The challenge is that not all the common travel patterns will be by transit - in fact, we expect that for a lot of our users they will not be transit. However, if you want to explore the use of the transitive interface to display the common patterns, both transit and not, that would be cool!


Hi Gernot,

should "Change On Copy" be renamed to "Change Via Copy" or vice versa? In the approach description there is "Change-Via-Copy" used.

Regards
Roland


Yes, it was.

```
HashMap mMapPastry = new HashMap<Integer, List<Pastry>>();
```


sdfsf


Think this looks fine, really. Indeed bit repetitive but that's just the class design


submit to where? to PocketMine forums?
Maybe.


Maybe the "attacks" should only count if the piece that is attacked can't just trade directly taking the attacking piece.  That only appears aggressive, because with pieces traded off it is that much closer to endgame with nothing to show for it.

And it would make more sense to just try to get more options of taking opponents pieces into the future than the opponent.  Slick do-nothing moves are one of the great strengths of machines.


fighter


Seems like it's quite easy to reproduce even:

```
#!/bin/sh

RES_COL=60
MOVE_TO_COL="echo -en \\033[${RES_COL}G"
$MOVE_TO_COL
IFS=";"
$MOVE_TO_COL
```

gives:

```
centos60:/usr/src# /tmp/testme.sh
                                                           /tmp/testme.sh: line 7: echo -en \033[60G: command not found
centos60:/usr/src#
```


I used the explicit definition as in some servers we use mod_nss, is this include going to be a problem when mod ssl is not used ?


Ugh, treated as an error and embed player gets overwritten with flash player.


Basically I don't want the "Default path" to be treated differently. It should be treated like the user has chosen a custom location. "Default" is just a convenience for the user to not choose again a folder. The equivalent of "Last used location".

>We just have a "default folder" as you said above, and add the label only when adding a torrent and then have no control over it. Either have complete control over.

I now understood better the setLabel() + adjustSavePath(). You basically don't change the save path if a user didn't use the default path and now it changed it to something else. I wonder if this is expected behavior. Do you know if utorrent behaves this way too?

Regardless of the label issue, I don't think we should give any other special treatment to the default path. As I said, if a user changes the default path from the "Add New Torrent" dialog, he will be greatly pissed if qbt starts moving all his other torrents to the new location.


How do you clean up stuff (like temporary files or other external resources) if apache just aborts ?


Can you please rebase all OOM handling patches into one ?


Hahaha I hope you get it! Were there a lot of other people? I feel like
it's all about who pays the security deposit first

On Sat, May 23, 2015 at 4:18 PM, botbotbotbot <notifications@github.com>
wrote:

> If this doesn't work out I'm just using air bnb for the month -___-
>
>
> On Saturday, May 23, 2015, Leandra Tejedor <leandra@vidcode.io> wrote:
>
> > Hmm, I'd be very suprised if the geocaching api included Travel bug data.
> >
> > That's the thing though, the travel bugs already have quests assiciated
> > with them. So a potential user doesn't have one yet, puts in their
> > location, and finds a close by cache that contains a mission associated
> > travel bug.
> >
> > On Saturday, May 23, 2015, jxcache <notifications@github.com
> > <javascript:_e(%7B%7D,'cvml','notifications@github.com');>> wrote:
> >
> >> I think your idea is incredible!
> >>
> >> Looking into the data a little bit. The geocaching API is currently down
> >> but maybe I can find a way to get in anyway. Otherwise you're right, the
> >> only option is to scrape data as it comes in.
> >>
> >> But in order to make a function where you enter your travelbug number
> and
> >> it sends you a quest, we can develop an application that dynamically
> looks
> >> up the location of the travelbug and creates a quest on the fly.
> >>
> >> The stretch goals are really interesting too. I think it would be crazy
> to
> >> have people do things that inadvertently affect future players. Like
> keep
> >> making people take big rocks to the same exact location for years and
> >> years
> >> and eventually there would just be a giant pile of rocks there.
> >>
> >> On Fri, May 22, 2015 at 10:45 PM, botbotbotbot <
> notifications@github.com>
> >> wrote:
> >>
> >> > Or like, give them random lines from a play to act out but they only
> >> have
> >> > theirs and they eventually find the other actor, and then they both
> >> leave
> >> > and never speak about it again.
> >> >
> >> > —
> >> > Reply to this email directly or view it on GitHub
> >> > <
> >>
> https://github.com/botbotbotbot/spaceII/commit/5ab0775fee76bdbad90763c148b4ae7c87b82e72#commitcomment-11337759
> >> >
> >> > .
> >> >
> >>
> >> —
> >> Reply to this email directly or view it on GitHub
> >> <
> https://github.com/botbotbotbot/spaceII/commit/5ab0775fee76bdbad90763c148b4ae7c87b82e72#commitcomment-11337963
> >
> >> .
> >>
> >
> >
> > --
> > latest Vidcode:
> > *Vidcode in Intel
> > <http://iq.intel.com/inside-programming-tool-designed-get-girls-coding/
> >*
> > *Vidcode in Fast Company
> > <
> http://www.fastcompany.com/3036097/strong-female-lead/a-learn-to-code-startup-for-instagram-loving-teenage-girls
> >*
> >
> >
> > *Leandra Tejedor, *Designer and Front-end Developer
> >
> > *vidcode.io <http://www.vidcode.io/> / @vidcode
> > <https://twitter.com/vidcode>* / *Insta* <https://instagram.com/vidcode>
> > * /** FB <https://www.facebook.com/myvidcode>*
> >
> >
>
> --
> latest Vidcode:
> *Vidcode in Intel
> <http://iq.intel.com/inside-programming-tool-designed-get-girls-coding/>*
> *Vidcode in Fast Company
> <
> http://www.fastcompany.com/3036097/strong-female-lead/a-learn-to-code-startup-for-instagram-loving-teenage-girls
> >*
>
>
> *Leandra Tejedor, *Designer and Front-end Developer
>
> *vidcode.io <http://www.vidcode.io/> / @vidcode
> <https://twitter.com/vidcode>* / *Insta*
> <https://instagram.com/vidcode>* /** FB
> <https://www.facebook.com/myvidcode>*
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/botbotbotbot/spaceII/commit/5ab0775fee76bdbad90763c148b4ae7c87b82e72#commitcomment-11340552>
> .
>


You do know they won't accept it, right?


but you should check out the people skills store

On Sat, May 23, 2015 at 4:45 PM, Johnny Cache <jxcache@gmail.com> wrote:

> Hahaha I hope you get it! Were there a lot of other people? I feel like
> it's all about who pays the security deposit first
>
> On Sat, May 23, 2015 at 4:18 PM, botbotbotbot <notifications@github.com>
> wrote:
>
>> If this doesn't work out I'm just using air bnb for the month -___-
>>
>>
>> On Saturday, May 23, 2015, Leandra Tejedor <leandra@vidcode.io> wrote:
>>
>> > Hmm, I'd be very suprised if the geocaching api included Travel bug
>> data.
>> >
>> > That's the thing though, the travel bugs already have quests assiciated
>> > with them. So a potential user doesn't have one yet, puts in their
>> > location, and finds a close by cache that contains a mission associated
>> > travel bug.
>> >
>> > On Saturday, May 23, 2015, jxcache <notifications@github.com
>> > <javascript:_e(%7B%7D,'cvml','notifications@github.com');>> wrote:
>> >
>> >> I think your idea is incredible!
>> >>
>> >> Looking into the data a little bit. The geocaching API is currently
>> down
>> >> but maybe I can find a way to get in anyway. Otherwise you're right,
>> the
>> >> only option is to scrape data as it comes in.
>> >>
>> >> But in order to make a function where you enter your travelbug number
>> and
>> >> it sends you a quest, we can develop an application that dynamically
>> looks
>> >> up the location of the travelbug and creates a quest on the fly.
>> >>
>> >> The stretch goals are really interesting too. I think it would be
>> crazy to
>> >> have people do things that inadvertently affect future players. Like
>> keep
>> >> making people take big rocks to the same exact location for years and
>> >> years
>> >> and eventually there would just be a giant pile of rocks there.
>> >>
>> >> On Fri, May 22, 2015 at 10:45 PM, botbotbotbot <
>> notifications@github.com>
>> >> wrote:
>> >>
>> >> > Or like, give them random lines from a play to act out but they only
>> >> have
>> >> > theirs and they eventually find the other actor, and then they both
>> >> leave
>> >> > and never speak about it again.
>> >> >
>> >> > —
>> >> > Reply to this email directly or view it on GitHub
>> >> > <
>> >>
>> https://github.com/botbotbotbot/spaceII/commit/5ab0775fee76bdbad90763c148b4ae7c87b82e72#commitcomment-11337759
>> >> >
>> >> > .
>> >> >
>> >>
>> >> —
>> >> Reply to this email directly or view it on GitHub
>> >> <
>> https://github.com/botbotbotbot/spaceII/commit/5ab0775fee76bdbad90763c148b4ae7c87b82e72#commitcomment-11337963
>> >
>> >> .
>> >>
>> >
>> >
>> > --
>> > latest Vidcode:
>> > *Vidcode in Intel
>> > <http://iq.intel.com/inside-programming-tool-designed-get-girls-coding/
>> >*
>> > *Vidcode in Fast Company
>> > <
>> http://www.fastcompany.com/3036097/strong-female-lead/a-learn-to-code-startup-for-instagram-loving-teenage-girls
>> >*
>> >
>> >
>> > *Leandra Tejedor, *Designer and Front-end Developer
>> >
>> > *vidcode.io <http://www.vidcode.io/> / @vidcode
>> > <https://twitter.com/vidcode>* / *Insta* <https://instagram.com/vidcode
>> >
>> > * /** FB <https://www.facebook.com/myvidcode>*
>> >
>> >
>>
>> --
>> latest Vidcode:
>> *Vidcode in Intel
>> <http://iq.intel.com/inside-programming-tool-designed-get-girls-coding/>*
>> *Vidcode in Fast Company
>> <
>> http://www.fastcompany.com/3036097/strong-female-lead/a-learn-to-code-startup-for-instagram-loving-teenage-girls
>> >*
>>
>>
>> *Leandra Tejedor, *Designer and Front-end Developer
>>
>> *vidcode.io <http://www.vidcode.io/> / @vidcode
>> <https://twitter.com/vidcode>* / *Insta*
>> <https://instagram.com/vidcode>* /** FB
>> <https://www.facebook.com/myvidcode>*
>>
>> —
>> Reply to this email directly or view it on GitHub
>> <https://github.com/botbotbotbot/spaceII/commit/5ab0775fee76bdbad90763c148b4ae7c87b82e72#commitcomment-11340552>
>> .
>>
>
>


Yes, I'm aware of that HAHAHA


Then what will you submit? xD


I guess you need to add sensible statements


good


GetInEffects_v1.0.phar

XD


Here we use the cpu-info to check if the cpu supports fxsr and sse. This is the feature of the cpu, it will mot be changed.
But cpuid returns many other things and if we want to use it in other place to get other information, it may change.
For example, the APIC information returned by cpuid can be changed if we enable the APIC which is disabled by BIOS.


How did you get banned?


gtted


jygh


I created another account to make a bad review xD


xD


It looks good both in my emacs and github website. I doubt in the origin code, we messed up space and tabs. I will look at and try to fix it.


Did you learn your lesson?


TeamCity NEventStore :: Core :: Build [Build 71](http://build.prxm.it:8811/viewLog.html?buildId=2721&buildTypeId=NEventStore_CI) is now running


You would still need to assert the result to `Item`, though. Maybe `Singleton<Item>? lookup(Key key)` would be easier to use? (i.e. `if (exists result = map.lookup(key)) { doSomething(result.first); }`)

Or, `getOrElse` discussed here https://groups.google.com/forum/?utm_medium=email&utm_source=footer#!msg/ceylon-dev/2OVj59Nr_Wo/qxgYuo9ykXIJ


commit


I don't see why this is not working. Could you provide exemples ? image_extractor is set earlier as every extractors


yes :c xD


Perhaps the inverse would work..?  Instead of penalty for not doing, give bonus for doing?


Do you know when you're getting unbanned?


TeamCity NEventStore :: Core :: Build [Build 71](http://build.prxm.it:8811/viewLog.html?buildId=2721&buildTypeId=NEventStore_CI) outcome was **SUCCESS**
Summary: Tests passed: 581 Build time: 00:02:40


On May 30


and you?


