1>------ Rebuild All started: Project: Desktop, Configuration: Debug x86 ------

2>------ Rebuild All started: Project: ModernWindows.Windows, Configuration: Debug x86 ------

3>------ Rebuild All started: Project: ModernWindows.WindowsPhone, Configuration: Debug x86 ------

1>  Skipping C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Segoe_UI_9_Regular.spritefont

1>  Skipping C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Segoe_UI_15_Bold.spritefont

1>  C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/RoomBase0.png

1>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/RoomBase0.png : error : Importer 'TextureImporter' had unexpected failure!

1>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

1>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

1>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

1>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

1>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

1>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/Character.png

1>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/Character.png : error : Importer 'TextureImporter' had unexpected failure!

1>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

1>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

1>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

1>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

1>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

1>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/ClosedDoor0.png

1>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/ClosedDoor0.png : error : Importer 'TextureImporter' had unexpected failure!

1>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

1>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

1>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

1>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

1>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

1>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/RoomBase2.png

1>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/RoomBase2.png : error : Importer 'TextureImporter' had unexpected failure!

1>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

1>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

1>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

1>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

1>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

1>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/RoomBase3.png

1>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/RoomBase3.png : error : Importer 'TextureImporter' had unexpected failure!

1>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

1>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

1>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

1>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

1>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

1>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/ClosedDoor1.png

1>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/ClosedDoor1.png : error : Importer 'TextureImporter' had unexpected failure!

1>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

1>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

1>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

1>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

1>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

1>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/ClosedDoor2.png

1>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/ClosedDoor2.png : error : Importer 'TextureImporter' had unexpected failure!

1>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

1>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

1>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

1>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

1>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

1>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/ClosedDoor3.png

1>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/ClosedDoor3.png : error : Importer 'TextureImporter' had unexpected failure!

1>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

1>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

1>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

1>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

1>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

1>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/RoomBase1.png

1>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/RoomBase1.png : error : Importer 'TextureImporter' had unexpected failure!

1>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

1>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

1>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

1>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

1>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

1>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/Cloud0.png

1>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/Cloud0.png : error : Importer 'TextureImporter' had unexpected failure!

1>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

1>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

1>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

1>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

1>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

1>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/Wumpus.png

1>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/Wumpus.png : error : Importer 'TextureImporter' had unexpected failure!

1>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

1>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

1>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

1>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

1>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

1>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/HUD/GrayFill.png

1>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/HUD/GrayFill.png : error : Importer 'TextureImporter' had unexpected failure!

1>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

1>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

1>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

1>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

1>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

1>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)Skipping C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Segoe_UI_20_Regular.spritefont

1>  C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/Pit0.png

1>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/Pit0.png : error : Importer 'TextureImporter' had unexpected failure!

1>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

1>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

1>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

1>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

1>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

1>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/Background.png

1>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/Background.png : error : Importer 'TextureImporter' had unexpected failure!

1>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

1>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

1>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

1>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

1>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

1>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/Outline.png

1>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/Outline.png : error : Importer 'TextureImporter' had unexpected failure!

1>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

1>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

1>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

1>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

1>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

1>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/XAML Assets/Gold.png

1>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/XAML Assets/Gold.png : error : Importer 'TextureImporter' had unexpected failure!

1>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

1>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

1>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

1>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

1>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

1>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/ClosedDoor4.png

1>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/ClosedDoor4.png : error : Importer 'TextureImporter' had unexpected failure!

1>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

1>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

1>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

1>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

1>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

1>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)Skipping C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Segoe_UI_15_Regular.spritefont

1>  Skipping C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Segoe_UI_30_Regular.spritefont

1>  Skipping C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Segoe_UI_300_Regular.spritefont

1>  C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/XAML Assets/Arrow.png

1>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/XAML Assets/Arrow.png : error : Importer 'TextureImporter' had unexpected failure!

1>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

1>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

1>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

1>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

1>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

1>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)Skipping C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Segoe_UI_45_Regular.spritefont

1>  Skipping C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Segoe_UI_33.75_Regular.spritefont

1>  C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/Bat0.png

1>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/Bat0.png : error : Importer 'TextureImporter' had unexpected failure!

1>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

1>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

1>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

1>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

1>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

1>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)Skipping C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Segoe_UI_40_Bold.spritefont

1>  C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/Background.png

1>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/Background.png : error : Importer 'TextureImporter' had unexpected failure!

1>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

1>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

1>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

1>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

1>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

1>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/Bat0.png

1>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/Bat0.png : error : Importer 'TextureImporter' had unexpected failure!

1>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

1>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

1>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

1>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

1>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

1>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/Character.png

1>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/Character.png : error : Importer 'TextureImporter' had unexpected failure!

1>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

1>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

1>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

1>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

1>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

1>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/ClosedDoor0.png

1>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/ClosedDoor0.png : error : Importer 'TextureImporter' had unexpected failure!

1>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

1>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

1>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

1>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

1>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

1>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/gold.png

1>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/gold.png : error : Importer 'TextureImporter' had unexpected failure!

1>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

1>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

1>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

1>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

1>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

1>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/Pit0.png

1>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/Pit0.png : error : Importer 'TextureImporter' had unexpected failure!

1>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

1>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

1>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

1>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

1>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

1>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/RoomBase0.png

1>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/RoomBase0.png : error : Importer 'TextureImporter' had unexpected failure!

1>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

1>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

1>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

1>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

1>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

1>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/Wumpus.png

1>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/Wumpus.png : error : Importer 'TextureImporter' had unexpected failure!

1>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

1>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

1>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

1>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

1>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

1>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/Outline.png

1>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/Outline.png : error : Importer 'TextureImporter' had unexpected failure!

1>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

1>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

1>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

1>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

1>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

1>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/Cloud0.png

1>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/Cloud0.png : error : Importer 'TextureImporter' had unexpected failure!

