Nice work - you did a good job with responsive font-sizes and turning the two-column layout into a one-column layout as the screen shrinks. However, some of your content was outside of the window on smaller screen sizes. The main reason for this is that your `.container` class uses a set `width` in pixels instead of a `max-width`. If you had changed your 960px width to be a 960px max-width, that tells it to be 100% up to 960px. This would cause it to fit the screen on smaller sizes instead of remaining exactly 960px all the time. In general, here is an approach for turning a 2 column layout into a 1 column:

```
.container {
  max-width: 960px;
  margin: auto;
}
.column1 {
  width: 700px;
  margin-right: 20px;
}
.column2 {
  width: 240px;
}
@media screen and (max-width: 768px) {
  .column1, .column2 {
    width: 100%;
   }
}
```

Let me know if you have any additional questions!

#FEWD Week #4 Project: Responsive Design

---

###Description

Relaxr's user count has grown, and the number of users accessing the site from a mobile device has surprised everyone, even by today's standards. The product managers at Relaxr have asked you to return to the project and make their site responsive so it renders nicely on mobile devices. They had one of their internal developers make a few tweaks to your source code, and they have given you the new HTML / CSS files to work from. Using these starter files, build out the mobile layouts for the landing page and blog.

Student: Anna Jacoby

|                                                                                |                                |                        |                          |
|-----------------------------------------------------------------------------------------------|--------------------------------|------------------------|--------------------------|
| Technical Requirements                                                                        | Does Not Meet Expectations (0) | Meets Expectations (1) | Exceeds Expectations (2) |
| Use media queries at a 768px breakpoint                                                       |                                |                        |            X              |
| Content remains in appropriate ```divs```                                                     |                                |                        |               X           |
| Content remains visible to the user                                                           |                X                |                        |                          |
| Fonts change size appropriately                                                               |                                |                        |              X            |
| Margins and padding change size appropriately                                                 |                                |                        |               X           |
| Content does not overlap                                                                      |                                |                        |  X                        |
| In the blog section, the two-column layout changes to a single-column layout when appropriate |                                |                        |              X            |
| TOTAL: *12*/14                                                                              |                                |                        |                          |


@duijf do not worry about these changes I will submit a PR as I have other improvements to do to this module


yes it did...which is why all that Hungarian crap has to go. This is not the only place where we have variables with a Hungarian prefix that does no longer match the type....


@Rick-Anderson Strange: This image Url seems to have the same format in the document as the rest, but it ends up trying to pull at a destination unlike the others resulting in a 404.
```
https://docs.asp.net/en/latest/publishing/publishing/pubIIS/_static/appPool.PNG
```
![capture2](https://cloud.githubusercontent.com/assets/1622880/10717862/758f3fcc-7b32-11e5-926d-ac9ef5229d73.PNG)
![capture](https://cloud.githubusercontent.com/assets/1622880/10717855/3a47b0ac-7b32-11e5-88f5-7e1f90d43a57.PNG)


probably would be best to have a typecheck here that a::Array


Как быть с кнопками навигации по картинкам? Сейчас они накладываются на твои кнопки.


I'm just running the build with my patch. On second thought it should work... we'll see.


Хрен их знает. Всё равно я хочу переделать окно развёрнутых изображений. Так что пока пусть будет так.


Hi
Can you please build an APK for me to test the change?
I see that there is a test folder of the APK (http://mirrors.kodi.tv/tools/kore/test-builds/)

thanks


salam, age spellscript estefade mikardi in ghesmat ro monaseb tar bod


HellowWorld.md


aqui precisamos adicionar @meis = Mei.where("description like '%#{params[:search]}%'")


r+


@Rick-Anderson The second "-" (dash) results in a double bullet.

![capture](https://cloud.githubusercontent.com/assets/1622880/10717879/c3161022-7b32-11e5-8ec2-76fe7c037aa1.PNG)


inja ham spellscript estefade mikardi behtar bod.


