...but I don't think you can tell the difference between requested packages and the packages that those imported...


У объекта `Response` есть метод `json()`, который делает нужный декодинг.


Il n'y a pas moyen de passer par {% url ... %} ? Ca serait plus propre


patch-1 (pachi) - i386-Windows-7-VisualStudio-12: OK (2336 of 2365 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-98.77%25-yellow.svg)


This function is called from sol_message_digest_del() even if refcount is not 0.
The thread should be really stopped at this moment ?


This value is already bound to `db` above.


occurred


Presumably want to expand this?

Also can't hardcode something in our repo. May need to do something like seeing if it's one of the paths passed into the tool.


nit, can you const these

const (
  archLabel = "arch"
  osLabel = "os"
)


hmm why do this?


thanks :) this is related to #45 and https://github.com/snarfed/bridgy/issues/530 too


Is there a reason you got rid of the argument and then used arguments[1]?  Didn't want an unused arguments[0]?


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3062](https://teamcity.mesosphere.io/viewLog.html?buildId=66229&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 195 Build time: 00:09:29


I think this works?

```go
t2 := *t.Underlying
t2.Name = t.Name
g.generateFor(&t2)
```


Thanks...that fixed it :-)


TeamCity pull requests :: netty [Build 533](https://garage.netty.io/teamcity/viewLog.html?buildId=2849&buildTypeId=pulls_netty&guest=1) is now running


the table either has a set height or sits within a grid block that resizes to the viewport.  On any table with filtering, the rows rendered at some point will be less than the height specified by the table.

With a frozen column, the shadow should not be on the bottom regardless as it is a frozen column and not row.


nope, i was wrong, extended the view and saw it's only in the scope of `.addPlayer()`, it's fine.


Yes, if the user specifically request to delete the handler, we need to stop the thread if it's still running.


Ощущается краткость олимпиадного программирования. Давайте называть вещи своими именами. Если это респонз, то и завем его `response`, `resp`, `res`, еще как нравится, `tmp` слабо о чем говорит.


!important не пройдем по критериям


> With the current restriction on the number of fields, I can not do it.

DBscripts has 4 fields. dataint, dataint2, dataint3, dataint4

datalong = bool (1 / 0) = bLoadDefault
dataint = iMainHand
dataint2 = iOffHand
dataint3 = iRanged

For eventAI it won't work, so you have to stick with dbScripts, which I think it should be fine for now.


I am using my personal anaconda repository: https://pypi.anaconda.org/giumas/simple
An alternative (better) solution could be to have a `pyinstaller` anaconda.org account with the required Gohlke's wheels for testing.


!important не пройдет


I think my only comment on the generated code is that there's less unnecessary copying if `in` is a pointer?


inherit зачем? :)


nice find!  we'll add this to the set of commits queued for push to public github.  (your actual commit will be merged, it's just that we're using a rebase workflow rather than pulling in directly)

thanks


The `immediate` argument is actually restored in a later commit in the same PR. I think there are some notes on the history in one of the commit messages.

The arguments[1] bit is unrelated, actually. enyo/DataRepeater calls `refresh()` directly as an event handler for collection reset events, and we use arguments[1] to detect that case (since we're looking for the event name, and it's always passed as the second argument to an event handler.


Hey, thanks for the nudge (and your patience)!

I've applied changes to this effect to the repo and deployed them to [the hosted version](http://daemianmack.com/magit-cheatsheet.html).

I wasn't able to get org-mode to apply the CSS styles in the expected way either -- not sure what's going on there but I don't want to spend too much time fixing up a dead project. :)

I made one small modification to your text, which was to modify "obsolete" in the resulting HTML to "obsolete as of magit v2", which I think is accurate -- let me know if otherwise.


дважды? хм...


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3066](https://teamcity.mesosphere.io/viewLog.html?buildId=66231&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 195 Build time: 00:04:34


This is for issue number 527


Why cache here? We should already have ordered the persistance on the underlying RDD (I believe from the previous command? I think this will just change the storage level to MemoryOnly


no way..

`attach` should be `true` by default and `false` if you don't want it to attach the html. It should not hold the new id of the created player too. if you want to set id you should just do it with:

```
player.addPlayer({
    attach: false,
    id: "#myNewId"
});
```


Also todo is multi-monitor support.


Seems like this would fail ?


/**
 * Programa que lança um dado, o usuário dá um palpite de qual número irá cair e o programa
 * mostra o valor e informa se o usuário acertou ou errou a resposta.
 * @author Willian
 *
 */
import javax.swing.JOptionPane;
import java.util.Random;

public class JogoDeDados {

	public static void main(String[] args) {
		String palpite = JOptionPane
				.showInputDialog("Digite o número do dado que você acha que irá cair:");

		int palpiteDoUsuario = Integer.parseInt(palpite);

		Random n = new Random();
		int dado = n.nextInt(6) + 1;

		String msg = (palpiteDoUsuario == dado) ? "Parabéns, você acertou!!!"
				: "Que pena, você errou, mais sorte da próxima vez!!!";

		JOptionPane.showMessageDialog(null, " Palpite = " + palpiteDoUsuario
				+ "\n" + "Valor do dado =  " + dado + "\n" + msg);

	}

}


эта штука ВСЕГДА скрыта, все внутренности не нужны.


Beaucoup de boulot à la maison en ce moment ; j'essaie de te répondre au plus tard demain…


Needs the stuff in the commit message into a test/sanity-aws.sh or similar. Nothing fancy, but we need iterative tests too.


в разметке должно быть понятно ЕСТЬ эта опция или ее НЕТ


@trimox Can you open an issue for this?  I'm going to look into it today hopefully.


ufo2ft will incorporate feaLib in place of makeotf as soon as it's done. In the meantime it should still be working with makeotf, though it's basically just a stripped-down version of ufo2fdk (it depends on the FDK being installed and the CFF pen being moved to FontTools) so maybe it's not very useful in its present state.

But if you want to run it and find bugs, I'd definitely appreciate it! In particular, I think the kern/mark feature syntax writers will need some work.


And caused innumerable other clipboard problems, such as issue 4735


@laurayuwen kjkompile.sh finished normally. I used kjrun.sh.


http://caniuse.com/#feat=woff2
а на проекте IE10+


EconomizerIntegration (mbadams5) - x86_64-MacOS-10.9-clang: OK (1955 of 1955 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


FYI: On the origin side, we need changes in origin.spec to get rid of ${kube_plugin_path}


I got this to render. I dont think this will work. Looks hacky. Let's do something different: a red bold small exclaimation mark. not one the size of the orange one we're using currently.


шта?
выше было другое про шрифты.


Исключение кидаем, но нигде потом не ловим, следовательно, пользователь получит неаккуратный трейсбэк, в котором где-то затеряется сообщение об ошибке.
Или выводим сообщения об ошибке и аккуратно завершаемся, или кидаем свое новое исключение с ошибкой, но все такие исключения потом где-нибудь собираем.

И использовать лучше более специфичные классы исключений, для http запросов масса на выбор: https://github.com/kennethreitz/requests/blob/master/requests/exceptions.py, но только не `Exception`, в который попадает просто все: и `ValueError`, и `KeyError` в том числе.


Si bien sur, je vais le corriger.


4-х девяток достаточно


@dooglus Yeah, I guess so, or maybe handle either format on input.
@chris-belcher Thanks for the change, I still think it would be good to put a prompt in on start up, so that people at least give donation a thought. But I don't think it's a dealbreaker either way.


It remains only one thing - Implement ACTION_T_SEND_EAI_SCRIPTS - for call db_scripts_on_eventai.
This will allow me to add new commands to dbscripts hacks and get rid of once and for all.
P.S: You official core not have full functions. Example GO_STATE, EnterEvadeMode and etc.


This should not be a failure, it would be the outcome on a disabled SELinux system.


> You patch for spells working good! Thanks for work

Are you 100% sure that it works fine?
When I initially tested this, it had some problems with the channeling. I think it would be nice if someone can test this on live server.


Probably because it's a dual-sim. Afaik, there's been nothing from CAF related to that, that has been merged to telephony yet.


Might want to change function to return an error and mount_context as an param.


TeamCity pull requests :: netty [Build 532](https://garage.netty.io/teamcity/viewLog.html?buildId=2848&buildTypeId=pulls_netty&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 5239, ignored: 21 Build time: 00:25:34


TeamCity pull requests :: netty [Build 534](https://garage.netty.io/teamcity/viewLog.html?buildId=2850&buildTypeId=pulls_netty&guest=1) is now running


представьте, что изменилась переменная с размером шрифта... ))
всегда указывайте в EM


перевод сайта на другой язык и...


@galkinvv can you check https://github.com/synergy/synergy/pull/4994? I have done a ton of work trying to fix up the race conditions introduced by this commit. Thanks.


You are looking at an old commit. That has since changed. Look at the full file list, not just the individual commits (the right most option in GitHub GUI).


creating two


FYI: Писать в stderr таким же образом, как и в stdout принтом, можно так: `print("Stderr output", file=sys.stderr)`


Yeah, definitely don't like it and said as much, sure, will use an icon with tooltip.


hey, I missed that..
https://github.com/jamesgk/ufo2ft
Good stuff!


Even if it doesn't create the player with that id itself, the id you set to the player in your own HTML should be passed, so it can be used as the context.


mmmmmmmmmmmmmmmmmmmmm..........................


воу-воу, а что, он не везде border-box??


Eliminate the , and return that as part of the mount context, then you could return NULL or "" and everything works in the disabled SELinux case.


Change to:

i = asprintf(&mountcon, ",context=\"%s\"", context_str(con1));

And elminate "," below.


:nth-child тут не подходят
до «настольной» ширины резина же


Thought we got rid of all those in file auth craps.
(monkey see monkey code, past me did what I saw!)


Sms operator is a hardcoded stub to test some functions. Needs to be improved.


ToDo:
Need to write test


@galkinvv The older method makes more sense to me: grab the clipboards in the real thread, spin off a separate thread to send the data... rather than the hack I introduced in #4994, which spins off a thread to grab the clipboard, then blocks before transmitting thread. I think the new way I added is a mess.


I just looked at it offline and nope, it is all in one commit. Kinda explains some things I am seeing in your commits. You may have something wrong with your git client or he repository is somehow corrupt on your machine. There are many commits here that have duplicate code. A few I have counted up to 6 commits that contain the same code.


Not needed, if free(mount_context) does nothing if mount_context == NULL.


I think it'll be ok. SetWeight returns the calling class and get_class will return the extending class instead of the base class.


TeamCity pull requests :: netty [Build 533](https://garage.netty.io/teamcity/viewLog.html?buildId=2849&buildTypeId=pulls_netty&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 5240, ignored: 21 Build time: 00:15:00


TeamCity pull requests :: netty [Build 535](https://garage.netty.io/teamcity/viewLog.html?buildId=2851&buildTypeId=pulls_netty&guest=1) is now running


Nice! I didn't realise there were all those other places where that utility function comes in handy.


