@tylerhyperHD From what I understand splitting the plugin up would be a good thing anyway as it would narrow down the points of failure and in the event that a section would break it wouldnt take the entire plugin and all its functionality with it.

In this case however all that is happening is us depending on a different plugin that will be built in (Unless its changed from the last time I saw it) to TFM. Said plugin is something that @JeromSar has created and maintains, so it is of no issue, and will just allow for a lot more flexibility and a lot less code being duplicated in different places for the sake of it.


Move commas to end of line


When publish is run, fatJar has unknown changes to it that cause it not to work with a different wrapper I have written. I didn't mean to push this here though.


Name must be NOT NULL!


Please use `#if defined(LIBUSB_API_VERSION) && LIBUSB_API_VERSION >= 0x01000102` instead; it's properly generic and I checked the FreeBSD header for this define; it's not present, so this should work. (I haven't tried building yet, though.)


Ditto.


> Can we invoke this method every time and determine if UI should react from within that method?

Did you mean something like this?


It doesn't - that was a mistake.


This error already exists on line 134 which is always shown for me when no camera is connected.


I like how you've gone into detail here, especially how blockquote and q are _similar but different_. As Chris said, defining block-level will help you compartmentalize the blockquote element further, and let readers visualize the effects of blockquote to the effects of other block-level elements like div.


In some way this is similar to the trackId field add in decb7f58c781d439bc4d5a2e4e55af7ee8dbfa71 although you are exposing DASH representation id instead of a numeric identifier. Out of curiosity, what is the use case behind showing the DASH representation id directly to the user? Are you "hand-making" this id's to contain information (resolution, bitrate, etc) that could be useful for the user?


CBECC (kbenne) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg)


@smesper that's fine, just making a few comments while bored :P


I guess I'm a little confused as to what "contributing" to this will mean, practically speaking. Until this is in PHP, WordPress will not see it, and so deploying it to the server is basically meaningless.

Let's talk more about this tonight. I think it's time that we bring your designers into the conversation and get everyone involved, so that you're not struggling uphill so much.


_when_toSnapshot_invoked_and_entity_is_not_persisted_yet
I know it's a lot, but it's some specific condition, not normal flow, so you should say that explicitly


not used and()


Yes, that issue was the reason I made the changes. :-)

Finished the changes now.


I think that it should be separate method, something like: not_persisted_board (name doesn't matter here)


Opps :tired_face: Will revert now!


This is sample configuration; if the user needs to change it, he's free to do so. Are the samples bound to remain in the state of the original submission?

On the other hand, all other samples store the tarballs locally. In addition to being consistent, this policy makes even more sense for CI like Travis, so that it does not have to re-download the packages each time this sample is built.


should_throw - without "s"


and() moved to next line and with additional indent looks much better in my eyes ;)


yep, will remove...


I don't completely understand the complexity here (maybe packrat-izing this module would help?), but I trust your pull request.  I'll work to get `test_PazarImportPreparer_recipe()` and `test_ChEAPreparer_recipe()` working and maybe we can revisit this at some point.


I think you do a good job of connecting PowerPoint to previous print media. You may want to explicitly state this, though, by calling out "print media" as a key term and/or saying, ~"This digital technology is rooted in a print media...[segway to what you have]"


comment test


Maybe we have to set a precedence rule for TWI_COND_ADDR & TWI_COND_WRITE to return TWI_MTX_ADR_ACK... I can try this later today... I remember p->state was 0x1d so it kind of make sense...


Clean and Build the complete project.
I have changed some method signatures that cause that kind of problems if you do no Clean and Build.


Are you not hitting that error? It may be a case of "Right error, wrong location."


given something and board is saved doesn't sound good. It should be just a_board or a_persisted_board. Name here is redundant so it should be omitted


I do understand that, yet Netbeans by default does not allow you to compile the way Aero was made to be compiled (through Eclipse), and that is bad practice in itself.


shnur


New Umbraco Plugin  - Aspose .Net Quote Generator


<!DOCTYPE html>

    <meta charset="utf-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1">
    <meta name="description" content="">
    <meta name="author" content="">

    <title>Creative - Start Bootstrap Theme</title>

    <link rel="stylesheet" href="css/bootstrap.min.css" type="text/css">

    <link href='http://fonts.googleapis.com/css?family=Open+Sans:300italic,400italic,600italic,700italic,800italic,400,300,600,700,800' rel='stylesheet' type='text/css'>
    <link href='http://fonts.googleapis.com/css?family=Merriweather:400,300,300italic,400italic,700,700italic,900,900italic' rel='stylesheet' type='text/css'>
    <link rel="stylesheet" href="font-awesome/css/font-awesome.min.css" type="text/css">

    <link rel="stylesheet" href="css/animate.min.css" type="text/css">

    <link rel="stylesheet" href="css/creative.css" type="text/css">

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Wouldn't snapshot_should_be_returned be better?


move and() to next line and add indent


Plenty of outliers outside of the normal distribution of the box&whisker plot. Would be of interest of highlighting those salaries!


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 1648](https://teamcity.mesosphere.io/viewLog.html?buildId=61412&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 185 Build time: 00:04:29


Sorry the commit should read

> Normally devtools can detect if package is a Bioconductor package if it has a `BiocViews:` field in the DESCRIPTION, but grasp2db does not have one, so we have to explicitly set the Bioconductor repositories


Added screenshot update


I can't see this going well, but I'm willing to try it


Este es el que vos que pasaste


'continue' goes to the next page.


Oh! If I understand you correctly, using your system's SWIG solves the PERL error as well?


So I'm currently looking into this: Turns out the two bugs filed are *not* an actual regression of this commit. They only became more visible with the increased tab height (plus I looked a little closer at the tabbar after the last update because of this commit).

However I discovered we already *have* a setting to increase tabbar size (by disabling the "Reduce" option in tab settings). So now I'm totally confused why this change was needed? Awaiting your comment @donho ...


board_should_be_renamed would describe it better


return reject to prevent `undefined` parsing


Is there some reason you can't call the {{CameraMapper.std_raw()}} and then fix up the keys in the resulting exposure rather than duplicating a lot of the code?


Or use else


For standard smtp gateway, accepting mail from local network and having public interface, inet_interfaces should have localhost and ip address on the local network.


Then you are doing it wrong... @JeromSar uses Netbeans, and I compile it just fine using Netbeans... Its how DCMod is built along with half my plugins... (Well using the older version of Aero when it was BukkitLib not this)


now i have to undo it >_<


@JanTvrdik Thanks for your opinion but we plan to adopt Flow, it's just a matter of time. It suits better our preferred functional style and allows easier gradual migration to a type-checked code. TypeScript is just too much Java-esque.

Perhaps we will get [rtype](https://github.com/ericelliott/rtype) some day.


Move it to test class and use @After


We provide the users of our product the ability to load any DASH stream on the player, and in many cases users load DASH streams with multiple video representations (tracks). We saw a case where a user would load a stream with various video representations that had the same height and width but a different bitrate. In our UI there was no way to differentiate the streams from each other, except for selecting them on the player and trying to figure out the visual difference. With this change users can specify how the tracks in our UI should be displayed by setting the `id` field in the DASH MPD.

I also noticed that `id` is somewhat similiar to `trackId` however, that identifier is numeric where as `id` in a DASH stream could be a string.


cpufre?


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 1649](https://teamcity.mesosphere.io/viewLog.html?buildId=61423&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 185 Build time: 00:04:39


I updated to the the latest version0.13.0-rc in npm.


should throw, not thrown


I should remove the `pure-python` branch in `ev3dev-lang`. We are now working on the `develop` branch of `ev3dev-lang` - and the `python` folder is pulled from my `ev3dev-lang-python` repo.


actually, i think you could use it here. if you wrap the dataSource call w/ a `performBatchUpdates` it should "queue" all the inserts/deletes and call completion when it's done.  this doesn't call `reload` under the hood


Why don't you produce html report here? It's convenient to have local reports about what's not covered yet.


this is a cpu governor not a gpu governor


For testing purposes I have a virtual webcam installed which means I never see this error and always the success message. As a result I didn't realise you had implemented it at all yet!

I will double check the error functionality when I am next on a PC without the virtual webcam installed.


move and to next line and add indent


the governor is called "badass" not "badas"


I dont think so. This probably can make more problem for dualsim, but we have no choose.


She can help code the php "Contribute".  I usually start my templates from
html then I add php and other code.

So, for future reference would you rather we have the right code committed
late or should I post something we can start from.

On Tue, Oct 20, 2015 at 1:59 PM, Thomas Wilburn <notifications@github.com>
wrote:

> I guess I'm a little confused as to what "contributing" to this will mean,
> practically speaking. Until this is in PHP, WordPress will not see it, and
> so deploying it to the server is basically meaningless.
>
> Let's talk more about this tonight. I think it's time that we bring your
> designers into the conversation and get everyone involved, so that you're
> not struggling uphill so much.
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/SSYC-WebTeam/SSYCmaster/commit/a88614eb6f6ad8d8df9a3cee93294522e30b30a4#commitcomment-13886276>
> .
>


Np.  I'll update the commit message once everything's sorted out.  Since this changeset is mostly me learning AppVeyor, I'll rebase (and squash f491326..872baab) and update your commit message.  I know rewriting history is bad mojo, I suppose I should have used a more volatile sounding branch name.  In the future for things like this, I'll use a branch like `/private/blong/curl-migration`.  Sound fair?


I didn't write this


boardAlreadyExistException should be thrown


Mm.. I forgot what was the context :)


cannondalev2000 Did


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 1650](https://teamcity.mesosphere.io/viewLog.html?buildId=61425&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **FAILURE**
Summary: Exit code 1 Build time: 00:07:27


I misused my convenience constructor of `InBetweenMatch`... I already tried to use it inside the result list, but I should have used it in the asserts for the result table generation...


Nie jestem pewien czy to powinno być w getLeftArray.


I think we need this.


Minor detail. Mind adjusting indentation here?


lol, is a typo!


Nie jestem pewien czy to powinno być w getRightArray.


