Much simpler: [find_last_of](http://www.cplusplus.com/reference/string/string/find_last_of/) can look for multiple characters at once, now that it is copied to a `std::string` let's use it.

```
std::size_t last = ret.find_last_of("\\/");
if (last != std::string::npos) {
   ret = ret.substr(last + 1);
}
return ret;
```


Perhaps including the key length as an optional 6th parameter of `Password::hash()` would be a good idea as well in case people want to change this


I agree with Jaeho, for end-to-end test, I think a shell script that compares the result with diff would be great.

I totally agree with Feiran that everything should be in a "single test framework". But I think this is more like to say that we should only have a single entry to run all test cases. In our current infrastructure, it is the "make test" -- as long as we only have a single entry like this, I am not that worried about what we are actually using inside the Makefile -- either all in Gtest or some Gtest with some shell scripts.

So I personally think we should write this in shell scripts. @netj @feiranwang what do you think?

Ce


remove the conflicts marks please


Has been verified and merged.


Also fixes #29


There are too much changes, can you explain what you've done?
I think a better way is to abstract an interface to execute a general command in 1. general block mode, call `system` 2. async mode via remote expression 3. nvim job controller

e.g.
```viml
" this function use nvim job control when in nvim, and prefer async mode if is available, finally fallback to call `system`
func! s:Execute({'stdin': 'a string', 'on_exit': function(stdout, stderr) ... endf})
```


HI @watashi, thanks for your good critique. To be honest I've grown a bit uneasy about the change as well. That's why I haven't released it yet.

Let me address your points:

> extra cost in computation

It's true that the extra field costs an extra word of memory. I'm not sure the extra word per Scientific will hurt that much since I expect that in most use-cases Scientifics aren't stored for long periods of time. They are meant as a *transitional* type, i.e. you parse into it then convert it to the desired type. Also the extra cost in computation are negligible for the same reason. You shouldn't do arithmetic with Scientifics.

> Most users don't care that much about the feature introduced by DisplayMode

It was introduced to solve the problem in aeson where `Json.encode (123 :: Int)` yields "123.0" rather than "123". Although the former is valid JSON it's considered ugly by some users and is causing real problems when non-conforming JSON implementations parse aeson's output.

The DisplayMode feature solves this problem because the `toJSON` method converts the `123 :: Int` to a Scientific using `fromIntegral` (`fromInteger . toInteger`). The `fromInteger` method of Scientific will then set the DisplayMode to `DisplayInteger` causing the 123 to be encoded as an integer.

You can't solve that problem by having a special `pretty` function available because the user has no chance to call it.

It could be argued that this problem should be solved in aeson and not in scientific. For example we could add the `DisplayMode` to the [Number](https://hackage.haskell.org/package/aeson-0.8.0.2/docs/Data-Aeson.html#v:Number) constructor and deal with it there. The reason I initially liked to have it in scientific is because I didn't expect this problem to be unique to aeson. Although, I haven't found another example of the problem yet which is the reason I'm starting to grow a bit uneasy about the change like I said in the beginning.

>  they might want a different behavior

Agreed. I'm also not that happy about how we combine DisplayModes using `max`. The ordering seems a bit arbitrary.

Since `scientific` is used a lot it might be a good idea to discuss this design issue on the `libraries@haskell.org` mailinglist. Unfortunately I'm currently very busy at my new startup so I won't be able to lead it. I will very likely go with whatever consensus is reached there though.


Hi Randy,
Can you explain why the difference on the enum between STABILIZE = 0, LAND=9, SPORT=13,

and the other modes that don't use the = 'number' suffix ??

tia

luis


jk


Interesting stuff... Thanks for doing the research!  I'm curious how the Vive is going to deal with the lack of timewarp.  Latency was the #1 thing that made me sick on the DK1, before they added timewarp to the SDK.


**[unitTests_js_branches run failed](http://qa-s2.wikia-prod:8080/job/unitTests_js_branches/11556/testReport/) for this commit**


Thank you so much for the prompt response and the thorough description.


@silvenon this line was removed eventually...


I think the file still has a mix of spaces and tabs. I don't know which one it should be.


Make an not default like darwin,  and have to opt into intel?


Spaces.


Abc news already added under Usa news section


Is it currently possible to navigate back to the main menu from the high score menu?


Technically? Yes. Have I added the button to do this? Not quite.

It's just a matter of adding the button in the UI and then adding the model code to navigate back -- a total of 4 lines of code, mostly copy/paste. For now, we can just restart the app ;)


rty


"Amtempt" is now a meme.


@zhangce I can take a stab at it.  I've been happily using a bash test framework called ["Bats"](https://github.com/sstephenson/bats#readme), which is basically a pretty printer for your test scripts.  Ce, do you think it's a okay to use bats here?  Otherwise, I can just write an unstructured bash script.


The first class added during ngAnimate's process is `ng-animate`, by adding
this, we prevent any animations from happening if ngAnimate is controlling
the process.

I think it might be better to have ngAnimate handle the process of
adding/removing our class so that we can add the box-shadow transition
there.  In fact... gimme a few minutes... =p

On Fri, May 1, 2015 at 5:25 PM, Thomas Burleson <notifications@github.com>
wrote:

> I think we should include this fix for 0.9. You ?
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/angular/material/commit/544cb270c65f86b44d9f882460ca784d43546b30#commitcomment-11010020>
> .
>


I don't get why we would need to pass in a relation. Could we just let each evaluator return a column, then do the cartesian product on the list of columns returned, in FlatteningApply..? The results are appended to the output TupleBatch as you said.


(added flag)


@netj, Sure, I think Bats is great. I am also OK with unstructured bash,
but I think using some test framework as you suggested is the right thing
to do.

Thanks!

Ce
On May 1, 2015 8:14 PM, "Jaeho Shin" <notifications@github.com> wrote:

> @zhangce <https://github.com/zhangce> I can take a stab at it. I've been
> happily using a bash test framework called "Bats"
> <https://github.com/sstephenson/bats#readme>, which is basically a pretty
> printer for your test scripts. Ce, do you think it's a okay to use bats
> here? Otherwise, I can just write an unstructured bash script.
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/HazyResearch/sampler/commit/9296be214f40acda711d84ff4045154deccc5f2d#commitcomment-11010249>
> .
>


yup, nuthin inserted into new notefile.
Pulling from develop, recently.


Saw the issue @col6y made and Had a few minutes while waiting for something else to finish. and I'm a contributor on this repo so figured I would make an actual readme


@netj @zhangce Thanks for the explanation. It seems shell scripts fit here.
@netj I'll check how to do this nice and clean in shell scripts. This one is a slightly involved... can you give an example for [multinomial test](https://github.com/HazyResearch/sampler/blob/master/test/multinomial.cpp)?


83811490-Fault_DirtyAirFilter (kbenne) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: OK (1136 of 1136 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-69.79%25-green.svg)


la page ajouer un jeu est dans le panneau d'admin maintenant et il me manque l' inscription_event dans la bdd


ResortedSurfaces (amirroth) - x86_64-MacOS-10.9-clang: Tests Failed

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-71.91%25-red.svg)


変更点！！


you fixed `accidentally` but left `process`


Openwapp is not opening in my intexfirefox os. It is showing that it is a old version. So please help me to update the new version


Utilizarlo


fue


Please see https://github.com/docker/distribution/issues/452#issuecomment-97185219, dude.


You cannot get away with just a ``targetPlatform osdetector.arch`` in the components. What if ``osdetector.arch`` gives you ``ppc``? You still need ``local_arch`` and target it in the components.

Keeping only at most one platform in the component does simplify the script. I think this would work:
If ``osdetecter.arch in [x86_32, x86_64]``, components will target ``osdetecter.arch``, otherwise ``local_arch``.


dio


Increíble


Creo que es mejor un Español mas neutral: TIENES.


leas


Introducción


puedes


ResortedSurfaces (amirroth) - i386-Windows-7-VisualStudio-12: Tests Failed

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-71.77%25-red.svg)


Hmm - the thing is ```load_most_relevant_state()``` is essentially 'dumb' - it doesn't know the difference between being unable to load persistence due to a failure or being unable to load persistence because it's never existed before.

We have a variety of conditions in there that (sadly) all return -1 in event of failure - whilst we can fix up those return codes to make them unique none of the cases really *only* applies to "this is a fresh installation".

We have:
* SP database has no watermark
* SP database has a watermark for a non-existent block
* Unable to roll back database far enough
* Run out of persistence files to load without successfully getting a state

None of those *definitively* denotes a "nothing to restore" - for example the SP database having no watermark is a good indicator, but a fresh parse is not the only time this can happen (for example a corrupt state).

Open to suggestions here dude, but it seemed fairly logical to me - we try to load persistence but cannot because it's never been used before - thus we failed to load persistence.  I think "Loading persistent state: OK" when we didn't load anything is misleading perhaps.

Anywho, I'm definitely flexible on it mate - just not sure what other options are open to us.


@chancancode it's in progress: https://github.com/rails/rails/pull/18774


utilizar


Actualización estaría mejor.


finalmente


slackのテスト


tienes


Si todos son "palette", podria usarse un Array en ves de un Object.


programacioón


variable


slack　の再テスト


Puedes


totalmente


These arrows look terrible. Previous were beautiful. Is it possible to configure the arrow symbols?


thanks for the password ;-)


@ahmad-diaa hopefully Done :smiley:


Sorry dude, bit confused here.  Basically it's there to avoid telling the user of a "fatal internal error" as 0.10 now does.

> And the following would functionally be the same:

That would result in the fatal internal error being notified.  That's what I was trying to avoid :)

> I think the general idea is fine, but it may also (or instead?) write to mastercore.log. What do you think?

It does :)
```
file_log("DEBUG ALERT - Shutting down due to unsupported live TX - alert string %s\n", global_alert_message);
```

But sure I could switch ```AbortOmniNode``` away from ```LogPrintf``` to file_log also.


Agreed - thanks for the tip :) https://github.com/zathras-crypto/mastercore/commit/d61d6de5923fea329c40c29f717989a75143f0b3


That suggests this was fixed in a later version of clang.  Can you upgrade to clang 3.6?  I can build Rebirth using clang 3.6 with recent libstdc++ headers.


Insert blank line below this line


Okay, here's a rough version: ff358a4c6af69ccde97a5bd17711b0b0e200f1ec

Well, of course it turns out to be longer than 2 lines..  But I hope you get the idea.

I want to further convert the graph.* binaries back into text and plug the format-convert into the test.  Is there an easy way we can decode them?


Wasn't aware of this method, Apologies!


Actually it will require 24.4 and be named 2.1.0.


Thanks!


@azamzamy I got ur point and i totally agree with you however according to  http://www.oracle.com/technetwork/java/javase/documentation/codeconventions-141388.html#487  you should have blank lines in the following situations only :-
Two blank lines should always be used in the following circumstances:
Between sections of a source file
Between class and interface definitions

One blank line should always be used in the following circumstances:
Between methods
Between the local variables in a method and its first statement
Before a block or single-line comment
Between logical sections inside a method to improve readability


@ThomasBurleson Okay, I added a safer fix for this.


