Just didn't think that it makes sense to have a separate function for
scroll when the only instances where scroll will be needed is for the
messages. Which has the scroll feature already...lol.

On Mon, Aug 10, 2015, 12:03 PM willyyang <notifications@github.com> wrote:

> :p
>
> On Mon, Aug 10, 2015 at 12:03 PM, Will Yang <willyyang604@gmail.com>
> wrote:
>
> > ok so you didn't even run this yet and see whats changed lol
> >
> > On Mon, Aug 10, 2015 at 12:01 PM, Puyuan Deng <notifications@github.com>
> > wrote:
> >
> >> I don't know atm, I'll be able to work on flashmessages tonight so I
> will
> >> look into this based on how your voting code works.
> >>
> >>
> >> On Mon, Aug 10, 2015, 11:57 AM willyyang <notifications@github.com>
> >> wrote:
> >>
> >> > Im at work right now so I can't check, but if someone gets voted out,
> >> > doesn't the flash message show for each player?
> >> >
> >> > On Mon, Aug 10, 2015 at 11:55 AM, Will Yang <willyyang604@gmail.com>
> >> > wrote:
> >> >
> >> > > what do you mean by " And if there is a message then scroll up
> should
> >> be
> >> > > already taken care of?"
> >> > >
> >> > > If there is a message up there.. you still need to write the code to
> >> > > scroll up for everyone lol. autoscroll only scrolls for that one
> >> > indiviudal
> >> > > who clicked vote last
> >> > >
> >> > > On Mon, Aug 10, 2015 at 11:54 AM, Will Yang <willyyang604@gmail.com
> >
> >> > > wrote:
> >> > >
> >> > >> or wait, hmm I didn't check if theres a message for everyone. There
> >> > >> should be a msg for everyone up on the top indicating if the person
> >> > who's
> >> > >> voted out is the odd person or not. Using your flash messages.
> >> > >>
> >> > >> On Mon, Aug 10, 2015 at 11:53 AM, Will Yang <
> willyyang604@gmail.com>
> >> > >> wrote:
> >> > >>
> >> > >>> Because there is a message for them lol.
> >> > >>>
> >> > >>> On Mon, Aug 10, 2015 at 11:52 AM, Puyuan Deng <
> >> > notifications@github.com>
> >> > >>> wrote:
> >> > >>>
> >> > >>>> I am asking this because, from a ux point of view why would the
> >> other
> >> > >>>> players want to scroll up unless there is a message for them?
> What
> >> is
> >> > >>>> the
> >> > >>>> purpose of this scroll up?
> >> > >>>>
> >> > >>>> And if there is a message then scroll up should be already taken
> >> care
> >> > >>>> of?
> >> > >>>>
> >> > >>>> On Mon, Aug 10, 2015, 11:21 AM willyyang <
> notifications@github.com
> >> >
> >> > >>>> wrote:
> >> > >>>>
> >> > >>>> > so yes, it's necessary :p
> >> > >>>> >
> >> > >>>> > On Mon, Aug 10, 2015 at 11:20 AM, Will Yang <
> >> willyyang604@gmail.com
> >> > >
> >> > >>>> > wrote:
> >> > >>>> >
> >> > >>>> > > If you don't have that, only the person who clicked will have
> >> > their
> >> > >>>> > screen
> >> > >>>> > > scroll to top.
> >> > >>>> > > This sets everyone that's in the game to scroll up.
> >> > >>>> > >
> >> > >>>> > > On Mon, Aug 10, 2015 at 10:00 AM, Puyuan Deng <
> >> > >>>> notifications@github.com>
> >> > >>>> > > wrote:
> >> > >>>> > >
> >> > >>>> > >> Is the additional Games.update(game._id, {$set: {scrollTop:
> >> > >>>> true}});
> >> > >>>> > >> really necessary?
> >> > >>>> > >>
> >> > >>>> > >> —
> >> > >>>> > >> Reply to this email directly or view it on GitHub
> >> > >>>> > >> <
> >> > >>>> >
> >> > >>>>
> >> >
> >>
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12615487
> >> > >>>> > >
> >> > >>>> > >> .
> >> > >>>> > >>
> >> > >>>> > >
> >> > >>>> > >
> >> > >>>> >
> >> > >>>> > —
> >> > >>>> > Reply to this email directly or view it on GitHub
> >> > >>>> > <
> >> > >>>>
> >> >
> >>
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12617644
> >> > >>>> >
> >> > >>>> > .
> >> > >>>>
> >> > >>>> >
> >> > >>>>
> >> > >>>> —
> >> > >>>> Reply to this email directly or view it on GitHub
> >> > >>>> <
> >> >
> >>
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618480
> >> > >
> >> > >>>> .
> >> > >>>>
> >> > >>>
> >> > >>>
> >> > >>
> >> > >
> >> >
> >> > —
> >> > Reply to this email directly or view it on GitHub
> >> > <
> >>
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618596
> >> >
> >>
> >> > .
> >> >
> >>
> >> —
> >> Reply to this email directly or view it on GitHub
> >> <
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618708
> >
> >> .
> >>
> >
> >
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618764>
> .
>


Объектный подход - это хорошо ;)


- [ ] `MixpanelService`: `MixpanelService`


metadata and textdata to track changes


- [ ] token pas utilisée


BH-30526 - Happened Here! @TheReal


tout ce initTracking devrait être dans le main, est-ce que le rôle du MixpanelService n'est pas simplement de gérer l'initialisation de mixpanel ?


Albo można to dać jako liczbę dwucyfrową, gdzie pierwsza cyfra to kolor, a druga to figura, np. 24 - czarna wieża.


typo


Yes, it has scroll feature.. but only for the 1 person who voted last,
since the flash message is in the click vote function right.
I have the autoscroll set to true, but that only works for 1 person.

On Mon, Aug 10, 2015 at 12:11 PM, Puyuan Deng <notifications@github.com>
wrote:

> Just didn't think that it makes sense to have a separate function for
> scroll when the only instances where scroll will be needed is for the
> messages. Which has the scroll feature already...lol.
>
>
> On Mon, Aug 10, 2015, 12:03 PM willyyang <notifications@github.com> wrote:
>
> > :p
> >
> > On Mon, Aug 10, 2015 at 12:03 PM, Will Yang <willyyang604@gmail.com>
> > wrote:
> >
> > > ok so you didn't even run this yet and see whats changed lol
> > >
> > > On Mon, Aug 10, 2015 at 12:01 PM, Puyuan Deng <
> notifications@github.com>
> > > wrote:
> > >
> > >> I don't know atm, I'll be able to work on flashmessages tonight so I
> > will
> > >> look into this based on how your voting code works.
> > >>
> > >>
> > >> On Mon, Aug 10, 2015, 11:57 AM willyyang <notifications@github.com>
> > >> wrote:
> > >>
> > >> > Im at work right now so I can't check, but if someone gets voted
> out,
> > >> > doesn't the flash message show for each player?
> > >> >
> > >> > On Mon, Aug 10, 2015 at 11:55 AM, Will Yang <willyyang604@gmail.com
> >
> > >> > wrote:
> > >> >
> > >> > > what do you mean by " And if there is a message then scroll up
> > should
> > >> be
> > >> > > already taken care of?"
> > >> > >
> > >> > > If there is a message up there.. you still need to write the code
> to
> > >> > > scroll up for everyone lol. autoscroll only scrolls for that one
> > >> > indiviudal
> > >> > > who clicked vote last
> > >> > >
> > >> > > On Mon, Aug 10, 2015 at 11:54 AM, Will Yang <
> willyyang604@gmail.com
> > >
> > >> > > wrote:
> > >> > >
> > >> > >> or wait, hmm I didn't check if theres a message for everyone.
> There
> > >> > >> should be a msg for everyone up on the top indicating if the
> person
> > >> > who's
> > >> > >> voted out is the odd person or not. Using your flash messages.
> > >> > >>
> > >> > >> On Mon, Aug 10, 2015 at 11:53 AM, Will Yang <
> > willyyang604@gmail.com>
> > >> > >> wrote:
> > >> > >>
> > >> > >>> Because there is a message for them lol.
> > >> > >>>
> > >> > >>> On Mon, Aug 10, 2015 at 11:52 AM, Puyuan Deng <
> > >> > notifications@github.com>
> > >> > >>> wrote:
> > >> > >>>
> > >> > >>>> I am asking this because, from a ux point of view why would the
> > >> other
> > >> > >>>> players want to scroll up unless there is a message for them?
> > What
> > >> is
> > >> > >>>> the
> > >> > >>>> purpose of this scroll up?
> > >> > >>>>
> > >> > >>>> And if there is a message then scroll up should be already
> taken
> > >> care
> > >> > >>>> of?
> > >> > >>>>
> > >> > >>>> On Mon, Aug 10, 2015, 11:21 AM willyyang <
> > notifications@github.com
> > >> >
> > >> > >>>> wrote:
> > >> > >>>>
> > >> > >>>> > so yes, it's necessary :p
> > >> > >>>> >
> > >> > >>>> > On Mon, Aug 10, 2015 at 11:20 AM, Will Yang <
> > >> willyyang604@gmail.com
> > >> > >
> > >> > >>>> > wrote:
> > >> > >>>> >
> > >> > >>>> > > If you don't have that, only the person who clicked will
> have
> > >> > their
> > >> > >>>> > screen
> > >> > >>>> > > scroll to top.
> > >> > >>>> > > This sets everyone that's in the game to scroll up.
> > >> > >>>> > >
> > >> > >>>> > > On Mon, Aug 10, 2015 at 10:00 AM, Puyuan Deng <
> > >> > >>>> notifications@github.com>
> > >> > >>>> > > wrote:
> > >> > >>>> > >
> > >> > >>>> > >> Is the additional Games.update(game._id, {$set:
> {scrollTop:
> > >> > >>>> true}});
> > >> > >>>> > >> really necessary?
> > >> > >>>> > >>
> > >> > >>>> > >> —
> > >> > >>>> > >> Reply to this email directly or view it on GitHub
> > >> > >>>> > >> <
> > >> > >>>> >
> > >> > >>>>
> > >> >
> > >>
> >
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12615487
> > >> > >>>> > >
> > >> > >>>> > >> .
> > >> > >>>> > >>
> > >> > >>>> > >
> > >> > >>>> > >
> > >> > >>>> >
> > >> > >>>> > —
> > >> > >>>> > Reply to this email directly or view it on GitHub
> > >> > >>>> > <
> > >> > >>>>
> > >> >
> > >>
> >
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12617644
> > >> > >>>> >
> > >> > >>>> > .
> > >> > >>>>
> > >> > >>>> >
> > >> > >>>>
> > >> > >>>> —
> > >> > >>>> Reply to this email directly or view it on GitHub
> > >> > >>>> <
> > >> >
> > >>
> >
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618480
> > >> > >
> > >> > >>>> .
> > >> > >>>>
> > >> > >>>
> > >> > >>>
> > >> > >>
> > >> > >
> > >> >
> > >> > —
> > >> > Reply to this email directly or view it on GitHub
> > >> > <
> > >>
> >
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618596
> > >> >
> > >>
> > >> > .
> > >> >
> > >>
> > >> —
> > >> Reply to this email directly or view it on GitHub
> > >> <
> >
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618708
> > >
> > >> .
> > >>
> > >
> > >
> >
> > —
> > Reply to this email directly or view it on GitHub
> > <
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618764
> >
> > .
> >
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618931>
> .
>


Is this now the recommended usage over

```js
setOutletName: on('didReceiveAttrs', function () {
  // no super here..
})
```


Well, this saves me some debugging, as I had found a hoburg nation whose size-3 sacred clockworks cost less than its size-1 non-elites.


so just to clarify myself, only 1 person's screen will scroll with the
flash message's auto scroll parameter.