Ну, будет, тогда ок  Просто я уже сплю и вижу обильное нытье в треде по этому поводу


Cool! :)

Btw, commit number 4444. :100:


 - __style__: [include/chaiscript/language/chaiscript_parser.hpp:679](../blob/da1511a0925398e2e328d1426fcdef6bc8135af7/include/chaiscript/language/chaiscript_parser.hpp#L679) Expression is always false because 'else if' condition matches previous condition at line 677. (multiCondition)
 - __style__: [include/chaiscript/language/chaiscript_parser.hpp:683](../blob/da1511a0925398e2e328d1426fcdef6bc8135af7/include/chaiscript/language/chaiscript_parser.hpp#L683) Expression is always false because 'else if' condition matches previous condition at line 681. (multiCondition)
 - __style__: [include/chaiscript/language/chaiscript_parser.hpp:685](../blob/da1511a0925398e2e328d1426fcdef6bc8135af7/include/chaiscript/language/chaiscript_parser.hpp#L685) Expression is always false because 'else if' condition matches previous condition at line 681. (multiCondition)
 - __style__: [include/chaiscript/language/chaiscript_parser.hpp:685](../blob/da1511a0925398e2e328d1426fcdef6bc8135af7/include/chaiscript/language/chaiscript_parser.hpp#L685) Expression is always false because 'else if' condition matches previous condition at line 683. (multiCondition)
 - __information__: [src/chaiscript_stdlib.cpp:1](../blob/da1511a0925398e2e328d1426fcdef6bc8135af7/src/chaiscript_stdlib.cpp#L1) Skipping configuration 'CHAISCRIPT_MSVC;max;min' since the value of 'max' is unknown. Use -D if you want to check it. You can use -U to skip it explicitly. (ConfigurationNotChecked)
 - __information__: [src/main.cpp:0](../blob/da1511a0925398e2e328d1426fcdef6bc8135af7/src/main.cpp#L0) Too many #ifdef configurations - cppcheck only checks 12 of 13 configurations. Use --force to check all configurations. (toomanyconfigs)
 - __information__: [src/main.cpp:1](../blob/da1511a0925398e2e328d1426fcdef6bc8135af7/src/main.cpp#L1) Skipping configuration 'CHAISCRIPT_MSVC;max;min' since the value of 'max' is unknown. Use -D if you want to check it. You can use -U to skip it explicitly. (ConfigurationNotChecked)
 - __style__: [src/chaiscript_stdlib.cpp:18](../blob/da1511a0925398e2e328d1426fcdef6bc8135af7/src/chaiscript_stdlib.cpp#L18) The function 'create_chaiscript_module_chaiscript_stdlib' is never used. (unusedFunction)
 - __style__: [src/main.cpp:169](../blob/da1511a0925398e2e328d1426fcdef6bc8135af7/src/main.cpp#L169) The function 'get_eval_error' is never used. (unusedFunction)
 - __style__: [src/main.cpp:140](../blob/da1511a0925398e2e328d1426fcdef6bc8135af7/src/main.cpp#L140) The function 'help' is never used. (unusedFunction)
 - __style__: [src/main.cpp:216](../blob/da1511a0925398e2e328d1426fcdef6bc8135af7/src/main.cpp#L216) The function 'myexit' is never used. (unusedFunction)
 - __style__: [src/main.cpp:158](../blob/da1511a0925398e2e328d1426fcdef6bc8135af7/src/main.cpp#L158) The function 'throws_exception' is never used. (unusedFunction)


Nice !
It's ...
![new-york-cop-bug-killer--92659](https://cloud.githubusercontent.com/assets/1283808/10717887/2aefc74c-7b65-11e5-8462-e4f71541efd4.jpg)

ah ah ah !
Nice work , bugkiller !


Самый простой выход - размещать их выше или ниже.