1>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

1>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

1>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

1>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

1>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

1>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)

1>C:\Program Files (x86)\MSBuild\MonoGame\v3.0\MonoGame.Content.Builder.targets(67,5): error MSB3073: The command ""C:\Program Files (x86)\MSBuild\MonoGame\v3.0\Tools\MGCB.exe" /@:"C:\Users\Nikolay\Source\Repos\Hunt-The-Wumpus\Final Game\Content\Content.mgcb" /platform:Windows /outputDir:"C:\Users\Nikolay\Source\Repos\Hunt-The-Wumpus\Final Game\Platform\Desktop\Content\bin\Windows" /intermediateDir:"C:\Users\Nikolay\Source\Repos\Hunt-The-Wumpus\Final Game\Platform\Desktop\Content\obj\Windows" /quiet" exited with code 29.

1>CSC : warning CS1607: Assembly generation -- The version '0.1.*' specified for the 'file version' is not in the normal 'major.minor.build.revision' format

1>c:\Users\Nikolay\Source\Repos\Hunt-The-Wumpus\Final Game\Shared Code\Game Control\GodMode.cs(57,65,57,76): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

1>c:\Users\Nikolay\Source\Repos\Hunt-The-Wumpus\Final Game\Shared Code\Game Control\GodMode.cs(88,65,88,76): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

1>c:\Users\Nikolay\Source\Repos\Hunt-The-Wumpus\Final Game\Shared Code\Game Control\GodMode.cs(122,65,122,76): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

1>c:\Users\Nikolay\Source\Repos\Hunt-The-Wumpus\Final Game\Shared Code\Game Control\GodMode.cs(141,65,141,76): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

1>c:\Users\Nikolay\Source\Repos\Hunt-The-Wumpus\Final Game\Shared Code\Game Control\GodMode.cs(172,65,172,76): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

1>c:\Users\Nikolay\Source\Repos\Hunt-The-Wumpus\Final Game\Shared Code\Game Control\GodMode.cs(206,65,206,76): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

1>c:\Users\Nikolay\Source\Repos\Hunt-The-Wumpus\Final Game\Shared Code\GUI\MapRenderer.cs(60,14,60,37): warning CS0414: The field 'HuntTheWumpus.SharedCode.GUI.MapRenderer.AimAlphaHighlightAmount' is assigned but its value is never used

1>  Desktop -> C:\Users\Nikolay\Source\Repos\Hunt-The-Wumpus\Final Game\Platform\Desktop\bin\Windows\Debug\HuntTheWumpus.exe

4>------ Rebuild All started: Project: HuntTheWumpusTests, Configuration: Debug Any CPU ------

5>------ Rebuild All started: Project: XAMLGenerator, Configuration: Debug Any CPU ------

4>  HuntTheWumpusTests -> C:\Users\Nikolay\Source\Repos\Hunt-The-Wumpus\Final Game\Test\HuntTheWumpusTests\bin\Debug\HuntTheWumpusTests.dll

5>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1697,5): warning MSB3270: There was a mismatch between the processor architecture of the project being built "MSIL" and the processor architecture of the reference "C:\Users\Nikolay\Source\Repos\Hunt-The-Wumpus\Final Game\Platform\Desktop\bin\Windows\Debug\HuntTheWumpus.exe", "x86". This mismatch may cause runtime failures. Please consider changing the targeted processor architecture of your project through the Configuration Manager so as to align the processor architectures between your project and references, or take a dependency on references with a processor architecture that matches the targeted processor architecture of your project.

5>  XAMLGenerator -> C:\Users\Nikolay\Source\Repos\Hunt-The-Wumpus\Final Game\Shared Code\GUI\Generated GUI\bin\Debug\XAMLGenerator.dll

5>  Empty Keys (c) 2014 User Interface Generator Console v1.6.7.0

5>

5>  Generating C:\Users\Nikolay\Source\Repos\Hunt-The-Wumpus\Final Game\Shared Code\GUI\Generated GUI\HighScoreView.xaml

5>

5>  Generating C:\Users\Nikolay\Source\Repos\Hunt-The-Wumpus\Final Game\Shared Code\GUI\Generated GUI\HUDOverlayView.xaml

5>

5>  Generating C:\Users\Nikolay\Source\Repos\Hunt-The-Wumpus\Final Game\Shared Code\GUI\Generated GUI\MainMenuView.xaml

5>  Generating Fonts...

5>  Font Segoe UI , size 9, style Regular generated to file C:\Users\Nikolay\Source\Repos\Hunt-The-Wumpus\Final Game\Content\Segoe_UI_9_Regular.spritefont

5>  Font Segoe UI , size 15, style Bold generated to file C:\Users\Nikolay\Source\Repos\Hunt-The-Wumpus\Final Game\Content\Segoe_UI_15_Bold.spritefont

5>  Font Segoe UI , size 30, style Regular generated to file C:\Users\Nikolay\Source\Repos\Hunt-The-Wumpus\Final Game\Content\Segoe_UI_30_Regular.spritefont

5>  Font Segoe UI , size 15, style Regular generated to file C:\Users\Nikolay\Source\Repos\Hunt-The-Wumpus\Final Game\Content\Segoe_UI_15_Regular.spritefont

5>  Font Segoe UI , size 33.75, style Regular generated to file C:\Users\Nikolay\Source\Repos\Hunt-The-Wumpus\Final Game\Content\Segoe_UI_33.75_Regular.spritefont

5>  Font Segoe UI , size 40, style Bold generated to file C:\Users\Nikolay\Source\Repos\Hunt-The-Wumpus\Final Game\Content\Segoe_UI_40_Bold.spritefont

2>  C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Segoe_UI_9_Regular.spritefont

2>  Building Font C:\WINDOWS\Fonts\segoeui.ttf

2>  Using DXT Compression

2>  C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Segoe_UI_15_Bold.spritefont

2>  Building Font C:\WINDOWS\Fonts\segoeui.ttf

2>  Using DXT Compression

2>  C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/RoomBase0.png

2>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/RoomBase0.png : error : Importer 'TextureImporter' had unexpected failure!

2>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

2>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

2>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

2>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

2>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

2>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/Character.png

2>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/Character.png : error : Importer 'TextureImporter' had unexpected failure!

2>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

2>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

2>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

2>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

2>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

2>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/ClosedDoor0.png

2>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/ClosedDoor0.png : error : Importer 'TextureImporter' had unexpected failure!

2>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

2>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

2>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

2>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

2>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

2>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/RoomBase2.png

2>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/RoomBase2.png : error : Importer 'TextureImporter' had unexpected failure!