On Mon, Aug 10, 2015 at 12:12 PM, Will Yang <willyyang604@gmail.com> wrote:

> Yes, it has scroll feature.. but only for the 1 person who voted last,
> since the flash message is in the click vote function right.
> I have the autoscroll set to true, but that only works for 1 person.
>
> On Mon, Aug 10, 2015 at 12:11 PM, Puyuan Deng <notifications@github.com>
> wrote:
>
>> Just didn't think that it makes sense to have a separate function for
>> scroll when the only instances where scroll will be needed is for the
>> messages. Which has the scroll feature already...lol.
>>
>>
>> On Mon, Aug 10, 2015, 12:03 PM willyyang <notifications@github.com>
>> wrote:
>>
>> > :p
>> >
>> > On Mon, Aug 10, 2015 at 12:03 PM, Will Yang <willyyang604@gmail.com>
>> > wrote:
>> >
>> > > ok so you didn't even run this yet and see whats changed lol
>> > >
>> > > On Mon, Aug 10, 2015 at 12:01 PM, Puyuan Deng <
>> notifications@github.com>
>> > > wrote:
>> > >
>> > >> I don't know atm, I'll be able to work on flashmessages tonight so I
>> > will
>> > >> look into this based on how your voting code works.
>> > >>
>> > >>
>> > >> On Mon, Aug 10, 2015, 11:57 AM willyyang <notifications@github.com>
>> > >> wrote:
>> > >>
>> > >> > Im at work right now so I can't check, but if someone gets voted
>> out,
>> > >> > doesn't the flash message show for each player?
>> > >> >
>> > >> > On Mon, Aug 10, 2015 at 11:55 AM, Will Yang <
>> willyyang604@gmail.com>
>> > >> > wrote:
>> > >> >
>> > >> > > what do you mean by " And if there is a message then scroll up
>> > should
>> > >> be
>> > >> > > already taken care of?"
>> > >> > >
>> > >> > > If there is a message up there.. you still need to write the
>> code to
>> > >> > > scroll up for everyone lol. autoscroll only scrolls for that one
>> > >> > indiviudal
>> > >> > > who clicked vote last
>> > >> > >
>> > >> > > On Mon, Aug 10, 2015 at 11:54 AM, Will Yang <
>> willyyang604@gmail.com
>> > >
>> > >> > > wrote:
>> > >> > >
>> > >> > >> or wait, hmm I didn't check if theres a message for everyone.
>> There
>> > >> > >> should be a msg for everyone up on the top indicating if the
>> person
>> > >> > who's
>> > >> > >> voted out is the odd person or not. Using your flash messages.
>> > >> > >>
>> > >> > >> On Mon, Aug 10, 2015 at 11:53 AM, Will Yang <
>> > willyyang604@gmail.com>
>> > >> > >> wrote:
>> > >> > >>
>> > >> > >>> Because there is a message for them lol.
>> > >> > >>>
>> > >> > >>> On Mon, Aug 10, 2015 at 11:52 AM, Puyuan Deng <
>> > >> > notifications@github.com>
>> > >> > >>> wrote:
>> > >> > >>>
>> > >> > >>>> I am asking this because, from a ux point of view why would
>> the
>> > >> other
>> > >> > >>>> players want to scroll up unless there is a message for them?
>> > What
>> > >> is
>> > >> > >>>> the
>> > >> > >>>> purpose of this scroll up?
>> > >> > >>>>
>> > >> > >>>> And if there is a message then scroll up should be already
>> taken
>> > >> care
>> > >> > >>>> of?
>> > >> > >>>>
>> > >> > >>>> On Mon, Aug 10, 2015, 11:21 AM willyyang <
>> > notifications@github.com
>> > >> >
>> > >> > >>>> wrote:
>> > >> > >>>>
>> > >> > >>>> > so yes, it's necessary :p
>> > >> > >>>> >
>> > >> > >>>> > On Mon, Aug 10, 2015 at 11:20 AM, Will Yang <
>> > >> willyyang604@gmail.com
>> > >> > >
>> > >> > >>>> > wrote:
>> > >> > >>>> >
>> > >> > >>>> > > If you don't have that, only the person who clicked will
>> have
>> > >> > their
>> > >> > >>>> > screen
>> > >> > >>>> > > scroll to top.
>> > >> > >>>> > > This sets everyone that's in the game to scroll up.
>> > >> > >>>> > >
>> > >> > >>>> > > On Mon, Aug 10, 2015 at 10:00 AM, Puyuan Deng <
>> > >> > >>>> notifications@github.com>
>> > >> > >>>> > > wrote:
>> > >> > >>>> > >
>> > >> > >>>> > >> Is the additional Games.update(game._id, {$set:
>> {scrollTop:
>> > >> > >>>> true}});
>> > >> > >>>> > >> really necessary?
>> > >> > >>>> > >>
>> > >> > >>>> > >> —
>> > >> > >>>> > >> Reply to this email directly or view it on GitHub
>> > >> > >>>> > >> <
>> > >> > >>>> >
>> > >> > >>>>
>> > >> >
>> > >>
>> >
>> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12615487
>> > >> > >>>> > >
>> > >> > >>>> > >> .
>> > >> > >>>> > >>
>> > >> > >>>> > >
>> > >> > >>>> > >
>> > >> > >>>> >
>> > >> > >>>> > —
>> > >> > >>>> > Reply to this email directly or view it on GitHub
>> > >> > >>>> > <
>> > >> > >>>>
>> > >> >
>> > >>
>> >
>> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12617644
>> > >> > >>>> >
>> > >> > >>>> > .
>> > >> > >>>>
>> > >> > >>>> >
>> > >> > >>>>
>> > >> > >>>> —
>> > >> > >>>> Reply to this email directly or view it on GitHub
>> > >> > >>>> <
>> > >> >
>> > >>
>> >
>> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618480
>> > >> > >
>> > >> > >>>> .
>> > >> > >>>>
>> > >> > >>>
>> > >> > >>>
>> > >> > >>
>> > >> > >
>> > >> >
>> > >> > —
>> > >> > Reply to this email directly or view it on GitHub
>> > >> > <
>> > >>
>> >
>> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618596
>> > >> >
>> > >>
>> > >> > .
>> > >> >
>> > >>
>> > >> —
>> > >> Reply to this email directly or view it on GitHub
>> > >> <
>> >
>> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618708
>> > >
>> > >> .
>> > >>
>> > >
>> > >
>> >
>> > —
>> > Reply to this email directly or view it on GitHub
>> > <
>> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618764
>> >
>> > .
>> >
>>
>> —
>> Reply to this email directly or view it on GitHub
>> <https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618931>
>> .
>>
>
>


@Vgrunert it is unclear how to call C MPI functions in a portable way
since there is no ABI.  One possible was is to fix an abi with something
like MorphMPI [1] where a small wrapper library gets compiled for each
MPI implementation and then call it.

[1] http://morphmpi.sourceforge.net/


Тут незачем делать двойную проверку. Функция empty() автоматически проверяет на isset. http://php.net/manual/ru/function.empty.php


Do you understnad?

On Mon, Aug 10, 2015 at 12:13 PM, Will Yang <willyyang604@gmail.com> wrote:

> so just to clarify myself, only 1 person's screen will scroll with the
> flash message's auto scroll parameter.
>
> On Mon, Aug 10, 2015 at 12:12 PM, Will Yang <willyyang604@gmail.com>
> wrote:
>
>> Yes, it has scroll feature.. but only for the 1 person who voted last,
>> since the flash message is in the click vote function right.
>> I have the autoscroll set to true, but that only works for 1 person.
>>
>> On Mon, Aug 10, 2015 at 12:11 PM, Puyuan Deng <notifications@github.com>
>> wrote:
>>
>>> Just didn't think that it makes sense to have a separate function for
>>> scroll when the only instances where scroll will be needed is for the
>>> messages. Which has the scroll feature already...lol.
>>>
>>>
>>> On Mon, Aug 10, 2015, 12:03 PM willyyang <notifications@github.com>
>>> wrote:
>>>
>>> > :p
>>> >
>>> > On Mon, Aug 10, 2015 at 12:03 PM, Will Yang <willyyang604@gmail.com>
>>> > wrote:
>>> >
>>> > > ok so you didn't even run this yet and see whats changed lol
>>> > >
>>> > > On Mon, Aug 10, 2015 at 12:01 PM, Puyuan Deng <
>>> notifications@github.com>
>>> > > wrote:
>>> > >
>>> > >> I don't know atm, I'll be able to work on flashmessages tonight so I
>>> > will
>>> > >> look into this based on how your voting code works.
>>> > >>
>>> > >>
>>> > >> On Mon, Aug 10, 2015, 11:57 AM willyyang <notifications@github.com>
>>> > >> wrote:
>>> > >>
>>> > >> > Im at work right now so I can't check, but if someone gets voted
>>> out,
>>> > >> > doesn't the flash message show for each player?
>>> > >> >
>>> > >> > On Mon, Aug 10, 2015 at 11:55 AM, Will Yang <
>>> willyyang604@gmail.com>
>>> > >> > wrote:
>>> > >> >
>>> > >> > > what do you mean by " And if there is a message then scroll up
>>> > should
>>> > >> be
>>> > >> > > already taken care of?"
>>> > >> > >
>>> > >> > > If there is a message up there.. you still need to write the
>>> code to
>>> > >> > > scroll up for everyone lol. autoscroll only scrolls for that one
>>> > >> > indiviudal
>>> > >> > > who clicked vote last
>>> > >> > >
>>> > >> > > On Mon, Aug 10, 2015 at 11:54 AM, Will Yang <
>>> willyyang604@gmail.com
>>> > >
>>> > >> > > wrote:
>>> > >> > >
>>> > >> > >> or wait, hmm I didn't check if theres a message for everyone.
>>> There
>>> > >> > >> should be a msg for everyone up on the top indicating if the
>>> person
>>> > >> > who's
>>> > >> > >> voted out is the odd person or not. Using your flash messages.
>>> > >> > >>
>>> > >> > >> On Mon, Aug 10, 2015 at 11:53 AM, Will Yang <
>>> > willyyang604@gmail.com>
>>> > >> > >> wrote:
>>> > >> > >>
>>> > >> > >>> Because there is a message for them lol.
>>> > >> > >>>
>>> > >> > >>> On Mon, Aug 10, 2015 at 11:52 AM, Puyuan Deng <
>>> > >> > notifications@github.com>
>>> > >> > >>> wrote:
>>> > >> > >>>
>>> > >> > >>>> I am asking this because, from a ux point of view why would
>>> the
>>> > >> other
>>> > >> > >>>> players want to scroll up unless there is a message for them?
>>> > What
>>> > >> is
>>> > >> > >>>> the
>>> > >> > >>>> purpose of this scroll up?
>>> > >> > >>>>
>>> > >> > >>>> And if there is a message then scroll up should be already
>>> taken
>>> > >> care
>>> > >> > >>>> of?
>>> > >> > >>>>
>>> > >> > >>>> On Mon, Aug 10, 2015, 11:21 AM willyyang <
>>> > notifications@github.com
>>> > >> >
>>> > >> > >>>> wrote:
>>> > >> > >>>>
>>> > >> > >>>> > so yes, it's necessary :p
>>> > >> > >>>> >
>>> > >> > >>>> > On Mon, Aug 10, 2015 at 11:20 AM, Will Yang <
>>> > >> willyyang604@gmail.com
>>> > >> > >
>>> > >> > >>>> > wrote:
>>> > >> > >>>> >
>>> > >> > >>>> > > If you don't have that, only the person who clicked will
>>> have
>>> > >> > their
>>> > >> > >>>> > screen
>>> > >> > >>>> > > scroll to top.
>>> > >> > >>>> > > This sets everyone that's in the game to scroll up.
>>> > >> > >>>> > >
>>> > >> > >>>> > > On Mon, Aug 10, 2015 at 10:00 AM, Puyuan Deng <
>>> > >> > >>>> notifications@github.com>
>>> > >> > >>>> > > wrote:
>>> > >> > >>>> > >
>>> > >> > >>>> > >> Is the additional Games.update(game._id, {$set:
>>> {scrollTop:
>>> > >> > >>>> true}});
>>> > >> > >>>> > >> really necessary?
>>> > >> > >>>> > >>
>>> > >> > >>>> > >> —
>>> > >> > >>>> > >> Reply to this email directly or view it on GitHub
>>> > >> > >>>> > >> <
>>> > >> > >>>> >
>>> > >> > >>>>
>>> > >> >
>>> > >>
>>> >
>>> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12615487
>>> > >> > >>>> > >
>>> > >> > >>>> > >> .
>>> > >> > >>>> > >>
>>> > >> > >>>> > >
>>> > >> > >>>> > >
>>> > >> > >>>> >
>>> > >> > >>>> > —
>>> > >> > >>>> > Reply to this email directly or view it on GitHub
>>> > >> > >>>> > <
>>> > >> > >>>>
>>> > >> >
>>> > >>
>>> >
>>> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12617644
>>> > >> > >>>> >
>>> > >> > >>>> > .
>>> > >> > >>>>
>>> > >> > >>>> >
>>> > >> > >>>>
>>> > >> > >>>> —
>>> > >> > >>>> Reply to this email directly or view it on GitHub
>>> > >> > >>>> <
>>> > >> >
>>> > >>
>>> >
>>> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618480
>>> > >> > >
>>> > >> > >>>> .
>>> > >> > >>>>
>>> > >> > >>>
>>> > >> > >>>
>>> > >> > >>
>>> > >> > >
>>> > >> >
>>> > >> > —
>>> > >> > Reply to this email directly or view it on GitHub
>>> > >> > <
>>> > >>
>>> >
>>> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618596
>>> > >> >
>>> > >>
>>> > >> > .
>>> > >> >
>>> > >>
>>> > >> —
>>> > >> Reply to this email directly or view it on GitHub
>>> > >> <
>>> >
>>> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618708
>>> > >
>>> > >> .
>>> > >>
>>> > >
>>> > >
>>> >
>>> > —
>>> > Reply to this email directly or view it on GitHub
>>> > <
>>> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618764
>>> >
>>> > .
>>> >
>>>
>>> —
>>> Reply to this email directly or view it on GitHub
>>> <https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618931>
>>> .
>>>
>>
>>
>


Is this only specific to PCIe? Does it make sense to use it without PCIe?


Would using the arrayref form for cmd in shellcmd ```cmd => [ ... ]``` do the shell quoting for you, or is this just the way it has to be done?


I just tried it out and the flash messages don't show for all players, only
for the last player that clicked vote. So maybe look into that when you get
home? How that can appear for everybody.

