  In general if it's got a DX10 code path, it will also have the simpler DX9 code path as a better choice for modding.

For the private_data, it seems like we'd be better suited to make the key bindings a first class C++ object with a good interface.  That would encapsulate all the pieces inside of a KeyState object or something. I have a medium preference for an actual C++ object in its own file, but if expediency says something in between, that's OK.  Just seems like stuff that we fully rewrite ought to be done as best we can.

This would also potentially be where the key lookup code gets CPU time, via a Thread instead of this funny Draw callback.  I'm not certain that would work, I tried making a thread there before, and had bad results.  But that could have been because DirectInput was failing, not the thread.  In general, I expect something like calling SetConvergence after a keypress on another thread to work, but maybe not. I now that in general the games do that sort of stuff at DXGI->Present, and the Draw method hook is roughly equivalent without the perils of DXGI.

I haven't really thought through a design for this as OO.  It might make sense to have each key be it's own object, and encapsulate its own private_data.  I've got a lot of experience with OO design, so if you want me to take a stab at a design, I'll do that.  (I'm good at OO, but pretty feeble at C++ specifically)


Also, don't forget to add the badge in README.md :)


I am owner of Nuagebec github repos with https://github.com/ict4ngo (can't notify him here...). Check my organisation list.
And, as Devops philosophy mentality, I suggest you to deploy your serveur with versionning tools like Git not using Dropbox.

No hate.

_you are to immature and boring._
Said the guy who can't show applied example.
https://plus.google.com/u/0/110619855408549015935/posts/avKR2VT8RYL


Thanks for the many information. Especially the stock<->icon name mapping table is interesting.

And thanks for the pointer to to https://github.com/geany/geany/pull/396, I noticed the PR but didn't read it in detail and so missed the interesting icon part :(. Sorry.

The icon fixes of https://github.com/geany/geany/pull/396 works on Windows as well! Yeah.


Ops. Leftover from previous debugging and hunting `dired-subtree-with-subtree` issues.


Oops, my nightly is 1 day out of date... `Deref` is no longer imported by default.


all tests pass:
success: http://buildbot.rust-lang.org/builders/auto-mac-32-opt/builds/3003
success: http://buildbot.rust-lang.org/builders/auto-mac-64-opt/builds/2997
success: http://buildbot.rust-lang.org/builders/auto-mac-64-nopt-t/builds/2998
success: http://buildbot.rust-lang.org/builders/auto-linux-32-opt/builds/2989
success: http://buildbot.rust-lang.org/builders/auto-linux-32-nopt-t/builds/2989
success: http://buildbot.rust-lang.org/builders/auto-linux-64-opt/builds/2992
success: http://buildbot.rust-lang.org/builders/auto-linux-64-nopt-t/builds/2985
success: http://buildbot.rust-lang.org/builders/auto-linux-64-x-android-t/builds/2980
success: http://buildbot.rust-lang.org/builders/auto-win-32-opt/builds/2656
success: http://buildbot.rust-lang.org/builders/auto-win-32-nopt-t/builds/2654
success: http://buildbot.rust-lang.org/builders/auto-win-64-opt/builds/1493
success: http://buildbot.rust-lang.org/builders/auto-win-64-nopt-t/builds/1484


fast-forwarding master to auto = 7e3d1157


backtracking :P from http://www.math.ias.edu/~vladimir/Site3/Univalent_Foundations_files/Hlambda_short_current.pdf


Also for US #76


Der Wert bei Messung 13 in den Klammern ist 13,43


The version should be 1.0, it's the desktop entry specification version, not the software version


Encoding is depreciated.


saw approval from nikomatsakis
at https://github.com/FlaPer87/rust/commit/5ee5727626a38e2de642cd9abd16d8ad0a05da91


merging FlaPer87/rust/oibit-send-and-friends = 5ee57276 into auto


status: {"merge_sha": "dcad47b3bf6440ecb495554e278a424e86ae4a95"}


FlaPer87/rust/oibit-send-and-friends = 5ee57276 merged ok, testing candidate = dcad47b3


Исправлено отсутствие пересборки по запросу. Конструктор опустил в функцию чтобы в MakePlatform обнулялся объект _nodeInitPromises, в противном случае при повторной инициализации MakePlatform _nodes становились пустыми, не насыщались в initNode, и в итоге в buildTargets они приходили пустыми.

Исправил и сделал как в tools плагине условие отсутствия targetExtensions. В данный момент в full-stack движке для того чтобы собирать таргеты, указанные в make-конфиге, используется пустой массив:
bem.engine('fullstack', '.bem', [], function (name, options, cb) {});


I forgot about this change, and I had to revert it recently, see here for details:

https://github.com/rkitover/vimpager/issues/99


Those checks in CurrentMusicType should not be done! This got to be checked in BGMusic itself (the screens don't need to know about the switch.


php 5.6 and hhvm are not in master right now


This wont fix existing players, improving


OK


@joachifm The idea was that perhaps people could write backends that are e.g. encrypted, indexed, organized differently, part of some other application's history. etc


There's two different things I wanted to expose:

* The serialized format, which may or may not be on-disk
* The in-memory representation

With these two things, people can do a lot of stuff with it.

Also, to be clear, the history stuff in this PR is a primary need for getting a completion backend working for URI completion.


lol hi unknown

I guess I fucked git up a bit.


by the way - I've noticed you're using quite a lot of  liveopp steps some
of which have the same voltage. This is quite pointless since the very
purpose of lower frequencies is to use lower voltages, not the other way
around. You always want to use the highest frequency at given voltage,
because not doing so gains you nothing, and in fact you use more power than
you could because it takes longer to process the workload and the rest of
the phone uses more energy because of that.

The other thing is - with that many liveopp steps dynamic gov may not work
too well because it increases frequency one step at a time, so with 10
steps it takes 10*sampling_rate to get from min to max, which is 0.2s for
20000 sampling  rate. With 30+ steps it takes over half a second... that
sucks...

I currently don't even use 100MHz since it turns out that it undervolts to
the same voltage as 200, so there's no point (even 300MHz has the same UV,
but it uses a different ARM OPP, so maybe 200 can use a little less power).


`Structures.yaml` doesn't exist (capitalization).


Okay, so I check this in CGraphics in Draw-method while fading or better in FinishScreenFading-method?


Possibly better to create an array of arrays then write that out into a single line (ala OpenRA style).


Is MIN_INTEGER really meant to be 2147483647? PHP defaults the first param to 0


Works.. but now I can see that the sorting /is/ wrong, 18..19..22..20..21..23..24

So, pretty neat that I can see the s\d+e\d+ stuff now :)


Try to look at this project https://github.com/lra/mackup


Never mind there were no such players in db its all ok


Ah well, you tried something else: You tried to omit playing the preview as background... Wouldn't do that, IMO.


I assume this means that the consumer never stops by itself, and you have to check for errors yourself and `Close()` it?


You should wrap the function call in a pair of single quotes to avoid it.


Not sure what you mean...


I prefer adding this annotation unconnected to class, because it has to be the first.


Hey T,

Looks fine apart from PHP_LIBMEMCACHED_VERSION which should be LIBMEMCACHED_VERSION version.


x86_64 should not be hard coded, please use uname -m,


@vucalur nie pytałem po co używać formattera, tylko po co nam narzucałeś swoje ustawienia :P bez nich nie było by tego problemu bo wszyscy by mieli domślny formatter


Thanks! BitHub has sent payment of  $11.40USD for this commit.


Thanks! BitHub has sent payment of  $11.17USD for this commit.


Thanks! BitHub has sent payment of  $10.95USD for this commit.


Thanks! BitHub has sent payment of  $10.73USD for this commit.


Can’t find PHP_LIBMEMCACHED_VERSION anymore.

From: Jess Portnoy [mailto:notifications@github.com]
Sent: Sunday, January 4, 2015 12:33 PM
To: kaltura/platform-install-packages
Cc: Jonathan Kanarek
Subject: Re: [platform-install-packages] RPM can be installed before it's built (ba231f2)

Hey T,

Looks fine apart from PHP_LIBMEMCACHED_VERSION which should be LIBMEMCACHED_VERSION version.

—
Reply to this email directly or view it on GitHub<https://github.com/kaltura/platform-install-packages/commit/ba231f26f3ba5317f5d68722fe54c679df572870#commitcomment-9145365>.


We could make it even more concrete, the constraints in the default group of the base class will be validated.

https://github.com/symfony/symfony/issues/11880#issuecomment-60369867


@mkaluza, ohh.. thanks for explanation. I noticed that it scales quite slow, but didn't take it into account. There's really no need in steps like 250, 350,.. MHz, etc .


 build/sources.rc lines 41,42 in your pull request.
Thanks,


Wouldn't use ~~ for truncating. Bitwise operators are limited to a smaller range of numbers than JavaScript can handle/represent in general… (e.g. MAX_SAFE_INTEGER is beyond that range).


为什么 unlock 了两次?


Hard coded x86_64 removed.

From: Jess Portnoy [mailto:notifications@github.com]
Sent: Sunday, January 4, 2015 12:33 PM
To: kaltura/platform-install-packages
Cc: Jonathan Kanarek
Subject: Re: [platform-install-packages] Fixed packages paths (5636aa2)

x86_64 should not be hard coded, please use uname -m,

—
Reply to this email directly or view it on GitHub<https://github.com/kaltura/platform-install-packages/commit/5636aa2c4135312c32f18e1659bfdab39f6e73a5#commitcomment-9145367>.


I use old liveopp code with 100MHz below 1000MHz and 50MHz step above it
and dynamic gov rocks ;) I get 5+h SOT and up to 3 days of standby (I play
with the phone too much to get any longer standby as it's the SOT that eats
battery the most)

See project wiki - there's more info on dynamic gov
https://github.com/mkaluza/project-zen/wiki/Dynamic-governor
and some specific settings for SGA (but they'll probably be  fine for any
NT chip)
https://github.com/mkaluza/project-zen/wiki/Janice-performance-settings
On Jan 4, 2015 11:39 AM, "Shilin Victor" <notifications@github.com> wrote:

> @mkaluza <https://github.com/mkaluza>, ohh.. thanks for explanation. I
> noticed that it scales quite slow, but didn't take it into account. There's
> really no need in steps like 250, 350,.. MHz, etc .
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/ChronoMonochrome/Chrono_Kernel/commit/28f5294ac9c7193a36729b7a2cc03e7129d370fd#commitcomment-9145378>
> .
>


I think there is a typo here:

if (ActiveRecord::VERSION::MAJOR == **3** && ActiveRecord::VERSION::MINOR >= 2) || ActiveRecord::VERSION::MAJOR > 4


WTF


this needs to be false by default


Crap. I forgot that.


code running on PC for visual tracking, Path Planning and network sockets


Fixed.


space, not underscore in `[av skip]` - I guess we could make the regex accept underscore too?


