Reading your too-relaxed-positive.fst:

1.	Stupid bug in my current positivity check  … I’ll push a fix to it. It's not traversing the structure of the type properly.

2.	I don’t think the example is a counterexample for my idea about the weakened positivity check (though I have no proof of that being sound). My suggestion was that if the negative occurrence is guaranteed to be smaller than the constructed type, then perhaps it’s fine to allow it. But, in your sample, the way the indexing is setup, there’s no reason why (p O) should be smaller that p (S O).


adding simple handler for wiki prototype


Lol. Fixing it atm.


Hey Thomas!

Done: https://github.com/KamensekD/StraTistiX/commit/92b5fa35f3610a90b564cb9f0cb95492a4a694ae

If there is anything else in my fork, that You don't like or want, just tell me! I don't want You to feel offended in any way; all I really want is to make my own improvements/tweaks that suit me and possibly other users, too. In my fork I'll always include reference to Your original and I don't intend to change or remove Your donation link.

And as I already said - feel free to take anything from my fork that You like and include it in Yours.

Best Regards and keep on working on this great extension!
Dejan from sLOVEnia


Be careful, the server and index variables are updated in each loop of the `each_with_index` call, so spawn will keep a reference to the last values of `server` and `index`. When using `spawn` it's always better to use the call form, like this:

```crystal
servers.each_with_index do |server, index|
  spawn loop_handle_client(server, index)
end

def loop_handle_client(server, index)
  loop { handle_client(server.accept, index == 1) }
end
```

This is still not documented, but it will be a big warning in the docs. I think in Go it's the same, and you can do things like `index := index` to let the compiler know that you want a copy of the value to be used in the goroutine.


unnecessary blank Lines


Np, it was a 10 second copy paste to get an indexer interface. Out of curiosity, what did you end up doing?


@gpambrozio killed the old commit, please review this now.


IIRC the Bitcoin Core RPC calls use `height`.


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.38](http://teamcity.monogame.net/viewLog.html?buildId=6720&buildTypeId=MonoGame_DevelopWin&guest=1) outcome was **FAILURE**
Summary: Snapshot dependency failed: MonoGame :: Develop (Mac) Build time: 00:00:00


The cause for this function is that Anvato provides NO way to retrieve category data. this function provides that functionality.


Here's the line from composer
"doctrine/orm": "~2.2,>=2.2.3",

I think i'll just stop upgrading migrations it works fine prior to this commit...


Hmm, I would have expected these to be errors.


hello.


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.17](http://teamcity.monogame.net/viewLog.html?buildId=6611&buildTypeId=MonoGame_DevelopWin&guest=1) is now running


To clear the `brew audit --strict` check, this line should be:

    system "./install.sh", "--prefix=#{prefix}"


いい感じですね。
１点　hashWeek.put(0,"")は、なぜ0番目に、""を設定しているのかよくわからないので、削除して
下記のようにしてみてください。

<pre>
String weekName = map.get(week) ;
if (weekName == null)
   weekName = "";
return weekName;
</pre>


Having problems here... once the grid can be accessed the rest should hopefully fall in place.


And an angel gets its wings!


@JedWatson I didn't make a PR for this, but pinging you here for quick look over.   I was experiencing this due to a rate limiting error.


rax retry tests


@Oldes Thanks. I'll optimize it. :-)


J


Nightly build details can be found here:

http://vegemite.typesafe.com/


To pass the `brew audit`, you'll need to specify the `:revision` along with the `:tag` here (presumably to ensure that the tag doesn't change to point to some other hash).

Something like this:

    url "https://github.com/brson/multirust.git",
      :tag => "0.0.5",
      :revision => "0c681aaf619e07b1598bb778b7d0c0b64040318c"


(I thought I submitted this comment, but it disappeared, so it may be a double post)
Originally I added CV_ErrHandler variable to CV_data, but I ended up chasing a misallocation bug for a few hours. I made it separate since we want to have it active as soon as we create the cvode state object, and if allocating the other functions fails, we want to use the error handler if their allocation fails.


best at commit messages


I'm still trying to get my head around this, but doesn't this delete statement break the subsequent assigns to 'ALSB Cluster Singleton Marker Application', 'ALSB Domain Singleton Marker Application', and 'Message Reporting Purger', as these have to be targeted to the osb_server1?


I probably should have a else clause which is for unknown flags...


disregard last comment (ln:24)


Hey, I was kind of curious are you really committing everything via GitHub web editor? That must be very inconvenient, why not git?


disregard ln:24 comment


The error handler could be a class which holds the object, or a closure, or some other method which doesn't require user_data (and I'm not sure if user data is added early enough to err_data...)


After trying this out, it looks like All contains the following:

AdminServer, osbClusterName, soaClusterName.

But the actual target list is this:
AdminServer, soa_server1, osb_server1

This then causes the deployment to NOT be unassigned from soa/osb_server1 which gives an error at startup due to double targeting the same deployment (ie. osb_server1  and osbClusterName).

I think the 'All' should be replaced with:
AdminServer, soa_server1, osb_server1


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.17](http://teamcity.monogame.net/viewLog.html?buildId=6611&buildTypeId=MonoGame_DevelopWin&guest=1) outcome was **FAILURE**
Summary: Tests passed: 485, ignored: 6; exit code 1 Build time: 00:15:35


Personally I wouldn't use "astounding", I prefer to let the benchmarks speak for themselves.


DAMN BOI BUSTA HASS PSRITE OPEPE FROG DONE GAME HFUCK YE SHIT FROGMANN MBB


Why RawNext? Because Cursor should be imported and be a well-defined type, with some various Next opportunities (based on graph.Next) such as Next()/TopLevelNext() -- even Limit and so on, as the expansion makes sense.


Heh, just about... well, ok, not really - it just adds blackhole routes - but it's mostly as effective, yes.


rax retry tests


oh, wow, yeah, that's not necessary. Removing.


Sorry for the extra comment: I think this doesn't catch www.facebook.com, was that your intention?


not this


Yaaa have to Nepal help! Thanks for adding me
On Apr 29, 2015 10:47 PM, "uniaquinas" <notifications@github.com> wrote:

> Yeah I just followed you. I'm not sure what I will do but it should be
> something really good
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/mienaikoe/lupur/commit/ea610e76109f40b440a3c287a0136ecde357d1a7#commitcomment-10977004>
> .
>


AH!

I always thought it was just XBCD's drivers being wrong :o


That's another bit of legacy nastiness I'm in the process of cleaning up. 0 and -1U are magic numbers used by Bus::map(): 0 means "map this object without any address mirroring whatsoever" and -1U means "ignore attempts to map this object". The latter came into play when you had a slotted cartridge (BS-X or Sufami Turbo) with nothing inserted in the slot. After the changes I did between r35 and r39 that should no longer be necessary; the parsed XML maps should no longer ever contain entries for nonexistent RAM/ROM.


Note: you can use `Game.RunAfterTick` to push a command back to the main thread.


@gorhill fixed in https://github.com/chrisaljoudi/uBlock/commit/b6902d2c707fb96b4358c8d854af909ee60a77e5#diff-04c6e90faac2675aa89e2176d2eec7d8

Is it okay otherwise?


<cr>是不是打错了？


流れはきれいでOKだと思います。
1点指摘すると、HashMapはgetメソッドで指定したキーに一致するvalueが存在しなかった場合はnullを返すためif(weekName == null || weekName == "")のif文はif(weekName == null)とするのが良いです。この処理の中でweekName に ""が入ることはないのでweekName == ""の部分が冗長になります。
また、今回は必要ありませんがweekName == ""のように文字列が空かという判定がしたい場合はweekName .length() == 0というような聞き方をする方がいいです。
これは文字列の長さで判定する方法です。


Yeah I've noticed this problem with the ultimate. The units caught in the stasis bubble can use guns to hurt  the Chronos player.


How can I use this with Bower now? It no longer knows to install the dependencies if they're not found.


is this a typo? The '*' character is causing a SyntaxError while trying to run the test suite.

C:\Users\Jacobo\dev\github\x-ray\test\x-ray.js:103
  it('should be yieldable', function *() {
                                     ^
SyntaxError: Unexpected token *
    at Module._compile (module.js:439:25)
    at Object.Module._extensions..js (module.js:474:10)
    at Module.load (module.js:356:32)
    at Function.Module._load (module.js:312:12)
    at Module.require (module.js:364:17)
    at require (module.js:380:17)


レビューOKです。次の問題に進んでください。


总体效果很好，但按照要求应该以@+图标为圆心，其他图标相对于@+的位置辐散开，可以适当改进


有一小处被markdown转义了：

比如，你可以进行这样的映射：map <F2> ip<Space>argc<CR>。

应为：

比如，你可以进行这样的映射：`map <F2> ip<Space>argc<CR>`。


it's a generator function, so you need to be running node 0.11.x or higher.


fwiw I'm totally fine ripping out bourbon. I think it was just used on the demo page and I'm sure we can get around it.


why are there 2 of these routes?


same thing here.  do we need 2 of these routes?


lol


Thanks!


1.修改枚举类，变量名的命名
2.修改initwithtype的默认构造
3.按照安卓代码修改了机器人移动协议


Maybe you forgot to add `troubleshooting_es.md`? If the solution is wrong, it will throw an exception...


Google the error, or visit Linaro's Gitweb.
Linaro usually does the cutting edge compiler stuffs earlier.
On May 1, 2015 11:56 AM, "jgcaaprom" <notifications@github.com> wrote:

> question, how can i find this type of fixes like you did? thanks
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/arter97/android_external_chromium_org_third_party_WebKit/commit/3f9eb63b0d229487a21902c2ea94e477988956c7#commitcomment-10997124>
> .
>


Thank you for taking your time to improve our product.
In recent commit, we added '--insecure' option and changed the URL to original 'mecab-ipadic-2.7.0-20070801.tar.gz'.
Please see also the following page.

https://github.com/neologd/mecab-ipadic-neologd/commit/8be68da3afb39f966786415b7aebd8c521a92a9e

Thank You Again,

Toshinori Sato (@overlast)


fast-forwarding 2.0 to borshop-integration-1136-laurenrother-patch-1 = 74411223


Thanks! Yes, I was running v0.10.21...  All green after updating.


@unknownbrackets Humm, I haven't seen destination chain mode used in any game yet, so I don't have any experience with it.

The only thing I can think of is the address that is written to TADR register which doesn't seem to be masked/translated to physical space. I don't know what's the value of the pointer returned by memalign, but if it's greater than 0x80000000, then, it might screw things up when it's written to the TADR register.

The PS2SDK has a DMA_SET_TADR macro in https://github.com/ps2dev/ps2sdk/blob/master/ee/dma/include/dma_registers.h that do some processing on the address before writing it to the register.


@zero-24 - sure: https://github.com/joomla/joomla-cms/issues/6874 Thanks!


yay you and this project are alive.