On Mon, Aug 10, 2015 at 12:13 PM, Will Yang <willyyang604@gmail.com> wrote:

> Do you understnad?
>
> On Mon, Aug 10, 2015 at 12:13 PM, Will Yang <willyyang604@gmail.com>
> wrote:
>
>> so just to clarify myself, only 1 person's screen will scroll with the
>> flash message's auto scroll parameter.
>>
>> On Mon, Aug 10, 2015 at 12:12 PM, Will Yang <willyyang604@gmail.com>
>> wrote:
>>
>>> Yes, it has scroll feature.. but only for the 1 person who voted last,
>>> since the flash message is in the click vote function right.
>>> I have the autoscroll set to true, but that only works for 1 person.
>>>
>>> On Mon, Aug 10, 2015 at 12:11 PM, Puyuan Deng <notifications@github.com>
>>> wrote:
>>>
>>>> Just didn't think that it makes sense to have a separate function for
>>>> scroll when the only instances where scroll will be needed is for the
>>>> messages. Which has the scroll feature already...lol.
>>>>
>>>>
>>>> On Mon, Aug 10, 2015, 12:03 PM willyyang <notifications@github.com>
>>>> wrote:
>>>>
>>>> > :p
>>>> >
>>>> > On Mon, Aug 10, 2015 at 12:03 PM, Will Yang <willyyang604@gmail.com>
>>>> > wrote:
>>>> >
>>>> > > ok so you didn't even run this yet and see whats changed lol
>>>> > >
>>>> > > On Mon, Aug 10, 2015 at 12:01 PM, Puyuan Deng <
>>>> notifications@github.com>
>>>> > > wrote:
>>>> > >
>>>> > >> I don't know atm, I'll be able to work on flashmessages tonight so
>>>> I
>>>> > will
>>>> > >> look into this based on how your voting code works.
>>>> > >>
>>>> > >>
>>>> > >> On Mon, Aug 10, 2015, 11:57 AM willyyang <notifications@github.com
>>>> >
>>>> > >> wrote:
>>>> > >>
>>>> > >> > Im at work right now so I can't check, but if someone gets voted
>>>> out,
>>>> > >> > doesn't the flash message show for each player?
>>>> > >> >
>>>> > >> > On Mon, Aug 10, 2015 at 11:55 AM, Will Yang <
>>>> willyyang604@gmail.com>
>>>> > >> > wrote:
>>>> > >> >
>>>> > >> > > what do you mean by " And if there is a message then scroll up
>>>> > should
>>>> > >> be
>>>> > >> > > already taken care of?"
>>>> > >> > >
>>>> > >> > > If there is a message up there.. you still need to write the
>>>> code to
>>>> > >> > > scroll up for everyone lol. autoscroll only scrolls for that
>>>> one
>>>> > >> > indiviudal
>>>> > >> > > who clicked vote last
>>>> > >> > >
>>>> > >> > > On Mon, Aug 10, 2015 at 11:54 AM, Will Yang <
>>>> willyyang604@gmail.com
>>>> > >
>>>> > >> > > wrote:
>>>> > >> > >
>>>> > >> > >> or wait, hmm I didn't check if theres a message for everyone.
>>>> There
>>>> > >> > >> should be a msg for everyone up on the top indicating if the
>>>> person
>>>> > >> > who's
>>>> > >> > >> voted out is the odd person or not. Using your flash messages.
>>>> > >> > >>
>>>> > >> > >> On Mon, Aug 10, 2015 at 11:53 AM, Will Yang <
>>>> > willyyang604@gmail.com>
>>>> > >> > >> wrote:
>>>> > >> > >>
>>>> > >> > >>> Because there is a message for them lol.
>>>> > >> > >>>
>>>> > >> > >>> On Mon, Aug 10, 2015 at 11:52 AM, Puyuan Deng <
>>>> > >> > notifications@github.com>
>>>> > >> > >>> wrote:
>>>> > >> > >>>
>>>> > >> > >>>> I am asking this because, from a ux point of view why would
>>>> the
>>>> > >> other
>>>> > >> > >>>> players want to scroll up unless there is a message for
>>>> them?
>>>> > What
>>>> > >> is
>>>> > >> > >>>> the
>>>> > >> > >>>> purpose of this scroll up?
>>>> > >> > >>>>
>>>> > >> > >>>> And if there is a message then scroll up should be already
>>>> taken
>>>> > >> care
>>>> > >> > >>>> of?
>>>> > >> > >>>>
>>>> > >> > >>>> On Mon, Aug 10, 2015, 11:21 AM willyyang <
>>>> > notifications@github.com
>>>> > >> >
>>>> > >> > >>>> wrote:
>>>> > >> > >>>>
>>>> > >> > >>>> > so yes, it's necessary :p
>>>> > >> > >>>> >
>>>> > >> > >>>> > On Mon, Aug 10, 2015 at 11:20 AM, Will Yang <
>>>> > >> willyyang604@gmail.com
>>>> > >> > >
>>>> > >> > >>>> > wrote:
>>>> > >> > >>>> >
>>>> > >> > >>>> > > If you don't have that, only the person who clicked
>>>> will have
>>>> > >> > their
>>>> > >> > >>>> > screen
>>>> > >> > >>>> > > scroll to top.
>>>> > >> > >>>> > > This sets everyone that's in the game to scroll up.
>>>> > >> > >>>> > >
>>>> > >> > >>>> > > On Mon, Aug 10, 2015 at 10:00 AM, Puyuan Deng <
>>>> > >> > >>>> notifications@github.com>
>>>> > >> > >>>> > > wrote:
>>>> > >> > >>>> > >
>>>> > >> > >>>> > >> Is the additional Games.update(game._id, {$set:
>>>> {scrollTop:
>>>> > >> > >>>> true}});
>>>> > >> > >>>> > >> really necessary?
>>>> > >> > >>>> > >>
>>>> > >> > >>>> > >> —
>>>> > >> > >>>> > >> Reply to this email directly or view it on GitHub
>>>> > >> > >>>> > >> <
>>>> > >> > >>>> >
>>>> > >> > >>>>
>>>> > >> >
>>>> > >>
>>>> >
>>>> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12615487
>>>> > >> > >>>> > >
>>>> > >> > >>>> > >> .
>>>> > >> > >>>> > >>
>>>> > >> > >>>> > >
>>>> > >> > >>>> > >
>>>> > >> > >>>> >
>>>> > >> > >>>> > —
>>>> > >> > >>>> > Reply to this email directly or view it on GitHub
>>>> > >> > >>>> > <
>>>> > >> > >>>>
>>>> > >> >
>>>> > >>
>>>> >
>>>> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12617644
>>>> > >> > >>>> >
>>>> > >> > >>>> > .
>>>> > >> > >>>>
>>>> > >> > >>>> >
>>>> > >> > >>>>
>>>> > >> > >>>> —
>>>> > >> > >>>> Reply to this email directly or view it on GitHub
>>>> > >> > >>>> <
>>>> > >> >
>>>> > >>
>>>> >
>>>> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618480
>>>> > >> > >
>>>> > >> > >>>> .
>>>> > >> > >>>>
>>>> > >> > >>>
>>>> > >> > >>>
>>>> > >> > >>
>>>> > >> > >
>>>> > >> >
>>>> > >> > —
>>>> > >> > Reply to this email directly or view it on GitHub
>>>> > >> > <
>>>> > >>
>>>> >
>>>> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618596
>>>> > >> >
>>>> > >>
>>>> > >> > .
>>>> > >> >
>>>> > >>
>>>> > >> —
>>>> > >> Reply to this email directly or view it on GitHub
>>>> > >> <
>>>> >
>>>> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618708
>>>> > >
>>>> > >> .
>>>> > >>
>>>> > >
>>>> > >
>>>> >
>>>> > —
>>>> > Reply to this email directly or view it on GitHub
>>>> > <
>>>> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618764
>>>> >
>>>> > .
>>>> >
>>>>
>>>> —
>>>> Reply to this email directly or view it on GitHub
>>>> <https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618931>
>>>> .
>>>>
>>>
>>>
>>
>


this looks like it only expects MDNLinks now?
i thought I had used this function for turning other lists of stuff into links, but it seems not now, so let's rename it to something more explicit.

update: madeMDNLinks


fast-forwarding master to auto = 5919d7ab


А если так получилось, что задан только orderby? Может, имело бы смысл sort как-то по умолчанию проставить? Да и для orderby, возможно, тоже умолчание было бы к месту...


@7yl4r, typecasting should do the trick I think.

        CAGrid seedGrid = null;
        Scene scene = getEntity().getScene();
        if (scene instanceof CAScene) {
            CAScene caScene = (CAScene) scene;
            seedGrid = caScene.getLayer(CALayer.VYROIDS);
        }

        if (seedGrid == null)
            throw new RuntimeException("Returned scene is not a CAScene");

Would something like this work for you?


The flash message doesn't show for every player eh.

On Mon, Aug 10, 2015 at 12:14 PM, Will Yang <willyyang604@gmail.com> wrote:

> I just tried it out and the flash messages don't show for all players,
> only for the last player that clicked vote. So maybe look into that when
> you get home? How that can appear for everybody.
>
> On Mon, Aug 10, 2015 at 12:13 PM, Will Yang <willyyang604@gmail.com>
> wrote:
>
>> Do you understnad?
>>
>> On Mon, Aug 10, 2015 at 12:13 PM, Will Yang <willyyang604@gmail.com>
>> wrote:
>>
>>> so just to clarify myself, only 1 person's screen will scroll with the
>>> flash message's auto scroll parameter.
>>>
>>> On Mon, Aug 10, 2015 at 12:12 PM, Will Yang <willyyang604@gmail.com>
>>> wrote:
>>>
>>>> Yes, it has scroll feature.. but only for the 1 person who voted last,
>>>> since the flash message is in the click vote function right.
>>>> I have the autoscroll set to true, but that only works for 1 person.
>>>>
>>>> On Mon, Aug 10, 2015 at 12:11 PM, Puyuan Deng <notifications@github.com
>>>> > wrote:
>>>>
>>>>> Just didn't think that it makes sense to have a separate function for
>>>>> scroll when the only instances where scroll will be needed is for the
>>>>> messages. Which has the scroll feature already...lol.
>>>>>
>>>>>
>>>>> On Mon, Aug 10, 2015, 12:03 PM willyyang <notifications@github.com>
>>>>> wrote:
>>>>>
>>>>> > :p
>>>>> >
>>>>> > On Mon, Aug 10, 2015 at 12:03 PM, Will Yang <willyyang604@gmail.com>
>>>>> > wrote:
>>>>> >
>>>>> > > ok so you didn't even run this yet and see whats changed lol
>>>>> > >
>>>>> > > On Mon, Aug 10, 2015 at 12:01 PM, Puyuan Deng <
>>>>> notifications@github.com>
>>>>> > > wrote:
>>>>> > >
>>>>> > >> I don't know atm, I'll be able to work on flashmessages tonight
>>>>> so I
>>>>> > will
>>>>> > >> look into this based on how your voting code works.
>>>>> > >>
>>>>> > >>
>>>>> > >> On Mon, Aug 10, 2015, 11:57 AM willyyang <
>>>>> notifications@github.com>
>>>>> > >> wrote:
>>>>> > >>
>>>>> > >> > Im at work right now so I can't check, but if someone gets
>>>>> voted out,
>>>>> > >> > doesn't the flash message show for each player?
>>>>> > >> >
>>>>> > >> > On Mon, Aug 10, 2015 at 11:55 AM, Will Yang <
>>>>> willyyang604@gmail.com>
>>>>> > >> > wrote:
>>>>> > >> >
>>>>> > >> > > what do you mean by " And if there is a message then scroll up
>>>>> > should
>>>>> > >> be
>>>>> > >> > > already taken care of?"
>>>>> > >> > >
>>>>> > >> > > If there is a message up there.. you still need to write the
>>>>> code to
>>>>> > >> > > scroll up for everyone lol. autoscroll only scrolls for that
>>>>> one
>>>>> > >> > indiviudal
>>>>> > >> > > who clicked vote last
>>>>> > >> > >
>>>>> > >> > > On Mon, Aug 10, 2015 at 11:54 AM, Will Yang <
>>>>> willyyang604@gmail.com
>>>>> > >
>>>>> > >> > > wrote:
>>>>> > >> > >
>>>>> > >> > >> or wait, hmm I didn't check if theres a message for
>>>>> everyone. There
>>>>> > >> > >> should be a msg for everyone up on the top indicating if the
>>>>> person
>>>>> > >> > who's
>>>>> > >> > >> voted out is the odd person or not. Using your flash
>>>>> messages.
>>>>> > >> > >>
>>>>> > >> > >> On Mon, Aug 10, 2015 at 11:53 AM, Will Yang <
>>>>> > willyyang604@gmail.com>
>>>>> > >> > >> wrote:
>>>>> > >> > >>
>>>>> > >> > >>> Because there is a message for them lol.
>>>>> > >> > >>>
>>>>> > >> > >>> On Mon, Aug 10, 2015 at 11:52 AM, Puyuan Deng <
>>>>> > >> > notifications@github.com>
>>>>> > >> > >>> wrote:
>>>>> > >> > >>>
>>>>> > >> > >>>> I am asking this because, from a ux point of view why
>>>>> would the
>>>>> > >> other
>>>>> > >> > >>>> players want to scroll up unless there is a message for
>>>>> them?
>>>>> > What
>>>>> > >> is
>>>>> > >> > >>>> the
>>>>> > >> > >>>> purpose of this scroll up?
>>>>> > >> > >>>>
>>>>> > >> > >>>> And if there is a message then scroll up should be already
>>>>> taken
>>>>> > >> care
>>>>> > >> > >>>> of?
>>>>> > >> > >>>>
>>>>> > >> > >>>> On Mon, Aug 10, 2015, 11:21 AM willyyang <
>>>>> > notifications@github.com
>>>>> > >> >
>>>>> > >> > >>>> wrote:
>>>>> > >> > >>>>
>>>>> > >> > >>>> > so yes, it's necessary :p
>>>>> > >> > >>>> >
>>>>> > >> > >>>> > On Mon, Aug 10, 2015 at 11:20 AM, Will Yang <
>>>>> > >> willyyang604@gmail.com
>>>>> > >> > >
>>>>> > >> > >>>> > wrote:
>>>>> > >> > >>>> >
>>>>> > >> > >>>> > > If you don't have that, only the person who clicked
>>>>> will have
>>>>> > >> > their
>>>>> > >> > >>>> > screen
>>>>> > >> > >>>> > > scroll to top.
>>>>> > >> > >>>> > > This sets everyone that's in the game to scroll up.
>>>>> > >> > >>>> > >
>>>>> > >> > >>>> > > On Mon, Aug 10, 2015 at 10:00 AM, Puyuan Deng <
>>>>> > >> > >>>> notifications@github.com>
>>>>> > >> > >>>> > > wrote:
>>>>> > >> > >>>> > >
>>>>> > >> > >>>> > >> Is the additional Games.update(game._id, {$set:
>>>>> {scrollTop:
>>>>> > >> > >>>> true}});
>>>>> > >> > >>>> > >> really necessary?
>>>>> > >> > >>>> > >>
>>>>> > >> > >>>> > >> —
>>>>> > >> > >>>> > >> Reply to this email directly or view it on GitHub
>>>>> > >> > >>>> > >> <
>>>>> > >> > >>>> >
>>>>> > >> > >>>>
>>>>> > >> >
>>>>> > >>
>>>>> >
>>>>> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12615487
>>>>> > >> > >>>> > >
>>>>> > >> > >>>> > >> .
>>>>> > >> > >>>> > >>
>>>>> > >> > >>>> > >
>>>>> > >> > >>>> > >
>>>>> > >> > >>>> >
>>>>> > >> > >>>> > —
>>>>> > >> > >>>> > Reply to this email directly or view it on GitHub
>>>>> > >> > >>>> > <
>>>>> > >> > >>>>
>>>>> > >> >
>>>>> > >>
>>>>> >
>>>>> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12617644
>>>>> > >> > >>>> >
>>>>> > >> > >>>> > .
>>>>> > >> > >>>>
>>>>> > >> > >>>> >
>>>>> > >> > >>>>
>>>>> > >> > >>>> —
>>>>> > >> > >>>> Reply to this email directly or view it on GitHub
>>>>> > >> > >>>> <
>>>>> > >> >
>>>>> > >>
>>>>> >
>>>>> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618480
>>>>> > >> > >
>>>>> > >> > >>>> .
>>>>> > >> > >>>>
>>>>> > >> > >>>
>>>>> > >> > >>>
>>>>> > >> > >>
>>>>> > >> > >
>>>>> > >> >
>>>>> > >> > —
>>>>> > >> > Reply to this email directly or view it on GitHub
>>>>> > >> > <
>>>>> > >>
>>>>> >
>>>>> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618596
>>>>> > >> >
>>>>> > >>
>>>>> > >> > .
>>>>> > >> >
>>>>> > >>
>>>>> > >> —
>>>>> > >> Reply to this email directly or view it on GitHub
>>>>> > >> <
>>>>> >
>>>>> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618708
>>>>> > >
>>>>> > >> .
>>>>> > >>
>>>>> > >
>>>>> > >
>>>>> >
>>>>> > —
>>>>> > Reply to this email directly or view it on GitHub
>>>>> > <
>>>>> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618764
>>>>> >
>>>>> > .
>>>>> >
>>>>>
>>>>> —
>>>>> Reply to this email directly or view it on GitHub
>>>>> <https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618931>
>>>>> .
>>>>>
>>>>
>>>>
>>>
>>
>