I still don't get why tc doesn't use a general purpose vector3d for positions (from g3dlite for example).


90179052-SetupEMSActuatorMissingDuplicates (JasonGlazer) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: OK (1648 of 1648 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


Please try this patch and report whether it correctly diagnoses a clang that rejects named parameters to explicitly deleted functions.  If the patch is effective, it should automatically add `-Wno-unused-parameter` for clang 3.4.
```diff
--- a/SConstruct
+++ b/SConstruct
@@ -815,11 +815,18 @@ struct A{explicit operator bool();};
 help:assume compiler supports explicitly deleted functions
 """
 		f = '''
-int a()=delete;
+int a(%s)=delete;
 '''
-		r = self.Cxx11Compile(context, text=f, msg='for explicitly deleted functions')
+		r = self.Cxx11Compile(context, text=f % 'int b', msg='for explicitly deleted functions with named parameters')
+		if r:
+			return
+		r = self.Cxx11Compile(context, text=f % 'int', msg='for explicitly deleted functions with anonymous parameters')
 		if not r:
 			raise SCons.Errors.StopError("C++ compiler does not support explicitly deleted functions.")
+		r = self.Cxx11Compile(context, text=f % 'int b', msg='for explicitly deleted functions with named parameters and -Wno-unused-parameter', successflags={'CXXFLAGS' : ['-Wno-unused-parameter']})
+		if r:
+			return
+		raise SCons.Errors.StopError("C++ compiler rejects explicitly deleted functions with named parameters, even with -Wno-unused-parameter.")
 	@_implicit_test
 	def check_cxx11_free_begin(self,context,**kwargs):
 		return self.Cxx11Compile(context, msg='for C++11 functions begin(), end()', successflags={'CPPDEFINES' : ['DXX_HAVE_CXX11_BEGIN']}, **kwargs)
```


Hi,
The offcanvas is not working in iPhone and iPad. Does anyone notice this?


then you should put this in some RenderBypass class and not in BaseRenderer


How is it inconsistent? I have jscs installed.


how so ??,  var S is only build folder location. latest bitbake seem to need to the var set.


91958608DOASEffectOnZoneSizing (wfbuhl) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: OK (1126 of 1130 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.65%25-yellow.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-69.74%25-green.svg)


The example in your readme.


не, я не говорю, что он немощный.
я просто рассуждаю, что для того, чтобы удерживать корпус при таких массивных руках и размахивая тяжелыми (а на вид это это расово верные двуручники) мечами, нужен мощный кор.


@azamzamy  :+1:


Yes, surely way to go (assuming there will be little to no code duplication), but that'll be for another time.


There is only one function defined in readme... I'm not using the same code style in readme. It's just an example. Users can use whatever code style they like.


For now, I just wanted to cleanup the ugly mess ;)


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.49](http://teamcity.monogame.net/viewLog.html?buildId=6769&buildTypeId=MonoGame_DevelopWin&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 485, ignored: 6 Build time: 00:16:28


Your choice :) Just saying it's inconsistent.


from perspective of Linux, Windows, OSX, iOS which don't use those, this creates a mess :)


> but that'll be for another time

nope, those methods won't hit BaseRenderer


Fine.. I missed that one in readme. Since you said "really inconsistent" I thought a lot of them were different... :broken_heart: :sob:


Good point.. Do you think I shouldn't require lodash at all or small modules?


I guess I'm just too lazy...


@ace2nutzer If I remove some steps, then phone freezes on cm bootlogo (can't take any log..)
Any tips?


Who says? Are you the master of rendering, too, now?
imx is Linux, btw, and all platforms doing direct to fb rendering can use them.


Hi @asergi

there is an issue with this latest commit. The quicklook plugin is not displayed as expected:

![-bin-bash_338](https://cloud.githubusercontent.com/assets/776747/7440729/98b567c6-f0c5-11e4-96f5-89cf8bb7f2e7.png)

Can you have a look ?


Great job  :+1:  :cookie:


There is a JSON syntax error on line 27. You should check the website for errors before pushing: This syntax error broke the Hackergarten website. My PR #32 should fix this.


Add `<meta charset="utf-8">`


excited


The only case this would fail is if the gamedata is missing or incorrect.
Better to do nothing rather than insta-ban, unlike an actual auth failure (limiting brute force attempts) there is no real security benefit, it just cuts down on junk.


Now there are just too many parentheses :)


As I said earlier I personally don't use erlang-mode so I am not used to its conventions. I have put the patterns and clauses of the case statement on separate lines. What else is wrong?


this file breaks build as of version 5d73907
error:
packages/apps/Settings/res/values-it/rr_strings.xml:842: error: Error parsing XML: mismatched tag


As it's a not a simple bug fix, I will update the doc when the changes will be stabilized.

As we talk about directory creation, should we create those directories if they don't exist at launch time ?


The code base has been consistently formatted with erlang-mode, and the various vim indenters don't seem to agree on a single style, but one fork of vim/indent had almost correct erlang-mode indenting.

I'll send you a reformatted version of that function.


ანუ -moz- -o-..აღარაა საჭირო? მხოლოდ -webkit- საკმარისია?

ანიმაციაზე ლურჯად ჰოვერს რო შვება ოდნავ აგვიანებს და ვითომ მაგიტომ დავადე


@naimahm You've checked in some conflicts here, please can you be more careful next time :)

I do appreciate the work you've done on this (or I will when I've got it to build). I should have time to fix them, but it's off-putting for new contributors if the build is broken when they clone.

Ta
Jess


Are you sure this _templateDir_ is correct? Shouldn't be this **retrofit** instead of _Java_?


@senny  I think, it should `assert_dom_equal` instead of `asset_equal`. wdyt?


:joy:


@madhuracj Thanks for testing.


@kuldeepaggarwal jup, I messed the order up, we can replace the following `assert_dom_equal` with an `assert_equal` as well.


> Are you the master of rendering, too, now?

yes, I am. at least I did most work on it during the last couple of years.

but this does not change the fact that this generalization is wrong. there is no need for this methods on the platforms I listed.


got it -- clean up javadoc; fix private init


return@let returns from let, not buildBeanInstance


Aye!


@asergi Forget it, i solve the issue


Thanks for the reports guys. I have reverted the changes. The original discussion is on #434


One thing - enabling frontswap is arguable. Since it's a cashing backend
for swap using a zcache, it only makes sense if you use it with a physical
swap partition or file - using it with zram is counterproductive, since you
compress the same data twice and I'm not sure if it's possible to disable
it at runtime.

I'll try do some testing with frontswap and a swap partition later.

For now I'm trying to include some newer zcache code and increase the
efficiency of cleancache+zcache.
On May 2, 2015 12:24 PM, "Shilin Victor" <notifications@github.com> wrote:

> defconfig: enable zcache
>
> thanks @mkaluza for figuring out how to make zcache work.
>
> Signed-off-by: Shilin Victor <chrono.monochrome@gmail.com>
>
> ---
> Reply to this email directly or view it on GitHub:
>
> https://github.com/ChronoMonochrome/Chrono_Kernel/commit/9e2549e18c8242002bb34a87a13f3544135b9e12
>


I really don't get what you're talking about.
All you said is already what the patch is doing, if you target something you go until an obstacle, anything else will walk around obstacles.
About heal this is also already reported, dunno if already was commited.


93440994-MiscDocFixes-4575 (mjwitte) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: OK (1647 of 1647 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


ARghsfshshshs


This looks wrong, you should have done what a155d7c37be0e85e6c0539b0a914e58f96226ad2 did and replace the target with the new one. Does this means you have not tried building your changes with `component=shared_library`?


What is the luabind.dll?


How about #378? You seem to have added a quick workaround to get the code compiling and I'm still waiting for your comment in that pull request.


错误1


错误0


成千上万-->成百上千


No, DLL, hardcoded static library. This library provides advanced features for lua scripting. Lua will be a base for NPC-AI, for player's events and level scripting like LunaDLL/LUA


建议修改


Pretty embarrassed this wasn't found earlier! Nice find...


93440994-MiscDocFixes-4575 (mjwitte) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


I've mentioned this before, and I guess I have to say this again: why aren't there individual commits slowly adapting the code to each CL affecting oz-wl? This used to be the case before, and a single giant commit like this makes backporting parts of the changes to the stable branches a royal pain in the arse.

Also, where is the pull request and review for this commit and the previous one?


fdsgf


The problem was the initialization order. `siteIvanoReads` depends on the implicit `propertiesIvanoReads`, which isn't defined until after. It will compile because the implicit is found, even though it hasn't been initialized, so `propertiesIvanoReads` is read as null, which eventually causes the NPE.


Neat!


@mkaluza, I use implementation from LK3.11 - it requires fromtswap to be enabled...


用户名: <?php echo $U->GetUserName(); ?>


There was some mistakes in current patterns of OSSEC. Now I have fixed them and create more complex patterns for hybrid mode.


How about "Traffic Queueing" or "Packet Queueing" ? Quality of Service is a bit too low, traffic shaping a bit too sophisticated... Or maybe just "Queueing" to look fresh and shiny in the menu? :)


@gavinking why did you comment this out? Does it give problems somewhere?


There is https://pypi.python.org/pypi/ordereddict for older python versions - using oderreddict instead of something howngrown sounds like a better idea.


J'avais en effet oublié le travail sur le retour JSON. Merci de me l'avoir rappelé.


Thanks :-)


Thanks dude, but I just used the tutorial and fetch from git.. (the git master repo still using more_set_headers instead of add_header+always) and it's not working.
https://github.com/docker/distribution/blob/master/contrib/compose/nginx/registry.conf


* How about #378? You seem to have added a quick workaround to get the code compiling and I'm still waiting for your comment in that pull request.

* I've mentioned this before, and I guess I have to say this again: why aren't there individual commits slowly adapting the code to each CL affecting oz-wl? This used to be the case before, and a single giant commit like this makes backporting parts of the changes to the stable branches a royal pain in the arse.

* Could you explain why there was no pull request and/or public review of this commit or the previous one?

* Why is master being force-pushed again?


Basically we didn't have a proper system for external packages to register to new Elements/plots, which meant that calling Store.register_plots would just override all your old plot and style option defaults. Now you add option_setters, so that after register_plots has initialized a new OptionsTree it can re-register all the defaults.


em რით განსხვავდება px?


I mean power types are working same as in original arcemu, power wasn't effected. Dk rune power - it misses haste and spell hit correction (if spell not hits, rune cooldown is 2 seconds + haste rating reduction).
At all i see that all systems basically are blowed up :D currently reworking on general gossips and npc flags. Movement system need to be updated for vehicles, spell system is dump crap to support all power types - don't be scary, need small patience on it.


