Give meaningful IDs, not just "button" or "button2"


This is a tank drive program (2 analog sticks)


The method $streamName->toString() is already well covered with tests. The only reason why I implemented this additional test was for 100% code coverage. This is fulfilled now and the test covers it correctly. If you want to have an additional assertion like you proposed, aka $this->assertEquals($streamName->toString(), (string) $streamName) I am fine with it, just submit a PR.


Nenhuma observação adicional alem das que Raquel mencionou.


Use the "onClick" attribute in the XML layout file instead for all click listeners.


NO NO NO _NO_

NEVER EVER **EVER** USE LEADING SPACES


Hi Bojan,

Thank you very much for your contribution. Documentation and examples are very helpful.

Best regards,
Janos


cool, thought I'd check :)


Use Android Studio or another program to open it.


No worries =).
I left the code comments out on purpose. Didn't think about coding the commit code tho ;)

Happy to discuss the idea of it if needed.


TeamCity Bender :: Deploy [Build 3.0.26.0](http://build.mikeobrien.net/viewLog.html?buildId=2465&buildTypeId=bender&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 3263, ignored: 5 Build time: 00:01:49


Thank you for your contribution.


Les paso unos ejemplos de clientes en PHP:

https://github.com/mexicapis/estafeta-api/tree/master/ejemplo-clientes


TeamCity YaccConstructor :: YC.Core General Build [Build 494](http://teamcity.codebetter.com/viewLog.html?buildId=199041&buildTypeId=YaccConstructor_YcCoreGeneralBuild&guest=1) is now running


This broadcast receiver should also trigger when BT is turned off/on via the settings, correct? How about then simplifying the tutorial: remove the whole "button2" logic and in the documentation (the slides) you can instruct to use the global settings for turning BT off and on. Perhaps pick a different BroadcastReceiver. Not for BT but whether the device is online or not. This might also be more useful in case an app needs to upload something and needs to wait until the device is online.


What is this? I don't see `isActive` documented in the `rackt/history` repo. Is it a function, or a boolean?


I've seen your stinking diseased seamen all over our mattress you filthy shit.


Maybe rename common.cmake to lowercase and move C++11 checks to unix/settings.cmake file


FYI, I kept receiving a message in CP log stating I had 0.13 of pyOpenSSL and needed 0.15, but couldn't --upgrade (was stuck on 0.13). Tried uninstall and install of pyOpenSSL to get 0.15 but kept receiving errors on install (Ubuntu). Figured out that I was missing package "libffi-dev" so if anyone can't install/upgrade their pyOpenSSL, they need to make sure they have this installed "apt-get install libffi-dev"

Also, I have both python2 and 3 and needed to run "sudo pip2 install --upgrade pyopenssl"


have a look at the `cast` lib used elsewhere in template_funcs. You'll have to "cast" the argument to a string. But having the argument as a interface{} will let people send in anything, and most things can be made into a string.


Please remove these, `BaseAnnotationHandler` already has these fields.


TeamCity YaccConstructor :: YC.Core General Build [Build 494](http://teamcity.codebetter.com/viewLog.html?buildId=199041&buildTypeId=YaccConstructor_YcCoreGeneralBuild&guest=1) outcome was **FAILURE**
Summary: Building ..\src\YC.Minimal.sln failed with exitcode 1. Build time: 00:04:25


Thanks for the hint. I'll take a look on it.


> Better use 'releases' feature of github and upload databases there

I would personally like this as well


Well that's a bit strange, I needed to force push causing remove of all your models, sorry for incovenience, I'll fix that, just mantain your repo.


Awesome! Thanks @tsgit !


These would both have the potential for annoyance, and not sure what you mean by the latter, are you thinking different speed ships split up? Because I only group ships of different speeds if I want them to share bonuses (eg flagship effects, Robotic Interface Shields)


That's being discussed for future implementation anyway.


uh oh. without the second '/' ...


That would need to be into the Objects menu and could be done with better refinement there, beyond my ability though.


Unclear what you mean here?


You mean reorder them in the producible items list?


Already implemented?


I don't get the point... "we don't have many users so let's not support them". In which case why go to such effort in sanely releasing the 0.3.x branch?

I realize I'm being somewhat facetious here. But I don't like the precedent for all other packages to drop 0.3 so soon. In the web stack is fine.

(Note: MbedTLS uses Cint https://github.com/JuliaLang/Compat.jl/issues/89)


That's basically implemented already, at least for the reminders, perhaps expand on what you mean and why?


Ouch, no, sitreps are for so many different things including vague advisories. Why?


These files are in the wrong place! Should be in `androidannotations-core/androidannotations/...`


Just FYI: fully C# windows .exe redstonelamp launcher and downloader coming VERY soon! It will download from maven repo.


There should always be a chance of getting what you've already researched, especially in the later game, not sure why you think this is currently a problem? More stuff's always being added.


I will upload the source to my github


I still feel that there should be some option to allow people to set their own MESSAGE_DATETIME_FORMAT and MESSAGE_TIME_FORMAT, though.


You're missing a comma here.


This would be a good UI options, the current system is sub par but we've no clear agreement on what should be replacing it.


היי, נקסוס 5 עדיין כפתורים אחד על השני במסך חייגן


Why you are passing `null` here?


Maven is for Java not C#

On Saturday, September 12, 2015, RandomAltThingy <notifications@github.com>
wrote:

> I will upload the source to my github
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/RedstoneLamp/RedstoneLamp/commit/0da4598c318a29a701f58f33d403f48548b5f0b0#commitcomment-13198314>
> .
>

--


There are ways of hiding stuff in design already, these could be expanded on, plus you can fiddle with the 'redundant' settings a bit in the customisable script (mentioned that earlier, it's new and experimental)


@barshow wondering what warranted these updates?


Basically done? Expand what you mean based on current trunk?


Hello @ :
cc:  @jonhanke  @julialintern
--
Really nice job in completing these advanced python exercises!

Thanks for formatting explanations and results in an easily readable manner.  It is greatly appreciated and makes my life easier.
--
Some things to explore if you have the time:

a.  [Explore 'defaultdict' option in python](http://stackoverflow.com/questions/5900578/how-does-collections-defaultdict-work)

defaultdict means that if an key is not found in the dictionary that instead of a KeyError being thrown a new value is created. The type of this new pair is given by the argument of defaultdict.

b.  Explore pprint in python
Prints output in a more readable and structured format.


Closes #4


OK, i see, we do not add JavaDoc to the extra method. But, we should add JavaDoc to the generated action method! I think that is missing.


Right click at the top of a column, you can add pretty much anything.


Прохання було назвати пакет подібно до того, як прийнято. Переробіть назву пакета на щось типу com.lurix6.projects.lab1

Також, про це я ще серйозно не говорив, але відповідно до конвенцій стилю коду Java, назви пакетів повинні йти малими літерами...


Oops! You've found my silly mistake! I've learned my lesson and immediately generated new keys! :-)


Pedia already shows them when you've got the detection (they have stealth 30ish IIRC), as would Objects if you refine it right.


...а назви класів — починатися з великої (тобто, `FirstApp`)


Sorry, but you can't be serious. Passing query string variables directly to the db is not well thought.

Under http://www.bauimtal.de/?page_id=82 one of your team mates writes:
> Und was mir ganz wichtig ist, das Aussehen und Funktion der Lösung muss ich selbst beeinflussen können und natürlich von unseren iPads und Rechnern vernünftig bedienbar sein – als Binärnerd und Softwareentwickler nicht nur eine Frage der Ehre!

What kind of developers are you? OOP doesn't look like one of your best skills.


Definitely want to have it easier to filter by just your stuff, compound searches would be better.


[ToLower() vs ToLowerInvariant()](http://stackoverflow.com/q/6225808/1248177)


Isn't a group a ship? What do you mean?


I’m not convinced this code is necessarily right in all cases. Now it skips the whole "Deal with quasimatrices:" section, whereas before it just recursively called feval.

The reason my proposed change was to just set `x` and then continue through the code was to handle such cases.


I noticed that after the fact...we should probably move it to python..


Various things are already grouped under combat, expand/explain?


ah i see, thanks.


?  it's trailing
just commit and remove it - this was just for a rebuild trigger anyways :P


`README` — це добре, але завдання було — змінити код у вже створеному файлі, а не робити новий.

Напишіть у цей файл кілька слів про проект, або взагалі видаліть його; внесіть зміни у файл із кодом, і закомітьте знову.


Number of users isn't the relevant number; number of developers who work on Julia libraries is.

The big question is "given that we just barely have enough engineering resources to reach 1.0 on the timeline we're shooting for, what should we spend those scarce resources on?" I think it would be irresponsible to spend resources maintaining 0.3 compatibility.


The reason for all the errors is that this is trying to call `directive.scopeTypes()` even when `directive.scopeTypes` is not defined - which is the case for all the tests, except for your new ones.


You mean move them somewhere? That might be an idea, expand or do a mockup image? It's a new feature, improvements are possible.


And then once one test fails then we get loads of scope leakages everywhere.


I think it makes more sense to call this `scopeValidation` or something. `scopeTypes` doesn't really mean anything to me.


Yes, but i can download the jar from the maven repo with client.DownloadFile


Or just redstonelamp.net :P


Why does scopeTypes have to be a function? Is that to try and make it as unobtrusive as possible when not debugging?

If it is a function then we might as well make it a DI injectable function, eh?


@RandomAltThingy Download from redstonelamp.net :)


git fork


@jython234 What file do i download? Since the file name differ depending on the version its hyard... just make a RedstoneLamp-Latest.jar


I am not that keen on logging the errors here. In any case if one does log then it should be using `$log` and not `console.log` directly.


Testing shows that this `overflow: auto` makes scrolling difficult (i.e. not smooth at all) on Safari. It works better for me with `position: relative` and `overflow: visible` (the default).


You mean in the main dropdown? That could be useful, could also be a resource drain, leave that to better brains than mine.


Mine will be a console appliaction unlike the current downloaded but at least i made it myself and it will do everything for you, the current is a simple edited template.


@RandomAltThingy gitter


@jython234  k


shouldn't line 17 of ActivityMain.java

public class MainActivity extends Activity implements StudentResponseFragment.OnFragmentInteractionListener

Also implement the other fragment listeners?


Yup, going to fix that, Drydocks won't work on the turn they're completed when I get the change done (that's actually for balance reasons not because of the weird bug in sitreps and effects processing that needs sorting anyway and we're aware of).


Expand/explain?


should be 'equalTo'


redesigned*


left.fullOuterJoin(...)


good


But toolbox config's schema has never never changed?  Even modMacros were defined in S1.


Yeah, but that'll break the navigation menu, like this;

![untitled](https://cloud.githubusercontent.com/assets/6705160/9833775/72806f08-59a5-11e5-86d0-5c562b5c2b9b.gif)


why not just return $scope.completed[index]?


This ends most of the storage revisions for this branch. I cross-checked the tracking performance in central events up to this commit against the current new build:
![crosscheck](https://cloud.githubusercontent.com/assets/12105552/9833694/3458d20c-595e-11e5-8bda-5ae9ff4fafd5.png)

I will focus on interface changes next.


o snap, good find. Will add this to develop later.


You mean if you've got a planet in the system but there are natives there then the colour should be split in the same way systems shared between different empires is? Definitely like that plan.


Explain?