On May 31.


Example:
```
from memory.hooks import EntityPreHook

@EntityPreHook(['player', 'cs_bot'], 'bump_weapon')
def pre_bump_weapon(args):
    print(args)
```


hhahah


:heart:


lolololololol


Usually when I'm banned, I code a lot of my plugins.


|-------- TonyDroidd Closed This on 23/05/2015 ---------| :red_circle:


thats cool


Why? Some options can be configured only during create, other can be added during start.
According to my tests Priveleged for create doesn't work and works only for startcontainer option.


Could this change be the source of this error I'm getting when running mavel compile on chronicle-engine?

[ERROR]   The project net.openhft:chronicle-engine:1.0.3-alpha-SNAPSHOT (C:\work\HFT\OpenHFT\Chronicle-Engine\pom.xml) has 1 error
[ERROR]     'dependencies.dependency.version' for net.openhft:chronicle-map:test-jar is missing. @ line 136, column 21


You see all the dark-green squares on the far-right side of the chart? That was me this whole week.


The referenced commit: https://github.com/zturtleman/ioq3ztm/commit/047c3b4c46ea9412399fc83c5b28af111e3e3396


Now is correct :+1: xD


Yes, I see: 3


For the simple_pack one can replace the memcpy function with a
type-specific function so that the architecture conversion can be done
either on the pack or the unpack side. The functions with homogeneous on
the name can use the optimized data representation, and cannot be paired
together as soon as we are not in-between homogeneous peers.

  George.

On Fri, May 22, 2015 at 10:14 PM, Gilles Gouaillardet <
notifications@github.com> wrote:

> the pack subroutine fails with a ddt stack trace.
> I will send the logs on Monday
> btw, what does homogeneous stands for in
> opal_pack_homogeneous_contig_with_gaps ?
> homogeneous cluster ?
> homogeneous ddt (e.g. made of only one kind of primitive type ?) ?
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/open-mpi/ompi/commit/e47cb9636d9fc12a95279abb699ddfd1a6ca644e#commitcomment-11337667>
> .
>


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.163](http://teamcity.monogame.net/viewLog.html?buildId=7556&buildTypeId=MonoGame_DevelopWin&guest=1) is now running


You merged fbi changes into Sweden :(


I think we have a regression somewhere here, the emblems on 3.16 are bigger than in 3.14. I will take a look.


subprocess.Popen does not work for me, but .call does.
Also, the script `first_start.sh` need an argument of `scripts`.


We don't do multiple imports on one line.


Sorry for the delay reviewing this and thank you for your interest and work!

I would like to understand a little more, the reasoning behind deprecating the jinja2 code that generates the collector conf files replacing it with an ansible module.

While there's nothing wrong with the use of an ansible module, if there is no need to introduce extra components/dependencies I would like to avoid that path -- additionally using custom modules from Ansible Tower, until recently at least, was not such a straightforward task and involves manually copying the module to an awx directory.

I run both versions of the role, with the jinja2 template and with the module and checked the differences between the generated conf files but didn't find any. See below. I am sure you had a reason for writing a python ansible module though, so would you care to elaborate what extra functionality were you trying to accomplish or what am I missing?

Diff:

```
vagrant@vagrant:/etc/diamond/collectors$ diff -y DiskUsageCollector.conf DiskUsageCollector.conf.dimitris
byte_unit=byte,						      |	byte_unit=byte,
devices=PhysicalDrive[0-9]+$|md[0-9]+$|sd[a-z]+[0-9]*$|x?vd[a |	devices=PhysicalDrive[0-9]+$|md[0-9]+$|sd[a-z]+[0-9]*$|x?vd[a
enabled=True						      |	enabled=True
measure_collector_time=False				      |	measure_collector_time=False
path_suffix=						      |	path_suffix=
sector_size=512						      |	sector_size=512
send_zero=False						      |	send_zero=False
ttl_multiplier=2					      |	ttl_multiplier=2
```

Diff ignoring whitespaces:
```
vagrant@vagrant:/etc/diamond/collectors$ diff -w -u DiskUsageCollector.conf DiskUsageCollector.conf.dimitris
```


This isn't needed because the script will fail as soon it get to the previous line.


Why?


"shiftCylinders --> obstacles" renaming might be a mistake, maybe you mixed up with the ArrayList of Obstacles...


seems a bug at

try with é,è,à ....
     $field .= '>' . static::outputProtected($v['text']) . '</option>';
replace by
    $field .= '>' . static::output($v['text']) . '</option>';

Regards
Loïc alias Gyakutsuki


Line to replace
    ssl_protocols SSLv3 TLSv1;

With:
    ssl_protocols TLSv1 TLSv1.1 TLSv1.2;

SSLv3 is unsafe as you all know and it is recommended to not use it.


Thanks for the cleanup, didn't know about cppcheck :)


good!


In good news, I think we stop using this function in develop.


Ops, Just forget about this one!


Whops, I knew I left some parts, but not that much =(
Btw, probably we are going with a popover for renaming instead of a dialog, we are still not sure.


Hmm, wouldn't it be better/easier to include "src/common/types.h" before <lzma.h> instead?


TeamCity xBIM :: Xbim Geometry :: Release [Build 66](http://ncl-xbim.hq.4projects.com:8080/viewLog.html?buildId=1676&buildTypeId=XBIM_XbimGeometry_Release) outcome was **SUCCESS**
Summary: Tests passed: 70 Build time: 04:06:24


TeamCity xBIM :: Xbim Geometry :: Release [Build 67](http://ncl-xbim.hq.4projects.com:8080/viewLog.html?buildId=1677&buildTypeId=XBIM_XbimGeometry_Release) is now running


Her roommate Justin has board game nights! Dude, I'd consider getting this
place for the year as long as subletting is allowed.

On Saturday, May 23, 2015, jxcache <notifications@github.com> wrote:

> but you should check out the people skills store
>
> On Sat, May 23, 2015 at 4:45 PM, Johnny Cache <jxcache@gmail.com
> <javascript:_e(%7B%7D,'cvml','jxcache@gmail.com');>> wrote:
>
> > Hahaha I hope you get it! Were there a lot of other people? I feel like
> > it's all about who pays the security deposit first
> >
> > On Sat, May 23, 2015 at 4:18 PM, botbotbotbot <notifications@github.com
> <javascript:_e(%7B%7D,'cvml','notifications@github.com');>>
> > wrote:
> >
> >> If this doesn't work out I'm just using air bnb for the month -___-
> >>
> >>
> >> On Saturday, May 23, 2015, Leandra Tejedor <leandra@vidcode.io
> <javascript:_e(%7B%7D,'cvml','leandra@vidcode.io');>> wrote:
> >>
> >> > Hmm, I'd be very suprised if the geocaching api included Travel bug
> >> data.
> >> >
> >> > That's the thing though, the travel bugs already have quests
> assiciated
> >> > with them. So a potential user doesn't have one yet, puts in their
> >> > location, and finds a close by cache that contains a mission
> associated
> >> > travel bug.
> >> >
> >> > On Saturday, May 23, 2015, jxcache <notifications@github.com
> <javascript:_e(%7B%7D,'cvml','notifications@github.com');>
> >> > <javascript:_e(%7B%7D,'cvml','notifications@github.com
> <javascript:_e(%7B%7D,'cvml','notifications@github.com');>');>> wrote:
> >> >
> >> >> I think your idea is incredible!
> >> >>
> >> >> Looking into the data a little bit. The geocaching API is currently
> >> down
> >> >> but maybe I can find a way to get in anyway. Otherwise you're right,
> >> the
> >> >> only option is to scrape data as it comes in.
> >> >>
> >> >> But in order to make a function where you enter your travelbug number
> >> and
> >> >> it sends you a quest, we can develop an application that dynamically
> >> looks
> >> >> up the location of the travelbug and creates a quest on the fly.
> >> >>
> >> >> The stretch goals are really interesting too. I think it would be
> >> crazy to
> >> >> have people do things that inadvertently affect future players. Like
> >> keep
> >> >> making people take big rocks to the same exact location for years and
> >> >> years
> >> >> and eventually there would just be a giant pile of rocks there.
> >> >>
> >> >> On Fri, May 22, 2015 at 10:45 PM, botbotbotbot <
> >> notifications@github.com
> <javascript:_e(%7B%7D,'cvml','notifications@github.com');>>
> >> >> wrote:
> >> >>
> >> >> > Or like, give them random lines from a play to act out but they
> only
> >> >> have
> >> >> > theirs and they eventually find the other actor, and then they both
> >> >> leave
> >> >> > and never speak about it again.
> >> >> >
> >> >> > —
> >> >> > Reply to this email directly or view it on GitHub
> >> >> > <
> >> >>
> >>
> https://github.com/botbotbotbot/spaceII/commit/5ab0775fee76bdbad90763c148b4ae7c87b82e72#commitcomment-11337759
> >> >> >
> >> >> > .
> >> >> >
> >> >>
> >> >> —
> >> >> Reply to this email directly or view it on GitHub
> >> >> <
> >>
> https://github.com/botbotbotbot/spaceII/commit/5ab0775fee76bdbad90763c148b4ae7c87b82e72#commitcomment-11337963
> >> >
> >> >> .
> >> >>
> >> >
> >> >
> >> > --
> >> > latest Vidcode:
> >> > *Vidcode in Intel
> >> > <
> http://iq.intel.com/inside-programming-tool-designed-get-girls-coding/
> >> >*
> >> > *Vidcode in Fast Company
> >> > <
> >>
> http://www.fastcompany.com/3036097/strong-female-lead/a-learn-to-code-startup-for-instagram-loving-teenage-girls
> >> >*
> >> >
> >> >
> >> > *Leandra Tejedor, *Designer and Front-end Developer
> >> >
> >> > *vidcode.io <http://www.vidcode.io/> / @vidcode
> >> > <https://twitter.com/vidcode>* / *Insta* <
> https://instagram.com/vidcode
> >> >
> >> > * /** FB <https://www.facebook.com/myvidcode>*
> >> >
> >> >
> >>
> >> --
> >> latest Vidcode:
> >> *Vidcode in Intel
> >> <http://iq.intel.com/inside-programming-tool-designed-get-girls-coding/
> >*
> >> *Vidcode in Fast Company
> >> <
> >>
> http://www.fastcompany.com/3036097/strong-female-lead/a-learn-to-code-startup-for-instagram-loving-teenage-girls
> >> >*
> >>
> >>
> >> *Leandra Tejedor, *Designer and Front-end Developer
> >>
> >> *vidcode.io <http://www.vidcode.io/> / @vidcode
> >> <https://twitter.com/vidcode>* / *Insta*
> >> <https://instagram.com/vidcode>* /** FB
> >> <https://www.facebook.com/myvidcode>*
> >>
> >> —
> >> Reply to this email directly or view it on GitHub
> >> <
> https://github.com/botbotbotbot/spaceII/commit/5ab0775fee76bdbad90763c148b4ae7c87b82e72#commitcomment-11340552
> >
> >> .
> >>
> >
> >
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/botbotbotbot/spaceII/commit/5ab0775fee76bdbad90763c148b4ae7c87b82e72#commitcomment-11340636>
> .
>

--
latest Vidcode:
*Vidcode in Intel
<http://iq.intel.com/inside-programming-tool-designed-get-girls-coding/>*
*Vidcode in Fast Company
<http://www.fastcompany.com/3036097/strong-female-lead/a-learn-to-code-startup-for-instagram-loving-teenage-girls>*

*Leandra Tejedor, *Designer and Front-end Developer

*vidcode.io <http://www.vidcode.io/> / @vidcode
<https://twitter.com/vidcode>* / *Insta*
<https://instagram.com/vidcode>* /** FB
<https://www.facebook.com/myvidcode>*


Is constData() ok here? The docs say that data() causes a deep copy.


Either remove this line or rename s_ to m_nativeSession


Well, normally Subprocess.Popen works fine I don't know why it's not working for you. I will close this and i will create a new PR with subprocess.call


Pour segment de données, on pourrait plutôt dire
Zone mémoire contenant notamment les variables globales initialisées, les chaînes de caractères utilisées dans le code (les arguments passés à printf() par exemple) et diverses constantes utilisées par le programme.