Jasmin, please take a look at what I've added today, cheers


მივხვდი მადლობა ^_^


Using integers for this hurts the readability of the code. An enum with descriptive names would be more readable.


I would simply implement a Painter interface, send those structs over a chan Painter instead and put the specific drawing logic in a Paint method on each struct. How they are painted is really very different and requires totally different parameters, which are already in the structs. Perfectly type safe and good example of actual interface and channel usage.


This still does a vtable, has trouble with local variables, and gets harder when you have multiple receivers. Not the message pattern.

(See my comments on proggit and HN)


nav ul li {
background: green;

transition: color .3s;
-webkit-transition: color .3s;
}
nav ul li:hover {
background: red;
}

ამ კოდში transition:backgound .3s უნდა მგონი) როგორც მივხვდი ტრანზიციაში ვწერ იმ ობიექტს რომელსა ვცვლი ამ შემთხვევაში backgound


Done in the new commit.


@dwaynebailey The opposite of `not settings AND not elastic` is `settings OR elastic`.


I like the outdoors and grew up on a farm.  My mother is unable to take care of herself so, I have moved back home to help her out.   I love dogs, especially Mini-Pinchers ,they just have so much personality.
       Earlyier in my life I attended community college as I an am very interested in art and feel that there is a creative side to me  that if I fan the flame it could lead to a life of joy and beauty.  If only I could find a someone to share it with, and person that I could share going out to movies and share deep conversations about life, death ,what makes us happy, how! cold resteraunts get cold.  I would go  any lengths to make her happy and give her all that one can give another and thats trust,compasion, forgiveness, and never ending love.  I believe that when is too much if you love someomeon my answer is never if you love them you never let go.


93440994-MiscDocFixes-4575 (mjwitte) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: OK (623 of 623 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-5.16%25-green.svg)


Conflict, divisiveness means we have the right to ban any user who do not agree with us. But then, who are we? @Changaco did not agree with you and left. You will also need to ban me, because my persona is highly conflicting in some Internet circles.

I don't see censorship can support openness. It looks like it all started from SJW vs 8chan case, which is probably a result of gamergate, which is probably a result of some political technology testing. And as a result at least one core developer of GP is left and me is considering if I want to support this.

You know, I live in a very dark world, the world that is much closer to Fredrick Brennan than to those people who can earn $3000 a month without feeling

To resolve this gracefully, the best way is to conduct a thorough [case study](https://en.wikipedia.org/wiki/Case_study) on this matter, keeping neutrality in the process and pause, not ban, accounts under investigation. From the business side of view, SJW and infinitechan are stakeholders. If government (who need to regulate the stuff) doesn't tell us who is guilty, and both parties provide a revenue, we need to choose one who is more profitable if there is no other choice. Let SJW side proof that infinitechan is illegal and escalate the conflict to the level where we can ban infinitechan without sacrificing our reputation and open culture.

I'd also say that this opens a door for more attacks on GP developers. Many people have their own biases and points of view. It is easy to identify them and attack. I think that GP should protect its developers, because it may happen that all of this is just a competitor's trick.


Mycket bra!!


Done in the next commit.  I will check the code with *pep8* when I add other facilities like writing code for interceptor directly in C.


+1 For PHP_EOL !


GIFs load faster than PNGs


This doesn't work for "autoProcessTV/autoProcessTV.py" because now Sabnzb+ is throwing a message that I should install the requests library. Before this change everything worked fine. When I dig a little deeper then the error says that there is no module named 'lib'. Can you fix this.


If it is just more or less data and no actual type associated, then the "type assertion" style makes it more honest in my eyes. More philosophiscally:
They are all just bit patterns. What makes them different is their behaviour while operating on them. Go emphasizes that by making behaviour the abstraction not types.


Sure, that's the Go way of thinking about it, but in Rust types are more important for distinguishing purpose and stuff like this :) That's sort of the point of the post, to showcase those differences in philosophy.


Well it's rubbish: it's saying that every declaration nested inside any `native` declaration doesn't require an initializer. We've never suggested anywhere that that should be the behavior. No other annotation in Ceylon has that sort of effect.


This doesnt need to be in a seperate file, but rather should be added to the README.md


Could you translate that chinese signs and write them in english?


Przypadkowo dodanie Data Builder przyszło mi w tym commicie... Jak widać też po nazwie gałęzi miałem małe problemy z pushami. Dlatego odpuszczam sobie ten commit na gałęzi builder.


th detection is better before ?


I am not sure how pull requests are normally done but why have two changes to the same file/line?


not sure if this is still about recovery from the accidental push -- in general let's not work on or push directly to master as we'll pretty much lose the ability for/easy of rebasing of concurrent work.


Bwahaha! Good catch, this one is supposed to get squashed before merging :)


Shouldn't this be in it's own commit?


Changes to this file shouldn't be in this commit i'd guess.
Instead i'd say they should be in commit "Adapt adobe_coeff.c to UniqueCameraModel naming"


I only fixed indentation, didn't notice that. I might as well fix it??


Maybe yes. But it's working for now. I will find out a better way to fix this problem. :)


Welp, I thought that was implicit, otherwise I wouldn't remove the comment.


@lots0logs : In my tests, Cnchi stops when running grub-mkconfig. Even if I run it manually (inside the chrooted installation), it throws me a bunch of errors:
```
[root@antergos /]# grub-mkconfig -o /boot/grub/grub.cnchi
Es genera un fitxer de configuració...
S'ha trobat el tema :/boot/grub/themes/Antergos-Default/theme.txt
S'ha trobat una imatge de linux: /boot/vmlinuz-linux
s'ha trobat una imatge de initrd: /boot/initramfs-linux.img
Found fallback initramfs image: /boot/initramfs-linux-fallback.img
  /run/lvm/lvmetad.socket: connect failed: El fitxer o directori no existeix
  WARNING: Failed to connect to lvmetad. Falling back to internal scanning.
rmdir: no s’ha pogut eliminar «/var/lib/os-prober/mount»: El dispositiu o recurs es troba ocupat
grep: /tmp/os-prober.n2CVIx/raided-map: El fitxer o directori no existeix
rmdir: no s’ha pogut eliminar «/var/lib/os-prober/mount»: El dispositiu o recurs es troba ocupat
grep: /tmp/os-prober.n2CVIx/swaps-map: El fitxer o directori no existeix
grep: /tmp/os-prober.n2CVIx/mounted-map: El fitxer o directori no existeix
grep: /tmp/os-prober.n2CVIx/raided-map: El fitxer o directori no existeix
grep: /tmp/os-prober.n2CVIx/swaps-map: El fitxer o directori no existeix
grep: /tmp/os-prober.n2CVIx/mounted-map: El fitxer o directori no existeix
grep: /tmp/os-prober.n2CVIx/raided-map: El fitxer o directori no existeix
grep: /tmp/os-prober.n2CVIx/swaps-map: El fitxer o directori no existeix
grep: /tmp/os-prober.n2CVIx/mounted-map: El fitxer o directori no existeix
rmdir: no s’ha pogut eliminar «/var/lib/os-prober/mount»: El dispositiu o recurs es troba ocupat
grep: /tmp/os-prober.n2CVIx/raided-map: El fitxer o directori no existeix
grep: /tmp/os-prober.n2CVIx/swaps-map: El fitxer o directori no existeix
grep: /tmp/os-prober.n2CVIx/mounted-map: El fitxer o directori no existeix
grep: /tmp/os-prober.n2CVIx/raided-map: El fitxer o directori no existeix
grep: /tmp/os-prober.n2CVIx/swaps-map: El fitxer o directori no existeix
grep: /tmp/os-prober.n2CVIx/mounted-map: El fitxer o directori no existeix
rmdir: no s’ha pogut eliminar «/var/lib/os-prober/mount»: El dispositiu o recurs es troba ocupat
```
Any ideas?


ok for now macros remain unsupported, I will solve that issue in an own commit soon


Oh, sorry Cnchi does not stop, it shows the error message of no bootloader is installed (so the timeout code works). But I still don't understand why os-prober does not. I'm running it in a VM, so there's nothing special here.


requires testing


this "safeguard" does not work under some situations: assume a multimonitor setup where a monitor is placed ontop of each other, vertically (monitor1 is above monitor2). this code block would prevent the window from beeing moved from monitor2 to monitor1.

i dont see the need for the hole block either: the user can grab *anywhere* in the window, not only via the titlebar.

it's a different situation when fluxbox places a given window in some kind of problematic area where a user can not reach it (there were some commits in the past which addresses this situation).

but not seeing the titlebar is not a problem in my oppinion. this code block does not work in some situations. it also blocks (pun intended) users from nudging a window aside (yeah, over the top).


Hello! What is the file? Where can it be used?


Somehow included my changes for responseDelay too. So there's that.


Don't know if it will help, but when I run grub-mkconfig and check mount I see this:
```
grub-mount on /install/var/lib/os-prober/mount type fuse.grub-mount (rw,nosuid,nodev,relatime,user_id=0,group_id=0)
```

And never gets unmounted.


jxsl13, why not simply kick the bot?


That sounds like a bug on the firedrake side, care to report it?


This commit has introduced the impossibility to plot and distinguish properly more than two plots on the same graph. All plots are printed to the same axis scale, so when plotting ie: RPM, volts and altitude, volts result in a single flat line.
The old implementation was removing axis and plotting everything normalized.
I admit this is not the best solution, and that the best one would be to have an axis for each plot, but as it is implemented now, more than two plots are unreadable.


@jxsl13 Like MySQL?


Actually, I expected `#each_with_index` arguments to be local to the block. The same than in JavaScript:

```javascript
// this is fine:
servers.forEach(function (server, index) {
  setImmediate(function () { console.log(server, index); });
});

// this is wrong: server is always last entry of servers
for (var index = 0; index < servers.length; index++) {
  var server = servers[index];
  setImmediate(function () { console.log(server, index); });
}
```

I tried to break it in Crystal, but it seems to be running just fine, even in release mode (unless I'm mistaking something):

```crystal
%w(a b c d e f).each_with_index do |chr, i|
  spawn do
    sleep 6 - i # to print in reverse
    puts "#{chr}: slept for #{6 - i}"
   end
end

sleep 7 # wait for completion
```


@mkaluza, I was afraid that it would be difficult to build zcache without frontswap, but it turned out to be not so painful :) https://github.com/ChronoMonochrome/Chrono_Kernel/commit/6e645012c3300b70f8b367f8af15aae4de097070


Flask 类的构造函数只有一个必须制定的参数，即程序主模块包或包的名字，在大多数程序中，python的__name__变量就是所需的值
路由和视图函数
 处理URL和函数之间关系的程序称为路由
app.route修饰器 把修饰器函数注册为路由
index（）函数为视图函数。视图函数返回相应可以包含HTML的简单字符串，也可以是复杂字符串
run 方法启动flask集成开发的web服务器


Striving to be minimal, I'm not sure if sunfish gains anything from keeping track of the halfmove/fullmove numbers. You have added it to the Position tuple, but the fields aren't accessed anywhere?