 - __style__: [include/chaiscript/language/chaiscript_parser.hpp:679](../blob/95256417ac28a1c15544cc3b579bfda27b80a288/include/chaiscript/language/chaiscript_parser.hpp#L679) Expression is always false because 'else if' condition matches previous condition at line 677. (multiCondition)
 - __style__: [include/chaiscript/language/chaiscript_parser.hpp:683](../blob/95256417ac28a1c15544cc3b579bfda27b80a288/include/chaiscript/language/chaiscript_parser.hpp#L683) Expression is always false because 'else if' condition matches previous condition at line 681. (multiCondition)
 - __style__: [include/chaiscript/language/chaiscript_parser.hpp:685](../blob/95256417ac28a1c15544cc3b579bfda27b80a288/include/chaiscript/language/chaiscript_parser.hpp#L685) Expression is always false because 'else if' condition matches previous condition at line 681. (multiCondition)
 - __style__: [include/chaiscript/language/chaiscript_parser.hpp:685](../blob/95256417ac28a1c15544cc3b579bfda27b80a288/include/chaiscript/language/chaiscript_parser.hpp#L685) Expression is always false because 'else if' condition matches previous condition at line 683. (multiCondition)
 - __information__: [src/chaiscript_stdlib.cpp:1](../blob/95256417ac28a1c15544cc3b579bfda27b80a288/src/chaiscript_stdlib.cpp#L1) Skipping configuration 'CHAISCRIPT_MSVC;max;min' since the value of 'max' is unknown. Use -D if you want to check it. You can use -U to skip it explicitly. (ConfigurationNotChecked)
 - __information__: [src/main.cpp:0](../blob/95256417ac28a1c15544cc3b579bfda27b80a288/src/main.cpp#L0) Too many #ifdef configurations - cppcheck only checks 12 of 13 configurations. Use --force to check all configurations. (toomanyconfigs)
 - __information__: [src/main.cpp:1](../blob/95256417ac28a1c15544cc3b579bfda27b80a288/src/main.cpp#L1) Skipping configuration 'CHAISCRIPT_MSVC;max;min' since the value of 'max' is unknown. Use -D if you want to check it. You can use -U to skip it explicitly. (ConfigurationNotChecked)
 - __style__: [src/chaiscript_stdlib.cpp:18](../blob/95256417ac28a1c15544cc3b579bfda27b80a288/src/chaiscript_stdlib.cpp#L18) The function 'create_chaiscript_module_chaiscript_stdlib' is never used. (unusedFunction)
 - __style__: [src/main.cpp:169](../blob/95256417ac28a1c15544cc3b579bfda27b80a288/src/main.cpp#L169) The function 'get_eval_error' is never used. (unusedFunction)
 - __style__: [src/main.cpp:140](../blob/95256417ac28a1c15544cc3b579bfda27b80a288/src/main.cpp#L140) The function 'help' is never used. (unusedFunction)
 - __style__: [src/main.cpp:216](../blob/95256417ac28a1c15544cc3b579bfda27b80a288/src/main.cpp#L216) The function 'myexit' is never used. (unusedFunction)
 - __style__: [src/main.cpp:158](../blob/95256417ac28a1c15544cc3b579bfda27b80a288/src/main.cpp#L158) The function 'throws_exception' is never used. (unusedFunction)


add_performance_tests_tracking (lefticus) - x86_64-Linux-Ubuntu-14.04-clang-3.6-AddressSanitizer: OK (3039 of 3039 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


Argh, I forgot about `scons-options.txt`. I would say leave it as is for the 2.2 branch. The whole file probably needs to be updated for the dev branch as there are several removed options thanks to the move to C++11.

I'm kind of ambivalent on having `cantera_version` be a SCons option in the first place. I'm not sure why it would be used in that way (I think it just got grandfathered in from the ancient `preconfig` days).

Sphinx doesn't read `config.h` in Cantera 2.2; That change was made after the 2.2.0 release. I guess this is a minor issue for future versions, but I don't think it matters too much. Changes to the docs in 2.2.x should apply to previous 2.2.y versions as well, since we try not to add or remove any features in the bugfix branch, and the docs for the dev version are always a bit fuzzy. The only part that I definitely didn't want to touch yet were the installation instructions which should always point to files that actually exist.


так — отлично


I think it's cleaner. Up to you.


A página principal será a dos meis agora?


Fixed in 1b254c2


yes I was getting errors for failed logins using imap the logger was stopping me from being able to catch the exceptions in my script.

Do you see any problems with this change?


Even though Ubuntu 14.04 is LTS version, I would prefer Ubuntu 15.10, since it is the latest version.
What do you think?


да, отлично


@IIvec I stand corrected. The (0.1.2) seems to be about 3 elo weaker, even so if partially originating from SPRT termination bias.


I need to change this to `OAuth2.Client.get_token/4`


@Micael0706 esses commits estão ok, mas precisamos uppar os demais, porém estou com problema na minha branch


In oredr to make the container is never __bigger__ than the window, you can use `max-width` instead of `width` by itself. This makes the container 100% (as big as the window, or body) up to 960px. This means that it will scale down with the window, making sure your content doesn't go outside the window. It is generally not a good experience to have to scroll left and right on a mobile device.


found the problem on why it worked but is wrong.


add_performance_tests_tracking (lefticus) - x86_64-Linux-Ubuntu-14.04-clang-3.6-ThreadSanitizer: OK (381 of 381 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


Acho que o uso desse aninhamento não está correto.
A intenção é fazer algo assim não?
```css
.btn { ... }
.btn:hover { ... }
.btn:active { ... }
```
Se for esse o resultado desejado, então corrigir arrumar esse aninhamento.


Unless I'm mistaken we ultimately we want to get rid of the hungarian so unless we want to change it all at once doing it bit by bit as we touch stuff is the way to go. In this case I felt the "ui" prefix was a uint32_t / unsigned int thing. Wouldn't have expected it to be 64-bit which threw me off when doing the type conversions for it in the other parts of the code.