перевод на англицкий? :)


You don't really need this line now that you have `target/`


This should check if fd > -1, but will probably work fine.


BEP number should be 14.


I don't understand the 2nd sentence "to make PyInstaller ignore..." How would add_runtime_module() make it ignore a module? Or did you mean that to apply to add_alias_module?


эти три примеси не нужны
опен санс на боди, потом для нужных элементов менять плотность/размер.


Ugh, no don't `fmt.Println` like this. have no idea where the user wants this. the logging lib should have a writer, initialized to `os.Stderr` but changeable by the user.


101163166-AirLoopHVACNodeNameNotUnique-4407 (rglazer2) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: OK (1301 of 1301 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-70.13%25-green.svg)


@goldenapple3 may find this interesting


the use of this `$check` seems unnecessary


он есть, но в коде `text-indent: -999999px`...


picky point, Observables should *either* error or complete, but not both.


Yes, but I will make them commas anyway.


ditto


I don't know why he implemented this logic within the context instead of the cart.


- Removed taskkill exec, bad taskkill!
- Added process detection/termination on install/uninstall
- Replaced several fixed strings with ${APP_NAME) variable
- Some indentation cleanup


101162510-SubsurfaceOutwardAngleWarning-5016 (rglazer2) - Win64-Windows-7-VisualStudio-12: OK (1902 of 1912 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.48%25-yellow.svg)


"needs"


No, no - the portals can not move from channeling all right so what!


It might be best to wrap this to 80 chars, but not really a huge deal


"a" was correct.


when doi is wrong, maybe we should up the information somewhere in the report to help to fix parsers ?


Usually at the end we have a signature by who wrote the post:

    -- Brandon Moore


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3068](https://teamcity.mesosphere.io/viewLog.html?buildId=66247&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **FAILURE**
Summary: Cannot start build runner Build time: 00:00:32


When did this get removed?


"the following is installed"?


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3067](https://teamcity.mesosphere.io/viewLog.html?buildId=66239&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 195 Build time: 00:10:07


Thanks for the input. making those changes.


o sofrimento é opcional!


Please check if it's necessary to use the `build`s. It looks like autotools.


nao, é opcional, é obrigatorio


Thanks for clarifying that this is intended. However, I don't understand what's different about this test case than others where duplicate coords are invalid like 747 and 748?

This test.json `areas.default[0].wkt` removes the duplicate points and suggests that such data is valid, while [test 747](https://github.com/osmcode/osm-testdata/blob/e6a9973f1b94c0d136a9667eb8adadce08913dad/grid/data/7/747/test.json) suggests that by default, point duplication is invalid, and offers a `fix.wkt` with the duplicate point removed.


Правда ведь можно обойтись без исключений. Такой код, где что-то поделали и потом ловим все сложно читается. Если мы до сюда дошли, то значит запрос api отработал корректно, значит у нас в `problem_url` хорошая строка. `split` исключений не кидает, а длину списка можно и проверить, чтобы не получить `IndexError`.


i do not understand how it could work ? where the dot is sent ? to the browser ?
so why it does not parasitize the real data (CSV lines of ECs) ?


a dor é inevitável, o sofrimento opcional :)


It is a fake... But I can change that to `prepare`. I will hold this off for next upstream update, or anything that's worthy for an update.


Our current `autotools` impl should work fine with fakes, as long as those fakes don't complain about unknown options.


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3069](https://teamcity.mesosphere.io/viewLog.html?buildId=66255&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **FAILURE**
Summary: Cannot start build runner Build time: 00:00:02


This one got deleted along the way. Where did it go?


# You can place the script of your game in this file.
define fastdissolve = Dissolve(.2)
# Declare images below this line, using the image statement.

image classroom = "classroom1.jpg"

# Declare characters used by this game.
define m = Character('Murphy', color="#0000ff")
define d = Character('[name]', color="#a020f0")
define r = Character('Ralphy', color="#ffffff")
# The game starts here.
label start:

    stop music
    play music "classroomtest.mp3"
    scene classroom
    $ name = renpy.input("What is your name")
    $ name = name.strip()
    r "Poobear rocks"
    m "And so that will be the project kiddos"

    d "I WILL MAKE AN 'A' ON THIS PROJECT!!!"

    d "EVEN IF IT MEANS PUTTING MY LIFE ON THE LINE!!!"

    m "I know what you can do young one."

    m "There is a relic far away that will grant you the power of an 'A'! You must go and find it!"

    menu:
        "But senpai, how will this help my grade?":
            jump routeA
        "Where should I start?":
            jump routeB
label routeA:
    m "Do not question your SENPAI!"
    d "I am sorry Murphy Senpai. I will disappoint"
    m "I sure hope not or you'll be forced to preform SEPPUKU!"
    d "..."
    return
label routeB:
    m "You shall travel to the top of the mount Hotaka."
    m "There you will find my Sensei to train for the top Grade!"
    "(I must take this mission)"
    m "Good luck [name]."
    return


Did you want to remove the empty lines?


## This file contains some of the options that can be changed to customize
## your Ren'Py game. It only contains the most common options... there
## is quite a bit more customization you can do.
##
## Lines beginning with two '#' marks are comments, and you shouldn't
## uncomment them. Lines beginning with a single '#' mark are
## commented-out code, and you may want to uncomment them when
## appropriate.

init -1 python hide:

    ## Should we enable the use of developer tools? This should be
    ## set to False before the game is released, so the user can't
    ## cheat using developer tools.

    config.developer = True

    ## These control the width and height of the screen.

    config.screen_width = 800
    config.screen_height = 600

    ## This controls the title of the window, when Ren'Py is
    ## running in a window.

    config.window_title = u"projectkappa"

    # These control the name and version of the game, that are reported
    # with tracebacks and other debugging logs.
    config.name = "projectkappa"
    config.version = "0.0"

    #########################################
    # Themes

    ## We then want to call a theme function. theme.roundrect is
    ## a theme that features the use of rounded rectangles.
    ##
    ## The theme function takes a number of parameters that can
    ## customize the color scheme.

    theme.a_white_tulip(
        ## Theme: A White Tulip
        ## Scheme Dramatic Flesh

        ## The color of an idle widget face.
        widget = "#BF7C51",

        ## The color of a focused widget face.
        widget_hover = "#dda570",

        ## The color of the text in a selected widget. (For
        ## example, the current value of a preference.)
        widget_selected = "#ffffff",

        ## The color of a disabled widget face.
        disabled = "#ab6038",

        ## The color of a frame containing widgets.
        frame = "#49271b",

        ## The background of the main menu. This can be a color
        ## beginning with '#', or an image filename. The latter
        ## should take up the full height and width of the screen.
        mm_root = "TheBridge.jpg",

        ## The background of the game menu. This can be a color
        ## beginning with '#', or an image filename. The latter
        ## should take up the full height and width of the screen.
        gm_root = "#2a201f",

        ## The fonts used by this theme. The default fonts may not be
        ## suitable for non-English languages.
        regular_font = "_theme_awt/Quicksand-Regular.ttf",
        bold_font = "_theme_awt/Quicksand-Bold.ttf",

        ## And we're done with the theme. The theme will customize
        ## various styles, so if we want to change them, we should
        ## do so below.
        )

    #########################################
    ## These settings let you customize the window containing the
    ## dialogue and narration, by replacing it with an image.

    ## The background of the window. In a Frame, the two numbers
    ## are the size of the left/right and top/bottom borders,
    ## respectively.

    #style.window.background = Frame("dialoguebox.png", 12, 12)

    ## Margin is space surrounding the window, where the background
    ## is not drawn.

    #style.window.left_margin = 6
    #style.window.right_margin = 6
    #style.window.top_margin = 6
    #style.window.bottom_margin = 6

    ## Padding is space inside the window, where the background is
    ## drawn.

    #style.window.left_padding = 6
    #style.window.right_padding = 6
    #style.window.top_padding = 6
    #style.window.bottom_padding = 6

    ## This is the minimum height of the window, including the margins
    ## and padding.

    #style.window.yminimum = 240

    #########################################
    ## This lets you change the placement of the main menu.

    ## The way placement works is that we find an anchor point
    ## inside a displayable, and a position (pos) point on the
    ## screen. We then place the displayable so the two points are
    ## at the same place.

    ## An anchor/pos can be given as an integer or a floating point
    ## number. If an integer, the number is interpreted as a number
    ## of pixels from the upper-left corner. If a floating point,
    ## the number is interpreted as a fraction of the size of the
    ## displayable or screen.

    # style.mm_menu_frame.xpos = 0.5
    # style.mm_menu_frame.xanchor = 0.5
    # style.mm_menu_frame.ypos = 0.75
    # style.mm_menu_frame.yanchor = 0.5

    #########################################
    ## These let you customize the default font used for text in Ren'Py.

    ## The file containing the default font.

    # style.default.font = "DejaVuSans.ttf"

    ## The default size of text.

    # style.default.size = 22
    # style.default.color = "#000000"

    ## Note that these only change the size of some of the text. Other
    ## buttons have their own styles.

    #########################################
    ## These settings let you change some of the sounds that are used by
    ## Ren'Py.

    ## Set this to False if the game does not have any sound effects.

    config.has_sound = True

    ## Set this to False if the game does not have any music.

    config.has_music = True

    ## Set this to True if the game has voicing.

    config.has_voice = False

    ## Sounds that are used when button and imagemaps are clicked.

    # style.button.activate_sound = "click.wav"
    # style.imagemap.activate_sound = "click.wav"

    ## Sounds that are used when entering and exiting the game menu.

    #config.enter_sound = "click.wav"
    #config.exit_sound = "click.wav"

    ## A sample sound that can be played to check the sound volume.

    # config.sample_sound = "click.wav"

    ## Music that is played while the user is at the main menu.

    config.main_menu_music = "undertale1.mp3"

    #########################################
    ## Help.

    ## This lets you configure the help option on the Ren'Py menus.
    ## It may be:
    ## - A label in the script, in which case that label is called to
    ##   show help to the user.
    ## - A file name relative to the base directory, which is opened in a
    ##   web browser.
    ## - None, to disable help.
    config.help = "README.html"

    #########################################
    ## Transitions.