流れはOKです。
１点指摘するとif(week < 1 || week > 7)の判定を見直すともう少し無駄が無くなります。
ここで言っている無駄というのは既にMapに数字に対応する曜日が格納してあるので、改めて数字の範囲を聞くのではなく、既に定義したMapを有効利用しましょうということです。具体的には井川さんがテスト１で指定したところのような修正をすると良いと思います。
String weekName = map.get(week) ;
if (weekName == null)
こういった判定のしかたをすれば、改めて数字で範囲を判定する必要はなくなります。


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.18](http://teamcity.monogame.net/viewLog.html?buildId=6615&buildTypeId=MonoGame_DevelopWin&guest=1) is now running


haha, hilarious. I just made a patch that does this.


cc @WebReflection, who would know

(note that something true for any version of any browser must forever be handled by an es*-shim, so once relevant, something will never not be)


Great work


Can we add this in MongoDBUtils ?


Seem this like is not the same as you commented - send to all nodes, since variable allNodeReps does use anywhere. Did you make a mistake?


@ewan-klein what do you think about making this into a separate small section on scaling up? There might be something to say about the available models, the fact that this isn't IOB chunk tagging but plain tagging (so some ambiguity?)


I meant relevant as in, does this code still crash Opera Mini?  And does it still "nerever" return null?  That sounds surprising from the code.


Let's not pass `handler` around, instead, make this function accept callback and call it. Then we call `handler(0, { ... })` inside callback in `Omise.createToken`.


@bradvogel Any time! :smile:


Bumped the version, FYI @wvanbergen


reverted for now...


ok


Changed 'tool_options' to 'tool-options'. Removed '$sample_options". Will always place any arguments/sample_options immediately following the sample.


give 3000


Thanks. Now I'm really wondering how I missed that, as I remember to have run the tests afterwards...


Remove printstacktrace


Fixes #16


can you move these functions defintions out of clearAll()?


Should these be master.etcd-client.{crt,key} to match openshift_sdn_master?

Though that brings up another issue... this would seem to indicate that the master is always a node, and it is not...  maybe we should put the etcd-client cert/key in /etc/openshift/etcd-client ?


Please add appropriate code here like logger


Do we need to update the openshift_sdn_node config as well?  Or are we connecting over the api now (and if connecting over the api, we should probably be using a separate set of creds for the sdn vs the node).


Instead of using a try.. catch you could have proper validations before calling getCommonObject()


Any reason for changing this ?


@nirvdrum I don't see the mri-tests in the build allowed failures section after this change.


This was commited by Daniel Ceja, a snafu caused this to be pushed under the username of a person who is not in our group.


toArray can fail if the value is the result is not an object.


No data deletion is handled here ?


Nice!


We need an additional test: map.findMarker({tags: ['tag']}) this code should fireback to the same logic {tags: 'tag'}


I made some changes.

See https://github.com/citation-style-language/styles/commit/c553c4b9c1c55cb68ddf655b619cec530dd4d84d and https://github.com/citation-style-language/styles/wiki/Criteria-for-Accepting-Styles


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.18](http://teamcity.monogame.net/viewLog.html?buildId=6615&buildTypeId=MonoGame_DevelopWin&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 485, ignored: 6 Build time: 00:19:09


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.19](http://teamcity.monogame.net/viewLog.html?buildId=6619&buildTypeId=MonoGame_DevelopWin&guest=1) outcome was **FAILURE**
Summary: Snapshot dependency failed: MonoGame :: Develop (Win10) Build time: 00:00:00


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.20](http://teamcity.monogame.net/viewLog.html?buildId=6623&buildTypeId=MonoGame_DevelopWin&guest=1) outcome was **FAILURE**
Summary: Snapshot dependency failed: MonoGame :: Develop (Win10) Build time: 00:00:00


changes from gerrithub


thanks Nill!


I also chose to leave out the disreputable/criminial/predatory publisher bit. We have never refused a style on this criterion, so I propose leaving it out until it becomes an actual issue.


It appears OpenVR just became available. Although it has a huge hole with regards to the fact is only supports Valve's devices (as opposed to the 'everything' an open framework generally should provide access to) do you think it'd be beneficial to begin integrating it?


Using `env` instead of `export` fixed a problem for me.
Each line of the `buffer` was in the form: `declare -x ENV_VAR_NAME=VAL` instead of simply `ENV_VAR_NAME=VAL`; using `env` made it show up as the latter and fixed it.


This doesn't look like it will compile?


 - __style__: [src/chaiscript_stdlib.cpp:18](../blob/d77921f1b5aa01e8acbb1f5bed2a540ddc6c45e1/src/chaiscript_stdlib.cpp#L18) The function 'create_chaiscript_module_chaiscript_stdlib' is never used. (unusedFunction)
 - __style__: [src/main.cpp:169](../blob/d77921f1b5aa01e8acbb1f5bed2a540ddc6c45e1/src/main.cpp#L169) The function 'get_eval_error' is never used. (unusedFunction)
 - __style__: [src/main.cpp:140](../blob/d77921f1b5aa01e8acbb1f5bed2a540ddc6c45e1/src/main.cpp#L140) The function 'help' is never used. (unusedFunction)
 - __style__: [src/main.cpp:216](../blob/d77921f1b5aa01e8acbb1f5bed2a540ddc6c45e1/src/main.cpp#L216) The function 'myexit' is never used. (unusedFunction)
 - __style__: [src/main.cpp:158](../blob/d77921f1b5aa01e8acbb1f5bed2a540ddc6c45e1/src/main.cpp#L158) The function 'throws_exception' is never used. (unusedFunction)


样式美观，代码清晰有条理，细节处理到位


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.21](http://teamcity.monogame.net/viewLog.html?buildId=6627&buildTypeId=MonoGame_DevelopWin&guest=1) is now running


Yes, let's hope so! :-)


parsing_reorg (lefticus) - i386-Windows-8.1-VisualStudio-14: OK (346 of 346 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


Wenn das schon @cfg markiert ist, pack es halt in
config: { hiddenResetButton: false }


use `.charAt(0)` instead?


parsing_reorg (lefticus) - x86_64-Linux-Ubuntu-14.04-clang-3.5: Tests Failed

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-0.58%25-red.svg)


why not where you sending the comment just `node.value.slice(1)`, i think its better and plus for performance ;d


That is just a place holder name for now. It is Armenian for bitten dirt.
 On 01/05/2015 1:34 AM, "Anton" <notifications@github.com> wrote:

> @CrazyPants <https://github.com/CrazyPants> Khndrel Keght? How I should
> translate this? Like Dire Slime?
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/SleepyTrousers/EnderZoo/commit/08274827a2457fe845f54722cb5dcb805f39320e#commitcomment-10989674>
> .
>


There's a set up of regexes up here for the root domains, and the second half of the set is for subdomains. I was getting too frustrated trying to figure out the conditional notation for JS regexes to cover both at once.


parsing_reorg (lefticus) - x86_64-Linux-Ubuntu-14.04-clang-3.5-LibC++: Tests Failed

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-0.58%25-red.svg)


Nice


parsing_reorg (lefticus) - Win64-Windows-8.1-VisualStudio-14: OK (346 of 346 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


A: hello!
Linset 0.14 trouble to simplified Chinese phishing files.
Please send me email: zlei6688@gmail.com
Thank you very much!


can this be `part` instead to match IRC convention?


Why not just use trim()?


It looks like `<h4>` tags were changed to `<h>` tags here, which broke the formatting. Accidental?


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.21](http://teamcity.monogame.net/viewLog.html?buildId=6627&buildTypeId=MonoGame_DevelopWin&guest=1) outcome was **FAILURE**
Summary: Tests passed: 485, ignored: 6; exit code 1 (new) Build time: 00:15:25


Oh. I ... really should read the code before commenting.


rax retry tests


功能齐全，代码清晰简洁


Yeah this was a bug, I'm working remotely and copied the wrong code :D - it's supposed to be `env` although we did experiment with `export` for a while but it had other issues.


It looks like you formatted with spaces instead of tabs. Make sure you change this setting.

In the future, don't make these kinds of commits. Discard the changes if they occur accidentally, or, if you already pushed to your local branch, then rollback before you sync with origin.


Warum die arguments zu onApplyFilters? Normalerweise wuerdest Du hier sowas wie
....onApplyFilters.apply(controller, Array.prototype.slice.call(arguments, 0))
verwenden, weil arguments halt kein echtes Array ist.
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/slice#Array-like


parsing_reorg (lefticus) - i386-Windows-8.1-VisualStudio-12: OK (344 of 346 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.42%25-yellow.svg)


parsing_reorg (lefticus) - x86_64-Linux-Ubuntu-14.04-clang-3.5-AddressSanitizer: Tests Failed

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-0.58%25-red.svg)


its fun blaming alex haha


The single quotes in the second CSS reference should be double quotes.


More compact way: basic_user = repo_data.get('username')

(same as for the others)


no \ at the end.


No \ at the end.


Same as below, please use .get()


Please use .get()


var systemOperators = ['anrindas','indiancharizard','zincoxide','roxyjadhav','anrinn','ansirent'];


If you're up for it, we could really use a separate folder in DefinitelyTyped, specifically for the RSVP promise, but that's outside the scope of this PR.


parsing_reorg (lefticus) - x86_64-Linux-Ubuntu-14.04-clang-3.5-ThreadSanitizer: Tests Failed

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-0.58%25-red.svg)


I like it!


remove space and allow for : for facts and show variables as such


maybe we make getMetrics a class that you can pass in moment when you create?


parsing_reorg (lefticus) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: OK (346 of 346 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


Remove empty line


parsing_reorg (lefticus) - x86_64-Linux-Ubuntu-14.04-gcc-4.6: Build Failed

![Build Badge](http://img.shields.io/badge/build%20status-failing-red.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-0.0%25-red.svg)


Remove empty line.


Remove (one at least) empty line


:+1:

On 04/30/2015 07:38 PM, Christopher wrote:
> http://editorconfig.org/ :blush:
>
> —
> Reply to this email directly or view it on GitHub <https://github.com/hevs-isi/gdx2d/commit/883213949ea61e985a68431fb3b4e296ebf9136f#commitcomment-10989773>.
>


parsing_reorg (lefticus) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.67: OK (0 of 0 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


parsing_reorg (lefticus) - Win64-Windows-8.1-VisualStudio-12: OK (344 of 346 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.42%25-yellow.svg)


I also added <meta charset="utf-8" /> after the title but before CSS.


Sure, this was just for me, I wasn't going to try to merge it anytime.


Nice catch. Any interest in creating a PR w/ these changes back to original repo?


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.22](http://teamcity.monogame.net/viewLog.html?buildId=6631&buildTypeId=MonoGame_DevelopWin&guest=1) is now running


bullshit he built majority m80


Папку .metadata, test-output не заливаем в репозиторий. Это мусор. Посмотрите. Минус балл.
Заливаем только то, что в папке src - там полезный код.


Hmm... Give me a few moments.


поиск элемента в этом методе можно сделать 1 раз


Reverted.


No, the addresses are e.g. `0x0011f5e0` and `0x00123800`.  Just the standard mapping.

TADR must be working though, because source chains work fine.  But I just realized that destination chains don't use TADR.  I think they're supposed to be on the peripheral side.  Hmm, murky.