![screen shot 2015-04-30 at 8 24 20 am](https://cloud.githubusercontent.com/assets/9437295/7441023/f143fd9e-f0d4-11e4-8b94-6e12f7b4b3ee.png)


of course it would be easy, but it wouldnt stop the botter from botting, it's more of a psychological prevention of the botter ever trying to use a bot again. And it would more or less allow players to be able to kill the bot and keep the game fair and also keep the players playing.
If players leave(or get kicked) it's more or less a reason for others to leave as well(or at least due to that "bad after taste" of someone being kicked they feel like leaving), that's why not simply allow everyone to keep playing and add a little bit to fairness with such a function.

and I got one more issue, which is also being considered by Teetime on his ictf save servers:
 It's a blacklist of nicknames, for example "nameless tee" which cannot be really seen as a nick, that's why I'd suggest either a blacklist for nicknames not being ranked or only for that specific one.


Vu+ also shuts down during update ...
We can now tell thousands of users they have to reflash, just because you wanted to get rid of ONE warning.
You could as well have made the change without bumping the version ...


Please add a comment like "# Use wpad as wpad-mini does not support DFS: http://wiki.openwrt.org/doc/uci/wireless#dfsradar_detection".


I commented on those methods in the model. There is no need to comment on where they are used.


Aquest while(true) no seria un while(comanda.llegir()) i treure el break al final?


That's nice ;-) in the old code I still have there was cleancache ||
frontswap condition. But it's good to know.

I'll try to upgrade my z* code to a newer version now - maybe it'll be
better.
Besides for me *swap is more of an experiment since I don't use swap,
because so far I haven't managed to make it work well in the long term - it
improves performance at first, but there always comes the time when my zram
starts to trash and the performance is worse than without it :-(
On May 2, 2015 2:06 PM, "Shilin Victor" <notifications@github.com> wrote:

> @mkaluza <https://github.com/mkaluza>, I was afraid that it would be
> difficult to build zcache without frontswap, but it turned out to be not so
> painful :) 6e64501
> <https://github.com/ChronoMonochrome/Chrono_Kernel/commit/6e645012c3300b70f8b367f8af15aae4de097070>
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/ChronoMonochrome/Chrono_Kernel/commit/9e2549e18c8242002bb34a87a13f3544135b9e12#commitcomment-11011678>
> .
>


yeah mysql, mysqli, maria db, mysql pdo, I hope that they are compatible or at least compatible in their basic functionality.


ViX was the only team that wanted to have a Samba ultralite (w/o even the chance to add a pass) ... all other teams already had Samba inside before and got it removed.
You could at least have patched the other distro's configs to resemble their original setup.


Same error compiling for klte

packages/apps/Settings/res/values-it/rr_strings.xml:842: error: Error parsing XML: mismatched tag


Please don't! This breaks  existing configurations (see https://github.com/example42/puppet-apt/issues/55).


I'm an idiot. Thank you.

On Sat, May 2, 2015, 4:44 AM Wushin <notifications@github.com> wrote:

>
> https://github.com/themanaworld/tmwa-server-data/blob/master/world/map/npc/029-1/valon.txt#L134
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/wushin/tmwa-client-data/commit/1351143686f340320315625737f833cc4bc15dae#commitcomment-11011294>
> .
>


If you don't have a placeholder, there is no need for this line either


Btw, in more latest LK version there is also ZBUD module... Now I'm confused a bit cause there are many z* drivers :) at the state of commit above it's compiled along with zcache, but there is also newest separated version https://github.com/k2wl/evolution_i9082/commit/8a133bd785ef3d38a3d38ee329fa052ff285f052


To be precise, I call the solver setup **and** solve twice, schematically:

```Python
for i in range(2):
    [...]
    up_problem = LinearVariationalProblem(...)
    up_solver = LinearVariationalSolver(...)
    [...]
    up_solver.solve()
    [...]
```
It works the first time round, but the default options are used the second time (and my interpretation was that the second time round the solver maybe expects the prefix ``mixed_`` for all the options). I thought at that point we would start from scratch again? Or is there some weird caching going on?


This could be re-written as this:

```yaml
  no-unused-vars: [ 2, { vars: all, args: none } ]
```

It's a bit more concise.


also check for not null!


And these too, or commit message should be different...


@MohamedIhab what indentation ?! This is not even included in my commit !


Done:
https://github.com/XXMrHyde/android_packages_apps_DKLauncher/commit/7ac7d7d62eabe291411f29163c3631c90ddf9108


From the errors in https://travis-ci.org/agda/agda/jobs/59367368 and https://travis-ci.org/agda/agda/jobs/59367370 it is an unlucky coincidence.


I am checking this...


<%end%> for what??


Sorry, I tested before sending the PR. not sure why it's not working now. I'm checking this now.


Is it really fixed? Hydra nixos-combined is getting:

```
hydra-eval-jobs returned exit code 1:
error: access to path ‘/nix/store/x15ndrygbhxl7vaaxxq4b6f5wjmh4j96-nix-1.9pre4087_afa433e’ is forbidden in restricted mode
(use ‘--show-trace’ to show detailed location information)
```


remove extra break line


What the fuck.


head 和 tail cap 都是 signed int , 没有溢出问题。


Yeah, it is. Sorry again about screwing up. I wasn't sure how to restore the commits history to be without garbage info from the merges. But I did check that it contains exactly the same changesets as it did after PR. Will be more careful next time.


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.50](http://teamcity.monogame.net/viewLog.html?buildId=6773&buildTypeId=MonoGame_DevelopWin&guest=1) is now running


What is `req.req` ?


这个 begin 和  end 都远小于 2^31 , 没有溢出问题。
（如果它们很大，这里采用的数据结构和算法都不适用， 应该全部重新实现）


@nirvdrum This spec failure might be related to these match changes https://travis-ci.org/jruby/jruby/jobs/60915825 . Looks like we have specs-core as allowed failure right now.


This gets us up to 3729... not bad.


Its not a big deal, users can backup settings, re-flash and restore settings.

Also I think its time these pointless digs/criticisms publically via Github came to an end.

Since OE-A was founded many years ago have never had any issues with each other, comments, digs at teams until you came on the scene. All this via Github is getting ridiculous.


Core is being really flaky. It fail on my machines or on Oracle's CI systems, but does on Travis.


The key length is almost irrelevant as changing the key length of the hash from X bits to X + 10 bits does not change the first X bits of output. Thus increasing you key length has no affect on security.

The [RFC for the scrypt MCF](https://gitorious.org/scrypt/scrypt-unix-crypt/source/b0f9c2ad52775df4fd95ae33ba4cd5f6d113a5fb:unix-scrypt.txt) (which I have yet to implement for this extension) even states;

> The PWD part is the password hash string, and the size is fixed to 43
characters, which corresponds to 32 bytes base-64 encoded.

So even if you where to increase your key length to 64 bits, only the first 32 bits would be used.


IMO, would be better to use "PHP 7+" or "PHP 7.0 or higher".


Testing change


rax retry tests


This a initial commit


LoL, I have to stop reading code :) :+1:


Why this file added, its a swap file and should never be added. I can see so many other swap files added to the repo. Delete all those files ASAP


* LN関連について暫定的に対応(読み込めるBMSもあるが不安定)


Why can't name the function? When I check with `pyflakes` it gives `redefinition of unused '_' ...` error. I think it's better to follow the syntax rules :smile:


For the changes in CameraMovement.cs, why did you use the Update function instead of the FixedUpdate function?


中文描述：
首先开启上拉刷新和自动加载功能，当到最后一页的时候，关闭上拉刷新（主要是为了隐藏加载更多按钮），这个时候滚动条不能滑到最底部，而且滑动到底部的时候会有震动现象。


It's a dummy Spec file, there is no test case in this file and you have committed so many useless spec files, delete them ASAP.


This driver not work with 1080p skin..please insert 1080p support in vg2000


TeamCity Colore :: Main Build [Build 51](http://tc.sharpblade.net/viewLog.html?buildId=572&buildTypeId=colore_mainbuild) is now running


Markdown version via https://github.com/IQAndreas/markdown-licenses


ok, sorry

>focus on the code only

can l keep the ice texture?


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.51](http://teamcity.monogame.net/viewLog.html?buildId=6777&buildTypeId=MonoGame_DevelopWin&guest=1) is now running


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.50](http://teamcity.monogame.net/viewLog.html?buildId=6773&buildTypeId=MonoGame_DevelopWin&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 485, ignored: 6 Build time: 00:16:39


This guy is simply incredible ...


TeamCity Colore :: Main Build [Build 51](http://tc.sharpblade.net/viewLog.html?buildId=572&buildTypeId=colore_mainbuild) outcome was **SUCCESS**
Summary: Tests passed: 85 Build time: 0:1:40


Essai dépôt photo


There is no package linksharing.scr.groovy in your project, this is wrong package import.
Create package linksharing in src/groovy folder and then move your files Visibility enum etc to this package.


yahpay-fast-fix recognizes problems within the program coding and begins to repair the fault using yapay-jaaeb to search for compatable branches, files, repositories, code, and commands.


Not simply `combo = reduce(lambda x, y: x and y, self.as_tuple())`?


The following minimal test problem works as expected and uses hypre's boomerAMG as a preconditioner for both solves, so I don't think it's a bug (unless the issue only shows up for the ``fieldsplit`` solver):

```Python
from firedrake import *

mesh = UnitSquareMesh(8,8)
V = FunctionSpace(mesh,'DG',1)
f = Function(V)

for i in range(2):
    f.project(Expression('x[0]*x[0]+x[1]*x[1]'))

    a = TestFunction(V)*TrialFunction(V)*dx
    L = TestFunction(V)*f*dx
    u = Function(V)

    problem = LinearVariationalProblem(a,L,u)
    solver = LinearVariationalSolver(problem,
                solver_parameters={'pc_type':'hypre',
                                   'hypre_pc_type':'boomer_amg',
                                   'ksp_view':True,
                                   'ksp_monitor':True},
                options_prefix='mixed_')
    solver.solve()
```


hasMany must have plural naming convention so it should be resources and not resource same for subscription


why delete this file?


@ddanderson, you can just call free without checking if `secretkey != NULL`, ANSI C requires free handle NULL arguments. (Might as well clean up the line before it, too.)


93440994-MiscDocFixes-4575 (mjwitte) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: OK (1136 of 1136 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-69.79%25-green.svg)


**Assuming** that these catches **all** cases/cameras that we partial-match right now, and keeps them as partial matches for now, i believe, it could be fine.
Second opinion is welcomed, though...