Actually -- coming back to this -- it looks like it's not a perfect fit exactly, primarily because we store shader logs as `[]byte`. We would end up with:

```
	log = make([]uint8, logSize)
	gl.GetShaderInfoLog(s, int32(logSize), nil, &log[0])
	log = []byte(gl.GoStr(&log[0]))
```

Using `gl.GoStr` to strip the null-termination at the cost of a string->byte conversion and of a linear scan by `gl.GoStr` to find the end of the string (the null terminator).. feels _a bit_ excessive in this case.


excellent job :)


what about the URL ?


Hello, welcome to my first post


This should be `ImmutableList.copyOf(parts)` so it doesn't create unneeded arrays (the values can just be copied directly).


some tests failed:
failure: http://buildbot.rust-lang.org/builders/auto-linux-64-nopt-t/builds/2986
exception: http://buildbot.rust-lang.org/builders/auto-mac-32-opt/builds/3004
exception: http://buildbot.rust-lang.org/builders/auto-mac-64-opt/builds/2998
exception: http://buildbot.rust-lang.org/builders/auto-mac-64-nopt-t/builds/2999
exception: http://buildbot.rust-lang.org/builders/auto-linux-32-opt/builds/2990
exception: http://buildbot.rust-lang.org/builders/auto-linux-32-nopt-t/builds/2990
exception: http://buildbot.rust-lang.org/builders/auto-linux-64-opt/builds/2993
exception: http://buildbot.rust-lang.org/builders/auto-linux-64-x-android-t/builds/2981
exception: http://buildbot.rust-lang.org/builders/auto-win-32-opt/builds/2657
exception: http://buildbot.rust-lang.org/builders/auto-win-32-nopt-t/builds/2655
exception: http://buildbot.rust-lang.org/builders/auto-win-64-opt/builds/1494
exception: http://buildbot.rust-lang.org/builders/auto-win-64-nopt-t/builds/1485


You're using the list instead of the array for most operations in this class, why not create the `ImmutableList` once in the constructor and store it instead of an array?


System doesn't boot with NEEDS_VECTORIMPL_SYMBOLS defined


Would it make sense to have search_fileds = DEFAULT_SEARCH_FIELDS here ?


Why not just use `Joiner.on(seperator).join(parts)` from Guava here?


Could we have DEFAULT_SEARCH_FIELDS instead of ('name', 'title') ?


don't understand this lines


r+


It's not totally broken, the effects are just wrong.


emplace_back ?


Looks good to me, thanks.


@Simn. I mean, in case we reach a insignificant speed difference, we could do the switch


saw approval from aturon
at https://github.com/japaric/rust/commit/5172b8046ac6e23c6f106df79dd8c887516896b6


merging japaric/rust/impl-any = 5172b804 into auto


status: {"merge_sha": "856b90c400b0a3f5e8018255c7e33d3c1ae84a10"}


japaric/rust/impl-any = 5172b804 merged ok, testing candidate = 856b90c4


:+1:

why no PR to have this merged into upstream?


How does it identify groups? Can you explain.


I found a solution on how to maintain cursor position, although I was thinking that it will be better to leave the handling of cursor position to the libraries itself (for example `SHSPhoneNumberFormatter`) as the library has to also deal with spaces ` ` and other punctuations.
For my app I dealt with cursor position in my custom NSFormatter class.

Here is the changed code if you want to use it. Keep in mind that it will not work when extra spaces being added.

```
if ([ self.rowDescriptor.valueFormatter getObjectValue:&objectValue forString:textField.text errorDescription:&errorDescription]) {

                // In order to make the cursor end up positioned correctly, we need to
                // explicitly reposition it after we inject spaces into the text.
                // targetCursorPosition keeps track of where the cursor needs to end up as
                // we modify the string, and at the end we set the cursor position to it.
                NSUInteger targetCursorPosition =
                [textField offsetFromPosition:textField.beginningOfDocument
                                   toPosition:textField.selectedTextRange.start];

                NSString *formattedValue = [self.rowDescriptor.valueFormatter stringForObjectValue:objectValue];

                self.rowDescriptor.value = objectValue;
                textField.text = formattedValue;
                didUseFormatter = YES;

                UITextPosition *targetPosition =
                [textField positionFromPosition:[textField beginningOfDocument]
                                         offset:targetCursorPosition];

                [textField setSelectedTextRange:
                 [textField textRangeFromPosition:targetPosition
                                       toPosition:targetPosition]
                ];
            }
```


I saw tsc/data/pixmaps/enemy/army/turtle/red/walk_9.png  for a file diff above.  Should turtle still be a directory in the new naming scheme?


I took both out when we were tweaking unit testing. It was taking crazy long for each build. I think we can add it back to 2.x again.


@nothingelsematters7, thanks for suggestion, but I've already have dozens of symlinks across the system for this repo.


@beeblebrox3 isso é controverso, sei que você colocou baseado em **a linguagem** JavaScript, mas fica desconfortável para as pessoas lerem dessa forma.

Já tentei usar assim e depois desisti, creio ser melhor deixar no masculino mesmo.


Fixes #4


:+1:

but why no PR to send this to upstream?


Alteração correta, obrigado!


For the time being, I rechecked my settings:
I use library mode, when I navigate to the Library while playing and change View List -> Sort by track, everything works as expected. It was set to Name before.

I am wondering, cause without that patch it seems it plays by "track" by default, when starting from home screen - ignoring those settings, is that possible?


Aqui o correto é AngularJS mesmo. O acréscimo de SPA pode ser feito!


Reason for removing `&block`?

Also, I'm not sure how this ever worked because the method signature for Rails 3.2.8 is:

`def run_callbacks(kind, *args, &block)`

Found this to be the issue when integrating identity_cache into my Rails 3.2.8 project.

Fix: https://github.com/dhruvg/ar_transaction_changes/commit/848d06bd315c87bfb90920d85becfcefaaa68b5b


Это на будущее, что бы не забыть.
В конфиге должны быть названия обязательно, хотя можно сделать и проверку на существование.


Get the percentage of a movie is not easy you need to first get the length of the movie
I did it on my fork and set to 50% and the result is nice :)  : https://github.com/frozeus/h5ai/blob/develop/src/_h5ai/server/php/inc/class-thumb.php#L97-L111


Mesma coisa aqui, o correto é AngularJS mesmo!


Hopefully I have now achieved this by slightly different means, removed the last commit, amended the one before and then force pushed to github to update to the same as the local repo.
Think it now shows correctly, don't know if this will automatically update?


Why split up the line into three separate imports? We don't do that elsewhere that I'm aware of.


:+1: why not PR to merge that in upstream?


This isn't a good idea as it can result in _i2c.i2cRead being called twice concurrently (remember, we have more than one thread here). Also, if delay is not 0, it will not wait delay milliseconds before the next read.


Хм... Ну тогда есть вероятность того, что кто то из вне возьмет и изменит эти настройки. Что не есть хорошо. Лучше сделать изменение этих данных на основе ключа активации.


last fix rpcs3  Galaga Legions DX Tria NPUB 30321 not the screen to play and  Spelunky screen game is not well
the previous version of this well


Essa parte retirada, foi feita pelo próprio @suissa (o resto também rs), mas *sobre o autor* é bem pessoal, e esse trecho foi onde tudo começou, então é vital de ter.

Pode ser discutido com ele, abrindo uma issue, para colocar essa parte em um novo sub-tópico. =)


Your changes here deactivate the preview song (as background music) in some screens. But IMO the preview should always play (as BG), shouldn't it?
If not, make a new musictype: PreviewBG that is disabled with the bg music.


The setTimeout(readLoop, _i2cDelay) here should be inside the _i2c.i2cRead completion callback, not outside it.


There is also LogF().


Thanks for this. I was thinking of doing the same when I came across this.
I hope you will be sending a pull request to Oscar soon?


https://www.python.org/dev/peps/pep-0008/#imports

The only time it suggests doing `import thing1, thing2, thing3` is when importing multiple things from the same module. I think it's cleaner if we put it on separate lines when importing multiple modules (even if they're from the same package).


@Steakashi Non, il y a deux comportements différents :  les notes les plus anciennes sont en premiers dans la liste / les notes les plus récentes sont en premiers.

Dans ce cas la c'est donc pour ajouter les nouvelles notes à la fin de la liste, il faut donc laisser le "append" sinon elles vont se rajouter au début, ce n'est pas ce qu'on veut


can you test? Its very important for me and my server.

2015-01-04 3:36 GMT+02:00 PEMapModder <notifications@github.com>:

> //paste is not yet tested.
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/Heroata/Small-ZC-Plugins/commit/566e865d6b205fca647079b63b49b2b00d1a5000#commitcomment-9144323>
> .
>


Thanks! BitHub has sent payment of  $10.32USD for this commit.


  * If there are no Args or Return value, the section can be omitted.
  * The space between the triple quotes and the first letter at the start of the docstring can be dropped.
  * Similarly the space between the triple quotes and the last letter at the end of the docstring can be dropped.
  * If you docstring is really long, consider splitting into a short one line description and multiline description.

Examples of both are shown below:

        def _check_lost(self):
            """Returns True if user has lost, False otherwise.

            Alerts the user if all his chances have been used, without
            guessing the secret word.
            """"
            pass

        def _display_board(self):
            """Displays the current state of game board.""""
            pass


Not so certain that this is the correct version, will hunt for it...


Didn't you change the SkeletonLoader to be a normal "by-value" variable instead of a pointer? Any reason you changed it back for the master branch?


Voir commentaire en dessous mais je pense que c'est la même chose, le "after" est à utiliser que dans le cas où il y avait un "prepend" pas un "append"


The string in between first set of parenthesis becomes the first group and so on.


Pourquoi virer ça ? Ca risque plus de marcher sans


De même, plus de widgets SoundCloud sans ça


@SharpNoiZy Thanks! Yes, I am a newbie.


Permet de définir le tri par défaut, à ne pas supprimer


That's odd. I reverted this commit and it behaved exactly the same for me but I didn't change the sorting and it's using SortByAlbum for me. I'll try changing it to SortByTitle and check again without this commit.
But I didn't change anything in the general playback logic. It takes the list of items, gets the view state, retrieves the last used sort method/order, applies that and starts playback like it would when you play the album from the library.


Normally we make multiple author entries in such cases:

    <author>Clonk-Karl</author><date>2010-04</date>
    <author>Marky</author><date>2015-01/<date>


Shouldn't Attendee cares about it's internals?