-[Unknown]


This fix is wrong, instead it's the tests that are wrong. Chunks-encoded data end with two sets of `\r\n`.
You should really work with PRs so I can at least review from time to time if it's correct.


Nice fix, I will see about merging to develop after some short discussion :)


Another good catch!


And Again!


btw: I would have appreciated if the `s/end/endif/` changed had been a commit of their own (when resolving) conflicts.


	public void initContactModification(int index) {
+		selectContactByIndex(index, "Details");
+	}


email change


String alt - мне не нравится, вынесли его на уровень тестов, это не нужно было делать.
Сделайте здесь несколько метод и спряьте в них строковые значения.


поиск элемента делаем 1 раз


yikes, this change got through. fixing.


app.getContactHelper().initContactModificationViaDetails(1);


app.getContactHelper().initContactModificationViaEdit(7);


app.getContactHelper().submitContactRemoving();


Let's leave the `preprocesses`, `stmtprocesses`, etc. in the class FilterStack as the same name as they are and not change them to `pre_processes`, `stmt_processes`, etc. These kind of refactoring is better to be in a separate request.


мусор не заливаем


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my best guess would be to add the following right here:
if(stringline == "") { continue;}

even better would be to add this condition to the if() on line 85


Well, now you know why I had originally rewritten it to use "pgl" pointers for all of the extended GL function calls.  It's either that or else have a lot of OS-specific crap that you have to constantly tweak when you find new system setups where it fails.  Or use something like GLEW, which has its own brand of suckage.


Eliminamos esta línea para poder subir los archivos de bootstrap y Jquery.


Hier auch, s.o. (arguments)


Julie - I'd like to add a css rule something like this:
pre code .small {
    min-height: 50px
}

I couldn't get compass working on my local copy with the instructions on the readme :/  I got compass errors when I ran the specified compass command and didn't look much further into it.


Създаването на кеш папката е добре да се премести преди почистването и. (т.е. 4 реда по нагоре).


I believe because it needs to be multi-line?  How about just one preg_replace?

```
$json = preg_replace('/^\s*(.*\S)?\s*$/m', '$1', $json);
```


To 刘晓雪：
hw1：符合题目基本动画要求，但样式相差较大（比例、颜色、位置、大小等），大气泡的缩放没有体现。
hw2：较好的符合题目要求，代码清晰。
hw3：与hw2相同，但有一个BUG——在填了筛选词后再点击排序，被筛选掉的行又重新出现了。
hw4：点击小气泡没有反应，无法进行随机数计算操作。


Humm, could it be that tags for destination chain mode are read from SADR instead (for fromSPR channel)?


:broken_heart: :-1: does not support `eclipse` ?!?


一句话就可以完成滚动控制器返回顶部功能,向下拉按钮显示,向上拉按钮消失.


Otherwise they will end up with two `app.ts` files


Just a nit. You don't use podName or podNamespace anywhere. Might as just merge line 99 and 100 here. Same in the next test.


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I think it'd be a lot more interesting to integrate SteamVR, because they are also going to try and support everything (if I understand correctly).  Honestly, right now I'd personally just wait a bit to see how everything turns out.  There's so many random SDKs/input devices/etc floating around I'd kind of like to see which ones win and die before muddying up the source code with a ton of different SDKs...  No point in integrating an SDK that becomes unsupported.  Will OpenVR keep up to date with all the different HMDs and update on time?  Hard to say...  Plus, right now all I can test is the DK2.  Not sure how useful a different SDK is if no one can test it!


this file (and qgssymbollayerv2utils.sip) can be left out of the PR


same with this file and qgsexpression.h


this should be QgsImageOperation::cropTransparent instead (will fix the build) - sorry, that was my fault. When I committed the earlier changes i moved this method across to the more generic QgsImageOperation class.


this change + qgssymbollayerv2utils.h can be removed - the method is now in QgsImageOperation::cropTransparent


I think it's a problem of markup. In my opinion, the h1-h6 tags should contain a plain text only.


this change is also not required


Nil, URE is now in github.com/opencog/atomspace

with some care, you can pull this branch there, and 'git cherry-pick' these commits


Lol thanks :)


Misegana,  all of the rule-engine code is now in gituhub.com/opencog/atomspace

There are several ways to move you branch here to the repo there ...


I was under the impression that the eventual intent was to support all HMDs
on both SteamVR and OpenVR, hence the term.

If that were true, and OpenVR had DK2 capability (though that's going to
take a bit, I'm sure) then we could just build on top of that, and have
everything supported!

Valve isn't particularly great at supporting everything they intend to,
though, given the past. I agree it might be wise to wait for more
development progress.

On Fri, May 1, 2015 at 12:35 AM, cegli <notifications@github.com> wrote:

> I think it'd be a lot more interesting to integrate SteamVR, because they
> are also going to try and support everything (if I understand correctly).
> Honestly, right now I'd personally just wait a bit to see how everything
> turns out. There's so many random SDKs/input devices/etc floating around
> I'd kind of like to see which ones win and die before muddying up the
> source code with a ton of different SDKs... No point in integrating an SDK
> that becomes unsupported. Will OpenVR keep up to date with all the
> different HMDs and update on time? Hard to say... Plus, right now all I can
> test is the DK2. Not sure how useful a different SDK is if no one can test
> it!
>
> --
> Reply to this email directly or view it on GitHub
> <https://github.com/cegli/dolphin/commit/422ac3730c8b0b4fabe675d67ab4c3c29180b27a#commitcomment-10997919>
> .
>


Hmm......it's a bit strange to have a lower case `pullImage` calling the public `PullImage` method. Do we still need to expose `PullImage` after moving the majority of `SyncPod` into separate container runtimes?


Man Hin, The fuzzy pattern matcher is now in github.com:/opencog/atomspace

You will need to move this branch there.  There are several ways to do this in git ...


確認したよ


I feel that a logout confirmation page is a bit unorthodox.  Is there a reason it must exist?  Can it be removed?


Mega respect for taking on this unmaintained gem ;-)

As you've fixed the issues with Rails 4.2 and there's also a 4.2 ready version of the Globalize gem, I can now move my project to 4.2

Many thanks


I can't remember, but I'm pretty sure I had a reason. Are there any tests for it?

I have decided that I don't like the progress bar approach, at least not the way that we have it. It doesn't solve the problem that we were trying to solve.


いいと思います！
[![LGTM](http://lgtm.in/p/gyhTHfL3q)](http://lgtm.in/i/gyhTHfL3q)


HTTPリクエストエラーを処理.もしエラーを発生させても空リストが帰る仕組み.


Nope. I deleted half of the method, tests still passing. Looked at the original commit that introduced this and couldn't figure it out :confused:

OK, So then let's leave this an open up an issue of what would be a better approach and lets work on that


この部分正直頭のいい書き方が思いつかなかった.setをなんども使うのは非常に効率が悪いし冗長な感じ


Please dont use this software they have key logger they steal all your channels


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Yeah, I think that's it.  No wonder you haven't seen many games use it.

-[Unknown]


+1 no logout confirmation. Though, I don't see it here.


Oh, OpenVR is SteamVR... I was confusing it with OSVR!  Whoops.  SteamVR/OpenVR has the 0.4.4 SDK inside it I think, so it should support DK2.  I have a feeling they might always be a step behind Oculus though.


Yeah, we wrap the function in a method (bound or unbound). This was updated in another commit to be py3 compat.


@micahflee: so what do you think?  https://github.com/micahflee/fixubuntu/compare/master...XhmikosR:lazyload-images


The `tailcall` method makes this 'opt in' per say, but it still works without it. normal return acts as a base case.


So for some reason the list.js commands worked best if they happened within the ajax call that also builds all the list items. Perhaps it needs to know what list items it is looking into before it can properly run or something...


This needs to be the same as the value which you are looking for — it was still "category" from the code example that you found I think?


I do not agree with that, that feature is usefull, especially to run some test and exit


If you are sure, OK.


You might be missing the hardware needed to build. Go here "https://github.com/CandyRoms" and sync up with our display, media, & audio sources. They do not come in CM-12.1 default manifest.


Please cherry-pick it on master and push


这里是否应该像上面的示例一样
```javascript
each($("#list").getElementsByTagName('li'), function(li) {
	 addClickEvent(li, clickListener);
	});
```


This was the main thing — turned out the ul just needs the .list class, and you actually are looking for the parent wrapper's ID — in this case "analysis"


I do not agree with that, sourcing is useful in some cases, no reason to remove the feature.


Again, for some reason, this just worked for sure only when inside the ajax/json call that builds the list in the first place


What is that?


@ddennedy I did the final touch yesterday that has this using incremental QAbstractItemModel updates instead of resetting the model. It works fine (still an issue where the AudioLevelsTask doesn't get invoked), and makes undo-handling of multitrack ripple a breeze.


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TeamCity MonoGame :: Develop (Win) [Build 3.5.0.25](http://teamcity.monogame.net/viewLog.html?buildId=6643&buildTypeId=MonoGame_DevelopWin&guest=1) outcome was **FAILURE**
Summary: Tests failed: 1 (1 new), passed: 484, ignored: 6 Build time: 00:12:34
### Failed tests
```
MonoGameTests.exe: MonoGame.Tests.Visual.MiscellaneousTests.Clear: <no details avaliable>

```


As best I can tell, trim still works as expected on multi-line. I think of the json body had a string that was multi-line it would remove whitespace inside the string but trim will not.

I've opened a PR - https://github.com/zfcampus/zf-content-negotiation/pull/37


I mention it on this commit because of the commit message mentioning logout implementation.  I think the logout page is coming from the 'allauth' package. I think this commit added 'allauth' https://github.com/dev-coop/meancoach/commit/15dead5fea420f364df5432e6a2607eb7401aeff


一句话就可以完成滚动控制器返回顶部功能,向下拉按钮显示,向上拉按钮消失.
![whreturntop](https://cloud.githubusercontent.com/assets/9016243/7427419/653fdb96-f00d-11e4-90bc-651fe353b8b4.gif)


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@steverhoades Here's an example of the difference between trim and a multiline preg_replace:

```
php > echo $json;
  { "some_id": 52,
      "some string": "Blah blah",
      "long string" : "This string wraps with 5 end spaces
     and 5 beginning spaces for 10 total with a newline in it"
     }
php >
php > echo trim($json);
{ "some_id": 52,
      "some string": "Blah blah",
      "long string" : "This string wraps with 5 end spaces
     and 5 beginning spaces for 10 total with a newline in it"
     }
php > echo preg_replace('/^\s*(.*\S)?\s*$/m', '$1', $json);
{ "some_id": 52,
"some string": "Blah blah",
"long string" : "This string wraps with 5 end spaces
and 5 beginning spaces for 10 total with a newline in it"
}
```

The long string part has trailing 5 spaces newline leading 5 spaces in the middle of a string. With preg_replace (multiline) these spaces are lost. With trim, they are preserved.