Consider using em font-sizes for responsive designs. This allows us to easily change all font-sizes in our media queries without having to respecify for every element.


Delete Line 76, as its garbage code. addition to Line75 is what actually did the work.


Базовый `color` — отлично, но дополнительно лучше и `background-color` указывать


Hmm, these only use headers from `glib`? And they can't find them in their place?


Вообще фича занимательная. По идее, в эту панельку можно запихнуть кнопки "Свернуть" и "Получить новые посты".


@oseildo amanhã nós vemos juntos é melhor.


There's a little typo in "alllows", and it might be best to expand the acronym PL to "programming languages" since this is aimed at beginners looking to pick what languages to learn.


Good idea.  I've got a change to do this and output the total missing clones in the log_missing() function.


в селекторах по классам лучше не использовать сами теги


 - __style__: [include/chaiscript/language/chaiscript_parser.hpp:679](../blob/95256417ac28a1c15544cc3b579bfda27b80a288/include/chaiscript/language/chaiscript_parser.hpp#L679) Expression is always false because 'else if' condition matches previous condition at line 677. (multiCondition)
 - __style__: [include/chaiscript/language/chaiscript_parser.hpp:683](../blob/95256417ac28a1c15544cc3b579bfda27b80a288/include/chaiscript/language/chaiscript_parser.hpp#L683) Expression is always false because 'else if' condition matches previous condition at line 681. (multiCondition)
 - __style__: [include/chaiscript/language/chaiscript_parser.hpp:685](../blob/95256417ac28a1c15544cc3b579bfda27b80a288/include/chaiscript/language/chaiscript_parser.hpp#L685) Expression is always false because 'else if' condition matches previous condition at line 681. (multiCondition)
 - __style__: [include/chaiscript/language/chaiscript_parser.hpp:685](../blob/95256417ac28a1c15544cc3b579bfda27b80a288/include/chaiscript/language/chaiscript_parser.hpp#L685) Expression is always false because 'else if' condition matches previous condition at line 683. (multiCondition)
 - __information__: [src/chaiscript_stdlib.cpp:1](../blob/95256417ac28a1c15544cc3b579bfda27b80a288/src/chaiscript_stdlib.cpp#L1) Skipping configuration 'CHAISCRIPT_MSVC;max;min' since the value of 'max' is unknown. Use -D if you want to check it. You can use -U to skip it explicitly. (ConfigurationNotChecked)
 - __information__: [src/main.cpp:0](../blob/95256417ac28a1c15544cc3b579bfda27b80a288/src/main.cpp#L0) Too many #ifdef configurations - cppcheck only checks 12 of 13 configurations. Use --force to check all configurations. (toomanyconfigs)
 - __information__: [src/main.cpp:1](../blob/95256417ac28a1c15544cc3b579bfda27b80a288/src/main.cpp#L1) Skipping configuration 'CHAISCRIPT_MSVC;max;min' since the value of 'max' is unknown. Use -D if you want to check it. You can use -U to skip it explicitly. (ConfigurationNotChecked)
 - __style__: [src/chaiscript_stdlib.cpp:18](../blob/95256417ac28a1c15544cc3b579bfda27b80a288/src/chaiscript_stdlib.cpp#L18) The function 'create_chaiscript_module_chaiscript_stdlib' is never used. (unusedFunction)
 - __style__: [src/main.cpp:169](../blob/95256417ac28a1c15544cc3b579bfda27b80a288/src/main.cpp#L169) The function 'get_eval_error' is never used. (unusedFunction)
 - __style__: [src/main.cpp:140](../blob/95256417ac28a1c15544cc3b579bfda27b80a288/src/main.cpp#L140) The function 'help' is never used. (unusedFunction)
 - __style__: [src/main.cpp:216](../blob/95256417ac28a1c15544cc3b579bfda27b80a288/src/main.cpp#L216) The function 'myexit' is never used. (unusedFunction)
 - __style__: [src/main.cpp:158](../blob/95256417ac28a1c15544cc3b579bfda27b80a288/src/main.cpp#L158) The function 'throws_exception' is never used. (unusedFunction)


If you had used em font-sizes, you might not need to specify all of these within the media query


Хотя идея довольно спорная.
Кстати, заметил только что баг при разворачивании треда. Если в треде есть скрытые юзером посты, то на нулевой при развороте они не оказываются скрытыми.
Кажись, этот баг и раньше был, вроде припоминаю.