hi @Dan1el42 I think you are correct that it's a typo, and it should be Dependancies. Thanks for the catch.


I imported math's ceiling function in order to round up len(x)/2.0 in row 56 below. Is there a more concise way to round up to the nearest integer?


*bufferSize_p* is not documented


Комментарии к функциям - это очень хорошо


Iike you said, flash message should be for all the players as well. Which I
will look into implementing tonight.

There is no point in scrolling players to the top if there is no message
for them. So once the messages are there for everyone, scroll will be taken
care of.

On Mon, Aug 10, 2015, 12:12 PM willyyang <notifications@github.com> wrote:

> Yes, it has scroll feature.. but only for the 1 person who voted last,
> since the flash message is in the click vote function right.
> I have the autoscroll set to true, but that only works for 1 person.
>
> On Mon, Aug 10, 2015 at 12:11 PM, Puyuan Deng <notifications@github.com>
> wrote:
>
> > Just didn't think that it makes sense to have a separate function for
> > scroll when the only instances where scroll will be needed is for the
> > messages. Which has the scroll feature already...lol.
> >
> >
> > On Mon, Aug 10, 2015, 12:03 PM willyyang <notifications@github.com>
> wrote:
> >
> > > :p
> > >
> > > On Mon, Aug 10, 2015 at 12:03 PM, Will Yang <willyyang604@gmail.com>
> > > wrote:
> > >
> > > > ok so you didn't even run this yet and see whats changed lol
> > > >
> > > > On Mon, Aug 10, 2015 at 12:01 PM, Puyuan Deng <
> > notifications@github.com>
> > > > wrote:
> > > >
> > > >> I don't know atm, I'll be able to work on flashmessages tonight so I
> > > will
> > > >> look into this based on how your voting code works.
> > > >>
> > > >>
> > > >> On Mon, Aug 10, 2015, 11:57 AM willyyang <notifications@github.com>
> > > >> wrote:
> > > >>
> > > >> > Im at work right now so I can't check, but if someone gets voted
> > out,
> > > >> > doesn't the flash message show for each player?
> > > >> >
> > > >> > On Mon, Aug 10, 2015 at 11:55 AM, Will Yang <
> willyyang604@gmail.com
> > >
> > > >> > wrote:
> > > >> >
> > > >> > > what do you mean by " And if there is a message then scroll up
> > > should
> > > >> be
> > > >> > > already taken care of?"
> > > >> > >
> > > >> > > If there is a message up there.. you still need to write the
> code
> > to
> > > >> > > scroll up for everyone lol. autoscroll only scrolls for that one
> > > >> > indiviudal
> > > >> > > who clicked vote last
> > > >> > >
> > > >> > > On Mon, Aug 10, 2015 at 11:54 AM, Will Yang <
> > willyyang604@gmail.com
> > > >
> > > >> > > wrote:
> > > >> > >
> > > >> > >> or wait, hmm I didn't check if theres a message for everyone.
> > There
> > > >> > >> should be a msg for everyone up on the top indicating if the
> > person
> > > >> > who's
> > > >> > >> voted out is the odd person or not. Using your flash messages.
> > > >> > >>
> > > >> > >> On Mon, Aug 10, 2015 at 11:53 AM, Will Yang <
> > > willyyang604@gmail.com>
> > > >> > >> wrote:
> > > >> > >>
> > > >> > >>> Because there is a message for them lol.
> > > >> > >>>
> > > >> > >>> On Mon, Aug 10, 2015 at 11:52 AM, Puyuan Deng <
> > > >> > notifications@github.com>
> > > >> > >>> wrote:
> > > >> > >>>
> > > >> > >>>> I am asking this because, from a ux point of view why would
> the
> > > >> other
> > > >> > >>>> players want to scroll up unless there is a message for them?
> > > What
> > > >> is
> > > >> > >>>> the
> > > >> > >>>> purpose of this scroll up?
> > > >> > >>>>
> > > >> > >>>> And if there is a message then scroll up should be already
> > taken
> > > >> care
> > > >> > >>>> of?
> > > >> > >>>>
> > > >> > >>>> On Mon, Aug 10, 2015, 11:21 AM willyyang <
> > > notifications@github.com
> > > >> >
> > > >> > >>>> wrote:
> > > >> > >>>>
> > > >> > >>>> > so yes, it's necessary :p
> > > >> > >>>> >
> > > >> > >>>> > On Mon, Aug 10, 2015 at 11:20 AM, Will Yang <
> > > >> willyyang604@gmail.com
> > > >> > >
> > > >> > >>>> > wrote:
> > > >> > >>>> >
> > > >> > >>>> > > If you don't have that, only the person who clicked will
> > have
> > > >> > their
> > > >> > >>>> > screen
> > > >> > >>>> > > scroll to top.
> > > >> > >>>> > > This sets everyone that's in the game to scroll up.
> > > >> > >>>> > >
> > > >> > >>>> > > On Mon, Aug 10, 2015 at 10:00 AM, Puyuan Deng <
> > > >> > >>>> notifications@github.com>
> > > >> > >>>> > > wrote:
> > > >> > >>>> > >
> > > >> > >>>> > >> Is the additional Games.update(game._id, {$set:
> > {scrollTop:
> > > >> > >>>> true}});
> > > >> > >>>> > >> really necessary?
> > > >> > >>>> > >>
> > > >> > >>>> > >> —
> > > >> > >>>> > >> Reply to this email directly or view it on GitHub
> > > >> > >>>> > >> <
> > > >> > >>>> >
> > > >> > >>>>
> > > >> >
> > > >>
> > >
> >
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12615487
> > > >> > >>>> > >
> > > >> > >>>> > >> .
> > > >> > >>>> > >>
> > > >> > >>>> > >
> > > >> > >>>> > >
> > > >> > >>>> >
> > > >> > >>>> > —
> > > >> > >>>> > Reply to this email directly or view it on GitHub
> > > >> > >>>> > <
> > > >> > >>>>
> > > >> >
> > > >>
> > >
> >
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12617644
> > > >> > >>>> >
> > > >> > >>>> > .
> > > >> > >>>>
> > > >> > >>>> >
> > > >> > >>>>
> > > >> > >>>> —
> > > >> > >>>> Reply to this email directly or view it on GitHub
> > > >> > >>>> <
> > > >> >
> > > >>
> > >
> >
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618480
> > > >> > >
> > > >> > >>>> .
> > > >> > >>>>
> > > >> > >>>
> > > >> > >>>
> > > >> > >>
> > > >> > >
> > > >> >
> > > >> > —
> > > >> > Reply to this email directly or view it on GitHub
> > > >> > <
> > > >>
> > >
> >
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618596
> > > >> >
> > > >>
> > > >> > .
> > > >> >
> > > >>
> > > >> —
> > > >> Reply to this email directly or view it on GitHub
> > > >> <
> > >
> >
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618708
> > > >
> > > >> .
> > > >>
> > > >
> > > >
> > >
> > > —
> > > Reply to this email directly or view it on GitHub
> > > <
> >
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618764
> > >
> > > .
> > >
> >
> > —
> > Reply to this email directly or view it on GitHub
> > <
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618931
> >
> > .
> >
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618961>
> .
>


In theory, this is not possible as each payment attempt will re-create a new payment transaction. Now, should we code defensively and log a warning if we do end up finding multiple entries?


@arcolife, can you make this talking about the pbench-agent and point the URL to the gh-pages installation section from the Getting Started Guide instead?

We should also update that INSTALL file to refer to that section directly as well.


Pode retirar essa linha Welington.


Hmm do they work?


Смущает слегка кол-во echo. Вариантов - масса, можно было бы использовать файл подшаблона для строки таблицы...


Mapping 0 on -1 and 1 introduces a bias over these numbers, not a problem but better to be aware of it


develop (evanweaver) - x86_64-MacOS-10.9-clang: Tests Failed

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-0.0%25-red.svg)


nit : tab indentation here.


RoomAirflowNetwork (lgu1234) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: Build Failed

![Build Badge](http://img.shields.io/badge/build%20status-failing-red.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-45.01%25-red.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-0.0%25-red.svg)


This commit completely broke the python3 branch. This RuntimeModule was not pushed to official modulegraph.


:) Плохо читается. лучше $URL = $sort . $search;


Okay. We are on the same page now.

