This commit broke highlighting for me: http://i.imgur.com/AajFXtS.png
I typed `conda` and then 1) pressed `C-e` on the first line 2) `Alt-f` several times on the second line 3) typed the whole string manually on the third line.

In fact, If I put source highlighting in the end of my zshrc, I get the following errors when I press `Alt-f` and `Alt-b`:
```
No such widget `.autosuggest-forward-word-orig'
No such widget `.autosuggest-backward-word-orig'
```

However if I put zsh-autosuggestions in the end, it works. Well, it worked before this commit:
``` bash
fpath=(~/rc.arch/bz/thirdparty/zsh-completions/src $fpath)
source ~/rc.arch/bz/thirdparty/zsh-syntax-highlighting/zsh-syntax-highlighting.zsh
source ~/rc.arch/bz/thirdparty/zsh-autosuggestions/autosuggestions.zsh
# Enable autosuggestions automatically
zle-line-init() {
    zle autosuggest-start
}
zle -N zle-line-init
```


HI My name is.Monica ,
nice to meet you please

contact me here i have something to Share
monicamohammadi@hotmail.com)

with you or you can give me your
mail to contact you please


这个星期搞定这问题


Это слишком сложный тест для такого функционала. Если бы мы не использовали shoulda-matchers, то так примерно и пришлось бы делать. К счастью, это гем умеет тестировать опции ассоциаций, в т.ч. dependent. Почитай документацию и сделай тест через shoulda-matchers


Another way of writing this is to use middleware:

```
(register-handler
  :process-phones-response
  [trim-v  (path :phones)]
  (fn [_ [response]]
      response))
```


Ja, zo kan _bootstrap-imports.scss gewoon gekopieerd worden van het Bootstrap-project naar onze eigen Sass-code. Anders zouden we alle import-statements van dit:

    @import 'bootstrap/scaffolding';
    @import 'bootstrap/type';
    …

naar dit moeten veranderen:

    @import 'bootstrap-sass/assets/stylesheets/bootstrap/scaffolding';
    @import 'bootstrap-sass/assets/stylesheets/bootstrap/type';
    …


Este cambio "Save temporally into Archive folder" hace que el archivo tenga un nombre asi:

-var-www-html-chamilo19-archive-Attendance-2015-03-11_12-04-44.pdf

Estoy anulando este cambio.


Where has the definition gone?


Fixed by a missing include on head


Got corrected on head


Moest inderdaad gebeuren, maar nu is style_ie.scss volledig verwijderd


I think your solution with using `Math.max` is the best in this case.

I'm gonna see how it behaves for overflow scrolling.


Should return `app-state`


More general question: do we ever need the contents of the messages stored in DepGraph, or would it be fine to just store MessageFingerprint objects instead of the raw messages?

In other words, suppose we store `Unique(MsgEvent(snd, rcv, messageFingerprinter.fingerprint(msg)), id)` in the DepGraph. Would that break anything?


Agreed.


Yup, tested and working. As you said, `HmltExport::BaseController` gets instantiated every time the export task is initiated, and that's when the `base_export_controller_class` is read from configuration (which has been set on Dradis initialization), so it does inherit from the right class.


Sort of big structural changes, but they had to be done to load all the data from json.


Ah, j'ai laissé commentée cette section (car je n'en voyais pas l'utilité, au départ).


Feels to me like it should be more like:
```
{:handler #(re-frame/dispatch [:process-phone-detail-response phone-id %1])  ;; took out vector wrapping
```
Makes writing the handler easier.


This super call causes an error since the initial capacity argument for the PriorityQueue is missing. cf. http://docs.oracle.com/javase/7/docs/api/java/util/PriorityQueue.html#PriorityQueue(int,%20java.util.Comparator)


HumidifierSizing_#4688 (jasondegraw) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: OK (1642 of 1654 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.27%25-yellow.svg)


Must return `app-state`


Font-sizes worden nu ingesteld via _bootstrap-variables.scss, in de typography-section. Bootstrap ondersteunt momenteel geen Rem-waarden voor de font-sizes, ik krijg een heleboel errors omdat er soms paddings berekend worden aan de hand van de pixelwaarden. Meer informatie hier: http://stackoverflow.com/questions/12999267/why-does-twitter-bootstrap-use-pixels-for-font-size

Hopelijk brengt Bootstrap 4 in de toekomst support voor Rem.


Using a blank space is problematic for various reasons:
1.- Is common that editors and IDEs trim lines before saving its content. My vim does it.
2.- Transforming JADE -> HTML for caching purposes also trims lines.
3.- It is difficult to see that there is an extra space.

Jade solves this using the '|' pipe operator. Take a look at:

http://stackoverflow.com/questions/10516233/add-a-whitespace-at-the-end-of-the-line-in-jade


오! 뮤님 잘하시네요!
고수 ㅊㅊ


Reopening bug.


that should have <dfn></dfn> around it instead of , which would resolve it, I think


ok, so it was an issue already there, needs fixing.
.coveragerc where it is right now, needs to omit tests/* and pydal/contrib/* .


menu.png


Sorry, I should have mentioned that there can also be whitespace between the & and the function name. Example:

    function & example()
    {
        return $this->example;
    }


Font-sizes werden in deze commit gewoon omgezet naar een macro. Later werd alles opnieuw geëvalueerd en werd deze code verwijderd omdat ze niet meer nodig is.


HI My name is.Monica ,
nice to meet you please

contact me here i have something to Share
monicamohammadi@hotmail.com)

with you or you can give me your
mail to contact you please


also replaces trailing backslashes as recommended by composer (https://getcomposer.org/doc/04-schema.md#psr-0).


You just check for duplicates at list insertion time just like we do now for platform types.


Deze code werd later onnodig omdat het via $font-size-small ingesteld kan worden in de bootstrap variables.


Deze code werd later onnodig omdat het via $font-size-large ingesteld kan worden in de bootstrap variables.


Javascript


Ook deze code werd later verwijderd.


Hé corrige tes erreurs de frappes la y en a plein mdrrr


De vraag was vooral wat dan nog het verschil is, en wat de meerwaarde is van twee aparte bestanden.
De reden waarom we ooit bootstrap eruit gehaald hebben is om te voorkomen dat we te veel selectors zouden hebben. Maar als je zegt dat het niet nodig zal zijn, dan zou ik opteren om dit bestand gewoon te verwijderen en de HTML-code aan te passen.


We are happy to accept your PR, don't want to "steal" your effort :)


Assignment 7 Completed


ok, fair enough


Aangepast.


Typo


okay let's drop the conditional or move `channelFile = CFileItemPtr(new CFileItem((*it).channel));` below the conditional and change it to
```
if (!(*it).channel)
  continue;
```


mijn punt was eigenlijk dat het nu een lichtgrijze kleur is, ik zou denken dat er een felle kleur gebruikt wordt om aan te duiden in welk veld je zit. Zoals bijvoorbeeld het felle blauw hier op github.


Ook niet meer nodig, ingesteld via bootstrap variables.


@Swizec No, it doesn't make sense. It would be very good if it appears in the list highlighted, but it should not open. However, if there is something different you want to suggest, I am happy to hear it.


ok, vergeet de HTML niet aan te passen


I find this API a bit obscure. Earlier we'd discussed following (albeit rather weakly) the jsonapi approach. Here we're partially updating the `services` resource but we're calling the resource `serviceUpdate` in the payload which doesn't match how we're layout out our payloads elsewhere. I think the key should be `services` rather than `serviceUpdate`.

A much smaller point, but it had me a bit confused for a few seconds. I didn't initially realise that `updater` was just some additional metadata about the request itself. Maybe this kind of stuff should be collected together into a metadata section?


Alright, thanks @Kubuxu :smiley:


@highPriestLOL I'd prefer that you implement this function in the widget code, rather than modifying the one in the library.


ok


perfetto


I still see the issue


@arraystudio our UX doesn't know the difference between highlighted and opened. As soon as it highlights, the info pin opens showing details about the element.

Or does opening mean something else to you?


Thanks again for this sample project!


aangepast


@gavro Is SVGO being used here for any other reason than to optimise the svg?


Closes #2.


@Swizec  argh, sorry for confusion. I thought it would open sub-tree (as it was before in old version). So, in short - yes, it should be highlighted and opened (in info pane)


okay makes sense. i know it's a minor detail, but let's use `(*it).channel` instead as this is the one for that we want the temp var.


This isn't used in the sources. I think we can remove it completely.


Looking at https://coveralls.io/builds/2088676 seems that tests/* and pydal/contrib/* are already out of the picture. isn't it ?


This is effectively a PATCH request. I totally get that PATCH isn't a well supported HTTP method and therefore using POST against a specific resource URL for partial update is a good alternative. However, I think that the definition and pitfalls described by [RFC5789](http://tools.ietf.org/html/rfc5789) are useful. I think we should document our decision to take this route and commit to using it consistently.


'label' attribute changed to 'placeholder'


naじゃなくncでしょうか。


@arraystudio sub-tree opens only if the element being added is actually in that sub-tree.

So we agree that the behaviour after mapping should be the same as the behaviour after creating? Except when you're mapping from info-pane, it doesn't make sense there. Or if you're mapping from the create dialogue of a different model. We have that case as well right?


I don't like to pollute the sources with Microsoft pragmas. Why do we need it exactly?


This seems like a strange name, maybe `replace_service` or `overwrite_service`.


Why do we need this change?


Fork it all!


@jmena should we add `cd build`


ack


@davidfestal sorry, still happening :-(


@Swizec I completely agree. These current cases (mapping from info pane) will disappear in upcoming versions.


Hmm, are there superclasees we can put here rather than having to list every single exception?


Why we are doing this?


Not just that. The original image is already piped through imacss (purify/slugify/urify), so we only have an encoded image at this point.


Typo on line 164 breaks invar blend ->    "dustNickel;"


This will produce a lot of warnings, isn't it?
If we change it, we need to add casts at every place we access it. So, I suggest to make it a single change.
Additionally I would prefer to use UINT64 instead of ULONGLONG;


I think, that when header() is used, there is no HTTP_REFERER.


það þarf að lagfæra þessa fyrirsögn


I'm not sure this is the right pattern. It means that we do the first two checks repeatedly for each invocation (that may also include JSON deserialisation). Maybe pass keys in as an array and then use the returned dictionary? (I'm not convinced this is a better pattern).

```python
data = get_json_from_request(['updater', 'serviceUpdate'])
validate_updater_json_or_400(data['updater'])
service_update = data['service_update']
```


commit message shortlog isn't that helpful, do you have an idea for something better?


brrp


I'm not a 100% sure if this commit is what caused the issue but it appeared out of nothing with the latest update - this is what i suspect to cause it at least. Did anything else Derma/Skin related change? Function execution order or similar?


This would only run on your local database now.


Actually I have written code for on change event of drown.Hence when we go to that page first time, no data is displayed for default selected user in drop-down box.That's why I have added on page load event


What is this?