Is https really necessary for a css file?


looks to me like only the cpu_info = fpu_get_info(); is tab-indented, and the others are spaces.


Pour le segment texte et le segment de données initialisées, on pourrait ajouter que "le contenu de cette zone de la mémoire provient directement de l'exécutable qui est chargé du système de fichiers".

Pour le segment des données non-initialisées, on pourrait ajouter que "le contenu de cette zone de est généralement initialisé à zéro et sa taille est calculée sur base d'information se trouvant dans  l'exécutable qui est chargé du système de fichiers.


> CMPTransaction objects should be passed as const CMPTransaction& omniObj, otherwise a copy is created.

That's intentional - they are passed ```const``` where feasible, but ```populateRPCTypeXYZ``` functions require modification of the ```CMPTransaction``` which isn't possible when they're passed ```const```.

> json_spirit::Object* txobj could be passed by reference

Alrighty let me think on that and re-read a little more info on pointers and references :)


Hello World!


> Ah, it looks like there is no valid value for the simple send, which is used to participate in the crowdsales.

> It looks like it's overwritten by "type": "Crowdsale Purchase", probably because there is already a "type".
Edit: confirmed. When renaming the "type" in populateRPCTypeSimpleSend() to something unique, the field is available.

Ah I know what I've done!!

In a crowdsale purchase, I strip the last element in ```txobj``` and replace it with "type: crowdsale purchase" here:
```
if (!txobj->empty()) txobj->pop_back(); // strip last element (which will be "type:Simple Send") & replace
txobj->push_back(Pair("type", "Crowdsale Purchase"));
```

But then later on I've moved the position of the ```valid``` attribute so the element I'm stripping is the wrong one - I'll fix that up - thanks for the pointers dude :)


Thanks for all the feedback dude, really helpful :)


TeamCity NEventStore :: Core :: Build [Build 72](http://build.prxm.it:8811/viewLog.html?buildId=2722&buildTypeId=NEventStore_CI) is now running


Pour le contexte, je propose de mentionner aussi les registres de données (eax, ebx, ...)


Pour l'ordonnancer, je remplacerais thread par thread/processus


Pour kernel, on pourrait mettre : "Noyau système d'exploitation. Il fournit une interface entre le hardware et le software et gère l'ensemble des ressources du système. Le noyau offre des services via les :term:`appels système`


Yeah that was the other idea I had. I suppose it is better.


if rotatable:
   rotate...


TeamCity NEventStore :: Core :: Build [Build 72](http://build.prxm.it:8811/viewLog.html?buildId=2722&buildTypeId=NEventStore_CI) outcome was **SUCCESS**
Summary: Tests passed: 581 Build time: 00:02:06


on peut faire plus, 2 - 3 par exemples


agitate en relative: largeur en +-10% et longeur +-10%


Pour fichier objet, on pourrait dire

"Fichier intermédiaire produit durant le processus de compilation. Il contient le code machine pour un module ou une librairie en particulier et n'a pas encore été lié avec le reste du code du projet pour former un exécutable.


Может, вместо кучи условий сделать так: `condition.singularize.constantize.search(safe_query)`?


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.163](http://teamcity.monogame.net/viewLog.html?buildId=7556&buildTypeId=MonoGame_DevelopWin&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 486, ignored: 6 Build time: 00:19:02


Принято


Pour multi-threadé, les threads ne doivent pas nécessairement s'exécuter sur le même coeur.


agitate --> rotate (optional) --> flip ---> resize --> ... changer la lumiosite etc...


actually, the EDeN function wont do:

EDeNs contract cant handle 'invalid' graphs ( those who have an "edge" node at its most outer vertex)'

my contractor just did as well as possible and left the border-nodes untouched.
without yielding error.


I can't reproduce it :-\ those special characters display correctly - they are not converted to html special characters when viewing the html source. What are you getting in the html source?


Same issue happens when _JAVA_OPTIONS are set.


Changement de contexte, je proposerais plutôt

  Processus d'enregistrement et de restauration de l'état d'un thread ou processus par le noyau pour que son exécution puisse reprendre ultérieurement. Un changement de contexte est par exemple effectué lorsque le noyau/scheduler provoque la transition d'un processus à un autre, ou lorsqu'une interruption force l'exécution d'une routine du noyau.


> if (!txobj->empty()) txobj->pop_back();

Ahh, I completely missed that line.


Nice commit description!


Could it be possible to add some debug info or print statement here during testing?
It would be helpful to see if all partitions that are efi/contain "C12A7328-F81F-11D2-BA4B-00A0C93EC93B"  are found


Not necessarily, but HTTP really shouldn't be part of any installation process at any point.

I've opened #25 to fallback on PycURL to get the file, in case of old/insecure Python. Alternately, we could fallback on http, but I wouldn't do that without a giant message shown with a sleep for 10-30 seconds, indicating that this really shouldn't be happening.


@Flet Hmm.. removing `fs` (a core module) in favor of `multiline` (an external dependency) seems weird to me (if removing dependencies is the goal of this commit). Would be nice to keep the buffer protocol schemas as a separate file (could be consumed more easily elsewhere).


**this** is not very clear.
testing *italics*
and points
- one
- two
- three
-- sub three


There were a couple of uri's that the code was having a problem with. These were http://goo.gl/nps6ze
 and http://www.csr.com/about.
It appears the code wasn't handling uri's correctly if it did not start with http:www. and it assumed the UriBeacon HTTP URL encoding was a suffix which may not be the case according to my understanding of the [spec](https://github.com/google/uribeacon/blob/master/specification/AdvertisingMode.md#uribeacon-http-url-encoding) and the [uri packet generator](https://learn.adafruit.com/google-physical-web-uribeacon-with-the-bluefruit-le-friend/getting-started#uribeacon-packet-generator).


Thanks! I have a pull request to fix this at #1917


Is so difficult to me understand the totals of assigments, because I don't speak English and I need to translate the exercises and the others. But, the course is very interesting, complete and practical.

Sorry for my English.


Oh! I see it's for the sake of it making it work on the web too. https://github.com/moose-team/friends/issues/112#issue-72574282 Understood now. Carry on. :+1:


// modulo 1_Ej.24.cpp: define el punto de entrada de la aplicación de consola.
//
/*Calcula el mayor numero.
Leandro Fernandez Planes k1051.
17/05/2015.*/

#include "stdafx.h"
#include <iostream>

using namespace std;

int _tmain(int argc, _TCHAR* argv[])
{

		int A, B, C;

		cout << "calcular el numero mayor" << endl;
		cout << ("\nIngresa un numero: "); cin >> A;
		cout << ("\nIngresa otro numero:  "); cin >> B;
		cout << ("\nIngresa otro numero:  "); cin >> C;

		if (A > B && A > C){
			cout << "\n*El numero mayor es: " << A << "\n\n";
		}
		else{
			if (B > A && B > C){
				cout << "\n*El numero mayor es: " << B << "\n\n";
			}
			else{
				cout << "\n*El numero mayor es: " << C << "\n\n";
			}
		}
		system("pause");
		return 0;
}


This commit, LGTM.


# Python the hard way exercises


You'll still want to verify that this.handlers[event] exists.


:+1: :+1: :+1:


The cleaning of env calls was already done by @VanessaE on her fork, I reproduced the same, and my editor did auto remove the whitespaces, then the `minetest.log` calls were just for the rendering of logs. This is how all of this was cleaned.
I think of adding new colours to the blocks' list, I will see about this soon. Thanks for using (not really) my work if you find it useful.


Thank you @HybridDog , I will do another update of the mod soon.


Beautiful!


There is no need to add 1 additional mag (it was represneted the mag in gun), because now we add this mag at assignGear function


Nah, i was just saying lol, dont care. I call it my navbar cause it broke my mind with it dealing with the code and conflicts out of vanir haha. Btw, are u having the big buttons? If so i have the fix


To make code simplier and to include items from mods - trying to use this command.


Adding first mags


Might be worth checking this case first.

Utilities.eachPop is probably more adequate here since we'll need to remove each callback from the array anyway.


Refactoring of addWeapons


This timer is never started...


@rgoro no entiendo bien por comentaste los tests, estaban mal?


This is in build/grapher.js. Modifications should be done in modules. A more appropriate place for this logic might be in the WebGLRenderer.


@IllegalCactus are we 100% on those strip()s? I seem to remember adding them for something. I'll get back up on this tomorrow and have a better poke around.


I should probably begin by telling that some more changes are expected to the codebase. In particular, what you're seeing is a part of a work done to reduce the total amount of executables. There won't be just a single "refkeen" EXE, but certain versions groups are expected to be unified. For instance, it is expected that they'll be a single EXE for versions 1.00 and v1.22 of Catacomb 3-D. There'll also be another EXE for all supportd EGA versions of Keen Dreams.

There may be some more changes soon that can make it a bit difficult to maintain the packages, even if not many of them. Maybe none of them will have such an effect. You can still pick up one of the more recent revisions, but the "Releases" tab should have the last release if you prefer some level of stability for now.

Regarding the required game data files, there shouldn't be a dependency on more than 10 files in the case of the Keen Dreams versions at the moment (not counting the data embedded in the EXEs), although it may be good to require more for the sake of completeness and in case any of them is ever used in some way.

For the "Catacomb Adventures" episodes, this is basically what I've done, at least with the files apparently required by DEMOCAT.EXE/HINTCAT.EXE. These are currently not used, but I want to reserve the possibility that they will be.

You have a point in the comment above, regarding the advantage of loading a single large file over multiple small files (even if not a lot). One problem is that on each launch, the EXE should scan all installation paths of supported versions (possibly more than one as described above), open all game data files and calculate their checksums. So I guess that it'll take some time anyway. A few bits of caching may help, but I want this to be validated.


:+1: for moving more stuff into ansible so everyone can use it!


well it never did :|


where is it? when will you know?

On Sat, May 23, 2015 at 5:09 PM, botbotbotbot <notifications@github.com>
wrote:

> Her roommate Justin has board game nights! Dude, I'd consider getting this
> place for the year as long as subletting is allowed.
>
> On Saturday, May 23, 2015, jxcache <notifications@github.com> wrote:
>
> > but you should check out the people skills store
> >
> > On Sat, May 23, 2015 at 4:45 PM, Johnny Cache <jxcache@gmail.com
> > <javascript:_e(%7B%7D,'cvml','jxcache@gmail.com');>> wrote:
> >
> > > Hahaha I hope you get it! Were there a lot of other people? I feel like
> > > it's all about who pays the security deposit first
> > >
> > > On Sat, May 23, 2015 at 4:18 PM, botbotbotbot <
> notifications@github.com
> > <javascript:_e(%7B%7D,'cvml','notifications@github.com');>>
> > > wrote:
> > >
> > >> If this doesn't work out I'm just using air bnb for the month -___-
> > >>
> > >>
> > >> On Saturday, May 23, 2015, Leandra Tejedor <leandra@vidcode.io
> > <javascript:_e(%7B%7D,'cvml','leandra@vidcode.io');>> wrote:
> > >>
> > >> > Hmm, I'd be very suprised if the geocaching api included Travel bug
> > >> data.
> > >> >
> > >> > That's the thing though, the travel bugs already have quests
> > assiciated
> > >> > with them. So a potential user doesn't have one yet, puts in their
> > >> > location, and finds a close by cache that contains a mission
> > associated
> > >> > travel bug.
> > >> >
> > >> > On Saturday, May 23, 2015, jxcache <notifications@github.com
> > <javascript:_e(%7B%7D,'cvml','notifications@github.com');>
> > >> > <javascript:_e(%7B%7D,'cvml','notifications@github.com
> > <javascript:_e(%7B%7D,'cvml','notifications@github.com');>');>> wrote:
> > >> >
> > >> >> I think your idea is incredible!
> > >> >>
> > >> >> Looking into the data a little bit. The geocaching API is currently
> > >> down
> > >> >> but maybe I can find a way to get in anyway. Otherwise you're
> right,
> > >> the
> > >> >> only option is to scrape data as it comes in.
> > >> >>
> > >> >> But in order to make a function where you enter your travelbug
> number
> > >> and
> > >> >> it sends you a quest, we can develop an application that
> dynamically
> > >> looks
> > >> >> up the location of the travelbug and creates a quest on the fly.
> > >> >>
> > >> >> The stretch goals are really interesting too. I think it would be
> > >> crazy to
> > >> >> have people do things that inadvertently affect future players.
> Like
> > >> keep
> > >> >> making people take big rocks to the same exact location for years
> and
> > >> >> years
> > >> >> and eventually there would just be a giant pile of rocks there.
> > >> >>
> > >> >> On Fri, May 22, 2015 at 10:45 PM, botbotbotbot <
> > >> notifications@github.com
> > <javascript:_e(%7B%7D,'cvml','notifications@github.com');>>
> > >> >> wrote:
> > >> >>
> > >> >> > Or like, give them random lines from a play to act out but they
> > only
> > >> >> have
> > >> >> > theirs and they eventually find the other actor, and then they
> both
> > >> >> leave
> > >> >> > and never speak about it again.
> > >> >> >
> > >> >> > —
> > >> >> > Reply to this email directly or view it on GitHub
> > >> >> > <
> > >> >>
> > >>
> >
> https://github.com/botbotbotbot/spaceII/commit/5ab0775fee76bdbad90763c148b4ae7c87b82e72#commitcomment-11337759
> > >> >> >
> > >> >> > .
> > >> >> >
> > >> >>
> > >> >> —
> > >> >> Reply to this email directly or view it on GitHub
> > >> >> <
> > >>
> >
> https://github.com/botbotbotbot/spaceII/commit/5ab0775fee76bdbad90763c148b4ae7c87b82e72#commitcomment-11337963
> > >> >
> > >> >> .
> > >> >>
> > >> >
> > >> >
> > >> > --
> > >> > latest Vidcode:
> > >> > *Vidcode in Intel
> > >> > <
> > http://iq.intel.com/inside-programming-tool-designed-get-girls-coding/
> > >> >*
> > >> > *Vidcode in Fast Company
> > >> > <
> > >>
> >
> http://www.fastcompany.com/3036097/strong-female-lead/a-learn-to-code-startup-for-instagram-loving-teenage-girls
> > >> >*
> > >> >
> > >> >
> > >> > *Leandra Tejedor, *Designer and Front-end Developer
> > >> >
> > >> > *vidcode.io <http://www.vidcode.io/> / @vidcode
> > >> > <https://twitter.com/vidcode>* / *Insta* <
> > https://instagram.com/vidcode
> > >> >
> > >> > * /** FB <https://www.facebook.com/myvidcode>*
> > >> >
> > >> >
> > >>
> > >> --
> > >> latest Vidcode:
> > >> *Vidcode in Intel
> > >> <
> http://iq.intel.com/inside-programming-tool-designed-get-girls-coding/
> > >*
> > >> *Vidcode in Fast Company
> > >> <
> > >>
> >
> http://www.fastcompany.com/3036097/strong-female-lead/a-learn-to-code-startup-for-instagram-loving-teenage-girls
> > >> >*
> > >>
> > >>
> > >> *Leandra Tejedor, *Designer and Front-end Developer
> > >>
> > >> *vidcode.io <http://www.vidcode.io/> / @vidcode
> > >> <https://twitter.com/vidcode>* / *Insta*
> > >> <https://instagram.com/vidcode>* /** FB
> > >> <https://www.facebook.com/myvidcode>*
> > >>
> > >> —
> > >> Reply to this email directly or view it on GitHub
> > >> <
> >
> https://github.com/botbotbotbot/spaceII/commit/5ab0775fee76bdbad90763c148b4ae7c87b82e72#commitcomment-11340552
> > >
> > >> .
> > >>
> > >
> > >
> >
> > —
> > Reply to this email directly or view it on GitHub
> > <
> https://github.com/botbotbotbot/spaceII/commit/5ab0775fee76bdbad90763c148b4ae7c87b82e72#commitcomment-11340636
> >
> > .
> >
>
>
> --
> latest Vidcode:
> *Vidcode in Intel
> <http://iq.intel.com/inside-programming-tool-designed-get-girls-coding/>*
> *Vidcode in Fast Company
> <
> http://www.fastcompany.com/3036097/strong-female-lead/a-learn-to-code-startup-for-instagram-loving-teenage-girls
> >*
>
>
> *Leandra Tejedor, *Designer and Front-end Developer
>
> *vidcode.io <http://www.vidcode.io/> / @vidcode
> <https://twitter.com/vidcode>* / *Insta*
> <https://instagram.com/vidcode>* /** FB
> <https://www.facebook.com/myvidcode>*
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/botbotbotbot/spaceII/commit/5ab0775fee76bdbad90763c148b4ae7c87b82e72#commitcomment-11340743>
> .
>


If this happens, the `authtokens` collection was implicitly created by the running API code, but without the needed auto-expiring index on the `timestamp` field. Without this index, authentication tokens are cached indefinitely.

Solution:
```
db.drop_collection('tokens')
db.drop_collection('authtokens')
db.authtokens.create_index('timestamp', expireAfterSeconds=600)
```


Will do, thanks for ignoring those for me. I'll look at it on monday.


149th st! Hopefully soon, I gotta get this airbnb otherwise :P

On Saturday, May 23, 2015, jxcache <notifications@github.com> wrote:

> where is it? when will you know?
>
> On Sat, May 23, 2015 at 5:09 PM, botbotbotbot <notifications@github.com
> <javascript:_e(%7B%7D,'cvml','notifications@github.com');>>
> wrote:
>
> > Her roommate Justin has board game nights! Dude, I'd consider getting
> this
> > place for the year as long as subletting is allowed.
> >
> > On Saturday, May 23, 2015, jxcache <notifications@github.com
> <javascript:_e(%7B%7D,'cvml','notifications@github.com');>> wrote:
> >
> > > but you should check out the people skills store
> > >
> > > On Sat, May 23, 2015 at 4:45 PM, Johnny Cache <jxcache@gmail.com
> <javascript:_e(%7B%7D,'cvml','jxcache@gmail.com');>
> > > <javascript:_e(%7B%7D,'cvml','jxcache@gmail.com
> <javascript:_e(%7B%7D,'cvml','jxcache@gmail.com');>');>> wrote:
> > >
> > > > Hahaha I hope you get it! Were there a lot of other people? I feel
> like
> > > > it's all about who pays the security deposit first
> > > >
> > > > On Sat, May 23, 2015 at 4:18 PM, botbotbotbot <
> > notifications@github.com
> <javascript:_e(%7B%7D,'cvml','notifications@github.com');>
> > > <javascript:_e(%7B%7D,'cvml','notifications@github.com
> <javascript:_e(%7B%7D,'cvml','notifications@github.com');>');>>
> > > > wrote:
> > > >
> > > >> If this doesn't work out I'm just using air bnb for the month -___-
> > > >>
> > > >>
> > > >> On Saturday, May 23, 2015, Leandra Tejedor <leandra@vidcode.io
> <javascript:_e(%7B%7D,'cvml','leandra@vidcode.io');>
> > > <javascript:_e(%7B%7D,'cvml','leandra@vidcode.io
> <javascript:_e(%7B%7D,'cvml','leandra@vidcode.io');>');>> wrote:
> > > >>
> > > >> > Hmm, I'd be very suprised if the geocaching api included Travel
> bug
> > > >> data.
> > > >> >
> > > >> > That's the thing though, the travel bugs already have quests
> > > assiciated
> > > >> > with them. So a potential user doesn't have one yet, puts in their
> > > >> > location, and finds a close by cache that contains a mission
> > > associated
> > > >> > travel bug.
> > > >> >
> > > >> > On Saturday, May 23, 2015, jxcache <notifications@github.com
> <javascript:_e(%7B%7D,'cvml','notifications@github.com');>
> > > <javascript:_e(%7B%7D,'cvml','notifications@github.com
> <javascript:_e(%7B%7D,'cvml','notifications@github.com');>');>
> > > >> > <javascript:_e(%7B%7D,'cvml','notifications@github.com
> <javascript:_e(%7B%7D,'cvml','notifications@github.com');>
> > > <javascript:_e(%7B%7D,'cvml','notifications@github.com
> <javascript:_e(%7B%7D,'cvml','notifications@github.com');>');>');>> wrote:
> > > >> >
> > > >> >> I think your idea is incredible!
> > > >> >>
> > > >> >> Looking into the data a little bit. The geocaching API is
> currently
> > > >> down
> > > >> >> but maybe I can find a way to get in anyway. Otherwise you're
> > right,
> > > >> the
> > > >> >> only option is to scrape data as it comes in.
> > > >> >>
> > > >> >> But in order to make a function where you enter your travelbug
> > number
> > > >> and
> > > >> >> it sends you a quest, we can develop an application that
> > dynamically
> > > >> looks
> > > >> >> up the location of the travelbug and creates a quest on the fly.
> > > >> >>
> > > >> >> The stretch goals are really interesting too. I think it would be
> > > >> crazy to
> > > >> >> have people do things that inadvertently affect future players.
> > Like
> > > >> keep
> > > >> >> making people take big rocks to the same exact location for years
> > and
> > > >> >> years
> > > >> >> and eventually there would just be a giant pile of rocks there.
> > > >> >>
> > > >> >> On Fri, May 22, 2015 at 10:45 PM, botbotbotbot <
> > > >> notifications@github.com
> <javascript:_e(%7B%7D,'cvml','notifications@github.com');>
> > > <javascript:_e(%7B%7D,'cvml','notifications@github.com
> <javascript:_e(%7B%7D,'cvml','notifications@github.com');>');>>
> > > >> >> wrote:
> > > >> >>
> > > >> >> > Or like, give them random lines from a play to act out but they
> > > only
> > > >> >> have
> > > >> >> > theirs and they eventually find the other actor, and then they
> > both
> > > >> >> leave
> > > >> >> > and never speak about it again.
> > > >> >> >
> > > >> >> > —
> > > >> >> > Reply to this email directly or view it on GitHub
> > > >> >> > <
> > > >> >>
> > > >>
> > >
> >
> https://github.com/botbotbotbot/spaceII/commit/5ab0775fee76bdbad90763c148b4ae7c87b82e72#commitcomment-11337759
> > > >> >> >
> > > >> >> > .
> > > >> >> >
> > > >> >>
> > > >> >> —
> > > >> >> Reply to this email directly or view it on GitHub
> > > >> >> <
> > > >>
> > >
> >
> https://github.com/botbotbotbot/spaceII/commit/5ab0775fee76bdbad90763c148b4ae7c87b82e72#commitcomment-11337963
> > > >> >
> > > >> >> .
> > > >> >>
> > > >> >
> > > >> >
> > > >> > --
> > > >> > latest Vidcode:
> > > >> > *Vidcode in Intel
> > > >> > <
> > > http://iq.intel.com/inside-programming-tool-designed-get-girls-coding/
> > > >> >*
> > > >> > *Vidcode in Fast Company
> > > >> > <
> > > >>
> > >
> >
> http://www.fastcompany.com/3036097/strong-female-lead/a-learn-to-code-startup-for-instagram-loving-teenage-girls
> > > >> >*
> > > >> >
> > > >> >
> > > >> > *Leandra Tejedor, *Designer and Front-end Developer
> > > >> >
> > > >> > *vidcode.io <http://www.vidcode.io/> / @vidcode
> > > >> > <https://twitter.com/vidcode>* / *Insta* <
> > > https://instagram.com/vidcode
> > > >> >
> > > >> > * /** FB <https://www.facebook.com/myvidcode>*
> > > >> >
> > > >> >
> > > >>
> > > >> --
> > > >> latest Vidcode:
> > > >> *Vidcode in Intel
> > > >> <
> > http://iq.intel.com/inside-programming-tool-designed-get-girls-coding/
> > > >*
> > > >> *Vidcode in Fast Company
> > > >> <
> > > >>
> > >
> >
> http://www.fastcompany.com/3036097/strong-female-lead/a-learn-to-code-startup-for-instagram-loving-teenage-girls
> > > >> >*
> > > >>
> > > >>
> > > >> *Leandra Tejedor, *Designer and Front-end Developer
> > > >>
> > > >> *vidcode.io <http://www.vidcode.io/> / @vidcode
> > > >> <https://twitter.com/vidcode>* / *Insta*
> > > >> <https://instagram.com/vidcode>* /** FB
> > > >> <https://www.facebook.com/myvidcode>*
> > > >>
> > > >> —
> > > >> Reply to this email directly or view it on GitHub
> > > >> <
> > >
> >
> https://github.com/botbotbotbot/spaceII/commit/5ab0775fee76bdbad90763c148b4ae7c87b82e72#commitcomment-11340552
> > > >
> > > >> .
> > > >>
> > > >
> > > >
> > >
> > > —
> > > Reply to this email directly or view it on GitHub
> > > <
> >
> https://github.com/botbotbotbot/spaceII/commit/5ab0775fee76bdbad90763c148b4ae7c87b82e72#commitcomment-11340636
> > >
> > > .
> > >
> >
> >
> > --
> > latest Vidcode:
> > *Vidcode in Intel
> > <http://iq.intel.com/inside-programming-tool-designed-get-girls-coding/
> >*
> > *Vidcode in Fast Company
> > <
> >
> http://www.fastcompany.com/3036097/strong-female-lead/a-learn-to-code-startup-for-instagram-loving-teenage-girls
> > >*
> >
> >
> > *Leandra Tejedor, *Designer and Front-end Developer
> >
> > *vidcode.io <http://www.vidcode.io/> / @vidcode
> > <https://twitter.com/vidcode>* / *Insta*
> > <https://instagram.com/vidcode>* /** FB
> > <https://www.facebook.com/myvidcode>*
> >
> > —
> > Reply to this email directly or view it on GitHub
> > <
> https://github.com/botbotbotbot/spaceII/commit/5ab0775fee76bdbad90763c148b4ae7c87b82e72#commitcomment-11340743
> >
> > .
> >
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/botbotbotbot/spaceII/commit/5ab0775fee76bdbad90763c148b4ae7c87b82e72#commitcomment-11340835>
> .
>