    ## Used when entering the game menu from the game.
    config.enter_transition = None

    ## Used when exiting the game menu to the game.
    config.exit_transition = None

    ## Used between screens of the game menu.
    config.intra_transition = None

    ## Used when entering the game menu from the main menu.
    config.main_game_transition = None

    ## Used when returning to the main menu from the game.
    config.game_main_transition = None

    ## Used when entering the main menu from the splashscreen.
    config.end_splash_transition = None

    ## Used when entering the main menu after the game has ended.
    config.end_game_transition = None

    ## Used when a game is loaded.
    config.after_load_transition = None

    ## Used when the window is shown.
    config.window_show_transition = None

    ## Used when the window is hidden.
    config.window_hide_transition = None

    ## Used when showing NVL-mode text directly after ADV-mode text.
    config.adv_nvl_transition = dissolve

    ## Used when showing ADV-mode text directly after NVL-mode text.
    config.nvl_adv_transition = dissolve

    ## Used when yesno is shown.
    config.enter_yesno_transition = None

    ## Used when the yesno is hidden.
    config.exit_yesno_transition = None

    ## Used when entering a replay
    config.enter_replay_transition = None

    ## Used when exiting a replay
    config.exit_replay_transition = None

    ## Used when the image is changed by a say statement with image attributes.
    config.say_attribute_transition = None

    #########################################
    ## This is the name of the directory where the game's data is
    ## stored. (It needs to be set early, before any other init code
    ## is run, so the persistent information can be found by the init code.)
python early:
    config.save_directory = "projectkappa-1446057472"

init -1 python hide:
    #########################################
    ## Default values of Preferences.

    ## Note: These options are only evaluated the first time a
    ## game is run. To have them run a second time, delete
    ## game/saves/persistent

    ## Should we start in fullscreen mode?

    config.default_fullscreen = False

    ## The default text speed in characters per second. 0 is infinite.

    config.default_text_cps = 0

    ## The default auto-forward time setting.

    config.default_afm_time = 10

    #########################################
    ## More customizations can go here.


THIS. This went missing! Eeeeee!


# This file is in the public domain. Feel free to modify it as a basis
# for your own screens.

# Note that many of these screens may be given additional arguments in the
# future. The use of **kwargs in the parameter list ensures your code will
# work in the future.

##############################################################################
# Say
#
# Screen that's used to display adv-mode dialogue.
# http://www.renpy.org/doc/html/screen_special.html#say
screen say(who, what, side_image=None, two_window=False):

    # Decide if we want to use the one-window or two-window variant.
    if not two_window:

        # The one window variant.
        window:
            id "window"

            has vbox:
                style "say_vbox"

            if who:
                text who id "who"

            text what id "what"

    else:

        # The two window variant.
        vbox:
            style "say_two_window_vbox"

            if who:
                window:
                    style "say_who_window"

                    text who:
                        id "who"

            window:
                id "window"

                has vbox:
                    style "say_vbox"

                text what id "what"

    # If there's a side image, display it above the text.
    if side_image:
        add side_image
    else:
        add SideImage() xalign 0.0 yalign 1.0

    # Use the quick menu.
    use quick_menu

##############################################################################
# Choice
#
# Screen that's used to display in-game menus.
# http://www.renpy.org/doc/html/screen_special.html#choice

screen choice(items):

    window:
        style "menu_window"
        xalign 0.5
        yalign 0.5

        vbox:
            style "menu"
            spacing 2

            for caption, action, chosen in items:

                if action:

                    button:
                        action action
                        style "menu_choice_button"

                        text caption style "menu_choice"

                else:
                    text caption style "menu_caption"

init -2:
    $ config.narrator_menu = True

    style menu_window is default

    style menu_choice is button_text:
        clear

    style menu_choice_button is button:
        xminimum int(config.screen_width * 0.75)
        xmaximum int(config.screen_width * 0.75)

##############################################################################
# Input
#
# Screen that's used to display renpy.input()
# http://www.renpy.org/doc/html/screen_special.html#input

screen input(prompt):

    window style "input_window":
        has vbox

        text prompt style "input_prompt"
        input id "input" style "input_text"

    use quick_menu

##############################################################################
# Nvl
#
# Screen used for nvl-mode dialogue and menus.
# http://www.renpy.org/doc/html/screen_special.html#nvl

screen nvl(dialogue, items=None):

    window:
        style "nvl_window"

        has vbox:
            style "nvl_vbox"

        # Display dialogue.
        for who, what, who_id, what_id, window_id in dialogue:
            window:
                id window_id

                has hbox:
                    spacing 10

                if who is not None:
                    text who id who_id

                text what id what_id

        # Display a menu, if given.
        if items:

            vbox:
                id "menu"

                for caption, action, chosen in items:

                    if action:

                        button:
                            style "nvl_menu_choice_button"
                            action action

                            text caption style "nvl_menu_choice"

                    else:

                        text caption style "nvl_dialogue"

    add SideImage() xalign 0.0 yalign 1.0

    use quick_menu

##############################################################################
# Main Menu
#
# Screen that's used to display the main menu, when Ren'Py first starts
# http://www.renpy.org/doc/html/screen_special.html#main-menu

screen main_menu():

    # This ensures that any other menu screen is replaced.
    tag menu

    # The background of the main menu.
    window:
        style "mm_root"

    # The main menu buttons.
    frame:
        style_group "mm"
        xalign .98
        yalign .98

        has vbox

        textbutton _("Start Game") action Start()
        textbutton _("Load Game") action ShowMenu("load")
        textbutton _("Preferences") action ShowMenu("preferences")
        textbutton _("Help") action Help()
        textbutton _("Quit") action Quit(confirm=False)

init -2:

    # Make all the main menu buttons be the same size.
    style mm_button:
        size_group "mm"

##############################################################################
# Navigation
#
# Screen that's included in other screens to display the game menu
# navigation and background.
# http://www.renpy.org/doc/html/screen_special.html#navigation
screen navigation():

    # The background of the game menu.
    window:
        style "gm_root"

    # The various buttons.
    frame:
        style_group "gm_nav"
        xalign .98
        yalign .98

        has vbox

        textbutton _("Return") action Return()
        textbutton _("Preferences") action ShowMenu("preferences")
        textbutton _("Save Game") action ShowMenu("save")
        textbutton _("Load Game") action ShowMenu("load")
        textbutton _("Main Menu") action MainMenu()
        textbutton _("Help") action Help()
        textbutton _("Quit") action Quit()

init -2:

    # Make all game menu navigation buttons the same size.
    style gm_nav_button:
        size_group "gm_nav"

##############################################################################
# Save, Load
#
# Screens that allow the user to save and load the game.
# http://www.renpy.org/doc/html/screen_special.html#save
# http://www.renpy.org/doc/html/screen_special.html#load

# Since saving and loading are so similar, we combine them into
# a single screen, file_picker. We then use the file_picker screen
# from simple load and save screens.

screen file_picker():

    frame:
        style "file_picker_frame"

        has vbox

        # The buttons at the top allow the user to pick a
        # page of files.
        hbox:
            style_group "file_picker_nav"

            textbutton _("Previous"):
                action FilePagePrevious()

            textbutton _("Auto"):
                action FilePage("auto")

            textbutton _("Quick"):
                action FilePage("quick")

            for i in range(1, 9):
                textbutton str(i):
                    action FilePage(i)

            textbutton _("Next"):
                action FilePageNext()

        $ columns = 2
        $ rows = 5

        # Display a grid of file slots.
        grid columns rows:
            transpose True
            xfill True
            style_group "file_picker"

            # Display ten file slots, numbered 1 - 10.
            for i in range(1, columns * rows + 1):

                # Each file slot is a button.
                button:
                    action FileAction(i)
                    xfill True

                    has hbox

                    # Add the screenshot.
                    add FileScreenshot(i)

                    $ file_name = FileSlotName(i, columns * rows)
                    $ file_time = FileTime(i, empty=_("Empty Slot."))
                    $ save_name = FileSaveName(i)

                    text "[file_name]. [file_time!t]\n[save_name!t]"

                    key "save_delete" action FileDelete(i)

screen save():

    # This ensures that any other menu screen is replaced.
    tag menu

    use navigation
    use file_picker

screen load():

    # This ensures that any other menu screen is replaced.
    tag menu

    use navigation
    use file_picker

init -2:
    style file_picker_frame is menu_frame
    style file_picker_nav_button is small_button
    style file_picker_nav_button_text is small_button_text
    style file_picker_button is large_button
    style file_picker_text is large_button_text

##############################################################################
# Preferences
#
# Screen that allows the user to change the preferences.
# http://www.renpy.org/doc/html/screen_special.html#prefereces

screen preferences():

    tag menu

    # Include the navigation.
    use navigation

    # Put the navigation columns in a three-wide grid.
    grid 3 1:
        style_group "prefs"
        xfill True

        # The left column.
        vbox:
            frame:
                style_group "pref"
                has vbox

                label _("Display")
                textbutton _("Window") action Preference("display", "window")
                textbutton _("Fullscreen") action Preference("display", "fullscreen")

            frame:
                style_group "pref"
                has vbox

                label _("Transitions")
                textbutton _("All") action Preference("transitions", "all")
                textbutton _("None") action Preference("transitions", "none")

            frame:
                style_group "pref"
                has vbox

                label _("Text Speed")
                bar value Preference("text speed")

            frame:
                style_group "pref"
                has vbox

                textbutton _("Joystick...") action Preference("joystick")

        vbox:
            frame:
                style_group "pref"
                has vbox

                label _("Skip")
                textbutton _("Seen Messages") action Preference("skip", "seen")
                textbutton _("All Messages") action Preference("skip", "all")

            frame:
                style_group "pref"
                has vbox

                textbutton _("Begin Skipping") action Skip()

            frame:
                style_group "pref"
                has vbox

                label _("After Choices")
                textbutton _("Stop Skipping") action Preference("after choices", "stop")
                textbutton _("Keep Skipping") action Preference("after choices", "skip")

            frame:
                style_group "pref"
                has vbox

                label _("Auto-Forward Time")
                bar value Preference("auto-forward time")

                if config.has_voice:
                    textbutton _("Wait for Voice") action Preference("wait for voice", "toggle")

        vbox:
            frame:
                style_group "pref"
                has vbox

                label _("Music Volume")
                bar value Preference("music volume")

            frame:
                style_group "pref"
                has vbox

                label _("Sound Volume")
                bar value Preference("sound volume")

                if config.sample_sound:
                    textbutton _("Test"):
                        action Play("sound", config.sample_sound)
                        style "soundtest_button"

            if config.has_voice:
                frame:
                    style_group "pref"
                    has vbox

                    label _("Voice Volume")
                    bar value Preference("voice volume")

                    textbutton _("Voice Sustain") action Preference("voice sustain", "toggle")
                    if config.sample_voice:
                        textbutton _("Test"):
                            action Play("voice", config.sample_voice)
                            style "soundtest_button"

init -2:
    style pref_frame:
        xfill True
        xmargin 5
        top_margin 5

    style pref_vbox:
        xfill True

    style pref_button:
        size_group "pref"
        xalign 1.0

    style pref_slider:
        xmaximum 192
        xalign 1.0

    style soundtest_button:
        xalign 1.0

##############################################################################
# Yes/No Prompt
#
# Screen that asks the user a yes or no question.
# http://www.renpy.org/doc/html/screen_special.html#yesno-prompt

screen yesno_prompt(message, yes_action, no_action):

    modal True

    window:
        style "gm_root"

    frame:
        style_group "yesno"

        xfill True
        xmargin .05
        ypos .1
        yanchor 0
        ypadding .05

        has vbox:
            xalign .5
            yalign .5
            spacing 30

        label _(message):
            xalign 0.5

        hbox:
            xalign 0.5
            spacing 100

            textbutton _("Yes") action yes_action
            textbutton _("No") action no_action