Have a look for yourself! https://github.com/ValveSoftware/openvr

I can't tell from first glance whether it's got Oculus support as of yet, and it appears as though jherico's already popped in with some issues. I'll make it a project to play around with it a little this weekend, see what the capabilities are and whether it could represent a drop-in support-all-HMDs solution, or just another thing we end up having to support (it's looking like it will be something we support anyway, to get Vive support working).


What if you had `I am using using, and it works!`?


![screen shot 2015-04-30 at 11 27 01 pm](https://cloud.githubusercontent.com/assets/175005/7427449/7109e6b0-ef90-11e4-8e5a-18247dac82a8.png)

 add_line.r and add_point.r try to replicate line and point effect as shown above. Not tested yet.


Yes, it always rounds away from zero at the midpoint. I haven't tried (in fact, I guess I forgot to think about that!) but rounding towards even seems not very hard to implement---only `flt2dec::strategy::dragon::format_exact` has to be changed slightly, as Grisu will give up in such midpoint cases.

I will add an additional commit to account for rounding testing.


lgtm


一句话就可以完成滚动控制器返回顶部功能,向下拉按钮显示,向上拉按钮消失.


Looks like buf12MB is no longer defined?


Рассматривали вчера на FOS синхронизацию процессов на примере задачи про философов. Сидят пять философов за круглым столом. Перед каждый философом лежит по одной тарелке спагетти (неограниченный ресурс). Между философами лежит по одной вилке. Один человек может есть только тогда, когда у него в руках две вилки. И разработать алгоритм так, чтобы никто не остался голодным :)


But it does not work, since in some places tuples with variable length are used :-( I‘ll open a pr and ask for help.


Using the terminology of [this comment](https://github.com/rust-lang/rust/pull/24612#discussion_r28769059), actually `limit` is in many cases negative. You need to set `limit = -3` in order to get three fractional digits, for example. (So that a unit in the last place, `10^(k-n)`, will be `10^-3`.) The positive `limit` can be useful when, say, the formatting has inherent scaling (e.g. kilos or megas). The digit generation algorithms thus have no restriction on `limit`.


Ok, I will attach the 2 listings here


I believe @andreasnoack said he will be backporting to 0.3 this weekend.


Kind of unreadable code. What this function does? what do $s, $n are intended to be? How does it improve performance? I think we should improve the quality of some code.


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You should send independent pull request for such fixes.


ﾎﾟﾎﾟﾎﾟﾎﾟﾎﾟﾎﾟﾎﾟ...


Is __bounds intended to never be null? Getting a Null Object Reference exception in FlxBunnyMark.


Sure. This should be applied in development. My intent is to keep things simple as much as possible. I don't really want to introduce many abstractions to this simple project. :)


Right... Didn't know about `line-number-at-pos` :D Thanks for noticing.


I don't know why it only returns null for the Hashmap at the moment, will learn to write tests for fragments and start writing tests for the whole thing. I think overall my way of tackling the problem should be correct.


ﾀﾞﾙﾋﾞｯｼｭ...


but are rabbits planned? :)


This failed when I ran this latest commit against demo4 just now: https://ci.masterfirefoxos.com/view/www.mozilla.org/job/www-demo4.allizom.org-saucelabs/7/console -- the actual redirect seen is from /mobile/notes to /mobile/37.0.2/releasenotes/


scratch that, demo4 was running the wrong commit. running this again.


I would not be very charmed of importing 300 kB of stuff into SSP that only serves a very specific configuration. Can we express this dependency differently somehow?


This change had been reverted as the correct fix is done in upstream.


Right. That's a leftover :( Thanks for noticing it.


This should not have been moved. Num_pol_ga stays for all contracts (but should be moved to another switzerland module).


Good catch! Thanks!


Also see in https://wordpress.org/support/topic/add-title-attribute-to-hreflang-meta-links


This is the last stable version before experimenting with LMFIT and added functionality.


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Summary: Tests passed: 485, ignored: 6 Build time: 00:16:22


It's possible to translate jade stuff to html with a grunt task. Angular will pull html instead of jade templates. This should be done on server side. I'm note sure there is library out there to translate jade to html at client side or something like that.


The comment is no more valid regarding of what the method is doing.


Please remove the insert query, remain `mail` table empty when initialization.


Surely if you have a write which massively overflows the buffer you're best to flush the buffer and then just directly write the new data?


@stevenbird A separate **Scaling up** section at the end of the chapter would be more justified if we also had a wrapper for the Stanford relation extractor (http://nlp.stanford.edu/software/relationExtractor.shtml) and could discuss this. I don't know how straightforward it would be to add such a wrapper.

I agree that some extra comments on the NER tagging framework might be useful.


I will try and let you know when it's ready for review.


- Added an Admin Dashboard
- Added CSS styling
- Added Events Model/Controller
- Set up Add/Edit/Delete functionality
- Added Help and Welcome section to Admin  Dashboard
- Added icons for different aspects of the Admin Dashboard


Hi John - make me understand this change; what was the point in

`````
Demote to zeromq3
    - To match Debian/Ubuntu package
`````
reason I'm asking - I dusted off the cubox-i and installed a debian wheezy image, now got this:

````
root@cubox-i:/etc/apt/sources.list.d# apt-get install -f
Reading package lists... Done
Building dependency tree
Reading state information... Done
Correcting dependencies... Done
The following extra packages will be installed:
  libzmq3
The following NEW packages will be installed:
  libzmq3
0 upgraded, 1 newly installed, 0 to remove and 0 not upgraded.
1 not fully installed or removed.
Need to get 0 B/420 kB of archives.
After this operation, 581 kB of additional disk space will be used.
Do you want to continue? [Y/n] y
(Reading database ... 61157 files and directories currently installed.)
Preparing to unpack .../libzmq3_4.0.5+dfsg-2_armhf.deb ...
Unpacking libzmq3:armhf (4.0.5+dfsg-2) ...
dpkg: error processing archive /var/cache/apt/archives/libzmq3_4.0.5+dfsg-2_armhf.deb (--unpack):
 trying to overwrite '/usr/lib/arm-linux-gnueabihf/libzmq.so.3.1.0', which is also in package libzmq4:armhf 4.0.4-2~1da~wheezy1
dpkg-deb: error: subprocess paste was killed by signal (Broken pipe)
Errors were encountered while processing:
 /var/cache/apt/archives/libzmq3_4.0.5+dfsg-2_armhf.deb
E: Sub-process /usr/bin/dpkg returned an error code (1)
root@cubox-i:/etc/apt/sources.list.d#
`````

is this related, or did I just shoot myself in the foot?


Ach du kake. Weak references :D threading is viel zu kompliziert :D (aber das ist nicht dein Fehler).


@sumobi @mathetos  Can you make sure everything is i18n ready. In French and other languagues we have a space before ":" If not it's a typo error.
Thanks


I think this expectation of int32 is not consistent with how battle ids are generated, in in_OPENBATTLE(EX) it looks like battle id can go above max of an int32.
PS. I know its not likely there will be max of int32 of battles opened in a uberserver run.


I think this is actually SBS 3D, where did it come from ?


Хотела бы уточнить комментарий. Имеется ввиду, что надо написать driver.findElement(locator).clear().sendKeys(text);  ?


An Arduino based web server that connects via rs232 to a Midnite Classic controller. Data is extracted from the Classic via Modbus RTU using SimpleModbusMaster lib and displayed in web page with canv gauges and text panel.
Gauges show Input voltage, Output Amps, Watts, Battery voltage and the battery shunt current (+&-) if a WBjr is installed and connected to the Classic.
Gauges refresh about every second for a near real time display. AJAX updates gauges and text data.
Up to four Classics, KIDs and MSmppt45/60 can be connected to the 4 serial ports of a Mega or DUE


If you don't use twillio you will have to use rapidPro. You need some sort of SMS service


We shall see!

On Wed, Apr 29, 2015, 01:17 Robert Casties <notifications@github.com> wrote:

> When there are technical reasons for not having extend then I'm fine with
> removing it.
>
> On second thought it's maybe not such a common pattern now that plugins
> are no longer class-based.
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/openannotation/annotator-tokenauth/commit/6b7ea2ab0ec79487969a57187cd1d3ac4f14f1fa#commitcomment-10958617>
> .
>


it seems still visible in the atmosphere search: see [here](https://atmospherejs.com/?q=underscore%20string)


First I have to unassign all deployments, then I delete everything.  Determine first server in a cluster and assign it to that one


Not really , this script is for weblogic 10.3.6 to turn the standard fmw servers to your own FMW clusters with as many servers you want.


..also doesn't this fall over if the buffer size is 0?


According to man page, the prototype of `pthread_create` is:
```
int pthread_create(pthread_t *thread, const pthread_attr_t *attr,
                          void *(*start_routine) (void *), void *arg);
```
Here, `thread_create` is a simplified version, and I would expect that we can use similar prototype as following:
```
int pthread_create(pthread_t *thread,  void *(*start_routine) (void *), void *arg);
```


You could have also fixed this line by appending "inline"... It doesn't matter if "inline" comes before or after "local" in deflate.c#216

Using both __forceinline and inline doesn't work under Visual C++, because __forceinclude implies inline.


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You commented the debug line, but you mean `ThreadPool.QueueUserWorkItem` should go away?


Ah! Should have looked at the main diff ;).


switched to :chrome now because of selenium issues with FF36 and FF37


Nitpick: since this is already on the class called fallback, I'd leave out that prefix and just name it `_url` :)


Ok, my mistake. But *src/ec_plugins.c* uses `MAX_PATH` too. No problem there.


we shouldn't disable unittests in all the jobs.
I was thinking something like https://github.com/karuturi/cloudstack/commit/47198a31e1de1e8696a6fb115ec92a48f87ed935


My thoughts regarding the usage of DMA in many places in the same way.

The point of potential problem is the disablement of DMA stream with EN bit **only if DMA is still active** at the time the EN bit is reset. In such case one must wait for EN bit to actually become zero.

If DMA has finished its transfer before that (which it should, otherwise we have an programming/algorithm/logic error), then disabling it really has no effect as DMA has disabled itself at the end of transfer anyway.

So the problematic are only the cases where DMA is still running and we try to disable it. Looks like PPX stream was one such case. Introducing toto++ added two instructions between DMA disablement and first write to DMA configuration register. It is a coincidence that compiler chooses to make assembly that way, but that just exposes the underlying problem of too tight timing after the DMA disablement.

So there are two possible solutions:
* we make sure DMA has finished before we change its registers.
* or if we got a case where we must interrupt DMA in mid transfer, we use above idiom of disabling and then waiting for disable to engage.


Now WhatsApp version 2.12.5
The file warequest.po no line 'UserAgents = ['
I can not register through yowsup-2.2.78:
status: fail
reason: old_version


Looks like this commit broke build.
Please see http://ci.cgeo.org/job/c-geo/3703/console to remedy the problem.


Closes https://github.com/Glavin001/atom-beautify/issues/292


Rajani, good idea, lets then define a job with only one test to minimise the chance of timeout and execute the rest in jobs without unit test.