George I think for 4.0 we should use jlayouts directly here, half the work is already merged in 3.5


Generally you probably want this font style sheet to be after your reset stylesheet


Its a unix like kernel with minimum functionality intend to use for educational purpose.


Вообще стащил её с tapochek.net (только переделал в вектор). А ток можно добавить кнопку-сэндвич посередине с меню, а туда уже запихивать что хочешь.


Almost certainly! I'm just namespacing EVERYTHING here - even stuff Michael has removed in his deprecations branch already :'( otherwise we will never make progress


They could be mentioned as an alternative. I didn't realize that even Wily Werewolf is still on IPython 2.3.


Please make it b8 since you only read that much in perf_recv


Нашел ответ на вашем форуме
http://joomline.net/ru/forum/slogin/980-esli-vklyuchen-plagin-sistema-kesh-vtoraya-avtorizatsiya-ne-prokhodit.html
Действительно, необходимо отключать плагин "Система - Кэш"
Но мне кажется при высокой нагрузке на сайт это не очень хорошо.


Please get rid of this else


add_performance_tests_tracking (lefticus) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: OK (387 of 387 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


should be downloadable in ~30 minutes


Hi Roberto,
Awesome to see others reviewing this stuff!
Another case that we use attr() (which we haven't covered yet in your code changes) is when the variable is in  javascript code. In this case, this code is javascript code, so would use attr().
-brady


А собственно вот ошибка, на форуме авторизация через  Майкрософт тоже не работает.
https://login.live.com/err.srf?lc=1049#error=invalid_request&error_description=The+provided+value+for+the+input+parameter+'redirect_uri'+is+not+valid.+The+expected+value+is+'https://login.live.com/oauth20_desktop.srf'+or+a+URL+which+matches+the+redirect+URI+registered+for+this+client+application.


Не удалось выполнить запрос

В учетной записи Майкрософт возникли технические проблемы. Повторите попытку позже.


This one depends on the chipset:

+#if NVKM_PPWR_CHIPSET >= GF100
+#define NV_PPWR_COUNTER_SIG_MC_IDLE                                  0x00000080
+#else
+#define NV_PPWR_COUNTER_SIG_MC_IDLE                                  0x00000100
+#endif


Надо бы мне запастись терпением, и вообще все кнопки в вектор переделать.


Assignment 2 commit


you forgot a & here. Otherwise there is no benefit in setting a string "const"...


TeamCity pull requests :: netty [Build 468](https://garage.netty.io/teamcity/viewLog.html?buildId=2654&buildTypeId=pulls_netty&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 4785, ignored: 21 Build time: 00:29:50


I checked for level 100, 94, and 29, so i'm assuming everything else in between matches as well.


In general, really nice work. I left a few comments above, and I'll expand on them a bit here.

1. Your strategy for going from 2 to 1 column worked pretty well, except that some of the content was not visible (without scrolling) on the smaller screen sizes. This is primarily because you used a `width` on your container class instead of a `max-width`. You also specify several other absolute pixel widths in your media query. Generally on the smaller screen sizes, we'll want to rely on % widths in order to not go outside of the screen. Here is a general purpose strategy for going from 2 column to 1 column:

```
.container {
  max-width: 960px;
}
.column1 {
  width: 700px;
  margin-right: 20px;
  float: left;
}
.column2 {
  width: 240px;
  float: left;
}
@media screen and (max-width: 768px) {
  .column1, .column2 {
    width: 100%;
  }
}
```

2. When designing for responsive sites, it's often a good idea to use `em` (or `rem`) font-sizes rather than absolute pixels on every elements. This requires us to specify less in media queries:

```
body {
  font-size: 12px;
}
h1 {
  font-size: 2em;  /* Will be 24px */
}
h2 {
  font-size: 1.5em; /* Will be 18px */
}
@media screen and (max-width: 768px) {
  body {
    font-size: 10px;
  }
  /* now our h1 will be 20px and h2 will be 15px, without us having to specify, because it is calculated relative to the body */
}
```

Let me know if you have any other questions!

#FEWD Week #4 Project: Responsive Design

---

###Description

Relaxr's user count has grown, and the number of users accessing the site from a mobile device has surprised everyone, even by today's standards. The product managers at Relaxr have asked you to return to the project and make their site responsive so it renders nicely on mobile devices. They had one of their internal developers make a few tweaks to your source code, and they have given you the new HTML / CSS files to work from. Using these starter files, build out the mobile layouts for the landing page and blog.