Eventually we will have to add an option to build some targets as "MODULE", but for know it is OK.


yey, typo


I can write a custom alternative for lib_exec that will work fine as long as you guarantee that arkOS is never runned more than one time in each session (between `run` and `program finished` in the terminal).


this way flat lists can be used as custom value lists too:
![123345](https://cloud.githubusercontent.com/assets/7894950/7441168/6a4ff7ec-f0e4-11e4-91c9-acc239fb8d94.png)


ok, I guess this is a good assumption


天哪越寫越強大怎麼辦(?
![718](https://cloud.githubusercontent.com/assets/5615415/7441173/968eb332-f10e-11e4-81e3-fb993392f477.png)


@zephraph I opened an account there a while back and just hadn't had a chance to work it in. I agree this should be done.


This empty commit is an error


Mira que comentario!


Req. ACID
http://paste2.org/33MXssD8

Thx to @Tafuna for report.
Closes: https://github.com/unified-db/Database/issues/53


My example mixin helper does not account for combining mixin lifecycles and thus it's not the same as using mixins via React.createClass. See comments here: https://github.com/rackt/react-router/issues/835 Composition could be solved with future possible ES7 features like traits or decorators.


\o/ so excited this is happening! yay leo!


TeamCity Colore :: Main Build [Build 52](http://tc.sharpblade.net/viewLog.html?buildId=573&buildTypeId=colore_mainbuild) is now running


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Summary: Tests passed: 485, ignored: 6 Build time: 00:17:09


command permissions should start at 200


Isn't the `dict()` redundant here?


кстати при нуля выполняется один раз (из-за if self.quest.duration <= 0:)


TeamCity Colore :: Main Build [Build 52](http://tc.sharpblade.net/viewLog.html?buildId=573&buildTypeId=colore_mainbuild) outcome was **SUCCESS**
Summary: Tests passed: 85 Build time: 0:0:58


`mapId, x, y, z` can be uninitialized


this new driver or all driver before


Why is this necessary at the class level?


Previously, we have kept changes to src/external/wb_presets.c to a minimum since we wanted to make it easy to sync between our copy and ufraw in both ways.
I wonder how difficult this makes it...


@sarakha63  tu sais pourquoi le provider fonctionne sous windows et mac et non sur un nas synology ? je cherche et je trouve pas . Il cherche la release mais la snatch pas et pourtant si je click sur le lien de rutracker il y a bien une releases de trouver .


Is this method needed? There should be a TODO comment or the method is removed.


The only difference are the names, so it's easy to copy and just fix up the names as needed.


Sorry - typo in title - it should be 'Added'


`vmtoolsd` takes care of the mount only if you enable shared folders after the machine has booted, I will make sure this modprobe and mount is only executed if running on a VMware platform.


There is a TODO comment one line below, it's waiting for the implementation of the Scoreboard API


Fixes #2


Well, someone uses it... :wink:
but seriously, it shouldn't be a difficult thing to improve it the way you want!
just open a issue and assign it to me and I will look at it later... (no time available for a few days...)


It worked as expected on my workstation (even before your commit). I think it's because 'LC_ALL' is unset on Debian/Ubuntu, so it was using the 'C' locale.

For the record: if the modification of the locale fails, the 'C' locale is used anyway and the bars will look the same as above.


This should also check whether the extent is the same `Chunk` (if the extent is not a world) as `Chunk` is a type of `Extent`


I guess you expected a comment on this one, in favour of a compile-time error :)
For me, it  depends on the lifetime of this method. If it is a temporary one soon to be replaced by another implementation, then I don't mind the pattern matching. Otherwise, I would be more in favour of a type-class based solution.


I could put a store in front of the gets. I wouldn't add another token type to get/create.


I didn't want the authenticator to depend on the token controller running and cleaning up the tokens if a service account was deleted.


Nope, I'll update


Hmm, I think that's kinda weird (but we should fix this at a later instance): We should generate the whole event string internally as unicode.


备份www文件


Could you add a comment with `XXX` in it to find this wart?


I wonder why we have the `encoding` configuration setting, rather than just using unicode by default. Are there any scenarios where this breaks?


93441220-LowTempRadiantWarning-4237 (mjwitte) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: OK (1636 of 1649 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.21%25-yellow.svg)


Python 3 goes completely bonkers if the environment is (mis-)configured to e.g. `LANG=en_US` (as opposed to `en_US.UTF-8`), so we just let the user define the terminal encoding.


Note that Click actually fixes this for us: It raises a very clear error message under Python 3 for such misconfigurations.


Fixed


Those are not really MSVC-specific, but a general oversight by me.

That should be split into two commits, one for the missing includes (and not necessarily referecing MSVC in the commit message, since they're missing for other compiler too, strightly speaking), and one commit for the strtoll->strtoull mistake.


Hello,

Still trying to figure out why trds is not working. Now i found the following.
Do you maybe know why the darktheme resources aren't included in the frameworks-res.apk after compiling? are we missing permissions or what.

Within the "out/target/common/obj/APPS/framework-res_intermediates/package-export.apk" file they do exist (double click file and see inside)

But in the "out/target/product/klte/obj/APPS/framework-res_intermediates/package.apk" they are gone


During my investigation I found we would need more than 2 shards. Did Guy mention something about having too many shards?


Any reason that's not ```#include <cstdlib>``` for consistency's sake?


Err, I have no idea about cmake... @berenm, any thoughts on that? :)


I think it should be testBinaryPlus.


Can you tell me, why the zoomtime should match cooktime2 ?
Why it was bad like it was before? I think its really ok, that the zoomtime is faster as the cooktime. The rifle get like it is now like an fast scope rifle again...


@popcornmix could you try this if it fixes jumping of displayed time when ff


93441220-LowTempRadiantWarning-4237 (mjwitte) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg)


IIRC some browsers will download all `<link>` stylesheets regardless of the `@media` result being true/false. http://scottjehl.github.io/CSS-Download-Tests/


Holy shit??

50 ammo? :O Why?


Yeah, those #pragmas bug me anyway, since clang in our Travis CI builds complains about them as well...

I think I'll rather take them out completely, and instead add a macro (defined in system.h?) that uses [the C99 _Pragma() operator](https://gcc.gnu.org/onlinedocs/cpp/Pragmas.html) for GCC...


If I build luvi on Linux with static libs it links against `libluajit.a`:

```sh
$ make clean tiny && make
[..]
Linking C static library libluajit.a
```

The problem is that in `luajit.cmake` the library target name is set to [`lua51`] (https://github.com/luvit/luv/blob/master/deps/luajit.cmake#L328), but the real target name is set to [`libluajit`](https://github.com/luvit/luv/blob/master/deps/luajit.cmake#L335). Why? Because the library and executable are not allowed to have the same name (policy [CMP0002](http://www.cmake.org/cmake/help/v3.0/policy/CMP0002.html))?

If this is the only problem we can change the static library target name from `lua51` to `luajit-5.1`. So we will follow the standard name for libluajit as @rphillips commented above. This works fine on for me on Linux with both static and shared builds.

I will prepare a patch so you can test this.


thanks for the reference, using es6 with mixins is really hard,
which in some library are the only solution we can get.
still not find a compatible way, that's why I brought up the question.


`Scarlet` was a module for everything else, you'll need to change all the other files that define
```ruby
module Scarlet
  module/class Something
  end
end
```


@jxsl13 I get your point, but I think it's a minor problem and fixing it would not be worth the effort of programming artificial hook and shoot missing rates.


Any more than 2 shards actually ends up hurting performance -- especially mobile. Mostly due to the DNS lookup penalty. I remember reading about this a few years ago during a similar investigation for IPC Media, but I can't think of what the articles were. Guy seemed to recommend sticking with 2 as well. He mentioned that it would be tempting for us to go for more than 2, but was pretty clear that we shouldn't.


`@plugins` aren't initialized yet (from what I see, I hope you aren't doing some external initialization...)


@keithbostic, Thanks, done.


I'd include 'for example' like in 'you can use for example `Firefox > 0` and I'd leave out the last half-sentence of 'very bad way' without explaining why you assume that it's bad.
Otherwise ok!


Let's open a new ticket to later review the whole `encode()` thing. I'd rather have this merged and deal with that later.
There are no tests for those scenarios, so I'd rather not touch that yet.


Yeah, that's true. Many of the improvements we talked about were for modern and future browsers; some of the features Guy mentioned were only recently proposed to the W3C. Taking this into account, we discussed the possibility of whitelisting "known good" UAs and serving them a special, modern version of the page.

One of the new standards I remember off the top of my head is [Resource Hints](https://w3c.github.io/resource-hints/). I'll add it to this document next week (I only had time to transpose John's notes; I still have several pages I took myself).


This can be refactored, two ifs on the same condition is not needed, join them.


How did you even find this repository? I'll merge the pr in a sec.


The only difference between osx&bsd vs the rest is the arguments to date(1). This can be refactored to reduce code duplication. :)


Same here.


@jxsl13 I will consider adding MySQL and MariaDb. I guess it would create some even larger executables and I'm already unhappy with the size of the server executables after adding SQLite3 (1 MB). But I could also link it externally, which would create dependencies. So it is: file size vs. dependencies vs. not having MySQL/MariaDb. I'll figure it out.


Done 71adbf1


Good day. This change is causing an error in the compilation . He says not find the symbols


Yea I agree. In the worse case you can always use `React.createClass` if you have to use mixins, but it seems mixins are being deprecated, and the library authors must update their code and make it compatible with es6+.


Wouldn't this cause stolen gold to not be taken back when the player is caught? It would also make sense to prevent the stolen gold from being used to pay the guards' fine.


Keep in mind of the Qt version detection though. Autobuild3 is now using absolute path to qmake.


- dynamic icons: svg-icons for continuous values
- new: config splitted in lib/defaults.php and config.php (individual)
- improved devive.rtr now with more modes depending on the driver
- update vendor/plot.highcharts 3.0.2
- update vendor/jquery 2.0.3 (IE 6, 7, 8 are no longer supported)
- update vendor/jquery.mobile 1.3.2


Why are we building the dependencies now with tests enabled?

$ if [ `ghc --numeric-version` == 7.4.2 ]; then cabal install --enable-tests --avoid-reinstalls --only-dependencies -j; else cabal install --enable-tests --only-dependencies -j; fi


Your Kruskal implementation looks great


if int(fjr_job_id) == int(job_id) and int(fjr_crab_retry) == int(crab_retry):

This we found with Andres to work, but it is not nice. Also in some places upper it checks for same values.


[Medium Post](<https://medium.com/@McBride_Anthony/woosah-742ba6ad7684>)


Also, Bellman Ford is exactly how it should be. However, one small thing is missing. Check out this snippet from Wikipedia - the last part of the Bellman Ford algorithm:

```
   // Step 3: check for negative-weight cycles
   for each edge (u, v) with weight w in edges:
       if distance[u] + w < distance[v]:
           error "Graph contains a negative-weight cycle"
```

Could you add this as well?