What about this comment instead (I hope I figured out what you are doing :-)

    -- We may need to consume the requestBody more than once.  In order to maintain the illusion
    -- that 'requestBody' works as expected, 'ReqBodyState' is introduced, and the complete body
    -- is memoized and returned as many times as requested with empty "Done" marker chunks in
    -- between.
    -- See https://github.com/haskell-servant/servant/issues/3

Sorry for filing the issue in the wrong project, btw.  It's irritating me immensely now.  (-:


This creates a memory leak. The easiest fix is to just create the animation no the stack:

    StdMeshAnimation anim;

Alternatively, you can insert a new animation into the `Animations` map early, and then fill the tracks directly into the already inserted animation.


Co? :D chodzi Ci o to, że zrobiłem publiczną tę metodę?


Nope. Chodziło mi o to, że to jakiś value object Event albo jakaś Encja korzystająca z mala powinna być odpowiedzialna za pozostanie we właściwym stanie, a nie fabryka.


Fixed. That vstr should be removed from there at all...


Any particular reason the source skeleton cannot be const?


I trust you there. I have never looked into code relating to this. I just wondered - cause for me it was a behaviour change.

But it's okay for me - I know how I can change that now, as I am quite a noob in the "music gui section", was just curious.


nothing


Tak zrobiłem wczoraj, ale nie wiem czemu zmieniłem. :D Wiem, że to jest szablonowy przykład VO z IDDD. Poprawię. Dzięki za zwrócenie uwagi.


There are three options for bg-music: on, off, only selected songs. Last one means, that preview is played on names-, score and highscore-screen. I deactive it, when bg-music is off.
So I better should create a new musictype for this case? PreviewBG which is only played when bg-music is on or set to only selected songs?


I told that I find MP_OBJ_NULL confusing. How it happens now is that I automatically use NULL when writing code, then automatically replace with MP_OBJ_NULL before submitting ;-). Fixed.


I meant the first 5 numbers.


probably better:

    animations = skeleton->Animations.erase(animations);


The plan is to remove this? I guess it is because the choice of the best candidate for each via now depends on the other vias as well? How does this impact performance?


is this correct?


Good to merge :+1:

For the future: if you mix in unrelated changes, please mention them in the commit log - otherwise it's difficult to make the connection. In this case it's fine though since I know already what they are about.


I would add `virtual` here, so that it is clear that this method is virtual. It is virtual anyway because it is already virtual in the base class, but it makes it clearer.


Should maybe be renamed because it also handles the includes?


Dependencies


sort all of them by name..


Great job! :)

Apart from the very minor inline comments, I only wonder whether `DoIncludeSkeletons()` and `DoAppendSkeletons()` could actually share parts of their code, because it looks so similar. But if it's not straightforward it might not be worth changing anything.


Indent 2 more..


Indent by two more


why have you used a try/catch here?


You could have that in one line.. like the username


The setters are superfluous here, as the members are already public. You should provide an additional constructor that takes 3 arguments instead.


LGTM!
Cant wait the merge...


Adapt to use a constructor instead of calling 3 setters.


It's fine to put the implementation in the header here, as it is really trivial.


如果找不到就提前返回了，所以要unlock两次


I think what you wanted to do was rather add a ```.cpp``` file and link it, right?


@overtrue Related to your comment, you are. Keep it next time for you.


Not sure on that - in the context of this function/wc it's pretty much only used for this 1 VAT purpose.

http://en.wikipedia.org/wiki/Microstates_and_the_European_Union

^maybe this function should support some args to return different values based on eurozone, vat, member state. Getting a bit overcomplicated though.


r SHA-1 hash


SHA-1 hash


送れてないのかな？


En effet, j'ai lu un peu vite, j'ai cru que 1 était inclus. Je vais revert, merci !


So, we can use mantognini's above code in the CMakeList, with DomT4 formula which just remove the extlibs folder before running cmake ? It will also force cmake to use libglew and libjpeg from brew.
Seems to solve the problems :
 - No additionnal parameter passed to CMake (no user confusion, no addition in the brew formula)
 - No additionnal patch in the brew formula (which was mentionned by mike https://github.com/Homebrew/homebrew/pull/35479/files#r22427045)
 - Everybody is happy :)


@razanaveed yes, you'll have to re-verify using a confirmation code


excellent


- Create a new file in `style` directory called `pay.less`
- Import it as the rest of them in the `style.less`
- Add new class to the pay tables called `pay-table`

Add the following to the `pay.less`

```less
. pay-table {
  .negative {
    background-color: #f7d0cf;
  }
  .positive {
    background-color: #f2ff99;
  }
}

```

and use the above classes instead of `active`/`warning`


@Mofsy мне кажется это должно быть проблемой того, кто внедряет класс в защищаемый скрипт.
Ведь если кто-то сможет изменить эти настройки, то точно так же можно будет и обойти защиту, просто прописав на `true` в нужном месте, что бы скрипт работал.


Понял.


I re factored the callback stuff a bit in  e32a927300a96fc59adcabb2ebc16318e67de226. No more casting and instance of checks anywhere. (Message and Presence Callbacks where dead code)


[The line on lua_api.txt](https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2862) can be removed too.


Trying


abc


我之前测试的是dev分支也存在这个问题，请确认一下，辛苦了


sure! sorry for that!


@TomasVotruba Great tool... but I really miss the autocomplete option that was removed in commit: 91d5e6b. I'n using apigen to make docsets for Dash (http://kapeli.com/dash) and i just somehow needs the class methods also.


Here I would give the model instead of the model label. Example, `models.ForeignKey(DocumentListing, ...)`. That's a more direct relation not depending on strings.


这个 feature 用来统计每日的新增情况？


I agree, this change was incorrect


是的, 主要监控是否有异常情况发送.


> The line on lua_api.txt can be removed too.

Done. Thanks

commit 64cdbae6dff170a0a8ecb0f8a5bc1080ad09e579


@halfnelson: There really is a `3rdparty\mongoose` folder and from the looks of it, it gets built! Would be cool if moaiutil could do the hosting!


4 milliseconds or so depending on hardware.


Also, these new extra long lines won't be added to short dictionaries (slow formats) so they wont get this extra test


While this is fine, throughout the rest of the project, we tend to use the jQuery convention:

```js
$(function() {
  // The rest here
}
```


I think it does not affect the motors, It's the same as a normal motor control but with other frequencies and without full power. Each motor coil can be compared to a loudspeaker. Your ears can hear from about 20Hz to about 19kHz, This code uses frequencies from 500 to 3000Hz so that you can hear that.
The sound is played before you can fly so it cannot affect anything.

Maybe it affects the fly behavior when playing the sound and flying both at the same time. This is not implemented and makes no real sense (to me) because of the motors being loud when rotating fast.


OK 18e5b57 is better


This looks fine. Please commit to master.


@halfnelson: I simply used the latest installer and everything worked fine (on Windows). Is there some caveat I'm not aware of?


Would it be possible to set Iconurl and screenshoturls to valid images ?


Test!


I'd add the new musictype and have bg music only as off/on switch. So in those screens there is no (bg/preview)music


yes it did update the PR correctly, congratulations! merging.


Thanks, sorry about that. Presumably I'll figure it out eventually...


Yes, the reason is my rebase after the merge:
I committed this one commit, without the changes that we agreed on after the review.


Ελπίζω να μην κάνω κάποια κουτσουκέλα...


Joomla com_users auto exploit by Xsecurity


Closed Visual Studio Online Task [vso#4345](https://azurecom.visualstudio.com/DefaultCollection/ACOM/_workitems#_a=edit&id=4345): 'This is a test usersnap task submission'

VSO State: Done


I guess we can keep the old -vvv. The -v switch would just take "vv" as optional argument in that case.


@jwiegley, in August 2014, we've had a very long and detailed conversation about the process that generates the Haskell expressions in the context of `git-annex`. You had committed changes in several expressions to fix the `gix-annex` build for Darwin, and those changes had repeatedly been lost when `hackage2nix` overwrote them changes during updates/re-generation. Back then, I asked you several times to, please, make these changes to `cabal2nix` -- which generates the files -- rather than to the generated files, and after a lot of back and forth you actually did that, i.e. in https://github.com/NixOS/cabal2nix/commit/b8786af13811282a5222d937a74e3100fa884eeb and https://github.com/NixOS/cabal2nix/commit/b8786af13811282a5222d937a74e3100fa884eeb. I came out of that experience assuming: "John knows that manual changes to expressions will be lost, he knows that such changes are only permanent if they're made in `caba2nix`, and he also knows how to make such changes." Apparently, that impression was wrong.

Now, I feel like I cannot possibly communicate these issues in more depth and detail to you than I already have. I feel increasingly frustrated by these conversations. On one hand, you say

> I'm very amenable to being corrected, and adopting new practices.

..., but at the same time I have repeatedly failed to convince you that a file which says "do NOT edit" at the top should not be edited. On one hand you say,

> Mistakes I've made can be corrected.

..., but on the other hand you make no observable effort to actually correct the mistake -- i.e. I don't see any pull requests coming in for `cabal2nix` that add `ocaml` to the `buildTools` list. You say

> All you need to do is let me know.

..., but when I do, my requests have no observable effect!

Given all these miscommmunications, I've decided it's unreasonable to expect you to change the Haskell ecosystem in a way that won't disrupt my workflow (which you'll find described in great detail at [1], [2], and [3]). Instead, it's far more reasonable for me to expect that your commits *will* break my workflow and that this is a fact of life that I cannot change.

[1] http://permalink.gmane.org/gmane.linux.distributions.nixos/13769
[2] http://permalink.gmane.org/gmane.linux.distributions.nixos/13778
[3] https://github.com/NixOS/cabal2nix/


@mbassara spoko
@gaczm uhm. czyli jak teraz są w projekcie wcięcia na 2 spacje, na 4, na taba, import *, import explicity, to jakbym nie zakomitował formatera, to wszyscy by ładnie wcinali tak samo domyślnym

nvmd, nie było sprawy


Yeah, I noticed it is then changed in the next commit. That's okay, don't worry about it.


只敢开私密浏览看 (误


Maybe, but the parser uses quite a bit of substr and even StringBuf.addSub at the moment, which I don't think translates nicely to ByteArray.

Anyway, my point is that even with the parsing speed problem the Haxe implementation of Xml is preferable in the big picture, and I'm not talking about my main argument which is still consistency. These are the results of running https://gist.github.com/Simn/0273522e7e6047f2c816:

target | new parse | old parse | new access | old access | %
--- | --- | --- | --- | --- | ---
flash | 0.89 | 0.13 | 1.19 | 7.01 | 32%
neko | 3.83 | 1.05 | 2.29 | 2.84 | 157%
php | 8.08 | 4.79 | 5.31 | 12.96 | 75%
cpp | 0.83 | 4.43 | 0.13 | 1.01 | 18%
interp | 5.78 | 2.45 | 2.72 | 4.3 | 126%

By the way, I suspect that writing is also faster on the new Xml implementation, which comes into play for the parsing measuring. We can assume that the parsing bottleneck really is the string processing for which there several potential optimizations.