Awesome

On Mon, Aug 10, 2015, 12:15 PM willyyang <notifications@github.com> wrote:

> The flash message doesn't show for every player eh.
>
> On Mon, Aug 10, 2015 at 12:14 PM, Will Yang <willyyang604@gmail.com>
> wrote:
>
> > I just tried it out and the flash messages don't show for all players,
> > only for the last player that clicked vote. So maybe look into that when
> > you get home? How that can appear for everybody.
> >
> > On Mon, Aug 10, 2015 at 12:13 PM, Will Yang <willyyang604@gmail.com>
> > wrote:
> >
> >> Do you understnad?
> >>
> >> On Mon, Aug 10, 2015 at 12:13 PM, Will Yang <willyyang604@gmail.com>
> >> wrote:
> >>
> >>> so just to clarify myself, only 1 person's screen will scroll with the
> >>> flash message's auto scroll parameter.
> >>>
> >>> On Mon, Aug 10, 2015 at 12:12 PM, Will Yang <willyyang604@gmail.com>
> >>> wrote:
> >>>
> >>>> Yes, it has scroll feature.. but only for the 1 person who voted last,
> >>>> since the flash message is in the click vote function right.
> >>>> I have the autoscroll set to true, but that only works for 1 person.
> >>>>
> >>>> On Mon, Aug 10, 2015 at 12:11 PM, Puyuan Deng <
> notifications@github.com
> >>>> > wrote:
> >>>>
> >>>>> Just didn't think that it makes sense to have a separate function for
> >>>>> scroll when the only instances where scroll will be needed is for the
> >>>>> messages. Which has the scroll feature already...lol.
> >>>>>
> >>>>>
> >>>>> On Mon, Aug 10, 2015, 12:03 PM willyyang <notifications@github.com>
> >>>>> wrote:
> >>>>>
> >>>>> > :p
> >>>>> >
> >>>>> > On Mon, Aug 10, 2015 at 12:03 PM, Will Yang <
> willyyang604@gmail.com>
> >>>>> > wrote:
> >>>>> >
> >>>>> > > ok so you didn't even run this yet and see whats changed lol
> >>>>> > >
> >>>>> > > On Mon, Aug 10, 2015 at 12:01 PM, Puyuan Deng <
> >>>>> notifications@github.com>
> >>>>> > > wrote:
> >>>>> > >
> >>>>> > >> I don't know atm, I'll be able to work on flashmessages tonight
> >>>>> so I
> >>>>> > will
> >>>>> > >> look into this based on how your voting code works.
> >>>>> > >>
> >>>>> > >>
> >>>>> > >> On Mon, Aug 10, 2015, 11:57 AM willyyang <
> >>>>> notifications@github.com>
> >>>>> > >> wrote:
> >>>>> > >>
> >>>>> > >> > Im at work right now so I can't check, but if someone gets
> >>>>> voted out,
> >>>>> > >> > doesn't the flash message show for each player?
> >>>>> > >> >
> >>>>> > >> > On Mon, Aug 10, 2015 at 11:55 AM, Will Yang <
> >>>>> willyyang604@gmail.com>
> >>>>> > >> > wrote:
> >>>>> > >> >
> >>>>> > >> > > what do you mean by " And if there is a message then scroll
> up
> >>>>> > should
> >>>>> > >> be
> >>>>> > >> > > already taken care of?"
> >>>>> > >> > >
> >>>>> > >> > > If there is a message up there.. you still need to write the
> >>>>> code to
> >>>>> > >> > > scroll up for everyone lol. autoscroll only scrolls for that
> >>>>> one
> >>>>> > >> > indiviudal
> >>>>> > >> > > who clicked vote last
> >>>>> > >> > >
> >>>>> > >> > > On Mon, Aug 10, 2015 at 11:54 AM, Will Yang <
> >>>>> willyyang604@gmail.com
> >>>>> > >
> >>>>> > >> > > wrote:
> >>>>> > >> > >
> >>>>> > >> > >> or wait, hmm I didn't check if theres a message for
> >>>>> everyone. There
> >>>>> > >> > >> should be a msg for everyone up on the top indicating if
> the
> >>>>> person
> >>>>> > >> > who's
> >>>>> > >> > >> voted out is the odd person or not. Using your flash
> >>>>> messages.
> >>>>> > >> > >>
> >>>>> > >> > >> On Mon, Aug 10, 2015 at 11:53 AM, Will Yang <
> >>>>> > willyyang604@gmail.com>
> >>>>> > >> > >> wrote:
> >>>>> > >> > >>
> >>>>> > >> > >>> Because there is a message for them lol.
> >>>>> > >> > >>>
> >>>>> > >> > >>> On Mon, Aug 10, 2015 at 11:52 AM, Puyuan Deng <
> >>>>> > >> > notifications@github.com>
> >>>>> > >> > >>> wrote:
> >>>>> > >> > >>>
> >>>>> > >> > >>>> I am asking this because, from a ux point of view why
> >>>>> would the
> >>>>> > >> other
> >>>>> > >> > >>>> players want to scroll up unless there is a message for
> >>>>> them?
> >>>>> > What
> >>>>> > >> is
> >>>>> > >> > >>>> the
> >>>>> > >> > >>>> purpose of this scroll up?
> >>>>> > >> > >>>>
> >>>>> > >> > >>>> And if there is a message then scroll up should be
> already
> >>>>> taken
> >>>>> > >> care
> >>>>> > >> > >>>> of?
> >>>>> > >> > >>>>
> >>>>> > >> > >>>> On Mon, Aug 10, 2015, 11:21 AM willyyang <
> >>>>> > notifications@github.com
> >>>>> > >> >
> >>>>> > >> > >>>> wrote:
> >>>>> > >> > >>>>
> >>>>> > >> > >>>> > so yes, it's necessary :p
> >>>>> > >> > >>>> >
> >>>>> > >> > >>>> > On Mon, Aug 10, 2015 at 11:20 AM, Will Yang <
> >>>>> > >> willyyang604@gmail.com
> >>>>> > >> > >
> >>>>> > >> > >>>> > wrote:
> >>>>> > >> > >>>> >
> >>>>> > >> > >>>> > > If you don't have that, only the person who clicked
> >>>>> will have
> >>>>> > >> > their
> >>>>> > >> > >>>> > screen
> >>>>> > >> > >>>> > > scroll to top.
> >>>>> > >> > >>>> > > This sets everyone that's in the game to scroll up.
> >>>>> > >> > >>>> > >
> >>>>> > >> > >>>> > > On Mon, Aug 10, 2015 at 10:00 AM, Puyuan Deng <
> >>>>> > >> > >>>> notifications@github.com>
> >>>>> > >> > >>>> > > wrote:
> >>>>> > >> > >>>> > >
> >>>>> > >> > >>>> > >> Is the additional Games.update(game._id, {$set:
> >>>>> {scrollTop:
> >>>>> > >> > >>>> true}});
> >>>>> > >> > >>>> > >> really necessary?
> >>>>> > >> > >>>> > >>
> >>>>> > >> > >>>> > >> —
> >>>>> > >> > >>>> > >> Reply to this email directly or view it on GitHub
> >>>>> > >> > >>>> > >> <
> >>>>> > >> > >>>> >
> >>>>> > >> > >>>>
> >>>>> > >> >
> >>>>> > >>
> >>>>> >
> >>>>>
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12615487
> >>>>> > >> > >>>> > >
> >>>>> > >> > >>>> > >> .
> >>>>> > >> > >>>> > >>
> >>>>> > >> > >>>> > >
> >>>>> > >> > >>>> > >
> >>>>> > >> > >>>> >
> >>>>> > >> > >>>> > —
> >>>>> > >> > >>>> > Reply to this email directly or view it on GitHub
> >>>>> > >> > >>>> > <
> >>>>> > >> > >>>>
> >>>>> > >> >
> >>>>> > >>
> >>>>> >
> >>>>>
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12617644
> >>>>> > >> > >>>> >
> >>>>> > >> > >>>> > .
> >>>>> > >> > >>>>
> >>>>> > >> > >>>> >
> >>>>> > >> > >>>>
> >>>>> > >> > >>>> —
> >>>>> > >> > >>>> Reply to this email directly or view it on GitHub
> >>>>> > >> > >>>> <
> >>>>> > >> >
> >>>>> > >>
> >>>>> >
> >>>>>
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618480
> >>>>> > >> > >
> >>>>> > >> > >>>> .
> >>>>> > >> > >>>>
> >>>>> > >> > >>>
> >>>>> > >> > >>>
> >>>>> > >> > >>
> >>>>> > >> > >
> >>>>> > >> >
> >>>>> > >> > —
> >>>>> > >> > Reply to this email directly or view it on GitHub
> >>>>> > >> > <
> >>>>> > >>
> >>>>> >
> >>>>>
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618596
> >>>>> > >> >
> >>>>> > >>
> >>>>> > >> > .
> >>>>> > >> >
> >>>>> > >>
> >>>>> > >> —
> >>>>> > >> Reply to this email directly or view it on GitHub
> >>>>> > >> <
> >>>>> >
> >>>>>
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618708
> >>>>> > >
> >>>>> > >> .
> >>>>> > >>
> >>>>> > >
> >>>>> > >
> >>>>> >
> >>>>> > —
> >>>>> > Reply to this email directly or view it on GitHub
> >>>>> > <
> >>>>>
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618764
> >>>>> >
> >>>>> > .
> >>>>> >
> >>>>>
> >>>>> —
> >>>>> Reply to this email directly or view it on GitHub
> >>>>> <
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618931
> >
> >>>>> .
> >>>>>
> >>>>
> >>>>
> >>>
> >>
> >
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12619024>
> .
>


The addition of the static ApplicationDbContext() method seems like it broke the sample.  I've commented this part out locally, and it works fine.  It wasn't a very simple exception to find.

You will see this is you simply run the sample project.


Please update the comments too, something like
MD5 of your password


The reason it wasn't added was that #rcost wasn't added as a command at all and the adjustmentcommand thing was only editing existing commands. Or so I think. It should work now that I took the # out of adjustmentcommand - the morale thing did not work with the # in.


Using a more generic name for the refresh queue. Down the road a standard refresh may not necessarily be a PNG.


Use client_list instead, its serves the same purpose


I would prefer to check first if pKernelBuffer_p is greater than or equal to pMemStruc->pKernelAddr - if not exit with NULL, otherwise proceed...


That's a good point, @shadowhand. You are ever vigilant. I saw that conversation in the other project. I considered returning `$this->response` initially and hesitated because of the intent of `toArray` to return an array form of the object, which has "properties" that are accessible by the predefined getters.

What are your thoughts on returning the existing array with controlled output and including a "response", "data", or "raw" key with `$this->response` as a value? It would still allow the ResourceOwner object to have some opinions about its structure via the getters and make the raw response data accessible.


This can be shorter :
if (single) input.props.checked = (value == "true");


@nicowilliams that would be really great! Thank you.


Almost got booked by my manager lookin at our project

On Monday, August 10, 2015, Puyuan Deng <notifications@github.com> wrote:

> Okay. We are on the same page now.
>
> Awesome
>
> On Mon, Aug 10, 2015, 12:15 PM willyyang <notifications@github.com
> <javascript:_e(%7B%7D,'cvml','notifications@github.com');>> wrote:
>
> > The flash message doesn't show for every player eh.
> >
> > On Mon, Aug 10, 2015 at 12:14 PM, Will Yang <willyyang604@gmail.com
> <javascript:_e(%7B%7D,'cvml','willyyang604@gmail.com');>>
> > wrote:
> >
> > > I just tried it out and the flash messages don't show for all players,
> > > only for the last player that clicked vote. So maybe look into that
> when
> > > you get home? How that can appear for everybody.
> > >
> > > On Mon, Aug 10, 2015 at 12:13 PM, Will Yang <willyyang604@gmail.com
> <javascript:_e(%7B%7D,'cvml','willyyang604@gmail.com');>>
> > > wrote:
> > >
> > >> Do you understnad?
> > >>
> > >> On Mon, Aug 10, 2015 at 12:13 PM, Will Yang <willyyang604@gmail.com
> <javascript:_e(%7B%7D,'cvml','willyyang604@gmail.com');>>
> > >> wrote:
> > >>
> > >>> so just to clarify myself, only 1 person's screen will scroll with
> the
> > >>> flash message's auto scroll parameter.
> > >>>
> > >>> On Mon, Aug 10, 2015 at 12:12 PM, Will Yang <willyyang604@gmail.com
> <javascript:_e(%7B%7D,'cvml','willyyang604@gmail.com');>>
> > >>> wrote:
> > >>>
> > >>>> Yes, it has scroll feature.. but only for the 1 person who voted
> last,
> > >>>> since the flash message is in the click vote function right.
> > >>>> I have the autoscroll set to true, but that only works for 1 person.
> > >>>>
> > >>>> On Mon, Aug 10, 2015 at 12:11 PM, Puyuan Deng <
> > notifications@github.com
> <javascript:_e(%7B%7D,'cvml','notifications@github.com');>
> > >>>> > wrote:
> > >>>>
> > >>>>> Just didn't think that it makes sense to have a separate function
> for
> > >>>>> scroll when the only instances where scroll will be needed is for
> the
> > >>>>> messages. Which has the scroll feature already...lol.
> > >>>>>
> > >>>>>
> > >>>>> On Mon, Aug 10, 2015, 12:03 PM willyyang <notifications@github.com
> <javascript:_e(%7B%7D,'cvml','notifications@github.com');>>
> > >>>>> wrote:
> > >>>>>
> > >>>>> > :p
> > >>>>> >
> > >>>>> > On Mon, Aug 10, 2015 at 12:03 PM, Will Yang <
> > willyyang604@gmail.com
> <javascript:_e(%7B%7D,'cvml','willyyang604@gmail.com');>>
> > >>>>> > wrote:
> > >>>>> >
> > >>>>> > > ok so you didn't even run this yet and see whats changed lol
> > >>>>> > >
> > >>>>> > > On Mon, Aug 10, 2015 at 12:01 PM, Puyuan Deng <
> > >>>>> notifications@github.com
> <javascript:_e(%7B%7D,'cvml','notifications@github.com');>>
> > >>>>> > > wrote:
> > >>>>> > >
> > >>>>> > >> I don't know atm, I'll be able to work on flashmessages
> tonight
> > >>>>> so I
> > >>>>> > will
> > >>>>> > >> look into this based on how your voting code works.
> > >>>>> > >>
> > >>>>> > >>
> > >>>>> > >> On Mon, Aug 10, 2015, 11:57 AM willyyang <
> > >>>>> notifications@github.com
> <javascript:_e(%7B%7D,'cvml','notifications@github.com');>>
> > >>>>> > >> wrote:
> > >>>>> > >>
> > >>>>> > >> > Im at work right now so I can't check, but if someone gets
> > >>>>> voted out,
> > >>>>> > >> > doesn't the flash message show for each player?
> > >>>>> > >> >
> > >>>>> > >> > On Mon, Aug 10, 2015 at 11:55 AM, Will Yang <
> > >>>>> willyyang604@gmail.com
> <javascript:_e(%7B%7D,'cvml','willyyang604@gmail.com');>>
> > >>>>> > >> > wrote:
> > >>>>> > >> >
> > >>>>> > >> > > what do you mean by " And if there is a message then
> scroll
> > up
> > >>>>> > should
> > >>>>> > >> be
> > >>>>> > >> > > already taken care of?"
> > >>>>> > >> > >
> > >>>>> > >> > > If there is a message up there.. you still need to write
> the
> > >>>>> code to
> > >>>>> > >> > > scroll up for everyone lol. autoscroll only scrolls for
> that
> > >>>>> one
> > >>>>> > >> > indiviudal
> > >>>>> > >> > > who clicked vote last
> > >>>>> > >> > >
> > >>>>> > >> > > On Mon, Aug 10, 2015 at 11:54 AM, Will Yang <
> > >>>>> willyyang604@gmail.com
> <javascript:_e(%7B%7D,'cvml','willyyang604@gmail.com');>
> > >>>>> > >
> > >>>>> > >> > > wrote:
> > >>>>> > >> > >
> > >>>>> > >> > >> or wait, hmm I didn't check if theres a message for
> > >>>>> everyone. There
> > >>>>> > >> > >> should be a msg for everyone up on the top indicating if
> > the
> > >>>>> person
> > >>>>> > >> > who's
> > >>>>> > >> > >> voted out is the odd person or not. Using your flash
> > >>>>> messages.
> > >>>>> > >> > >>
> > >>>>> > >> > >> On Mon, Aug 10, 2015 at 11:53 AM, Will Yang <
> > >>>>> > willyyang604@gmail.com
> <javascript:_e(%7B%7D,'cvml','willyyang604@gmail.com');>>
> > >>>>> > >> > >> wrote:
> > >>>>> > >> > >>
> > >>>>> > >> > >>> Because there is a message for them lol.
> > >>>>> > >> > >>>
> > >>>>> > >> > >>> On Mon, Aug 10, 2015 at 11:52 AM, Puyuan Deng <
> > >>>>> > >> > notifications@github.com
> <javascript:_e(%7B%7D,'cvml','notifications@github.com');>>
> > >>>>> > >> > >>> wrote:
> > >>>>> > >> > >>>
> > >>>>> > >> > >>>> I am asking this because, from a ux point of view why
> > >>>>> would the
> > >>>>> > >> other
> > >>>>> > >> > >>>> players want to scroll up unless there is a message for
> > >>>>> them?
> > >>>>> > What
> > >>>>> > >> is
> > >>>>> > >> > >>>> the
> > >>>>> > >> > >>>> purpose of this scroll up?
> > >>>>> > >> > >>>>
> > >>>>> > >> > >>>> And if there is a message then scroll up should be
> > already
> > >>>>> taken
> > >>>>> > >> care
> > >>>>> > >> > >>>> of?
> > >>>>> > >> > >>>>
> > >>>>> > >> > >>>> On Mon, Aug 10, 2015, 11:21 AM willyyang <
> > >>>>> > notifications@github.com
> <javascript:_e(%7B%7D,'cvml','notifications@github.com');>
> > >>>>> > >> >
> > >>>>> > >> > >>>> wrote:
> > >>>>> > >> > >>>>
> > >>>>> > >> > >>>> > so yes, it's necessary :p
> > >>>>> > >> > >>>> >
> > >>>>> > >> > >>>> > On Mon, Aug 10, 2015 at 11:20 AM, Will Yang <
> > >>>>> > >> willyyang604@gmail.com
> <javascript:_e(%7B%7D,'cvml','willyyang604@gmail.com');>
> > >>>>> > >> > >
> > >>>>> > >> > >>>> > wrote:
> > >>>>> > >> > >>>> >
> > >>>>> > >> > >>>> > > If you don't have that, only the person who clicked
> > >>>>> will have
> > >>>>> > >> > their
> > >>>>> > >> > >>>> > screen
> > >>>>> > >> > >>>> > > scroll to top.
> > >>>>> > >> > >>>> > > This sets everyone that's in the game to scroll up.
> > >>>>> > >> > >>>> > >
> > >>>>> > >> > >>>> > > On Mon, Aug 10, 2015 at 10:00 AM, Puyuan Deng <
> > >>>>> > >> > >>>> notifications@github.com
> <javascript:_e(%7B%7D,'cvml','notifications@github.com');>>
> > >>>>> > >> > >>>> > > wrote:
> > >>>>> > >> > >>>> > >
> > >>>>> > >> > >>>> > >> Is the additional Games.update(game._id, {$set:
> > >>>>> {scrollTop:
> > >>>>> > >> > >>>> true}});
> > >>>>> > >> > >>>> > >> really necessary?
> > >>>>> > >> > >>>> > >>
> > >>>>> > >> > >>>> > >> —
> > >>>>> > >> > >>>> > >> Reply to this email directly or view it on GitHub
> > >>>>> > >> > >>>> > >> <
> > >>>>> > >> > >>>> >
> > >>>>> > >> > >>>>
> > >>>>> > >> >
> > >>>>> > >>
> > >>>>> >
> > >>>>>
> >
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12615487
> > >>>>> > >> > >>>> > >
> > >>>>> > >> > >>>> > >> .
> > >>>>> > >> > >>>> > >>
> > >>>>> > >> > >>>> > >
> > >>>>> > >> > >>>> > >
> > >>>>> > >> > >>>> >
> > >>>>> > >> > >>>> > —
> > >>>>> > >> > >>>> > Reply to this email directly or view it on GitHub
> > >>>>> > >> > >>>> > <
> > >>>>> > >> > >>>>
> > >>>>> > >> >
> > >>>>> > >>
> > >>>>> >
> > >>>>>
> >
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12617644
> > >>>>> > >> > >>>> >
> > >>>>> > >> > >>>> > .
> > >>>>> > >> > >>>>
> > >>>>> > >> > >>>> >
> > >>>>> > >> > >>>>
> > >>>>> > >> > >>>> —
> > >>>>> > >> > >>>> Reply to this email directly or view it on GitHub
> > >>>>> > >> > >>>> <
> > >>>>> > >> >
> > >>>>> > >>
> > >>>>> >
> > >>>>>
> >
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618480
> > >>>>> > >> > >
> > >>>>> > >> > >>>> .
> > >>>>> > >> > >>>>
> > >>>>> > >> > >>>
> > >>>>> > >> > >>>
> > >>>>> > >> > >>
> > >>>>> > >> > >
> > >>>>> > >> >
> > >>>>> > >> > —
> > >>>>> > >> > Reply to this email directly or view it on GitHub
> > >>>>> > >> > <
> > >>>>> > >>
> > >>>>> >
> > >>>>>
> >
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618596
> > >>>>> > >> >
> > >>>>> > >>
> > >>>>> > >> > .
> > >>>>> > >> >
> > >>>>> > >>
> > >>>>> > >> —
> > >>>>> > >> Reply to this email directly or view it on GitHub
> > >>>>> > >> <
> > >>>>> >
> > >>>>>
> >
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618708
> > >>>>> > >
> > >>>>> > >> .
> > >>>>> > >>
> > >>>>> > >
> > >>>>> > >
> > >>>>> >
> > >>>>> > —
> > >>>>> > Reply to this email directly or view it on GitHub
> > >>>>> > <
> > >>>>>
> >
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618764
> > >>>>> >
> > >>>>> > .
> > >>>>> >
> > >>>>>
> > >>>>> —
> > >>>>> Reply to this email directly or view it on GitHub
> > >>>>> <
> >
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618931
> > >
> > >>>>> .
> > >>>>>
> > >>>>
> > >>>>
> > >>>
> > >>
> > >
> >
> > —
> > Reply to this email directly or view it on GitHub
> > <
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12619024
> >
> > .
> >
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12619108>
> .
>


"void" is used when we are not aware of the data type of the parameter being passed, in this we clearly know it is multicast_group.


Yeah, it affected clockwork giants only on 0.6.7 (and Fomorian giants in repository)


yes..+ core updates


I don't like the name `single`. Maybe isToggle (if that's what you meant) ?


It looks like this is an abandoned branch of the original version of this plugin. Please file a new issue requesting support for this if you need this.

Or even better submit a PR adding this functionality :wink:.


making this global doesn't induce modularity as discussed.


Either way, this "is mapping" should be fixed so 80% of this formulas users don't have to hammer the pip servers to install a more recent version of jinja when it's easily worked around.

It's especially bad since you included this in the minion config so even if someone doesn't want to use this formulas feature, they still get screwed.


a) Crunchy is already taking care of this, and many others...
     http://tests.stockfishchess.org/tests/view/55c6de9c0ebc591b934bd60a
b) your test options are not identical for both master and test:
    Hash=128 nodestime=600


Nice work - keep it up.


You get False, so works unless you start with a whitespace, tab or capital.


Looks like you were on the right track here but you couldn't decide whether to use the if's or the switch statement. I REALLY like that you're using the switch statement though, seriously that's awesome. If I were to do a switch though I would completely get rid of the if's and use only a switch statement, and then you can actually do something cool and use nested switch statements. like:

function getWinner(playerMove,computerMove) {
    var winner;
    // Write code that will set winner to either 'player', 'computer', or 'tie' based on the values of playerMove and computerMove.
    // Assume that the only values playerMove and computerMove can have are 'rock', 'paper', and 'scissors'.
    // The rules of the game are that 'rock' beats 'scissors', 'scissors' beats 'paper', and 'paper' beats 'rock'.

    //Created nested switch statements for the rules of RPS
    switch(playerMove){
    	case 'rock': switch(computerMove){
    		case 'rock': winner = 'tie'; break;
    		case 'paper' : winner = 'computer'; break;
    		case 'scissors' : winner = 'player'; break;
    		}
    		break;
    	case 'paper': switch(computerMove){
    		case 'rock': winner = 'player'; break;
    		case 'paper' : winner = 'tie'; break;
    		case 'scissors' : winner = 'computer'; break;
    		}
    		break;
    	case 'scissors': switch(computerMove){
    		case 'rock': winner = 'computer'; break;
    		case 'paper' : winner = 'player'; break;
    		case 'scissors' : winner = 'tie'; break;
    		}
    		break;
    }

    return winner;
}

Also, to clean up your getComputer move or getPlayerMove you can make use of the 'or' operator ( || ), and write them both like this:

function getPlayerMove(move) {
    // Write an expression that operates on a variable called `move`
    // If a `move` has a value, your expression should evaluate to that value.
    // However, if `move` is not specified / is null, your expression should equal `getInput()`.
    return move || getInput();
}

function getComputerMove(move) {
    // Write an expression that operates on a variable called `move`
    // If a `move` has a value, your expression should evaluate to that value.
    // However, if `move` is not specified / is null, your expression should equal `randomPlay()`.
    return move || randomPlay();
}

-Aside from the getWinner function it looks good though, keep up the good work and you'll crush this class!


You just added util.mod to obj above, remove this.


Also Array.includes() doesn't work on Firefox release builds.You can simply stick with the classic indexOf() check here.


Should work, cant test itself.


Testing


nope, you cannot do [1] on a nil object, it will break giving no method error, that's why I have to check first if the resulting array is empty


А почему вызов конфига и соотв.- подключение к базе происходит только внутри функции?
Вообще, как правило, подключение создаётся 1 раз в начале работы приложения и используется во всём приложении.


please use EFI_PAGE_SIZE on all round_up operations


I'd prefer to include them so when cross-referencing the configuration docs it's clear that the settings were intended to be false versus that they were forgotten. The future will be that we'll eventually start turning these on, but including them all means projects using and not using ES6 features will have the same number of config entries.


That might work, but how do I make entity.getScene() return a CAScene when
the scene is a CAScene else a Scene? Can java methods have ambiguous return
types?