Sounds good! :)


@ebeshero looks like someone is experimenting with lists :)


I created a screenshot using the ExoPlayer demo app to demonstrate the functionality.
Under the DebugTextView I added another TextView showing the 'id' of the current tracks:

DASH MPD:
```
    <AdaptationSet group="1" lang="en_stereo" mimeType="audio/mp4" minBandwidth="130358" maxBandwidth="130358" segmentAlignment="true">
      <Representation id="128kbps en" bandwidth="130358" codecs="mp4a.40.2" audioSamplingRate="48000">
        <AudioChannelConfiguration schemeIdUri="urn:mpeg:dash:23003:3:audio_channel_configuration:2011" value="2"/>
        <SegmentTemplate timescale="48000" duration="95232" media="audio/stereo/en/128kbit/segment_$Number$.m4s" initialization="audio/stereo/en/128kbit/init.mp4" startNumber="1"/>
      </Representation>
    </AdaptationSet>
    <AdaptationSet group="2" lang="no-voices_stereo" mimeType="audio/mp4" minBandwidth="130395" maxBandwidth="130395" segmentAlignment="true">
      <Representation id="128kbps karaoke" bandwidth="130395" codecs="mp4a.40.2" audioSamplingRate="48000">
        <AudioChannelConfiguration schemeIdUri="urn:mpeg:dash:23003:3:audio_channel_configuration:2011" value="2"/>
        <SegmentTemplate timescale="48000" duration="95232" media="audio/stereo/none/128kbit/segment_$Number$.m4s" initialization="audio/stereo/none/128kbit/init.mp4" startNumber="1"/>
      </Representation>
    </AdaptationSet>
    <AdaptationSet group="3" lang="en_surround" mimeType="audio/mp4" minBandwidth="321836" maxBandwidth="321836" segmentAlignment="true">
      <Representation id="320kbps en" bandwidth="321836" codecs="mp4a.40.5" audioSamplingRate="48000">
        <AudioChannelConfiguration schemeIdUri="urn:mpeg:dash:23003:3:audio_channel_configuration:2011" value="6"/>
        <SegmentTemplate timescale="48000" duration="95232" media="audio/surround/en/320kbit/segment_$Number$.m4s" initialization="audio/surround/en/320kbit/init.mp4" startNumber="1"/>
      </Representation>
    </AdaptationSet>
    <AdaptationSet group="4" mimeType="video/mp4" par="4096:1744" minBandwidth="258157" maxBandwidth="10285391" minWidth="422" maxWidth="4096" minHeight="180" maxHeight="1744" segmentAlignment="true" startWithSAP="1">
      <Representation id="240p 250kbps" frameRate="24" bandwidth="258157" codecs="avc1.4d400d" width="422" height="180">
        <SegmentTemplate timescale="1000" duration="2000" media="video/250kbit/segment_$Number$.m4s" initialization="video/250kbit/init.mp4" startNumber="1"/>
      </Representation>
      <Representation id="480p 500kbps" frameRate="24" bandwidth="520929" codecs="avc1.4d4015" width="638" height="272">
        <SegmentTemplate timescale="1000" duration="2000" media="video/500kbit/segment_$Number$.m4s" initialization="video/500kbit/init.mp4" startNumber="1"/>
      </Representation>
      <Representation id="480p 800kbps" frameRate="24" bandwidth="831270" codecs="avc1.4d4015" width="638" height="272">
        <SegmentTemplate timescale="1000" duration="2000" media="video/800kbit/segment_$Number$.m4s" initialization="video/800kbit/init.mp4" startNumber="1"/>
      </Representation>
      <Representation id="576p 1100kbps" frameRate="24" bandwidth="1144430" codecs="avc1.4d401f" width="958" height="408">
        <SegmentTemplate timescale="1000" duration="2000" media="video/1100kbit/segment_$Number$.m4s" initialization="video/1100kbit/init.mp4" startNumber="1"/>
      </Representation>
      <Representation id="720p 1500kbps" frameRate="24" bandwidth="1558322" codecs="avc1.4d401f" width="1277" height="544">
        <SegmentTemplate timescale="1000" duration="2000" media="video/1500kbit/segment_$Number$.m4s" initialization="video/1500kbit/init.mp4" startNumber="1"/>
      </Representation>
      <Representation id="720p 2400kbps" frameRate="24" bandwidth="2487897" codecs="avc1.4d401f" width="1277" height="544">
        <SegmentTemplate timescale="1000" duration="2000" media="video/2400kbit/segment_$Number$.m4s" initialization="video/2400kbit/init.mp4" startNumber="1"/>
      </Representation>
      <Representation id="1080p 3000kbps" frameRate="24" bandwidth="3113198" codecs="avc1.4d4028" width="1921" height="818">
        <SegmentTemplate timescale="1000" duration="2000" media="video/3000kbit/segment_$Number$.m4s" initialization="video/3000kbit/init.mp4" startNumber="1"/>
      </Representation>
      <Representation id="1080p 4000kbps" frameRate="24" bandwidth="4149264" codecs="avc1.4d4028" width="1921" height="818">
        <SegmentTemplate timescale="1000" duration="2000" media="video/4000kbit/segment_$Number$.m4s" initialization="video/4000kbit/init.mp4" startNumber="1"/>
      </Representation>
      <Representation id="1080p 6000kbps" frameRate="24" bandwidth="6214307" codecs="avc1.4d4028" width="1921" height="818">
        <SegmentTemplate timescale="1000" duration="2000" media="video/6000kbit/segment_$Number$.m4s" initialization="video/6000kbit/init.mp4" startNumber="1"/>
      </Representation>
    </AdaptationSet>
    <AdaptationSet group="14" mimeType="text/vtt" lang="en">
      <Representation id="caption_en" bandwidth="256">
        <BaseURL>subtitles/subtitles_en.vtt</BaseURL>
      </Representation>
    </AdaptationSet>
```

![device-2015-10-20-151435_small](https://cloud.githubusercontent.com/assets/7520719/10621236/722d3bec-774d-11e5-8a33-6355f42aafcd.png)


@jirutka Actually, constants have saved me from some of these typos when running the code in a browser; it will crash eventually and it is much harder to catch this stuff with plain strings. We just lack integration tests to catch these errors – and honestly, I have no idea how to handle integration testing yet.


I mean sure, this was the result of paranoia and fighting the compiler, first thing that worked.


ooh! i'll change :dancer:


I'm not familiar with tox, sorry :/


It was a test I did. I never used it before.
Because I used coveralls (https://coveralls.io/github/tleunen/react-mdl) I don't think the html report is really needed


Changes from previous code were the delimiter and parsed values. Only needed to input 3 things, position, direction, and degrees. No need for a colon.


I will be at class early if we can talk first about this before the group
talk so I am clear about how to "keep the ball rolling".

On Tue, Oct 20, 2015 at 2:09 PM, Joshua Byrd <jbyrd004@seattlecentral.edu>
wrote:

> She can help code the php "Contribute".  I usually start my templates from
> html then I add php and other code.
>
> So, for future reference would you rather we have the right code committed
> late or should I post something we can start from.
>
> On Tue, Oct 20, 2015 at 1:59 PM, Thomas Wilburn <notifications@github.com>
> wrote:
>
>> I guess I'm a little confused as to what "contributing" to this will
>> mean, practically speaking. Until this is in PHP, WordPress will not see
>> it, and so deploying it to the server is basically meaningless.
>>
>> Let's talk more about this tonight. I think it's time that we bring your
>> designers into the conversation and get everyone involved, so that you're
>> not struggling uphill so much.
>>
>> —
>> Reply to this email directly or view it on GitHub
>> <https://github.com/SSYC-WebTeam/SSYCmaster/commit/a88614eb6f6ad8d8df9a3cee93294522e30b30a4#commitcomment-13886276>
>> .
>>
>
>


101163166-AirLoopHVACNodeNameNotUnique-4407 (rglazer2) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: Tests Failed

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-71.05%25-red.svg)


Can this be CheckFunctionExists + #cmakedefine01 in pal_config.h.in like the others we already have? (Same for below.)


I believe it's more idiomatic to do:
```ruby
<h1>Project Badge Status for <%= @project.try(:name).presence || '(Name Unknown)' %></h1>
```
See: http://apidock.com/rails/Object/presence


I like how concise this is -- should we be switching the other find_libraries to find_package?


divimapa el archivo que subiste tiene Clave, si alguien me explica que editar puedo ayudar con algunos canales con permiso de vladimir ovbio


This fixes that
```sh
TypeError: 'caller', 'callee', and 'arguments' properties may not be accessed on strict mode functions or the arguments objects for calls to them
```
error that everyone was getting during the testing lesson this morning.


doesn't return an array


this is squash from candy jf, i'll add to him with author and you as signed by


I think it's convenient to have it locally too, while developing and writing tests ;-)
It provides reports line-by-line.
Is it possible to achieve that with coveralls? I just don't know how.


Stupid keyboard, meant thumbs up lol


could it not just be
this._tlsOptions = options || {};

:)


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ConsoleApplication9
{
    class Program
    {
        static void Main(string[] args)
        {
            string str, rev = "";
            int len;
            Console.WriteLine("enter any string...?");
            str = Console.ReadLine();
            len = str.Length - 1;
            for (int i = str.Length - 1; i >= 0; i--)
            {

                rev = rev + str[i];
                len--;
            }

            Console.WriteLine(rev);
        }
    }
}


pourquoi t'as ajouté tp3 et tp3.o?


Feel free to create a PR to add it then ;)


It didn't work :), reverted back to using onBackPressed().


why not just put: window.QUnit.config[key] = config[key];
here and skip the second 'for' loop later?


test shnur


sort of


I think choosing between the "right code" and "something you can start from" is a false choice. The point of these assignments has been to get code that is correct (but minimal) contributed in a manner that creates a good starting point.

As it is, the code you have checked in will not run on your staging server, which means that I can't evaluate it, and it cannot pass the assignments. I don't accept assignments more than a week late, so I just want to make sure we all understand the urgency of the situation.

The goal of these early templates is not to look in a particular way--you don't have the information you need from your designers yet to create a look-and-feel--it's to establish functionality. That functionality depends on it being a functional WordPress theme. Working in HTML doesn't accomplish any of those goals.

On a side note, Josh, you're responding to these via e-mail, but I'm responding via the comments on the commit. Everything you're saying is public and probably shared with any contributors on your repo, so be diplomatic in what you say.


I'm not sure default value should be the responsibility of the getter if there's an error. We'd need a way to noisily tell the user that they put a bad value in.


suspect `this` is redundant.

how about

    criticalError.Raise("Failed to clean expired Outbox records in 5 consecutive attempts.", ex);


Yo ya los tengo todos los que estaban antes con Rosadin TV en todas las calidades 1, 2, 3 y 5 .
Todas funcionando al 100%. Rosadin No contesta y no lo hara y para evitar estar pidiendo a el que se
pronuncie, puedo hacer un programa que utilice mismos reproductores ya que estan bajo licencia GNU es decir sin copyrigth. Estan deacuerdo? podemos iniciar un nuevo proyecto.


`object.assign` uses a for..in loop. As I understand it, the issue is with `Object.getOwnPropertyNames`, not `for..in`. Please do file an issue and I'll fix it ASAP.


Or `this._tlsOptions = Object.assign({}, options);`


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 1652](https://teamcity.mesosphere.io/viewLog.html?buildId=61429&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 185 Build time: 00:04:38


@swh I know you don't actively code these, but any feedback here is appreciated.

I've attempted to get the c source code and convert it to use the xml building technique.

I haven't even begun to try compile and the input/outputs haven't been mapped yet, but hopefully it is a good start.


Yes!


shnur


I have class from 5-7pm, but will come straight to class at 7pm. I would love to help out on this. I completed Web 170 in Spring 2015 and am happy to help with the development side of the project. In Web 170 I worked directly on my server's WordPress installation sandbox so I will need support setting up the development environment on my local machine/virtual machine and learning how to operate in that environment. Happy to stay after class tonight if that helps. Can also come in on Friday. As well, need clarification about the requirements for the "starting" theme. It seems that we will build the theme as we complete design so I'm confused about what to use for the theme at this point.


101163166-AirLoopHVACNodeNameNotUnique-4407 (rglazer2) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 1651](https://teamcity.mesosphere.io/viewLog.html?buildId=61427&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **FAILURE**
Summary: Exit code 1 Build time: 00:07:42


Hola a todos :)
Gracias por el apoyo, voy a continuar con el programa pero tendrá otra orientación mas enfocada al estilo de Kodi, donde los usuarios sean los responsables de insertar sus propias listas.
Próximamente estará el proyecto nuevamente disponible, desde el mismo sitio de siempre.
Saludos.