2>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

2>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

2>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

2>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

2>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

2>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/RoomBase3.png

2>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/RoomBase3.png : error : Importer 'TextureImporter' had unexpected failure!

2>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

2>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

2>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

2>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

2>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

2>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/ClosedDoor1.png

2>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/ClosedDoor1.png : error : Importer 'TextureImporter' had unexpected failure!

2>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

2>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

2>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

2>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

2>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

2>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/ClosedDoor2.png

2>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/ClosedDoor2.png : error : Importer 'TextureImporter' had unexpected failure!

2>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

2>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

2>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

2>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

2>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

2>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/ClosedDoor3.png

2>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/ClosedDoor3.png : error : Importer 'TextureImporter' had unexpected failure!

2>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

2>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

2>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

2>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

2>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

2>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/RoomBase1.png

2>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/RoomBase1.png : error : Importer 'TextureImporter' had unexpected failure!

2>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

2>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

2>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

2>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

2>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

2>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/Cloud0.png

2>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/Cloud0.png : error : Importer 'TextureImporter' had unexpected failure!

2>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

2>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

2>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

2>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

2>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

2>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/Wumpus.png

2>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/Wumpus.png : error : Importer 'TextureImporter' had unexpected failure!

2>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

2>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

2>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

2>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

2>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

2>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/HUD/GrayFill.png

2>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/HUD/GrayFill.png : error : Importer 'TextureImporter' had unexpected failure!

2>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

2>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

2>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

2>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

2>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

2>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)Skipping C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Segoe_UI_20_Regular.spritefont

2>  C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/Pit0.png

2>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/Pit0.png : error : Importer 'TextureImporter' had unexpected failure!

2>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

2>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

2>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

2>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

2>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

2>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/Background.png

2>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/Background.png : error : Importer 'TextureImporter' had unexpected failure!

2>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

2>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

2>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

2>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

2>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

2>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/Outline.png

2>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/Outline.png : error : Importer 'TextureImporter' had unexpected failure!

2>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

2>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

2>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

2>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

2>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

2>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/XAML Assets/Gold.png

2>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/XAML Assets/Gold.png : error : Importer 'TextureImporter' had unexpected failure!

2>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

2>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

2>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

2>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

2>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

2>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/ClosedDoor4.png

2>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/ClosedDoor4.png : error : Importer 'TextureImporter' had unexpected failure!

2>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

2>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

2>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

2>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

2>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

2>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Segoe_UI_15_Regular.spritefont

2>  Building Font C:\WINDOWS\Fonts\segoeui.ttf

2>  Using DXT Compression

2>  C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Segoe_UI_30_Regular.spritefont

2>  Building Font C:\WINDOWS\Fonts\segoeui.ttf

2>  Using DXT Compression

2>  Skipping C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Segoe_UI_300_Regular.spritefont

2>  C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/XAML Assets/Arrow.png

2>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/XAML Assets/Arrow.png : error : Importer 'TextureImporter' had unexpected failure!

2>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

2>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

2>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

2>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

2>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

2>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)Skipping C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Segoe_UI_45_Regular.spritefont

2>  C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Segoe_UI_33.75_Regular.spritefont

2>  Building Font C:\WINDOWS\Fonts\segoeui.ttf

2>  Using DXT Compression

2>  C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/Bat0.png

2>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/Bat0.png : error : Importer 'TextureImporter' had unexpected failure!

2>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

2>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

2>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

2>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

2>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

2>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Segoe_UI_40_Bold.spritefont

2>  Building Font C:\WINDOWS\Fonts\segoeui.ttf

2>  Using DXT Compression

2>  C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/Background.png

2>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/Background.png : error : Importer 'TextureImporter' had unexpected failure!

2>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

2>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

2>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

2>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

2>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

2>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/Bat0.png

2>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/Bat0.png : error : Importer 'TextureImporter' had unexpected failure!

2>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

2>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

2>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

2>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

2>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

2>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/Character.png

2>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/Character.png : error : Importer 'TextureImporter' had unexpected failure!

2>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

2>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

2>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

2>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

2>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

2>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/ClosedDoor0.png

2>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/ClosedDoor0.png : error : Importer 'TextureImporter' had unexpected failure!

2>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

2>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

2>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

2>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

2>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

2>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/gold.png

2>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/gold.png : error : Importer 'TextureImporter' had unexpected failure!

2>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

2>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

2>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

2>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

2>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

2>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/Pit0.png

2>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/Pit0.png : error : Importer 'TextureImporter' had unexpected failure!

2>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

2>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

2>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

2>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

2>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

2>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/RoomBase0.png

2>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/RoomBase0.png : error : Importer 'TextureImporter' had unexpected failure!

2>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

2>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

2>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

2>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

2>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

2>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/Wumpus.png

2>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/Wumpus.png : error : Importer 'TextureImporter' had unexpected failure!

2>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

2>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

2>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

2>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

2>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

2>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/Outline.png

2>C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/Outline.png : error : Importer 'TextureImporter' had unexpected failure!

2>  System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

2>     at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)

2>     at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)

2>     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)

2>     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)

2>     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Users/Nikolay/Source/Repos/Hunt-The-Wumpus/Final Game/Content/Images/80's shit/Cloud0.png

2>C:/Users/Nikolay/Source/Repos/Hun


0.12081 used trend^1.95 -so far best


The idea is the following :
- At the first iteration we have an approximate WCS so we need to set the max distance parameter to a value large enough to pick as much as possible matches (something like 3"). The down side is that we may have some wrong matches.
- Once we have an improved WCS we can re-estimate the max distance and set it to a smaller value. By doing so we reject the bad matches
- At the next step we compute the final WCS.

This is motivated by the fact that the tan-sip fitter is very sensitive to bad matches. This is a weakness of the fitter and I think that it could (should) be rewritten in such a way to reject the outliers internally.

2 iterations are probably enough.


It is funny you should ask. Yes, it does.

I had a bugger of a time getting it to work!

It would not recognize the third parameter no matter what I tried. It kept giving me an error that the parameter :id was missing.