@saratbhaswanth use '/' before path..else it will search in the same folder. '/' enables it to move from the root.


use '/' here too.


So this is not complete enough. According to the [Date Field Symbol Table](http://unicode.org/reports/tr35/tr35-dates.html#Date_Field_Symbol_Table) (thanks @lgalfaso), we need to count the number of `G` characters as more than 3 means the long form.


Hehe my device tree was adding e2fsck add product package, that why your build was failing, and cyanogen one is not as e2fsck is a default package :p


Should we remove the license text from the README?


@saratbhaswanth This is how u post the fields to php file


found something: you're removing the only use of the `defaults` variable here, so I'd suggest you remove line 16 and 17 too.


@saratbhaswanth use name also. Else I cannot access the field in php


```dummy_proto``` is an initial placeholder for TfwConnection when we have no real connection so far, but need to specify application protocol handler for established connection. Now it keeps HTTP only and we'll have HTTPS and probably other such placeholders in near feature. These initial placeholders must be available for whole code base. Maybe we'll move them to some globally accessible place. Depends on further extensions.


Hi Brent,

Excellent, this is exactly what we need !
Thanks !


Plus some complimentary line-endings mess ^^;


Nice! How do you find out about the `inline_literal` thing? That seems very useful.


修正しました。


develop (macumber) - Win64-Windows-7-VisualStudio-12: Tests Failed

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-0.0%25-red.svg)


this is overindented, I know you just copied it but could you unindent it by 4 spaces?


I will research how to fix include path in php. So that we can remove this recurring file.


join_instance[0].destination is the instance of the object you just mapped. Do note that this will only work for mappings that are using the relationships table (only about 60% of all the mappings we have). Try mapping a control to a program, your `update_hash_fragment` won't even fire.


HumidifierSizing_#4688 (jasondegraw) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: OK (638 of 638 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-4.21%25-green.svg)


The logfile is still hardcoded in this commit, we should pick a setting for it


Why have these two functions been removed?


Hi Vasco,

Thank you for your contribution! Question about the `enccnt` values:

From the manual:

  http://www.thorlabs.de/thorcat/19700/PRM1_MZ8-Manual.pdf

The DC motor encoder outputs 34304 counts per revolution. The gearbox used is 67:1. So for one rotation of the output shaft, we get 2298368 encoder counts. There are 360 degrees per revolution, so encoder count per degree (`enccnt`) is 2298368/360 ~= 6384. This is about right since the PRM1 is specified to provide arcsecond resolution, which is 1/3600th of a degree.

Could I ask how you measured the value? It is about 3x too small!

Sincerely,
Steve


Because when I tried, the steps were not undone in the right order and interfered with the management of the LyricsLine segments.

Most of the complexities of this matter stems from the fact that spanner segments are managed by the System, spanners by the Score, and in addition the Lyrics itself has something to say on the properties of its LyricsLine (which is different from most other spanners). Each of the actors does its job when it likes (or when it can), rather than when it would be needed or useful.

My goal was to centralize as much as possible all these micro-managements into a single centre, which is the Lyrics itself. It is not perfect, I know, but attempts to cast this three-layered structure into the 'standard' management resulted in any sort of conflicts, duplications, etc. harder to keep under control than the current -- peculiar, I agree -- situation.


"Set default values for each section" ?


Fun fact, we are making plans to standardize how we do mappings, I have a possible approach whiteboarded behind me :)


Test


thats a bit better, I think we can go with that


You're not tricking me into coming to the office today :P

But I think a 60% solution will be good enough for now.


I think a function Count is needed to deal with data.n_cols and data.n_slices for some cases like for loop.


TeamCity Akka.NET :: Akka.NET PR Build [Build 124](http://petabridge-ci.cloudapp.net/viewLog.html?buildId=217&buildTypeId=AkkaNet_AkkaNetPrBuild&guest=1) is now running


This pattern is feeling increasingly clunky. `data['updater']['username']` after validating that data is the shape that we expect seems neater.


okay!


Shouldn't the scores be global?


Well the issue is that the other 40% that will be missing is the main use cases (mapping things to a program).


@alexrp the readonly interface on those classes is new in .NET 4.6.

This machine has only .NET 4.5 on it:

![4.5](https://cloud.githubusercontent.com/assets/1376924/6595719/13357b00-c7ed-11e4-8aba-a8c94b6025df.png)

While this one has .NET 4.6 (and it has the IReadOnlyCollection):

![4.6](https://cloud.githubusercontent.com/assets/1376924/6595723/16a48614-c7ed-11e4-85d9-e1fe5d84722d.png)

We should get the interface as soon as referencesource is updated to .NET 4.6


Be sure to check the indentation when adding new lines. Here, `resources :comments` and the two `post` lines belong to the same block (`resources :posts, only: [] do … end`), so they should be aligned on the same vertical column.


I think the key here should be `services-archive` to match the resource name. You wouldn't be able to pass this in as a keyword argument though.
```python
return jsonify(**{"services-archive": jsonify_service(service)})
```


http://stackoverflow.com/questions/5900077/does-php-allow-properties-file-as-in-java
 see this once might be useful...


commenting


Magic numbers


done


Remove lines like "Find me in app/views/pages/works.html.erb" from views.
It's a bad practice to show guts of application in production


More magic numbers


+1 for PascalCase


Why not link it?


http://www.javaxp.com/2013/01/load-properties-file-in-php-like-java.html

save properties in .ini format and use parse_ini_file() to get that file


Cool, no problem. So you will edit the pull request, or should I reinstate things?


For the checkstyle failure, the file paths don't match, "test\\invalid.html" vs "test/invalid.html". I'm not sure why the other tests fail, their "actual" is an empty array.


`services-archive` doesn't seem like the right name for the resource. We chose `/services` because the resource we're dealing with is `service` and we decided to go with plurals for our resource endpoints. Using the same train of thought for this; the individual resource we're talking about is a service archive so the resource endpoint should be `service-archives`.


PS: Can you create a PR? Makes it easier to review and discuss.


Oops! Thanks for the corrections :+1:


TeamCity MonoGame :: Develop (Win) [Build 3.3.0.2227](http://teamcity.monogame.net/viewLog.html?buildId=5660&buildTypeId=MonoGame_DevelopWin&guest=1) is now running


Well I guess I'm going to have to figure something out. So far my test case was mapping people to a program.

PS: did you know there is no way to unmap people from a program?

PPS: I'm assuming we aren't going to revamp how mappings work in the foreseeable future (grapes). But scuttling this whole feature just because of that doesn't seem right either. So I'd suggest just noting the cases where it doesn't work as known bugs.


It's a debatable place as python 3 returns a dictionary view here instead of a list. Good description of the issue is [here](http://blog.labix.org/2008/06/27/watch-out-for-listdictkeys-in-python-3), probably it's worth to use `dict.copy().keys()` instead, but not sure.


ack


What is special about 4 and 2?


new line missing


Cool thanks!


This could be pushed into the previous condition, there is only one way len will be 2


TeamCity Akka.NET :: Akka.NET PR Build [Build 125](http://petabridge-ci.cloudapp.net/viewLog.html?buildId=218&buildTypeId=AkkaNet_AkkaNetPrBuild&guest=1) is now running


I have no idea what these magic numbers mean.


OK


Should these migrations be in the same commit as the code that uses them? We're not in danger on this particular commit because we're introducing a new model rather than updating an existing in use one. I guess it's more a question of what we want our general rules to be.


There is probably a typo in the commit title ("step 1 to step 1").


Thanks, sometimes it's really necessary


Hi joelittlejohn, does the 0.4.9 release available on a public maven repository ?


Add new line here


TeamCity Akka.NET :: Akka.NET PR Build [Build 124](http://petabridge-ci.cloudapp.net/viewLog.html?buildId=217&buildTypeId=AkkaNet_AkkaNetPrBuild&guest=1) outcome was **FAILURE**
Summary: System.Exception: xUnit failed for the following assemblies: D:\BuildAgent\work\49b164d63843fb4\src\core\Akka.Remote.Tests\bin\Release\Akka.Remote.Tests.dll   at Microsoft.FSharp.Core.Operators.FailWith[T](String message)   at Fake.XUnitHelper.xUnit(... Build time: 00:10:53
### Failed tests
```
Akka.Remote.Tests.dll: Akka.Remote.Tests.RemoteDaemonSpec.CanCreateActorUsingRemoteDaemonAndInteractWithChild: <no details avaliable>

Akka.Remote.Tests.dll: Akka.Remote.Tests.RemoteRouterSpec.RemoteRouter_must_let_remote_deployment_router_be_overridden_by_local_configuration: <no details avaliable>

```


@mehranhatami Note that I here have optimized the code, also for v8 and other browsers. This is the last release before the finale update.  I hope by tomorrow or day after.


Looks good, no need for the comment as dsb() should be weaker, it just needs testing.


Unless I'm missing something there aren't any tests for the `/services-archive` endpoints.


+1
This is very important


You can unmap a person from a program in the authorizations modal by setting no access.

Oh, I'm not sure if the people mapping will have the destination property that I mentioned above, because it's using authorization mappings to build this list.


The BOTAN_DLL is not needed right now because the class is entirely inline, which is what causes the build error. However I've realized this is not the right fix, because now LibraryInitializer has vanished from the exported symbol list entirely. Instead I'm going to move the (empty) member function implementations to init.cpp and add back the BOTAN_DLL annotation.


Yep, moving that line should do the trick. Thanks a lot for that :).

Yeah we have a RedHat VM with workstation building a new instance of itself (Another RedHat VM with workstation). The serverspec tests are for the new instance.


didn't read this properly, so, you storing the base64 content in the FS to use decode from shell, any reason not to use base64.b64decode ? And you save from doing the IO?


@clemahieu
@wheelcomplex
any information on licensing for this code?


Looks good


Indentation ;)


You did intend for these to be the same?


The commit title is a bit confusing. Perhaps you may reformulate like this:
c2ctools creates the initial templates in directory /tmp
?


Excellent, clean commit. Good job!


The UI disagrees. Person is mapped, I go to edit Authorizations, the selected option is "No Access".

![screen shot 2015-03-11 at 13 01 25](https://cloud.githubusercontent.com/assets/56883/6595866/d00f09e8-c7ee-11e4-93c6-e106a4a62496.png)

So when can I expect the new mapping architecture? This is starting to look clusterfucky.


Yes.


There should be a comment on why two locks are needed, and what each is protecting.


Yes, my oversight. I was thinking that 0.5 was already synced with trunk. See 77b8cbd .


In `MaterialNavigationDrawer.java` line 971, you also don't have to check `if (!deviceSupportMultiPane())`?


forgot to remove this debug info?


Because `@post` is used only within that `create_vote` method, it doesn't need to be an instance variable (shared across the whole `Post` instance/object). It can be a *local* variable: `post`. And because it's used only once, I guess you could just get rid of it:

``` ruby
def create_vote
  user.votes.create(value: 1, post: self)
end
```


I moved this into load() because when constructed, the reference to the target does not exist yet.


TeamCity Akka.NET :: Akka.NET PR Build [Build 126](http://petabridge-ci.cloudapp.net/viewLog.html?buildId=219&buildTypeId=AkkaNet_AkkaNetPrBuild&guest=1) is now running


init project


You cloud also use implicit `self`, by creating your vote in a different way:

``` ruby
def create_vote
  votes.create(value: 1, user: user)
end
```


Closed Visual Studio Online Task [vso#4345](https://azurecom.visualstudio.com/DefaultCollection/ACOM/_workitems#_a=edit&id=4345): 'This is a test usersnap task submission'

VSO State: Done


Can you add check to ensure the correct lock is held in the function you are locking. Along with this the normal method is to name the locked function ``foo_locked`` to tell the programmer is should be locked before calling, and if you ar just locking, calling the function, unlocking you could create a function without the ``_locked`` suffix to call rather than having to know which lock to use on a given function.


Try adding No access to a user that was not the creator of the program.


Looks good


Du kan erstatte den med
```ruby
raise TimeoutError, "Timeout"
```


Added UT researchers.


@egeerardyn: As far as I can see @okomarov has a valid point. You could take of the `3D` removal from `getXYZDataFromLine` with this PR.

His second note on `hasLines` is a little bit more involved and should be addressed at least by a separate commit or may be better in a separate PR.


I think the spacing is incorrect here.  It's using tabs while the rest of the file uses spaces.  I've corrected this before merging.


TeamCity Akka.NET :: Akka.NET PR Build [Build 125](http://petabridge-ci.cloudapp.net/viewLog.html?buildId=218&buildTypeId=AkkaNet_AkkaNetPrBuild&guest=1) outcome was **FAILURE**
Summary: System.Exception: xUnit failed for the following assemblies: D:\BuildAgent\work\49b164d63843fb4\src\core\Akka.Persistence.Tests\bin\Release\Akka.Persistence.Tests.dll, D:\BuildAgent\work\49b164d63843fb4\src\core\Akka.Remote.Tests\bin\Release\Akka.Rem... Build time: 00:11:02
### Failed tests
```
Akka.Persistence.Tests.dll: Akka.Persistence.Tests.GuaranteedDeliverySpec.GuaranteedDelivery_must_resend_replayed_deliveries_with_an_initially_in_order_strategy_before_delivering_fresh_messages: <no details avaliable>

Akka.Remote.Tests.dll: Akka.Remote.Tests.RemoteDaemonSpec.CanCreateActorUsingRemoteDaemonAndInteractWithChild: <no details avaliable>

Akka.Remote.Tests.dll: Akka.Remote.Tests.RemoteRouterSpec.RemoteRouter_must_let_remote_deployment_router_be_overridden_by_local_configuration: <no details avaliable>

```


Ville også være fedt med en test der verificerer at ``` reraise = false ``` fungerer som forventet?


TeamCity MonoGame :: Develop (Win) [Build 3.3.0.2227](http://teamcity.monogame.net/viewLog.html?buildId=5660&buildTypeId=MonoGame_DevelopWin&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 444, ignored: 6 Build time: 00:15:03


Hmm.. Ja, endnu pænere ville være at få `Timeout`-klassen til det.


Can you please confirm that this is a good thing to show cunt and women getting the best fucken cock up them and filling up with cum


Got it.. I fixed the include path in php config file of MAMP. Working now


has to be boolean.


I wish - what happens (freezes) is that the repl fails to connect to the
nrepl server and times out after one minute, exiting forcefully. During
that time it does not accept any input. Removing the :main makes it
possible to follow the rest if the Readme.
On Mar 10, 2015 11:15 PM, "curious-attempt-bunny" <notifications@github.com>
wrote:

> I think it's just waiting for input in the terminal.
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/JeanPerrot/warlight2-starterbot-clojure/commit/5460a2c8fab2bbc6a02956c35025440e88237b10#commitcomment-10135776>
> .
>


You are absolutely right, let me fix that.


The structure packing should be maintained as 4 byte aligned to enable communication between a 64Bit and 32Bit system.

The pragmas force the alignment of all the structure having 64bit variables to align at 32Bit boundary to enable the communication with 32bit NIOS2 or Microblaze processor.


reraise foregår i `CachingClient`


My vote goes pro extracting `disableClippingInCurrentAxes`. This reduces the amount of variables in the current scope which makes both debugging easier and code easier to follow.


Sim, pode ser que tenha algo a ver. Problemas bizarros é o que não falta na história das ZZ :D


1: M100 needs more reviewers
1: M101 signature is missing
1: M111 unrecognized component name: templates


1: D400 First line should end with '.', not 's'
1: D205 Blank line missing between one-line summary and description
1: D208 Docstring is over-indented
3: L102 copyright year is outdated, expected 2015 but got 2013
33: D400 First line should end with '.', not 's'
33: D205 Blank line missing between one-line summary and description
70:5: B901 blind except: statement
81:5: B901 blind except: statement
93:5: E266 too many leading '#' for block comment
104: D400 First line should end with '.', not '2'
104: D205 Blank line missing between one-line summary and description
122: D203 Expected 1 blank line *before* class docstring, found 0
122: D204 Expected 1 blank line *after* class docstring, found 0
122: D400 First line should end with '.', not 's'
131: D102 Docstring missing


TeamCity Akka.NET :: Akka.NET PR Build [Build 127](http://petabridge-ci.cloudapp.net/viewLog.html?buildId=220&buildTypeId=AkkaNet_AkkaNetPrBuild&guest=1) is now running


Good stuff. I used bbox as well and pulled from the geo Json file . Also
watch for handling the cross site data issues and setting up the ability to
pull data.
On Tue, Mar 10, 2015 at 3:44 PM, Mike Loffland <notifications@github.com
<javascript:_e(%7B%7D,'cvml','notifications@github.com');>> wrote:

> I was using the bbox coordinates to determine the centroid (on the
> client). But, it would be more efficient to have this data already
> determined by a process on the server. Which is what Joe seems to be doing
> in this branch.
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/codeforokc/school-finder/commit/ae240dd08d76fb828b300e0e57d1ba80f4f80615#commitcomment-10129395>
> .
>


Yep, see 13d96ec6457965a50f5a69bde536e5ef6be0df9b