--
latest Vidcode:
*Vidcode in Intel
<http://iq.intel.com/inside-programming-tool-designed-get-girls-coding/>*
*Vidcode in Fast Company
<http://www.fastcompany.com/3036097/strong-female-lead/a-learn-to-code-startup-for-instagram-loving-teenage-girls>*

*Leandra Tejedor, *Designer and Front-end Developer

*vidcode.io <http://www.vidcode.io/> / @vidcode
<https://twitter.com/vidcode>* / *Insta*
<https://instagram.com/vidcode>* /** FB
<https://www.facebook.com/myvidcode>*


I'll try that and report back.


qu


i didn't want to open up an issue because i think this update may be the cause somehow which is confusing because this code should have no effect, but now when i go to a page with an embedded youtube video it auto-magically plays now, im gonna reinstall flash block to stop it but i just wanted to let you know.
example page http://wiiuhax.com/ (at this moment the page has 2 embedded videos so that means both videos play at the same time)


Thanks, but, now is 3.7 eeas


i say this update because with 61.7 this didn't happen


Define The MCU We Have


// tpUnoMejorado
//
/* calculadora
Leandro Fernandez Planes k1051
18/04/2015*/

#include "stdafx.h"
#include "stdlib.h"
#include "iostream"
#include "string"

using namespace std;

int _tmain(int argc, _TCHAR* argv[])
{
	double edad;
	double n1, n2;
	int opc;
	string mensaje = "\n * Vuelva pronto !!!\n";
	bool respuesta = true;
	char y = 1;
	char n = 0;

	cout << " * Bienvenid@ !!! \n\n";

	if (respuesta == 1)
		{
			cout << "               ** Calculadora ** \n\n"
				 << " * Introduzca 2 numeros y luego elija una operacion * \n\n"
				 << "Ingrese primer numero: ";  cin >> n1;
			cout << endl
				 << "Ingrese segundo numero: ";  cin >> n2;

			system("cls");

			cout << "\n * Que operacion desea realizar? \n\n"
				 << " 1) Suma.\n" << " 2) Resta.\n"<< " 3) Multiplicacion.\n"<< " 4) Division.\n\n"
				 << "Ingrese la opcion deseada: "; cin >> opc;

			double suma = n1 + n2, resta = n1 - n2, mutliplica = n1 * n2, divide = n1 / n2;
 			string continuar = "\n Desea continuar(y) o salir(n)?: ";

			switch (opc)
			{
			case 1:
				cout << "\n\n La suma de " << n1 << " + " << n2 << " es: " << suma << "\n\n";
				cout << continuar; cin >> respuesta;
				break;

			case 2:
				cout << "\n\n El resto de " << n1 << " - " << n2 << " es: " << resta << "\n\n";
				cout << continuar; cin >> respuesta;
				break;

			case 3:
				cout << "\n\n El resultado de " << n1 << " x " << n2 << " es: " << mutliplica << "\n\n";
				cout << continuar; cin >> respuesta;
				break;

			case 4:
				cout << "\n\n El resultado de " << n1 << " / " << n2 << " es: " << divide << "\n\n";
				cout << continuar; cin >> respuesta;
				break;
                         }

		}
	if (respuesta == 0)
	{
		return 0;
	}
	cout << mensaje << endl;
	system("pause");
        return 0;
}


@lethalman I haven't had any luck making this idea work. I tried both `-lintl` and `-L/nix/store/dbd872jkf1w74yy1r0mi343mjw8fqqjw-gettext-0.18.2/lib/` in `dependency_libs` in `libintl.la`


TeamCity NEventStore :: Raven :: Build [Build 17](http://build.prxm.it:8811/viewLog.html?buildId=2723&buildTypeId=NEventStore_Raven_Build&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 58 Build time: 00:00:52


If it didn't have GM_info it woulda

On Sat, 23 May 2015 22:54 JuanPotato <notifications@github.com> wrote:

> well it never did :|
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/kpsuperplane/OnePlus-Sidebar-Script/commit/07c25870143117343738e191fe64538d7a08f7c5#commitcomment-11340831>
> .
>


Initilizing a struct like this doesn't seem to be proper c++. This doesn't compile in SailfishOS SDK. I get errors:
base-connection.cpp:1122:61: error: expected primary-expression before ‘.’ token
base-connection.cpp:1122:100: error: expected primary-expression before ‘.’ token


Oh wow! Way to go with repeating
``` if ($this->field_config['required'] && !$this->field_value) self::setInputError($this->field_name); ```
allover the place when that is absolutely unnecessary, form_sanitizer() did that already, in just one line.

For your  array inputs problem you actually just had the solution, do ```self::setInputError($name.'-something');``` but only when necessary, not every time or in every function, then check with ```$defender->inputHasError($input_name.'-something');```, problem solved! No other modifications needed.

Then when rendering the inputs to keep consistency and make code easier to read name inputs properly, instead of  ```name='".$input_name."[]'``` do  ```name='".$input_name."[something]'```


Mükemmel. Eline sağlık...


Is this any better than using separate frames?


Huh?!


@tomsmeding :tada:


the plugin stopped it and now its behaving normally https://addons.mozilla.org/en-us/firefox/addon/flashstopper/ so i guess this is a non-issue, at least for me now


I see, I see. I was probably a bit hasty. :)


`{json: true}` in got ;)


`cb(null, condenseKeys(res.data));`


Instead of that do this, sender.sendMessage(ChatColor.PURPLE + "Please do not report staff members. If a staff member is abusing, take it to the forums.");


I try another test and no problem. Sorry, Close.


And `Authorization` => `authorization`


It looks to me that the bug is due to a missing newline character in the end of the file.  Your "parallel open" procedure discards all redundant white-space characters.  You might want to rethink how you copy the text input files to the temporary files.


I think $side should be 0-5.
Nothing is defined as 6 in pocketmine\math\vector3.


Yeah, I know. For some reason, that doesn't work. Just gets bad request.


This comment probably needs updating.


Ah, the secret vim instructions are in here...


Can't because of https://github.com/kevva/imgur-uploader/commit/e897f1e03b158a39e9eeb170d7562665e5874300.


formatting


The problem comes up when you try to use it. Consider binary search trees:
```py
deftype Tree = Nil | Node(left, val, right) # because weak typing
                                            # (Node is a named tuple, by the way)
```
Now let's do something useful, for example, find out if the tree contains the element. In Haskell, you could do this like so:
```hs
member :: Ord e => e -> Tree e -> Bool
member _ Nil = False
member x (Node _ l y r) | x <  y = member x l
                        | x == y = True
                        | x >  y = member x r
```
In Python, you'll end up
```py
def member(x, n):
  if type(n) is Nil:
    return False

  if x < n.val:
    return member(x, n.left)
  elif n.val == x:
    return True
  else:
    return member(x, n.right)
```
Not as sweet as Haskell version, huh? A better idea would be to implement pattern matching as well:
```py
def member(_, Nil()): return False
def member(x, Node(_, _, x, _)): return True
def member(x, Node(_, left, y, right)):
  if x < y: return member(x, left)
  else: return member(x, right)
```

And a bit of syntactic sugar...