    # Right-click and escape answer "no".
    key "game_menu" action no_action

init -2:
    style yesno_button:
        size_group "yesno"

    style yesno_label_text:
        text_align 0.5
        layout "subtitle"

##############################################################################
# Quick Menu
#
# A screen that's included by the default say screen, and adds quick access to
# several useful functions.
screen quick_menu():

    # Add an in-game quick menu.
    hbox:
        style_group "quick"

        xalign 1.0
        yalign 1.0

        textbutton _("Back") action Rollback()
        textbutton _("Save") action ShowMenu('save')
        textbutton _("Q.Save") action QuickSave()
        textbutton _("Q.Load") action QuickLoad()
        textbutton _("Skip") action Skip()
        textbutton _("F.Skip") action Skip(fast=True, confirm=True)
        textbutton _("Auto") action Preference("auto-forward", "toggle")
        textbutton _("Prefs") action ShowMenu('preferences')

init -2:
    style quick_button:
        is default
        background None
        xpadding 5

    style quick_button_text:
        is default
        size 12
        idle_color "#8888"
        hover_color "#ccc"
        selected_idle_color "#cc08"
        selected_hover_color "#cc0"
        insensitive_color "#4448"


ohh ok nice catch. Should have PR'd :)


Для разбора урлов есть специальные либы, которые это сделают лучше `split`, например, https://docs.python.org/3.4/library/urllib.parse.html


I think I should have contributed more than a complaint to get recognition =P

Keep up the good work!


lol wat? closing a writer if it doesnt _write through_ in 500ms is a terrible idea. it will not work over any pipes with even slight delays -- try curling for logs across the planet.

i understand the concern here, and yes there should be
- a dedicated goroutine that does not block other things
- a reasonable threshold to drop the client after (this could be "no progress in given time", but in that case should be 30s or more, or it could be size, with something like a 1MB buffer).
- in the time case would still want a large buffer threshold (16MB?) because i could DOS the daemon by requesting with a stream that keeps reading and making forward progress but slower than the other side produces.
- I would opt for the size buffer, not time.


warning: it should be unitid instead of unit_id


The labels need to be set for meta discovery to work. Would it be better to error if the labels are missing from the manifest?


same warning: it should be unitid instead of unit_id


saw approval from jonmeredith
at https://github.com/basho/riak_core/commit/a590d5e13fdefe26123b455ae90d6d3cfe111319


merging basho/riak_core/bugfix/hashtree-delete-reopen = a590d5e1 into borshop-integration-792-bugfix/hashtree-delete-reopen


basho/riak_core/bugfix/hashtree-delete-reopen = a590d5e1 merged ok, testing candidate = 99a382e1


may want this to be `make(chan error, len(mw.writers)` in the interest of goroutine switching costs.


Hopefully mainline llvm will beat nvvm soon. I'm at the llvm dev conference
and there was just a talk on a new set of IR passes that make a fully open
source clang-based cuda compiler beat nvcc on a wide range of benchmarks.

On Mon, Oct 26, 2015 at 12:39 PM, Jonathan Ragan-Kelley <
notifications@github.com> wrote:

> Holy crap, is that really all it was?
>
> NVVM still performed better still (I should revive my year-old patch to
> add NVVM support and try to land that), but this is good to know.
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/halide/Halide/commit/5677564458d4b646a9fc550f70b4b4a2afbd8354#commitcomment-13993631>
> .
>


> ... as long as those fakes don't complain about unknown options.

That's usually why I would use `build`...


But we should try…


- `cancel` will be called twice. move it to within the `case cn.CLoseNotify()`
- can you place a comment explaining why this is even here?


I am saying that this package breaks with unknown options.


I can no longer install cutorch/cunn after this commit. One of the error messages is as follows, the rest are the same error but different functions:

/home/schen/local/torch/extra/cutorch/lib/THC/THCApply.cuh(50): Error: Formal parameter space overflowed (256 bytes max) in function _Z28THCudaTensor_pointwiseApply2I6CopyOpIfEjLin2ELin2EEv10TensorInfoIT0_ES4_S3_T_
CMake Error at THC_generated_THCTensorCopy.cu.o.cmake:264 (message):
  Error generating file
  /home/schen/local/torch/extra/cutorch/build/lib/THC/CMakeFiles/THC.dir//./THC_generated_THCTensorCopy.cu.o

I am using CUDA 6.5 on Centos6.6. For CUDA 7.5 on Centos7, it is fine


changed it to info


`status_code` может быть не быть успешным. Можно респонз проверять на истину: https://github.com/kennethreitz/requests/blob/1dff6c9153448213cd5ed957409de5c809447eba/requests/models.py#L605


With the current way this works I believe that should return false. The default is to not load the dependencies.


Then we need a way to clear autotools_def.


Can you PR this with the default false change?


> Then we need a way to clear autotools_def.

That's usually `prepare`...


`testjob`is deployed should be `testjob` is launched


this is just clarity, right? it's not different


Poprawione, dodałem też możliwość wprowadzenia krótszego numeru telefonu żeby uwzględnić inne kraje.


thanks, fixed


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3074](https://teamcity.mesosphere.io/viewLog.html?buildId=66263&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **FAILURE**
Summary: Cannot start build runner Build time: 00:00:33


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3072](https://teamcity.mesosphere.io/viewLog.html?buildId=66262&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **FAILURE**
Summary: Cannot start build runner Build time: 00:00:30


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3075](https://teamcity.mesosphere.io/viewLog.html?buildId=66265&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **FAILURE**
Summary: Cannot start build runner Build time: 00:00:03


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3076](https://teamcity.mesosphere.io/viewLog.html?buildId=66266&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **FAILURE**
Summary: Cannot start build runner Build time: 00:00:03


It's possibly a CUDA compiler bug. Possibly got fixed in CUDA 7.5?


104921238_EnergyPlus_Performance_Framework (lefticus) - i386-Windows-7-VisualStudio-12: OK (1945 of 1956 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.44%25-yellow.svg)


I think you're right ckeditor now uses

```
<p>
  <br>
</p>
```

Probably left over when I started looking at ckeditor in version 4.4


Hi,
N64 have some quite odd quirks with the textures clamping and u/v mapping and it could be that some of rice texture clamping code over compensate for this particular problem in SFR2049.
I can confirm that SFR2049 looks as bad as CS did before this "fix" (on a Pi2) but I don't have the original rice compile to compare with right now.

On the PSP we unwrapped the u/v mapping so it always ended up positive and could then force clamp in certain cases which fixed a lot of these "eaten" texture borders. I need to boot up my old PSP to check how SFR2049 looks to see if the problem actually is with rices clamping code...

Thanks for the heads up on this issue


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3073](https://teamcity.mesosphere.io/viewLog.html?buildId=66264&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **FAILURE**
Summary: Exit code 1 (new) Build time: 00:02:08


i think the error should be logged, below. the:
```go
<-errs

// should be

err := <-errs
if err == io.EOF {
  log.Info("log reader disconnected", err) // or something clearer / more meaningful
} else {
  log.Error("log reader disconnected", err)
}
```


no form property on xlsToJsonRes
changing to xlsToJson


104921238_EnergyPlus_Performance_Framework (lefticus) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


Aha!  I wasn't sure about that. Thanks for clarifying that.


can this work without calling cmd.exe ?


@tkelman, @vtjnash: Can we merge https://github.com/JuliaLang/libuv/pull/31 also? That will allow removal of these two functions (``ti_threadcreate()`` and ``ti_threadsetaffinity()``), and allow thread affinity setting to work on Windows (and hopefully other non-Linux UN*Xes) as well.


we need to change the name form orchestrated-jobs to composed-jobs.


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3071](https://teamcity.mesosphere.io/viewLog.html?buildId=66261&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 196 Build time: 00:04:26


done : https://wkentaro.github.io/awesome-eus/euslisp/doc/jlatex/jmanual.pdf


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3070](https://teamcity.mesosphere.io/viewLog.html?buildId=66260&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 195 Build time: 00:04:44


I think this pull request is unuseable because you removed 3450 lines and added 3460 lines. Maybe because of line ending changes?


yeah I think so, as long as there hasn't been any feedback from upstream yet about substantially changing the implementation


It seems to be a restriction of the function's parameter list (256 Bytes or less).
Maybe it is handled better in CUDA 7.5, but I am not sure about this.


Still getting this issue?

net.js:617
    throw new TypeError('invalid data');
    ^

TypeError: invalid data
    at Socket.write (net.js:617:11)
    at /Users/leeblazek/Sites/briebug/mvpclient/hooks/after_prepare/011_update_config.js:321:24
    at Function.forEach (/Users/leeblazek/Sites/briebug/mvpclient/node_modules/lodash/dist/lodash.js:2331:13)
    at /Users/leeblazek/Sites/briebug/mvpclient/hooks/after_prepare/011_update_config.js:316:7
    at Object.<anonymous> (/Users/leeblazek/Sites/briebug/mvpclient/hooks/after_prepare/011_update_config.js:325:3)
    at Module._compile (module.js:435:26)
    at Object.Module._extensions..js (module.js:442:10)
    at Module.load (module.js:356:32)
    at Function.Module._load (module.js:311:12)
    at Function.Module.runMain (module.js:467:10)
Error: Hook failed with error code 1: /Users/leeblazek/Sites/briebug/mvpclient/hooks/after_prepare/011_update_config.js
    at /Users/leeblazek/.nvm/versions/node/v4.2.0/lib/node_modules/cordova/node_modules/cordova-lib/src/hooks/HooksRunner.js:195:23
    at _rejected (/Users/leeblazek/.nvm/versions/node/v4.2.0/lib/node_modules/cordova/node_modules/q/q.js:797:24)
    at /Users/leeblazek/.nvm/versions/node/v4.2.0/lib/node_modules/cordova/node_modules/q/q.js:823:30
    at Promise.when (/Users/leeblazek/.nvm/versions/node/v4.2.0/lib/node_modules/cordova/node_modules/q/q.js:1035:31)
    at Promise.promise.promiseDispatch (/Users/leeblazek/.nvm/versions/node/v4.2.0/lib/node_modules/cordova/node_modules/q/q.js:741:41)
    at /Users/leeblazek/.nvm/versions/node/v4.2.0/lib/node_modules/cordova/node_modules/q/q.js:557:44
    at flush (/Users/leeblazek/.nvm/versions/node/v4.2.0/lib/node_modules/cordova/node_modules/q/q.js:108:17)
    at doNTCallback0 (node.js:417:9)
    at process._tickCallback (node.js:346:13)


all tests pass:
success: http://buildbot.bos1/builders/test-riak_core/builds/1806


could be : var attach = (wcpSettings && wcpSettings.attach)


@jamesgk Is ufo2ft meant to support both ufo2 and ufo3? ufo3 uses public.kern1 and public.kern2 as kerning prefixes.
Also I see that the kern and mark writers create fea code but couldn't they create feaLib tables directly? Maybe this is waiting for feaLib to be ready. Anyway, I will be using this once it's ready. I guess you did test the current version on roboto already?