Kolekce tasksToSchedule je seznam zdrojů, ze kterých mají být sbírány feedy. Když tedy budu chtít odebrat nějaký zdroj A, tak jako parametr metody predam kolekci bez elementu A. Pokud budu chtít přidat zdroj B, tak do kolekce přidám nový element B.


Again..why are these not excluded?


Good question. @phile314, have you the answer?


No problem, these things happen. Thanks for restoring. Just making sure.


Nenene ;)


Why is it a bad practice? That's again valuation without explanation, just in other words.


@AhmedZaleh the set_project method is not in your commit?


The ice texture is fine.


Yes. Assigning NULL to an std::string has undefined behavior.


Mods to invoice.odt


Pulled, done first tests in-flight with c172p-fdm-dany93.xml.
No nasal errors.
I have to observe more and learn how it works and what it does.

> I don't even know if you can achieve 5.8 g in the sim with the c172p.

We can, briefly, by diving and strongly pulling the yoke.
Load factor limits:
can be found on any pilot handbook (POH), for instance
http://www.pinellaspilots.org/files/n52633poh.pdf (p. 2.8, or 28/362)
http://www.aerodynamicaviation.com/documents/cessna-172p-1982-poh.pdf (p. 2.8, or 26/357)
Maximum +4.4g, -1.76g,
Flaps down: +3.0g
Also depends on category (normal/utility), on which we can say nothing.
The structure holds more than 150% of that before really breaking.
Otherwise, it is "only" damaged and needs a overhaul.


I have to wonder if the main difference this makes is that it no longer handles enpassant and promotions. Moves are generated starting with the lowest value pieces and ending with the highest value pieces, so LVA may be implied by the stable sort implied by the use of std::max_element.


Why were these files changed?
The Validation was well managed through App\Services\Registrar class!


@robincornett  @GaryJones:  I’ve changed the headings.php for Genesis 2.1 and 2.0. Now the code checks if a custom archive title is aded. If not, the H1 is added, else the custom heading is added to the archive pages. If you have tome, could you please test this?


Sorry guys are human :(


93441220-LowTempRadiantWarning-4237 (mjwitte) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: OK (624 of 625 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.84%25-yellow.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-5.23%25-green.svg)


Right, Noted. Thanks.

On Fri, May 1, 2015 at 7:57 PM, NKNam <notifications@github.com> wrote:

> Your REAME.md lacks the section on contextual help > UDF
> (see my REAME.md)
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/SammaySarkar/XYplorer/commit/c1a88b362e4141a813dca302ecfcfe25af5af0fe#commitcomment-11001551>
> .
>


@AhmedZaleh the statistics method needs documentation where it's written


I guess both your points make sense, but we are copying the original game for the time being. Interesting idea for a post-1.0 feature though.


@V3n3RiX @bionel done.


Oh, you are right. I think the problem was with a `while` loop and changing a local varaible, like in here:

```crystal
ch = Channel(Int32).new(20)
i = 0
while i < 7
  spawn do
    puts i
    ch.send 0
  end
  i += 1
end

6.times { ch.receive }
```

Nevermind :-)


I drew that bomb sprite all by myself. The trick to drawing good looking spriteart

IS TO

ZOOM

IN ON

EVERY SINGLE

PIXEL


Coment


sggdf


rfsdffd


It's generally a good practice to keep `Gemfile.lock` in version control. Were there some gem version conflicts that were difficult to resolve with the existing `Gemfile.lock`?


I had to review [What's the difference between django OneToOneField and ForeignKey?](http://stackoverflow.com/questions/5870537/whats-the-difference-between-django-onetoonefield-and-foreignkey), but looks good.  If it was in it's own pull request...


Hi

I am new to Mobile Agents and I have been giving a project to create a search engine with mobile agent. So how do I run your project. Do you have a read me file with step by step guide.

I was able to just run the jade gui interface by clicking on the bat file start_gui.sh.
Please help.


FacilityTabGridView (evanweaver) - x86_64-MacOS-10.9-clang: Tests Failed

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-0.0%25-red.svg)


Updating the geometry can be a slow operation, especially if not using shapes.  This does it even if you change a non-geometry relation, such as changing the headsign.  I think the TODO is required.


@7thcubic
* `real_path` → `realpath`
* `DIRECTORY_SEPERATOR` → `DIRECTORY_SEPARATOR`


You'll need a test for the bug you are trying to fix, one that breaks before the change and works afterwards.  Also, this breaks the existing test, so it needs work.


Edwin, thanks for reviewing this, and pointing to this very interesting musl page. As for as omake is concerned, we don't use threads on Unix systems, so all the complications having to do with cancellation points cannot arise. There is still the issue with signals, as omake catches some. Blocking signals for the time of posix_spawn is easy.

I've copied this function from Ocamlnet, and there we should be more careful. I've never seen any code using thread cancellation, though (OCaml threads cannot do anyway, and to my knowledge C libraries typically do not use this feature, as the effects of cancelling a thread is always global). Do you know whether we would run into interoperability problems when disabling cancellation? pthread_setcancelstate is a rarely used function, and might not be available everywhere.

I don't get your comment on using clone(). Blocking signals and cancellation can be done per thread, so it is possible to do so before calling posix_spawn and reverting afterward.


with the drastic change in the primary fire rate an increase in ammo was needed, i simply didn't increase it enough. 50 allows about 5.5 seconds of primary fire and 10 shots of the secondary (which is innacurate so as not to be OP). this is the same ammo setup as SMG essentially


no longer needed


0 != ...


What do you think ?
![screenshot from 2015-05-02 17 26 18](https://cloud.githubusercontent.com/assets/6087164/7441427/5da4a8d8-f0f0-11e4-92d2-864e697b0ef5.png)


Did you read my previous comments? `install --bin` does not touch your config file.


The URL for UI Patterns is

`/ui-patterns`


Icons should never be an empty span tag; they're inaccessible that way. Instead, an icon font w/a ligature for `forward` or `next` would be better.


its okay for readability's sake


Endless checks truly necessary?


since the 1.5 release a common complaint among rifle fans has been "why does the secondary do less damage" or "why didn't that headshot kill." the cook time acts as a charge period for damage as well, and having the zoom animation end before this cook has finished is misleading enough to be frustrating for a player that relies on rifle2 a lot. though the cooktime was decreased the zoom time was also increased, they met in the middle just about. the zoom time cannot be increased much more than it is currently without producing a very awkward rifle2 experience. thus, these seemed like good values after a bit of testing. now when the zoom is finished damage will always be at it's normal 1x multiplier value. this seems ideal. the rifle still unzooms after each shot, and the delay has not been modified, thus fast scoping shouldn't be as much of a problem.


Takes two tap to post cmt?


Yeah, 10 shots of zapper2? not OP? hmm..
Zapper2 has not a short range, a nice spread that you dont have to accurate really good and still hit + makes stun (to hit someone with zapper2 isnt really hard even for a beginner) and now zapper1, i dont need a 5.5 seconds pirmary fire, its like smg just with short range and light flashes, a electro machinge gun.
I suggest:
zapperdamage1 10
zapperdelayattack1 120
zapperammo 30

(idk how to set zapper1 good, it should have no stun and not like a smg) (zapper2 is good)


How to edit comment?


Можна також використати наступний метод:  Array.GetLength(int dimension). Можливо, навіть краще, оскільки він одразу повертає кількість елементів в заданому вимірі масиву, а Array.GetUpperBound(int dimension) - індекс останнього елементу в заданому вимірі масиву, тому приходиться завжди додавати до результату одиницю, для того, щоб отримати кількість елементів.


As I know Laravel is going to switch to plain PSR-2 (without modifications) this month.


No, it does not. Check manifest changes before reporting bugs :+1:


This file still has lots of other references to `raspi-config`


Debug


Has the previous merge been undone?


Must set 0


When I use ctrl-f on the file, and search for raspi-config I get no results. But yes there are still lots of references to raspi


The frustrating comes a little bit too because i think the most players dont know that the zoomtime was nearly the same as in 1.4 and the cooktime is longer because of balancing.

The zoomtime and cooktime seems for me to fast, but we will see, it can stil changed later :D


Just safer.


Fair enough good excuse to learn about testing .. although might have to wait a little while as I have other things I need to do (as I am sure you do too).


I see your concern. But let me get this straight. I never said that it's allowed to download fzf components piece by piece, the installation instruction on README page clearly states that you should clone the repository and run the install script. Like it or not, the auxiliary components of fzf are written in the assumption that the user followed the instruction. But you decided not to follow the author's instruction and to use a package that was released *without any of my confirmation or validation*. Then **it's your responsibility to change those components to work to your expectation**. In this case you can put a symlink to the binary you use in `bin` directory, so that the plugin does not run `install --bin`.

Having said that, I agree that it won't hurt to ask once for user's confirmation. Although refusal to the prompt will simply disable fzf on vim.


Look at server write. No \0


tag.append(fileName.substring(-n)).append(")");


I didn't rollback any commits, but i did edit the code.
Web-maps is now just included in the type filters. No extra columns needed in the data.
Web-maps have their own thumbnails that act as links instead of calling the modal.


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.52](http://teamcity.monogame.net/viewLog.html?buildId=6791&buildTypeId=MonoGame_DevelopWin&guest=1) is now running


This was on accident, apologies


No \0


A reasonable decision. Also, this makes the hud element for the charging redundant... some players noted they would like an option to hide this one.


No more.


@cc9cii, if the disabling of these warning is in any way applicable to MSVC, could you maybe add a #define for IGNORE_UNUSED_VARIABLES for MSVC in there?

The relevant docs for __pragma() are here: https://msdn.microsoft.com/en-us/library/d9x1s805.aspx . Not that I know if there even is a #pragma for disabling these warnings for MSVC...


Does that mean there is no longer a test for undefined?


If the cluster id is handy to the generator and authenticator, I'm fine including it in the claim, though it's probably not necessary. That wouldn't prevent the client from sending the token to a different cluster.


Thought justified. Tab?


Earlier


undefined is treated same as `null` or `''` after this patch


What turned out to be the root problem? Do we know?


Slight correction: fixed sRGB support for 0.10, quite probably breaking image loading for 0.9.2.


WHAT IS THIS!? you think you can just pull out descriptive variables!? (╯°□°)╯︵ ┻━┻


Very good catch! Now I see that (i) D2L is itself a format and (ii) KIR is what I was really trying to say in this section so (1) D2L can be used as an external grammar representation and (2) D2L must produce a KIR table. I'll update the docs accordinly and let you know.


Have you actually compared the zapper and smg, icy? I think it is okay that zapper1 deals much less effective damage despite its higher fire rate. Also: Maybe not the right place to discuss this.


@petobens
Why was this change needed?
Maybe because the check for `if vim.current.buffer.name != r.module_path` does not work on Windows?


The FreefallHandler was missed from the previous commit.