```ruby
get_translations(get_search_hash(community_id, translation_keys, locales_with_fallback || locales))
# =>
get_translations(get_search_hash(community_id, translation_keys, locales_with_fallback))
```


Has at least 10 instance variables (TooManyInstanceVariables)


Has no descriptive comment (IrresponsibleModule)


Calls @table_id["prefix"] 2 times (DuplicateMethodCall)


Calls @table_id["suffix"] 2 times (DuplicateMethodCall)


Has approx 6 statements (TooManyStatements)


Performs a nil-check. (NilCheck)


Has 7 parameters (LongParameterList)


Tests response.status == 200 at least 3 times (RepeatedConditional)


Has approx 7 statements (TooManyStatements)


Has approx 9 statements (TooManyStatements)


Has the variable name 'e' (UncommunicativeVariableName)


Has the variable name 'v' (UncommunicativeVariableName)


Calls time.now 2 times (DuplicateMethodCall)


Doesn't depend on instance state (UtilityFunction)


Calls table_id["prefix"] 2 times (DuplicateMethodCall)


Calls table_id["suffix"] 2 times (DuplicateMethodCall)


Calls field["v"] 6 times (DuplicateMethodCall)


TeamCity Akka.NET :: Akka.NET PR Build [Build 126](http://petabridge-ci.cloudapp.net/viewLog.html?buildId=219&buildTypeId=AkkaNet_AkkaNetPrBuild&guest=1) outcome was **FAILURE**
Summary: System.Exception: xUnit failed for the following assemblies: D:\BuildAgent\work\49b164d63843fb4\src\core\Akka.Remote.Tests\bin\Release\Akka.Remote.Tests.dll   at Microsoft.FSharp.Core.Operators.FailWith[T](String message)   at Fake.XUnitHelper.xUnit(... Build time: 00:09:46
### Failed tests
```
Akka.Remote.Tests.dll: Akka.Remote.Tests.RemoteRouterSpec.RemoteRouter_must_let_remote_deployment_router_be_overridden_by_local_configuration: <no details avaliable>

```


Example User was the creator.


My device tree includes e2fsprogs as product package, that's why I had no build error :p


The tTimerHdl is shared between user and kernel stacks for few timerEvents.

GCC configures the ULONG variable as 32Bit in a 32 bit system and 64Bit in 64 Bit system, similar is the case with ULONG_PTR in the Windows. Both the variable are a suitable container to hold address for application which run on both systems.

When we communicate between 64Bit and 32 system this fails, that is why I have used ULONGLONG.


Ker uporabljamo git, lahko stvari pobrišemo namesto zakomentiramo.


Yes, this generates warnings.

I will prepare the commit with the changes.


If I use lxc, I get the following errors, on openSUSE 13.1 workers:

[    6s] booting lxc...
[    6s] /srv/obs/run/worker/6/build/build-vm-lxc: line 35: lxc-config: command not found
[    6s] 'obsbuild:root_6' created
[    6s] lxc-start: No such file or directory - stat(/proc/10959/root/dev//console)
[    6s] 2nd stage started in virtual machine
[    6s] machine type: i686

I guess openSUSE 13.1 lxc is too old and has no lxc-config command ?


this should be
```js
  return syncService.syncUp(storageService.STOCK_COUNT, stockCount);
```


have you just commited all bower components into /static/?


@zxqfox here is the compiled-js version: https://github.com/node-gitlab/node-gitlab/blob/83e77c08ba11e8a4d3f8a8d87a2b03ad9c727026/lib/ApiBaseHTTP.js#L81-L89


oh, no.
please consider a more generic scenario...
a profile could be used to do cross-region, cross-cloud deployment. what we really need here is a context, which would be a JSON. Please refer to the Action table to see how that is achieved.


Check the latest commit (733434b7c07bb24f275a16dfadb6cb6bdf6cbb6b) please.


how come this returns an empty object, what will be sent then?


that one is indeed very nice :)


this is related to unify all bin addons in depends?


I published this last night so it should be available now. I haven't yet
published the docs and readme changes (had to wait for mvn central) but you
can use this release, yes.
On 11 Mar 2015 11:58, "Ludovic Toinel" <notifications@github.com> wrote:

> Hi joelittlejohn, does the 0.4.9 release available on a public maven
> repository ?
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/joelittlejohn/jsonschema2pojo/commit/22da114c07894cfc9c14be821ffa208c157c34a6#commitcomment-10140629>
> .
>


Yes, see latest code.  Openserialport was reverted to use uint32 instead of an index when I realised using indexes didn't make sense for sbus.


Yes, they could be. Change it if you like, I think these kind of issues are pretty rare tho.


TeamCity Akka.NET :: Akka.NET PR Build [Build 127](http://petabridge-ci.cloudapp.net/viewLog.html?buildId=220&buildTypeId=AkkaNet_AkkaNetPrBuild&guest=1) outcome was **FAILURE**
Summary: System.Exception: xUnit failed for the following assemblies: D:\BuildAgent\work\49b164d63843fb4\src\core\Akka.Tests\bin\Release\Akka.Tests.dll   at Microsoft.FSharp.Core.Operators.FailWith[T](String message)   at Fake.XUnitHelper.xUnit(FSharpFunc`2 s... Build time: 00:09:44
### Failed tests
```
Akka.Tests.dll: Akka.Tests.Actor.InboxSpec.Inbox_have_a_default_and_custom_timeouts: <no details avaliable>

```


return valueがintだと仕様が変わってしまう。
フィボナッチ数列取得関数なので


I don't think all PROGS/SCRIPTS need to be installed... at least release.sh and fixversion.sh shouldn't be installed.


вместо кнопки "читать"


Hi johnjoe75,
Your pools from this code are so extremely hard to get my hash rate up to normal and it looks like it gives some of my hashrate to other miners. I see miners go into this source code pool and leave because of this. I know this is to prevent pool hopping, that I really don't understand, but it is so difficult to mine at these pools. There is one coin that only has one pool and everyone is cpu mining rather then mine at the pool. Is there a way to make it a little less difficult? Say cut it in half or more. PS I do like the layout of the pools.  :-)  Thank you.


Add spec for this use case


This patch is going the wrong way...
1) We need to manipulate the context before instantiating the heat driver
2) importing backend driver details violates the encapsulation principle, i.e. these details should be hidden from stack operations.


one more ',' at the end of a dictionary would be nice, because next time when you need to add another key, you don't need to change two lines.


Change 2 under LASI.Utilities should read EnumerableExtensions


I have rotated the stage for different angles (between -180 and 360deg) and have read off the encoder counts. I did a fit through the data.

What is special about this device, is that it can rotate multiple rounds. In principle one can rotate the stage for many rounds. However, this is not supported in the current pyAPT scheme


In general, I would suggest we rollback this patch, it is not going in the right direction.


And maybe in `onClick` method at line 1318?


This change will be tackled by the new replace'able backend mechanism. As a workaround, it's OK, but in the long run I'd like something not tied to the particular OGL version.


Interesting. I'd merge this if it was a singular commit :confused: I wonder if you can do that.


This breaks the logic in the permissions configuration popup.


I came here for teh lulz. :heart:


Output format should be the same of the feature manager, if possible


On Tue, 2015-03-10 at 12:54 -0700, Ken Giusti wrote:
> Won't an early return here cause the needed count to be truncated?
>
> —
>
Nope, see overflow() - it increases the count before we return. There's
some duplication here but it seemed like the least disruptive way to add
the logic.


this was oddly not included in 2.0.9. Why?


They are not so rare as you think...


Typo, #12660


this.initialConfig.selectedSymbolizer should be present to allow externalized customization of the symbolizer


Tole je nevarno. V primeru, da obstajajo poskusi, bi stvari raje zavrnil in učitelja pozval, naj Part pobriše v brskalniku, kjer se mu bo izpisalo, kaj vse bo pobrisano. Lahko ga tudi v skripti še enkrat vprašamo za potrditev, npr. `Ob posodobitvi se bo izbrisalo 632 poskusov učencev. Vseeno izbrišem? [izbrisi/NE IZBRISI]`


This is just a test


typo, replace calback with callback


I'm more in favour of @lgiordani 's idea than having to watch this repo all the time for changes :). Although, I'm having a hard time understanding why Git submodules are so bad in this case. It at least makes it clear where the original repo can be found, and will not confuse potential contributors.


this should be generalized; under the new protocol, all instances of `ExprBox` are desugared.


naja die eine zeile mit "Direkter Edit..." hinzugefügt :D


testing


Since there should be no more copies of channel instances around, comparing the pointers should be sufficient - better wrt performance: current !=*channel.GetPVRChannelInfoTag().


I would place this line *before* the line comparing the two channels. IsHidden() should be 'cheaper' than comparism.


The version should be the same of the feature manager, if possible


missing EOF newline


remove the last comma


Is it necessary to mine additional +20 blocks? rpctests already uses a lot of cpu-time.


Why in main? Why not in init()?


Mask all body for a request that can take a lot of time can be a bad idea, is it possible to mask only the store joined tools?


supports only JSON format, isn't it?


I believe this is an Eclipse thing; must be uppercase, then all lower case.  @kasemir right?


Thanks. There are two things to do now:

1. Document the fact that development happens on your repository
2. Restore the features overwritten by your last update inside both your repository and this one.

While the second thing is something you only can do, if you want I may change documentation accordingly and submit a pull request to your repo. Let me know!


This comment implies that the following "get-real-instance from given copy" nonsense could be removed, because we don't have copies anymore.


"Alternatively" to what? I asked myself when I was reading this doc from top to bottom... Now I see it has been moved upwards... Please, adjust. Thanks!


Using feature grid, if I select display on map and deselect it, if I change page it tries anyway to load data and geometries.


One more.


workaround for #21


change the bucket so it is unvalid now....


tip: When the feature manager have to display the features (e.g. display button activated), lazy mode should be deactivated and load all at once.


needed for this.initialConfig.selectedSymbolizer


Shouldn't we cover this by using the correct HTTP version?


needed for this.initialConfig.selectedSymbolizer, see my commit about this improvement


Derek Hung
https://github.com/DerekHung


@taylorotwell - http://laravel.com/docs/master/homestead#installation-and-setup


Mostly out of curiosity, as this has the most effect on developers -- why not reuse the global log level? You can filter pertinent log entries based on the module name after that...


@mosic i made camera-id and country parameter optional.


możesz zrobić case Go(offsetY) => y += offsetY; checkPosition()


Setting aside four CPU cores and 2GB of RAM for a tiny app like this seems like overkill. I think the other mods all make sense, but I do worry that forcibly setting the private IP address limits portability.


Wouldn't it be easier to just use a normal callback instead of lambda or am I missing something? This looks rather complex


must be replaced "This direcrive" by "This directive"


can you fix the puppi producer removing the label too?


89976832-HPWH-fan-not-autosizing-#4693 (rraustad) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: OK (1146 of 1146 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-69.64%25-green.svg)


testest


Damn. My fault (#6404). Overlooked that this one is vertual.


TeamCity Akka.NET :: Akka.NET PR Build [Build 128](http://petabridge-ci.cloudapp.net/viewLog.html?buildId=221&buildTypeId=AkkaNet_AkkaNetPrBuild&guest=1) is now running


looks ok


yep


This is superfluous -- we can assume setters/getters always work.


-"Why not inputmode?"
-"Because not"


Now that the audio HALs are merged, you need to add the same changes from AudioHardware_cad.cpp
 to AudioHardware.cpp for U8825.


Good. This if is redundant, you can remove it, because you already have n != 1 condition inside for loop.


Sorry but `IsAddonInstalled(<addon-id>, addon)` is much more obvious to read and use than `GetAddon(<addon-id>, addon, ADDON_UNKNOWN, false)`. It's not even obvious (when not knowing the system) that `GetAddon()` only returns the installed addons and not also installable addons.

Furthermore you changed the remaining `IsAddonInstalled()` to only return enabled addons but disabled addons are installed as well.


Excellent ! Thank-you !


Ok, i will send another request.


Very good! My only concern would be the storage part, just try with a simpler design, only save and store one value with both localSorage and IndexedDB, to see the local storage actually working.


Available ! http://search.maven.org/#artifactdetails%7Corg.jsonschema2pojo%7Cjsonschema2pojo%7C0.4.9%7Cpom


Great thanks!  I didn't have time to deal with it.  I just wanted to get a build done for testing.  :)


Use the constant PROFILE created in config.py


In core/whistle-1.0.0/src/api/wapi_authn.erl:48 for <<"Orig-Port">> set validation fun is_binary/1
And everywhere in code "Orig-Port" is binary.
So i need change back all api_integer() to api_binary()?


I always wondered what `m_enabled` was for but was always too lazy to remove it.


Hmm a ver, el código parece que está bien, básicamente sólo has cambiado indices y añadido otra columna. Sólo un par de cosas:

__Sugerencia__
Estaría bien que en vez de escribir los índices a manija, tuvieras una tabla (diccionario) que te defina los campos, por ejemplo algo así:

```python
SPR = {
    CODI_BASE: 0,
    DSL: 1,
    la: 2,
    dc: 3,
    etc...
}
```

que luego usarías como (por ejemplo):

```python
totalcatchment = float(rivers[id][SPR[dc]]) + sum(float(rivers[k][SPR[dc]]) for k in enders)
```

De esta manera te evitas tener que cambiar todos los índices si decides mover alguna columna, y el código queda mucho mas claro.

__Algo que creo que está mal__
No es que me haya mirado con mucho detalle el código, pero hay algo que no me convence. En todas las asignaciones estás haciendo servir el índice `k`, pero ese k es local al bucle for que tienes... por lo tanto todo lo que tienes por debajo se está ejecutando sólo una vez, y con el último valor de `k`que no es igual a `id`... me explico? _Creo_ que lo que quieres es esto:

```python
def find_rivers_wrtfile(f,id):
    """
    Encuentra todos los rios que desembocan directa o indirectamente en el rio id
    """
    if not rivers.has_key(id):
        print "ERROR: Ese rio no existe :-("
    else:
        enders = []
        for k, v in rivers.iteritems():
            if k != id:
                ends, way = find_rivers_rec(id, v, way={})
                if ends:
                    enders.append(k)
            else:
                all_floats = False
                for float_field in [3, 5, 7, 9, 11]:#Son les columnes que es volen calcular
                    try:
                        float(rivers[id][float_field])
                    except ValueError:
                        print ValueError("Faltan datos para el rio {}".format(str(id)))
                    else:
                        all_floats = True
                if all_floats:
                    f.write(id)
                    f.write(';')
                    totalcatchment = float(rivers[id][3]) + sum(float(rivers[k][3]) for k in enders)
                    f.write(str(totalcatchment))
                    f.write(';')
                    srt = float(rivers[id][5])*float(rivers[id][3]) + sum(float(rivers[k][5]) * float(rivers[k][3])for k in enders)
                    f.write(str(srt/totalcatchment))
                    f.write(';')
                    dird = float(rivers[id][7])*float(rivers[id][3]) + sum(float(rivers[k][7]) * float(rivers[k][3])for k in enders)
                    f.write(str(dird/totalcatchment))
                    f.write(';')
                    difd = float(rivers[id][9])*float(rivers[id][3]) + sum(float(rivers[k][9]) * float(rivers[k][3])for k in enders)
                    f.write(str(difd/totalcatchment))
                    f.write(';')
                    durd = float(rivers[id][11])*float(rivers[id][3]) + sum(float(rivers[k][11]) * float(rivers[k][3])for k in enders)
                    f.write(str(durd/totalcatchment))
                    f.write('\n')
```

nope?


I need to add more sections


The result of Blueprint.create() is a 'mixin' IMO, not a blueprint. We meld the mixin into an object, not a blueprint. Blueprint to a mixin is like a Class to an Object in classic OOP. Thus 'bp' -> 'mixin'.


It works, but is strange. First of all you declare i and increment it inside the loop, but you never use it. This means that you must use while loop instead of for loop. Please rewrite this using while (or do {} while).


I think there is a typo in the release/tag name. It is 0.88.0 — should be 0.80.0


Why have you included ctype.h? for isdigit()? I would like to know the size of your binary after build. Avoid using standard libraries in bare metal projects, it's the whole idea. you have a chance to rewrite this better. Consider using simple if statements, you don't even need to convert the data, and you are recieveing ascii characters!! just check ascii table:
```c
if(blink) toggle_LEDS();
if(byte>47 && byte<58){	//numbers from 0 to 9 only
display((char)byte);
    blink=0;
}else{				//new line character plus all others here
    display((char)0x00);
    blink=1;
}
```


Maybe name it `GetDisabledAddonIds()` to make it more obvious that you only get the IDs?


**[unitTests_php_branches run failed](http://qa-s2.wikia-prod:8080/job/unitTests_php_branches/12580/testReport/) for this commit**


How i can upload the images!


Is the goal of the test to ensure that if ipmi logger is not initialised and a specific log level is used, then a dedicated logger is going to be used? If so, could you rename the test to reflect this intent?


I installed lxc 1.0.7 from build.opensuse.org Virtualization lxc and it worked also on openSUSE 13.1 workers.


@stephanebachelier: would be better to use `grunt.util.pluralize` for all these cases.


Dammit nano


Maybe you put a requires on the version into the build package for this....


requirement, é uma pre-condição do método, é algo que pode ser checado antes do método começar, checar se existe um usuário chamado andryw não se encaixa nesse caso. Pra lançar essa exceção você pode usar sys.error("message")


Why try extract_elf_ramdisk again when it failed the first time?


This print is the same as the one in line 13. You can replace those two lines with one line _after_ else { ... }, on line 18


I'm fine with this change, though creating an object with Object.create(null) seems like shooting yourself in a foot :).

Just one naming suggestion.


isso é testado justamente em search for contacts, onde ele testa a lista completa de usuários a ser encontrados.


val future = Future.sequence(bodies.map((body ? PositionRequest).mapTo[EntityPosition]))
val positions = Await.result(future....


remove


Looks like it is working fine. Make sure you are using the appropriate access_token (as indicated in the documentation for each RESTful call). Also, stay away from the POST/PUT/DELETE calls, as they, if used, will possibly cause us to reset the data base to a known state.


TeamCity Akka.NET :: Akka.NET PR Build [Build 129](http://petabridge-ci.cloudapp.net/viewLog.html?buildId=222&buildTypeId=AkkaNet_AkkaNetPrBuild&guest=1) is now running


Thanks for the update.  I'm getting some linker errors.  Note that Android uses its own makefile, which might be a factor here.
```
08:48:23 **** Incremental Build of configuration Default for project mupen64plus-ae ****
"C:\\android-ndk-r10d\\ndk-build.cmd" all
Android NDK: WARNING: APP_PLATFORM android-9 is larger than android:minSdkVersion 7 in ./AndroidManifest.xml
[armeabi-v7a] Compile thumb  : SDL2 <= SDL.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_assert.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_error.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_hints.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_log.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_audio.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_audiocvt.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_audiodev.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_audiotypecvt.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_mixer.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_wave.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_androidaudio.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_dummyaudio.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_atomic.c
[armeabi-v7a] Compile arm    : SDL2 <= SDL_spinlock.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_android.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_cpuinfo.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_clipboardevents.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_dropevents.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_events.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_gesture.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_keyboard.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_mouse.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_quit.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_touch.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_windowevents.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_rwops.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_haptic.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_syshaptic.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_gamecontroller.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_joystick.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_sysjoystick.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_sysloadso.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_power.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_syspower.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_render.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_yuv_mmx.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_yuv_sw.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_render_d3d.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_render_gl.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_shaders_gl.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_render_gles.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_render_gles2.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_shaders_gles2.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_render_psp.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_blendfillrect.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_blendline.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_blendpoint.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_drawline.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_drawpoint.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_render_sw.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_rotate.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_getenv.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_iconv.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_malloc.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_qsort.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_stdlib.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_string.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_thread.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_syscond.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_sysmutex.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_syssem.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_systhread.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_systls.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_timer.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_systimer.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_RLEaccel.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_blit.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_blit_0.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_blit_1.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_blit_A.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_blit_N.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_blit_auto.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_blit_copy.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_blit_slow.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_bmp.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_clipboard.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_fillrect.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_pixels.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_rect.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_shape.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_stretch.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_surface.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_video.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_androidclipboard.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_androidevents.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_androidgl.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_androidkeyboard.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_androidtouch.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_androidvideo.c
[armeabi-v7a] Compile thumb  : SDL2 <= SDL_androidwindow.c
[armeabi-v7a] Compile++ thumb: ae-exports <= ae_exports.cpp
[armeabi-v7a] Compile++ thumb: ae-imports <= ae_imports.cpp
[armeabi-v7a] Compile thumb  : mupen64plus-audio-sdl <= main.c
[armeabi-v7a] Compile thumb  : mupen64plus-audio-sdl <= volume.c
[armeabi-v7a] Compile thumb  : mupen64plus-audio-sdl <= osal_dynamiclib_unix.c
[armeabi-v7a] Compile thumb  : samplerate <= samplerate.c
[armeabi-v7a] Compile thumb  : samplerate <= src_linear.c
[armeabi-v7a] Compile thumb  : samplerate <= src_sinc.c
[armeabi-v7a] Compile thumb  : samplerate <= src_zoh.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= ai_controller.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= callbacks.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= common.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= config.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= debugger.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= frontend.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= vidext.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= cheat.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= eep_file.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= eventloop.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= fla_file.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= main.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= md5.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= mpk_file.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= profile.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= rom.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= savestates.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= sdl_key_converter.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= sra_file.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= util.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= ioapi.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= unzip.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= zip.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= memory.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= dynamiclib_unix.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= files_unix.c
[armeabi-v7a] Compile++ arm  : mupen64plus-core <= screenshot.cpp
[armeabi-v7a] Compile arm    : mupen64plus-core <= cart_rom.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= flashram.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= pi_controller.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= sram.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= dummy_audio.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= dummy_input.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= dummy_rsp.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= dummy_video.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= emulate_game_controller_via_input_plugin.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= emulate_speaker_via_audio_plugin.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= get_time_using_C_localtime.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= plugin.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= rumble_via_input_plugin.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= cached_interp.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= cp0.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= cp1.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= empty_dynarec.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= exception.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= instr_counters.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= interupt.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= mi_controller.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= pure_interp.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= r4300.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= r4300_core.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= recomp.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= reset.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= tlb.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= new_dynarec.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= fb.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= rdp_core.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= rdram.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= rdram_detection_hack.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= ri_controller.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= rsp_core.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= af_rtc.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= cic.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= eeprom.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= game_controller.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= mempak.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= n64_cic_nus_6105.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= pif.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= rumblepak.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= si_controller.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= vi_controller.c
[armeabi-v7a] Compile arm    : mupen64plus-core <= linkage_arm.S
[armeabi-v7a] Compile arm    : mupen64plus-core <= arm_cpu_features.c
[armeabi-v7a] Compile thumb  : png <= png.c
jni/./mupen64plus-core/src/r4300/new_dynarec/arm_cpu_features.c: In function 'get_arm_cpu_implementer':
jni/./mupen64plus-core/src/r4300/new_dynarec/arm_cpu_features.c:70:13: warning: format '%hhx' expects argument of type 'unsigned char *', but argument 3 has type 'int *' [-Wformat=]
             sscanf(line+18, "0x%02hhx", &implementer);
             ^
jni/./mupen64plus-core/src/r4300/new_dynarec/arm_cpu_features.c: In function 'get_arm_cpu_part':
jni/./mupen64plus-core/src/r4300/new_dynarec/arm_cpu_features.c:93:13: warning: format '%hx' expects argument of type 'short unsigned int *', but argument 3 has type 'int *' [-Wformat=]
             sscanf(line+11, "0x%03hx", &part);
             ^
[armeabi-v7a] Compile thumb  : png <= pngerror.c
[armeabi-v7a] Compile thumb  : png <= pngget.c
[armeabi-v7a] Compile thumb  : png <= pngmem.c
[armeabi-v7a] Compile thumb  : png <= pngpread.c
[armeabi-v7a] Compile thumb  : png <= pngread.c
[armeabi-v7a] Compile thumb  : png <= pngrio.c
[armeabi-v7a] Compile thumb  : png <= pngrtran.c
[armeabi-v7a] Compile thumb  : png <= pngrutil.c
[armeabi-v7a] Compile thumb  : png <= pngset.c
[armeabi-v7a] Compile thumb  : png <= pngtest.c
[armeabi-v7a] Compile thumb  : png <= pngtrans.c
[armeabi-v7a] Compile thumb  : png <= pngwio.c
[armeabi-v7a] Compile thumb  : png <= pngwrite.c
[armeabi-v7a] Compile thumb  : png <= pngwtran.c
[armeabi-v7a] Compile thumb  : png <= pngwutil.c
[armeabi-v7a] Compile thumb  : mupen64plus-input-android <= plugin.c
[armeabi-v7a] Compile arm    : mupen64plus-rsp-hle <= alist.c
[armeabi-v7a] Compile arm    : mupen64plus-rsp-hle <= alist_audio.c
[armeabi-v7a] Compile arm    : mupen64plus-rsp-hle <= alist_naudio.c
[armeabi-v7a] Compile arm    : mupen64plus-rsp-hle <= alist_nead.c
[armeabi-v7a] Compile arm    : mupen64plus-rsp-hle <= audio.c
[armeabi-v7a] Compile arm    : mupen64plus-rsp-hle <= cicx105.c
[armeabi-v7a] Compile arm    : mupen64plus-rsp-hle <= hle.c
[armeabi-v7a] Compile arm    : mupen64plus-rsp-hle <= jpeg.c
[armeabi-v7a] Compile arm    : mupen64plus-rsp-hle <= memory.c
[armeabi-v7a] Compile arm    : mupen64plus-rsp-hle <= mp3.c
[armeabi-v7a] Compile arm    : mupen64plus-rsp-hle <= musyx.c
[armeabi-v7a] Compile arm    : mupen64plus-rsp-hle <= plugin.c
[armeabi-v7a] Compile thumb  : mupen64plus-ui-console <= cheat.c
[armeabi-v7a] Compile thumb  : mupen64plus-ui-console <= compare_core.c
[armeabi-v7a] Compile thumb  : mupen64plus-ui-console <= core_interface.c
[armeabi-v7a] Compile thumb  : mupen64plus-ui-console <= main.c
[armeabi-v7a] Compile thumb  : mupen64plus-ui-console <= osal_dynamiclib_unix.c
[armeabi-v7a] Compile thumb  : mupen64plus-ui-console <= osal_files_unix.c
[armeabi-v7a] Compile thumb  : mupen64plus-ui-console <= plugin.c
[armeabi-v7a] Compile++ arm  : mupen64plus-video-glide64mk2 <= OGLEScombiner.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-glide64mk2 <= OGLESgeometry.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-glide64mk2 <= OGLESglitchmain.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-glide64mk2 <= OGLEStextures.cpp
[armeabi-v7a] Compile arm    : mupen64plus-video-glide64mk2 <= osal_dynamiclib_unix.c
[armeabi-v7a] Compile++ arm  : mupen64plus-video-glide64mk2 <= 3dmath.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-glide64mk2 <= Combine.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-glide64mk2 <= Config.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-glide64mk2 <= CRC.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-glide64mk2 <= Debugger.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-glide64mk2 <= DepthBufferRender.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-glide64mk2 <= FBtoScreen.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-glide64mk2 <= FrameSkipper.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-glide64mk2 <= Ini.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-glide64mk2 <= Keys.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-glide64mk2 <= Main.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-glide64mk2 <= rdp.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-glide64mk2 <= TexBuffer.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-glide64mk2 <= TexCache.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-glide64mk2 <= Util.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-gln64 <= 2xSAI.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-gln64 <= 3DMath.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-gln64 <= Config.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-gln64 <= CRC.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-gln64 <= DepthBuffer.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-gln64 <= F3D.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-gln64 <= F3DCBFD.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-gln64 <= F3DDKR.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-gln64 <= F3DEX.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-gln64 <= F3DEX2.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-gln64 <= F3DPD.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-gln64 <= F3DWRUS.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-gln64 <= FrameSkipper.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-gln64 <= GBI.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-gln64 <= gDP.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-gln64 <= gles2N64.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-gln64 <= gSP.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-gln64 <= L3D.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-gln64 <= L3DEX.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-gln64 <= L3DEX2.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-gln64 <= N64.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-gln64 <= OpenGL.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-gln64 <= RDP.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-gln64 <= RSP.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-gln64 <= S2DEX.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-gln64 <= S2DEX2.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-gln64 <= ShaderCombiner.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-gln64 <= Textures.cpp
[armeabi-v7a] Compile arm    : mupen64plus-video-gln64 <= ticks.c