My work around is in the controller. I look up the summary based in the post.id, which works being that it is a 1 : 1 relationship.

def destroy

    @topic = Topic.find(params[:topic_id])

    @post = Post.find(params[:post_id])

    @summary = Summary.find_by post_id:(params[:post_id])

    if @summary.destroy

      flash[:notice] = "Summary was successfully deleted."

      redirect_to [@topic, @post]

    else

      flash[:error] = "There was an error deleting the summary. Please try again."

      render :edit

    end

  end

I would like to figure out what I was doing wrong as a part of our Thursday session. It still bugs me that it wouldn’t work employing textbook methods.

From: Michal Kwiatkowski [mailto:notifications@github.com]
Sent: Tuesday, May 19, 2015 5:53 AM
To: Mei152/Bloccit
Cc: Mei152
Subject: Re: [Bloccit] Add functionality for post summaries (21b9af0)

Is this button working? It seems like this method should take a third parameter (the summary object).

—
Reply to this email directly or view it on GitHub <https://github.com/Mei152/Bloccit/commit/21b9af0a8fd223a165d5cca70f5849bb7df574e3#commitcomment-11258009> .  <https://github.com/notifications/beacon/AKgq0HVSLhsfLUZFG89HSpIy3qgO1g6Nks5oKv-RgaJpZM4EgEar.gif>


I will merge it.


![](http://media.tumblr.com/5fc40d0fc00acabaa2d74b35e9922558/tumblr_inline_mghnl50MpK1qjjvhd.gif)
( ͡° ͜ʖ ͡°)


All your suggested changes have been implemented.

From: Michal Kwiatkowski [mailto:notifications@github.com]
Sent: Tuesday, May 19, 2015 6:03 AM
To: Mei152/Bloccit
Cc: Mei152
Subject: Re: [Bloccit] Add functionality for post summaries (21b9af0)

When you do post.create_summary you don't need to pass post_id anymore. Because you are creating an object through an association you don't need to pass the foreign key, it will be automatically inferred.

—
Reply to this email directly or view it on GitHub <https://github.com/Mei152/Bloccit/commit/21b9af0a8fd223a165d5cca70f5849bb7df574e3#commitcomment-11258185> .  <https://github.com/notifications/beacon/AKgq0AYI5v0NOPZhvU3C7mcA0hzoDrr7ks5oKwHCgaJpZM4EgEar.gif>


This hides (new) module replacement warnings when `--build` argument is present, so at any stage.

(there is another path in `dump.c` which will still give a warning if the deserializer replaces an existing module)


あーそうかー。最後のを差し替えないと駄目か。。。


Hah, yeah I'd like to learn it too but this looks pretty advanced.
Most of the code I understand but I couldn't have written.  This is just Greek to me.

I don't have time this week.. really I just need to write more Scala.  (And probably read a book or two.)


Hm, I see what you're doing here. It's not a bad idea.

I think my preferred approach is to simply keep these values as members of the NibblesGame class and pass them where they're needed. You'd read them once at startup, and write them once at shutdown.

For the constants: if they're needed in only one class, I would declare them in that class. If they're needed in a couple of classes, I'd declare them in GnomeNibbles and pass them around as appropriate. If they're really needed all over the place, I would just leave them global in nibbles-game.vala so that you don't have to pass them all over the place. (I don't mind global constants. If you have globals that are not constant, that's when you're doing something wrong.)


Some geoms are special cases of others (in this case, jitter is a special case of point). In those cases, we use this `toBasic` list to convert the "special" geom to a "basic" geom.


Can dry up this code by putting all of the "presence: true" validations on one line (if you want to). Probably have to leave the ones with extra helpers on their own line.


@stevemao thanks for the feedback. Can we file these in issues rather than historic commits? Unfortunately, because Google I/O is next week most of the core team working on WSK are head's down working on other projects, but we'd love to address your feedback and review more closely. Issues please? :)


should be >= 0


Thanks for the clarification. Hm, so could this end up possibly suppressing warnings out from user code via userimg.jl? Maybe we can't do too much in general about that since it's so open-ended


Uhhhhh... Reinstall MonoGame from [here](http://www.monogame.net/2015/04/29/monogame-3-4/) (click on the VS link)?


I have a fix for this in my working copy using an Image with fillMode Tile.


You did resolve my test case, many thanks, and I could prove that the Bluecoat proxy didn't support UDP over socks and set up a test to show when proxies do support it.


Seems good, could you add one more test ?


Just did, 90 errors L

From: Wasabi Fan [mailto:notifications@github.com]
Sent: Wednesday, May 20, 2015 8:48 PM
To: kyranstar/Hunt-The-Wumpus
Cc: nikbyk
Subject: Re: [Hunt-The-Wumpus] Separate game over GUI into separate context (ec73fa7)

Uhhhhh... Reinstall MonoGame from here <http://www.monogame.net/2015/04/29/monogame-3-4/>  (click on the VS link)?

—
Reply to this email directly or view it on GitHub <https://github.com/kyranstar/Hunt-The-Wumpus/commit/ec73fa7659f9c7f26de1edcad5760ea6c3b6a139#commitcomment-11298173> .


71693606-CompilerWarnings1 (Myoldmopar) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: OK (1145 of 1145 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-69.8%25-green.svg)


I also recloned and 30 errors now


@kyranstar Can you try pulling and building and tell me if this is just his machine or if it's something we changed in the repo?


Which version of Test::Compile do you have installed?


Nice! I wonder what if the "A" letters (radiowaves) be in white? (to avoid visually breaking the "SPACETALK" word). Also for the landing page, maybe filling the whole "Earth" segment with blue (above the line) would look nice? Not sure, but trying to imagine :)


We have added the tag 0.93 when release the 0.93 version


no us


Yes.
> maybe we can't do too much in general about that since it's so open-ended

Well another option might be to do something like:

 `ccall(:jl_set_const, Void, (Any,Any,Any), Main.Core, :Inference, C_NULL)`

at the very beginning of `essentials.jl`, which would then only apply there.


That first bit isn't a complete sentence on it's own.


そういえばそうですね。ご指摘ありがとうございます。


This one stands out like a sort thumb. If we're going to include it, as @kat suggested @equivalentideas should make it a personal pick with a clearly articulated reason why he thinks this is a pick. The current paragraph is just abstract and woolly


Wouldn't it be better to block using sleep directly?
E.g. can't we just expose something like #CN1_SLEEP(MS)?