You could have changed strcmp() to strcasecmp() in M_StringEndsWith(), or not? Or added a third boolean parameter to switch that behavior.


rm clients.conf ?! Why ? (https://github.com/inverse-inc/packetfence/blob/devel/lib/pf/services/manager/radiusd.pm#L178)


There's something wrong in this CSS commit change. It might be this comma?


Might be good idea to investigate the real issue which causes the freeze. `xbmc.suspendaudio` is very desirable when used in combination with xbmc setting "keep audio device active", as without the suspend call, the audio device won't be available to external programs such as retroarch.


Yep, I removed it and now Cnchi can start again.


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.52](http://teamcity.monogame.net/viewLog.html?buildId=6791&buildTypeId=MonoGame_DevelopWin&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 485, ignored: 6 Build time: 00:15:47


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.53](http://teamcity.monogame.net/viewLog.html?buildId=6795&buildTypeId=MonoGame_DevelopWin&guest=1) is now running


I am checking what happens without --enable-tests.


I'd considered this but wasn't sure what kind of behavior that could lead to when you multiple requests for the same endpoint in parallel.


@MacDada siemanko, przerabiam właśnie program i dosyć mocno zmieni się struktura obiektów (jak mówiłeś, podział na warstwy :D) i tutaj pojawia się problem, w jaki sposób Gameplay ma przekazać swojemu szefowi, że użytkownik chce, żeby postępy zostały zapisane (bo to polecenie jest wpisywane tak jak polecenia oznacz/pokaż pole). Wiem, że w programach okienkowych do takich rzeczy można używać systemów sygnałów i slotów, ale tutaj jedynym rozwiązaniem wydaje mi się rzucenie wyjatku o treści "zapisz mnie!" czy jakiejś inne, złapanie go przez obiekt nadrzędny i wtedy utworzenie obiektu GameplaySaver, i dalej już wiadomo.

Tutaj jednak mam wątpliwości moralne :P czy takie użycie systemu wyjątków jest poprawne? Chodzi mi o poprawność w kontekście dobrych praktyk itd, nie w kontekście technicznym języka.


Grepping through OCaml runtime found one instance, but it is only related to the tick thread, roughly:
`caml_thread_exit -> (longjmp) -> caml_thread_cleanup -> st_thread_kill(caml_tick_thread_id) -> pthread_cancel`.

Using Debian's new codesearch I found some instances in SDL and FUSE (haven't looked through full list): https://codesearch.debian.net/perpackage-results/pthread_cancel/2/page_0

I only ever used pthread_cancel [once](https://github.com/vrtadmin/clamav-devel/commit/bdd9aeaeeb9c8a014b891310951bc3fdab7bf071), and even then I replaced it with a watchdog thread + explicitly checking for a flag because its behaviour wasn't well defined for my use case: asynchronous cancelation can be used to interrupt long running/inflooping computation, but the behaviour is undefined unless all functions called are async-cancel-safe (which very few are), and deferred cancelation (the default) was not useful in my case as it means only certain library function calls are cancelation points, and if the thread is stuck in some infinite loop cancelation wouldn't help.

Since pthread_cancel is such an obscure function it'd probably suffice to document that you have to be careful in the mli  (i.e. that the calling thread must not be pthread_cancel-ed as this could cause undefined behaviour in the posix-spawned child), and you don't have to change the spawn code to handle cancelation, just signals.

About `clone()`: I mean would be nice if we could just copy the implementation from musl-libc, but we can't because it is Linux specific (`clone` is not POSIX), so you'll have to add the signal blocking/unblocking code on your own.
Also remember that the OCaml runtime handles some signals (SIGILL/SIGSEGV,..?) by default, not sure if these could ever get triggered in the child though, and if you really need to block those.


You should rather put it in irc_commands, because it's not a "builtin" command specifically needed for basic use of the bot.


Darn, there's no pip on OS X?


This doesn't check the y coordinate.


Hmm that's a funny thing with trivia tokens (whitespace, comments). On the one hand, one would want to ignore them when pattern matching, but, on the other hand, we need them to retain user-specified formatting. Any ideas how to combine the two?


Completament d'acord


So comparing to [poseidon_cluster](https://github.com/bsm/poseidon_cluster) and looking at the [docs](https://cwiki.apache.org/confluence/display/KAFKA/A+Guide+To+The+Kafka+Protocol#AGuideToTheKafkaProtocol-OffsetCommit/FetchAPI) it looks like a lot of this requires Kafka 0.8.2+, and before that you had to manage your own offsets using Zookeeper.

Is the goal here to create something that will be compatible with Kafka 0.8.2+?


I am a newbie to GitHub... so, please excuse me if this is not the right place for this comment.  I have just (first time with rooting etc.) installed TWRP 2.8.6 (seems to be working fine) on a Moto X 2013 (XT-1052).  However, whenever I try to flash CM11/12 from zip file I get the message "Error flashing zip file" and failed as the outcome.  Any help would be appreciated.


This keeps reappearing :) Some words of advice about git: avoid using "git commit -a". Use "git status" to see what files have local changes, then use "git diff" and "git add" separately on each file to add them to the index. When you're done, use "git commit" (without any parameters) to commit the index. If some of the files contain both changes that need to be committed and changes that don't (such as debugging code), use "git add -p" to add only some of the changes to the index.


If the original function is only to detect the "LK" case, what is the purpose of this function? The functionality could be done without this "param" function.
You need to understand the difference between a "bug" and "intended functionality". A bug is unforeseen functionality, like the Auto-Key not working - That is a bug. "Intended Functionality" however, is the code written with clear intent, sometimes malicious, like deleting the database if a certain GET parameter is present, regardless if it is Admin or User providing the key.
In this case, the expenditure of $args, is intended to provide broader access to Anvato API. Per your point, it would definitely be beneficial to filter and order items for the Anvato API, to resolve potential conflicts and avoid bad-message returns. Here, we are in agreement... but the lack of documentation of Anvato API, which has prompted us for multiple requests of use, have not provided us a clear way to write an extensible use of "other parameters". The above is only a bare suggestion of how the extended parameters should work. It is much preferred if there would be a filter for proper parameter words, but we can not continue, since the full list of parameters is not available to us by Anvato design and communication.
That being said, and as mentioned above, the Anvato API will return "error" regardless, if one of the parameters is missing or not give in proper order, so your point about "unintended parameters" is invalid by API communication end design.

With better functionality documentation, if provided, there would be no need to mention special cases in comments or otherwise.
LK, as per how the original function is, is not explained in the function declaration comments, in Anvato documentation, does not have a meaningful keyword name. The comment, as it was made, was to signify the special case and indicate that there is no documentation for the case - the item works "as is". And the "LK" can stand for anything from "look" to "link" to "like".


Files should have newlines at the end. "git diff" will probably highlight this (and whitespace errors, in general) - see the comment above.


This is missing


aca metiste la gamba, arreglalo


We did communicate our needs continuously. There was nothing done. And the Anvato representative suggested that we do the pull request to help enhance the functionality of the Anvato WP API, since the quality of the plugin is lacking - as it was failed by Wordpress VIP Engineering team for lack of standards.

This function is a specialized call and it was suggested by the Anvato technical person for our team to write for our use, since, after repeated request, there was _no_other_possible_way_ to retrieve the categories from Anvato API.

If you have any specific comments, please provide them. So far, the argument is not entirely clear why this function is creating an issue.


I already was wondering why this wasn't done.


Nice addition from XAV.


ok


If these functions are static, they will only be visible in the file where they are implemented. This happens at the linking level (i.e. there will be no symbols for these functions in the object file symbol table). Declaring them in the header file is useless since other object files cannot use these functions anyway.


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.53](http://teamcity.monogame.net/viewLog.html?buildId=6795&buildTypeId=MonoGame_DevelopWin&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 485, ignored: 6 Build time: 00:17:47


I actually agree with IceflowRE. zapper2 is pretty strong considering it has relatively low attack delay, fast, long range, easy to spray 'n pray projectiles and that horrible stun/shock effect. Attempting to dodge until the reload before moving in was pretty hard to do and now there's three more shots (of four rays each) and no extra penalty for zapper2 (which could probably use a little tuning down anyway).


@ronanguilloux Be aware, this change the release date to today, not he correct date.

https://packagist.org/packages/ronanguilloux/isocodes#1.0.0


It's for use with [Sketch 3](http://bohemiancoding.com/sketch/) for Mac. All the icons are organized into pages and art boards that make it easier to work with in that application.


What about interwiki links which don't use the pretty urls? `urbandict` is one I can think of, and not encoding ?#&= will break those links.


The TRUE and FALSE macros were not very useful, but JSVAL_TRUE and JSVAL_FALSE are different: they define boolean values at JS level (which _does_ support booleans). You should continue to use them in order to provide a boolean value inside the JS handler. Example: use `disconnect ? JSVAL_TRUE : JSVAL_FALSE` instead of `INT_TO_JSVAL(disconnect)`.


@Aluxian could you please make this optional? (I for one like it better when I saw the icon in the taskbar)


I'll update the doc re charclasses as sequence separators.

Should I create an issue to list/discuss support for those "shoot yourself in the foot" extensions proposed for the SLIF (of which, I must confess, I remember only `?` quantifier).


<!DOCTYPE html>

<title>Bodybuilder.com</title>

Welcome to the Bodybuilder.com

Click the Login to continue

<form action="">
User name:

<input type="text" name="userid">

User password:

<input type="password" name="psw">

</form>

Login


i think the dictionaries are per user.
so they should not be commited


When my alarm is set in 'Away' mode, I do not recieve any email msg when using the "email-on-status-change.js" hook.  I get the notifications when the system is armed in the 'away' or 'instant' modes, but not in the Away mode.  Any ideas ?


No problem!

On 2015-05-02 13:03, Jacobus wrote:
>
> Thanks :-)
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/byrnedo/s4/commit/9bb41894b23c764d612abdd14cab590d36a41273#commitcomment-11011562>.
>


"are" is redundant ?


No because for small numbers `< 1` the sqrt is greater than the original number.


とても面白いです。
手元の端末では５００を超える辺りから動きがもっさりし始めました。
参考にさせていただきます。


General Editing to Draft Stage


Well reading the code it seems like it is optional? But I'm running Win10 and I can't see it, http://i.imgur.com/rYHitSq.png (latest 1.3.1 release)


Please change this so that the public API uses overloading rather than optional / default parameter so that we don't break binary compatibility of an existing public API.

``` C#
public void WaitForOrleansSiloShutdown() { ... }
public void WaitForOrleansSiloShutdown(CancellationToken cancellationToken = null) { ... }
```
Sorry, I missed this on first scan, but should do the same thing here as you did for the Run method(s).

Thanks,


udp 丢包是必须考虑的。所以这是一个特性。


Looks good. For the next features/commits please use pull requests (we will use the [shared repository model](https://help.github.com/articles/using-pull-requests/#shared-repository-model)).