My reasoning why the tests are the way they are: https://weblogs.asp.net/fbouma/re-create-benchmarks-and-results-that-have-value

I.o.w.: they're not containing more complicated queries as that's besides the point :) It solely tests materialization of entities, so fetching entity objects. Using more complicated queries will make the query (the sql statement) take longer, but the materialization time per entity is still the same.


Ah, yes! The group is set up at class level and so the chmod later in the method chnages the group perms for the next run. So this may be a case for a different set-up /cc @sbesson


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.30](http://teamcity.monogame.net/viewLog.html?buildId=6663&buildTypeId=MonoGame_DevelopWin&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 485, ignored: 6 Build time: 00:17:03


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.31](http://teamcity.monogame.net/viewLog.html?buildId=6667&buildTypeId=MonoGame_DevelopWin&guest=1) is now running


Just to let you know that this (require of interfaces), just changed in SimpleBus 2.0 http://simplebus.github.io/MessageBus/doc/upgrade_guide.html


What will happen if these offsets are changed? The regexp at least tries to figure out the start and end and assumes that that general format is roughly the same (JSONish).


Maybe we should add a check before this for the response status code. Only if we actually get back a 200 OK, try to decode the response json body?

One way of doing that is to call `response.raise_for_status()` and extend the except line to capture more exception types, or if in doubt just all via `except Exception`. This way we'd also get a sentry message for each failed lookup with details about why it failed.


Thanks for the info, that is good to know!


Thanks, didn't know that was how it worked.

The main repo is actually at https://github.com/swc-cambridge-2015/swc-cambridge-2015.github.io now though.


what problems did it cause?


Can you change this to `'http://127.0.0.1:9?api'` - I'd rather not have real domain names anywhere, so in case our mocking fails somewhere, we don't end up making actual outbound requests. Port 9 is the discard service, the port equivalent of `/dev/null` (https://en.wikipedia.org/wiki/Discard_Protocol).


TeamCity .NET :: NET - Redis4Net :: Continuous integration build [Build 0.5.0-DEV6](https://teamcity.coolblue.eu/teamcity/viewLog.html?buildId=229178&buildTypeId=Net_NetRedis4Net_BuildAndPublishPackage) is now running


TeamCity .NET :: NET - Redis4Net :: Continuous integration build [Build 0.5.0-DEV6](https://teamcity.coolblue.eu/teamcity/viewLog.html?buildId=229178&buildTypeId=Net_NetRedis4Net_BuildAndPublishPackage) outcome was **FAILURE**
Summary: Compilation error: src\redis4net\redis4net.csproj Build time: 0:0:59


Thanks, fixed in 4bb8bad964f7ce84866f67054f8fae431ed45136.


Looking at this again, I'd avoid a real outside domain name here as well, so a locally set-up development server doesn't suddenly end up making outbound requests. Maybe something like `http://localhost:9/v1/geolocate?key=secret`.


TeamCity .NET :: NET - Redis4Net :: Continuous integration build [Build 0.5.0-DEV7](https://teamcity.coolblue.eu/teamcity/viewLog.html?buildId=229183&buildTypeId=Net_NetRedis4Net_BuildAndPublishPackage) is now running


TeamCity .NET :: NET - Redis4Net :: Continuous integration build [Build 0.5.0-DEV7](https://teamcity.coolblue.eu/teamcity/viewLog.html?buildId=229183&buildTypeId=Net_NetRedis4Net_BuildAndPublishPackage) outcome was **FAILURE**
Summary: Compilation error: src\redis4net\redis4net.csproj Build time: 0:0:39


TeamCity .NET :: NET - Redis4Net :: Continuous integration build [Build 0.5.0-DEV8](https://teamcity.coolblue.eu/teamcity/viewLog.html?buildId=229185&buildTypeId=Net_NetRedis4Net_BuildAndPublishPackage) is now running


If it is needed I can implement it, but if you want to unbind an image, just bind 0 to the index


Nice! But I'm guessing these repr's aren't actually called in test code anywhere, maybe add a `pragma: no cover` to them?


Rajani, you want to merge your commit ? It looks good to me. The first set of tests have usually run without failing with unit tests included.


```
>>> Test host <<<
mrbtest - Embeddable Ruby Test

..............................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................F......
Fail: zomg lol (mrbgems: mruby-canada)
 - Assertion[1] Failed: Expected true to be false
    Expected: false
      Actual: true
Total: 837
   OK: 836
   KO: 1
Crash: 0
 Time: 0.06580799999999 seconds
rake aborted!
```


TeamCity .NET :: NET - Redis4Net :: Continuous integration build [Build 0.5.0-DEV8](https://teamcity.coolblue.eu/teamcity/viewLog.html?buildId=229185&buildTypeId=Net_NetRedis4Net_BuildAndPublishPackage) outcome was **FAILURE**
Summary: Compilation error: src\redis4net\redis4net.csproj Build time: 0:0:39


Should be new/obj/item/stack/tile/plasteel, that is the base floor object, the other one is an abstract parent.


Eek, the commit message should have started with:
schannel: Fix possible memory leak


changing from here.


You mean `glBindTexture(0, textureID);` right? That's fine since it's only one line I guess.


Yes, I'd like to know too :)


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.31](http://teamcity.monogame.net/viewLog.html?buildId=6667&buildTypeId=MonoGame_DevelopWin&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 485, ignored: 6 Build time: 00:16:54


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.32](http://teamcity.monogame.net/viewLog.html?buildId=6671&buildTypeId=MonoGame_DevelopWin&guest=1) is now running


Use `127.0.0.1:9` here as well.


Use ``` texture::bind(0, indexToClear); ``` it is just a wrapper but I don't want opengl code called outside the renderer.


There might also be the case of custom validators. My mocha tests where testing type === "user defined" and they still fail after replacing type by kind because now kind === undefined. I do not see in this commit any changes related to type "user defined" so I suspect this is not sufficient to resolve the issue.


Ah, I was looking in the wrong file. Thanks.


Done.


Changed behavior in metrics branch to logout on GET instead of POST


в докере собирать goqueu не надо, его нужно просто скачивать


sliders, eh? :+1:


Espelhem*


This will always be false, should be `if (!(this instanceof Tooltip))`


Here too


saw approval from shino
at https://github.com/basho/riak_cs/commit/886ed47156905eb8bca801ea72f924cf4583322c


merging basho/riak_cs/feature/bump-version = 886ed471 into borshop-integration-1139-feature/bump-version


basho/riak_cs/feature/bump-version = 886ed471 merged ok, testing candidate = 7b53219d


can we change it to ``str`` as ``string`` is a module in stdlib.


Jeez, I just found the same issue after hours of screwing around with Salt and Docker :(


I used lucene-4.6.0, and both classes are included.


Nice idea, to use `_to_json_value`, but that doesn't quite work. The result of those is something like `{'__hashkey__': {'name': 'ichnaea.models.wifi.WifiKey', 'value': 'abcdef123456'}`.

I don't like the verbosity of constructing those queries either. I made one attempt to shorten this sort of thing at https://github.com/hannosch/ichnaea/commit/af08fc5c43087209461aedf8936ae3003eef1c76 - but that is pretty ugly as well. I want some kind of "given a model factory instance, convert to query json" approach, but it gets tricky. In the service side, that conversion process is different for each service endpoint, and its again different for our internal locate API. What's worse is that most tests don't just want to take the values from the test factories and pass them through as is, but generally want to change or remove one of the things from that query to test variations / edge-cases.

If you want to play with this, go ahead. Since this sort of query builder is going to be different for the locate tests, the search and the geolocate tests, I'd probably keep the logic in each of those test modules at first. Maybe there's some nice pattern where you can give a function a list of cell and wifi test factory instances, then get a dict structure back, and modify it afterwards to test the particular edge-case the test actually wants to test.


Thanks again for the contributions!

Here is my random list for further work:
* Update [README.md](https://github.com/embedded2015/mini-arm-os/blob/master/README.md) descriptions about `07-Threads`.
* Provide POSIX Thread like function prototype for `thread_self`, `thread_create` and `thread_kill`.

However, `thread_self_terminal` is nothing but a hack, and it should never exist.


Thank you! This commit fixed the build. It was broken since http://ci.cgeo.org/job/c-geo/3703/


@tankorsmash , sorry, can you explain you problem more? (perhaps, using http://discuss.cocos2d-x.org may be more comfortable for this?)
Also may be these threads can help you:
* http://discuss.cocos2d-x.org/t/resources-files-are-not-copied-in-cocos2d-x-3-5-vs2013-windows/21052
* http://discuss.cocos2d-x.org/t/i-change-a-file-in-resources-but-it-does-not-have-an-effect-on-windows/21067
* http://discuss.cocos2d-x.org/t/help-none-of-the-cocos2d-x-projects-run-in-exe/20549


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.32](http://teamcity.monogame.net/viewLog.html?buildId=6671&buildTypeId=MonoGame_DevelopWin&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 485, ignored: 6 Build time: 00:17:34


What's happen when parent project is external project, from repository?


We can change `rtype` value to `:class:<backquote-symb>boto.ec2.elb.tag.LbTagSet<backquote-symb>` so in the generated documentation for this new method `rtype` will have a reference to its declaration (hyperlink).


I think this would have been a better idea - https://github.com/clojure/tools.nrepl/commit/f95f2be94c2e43e61f8b7464978216787194490d

Injecting the version into the session description seems cleaner to me.


1. The docstring doesn't matches the implementation. Can we update the docstring of this function?
2. The column attributes and constraints here should be for core SQL instead of MySQL specific. Here the parsing of create-table statement should be for general sql instead of sql-engine specific since there is no limitation that this parser can only be used for mysql statements.
3. The while-loop can be refactored and broken down into a couple of private functions so it's more clear what it's doing.
4. The while-loop seems to only handle a few specific keywords and discard the rest. It should be keeping all the tokens even for the ones that cannot be grouped into attribute TokenList.


This would be a good place to test what happens if we get a 403 forbidden or 500 response back.


Rajani this looks good.


The good thing is that now renaming this, even if the future, is easier for keeping backwards compatibility.

However, I would keep `THREE.Line` as the other one extends this one and the name should reflect that. So `SegmentedLine` may be the one to go with.

For a moment I also considered the other way around `THREE.Line` (segments) and `THREE.StripLine` (poly). Or even `THREE.Line` and `THREE.Lines`. But it was still confusing...

Curious whether these other approaches inspire you other name solutions though.

As a side note, even if `THREE.PolyLine` is correct I think it's a bit intimidating for new people. Sometimes I still consider whether `THREE.Points` is a better name than `THREE.PointCloud` as it sounds less intimidating. We now what "Point Cloud" is, but someone starting probably imagines a cloud in the sky made with points.


simpler: [ack](http://beyondgrep.com/)


Thanks mate ! :+1:


It actually is the default and it occurs a few times already e.g. working_path('po') etc.