Student: Savanna Rovira

|                                                                                |                                |                        |                          |
|-----------------------------------------------------------------------------------------------|--------------------------------|------------------------|--------------------------|
| Technical Requirements                                                                        | Does Not Meet Expectations (0) | Meets Expectations (1) | Exceeds Expectations (2) |
| Use media queries at a 768px breakpoint                                                       |                                |                        |                 X         |
| Content remains in appropriate ```divs```                                                     |                                |                        |               X           |
| Content remains visible to the user                                                           |                 X               |                        |                          |
| Fonts change size appropriately                                                               |                                |                        |            X              |
| Margins and padding change size appropriately                                                 |                                |                        |            X              |
| Content does not overlap                                                                      |                                |                        | X                         |
| In the blog section, the two-column layout changes to a single-column layout when appropriate |                                |                        |            X              |
| TOTAL: *12*/14                                                                              |                                |                        |                          |


should also include workflow slug


Кнопки посто я уже почти переделал (кроме поиска и сажи). Только там есть куча способов инжектирования `svg` и, как всегда, разные способы работают в разных браузерах. Пока что не нашёл универсального и легкого способа. Инлайн-svg как в этом патче работает везде, но требует дополнительных костылей при обработке ивентов:
```js
var target = e.target, svg = target.ownerSVGElement;
var el = svg ? svg.parentNode
             : (target.tagName.toLowerCase() === 'svg' ? target.parentNode : target);
```


also __unicode__ vs __str__->consistency across this file


Ah. Right. Fixed in
cf08ae5 Use intrinsic instead of inline asm in Net.h
a851a6b Revert "Fix warnings in CryptState.cpp"
(untested atm.)


Very clever trick, I like it! :+1:


This code is not future proof. We may want to add new methods in the future. I understand that nouveau ships with this fuc code so updating it is not a problem, but it would be good to have a good base that is future proof.


Why do you use an alias here ? title_id will be modified by code below.


Fixed in e5580fa


A priori, ça devrait fonctionner, mais il vaudrait mieux sauvegarder la BDD avant...


hey so i'm now realizing: we have a data anomaly here where we have both a `slug` field and a directory it's contained in.  should there either be one or the other, or should we enforce that the two are equal?


add_performance_tests_tracking (lefticus) - x86_64-Linux-Ubuntu-14.04-gcc-4.6: OK (387 of 387 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


Teste


use "switch (int ppu_decoder_value = (int)rpcs3::state.config.core.ppu_decoder.value())" so that you can use the value line 190.


Juste: pourquoi ? Il y a déjà une migration. Celle-ci est censée faire quoi ?


"cheeky"


you mentioned "Yeah that seems bad. Certifications need to be append-only. The updates should be safe here since we're just changing name/description."

-> should we enforce that somewhere?
-> should we enforce append-only for other models?


add_performance_tests_tracking (lefticus) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.67: OK (0 of 0 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg)


You also do not allow any change in the polling frequency, but I guess this is fine.


Ну, кнопку поиска можно и попроще сделать, в виде какой-нибудь лупы, и кнопку сажи попроще цельной стрелкой. А вот кроссбраузерность это да, наверное проблемма. Я если честно, сильно не вникал в эту тему.


Please avoid using auto except for template based type.


##This is a markdown file


Nice bug fixes.


re: `Currently the semantics are "if it is provided, load the version. If not, load all versions." Are you saying it should be "a single version must be provided and that version will be loaded"?`

-> yes


By the way, running `nim doc system.nim` does not generate the code example (see [current doc](http://nim-lang.org/docs/system.html#shr,int64,int64)).


re: `Maybe the check for the workflow dir not existing (L. 26) should be moved inside load_workflow for consistency?`

-> sounds good to me


missing `eutils` inherit


missing `|| die`


Either that or the ones from Flo. I think I had issues with the oppo ones before though.


re: the sql you showed me for the `.delete`: why does `WHERE U1."workflow_id" IS NULL)` appear in that query?


thanks, i'd wanted to do it before but just learned a way that isn't bash specific :)

and actually would it be ok instead to add a keys.md5 file that has checksums for all the keys, and checks that instead of just existence?