That assumption is correct. Sorry I turned in the assignment so late ( i
know it was due at 2). I got a little carried away with making sure the
validation worked, which resulted in me not getting my table working
completely.

On Tue, Oct 20, 2015 at 1:32 PM, Andrew Deitrick <notifications@github.com>
wrote:

> A lot of this looks good. The front-end stuff is neat, can I assume you
> could have take it to the finish line with a little bit more time?
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/CareyWillette/galv-user-auth-assessment/commit/071099cab10091c8d29c6dab92dd01cd60f01803#commitcomment-13884280>
> .
>


I think that the old pulser file should be modified then. These are the files that work with the up to date Opal Kelly API. I will delete the git ignore and read me of course


@luke80 This commit isn't currently showing on the website. It's showing the old video which is way too long. The YouTube link should be: https://www.youtube.com/embed/cvgcu1Eacv4


You should write the ability as a separate file then use [ModKit](https://github.com/stephenfournier/Dota-2-ModKit) Combine KV option to merge everything into the separate files

I'll be doing the subclass changing system soon so the abilities that we are now adding to separate npc_units will be put on the heroes, but I guess adding the ability to units is easier to test them than changing classes and leveling up. Note that `-subclass 1/2/3` is a newly added cheat code to swap to any respective subclass, I'll add more dev-only cheatcodes for easier debugging


second try

    criticalError.Raise("Failed to clean expired Outbox records in 5 consecutive attempts. The most likely cause of this is connectivity issues with your database.", ex);


amended, see https://github.com/Level/leveldown/commit/8af15a8ebf1b4f8c9afa5ff82ec7da3baa688cf1


Ok, thank you very much for the detailed explanation.


too many duplicated code.


Hm.. not sure, we have different number of fields in different cases (post, topic, topic with poll). Maybe your original option was the best choice, dunno.


we have the same code in the different places


Ew, so many globals.


Looks mostly like fixing uint64 printfs and removal of unused variables.  But you added -std=gnu99 to Darwin.  That wasn't there before.  I need to verify that this still works there before I commit.


@shinnn thanks for the fix, are we going to include this in `3.2.2`?


^^ that is a cool way to do it. never knew about that method until now!


Fixes #2


@ljharb issues was added after my comment :)


Todos los que estamos aqui es porque , queremos a Rosadin TV, es decir los que estamos aqui KODI y compañia es decepcionante para usarlo. Ademas que hara de rosadin TV? Solo estar actualizando el reproductor? Es decir Seguir con un programa sin corazon. Es lo mismo como decir un auto sin su motor.
En fin ya dejo claro que nos quiere mandar a Kodi, Agradecemos tu esfuerzo pero poner solo el cascaron sin listas? Bueno cada quien con lo suyo. Me quedo a elaborar mi software con ambos reproductores y utilizar las lista que tengo, como lo dije antes con la mismas calidades de Rosadin . :/ :( :(


[Lila Arnaud Resume.pdf](https://github.com/Lilaarnaud/Resume.LilaArnaud/files/17146/Lila.Arnaud.Resume.pdf)


I'm not sure why you considered the `convert` methods old and why you removed them. Could you clarify?


ok this is irrelevent because all the files are different, did diff..


tabla


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 1653](https://teamcity.mesosphere.io/viewLog.html?buildId=61433&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 185 Build time: 00:04:39


This induce a change of behavior. Previous was case insensitive, now it's case sensitive.

Also, if operator ==(const char &[]) is not implemented, this new version might create a std::string for each compare


The EPICMC Bridge API, and BridgeAuth have been discontinued. Though we intend on utilizing this source code in our upcoming chat filter plugin called ChatRelay.


Why did u removed this ? o.o


Yeah, best practice. I am only doing it because codeclimate's rating goes up


May be `static`. @samdark how do you think?


Sam moved the constant in commit cee5371a.  I suggest that all future suggestions be that easy :-).


Where is this used?


Missing a space between the func parenthesis ^^


I added it in the latest version. This is an older commit.


SwekJeweled*


Same remarks as in previous commit


101162510-SubsurfaceOutwardAngleWarning-5016 (rglazer2) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: OK (1376 of 1376 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-70.37%25-green.svg)


Creo que no me entendiste bien, a lo que voy es que por ejemplo esas Listas que tenes las podes compartir con los usuarios y usarla en RosadinTV.
Pero como dije el programa no incluirá listas por defecto, principalmente por cuestiones legales.


The second loop, only occurs if it didn't find the sound it was looking for, in which case, it looks for the error sound to play instead.


Nice and simple - like it.


Ok perfecto. Gracias por responder a todos los llamados.


@Rocky640 : Thank you, I'll like comments, no matter in which direction they go. I know that expected change is more important, but this is difficult to estimate, and when we are close to optimal values I believe that starting values are at least approximately proportional to expected change.

You are not the only person having low success with SPSA tuner. I'm actually very skeptical about SPSA tuner, and if this method won't bring significant success, I'll use SPSA for tuning only a single parameter, or few independent parameters.


Not your code, but in which case does an attribute name need to be lowercased with local?


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 1654](https://teamcity.mesosphere.io/viewLog.html?buildId=61436&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 185 Build time: 00:06:21


To close the loop on this, @nathansobo and I took a look, and Nuclide is also trying to hook prepareStackTrace and we're colliding, so we have to work to not step on each other:

https://github.com/facebook/nuclide/blob/8fb4d45e4ecc821205f9c68d662e3ebcce8a3374/pkg/nuclide/logging/lib/stacktrace.js#L41


Now that you are using a button, you shouldn't need a `tabindex`. It is also a little redundant to use both a title and aria-label. I'd stick with just `aria-label`.


Do not use this one in debug


awesome! Thanks a lot


Ovo je bila proba


What about original text?


lgtm


Ovo je ispravno.


Same here


David,

If  you mean the numbers “12”, “23> and “12”, then yes they should be removed.

From: David Greisen [mailto:notifications@github.com]
Sent: Monday, October 19, 2015 4:27 PM
To: DCCouncil/dc-code-prototype
Cc: Bryant, Benjamin (COUNCIL)
Subject: Re: [dc-code-prototype] Title-51 (f982cde)

@bbryantdccouncil<https://github.com/bbryantdccouncil>: please confirm these were properly deleted

—
Reply to this email directly or view it on GitHub<https://github.com/DCCouncil/dc-code-prototype/commit/f982cde533bca447ba899c5a1a03506b5f518e36#commitcomment-13858397>.


Trying it locally.


Kodi paso a la historia después de que RosadinTV llego. Si solo se pretende mantener el cascaron, no es necesario tanto esfuerzo VLC Media Player lee y reproduce muy bien las listas M3U. El RosadinTV es único y autentico tan completo como hasta hace 2 días funcionaba.


saw approval from mrallen1
at https://github.com/basho/riak-erlang-client/commit/0c9c65cc613a65f100aa9a209ee2cea34942e93c


merging basho/riak-erlang-client/feature/jrd/ts2i = 0c9c65cc into borshop-integration-239-feature/jrd/ts2i


basho/riak-erlang-client/feature/jrd/ts2i = 0c9c65cc merged ok, testing candidate = f720450f


saw approval from javajolt
at https://github.com/basho/riak-python-client/commit/bdbc35fd2f0c6bd8a3efe0e1376031f112a3f5ae


merging basho/riak-python-client/feature/bch/write-once = bdbc35fd into borshop-integration-414-feature/bch/write-once


basho/riak-python-client/feature/bch/write-once = bdbc35fd merged ok, testing candidate = d73000b7


This import convention seems no bueno. Wouldn't we rather not have all server packages and modules in the topmost namespace?


This variant differs from previous by only way that we determine place in which we put counter and where from we get  lastSavedTime value. We determine whether there are poll title and poll items on the page in TopicDraft class.


Gracias por responder, si nos das una mano con la info de donde cargabas las listas aunque sea por mp, los propios usuarios las compartimos y no tendrías problemas y ni trabajo para actualizarlas,  los que estamos interesados en este proyecto lo haremos y compartiríamos con los demas


Why are this include added here?


implement operator==( const char & [ ] ) to avoid hash_string temp


Thanks!


You should not need this


Merge sha 6cb74695 is stale.


merging basho/riak_kv/feature/gg/rts_257 = a857aa5d into borshop-integration-1231-feature/gg/rts_257


basho/riak_kv/feature/gg/rts_257 = a857aa5d merged ok, testing candidate = 06c85757


fast-forwarding end-to-end/timeseries to borshop-integration-1233-bug/gg/rts_434 = ed829f4e


fast-forwarding end-to-end/timeseries to borshop-integration-134-feature/jrd/ts2i = 649534b0


Regression?


True.


No puedo dar esos datos porque me perjudicaría a mi y a otros que usen la fuente.
Saludos.


this is not optimized at all, just a syntactic change


This isn't used, right?


`_ready` is always `true`, right?  Can we remove it and all related code?


We don't include commented out code.


@ian-ross Great, and thank you! I'll hold off of a PR and take a look at some of the other issues in the meantime.


La piratería se define textualmente como cuando se obtiene remuneración económica por alguna actividad o servicio que no es de nuestra propiedad. En este caso es para un bien común.


I've tried various other methods, to no avail.
1. check_function_exists("TLSv1_1_method" HAVE_TLS_V1_1)
2. check_function_exists(TLSv1_1_method HAVE_TLS_V1_1)
3. check_symbol_exists(TLSv1_1_method openssl/ssl.h HAVE_TLS_V1_1)
4. check_symbol_exists(TLSv1_1_method "openssl/ssl.h" HAVE_TLS_V1_1)
5. check_symbol_exists(TLSv1_1_method `<openssl/ssl.h>` HAVE_TLS_V1_1)

but it wouldn't find the function, I always get `Looking for TLSv1_1_method - not found`.  I'm not sure if there is something special about these two functions that makes CheckFunctionExists not work.

I found the CHECK_LIBRARY_EXISTS by searching GitHub for other places that detect TLSv1_1_method, and it worked for me.


Maybe food for thought..Just thinking out loud..what if we just call the drilldown modes Past, CurrentYr,  and Future ? If the ideal case is that sims are run ON the update date (so all claims dated before update date would be real, not simulated, bookings) I could even imagine: Past / ComingYr / Future, or even even: PastYrs / ComingYr / FutureYrs.


I wonder if we can just `return new UrlTemplateImageryProvider(...)` like we do [here](https://github.com/ggetz/cesium/blob/master/Source/Scene/HeadingPitchRange.js).


Yes. That is one of the reasons why I'm not merging stuff into stable-1.2.x yet, awaiting for code review(s) to be completed (I tested everything in non-committed stable-1.2.x as more urgent, but waiting until all commits are done to test minor-pedigree-fixes branch)


cuidado! `Math.random()` inclui 0, ou seja, 0, 1, 2, 3, ... 39 = 40 números. Logo, se vc deixar `<=` vai ser 41% invés de 40%


@Konfekt Would you mind if I added the suggested mappings with the leader key? I don't want to add too many mappings outside the leader paradigme, as it may be intrusive.

Also, at the moment, all mappings/abbreviations are added as imaps. This might be updated in the future, as there might be good reasons to instead use abbrevs for some of the mappings.