I'd use requests_mock in this test as well.


all tests pass:
success: http://buildbot.bos1/builders/test-riak_cs/builds/1129


zsh reads its settings files from ZDOTDIR or from HOME if it's not set.
http://zsh.sourceforge.net/Intro/intro_3.html

On Fri, May 1, 2015 at 8:04 AM, Saunier Thibault <notifications@github.com>
wrote:

> What is that?
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/aleb/pitivi/commit/3e6dd547478fccd206df6e0aea8c720d66badbc7#commitcomment-10998119>
> .
>


All the jobs except the first failed. looks like there are some unitest failures. will debug and then put a PR. Also, the variable should be DONOTRUNUNITESTS as we pass it to skipTests. with the current commit, it skipped tests for the first job and ran them in the rest 9 :)
https://travis-ci.org/karuturi/cloudstack/builds/60803452


Nitpick: since we get api_key back from a query, it's already part of the session. So there's no need to add it again. Just remove the add line and it should continue to work.


What test?


The blank page issue is clearly something on your end. I can see it just fine from any location, no need to sign in or anything.


XXX


This commit isn't in master, just a friendly FYI. :v:


@LocutusOfBorg

I've just sent you an email with my diffs.


@LDX-MCPE Hehehe


Do you have an example?


So there's a good chance that this goroutine will be hanging for up to 5 minutes at this line. It's easier to keep the `ticker` attached to client and close the channel to exit ASAP


Hi There
I don't know where to ask this question, but where can I get a working version of WART?
Or, how can I register a new number?
Regards
Borriez


We could leave it, but later if I add the logic which takes care of the tab completion, I'd have to add it also here, then I want to know why I'm doing the extra work which I'll probably never use.


Please note that while it's a good thing to stop the ticker, calling `Stop` on its own doesn't close the `C` channel.


OK, now I see the point, Good job!


@arunoda It should fix #124


Fixed!


Actually there were (slightly) more `:returns:` than `:return:`, but I figured it was easier to remove a character and fix alignment than to add a character, fix alignment, and check line length.


@cmichaelgraham @ivoGabe

`Cannot find global type 'Iterable'.`
`Cannot find global type 'Symbol'.`
`Cannot find global type 'Symbol'.`

I got the exact same 3 error messages in the new VS Code editor.  The messages appear to come from  the gulp-typescript plugin hardcoded to use lib.d.ts even when targeting es6.  I renamed the lib.d.ts -> lib.es5.d.ts, I then renamed lib.es6.d.ts -> lib.d.ts temporarily to get me through the night.  :)

This made the compile error go away.  I am also using the `typescript: require("typescript")` option to point gulp-typescript at TypeScript 1.5.0-beta released yesterday.  This is already reported in https://github.com/ivogabe/gulp-typescript/issues/94


@supermarin updated with `NSUInteger`


fast-forwarding 2.0 to borshop-integration-1139-feature/bump-version = 7b53219d


l


:+1: but should really have been a PR instead of directly commited to master.


my bad, forgot to uncomment it before pushing (I'm on an old sphinx version). just fixed it.


@frankmolenaar was dit de oeps dat de website opeens geen stylesheet meer heeft :)?


[07-Threads](https://github.com/embedded2015/mini-arm-os/tree/master/07-Threads) implements user-level threads by switching tasks in PendSV handler instead of switching back to kernel, that reduces the number of context switch.


Do you mean `close(c.reaperTicker.C)`? `time.Ticker.C` is a receive-only channel and can't be closed...


Faaak ja we moeten even kiezen of delen: www.krux-amsterdam.nl <http://www.krux-amsterdam.nl>  doet het in ieder geval maar dan werkt dat subdomein niet meer vanwege de onderlinge paden die verschillen…

Van: Elki [mailto:notifications@github.com]
Verzonden: vrijdag 1 mei 2015 10:26
Aan: frankmolenaar1986/krux-website
Onderwerp: Re: [krux-website] oeps! (ba7d819)

@frankmolenaar <https://github.com/frankmolenaar>  was dit de oeps dat de website opeens geen stylesheet meer heeft :)?

—
Reply to this email directly or view it on GitHub <https://github.com/frankmolenaar1986/krux-website/commit/ba7d819f6e63db32f5e04faeddbcd7c96f673592#commitcomment-10998979> .  <https://github.com/notifications/beacon/AIkllU6Qo-AiQvmT7as_9fBXnwXbFJu5ks5oEzAbgaJpZM4ENTcz.gif>


Het liefst willen we natuurlijk de www.kruxamsterdam.eu laten werken, dat is hun webadres, altijd geweest. Maar als dat niet verandert kan worden voor vanavond, dan maar op de www.krux-amsterdam.nl.


Just my $0.02...
I think this would be a lot of work, but I think about it more topologically.  Lines, polylines, polycurves, beziers, etc, are all Curves in my mind.  It would be interesting if to create a curve you'd set geometry (vertices), material, and additional properties such as degree (1º would be polyline), etc.  I guess I am more used to the Nurbs manner of handling curves since I mostly work in Rhino ([RhinoCommon Curve Namespace](http://4.rhino3d.com/5/rhinocommon/?topic=html/T_Rhino_Geometry_Curve.htm)).

I don't think this would conceptually destroy Line, as ```THREE.Curve(geometry, material, properties)``` could convert to ```THREE.Line``` if geometry was made up of two vertices, etc, etc.  THREE.Line would become just a way to create line segments from two vertices.

Of course, a balance should be struck between simplicity and technical capacity.

Again, just $0.02...


This indentation is off, but this is the last thing I see. :+1: on this PR otherwise. Thanks for the hard work!


In the latest version several "nocheatplus.log" Files are still being created, even if I have it deactivated in the config like this:

    file:
      active: false
      prefix: ''
      filename: nocheatplus.log


```
$ clang --version
clang version 3.4 (tags/RELEASE_34/final)
Target: x86_64-unknown-linux-gnu
Thread model: posix
0.11s$ clang -Wall -Wextra -O2 c.cpp -o /dev/null -std=gnu++11
c.cpp:1:12: warning: unused parameter 'i' [-Wunused-parameter]
void a(int i) = delete;
           ^
```


"1.0.0.final" is NOT to be used as it won't work properly for
version conflict resolution.

The version to use is "1.0.0".


what is this for?


Should we raise deprecation warning? Could also use a object to make this cleaner:

```js
var legacyAspects = {
  'Fill': 'fill',
  'Fit': 'fit',
  'Stretch': 'stretch'
}

var foundLegacyAspect = legacyAspects[aspect];

if (foundLegacyAspect && __DEV__) {
  console.log(`aspect="${aspect}" is deprecated, use aspect={Camera.Aspect.${foundLegacyAspect}} instead.`);
  aspect = Camera.Aspect[foundLegacyAspect];
}
```

Same for orientation.


so you can return from it if you have nothing to handle and the regular handler will take over.


Thanks :)


yah typos


delete one arg in congrats_first_body to match message.json


Why not `"\\r"` and `"\\n"`, i.e. so that the user will see `\r` and `\n` literally?


#1 Fixes


as I said, I like to make it into SDcard server with access to ESP functions through API, that is why I added the onNotFound handler, that can see if the files in on the SD and return that instead of 404, or return false if not there and let the class handle the 404


Improves #1


We should not be changing the copyright of the files


Would be better to point to `first_page_thumb` here


There's nothing wrong with it but because I need the link, I'd have to call g_list_nth() afterwards anyway which would mean more code and going through the list twice.


There is a comment in the report at Design goals -> quality of product, the coverage must be line coverage.


Ignore my comments. New files.


Вибрав таку назву, окільки все що може робити користувач - вибирати клітинки.А далі в GameLogic цей вибір 'класифікується' відносно вмісту клітинки і і нших чинників,і , відповідно, після цього якась ігрова дія (спроба руху,вибір кульки тощо... )


@MacDada

1. Zwracać musi 3 wartości, więc są one najprościej zamknięte w skrukturze - nazwa to zwalidowane, bo rzeczywiście zostały już sprawdzone pod kątem poprawności i ewentualnie naprawione, więc metoda wywołująca ma pewność, że gdy zacznie przetwarzać dane otrzymane w tej strukturze to nie dojdzie do żadnego błędu, niebezpiecznej sytuacji, błędów na planszy itd.

```
        validated_input input = user_interface->take_command(bombs_amount, flags);
        do_action(input.action, input.row, input.col);
```

tak wygląda użycie tej funkcji przez metodę main_game() klasy Gameplay.

2. Poleceń dostępnych jest 3 - zaznaczenie pola jako bombę, otworzenie pola i zapisanie aktualnego stanu rozgrywki do pliku.


If you use it from within a script you want to enter the env and follow the script from within the env

You can not do that if you can't source.


\o/ faster tests


sorry :) I have some SPI crap almost always on my board, so I edited it on aside and had those cleared. Let me put them back on :)


Not only in DR03! :+1:


I used to have an alias to pitivi which was running from within the env.

If I added those feature it was because I needed them, not because I like to do extra work you know? ;)


OK, good then :)


What is the name of the host? Does it contain some special characters?
Smells like coming from en-/decoding.


Why you merge master into this branch when you can rebase your branch over the current master?
```
git checkout updated-curl
git fetch upstream/master
git rebase upstream/master
```


Please give an example of such script.

On Fri, May 1, 2015 at 10:48 AM, Saunier Thibault <notifications@github.com>
wrote:

> If you use it from within a script you want to enter the env and follow
> the script from within the env
>
> You can not do that if you can't source.
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/aleb/pitivi/commit/2c80bc16231ec224ff8ce61af51505c6438fd0b0#commitcomment-10999113>
> .
>


The .lst file of the OK code clearly has the
internal PPM code disabled, so the interrupt routine compiles
differently, even for the code that is the same.
In the OK version, the EN bit is cleared, then there are more
instruction(s) before the HIFCR is written.
Checking through the code, I believe we use "peripheral flow control"
with the DMA NDTR register ignored. This means the DMA does not disable
itself and is always active when the timer interrupt occurs. The
interrupt clears the EN bit, but this may take time to be actioned.
With the way the compiler re-orders the code, in the non-working
version there is no time between clearing the EN bit in the CR register
and writing to the HIFCR register. It is
likely the write to the HIFCR is therefore
lost.

I have the same code, including the internal PPM code, in the
interrupt, but I'm using an earlier compiler I believe so it doesn't
re-order the instructions and there is a small gap between the write to
the CR register and the write to the HIFCR register.

Mike.

Damjan Adamic wrote:

  My thoughts regarding the usage of DMA in many places in the same
way.
  The point of potential problem is the disablement of DMA stream
with EN bit only if DMA is still active at the time
the EN bit is reset. In such case one must wait for EN bit to actually
become zero.
  If DMA has finished its transfer before that (which it should,
otherwise we have an programming/algorithm/logic error), then disabling
it really has no effect as DMA has disabled itself at the end of
transfer anyway.
  So the problematic are only the cases where DMA is still running
and we try to disable it. Looks like PPX stream was one such case.
Introducing toto++ added two instructions between DMA disablement and
first write to DMA configuration register. It is a coincidence that
compiler chooses to make assembly that way, but that just exposes the
underlying problem of too tight timing after the DMA disablement.
  So there are two possible solutions:

    we make sure DMA has finished before we change its registers.
    or if we got a case where we must interrupt DMA in mid
transfer, we use above idiom of disabling and then waiting for disable
to engage.