In fact, if I recall correctly @kat suggested that it shouldn't be in there this month but that there should be a conversation on twitter and the result of that goes in next month's newsletter. I think that's a good idea.


What is rmglndpdaadfans.onmicrosoft.com/webapi? What is behind it?


In #1208, @jbenet pointed out that [`context.Background()`][1] is a better choice for tests (so you can grep for TODO to see things that you indend to fix later).

[1]: https://godoc.org/golang.org/x/net/context#Background


@WasabiFan Do you not have the errors?


No problem @addyosmani :smile:


Ja vi o erro ...


Ja vi que tem erro


Ja vi que tem erro...


I've made that change in 1c99ef5 on the 2.2.0 branch.


Is this what was improved?

    LeftWheelStrut
    RightWheelStrut
    NoseWheelStrut
    TopLink
    BottomLink
    Exhaust


If a component is removed during this loop, wouldn't the component after it be skipped?


I have 15 errors, but they're different and don't prevent me from building or running.


damn


i havent implemented yet, these are just stock drivers, the mi3_reminder file is for the proposed commits that are proposed to be applied


This requires a rebase with master, but there would be mostly no code changes since the json-to-api changes are the ones conflicting (the code is exactly the same), just that the same commits aren't present in this branch


Instead you could also have used the valueForKeyPath method.


Bomberstudios

i need this plug-in too

Can u help me about this ?

please...


then it's my machine


did @kyranstar try yet?


71693606-CompilerWarnings1 (Myoldmopar) - Win64-Windows-7-VisualStudio-12: OK (1656 of 1656 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


Wow :smile: Is this for one of the robots that go through the mazes?


The (admittedly undocumented) standard for commits directly related to a Pivotal Tracker story is to use the story title as the commit message subject (first line) and the finishes notation for Git/Pivotal integration. For example:

```
User sees practice time in a readable format

[finishes #94364234]
```


Could it be Win10 10122? Although, it did run at least once


No, because by running the command:

npm run build:js

It will compile all the files togheter to a browser version. It will also be minimized.


Hmm.  I'm not sure how error comparisons work, but it might be good to make this test:

    if err != expectedError {
        …
    }

That might mean making a variable for the error (like [`ErrResolveRecursion`][a], used [here][b] via [here][c]).

And I'm not sure we have an institutional preference for [`Fail`][1] vs. [`FailNow`][2], but the few go-ipfs tests I've looked over so far have prefered the now-failing [`Fatal`][3].

[a]: https://github.com/ipfs/go-ipfs/blob/5c94a68abb59fc41f7443716f36d9cad1dc2330a/namesys/interface.go#L54
[b]: https://github.com/ipfs/go-ipfs/blob/5c94a68abb59fc41f7443716f36d9cad1dc2330a/namesys/namesys_test.go#L18
[c]: https://github.com/ipfs/go-ipfs/blob/5c94a68abb59fc41f7443716f36d9cad1dc2330a/namesys/namesys_test.go#L18
[1]: http://golang.org/pkg/testing/#T.Fail
[2]: http://golang.org/pkg/testing/#T.FailNow
[3]: http://golang.org/pkg/testing/#T.Fatal


@Castronova I think you need the ```import receivers```


If the file secretly has the extension .txt, one thing you can do is open
it in notepad, and hit save as. Then select All files from the drop down
menu, and you should be able to resave it as a .info file.

On Wednesday, May 20, 2015, Bats <notifications@github.com> wrote:

> A likely issue is that you do not have the file extensions displayed in
> whatever file browser you're using. This makes it so the file is actually
> named "mcmod.info.txt" to the system, so it does not read it properly.
>
> You could try using Google to figure out how to enable the file extensions
> in your OS and then make sure it is in fact names "mcmod.info"
>
> --
> Reply to this email directly or view it on GitHub
> <https://github.com/pahimar/LetsModReboot/commit/c9f97c9c9e5f404951eec4f7119c21f3bbb65a4d#commitcomment-11295761>
> .
>

--

-Andy


Cool! :smiley:


If we don't have one already, a testutil for creating mock nodes seems useful.  But maybe what you need from a mocked node is too inconsistent for that to make sense?  In this instance anyway, none of these mocked defaults seem particularly unique to the path-resolver tests.


Oh shit... I can confirm that it doesn't work on my Win10 install either...


Fuck
Fuck
Fuck


is it the new build?


Yup 100% sure


It worked for me once tho


at least


@kyranstar  We need you to check ASAP


I  thought so too...


@BlueRosesSonyPony @anak4569 @gitter-badger PLEASE PULL AND TELL US IF IT RUNS


KatjiaR here, I like Node.js and Coffeescript (that's what I'm made of).


did this happen to show itself as a bug where the playerview bounced randomly, and quickly from floor to ceiling?  I hit this once playing around map 5 doom2, after you go into the water 'dungeon' (after red key) and there is the area to the right featuring a demon and an imp, i went in there and ended up with that weird behavior, i couldn't move out of there.  unfortunately i was playing nightmare, and turning on no clipping had no effect :(

sorry for the really random comment, i didn't know if my explanation as above would be sufficient for a bug report, but your commit message reminded me...


@WasabiFan Are you going to go back to 10074?


"gitter-badger" is the bot that adds a chat icon to our README... He can't help you ;)


oh, ok lol


Please make all the error strings to start with lower case


So under the old system, if defender->level was 4, you call randint(5,4)...


> Are you going to go back to 10074?

IDK... Have to figure it out. Hopefully I can find a solution tomorrow (or later today).


Lets shoot for today bc Kyran and I will likely not be in class tomorrow. Fucking SBAC...