On Mon, Aug 10, 2015, 12:15 PM Brian Erikson <notifications@github.com>
wrote:

> @7yl4r <https://github.com/7yl4r>, typecasting should do the trick I
> think.
>
>     CAGrid seedGrid = null;
>     Scene scene = getEntity().getScene();
>     if (scene instanceof CAScene) {
>         CAScene caScene = (CAScene) scene;
>         seedGrid = caScene.getLayer(CALayer.VYROIDS);
>     }
>
>     if (seedGrid == null)
>         throw new RuntimeException("Returned scene is not a CAScene");
>
> Would something like this work for you?
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/EmergentOrganization/cell-rpg/commit/089de9420f6435ae0bc8c54f0743c9e33d098144#commitcomment-12619023>
> .
>


Lol. This is all documented under this commit...haha

On Mon, Aug 10, 2015, 12:20 PM willyyang <notifications@github.com> wrote:

> Almost got booked by my manager lookin at our project
>
> On Monday, August 10, 2015, Puyuan Deng <notifications@github.com> wrote:
>
> > Okay. We are on the same page now.
> >
> > Awesome
> >
> > On Mon, Aug 10, 2015, 12:15 PM willyyang <notifications@github.com
> > <javascript:_e(%7B%7D,'cvml','notifications@github.com');>> wrote:
> >
> > > The flash message doesn't show for every player eh.
> > >
> > > On Mon, Aug 10, 2015 at 12:14 PM, Will Yang <willyyang604@gmail.com
> > <javascript:_e(%7B%7D,'cvml','willyyang604@gmail.com');>>
> > > wrote:
> > >
> > > > I just tried it out and the flash messages don't show for all
> players,
> > > > only for the last player that clicked vote. So maybe look into that
> > when
> > > > you get home? How that can appear for everybody.
> > > >
> > > > On Mon, Aug 10, 2015 at 12:13 PM, Will Yang <willyyang604@gmail.com
> > <javascript:_e(%7B%7D,'cvml','willyyang604@gmail.com');>>
> > > > wrote:
> > > >
> > > >> Do you understnad?
> > > >>
> > > >> On Mon, Aug 10, 2015 at 12:13 PM, Will Yang <willyyang604@gmail.com
> > <javascript:_e(%7B%7D,'cvml','willyyang604@gmail.com');>>
> > > >> wrote:
> > > >>
> > > >>> so just to clarify myself, only 1 person's screen will scroll with
> > the
> > > >>> flash message's auto scroll parameter.
> > > >>>
> > > >>> On Mon, Aug 10, 2015 at 12:12 PM, Will Yang <
> willyyang604@gmail.com
> > <javascript:_e(%7B%7D,'cvml','willyyang604@gmail.com');>>
> > > >>> wrote:
> > > >>>
> > > >>>> Yes, it has scroll feature.. but only for the 1 person who voted
> > last,
> > > >>>> since the flash message is in the click vote function right.
> > > >>>> I have the autoscroll set to true, but that only works for 1
> person.
> > > >>>>
> > > >>>> On Mon, Aug 10, 2015 at 12:11 PM, Puyuan Deng <
> > > notifications@github.com
> > <javascript:_e(%7B%7D,'cvml','notifications@github.com');>
> > > >>>> > wrote:
> > > >>>>
> > > >>>>> Just didn't think that it makes sense to have a separate function
> > for
> > > >>>>> scroll when the only instances where scroll will be needed is for
> > the
> > > >>>>> messages. Which has the scroll feature already...lol.
> > > >>>>>
> > > >>>>>
> > > >>>>> On Mon, Aug 10, 2015, 12:03 PM willyyang <
> notifications@github.com
> > <javascript:_e(%7B%7D,'cvml','notifications@github.com');>>
> > > >>>>> wrote:
> > > >>>>>
> > > >>>>> > :p
> > > >>>>> >
> > > >>>>> > On Mon, Aug 10, 2015 at 12:03 PM, Will Yang <
> > > willyyang604@gmail.com
> > <javascript:_e(%7B%7D,'cvml','willyyang604@gmail.com');>>
> > > >>>>> > wrote:
> > > >>>>> >
> > > >>>>> > > ok so you didn't even run this yet and see whats changed lol
> > > >>>>> > >
> > > >>>>> > > On Mon, Aug 10, 2015 at 12:01 PM, Puyuan Deng <
> > > >>>>> notifications@github.com
> > <javascript:_e(%7B%7D,'cvml','notifications@github.com');>>
> > > >>>>> > > wrote:
> > > >>>>> > >
> > > >>>>> > >> I don't know atm, I'll be able to work on flashmessages
> > tonight
> > > >>>>> so I
> > > >>>>> > will
> > > >>>>> > >> look into this based on how your voting code works.
> > > >>>>> > >>
> > > >>>>> > >>
> > > >>>>> > >> On Mon, Aug 10, 2015, 11:57 AM willyyang <
> > > >>>>> notifications@github.com
> > <javascript:_e(%7B%7D,'cvml','notifications@github.com');>>
> > > >>>>> > >> wrote:
> > > >>>>> > >>
> > > >>>>> > >> > Im at work right now so I can't check, but if someone gets
> > > >>>>> voted out,
> > > >>>>> > >> > doesn't the flash message show for each player?
> > > >>>>> > >> >
> > > >>>>> > >> > On Mon, Aug 10, 2015 at 11:55 AM, Will Yang <
> > > >>>>> willyyang604@gmail.com
> > <javascript:_e(%7B%7D,'cvml','willyyang604@gmail.com');>>
> > > >>>>> > >> > wrote:
> > > >>>>> > >> >
> > > >>>>> > >> > > what do you mean by " And if there is a message then
> > scroll
> > > up
> > > >>>>> > should
> > > >>>>> > >> be
> > > >>>>> > >> > > already taken care of?"
> > > >>>>> > >> > >
> > > >>>>> > >> > > If there is a message up there.. you still need to write
> > the
> > > >>>>> code to
> > > >>>>> > >> > > scroll up for everyone lol. autoscroll only scrolls for
> > that
> > > >>>>> one
> > > >>>>> > >> > indiviudal
> > > >>>>> > >> > > who clicked vote last
> > > >>>>> > >> > >
> > > >>>>> > >> > > On Mon, Aug 10, 2015 at 11:54 AM, Will Yang <
> > > >>>>> willyyang604@gmail.com
> > <javascript:_e(%7B%7D,'cvml','willyyang604@gmail.com');>
> > > >>>>> > >
> > > >>>>> > >> > > wrote:
> > > >>>>> > >> > >
> > > >>>>> > >> > >> or wait, hmm I didn't check if theres a message for
> > > >>>>> everyone. There
> > > >>>>> > >> > >> should be a msg for everyone up on the top indicating
> if
> > > the
> > > >>>>> person
> > > >>>>> > >> > who's
> > > >>>>> > >> > >> voted out is the odd person or not. Using your flash
> > > >>>>> messages.
> > > >>>>> > >> > >>
> > > >>>>> > >> > >> On Mon, Aug 10, 2015 at 11:53 AM, Will Yang <
> > > >>>>> > willyyang604@gmail.com
> > <javascript:_e(%7B%7D,'cvml','willyyang604@gmail.com');>>
> > > >>>>> > >> > >> wrote:
> > > >>>>> > >> > >>
> > > >>>>> > >> > >>> Because there is a message for them lol.
> > > >>>>> > >> > >>>
> > > >>>>> > >> > >>> On Mon, Aug 10, 2015 at 11:52 AM, Puyuan Deng <
> > > >>>>> > >> > notifications@github.com
> > <javascript:_e(%7B%7D,'cvml','notifications@github.com');>>
> > > >>>>> > >> > >>> wrote:
> > > >>>>> > >> > >>>
> > > >>>>> > >> > >>>> I am asking this because, from a ux point of view why
> > > >>>>> would the
> > > >>>>> > >> other
> > > >>>>> > >> > >>>> players want to scroll up unless there is a message
> for
> > > >>>>> them?
> > > >>>>> > What
> > > >>>>> > >> is
> > > >>>>> > >> > >>>> the
> > > >>>>> > >> > >>>> purpose of this scroll up?
> > > >>>>> > >> > >>>>
> > > >>>>> > >> > >>>> And if there is a message then scroll up should be
> > > already
> > > >>>>> taken
> > > >>>>> > >> care
> > > >>>>> > >> > >>>> of?
> > > >>>>> > >> > >>>>
> > > >>>>> > >> > >>>> On Mon, Aug 10, 2015, 11:21 AM willyyang <
> > > >>>>> > notifications@github.com
> > <javascript:_e(%7B%7D,'cvml','notifications@github.com');>
> > > >>>>> > >> >
> > > >>>>> > >> > >>>> wrote:
> > > >>>>> > >> > >>>>
> > > >>>>> > >> > >>>> > so yes, it's necessary :p
> > > >>>>> > >> > >>>> >
> > > >>>>> > >> > >>>> > On Mon, Aug 10, 2015 at 11:20 AM, Will Yang <
> > > >>>>> > >> willyyang604@gmail.com
> > <javascript:_e(%7B%7D,'cvml','willyyang604@gmail.com');>
> > > >>>>> > >> > >
> > > >>>>> > >> > >>>> > wrote:
> > > >>>>> > >> > >>>> >
> > > >>>>> > >> > >>>> > > If you don't have that, only the person who
> clicked
> > > >>>>> will have
> > > >>>>> > >> > their
> > > >>>>> > >> > >>>> > screen
> > > >>>>> > >> > >>>> > > scroll to top.
> > > >>>>> > >> > >>>> > > This sets everyone that's in the game to scroll
> up.
> > > >>>>> > >> > >>>> > >
> > > >>>>> > >> > >>>> > > On Mon, Aug 10, 2015 at 10:00 AM, Puyuan Deng <
> > > >>>>> > >> > >>>> notifications@github.com
> > <javascript:_e(%7B%7D,'cvml','notifications@github.com');>>
> > > >>>>> > >> > >>>> > > wrote:
> > > >>>>> > >> > >>>> > >
> > > >>>>> > >> > >>>> > >> Is the additional Games.update(game._id, {$set:
> > > >>>>> {scrollTop:
> > > >>>>> > >> > >>>> true}});
> > > >>>>> > >> > >>>> > >> really necessary?
> > > >>>>> > >> > >>>> > >>
> > > >>>>> > >> > >>>> > >> —
> > > >>>>> > >> > >>>> > >> Reply to this email directly or view it on
> GitHub
> > > >>>>> > >> > >>>> > >> <
> > > >>>>> > >> > >>>> >
> > > >>>>> > >> > >>>>
> > > >>>>> > >> >
> > > >>>>> > >>
> > > >>>>> >
> > > >>>>>
> > >
> >
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12615487
> > > >>>>> > >> > >>>> > >
> > > >>>>> > >> > >>>> > >> .
> > > >>>>> > >> > >>>> > >>
> > > >>>>> > >> > >>>> > >
> > > >>>>> > >> > >>>> > >
> > > >>>>> > >> > >>>> >
> > > >>>>> > >> > >>>> > —
> > > >>>>> > >> > >>>> > Reply to this email directly or view it on GitHub
> > > >>>>> > >> > >>>> > <
> > > >>>>> > >> > >>>>
> > > >>>>> > >> >
> > > >>>>> > >>
> > > >>>>> >
> > > >>>>>
> > >
> >
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12617644
> > > >>>>> > >> > >>>> >
> > > >>>>> > >> > >>>> > .
> > > >>>>> > >> > >>>>
> > > >>>>> > >> > >>>> >
> > > >>>>> > >> > >>>>
> > > >>>>> > >> > >>>> —
> > > >>>>> > >> > >>>> Reply to this email directly or view it on GitHub
> > > >>>>> > >> > >>>> <
> > > >>>>> > >> >
> > > >>>>> > >>
> > > >>>>> >
> > > >>>>>
> > >
> >
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618480
> > > >>>>> > >> > >
> > > >>>>> > >> > >>>> .
> > > >>>>> > >> > >>>>
> > > >>>>> > >> > >>>
> > > >>>>> > >> > >>>
> > > >>>>> > >> > >>
> > > >>>>> > >> > >
> > > >>>>> > >> >
> > > >>>>> > >> > —
> > > >>>>> > >> > Reply to this email directly or view it on GitHub
> > > >>>>> > >> > <
> > > >>>>> > >>
> > > >>>>> >
> > > >>>>>
> > >
> >
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618596
> > > >>>>> > >> >
> > > >>>>> > >>
> > > >>>>> > >> > .
> > > >>>>> > >> >
> > > >>>>> > >>
> > > >>>>> > >> —
> > > >>>>> > >> Reply to this email directly or view it on GitHub
> > > >>>>> > >> <
> > > >>>>> >
> > > >>>>>
> > >
> >
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618708
> > > >>>>> > >
> > > >>>>> > >> .
> > > >>>>> > >>
> > > >>>>> > >
> > > >>>>> > >
> > > >>>>> >
> > > >>>>> > —
> > > >>>>> > Reply to this email directly or view it on GitHub
> > > >>>>> > <
> > > >>>>>
> > >
> >
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618764
> > > >>>>> >
> > > >>>>> > .
> > > >>>>> >
> > > >>>>>
> > > >>>>> —
> > > >>>>> Reply to this email directly or view it on GitHub
> > > >>>>> <
> > >
> >
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12618931
> > > >
> > > >>>>> .
> > > >>>>>
> > > >>>>
> > > >>>>
> > > >>>
> > > >>
> > > >
> > >
> > > —
> > > Reply to this email directly or view it on GitHub
> > > <
> >
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12619024
> > >
> > > .
> > >
> >
> > —
> > Reply to this email directly or view it on GitHub
> > <
> https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12619108
> >
> > .
> >
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/paulliwali/almondsandcashews/commit/d05f6f7b786e5f72aef788ef26dfaa60be2e1af7#commitcomment-12619150>
> .
>


Do we really need this? Why not just leave the top function in each implementation?


easier to display/manipulate individual subnets.


can't we set the Contest, ContestPhase etc on a member variable? This way you won't need to get it from the request every time. That's not so beautiful


watch out for the side effects here as well. Can we move most of these things into the main controller method and use separate methods for each calculation necessary?


put "judgeProposalBean" into separate method, NOT the modification of the model. We want methods to be side-effect free for easier testability. This method's side effect is to change the supplied "model" parameter, while you could have left the modelattribute setting in the actual controller-method and just calculate the value for "judgeProposalBean" in a separate method.  Once you do that, please think of a better name for the variable "judgeProposalBean": What does it do? Why do we need it?


good!


code smell. No need for "== true"


Will be addressed in the next commit.


sounds good


Closes #16


do we support [xg]config?