Is this valid


No, I would keep this feature. In my opionion it is nice to have this preview-music on those screens (because there is no more silence between singing), but bg-music in other screens could be annoying.


@jnothman, does this look better?


Please avoid using Unicode characters if possible. All macros in the archive get along with plain ASCII encoding, and this seems like a nice property to have since there is no way to declare an encoding for these files. Assuming that you'd be alright with this, I've changed the spelling of the name `ROUCARIÈS` in https://github.com/peti/autoconf-archive/commit/fb9830de6c1f21014812f0de0897c9918df157ac.


Ah, good to know. Before the variant `animations++` I did just `skeleton->Animations.erase(animations);` which did not work.


Yeah, but with a bit of editing you could make a config system, although a custom made one would probably be best. I have used jYAML before.


/CC @giakki for thoughts


考虑到其他代码已经使用了 std::lock_guard 获得临界区,统一使用该方式较好.这里在一个作用域内需要两个临界区,可用{}获得作用域.


Ok, that makes sense.


This looks really good.  Is this a changeset that should/could be pushed upstream?


It's the same (logical) procedure both times, but the log messages are different.


Are we sure we want to `push` it, and not `unshift` it?
Also, this seems to mean that the other elements in the array will be in competition with the "competition patterns", even if they were not supposed to be. If I'm right, could this lead to unexpected behaviours?


Ok. I'll eat something, then I'll implement the rest of the changes. I noticed that there is a lot of activity in the master branch now, but it is does not concern these two commits a lot, I guess.


Same here. I wanted to avoid irregularity too. However, since we treat contextual keywords as `js2-NAME` now, it eventually introduces irregularities.

I first put `(js2-parse-async-function-stmt)` in `js2-parse-name-or-label`. In that case, we don't mess the above part, but still need `async-stmt` to decide whether we should suppress auto semi insertion.


I've been carried away by the project I'm working on but I'll try to prepair the pull request asap.


Heh, because I don't know if it even works. -_- I gave up on whatever project I intended using it for.


should it be append instead of amend?


would it be awkward to avoid using the compiler API objects for `source`? It would be nice if we could use our own simple case class here if possible (e.g. incase we ever need to marshall an instance).


Deals with #5


@datahead8888 Oh, I have this all the time, but I thought this was on purpose.
My best guess is that the resolution of the original can't be converted to the resolution in the text file properly...


TeamCity OsmSharp :: GitHub - OsmSharp - pullrequests [Build 85](http://build.osmsharp.com:8080/viewLog.html?buildId=4054&buildTypeId=OsmSharp_GitHubOsmSharpPullrequests) is now running


>This fixes the loading of version module, when running from system gem
repository

It works for me, where’s the problem with `require File.expand_path('lib/asciidoctor/latex/version', __dir__)`? gemspec file needs just `asciidoctor/latex/version`.


Test


memory leaks, i'm sorry XD


From what I know:
* Ossirian is the only place in Classic where the weather is to be changed on demand
* Regarding Akil'zon, I can't say if the storm visual is enough or if weather should also be changed during the fight
* I can't think of any other place in TBC where weather should be changed on demand
* No idea for WotLK


>We already have some "virtual" token types, such as js2-CALL, so passing the new one here to js2-make-unary should be sufficient. Removing them from js2-kwd-tokens is a good thing, though.

Thx for providing the information. I didn't noticed that there already exists virtual tokens. I will change the implementation.


Nice! :)
I'll port them to Classic DB once the new script commands are backported to Classic Core. Thanks!


Could we wrap this line (and the next) in a `(unless (assq 'page keywords)...)`, just in case these values have been passed in that variable?


@pepol i dont think this is necessary, since its listed as a synonym of ping


>It should be TOKEN, not `token'.

Oops. I'll fix it.

>I would expect it to only answer a question, and not modify anything

Same here. I'll try to extract the highlighting logic from the predicate.


I hadn't noticed this before. Does it work?
If so, can we paste a link to the api doc here?


test


@pepol could we add one more space here? It'd look much better. (do this for all terms, please)


TeamCity OsmSharp :: GitHub - OsmSharp - pullrequests [Build 4.3.0.85](http://build.osmsharp.com:8080/viewLog.html?buildId=4054&buildTypeId=OsmSharp_GitHubOsmSharpPullrequests) outcome was **FAILURE**
Summary: Tests failed: 3, passed: 432 Build time: 0:0:0
### Failed tests
```
OsmSharp.Test.Unittests.dll: OsmSharp.Test.Unittests.Routing.CH.Serialization.Sorted.CHRoutingSerializationComparizonTests.RoutingSerializationV2CHRoutingV2ComparisonTestNetwork: Test(s) failed.   Expected: 0.0d +/- 0.00010000000000000001d
  But was:  13.859102561135382d
   at NUnit.Framework.Assert.That(Object actual, IResolveConstraint expression, String message, Object[] args)

OsmSharp.Test.Unittests.dll: OsmSharp.Test.Unittests.Routing.CH.Serialization.Sorted.CHRoutingSerializationComparizonTests.RoutingSerializationV2CHRoutingV2ComparisonTestNetworkBig: Test(s) failed.   Expected: 0.0d +/- 0.00010000000000000001d
  But was:  5.9641326098436576d
   at NUnit.Framework.Assert.That(Object actual, IResolveConstraint expression, String message, Object[] args)

OsmSharp.Test.Unittests.dll: OsmSharp.Test.Unittests.Routing.CH.Serialization.Sorted.CHRoutingSerializationComparizonTests.RoutingSerializationV2CHRoutingV2ComparisonTestRealNetwork1: Test(s) failed.   Expected: 0.0d +/- 0.00010000000000000001d
  But was:  2.5069684076638596d
   at NUnit.Framework.Assert.That(Object actual, IResolveConstraint expression, String message, Object[] args)

```


do not directly style an element give a class/id


Err..would you stop apologizing? Thanks ;)


@goutnet The array keys are the values and the array values are the shown text, so we should have `'10'` => `t('10')` instead of `t('10') => 10`.
Furthermore, is there any reason to translate numbers?


Am I missing something or this will break swagger-ui? I mean it looks for particular attributes (`clientId`, `appName`) on `API_CONF` object: https://github.com/metosin/ring-swagger-ui/blob/8f0af117d95ffd4acfb5bd7b010638026c34abb7/resources/swagger-ui/index.html#L37


@paraxor Nothing like that here, I just don't frequently communicate with PGP-literate communities right now, and I've had comments that the attachments cause confusion. I'd rather just hook it so that people I know actually care about my signature being on my messages get it.


avoid writing directly in application.css Instead create another file and include it here. Also it should have only css common across all application.


yeah this breaks camera :(


@shirioko

please solve no_routes issue...


Yeah, absolutely, I just had to make the same patch manually for exactly the same reason. `cmd-ctrl-z` is enough for toggling the Zen mode.


in any action respond_to is required only when we have more than one response formats. By deafult it's html only
Also avoid repeating format.html in conditions instead use
format.html do
  if
  end
end


conflict with STORE_ADDRESS because its not used in

catalog\includes\languages\english\modules\payment\moneyorder.php on line 14
catalog\includes\languages\english\modules\payment\moneyorder.php on line 15


Lol ;)


Lets's add some heading too. Like New Company/Registration or anything meaningful


Quiet mode is handled in `say` itself. As such, the `or ...` is just dead code. It's confusing when reading it, but inconsequential for running the program, so meh. If anything else needs changing, at that point @magik6k can clean this up, too.


No real need to use a class here if everything's just static functions - see most of the rest (rar, nfo, etc). SQLAlchemy models generally take the place of "objects" in normal python programs, so everything we write are just library functions and don't need to be wrapped in a class.


The test will fail, as the metric name will have to be regenerated everytime.


Let's not give a name to the button. form_for will automatically detect it. create/update


You might find it easier here to just use the ORM:

    with db_session() as db:
        p = new Pre(**formattedPre)
        db.save(p)

If you haven't seen it before, ** unwraps dicts - so {'name': 'bob'} passed as func(**dict) ends up being func(name='bob').

We usually only use engine.execute for very large inserts (see pynab/parts.py), or direct memory mapping for really large inserts (50k+ rows, see the same parts.py file).


add turbolinks true


refer [this|https://github.com/Akshay-Chhikara/CServe/commit/7c11f6054116ae3e641a42bf143bf696079c82ca#diff-9599427925097c3c66f26ac1e0de5cadR37]


You can do it like this, but catch-alls are ok as well:

    from sqlalchemy.exc import IntegrityError
    try:
        ...
    catch IntegrityError as ie:
        ...


Oupsy! well yes there is a reason, Chinese (at least) write numbers differently, so whenever possible I'd like to use chinese characters for that.

I'll put a side note to correct that in a next pull request, since that one is already merged :/


Thats been one of my slow refactors - moving so we have our own transport classes and don't expose the compiler api directly.  I'm ok with this for now - there is quite a lot of cleanup to do in that area.


Same deal with these (you can chuck `with db_session() as db:` at the very top to re-use it in each `if`), you can use the ORM. In this case, it might be easier to do it how you're doing it though. Up to you, really, whatever's easiest to read.


The value comes in the correct unit so no conversion needed...


Quelles lignes ? Au dessus ou au dessous ? La en gros je cherche un worker thread disponible ou qui a le moins de travail.


all tests pass:
success: http://buildbot.rust-lang.org/builders/auto-mac-32-opt/builds/3005
success: http://buildbot.rust-lang.org/builders/auto-mac-64-opt/builds/2999
success: http://buildbot.rust-lang.org/builders/auto-mac-64-nopt-t/builds/3000
success: http://buildbot.rust-lang.org/builders/auto-linux-32-opt/builds/2991
success: http://buildbot.rust-lang.org/builders/auto-linux-32-nopt-t/builds/2991
success: http://buildbot.rust-lang.org/builders/auto-linux-64-opt/builds/2994
success: http://buildbot.rust-lang.org/builders/auto-linux-64-nopt-t/builds/2987
success: http://buildbot.rust-lang.org/builders/auto-linux-64-x-android-t/builds/2982
success: http://buildbot.rust-lang.org/builders/auto-win-32-opt/builds/2658
success: http://buildbot.rust-lang.org/builders/auto-win-32-nopt-t/builds/2656
success: http://buildbot.rust-lang.org/builders/auto-win-64-opt/builds/1495
success: http://buildbot.rust-lang.org/builders/auto-win-64-nopt-t/builds/1486


fast-forwarding master to auto = 856b90c4


sorry. no "newfeatures" for 5.0 ;) but it will be in 5.2


There is no change?