@gitter-badger Help, lol


Yes Maria. you should come watch the competition at the end of June. Check
out iaroc.org
On May 20, 2015 9:11 PM, "A-Coders-Dream" <notifications@github.com> wrote:

> Wow [image: :smile:] Is this for one of the robots that go through the
> mazes?
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/joonspoon/cured-epileptic-robot/commit/a88804f9bbd4d1e4db1686a30719f4db07f9fd54#commitcomment-11298338>
> .
>


Looks like a type. Should this be "canola"?


tak ted nevim k cemu je mi džihád dobrý, stejně to píšu v opici


71693606-CompilerWarnings1 (Myoldmopar) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: OK (1656 of 1656 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


When adding the polyatomics, I made a few other changes as well:
 - All text in the compound is contained in the `<div id="compound-*"/>` and a `<span/>` within that. This is to allow subscripts in polyatomics. The subscripts are created with HTML, and creating a text node just displays the HTML code rather than parsing it, so I have to set the `innerHTML` of a wrapper element (`span`) and add that to the `compound-*` element.
 - Because of this, functions that affect subscripts now use `children[1]` instead of `children[0]`, because the first element child is the text (before, the text was just a text node).
 - `NUM_CELLS` is referenced in place of `NUM_ELEMENTS`. `NUM_ELEMENTS` and `NUM_POLYATOMICS` are the number of actual elements and polyatomic ions respectively, and they are added to get the total number of ion types (`NUM_CELLS`).


71693606-CompilerWarnings1 (Myoldmopar) - i386-Windows-7-VisualStudio-12: OK (1656 of 1656 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


BAM! Solution (ish): http://community.monogame.net/t/windows-10-insider-preview-10122-appears-to-break-content-pipeline/2479


Oops! The link to the error is wrong.


more like explanation...


Hopefully someone will respond by tomorrow...


too long. Lets wait for @kyranstar  and @gitter-badger to reply and then revert to 10074 if needed


It sounds like the iteration should really be performed on the fitting, rather than the matching.  I would prefer to fix the root problem rather than work around it as is done here.

In any case, changing the default for the number of iterations to 6 seems like overkill.


71693606-CompilerWarnings1 (Myoldmopar) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


I don't think that would be sufficient.  The problem is the blocking on the socket read.  It blocks until it receives input.  This could be a long time (eg hours in extreme case), and we don't have control over the thread during this time.  We need to somehow let the GC know that it's OK to do collection on the thread while it is blocked or have it skip the thread's garbage.


Revert this commit. The hr styling was already correct by extending the divider component. @joannguyen What were you seeing that was not correct?


Cool! I will check it out! :smiley:


Can you suffix all these general methods with `Errorf` because when the caller calls it it's not obvious that this is returning an `error`. So it make more self-explanatory to say:
```
return types.InternalErrorf(...)
```
rather than
```
return types.Internal(...)
```


@mhutch can we replicate this behaviour for the .bat file too?


Just for the reference this is not related to this commit but maybe https://github.com/google/web-starter-kit/pull/647 (test fails)


This revision is clean.


Start of JavascriptDoc
Breaks test at the moment


변수 선언은 모두 `let`으로 통일하고자 합니다.


`onComplete`는 이참에 `(err: Error, result: T)`로 파라메터 형식을 바꾸는게 어떨까요?


```js
this.promise
  .onFulfill(result => newPromise.fulfill(mapping(result))
  .onReject(err => newPromise.reject(err))
```

`=>` 사용하는건 어떤가요?


Is it your intention to make conquest mode work again?
If so, you'll make a lot of people happy, and I'll be more than happy to merge any such pull request to mainline.
However, I actually would prefer that conquest mode be separated out into a new plugin, rather than being part of essentials.  It doesn't really seem to fit with the rest of what essentials does.


```js
this.promise
  .onFulfill(result => {
    futuredMapping(result)
      .onSuccess(result => newPromise.fulfill(result))
      .onFailure(err => newPromise.reject(err));
  })
  .onReject(err => newPromise.reject(err));
```
In the same manner


If you need guidance on making a new plugin, I'll be more than happy to help you get started.


Oh right, 'coz then clear would have to search the whole bucket for the key.


kyran just pulled


it runs no errors. W10 seems to be the culprit


Please put new handlers in new plugins, rather than tacking them on to essentials.
If you need assistance setting up a new plugin, I'll be more than happy to help you get started. It's actually pretty simple.


you wanna roll back and tell me if it works?


정확히 말하면 `Future<Error>`는 아니지 않나요? 결과의 타입과 무관하게 reject하는 것이니 `Future<any>`가 더 적합할 것 같습니다.


By the way, this will likely be a popular plugin, I imagine. :+1:


@s-shin I'm so sorry for my late response. Today we have released [babel-plugin-espower 0.4.1](https://github.com/power-assert-js/babel-plugin-espower) and [espower-babel 3.1.1](https://github.com/power-assert-js/espower-babel) which include a fix for this problem. Thank you for reporting!


I believe you already released 0.93. But there is no such git tag (see all tags here https://github.com/DreamSourceLab/DSView/releases).

make sure you ran `git push --tags`


No; I'd rather wait and see if we can get it working without resetting. From what I've heard, the "roll back" feature is more of a taunt than an actual feature... I wouldn't trust it.


Probably a pretty good idea. Didn't know if there were similar applications in the future.


i had to use it once. Actually pretty good. 10 mins. Doesnt delete anything but modern apps.


True.


Yes, I like this idea.


Another complication - expired keys will still be in the buckets.  Not that we're likely to let 'em expire in the orphan queue...


alt+shift+r in eclipse :wink:


@kevgo Nice screencast! I like the jokes :smiley:

A couple notes:

1. Small typo at 1:50 (Syncronize)
2. Even though this is hosted on the Git Town page, it's probably a good idea to embed a reference back to the GitHub project *in* the video (at the end would be a good place).


Btw I'd add simple check if bootstrap was executed and notify user that he should do it manually if interested ... It might be helpful.


@mrcbnsls it should be 'eq'. In Perl there are operators for numbers and operators for strings - unlike javascript, but still a good catch


FutureFunction의 수정 없이

```js
arg((err, result) => newPromise.resolve(err, result));
```

가 되어야할 것 같습니다.


If you name this `CONTRIBUTING.MD` then GitHub picks that up and shows a link to it when creating an issue or pull request: https://github.com/blog/1184-contributing-guidelines


I can do that though


71693606-CompilerWarnings1 (Myoldmopar) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: OK (632 of 632 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-5.28%25-green.svg)


Good job!