Please use a single commit for one thing. Do not aggregated multiple features and bug fixes inside a single commit.


thing is, there is not really an abstract keyword in typescript.
maybe Category? or another prefix/suffix?


Thanks Robin - I was using some of your gists as a test case! I'll be adding a few more tunings in due course.


@MohamedIhab Why didn't you check this commit https://github.com/Biscode/yard/commit/a8005fa96d1e0a21718b6d52ef824755365c1652 ??


Check the shell script parameter number (`$#` it should be `2`). Make sure they are valid ranges. Print a help message when no arguments are provided.


<!DOCTYPE html>

Welcome to the Bodybuilder.com


Now freshclam is launched on install or what?


I see that my original explanation may have been confusing. Let's continue this discussion on fstar-priv.


Thanks for pointing this out:
IMHO, this wouldn't have any sense to maintain the original date, since the last cherry-picked commit has a more recent date and fix an issue for release `< 1.1.4` users.


I've found you can avoid the IIF as well
```javascript
window.NameActions = alt.createActions(class NameActions {
  someAction() { /* yep */ }
})
```


I am still not sure the suffix Tok is needed in all cases.
for Null it may be needed. but is it needed for Punctuator?
it looks a bit like boilerplate.


@jkaberg This is only for OS X users. And even for them, it's optional. They must enable it first.

For Windows, I didn't change anything.


are you sure we will have a NullExpression?
I don't think Mozzila parser's AST even has classes for its nodes.
maybe there is too much looking ahead, docs should remain in the context of the file?


can you tell me please, how data is populated at this level, there is no connection nor a populate database at this level. thanks!


Indeed. Just commented it to warn you. :+1:


* file name is incorrect
* directory name is in upper case


I realize that this error message is better than the previous one, but it’s also not entirely correct. The docs (http://search.cpan.org/~mlehmann/AnyEvent-HTTP-2.21/HTTP.pm) say:

> Currently the following status codes are used:
> * 595 - errors during connection establishment, proxy handshake.
> * 596 - errors during TLS negotiation, request sending and header processing.
> * 597 - errors during body receiving or processing.
> * 598 - user aborted request via on_header or on_body.
> * 599 - other, usually nonretryable, errors (garbled URL etc.).

Could you add a helper function which translates an AnyEvent error code into the corresponding error message please?


`env -u` is not supported in OSX:

```
chruby 2.2.1
env: illegal option -- u
usage: env [-i] [name=value ...] [utility [argument ...]]
```


@AhmedZaleh I did, you didn't write what the method does before it, you only wrote some comments inside it. So please just add the description of the statistics method and then it's done


It's me. (Who've commited)


93441220-LowTempRadiantWarning-4237 (mjwitte) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: OK (1137 of 1138 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.91%25-yellow.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-69.81%25-green.svg)


I'd move the bridge stuff out of uart to keep it a simple slave device.


[Client hints](http://igrigorik.github.io/http-client-hints/) is another proposal that I think may help with performance. Client-hints can also be [implemented via service-worker](https://www.igvita.com/2014/12/15/capability-reporting-with-service-worker/) :-)

The "known good" UAs idea sounds a lot like [server-side cut the mustard](https://github.com/chriscoyier/server-side-mustard-cut) - something I know Chris Coyier is using for codepen.

It would be very interesting to see a prototype "modern build" of the site and profile it against the current version.


Also, it should not reference "litescope".


どうよ
どうよ


I'm pretty sure that check only happens when accessing the money stash of a crate, and not the item inventory.


neki random tekst


Hi.


Thanks - I included your suggestions and now it looks much better : D


тогда уж и *добавлени*__е__ поправил бы


Yea you're right.. I misread


Too many )).


This doesn't work because `-Fl` is only defined in base-env-numeric.rkt to allow for abstraction over `-Flonum` and `-ExtFlonum`. Since you are only dealing with `-Flonum` you can just use that.


Check out firstSpawn.sqf under client functions.  There's an event handler set on the player that looks at objects' lock state.


I thought the DNS lookup penalty could be avoided by using TCP keep-alive?


@MohamedIhab check it now.


on va voir


These tests are not passing because tc-err is a very strict check. In addition to checking that it errors it also checks the type of the result (since we continue typechecking after the first error). If you don't specify an expected type it assumes `-Bottom`, but your tests don't return `-Bottom` and so fail. You can set an expected type and an example of a test case doing this is: https://github.com/racket/typed-racket/blob/master/typed-racket-test/unit-tests/typecheck-tests.rkt#L3398.


What does this mean?


Так, цей метод можна було викликати, коли гра перебувала у перелічених вами статусах.В цьому випадку гра автоматично переводилась у статус "InProgress", що є невірним рішенням. Переробив наступним чином:
якщо поточний статус "InProgress", то міняємо на "Paused", якщо ж поточний статус "Paused", то навпаки - міняємо на "InProgress", в іншому випадку жодної дії не відбувається і метод завершує виконання за допомогою оператора return.


Its preferable to not change whitespace on lines that are unrelated to your change, as it makes using git blame harder.


It is for checkboxes, this is rather sloppy code, it removes `checked` attribute from all inputs. That has no effect on the text fields, but the point is to remove checked from the `confirm` field, if present, which is a checkbox. We could do some `if` check first, this is just shorter and causes no problem if the `input` didn't have `checked` to begin with.


finally i gave up the firefox support due to the inconvience of firefox launching a web app window...


@LDX-MCPE As you can see in the commit, I changed line 78 on file `src/pocketmine/utils/BlockIterator.php`:
`$startBlock = $this->level->getBlock($pos->floor());`
to
`$startBlock = $this->level->getBlock(new Vector3(floor($pos->x), floor($pos->y), floor($pos->z)));`


Qaseh fitrulqim


Yup!  nngraph does not work with the usual parameter names like 'bias', 'weight', etc.

Curious about why you created a getParameters function for multiple modules:
model_utils.combine_all_parameters(...)

If I put protos.embed, protos.lstm, protos.softmax in one module of nngraph then i can get the same thing with getParameters().


should take this out before we deploy it


Yes, we had a question on Emacs.se about it, remember? :)
The commit that fixed this also removed the calls to `set-buffer-multibyte` on the question buffer, but it seems we forgot to remove it from the question list.


Testing


There is a sigsegv handler for catching stack overflows. As you get sigsegv whenever memory is inaccessible, it is not completely excluded that the child gets it (in particular when memory is uncommitted), although so unlikely that it can be practically excluded because of a segfault in the child.

In a multi-threaded program it looks different again, because posix leaves it unspecified which thread gets the signal, i.e. if thread x causes a segfault the signal may be directed to thread y. That could also be the vfork child.


Mostly for the purposes of encapsulation/isolation of operations into
classes/nngraph factory methods that do one thing and one thing only. IMO
easier to keep it cleaner when experimenting.
On May 2, 2015 4:52 PM, "mszlazak" <notifications@github.com> wrote:

> Yup! nngraph does not work with the usual parameter names like 'bias',
> 'weight', etc.
>
> Curious about why you created a getParameters function for multiple
> modules:
> model_utils.combine_all_parameters(...)
>
> If I put protos.embed, protos.lstm, protos.softmax in one module of
> nngraph then i can get the same thing with getParameters().
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/oxford-cs-ml-2015/practical6/commit/96749c8d9bc93f864c94c048a3c8cd73f59f733b#commitcomment-11012340>
> .
>


Might be able to assign a ContainerOpened EH to the object when it is locked, though I don't know how you'd override the player doing this.  I suggest a command-detonation of a booby trap, but that might be somewhat harsh  :)


maybe a fix would be to temporarily setting the var using `RUBYGEMS_GEMDEPS= "$RUBY_ROOT/bin/ruby" ...` instead of using `env` for that?

I don't know if that's bash-specific, though. I'm just trying to be more helpful than reporting an error :)


where did `edge` go to?


Якщо дана властивість містить значення true, то на ігровому полі відображатиметься фігурка, яка випаде наступною, після поточної.


shoghicp: :+1: for that response


Dalinai išspręstas #1


sorry.. reverted and fixed the commit


`form-field>label` looks like a css selector - `.form-field>label` would select all `<label>` elements inside A `form-field` class. I don't think it's a valid class name itself, and it also seems to have no effect from what I see when inspecting it. So I'd say remove that part. If you're wanting these to get the `.form-field>label` styling (i.e. the bold), you can update it to be

```htmldjango
<div class="form-field {% if forloop.counter < 3 %}third{% elif field.name == 'confirm' %}hidden{% else %}sixth{% endif %}">
  <label>{{ field.label }}</label>
</div>
```


I edited it over github and it kinda got tangled with that other commit


Dalinai išspręstas #2


I think you forgot this empty tag :P.


Якщо дана властивість містить значення true, то на ігровому полі відображатиметься фігурка-привид, що показує на яке місце впаде поточна фігура.


Can you use double quotes for all strings?


@shoghicp I think @LDX-MCPE said what is your purpose; What's changing with these code diff?


It seems that there's just no portable way to unset between bash 3/4 and zsh that also works on both GNU/Linux and BSD. Setting it to an empty string for the command seems to be the only convenient solution.


追加分ね
未テスト・・・


Ah, good, thanks!


Reverted, this can be done using a wrapper.


I plan on getting rid of the autoProcessTV/lib/requests, and just having it find the one we already include. But yeah this is a little funky atm.


Additional Read me file


I propose merging git.py into identifier.py, so that the git id processing stays related to identifier.


marco come ti avevo spiegato appena abbiamo concluso il resto delle cose da finire dovremmo cancellare tutte le cose di bootstrap (o fare Refactoring) e rendere il tutto meno statico. Almeno il menu dovrebbe essere unico per tutte le pagine, così che quando si aggiunge una voce sarà visibile in ogni pagina, anziché andarlo a modificare in ogni pagina A mano.

Inoltre lasciando Stare la parte del server di cui me ne occupo io sarebbe opportuno rendere tutto il più bello possibile anche lato client lasciando stare il multiplayer, che fara parte del secondo ciclo. troverei carino ad esempio implementare con js quella cosa delle palle Colorate. tenendo conto che quando si clicca sul pulsante di invio dalle palline verrà comunque ricostruita la stringa numerocolore


Sounds easy enough, i'll see when I can make the change and resubmit


На мою, це більш компактний варіант, ніж перебирати кожен елемент в циклі і присвоювати йому значення.


A cosa serve il login e il sign up se non è ancora implementato?
Martedì dobbiamo consegnare il progetto e anziché far vedere cose in più che non funzionano e che Andrano fatte come secondo ciclo sarebbe meglio portarsi avanti migliorando quel che va consegnato!


:bulb: Remember to always send a pull request for a new change, even if you are the one to merge your own pull request. :smile: You'll want to start by forking this repository to your own GitHub account so you can work there (and create new branches for work in progress).


needs additional "lang" attribute with a value of "en"


fix it asap.


add the character encoding scheme.