If they are using the internal fragment communication scheme (none of
our fragments are actually utilizing that at the moment).
On 9/12/2015 4:22 PM, colegarien wrote:
>
> shouldn't line 17 of ActivityMain.java
>
> public class MainActivity extends Activity implements
> StudentResponseFragment.OnFragmentInteractionListener
>
> Also implement the other fragment listeners?
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/colegarien/SDDTermProject/commit/0659542b5bdb7d4711ee341fb14525a993a00ea2#commitcomment-13198413>.
>


careful with the whitespace. When we do our real project we can add HTML Tidy to our pipeline somehow.


Need call of Free. don't call Destroy


С большой буквы надо, да.


Ви пробували це запустити?

У кожному рядку зайвий плюсик на початку рядка =\


again not good names at class at top...


I do think the existing UI for wasted PP needs improving, not sure how, what/where would you suggest?


@jreback these values are not passed into any cython method, they do not need to be int64


Go ahead and merge master into your branch, and put the completed button into our new button group. And just remove the "clear completed tasks button for now, when Francis merges from master his button will come back.


Think I agree with this, but bombarding should always count, you get sitreps for that in two places afterall.


nice messages i LIKE it


@PotcFdk Yes, it does, but I can't find any instance of links to https://www. on any pages that we secure which would otherwise be to http://www..

If you have found some, please note the relevant urls and I'll add it back with a note and test cases.


лучше объявить как ```var result = [];```


### Standing by
For *viralex*'s next *commit*
{...}


счетчик начитается со второго элемента, необходимо начинать с первого ```var counter = 0```


You'll need to expand on these ideas, I suggest directly in the forum, not following either what you mean or why you'd want it.


Agreed, have changed in Trunk


Different solution, no star should have zero planets and preferably not just gas giants, asteroids aren't uninhabitable.


Agree with this, mean to go through the field graphics we've got to make it more obvious, I especially dislike the way it blends into gas fields if you've got their rendering on.


@ericdwang  Now that there is a default, will this ever throw? Is there anything to catch?


We could remove this logic completely if we set `file.encoding` to something other than UTF-8, but I think it makes sense to use UTF-8 when printing to *files*, so I'll keep that setting.


Easily done, you can add it yourself, it's probably better to include it in Trunk as well. FWIW, I used to, but don't now, especially Eaxaw, their minor negative is far outweighed by their big guns.


Agreed. Multiple solutions get proposed for this, we had a different one in trunk recently but it caused crashes.


`Pkg.add` and `Pkg.upgrade('HttpServer')` will still work fine for Julia 0.3 users; they just won't have access to the newest features introduced in the master branch. If there is the need for a critical bug fix, it can still potentially be backported to the release-0.3 branch.


Explain?


Shesaurus.txt


It's meant to, possible bug?


I guess it's fine to leave that for another day.


Only, as far as I know, on homeworlds because they frequently get their type changed in generation, ideally this would also set their base type. Can you confirm on this and possibly open it as a bug if it's not just homeworlds?


thanks for clearing that up! i've committed and pushed that in #166

what about centos? I presume it's the same case there? should i replace 6.6 with 6.7 there also?


to create a new model object call its constructor function with the 'new' operator


Explain? Not sure why you'd want size zero?


Nice. For a long time, I thought the FP animation was caused most of the time by local lag on my computer. Thanks for the extra info. :+1:


тоже желательно объявлять через var


@ysangkok, in original file, I used 'bl' instead of 'al', so, when I sended the source to David, he changed the 'bl' to 'al' register... ( maybe he used a replace all )! :)


Explain? You can build a colony on an outpost immediately it's at zero pop.


The navigation menu could be fixed (!) by using `position: fixed;` on it:

```css
#header {
    position: fixed;
    top: 0;
    left: 0;
    right: 0;
    height: 54px;
    z-index: 1000; /* keep it always on top */
}
#body {
    position: relative;
    top: 54px;
}
```


usually you will be instantiating custom types:
`var ford = new Vehicle();`


files moved


fields removed


they don't pass on windows w/o this


I'm planning on reworking all the buildings that use transformers anyway. and if I don't, they're undercosted, their description says they're expensive, now we've improved some of the other features I think they need to cost more than all they replicate so that would be a sub optimal thing to do.


Hmm, I wondered about this yesterday... kept getting a failed test there when my trial fixes seemed sane, hah...


That's a good idea, I like that one.


Explain?


У нас на работе пулл-реквесты с такими комитами, в которых _так_ много изменений форматирования, просто не принимают. :-) Если не секрет, чем Линукс не взлюбили? (C# на mono не предлагать - вся его прелесть в Visual Studio).


loadrt and2 names=spindle_ena_1

# Входы
net spindle-on <= motion.spindle-on
net spindle-clean-air <= motion.digital-out-01
net open-collet <= motion.digital-out-02

# Слияние сигналов в один
net spindle-on => spindle_ena_1.in0
net spindle-clean-air => spindle_ena_1.in1
net spindle-clean-air-cmd <= spindle_ena_1.out

# Включение шпинделя
net spindle-on => hm2_5i25.0.7i77.0.0.output-01

# Включение очистки
net spindle-clean-air-cmd => hm2_5i25.0.7i77.0.0.output-02
# Расжим цанги
#net open-collet => hm2_5i25.0.7i77.0.0.output-02


... or, if you want it to be hidden when scrolling vertically:

```css
#header {
    /* ... */
    z-index: -1000;
}
#body {
    /* ... */
    background-color: white;
}
```


You mean under the planet where buildings display? That might be quite good as long as it's not a resource hog.


They can be useful but I think I agree they're not needed, I think it's been discussed before.


nice script m8


Explain/expand?


So you can find the planets set to Growth for a particular special? I like that idea.


Thanks a lot for fixing these errors, especially the missing script `npc_brann_bronzebeard` message. :+1:


Agreed, it's a problem.


I wish, not sure if it's even possible?


@BerkeleyTrue Wasn't sure what to do here, but this seemed sort of reasonable. Thoughts?


>The navigation menu could be fixed (!) by using position: fixed; on it:

Yeah I've tried that. It breaks due to the viewport width;

![untitled](https://cloud.githubusercontent.com/assets/6705160/9833963/857c3700-59a9-11e5-83e6-f1de60d64763.gif)


You mean prevent two different ones being queued at once? I think I could probably script that.


A dlaczego to jest w komentarzu?


Can please check this line, cause it looks wrong.


This is my second time through this course.  I used the same code book, which is why the data is one month earlier than the code.


ESLint threw `no-undef` errors in a few places, `challenge_Name` here being one, but `window.` before it solved the problem. Not sure if this is the way to go? I'm used to StandardJS where most global variables should have `window.` before them, but if you don't want/need it, maybe add that to the `.eslintrc` somehow?


Reimplements 9567aacbf5cf6e4885fe325d8aea3cf7e5f34003 made by @Aaen


Otra cosa. Me parece que si la aplicación no descarga el buffer de la interface serie se va a llamara a:
https://github.com/ciaa/Firmware/blob/888e0860fa15c209d09adc88efa9329d519ba669/modules/drivers/cortexM4/k60_120/src/ciaaDriverUart.c#L359
con el parámetro size en cero.
por lo que el buffer.size no va a decrementar y en próximo dato recibido se va a desborar el buffer del driver ya que primero se escribe y luego se verifica si hay espacio.
Se entiende?
Creo que en NXP tendríamos el mismo problema
https://github.com/ciaa/Firmware/blob/master/modules/drivers/cortexM4/lpc43xx/lpc4337/src/ciaaDriverUart.c#L362


- Remove line 5.
- `@items = current_user.items`


check the code, it only calls numpy methods on `idx` and `inc`. if it is failing on windows, the issue may be somewhere else. i just think adding unnecessary `com._ensure_int64` makes it less readable (plus chances actual bug is not addressed if tests fail without this).


that "style" is used in line 704 too. so that also should be changed.


Here: `@user` -> `current_user`


Here: @user -> current_user


Feature, not bug, we've discussed it and the AI uses it, if you lose supply to one source species and can't guarantee getting it back you might want to queue a less optimal species that you can then cancel if you can regain supply connection.

I was persuaded by this argument.

Plus, I had previously tried to script this easily and failed miserably. I don't think it's a good idea and doing it won't be that easy while retaining flexibility or sorting resource load.


typo: the first {} is for 'attributes', the second {} is for 'class properties'.
attributes can be set by:
 + passing an object to a model type's constructor
 + or by using the `set` method


* Missing: a growth special you don't have any of.
* Better: a growth special with a smaller population so you lose less for focusing.
* Always-on: any other special.


My intent here was to provide an unambiguous flag which could be used to drive an Icon.

Yes there is some potential for overlap if you assume that iLifetime == 0 means 'keep forever'.
There is however also provision for using -ve numbers of iLifetime to denote discrete non-day based lifetimes such as 'until disk space needed' (assuming that the definitions provided for the  PVR_TIMER structure's iLifetime field can be read across to here) so I thought it worth adding anyway.

I'm open to suggestions however.


- Use Devise Helpers to login using some given factory_girl user.
- And then try creating an item


Explain? Also, try the Homeworlds Pedia entry or simply the Species pedia entry, both list all known locations.


user user


When I create 20 troop ships, and send them to the front line, I would like to be able to split them to go to separate destinations without stopping in a system.


Welcome and ...


You mean in the Objects selection? That might make sense.


Ooh, that would be useful.


Yeah, though there are a couple of bugs (with separate entries).


so it does :blush:


Hmm, this broke the buildbot...

-[Unknown]


these notifications are not required as Travis sends a build event to GitHub which then sends information to Duga.


Give them entirely separate toggle-tabs when adding them. One of the big irritations once you get a lot of tech researched is all the scoll-up, scroll-down you have to do to find the particular building you want.

That said, I do think that expandable trees is a better long-term design than toggles.


Agreed, that area of the UI is clunky but brilliant.


haha yeah I totally could've done that...


Why? I like the current setup and see no reason to change it.


I don't understand this at all, expand on it in a forum thread.


Yeah, `old-` is my notes from 0.4.4

I have suggestions elsewhere - I still think that having them still be *visible* just in a "done" category would be better than making them disappear entirely, especially since "clear all dismissals" is so awkward.


git contribution /system/build.prop


No, shipyards are vulnerable in every SF series I'm aware of, the idea that a ship powered down would be 'safer' is weird. Perhaps expand/explain in a thread?


Then give them that categorization. With the 0.4.5 implementation, I always dismiss everything until I see the "Turn 1" entries - and *really* hope I don't accidentally dismiss something that I later need to see.


git fork files


Ah, it's because of android/libs/com.bda.controller.jar and .gitignore, probably... fixing, just testing now.

-[Unknown]


the urls were not correct anymore, too lazy to look the other one up.


Try removing `body { width: 100%; }` (line 11)?


Not sure whether it makes sense to squeeze all this into one field.

Regarding expires-soon: what does 'soon' actually mean and what can the user make out of this information? imo nothing. User does not know whether 1 day or 1 week or even 1 month is left to watch a recording before it gets deleted. To be of actual use, an expiration date needs to be presented to the user. IMO it's up to the theme to decide, what is 'soon' and for being able to do so, this flag does not help. Wouldn't it be better to have new PVR_RECORDING field time_t iExpirationDate for this?

Regarding expires-never: this is valuable, but I'd put it into new PVR_RECORDING flag bool bExpiresNever

Regarding in-progress: Did not follow the discussion in #7905 to the end, but I had the impression that a is-recording flag would not solve the problem discussed there? Wasn't the point that dvdplayer needs to know about real-time streams to do proper caching and is-recording does not (always) mean real-time? In case I'm right, why should we introduce this flag, then?


git clone


In games with lots of specials, it is quite irritating to go to all the effort of killing the monster and get nothing. At first I thought it was a bug since I invaded 3 planets on the same turn and only got 1 upgrade ...