```py
def member(_, Nil()) = False
def member(x, Node(_, _, x, _)) = True
def member(x, Node(_, _, y, _)):
  if x < y: return member(x, n.left)
  else: return member(x, n.right)
```
...and we get Haskell. Well, almost. Right in your Python code. But it would be _really_ tricky to implement.

(Not criticising, just as an addition :)


*purrrrrrrr*


Wouldn't using FromCache be an improvement here?
https://godoc.org/github.com/flosch/pongo2#TemplateSet.FromCache


Shouldn’t be here, right?


TeamCity NEventStore :: MongoDB :: Build [Build 18](http://build.prxm.it:8811/viewLog.html?buildId=2724&buildTypeId=nes_mongo_build&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 75 Build time: 00:00:35


What is this?


Style: use `for`, not `foreach`


What do you think about the usage of `debug_assert*` instead of `assert*` here and everywhere else?


@Yosshi999 This has been fixed in another commit. I reviewed this after being pushed directly by @sekjun9878


Works for me. For both.


@JackAdams Hello Jack. I just did this, for make it readable for me. My intention was (and is yet) create a Editable-select, and a Editable-checkbox, if you want help me... :) (I don't have much time...)


Maybe should go to the line above?


I would prefer to check for allowed actions instead of disallowed ones.


Ni idea, pero como esa parte del TP ni compila....


Can you pull this out into a private method for `listen` and `visualize` to use? Basically just pass in the `template` that it will pass to `render`.


What about beta releases? I noticed I was able to grab those from `npm`, but `dist` wasn't up to date with the latest beta?


You're right. I'll fix it ASAP.


TeamCity NEventStore :: Raven :: Build [Build 18](http://build.prxm.it:8811/viewLog.html?buildId=2725&buildTypeId=NEventStore_Raven_Build&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 58 Build time: 00:00:48


Maybe just "files"


"файлы"


woot, must've been something temporary then.


TeamCity NEventStore :: Core :: Build [Build 73](http://build.prxm.it:8811/viewLog.html?buildId=2726&buildTypeId=NEventStore_CI) is now running


This `margin-left` is awkward. Perhaps it is time to extract a CSS class?


Fixed dat up for you yo.


This comment should also be updated.


Do you plan to re-use this macro later? Otherwise, I do not see a point for it.


TeamCity NEventStore :: Core :: Build [Build 73](http://build.prxm.it:8811/viewLog.html?buildId=2726&buildTypeId=NEventStore_CI) outcome was **SUCCESS**
Summary: Tests passed: 581 Build time: 00:02:11


Could we also include:
		'id_ary',
		'show_results',
		'sort_by_sql'
to be able to manage custom search?!


Is that still relevant in x3 ?!

I specifically remember the aim being that X3's simplifications removed the edge-cases due not special casing things anymore :(


Would it be ok for Sailfish if I'll change the line to
        static const Tp::SimplePresence unknownPresence = { /* type */ ConnectionPresenceTypeUnknown, /* status */ QLatin1String("unknown") };
?
It would be legal C++ construction.


pero no se a que te referis con compilar? osea fallaban los tests? mira que en mi vim tengo flake8 para analizar codigo


What was the conflict with traffic++?


Why comment?


That is a lot of magic.
Did you test on both Windows and Linux?


@Mindbreaker1:
In the actual master code, the threat calculation is such that if my Knight attacks a Knight,
I will get a bonus for that, but the same for my opponent, so at the end of the day, the final score is more or less 0 (a few subtle differences will make the final score a little different, such as a Knight is defended by a pawn, defended by a piece, or simply hanging).

"And it would make more sense to just try to get more options of taking opponents pieces into the future than the opponent. "

Well, I think this is how it currently works. We statically evaluate the position at hand, and search will tell us how we can maximize our static evaluation at deeper ply.

So maybe I missed your point, but I do not see what practically I should try based on your comment.

Also if we have a bonus for Us for "AvoidToBeTaken", it is exactly the same as giving the opponent a malus for Them for "CannotTakeAnything"...

@ChessQuake: there are already plenty of bonus for each possible "threats"


No compila por todo lo que cambié en models.py, en particular el constructor mágico de autómatas.


ahh listo! si queres esos test dejamelos a mi, junto con los del ejercicio a. no quiero que te vuelvas loco!


This fixes #49


Encargate de los tests, sí.


Sorry, I can't confirm your claim. I only see that the data is written 1:1 with the exact amount of bytes, not discarding anything...


Since you are going to rebase anyway, maybe introduce this in previous commit to simplify further review?


Do not do this. Also, single #


I would like to know more. Is this a gitweb bug?


Hmm... seems like you're repeating yourself, right ? (same for the mgv7 file, lines 621-626)


I suggest to call it 'raw' in code too, and to put quotes in commit message.


Do we not have a special module for that?


This fixes #50


I18n missing.


Hi there! Thanks for the fix, it's really appreciated. I'd rather like to include a version that is supported on earlier browsers and on modern browsers. One of the core philosophies of Chartist is to be a modern library for modern browsers :-) And I simply won't include extra code to support old browsers.

Do you have a Opera 12.1 at disposal for testing?

Can you check if one of these methods work?
```javascript
getAttributeNS('http://www.w3.org/2000/xmlns/', 'ct');
hasAttribute('xmlns:ct');
```

Best would be if we use getAttributeNS I guess, but we need to check browser compatibility.


Yes, that is ok. That is also how I fixed it to get it compiled.


Looks like you made a typo!


Mathia's version?


'Edit file:'


Solo los releases "estables".


`[% IF content; content; ELSE; ... %]`


In comments, I suggest we include author (You, @sudatta0993) as well as sources for any algorithms you may have used. I'm not so great at this myself, but we can always do better!


Allow user to specify this as a command line argument


Perfect, now go ahead and refactor the other code to return expected
results.

On Sat, May 23, 2015 at 4:34 PM, John McIntosh II <notifications@github.com>
wrote:

> Yes, it was.
>
> HashMap mMapPastry = new HashMap<Integer, List<Pastry>>();
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/ver2point0/android-source/commit/a46ecb5894ffa370a23fb3674e31a256119d8bcf#commitcomment-11340587>
> .
>


Hi @stephenc. We are using your wagon in MyBatis. Unfortunately version 0.5 is failing because of this [1]

It looks like the git add command is too long. It worked fine with 0.4.1.

BTW, is there any suitable tracker to report bugs?? Issues are disabled in this repo.

Thanks in advance!

[1]
[INFO] Working directory: /tmp/wagon-scm497898949.checkout/.
org.apache.maven.scm.ScmException: Exception while executing SCM command.
	at org.apache.maven.scm.command.AbstractCommand.execute(AbstractCommand.java:63)
	at org.apache.maven.scm.provider.git.AbstractGitScmProvider.executeCommand(AbstractGitScmProvider.java:291)
	at org.apache.maven.scm.provider.git.AbstractGitScmProvider.add(AbstractGitScmProvider.java:187)
	at org.apache.maven.scm.provider.AbstractScmProvider.add(AbstractScmProvider.java:162)
	at org.apache.maven.scm.provider.AbstractScmProvider.add(AbstractScmProvider.java:143)
	at org.kathrynhuxtable.maven.wagon.gitsite.GitSiteWagon.addFiles(GitSiteWagon.java:474)
	at org.kathrynhuxtable.maven.wagon.gitsite.GitSiteWagon.putResource(GitSiteWagon.java:585)
	at org.kathrynhuxtable.maven.wagon.gitsite.GitSiteWagon.putDirectory(GitSiteWagon.java:547)
	at org.apache.maven.plugins.site.deploy.AbstractDeployMojo.push(AbstractDeployMojo.java:441)
	at org.apache.maven.plugins.site.deploy.AbstractDeployMojo.deploy(AbstractDeployMojo.java:323)
	at org.apache.maven.plugins.site.deploy.AbstractDeployMojo.deployTo(AbstractDeployMojo.java:284)
	at org.apache.maven.plugins.site.deploy.AbstractDeployMojo.execute(AbstractDeployMojo.java:166)
	at org.apache.maven.plugin.DefaultBuildPluginManager.executeMojo(DefaultBuildPluginManager.java:132)
	at org.apache.maven.lifecycle.internal.MojoExecutor.execute(MojoExecutor.java:208)
	at org.apache.maven.lifecycle.internal.MojoExecutor.execute(MojoExecutor.java:153)
	at org.apache.maven.lifecycle.internal.MojoExecutor.execute(MojoExecutor.java:145)
	at org.apache.maven.lifecycle.internal.LifecycleModuleBuilder.buildProject(LifecycleModuleBuilder.java:116)
	at org.apache.maven.lifecycle.internal.LifecycleModuleBuilder.buildProject(LifecycleModuleBuilder.java:80)
	at org.apache.maven.lifecycle.internal.builder.singlethreaded.SingleThreadedBuilder.build(SingleThreadedBuilder.java:51)
	at org.apache.maven.lifecycle.internal.LifecycleStarter.execute(LifecycleStarter.java:120)
	at org.apache.maven.DefaultMaven.doExecute(DefaultMaven.java:355)
	at org.apache.maven.DefaultMaven.execute(DefaultMaven.java:155)
	at org.apache.maven.cli.MavenCli.execute(MavenCli.java:584)
	at org.apache.maven.cli.MavenCli.doMain(MavenCli.java:216)
	at org.apache.maven.cli.MavenCli.main(MavenCli.java:160)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:606)
	at org.codehaus.plexus.classworlds.launcher.Launcher.launchEnhanced(Launcher.java:289)
	at org.codehaus.plexus.classworlds.launcher.Launcher.launch(Launcher.java:229)
	at org.codehaus.plexus.classworlds.launcher.Launcher.mainWithExitCode(Launcher.java:415)
	at org.codehaus.plexus.classworlds.launcher.Launcher.main(Launcher.java:356)
Caused by: org.apache.maven.scm.ScmException: Error while executing command.
	at org.apache.maven.scm.provider.git.gitexe.command.GitCommandLineUtils.execute(GitCommandLineUtils.java:145)
	at org.apache.maven.scm.provider.git.gitexe.command.add.GitAddCommand.executeAddFiles(GitAddCommand.java:186)
	at org.apache.maven.scm.provider.git.gitexe.command.add.GitAddCommand.executeAddFileSet(GitAddCommand.java:167)
	at org.apache.maven.scm.provider.git.gitexe.command.add.GitAddCommand.executeAddCommand(GitAddCommand.java:66)
	at org.apache.maven.scm.command.add.AbstractAddCommand.executeCommand(AbstractAddCommand.java:46)
	at org.apache.maven.scm.command.AbstractCommand.execute(AbstractCommand.java:59)
	... 32 more
Caused by: org.codehaus.plexus.util.cli.CommandLineException: Error while executing process.
	at org.codehaus.plexus.util.cli.Commandline.execute(Commandline.java:656)
	at org.codehaus.plexus.util.cli.CommandLineUtils.executeCommandLineAsCallable(CommandLineUtils.java:134)
	at org.codehaus.plexus.util.cli.CommandLineUtils.executeCommandLine(CommandLineUtils.java:105)
	at org.codehaus.plexus.util.cli.CommandLineUtils.executeCommandLine(CommandLineUtils.java:74)
	at org.apache.maven.scm.provider.git.gitexe.command.GitCommandLineUtils.execute(GitCommandLineUtils.java:141)
	... 37 more
Caused by: java.io.IOException: Cannot run program "/bin/sh" (in directory "/tmp/wagon-scm497898949.checkout/."): error=7, La lista de argumentos es demasiado larga
	at java.lang.ProcessBuilder.start(ProcessBuilder.java:1047)
	at java.lang.Runtime.exec(Runtime.java:617)
	at org.codehaus.plexus.util.cli.Commandline.execute(Commandline.java:651)
	... 41 more
Caused by: java.io.IOException: error=7, La lista de argumentos es demasiado larga
	at java.lang.UNIXProcess.forkAndExec(Native Method)
	at java.lang.UNIXProcess.<init>(UNIXProcess.java:186)
	at java.lang.ProcessImpl.start(ProcessImpl.java:130)
	at java.lang.ProcessBuilder.start(ProcessBuilder.java:1028)
	... 43 more


It seems that `change_file` already does commit/rollback?