  —
Reply to this email directly or view
it on GitHub.


I actually had all this sitting on a branch, I should have raised it as a PR sorry.


I find a bit confusing the end result.
We are replacing LDLIBS with LDLIBS-y, then saying that EXTRA_LDLIBS should be used to add more options.

So why are we exposing LDLIBS-y to the user then?


It shouldn't be difficult to implement custom json (Un)Marshaling.

I'll check it out.
On 1 May 2015 05:01, "Julien Vehent" <notifications@github.com> wrote:

> I think we would have to change the doctype to match the format it ends up
> with when golang marshals it as json. Probably not urgent to do.
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/mozilla/TLS-Observer/commit/d6bbdd0ba251f1127c3e106342d1ee84b195eb37#commitcomment-10996785>
> .
>


Hmm... What we're talking about here is how to name GL_LINES and GL_LINE_STRIP

![fig2-6](https://cloud.githubusercontent.com/assets/97088/7428490/43dd757c-efe9-11e4-960d-b38b0bea0fd7.gif)


Yes, sry.


Had to fix a little error in Panel 05. Thanks for updating!


Just a minor thing but I don't think it is fair to say that VARNAME-y notation is used in all the code. It is currently used for SRCS, DEPDIRS and SYMLINK vars, but for none of the xxFLAGS vars.


yeah very nice


Is this supposed to be LDLIBS-y += $(_LDLIBS-y) $(EXTRA_LDLIBS) ?

Otherwise, LDLIBS-y set by the user would be lost.


Unfortunately, I'm no longer using a mac. My new GPU is incompatible with it.


I do not have to justify why I implemented features... even less in detail.

The real question is, why do you want to remove that feature?


\>not using io.js


The naming `tasks` might be a bit misleading since we are implementing user-level threading.


That's it! 之前删代码的时候删漏了o(╯□╰)o


Oh, of course! I forgot that empty / "non-text" <fix> tags wouldn't even make it this far. Thanks


How am I not using github pages?


\>not even implementing the whole thing


should it be `easyAuth.currentUser.id != user.id`?


I encountered a bug where it still would not escape all HTML when the used HTML is not valid (e.g. missing close tags).

You could for instance try:
```javascript
    var htmlPartial = '<span class=\'someClass\'>some content<table></span>';
```
in `script2.js`. This will not escape the first `<span class=...>`.

Also, self-closing tags can cause issues:
```javascript
    var htmlPartial = '<span class=\'someClass\'>some<br/> content</span>';
```
causes neither the open nor the close tag of the `<span>` to be escaped.

Some more experimenting shows that even the following, quite likely scenario, breaks:
```javascript
    var htmlPartial = '<p>';
    htmlPartial += '<span class=\'someClass\'>some content</span>';
    htmlPartial += '</p>';
```

Though it is much better than it was before, I'm afraid this still needs some work :-/


@MacDada klasa Sapper musi mieć prawo do edytowania boarda jak tylko jej się podoba - to ona wie, w jaki sposób ustawiać na planszy bomby itd. Inne klasy mogą mieć planszę tylko do odczytu. Czy to wszystko ma być zastąpione setterami i getterami? To chyba dosyć znacznie utrudni czytanie nawet prostych funkcji.


@blazek not sure if this specific commit is the source of it, but QGIS master now fails to build due to a compilation error related to a GRASS source file. (I'm on the road, I can't copy/paste the error log atm).


I decided to take the implementation for a spin, and used it to draw some hashes on the surface of Earth.
I was expecting that hashes with higher resolution will fit nicely into low res ones. I have
stumbled over one 'rainbow like' deviation, that got me really puzzled.  Can you please take a look at the video  http://youtu.be/qrXGP7ezr1k and share your opinion ?

The code used to draw the hashes is here https://gist.github.com/bobymicroby/7bc6b97e55d42ade1931


col-sm-8, you're using sm again. We are not building the site mobile first we're using bootstrap to have some standards for the styling. If you want to make it mobile friendly you can do <div class="col-md-8 col-sm-8 map"> something like that you can check it on http://getbootstrap.com/css/


Use `get_field`, this way it will look for the change and then the field. :)


Hi
For now Reactive does not react well to the tupocalipse ; some issues are easy to fix.... Some are deep inside macros (therefore I will have to get to learning macros if this does not get solved)
My current plan ( after the week end) is

* first to move some Julia code into my XML..... This is likely to take a few days.. May be also to refer to modules. (Really a parse/eval exercise )
* once this is done enable more of my stuff for Tuples (new style) ( this may imply getting at macros)
* by now May 15th should have passed
* then integrate with new version of Romeo/GLxxxx

Best
Alain


Jedyne co Board umie zmienić sam z siebie to:
- utworzyć dynamiczne plansze (konstruktor)
- wyczyścić wszystkie pola ustawiając je do wartości defaultowych (metoda void clear_boards())
- zwolnić zaalokowaną dynamicznie pamięć pod wskaźnikami plansz (destruktor)


what does calc() do? @adrielstar


Format this code


Ahh yes, the horrors of O(N) single linked lists, ok.


Done.


Some changes to the `BL_CustomGrid_Model_Custom_Column_Simple_Duplicate` were just pushed, so that you can now define the `store_code` custom column with just some XML configuration :
```xml
<store_code model="customgrid/custom_column_simple_duplicated" module="customgrid">
    <name>Store code</name>
    <description>The code for an individual store</description>
    <config_params>
        <duplicated_field_name>store_code</duplicated_field_name>
        <duplicated_field_table_alias>store_table</duplicated_field_table_alias>
    </config_params>
</store_code>
```
I will include some observations on your original code, if you feel like implementing some other new custom columns. And in any case, thanks again :)


For "simple" fields, inheriting from `BL_CustomGrid_Model_Custom_Column_Simple_Abstract` would provide you with an already registered `addFieldToGridCollection` method, and `_addFieldToSelect`, an useful method for adding new fields to a `Varien_Db_Select` object, which also takes care of quoting identifiers and updating the collection's filters map


Yeah, but I should give git a try though. It should make stuff a whole lot easier in case I want to mass edit files or add more of them.


No chyba, żeby może... przekazywać planszę jako wskaźnik na obiekt stały. Ale czy to technicznie zadziała tak jak to sobie wyobrażam - nie wiem. Możliwe, że konwersje wskaźników stałych (btw wskaźnik może być stały na kilka sposobów :'( ) na zwykłe i odwrotnie nie jest dozwolona. Poczytam o tym później.


i am having fc of dklauncher on boot.
http://hastebin.com/romuzeboyi.vhdl
this islog
please help


Also, the heading is by default equal to the custom column's name


Ah, dobra, widzę, że to co masz na myśli opisałeś dokładnie w nowym issue BoardField - tak, to da się zrobić :D


PEP8 spacing would have a space after all the commas. We're planning to use a git pre-commit hook to help automate this, see issue 493)


And bellow is another thing that puzzles me. This time I tried to draw the grid starting from  lat = 40; lon = 20;

![image](https://cloud.githubusercontent.com/assets/927575/7428663/25f8077a-effd-11e4-98a4-f95d68dc15ac.png)

Maybe I'm just stupid but  aren't hashes suppose to fit like Matryoshka dolls in each other ?


а почему в цикле?)


Bugger, you're right: http://stackoverflow.com/a/17798451. I thought we could get away with closing the ticker channel, but it looks like we need an extra `closing` channel, ie:

```go
func (c *ClusterClient) reaper() {
  for {
    select {
    case <-c.closing:
      return
    case <-time.After(5*time.Minute):
      c.clientsMx.RLock()

      if c.closed {
        c.clientsMx.RUnlock()
        break
      }

      for _, client := range c.clients {
        pool := client.connPool
        // pool.First removes idle connections from the pool and
        // returns first non-idle connection. So just put returned
        // connection back.
        if cn := pool.First(); cn != nil {
          pool.Put(cn)
        }
      }
      c.clientsMx.RUnlock()
    }
  }
}
```


`s/failed_as_expeceted/failed_as_expected/`
`s/minpulate/manipulate/`


@erwanlr i did this to wpscan: https://github.com/wpscanteam/wpscan/commit/202180909c2c12628921e30f3823809243050668
will remove the --update call now


As aforementioned, `BL_CustomGrid_Model_Custom_Column_Simple_Abstract::_addFieldToSelect` also takes care of updating the collection's filters map, so that you do not have to worry about ambiguous clauses


Is it worth extracting this line into a `before_filter` so it's used re-used for the edit/update actions?


Hmmm, the reason JW Player libs including code was in the filter is because it was called exactly once. With this change it is called for each player rendering, which means many times if there are many players on th page. This is not effective. Need to think how to do setup a better way.


That goes back to getting this if clang 3.4 without libstdc++ is used

```
similar/main/render.cpp:1038:33: error: no member named 'emplace' in
      'std::unordered_map<short, render_state_t::per_segment_state_t,
      std::hash<short>, std::equal_to<short>, std::allocator<std::pair<const
      short, render_state_t::per_segment_state_t> > >'
        auto p = rstate.render_seg_map.emplace(segnum, render_state_t::p...
                 ~~~~~~~~~~~~~~~~~~~~~ ^
```


i would rather write `w = std::min(w, m_item_w)` and change that comment to something that explains the 'why'. it's obvious, that 'w' is set.


Honestly I am not very happy about introducing `closing` channel in addition to existing `closed` var to get rid of goroutine that will be eventually stopped anyway. Goroutines are cheap and 5 minutes is not a very long time.

What about not fixing this issue and let goroutine die in 5 minutes? :)


Indeed from fchmod openbsd man page:
     [EINVAL]      fd refers to a socket, not to a file.

So @unbit unless you have any idea i'd say to just revert all commits expect the logging one.


This change fixed https://github.com/bzdeck/bzdeck/issues/269.


It's a bad idea to monkeypatch String; put this inside your Top3 class or in a helper class. In this project, this would belong inside the Language plugin. Extend it if you need to include Hangeul. Look at plugins that use the Language plugin to see how it can be used.


No worries, hope you'll be less busy over the summer? You coming to Juliacon?

Looks like you got the Linux and OSX binaries moved over, but I guess the Windows ones weren't ready yet? I see them in the nightlies bucket, they should be ready for copying over whenever you see this. And the OSX builder is apparently having a conniption fit on nightlies now http://buildbot.e.ip.saba.us:8010/builders/package_osx10.9, but that can wait if it needs to.


Why is this dependent on Clock?


What is this used for?


This is more Ruby-like:
```ruby
unsorted = []
```


It's nice to put a space around the equals sign. Makes it easier to read.


Add newline at EOF.


Might be an idea to move this into the `support` folder?


Prevented sending of [SMSG_SET_PROFICIENCY 0x0D75 (3445)] to non existent socket 1 to [Player: <none> (Account: 1)]
 ? any idea? and client say world server down.but the server is work.


Remove your name and add it to the authors list in the readme instead.


layout.html has now been deprecated in favor of using https://github.com/PolymerElements/iron-flex-layout. Can we get this updated? For an example of other elements that have done this see https://github.com/PolymerElements/paper-header-panel/commit/c85838d88a177dbc1c29553becc2170292c9354f etc


In my tests I was unsuccessful at being able to reference the data through $_POST['data'] when the contentType was defined.