[armeabi-v7a] Compile++ arm  : mupen64plus-video-gln64 <= VI.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-gln64 <= gSPNeon.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-gln64 <= 3DMathNeon.cpp
[armeabi-v7a] Compile thumb  : cpufeatures <= cpu-features.c
[armeabi-v7a] Compile++ arm  : mupen64plus-video-rice <= Blender.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-rice <= Combiner.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-rice <= Config.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-rice <= ConvertImage.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-rice <= ConvertImage16.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-rice <= Debugger.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-rice <= DeviceBuilder.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-rice <= FrameBuffer.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-rice <= GraphicsContext.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-rice <= OGLCombiner.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-rice <= OGLGraphicsContext.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-rice <= OGLRender.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-rice <= OGLRenderExt.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-rice <= OGLTexture.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-rice <= Render.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-rice <= RenderBase.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-rice <= RenderExt.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-rice <= RenderTexture.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-rice <= RSP_Parser.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-rice <= RSP_S2DEX.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-rice <= Texture.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-rice <= TextureFilters.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-rice <= TextureFilters_2xsai.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-rice <= TextureFilters_hq2x.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-rice <= TextureFilters_hq4x.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-rice <= TextureManager.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-rice <= VectorMath.cpp
[armeabi-v7a] Compile++ arm  : mupen64plus-video-rice <= Video.cpp
[armeabi-v7a] Compile arm    : mupen64plus-video-rice <= osal_dynamiclib_unix.c
[armeabi-v7a] Compile arm    : mupen64plus-video-rice <= osal_files_unix.c
[armeabi-v7a] Compile arm    : mupen64plus-video-rice <= BMGImage.c
[armeabi-v7a] Compile arm    : mupen64plus-video-rice <= BMGUtils.c
[armeabi-v7a] Compile arm    : mupen64plus-video-rice <= bmp.c
[armeabi-v7a] Compile arm    : mupen64plus-video-rice <= pngrw.c
[armeabi-v7a] Compile thumb  : xperia-touchpad <= main.c
[armeabi-v7a] Compile thumb  : android_native_app_glue <= android_native_app_glue.c
[armeabi-v7a] SharedLibrary  : libSDL2.so
[armeabi-v7a] SharedLibrary  : libae-exports.so
[armeabi-v7a] SharedLibrary  : libae-imports.so
[armeabi-v7a] StaticLibrary  : libsamplerate.a
[armeabi-v7a] StaticLibrary  : libpng.a
[armeabi-v7a] SharedLibrary  : libmupen64plus-input-android.so
[armeabi-v7a] SharedLibrary  : libmupen64plus-rsp-hle.so
[armeabi-v7a] SharedLibrary  : libmupen64plus-ui-console.so
[armeabi-v7a] SharedLibrary  : libmupen64plus-video-glide64mk2.so
[armeabi-v7a] StaticLibrary  : libcpufeatures.a
[armeabi-v7a] StaticLibrary  : libandroid_native_app_glue.a
[armeabi-v7a] Install        : libSDL2.so => libs/armeabi-v7a/libSDL2.so
[armeabi-v7a] Install        : libae-exports.so => libs/armeabi-v7a/libae-exports.so
[armeabi-v7a] Install        : libae-imports.so => libs/armeabi-v7a/libae-imports.so
[armeabi-v7a] SharedLibrary  : libmupen64plus-audio-sdl.so
[armeabi-v7a] Install        : libmupen64plus-input-android.so => libs/armeabi-v7a/libmupen64plus-input-android.so
[armeabi-v7a] Install        : libmupen64plus-rsp-hle.so => libs/armeabi-v7a/libmupen64plus-rsp-hle.so
[armeabi-v7a] Install        : libmupen64plus-ui-console.so => libs/armeabi-v7a/libmupen64plus-ui-console.so
[armeabi-v7a] Install        : libmupen64plus-video-glide64mk2.so => libs/armeabi-v7a/libmupen64plus-video-glide64mk2.so
[armeabi-v7a] SharedLibrary  : libmupen64plus-video-gln64.so
[armeabi-v7a] SharedLibrary  : libxperia-touchpad.so
[armeabi-v7a] Install        : libmupen64plus-audio-sdl.so => libs/armeabi-v7a/libmupen64plus-audio-sdl.so
[armeabi-v7a] Install        : libmupen64plus-video-gln64.so => libs/armeabi-v7a/libmupen64plus-video-gln64.so
[armeabi-v7a] Install        : libxperia-touchpad.so => libs/armeabi-v7a/libxperia-touchpad.so
[armeabi-v7a] SharedLibrary  : libmupen64plus-video-rice.so
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:311: error: undefined reference to 'pglUseProgram'
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:311: error: undefined reference to 'pglUniform4f'
jni/./mupen64plus-video-rice/src/Combiner.h:35: error: undefined reference to 'pglIsShader'
jni/./mupen64plus-video-rice/src/Combiner.h:35: error: undefined reference to 'pglIsProgram'
jni/./mupen64plus-video-rice/src/Combiner.h:35: error: undefined reference to 'pglDeleteProgram'
jni/./mupen64plus-video-rice/src/Combiner.h:35: error: undefined reference to 'pglDeleteShader'
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:1414: error: undefined reference to 'pglUseProgram'
jni/./mupen64plus-video-rice/src/Combiner.h:35: error: undefined reference to 'pglIsShader'
jni/./mupen64plus-video-rice/src/Combiner.h:35: error: undefined reference to 'pglIsProgram'
jni/./mupen64plus-video-rice/src/Combiner.h:35: error: undefined reference to 'pglDeleteProgram'
jni/./mupen64plus-video-rice/src/Combiner.h:35: error: undefined reference to 'pglDeleteShader'
jni/./mupen64plus-video-rice/src/Combiner.h:35: error: undefined reference to 'pglCreateShader'
jni/./mupen64plus-video-rice/src/Combiner.h:35: error: undefined reference to 'pglShaderSource'
jni/./mupen64plus-video-rice/src/Combiner.h:35: error: undefined reference to 'pglCompileShader'
jni/./mupen64plus-video-rice/src/Combiner.h:35: error: undefined reference to 'pglGetShaderiv'
jni/./mupen64plus-video-rice/src/Combiner.h:35: error: undefined reference to 'pglCreateProgram'
jni/./mupen64plus-video-rice/src/Combiner.h:35: error: undefined reference to 'pglAttachShader'
jni/./mupen64plus-video-rice/src/Combiner.h:35: error: undefined reference to 'pglBindAttribLocation'
jni/./mupen64plus-video-rice/src/Combiner.h:35: error: undefined reference to 'pglLinkProgram'
jni/./mupen64plus-video-rice/src/Combiner.h:35: error: undefined reference to 'pglGetProgramiv'
jni/./mupen64plus-video-rice/src/Combiner.h:35: error: undefined reference to 'pglDetachShader'
jni/./mupen64plus-video-rice/src/Combiner.h:35: error: undefined reference to 'pglGetUniformLocation'
jni/./mupen64plus-video-rice/src/Combiner.h:35: error: undefined reference to 'pglDeleteShader'
jni/./mupen64plus-video-rice/src/Combiner.h:35: error: undefined reference to 'pglGetShaderInfoLog'
jni/./mupen64plus-video-rice/src/Combiner.h:35: error: undefined reference to 'pglGetProgramInfoLog'
jni/./mupen64plus-video-rice/src/Combiner.h:35: error: undefined reference to 'pglDeleteProgram'
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:759: error: undefined reference to 'pglCreateShader'
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:759: error: undefined reference to 'pglShaderSource'
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:759: error: undefined reference to 'pglGetShaderiv'
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:759: error: undefined reference to 'pglCompileShader'
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:759: error: undefined reference to 'pglCreateProgram'
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:759: error: undefined reference to 'pglAttachShader'
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:759: error: undefined reference to 'pglBindAttribLocation'
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:759: error: undefined reference to 'pglLinkProgram'
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:759: error: undefined reference to 'pglGetProgramiv'
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:759: error: undefined reference to 'pglGetProgramInfoLog'
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:759: error: undefined reference to 'pglDeleteProgram'
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:759: error: undefined reference to 'pglDetachShader'
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:759: error: undefined reference to 'pglGetUniformLocation'
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:759: error: undefined reference to 'pglGetShaderInfoLog'
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:759: error: undefined reference to 'pglDeleteShader'
C:/android-ndk-r10d/sources/cxx-stl/gnu-libstdc++/4.8/include/bits/stl_vector.h:1342: error: undefined reference to 'pglCreateShader'
C:/android-ndk-r10d/sources/cxx-stl/gnu-libstdc++/4.8/include/bits/stl_vector.h:1342: error: undefined reference to 'pglShaderSource'
C:/android-ndk-r10d/sources/cxx-stl/gnu-libstdc++/4.8/include/bits/stl_vector.h:1342: error: undefined reference to 'pglGetShaderiv'
C:/android-ndk-r10d/sources/cxx-stl/gnu-libstdc++/4.8/include/bits/stl_vector.h:1342: error: undefined reference to 'pglCompileShader'
C:/android-ndk-r10d/sources/cxx-stl/gnu-libstdc++/4.8/include/bits/stl_vector.h:1342: error: undefined reference to 'pglCreateProgram'
C:/android-ndk-r10d/sources/cxx-stl/gnu-libstdc++/4.8/include/bits/stl_vector.h:1342: error: undefined reference to 'pglAttachShader'
C:/android-ndk-r10d/sources/cxx-stl/gnu-libstdc++/4.8/include/bits/stl_vector.h:1342: error: undefined reference to 'pglBindAttribLocation'
C:/android-ndk-r10d/sources/cxx-stl/gnu-libstdc++/4.8/include/bits/stl_vector.h:1342: error: undefined reference to 'pglLinkProgram'
C:/android-ndk-r10d/sources/cxx-stl/gnu-libstdc++/4.8/include/bits/stl_vector.h:1342: error: undefined reference to 'pglGetProgramiv'
C:/android-ndk-r10d/sources/cxx-stl/gnu-libstdc++/4.8/include/bits/stl_vector.h:1342: error: undefined reference to 'pglGetProgramInfoLog'
C:/android-ndk-r10d/sources/cxx-stl/gnu-libstdc++/4.8/include/bits/stl_vector.h:1342: error: undefined reference to 'pglDetachShader'
C:/android-ndk-r10d/sources/cxx-stl/gnu-libstdc++/4.8/include/bits/stl_vector.h:1342: error: undefined reference to 'pglGetUniformLocation'
C:/android-ndk-r10d/sources/cxx-stl/gnu-libstdc++/4.8/include/bits/stl_vector.h:1342: error: undefined reference to 'pglGetShaderInfoLog'
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:1215: error: undefined reference to 'pglEnableVertexAttribArray'
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:1215: error: undefined reference to 'pglVertexAttribPointer'
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:1313: error: undefined reference to 'pglUniform2f'
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:1313: error: undefined reference to 'pglUniform4f'
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:1313: error: undefined reference to 'pglUniform3f'
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:1313: error: undefined reference to 'pglUniform1f'
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:1313: error: undefined reference to 'pglUniform1i'
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:1322: error: undefined reference to 'pglUseProgram'
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:1322: error: undefined reference to 'pglEnableVertexAttribArray'
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:1322: error: undefined reference to 'pglVertexAttribPointer'
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:273: error: undefined reference to 'pglUseProgram'
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:273: error: undefined reference to 'pglEnableVertexAttribArray'
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:273: error: undefined reference to 'pglVertexAttribPointer'
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:273: error: undefined reference to 'pglDisableVertexAttribArray'
jni/./mupen64plus-video-rice/src/OGLCombiner.cpp:1354: error: undefined reference to 'pglGetUniformLocation'
jni/./mupen64plus-video-rice/src/OGLRender.cpp:480: error: undefined reference to 'pglActiveTexture'
jni/./mupen64plus-video-rice/src/OGLRender.cpp:906: error: undefined reference to 'pglActiveTexture'
jni/./mupen64plus-video-rice/src/OGLRender.cpp:119: error: undefined reference to 'pglActiveTexture'
jni/./mupen64plus-video-rice/src/OGLRender.cpp:895: error: undefined reference to 'pglActiveTexture'
jni/./mupen64plus-video-rice/src/OGLRender.cpp:994: error: undefined reference to 'pglVertexAttribPointer'
jni/./mupen64plus-video-rice/src/OGLRender.cpp:650: error: undefined reference to 'pglDisableVertexAttribArray'
jni/./mupen64plus-video-rice/src/OGLRender.cpp:650: error: undefined reference to 'pglEnableVertexAttribArray'
jni/./mupen64plus-video-rice/src/OGLRender.cpp:847: error: undefined reference to 'pglDisableVertexAttribArray'
collect2.exe: error: ld returned 1 exit status
make.exe: *** [obj/local/armeabi-v7a/libmupen64plus-video-rice.so] Error 1
```


whats with these funky indents ;)


Bad idea, reinitializing the device unnecessarily


typo on last line :)


config(['$routeProvider,$httpProvider', function($routeProvider,$httpProvider) {


TeamCity Akka.NET :: Akka.NET PR Build [Build 128](http://petabridge-ci.cloudapp.net/viewLog.html?buildId=221&buildTypeId=AkkaNet_AkkaNetPrBuild&guest=1) outcome was **FAILURE**
Summary: System.Exception: xUnit failed for the following assemblies: D:\BuildAgent\work\49b164d63843fb4\src\core\Akka.Tests\bin\Release\Akka.Tests.dll   at Microsoft.FSharp.Core.Operators.FailWith[T](String message)   at Fake.XUnitHelper.xUnit(FSharpFunc`2 s... Build time: 00:09:49
### Failed tests
```
Akka.Tests.dll: Akka.Tests.Routing.ConsistentHashingRouterSpec.ConsistentHashingRouterMustAdjustNodeRingWhenRouteeDies: <no details avaliable>

```


Controller is a stupid name for a debug hack


Just saw your response.
I have refactored it.
You can decide to take it or leave it when deal the pull request.

But I think Token::typeToString($type)  would be used in exceptional cases generally. At that time, the performance is not very important.


@Narann Here's the branch if you want to take a peek.  Android makefile is in `jni/Android.mk`
https://github.com/littleguy77/mupen64plus-ae/commits/test-narann-rice2


I hope you realize this is a one instruction delay, which is super brief


ここちょっと冗長なのでもっとエレガントに書こう！


This the RPi display in this commit, this one? https://github.com/robopeak/rpusbdisp


On Mittwoch, 11. M�rz 2015, 05:53:08 wrote Martin Mohring:
> Maybe you put a requires on the version into the build package for this....

a requires is not a good idea, because lxc is just an option to use...

--

Adrian Schroeter
email: adrian@suse.de

SUSE Linux GmbH, GF: Felix Imend�rffer, Jane Smithard, Jennifer Guild, Dilip Upmanyu, Graham Norton, HRB 21284 (AG N�rnberg)
Maxfeldstra�e 5
90409 N�rnberg
Germany


I'm not seeing how this test is testing if something is lazy or not


@moul Sure, but it's like 2nd-class texts. ;-) I meant that we should note this in docs.


@nifty: Yes. Do it.


Are you looking for a 2nd degree polynom which passes (0,0) and (1,1)?

Then Line 21 is better as:
minpol = @(a) a*data(:,2).^2+(1-a)*data(:,2);
p1  = fminsearch( @(a) norm(minpol(a)-data(:,1)) , 0);
p = [p1 1-p1 0];

Are you planning to implement such throttle curves?
That would be great :)

Regards, Marcus


I don't really like the approach that all the special handling for different addon types is done in `CAddonMgr`.
And why do PVR clients still have an `OnEnabled()` and `OnDisabled()`?

Wouldn't it be possible to loop over all available addon types / extension points trying to get an addon instance for that extension point and call the polymorphic methods on those instances?


最後の一個をpopしたら@stocksには何が残る？[0]や.priceは動くかな？


@childcovo 에러 리포트는 #1 에서 하세요


Can you add Spigot 1.8.3 support?
Custom merchant doesn't work anymore


So I hope we are ready to do this


Fixed in mlpack/mlpack#d6c23a4f1c83da. Thanks for pointing this out.


You don't need an instatiation here.


Thanks @mattwynne


`currency` alone doesn't convey they other important bit, which is, this is in thousands.


No, it's a '2.8" Touch Display by Watterott', which is connected by SPI.


We should maybe update this logic to not be dependent on the version


Hi while am running the script
http://localhost/quickbooks/docs/partner_platform/example_app_ipp_v3/example_customer_add.php

I am getting an error -
7001: [message=Subscription for company has lapsed or Invalid destination URL is used. Sandbox company works with Sandbox URL and Production company works with Production URL.; errorCode=007001; statusCode=400, ]

How can I fixed it ?


This really fixes #371, not #317


Removed repeated line.


Sorry, looks like it's my fault. I've opened an issue: #47


Maybe we can get rid of this hard coded version by including the dependency in 'grails-bom'


already removed just not commited yet, this was just to test if it worked


USB devices are plug-and-play, so they don't need Device Tree or overlays.


The deployment status published in webhook is "VERIFIED", the consumer of this webhook will have to delve down into promotion result status to determine if success or failed.

In general if deployment has multiple promotion results, then status could be COMPLETED (waiting for 2nd promotion result), SUCCESS (in the end), FAILED (on any failure), so even if we add deployment status here, it may not help.

So I guess, its fine


Good catch!


Добавлю, спасибо за идею.


@niligulmohar No problem. Fixed here MyTemp/dashboards@c225dcb5f1aacb129524843970905dff1e944436 and here MyTemp/freeboard@b5d1b751d4370f918ab7653e64df6d4c78d59e25


OK, I'll split the patches and make PRs.


develop (macumber) - i386-Windows-7-VisualStudio-12: OK (2182 of 2194 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.45%25-yellow.svg)


really? why :P


`sMetaFuncName[3]` does not exist in v2 -- `__Delete()` is broken.


Wow. ;-)


Because I can


TeamCity Akka.NET :: Akka.NET PR Build [Build 129](http://petabridge-ci.cloudapp.net/viewLog.html?buildId=222&buildTypeId=AkkaNet_AkkaNetPrBuild&guest=1) outcome was **FAILURE**
Summary: System.Exception: xUnit failed for the following assemblies: D:\BuildAgent\work\49b164d63843fb4\src\core\Akka.Persistence.Tests\bin\Release\Akka.Persistence.Tests.dll   at Microsoft.FSharp.Core.Operators.FailWith[T](String message)   at Fake.XUnitHel... Build time: 00:10:58
### Failed tests
```
Akka.Persistence.Tests.dll: Akka.Persistence.Tests.GuaranteedDeliveryCrashSpec.GuaranteedDelivery_should_not_send_when_actor_crashes: <no details avaliable>

```


nit - please check the
extra space between "( String", argument alignment, 80 column limit


because it puts the scripts in the wrong order so the global data variables are sometimes not available when the bundle loads


long line


Aha! Thank you.


calling main() inside main will re-initialize hardware, not very advisable especially if you were communicating with external devices, they will be left not knowing what has happened. its basically very wrong. You are inside a forever while loop already, why jump out only to get back in again after resetting the device peripherals. Avoid using switch case in firmware code. call enabler once, pass the byte only if it passes a test using if. e.g `if(byte>47 && byte<58) enabler(byte);` its a one liner :P
You can also add else{} block and do something else there for additional features, like entering blink mode if the sent character is not [0-9]


actually we already have one requirements.txt file in that folder.
the user can append to their or create his own.


I would still mention this option.


he can also edit the executable file.


@jonassmedegaard thanks for reporting, will be available in 2.0.10 which is planned for march 17th.


Hülyére van foltozva, hogy működhessen.


I think we should add PromotionWebhookMapper or PromotionResultWebhookMapper in a seperate mapper file


@benzonico do we really want to expose addIssue on lines, since this can never have column information? I would only expose public void addIssue(Tree tree, String message)


Oui en effet ```IntervalVector vec[10]``` est interdit et je pense qu'il doit le rester.

Pour remplacer ça, on peut utiliser  ```IntervalMatrix``` ou ```vector<IntervalVector>```.
En plus, ça évitera les confusion entre ```IntervalVector vec[10]``` et ```IntervalVector vec(10)```


It is indeed easier to read with the refactoring :+1:


A pull request on this would be great. This was entirely work-in-progress. The output should be a set of coefficients which provide the throttle to command for the current throttle requested (so start by finding the right location on the Y axis, calculate the desired position on the X axis and output this to the motor). I don't have the time currently to wrap this up, but I can help making it work on the API level.


thank you for your revise


:+1: A wise step to blame the host. ;-)


1. Should we abort the entire processing on this failure (we have updated the promotionsResults already, but we havent marked the deployment status yet)? Can we hit this if queuing push fails?
2. We should add a Logger info event on why we are throwing this


Very interesting. This one was 'especially' wrong because the vector was iterated in reverse order! Should have been it--.


@jzaefferer: are you interested in this too? It will need a rebase after the other PRs are merged.

https://github.com/jzaefferer/grunt-html/compare/master...XhmikosR:eslint


Is this %s correct?


I wouldn't do this since it should never be null. If it's null, it's a bug. Fail fast!


What is this used for?


One <code>;</code> should be enough here. ;-)


For me this is really hard to understand and I'd bet that non-developers won't as well


Fixed in next commit aa168fc


I agree with PeterPablo. Let's avoid the propagation of is3D and eventually deal with my other comments.


TeamCity MonoGame :: Develop (Win) [Build 3.3.0.2228](http://teamcity.monogame.net/viewLog.html?buildId=5662&buildTypeId=MonoGame_DevelopWin&guest=1) is now running


Yes !

2015-03-10 19:50 GMT+01:00 Victor Villarreal <notifications@github.com>:

> c0ol.
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/PinguinoIDE/pinguino-ide/commit/04740bbf968c68398319919f1566cf8a4009f4f9#commitcomment-10127128>
> .
>


GitHub has a feature to record issues. For this particular repo the page is [https://github.com/WFawzi/LogoShell/issues](https://github.com/WFawzi/LogoShell/issues).

When you have issues recorded you can reference those issues in your commit messages and the commits will be tied to the issue. I recommend checking it out.


Nyt kun nämä vaihtoehdot kaikki noudattaa tälläistä kaavaa