// TpCinco.cpp: define el punto de entrada de la aplicación de consola.
//
/*calcular el perimetro de un rectangulo usando funciones
Leandro Fernandez Planes k1051
13/05/2015 */

#include "stdafx.h"
#include <iostream>

using namespace std;

double GetNumeroPositivo()
{
	double getNro;
	while (true)
	{
		cin >> getNro;
		if (getNro>0)
		{
			return getNro;
		}
		else
		{
			cout << "El numero debe ser positivo" << endl;
		}
	}
}

double GetPerimetro(double altura, double base)
{
	return 2*altura + 2*base;
}

int main()
{
	double altura, base;

	cout <<"** Calcular el perimetro del rectangulo **" << endl;
	cout << "\nIngrese la Altura: ";
	altura = GetNumeroPositivo();
	cout << "\nIngrese la Base: ";
	base = GetNumeroPositivo();
	cout << "\nEl perimetro del rectangulo es: " << GetPerimetro(altura, base) << "\n\n";

	system("PAUSE");
	return 0;
}


Allow user to specify as command line argument. This looks nice: http://clize.readthedocs.org/en/3.0/


TeamCity NEventStore :: Raven :: Build [Build 19](http://build.prxm.it:8811/viewLog.html?buildId=2727&buildTypeId=NEventStore_Raven_Build&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 58 Build time: 00:01:00


   public static void seeOrders()
{Scanner in= new Scanner(System.in);
    JSONParser parser = new JSONParser();

	try {

		Object obj = parser.parse(new FileReader("c:\\test.json"));

		JSONObject jsonObject = (JSONObject) obj;

		String name = (String) jsonObject.get("orders");
		System.out.println(name);

		// loop array
		JSONArray msg = (JSONArray) jsonObject.get("orders");
		Iterator<String> iterator = msg.iterator();
		while (iterator.hasNext()) {
			System.out.println(iterator.next());
		}

	} catch (FileNotFoundException e) {
		e.printStackTrace();
	} catch (IOException e) {
		e.printStackTrace();
	} catch (ParseException e) {
		e.printStackTrace();
	}

}


`Source::PlainFiles` ?


See comments in other commit


"reserved"


Provide link to algorithm description (or provide your own). Provide a use case.


This is too much for a single commit. I propose to split it into a separate PR
with at least three commits: [maybe some preparatory refactoring?], add Directory source, add file editing, add crlf selection.
Corrections above are very trivial, since I did not yet try to understand your code deeply.


+

{{ doctype }}

+<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
  <head>
    <meta charset="utf-8" />
    <meta name="publisher" content="Apress"/>
    <meta name="author" content="Scott Chacon, Ben Straub"/>
    <meta name="date" content="2014-11-01"/>
    <meta name="description" content="Pro Git (Second Edition) is your fully-updated guide to Git and its usage in the modern world."/>
    <title>{{ title }}</title>
  </head>
  <body data-type="book">
    {{ content }}
  </body>
</html>


Ahh, sorry! So you meant 'read_infile'. Yes, you are right, empty lines are disregarded there. Have you CC'ed Matthias?


This one-line change right here was the real fix for ceylon/ceylon-spec#1310.


For the record Wallacollo, I will prefer to use range fors like this over the iterator stuff. Still, good spotting.


It looks like your this branch is out of date compared to your local master.  You can just do a `git checkout flirtypawn`, `git merge master`, then `git push origin flirtypawn`


same problem with this branch - i've deleted the tests for now on fishtest, please resubmit once you've fixed up the branches, thanks!


On this line, you get the list of pastries associated with the given rating. On the next line, describe in your own words what you are doing.


Ayyyyy


TeamCity xBIM :: Xbim Geometry :: Release [Build 67](http://ncl-xbim.hq.4projects.com:8080/viewLog.html?buildId=1677&buildTypeId=XBIM_XbimGeometry_Release) outcome was **FAILURE**
Summary: Compilation error: Xbim.Geometry.Engine\Xbim.Geometry.Engine.vcxproj (new) Build time: 01:51:26


TeamCity xBIM :: Xbim Geometry :: Release [Build 68](http://ncl-xbim.hq.4projects.com:8080/viewLog.html?buildId=1678&buildTypeId=XBIM_XbimGeometry_Release) is now running


The ability to generate stoichiometry as a reaction is available here:

https://github.com/samseaver/KBaseFBAModeling/commit/1bc332a37169eb0b0a65c51be50119f8a1687b85


Hey Sarah - what's this?  Looks like it's a new file within Jekyll


3.7 is not a stable release yet, lets wait for some service packs.


Meant to spell "catagory" as "category"


It should be pointed out here that the stoichiometry in particular no longer has compartment ids, rather the generalized digits.


MakeOTFPartsCompiler is not used.


This doesn't add HeavyItalic. This does (and doesn't need ```from itertools import islice```):
```python
for w in iter(weights[0:]):
    weights.append(w + "Italic")
```


Couldn't implement the final function. Facing problems with `foldLeft`, `foldRight` and multiple nested functions.


Looks good!


vampirism:bloodAltarTier4Tip
that’s the thing in the log before it crashes
Exception caught during firing event net.minecraftforge.event.terraingen.InitMapGenEvent@75bceb51:
java.lang.NullPointerException
at drzhark.customspawner.CustomSpawner.RemoveCustomSpawn(CustomSpawner.java:523) ~[CustomSpawner.class:?]

Copied this over from chat from my friend who is running the server, let me know if that's not enough info.


As you can see, I left out the is_obsolete and linked_reaction columns as they're my own invention. If agreed, I can put them in.


@kyranstar Can you pull from this branch and build and see if it throws errors? I switched the font on this but my guess is that you'll need to install it before it works without throwing errors (that's why I put it into a branch).


Ahh u.s. you forgot license header described in https://github.com/3TUSK/UHC-Reload/blob/master/LICENSE#L634-L648


/*calcular el perimetro de un rectangulo usando funciones
Leandro Fernandez Planes k1051
13/05/2015 */

#include "stdafx.h"
#include <iostream>

using namespace std;

double GetNumeroPositivo()
{
	double getNro;
	while (true)
	{
		cin >> getNro;
		if (getNro>0)
		{
			return getNro;
		}
		else
		{
			cout << "El numero debe ser positivo, reintente: ";
		}
	}
}

double GetPerimetro(double altura, double base)
{
	return 2*altura + 2*base;
}

int main()
{
	double altura, base;

	cout <<"** Calcular el perimetro del rectangulo **" << endl;
	cout << "\nIngrese la Altura: ";
	altura = GetNumeroPositivo();
	cout << "\nIngrese la Base: ";
	base = GetNumeroPositivo();
	cout << "\nEl perimetro del rectangulo es: " << GetPerimetro(altura, base) << "\n\n";

	system("PAUSE");
	return 0;
}


without those lines, the mac addr which has generally be autogenerated will be lost again & again.


Solution: Advanced rotation-related utility module? :-)


I don't have an issue with those in the central biochemistry.

Sent from my iPhone

> On May 23, 2015, at 6:20 PM, samseaver <notifications@github.com> wrote:
>
> As you can see, I left out the is_obsolete and linked_reaction columns as they're my own invention. If agreed, I can put them in.
>
> —
> Reply to this email directly or view it on GitHub.
>


@dude051 @jarosser06 ,  are you guys planning to merge this? or something similar?


@vlj .FYI.Font looks good on WARP but get broken on default - cube.elf


I wonder if jlength, jmax, etc would make it easier to remember?  I guess it's just a big endian/little endian thing.


bro add me in your team


Semibold should not be "Cooper Hewitt Light" and Heavy should not be "Cooper Hewitt Medium".


I get this error:

Error	10	The command ""C:\Program Files (x86)\MSBuild\MonoGame\v3.0\Tools\MGCB.exe" /@:"C:\Users\Kyran Adams\Source\Repos\Hunt-The-Wumpus\Final Game\Content\Content.mgcb" /platform:Windows /outputDir:"C:\Users\Kyran Adams\Source\Repos\Hunt-The-Wumpus\Final Game\Platform\Desktop\Content\bin\Windows" /intermediateDir:"C:\Users\Kyran Adams\Source\Repos\Hunt-The-Wumpus\Final Game\Platform\Desktop\Content\obj\Windows" /quiet" exited with code 255.	Desktop


It would be better to keep this private, but have a protected (or even public) getPolygon method instead. That way, subclasses can't arbitrarily switch out the polygon without PolygonShape knowing about those changes.


Why do you need to keep track of the vertices separately here? Since the Polygon class already stores that data, can you just use the Polygon.get method to retrieve those instead?


see https://github.com/sindresorhus/jshint-stylish/commit/40aaa7d669d1443818cdf60c3b4c25abd1bbabc6


It is my own bug that I added earlier for debugging


Is the draw method inherited from PolygonShape not sufficient? It should do the same thing as this method is doing. (One thing I noticed was that I had apparently never gotten around to implementing the stroke behavior for PolygonShape, so maybe that's why you did this here... but it would be better to get it working in the superclass instead so that this isn't needed.)

If everything works correctly, TriangleShape should be a method-less subclass of PolygonShape that just has very specific constructors for creating them from three points.


@hillbrad if for purpose to which this file is used it matters what the URL is here, then this should probably be:
```
Refresh: 0; url=http://{{host}}:{{ports[http][0]}}
```

…otherwise for the URL it could instead just use `http://example.com/` of something.


TeamCity NEventStore :: Raven :: Build [Build 20](http://build.prxm.it:8811/viewLog.html?buildId=2728&buildTypeId=NEventStore_Raven_Build&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 58 Build time: 00:00:48


What shows up in the output window? Something about not finding a font?


@talsraviv take a look at the generated markdown -- it looks like because the table is pure HTML the markdown links are being skipped by the parser.

I think you can try switching to Markdown table syntax: https://github.com/adam-p/markdown-here/wiki/Markdown-Cheatsheet#tables


The guess is being passed in the `play` method where `turn` is called as: `self.turn(result)`.


0.89603 = GradientBoostingClassifier(n_estimators=200, learning_rate=0.09234, min_samples_split=3, max_depth=8, verbose=1) & ytest.loc[idx, 'prediction'] = 0.0475  # pure hack


`binding.pry` only opens the REPL/debugger when ruby reaches that line of code.

Therefore, if the method it's placed in (`self.page` in this case) is never called then the `binding.pry` is never reached.
You could put `Blergers::Post.page(1)` at the bottom of the file to call the method when the file runs and wind up in pry.


interesting :smile:


nice work, thanks!


0.89603 = GradientBoostingClassifier(n_estimators=200, learning_rate=0.09234, min_samples_split=3, max_depth=8, verbose=1) & ytest.loc[idx, 'prediction'] = 0.0475  # pure hack

0.89568= GradientBoostingClassifier(n_estimators=200, learning_rate=0.0935, min_samples_split=3, max_depth=8, verbose=1) & ytest.loc[idx, 'prediction'] = 0.0475  # pure hack

0.90135 = GradientBoostingClassifier(n_estimators=200, learning_rate=0.09190, min_samples_split=3, max_depth=8, verbose=1) & ytest.loc[idx, 'prediction'] = 0.472 # pure hack


I really like the **Week 2 projects - final tally** concept. It's fun for the reader and I bet you will enjoy looking back at that section 8 weeks from now. :+1:


I think you got your parentheses wrong here. In the origin form, I believe, `reaction_term` only multiplied `phi_i` but here it multiplies a whole lot of things.


People don't typically style tags directly in the industry because they are known to affect areas you didn't intend for them to select, on other pages for example. So what a lot of people will do for typography like you have here is create a "Typography" class and target the children... E.G.