Any data chart input example?
I've tried some examples from http://c3js.org but it doesn't work for me.


When the response is differed, the server write results in a file but doesn't send anything to the client, causing a timeout from either the server or the client if nothing happens for a while. In this case, the server sends dots regularly to let the client know that it's still alive.

This "heartbeat" system is similar to the solution used in the Lindori project :) Another solution could be to write the results in both the file and the response, but if a large amount of ECs are generated, the browser would probably bufferize everything.


LGTM


shouldn't the translations be deleted too?


Hmm...you are right. Seems its was working because of existence of the property but not its true/false value. Ok, we should come with a better strategy for boolean directive properties. And do them all at once instead of piecemeal, since we are breaking the api (technically) each time we do it (and it should get a new minor rev). The confusing part for users is the way you pass arguments to '=' and '@' they are different formats (i.e., "myValue" vs "{{myValue}}").


> No, no - the portals can not move from channeling all right so what!

It's not only about that. It's about the channeling logic and target.
It should target player / boss, depending on which of them is the first in range. -> this is actually the problem.


Michael -- thanks for these, and all the other comments. This is designed around the HLAs available in the 1000 genomes release, from 3.18.0. I'm agreed with all your points about being more general and will explore that if we incorporate more general typing from other sources. Right now I'd like to avoid external callouts for retrieving data but we could install additional the additional data along with bcbio if we rely on HLA builds outside of what is tied to 1000 genomes (and thus frozen). Thanks again for all the help with this.


you can call cancel twice, its idempotent.

comment: of course


Hmm. Hmm. So Good enough I guess.


yeap.


This adds some explanation to the README to steer users away from the problem described in issue #38


Talk abstract is here BTW:

http://devmtg15.llvm.org/event/8a81549ae2b0403cdcae1b8203ee1887#.VjPBm65JaRs

-Z-

On Fri, Oct 30, 2015 at 12:02 PM, Andrew Adams <notifications@github.com>
wrote:

> Hopefully mainline llvm will beat nvvm soon. I'm at the llvm dev conference
> and there was just a talk on a new set of IR passes that make a fully open
> source clang-based cuda compiler beat nvcc on a wide range of benchmarks.
>
> On Mon, Oct 26, 2015 at 12:39 PM, Jonathan Ragan-Kelley <
> notifications@github.com> wrote:
>
> > Holy crap, is that really all it was?
> >
> > NVVM still performed better still (I should revive my year-old patch to
> > add NVVM support and try to land that), but this is good to know.
> >
> > —
> > Reply to this email directly or view it on GitHub
> > <
> https://github.com/halide/Halide/commit/5677564458d4b646a9fc550f70b4b4a2afbd8354#commitcomment-13993631
> >
>
> > .
> >
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/halide/Halide/commit/5677564458d4b646a9fc550f70b4b4a2afbd8354#commitcomment-14101744>
> .
>


it works.
thanks


Please update version number :+1:


@pmros Give input something like below:
```js
test = {
  a: [1,2,3,5,4],
  c: [0,12,31,9,5],
  b: [2,3,88,43,22]
}
```
Sample Output:

![image](https://cloud.githubusercontent.com/assets/1622515/10855631/cc420c02-7f68-11e5-853e-47606ec0a035.png)
![image](https://cloud.githubusercontent.com/assets/1622515/10855632/cfae7d80-7f68-11e5-8ba3-c30d8a453dca.png)
![image](https://cloud.githubusercontent.com/assets/1622515/10855634/d50b92cc-7f68-11e5-8a0a-c89dbfb14da3.png)
![image](https://cloud.githubusercontent.com/assets/1622515/10855644/db6eccb0-7f68-11e5-9cbd-41b078f73720.png)
![image](https://cloud.githubusercontent.com/assets/1622515/10855651/e00ebdb6-7f68-11e5-9c72-8648ff5c2661.png)
![image](https://cloud.githubusercontent.com/assets/1622515/10855659/e549390a-7f68-11e5-821c-4a300a07ac65.png)


This could be generically useful, https://github.com/dblock/slack-ruby-bot/issues/24.


This could be useful, I opened https://github.com/dblock/slack-gamebot/issues/40.


Зачем нам вообще юниты? Урок может быть не в курсе, у него юнита не будет. `position` здесь очень странное значение имеет. Нужно разбирать такие урлы: https://stepic.org/lesson/Задачи-по-материалам-недели-3380/step/1. Нужен id step'а и его позиция.
Я же просил сначала обсудить все общение со стэпиком перед тем как бросаться писать код.


Looks really nice! Is this a project that you want to do or is it an example?


dude you're changing the length of the period in minutes in the code; of course you're going to have issues with everything else


This is great!! but how do we get a new version on forge with this fix?!
I'm using the latest and... no bueno.


- Первый деве строчки надо удалить
- Вместо них написать
```
#!/usr/bin/env python
# -*- coding: utf-8 -*-
```


@big-guy, please see the commit message for c14fc791380efa7e690e7e6d58226f5d21a81968, which provides a rationale for *not* wrapping long lines in markdown (and other prose-oriented text files under source control).

If you have a counter-rationale, it would be good to discuss it, that we might all converge on a common convention.

See also a similar recent discussion with @alkemist at https://github.com/gradle/gradle/commit/08fa58c160079992e6a1f3371f7c3b5ea09e058c#commitcomment-14032267


I think in both instances, we need to validate that the wildcard in 'build.*' is an integer value.

try ```ct-ng build.f```

This breaks even worse with the old sed expression, so I do see this as an improvement.


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3077](https://teamcity.mesosphere.io/viewLog.html?buildId=66267&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 195 Build time: 00:11:46


README.md - это не питонячий файл. Надо переименовать этот файл во что-то другое с расширением *.py. Имя надо обсудить. Как называется тема работы ?


Можно писать словарь в аргумент `json=attempt`, тогда все автоматом будет энкодиться.


Программа для планирования производства криогенного продукта на воздухоразделительном заводе

30.10.2015, 22:20, "Andrey Urusov" <notifications@github.com>:
> README.md - это не питонячий файл. Надо переименовать этот файл во что-то другое с расширением *.py. Имя надо обсудить. Как называется тема работы ?
>
> —
> Reply to this email directly or view it on GitHub.


rules_action_mail_to_users_of_role should use placeholders


Esto sirve ..


If you compare them through the command line it works fine. This is a problem with GitHub that you will observe on every other post too.

--
Nick Berardi
(484) 302-0125
Sent on the go from my phone.

> On Oct 30, 2015, at 12:10 PM, Carsten Schuette <notifications@github.com> wrote:
>
> I think this pull request is unuseable because you removed 3450 lines and added 3460 lines. Maybe because of line ending changes?
>
> —
> Reply to this email directly or view it on GitHub.
>


![new updates](https://cloud.githubusercontent.com/assets/1595758/10855857/9b976b04-7f4c-11e5-836d-3ec3b0299f07.jpg)


Je suis amoureux de Thomas


Comment 1


Confirmed by Gareth has the correct behavior - reference bug https://bugzilla.mozilla.org/show_bug.cgi?id=1218485


yeah... sorry about that. theres much better ways of doing this...


@soonhokong I've found that this is causing me some inefficiencies in PDDL+ problems.  Can you explain why you made this change?


Otro reply!


Для такого поллинга результата полезно применять таймауты и технику exponential backoff: https://en.wikipedia.org/wiki/Exponential_backoff
Например так: с первого раза не получили результат, подождали 0.1 секунды, повторили, не получили результат, попробовали через 0.2, потом 0.4, потом, 0.8 и т.д.


then i'm gonna recommend that we leave it in and kill this PR.


Названия переменных неудачные. Код должен хорошо читаться незнакомым человеком, как газетная статься. Если названия будут занимать половину экрана - пусть занимают.
Теперь по стилю. С заглавных букв не принято называть переменные. В питоне принято придерживаться стандарта [PEP8](http://pep8.ru/doc/pep8/).


My concern with long lines is that diff-ing them can be difficult (e.g seeing what has been changed in a commit). It's quite possible that modern tools can alleviate this concern, but I don't think GitHub has solved this.

But I also don't particular like arbitrary line-feeds. I've tended to go for one-sentence-per-line which is another imperfect solution. An alternative would be a strict line length limit enforced in all documents.


Все поля заполнять не обязательно: https://github.com/rev112/playterminal/blob/master/games/utils/stepicclient.py#L42


PS Note that we have a checkstyle rule that enforces maximum line length in release notes, so @big-guy didn't have a choice in making this change.


Fixed to use -1. Makes sense if stdin is closed.


Ha, I was just going to submit a patch for this.  Thanks for fixing.


@jread-usgs and @lawinslow just an FYI that I've started on this. I'm going to build out a 'read' function that brings a NetCDF-DSG file into the GeoKnife data frame format. Some of my thinking is here and in the previous commit test (that breaks till I implement this) Any and all feedback would be appreciated as I rough this in.


Since this is markdown, your ant-style asterisks are resolving as emphasis.  Would recommend escaping them individually.  Also, since that is the default rule, it should be in the default value column rather than in the Explanation.


Helpline 1800 860 9230 QuickBooks  Pro Support  number  QuickBooks  Tech Support phone  number
""((""1800 860 9230""))"" Quickboks support phone number usa.//quickbooks enterprise customer service phone number, quickbooks pro tech support phone number quickbooks pos customer support phone number
quickbooks support phone number"""1800\\


converted to return error and pass mount_context as argument.


orchestrated is used in quite a fair amount of the text.... we change it everywhere?


Hitbox need to expand, plus behavior can spell. But on the whole works!


Переписку лучше вести прямо с гитхаба, а не почты.


Хорошо,учту.


Fixed.  I missed that one!


formatting


already fixed this, but thanks for the PR :+1:


Если нет возражений, то назвать можно `cryogenic_production.py`.


Починил называется, теперь ловишь ваншот при любых обстоятельствах, а если скастовать на босса командой .cast 99353 - босс отбросит крылья.


using `**/*.js` to indicate ant-style, but it's markdown, so it's treating the first and last * as emphasis
so in the markdown, it should be `\*\*/\*.js`.  That should go in the default value column anyway, rather than in the description


Хорошо,т.е. мне исправлять первоначальный файл на данное название,верно?


Disregard that. That's how chrome/firefox is showing it in their web inspectors.

`getData` returns it as `<p> </p>` which you handle correctly later


Thanks it's more clear now.
I missed that when doing log process through the browser, no answer is sent
until the user click on the "download the result" button.