```javascript
<Link to="case" params={{id: id(NUMERO, this.props.options)}}>
  <div className="question">
    {this.props.options[NUMERO].name}
  </div>
</Link>
```

Niin voitaisiin korvata toistettava koodi looppaamalla kaikkien `this.props.options` ien läpi ja dynaamisesti luoda nämä elementit.

Perspective-selectorissa on [esimerkki](https://github.com/tyoelamasimulaattori/tyoelamasimulaattori/blob/master/resources/components/perspective-selector/index.jsx#L23-L38) miten ton voisi tehdä. Jos Array.prototype.map ei ole tuttu niin [täältä](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/map) löytyy lisätietoa.


Potential unintended change?


book not table xD


oh wow. How did you get alerted to this commit? I have not opened the PR yet. Did putting an @ before your name work?


I now realize this might have been intentional, so only a single tag is present for the common `data A = A x` scenario, making jumping easier.

I will introduce a separate flag for triggering this behavior then (which is not suitable for tagbar, but makes sense in general).


Do I understand correctly that currently (TS1.4.1) even with target ES6 the output will not be ES6 classes?


Thanks for the patch.

It would be preferable to define warnings variable in method scope rather than use reflection.


For #1250, FTR.


Because qgis_core does not require it, only qgis_gui does.


Please don't commit changes to files used by everyone, which only achieve something you want on your own, local build. If you want to make a change to your build only, create a filed called `localpy` in the `settings folder` and add your `DEBUG = False` to that.

Please undo this.


s/Tracking/ProcessSpec


Change was intentional. If you want it, I'll keep it, but just though `IsAddonInstalled` was a very misleading name as it does more that just check. `IsAddonInstalledAndGet` is a more accurate name, which is exactly what `GetAddon` is. Every parameter seemed clearly documented to me, unlike `IsAddonInstalled` which doesn't ever say `addon` is an out parameter and that it will place the addon there if it is installed.


oops
On Mar 11, 2015, at 6:05 AM, Paolo Valleri <notifications@github.com> wrote:

> @niphlod the files have been moved, I guess accidentally, by Massimo. I simply moved them in the previous location. paths should be fine.
>
> —
> Reply to this email directly or view it on GitHub.
>


This is fine for now. We should revisit this pow2 issue for cbuf collection though.


@TrySound :cry:  land 0ab2d36096e2f635881a85e20ef56499d7315083


@bratsche I don't think this is needed anymore. The CommandManager handles NSViews now. Can we revert it? It breaks edit commands in mono 4.0+


Add dist


Keep exporting React
Why not keep the project structure ? if you dont when we will have lots of components it might be a bit messy ?


thanks


Sinäänsähän tämän voisi tehdä jo tuossa `Link` komponentin propertyissä
```javascript
<Link to="case" params={{ id: this.props.options[i].next_step_id }}>
```


Good point :)

On Wed, 11 Mar 2015 at 23:19 Matthias Kuhn <notifications@github.com> wrote:

> Because qgis_core does not require it, only qgis_gui does.
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/qgis/QGIS/commit/dcfc53817c2aee594481fe68aea40820a3e126ad#commitcomment-10142101>
> .
>


I assume you are saying you have problems when the code looks something like this:

```javascript
            var commands = {
                'draw': function () {
                    SendScript();
                },
                'clear': function () {
                    ClearCanvas();
                },
                'brush black': function () {
                    brushColour = 'black';  //Changes the brush colour to black

                    //Changes the colour dropdwon to black (just to show the user the current colour of the brush)
                    var colourSelector = document.getElementById("selectColour");
                    colourSelector.value = 'black';
                },
                'brush blue': function () {
                    brushColour = 'blue';

                    var colourSelector = document.getElementById("selectColour");
                    colourSelector.value = 'blue';
                },
                'brush green': function () {
                    brushColour = 'green';

                    var colourSelector = document.getElementById("selectColour");
                    colourSelector.value = 'green';
                },
                'clear script': function () {
                    var userScript = document.getElementById("codeEditor");
                    userScript.value = '';
                },
                'move forward *step': addMove,
                'turn *angle': addTurn
            };

            annyang.debug();

            // Initialize annyang with our commands
            annyang.init(commands);

            var addMove = function (step) {
                var userScript = document.getElementById("codeEditor");
                userScript.value = userScript.value + '\n$input.MoveForward(' + step + ')'
            }
            var addTurn = function (angle) {
                var userScript = document.getElementById("codeEditor");
                userScript.value = userScript.value + '\n$input.Turn(' + angle + ')'
            }
```

This is most likely because the functions are not yet defined when passing to annyang.init().


##This is a markdown file


yep, got an e-mail notification


SMSG_QUEST_UPDATE_FAILED_TIMER and SMSG_QUEST_UPDATE_ADD_CREDIT have the same value.


@jfalcou and @K-ballo , How about 2-step migration:

1. introduce new traits like https://github.com/Flast/fusion/commit/913d2894a70d1a24eecc34a5aa312628712fbdff and always return true_type.
  * for Fusion container, view, and adapted types should return false_type.
2. in next release, make it false_type.


Good catch, thanks. The naked pointer is indeed not exception safe.


Ah yes. Thanks a lot. It has been fixed now.


fjern whitespace!


bump, *c'est pas parlant*, comment needed


Actually, I kinda think it's the other way around :) I will add a note to the Pelican-Bootstrap3 documentation to point to my repo. Maybe you can do 2 by submitting PR(s) for the features that were overwritten.


std::fill_n was an debug code commented. painter(tdata) would overwrite all tdata buffer


You can do it in a more pythonic way:
self.Graph.append([int(argv[i * self.N + j + 2])] for j in xrange(self.N)])
BTW, do you know the difference between range and xrange?


`name = {` -> `name={`


@oncletom attention, c'est la même description que pour pour Laetita


That is correct, but 1.5 will support proper ES6 output (i.e. output a class as a class).


nah jó ez katasztrófa, sikerült feltölteni egy fájlt de a visszavonás nagyon nem működik........


For connected keyboards, io_type is 1


Sounds good.
If @higebu is following this thread: I'll take care of your changes too.


@Montellese shall I change this to IInputcodingTableBaiduPY?


thanks, i've forgot that, i applied the fix to u8825 too

https://github.com/fonz93/android_device_huawei_msm7x27a-common/commit/87e5e8f37f58e3eef462e2f313ae641520b2609a


you might forget to add package.json and bower.json


great sweddyboy friend :D


I'd rather have our component consumers require with `require('react-components/lib/components/venn-diagram/venn-diagram')`, to make sure that webpack only includes needed file and not the whole repo.

This file is only there for cases where CommonJS isn't available.

I'll add React back.


test


Yep ! :)

> BTW, we should write some documentation about the different arities and suggest people to use the arity=2 by default


@dhanvi These writeups are in another language (Indonesian), can you always check that Writeups in antoher language are described as such? e.g. look at [here](https://github.com/ctfs/write-ups-2015/tree/master/boston-key-party-2015/school-bus/museum-of-fine-arts) for an example. Thanks :smiley:


Hm, from this code it's not clear what argv[i] means. Looks like you have a magic mapping from i to actual objects. Is it possible to make it more explicit?


Connected keyboards seem to read data as str.... connects to machines in which we are the keyboard read as int... very confusing


det spiller


TeamCity MonoGame :: Develop (Win) [Build 3.3.0.2228](http://teamcity.monogame.net/viewLog.html?buildId=5662&buildTypeId=MonoGame_DevelopWin&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 447, ignored: 6 Build time: 00:13:57


True, but that'd be your own fault, not the tool's. I want to believe that people won't *ever* use `--yes` in production.


Unfortunately get syntetical tests.


please extract notification names as constants


It looks cool. I suppose it is not possible to do it server side ( I think you can not count features ).

One small glitch concerns the  number of pages. When they are 100, i see only ten ( but I suppose they are the first 2 digits of 100).
![count issue](https://cloud.githubusercontent.com/assets/1279510/6597165/eb08a72a-c7fa-11e4-854e-0c11c7db605f.png)


If we are not an input event, it means we aren't connected anymore