That said, these days I play with less specials because it cuts down on the navigation-interfering monsters.


Not in my observations, worth checking, if you've got a savegame that'd be grand.

Worth also noting that Infrastructure currently does very little so a 10 point boost isn't much.


I'm a big fan of individually collapsible trees if you haven't heard.


part 4 is about attributes not about inheritance


Obsolete, though there is still a bug mentioned elsewhere.


number 5 is about attributes not about inheritance


number 6 is about attributes not about inheritance


Still missing Specials though.


> so it does :blush:

 Sorry, do not understand. It does what? It's not using the last bit in the 32bit unsigned int field. PVR_TIMER_TYPE_REQUIRES_EPG_SERIES_ON_CREATE is using bit 24. Thus, 8 bits are left for more attributes.


I assume you mean by right clicking the in progress icon in the sidepanel? I agree that'd be very useful.


@claudepache That'll destroy responsiveness, right now it looks like it's a [decision between responsiveness or scroll lag](https://github.com/kangax/compat-table/pull/632#issuecomment-139818364).


Some, but not everything (e.g. bombardments). And it should be a collapsible tree instead of separate entries. (I'm a big fan of trees btw).


Why? We're constantly adding features, plus define "feature" anyway, different devs work on different things.


number 7 is about attributes not about inheritance


This would be good, I've accidentally cancelled stuff more than once.


I am wondering:
1. Are you using Android Studio 1.3.1
2. Is your SDK up-to-date

The changes in this commit are causing a problem, and my android studio just changes them back


In the Objects list? That would be good, either that or have them at the top of the list.


Feature, recently added deliberately.


Agreed, want to rework stealth and UI.


It should only once visit no fleet, it'll be at the location of your first ever fleet which is frequently a dead scout, known bug.  Beyond that I've not found it to be unreliable *except* that if you give an order if then goes back to the beginning of the list. It's recently been massively improved, it used to cycle through **all** dead fleets.


There are more similar suspicious modes - 25, 15, 16. Probably need to fix. But first, need to understand how code worked before without this check.


Every ship can be automatically categorized as one of: colony/outpost, troop, combat, scout, meatshield. I should be able to show/hide them via toggles (or better trees) in the production window.

Also the fleet name should be automatically set based on the kind of ship, e.g. "Scout Fleet 3". If the user puts multiples classes in one fleet, call it "Mixed Fleet".

Related: see "meta fleets".


[EMC]
MACHINE = m4
DEBUG = 0

[DISPLAY]
DISPLAY = axis
#DISPLAY = tkemc

EMBED_TAB_NAME = CAM_View

EMBED_TAB_COMMAND = camview-emc -w {XID}

POSITION_OFFSET = RELATIVE
POSITION_FEEDBACK = ACTUAL

MAX_FEED_OVERRIDE = 3.000000
MAX_SPINDLE_OVERRIDE = 1.000000
MIN_SPINDLE_OVERRIDE = 0.500000

INTRO_GRAPHIC = linuxcnc.gif
INTRO_TIME = 5

PROGRAM_PREFIX = /home/mops/linuxcnc/nc_files

PYVCP = pyvcp-panel.xml

INCREMENTS = 5mm 1mm .5mm .1mm .05mm .01mm .005mm

DEFAULT_LINEAR_VELOCITY = 8.000000
MAX_LINEAR_VELOCITY = 32.000000
MIN_LINEAR_VELOCITY = 0.010000
DEFAULT_ANGULAR_VELOCITY = 0.250000
MAX_ANGULAR_VELOCITY = 1.000000
MIN_ANGULAR_VELOCITY = 0.010000
EDITOR = gedit
GEOMETRY = xyz

[FILTER]
PROGRAM_EXTENSION = .png,.gif,.jpg Greyscale Depth Image
PROGRAM_EXTENSION = .py Python Script
png = image-to-gcode
gif = image-to-gcode
jpg = image-to-gcode
py = python

[TASK]
TASK = milltask
CYCLE_TIME = 0.010

[RS274NGC]
PARAMETER_FILE = linuxcnc.var
REMAP=M6 modalgroup=6 ngc=m6_tool_change

FEATURES = 14
RS274NGC_STARTUP_CODE = O<sys.init_machine> call [0] [#<_line>]

[COARSE_LENGTH_PROBE_SENSOR]
COORD_X = 10.0
COORD_Y = 10.0
COORD_Z = -110.0
FEED_SEARCH = 8192
FEED_LATCH = 64

[ACCURATE_LENGTH_PROBE_SENSOR]
COORD_X = 20.0
COORD_Y = 20.0
COORD_Z = -114.0
FEED_SEARCH = 8192
FEED_LATCH = 16

[MATERIAL_HEIGHT_PROBE]
COARSE_FEED_SEARCH = 360
ACCURATE_FEED_SEARCH = 48
ACCURATE_FEED_LATCH = 16

[TOOLS_LINEAR_BASKET]
BASKET_OFFSET_X = 0
BASKET_OFFSET_Y = 0
BASKET_XY_ANGLE = 0
POC1_COORD_X = 10
POC1_COORD_Y = 10
POC1_GRIP_UNCLAMPING_HEIGHT = -10.0
POC1_GRIP_TIGHTENING_HEIGHT = -20.0
POC2_COORD_X = 10
POC2_COORD_Y = 20
POC2_GRIP_UNCLAMPING_HEIGHT = -10.0
POC2_GRIP_TIGHTENING_HEIGHT = -20.0
POC3_COORD_X = 20
POC3_COORD_Y = 20
POC3_GRIP_UNCLAMPING_HEIGHT = -10.0
POC3_GRIP_TIGHTENING_HEIGHT = -20.0
POC4_COORD_X = 20
POC4_COORD_Y = 10
POC4_GRIP_UNCLAMPING_HEIGHT = -10.0
POC4_GRIP_TIGHTENING_HEIGHT = -20.0

[TOOL_1]
BASKET = 1
POCKET = 1
[TOOL_2]
BASKET = 1
POCKET = 2
[TOOL_3]
BASKET = 2
POCKET = 1
[TOOL_4]
BASKET = 2
POCKET = 2

[BASKET_1]
TYPE = 1
OFFSET_X = 10.0
OFFSET_Y = 10.0
OFFSET_Z = -10.0
XY_ANGLE = 0

POC1_COORD_X = 10
POC1_COORD_Y = 10
POC1_GRIP_UNCLAMPING_HEIGHT = -10.0
POC1_GRIP_TIGHTENING_HEIGHT = -20.0

POC2_COORD_X = 10
POC2_COORD_Y = 20
POC2_GRIP_UNCLAMPING_HEIGHT = -10.0
POC2_GRIP_TIGHTENING_HEIGHT = -20.0

[BASKET_2]
TYPE = 1
OFFSET_X = 20.0
OFFSET_Y = 10.0
OFFSET_Z = -20.0
XY_ANGLE = 0

POC1_COORD_X = 10
POC1_COORD_Y = 10
POC1_GRIP_UNCLAMPING_HEIGHT = -10.0
POC1_GRIP_TIGHTENING_HEIGHT = -20.0

POC2_COORD_X = 10
POC2_COORD_Y = 20
POC2_GRIP_UNCLAMPING_HEIGHT = -10.0
POC2_GRIP_TIGHTENING_HEIGHT = -20.0

[EMCMOT]
EMCMOT = 	motmod
COMM_TIMEOUT = 	1.0
COMM_WAIT =	0.010
SERVO_PERIOD =	1000000

[HOSTMOT2]
# **** This is for info only ****
# DRIVER0=hm2_pci
# BOARD0=5i25

[HAL]
HALUI = halui
HALFILE = m4.hal
HALFILE = custom.hal
POSTGUI_HALFILE = postgui_call_list.hal
SHUTDOWN = shutdown.hal

[HALUI]

MDI_COMMAND = O<sicher> call
MDI_COMMAND = O<probez> call
MDI_COMMAND = O<aus> call
MDI_COMMAND = O<zick> call

[TRAJ]
AXES = 3
COORDINATES = 		X Y Z
LINEAR_UNITS = 		mm
ANGULAR_UNITS =		degree
CYCLE_TIME =		0.010
DEFAULT_VELOCITY =	7.0
MAX_LINEAR_VELOCITY =	16.7

[EMCIO]
EMCIO = io
CYCLE_TIME = 0.100
TOOL_TABLE = tool.tbl
#TOOL_CHANGE_QUILL_UP = 1
#RANDOM_TOOLCHANGER = 1
#TOOL_CHANGE_POSITION = -159 -19 0
#TOOL_HOLDER_CLEAR = 152.2 20 0

#********************
# Axis X
#********************
[AXIS_0]
TYPE = 		LINEAR
HOME = 		0.0
FERROR = 	10
MIN_FERROR =	10
MAX_VELOCITY = 	16
MAX_ACCELERATION =15.0

# The values below should be 25% larger than MAX_VELOCITY and MAX_ACCELERATION
# If using BACKLASH compensation STEPGEN_MAXACCEL should be 100% larger.

STEPGEN_MAXVEL = 2.1
STEPGEN_MAXACCEL = 2.5
P = 30
I = 150
D = 0.1
FF0 = 1
FF1 = 0.1
FF2 = 0.001
BIAS = 0
DEADBAND = 0
MAX_OUTPUT = 10
ENCODER_SCALE = 2000
OUTPUT_SCALE = 10
OUTPUT_MIN_LIMIT = -10
OUTPUT_MAX_LIMIT = 10
MIN_LIMIT = -100000
MAX_LIMIT = 800000.0

HOME_OFFSET = -153.657

HOME_SEARCH_VEL = -1.0
HOME_LATCH_VEL = 0.16
HOME_FINAL_VEL = 0.000000
HOME_USE_INDEX = 	NO
HOME_IGNORE_LIMITS =    NO

HOME_SEQUENCE = 1
HOME_IS_SHARED = 1

#********************
# Axis Y
#********************
[AXIS_1]
TYPE = 		LINEAR
HOME =		0.0
FERROR = 	10
MIN_FERROR = 	10
MAX_VELOCITY = 	16
MAX_ACCELERATION =15.0

# The values below should be 25% larger than MAX_VELOCITY and MAX_ACCELERATION
# If using BACKLASH compensation STEPGEN_MAXACCEL should be 100% larger.

STEPGEN_MAXVEL = 2.1
STEPGEN_MAXACCEL = 2.5

P = 35
I = 150
D = 0.1
FF0 = 1
FF1 = 0.1
FF2 = 0.001
BIAS = 0
DEADBAND = 0
MAX_OUTPUT = 10
ENCODER_SCALE = -2000
OUTPUT_SCALE = -10
OUTPUT_MIN_LIMIT = -10
OUTPUT_MAX_LIMIT = 10
MIN_LIMIT = -100000
MAX_LIMIT = 8000.0

HOME_OFFSET = -77.807

HOME_SEARCH_VEL = -1.0
HOME_LATCH_VEL = 0.32
HOME_FINAL_VEL = 0.000000
HOME_USE_INDEX = NO

HOME_SEQUENCE = 1

#********************
# Axis Z
#********************
[AXIS_2]
TYPE = 		LINEAR
HOME = 		0.0
FERROR = 	10
MIN_FERROR = 	10
MAX_VELOCITY = 	16
MAX_ACCELERATION = 15.0

# The values below should be 25% larger than MAX_VELOCITY and MAX_ACCELERATION
# If using BACKLASH compensation STEPGEN_MAXACCEL should be 100% larger.