Hi @krnflake. Would you mind giving an example on how the config file would look like, and default location? Thanks


Use return and not break since the function ends here.


same


I think I have fixed most of your comments in ff96d619f416ed5d820d060491e184206943d0b1.


put the default in the switch statement


typed_function_ordering (lefticus) - x86_64-Linux-Ubuntu-14.04-clang-3.5: OK (388 of 388 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


For  parameters tweaks you can use sprt(0,4)

On Sunday, October 25, 2015, IIvec <notifications@github.com> wrote:

> @burak13 <https://github.com/burak13> : of course, int(0.5 + 1.4 * log(1
> + this->idx)) should be modified on lower threads.
> If we want a new formula for a TCEC superfinal, it seems that this
> {int(4.88 * log(1 + log(1 + this->idx)))},
> which is the same as master on 7 threads, and is between two good tries on
> 24 cores,
> is a logical try. I can start sprt[0,5] with it, but I need approval of
> other users and maintainers:
>
> @mcostalba <https://github.com/mcostalba> @jkiiski
> <https://github.com/jkiiski> @ajithcj <https://github.com/ajithcj> @alwey
> <https://github.com/alwey> @jhellis <https://github.com/jhellis> Do you
> agree?
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/ajithcj/Stockfish/commit/e8b409d740e3170aaa52d0304bab330a845e6ffe#commitcomment-13973477>
> .
>


The (main) reason that your content isn't scaling down with the window is that you are using `width` here on your container class instead of `max-width`. Max width tells the container to be 100% width __up to__ 960px at which point it stops getting bigger. This means as you make your browser smaller, it will never exceed 100% (the width of the body).


typed_function_ordering (lefticus) - x86_64-Linux-Ubuntu-14.04-clang-3.5-LibC++: OK (382 of 382 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


Instead of altering this, you could simply use the following in your `deploy.rb`.

```rb
# for example if you want to run `grunt` through nvm
fetch(:nvm_map_bins, []).push "grunt"
```


a more specific description might be something like `it "does not find non-existent entries"`


re: ```Hm, not sure I agree. Enums make code much more verbose (have to pass around Step.WorkerType.HUMANs all over the place), and are unintuitive to serialize through JSON (i.e., our version.json manifests would have to either use the integer or some string name).

Can you think of a situation in the near-to-medium future where we have other types of workers? Right now, this field is mostly just sugar for detecting when a step has an execution_function vs. an interface.```

-> I think you're asking the wrong question.  I think that it isn't semantically all that understandable.  We'd end up with things like `if not step.is_machine:` to do something relating to human tasks, which feels off to me.

i won't push too hard on this if you feel strongly, but it feels less good to me.


> Кстати, заметил только что баг при разворачивании треда.

feec6fbba0af82d9da4791a2721edb640d960074


gg


Changed it in 14f8f16


Если я правильно понял про что ты спрашиваешь, то в данный момент мы находимся на странице, в конец которой мы дописываются новые записи. Эта  страница есть всегда, и она рассматривается последней.


actually Ill try this first


In general, really nice work. I left a few comments above, and I'll expand on them a bit here.

1. Your strategy for going from 2 to 1 column (hiding the second column all together) works O.K., except that some of the content was not visible (without scrolling) on the smaller screen sizes. This is primarily because you used a `width` on your container class instead of a `max-width`. You also specify several other absolute pixel widths in your media query. Generally on the smaller screen sizes, we'll want to rely on % widths in order to not go outside of the screen. Here is a general purpose strategy for going from 2 column to 1 column:

```
.container {
  max-width: 960px;
}
.column1 {
  width: 700px;
  margin-right: 20px;
  float: left;
}
.column2 {
  width: 240px;
  float: left;
}
@media screen and (max-width: 768px) {
  .column1, .column2 {
    width: 100%;
  }
}
```

2. When designing for responsive sites, it's often a good idea to use `em` (or `rem`) font-sizes rather than absolute pixels on every elements. This requires us to specify less in media queries:

```
body {
  font-size: 12px;
}
h1 {
  font-size: 2em;  /* Will be 24px */
}
h2 {
  font-size: 1.5em; /* Will be 18px */
}
@media screen and (max-width: 768px) {
  body {
    font-size: 10px;
  }
  /* now our h1 will be 20px and h2 will be 15px, without us having to specify, because it is calculated relative to the body */
}
```

Let me know if you have any other questions!

#FEWD Week #4 Project: Responsive Design

---

###Description

Relaxr's user count has grown, and the number of users accessing the site from a mobile device has surprised everyone, even by today's standards. The product managers at Relaxr have asked you to return to the project and make their site responsive so it renders nicely on mobile devices. They had one of their internal developers make a few tweaks to your source code, and they have given you the new HTML / CSS files to work from. Using these starter files, build out the mobile layouts for the landing page and blog.