You can simplify a lot of the repeated code in that last section like this:

    with db_session() as db:
        p = db.query(Pre).filter(Pre.name==formattedPre['name']).first()
        if not p:
            p = Pre(**formattedPre)
        else:
            p.update(**formattedPre)
        db.save(p)

That may actually be able to replace all of the specific code dealing with different actions, if all you're doing is creating a pre/updating it.


tests backported in 17b11aeb26eba843e4c929d7e30f55f90daa9c36


with stacking the problem is you can not remove something easily, consider `ruby-1.8.6` it should have older `rake` and no `bundler`, when the `global.gems` looks like:
```bash
bundler
rake
```
and the `ruby/1.8.6/global.gems` would look like:
```bash
-bundler
rake "<10"
```
which could be a thing if we used ruby, but parsing this in shell and calculating dependencies would be a nightmare, so I went with simpler solution - "no stacking" - and you have to repeat the gems in all `*.gems` files.

the bug still stands the `default.gems` is not loaded and I will investigate it further.


```java
/**
 * Get a skill by ID and level.
 * @param skillId the ID of the skill
 * @param skillId the level of the skill
 * @return the skill or {@code null} if the parameters don't match any skill
 * @see #valueOf(int)
 */
public static Skill valueOf(int skillId, int skillLevel)
...

/**
 * Get a skill by ID (level = 1).
 * @param skillId the ID of the skill
 * @return the skill or {@code null} if the parameters don't match any skill
 * @see #valueOf(int, int)
 */
public static Skill valueOf(int skillId)
```
Obviously, these javadocs are pretty much useless. Coincidentally, SkillData#getSkill() also doesn't have javadocs, probably for that very same reason.


Why not a CLI for the update function which could be triggered with a cronjob i.e.?
I think the usual use-case is something like a cronjob which does the update of the DB file and deploys it to the production machines once per day/week.
The changes seem to imply that I want to update the file during the parsing (which would be on the production machines - you never want to/should do that!).
Maybe I just don't get it how I should use it - could you please explain it?
Thanks!


Okay. I added it, see 2e4a48f3b


saw approval from nikomatsakis
at https://github.com/jroesch/rust/commit/a0495ed2c47a1321206e3a326f270f80187095db


merging jroesch/rust/tuple-struct-where-clause-fix = a0495ed2 into auto


status: {"merge_sha": "57aa12d2aa2e05a554c208caae3bb5c5cdbe4372"}


jroesch/rust/tuple-struct-where-clause-fix = a0495ed2 merged ok, testing candidate = 57aa12d2


Cool :+1:
Do we even need jshint now? It looks like all of the options are already covered by eslint.


backported in 97aacbac9d904b3e6ad7ff21d8e6a35d1fffee70


Chuck the regex as a compiled const at module level (top of the file):

(why the excess square bracket?)

    DATETIME_REGEX = regex.compile('DT:(.+?)]', regex.I)

Then you can use it in code like:

    DATETIME_REGEX.search(unformattedPre).group(1).strip()


Hey there...

it's doesn't work on my Mac :(

i get this messages form iDict:

Warning: fopen(./files/wordlist.txt): failed to open stream: No such file or directory in /Applications/XAMPP/xamppfiles/htdocs/main.php on line 55

Warning: feof() expects parameter 1 to be resource, boolean given in /Applications/XAMPP/xamppfiles/htdocs/main.php on line 57

Warning: fgets() expects parameter 1 to be resource, boolean given in /Applications/XAMPP/xamppfiles/htdocs/main.php on line 61
Trying URL:
~=~https://setup.icloud.com/setup/iosbuddy/loginDelegates~=~
Trying Password:
~=~~=~

status 1 status-message We can not process your request, please try again later. Incorrect Trying Next

Warning: feof() expects parameter 1 to be resource, boolean given in /Applications/XAMPP/xamppfiles/htdocs/main.php on line 57

Warning: fgets() expects parameter 1 to be resource, boolean given in /Applications/XAMPP/xamppfiles/htdocs/main.php on line 61
Trying URL:
~=~https://setup.icloud.com/setup/iosbuddy/loginDelegates~=~
Trying Password:
~=~~=~

status 1 status-message We can not process your request, please try again later. Incorrect Trying Next

Warning: feof() expects parameter 1 to be resource, boolean given in /Applications/XAMPP/xamppfiles/htdocs/main.php on line 57

Warning: fgets() expects parameter 1 to be resource, boolean given in /Applications/XAMPP/xamppfiles/htdocs/main.php on line 61
Trying URL:
~=~https://setup.icloud.com/setup/iosbuddy/loginDelegates~=~
Trying Password:
~=~~=~

PLEASE HELP me.

Thank you!


This isn't how multiple arguments work in LaTeX, it should be `{a}{b}{c}`


backported this in 551e156a7a34b305dc3a1b77d40cb73a93cecc77


ni da ye


r+


saw approval from jdm
at https://github.com/catchmrbharath/servo/commit/50d53c9fa3802dd5ab27caa4a34b0b141d94ac40


merging catchmrbharath/servo/4497 = 50d53c9f into auto


catchmrbharath/servo/4497 = 50d53c9f merged ok, testing candidate = 076e2879


> So, we can use mantognini's above code in the CMakeList, with DomT4 formula which just remove the extlibs folder before running cmake ?

Yes, that sounds the best approach so far.

Well, to be more precise we still need a patch in the formula to support 2.2. @DomT4, can you try the patch I gave above? If it works I'll make sure we got it upstream.

Regarding the Xcode templates, having a patch in the formula would be completely crazy so I'll try to make them compatible with brew starting with SFML 2.3.


Hi mate, this way it will only show screen record when reboot key is passed so it depends on reboot in a way. You may want to add the item into the global actions array, then add a check for its key and add it as for the reboot one does ie :)


I'm a little unsure about how a deadlock should be resolved. In a client situation the easiest way would be to simply reset the CC3000 and just restart the application. Maybe even reset the Arduino. When acting as a server it gets a bit more complicated..... I think =) But maybe the best way is just to do the same.
I'll have to do some more testing to see that everything works reasonably well.


I didn't go through everything so I can't tell you for sure. Most checks
are covered indeed. I'd say just keep both for a while to see how things
will evolve and make a decision later.
On Jan 4, 2015 3:18 PM, "Giacomo Martino" <notifications@github.com> wrote:

> Cool [image: :+1:]
> Do we even need jshint now? It looks like all of the options are already
> covered by eslint.
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/giakki/uncss/commit/dba4488043a1eeaff2c55471b60ebf242c3bf63d#commitcomment-9145866>
> .
>


@klemmster Noted, I'll check the guidelines again and make sure that I'll be aware of the items and including this two. Will check off after that.


You could try doing it with just one regex, but only if it doesn't change a lot:

    PRE_REGEX = regex.compile('DT: (?P<date>.+) \| TT: (?P<title>.+) \| SC: (?P<source>.+) \| ...etc', regex.I)

    ...

    result = PRE_REGEX.search(unformattedPre)
    result.group('title')

And so on.


BaseLaTeXContainer isn't really the correct parent for this, since it is meant for structures that can contain stuff. It would be better if it was inherited from BaseLaTeXClass, or even better from [Command](https://github.com/JelteF/PyLaTeX/blob/master/pylatex/command.py). Command could probably be made better with your Arguments class. I would prefer this over two classes that do sort of the same thing.


Nope, that works now.


I changed it to this:
>	// create a new animation and copy the basic data from the other animation
	StdMeshAnimation anim;
	anim.Name = animation.Name;
	anim.Length = animation.Length;


Could you try to rebase this onto my current master, since a lot has changed and merging is going to be hell if you are going to change a lot.


Nice!

Nitpick: it's good practice to say `parseInt(s, 10)`, where `10` is the radix (the base of the number in `s`). Why? Because once you start partially applying functions, not doing this can lead to Fun Things.


há há. quên cmn luôn


Now that it's been simplified, is there a point in linking SFML outside of the big target_link_libraries with OGRE*, OpenAL, OIS, CEGUI*?


Question comme ca, ca marche le fait que hasConsent est set avant le $watch ? Ca lance bien la fonction au démarrage ? Si c'est le cas, c'est cool :p


Typo in 'canola'


You can generalize and clear up this dispatch logic by creating a dict `state -> handler function`, something along the lines of

```js
var handlers = {};
handlers[initialState] = noop;
handlers[showindWordStat] = showWord;
// ...
```

And then calling something like `handlers[localStorage.getItem("current_state")]()`;


typo :)


Hi there,
It is also possible to extend a social link template, by simply adding a socialLink.html.twig template in app/Resources/AstinaSocialLinksBundle/views/SocialLinks.
Written in the original README.


Generally speaking, if this is an executable script chuck it in the root directory - if it's a module to be called in start.py/postprocess.py, chuck it in pynab/.


I think leaving it up to the client to decide how to handle is fine.  If it's a POSTing some critical data, they may want to reset the CC3000, reconnect & retry without resetting the Arduino.  But if it's a simple sensor polling server, they might be fine with resetting the Arduino whenever the CC3000 hangs.

So from our perspective, just returning the LOCKED status after a timeout and letting the client figure out what to do seems fine.  It's not clear we could do anything more automatic than that, and it's an improvement over just locking up (and forcing the AVR watchdog to kick in).


You're right.  Something must have got botched during the rename.


patchじゃないの？


i especially wonder about the weather-type BlackRain - this is a very strong visual effect, and i have no idea where this ever might have been used


Closes #1.


Bah pour moi ça fonctionne. Mais ce serait bien que tu vérifies en local chez toi. Au fait, n'oublies pas de faire `npm install` et `gulp clean` avant le `gulp build` ! ;)


It may be a good idea to move all local storage keys to a single place and not use the string keys anywhere. Something like `localStorageKeys.statistics.known` sounds fun. Then it's just a single step to create your own wrapper around `localStorage` with functions like `getStatisticsKnown`, leading to a nice architecture where you can easily pass in your mock storage implementation during tests later (or your newer better storage implementation that uses a backend service for storing data). If you want to be future-proof, make the API async (with callbacks) :)


hmmm it doesn't work, right? :(

i get this message from iDict:

Trying URL:
~=~https://setup.icloud.com/setup/iosbuddy/loginDelegates~=~
Trying Password:
~=~Password1 ~=~

Account Blocked

can anyone help me?

Thanks a lot!


Je précise aussi que l'on a un changement de comportement par rapport à avant.

Avant, si l'utilisateur ne clique sur aucuns boutons, on considère qu'il est d'accord. Maintenant, on ne fait rien et on laisse la bannière.


Thanks for this one. I was going to create a new TS issue to request this.