STEPGEN_MAXVEL = 2.1
STEPGEN_MAXACCEL = 2.5

P = 40
I = 150
D = 0.1
FF0 = 0
FF1 = 0.01
FF2 = 0.001
BIAS = 0
DEADBAND = 0
MAX_OUTPUT = 10
ENCODER_SCALE = 2000
OUTPUT_SCALE = 10
OUTPUT_MIN_LIMIT = -10
OUTPUT_MAX_LIMIT = 10
MIN_LIMIT = -1000
MAX_LIMIT = 8000.0
HOME_OFFSET = 0.0

HOME_SEARCH_VEL = 1.0
HOME_LATCH_VEL = 0.32
HOME_FINAL_VEL = 0.000000
HOME_USE_INDEX = NO

HOME_SEQUENCE = 0
HOME_IS_SHARED = 1

#********************
# Spindle
#********************
[SPINDLE_9]
OUTPUT_SCALE = 10
OUTPUT_MIN_LIMIT = 0.0
OUTPUT_MAX_LIMIT = 1.0


The buffers could arguably be allocated once, and passed recursively to cf_section_read().  The buffers are used only temporarily when parsing an item.  Once the item is parsed, they are no longer used.

The only thing to be careful of is cf_file_include(), which gets passed a parsed buffer.  For everything else, we could just declare a struct holding ptrs to the various buffers, and pass that recursively.


why the suffix `1` ?


Not sure I'd want this, sometimes I want a minor reorder to have something complete a turn early, etc and I suspect given the dragging can be buggy anyway it might not be a good idea. Why do you think it important? It'd make no functional difference.


Not sure about this, but it is a new feature.


Haha, :hankey:


The `initialContent` function expects the content to be returned, not injected in the DOM which is what `renderTenantTableHeader` does


I found a nice snippet on github. I ended up setting up multisite on my server to test, and the edited email worked. Notice it now says 'pleas note', which is new, in the activation line.  I also recieved the second email with credentials: 'Your new account is set up...'

The text and everything can still be edited. I just wasn't sure what exactly to say...


Well, personally I'm fond of trees ...

    - Active SitReps:
      * Scout Fleet 1 arrived at Foo.
      - Combat at Bar:
        * Monster destroyed.
    - Repeated SitReps:
      + Combat at Bar: (if expanded, would contain "Combat ship damaged")
    - Dismissed SitReps:
      * Scout Fleet 2 arrived at Baz

Note that a tree like "Combat at Bar" may have some of its children in each category, so it gets displayed more than once. If you click "dismiss" or "mark active" on it, it just forwards that to all its children. If there are no children in a given category, it is not displayed.

This all *could* be done with the existing widge (by changing the icon between `+` and `-` when clicking on it and showing/hiding entries as usual) but creating a new dedicated widget might be better.


Gone through this as best I can, lots of things are, well, above my paygrade, I can barely read C code. But the UI is something I *use* a lot ;-)  I disagree with some of them and some are deliberate choices.

You definitely need to explain some better and some need to be a proper thread or bug report.


didn't run first try, had put obj,y and obj,x on line 35 & 36 instead obj.y and obj.x


Shouldn't be a resource drain, showing N images is no more expensive than showing 1 image which there already is for the species icon.

Just replace that with `S T B C` where S is the existing species icon, T is their preferred terrain icon, B is a shipyard icon or nothing, and C is a + or - for broad/narrow tolerances, an = for normal, or nothing for non-colonizers.


Исходное заполнение


Once I have one Industrial Center I don't need to ever build another one. The same applies to a lot of different building types.


Agreed, ticks aren't very useful here.  2% seems fine.


are you pull request


What kinds of problems are being caused? I am using android studio 1.3.2 and my sdk is fully up to date.


u forget permissions?


<!DOCTYPE	html>

	<link rel="stylesheet" type="text/css" href="mystyle.css">
	<link rel="stylesheet" media="screen" href="http://netdna.bootstrapcdn.com/bootstrap/3.2.0/css/bootstrap.min.css">

	<meta name="viewport" content="width=device-width, initial-scale=1.0">
	<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/font-awesome/4.4.0/css/font-awesome.min.css">
	<title>TUCLY's Resume</title>

				<button type="button" class="navbar-toggle" data-toggle="collapse" data-target="#mainNavBar">

				</button>
				RESUME

Information

Education

Employment

Skills

Activities

TUC LY

 12502 Prosperity River Ct, Houston, Texas, 77072

 832-235-7727

 ly_kimtuc@yahoo.com

EDUCATION:

Present-Dec. 2015

Bachelor of Business Administration in MIS
C.T. Bauer College of Business, University of Houston, Houston, Texas

Aug 2010-Aug 2012

Associate degree in Business
Houston Community College, Houston, Texas

EMPLOYMENT HISTORY:

Aug 2012-Present

Sale Associate:

Mr. N Food Store, Houston, TX, 77055

Managed and handled up to $1000 in cash and credit card payments.

Assisted with managed warehouse, purchased order and re-stocked products.

Oct 2010-Aug 2012

Technician:

HTH Communication, LLC. Houston, Texas

Diagnosed functions, damages when received phones.

Repaired and set up programs for an average of 400-500 refurbishes phones in a day.

June 2009-Oct 2010

Testing:

HTC Corporation, Houston, TX

Tested phoneâ€™s programs after repairs.

SKILLS:

Microsoft Excel

Access

Word

PowerPoint

Outlook

Photoshop

Peachtree Accounting Software

Activities:

2008-2014

Church service:

Played in band


拓展？


as


I'm such a failure :'(


Currently a fleet is only defined within a single system. While this is useful and necessary for giving orders, it is not the most useful for managing.

Consider Ring galaxies. There are only two directions you can be attacked from (or expand into) - say, South and North - though on each you need to put fleets in about different systems so nobody can go around you and there are usually a couple more for clearing out systems so you can advance without letting enemies behind the line.

It should be possible to give orders directly to a meta fleet: "all fleets advance to this system" - and then individually override the orders for a single fleet: "but don't let anyone into this system".

Additionally, I have one planet that always produces ships for the South fleet, and one that always produces ships for the North fleet. The produced ships from those planets should *automatically* be added to the meta fleet.

I am not sure whether the UI should be "ship class -> meta fleet" or vice versa, or what to do about nested meta fleets (mostly, the initial meta fleet).


Does it log actions ?


I haven't looked into this, but there are probably a few args/kwargs, which should not be replaced.


Update from base


I think, we need to cast it to a DistributedLDAModel.


![Uploading CAM00009.jpg…]()


Well, red crosses are okay, actually. =)


I think this is a bit too minimalist. We have no mention of the fact that one can use a global drush that automatically finds the site-local drush. In fact, we might want to encourage the install of a global drush again (in addition to the site-local). Just a thought.


It is really irritating when I schedule troops to invade a planet that has 11 defensive troops, but it has 13 by the time I get there because its population increased. It is *really* hard to do population math in your head.

Once that is done, it shouldn't be any effort to extend it to industry/research.


Yes that sounds reasonable.


Is that a stray change?


If "wasted here" is 0, then "wasted total" should link to "at systems including Sol".


Dropping hid should make the link fail as the delorme module needs it.


@jython234 You like? ;)


Test


Eh well, it's hard to code without ever running the code when one is used to the safety net of the interpreter :p


"Extent", "to an extent", “一定程度上”


I will upgrade quick and try again


no..


ok, so here's an interesting fact (I didn't know this myself until very recently)

apparently, for an API to be **truly** called 'Restful', one of the requirements is that the consumer of the API should only have to know ONE url to start consuming the API.
yes, one.
(i.e. everything else about other paths, etc. should be discoverable by using the API)


as above.


:) Nice improvement.


How about we #include <stdarg.h> instead?


81211464-LinkInfiltrationAndReturnFlows (mjwitte) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: OK (1332 of 1332 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-70.2%25-green.svg)


It's not the biggest deal... I understand it's node that has change and not mocha. Possibly the cleanest thing could be just remove it and change 86 to:

.option('--harmony<_classes,_generators,...>', 'all node --harmony* flags are available')
``


@jfinucane for unit testing env nonsense


Currently it's possible to create a 10-turn ship in 5 turns without much effort. Simply produce 99 cheap drones (so the total PP cost, and thus the allowed PP increase per turn), let the slow ship build for 5 turns, then destroy the drones.

Though switching from a "PP only" to a "separate PP and turn requirement" method would fix the exploit part at least. The math is simple other than the fact that floats are evil, though the renderer would need to be taught that turn lines for already-produce and not-yet-produced parts are no longer the same number of PP.

But if increasing costs are supposed to represent the cost of running a large empire (which is a pretty horrible way of representing it, but I don't have any better ideas), then stuff just sitting in a single system should not increase the cost (though it should not be allowed to use stargates). Likewise, it makes sense that a bigger ship (or one with stronger weapons, etc.) costs more to maintain than an entry level fighter.


Ah, I see what you mean, yes, that would be useful, we can explain it away in game with some PSB but it might be better if possible, no idea though.


Wikipedia Gives 拓展。


我认为“延伸”可能更合适


Got you, yes, that could be useful.


What does this even mean?!


get out of here


@Maxwe11 - argh, I didn't realize there were no other changes (left, after rebasing onto other PRs).  Should I back this one out?


Actually, gstrsub is *supposed* to do that globally - that's the 'g' in its name.  Can you instead find why we're bailing out of that while loop?

It doesn't bother me a lot.  I'd rather spend ten minutes eliminating gstrsub than five minutes debugging it.  I'd take this change if you don't want to.


c


FWIW we fixed this in J3.4.4 if you want to code in Joomla requirements?


Well I should have spotted $packages vs $providers.

I forgot this would sort in ascending order though (so least trendy first). I guess switching the return value is more efficient than just reversing the sorted array.


I think you made a typo with the i3-3110M data... I don't know of any CPU with a 12GHz base frequency (lol).


Got you, yes, I think it's possible to reorder them a bit with simple scripting but it'd require reworking the AI as they use the names. Splittign them might be a plan, but we'd have to have a clear discussion as to what tabs to have and what to put where. "Shipyards" would be an obvious one. Open a thread?


This only prevents AttributeErrors from being thrown: https://docs.python.org/2/library/functions.html#getattr

I think the other errors are still possible though.


Bug report it, I thought we'd got them all but there was discussion with some (eg terraforming was deliberately removed)


Possibly, worth discussing, I'm still testing the features.


important! For text field is required to enable to button


There's a GetCLocale() in this file for non-Windows. Maybe we could make it Windows-compatible and use it here? By the wayj, this could be written as:

    static locale_t c_locale = _create_locale(LC_ALL, "C");


I'm confused, do you go to the beginning of sitreps each turn? I only personally look at that turns entries unless I'm looking for something specific.


Seems like your formatter and @sellout's are fighting over these lines. Can you guys get together and figure out something you can both live with?


Another formatting thing: infix map/flatMap isn't something we've used anywhere in the codebase, so I'd prefer we avoid it unless/until we get together and agree it's the way we want to go.


Which is one of the reasons Sloth's working on different implementations. so you get different things together, etc. We have different options for how to deal with it but I'm not sure it's needed.


Same goes for any non-symbolic name, for that matter. I can't think of any non-symbolic functions/methods that we call in infix form.


course work updates


Can you please comment back with the commit ID so I can check it?