I'm not sure.  But I too like that it is concise and it sets a bunch of variables you are going to want.


cuidado! problema de indentação e consistência no código. Em uma condição você não utilizou `{}` e na outra sim (else abaixo)


The code in that example is almost ten years old, and hasn't been synced with the equivalent Arduino examples. So it should change. See https://www.arduino.cc/en/Tutorial/PhysicalPixel for the current version.

Not sure where the delay(100) is coming from, but it's not in the equivalent Arduino example (see https://www.arduino.cc/en/Tutorial/PhysicalPixel). The real dependency is the delay(), of course, and the Serial.read(). It reads one byte at a time. If you read using if(), then the remaining bytes stay in the Arduino's serial buffer until the next read(). I tend to use them both interchangeably. If I'm sending ASCII, then I use Serial.parseInt() (see https://www.arduino.cc/en/Tutorial/ReadASCIIString).

If you use a while() loop, then nothing else happens until you're finished that loop. In this example, that's no problem, but if a person tries to incorporate other things into their code that's timing-dependent, there can be trouble, depending on how fast the sender is sending.

I usually follow this lesson up with a lesson on handshaking, in which Arduino only sends when Processing requests bytes. (See https://www.arduino.cc/en/Tutorial/SerialCallResponse). But I keep them separate, because these are two different concepts, and I find people learn better when a given example introduces only one concept at a time.

I also try to teach people not to use delay() where possible, but instead to use something like this instead:

```
long lastTime = 0;    // a timestamp to record the last time you did the action in question
int interval = 500;    // a half-second delay. Change to suit your needs
if (millis() - lastTime > interval) {
  // do thing
  lastTime = millis();  // update timestamp
}
```

Hope that helps,
Tom


Thank you for this @steve-gregory :+1:


array of ranges or aliases?


Could you import "org.apache.http.legacy" to get it to build without commenting that out?


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 1655](https://teamcity.mesosphere.io/viewLog.html?buildId=61437&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 186 Build time: 00:04:38


When $networks contains another alias


Thx for merging !


separe em dois arquivos! um pra cada classe!


May be both of them


Use os.path.basename so that the same code can run both on windows and non-windows OSes, without any modification.


use full word, it's easier to read.
var lastSimulationTime


taking `global $pb_minimum_php;` declaration out of the function `_pb_minimum_php()` and placed above the conditional `if ( ! isset( $pb_minimum_php ) ) $pb_minimum_php = '5.6.0';` will allow the `global` value of `$pb_minimum_php` to be `isset()` 100% of the time, should a user choose to set it in `wp-config.php`. Left as is, the value of `$pb_minimum_php` will be `5.6.0` instead of what is declared for the global variable.


Please change duration index to 4
```
Duration: ID (4)  120000, 0, 120000
```

This will give you 2 minutes and it's the same as we have here: http://www.wowhead.com/spell=39248/summon-haishulud
Using this you shouldn't need to set a despawn timer in ACID.


range or alias could be negated with [[DEFAULT_NEGATION_CHAR]].


oops, yeah, I added that.


En mi caso pude encontrar 4 listas, con la misma calidade rosadin TV, practicamente las mismas listas pero en funcionamiento. Como lo dijo alguien antes, si es solo de actualizar el cascaron entonces no deberias de arriesgarte mas si en tu pais tienes problemas por eso. De igual forma el corazon (listas) y reproductores son lo que hacian diferente y el mejor de su clase en usar Rosadin TV. Vamos, si alguien tuviera la fuente de donde se sacan esas listas se pueden compartir con los demas sin problemas. No nos pueden llevar a prision a todos! Solo queremos que rosadin siga vivo aunque nos toque dividir el trabajo entre todos.


The following aliases are defined by default:


cuidado! não é para **acumular** as quantidades, é para simplesmente setar uma nova quantidade!


Name conflict. smart_send refers to the function smart_send, and you're trying to refer to the variable defined in console_main. Pass the variable in console_main as an argument to the smart_send function. And please use a different name for the varaible. smart_send_dir maybe.


dtNorm for dtNormalized ?


I am working on a project utilizing Pattern Lab, and we are running into issues submitting a form from within a pattern iframe. Tracked it down to "allow-forms" and found that this change was committed, but later disappeared from core code (as downloaded from the patternlab.io site).

Looks like later commits changed/removed that line:

commit c4ff427808204cbd4a83e4e9de6c4d9b9a3a0d1f
Author: Dave Olsen <dmolsen@gmail.com>
Date:   Wed Jun 25 16:21:42 2014 -0400

    removing style guide and templates from core. now part of a style guide kit

commit a9fde8bf0eed3d5e479a995ad727b1281bceae4a
Author: Dave Olsen <dmolsen@gmail.com>
Date:   Tue May 6 10:00:47 2014 -0400

    adding initial support for snapshot tool

commit 7bb44ef70a2fb012ae22fa4f3f05030bd2555323
Author: Brad Frost <frostbd@gmail.com>
Date:   Fri Mar 28 23:51:22 2014 -0400

    Added "allow-popups allow-forms" to iframe sandbox

    Adding these to sandbox so that link variables can work with forms

Was "allow-forms" causing a problem/removed deliberately for some reason?


use 60.0


I don't think string should be supported...


all tests pass:
success: http://buildbot.bos1/builders/erlang-client-test/builds/170


some tests failed:
failure: http://buildbot.bos1/builders/python-client-test/builds/374


:warning: :warning: :warning:  Math.random() inclui 0 mas exclui 1, ou seja, 0, 1, 2, 3, ... 39 = 40 números. Logo, se vc deixar <= vai ser 41% invés de 40%

https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/random


What the class structure looks like now:

-  `Node`
    -  `CommandNode`
    -  `RestrictionNode`
    -  `RootNode`
        -  `BuilderNode`

-  `CommandNode` adds AST generation and wraps `#command` to save nodes for later AST generation.
-  `RestrictionNode` wraps `#command` to apply the restriction properties. It has two code paths: (1) stand-alone use, which calls `super`, and (2) chaining, which calls `#command` on the original node. In both cases a node is simply returned to the caller.
-  `RootNode`  special cases AST behaviour
-  `BuilderNode`  wraps `#command` to return the result of calling `ROM::Container#command(to_ast)`


Use `os.path.isfile`.
Even though `os.path.exists` will work fine here (because we're appending "subject.txt" to the path, guaranteeing that it'll be a file, and not a directory), but `isfile` is clearer.


En plus t'as remplacé les des tabs par 8 espaces au lieu de 4...


@TheAnthonyNL i know but my post was before ;)


I figured, but it had been a little bit. ;)


Merge sha 8eb5bfc7 is stale.


merging basho/riak_kv/feature/bch/ts-vclock-compression = 1eceb536 into borshop-integration-1186-feature/bch/ts-vclock-compression


basho/riak_kv/feature/bch/ts-vclock-compression = 1eceb536 merged ok, testing candidate = e0571d79


Merge sha 06c85757 is stale.


merging basho/riak_kv/feature/gg/rts_257 = a857aa5d into borshop-integration-1231-feature/gg/rts_257


basho/riak_kv/feature/gg/rts_257 = a857aa5d merged ok, testing candidate = 45bfd16d


saw approval from mrallen1
at https://github.com/basho/riak_kv/commit/8096d862871803315a9f9e54a02b1a63bea872e6


merging basho/riak_kv/feature/jrd/ts2i = 8096d862 into borshop-integration-1215-feature/jrd/ts2i


basho/riak_kv/feature/jrd/ts2i = 8096d862 merged ok, testing candidate = 14de8df1


Missing indentation.

Btw, I like this idea of opening the file. I hadn't thought of the permission issue before.


Nope. Better to keep it non-static.


Missing indentation.


beareminem es lo que yo decia teniendo la informacion de como obtener las listas de buena calidad entre todos lo mantenemos actualizado y compartimos. es una lastima que se pierda, es un gran trabajo el que hiciste con Rosadin. no tiene porque actualizarse directamente el programa, nos colocamos un lugar como este y cuando tengamos listas nuevas las colgamos en un link el que esta interesado sabra como bajarlas y colocarlas en rosadin.


The template file is required, and hence it's required that the program be stopped at this point of time after printing the message.


What package name would you propose? `servers` seems too generic to me.


Why did you add a stderr redirect to `/dev/null` to the command?


I'll try that thanks, I didn't look into it really just wanted to finish the build to test marshmallow but I will try that soon.


Ok, I understand, but maybe I have not explained properly:
in this repo,the folder of 'timeservice' for example not exist (app/$(LOCAL_MODULE)/$(LOCAL_MODULE).apk), but is request the install.
I have analyzed the vendor_owner_info.txt locate in device_lge_hammerhead, and this files are lost:
system/etc/DxHDCP.cfg:lge
system/vendor/lib/libvdmengine.so:lge
system/vendor/lib/libvdmfumo.so:lge
system/app/QXDMLogger.apk:google
system/app/OmaDmclient.apk:lge
system/app/qcrilmsgtunnel/qcrilmsgtunnel.apk:lge
system/app/TimeService.apk:qcom
system/vendor/firmware/discretix/dxhdcp2.b00:lge
system/vendor/firmware/discretix/dxhdcp2.b01:lge
system/vendor/firmware/discretix/dxhdcp2.b02:lge
system/vendor/firmware/discretix/dxhdcp2.b03:lge
system/vendor/firmware/discretix/dxhdcp2.mdt:lge
system/vendor/lib/libDxHdcp.so:lge
system/app/shutdownlistener.apk:qcom

I didn't understand your process to figure out what was missing...
It remains the problem with the clock at the rom start for me and frank rom...
Sorry for my english :(


I was wondering about speeding it up even more. Why do I have to reimport all modules when I only changed one? Seems to me like it should be possible to only reimport the changed module and then reexecute the changed branch from the root.

Unfortunately executing the root module doesn't reflect the reimported modules.
@guybedford do you think it would be possible to speed up reloads, by only reimporting the changed module and then reexecuting the root module?

Currently I reimport whole tree branch from the root down to the changed modules. I wonder if it would be posssible to force SystemJS to reexecute the all modules from the root down to the changed module and use the changed module instead the old one. What do you think?


RadianceMeasureShame (rpg777) - x86_64-Linux-Ubuntu-14.04-clang-3.5: OK (2318 of 2365 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-98.01%25-yellow.svg)


@erfannoury please contribute to this branch. I have also deleted the VS files and also added them to gitignore so make sure you add them back.


Note that the global variables file is optional. So, if the file doesn't exist, then there's no problem. No need to display any error message. However, the message should be displayed in case the file exists but the user doesn't have the permission to read the file.


Entiendo sus desconformidades pero el proyecto continuara de esa forma.
Tampoco puedo darles la información de donde sacaba las listas, tendrán que encontrarlas por su cuenta.


Тоже думаю что дублировать излишне. Но если думаешь что стоит - отправь этот пункт в конец меню, как редкоиспользуемый (раз по кнопке есть) и по смыслу максимальный из всех. И тогда будет логичным продублировать в этом меню и "Свернуть тред".

Алсо думаю стоит заменить "Последние 20" обратно на 30. Хвосты тредов обычно либо 4-5, либо 10 постов, так что первое нажатие "+10" даёт либо очень близкий, либо вообще идентичный результат, а самый частоиспользуемый промежуток между 10 и 50 получается слишком неравномерным.