On Fri, Oct 30, 2015 at 8:13 PM, Yannick <notifications@github.com> wrote:

> When the response is differed, the server write results in a file but
> doesn't send anything to the client, causing a timeout from either the
> server or the client if nothing happens for a while. In this case, the
> server sends dots regularly to let the client know that it's still alive.
>
> This "heartbeat" system is similar to the solution used in the Lindori
> project :) Another solution could be to write the results in both the file
> and the response, but if a large amount of ECs are generated, the browser
> would probably bufferize everything.
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/ezpaarse-project/ezpaarse/commit/4ff80d1a8ac2d2be2b8a8d54f580bd4203b80b80#commitcomment-14101941>
> .
>


Thank you for the feedback @alexcrichton. I'm definitely not used to the semantics of writing to stdout. The thought came up when piping a rust app to head and noticing the panicking. I really expected piping to head to be simpler, but it seems to be a can of worms.

- Interesting point. Wouldn't the panic have a higher priority that the signal? (this is new to me)
- It just seems to be a thing that would be useful on so many projects to have it copy/pasted. Maybe it would be better to have a crate instead. My worry as a crate is that we make changes to the `_print` function and miss the improvements there.
- I didn't know that guidelines. One interesting point is that we already panic, instead of returning the error as suggested there. But I guess changing print to return a Result would break the whole language.
- I have just investigated and the same happens in Ruby 2, on the same scenario. It was a surprise to me, as I have never faced this piping around, but I guess many of the applications handle that themselves.

I think I will move this forward as a crate, as this change has many implications to be added to std.

Thank you for taking the time to provide some comments. This is why I'm liking Rust so much.


Oops, can't believe I missed that. Done in 7eafca8f9dfeaeaf4


Should this maybe take its properties from the Cordova plugin itself incase these change?


Awesome job! Thank you!


Issue related to this change probably https://community.igniterealtime.org/message/253080#253080


wow! Very nice!
(Values are not shown in dark theme)


Надо с консоли сделать

- `git rm ...`
- `git commit ...`
- `git push`

Ссылку на почитать про гит сбрасывал.


TeamCity pull requests :: netty [Build 535](https://garage.netty.io/teamcity/viewLog.html?buildId=2851&buildTypeId=pulls_netty&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 5642, ignored: 21 Build time: 00:43:21


1857 Windows build - systray icon is not reacting to clicking.


> Note that we have a checkstyle rule that enforces maximum line length in release notes, so @big-guy didn't have a choice in making this change.

Ah, I didn't realize that! In any case, regarding:

> My concern with long lines is that diff-ing them can be difficult (e.g seeing what has been changed in a commit). It's quite possible that modern tools can alleviate this concern, but I don't think GitHub has solved this.

cbeams@31324c4e4b0681bf80c0c22d43826f35010a4543 is an example of how GitHub handles diffs in long lines. This is essentially the same way that `git diff --word-diff` works at the command line, but even prettier to look at.


English translate - for @Xfurry

Repaired called now catch oneshot under any circumstances, and if cast on the command boss .cast 99353 - boss discard wings. damage = int32 (unitTarget-> GetMaxHealth () * 0.9f); may be replaced by damage = int32 (unitTarget-> GetMaxHealth () * 1.0f / 0.9f); Or damage = int32 (unitTarget-> GetMaxHealth () * 0.9f / 1.0f); Yes, and other spells, too, must be repaired.


I am reading and re-reading the existing PSIM hooks and their matching normal hooks and trying to understand the issue. Is it like this? --

Use a pre-safe-import hook in the unusual case where:

* the script imports *package.dynamic-name*
* *package* exists
* however, no module *dynamic_name* exists at compile time (it will be defined somehow at run time)

You use this type of hook to make dynamically-generated names known to PyInstaller. PyInstaller will not try to locate the dynamic names, fail, and report them as missing. However, if there are normal hooks for these names, they will be called.


Additional-report-variables-ZoneHVACIdealLoadsAirSystem (JasonGlazer) - x86_64-MacOS-10.9-clang: OK (1910 of 1956 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-97.65%25-yellow.svg)


Мы можем продолжить завтра?


Mhh, Return true need replace on Return False. Add data_flags = 8.


I think the validation needs to happen in crosstool-NG.sh - or one calling it with CT_JOBS=f explicitly will still have the same issue. And, there will be one instance of a check.


Oh no: <https://travis-ci.org/votca/kmc/builds/87717367>


Need add delay for Send Combat Pulse - 3-5 seconds.


Not even with RelWithDebInfo? Which I would prefer to be the default across all our stacks.


saw approval from JeetKunDoug
at https://github.com/basho/riak_kv/commit/f3ef698e70c887ef5f4715a2f013cbe0115ef523


merging basho/riak_kv/merge/2.1_to_develop_2015.10.29 = f3ef698e into borshop-integration-1245-merge/2.1_to_develop_2015.10.29


basho/riak_kv/merge/2.1_to_develop_2015.10.29 = f3ef698e merged ok, testing candidate = 942b2bd9


saw approval from macintux
at https://github.com/basho/riak_kv/commit/8614bd0cf582a88d395d0dfd36d160023c845a0a


merging basho/riak_kv/fixes/am/fix-reversed-rows = 8614bd0c into borshop-integration-1248-fixes/am/fix-reversed-rows


basho/riak_kv/fixes/am/fix-reversed-rows = 8614bd0c merged ok, testing candidate = f0aec65a


@pmros I might have screwed up. I'll look into that.
This is how the output supposed to look like:
![image](https://cloud.githubusercontent.com/assets/1622515/10856145/9c2b9b7a-7f6b-11e5-914e-4f5b5ec0907c.png)


:D


yeah, that's better


OK. So modern tools (like git, GitHub)  _can_ alleviate the problem. I'm ok with long lines then.


No need to make this change now that this is already here, but if you weren't aware the builtin [`urlize` template filter](https://docs.djangoproject.com/en/1.8/ref/templates/builtins/#urlize) will convert emails into `mailto:` links.


104921238_EnergyPlus_Performance_Framework (lefticus) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: OK (1988 of 2010 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-98.91%25-yellow.svg)


Yes I know that is jeroens and pascals code and I am not stupid enough to
fix that one as well

2015-10-30 20:37 GMT+01:00 Christoph Junghans <notifications@github.com>:

> Oh no: https://travis-ci.org/votca/kmc/builds/87717367
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/votca/kmc/commit/0b14746cc6b495725b3d82f2d1f49cf5f222cb44#commitcomment-14102319>
> .
>


yup, that should work too.


Ops, my bad.
The build won't fail, it will just ignore background and transition... :stuck_out_tongue:
Thanks for fixing it!


Yeah, my ide was hiding the tabs vs. spaces epic battle of the ages. This has been fixed with my last commit.


Yes, that works!


PTAL, I addressed these comments in (eee120be175bff38bb1614416aa71569a04fd05c), if you think that it looks good, I'll commit the following as one PR:

* (466f356a5c2b15d479b11e9f73548158a81f28e9) Clarify simple and complex prefix codes
* (eee120be175bff38bb1614416aa71569a04fd05c) Addressed comments for "Clarify simple and complex prefix codes"


Hola @jjdarias , gracias por el comentario, lo agregaré a la nueva versión, sabes que ha cambiado los requisitos del banco y he desarrollado una nueva versión de pruebas esta en la rama develop por si quieres darle un vistazo.
Me anoto lo del display="none"


Thanks for catching that. This has been updated in the latest commit.


actually no, i think that defaults to `false`, if `attach` is not set. it needs to default to true :P


Have you tried adding `xmlns:xlink` in `attrs` ? I guess that would cleanup the unneeded xmlns:xlink attributes.


Thanks Marc :)
I will try to keep a thing about long methods in mind next time!


Yes, this is for testing only.


Is it stable and gives real good results or it's more placebo?


Do you guys think we should have any additional nav options?  Perhaps a "Categories" link?


104921238_EnergyPlus_Performance_Framework (lefticus) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: OK (880 of 882 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.77%25-yellow.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-24.46%25-green.svg)


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3078](https://teamcity.mesosphere.io/viewLog.html?buildId=66284&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 195 Build time: 00:04:23


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3079](https://teamcity.mesosphere.io/viewLog.html?buildId=66285&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 196 Build time: 00:04:14


@pmros Good catch. I'll fix that. thanks :smile:


Ok. I only realised because it looked like it failed for me on Windows when I was looking into something else.

> On 30 Oct 2015, at 19:40, Bernardo Camilo <notifications@github.com> wrote:
>
> Ops, my bad.
> The build won't fail, it will just ignore background and transition...
> Thanks for fixing it!
>
> —
> Reply to this email directly or view it on GitHub.
>


Huh? What problem are you trying to solve with this "ExcludedImports"-stuff?


To be honest, I agree with John.


Okay, 5 days is fine here. This doesn't really have any bearing on how long HonSec has, as the writing up time is defined on line 134


ACTION_T_CONTROL_EVADE and ACTION_SET_PHASE.


Yes sorry forgot we discussed that. Will add.


I do not think, this is necessary at all.

*Hooks* are processed in import-order, the order in the cache does not matter. What matters is the order of additional-hook-dirs, but these are determined by the command line options.

And order of excluding should not matter, too.


I forgot the word "then" here. I can make sure to include this in the final PR.


Perfect


it's ok, attach -> do not create elements.
so no attach -> create elements.

the default is still the same behaviour.


OK. I think BridgingPromise or PromiseFulfiller would be slightly clearer but it's easy enough to rename classes if it becomes an actual issue.


that's why mount was a better name =P


TeamCity pull requests :: netty [Build 536](https://garage.netty.io/teamcity/viewLog.html?buildId=2852&buildTypeId=pulls_netty&guest=1) is now running


all tests pass:
success: http://buildbot.bos1/builders/test-riak_kv/builds/2644


Hah.  I just spent an hour learning enough Perl to figure out why this was broken, came up with almost the same exact solution, then discovered this pull request when going to make one...


saw approval from macintux
at https://github.com/basho/riak_pb/commit/6b2dc2ea75d8736da0575cb709f403daaaac5802


merging basho/riak_pb/fixes/am/ts-fix-null-cells-encoding = 6b2dc2ea into borshop-integration-152-fixes/am/ts-fix-null-cells-encoding


basho/riak_pb/fixes/am/ts-fix-null-cells-encoding = 6b2dc2ea merged ok, testing candidate = d7cc6985


Well, if they're being removed from the Constitution there's no issue with us creating a bye-law at the same time - they're created by the committee yes but nothing says it has to be *at* a committee meeting.


σε αυτήν την ενότητα


There is a lot of unnecessary code, but maybe i'll need it later.


You can just do: `Optional.ofNullable(resolvedNames.get(expression))`


@readerror67 this is what you will need for a 303 without vsense wired up.


No word at all from upstream. I addressed the question about unsupported platforms (AIX and OS X specifically) in separate commits to the PRs for upstream and for our fork yesterday.


merged


You can't just steal an unrelated resource string like that... If you need one under the key resources then fine, but the geocoder needs it's one as well!