Had missed that, you can get them with filters, and the UI for *them* needs improving.


This works. Can you think of a way to shorten/simplify the code by using [String.prototype.split](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String/split)


EL MAMON!


Gotcha, that makes some sense, not sure how to do it but given the system auto determines icon types somehow. Above my ability though.


Sorry Kayla this was a misunderstanding. Your solution actually works. Can you think of a way to make this much shorter by using [String.prototype.split](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String/split)


Ah, gotcha, you mean everything that happens at a system is listed under the combat at system sitrep and can be collapsed into that? I approve this idea. Um, are you any good with C++ code?


Idk


It's not clear to me why this overload is helpful. I can't find any callers, and anyway it's only saving a couple of characters.


I think I like this.


Although this works, there is an easier way to check for truthiness. Can you think of a way to do this part without any comparison?


Ah, option to hide empire wide stuff if you've got one in supply at that location. That might be an idea.


Good idea :) Done in https://github.com/mochajs/mocha/commit/4747437b042427fdeb56848608e3f1ec3e4b3586

Thanks!


Thanks for not using gotos. ;)


This works, but I am having trouble with the first step of filtering the array for truthy values. It looks like you were trying to validate the user's input. This is great, we will talk much about validation in the next few weeks. But if you are expecting numbers, then checking for truthiness is not enough of a validation.

Can you please comment on this?


Ah, I understand the idea. I have no idea if it's even possible to code.


what does -u do ? does this update everything ??

(ie shoudl this go in the manual as well)


Less is more :-)


Blockade the system then defensive troops don't go up, but I get what you mean, again, no idea how to code it.


layerX/layerY are not standard.
On Chrome, it appears that layerX is negative in some situation which makes the ripple effect start outside the button.


Should be `clientHeight` for second parameter.


Gotcha, Geoff might be able to add that.


Can you please explain what is the purpose of this line?


(This was with RC1 I think): Only the most recent *single* sort is remembered (e.g. "planet size", not "planet size -> terrain"). The fallback is *almost* set to "object id" (which is unique, so there is no further fallback), except that objects created after the initial turn aren't ordered right.

Possibly the order is something like "remembered sort -> creation turn -> object id", or possibly it's dependent on internal data structures.


It's a small change, I believe in it.


If you want to be even more precise, I would suggest:
```javascript
if (typeof stringToRepeat !== 'string') {
```


So that sorting by "size as number" in the objects window doesn't put them mixed with medium-sized planets, which you can actually colonize with a reasonable population.


There's already a ChangeTo.  But it's going away with my other PR.


I mean I should be able to build Evacuate + Colony (or if I'm feeling cruel, Concentration Camp + Colony) and still have some sort of advantage (e.g. keep some infrastructure or production)

(though really, why doesn't infrastructure affect the production change rate? That would make the "Abandoned Colony" special not suck ...)


I believe it's currently `3.5.0b3` and `3.5-dev` if you're still keen to try it out.


Got you. I actually agree (and have done the drone trick but I don't think it's an optimal strategy, well, very rarely).

I am mulling over an approach that would do this, there are some significant balance concerns regarding removing decoys completely from upkeep, but I would prefer it if they were, therefore you'd need a different way of supporting, perhaps a production malus on planets in the system? That would be easily scriptable.

But I'd need help persuading other devs on the forums ;-)


Nice :metal:


I set a scout ship to "explore". It is within (or near?) Supply, and has multiple jumps left of fuel. Yet, it refuses to jump to any other system automatically, I have to do it manually, even though there are still systems left to explore.

(There are also some awkward bits when exploring the last few systems before the endgame but that's not as big a deal).


First merge


Yeah, though a dedicate place is also an option (there is a lot of wasted space in the planet sidebar - though it would be nice to shrink that to cut down on scrolling). It should be significantly less expensive than opening the production window. Though that reminds me, the buildings display can be cut off horizontally ...


Rido


Ah, I never, ever, use the explore option, I don't trust it, so hadn't encountered it, sounds like a bug report needed.


@dgageot I doubt that this can be used without docker-machine - because "root" user will own files in case of downloading of artifacts.


@javo11 keep up the good work m8


I think that may be the right ticket, but agree that the handling of AIX fixes/support needs some wordsmithing magic for this release. Perhaps add a parenthetical comment like "(Note, however, that facter 3.1.0 does not yet completely support AIX.)"?

Also, when we *do* say we are adding AIX support (Real Soon Now), we should remember to call out the changes/fixes in fact reporting then for sure.


I am actually hoping to persuade people to accept a change so infrastructure does change the rate of change (ouch, too many uses of the word change in one sentence), but some will object. Agreed though.


@hlee sp!


@pkoutsias Ive cherry picked this into SR develop and master, as it is a very obvious fix.


So in general, the objects window is the weakest part of FreeOrion's UI. Some thoughts on improving it include splitting it into separate window per object type (see e.g. meta fleets) and remembering multiple searches.

But one *other* way it could be improved would be to *embed* copies of the object window (with non-manually-settable filters). For example, I might want to sort my growth specials by size, but getting the list of planets is much simpler from the Pedia than going through all the menus in the object window.


The `-u` option is documented on golang.org:

https://golang.org/cmd/go/#hdr-Download_and_install_packages_and_dependencies

> The -u flag instructs get to use the network to update the named packages and their dependencies.

It does not update everything, it only updates the named package and its dependencies (including transitive).


The fact that it's even possible to freeze means something is horrible wrong with your MVC logic.


I have found the problem,

When first setting the project up in Android Studio (new -> project from version control), I left the default name as SDDTermProject (the name of the repo), redoing these steps but specifying the name as Classmate seems to have resolved this


Okay, that explains some of the weird git root behaviour I was seeing after I rebased onto Wenxis commits.


Her karakteri okuduktan sonra yeni bir satira geciyordu onun yerine WriteString ile dizginleri elime aldim


Bosluk icinde bir key degerine ihtiyacim oldugu icin bu eklemeyi yaptim


Is all the `id` stuff related with the subject of this PR?


:D


Hi Janus,

i have been speeding up the run time library lately...   Alex submitted
this and it turned out to be about 35-40% faster than the original
version of strcmp so I changed it...

David

Janus Troelsen wrote:
>
> why this change?
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/LADSoft/OrangeC/commit/9f6f208e5a421c67a4d12d3f200030bd833480f1#commitcomment-13198194>.
>


"if determined as malicious", yet there is no way proposed to determine that? Are we assuming that judgement would have to be invoked to figure that out? The rules seem to indicate that judgement can only be invoked in the course of voting on proposals.

If rejecting the pull request is not allowed, why does it even need to follow the rules of score change updates and require approval? You're basically saying that approval is automatic, so why not just state explicitly that a user will create a pull request that he or she can approve him or herself?


Goint -> Going
です。


done: https://github.com/JuliaLang/utf8proc/pull/53


Each turn, the SitRep window pops up (except for that bug where it doesn't if you quit/load). I hit "dismiss" for every entry as handle it. I know that I can hit "end turn" when (there is no production/research wastage and) there is nothing left in SitRep (currently, this means seeing Turn 1. If I didn't dismiss *everything*, it would mean seeing some random SitRep from an *old* turn since SitRep doesn't currently let you navigate to turns with 0 entries).


i like it!


> Um, are you any good with C++ code?

Yes, but I've never seen a good GUI library (which is why everyone invents their own all the time).


Padronizar a linguagem da feature, os cenários estão em português e a descrição da feature está em inglês.


:'( juay not OmegaUp.T.adminAdded?

Para lo del CSP tenemos que quitar todo el JS de los .tpl


Thanks!
I just made a temporary fix to stop it throwing errors in case c.airs[1] was null.
Again, thanks for the help.


retest this please


101280704_lowTempRad (Nigusse) - x86_64-MacOS-10.9-clang: OK (1842 of 1857 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.19%25-yellow.svg)


!! Awesome !!


test


This fixes issue #3.


fix-window-frame-calcs-5095 (nealkruis) - Win64-Windows-7-VisualStudio-12: OK (1823 of 1852 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-98.43%25-yellow.svg)


As we discussed, this will remain as is


fix-window-frame-calcs-5095 (nealkruis) - i386-Windows-7-VisualStudio-12: OK (1823 of 1852 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-98.43%25-yellow.svg)


We write the buildDir directly to the file, we don't currently have a way to fully evaluate this.


user in github change this file .


If you want a project, investigate throttling, so this page can only be run at most once every 3 second (or whatever).
Here's another idea (do both), you could use a secret key.  Ex: Requests should look like `http://coolserver.com/img.php?key=v34tqnu89034ny&url=http://coolpix.com/image.jpg`.

On a side note, you should have a javascript bookmark that redirects you to this copying the current url.  That might be handy


P.S.
Don't feel like you need to listen to any of my comments, I just thought you'd like to know these things.


i'm plan want using udp flood and tcp flood data. what features you use


No, you don't. You could use a low watermark and high watermark variable (min and max of number and otherNumber) to avoid having two loops.


You could also use:

    return [[arrayOfNumbers valueForKeyPath:@"@min.self"] integerValue];


Also see server_export.php#37 and tbl_export.php#184


Bug type : Can't speak to NPC's
Location : Tutorial Island
Reproduction : Right click an NPC in Tutorial Island, nothing will show up.
Additional notes : The objectives showed up when I right clicked them, but they didn't give me any info or anything like that.


感谢分享知识


k


I was pretty close in my estimate.  I'm tired now but I could describe exactly how the math works out in a later comment if that would be helpful.

While it's maybe possible the math could be simplified, there's good reason as to why it's done this way.


Bug type : I don't see what most NPC's a saying.
Location : Tutorial Island. It may happen in more places but I'm still in Tutorial Island.
Reproduction : Right click the Inn Keeper, the Master Miner, and the guides. There may be more.


I guess i was wrong about this one, as the errors I've mentioned are unrelated and self-generated.


I spent several minutes until realize that I had to take the conjugate transpose. Results for the PDC were quite strange (some of them were higher than one).


fix-window-frame-calcs-5095 (nealkruis) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: OK (784 of 784 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-19.86%25-green.svg)


hmm


tw


When we test performance, the data flow is like this (test tool->SLB->Gorouter->DEA), we found DEA is the bottleneck of the overall system, we can get only 3000 request per second. the reason is that DEA VM's linux kernel  drop tcp handshake request from gorouter with the message "nf_conntrack: table full, dropping packet" by using command "dmesg".

after we adjust nf_conntrack_max to a higher number, then we can get liner performance which is upper to 20,000 request per second, and the latency keep in an acceptable low value, and performance keep stable in a long time(7X24h) performance test.


Why `NotEmptyTableIdentList`?
All the places where `TableIdentList` is used, it should not be empty.


Added convenience methods for HeightmapWriter


I am not sure. In our old code, TableIdentList can be empty. I think it is an potential error.


Very true, I'm all for that.


Sure, I'll change it back but will enforce all type for standard 0.9
collection implementation
On Sep 11, 2015 16:32, "Dominik Schmidt" <notifications@github.com> wrote:

> The way it was done was actually on purpose: If legacy resolvers do not
> report they are supporting a certain type of collection, they are
> supporting browsing artists - because that's all that was supported up
> until now. Why are you changing this?
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/theli-ua/tomahawk/commit/079f793b74103a19ba34da463350d910fa27b752#commitcomment-13193810>
> .
>


what


why are these ones red


@sideshowbarker So, why'd this get commented out?