Can you think of a shorter name that still explains what this method does?


you can do this better :)


Shouldn't all the examples in this file error?


Will be removed in the next commit. Assuming you were reference to server_ad and group_ad are the same.


"isJudge"


"isFellow"


Nun sollte das peeren mehrer gleicher Kanäle nicht mehr möglich sein.


"isAuthor". Always use "is" as prefix for booleans


"userIsAdmin"


For something that we'll be using over-and-over, can we put more of this in a template?


looks good! :)


All of the above looks like template stuff to me.


I will try to fix it.


These are already static methods, so I'd say let's get this in, and then make a separate PR to consolidate transformations somewhere in `prpy`.  We can spend some cycles then figuring out exactly what we want.


You can use openMVG/system/timer class


Why isn't this needed? Are you bringing this into the code page somehow?


Hi, sorry for late response.
You can create users fields within sections or not.
##### With sections:
```php
// The addSections method returns a UserFactory instance - allow for chaining methods.
// Create a section with key 'social' and title 'Social Informations'
$user = User::addSections([
    Section::make('social', 'Social Informations')
]);

// Use the instance to add fields
// Specify the section key name and add an array of fields
$user->addFields([
    'social'    => [
        Field::text('facebook', ['title' => 'Facebook profile']),
        Field::textarea('history'),
        Field::checkbox('user-options', ['red', 'blue', 'green']),
        Field::checkbox('newsletter', 'newsletter'),
        Field::select('groups', [['Alpha', 'Gamma', 'Omega']]),
        Field::number('friends_number', ['title' => 'Friends']),
        Field::collection('profile_pics', ['title' => 'Profile pictures']),
        Field::editor('resume'),
        Field::infinite('experience', [
            Field::text('title'),
            Field::textarea('description')
        ])
    ]
]);
```
##### Without sections:
```php
// The addFields method also returns a UserFactory instance
$user2 = User::addFields([
    Field::text('twitter'),
    Field::number('year_of_experience', ['title' => 'Years of experience']),
    Field::color('color_pref', ['title' => 'Color Preference'])
]);
```
You can also validate fields:
```php
$user2->validate([
    'twitter'   => ['min:3'],
    'year_of_experience' => ['num']
]);
```


The simbody documentation has a lot of CGNS in it ;)


nit : I think `cdnPrefix` would be a better name


Sorry - the comment above was me replying by email, apparently I need to filter out to:deploy-dashboard now too.


I would think that the voctree related code would be better localized in openMVG/matching_image_collection/voctree.


Also, ... When page loads, focus is directed to search input field, now. Yay!


Do we need to maintain both the `injected` state and prop ? Can't we simply use the state for simplicity ?


Did you meant "Empty"?


Lots more of this should be in the template as well.


Many of these methods are being discussed and reviewed here: http://codereview.stackexchange.com/q/97830/36366


@dbrgn I must confess I don't know if it will help. It sounds like work for me to get you up to speed and make sure the contributions match code style, roadmap etc. In other words, I think it would require upfront work from my side to define those items first before opening up like that. I wouldn't want to waste your time if I wouldn't be able to use your contributed work.


It would be nice to have very simple Unit test for those two Kmeans methods (Todo...)


Instead of checking by the version string, have it check by NMS version instead.


Shouldn't we log this exception somewhere, if it's not fatal? Maybe at lest write it to System.Diagnostics.Trace?


this ended up not working out. also, I can't sign out of your github on this old browser --jimmy


r=me


LGTM


I realize that this answer can be filed under "didn't take offered help, so brought it upon himself", I apologize.


Thanks! BitHub has sent payment of  $43.62USD for this commit.


I should stop developing for today 😓


I have them, still have to add all the files


unless this is conditional to UTIL config, in that case you should remove it from line 1.


@pszmyd unit tests won't give you 100% reliability when it comes to multithreading issues :) However, I agree that having some unit tests for this is a very good idea.


i don't want to have to write another property file and/or look in system properties for the ip address of the container when running tests, etc. instead i just want to load the property file and read the value out of there.

thinking about it now, perhaps as an enhancement if the ip comes back as `0.0.0.0` we replace that w/ whatever `${docker.host.address}` is.


very good! use of escape tag :)


ok, this is conditional in the lines above as well... so you should choose the approach... doing like @ibriano suggest is enough.


Was this necessary?  Seems arbitrary.


Sure. I'll create a issue for that.


@skeptical Darn, that C style switch statement is a nasty construct. I don't know how many times a missing ```break``` has bitten me, especially since it's not constructed that way in my "native" language Pascal where normal block rules apply. This one was extra tricky sine the break's weren there in the first place because of the ```return``` statement. If prefer if/else to switch for this very reason.

It wasn't like this from the start though, I did test it (and in fact fixed the very same bug), so it must be some copy/merge error I did when separating it from my master branch into a separate branch for this PR. No wonder you had to stare for a while :wink:

Thanks for cleaning up my mess :flushed:


testing

testing

testing


good! does it need to be static though?


but i used boost_test... :-(


can we move this to the service layer instead of putting it into every controller? I'm wondering about the DRY principle: don't repeat yourself


well this method won't do much


Changed to a more generic name. Down the road the standard refresh pipe may not only be PNG.


Is this because the writing to standard error happens inside the command now?


I'm really glad you forked this!   Sebastian Bergmann has taken it offline. I was following a guide on using this as part of Hudson-CI. In the document it essentially said that this makes the work much easier.
Specifically, http://edorian.github.io/2010-12-19-setting-up-hudson-for-php-projects/

-KC


This line is confusing. Is there a better way to do this?


Holy crap you where fast. I tip my hat :tophat:


@sorenh any comments on the actual features that this adds :)


`ARGH`? ;]


This didn't fix https://github.com/scriptdev2/scriptdev2-classic/issues/47


Isn't there some significant danger of type instability here if the types don't match?


boost_test and cppunitlite have almost the same interface; so no worries ;-)
The only feature that is not supported by cppunitlite is the test on template classes. But that not a big deal to live without it.


Indeed. But it lacked indenting at first inside the closure :(


Done with f298000
Now there's more structure in the specs


Everything looks good by the way.


We should. Good catch.


The prop is set on the items of "Injected" section, that's how I detect if they are there, and it's used in a few occurences.


you're right


fair, it came with the c&p...


the MWE in #313 has a terminal constant term, but the A matrix for the version with a constant `y`:
```python
from gpkit import Variable, GP
x = Variable('x')
y = Variable('y', value=0.5)
prob = GP(1/x, [x + y <= 4])
prob.genA()
print prob.A
```
```python
CootMatrix(row=[0, 1, 0], col=[0, 0, 2], data=[-1, 1, 0])
```
is different than that for a symbolic `y`:
```python
from gpkit import Variable, GP
x = Variable('x')
y = Variable('y')
prob = GP(1/x, [x + y <= 4])
prob.genA()
print prob.A
```
```python
y has no lower bound
CootMatrix(row=[2, 0, 1], col=[0, 1, 1], data=[1, -1, 1])
```
This section of code needs better documentation (and I suspect there's a bug here)


Thanks, I don't know what we'd do without you


Could you please fix the Ordering Sort ability?

Thank you


Alright.

----
Ah that, I knew something was wrong with `Array.includes` because I remember having a bad experience with it in Firefox code, but why :/


oh, nice :+1:


ahah


Doesn't this.state.injected work ? or do functions using this.props.injected run in a different scope ?


Right, nothing ;) Except sometimes to show clearly that me method could raise an exception. But I think had in mind to throw an exception like below with a well formed reason phrase but forgot then.

Nevermind, this method refacto is useless since it do not have to parse JSON like you dully noted in another comment.


Missing the semicolon


maybe a third method would be possible : areSquareAttacked() that might be useful for castling.


Is this comment still correct, or did A get transposed?


ok, I understand.I have then a next question, though ;-):

We already have three possible parts:

```
<ip to bind>:<host port>:<container port>
```

* *ip to bind*: Adress or hostname to bind to (literal value)
* *host port*: Variable or literal value for the host port: If an unset variable is used, a dynamic port is taken and assigned to the variable. If the variable is already set, then this variable is used.
* *container port*: Port within the container.

Instead of extending the *host port* part, what do you think about this idea: We treat *ip to bind* the same way has *host port*: It it is a variable name, this variable is used for the binding adress, if not set, it is filled with the address selected by docker (or `${docker.host.address}` if 0.0.0.0). That what would be symettricallty and also support you use case.

What do you think ?


Tks, It works perfectly!!!


@mathiasbynens just double checking you meant to get rid of the original `brew install node` here as well?


Isuri, I don't see any custom styles here.


Great work, thanks :D :+1:


Add description for this function.


I don't know how to review/validate the js code of the css rules in this commit. I guess we'll see with the usage how well it works ;)


for the record: the problem is fixed with plone.batching 1.0.5. thanks for the fix @do3cc and welcome to vbg


_is_ deprecated? ;)


This change breaks the case when encrypted databags are used because, when the first Ceph monitor is started (line 93), a random OSD secret is generated, which will not match the pre-generated one.

I think we need to lines 129-132 back to where they were and add a condition to ensure it only executes if EDB are being used. I'll send a pull request so people can test if this approach works for everyone.


```
-begin
-  load File.expand_path("../spring", __FILE__)
-rescue LoadError
-end
```
Did you get those lines out with command-line command or hand-edit? Or did you have an error before, with those lines on `bin/rake` or `bin/rails`?


Unless I'm forgetting something, mem3:dbname/1 should already remove the timestamp:

    > mem3:dbname(<<"shards/c0000000-ffffffff/davisp/testdb.1426155133">>).
    <<"davisp/testdb">>

What was the motivation for this patch?


> I don't know flash/as at all

> Makes no sense to me. Complete nonsense.

As @heff mentioned, we try to be positive, especially since our RTMP support was a community contribution quite some time ago. Not only is this still continuing to be overly negative, it's coming from an admittedly ignorant perspective.

If you think this code could be improved, we would _love_ the contribution, but we don't consider publicly calling other people's open source contributions "garbage" and "nonsense" acceptable. If you want to open a new issue and propose changes and why at a high level, that's great too (just keep it constructive).


I don't see why. We do this routinely with `Complex`, for example:

```
julia> methods(Complex{Float32}, (Int8, Int16))
1-element Array{Any,1}:
 call{T<:Real}(::Type{Complex{T<:Real}}, re, im) at complex.jl:4
```

Do you have an example in mind?


I'm just using the impl the same way other files use. Do you think it would be a better solution?


Rotate array function didn't work in cases where start day was not 1.  I found this solution on stack overflow.  It works as a drop in replacement for the old function.


i thought about doing something similar but how would you tell the difference between a literal hostname vs a property name? it seems i'd loose the ability to specify a hostname in that case.


@bbodenmiller I won't get a chance to work on this for a little while, but if this is a priority feel free to send a MR.


Typo in commit subject. Is there missing context for this? There wasn't a commit that changed the format of authentication_handlers before this one that expects a different format.


@josguil Nit: Please give this file a less generic name. Maybe SendAsyncWinHttpMockHandler or similar.


Please add the openMVG2 licence header with the corresponding author names.

```
// Copyright (c) 2015 Simone Gasparini, ...

// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at http://mozilla.org/MPL/2.0/.
```


This is a mirror. Someone asked us if it was fine to set up an unofficial one. We said it was, as long as the repos were mirrors and the group/project specified it was unofficial.

Having a mirror on github is useful for many reasons, for example in the case that gitlab.com is down (which has happened twice in the past month) people can still fetch the source code temporarily from github if they need to.

If people cannot see the obvious, and think that these repos are the original ones, that's their problem.


Minor nit, I'd prefer httpd_resp because http_res seems easily confusable with "http resource".


@Jetski5822 "oh dear!" Tits or the code?;)


Cool, thanks


I've just ran `$ bower search web-starter-kit` and got a couple of bower libraries available. Obviously you haven't written all of these code by yourself, and it's not really a good way to keep CSS libraries for the application. Why would you not use `bower` that is already set up?
Here's a reference for you if you are still not convinced. It lists a number of good reasons to keep libraries this way: http://dotwell.io/taking-advantage-of-bower-in-your-rails-4-app/


@josguil See above: please rename this class to clarify its intent.
Also, looks like you're still missing the spaces around `:` that were mentioned in a previous comment.


This might be silly to ask but can there be an optional feature to dump all of the tiles automatically like the old gbe project? Is the plan for setting replacement tiles a drag and drop feature? (Using that manifest idea to save filenames and what it replaces.) It seems to be going that way. If dump all isn't feasible, maybe have a little check mark or something on the gui stating if the file has been dumped and if it has been replaced under the tile? I made a quick mock-up for that.

![mock-up-gbe](https://cloud.githubusercontent.com/assets/8885274/9177328/7b85fa70-3f45-11e5-8ce8-96d0ea5f2553.png)


@netj sorry, what is it? :)


Accumulator already exist in OpenMVG please use it
https://github.com/openMVG/openMVG/blob/master/src/openMVG/numeric/accumulator_trait.hpp#L14


`prop`


Remove zombie collaborators after this line


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