TeamCity MonoGame :: Develop (Win) [Build 3.3.0.1772](http://teamcity.monogame.net/viewLog.html?buildId=4159&buildTypeId=MonoGame_DevelopWin&guest=1) is now running


To add this properly, install alembic in python and run this on the command line from the pynab root:

    alembic revision --autogenerate -m "add pre model"

This'll make a new alembic revision in alembic/revisions that you can add to git, and then upgrade your db with:

    alembic upgrade head

Also means that anyone using `./update.sh` will have their db updated properly.


all tests pass:
success: http://build.servo.org/builders/linux1/builds/454
success: http://build.servo.org/builders/linux2/builds/453
success: http://build.servo.org/builders/android/builds/489
success: http://build.servo.org/builders/mac1/builds/670
success: http://build.servo.org/builders/mac2/builds/671


そでしたー！なおしますー


Ajouter un @RequestMapping(value="/component") sur la class componentController de sorte à ce que les routes correspondent au controller.


And I know this is prelim code, but you'll want to add a FK to the releases table as well, to link the release/pre together :)


OK button is on left and CANCEL on right following the app patterns.


@smallint now it clears the background if fullscreen window was marked dirty


Changer le /formComponent.do par /new.do


fast-forwarding master to auto = 076e2879


My functional heart would soo like this to be something like

```js
$("#dontKnow").click(
  compose(showWord, partial(increaseCounter, "statistics_notSure"))
)
```

Then we can realize that we'll only ever use `increaseCounter` in this partially applied form, then we can do something like

```js
function doIncreaseCounter(counter) { /* current code */ }
var increaseCounter = partial(partial, doIncreaseCounter);  // muhaha

$("#dontKnow").click(
  compose(showWord, increaseCounter("statistics_notSure"))
)
```

You don't even need to implement `partial` (though it's a nice excercise), https://lodash.com/ has that and more.


Oh, fixed a typo in commit message:

methoc -> method.


@FernetMenta Alpha is required to be 0 otherwise the underlying framebuffer is invisible. From the architectural point of view I am in favour of the ClearBuffer approach since it seems to be more clear and more easy to understand. The GUI knows its state and can update it correctly. The Renderer is "guessing" somehow based on active states. Here it needs to check IsFullScreenVideo which CGUIWindowFullScreen knows already and RenderManager does expose a method the check if it is a GUI layer or not. I think it mixes up "responsibilities".


@senny when removing this deprecation should we raise an exception when arity is greater than 0?


I tried backporting this but it resulted in a segfault during bootstrap at `ordering.jl` on win32


Probably not.


Oops, sorry, nice catch :)


@tenderlove when removing this deprecation should we raise an exception when `reflections.length > 1`?


thanks guys :)


I had to make it build in VS2010 but probably shouldn't have included those changes in the commit.


Hm. It appears I actually happened to make the reverse 'correction', turning it into all spaces. sigh...


TeamCity MonoGame :: Develop (Win) [Build 3.3.0.1772](http://teamcity.monogame.net/viewLog.html?buildId=4159&buildTypeId=MonoGame_DevelopWin&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 293, ignored: 6 Build time: 00:16:48


Consider extending into a new object.


hello world.


Why this?


bah alors on tue une fonctionnalité essentielle là… http://seenthis.net/messages/326811


Why?


@senny how would we remove this deprecation?


looks like this was never backported, but it seems to apply equally to release-0.3, so aba05c98cc6e29e21d70607512d9dd5c671be9e1


as I said earlier: we don't want the GUIWindowFullscreen to clear its background becaise this is done by renderer (it only draws back bars if required). Further there is no need to override a window's ClearBackground method. The generic one is called by windowManaer with m_clearBackground. Means that currently the window does
g_graphicsContext.Clear(0) because m_clearBackground is set to 0. So you did overide this method with something it should have done already. This is why I asked. Something must go wrong there.


‘以背景图片展示的按钮，并不显示按钮中的文字’这句什么意思


Awkward wording, move 'the new instance' to the end of the sentence.


There are 2 more occurrences of from_str in the `id` and `litint` functions.


backported in 378419a18248c4f8d748ef0a529d54b703693f0e


On Tue, Dec 30, 2014 at 04:45:37AM -0800, Liuhua Wang wrote:
> the idea was to support both config file and parameters, 'devs' in the config file is used for the same thing as OCF_RESKEY_devs in CIB
> it's possible that device names are different on different nodes, and 'devs' in CIB doesn't work.
>
> If you prefer to using /dev/disk/by-id/* in that case,  I can also fix this to by giving up configure file.

It is preferable to use something like that, rather than
/dev/sdx. Those can also get reshuffled when adding new disks for
instance.


This test could be stronger; consider making a simple 'add' method to verify the right thing, not just some thing, got copied over.


Nope. Just that portable ask is all I have tested. So if installer works then good :)


A couple little nitpicking things, but I like where this is at. I'll integrate it with trkstr to see it at scales.


It wiped out my comments along with the old commits, so I'll just go ahead and repost.  The levels certainly need to be changed to match the new naming.  Any time we make major changes to levels in release-2.0.0 that change the structure a lot and then merge into devel, the conflict resolution system probably won't be of help.  I assume we'd need to redo these changes for each major change involving levels.  I'm not saying we shouldn't merge this to devel; I just wanted to ask how we might handle this first.


Thanks! BitHub has sent payment of  $9.56USD for this commit.


Ohh you add a column before the actual message. Making notes in the issue for something similar, could use this in the quit command.


so?


partially backported in 82edc589f4515ab8236fa927647e69ed2a4ed066, the last bit was added as part of a non-backported commit that also changed some API's


pdns-name.pid, afaik


Correction: Commit's title should be "Implementing #10"


I forgot to mention that the renderer does not clear the background anymore in my setup due to the wrong order of operations. I completely removed the clear calls (for IMX path only) since all is handled by the GUi and works well.


Perhaps is benign in this situation as it's a utility private to the compiler ( a trait that depends on compiler )?


any update?


some tests failed:
failure: http://buildbot.rust-lang.org/builders/auto-mac-64-nopt-t/builds/3001
exception: http://buildbot.rust-lang.org/builders/auto-mac-32-opt/builds/3006
exception: http://buildbot.rust-lang.org/builders/auto-mac-64-opt/builds/3000
exception: http://buildbot.rust-lang.org/builders/auto-linux-32-opt/builds/2992
exception: http://buildbot.rust-lang.org/builders/auto-linux-32-nopt-t/builds/2992
exception: http://buildbot.rust-lang.org/builders/auto-linux-64-opt/builds/2995
exception: http://buildbot.rust-lang.org/builders/auto-linux-64-nopt-t/builds/2988
exception: http://buildbot.rust-lang.org/builders/auto-linux-64-x-android-t/builds/2983
exception: http://buildbot.rust-lang.org/builders/auto-win-32-opt/builds/2659
exception: http://buildbot.rust-lang.org/builders/auto-win-32-nopt-t/builds/2657
exception: http://buildbot.rust-lang.org/builders/auto-win-64-opt/builds/1496
exception: http://buildbot.rust-lang.org/builders/auto-win-64-nopt-t/builds/1487


嗯。之前思路混乱了。已fixed。稍后测试。


nevermind on this particular commit, all of this content is only on master


> as I said earlier: we don't want the GUIWindowFullscreen to clear its background becaise this is done by renderer (it only draws back bars if required).

For historical reasons I suppose. But now you implemented the optimizations regarding fullscreen playback and as part of that we should also consider changes in the GUI code. The ClearBackground is only called with the new non gui path.


Line 102: it is working now, ignore that


We should maybe check to see if Tor is working at all here to avoid reordering the outbox when the machine is offline.


5dc26d53275a1e0ec009db42f9fb57f8b303fe7d
で対応。


not sure what you are trying to say. why historical reason?


You should probably remove jQuery Fundamentals from the attribution and use my URL for the source.


Maybe add here ``If not given, then:`` and make the 2 cases on the next lines a reST list (indent 2 spaces, add ``-``).


saw approval from alexcrichton
at https://github.com/ranma42/rust/commit/f2ee9fca851c5a567480147916a2538530433655


merging ranma42/rust/fix-make-install = f2ee9fca into auto


status: {"merge_sha": "5e21e17d9638d14af41e27e5ca9a21c8a1bc0170"}


ranma42/rust/fix-make-install = f2ee9fca merged ok, testing candidate = 5e21e17d


Hi Julien, No this commit was never tested on an actual penpartner device. Regards, Hans


## snippets
  - `html-oi`: Generates Basic HTML Template `fontawesome` in favor of `octicons`
  - `oi`: Generates octicon snippet


We we're running into this issue when running on certain versions of MongoDB: https://jira.mongodb.org/browse/NODE-210
Updating to the latest mongodb nodejs driver solves the problem for us and allows all of our unit tests to complete successfully on all environments, regardless of MongoDB version on server.


@wdv4758h 麻煩 dv 更新一下 production 的 assets 囉。
另外可以把現在更新 server 上版本的方式寫起來給 SITCON-developers mailing list 嗎？這樣緊急需要修改時才有人能 cover，否則我現在都不知道你跟 Pellaeon 怎麼設定伺服器的。orz


I just referred to "we don't want the GUIWindowFullscreen ...". You came up with that decision probably before your optimizations, it is a historic decision not based on your current changes. I suppose that ...


I can't count.


you have to distinguish between renderer which render to gui layer and those which render to a separate layer. those which render to gui don't want the fullscreen window to clear background because they do. nothing has changed on this.


This bug found by TestSuite.  Not sure how it lived this long.

\xAA is greek lower case final sigma. There is NO upper case for this character. However, if inserted into the middle of the array, then it throws off the other lower to upper mappings that follow the char. I simply jammed it to the end of the array.

We may want to look at our perl scripts that generate this data, and see if there is anything we can do to enhance them, to either fix this or to fail with error message listing that user intervention is required.


Oh, yeah, I forgot this was javascript, my bad.


I've manually made Groudon to have Water Absorb as its ability :P


画面はこんな感じで

![Uploading velmy_1.png . . .]()


> Why not a CLI for the update function which could be triggered with a cronjob
the most reason that i don't use cronjob is that i wanna make all things is attachable to nodejs, because actually the online db is in-memory, even though we updates file in a cron job, we still have to notify your program to load new file.

> Maybe I just don't get it how I should use it - could you please explain it?
ah, my bad, the usage should be very simple, you just create your parser in this way:
```js
parser = new Parser('pattern.dat', props, {autoUpdate: true, key: 'your license key'});
```
The program would replace the in-memory db blocks automatically, actually you needn't do yet another coding stuff.


Renamed it to SkynetBot


Sure thing


I figured it later. The code requires ruby 2, while I had 1.9.3 initially.

This should have been elicited in the gem file
Em 04/01/2015 10:37, "Jakub Jirutka" <notifications@github.com> escreveu:

> This fixes the loading of version module, when running from system gem
> repository
>
> It works for me, where’s the problem with require
> File.expand_path('lib/asciidoctor/latex/version', __dir__)? gemspec file
> needs just asciidoctor/latex/version.
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/otavio/asciidoctor-latex/commit/3614b6655218e338fe2192d7d813f12511832297#commitcomment-9145736>
> .
>


backported in 42354ea054af5f1b5706f14175bd676c1c380ac7


True, doing that.