What happened to `unscoped`?


publicClass = PublicClass.new()


I am having issues with getting Wi-Fi to actually work on my end, as a module and compiling in line, by chance could you take a look at see if I am overlooking something here?


:+1: for consistent ruby syntax!


I was more concerned about the Scorch Shot's knockback. It was buffed by a reasonable amount recently, being able to jostle Hale from a distance while he's on fire with the sacrifice of mobility seemed to be an interesting trade-off.


... :-1:


```
and be a function that takes one parameter, props, that is used to construct the React component.
```


This breaks hbox and vbox for single tile arguments

eg. `hbox(tex("foo"))`


class LanguagesExploration


add SPEC file


Was this really that much of an issue? I don't recall Hales flying all over the place after being stabbed unless they were already in the air or on a steep-ish incline. Or is this simply to restore behaviour to how it was before the way that backstab damage was handled was changed?


wow great idea!..


**(I do :c)** Also it's not much of a direct upgrade (ok technically it is, but) when you have several other much more versatile melees to choose from that aren't so niche.


@kjirou Wow thank you! It is getting easier to narrow this wired behavior down.


@readroberts Am I right to assume that you don’t plan to allow `+ * : ~ ^ !` in class names, and this extension is only intended for glyph names?


Where did you get this form?
as i know, it should be like this
1. recovery(mmcblk0p17) => 15360*1024 = 15728640
2. boot(mmcblk0p16) =>  13312*1024 = 13631488


I'll probably do the key thing or make another Apache alias with an IP filter.


trim space


*hotplug


Dándole una miradita, hice eso hace un buen rato pero me distraje y no me interese profundamente en solucionarlo, gracias por la sugerencia.


I think that you should tell me how to simplify the math and then tell me why I shouldn't do it, lol.


Bajo ningún concepto esto es parte de lo que dijimos con el ayudante que había que hablar


What is the goal of this subproject?
What’s behind the name: misirlou?

> On Sep 12, 2015, at 2:42 AM, Andrew Hankinson <notifications@github.com> wrote:
>
> We probably won't need models, right?
>
> If anything, just a single database table (Manifests?) with URL, created, updated fields.
>
> All the other data can come directly from Solr I think.
>
> —
> Reply to this email directly or view it on GitHub.
>


thx for it


"... so you will be able **to** build one"?


It should be MSM8916


uh, sorry, i give it from jemmini device tree


It should be qcom-adreno306


101280704_lowTempRad (Nigusse) - i386-Windows-7-VisualStudio-12: OK (1848 of 1863 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.19%25-yellow.svg)


Unfortunately not yet. The behavior in this fork is identical to master at the moment. I stopped work on it waiting for a status update on origin.

I've been thinking more about it and might pick the effort back up in a few weeks if no one else does. At the moment I've decided to live with single configuration file support in the application I'm building that uses Viper.


if you build it for CM-12.1, It will be easy to use my device-tree


@Inndy hmm, that would be better, thanks!


we doing it for cm11


If all you did was change the timestamps, why did you change the name too?


@twada :smile:

I replied to the Twitter too!


4385-CondenserLoop (EnergyArchmage) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.67: Build Failed

![Build Badge](http://img.shields.io/badge/build%20status-failing-red.svg)


develop (jasondegraw) - i386-Windows-7-VisualStudio-12: OK (1329 of 1329 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


fix-window-frame-calcs-5095 (nealkruis) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: OK (1319 of 1319 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-70.26%25-green.svg)


Changes this now
https://github.com/fortunaFiWn/android_device_samsung_fortuna3g/blob/master/BoardConfig.mk#L39-L44

based in this
https://github.com/fortunave3gxx/android_device_samsung_fortuna3g/blob/c801001b6730eb2d927aa39fd3ad615308dc3221/BoardConfig.mk#L39-L43

GrandPrime using 32bit processor (armeabi-v7a)
for more info, do this using terminal emulator in your device
cat /proc/cpuinfo


<script>alert("xss");</script>


Sure.
```
var gulp = require('gulp')
var plugins = require('gulp-load-plugins')()
var merge = require('merge-stream')
var seq = require('run-sequence');
var pipe = require('lazypipe');

var font = require('postcss-font-magician')
var assets  = require('postcss-assets')
var autoprefixer = require('autoprefixer')
var strip = require('postcss-discard-comments')
var csswring = require('csswring')

var fs = require('fs')
var path = require('path')
var markdownIt = require('markdown-it')
var attrs = require('markdown-it-attrs')
var headers = require('markdown-it-header-sections')
var hljs = require('highlight.js')
var jade = require('jade')

gulp.task('less', function() {
  var preprocess = [
    font({
      hosted: '../fonts',
      formats: 'woff2 woff'
    }),
    assets({
      basePath: 'src/'
    }),
    autoprefixer({
      browsers: ['> 1%', 'last 2 versions', 'Firefox ESR', 'Opera 12.1']
    })
  ]

  var less = pipe()
    .pipe(plugins.less)
    .pipe(plugins.postcss, preprocess)

  if (current == 'prod')
    preprocess.push(strip({removeAll: true}), csswring())

  var curTarget = copy(target)
  var streams = []
  var l = curTarget.taskGlobs.less[0].length
  var main = [curTarget.taskGlobs.less[0][l - 1], curTarget.taskGlobs.less[0][l - 2]] // main color scheme file

  var mainStream = gulp.src.apply(this, curTarget.taskGlobs.less)
    .pipe(less())
    .pipe(gulp.dest(target.dest + '/css'))
    .pipe(reload())
  streams.push(mainStream)

  if (current == 'prod')
    main.push('src/less/main.less')

  for (var i = 0; i < curTarget.colors.length; i++) {
    var color = curTarget.colors[i]

    var lessColor = pipe()
      .pipe(plugins.insert.append, '@colors:' + color + ';')

    var stream = gulp.src(main)
      .pipe(lessColor())
      .pipe(less())
      .pipe(plugins.rename({dirname: '/colors/' + color + '/css', suffix: current == 'prod' ? '.min' : ''}))
      .pipe(gulp.dest(target.dest))
      .pipe(reload())

    streams.push(stream)
  }

  return merge.apply(this, streams)
})
```
It's a little bit complicated. I have plans to post issue after some debug.


@jwChung 그게 더 좋을 것 같네요.


![euntitled - copy](https://cloud.githubusercontent.com/assets/13193749/9829864/c2139b56-5934-11e5-8935-4fa1a4d88a52.png)


The hidden overflow was a way of wrapping floated content in the bars. If everything gets changed to use inline-block instead, the overflow could be dropped. If there is still floated content in the bars in some places, some way of dealing with that will be required. Doesn't have to be overflow (pseudo clearfix would be fine) but would need something somewhere.

There's no point keeping the line-height. That's the default line-height anyway. TBH though I think category headings need bit more oomph that 1em non-bold text. Visual hierarchy stuffz and all that.

I'd be inclined to keep the font-size, maybe even go slightly larger, and drop the bold. I only used bold coz it was trad SMF, but larger size in standard weight gives a much better look IMO. If going a bit larger, could even drop the font-family and let it default to same as body (probably a good idea).

So maybe just font-size 1.15 or 1.2 and ditch the rest. And yeah, totally kill the text-shadow. That was a bad idea. :D


What you think about packing


I think its not right https://github.com/fortunaFiWn/android_device_samsung_fortuna3g/blob/master/BoardConfig.mk#L57-L58


The div tag can be killed here too. All of them are divs, and this is CSS not javascript so tag name is generally not a good thing. Bad habit left over from 2.0.x dev. Just calling.cat_bar is better. :)


Good idea. :) Probably better to use standard SMF indentation though.

```
<h4>
    <a>stuff</a>
</h4>
```


101280704_lowTempRad (Nigusse) - Win64-Windows-7-VisualStudio-12: OK (1848 of 1863 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.19%25-yellow.svg)


how much is this feature used? ByteArrayOutputStream is a bit ineficient I think.. it would be great if you could known the size of the buffer in advance so you could allocate the byteArray in advance.. maybe use Netty buffers...

But I don't want us to optimize something that's rarely used.


> @sideshowbarker So, why'd this get commented out?

dunno but probably because those tests are old and not maintained. The more-recent-and-reviewed tests are at https://github.com/w3c/web-platform-tests/tree/master/geolocation-API


#4402-VRF-outputs-and-multiplied-floor (mjwitte) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.67: OK (0 of 0 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


It seems odd to put $buildDir in and then substitute it.  miniBootstrapDir and bootstrapDir are both known relative to $buildDir, why not add miniBootstrapSubDir and bootstrapSubDir or something, then set builddir := BuildDir, and then buildDir = filepath.Join(buildDir, miniBootstrapSubDir).


correct, it has been defined in the original samsung source


But why then is packaged incorrectly?


what do you mean?
you get in an error build?


This was to fix the linking, I figured out how to use start-group, end-group, so this isn't need anymore.


Are you rewriting the anchor here to add forceloading to the quarry, that **already** is forceloading with `technic.get_or_load_node(checkpos)`?


#4672-AirLoopHVACUnitarySystem-with-heating-coil-but-blank-heating-supply-flow-fields-does-not-heat (rraustad) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.67: OK (0 of 0 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


Thanks, I'll try not to use double underscores.


done!


Ok, couple of things here. No need for vendor prefixes here any more (yes, I'm sure this time :D) except for Android < 4.4 and Opera Mini < 8. Opera Mini 8 and up runs Safari by default anyway. Everyone else likes W3C syntax and has for some time.

IE9 won't handle gradients, no matter what prefix you throw at it, so requires a flat colour fallback anyway.  I think flat fallbacks would be quite acceptable for older Android and Opera Mini.

http://caniuse.com/#search=linear-gradient

Also, if you're wanting to trim superfluous CSS places like this are ideal. You'll save a lot more than by messing with the main typography. I'd rather have good typography everywhere and slightly less groovy progress bars for a few browsers in a few obscure places. My 2c.

Box-shadow is supported by everyone without prefixes, apart from Opera Mini < 8 (not an issue IMO)

http://caniuse.com/#search=box-shadow

Sorry to bang on about this but again, class names are better if they can still be descriptive when presentation is changed, It reduces the general level of WTF. So purely presentational names relating to colour or position are best avoided if possible. If these three colours are for early, mid and late progress, or something like that, class names that tell the purpose would be preferable.

You can also clean things up a bit by putting the three progress classes on the inner divs instead of on the wrappers. That way you could just call directly by class instead of by descendant.

You appear to have a typo in the last declaration. Since .caption is not a child of .progress-bar, I think it should be either:

```
 .progress-bar, .caption {
```

or perhaps

```
 .progress .caption {
```


Transformed it into an if-else if statement (minAllowedCount check is first) and removed comment.


removed, done!


Seems pretty random, what exactly does this commit do?


develop (jasondegraw) - Win64-Windows-7-VisualStudio-12: OK (1329 of 1329 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


No it doesn't. Current root version has to be selecting by sourcing thisroot.*sh


its in line 59, updated comment to reflect this :)


@cgiffard: we can specify any property we want IIRC, but npm has most common predefined. Maybe look at its docs?


Whoa, nice. Can't wait to hook these up to the clock classes in clocktools. I'll dig in deeper once I free up some time.

A couple things:

- You should be able to send blob OSC packets via Supriya. See Supriya's [OscMessage](https://github.com/Pulgama/supriya/blob/master/supriya/tools/osctools/OscMessage.py) class for details.