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 1656](https://teamcity.mesosphere.io/viewLog.html?buildId=61442&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 185 Build time: 00:04:48


In non-smart-send mode, subject won't be given as a filename. We expect the subject to be a string. Please remove this condition.


I already told you, this repo isn't well configured because the structure changed in the previous commit but this commit wasn't changed accordingly. If you are building N5 Frank locally, use MinimalOS-AOSP's repo, where all files are included, or wait for @Sykopompos to fix this one.   :)


anecdotal / annecdotal? grmbl


I figured I needed to, but have been getting all of the tests failing when I try to. This has happened fairly regularly on my system, but it usually works its way through it. Has not yet, but hopefully soon. Figured I would post in case it was something else. I will try Clean & Build again.


Ok, I’ll switch over to this branch and continue on this.

Sent from Windows Mail

From: Yasser Souri
Sent: Wednesday, October 21, 2015 1:24 AM
To: yassersouri/deep-relative-attributes
Cc: Erfan Noury

@erfannoury please contribute to this branch. I have also deleted the VS files and also added them to gitignore so make sure you add them back.

—
Reply to this email directly or view it on GitHub.


Это у тебя только одна форма? А остальные?


Not sure if this is the right way to handle files. This will raise an exception in case the `template` variable isn't None, but it doesn't hold the name of a file.


I figured. Thanks for the response.


Joona (alias Zamar) was the one who introduced SPSA on fishbench. Before, he had amazing results using it for local tuning. There were a few great runs, like when he locally tuned the king PSQT (he tuned 90000 games at 1 second), https://groups.google.com/forum/?fromgroups=#!searchin/fishcooking/king$20PSQT/fishcooking/1u30btUpa9M/B2r6ZujlrUkJ

or when Stefan tuned all the King safety parameters (92 !)
https://groups.google.com/forum/?fromgroups=#!searchin/fishcooking_results/king_safety/fishcooking_results/x31bk7bWywQ/0SIqLqg6lyEJ  and this was retuned a few times for almost 10 ELO gain by n_persson
http://tests.stockfishchess.org/tests/user/n_persson

Some are using the 1-2-3 method. You simply run three tests with different value.
You will see this often with new parameters.

Surprisingly, some well established parameters are sometimes tried with a 25% increase or decrease (outside of SPSA), and end up as an improvement.


Not sure if this is the right way to handle files. This will raise an exception in case the `receivers` variable isn't None, but it doesn't hold the name of a file.


непонятно зачем ты его в state добавляешь. Это константа, он никогда не меняется.


а понял, он же только после DidMount появляется.

Я могу его тебе передавать в props-ах


Please use `os.path.basename`.


че-то видать на сработал этот DidMount


Agreed.

`labradservers`, `lrservers`, `labrad-servers` all come to mind. I would probably type something like

```python
import labradservers as servers
```
in my scripts.


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 1657](https://teamcity.mesosphere.io/viewLog.html?buildId=61443&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 185 Build time: 00:08:09


если токена нет - вводить в консоль сообщение об этом, это странная ситуация ее нужно отслеживать


ca ressemble plus à un pipe manager ton truc plutot qu'un post manager :) mais sinon clairement c'est bon ca. Par contre faut voir si ca fait pas un effet bord sur le reste. voir le concept de subPipe (dans reverse & forward)


@PhilipShilling @Jython234 Major chunk generation issues, and eventually turning into a flat world on pre packaged worlds. Need photos?


I need your help ???
How i run the three files with each other and which one is the main file that I could use to run the other two files.
Could you please send me your email in order to send my issue in details
my email:marwa.ahmed@edf.edu.eg


I don't want to wander into a political minefield I don't understand, but Castlian (_castellano_) seems to be a valid 'official' name, alongside _español_:

https://en.wikipedia.org/wiki/Spanish_language#Names_of_the_language

Is your point that 'Spanish' is a universally-accepted English name for the language that rides above the castellano/español debate?


RadianceMeasureShame (rpg777) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg)


fast-forwarding end-to-end/timeseries to borshop-integration-239-feature/jrd/ts2i = f720450f


Also, please ads a setting in redstonelamp.yml to DISABLE broadcasting server load is too high to console.


OK. LGTM then.


fast-forwarding end-to-end/timeseries to borshop-integration-1186-feature/bch/ts-vclock-compression = e0571d79


Merge sha 45bfd16d is stale.


merging basho/riak_kv/feature/gg/rts_257 = a857aa5d into borshop-integration-1231-feature/gg/rts_257


basho/riak_kv/feature/gg/rts_257 = a857aa5d merged ok, testing candidate = f217713f


Merge sha 14de8df1 is stale.


merging basho/riak_kv/feature/jrd/ts2i = 8096d862 into borshop-integration-1215-feature/jrd/ts2i


basho/riak_kv/feature/jrd/ts2i = 8096d862 merged ok, testing candidate = b632d926


Hab jetzt die ID mal nicht überschrieben, da wir die ja eventuell noch brauchen (?) nicht sicher..ist auch egal, sind nur ein paar Zeilen die wir löschen müssen wenn wir später merken dass wir sie doch nichtmehr brauchen. Sprich wir haben jetzt für unsere "[]" eine backup ID benutzt (ausgabeID) und unsere "Schachnotation" von a11-a1 bis l11-1 ist immernoch über "ID" aufrufbar (vom jeweiligen Feld halt)


When splitting the list of emails, also consider issues where there'd be whitespace surrounding the email ids. For example, both of the following should work correctly:

1. `"lol@bol.com, bol@bob.com "`
2. `"lol@bol.com,bol@bob.com"`

In both cases, receivers should be this list: `["lol@bol.com", "bol@bob.com"]`


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 1659](https://teamcity.mesosphere.io/viewLog.html?buildId=61446&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 185 Build time: 00:05:59


Don't use camel casing. Use `_` to split variable names. I had to make a lot of changes in my code because of this. :P The python standard doesn't encourage camel casing.


Castilian refers only to Spain while Spanish refers to all Spanish-speaking countries so I think Spanish is a more appropriate name :)


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 1662](https://teamcity.mesosphere.io/viewLog.html?buildId=61449&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 185 Build time: 00:04:27


101163166-AirLoopHVACNodeNameNotUnique-4407 (rglazer2) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: OK (769 of 769 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-18.84%25-green.svg)


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 1663](https://teamcity.mesosphere.io/viewLog.html?buildId=61450&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 185 Build time: 00:04:45


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 1661](https://teamcity.mesosphere.io/viewLog.html?buildId=61448&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 186 Build time: 00:04:47


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 1660](https://teamcity.mesosphere.io/viewLog.html?buildId=61447&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 185 Build time: 00:04:50


Looks great, thanks!


OK


Y'a des trucs pas clair sur ce merge.
Je lui avais dis de commit seulement...
Je pense que la version que j'avais était plus ancienne => va falloire que je corrige ça... demain
:imp:


SingleSubtabInMemory (evanweaver) - i386-Windows-7-VisualStudio-12: OK (2339 of 2365 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-98.9%25-yellow.svg)


@Rocky640 : Thank you for all that information. Maybe it will be helpful. I'm not surprised if some well established parameters are sometimes improved, because they may depend on parameters that are meanwhile improved too.


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 1664](https://teamcity.mesosphere.io/viewLog.html?buildId=61451&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 168 Build time: 00:04:41


nope


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.696](http://teamcity.monogame.net/viewLog.html?buildId=10741&buildTypeId=MonoGame_DevelopWin&guest=1) is now running


:-) thanks!


Please tell me that the pun was intended


I think it was me that added the parenthesis months back, to fix several warnings.

Since that's a macro definition, I think the warnings were justified and maybe the parenthesis are needed, but it can wait until we can confirm by building the updated glide.


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 1665](https://teamcity.mesosphere.io/viewLog.html?buildId=61452&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 185 Build time: 00:04:39


@rgbkrk Does it look legit now?


:clap: This has been a long time coming.  Awesome work!


Allows us to highlight the correct top-level navbar item.

I'm assuming that `"persons" ` was introduced by accident here a long time ago.


VisibleTransmittance_105768786 (macumber) - i386-Windows-7-VisualStudio-12: OK (2339 of 2365 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-98.9%25-yellow.svg)


Is this what you are talking about? @Michieldoesburg  @ClintonCao


alert!?!? o que é isso!?


`sku === sku` não faz sentido. :-1:


VisibleTransmittance_105768786 (macumber) - Win64-Windows-7-VisualStudio-12: Tests Failed

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-NA-red.svg)


With the fix to compile without bfl in https://github.com/robotology/codyco-modules/commit/5ef5f902e0fd9ea3e4dd971bcac2221dba3b1329 , the module is working fine for me.


@melke, the "test-no-h1.md" file is missing in the repo.


esse código tá complexo e um pouco redundante


typo in `pritn`


:warning: :warning: :warning:

`Math.random` inclui 0 e exclui 1, logo isso que vc fez é 39% e não 40%


ah, ignore my comment in the other file. you caught the typo here.


I'd rather only have one resource but different images for each platform. See https://developer.getpebble.com/guides/pebble-apps/resources/platform-specific/

Would also be great to have an image that's not just all black. :)


Carrinho de compras não recebe um item. Apenas inicializa o array vazio de itens.


errado! é pra isso que deve-se implementar a função `subTotal`


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 1666](https://teamcity.mesosphere.io/viewLog.html?buildId=61463&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 185 Build time: 00:04:32


For a single line or value you could consider using `PBL_IF_ROUND_ELSE()`.


I assume `toucstart` should be `touchstart`.


Hey @mjstallard !

I don't see any issue with merging this, but please be aware that this will only affect events that haven't already been scraped.

Merging,

Russell


fair point, agreed


That kind of breaking changes should be documented...
Just find out that all my jobs were removed from database because of that change.


Oops. I was using pylint 1.4.3. I've updated all my packages, and now see the failure. Sorry for the confusion...


Comments don't run, but this still claims `100` when the value is `300`.


cuidado com o erro de digitação. `adcionarItem`


Extends a classe abstrata e também legada Dictionary.


cuidado novamente com a convenção de nomes, o correto é `sku` e não `Sku`


errado. como definimos campos de objetos?


Creo que aquí deberías usar kernel.ExperienceChecker.Active para evitar que el boton muestre una condición distinta en caso de que se desactive el ExperienceChecker por otra razón.


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 1667](https://teamcity.mesosphere.io/viewLog.html?buildId=61466&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 190 Build time: 00:04:22


This is poor fix to what @jtrand reported in #27606.  Defaults should only be in salt.config - not scattered about.  The back-trace that @jtrand reported is indicative of configuration not being properly managed and passed to new processes.


`Itemadd` não é um bom nome e não segue a convenção!