カラムの型，ここでいう header からとってくると全部 str 型になってるので `isinstance` では判別厳しそうだなあ．

VALUES の中身は確かにクォーテーションで囲まれてないとエラー出るみたいですね (実際それで詰まった)．ただ，この場合は row の中身を見てみるとすでにクォーテーションで囲まれてるのでわざわざ囲う必要がなかったということだと思います．

コメントありがとうございます！


@bpostlethwaite @scjody just so you know :)


Added a disable function for planned fail-over.


Reverted with commit: d81ca3b61c8da61023cde3a2f8a24376304a9f07
Correct commit: 9df330773f823bc52b39dbb771357eac43997591


Does this work with `">=1.2.3- <1.2.3"`? I find it often annoying that I have to find out what naming scheme is used by the package author for the pre-release part. I am aware that prefixes are sorted alphabetically which might deviate from the actual order but as long as there is only one prefix used this works fine and can be refined anytime later if necessary.


Nice +1


You don't need to create another slice and you don't need to iterate the whole slice. You can rewrite this as follows:
```
n.Lock()
for index, intf := range n.sinfo.Interfaces {
    if intf == i {
        n.sinfo.Interfaces = append(n.sinfo.Interfaces[:index], n.sinfo.Interfaces[index+1:]...)
        break
    }
}
```


Table based lookups were faster in my experience, to avoid the division here.


This is okay for now, but it does lock us in to using our adOS.


自動で csv ファイルごとの table を作ってくれるようにした．
* あらかじめ restaurant というデータベースを用意しておくこと．
* 既にある場合は table を全部消して空の状態にしておくこと．
* フォルダ構成に気をつけてください．13 行目の datadir だけ自分の構成に合わせて適切に修正すれば動く……はず．
* 一緒にアップした RCconfig.py が同じフォルダ内にないと動きません．

とりあえず力技で RCconfig.py に csv ファイル群で使われたカラムと型を全部書いてます．
あと型もなんでもかんでも text とかにするとメモリとかを食いそう (詳細は知らない) ので
できるかぎり省エネで文脈にあったものにしてます (enum とかは README を参考にした)．

ひとつの懸念はクエリを文字列結合？の形で書いてしまっていること．
これはレクチャーノートでは事故る可能性があるのでやめてくださいということです．
ただ，execute の第二引数のタプルの中に `tuple` 関数を入れるとなんかエラーで怒られる感じなので
ひとまずこれで上げてみました．うまく回避できたら修正します．


Its there :confused:


diffに対して


Never use `Uint32Arrays views`. Large unsigned values can overflow to `doubles` and this can cause significant performance problems. Use `I32Arrays` instead.


Is there some way of using http://canjs.com/docs/can.route.current.html ?  Perhaps can.AppMap should have this?


那4K录像是？

On Thu, May 21, 2015, 10:26 秋叶随风ivan <notifications@github.com> wrote:

> @eroneko <https://github.com/eroneko>
> https://github.com/mi3-dev/android_kernel_xiaomi_msm8x74pro/commits/lollipop-mr1
>
> 内核的代码有升级就会提交的！
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/ivan19871002/CHANGES/commit/5d494d770cf4c3732e383e6a17c3b36a5958fde0#commitcomment-11297444>
> .
>


Any particular reason for the logical bitwise shift here? Not really a problem, just unusual.


Updated GUI for client.
Added login with the username/password admin.
Can be changed in actionlistener login.


Fixed.


should be using can-href


I can't until I replace their call with the new error format calls.
For example, these are called in remote hub driver. They need to be exported.


Or maybe a rails like linkToIfNotCurrent or similar.


エピック


Ok.
Hopefully they don't get too long.


Merge to master


しまった通常投稿もできない


Fixed


Thanks for the commits, nice job!


@eroneko https://github.com/mi3-dev/android_device_xiaomi_msm8974-common/commit/45d74fe907dae2d2418e3082083bfe775d74c556


Thanks Tom, Good morning!

Date: Wed, 20 May 2015 22:24:35 -0700
From: notifications@github.com
To: totominc.github.io@noreply.github.com
CC: ChrisDBarnett@live.com
Subject: Re: [totominc.github.io] Update upgrades.js (2cd1a34)

Thanks for the commits, nice job!

—
Reply to this email directly or view it on GitHub.


While translating that, I kept "Fin" since for works of art in English, particularly animations or video, "Fin" is often used.
Given the accepted use of the term "Episode" for Pepper&Carrot chapters, I felt it matched the feel.


looks find except the missing test


Not sure if exaggerating or under-exaggerating GWM.


> did this happen to show itself as a bug where the playerview bounced randomly, and quickly from floor to ceiling?

No, this was something else entirely (the scrolling slime flat in C1M1 of `Freedoom1.wad` was glitching when viewed from certain angles), and caused by completely new code I added since the release of v1.7.1 to bring in BOOM compatibility. The bug you describe is definitely a problem, though: I'll look into it, but could you please try to replicate it and raise it as a new issue?


delete this sentence and the heading above


update the readme add the initialization methods:)
differenciaton with embedding-api-android-tests


start with the example, then explain it


Viewの `name="token"` 設定してなかった


But be careful when doing commits, once you push your commits they go live on the Kongregate version. ;)


Just a copy & paste leftover.


Or maybe we have to work on a new branch?


Yeah,

I've been testing them pretty heavily before I commit them.


No need to put the Q_OBJECT macro in all the QObject subclasses. Only those that implement the signals/slots. Otherwise, we simply add unused code.


You're going to need more work developing good examples.  Don't worry about writing anything until you have good examples.  They key to a good example is that it demonstrates something that someone actually might want to accomplish.

Once you think you have some good examples, send another pull request for me to take a look at.


A great way to organize your methods in a longer piece of code (and you wrote a lot for this one--awesome!) is to put the methods you expect to be called first close to the top, and the later ones further down. Or, if you're writing code that doesn't have a clear sequential order, putting the most frequently used/most important methods near the top can be helpful for others reading through it!


You should make a new branch though. Then we can release that branch 2-3 times per week.


Is this actually needed? It's already possible to use `cargo build --example <name>` and `cargo run --example <name>` to build and run the examples (output ends up in `target/{debug,release}/examples`).


Recursion!! I love it!


I would rename the Kongregate branch to "Kongregate" then name the other "Master"
This way we can work on the Master then release to Kongregate when we're ready.