- I've always felt that SC was too fond of acronyms, and I've been designing Supriya with a (not-totally-strict) no-abbreviations policy because a) I'm not interested in live-coding or pithiness and b) I can't remember what all these compressed names mean. Feel free to rename classes from their SC origins for clarity (I'm lookin' at you, PWhite/Brown/Rand/WRand/RandInt). The only reason Supriya's UGens keep their arcane SC-derived names is that those strings have to be maintained to send over to the server. Otherwise I would have renamed them already.

- When you feel like this is getting close to PR time, hit me up. I'll coach you through the tweaks for matching the house code style. Mainly from Abjad's [code-base layout] (http://abjad.mbrsi.org/developer_documentation/coding_standards.html#codebase-layout) standards.


d'oh.


4967-SZRH-spm (EnergyArchmage) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


By the looks of it, just blocks a few things on washingtonpost.com


#4854-ZoneHVACOutdoorAirUnit-does-not-autosize-child-objects-correctly (rraustad) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.67: OK (0 of 0 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


That would explain it.


"""
Remember Version 1
In this game, the player will try to remember
as many as words that game displays
"""


OK. That is a change from the OGC "Envisaging" document.

Just to confirm - the default is 16-bit signed integer in PNG?


sweet, Thanks!!!


@gitgud-software if you guys need any help porting, let me know. Feel free to ping me @duncathan if my help is needed for anything related to atmos machinery; I'm happy to help.


0912首次提交椰子理财仓库


awesome. :smile:

![lolrus](http://i2.kym-cdn.com/entries/icons/original/000/000/029/lolrus.jpg)


Should not be entity id, should be getUniqueId()


same here


# ec.indentStyle が null になる

正直、なんの処理をしているのかわかりませんがタイトルのエラーがでたので報告させていただきます。

## 使用環境

- mac os x
- node.js v0.12.4
- gulp バージョン3.9.0
- gulp-cssfmt バージョン1.0.0
- node_modules 内 cssfmt のバージョン 1.3.0
- Atom
- .editorconfig を使用しています。

## 状況

`npm install` し、gulp でタスクを起動したところたところ、以下のエラーメッセージが表示されました。

### gulpfile.js

```
var gulp = require('gulp');
var cssfmt = require('gulp-cssfmt');

gulp.task('cssfmt', function () {
    return gulp.src('./dist/*.css')
        .pipe(cssfmt())
        .pipe(gulp.dest('./dist'));
});
```

### bash

```
$ gulp cssfmt
/Users/hoge/project_name/node_modules/gulp-cssfmt/node_modules/cssfmt/lib/config.js:16
  indentWidth = indentWidth
              ^
SyntaxError: Unexpected token =
    at exports.runInThisContext (vm.js:73:16)
    at Module._compile (module.js:443:25)
    at Object.Module._extensions..js (module.js:478:10)
    at Module.load (module.js:355:32)
    at Function.Module._load (module.js:310:12)
    at Module.require (module.js:365:17)
    at require (module.js:384:17)
    at Object.<anonymous> (/Users/hoge/project_name/node_modules/gulp-cssfmt/node_modules/cssfmt/lib/getIndent.js:4:14)
    at Module._compile (module.js:460:26)
    at Object.Module._extensions..js (module.js:478:10)
```

gulp-cssfmt 内の node_modules の cssfmt 本体 config.js のエラーかと思い、
`indentWidth = indentWidth` の log を見ておりますと、`null` が表示されました。

```
if (ec.indentStyle === 'tab') {
  indentWidth = '	'
}
else if (ec.indentStyle === 'space') {
  indentWidth = repeatString(' ', ec.indentSize)
}

console.log( "ec.indentStyle : " + ec.indentStyle );

# ec.indentStyle : null が表示されました。

```

取り急ぎ、なにも値がない場合の以下処理をいれたところ、
gulp のタスクが動きました。

```
else {
  indentWidth = '  '
}
```

自分の環境のせいなのかどうかの判断もできないので恐縮ですが、
なにか原因わかりましたらよろしくお願いいたします。


With Docker Swarm, names also contain the swarm node hostname `swarm_node1/redis_1` for example but the resulting name cannot be used as is. This is why later I do `name=${name#*/}`. Unfortunately, this breaks the Docker Compose use case by also removing the prefix from names generated by Compose, leading to a lot of invalid names. But in the first place, I wanted to complete all the names, which explains why splitting was done on comma and the loop.

Just using the last name would make everything fits well (and maybe this was not a good idea to display so many names at first).

If we only keep the last name, this can be simplified a lot as the loop can be removed:

```
name=${${${${line[${begin[NAMES]},${end[NAMES]}]}%%,*}%% *}#*/}
s="${name}:${(l:15..."
s="$s, ..."
...
```


Oh by the way, personally I'd be happy to totally kill the catbg and titlebg classes and just leave .cat_bat and .title_bar. The extra inner divs were only ever a workaround to get rounded corners in IE>9.


最後の+5℃はうちのir-magicianだと温度が低めにでるので補正


#4952-VRF-hard-crash-if-terminal-unit-list-error (rraustad) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.67: OK (0 of 0 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


Yes, the protocol adjustment is in review at the moment. Not increasing
interval, but to move to the use of dynamic stake modifier for stake
generation.

On Fri, Sep 11, 2015 at 11:23 PM, François <notifications@github.com> wrote:

> Hi @sunnyking <https://github.com/sunnyking>, do you plan to increase the
> stake modifier interval as once suggested ?
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/sunnyking/ppcoin/commit/bb6a9f6c00b600ee2390bdf7bee6ca88ecda7f6f#commitcomment-13193733>
> .
>


Didn't realize Mjollnir became a theater as well ;)


python functions are generally underscore separated. Not camelCase and certainly not concatenated lowercase.


Hello world


If you're defining constants why not extract the strings you're using the most? ('build_status'). Extracting only single occurrence strings is weird.


We generally standardize either " or ' for strings in a single file.


for i in xrange (0, len(users)):


@roim, I didn't understand your comment.


same as above


wow, such lexer


Why use named parameters if you're just repeating the words?


Both lines can be removed if you use for .. xrange


nit: an error message.


The code should therefore looks exactly like the code for container ID, except the first line. Here is how I see it:

https://github.com/felixr/docker-zsh-completion/commit/b721bbbb9e272210a4505efccf4e9efbc95640cf

Note that I did use `${...##*,}` instead of `${...%%,*}` The later one is keeping the first name, not the last one (and its prefix was removed later due to the Swarm stuff).


Please remove the 'el' from the 'elif's.


and the else as well.


With your changes, the PyDoc doesn't match the function name.


remove else


DONE


Please don't abuse "logger", we don't want to exceed any heroku limits. Save the space for exceptional errors.


What will change? If you're going through the effort of commenting (which you should) then please make the comment meaningful.


i don't understand what you mean :/


Please don't add functions with zero documentation.


I really feel like this should be extracted into another file. It's not a handler and it's not a general purpose small function.


ご報告ありがとうございます。issueに追加しました。https://github.com/morishitter/cssfmt/issues/31


FWIW, the download section lists 3.7.1, and all recentish releases, and has the advantage of having `make dist` tarballs. The `git archive` tarballs GitHub creates do not work, because the submodules are missing completely.


typo


While I think the infoboxes are a large improvement, this it's major flaw. We've seen from the HTML5 wars that markup should fallback gracefully. On top of that it takes the X out of XML.

Proposal:
- Add hasWellFormedTagName() validating `[a-zA-Z][\w+0-9\-]+`
- Add hasValidParent() validating the same rules as for data
- Add hasValidChildren() validating the samerules as for data
- Add hasSource, checking for a source attribute
Failure on any of these requirements is the exception already in here.

- The data tag grows a class property 'class' or 'subtype' (semantically more correct).
- This new property is added to the css class attribute of the output (both entry form and final renderer).

This is a lot more graceful and the extensible part is this:

```xml
<money source="merchant_price">
    <label>Merchants sell this for</label>
    <default>1</default>
</money>
````
Becomes:
```xml
<div class="pi-item pi-item-spacing pi-data pi-border-color money">
        <h3 class="pi-secondary-font pi-data-label money-label">Merchants sell this for/h3>
              <div class="pi-font pi-data-value pi-money-value">1</div>
</div>
```

Now you're supporting extendable subtypes, that with CSS formatting can be styled consistently. Money would use before and/or afer pseudo elements (a unit or image). I think you'll see numeric (right-aligned), monetary and percentage implemented most and may even consider adding those to the default set if you decide to implement this proposal.

As a side note, this exception is also thrown /without altered diagnostic information/, for nodes that are in the wrong context. For example, I mistakenly used label below group instead of header.


Why would you try matching against an unsuccessful submission? Why not fall back to a successful submission? Is this temporary?


Actually the pythonic way for this part would be:

 ```python
    for i, user1 in enumerate(users[:-1]):
        for user2 in users[i+1:]:
            success = playerXplayer(cid = cid, uid1 = user1['uid'], uid2 = user2['uid'], rounds=rounds)
```


Are you sure elements can never be null?
Use foreach.


That's a matter of choice. The while form is not a choice.


At least fix the next line into being two statements. Never use the , this way.


Sorry, I fixed it. https://github.com/morishitter/cssfmt/commit/449b34a02b179e20970cecd2c84d966d6632f41e


oh, the horror of using , this way


where is the code?


Cool lets give it a try!


Use Ddoc style: `Params:` instead of `Input:` because it's in D now.


修正ありがとうございます！
新規で `npm install` したら治ってました！


4967-SZRH-spm (EnergyArchmage) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.67: OK (0 of 0 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


foreach


4967-SZRH-spm (EnergyArchmage) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: OK (793 of 793 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-19.84%25-green.svg)


errors=true ?


良かったです。今後ともよろしくお願いします！


AttachToParent doesn't work with async continuations. Therefore we need to
track the receivetasks for proper shutdown

--
*#NSBcon 2015 • The "All About NServiceBus" conference is back *
*• Learn more <http://go.particular.net/l/27442/2015-08-21/5d4wzp> →*


the evil , again


"Play can now be accessed in /group/gid. Also, all players can play with all players"


errors=true; ?


/usr/lib/lib/x86_64-linux-gnu/ is wrong. should be /usr/lib//x86_64-linux-gnu/


すごく便利なので重宝しています！もう誰かにもらった汚いCSSにも困ることはないですｗｗ
対応していただきありがとうございましたー


not sure why task failed. The GI add features were no working on the terminal


It was from this: https://github.com/jmoenig/Snap--Build-Your-Own-Blocks/pull/887
And #700

I chose sensing because it seemed to make more sense since (lol) that was right where `OF` (and attribute and object eventually) belong, but I guess the control ones were BYOB.


Put them out meaning what? What parameters are inputs, what are outputs?


4967-SZRH-spm (EnergyArchmage) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: Tests Failed

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-NA-red.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-0.0%25-red.svg)


internal errors really should be an assert(), not a semantic error.


created_at 必要なの？


Needs function documentation.


これはアカン。これはマスアサインメントされうるのでは。


I don't think I will merge the pull request. These are the reasons for each file:
* I don't really care about EditorConfig. Editors like `gedit` automatically guess character sets and line feeds.
* The patterns in `.gitignore` are environment-specific. What's the use of autosaving or creating backup files?!
* ".txt" and other extensions is Windows specific. It means nothing to GNU/Linux.
* Pointing only to Firefox Marketplace doesn't seem to be a good idea. It should probably link to `qliavi.com` first, then the marketplace.
* The license name is AGPL. Version is variable and is 3 or later.