```css
.Typography h1 {
}
```
```html
<section class="Typography">
  <h1>Yay!</h1>
</section>
```

This means only `<h1>` with the typography class will be styled and you have less risk of breaking others working in the same page (or yourself on other pages :-)


You almost never see people use percents for things like padding because that would sometimes make the padding *way* bigger than you intend. I recommend figuring out what padding you want and setting it exactly.


Or maybe a service so we don't have to manually pass the registry.  Though at that point, we'd be using a service for a line of communication, and I'm not sure if that's the best thing.


Do you really need this? You might but if the <header> is top of your markup it should be top already (or are you doing it so it floats over the content?


Uh oh!


There should at least be a util class that deals with whatever the registry contains.  Like something that receives a commponent or an id and the current playing time and says active or not


I really don't even know what to say.


Guessing you don't intend for this but had to put it in. If you have three elements in a flex box and two of them have flex 1, they have to flex around your content... So...

Flex around content
  1                   1
|----|[content]|----|

In other words if you had a `.Header__left` and a `.Header__right` they would push your content right dab in the middle.

(Least I'm pretty sure. :-)


this can be shortened to `background: url(...) no-repeat 5px;`


R Programming Assignment 2 submition


Can be shortened see above.


You went from camelCase to snake_case... Important to stay consistent. :-)


OK.  I had a look and the PPA doesn't have a 4.8 build for Precise.

This was a test build.  I'll hold off for now.


Clever man.


All of these can be shortened using `background: url(...) no-repeat;`


我下划线加到PairActivity里面的click部分里的。这个是最早的时候设计稿还没出来的时候随便写的界面。。。忘了把我在测试界面里写的UI粘过来，，，我错了


Why not doing the same thing here?


Look in your user home directory.


做完睡晚了。。。才起床，啊啊啊阿@EverNever


Reverted:
https://github.com/TeamBliss-LP/android_frameworks_base/commit/e679933026b7019718df64986c08209092c3f297
Fixed commit:
https://github.com/TeamBliss-LP/android_frameworks_base/commit/2d225984ba2be00f73acf2c20e0c5961b7778258


Yeah, I set up EQEmu to save to the DB when I did the changes, yours doesn't save yet, just wanted to point out how it actually IS important, although, not until PoP is released really.


我下划线加到PairActivity里面的click部分里的。这个是最早的时候设计稿还没出来的时候随便写的界面。。。忘了把我在测试界面里写的UI粘过来，，，我错了@EverNever


I don't think the client will appreciate this!!!!!


Yes, its a shame that squash-merging isn't more widely used. It really is the best way to ship. I mentioned the configurability in the screencast to answer the inevitable question that almost always comes up ("what if I don't want to squash merge"). I agree that we still should implement this at some point, but only when there is actual demand.

I don't want to spend too much time explaining things upfront in the screencast. I'd rather show people the tool in action, and explain along the way what it does and how to configure it. Otherwise we have to repeat that bit, and the screencast is already long enough. Having said that, I'm happy to add such improvements once this gets reshot with newer designs/functionality. This was mostly a test balloon shot on a Sunday afternoon.


Revert: https://github.com/TeamBliss-LP/android_frameworks_base/commit/0cf1ac598a65a1ce48f018e57e9a3b1e42d0e04f


:smile:


This was wrong: it could return `true` without checking the local-part length.
Beside that, I'm quite shure that an IP address in the domain-part of an email address must be contained between square bracktes: sombody@[127.0.0.1] or somebody@[IPv6:0:0:1]


Having issues with dev since this commit. Reference here: https://discourse.roots.io/t/connection-to-site-on-vagrant-box-refused/3551/7?u=nathan_roca


low_hanging_fruit (mbadams5) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: OK (1653 of 1656 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.82%25-yellow.svg)


low_hanging_fruit (mbadams5) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


First commit


No, but without this check, a static physfs with zlib support will fail at the linking stage unless the user adds zlib explicitly to the link line.  Given the choice between requiring zlib-devel (which is very commonly installed in development environments) or getting bogus bug reports about linker errors, requiring zlib seems to be the better path.


lol


good idea


like the concept, the big if is awkward, but still want to keep the lines that should be skipped different from the lines that are being explicitly excluded


Good idea! Didn't even see this when it happened.


This lock & unlock solve the problem of 'strange 3'


Considering that my send implementation is now just copy a message, so `static` is now no necessary.


@gregheafield this feature is frickin' cool btw!


This is reverted and correct commits added on May 22.
Reverts: 2327d57caceb009f2da328935d3a6ce46b81fc74 45766ff5ecb3da874beb4553c90383f0f326b4e4 1c464880b0f245201b8399d2ab910942af930059 0b5ecdc354af4cbad517cce046613329328a91a7 83e27f5334db7993c03f77196849902f79743fb0


this is my first editing process, pls respond


Fixed in af1f151. I need a commit hook.


gigi


low_hanging_fruit (mbadams5) - i386-Windows-7-VisualStudio-12: OK (1653 of 1656 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.82%25-yellow.svg)


Might as well change this to use the predefined `USEC_PER_SEC` constant while here.


Good catch! It is not a waste of resources but it breaks the convention used for all the other options. For now this fix should work for us :)

There are some cases (exceptional) that reading from GUI should be preferable. Check the RemoteControl function in GUI Control.au3 that I added. That function is registered to run every 30 seconds when you launch the bot. User doesn't necessarily needs to start the bot for it to work, because then we wouldn't be able to restart the bot with push if it wasn't started. In that case, the config is not saved (bot not started), so I needed to get the current value on GUI to determine whether or not the bot should check push notifications for remote control. :)


We could use the same name here as in the while loop above to find the string size and avoid the #ifdef statements below.


Fixes #12


No reason. I think I fell back to this because it's one less line. I'm fine with keeping with the convention. dfa4b42


Just wondering why these were removed from DayOneJournal.py.


I removed it. We can put it back if we want it but there's no reason for it to be there if we are not using it.


low_hanging_fruit (mbadams5) - Win64-Windows-7-VisualStudio-12: OK (1653 of 1656 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.82%25-yellow.svg)


Excuse me! Could you please to tell me how to how to edit the code online?


Since we are using babel, you can do the following: `const indentChar = (isTab) ? "\t" : " ".repeat(options.space)` ;)


low_hanging_fruit (mbadams5) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: OK (632 of 632 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-5.28%25-green.svg)


I agree with Wes about the named tuples...these magic int indexes are tough to read.


Thanks for the comment and suggestion, I appreciated.

A creator that I have to live with (@amirm3hdi) suggested that we better leave each language in their local format by default so people would see it and knows that's the language they're looking for. Like if someone by mistake changed the language, then they'll be able to find their way out to change the language.

Anyway, as for `gettext`, in that context `gettextCatalog.getString` returns the translation as expected,also I found out both `gettext` and `gettextCatalog.getString` will mark the string for extraction with no issue.


I guess you get some issue related to template strings ? Is there opened issue on eslint repo about that ?


seems extraneous to declare these just to use them in one location after. Just nit picking.


Nit: `offset` -> `_` (or just remove the variable and merge into the line below).


if adding godspeed, make sure to vend it in using `godep`


I was leaving town so I went for the quick fix.  I want to see about tying the buff to the character that cast it too. I remember on live zoning in 2 years later on two chars. Then a buff wore off on one, and other char got the notice their buff wore off. Was need that info was there, so its clearly tied to the buff serverside.  Might as well make it behave that same way if I can. On p99 we only stored minimal info in pp. but having a seperate table makes it more flexible.


What should we do with this? It is formally wrong, but it is what was already done...


SnipeWhileTrain difference is just formatting, not related to Zap and Run mod


I think your idea is incredible!

Looking into the data a little bit. The geocaching API is currently down
but maybe I can find a way to get in anyway. Otherwise you're right, the
only option is to scrape data as it comes in.

But in order to make a function where you enter your travelbug number and
it sends you a quest, we can develop an application that dynamically looks
up the location of the travelbug and creates a quest on the fly.

The stretch goals are really interesting too. I think it would be crazy to
have people do things that inadvertently affect future players. Like keep
making people take big rocks to the same exact location for years and years
and eventually there would just be a giant pile of rocks there.

On Fri, May 22, 2015 at 10:45 PM, botbotbotbot <notifications@github.com>
wrote:

> Or like, give them random lines from a play to act out but they only have
> theirs and they eventually find the other actor, and then they both leave
> and never speak about it again.
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/botbotbotbot/spaceII/commit/5ab0775fee76bdbad90763c148b4ae7c87b82e72#commitcomment-11337759>
> .
>


I have no apps in my navring, but I still get a blank background circle in the center that pops up when I swipe up - will this eliminate that a well?


Were you inspired by this amazing homebrew?
http://3dbrew.org/wiki/CiTRUS
lol


Hmm, I'd be very suprised if the geocaching api included Travel bug data.

That's the thing though, the travel bugs already have quests assiciated
with them. So a potential user doesn't have one yet, puts in their
location, and finds a close by cache that contains a mission associated
travel bug.

On Saturday, May 23, 2015, jxcache <notifications@github.com> wrote:

> I think your idea is incredible!
>
> Looking into the data a little bit. The geocaching API is currently down
> but maybe I can find a way to get in anyway. Otherwise you're right, the
> only option is to scrape data as it comes in.
>
> But in order to make a function where you enter your travelbug number and
> it sends you a quest, we can develop an application that dynamically looks
> up the location of the travelbug and creates a quest on the fly.
>
> The stretch goals are really interesting too. I think it would be crazy to
> have people do things that inadvertently affect future players. Like keep
> making people take big rocks to the same exact location for years and years
> and eventually there would just be a giant pile of rocks there.
>
> On Fri, May 22, 2015 at 10:45 PM, botbotbotbot <notifications@github.com
> <javascript:_e(%7B%7D,'cvml','notifications@github.com');>>
> wrote:
>
> > Or like, give them random lines from a play to act out but they only have
> > theirs and they eventually find the other actor, and then they both leave
> > and never speak about it again.
> >
> > —
> > Reply to this email directly or view it on GitHub
> > <
> https://github.com/botbotbotbot/spaceII/commit/5ab0775fee76bdbad90763c148b4ae7c87b82e72#commitcomment-11337759
> >
> > .
> >
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/botbotbotbot/spaceII/commit/5ab0775fee76bdbad90763c148b4ae7c87b82e72#commitcomment-11337963>
> .
>

--
latest Vidcode:
*Vidcode in Intel
<http://iq.intel.com/inside-programming-tool-designed-get-girls-coding/>*
*Vidcode in Fast Company
<http://www.fastcompany.com/3036097/strong-female-lead/a-learn-to-code-startup-for-instagram-loving-teenage-girls>*

*Leandra Tejedor, *Designer and Front-end Developer

*vidcode.io <http://www.vidcode.io/> / @vidcode
<https://twitter.com/vidcode>* / *Insta*
<https://instagram.com/vidcode>* /** FB
<https://www.facebook.com/myvidcode>*


The song can be downloaded from:
http://www.newgrounds.com/audio/listen/514062

Then converted to 16 bit raw audio and renamed to "MineCraft Remix - Calm 3 Chillstep.raw"


Should the commit message be bug 1167784?


Added nuggets in case anyone uses tiny dusts.


update and rename submitpractice.php to submitpracticeprocess.php


I actually wasn't even aware of that. I just named it after the 3DS's codename, CTR.


This revision is clean.


I don't think anybody else will even remember the that Citrus. It barely even worked. Go ahead and steal it's tarnished name, nobody will notice. :P


Enable nav ring, edit nav ring, set center nav ring to none, save.


What about something a little like this? Not as nifty as what you guys suggested, but that's because I don't quite understand what you were looking for :)

@rondale-sc / @code0100fun


What is this? Please explain in detail. Really confused About where all this is coming from. Thanks in advance.


Index is hard coded only because I can't quite figure out how to pass it down from the note-list into the partial. I'd love to get this to be dynamic so then all you have to do is list the array of the breaks on the model and you're :+1:.


- [ ] TODO: How to get the damn index?


seriously?


but this file is `plugins/tweet.lua`...


Oh okay cool :D


References #1525


This seems safer. LGTM


TeamCity xBIM :: XbimExchange :: Build [Build 287](http://ncl-xbim.hq.4projects.com:8080/viewLog.html?buildId=1672&buildTypeId=XBIM_XbimExchange_Build) is now running


This logic is incorrect because it changes the grouping around the `||` due to the extra closing parenthesis at the end of line 1076.

If `one` is one character long, then `p1` will point at the first character. Line 1076 will be `false` (because `p1 == one.c_str()`) so the second half of the `||` will be evaluated; `*(p1 - 1)` will be evaluated, which is invalid (dereferencing the pointer before the beginning of the string).


60 phút


TeamCity xBIM :: XbimExchange :: Build [Build 287](http://ncl-xbim.hq.4projects.com:8080/viewLog.html?buildId=1672&buildTypeId=XBIM_XbimExchange_Build) outcome was **FAILURE**
Summary: Exit code 1 (new) Build time: 00:02:20


練習


Does the sha1 need to be mandatory? Without transitive dependency resolution, this is kind of annoying.


Found it. Thank you :)


rfcvxd


Oh my... I really hate this damned bloat of JS ... makes things so hard and slow!

Anyway, ok, I'll put the commits about ustring in another branch. I am quite happy with that part of the refactoring. For video... hum... it works, but I think there is still lot of work to do.
Especially since you officially agreed to enable C++11: there are some C error management code around SDL_Surfaces which can be squashed easily in order to reduce the number of LoC, and make the code easier to read.
A good old std::unique_ptr<SDL_Surface, SDL_FreeSurface> will do the job nicely.

Ok, I'll do that now, can't find a good enough idea for anything else anyway.


TeamCity xBIM :: Xbim Geometry :: Release [Build 63](http://ncl-xbim.hq.4projects.com:8080/viewLog.html?buildId=1673&buildTypeId=XBIM_XbimGeometry_Release) is now running


Oh, makes sense! Ignore what I said!

> Anyway, as for gettext, in that context gettextCatalog.getString returns the translation as expected,also I found out both gettext and gettextCatalog.getString will mark the string for extraction with no issue.

Yup, that's intended!


simplexTime.frag is missing.


No I don't like crap oil!


If you remove "dispatch_async". It will be scroll to "latest row - 1" or "latest row -2 " instead of latest row. And that row are invisible by toolbar.
Did anyone have an idea to fix this ?


low_hanging_fruit (mbadams5) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: OK (1140 of 1145 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.56%25-yellow.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-69.31%25-green.svg)


@leethomason What was the warning?


gotta define the parameter type. why does just 'ch' make C think we're giving it an integer? what the heck in the world?


Answered my own question about log.debug.


The `_lineNumber` field is used in `ReadLine()`, invoked in `LoadSubtitle()`.


I'm pretty sure that we can reach 400. the question is when should we release the next full update pack.


integrated, thank you!
https://java.net/jira/browse/GRIZZLY-1778


Раз уж ты этим занялся. Нужно вот еще что сделать:
При наличии файла .env, кроме аборта предлагать переопределить .env или запустить инсталляцию с текущей средой.


The problem is since `initToolbar` is called after `initCommands` when you `subscribe` on the extension the `this.listeners[event]` check will alway return `false`.


Or you can just simply disable nav ring


@John, Bien needs a way to demonstrate the mobile search style and the blue desktop style at the same time on the style guide.

And the way he does this is an articicial wrapper just for demo purposes to show the blue search.

Pls provide direction for displaying the two search styles in the guide.


<body>


`if self.config is not None`

Though, I'd say that tests should be fixed to provide `config=mock.MagicMock(test_mode=True)` (at the same time covering 100% of standalone authenticator).


14 days since last commit?

UMMM ... What's going on?


The previous size was 104 kb, the new size is 71 kb. more then 30% saving.


感觉这样还是不好，如果有人为了等号的对其，这么写代码 `format     +=` 的话，又会出问题。

现在允许 `format+=` 也允许 `format +=` 就会给人这样的错觉：`format` 和 `+` 之间是允许任意多个空格的，就像原本 `format=` 的情况中 `format` 和 `=` 之间允许任意多个空格一样。
但实际上我们的代码之允许一个空格。


There's a different syntax for this... will find.


preceding


cocumentation :-)


If you `baseRandom(0, index)`, you have to put the randomized values at the end of the array. Or, you can flip it the random selection to place them at the front:

```js
var index = -1,
    result = arrayCopy(collection);

while (++index < n) {
  var rand = baseRandom(index, length),
      randValue = result[rand];

  result[rand] = result[index];
  result[index] = randValue;
}
result.length = n;