Functions tested and working.


@jmwohl why is this `data._t` rather than just `_t`?


Unfortunately, I don't. It was related to either `--short-sat` option or `--multiple-soln` option. I had some discussion with Nina and I made the change.

Let me first make a cmd-line option to turn on/off this one, so that you can have a workaround.


Ha, ha it works for me now


Typo: verticies -> vertices.


This will turn it into a regular set, so if you're relying on identity to look at entries in the set, it wont work.

What is `getColumnReferences` used for?


I totally missed this in code review. Strong -1 to these changes, per #10082. `refine` should only use new assumptions and the docstrings should only encourage to use the new assumptions. Old assumptions should not be used.


Thanks!


I don't believe this is what we agreed at Committee.


TeamCity pull requests :: netty [Build 536](https://garage.netty.io/teamcity/viewLog.html?buildId=2852&buildTypeId=pulls_netty&guest=1) outcome was **FAILURE**
Summary: Tests failed: 9 (9 new), passed: 4762, ignored: 16 Build time: 00:04:41
### Failed tests
```
io.netty.handler.codec.http2.Http2ConnectionRoundtripTest.flowControlProperlyChunksLargeMessage: <no details avaliable>

io.netty.handler.codec.http2.DefaultHttp2LocalFlowControllerTest.windowUpdateShouldNotBeSentAfterEndOfStream: <no details avaliable>

io.netty.handler.codec.http2.DefaultHttp2LocalFlowControllerTest.initialWindowUpdateShouldAllowMoreFrames: <no details avaliable>

io.netty.handler.codec.http2.DefaultHttp2LocalFlowControllerTest.streamlRatioShouldImpactStreams: <no details avaliable>

io.netty.handler.codec.http2.DefaultHttp2LocalFlowControllerTest.globalRatioShouldImpactStreams: <no details avaliable>

io.netty.handler.codec.http2.DefaultHttp2LocalFlowControllerTest.connectionWindowShouldAutoRefillWhenDataReceived: <no details avaliable>

io.netty.handler.codec.http2.DefaultHttp2LocalFlowControllerTest.halfWindowRemainingShouldUpdateAllWindows: <no details avaliable>

io.netty.handler.codec.http2.DefaultHttp2LocalFlowControllerTest.windowUpdateShouldSendOnceBytesReturned: <no details avaliable>

io.netty.handler.codec.http2.DefaultHttp2LocalFlowControllerTest.connectionWindowShouldAdjustWithMultipleStreams: <no details avaliable>

```


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3080](https://teamcity.mesosphere.io/viewLog.html?buildId=66287&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 173 Build time: 00:04:16


Oh it looks like you undid that again in the next commit.


We should be using `must` not `should` here.


προτείνω εκατοστά αντί για ίντσες


Are you happy with the new shorter method? I am, but the 4 new methods have a lot of duplicated code and would benefit from further refactoring.


Looking more closely at this commit, I think this work may not be correct--a PLI is not the same thing as a FIR, and when someone is subscribing a FIR is actually the right thing to request.

https://tools.ietf.org/html/rfc5104#section-4.3.1.2

"FIR SHALL NOT be sent as a reaction to picture losses -- it is
   RECOMMENDED to use PLI [RFC4585] instead.  FIR SHOULD be used only in
   situations where not sending a decoder refresh point would render the
   video unusable for the users.

   A typical example where sending FIR is appropriate is when, in a
   multipoint conference, a new user joins the session and no regular
   decoder refresh point interval is established.  Another example would
   be a video switching MCU that changes streams.  Here, normally, the
   MCU issues a FIR to the new sender so to force it to emit a decoder
   refresh point.  The decoder refresh point normally includes a Freeze
   Picture Release (defined outside this specification), which re-starts
   the rendering process of the receivers.  Both techniques mentioned
   are commonly used in MCU-based multipoint conferences."

...in this situation, PLI is wrong, and FIR should be used instead.


```
analysis.getFieldIndex(expression).ifPresent(index -> fieldSymbols[index] = symbol);


> ACTION_T_CONTROL_EVADE

Do we have such a thing....?
I think I worked on some similar action some time ago, but it didn't work as I expected


Yes it does. Thank you.


Why not remove the *Functions.cpp files completely?


*πράγμα* που εμποδίζει


but that's reverse logic, if you don't want it to attach, you should set `attach: false`, if you want it to attach, then you should set `attach: true`.. and it should default to `true`. it needs to make sense too :))


The words `only as` are superfluous here


this needs to be in our repo


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3081](https://teamcity.mesosphere.io/viewLog.html?buildId=66288&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 195 Build time: 00:04:27


These changes seem generally good.


This will never be true?


teste 2


Kan du ändra till "hello world" ist?


It's quite simple. QC1 is for the old hardware with SCSI cables and AD9858 DDS chips. QC2 is for the more recent hardware with the FMC backplane and AD9914 DDSes. They need different bitstream and runtime, and a lab uses one or the other.


Lần sau không nên commit các file .class


@coolbung Just FYI, you can add entries to your private .git/info/exclude to ignore things specific to your copy of the repository.
    echo ".env.example" >> .git/info/exclude


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 2968](https://teamcity.mesosphere.io/viewLog.html?buildId=66031&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 193 Build time: 00:04:22


this comment could be more awesome


Pode ser mais simples:

```
return this.Funcionarios.Average(f => f.Cargo.Salario);
```


incorrect filename


fixed, retroactively fixed for previous commits


This should be unique to LiveFeed not rigrunner


Done


I'm happy enough to let'm all be deleted :smile:.


realpath may fail. Could you please preserve the original behavior of checking provided homedir in such case.


Irrelevant now, I think, since over the last few hours @dkayiwa has made a lot of changes to core and legacyui and moved these files all around


confused by TCP half-open


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 2969](https://teamcity.mesosphere.io/viewLog.html?buildId=66033&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 196 Build time: 00:04:40


@deads2k I hope you're happy now!


D'oh! I'll fix it, Thanks for noticing it.


It's there just for testing, it can be removed now.

There are some popular websites with similar routes in prod, though :p


bem mais simples, valeuu


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 2970](https://teamcity.mesosphere.io/viewLog.html?buildId=66034&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 196 Build time: 00:08:34


So the power stuff has been removed. The power stuff isn't really needed (who customizes so often (and on battery)). So it's okay to remove it.


how about this? @ragingwind

add photon to dependencies in package.json
ref: https://docs.npmjs.com/files/package.json#github-urls

and remove submodule