Based on you commits I can make changes so that it reflects your suggestions like:
* Update README.md to point to gnu.org, qliavi.com and marketplace.firefox.com.
* Instead of "AGPL" write "AGPL (version 3 or later)".
* And migrate these changes to other Qliavi apps, such as Touch Paint or Speedometer.


You what would work just as well as the key thing, and is easier.  Just make the path like a password, use numbers, letters, and a symbol.  eg: `/coolstuff/reajngxcz45df!g/img.php`


oups, merci ;-)


81211464-LinkInfiltrationAndReturnFlows (mjwitte) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


わかりづらい表現だけど
- 子どもと親の関係は変えたくないし、親がわからない子どもを認知したくはない。
- 違う親の子どもをうっかり育てたくはないし育ててはいけない。


C'est noté!
(il est possible de l'inclure dans un hook pre-push pour éviter que je refasse la bourde ?)


ここで@my_thread を渡してあげる必要性は何だろうか？


これはよくないね。created_at はMySQLがデフォルトで用意してくれるカラム。自分でdate型で定義するのはNG


foreign_key とは何か。


First, thanks a lot for updating this repository. This fixed the problem I had with Sonarr.

When I try to search with piratenzb, I get this error. Do you know what is wrong?

2015-09-12 15:01:23,431 - megasearch - INFO - Overall search stats: [ubuntu] [ubuntu ] 0 0 0
2015-09-12 15:01:23,430 - TERMINAL_ERR - ERROR - KeyError: 'nzbguid'
2015-09-12 15:01:23,430 - TERMINAL_ERR - ERROR - 'url': 'https://piratenzb.com/api?apikey='+cfg['pwd']+'&t=get&id='+ str(data[i]['nzbguid']),
2015-09-12 15:01:23,429 - TERMINAL_ERR - ERROR - File "/root/usntssearch/NZBmegasearch/SearchModules/am_PirateNzb.py", line 92, in search
2015-09-12 15:01:23,429 - TERMINAL_ERR - ERROR - localResults = neededModule.search(queryString, cfg)
2015-09-12 15:01:23,429 - TERMINAL_ERR - ERROR - File "/root/usntssearch/NZBmegasearch/SearchModule.py", line 242, in performSearchThread
2015-09-12 15:01:23,429 - TERMINAL_ERR - ERROR - self.__target(*self.__args, **self.__kwargs)
2015-09-12 15:01:23,429 - TERMINAL_ERR - ERROR - File "/usr/lib/python2.7/threading.py", line 763, in run
2015-09-12 15:01:23,429 - TERMINAL_ERR - ERROR - self.run()
2015-09-12 15:01:23,429 - TERMINAL_ERR - ERROR - File "/usr/lib/python2.7/threading.py", line 810, in __bootstrap_inner
2015-09-12 15:01:23,428 - TERMINAL_ERR - ERROR - Traceback (most recent call last):
2015-09-12 15:01:23,428 - TERMINAL_ERR - ERROR - Exception in thread Thread-68:
2015-09-12 15:01:22,278 - megasearch - INFO - TYPE OF SEARCH: 1


Feels bad. INVALID_HANDLE_VALUE is true invalid.

`0` is default value, and we can not initialize it in a `type constructor`, because it? The *nix version also has this problem. How do add a field as a flag for non-initialized?


#5067-CoilCoolingWaterToAirHeatPumpVariableSpeedEquationFit-inside-AirLoopHVACUnitarySystem (rraustad) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.67: OK (0 of 0 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


I tried looking at the code, but could not find the block that throws.


Thanks for your reply and I think the function RandDim is great! and so elegantly implemented!
But as I see, the function does not cover all the usage cases of the function I wrote.

I think my function covers all usage cases of the Shuffle and RandDim.
As I know, Shuffle randomly permute elements in the 1st non-singleton dimension independently on each column. It does not work on higher dimensions. The RandDim function randomly permute elements across one dimension. But it I think it cannot do independent shuffle for different layers on a specific dimension.

Say I my case, I have a 3-D array. I hope to shuffle the rows on each page (3rd dim) differently.
I can run Shuffle(In, 2). But if I run RandDim(In,2) the random order on each page is the same.

Thanks for reading my message.
Best,
Xin


You don't like the Hound? :stuck_out_tongue_winking_eye:


looks good to me :)


Non il ne sert pas à grand chose, mais il n'est pas facile à détecter de manière automatisée.
Cf https://github.com/patacrep/patadata/issues/19#issuecomment-139596000 pour la "politique" que j'ai mise en place:
> - si un verse* est juste **après** un verse, il est fusionné avec celui-ci
> - sinon, si un verse* est juste **avant** un verse, il est fusionné avec celui-ci
> - sinon, il est transformé en verse (<= je préfère ne pas faire de bridge, parce qu'en vrai il y a plein de cas particuliers...)


Il y a un `verse*` en LaTeX : https://github.com/patacrep/patadata/blob/57e7fdf285f07eac588379bb6b9c267f45b6ee12/songs/adele/rolling_in_the_deep.sg#L22


Removes adblock warning.


It does not compile on Linux, I have reenabled deleteTempRubberBand in 97675a9.


At least for the ivy output generated by prooftrans, you never have to look at the name of a (lisp) atom to figure out whether it represents a variable or a function symbol:

This is how prooftrans would write your example: `(f (a) v0)` -- you can tell that `f` and `a` are function symbols because they occur as the head of a list form; `v0` doesn't, so we parse it as a variable (see the code in `parse_term`).

Names such as `v1` actually do occur as function symbols in practice, e.g. [GEO032-3](http://compile:8080/job/gapt%20extended%20testing/70/testReport/Prover9TestCase/import/GEO032_m_3/) -- apparently `v1` is a constant meaning "vertex 1" there -- so we can't determine whether `v1` is a variable or not just by its name alone.


Just a reminder @PirataNervo


I realise this is probably a quick change to get high-priority stuff working...
but ultimately there could be multiple regions taking in different senses. A sense feeds to regions
```clojure
(get-in htm [:fb-deps sense-id])
```

and a region takes in senses
```clojure
(get-in htm [:ff-deps rgn-id])
```
(in that order).

See also `core/source-of-incoming-bit`


@cgiffard: please use GitHub releases from now on at least; it can help a lot :)


We changed our mind, no Windows 9, no Odoo 9, 9 is bad, let's move forward! :wink:


Checked


@giakki: double bump :P


I found 2 type mistakes in this commit, and let me run into weird problems. Here what I fix it.  <https://github.com/FiveYellowMice/fiveyellowmice.github.io/commit/120dfbf1795511c2e9603d74fa200798db3faaf5>


Is there a reason why this is not just called ColumnId_Skill?


Please avoid cryptic abbreviations.


I just realized I didn't answer your question about the *constants* at all.  In short, constants are just nullary functions:
```scala
FOLConst("c") == FOLFunction("c") == FOLFunction("c", Seq())
```
So constants get created here in `parse_term`:
```scala
    case LispList( LispAtom( name ) :: args ) =>
      val rname = rewrite_name( name )
      FOLFunction( rname, args.map( parse_term( _ ) ) )
```


these all need to be sqrtf() cosf() etc etc.


Err, "16-bit **unsigned** integer"?


#!/usr/bin/python3

# This problem is http://yukicoder.me/problems/590

first_line = input()
binary = int(first_line)

print(1^binary)


I am concerned about this. it was only supposed to be used in emergency situations (after an abort), and I believe is not step accurate. This may introduce inaccuracies. You may want to check that.


I added a very basic unit test above line 5531 in nv2a.c:

if (pg->inline_elements_length > 65536) {
          printf("value is %d",pg->inline_elements_length);
        }
Looks like the value gets to around 80,070 in Aeon Flux.


81211464-LinkInfiltrationAndReturnFlows (mjwitte) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: OK (796 of 796 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-19.94%25-green.svg)


81211464-LinkInfiltrationAndReturnFlows (mjwitte) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.67: OK (0 of 0 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


sure, will do


Nice! I didn't know termbox already had mouse support :D


@Shiandow
Found two bugs with the commit you made earlier. Could you take a look?


Not to fond of this at all. If it turns out the inverse is required then do it by passing a ```bool inverse=false``` to the call. I do not want to see two of these std::functions<>. They are very memory hungry.


Ok. It can always be changed to a zprobe->home(). Just wanted to avoid that extra maneuver. Will try to do some comparisons during the weekend.


81211464-LinkInfiltrationAndReturnFlows (mjwitte) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: Tests Failed

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-71.44%25-red.svg)


Incorporated this into next release.
PS I would appreciate contributions via pull requests :octocat:


Yeah, I will change it to that.


под debian тоже работает


101280704_lowTempRad (Nigusse) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


I wonder if there are other common params names besides `body` that would denote a body (e.g. `form`, `forms`, etc).
I also wonder if there's really a case when the position of body moves in arglists, shouldn't we keep track of all body positions so we can apply the right indentation based on the number of args. Haven't really done any research on both topics, just sharing some thoughts.


Reading the arglists is a bad idea. We used to do it in eldoc, but it caused a ton of problems with non-trivial arglists, as it's come to end up in an unreadable situation (after all the two readers are different). You might borrow from there the current approach we employ to deal with them.


Hallo

also es geht jetzt auch ogne ein extra DoTrigger.

Ich glaube, wenn man einem Raum den Namen SIGNALduino gibt,
funktioniert das readingsEndUpdate bzw Dispatch in FHEM nicht korrekt.
Habe ich nicht weiter verfolgt. Wäre ein FHEM Bug oder eine Notiz
wert.

Das D kommt bei Jörg vom dewpoint Modul. Hat nichts direkt mit
SIGNALduino zu tun.

Also soweit funktioniert alles. Bei mir ist gerade Funkstille, nachdem
ich den SignalDuino an meinen normalen FHEM server angeschlossen hatte
ging gar nichts mehr. Langes Hin und Her und nun hat sich
herausgestellt, dass mein Empfänger ziemlich taub geworden ist (auf 1m
empfängt er noch die TFA).

Josef

On 9/12/15, sidey79 <notifications@github.com> wrote:
> Eigentlich sollte mit dem 2. Parameter dotrigger aufgerufen werden.
> Funktioniert das denn jetzt?
>
> Wo kommt denn der Wert Taupunkt her?
>
> ---
> Reply to this email directly or view it on GitHub:
> https://github.com/RFD-FHEM/RFFHEM/commit/3b520cceeb1fdd7f5b1a1d534849fc9d6e627a2a#commitcomment-13193025


@jakobandersen your commit breaks test. Please check it.
https://travis-ci.org/sphinx-doc/sphinx/builds/78998282


you should post your question to the [user@hbase mailing list](http://mail-archives.apache.org/mod_mbox/hbase-user/). the community by-and-large does not monitor github comments.


тег паблиша не верный


怎么执行啊


что-то это не то


merge


test


я имел в виду что-то типа Route:get(['/','profile']....


Hi,

I could not make it work with the last version of vulcand, did it ever worked for you or are u using it ?I would like to create large set of frontends (2k-3k) and some backends so I was looking for a UI for vulcan.io.

Thanks for any feedbacks about that :-)

Cheers,
Luc


81211464-LinkInfiltrationAndReturnFlows (mjwitte) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: Tests Failed

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-NA-red.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-0.0%25-red.svg)


не знаю нужны ли тут, но не забывай о критериях...


:beetle: - fixed and tests added


Added read me file


indeed, that's better, thanks


DONE


ooo


101280704_lowTempRad (Nigusse) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: OK (1848 of 1863 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.19%25-yellow.svg)