Man, why u dont answer in skype?


instanceof is a better way


Actually current fresh auto configured cfg file should be exactly the same with that one, automatically identifies gamepad and basic functions work. For configuring users have to run joyconfig which i also do as well. I would recommend to keep as it is as if joypad recognized as Rumblepad generic version rather than spesific model. Cos people those have f710 will start complaining otherwise they have to investigate via forums/blog for finding proper config.


définition de CRT à ajouter ? cf https://fr.wikipedia.org/wiki/Tube_cathodique


Might be a bug in cmpt_cp.pl or something strange with the Unicode database. Your fix is not correct though: This character should be in CHARS_LOW_ONLY_CP737


Why empty?


Seeing the advice.


Agreed - its benign with any code the is actualy interacting with the PC :)


backported in 86b529be4139b76a7f1427bf73d6a6607b35b611


l


hm...Did you get that memo about the TPS reports?


Are we sure we want this method?


LOL, I see the problem. I introduced this bug in 92d04f2e

When re-generating we get this
```
// αβγδεζηθικλμνξοπρσςτυφχψωάέήϊίόύϋώ
#define CHARS_LOWER_CP737 \
        "\x98\x99\x9A\x9B\x9C\x9D\x9E\x9F\xA0\xA1\xA2\xA3\xA4\xA5\xA6\xA7\xA8\xA9\xAA\xAB\xAC\xAD\xAE\xAF\xE0\xE1\xE2\xE3\xE4\xE5\xE6\xE7\xE8\xE9"

//
#define CHARS_LOW_ONLY_CP737

// ΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΣΤΥΦΧΨΩΆΈΉΪΊΌΎΫΏ
#define CHARS_UPPER_CP737 \
        "\x80\x81\x82\x83\x84\x85\x86\x87\x88\x89\x8A\x8B\x8C\x8D\x8E\x8F\x90\x91\x91\x92\x93\x94\x95\x96\x97\xEA\xEB\xEC\xF4\xED\xEE\xEF\xF5\xF0"

//
#define CHARS_UP_ONLY_CP737
```
Note the double Σ in upper.


@shirioko. First of All Thanks for your Great Job which is done by u. Jorit has update a new WART which is not working properly. Some times its works i get code but after 3 registration it says
![untitled](https://cloud.githubusercontent.com/assets/10389268/5606275/683de476-944d-11e4-9710-ad55b49ee934.jpg)

is there is any solution for this
Weather you will update any new version of WART.  Thanks in advance,
waiting for your reply


`./configure --target=i686-w64-mingw32` 不会用？非要手写 `CC` 变量？


I will revert 997ae91 as well as 92d04f2e so we get the original data as it comes from the Unicode database.


I just changed, there is a LOW ONLY field.


There is no reason not to include this method. Faking online players on servers has never been difficult, even if the Bukkit API didn't support it. There were several plugins allowing to do this on BukkitDev, and using the wrapper in ProtocolLib it was incredibly easy to change it even if you're not that experienced.


So I will have to revert that one too, lol.


are both of those lc letters supposed to uc???   I think this will again break the TS for 737 on formats that case.


Projet INF4042 ESIEA 4A fait par Antoine PUISSANT


@oneoo a `$` is missing here.


为什么。。。


I will test it.


Now the EEPROM has to be written started at sector 3. Allowing sector 11 doesn't copy correctly the EEPROM.


backported in c20af80faf873ae71dd879f419f3d814774f5b09


Code review needed here, thanks!


While that may not seem like a lot, we have linked OSRM into our C++ code using the shared memory access to the datastore for for solving a vehicle routing problem and we cache the hints in our objects and are making 100s of millions to billions calls to OSRM in one of our large problems and that is with a lot of route caching. Yes the solver runs for hours. I just thought I would present another real (in-use) use case for your consideration.

When I have some time, I plan to update osrm-tools postgresql package to be able to connect via shared memory because it is so much faster when you can avoid making HTTP requests.


They must have started failing after 92d04f2


fixed in @240d7173a78148f569319b8047a6dab0362537c9


perfectly done. Whats the messagebasic for though? (I'm lazy I dun wanna look up id 144 :P )


Nope, this change was not good:
EXCEPTION_ACCESS_VIOLATION: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
This is a continuable exception.
Additional information for the exception: The thread tried to read from memory at address 0xfdfdfd04.


```
03A3;GREEK CAPITAL LETTER SIGMA;Lu;0;L;;;;;N;;;;03C3;
...
03C2;GREEK SMALL LETTER FINAL SIGMA;Ll;0;L;;;;;N;;;03A3;;03A3
03C3;GREEK SMALL LETTER SIGMA;Ll;0;L;;;;;N;;;03A3;;03A3
```


"never underestimate the power of auto generation tools",  lol.


My eyes were adapted to scan for important code, and I tend to ignore noisy metadata ;)

Pushed a fix


Yeah I should definitely have investigated before 92d04f2!


737 still works fine on TS oracle and mssql.


Go for it.


I assume this happens when you end the round?


Thanks @philippsandhaus for providing a fix :+1:


The reason for this I think is that the tracks need to be explicitly copied here:

    anim.Tracks[i] = new StdMeshTrack(animation.Tracks[bone_index_source[i]]);

The only reason this was not a problem before was that the StdMeshAnimation was never deleted, and therefore no double deletion of tracks occured.


I guess the reason why my 'fix' worked, was it still had the proper lower case letter in the .pot data. So when re-run, it would properly uc.  Now, we have the uc letter stuck in the .pot file. It needs no further translation.

Score 1 for the TS.  Score 1 for cmpt_cp.pl also !


No, it happens when the first `anim` is inserted into the map:
>Stack trace:
#  0 openclonk-debug!std::_Tree<std::_Tmap_traits<float,StdMeshKeyFrame,std::less<float>,std::allocator<std::pair<float const ,StdMeshKeyFrame> >,0> >::_Copy<std::integral_constant<bool,0> >+0x37 [c:\program files (x86)\microsoft visual studio 13.0\vc\include\xtree @ 1930]
#  1 openclonk-debug!std::_Tree<std::_Tmap_traits<float,StdMeshKeyFrame,std::less<float>,std::allocator<std::pair<float const ,StdMeshKeyFrame> >,0> >::_Tree<std::_Tmap_traits<float,StdMeshKeyFrame,std::less<float>,std::allocator<std::pair<float const ,StdMeshKeyFrame> >,0> >+0x89 [c:\program files (x86)\microsoft visual studio 13.0\vc\include\xtree @ 1085]
#  2 openclonk-debug!std::map<float,StdMeshKeyFrame,std::less<float>,std::allocator<std::pair<float const ,StdMeshKeyFrame> > >::map<float,StdMeshKeyFrame,std::less<float>,std::allocator<std::pair<float const ,StdMeshKeyFrame> > >+0x5f [c:\program files (x86)\microsoft visual studio 13.0\vc\include\map @ 110]
#  3 openclonk-debug!StdMeshTrack::StdMeshTrack+0x2f
#  4 openclonk-debug!StdMeshAnimation::StdMeshAnimation+0x104 [c:\editing\clonk\openclonk\src\lib\stdmesh.cpp @ 330]
#  5 openclonk-debug!std::pair<StdCopyStrBuf,StdMeshAnimation>::pair<StdCopyStrBuf,StdMeshAnimation><StdCopyStrBuf const &,StdMeshAnimation &,void>+0x78 [c:\program files (x86)\microsoft visual studio 13.0\vc\include\utility @ 145]
#  6 openclonk-debug!std::make_pair<StdCopyStrBuf const &,StdMeshAnimation &>+0x4a [c:\program files (x86)\microsoft visual studio 13.0\vc\include\utility @ 271]
#  7 openclonk-debug!StdMeshSkeleton::InsertAnimation+0x20f [c:\editing\clonk\openclonk\src\lib\stdmesh.cpp @ 479]
#  8 openclonk-debug!StdMeshSkeletonLoader::DoIncludeSkeletons+0x33c [c:\editing\clonk\openclonk\src\lib\stdmeshloaderbinary.cpp @ 579]
#  9 openclonk-debug!StdMeshSkeletonLoader::ResolveIncompleteSkeletons+0x3b [c:\editing\clonk\openclonk\src\lib\stdmeshloaderbinary.cpp @ 479]
# 10 openclonk-debug!C4DefList::AppendAndIncludeSkeletons+0x2e [c:\editing\clonk\openclonk\src\object\c4deflist.cpp @ 424]


`--track-allocation` works on release-0.3, right? should we backport the documentation part of this? @juliabackports


Oh, yeah, because anim is copied again when being inserted into the map. I still think my suggestion below fixes the problem.


So what?
Spend wages is what the staff do when they get paid, the code relates to paying them their wages
With regards the white spaces - you comment if I ignore them and you comment when I remove them!


Too bad there doesn't seem to be a combining character for this.


@cdent: Any idea how to properly determine whether there's supposed to be a request body, thus requiring `Content-Length`? (Chunked transfer encoding is out of scope for the moment.)


@dtdesign What do you think about adding the `long` class here?


   RootPos = pos;

thread.cpp, line 370 (in the start_thinking method). So far as I can tell, this doesn't change that.


The object is called a drinks machine, the advert on the front is for a chocolate covered wafer.  The litter produced suggest you can get cans, bottles, bananas etc.  So it contains various products, my comment is that at this time this is the only time the function is used.  I removed reason as I don't think it is needed there anymore, there is no point in noting  what each receipt is for at each sale.
This might change in the future, who knows: at which point if another vending machine is added then the function can be changed again.


Why did you exclude all the conditionals?