Is there a specific benefit to defining the contentType?


You should reply in the end of all processing instead of doing processing inbetween messages.


@EHLOVader @GrahamCampbell sorry for not making my comment more useful, but here goes.

I came from ZF1, where I modified `Zend_Filter_Input` to specifically, as i was told a good practice, Filter and then Validate. One Class, One "Form", One reusable UseCase.

Now, few years later, Laravel5's `FormRequest` starts to look as what i did earlier. Filtering is called Hydration/Mutation/etc. and Filter itself is something different, and now even called `Middleware`.

I see validation's `rules()` return _arrays(Dictionaries?) of arrays/colon-strings_. so `rules()` - is Validation.

and here is what i, actually, proposed: i expect Filte..whatever you/me call it now, `sanitize()` method to return the same "arrays(Dictionaries?) of arrays/colon-strings" per field, and support a way this, mentioned, library handles _filtering_.

This way both Filtering and Validation functions will look more-or-less the same.

you won't have to write `->all()` -> `->replace()` with bunch of real-life-php-functions in between.
Also this `Filter` Service/Facade/Class can, actually, be used standalone, without binding it to a `Model`.
Plus supports a huge ton of already written/migrated ZF2 "Filters". _there are some juicy ones._


I reckon `fetch!` could be split into two methods here. One for retrieving the data and one for updating/saving. What do you think?


Hey @Ahn1. It looks like you published this fork on npm, that's perfectly fine but you used a wrong name.

> The `grunt-contrib` namespace is reserved for tasks maintained by the Grunt team, please name your task something appropriate that avoids that naming scheme.

_http://gruntjs.com/creating-plugins#naming-your-task_

This plugin has been blacklisted from the plugins website for that reason: https://github.com/gruntjs/gruntjs.com/pull/157. If you republish it with another name it will appear again.


In ruby, usually multiline blocks are enclosed with begin/end instead of curly braces.
```ruby
@top3.each do |data|
  ...
end
```


Beschikbare huizen

                <?php
                for ($i = 1; $i < 26; $i++) {
                    ?>

 <?php echo 'Huis ' . $i; ?>
 <?php
                }
                ?>

Try this one @adrielstar


Hey @ruffrey. It looks like you published this fork on npm, that's perfectly fine but you used a wrong name.

> The `grunt-contrib` namespace is reserved for tasks maintained by the Grunt team, please name your task something appropriate that avoids that naming scheme.

_http://gruntjs.com/creating-plugins#naming-your-task_

This plugin has been blacklisted from the plugins website for that reason: https://github.com/gruntjs/gruntjs.com/pull/157. If you republish it with another name it will appear again.


@ndeloof  Isn't it time you released this? [JENKINS-28181](https://issues.jenkins-ci.org/browse/JENKINS-28181)


You could split your code into multiple methods instead to make it easier to understand. This is very hard to follow and also very hard to test.


Build an array first, then convert that into a string. Building strings in this way is more expensive and harder to debug.


Ok, I will make a note of that on the feature page.

Hopefully we won't need it because we can get the webkitgtk2 thing going :smile:


`rank += 1` is more Ruby-like.


En este momento me cuesta unos 80us actualizar una matriz y llenar el buffer (*mediante printw*) de salida.
* Separar la impresión de matriz de la función **actualizo_matriz** para ganar claridad.


You could use `Hash#map` instead for this.


`Hash#map`.


Presumably the chat opening hours will be closed on public holidays right? Eventually it may be an idea to refactor this into something like `config.chat_opening_hours.closed([:sun, :bank_holidays])`. Do the tests still pass with the change you've made?


Collect all your data into some structure first, then in the end convert that to some message-friendly string format. Makes it all easier to debug and understand.


CamelCase!


... especially if a trailing slash results in an error for a target file.


:+1:
Thanks :-)


@nikbyk I think I liked the old fog more -- it looks more "foggy".


plein le ?!#? du jquery


Yea, I was going for a simpler, cutout look.

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On Fri, May 1, 2015 at 5:03 PM -0700, "Wasabi Fan" <notifications@github.com> wrote:
@nikbyk I think I liked the old fog more -- it looks more "foggy".

---
Reply to this email directly or view it on GitHub:
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TeamCity MonoGame :: Develop (Win) [Build 3.5.0.39](http://teamcity.monogame.net/viewLog.html?buildId=6724&buildTypeId=MonoGame_DevelopWin&guest=1) is now running


@Fsu0413 要等你审核通过我才能调用啊


The commens @ctsims sent:

> Trigger - behavior can be modified to remove anyhting but the label. Should document that this is a huge spec deviation and discourage it's use. Should start recommending people to use <output> as specified in XForms 1.1 section 8.1.5.

I changed that recommendation to using a readonly input, because of how outputs are used in JavaRosa/Enketo (which is also a deviation ;)).


Parameter description for the function is the following
```
	 * Set up the filtering conditions to use as part of a search of the library.
	 *
	 * @param array $args {
	 *		@type string $lk Search keyword.
	 * }
	 * @return array.
```
Which dictates that the ```$args``` input is an array of values.
Currently, it is hardwired to only check for a key "type" being "lk" value (and there is no use description of this case, by the way), thus blocking any type of API use for any other values.
There are no "bugs": input is array, output is array, array is used for parameters.
And while the array does provide a potential to include "unrelated" items, the current handling is not useful for any purpose, or the API is smart enough to include parameters in a variable order anyway, forcing the user to ONLY stay within the defined (and unknown) order or parameters, as was reported to Anvato team and not fixed.
The API so far mercilessly demands complete obedience, not allowing any proper data extraction. This change only allows a knowledgeable developer to use the API as necessary.
Even with proper parameters in wrong order and without this change, the API fails. This change introduces no bugs.


I figured the issue is with the vanilla docker vs the patched docker. I tested w/ the docker-master pkg described here: http://lists.centos.org/pipermail/centos-devel/2015-April/013243.html, and that worked, too. I heard about this issue in irc -- I don't know if there's a bug report for it.


Minor change https://github.com/Alkarex/EasyRSS/commit/2ce070d84ecbedadc46c5f05644162e3dbdbe7c9


is this still needed?


I also liked the original fog better, because it takes less attention from the foreground.


Some open questions:
+ Is DNS the best way to do this? Could we use instance IDs instead?
+ Does boto have a way to look up the instance from the DNS?


Yes, probably a good idea to change it back

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I also liked the original fog better, because it takes less attention from the foreground.

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Indentation


> If not than it may be possible to increase performance by using lib_exec only when a new process is created or even only when a new widget type is registred.

How?


On 2015-05-01 5:26 PM, Kyle Warwick-Mathieu wrote:
>
> Thanks for clearing that up Dennis. I am defiantly looking forward to
> the scripting course. If you wish you can view my progress on that
> "server install" script I've been writing for the past few months.
> It's defiantly come a long way since you've looked at it last in class
> https://github.com/kyle95wm/dwc_network_installer
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/zonzorp/COMP1071/commit/eceb6e1b6fb8811e594fd58d6ffee1f1ac609978#commitcomment-11008164>.
>
Yes it has. You will enjoy the scripting course.

dennis


Some open questions:
+ Is DNS the best way to do this? Would it be better to pass around instance IDs and store them somewhere (like a file or something?)
+ Does boto have a way to look up an instance by DNS?


Niceq


Tested and working, but I don't like the wall of text.


rax retry tests


user/sys.php

34
<?php echo $site_name;  ?>已经产生流量<?php echo $ssmin->GetTrafficGB(); ?>GB。

36    <?php echo $ssmin->user_active_count();?>个用户使用了<?php echo $site_name;  ?>服务。


looks good


If you meant: `draw_window_outline` in the second line, then technically yes. But this would be slow code with double as many `print` statements, and window redrawing is already blocking program execution for over half a second or so. Thankfully it is only done when necessary.


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.39](http://teamcity.monogame.net/viewLog.html?buildId=6724&buildTypeId=MonoGame_DevelopWin&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 485, ignored: 6 Build time: 00:15:29


Moving away from that pattern to avoid deopts due to option shape variations.


Why does it crash when converting json to scala objects?

*Previous format* resources structures_ivano.json

{
   "cell":[
      [
         2.76187,
         0.0,
         0.0
      ],
      [
         1.380935,
         2.39184958195013,
         0.0
      ],
      [
         2.70588771888606e-16,
         1.56224500289577e-1==6,
         4.41905
      ]
   ],
   "cell_volume":29.192145334936026,
   "uuid":"fb7abc99-64de-4139-a537-ec9f8c355ce9",
   "pbc":[  # all must be ture for checks
      true,
      true,
      true
   ],
   "sites":[
      {
         "position":[
            0.0,
            0.0,
            0.0
         ],
         "kind_name":"Tc"
      },
      {
         "position":[
            1.38092119065,
            0.797275221151436,
            2.209525
         ],
         "kind_name":"Tc"
      }
   ]
}

-------

*Previous format* resources structures_ivano_new.json (added properties)

{
   "cell":[
      [
         2.76187,
         0.0,
         0.0
      ],
      [
         1.380935,
         2.39184958195013,
         0.0
      ],
      [
         2.70588771888606e-16,
         1.56224500289577e-16,
         4.41905
      ]
   ],
   "cell_volume":29.192145334936026,
   "uuid":"fb7abc99-64de-4139-a537-ec9f8c355ce9",
   "pbc":[
      true,
      true,
      true
   ],
   "sites":[
      {
         "position":[
            0.0,
            0.0,
            0.0
         ],
         "kind_name":"Tc",
         "properties":{
            "weights":[
               1.0
            ],
            "mass":NaN
         }
      },
      {
         "position":[
            1.38092119065,
            0.797275221151436,
            2.209525
         ],
         "kind_name":"Tc",
         "properties":{
            "weights":[
               1.0
            ],
            "mass":NaN
         }
      }
   ]
}


A property any good software should have is that it should be easier to write new tests over time.  Binary test inputs/outputs will only make the next developer's life harder who wants to add more tests based on existing ones.  I just wanted to emphasize that.  Moreover, let's try not to be too defensive about the code we write.  I think you'll agree we're trying to find and learn ways to make things better collectively.


s/synonmous/synonymous in the commit message. ;)


I don't think you'll be able to prevent this approach looking a bit icky! And I suspect it'll be a bit fragile too, as it relies on specific op codes in a specific frame.


fix the indentation


Indentation


So this tells ng-animate to NOT animate toolbar(s)?


All of these cases are accounted for by the request contract. Divergence from this contract would be a bug.


I think we should include this fix for 0.9. You ?


Un proyecto que quedo en un día 👍


gofmt error in this causing one of the Travis builds to fail.  Fix on Monday.


I'll try! Not sure if it will be possible (there were a lot of changes to AI from 1.7 -> 18)


Doesn’t help the `__proto__` case. Probably slower regardless.


failure and success methods should start in the same column


Variables should be in CamelCase