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 1668](https://teamcity.mesosphere.io/viewLog.html?buildId=61467&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 185 Build time: 00:04:31


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 1669](https://teamcity.mesosphere.io/viewLog.html?buildId=61468&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 185 Build time: 00:04:34


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 1670](https://teamcity.mesosphere.io/viewLog.html?buildId=61469&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **FAILURE**
Summary: Cannot start build runner Build time: 00:00:14


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 1671](https://teamcity.mesosphere.io/viewLog.html?buildId=61470&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **FAILURE**
Summary: Cannot start build runner Build time: 00:00:12


Код должен выглядеть как-то так:
picture.dom = template;

и добавить конечно проверку на то что dom уже был загружен


Actually it wasn't the tests failing on the clean & build on Mage Root.
COMPILATION ERROR :
-------------------------------------------------------------
An unknown compilation problem occurred
1 error
-------------------------------------------------------------
------------------------------------------------------------------------
Reactor Summary:

Mage Root ......................................... SUCCESS [2.060s]
Mage Framework .................................... SUCCESS [1:16.886s]
Mage Common Classes ............................... SUCCESS [3.770s]
Mage Sets ......................................... FAILURE [19:39.083s]
Which I think is still that SelfInflictedWound message.


It can be done without an extra query (reading limit + 1 providers, check size and return all except the last if size > limit).


`botogram.Document` attribute `file_size` should be of type int.


Just added it.