Whatever happened to the name here!


"The ordering is intentional. If the updateImage fails and throws an exception, we don't want to delete the old image." -@shinnlok


No. it was not using enough characters in the salt. blowfish is supposed to have 22.


Do you know why the tests are failing? Do you know why different tests are failing on the workstations than on Travis?
This is basically just a plea to future generations to not delete this script.


Will we ever get to this point? If the memory usage is greater than php.ini's memory_limit, won't PHP force an exit?


Yes, but actually I can't access a computer, I will create the development branch this night.
We can't rename the original "master" branch, I plan to add a new branch called "dev".

We will work on the " dev" branch then margin this branch into the master branch.


Ok. Fixed.


update/add the author


I actually did die at first, but then realized it would allow guessing of usernames potentially. I think, though, for the patch/fix gonna go back to die(). It's a far simpler fix. And then perhaps for next version could support the returning of false(and would allow for much more testing also).


That sounds great,

Today my goal was to balance the beginning, mid and late game. I was able to reduce the cost of the initial Weed build and dealer enough so it's not quite so much of a 'clickfest' and I added 4-5 additional upgrades for those players sitting at the end-game waiting for more features.


Nice, BTW, what are all theses new branches? Have you finished to work on them ? If yes please, remove them. :)


not sure if it would conflict app process name with embedding-api-android-tests


delete function is not working..... :)


It seems you made the tests pass by reverting to an old example? does it work for "Yehuda" too?


@OrKoN  I had this on the roadmap already https://github.com/vcl/preprocessor#todo please remove then...


！！你怎么看到这个的😂 想等完善点了跟你分享的呢

> On May 21, 2015, at 01:01, Shaowei Su <notifications@github.com> wrote:
>
> Good job!
>
> —
> Reply to this email directly or view it on GitHub.
>


woops haha


Désolé Swann, j'en ai mis un autre


nice list Dennis. I do caution about the SSH key part. I'm not entirely sure how you're going to implement this whether it would be through cat'ing the public key to your $HOME/.ssh/authorized_keys file (I think thats what it's called)

Most of the other things sound interesting. Keep up the good work. I've also been writing small scripts in my scripts repository (not related to the private repo for the scripting course) that demonstrates my basic knowledge of some of the things we'll be covering.


I actually tried, but I can't get the server to downgrade to TLS 1.0.
Debugging help would be appreciated, since there's another buy about
tlsv1.badssl.com. :-)
On Wed, May 20, 2015 at 20:14 April King <notifications@github.com> wrote:

> Also, you may want to have TLS 1.0 (only) for RC4+MD5 on very.badssl.com,
> and TLS 1.0-1.2 for rc4.badssl.com and rc4-md5.badssl.com.
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/lgarron/badssl.com/commit/6914f07558ce2978a26d233bbb73901117843e1c#commitcomment-11297891>
> .
>


Yes, you are correct. That is a special case. OK.


...openPOWERLINK stack


I'd drop the "the" -> "in rbf format"


Is this the fix for the bug I and Alexandre encountered?


Yes, I haven't worked out sub editor / press assistant / author access policies.


Yes, this is the most recent thing I was working on.


Reorder the sentence: The FPGA bitstream for the Altera Cyclone V SoC is generated...


Hmm... :)


what does this line mean? is it supposed to be a bullet point or to be dropped?


Why does it force everyone to update? Like you said it's still working on helix?


pemesanane wae disit broo.....
repan nggo demo nggo nembusi pertamina jugaa....user/spring security ne mengko baen.


Starting using GITHUB.


Well, these changes will go away on next [`./clear && ./clone && ./compile`](https://github.com/ofnode/of/wiki/Architecture) anyway...


No problem! :)


What you're doing here is to create either a new view (Py3) or a new list (Py2) of all namespace URIs in `keep_nsmap`, then convert the C href string into a Python byte string, then test if that is in the view/list, then throw away the view/list.

First of all, why do you pass a dict when all you test for is its values?

Secondly, I think we should care about prefixes here, not namespaces. Namespaces might be mapped to multiple prefixes, and all we really want is to keep a specific prefix for a namespace, not any prefix for a specific namespace.


Drop the first "the": openPOWERLINK on Altera...


Here's the commit that uses die, and what will likely be in the patch/fix (just need to do some testing on opensuse):
https://github.com/bradymiller/openemr/commit/26ee5804a8978eb60dc6e57bdfc29cca67507448


> prj1 <- read.table("train/y_train.txt")
> prj2 <- read.table("test/y_test.txt")
> y <- rbind(prj1,prj2)
> prj1 <- read.table("train/X_train.txt")
> prj2 <- read.table("test/X_test.txt")
> x <- rbind(prj1,prj2)
> prj1 <- read.table("train/subject_train.txt")
> prj2 <- read.table("test/subject_test.txt")
> z <- rbind(prj1,prj2)


Aha, I see. Very old 0.24
Probably needed for other very old modules.
OK, skip this patch.


<title>测试游戏</title>
<meta charset="GBK"/>
<meta name="viewport" content="initial-scale=1, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0, width=device-width,target-densitydpi=device-dpi"/>

			最佳

				重来

				分享到xxx

			每天只能吃3次小苹果，明天继续吧！

				你爱小苹果吗？

				点击最下面的小苹果开始，
20秒内看你能吃掉多少个小苹果！

		请竖屏玩耍


Because the python version is tied to the xbmc release. Helix and below are 2.1.0 while Isengard is 2.20.0. So, no one will be able to install that addon w/ that import unless they are on Isengard or better.


"...received from the ARM Cortex..."


I did the same comment in another issue.

Thx


Looks okay for a start, but maybe have the dorf being 3d?


@yehster . Do you think it would be ok to keep the die mechanism in above commit link in the codebase permanently (rather than getting oemr_password_hash to return false)? It just seems like better to not muck around too much with the login stuff and if this die() happens then something is really wrong on the server end anyways. agree?


"Dual Ethernet port" on the Cyclone...


via the menu


updated __init__.py for python3


Ah okay I may have tested it on isengard and then downgraded. So it stayed working. Anyway, it's a bug that two extension points are working, so I will have to split this to their own addons. See the kodi forum http://forum.kodi.tv/showthread.php?tid=227271