What are the advantages of having the navigation and save/clear actions in the same row?


html10n re-does the intercepting, so this code is doubled. It guess this needs to be done, because we can't always cross the iframe boundaries..

https://github.com/marcelklehr/html10n.js/blob/master/l10n.js#L26


>0 openclonk-debug!std::_Tree<std::_Tmap_traits<float,StdMeshKeyFrame,std::less<float>,std::allocator<std::pair<float const ,StdMeshKeyFrame> >,0> >::_Root+0x26 [c:\program files (x86)\microsoft visual studio 13.0\vc\include\xtree @ 2153]
1 openclonk-debug!std::_Tree<std::_Tmap_traits<float,StdMeshKeyFrame,std::less<float>,std::allocator<std::pair<float const ,StdMeshKeyFrame> >,0> >::_Copy<std::integral_constant<bool,0> >+0x37 [c:\program files (x86)\microsoft visual studio 13.0\vc\include\xtree @ 1930]
2 openclonk-debug!std::_Tree<std::_Tmap_traits<float,StdMeshKeyFrame,std::less<float>,std::allocator<std::pair<float const ,StdMeshKeyFrame> >,0> >::_Tree<std::_Tmap_traits<float,StdMeshKeyFrame,std::less<float>,std::allocator<std::pair<float const ,StdMeshKeyFrame> >,0> >+0x89 [c:\program files (x86)\microsoft visual studio 13.0\vc\include\xtree @ 1085]
3 openclonk-debug!std::map<float,StdMeshKeyFrame,std::less<float>,std::allocator<std::pair<float const ,StdMeshKeyFrame> > >::map<float,StdMeshKeyFrame,std::less<float>,std::allocator<std::pair<float const ,StdMeshKeyFrame> > >+0x5f [c:\program files (x86)\microsoft visual studio 13.0\vc\include\map @ 110]
4 openclonk-debug!StdMeshTrack::StdMeshTrack+0x2f
5 openclonk-debug!StdMeshSkeleton::InsertAnimation+0x228 [c:\editing\clonk\openclonk\src\lib\stdmesh.cpp @ 476]
6 openclonk-debug!StdMeshSkeletonLoader::DoIncludeSkeletons+0x33c [c:\editing\clonk\openclonk\src\lib\stdmeshloaderbinary.cpp @ 579]
7 openclonk-debug!StdMeshSkeletonLoader::ResolveIncompleteSkeletons+0x3b [c:\editing\clonk\openclonk\src\lib\stdmeshloaderbinary.cpp @ 479]
8 openclonk-debug!C4DefList::AppendAndIncludeSkeletons+0x2e [c:\editing\clonk\openclonk\src\object\c4deflist.cpp @ 424]

I tested it with my original implementation again - that produced no such problems (gave up the round, closed scenario in editor mode, closed engine).


Why no conditionals?


The pixmap should be disposed there.


同求，您的library下的几个文件没有传上来。能否传上来让我们快速体验一下？


I would appreciate slightly more to the point commit messages.


backported in ee3ed68c3913ae80f3a00d60f3fd1c240051484d


There is a better way to know to size of an image in Android.
More info: http://developer.android.com/training/displaying-bitmaps/load-bitmap.html#read-bitmap
This technique is already implemented in AndroidImageUtils.


@rschiang 已 pull
其實就單純 SSH 進去
然後 git pull ...
之後我寫個文件紀錄狀況吧  Orz


> This should have been elicited in the gem file

This is a ruby gem, so the required ruby version is specified in the [gemspec](https://github.com/asciidoctor/asciidoctor-latex/blob/fec451a7e7553e70697a6cdf9c95757c5c9c5fae/asciidoctor-latex.gemspec#L26).

Well, could you please rebase your PR and remove this commit?


@VLanvin
Je ne comprends pas pourquoi lors de l’exécution de make check_script, ocamlyacc renvoie une erreur de syntaxe... Pourrais-tu jeter un œil ?


Note: we resolved confusion about this in a private discussion ...


You might considering just keeping it close to as it is: Only read the body if there is a content-length header and only read as much as it says. Or are you concerned that you need to drain the input even when a content-length header hasn't been sent?


I think you can remove it. At one point I tried using an animation in the transition between release views, but abandoned that idea.


I have my doubts about this decision.
We've used AndroidImageUtils to avoid OutOfMemoryExceptions. What happends if we open the game with
a device that can't handle the size of the images used?

I also see another problem. Now the images of the game are considered Internal, and we can't write to the Internal storage (if we decide to scale them), we would have to tell the engine to load some scaled images from an external path.


Yeah, when it comes to persistent connections (which is what prompted this), I'll have to advance the reader to the start of the next request.


ouch, win64 still segfaulting even with this fix and the test disabled: https://ci.appveyor.com/project/StefanKarpinski/julia/build/1.0.1161/job/cwtb2fxvgnf1400s


perhaps lets remove this comment alltogether? there is no reason why we should not use the same option in different commands.


If we don't scale the images(and save the scaled images to the external storage), we won't need this permission either.


Are you sure we need access to the Internet for the games?


There are memory leaks here, because the reader in a loop, it will be overwritten, only the last reader is closed


My fault... the correct version should be:

    if (animations.Tracks[bone_index_source[i]] != NULL)
      anim.Tracks[i] = new StdMeshTrack(*animation.Tracks[bone_index_source[i]]);


@iElectric Not that easy because i have to recreate the image. What resolutions would be reasonable ?

Just some note to reproduce the gradient.

1. choose gradient "nixos #1"
2. Shape: Spiral (ccv)
2. apply gradient from top-left to bottom-right


Something suitable for FullHD resolutions


r+


If both a picon and a channel-specific (e.g. channelname.jpg) icon are defined, use the picon.


can u help me get the Program Running ?


Path to an icon for this channel. This can be named however you wish, as a local (file://) or remote (http://) image.


Good translation, I think.  Some sentences sould be discussed, but still It's enough for releasing as Japanese version.


Ah OK, I'm also sorting by "Name" in the Library.

In my case, the filenames of the album I tested with where:
```
01 - Monday Morning.flac
02 - Dreams.flac
03 - You Make Loving Fun.flac
...
33 - As Long as You Follow.flac
```
With sorting set to "Name" in Music -> Library -> Recently added albums, this album is listed in Track # order, presumably because the filenames names are prefixed by the track #.

However, after this PR, this album when played from the widget starts with "As Long as You Follow" (track #33). So that's still a small change - presumably the widget is sorting by the tag title name rather than track file name.

Changing the library sort order to "Track" has fixed the widget so that it now plays in track order, same as when playing the album from the Library.

Happy with that, thanks for investigating.


It is useful when only a few are cracked, BUT often now, we have most cracked, and we often only want to get the command line stuff called for john by the TS, to recreate the run by hand.  The extra dump of command output was really not needed in that case.

It got worse, when having to run the TS with something that would do 10 or so tests (like encodings). Then those 1500 line blocks were very bad.


Path to a directory (folder) containing your picon collection. This can be named however you wish, as a local (file://) or remote (http://) location - however, remember that it's pointing to a directory as the picon names are automatically generated from the service parameters (frequency, orbital position, etc.).


wrong？


Je suis pas d'accord. C'est vraiment désagréable un Unit.unit_id. Tu as déjà le Unit !


Thanks @woodbri. Duly noted


Yes.


There is a tab at the beginning and trailing whitespace at the end


I'm pretty sure that this function doesn't take into account the newly added "reference" implementation.
The idea was to create in the editor the notion of reference for repository elements, avoiding the copy of the elements to the current project, but loading them from the library directly.
We've done this by adding a ReferenceComponent that loads the entity from the path pointed by the reference with the idea that, when we export the game, we would have to copy the elements from the references into the loading project.


Picons  (from __p__ ersonal __icons__) are collections of similar icons that can be automatically matched against your channels based on a number of technical parameters that will uniquely define a channel. The use of these parameters (e.g. mux, frequency, orbital position) removes the ambiguity of using names - it's not case sensitive, it doesn't care if there are spaces or not, and so on.

You can generate picons yourself from existing images, or you can usually find sets pre-made on the Internet if you search for them. They're a good way to get large numbers of icons matched quickly, and usually in a similar style (such as square, x * y pixels, with a consistent highlight/reflection effect).


I can confirm the behavior described by DIDoS and even worse. setDataSource will cause a connect to the default datasource, which is definitely something i don't want in test code.

So two ways to reproduce the problem:
* Remove the default config from database.php
  This will cause a MissingDatasourceConfigException: The datasource configuration "default" was not found in database.php
* Set invalid credentials for default connection in database.php
  This will cause a MissingConnectionException: Database connection "Mysql" is missing, or could not be created.


_Delete '(add description)'?_


r+


I think the follow-up commits are taken into account by the pull request, I see all 3 commits in the pull request https://github.com/dataarts/webgl-globe/pull/22


Yes, this works. Upon reloading, there is a failed assertion in `StdMeshInstance::GetBoneTransform()`
>	switch (Type)
	{
	case LeafNode:
		//if(!Leaf.Animation) return false;
		track = Leaf.Animation->Tracks[bone];

in the last line of that snippet here.


I think this metadata is needed for the GooglePlayServices to initialize Google Analytics, right @anserran ?
Do we really need this in engine-games since we don't use google Analytics?


I think the way myapps.php and publish.php checked if the user is logged in before (which is just a failsafe anyway since ucpheader.php checks for that as well) is cleaner, so I'm going to revert to the way it was. If you feel it should be your way or wasn't done with it, feel free to revert back :)


Note: it was supposed to fix this bug, but something is still missing and this code is still not working properly.


When we did it the old way the redirection to login.php didn't work, with this commit that bug were fixed ;)

Sent from Windows Phone 8.1 on the Nokia Lumia 920
________________________________
From: celcodioc<mailto:notifications@github.com>
Sent: 2015-01-04 16:43
To: DownloadMii/DownloadMii-Website<mailto:DownloadMii-Website@noreply.github.com>
Cc: Filiph Sandström<mailto:filfat@hotmail.se>
Subject: Re: [DownloadMii-Website] Fixed login button. (84b889f)

I think the way myapps.php and publish.php checked if the user is logged in before (which is just a failsafe anyway since ucpheader.php checks for that as well) is cleaner, so I'm going to revert to the way it was. If you feel it should be your way or wasn't done with it, feel free to revert back :)

---
Reply to this email directly or view it on GitHub:
https://github.com/DownloadMii/DownloadMii-Website/commit/84b889ffd60dbd0b31c2fca46e859ed27b1344eb#commitcomment-9146241


Yes, this is for Google Analytics.


This only works while player is in the Lobby.


> It got worse, when having to run the TS with something that would do 10 or so tests (like encodings)

BTW is there not any other way to run "mssql-cp737" than running all of `./jtrts.pl mssql`? I'd like to be able to run it as `./jtrts.pl mssql-cp737`


Weird, it's always worked for me, but okay. Can you test it now that I've changed some stuff before you change it "back" to the way you did it in this commit?


Yep, will take some time though, just switched to http://www.downloadmii.com and it takes quite a long time for the DNS cache to update XD

Sent from Windows Phone 8.1 on the Nokia Lumia 920

-----Original Message-----
From: "celcodioc" <notifications@github.com>
Sent: 2015-01-04 16:48
To: "DownloadMii/DownloadMii-Website" <DownloadMii-Website@noreply.github.com>
Cc: "Filiph Sandström" <filfat@hotmail.se>
Subject: Re: [DownloadMii-Website] Fixed login button. (84b889f)

Weird, it's always worked for me, but okay. Can you test it now that I've changed some stuff before you change it "back" to the way you did it in this commit?
—
Reply to this email directly or view it on GitHub.=


It used to be possible on vanilla just by including the section symbol in the message of the day.