Here is the proposed solution.
Please carefully test all the creatures and let me know if we can mark this as closed.

```diff
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index c940b89..fd5c3e0 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -3008,6 +3008,11 @@ void Aura::HandleAuraDummy(bool apply, bool Real)

                     return;
                 }
+                case 33928:                                 // Sandworm Submerge Visual
+                case 56422:                                 // Nerubian Submerge
+                    // not known if there are other things todo, only flag are confirmed valid
+                    target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE, apply);
+                    return;
                 case 35356:                                 // Spawn Feign Death
                 case 35357:                                 // Spawn Feign Death
                 case 42557:                                 // Feign Death
@@ -3114,10 +3119,6 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
                 case 47178:                                 // Plague Effect Self
                     target->SetFeared(apply, GetCasterGuid(), GetId());
                     return;
-                case 56422:                                 // Nerubian Submerge
-                    // not known if there are other things todo, only flag are confirmed valid
-                    target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE, apply);
-                    return;
                 case 58204:                                 // LK Intro VO (1)
                     if (target->GetTypeId() == TYPEID_PLAYER)
                     {
```

```sql
-- creature template addons
DELETE FROM creature_template_addon WHERE entry IN (16968,16857,23285,16844,21380,22038,22482);
INSERT INTO creature_template_addon (entry, mount, bytes1, b2_0_sheath, b2_1_pvp_state, emote, moveflags, auras) VALUES
(16968, 0, 0, 1, 1, 0, 0, '29147'),
(16857, 0, 0, 1, 1, 0, 0, '29147'),
(23285, 0, 0, 1, 1, 0, 0, '29147'),
(16844, 0, 0, 1, 1, 0, 0, '29147'),
(21380, 0, 0, 1, 1, 0, 0, '29147'),
(22038, 0, 0, 1, 1, 0, 0, '37989'),
(22482, 0, 0, 1, 16, 0, 0, '37989');

-- correct duration index
DELETE FROM spell_template WHERE id IN (39240,39241);
INSERT INTO spell_template (id, attr, attr_ex, attr_ex2, attr_ex3, proc_flags, proc_chance, duration_index, effect0, effect0_implicit_target_a, effect0_implicit_target_b, effect0_radius_idx, effect0_apply_aura_name, effect0_misc_value, effect0_misc_value_b, effect0_trigger_spell, comments) VALUES
(39240,0,0,0,0,0,101,4,28,41,0,8,0,22483,64,0,'Summon Summon Sand Gnome front of the caster'),
(39241,0,0,0,0,0,101,4,28,41,0,8,0,22482,64,0,'Summon Mature Bone Sifter front of the caster');

-- Creature id: 21380
UPDATE creature_template SET AIName='EventAI' WHERE entry=21380;
DELETE FROM creature_ai_scripts WHERE creature_id=21380;
INSERT INTO creature_ai_scripts VALUES
('2138001','21380','11','0','100','0','0','0','0','0','21','0','0','0','11','33928','0','0','0','0','0','0','Greater Crust Burster - Cast Sandworm Submerge Visual and Prevent Combat Movement on Spawn'),
('2138002','21380','4','0','100','0','0','0','0','0','28','0','33928','0','28','0','29147','0','22','3','0','0','Greater Crust Burster - Remove aura Tunnel Bore Passive, Remove Sandworm Submerge Visual and Set Phase 3 on Aggro'),
('2138003','21380','0','7','100','1','0','1000','0','0','11','26586','0','1','22','1','0','0','0','0','0','0','Greater Crust Burster  - Cast Birth and Set Phase 1 (Phase 3)'),
('2138004','21380','9','13','100','1','5','40','2100','4500','11','31747','1','0','0','0','0','0','0','0','0','0','Greater Crust Burster - Cast Poison (Phase 1)'),
('2138005','21380','9','13','100','1','0','2','500','500','21','1','0','0','0','0','0','0','0','0','0','0','Greater Crust Burster - Start Combat Movement Below 2 Yards (Phase 1)'),
('2138006','21380','9','13','100','1','2','40','500','500','21','0','0','0','0','0','0','0','0','0','0','0','Greater Crust Burster - Prevent Combat Movement between 2 and 40 Yards (Phase 1)'),
('2138007','21380','9','13','100','1','50','100','500','500','11','33928','0','0','11','29147','0','2','22','2','0','0','Greater Crust Burster - Cast Sandworm Submerge Visual and Cast Tunnel Bore Passive and Set Phase 2 at 40 Yards (Phase 1)'),
('2138008','21380','9','11','100','1','40','90','500','500','21','1','0','0','0','0','0','0','0','0','0','0','Greater Crust Burster - Start Combat Movement at 40 Yards (Phase 2)'),
('2138009','21380','9','11','100','1','0','10','500','500','28','0','29147','0','28','0','33928','0','22','3','0','0','Greater Crust Burster -  Remove aura Tunnel Bore Passive, Remove Sandworm Submerge Visual and Set Phase 3 at 10 Yards (Phase 2)'),
('2138010','21380','7','0','100','0','0','0','0','0','22','0','0','0','11','33928','0','0','0','0','0','0','Greater Crust Burster - Set Phase 0 and Cast Sandworm Submerge Visual on Evade');

-- Creature id: 16844
UPDATE creature_template SET AIName='EventAI' WHERE entry=16844;
DELETE FROM creature_ai_scripts WHERE creature_id=16844;
INSERT INTO creature_ai_scripts VALUES
('1684401','16844','11','0','100','0','0','0','0','0','21','0','0','0','11','33928','0','0','0','0','0','0','Crust Burster - Cast Sandworm Submerge Visual and Prevent Combat Movement on Spawn'),
('1684402','16844','4','0','100','0','0','0','0','0','28','0','33928','0','28','0','29147','0','22','3','0','0','Crust Burster - Remove aura Tunnel Bore Passive, Remove Sandworm Submerge Visual and Set Phase 3 on Aggro'),
('1684403','16844','0','7','100','1','0','1000','0','0','11','26586','0','1','22','1','0','0','0','0','0','0','Crust Burster  - Cast Birth and Set Phase 1 (Phase 3)'),
('1684404','16844','9','13','100','1','5','40','2100','4500','11','31747','1','0','0','0','0','0','0','0','0','0','Crust Burster - Cast Poison (Phase 1)'),
('1684405','16844','9','5','100','1','0','5','25000','27000','11','32738','1','1','0','0','0','0','0','0','0','0','Crust Burster - Cast Bore (Phase 1)'),
('1684406','16844','9','13','100','1','0','2','500','500','21','1','0','0','0','0','0','0','0','0','0','0','Crust Burster - Start Combat Movement Below 2 Yards (Phase 1)'),
('1684407','16844','9','13','100','1','2','40','500','500','21','0','0','0','0','0','0','0','0','0','0','0','Crust Burster - Prevent Combat Movement between 2 and 40 Yards (Phase 1)'),
('1684408','16844','9','13','100','1','50','100','500','500','11','33928','0','0','11','29147','0','2','22','2','0','0','Crust Burster - Cast Sandworm Submerge Visual and Cast Tunnel Bore Passive and Set Phase 2 at 40 Yards (Phase 1)'),
('1684409','16844','9','11','100','1','40','90','500','500','21','1','0','0','0','0','0','0','0','0','0','0','Crust Burster - Start Combat Movement at 40 Yards (Phase 2)'),
('1684410','16844','9','11','100','1','0','10','500','500','28','0','29147','0','28','0','33928','0','22','3','0','0','Crust Burster -  Remove aura Tunnel Bore Passive, Remove Sandworm Submerge Visual and Set Phase 3 at 10 Yards (Phase 2)'),
('1684411','16844','7','0','100','0','0','0','0','0','22','0','0','0','11','33928','0','0','0','0','0','0','Crust Burster - Set Phase 0 and Cast Sandworm Submerge Visual on Evade');

-- Creature id: 23285
UPDATE creature_template SET AIName='EventAI' WHERE entry=23285;
DELETE FROM creature_ai_scripts WHERE creature_id=23285;
INSERT INTO creature_ai_scripts VALUES
('2328501','23285','11','0','100','0','0','0','0','0','21','0','0','0','11','33928','0','0','0','0','0','0','Nethermine Burster - Cast Sandworm Submerge Visual and Prevent Combat Movement on Spawn'),
('2328502','23285','4','0','100','0','0','0','0','0','28','0','33928','0','28','0','29147','0','22','3','0','0','Nethermine Burster - Remove aura Tunnel Bore Passive, Remove Sandworm Submerge Visual and Set Phase 3 on Aggro'),
('2328503','23285','0','7','100','1','0','1000','0','0','11','26586','0','1','22','1','0','0','0','0','0','0','Nethermine Burster  - Cast Birth and Set Phase 1 (Phase 3)'),
('2328504','23285','9','13','100','1','5','40','2100','4500','11','31747','1','0','0','0','0','0','0','0','0','0','Nethermine Burster - Cast Poison (Phase 1)'),
('2328505','23285','9','5','100','1','0','5','25000','27000','11','32738','1','1','0','0','0','0','0','0','0','0','Nethermine Burster - Cast Bore (Phase 1)'),
('2328506','23285','2','0','100','1','30','0','12000','17000','11','32714','0','1','0','0','0','0','0','0','0','0','Nethermine Burster - Cast Enrage at 30% HP'),
('2328507','23285','9','13','100','1','0','2','500','500','21','1','0','0','0','0','0','0','0','0','0','0','Nethermine Burster - Start Combat Movement Below 2 Yards (Phase 1)'),
('2328508','23285','9','13','100','1','2','40','500','500','21','0','0','0','0','0','0','0','0','0','0','0','Nethermine Burster - Prevent Combat Movement between 2 and 40 Yards (Phase 1)'),
('2328509','23285','9','13','100','1','50','100','500','500','11','33928','0','0','11','29147','0','2','22','2','0','0','Nethermine Burster - Cast Sandworm Submerge Visual and Cast Tunnel Bore Passive and Set Phase 2 at 40 Yards (Phase 1)'),
('2328510','23285','9','11','100','1','40','90','500','500','21','1','0','0','0','0','0','0','0','0','0','0','Nethermine Burster - Start Combat Movement at 40 Yards (Phase 2)'),
('2328511','23285','9','11','100','1','0','10','500','500','28','0','29147','0','28','0','33928','0','22','3','0','0','Nethermine Burster -  Remove aura Tunnel Bore Passive, Remove Sandworm Submerge Visual and Set Phase 3 at 10 Yards (Phase 2)'),
('2328512','23285','7','0','100','0','0','0','0','0','22','0','0','0','11','33928','0','0','0','0','0','0','Nethermine Burster - Set Phase 0 and Cast Sandworm Submerge Visual on Evade');

-- Creature id: 16857
UPDATE creature_template SET AIName='EventAI' WHERE entry=16857;
DELETE FROM creature_ai_scripts WHERE creature_id=16857;
INSERT INTO creature_ai_scripts VALUES
('1685701','16857','11','0','100','0','0','0','0','0','21','0','0','0','11','33928','0','0','0','0','0','0','Marauding Crust Burster - Cast Sandworm Submerge Visual and Prevent Combat Movement on Spawn'),
('1685702','16857','4','0','100','0','0','0','0','0','28','0','33928','0','28','0','29147','0','22','3','0','0','Marauding Crust Burster - Remove aura Tunnel Bore Passive, Remove Sandworm Submerge Visual and Set Phase 3 on Aggro'),
('1685703','16857','0','7','100','1','0','1000','0','0','11','26586','0','1','22','1','0','0','0','0','0','0','Marauding Crust Burster  - Cast Birth and Set Phase 1 (Phase 3)'),
('1685704','16857','9','13','100','1','5','40','2100','4500','11','31747','1','0','0','0','0','0','0','0','0','0','Marauding Crust Burster - Cast Poison (Phase 1)'),
('1685705','16857','9','13','100','1','0','2','500','500','21','1','0','0','0','0','0','0','0','0','0','0','Marauding Crust Burster - Start Combat Movement Below 2 Yards (Phase 1)'),
('1685706','16857','9','13','100','1','2','40','500','500','21','0','0','0','0','0','0','0','0','0','0','0','Marauding Crust Burster - Prevent Combat Movement between 2 and 40 Yards (Phase 1)'),
('1685707','16857','9','13','100','1','50','100','500','500','11','33928','0','0','11','29147','0','2','22','2','0','0','Marauding Crust Burster - Cast Sandworm Submerge Visual and Cast Tunnel Bore Passive and Set Phase 2 at 40 Yards (Phase 1)'),
('1685708','16857','9','11','100','1','40','90','500','500','21','1','0','0','0','0','0','0','0','0','0','0','Marauding Crust Burster - Start Combat Movement at 40 Yards (Phase 2)'),
('1685709','16857','9','11','100','1','0','10','500','500','28','0','29147','0','28','0','33928','0','22','3','0','0','Marauding Crust Burster -  Remove aura Tunnel Bore Passive, Remove Sandworm Submerge Visual and Set Phase 3 at 10 Yards (Phase 2)'),
('1685710','16857','7','0','100','0','0','0','0','0','22','0','0','0','11','33928','0','0','0','0','0','0','Marauding Crust Burster - Set Phase 0 and Cast Sandworm Submerge Visual on Evade');

-- Creature id: 16968
UPDATE creature_template SET AIName='EventAI' WHERE entry=16968;
DELETE FROM creature_ai_scripts WHERE creature_id=16968;
INSERT INTO creature_ai_scripts VALUES
('1696801','16968','11','0','100','0','0','0','0','0','21','0','0','0','11','33928','0','0','0','0','0','0','Tunneler - Cast Sandworm Submerge Visual and Prevent Combat Movement on Spawn'),
('1696802','16968','4','0','100','0','0','0','0','0','28','0','33928','0','28','0','29147','0','22','3','0','0','Tunneler - Remove aura Tunnel Bore Passive, Remove Sandworm Submerge Visual and Set Phase 3 on Aggro'),
('1696803','16968','0','7','100','1','0','1000','0','0','11','26586','0','1','22','1','0','0','0','0','0','0','Tunneler  - Cast Birth and Set Phase 1 (Phase 3)'),
('1696804','16968','9','13','100','1','5','40','2100','4500','11','31747','1','0','0','0','0','0','0','0','0','0','Tunneler - Cast Poison (Phase 1)'),
('1696805','16968','9','5','100','1','0','5','25000','27000','11','32738','1','1','0','0','0','0','0','0','0','0','Tunneler - Cast Bore (Phase 1)'),
('1696806','16968','2','0','100','1','30','0','12000','17000','11','32714','0','1','0','0','0','0','0','0','0','0','Tunneler - Cast Enrage at 30% HP'),
('1696807','16968','9','13','100','1','0','2','500','500','21','1','0','0','0','0','0','0','0','0','0','0','Tunneler - Start Combat Movement Below 2 Yards (Phase 1)'),
('1696808','16968','9','13','100','1','2','40','500','500','21','0','0','0','0','0','0','0','0','0','0','0','Tunneler - Prevent Combat Movement between 2 and 40 Yards (Phase 1)'),
('1696809','16968','9','13','100','1','50','100','500','500','11','33928','0','0','11','29147','0','2','22','2','0','0','Tunneler - Cast Sandworm Submerge Visual and Cast Tunnel Bore Passive and Set Phase 2 at 40 Yards (Phase 1)'),
('1696810','16968','9','11','100','1','40','90','500','500','21','1','0','0','0','0','0','0','0','0','0','0','Tunneler - Start Combat Movement and at 40 Yards (Phase 2)'),
('1696811','16968','9','11','100','1','0','10','500','500','28','0','29147','0','28','0','33928','0','22','3','0','0','Tunneler -  Remove aura Tunnel Bore Passive, Remove Sandworm Submerge Visual and Set Phase 3 at 10 Yards (Phase 2)'),
('1696812','16968','7','0','100','0','0','0','0','0','22','0','0','0','11','33928','0','0','0','0','0','0','Tunneler - Set Phase 0 and Cast Sandworm Submerge Visual on Evade');

-- Creature id: 22038
UPDATE creature_template SET AIName='EventAI' WHERE entry=22038;
DELETE FROM creature_ai_scripts WHERE creature_id=22038;
INSERT INTO creature_ai_scripts VALUES
('2203801','22038','11','0','100','0','0','0','0','0','21','0','0','0','11','33928','0','0','0','0','0','0','Hai\'shulud - Cast Sandworm Submerge Visual and Prevent Combat Movement on Spawn'),
('2203802','22038','4','0','100','0','0','0','0','0','28','0','33928','0','28','0','37989','0','22','3','0','0','Hai\'shulud - Remove aura Tunnel Bore Bone Passive, Remove Sandworm Submerge Visual and Set Phase 3 on Aggro'),
('2203803','22038','0','7','100','1','0','1000','0','0','11','26586','0','1','22','1','0','0','11','37991','0','0','Hai\'shulud - Cast Birth, Cast Bone Burst and Set Phase 1 (Phase 3)'),
('2203804','22038','9','13','100','1','5','40','2100','4500','11','31747','1','0','0','0','0','0','0','0','0','0','Hai\'shulud - Cast Poison (Phase 1)'),
('2203805','22038','9','5','100','1','0','5','25000','27000','11','32738','1','1','0','0','0','0','0','0','0','0','Hai\'shulud - Cast Bore (Phase 1)'),
('2203806','22038','9','13','100','1','0','2','500','500','21','1','0','0','0','0','0','0','0','0','0','0','Hai\'shulud - Start Combat Movement Below 2 Yards (Phase 1)'),
('2203807','22038','9','13','100','1','2','40','500','500','21','0','0','0','0','0','0','0','0','0','0','0','Hai\'shulud - Prevent Combat Movement between 2 and 40 Yards (Phase 1)'),
('2203808','22038','9','13','100','1','50','100','500','500','11','33928','0','0','11','37989','0','2','22','2','0','0','Hai\'shulud - Cast Sandworm Submerge Visual and Cast Tunnel Bore Bone Passive and Set Phase 2 at 40 Yards (Phase 1)'),
('2203809','22038','9','11','100','1','40','90','500','500','21','1','0','0','0','0','0','0','0','0','0','0','Hai\'shulud - Start Combat Movement and at 40 Yards (Phase 2)'),
('2203810','22038','9','11','100','1','0','10','500','500','28','0','37989','0','28','0','33928','0','22','3','0','0','Hai\'shulud -  Remove aura Tunnel Bore Bone Passive, Remove Sandworm Submerge Visual and Set Phase 3 at 10 Yards (Phase 2)'),
('2203811','22038','7','0','100','0','0','0','0','0','22','0','0','0','11','33928','0','0','0','0','0','0','Hai\'shulud - Set Phase 0 and Cast Sandworm Submerge Visual on Evade');

-- Creature id: 22482
UPDATE creature_template SET AIName='EventAI' WHERE entry=22482;
DELETE FROM creature_ai_scripts WHERE creature_id=22482;
INSERT INTO creature_ai_scripts VALUES
('2248201','22482','11','0','100','0','0','0','0','0','21','0','0','0','11','33928','0','0','0','0','0','0','Mature Bone Sifter - Cast Sandworm Submerge Visual and Prevent Combat Movement on Spawn'),
('2248202','22482','4','0','100','0','0','0','0','0','28','0','33928','0','28','0','37989','0','22','3','0','0','Mature Bone Sifter - Remove aura Tunnel Bore Bone Passive, Remove Sandworm Submerge Visual and Set Phase 3 on Aggro'),
('2248203','22482','0','7','100','1','0','1000','0','0','11','26586','0','1','22','1','0','0','11','37991','0','0','Mature Bone Sifter - Cast Birth, Cast Bone Burst and Set Phase 1 (Phase 3)'),
('2248204','22482','9','13','100','1','5','40','2100','4500','11','31747','1','0','0','0','0','0','0','0','0','0','Mature Bone Sifter - Cast Poison (Phase 1)'),
('2248205','22482','9','5','100','1','0','5','25000','27000','11','32738','1','1','0','0','0','0','0','0','0','0','Mature Bone Sifter - Cast Bore (Phase 1)'),
('2248206','22482','9','13','100','1','0','2','500','500','21','1','0','0','0','0','0','0','0','0','0','0','Mature Bone Sifter - Start Combat Movement Below 2 Yards (Phase 1)'),
('2248207','22482','9','13','100','1','2','40','500','500','21','0','0','0','0','0','0','0','0','0','0','0','Mature Bone Sifter - Prevent Combat Movement between 2 and 40 Yards (Phase 1)'),
('2248208','22482','9','13','100','1','50','100','500','500','11','33928','0','0','11','37989','0','2','22','2','0','0','Mature Bone Sifter - Cast Sandworm Submerge Visual and Cast Tunnel Bore Bone Passive and Set Phase 2 at 40 Yards (Phase 1)'),
('2248209','22482','9','11','100','1','40','90','500','500','21','1','0','0','0','0','0','0','0','0','0','0','Mature Bone Sifter - Start Combat Movement and at 40 Yards (Phase 2)'),
('2248210','22482','9','11','100','1','0','10','500','500','28','0','37989','0','28','0','33928','0','22','3','0','0','Mature Bone Sifter -  Remove aura Tunnel Bore Bone Passive, Remove Sandworm Submerge Visual and Set Phase 3 at 10 Yards (Phase 2)'),
('2248211','22482','7','0','100','0','0','0','0','0','22','0','0','0','11','33928','0','0','0','0','0','0','Mature Bone Sifter - Set Phase 0 and Cast Sandworm Submerge Visual on Evade');
```


That's not how Wikipedia reports it - although Wikipedia has been known to be wrong, of course :)

https://en.wikipedia.org/wiki/Spanish_language#/media/File:Castellano-Espa%C3%B1ol.png


oops, this didn't belong in this commit. oh well.