```
"dependencies": {
   ...
  "photon": "connors/photon#v0.1.2-alpha",
  ...
}
```


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 2971](https://teamcity.mesosphere.io/viewLog.html?buildId=66035&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 193 Build time: 00:04:53


(celebrate)


"them" is n/a now; just cut it to "support is NOT RECOMMENDED"


This probably doesn't belong to the commit.


nit: needs a comma after "SHA-1"


Also added meta tags for forcing IEs to use edge mode and RWD meta tag for handhold devices


Use generics


Ha-ha, I should've submitted a pull request: https://github.com/airend/openwrt/commit/0ac357ad8910306453a47352f55b5fc6289e9067. Thanks again; my bridged/`4addr`/40 MHz setup has been working very well since 0169cab3e4e8377ab5a508895ec893c4e00dbbc5.


![04b81f16-7e6c-11e5-9d74-7969dc5fe59f rectangle 1](https://cloud.githubusercontent.com/assets/10082277/10837082/918b1604-7e72-11e5-9e5a-bbfa68530be8.png)


So we usually have a border around the entire table and hide any overflow I believe to handle the bug above. Why not do that?


on OSx, alt click doesn't work now.
But on your readme.md, alt + click is supported.

https://github.com/facebooknuclideapm/hyperclick/blob/master/README.md


101162510-SubsurfaceOutwardAngleWarning-5016 (rglazer2) - Win64-Windows-7-VisualStudio-12: OK (1902 of 1912 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.48%25-yellow.svg)


Thanks for helping me, I had already searched Google and had read but had not understood much.

Thanks a lot for the help. You're the best ;)


I don't think the header is very clean right now where the vertical shadow just ends into nothing.


Actually, that's a good idea! Thanks, I'll look into it.


You are just adding the raw LuaValues directly into the items. This is WRONG. The API should be like this:
```
listBox:setItems({
    {value="Alice", key="char_alice"},
    {value="Bob", key="char_bob"}
})
```
Each entry in the array will be a `LuaTable`, each of which contains a key `value` which contains the string to be displayed in the listbox. Your `getSelectedItem` should provide a way to retrieve the table corresponding to the selected item (if `"Alice"` is selected, return the object `{value="Alice", key="char_alice"}`)


s/some/many/

2015-10-29 19:10 GMT-07:00 Chris Kuehl <notifications@github.com>:

> It's there just for testing, it can be removed now.
>
> There are some popular websites with similar routes in prod, though :p
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/ocf/atool/commit/636799cb85aefc786f295da0f8cd9c389ac48592#commitcomment-14083788>
> .
>


Do not upload non-assets into the repo! Watch what you put in your `git add`!


Where da code at?


Do we really need all these methods?


Rename -> getText()


@lotem 幫忙看看，是否要合併。

`auto_clear`自動清屏。
如果同時設定了`auto_clear_at_max`，則僅最長時清屏。否則直接清屏。

手動空格清屏：
目前是修改`default.yaml`實現的。要不要再加個no_menu的條件？
那樣可以限定只在中文模式下no_menu時發Escape。
```yaml
    - { when: composing, accept: space, send: Escape }
    - { when: has_menu, accept: space, send: space }
```


Rename & modify -> setEnabled(), isEnabled()


this is great - very happy to get rid of that 'npm install -g npm' line for every version of node.  thanks!


Hi Dean,

Great class!  As you mentioned, could you provide code snippets or small pieces of code covering the following topics?

- Creating a class, then creating objects from that class (instantiating objects from a class in c#)
- Interfaces
- Out
- Ref
- Creating a library
- In memory data reading
- Collections
- Generics
- Create/read/write a file
- Entity Framework example
- LINQ example
- Updating a record in a database

Thanks so much.  The code examples will be a big help while studying for the MS certification exam.

Steve


谢不邀 :(
把 `FormItem.renderValidateWrapper` 改成下面这样就可以了：
```jsx
  renderValidateWrapper(children) {
    let classes = '';
    if (this.props.validateStatus) {
      classes = cx(
        {
          'has-feedback': this.props.hasFeedback,
          'has-success': this.props.validateStatus === 'success',
          'has-warning': this.props.validateStatus === 'warning',
          'has-error': this.props.validateStatus === 'error',
          'is-validating': this.props.validateStatus === 'validating',
        }
      );
    }
    return <div className={classes}>{children}</div>;
  }
```


I really think we do.


Hi Martius
The server-side program code is how to implement it?


I like where this is going :D.


You shouldn't implement the layout-related methods in here (maxWidth, etc). What useful info do `isDragging` and `isFlinging` provide to Lua?


你原来的方案，在第一次触发验证时，修改了 `FormItem` 所在的 DOM 树，所原来的  `input` 被移除并插入了新的 `input`，看起来就像是失焦了。


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 2967](https://teamcity.mesosphere.io/viewLog.html?buildId=66030&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **FAILURE**
Summary: Execution timeout Build time: 01:00:01


They could be used to delay animations while the user is scrolling.


#4702-AirloopHVACUnitarySystem-autosizing-incorrect-for-heating-only-systems-when-using-FlowPerHeatingCapacity (Myoldmopar) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: OK (1426 of 1426 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-70.42%25-green.svg)


101162956-IncorrectIDDError-4647 (rglazer2) - x86_64-MacOS-10.9-clang: OK (1954 of 1955 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.95%25-yellow.svg)


Also I agree on the layout ones i did those before I saw how the engine works.


need to change get asset parameters


Author @michalpolko for spell 73001! Не мог же я взять и спереть, не указав автора.
https://github.com/mangosR2/mangos/commit/2e40f6dca67610ac29c07304f5e9d810a6b5dea6
2) Aura 361 - не знаю, такая же логика, как и у 42 ауры, но Бейлрок в ОП использует  именно 361 ауру - хотя бы включить её, а то хакать скриптом aka EVENT_T_AURA - не комильфо.


I assume this isn't going to try and double-quote?


`def`


it's an snapdrogon 400 MSM8226, Sir
i updated my rmt_storage from the S5 mini duos to my ms013g Grand2
which fixed the issuse of fatal modem

but I'm there is no network yet

soruce:
https://github.com/MSM8226-Samsung/


Need Action and Script Command SetEquipmentSlots - Baleroc change equip in timer combat for inferno blade and decimation blade.
Скриптовать в SD2? Вперёд и с песней - хотите скриптуйте!


@dan-t cool, any way it fixes the problem is fine by me :) I think the `--include=*.hs` should do the trick


? What is going on here? O_O


No need for recursive digging here.  Also, conforms to [SymPy conventions](http://docs.sympy.org/dev/modules/core.html).


initial commit


This is a pseudo-hack for general curvilinear systems.


No, they released it as 64 bit
On 29 Oct 2015 06:47, "Sergey Karbainov" <notifications@github.com> wrote:

> 32? because we have msm8916 32bit
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/fortunaFiWn/android_device_samsung_fortuna3g/commit/ba4c4d21b59ffd7923cae712ce302b7e20b13708#commitcomment-14056144>
> .
>


@onyxfish Thanks for understanding! I sent you an email, would enjoy grabbing a cold one and talking tech anytime.


changed names, removed pixeltasim's idiot backdoor


@swatijadhav  - CI build failed after this https://circleci.com/gh/crossroads/admin.goodcity/1112


TeamCity pull requests :: netty [Build 508](https://garage.netty.io/teamcity/viewLog.html?buildId=2802&buildTypeId=pulls_netty&guest=1) is now running


Khusika, send me pm your build and kernel, I ll try fix.


yes, this should be good


OK


@laurayuwen yes, I got the message from k-list. This commit is intended to be mostly syntactic refactoring. Right now, I can only think of two potential reasons that slow down the java-semantics. One is the change of rule orders. It's not uncommon the order of rules has a huge impact on large semantics. Another is the change of data structures being used. I investigated this issue a bit yesterday but got stuck at getting the java semantics to work. The latest master of java-semantics didn't work with the latest master of K for me. I followed the instructions of the java-semantics strictly. There was some inner parser error at the start of the dynamic semantics. I will give it another try tomorrow.


@darknessomi 你别跑，前端你写


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.732](http://teamcity.monogame.net/viewLog.html?buildId=11025&buildTypeId=MonoGame_DevelopWin&guest=1) is now running


For reference, the current wording is:
```
Only members of the Committee holding one of the aforementioned voting positions may vote.
```


Please check correct path is with doubke mnt, checkes with df -h


I guess that's a debugging bit that was left behind


Pull Request #73 gets unit tests working again.


all tests pass:
success: http://buildbot.bos1/builders/test-riak_kv/builds/2645


all tests pass:
success: http://buildbot.bos1/builders/test-riak_pb/builds/249


Note this threw a build error:
```
[ 58%] Building CXX object CMakeFiles/mavros_plugins.dir/src/plugins/rc_io.cpp.o
make[2]: *** [CMakeFiles/mavros_plugins.dir/src/plugins/sys_status.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
Linking CXX executable /home/scott-edward/catkin_ws/devel/lib/mavros/gcs_bridge
[ 58%] Built target gcs_bridge
Linking CXX executable /home/scott-edward/catkin_ws/devel/lib/mavros/mavros_node
[ 58%] Built target mavros_node
make[1]: *** [CMakeFiles/mavros_plugins.dir/all] Error 2
make: *** [all] Error 2
[mavros] <== '/home/scott-edward/catkin_ws/build/mavros/build_env.sh /usr/bin/make --jobserver-fds=3,4 -j' failed with return code '2'

Failed   <== mavros                [ 29.4 seconds ]
[build] There were '1' errors:

Failed to build package 'mavros' because the following command:

# Command to reproduce:
cd /home/scott-edward/catkin_ws/build/mavros && /home/scott-edward/catkin_ws/build/mavros/build_env.sh /usr/bin/make --jobserver-fds=3,4 -j; cd -

# Path to log:
cat /home/scott-edward/catkin_ws/build/build_logs/mavros.log

Exited with return code: 2
```

I can provide the log too.


Ser bra ut.


Is empty will return false for white space characters which is also invalid, use isNotBlank or !isBlank


Anytime. :)


Additional-report-variables-ZoneHVACIdealLoadsAirSystem (JasonGlazer) - i386-Windows-7-VisualStudio-12: OK (1913 of 1961 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-97.55%25-yellow.svg)


Good point, hadn't considered multiple monitors because I have the `Mission Control -> "Displays have separate spaces"` option unchecked - https://github.com/gechr/WhichSpace/commit/7147123f9aafc1b67a5d09bc14f3cf4e7a2e4db7


Why not `content_type=`? Same for other `set_` methods, in Crystal we use `...=` methods.


Anyways as long as nothing is getting broken


Pequeño problemita aquí....


Very nice! :D


Is checking for incompleteness a form of validation? If so, this probably ought to be conditionalized on `#validate?` as is the check on the next line.


TeamCity pull requests :: netty [Build 534](https://garage.netty.io/teamcity/viewLog.html?buildId=2850&buildTypeId=pulls_netty&guest=1) outcome was **FAILURE**
Summary: Tests passed: 5642, ignored: 21; resource leak detected (new) Build time: 01:21:11


Pequeño problemita aquí...


use SOL_NULL_CHECK()


is this needed when i defined it in application.rb on 106?


@obiot Thanks, I'll get that added in beta4.


I set a false on local machine to catch all errors and forgot to remove it from the patch.


ditto


RelWithDebInfo++

On Fri, Oct 30, 2015, 12:58 PM Christopher Dunn <notifications@github.com>
wrote:

> [image: :+1:]
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/PacificBiosciences/ConsensusCore2/commit/7502ee75e05051aaa3adabe730cf9701fdf42366#commitcomment-14102657>
> .
>


This doesn't seem to be published. Mind publishing it?


Hey Ary, thanks for the tip :+1:


This doesn't appear to say the same thing as the original code...

xref #8225


SF


I can what?


Ah, I think you might want to check out this branch: https://github.com/sendgrid/sendgrid-php/commits/v3_beta

I did all the updates there, then merged them all at the end.


:dango:


`sol_coap_server_new_full()` already has debugging output on errors.


> try curling for logs across the planet.

dont do that!


Not used? ==> don't document???


Meanwhile why can't i do this?

```crystal
delegate content_type=, @response
```


Thank you.


are you having a grap of me mate??


I guess this could be

```c
success = (err == NULL);
```

But maybe that's unconventional.


maybe a candidate to be private member in Rover class rather than using a static inside the function?


TeamCity LabkeyTrunk :: Git sqlserver 2014 [Build 29](https://teamcity.labkey.org/viewLog.html?buildId=281552&buildTypeId=LabkeyTrunk_GitSqlserver2014) outcome was **SUCCESS**
Summary: Running Build time: 00:01:27


sol_coap_server_unref checks for NULL


Hi, my name is Linna. I am having the same problem as solved by your code. I am very interested in the way you resolved the issue. However, I am a cs person and learned the multiprocessing on my own. So, I don't quiet get what your code does. Would you mind explaining a little bit more to me? My email is linna.du@gmail.com if you can email me, that will be great. Thanks a lot.


that code snippet unfortunately isn't working at all, but no, that line is not needed.


saw approval from jonmeredith
at https://github.com/basho/riak_core/commit/f55a61d7223a2034f84abd094749a38dfa50402b


merging basho/riak_core/bugfix/hashtree-delete-reopen = f55a61d7 into borshop-integration-792-bugfix/hashtree-delete-reopen


basho/riak_core/bugfix/hashtree-delete-reopen = f55a61d7 merged ok, testing candidate = 8ca42d1b


Because it's not valid syntax, but you can do this:

```crystal
delegate :"content_type=", @response
```


there is an extra '<' char in i.code table cell


may need to convert to jpg, for display in github


TeamCity pull requests :: netty [Build 537](https://garage.netty.io/teamcity/viewLog.html?buildId=2853&buildTypeId=pulls_netty&guest=1) is now running


@adrianzieba wlasnie mnie tknelo, ze musimy dorzucic tez rejestrację uzytkownika ;)


Looks like you have an unneeded trailing bracket at the end on Line 482 `}`


Yes that is always a problem for script writers. What setcode are you going to use?


It does, but does with `SOL_NULL_CHECK()`. No need to warn if `dtls_server` is NULL here.


fast-forwarding develop to borshop-integration-1245-merge/2.1_to_develop_2015.10.29 = 942b2bd9


saw approval from hmmr
at https://github.com/basho/riak_kv/commit/86a0c2cf237c7f557e280d648e1a6db56eec1d92


merging basho/riak_kv/bugfix/bch/catch-bad-ddl-creation = 86a0c2cf into borshop-integration-1244-bugfix/bch/catch-bad-ddl-creation


basho/riak_kv/bugfix/bch/catch-bad-ddl-creation = 86a0c2cf merged ok, testing candidate = 75ae0575


Thanks


@asterite How would you convert this to ```header=```format?


> Hmm. Hmm. So Good enough I guess.

Well, instead of a variable-hack, I would really want a variable to clear such pre-definitions. Just better to the eyes I guess.


Shouldn't Corpse.cpp Line 64 have "GetMapId()" instead of "map->GetId()"?


Array que define que perfiles van a poder acceder a la página, deben ser iguales a los de la BD.