This whole function could probably be made simpler using something like:
```c
if (renderer == 12) // OGL HW
    return 2; // CRC Hack Level Partial

// Everything else - for D3D HW renderers. SW renderers don't care about CRC level
return 3;

```


Setting the url to index.html is a bad idea, per @JayCanuck .  This will break the container and force a load of the full app.


May our future PRs be empty of whitespace changes


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.696](http://teamcity.monogame.net/viewLog.html?buildId=10741&buildTypeId=MonoGame_DevelopWin&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 541, ignored: 6 Build time: 00:19:19


Is this needed? We already have the following <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>


It's common/better practice to add an empty line at the end of a file.


fixes #983


Use temp as context manager:

    with tempfile.NamedTemporaryFile() as temp:
        ...


It says that it is a polemical topic. Its ok.


nit: indentation is off


-- done in next revision


While here, table needs to be quoted with `bql_quote_name`.


If anyone has tested past this commit, I would be curious if Glide64 shortcut keys would continue to work in the Windows build, as this commit seems to make the key codes SDL-centric.


You are right, I'll just remove this line then


Assim que chegar em casa eu corrijo tudo 😁


Joomla! 3.4.4 Stable [ Ember ] 8-September-2015 21:30 GMT
Проблема осталась. Исправил все файлы но результата ноль.
Что делать?


Acha que devia verificar se a quantidade e o valor unitario são 'number'? Caso contrário, pode dar shimbalaie na hora de calcular o total.


Como Hashtable implementa a interface Map, é possível percorrer os elementos obtendo uma collection-view através dos métodos entrySet(), keySet() e values().


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 1672](https://teamcity.mesosphere.io/viewLog.html?buildId=61471&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 185 Build time: 00:04:54


Never mind, that already happened (without an associated change of name, which is why I assumed it didn't happen).


Inline is only arguably useful for very hot code which needs to squeeze every possible optimization. You don't need it here.


```self.api_key = self.config["youtube"]["api_key"]``` would allow the api_key to be read from the main app config, rather than needing to code an environmental variable into scraper_scheduler.py


@cjihrig but it is a bit pointless? I agree that it could be `options || {}`.


// How can we change these definitions with  hardware serial?
//How  can to organize the ino file, listening and writing port  to hardware serial port required to identify ?

#include <SoftwareSerial.h>
#include <Nextion.h>

//SoftwareSerial nextion(2, 3);// Nextion TX to pin 2 and RX to pin 3 of Arduino

//Nextion myNextion(nextion, 9600); //create a Nextion object named myNextion using the nextion serial port @ 9600bps

boolean button1State;
boolean button2State;
myNextion(Nextion,9600);

void setup() {
  Serial.begin(9600);
  myNextion.init(); // send the initialization commands for Page 0

}

void loop() {
  String message = myNextion.String listenNextionGeneric(); //check for message
  if (message == "65 0 2 0 ffff ffff ffff") {
    myNextion.buttonToggle(button1State, "b0", 0, 2);
  }
  if (message == "65 0 3 0 ffff ffff ffff") {
    myNextion.buttonToggle(button2State, "b1", 0, 2);
  }

}


Указанные выше исправления не помогли решить проблему авторизации через live


Should require package


Joomla! 3.4.4 Stable [ Ember ] 8-September-2015 21:30 GMT


Can we use one config only? Duplicating things like this is just prone to error


I was getting these warnings too in Clang 3.8, but forgot to mention it - glad it's fixed


Container is disabled on Strawman thankfully :)


It seems to me that most places which read the Renderer config use it with a default value of 0. While it's not fully consistent in GSdx and also doesn't matter _that_ much, it's better to stay as consistent as possible.  Use default value of 0.


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 1673](https://teamcity.mesosphere.io/viewLog.html?buildId=61472&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 185 Build time: 00:05:07


This should probably use the same scaling logic as pull/1487 (i.e., numeric casting of exponential strings).


Banana
![penguins](https://cloud.githubusercontent.com/assets/15006804/10623080/fcfe4e3c-7748-11e5-8106-a1f4070526b4.jpg)


fast-forwarding end-to-end/timeseries to borshop-integration-1231-feature/gg/rts_257 = f217713f


Merge sha b632d926 is stale.


merging basho/riak_kv/feature/jrd/ts2i = 8096d862 into borshop-integration-1215-feature/jrd/ts2i


basho/riak_kv/feature/jrd/ts2i = 8096d862 merged ok, testing candidate = e47c4f47


Same as above, use a default value of 0.


Use default 0.


Ладно, это скорее дополнительная задачка. =) Если сделаешь - молодец!

Основное задание сделано, так что я закрываю как сданное.


this change is good for user testing


Unfortunately MySQLdb does not support connecting through a dsn, we have to provide `host`, `port`, `user`, `password` and `database` options.


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 1676](https://teamcity.mesosphere.io/viewLog.html?buildId=61475&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 185 Build time: 00:04:22


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 1675](https://teamcity.mesosphere.io/viewLog.html?buildId=61474&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 185 Build time: 00:04:39


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 1674](https://teamcity.mesosphere.io/viewLog.html?buildId=61473&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 185 Build time: 00:04:44


these are no longer in the tree, I think they can be safely dropped, right @mgorny ?


I would put `"frequency"` in a constant, to avoid repeating it.


> we plan to adopt Flow

OK.

> TypeScript is just too much Java-esque.
I'm sorry but I don't understand that. TypeScript is ES6 + types. Classes are not feature of TypeScript but of ES6. AFAIK there is nothing in TS which would force you to use them. You can add types to functions/closures the same way you can add types to classes.


I think it was an element but I'll have to double check.
Thanks, I'll keep that in mind!


We only call this function when we try to launch application and this operation is less than a drop in a bucket so I don't think it's worth the effort to cache.


Check this out https://gist.github.com/HexSource/a45cd60aaf09607df344

It's just so hacky it's hilarious. But hey, it works. And with that we could use class methods without polluting the db file, while also having a way to separate db operations from response manipulation. I did a quick test in the actual thing and it seems it works fine.

What do you think?


Hi @penguinyaro,

This might be causing your issue with nested lists.

Thanks for helping make the class better!
Alan


please add subslot description to metadata.xml


PS: I'm new to GitHub... this is so confusing @.@


@gibson042 Agreed, I actually produced a few new failing test cases and am updating it as we speak!


No, just my bad. Corrections coming up in a force push to this branch.  Thanks for catching this!


Better call them `FREQUENCY_TYPE_KEY` and `FREQUENCY_FIELD_KEY` to make it more self-explanatory.


Please add subslot description to metadata.xml, such as
```xml
<slots>
    <subslots>Reflect ABI compatibility of libgnutls.so</subslots>
</slots>
```


Maybe use `{ ignoreActions }` here too to avoid confusion when trying to use `filterActions`, some people might think `import filterActions from 'redux-ignore';` works too. I was just thinking about exporting `ignoreActions` by default because then it isn't a breaking change and it's "cheap" to do this.


Why do Always condition call logicalNegation ?


As far as I know, even an encrypted work is protected by copyright in Japan.


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Summary: Tests passed: 1, ignored: 185 Build time: 00:04:42


interessant oder?


gnutls is making use of subslots starting with version `3.4.5` so we could already make use of it I guess


Te aconselho que o totalDoCarrinho faça um reduce com a function { return acumulador + elem.subTotal;}


I just learned that SIZE is apparently available in Neo4j 2.2, it's just not in the documentation.


Thanks Andy!


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.697](http://teamcity.monogame.net/viewLog.html?buildId=10745&buildTypeId=MonoGame_DevelopWin&guest=1) is now running


101163020-SetpointOutdoorAirTempOneDirection-4627 (rglazer2) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: Tests Failed

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-70.9%25-red.svg)


I do not join anything encrypted.
I join a xorpad.


Np np! Will add it to the documentation. Thanks!


afais eutils is unused


This is fine as-is, but you might consider using `parial` instead: `(update-in pred [:steps] (partial mapv #(assoc % :exec-dir exec-dir)))`. Up to you.


just in case I'll explain, the default value is the second parameter used for ``theApp.GetConfig()`` , it only takes assigns the default value when the ini value for the variable hasn't been found (or) not initialized yet.


@motezazer XOR is a famous encryption.


missind `|| die`


not sure about this one, do we want a `|| die` here?


This bit is probably simpler as `(merge (assoc (make-state ...) ...) (when-let [exec-dir ...] {:exec-dir exec-dir}))`.


recommend a `heigh:100px` here to make sure that larger images retain the 1:1 ratio


Typo?


Fix for centered list


@173210 I mean I join neither the encrypted nor the decrypted material.
I can generate the decrypted material if the user join the encrypted material, that's all.


@ssakash , he's a big boy, he can ask if he doesn't understand.


Otherwise looks fine to me. Are there tests for this context directive yet?


develop (macumber) - x86_64-Linux-Ubuntu-14.04-clang-3.5: OK (2323 of 2365 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-98.22%25-yellow.svg)


Relax the values requirement:
`public fun replaceRange<T: Indexable>(range: Range<Int>, with values: T)`


thought you were asking for compiling the handlebars source code. if you try to do so:

```git clone --recursive git@github.com:jknack/handlebars.java.git```

but also seems you have problems with a war app. if there an error or stacktrace? something obvious should be wrong, bc classpath loading works as expected


Ah that's great! I was trying to think of a good way to avoid the if and couldn't. Nice.


Oh, right.  I hope that @fsaad 's probcomp/crosscat#64 will fix this.


@motezazer Well, then what's the xorpad?


looks like eutils is unused here too


101163020-SetpointOutdoorAirTempOneDirection-4627 (rglazer2) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


For what its worth, I built https://github.com/jenkinsci/matrix-groovy-execution-strategy-plugin which allows for finer control of feeding jobs onto the queue. There is some duplication between it and the matrix project plugin due to private methods


`self._crosscat.simple_predictive_probability_multistate` -> `self._crosscat.predictive_probability_multistate`


@173210 The xorpad is the result of
encrypted xor decrypted


Also, I just noticed that you put the entire function at the `h` file which is generally a bad practice, and also AFAIK makes the `static` meaningless, and also it's not like the entire code of GSdx needs access to it.

This function is only used at `GSState.cpp`, so you can move this function there, and keep the `static` (which means the symbol for this function will not be accessible outside of the compiled object for this file - which is fine since it's not used anywhere else).


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 1678](https://teamcity.mesosphere.io/viewLog.html?buildId=61483&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 185 Build time: 00:04:28


Yeah I asked some time back about Drake tests and never got an answer, so I just never got around to writing tests.

I looked around a bit and see in test/drake/test/parser.clj there's a test for %include. I'll add something for %context there.


So to rephrase the question, what is the hexadecimal information that this
commit is XORing?
On Tue, Oct 20, 2015 at 6:58 PM motezazer <notifications@github.com> wrote:

> @173210 <https://github.com/173210> The xorpad is the result of
> encrypted xor decrypted
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/roxas75/rxTools/commit/f18f72a18aa2f7d2974bdf7d4138efe745858508#commitcomment-13888623>
> .
>