Student: Savanna Rovira

|                                                                                |                                |                        |                          |
|-----------------------------------------------------------------------------------------------|--------------------------------|------------------------|--------------------------|
| Technical Requirements                                                                        | Does Not Meet Expectations (0) | Meets Expectations (1) | Exceeds Expectations (2) |
| Use media queries at a 768px breakpoint                                                       |                                |                        |                 X         |
| Content remains in appropriate ```divs```                                                     |                                |                        |               X           |
| Content remains visible to the user                                                           |                 X               |                        |                          |
| Fonts change size appropriately                                                               |                                |                        |            X              |
| Margins and padding change size appropriately                                                 |                                |       X                 |                          |
| Content does not overlap                                                                      |                                |                        | X                         |
| In the blog section, the two-column layout changes to a single-column layout when appropriate |                                |                        |            X              |
| TOTAL: *11*/14                                                                              |                                |                        |                          |


re: ```The loadworkflow.py script only passes in one, so I kind of agree. But the only complexity avoided by switching to a single version argument is the set logic in lines 59-69. Most of the complexity comes from the fact that when running the function (with any number of versions), the workflow might already be in the DB even if a specific version is not.```

-> i think it's confusing to either load one or all.  requiring a single version and not automatically loading all of them will make the implicit explicit and simplify how this script can be used :)


This has now been fixed and released: https://github.com/koenpunt/capistrano-nvm/releases/tag/v0.0.6


Very nice use of `em` font-sizing


re: WorkflowStep---I have a slight preference toward Step over WorkflowStep for consistency with Project and Task.  Whatever we decide, we should implement it consistently.  I understand your argument for explicitness, and while I think it will require a lot of code changes, if you think it should be a ProjectTask, we should make that change instead :)


having typed this, i think it's a little silly to call them ProjectTasks

perhaps this means i think its a little silly to call them WorkflowSteps, but the jury is out on that one :)


Hey, please make that Corrupted to work too :(.
I'm changing to "GameController.Area.CurrentArea.IsCorrupted"..like you said from the begining, but i'm just stuck somewhere on road ...:)


typed_function_ordering (lefticus) - x86_64-Linux-Ubuntu-14.04-clang-3.6-AddressSanitizer: Build Failed

![Build Badge](http://img.shields.io/badge/build%20status-failing-red.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


This test is actually a false positive.  Swap it out to search for `Sally` and it will fail.

See my comments in `#iterative_search`


class 08/Assignment/starter_code/copy of code/style.css

This absolute pixel width will cause this content to not be visible on screen sizes less than 600px wide. For this reason, try to avoid pixel widths on nested elements.


oops I meant alembic and not infuser


This does not always work.
Please add ignoring system error if permissions can not be changed. Do not fail.  See dev server to test as it does not install now.


What happens when this line in the block is hit on the first entry?  What if the first entry is the one you are looking for?


Works :+1:


issue #58


typed_function_ordering (lefticus) - x86_64-Linux-Ubuntu-14.04-clang-3.6-ThreadSanitizer: OK (382 of 382 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


rgr dat.

Will update the PR and the commit message to reflect the change for Monday (10/26).


Tests are failing now. Might be good to use pull requests to prevent test-failing code into master?


Actually not, I mostly changed this here to test if the example is actually compiling. Will revert before merging.


@WSlatton Nice! A few suggestions:

- Hide the CascadeClassifier. It should definitely not be a parameter, but you can write a `getCascadeClassifier()`, but to me that sounds clunky. Potentially have `CascadeObjectDetection` extend the `CascadeClassifier`.
- `drawObjects()` should not be static, it also should not be in this class because all it does is loop a `MatOfRect`. Instead, add a `drawRectangles(..., MatOfRect rectangles, ...)` to the `Drawing` class within the repo if it doesn't exist already.
- Cascade classifiers require a filename containing the classification, such as a human face. You'll need to write a way to create these classification files by, say, taking pictures of an object on a plain surface from many different angles. There's probably a sample for this on the OpenCV wiki.


yepp, will change


@AndyAyersMS  @mikedn

> heavily rely on machine learning techniques for building and tuning the Profitability components of the inliners

I'm carrying this idea from like 2 years in my head now. What a relief that finally a compiler vendor does something like this! Fantastic.

Maybe it would be of value to ask the community for ideas for creative inlining decision input features. I wrote up some in a recent ticket that you interacted with. I did not know at the time that you planned to use machine learning but I had this in mind at the time.

Here's an idea for a very simple machine learning algorithm:

1. Make each feature boolean (WLOG).
2. Assign each feature a weight. Start with 1.0.
3. Apply a random change to a randomly chosen weight, compile, run the benchmarks and accept the change if it is better.
4. Loop until satisfied.

This lends itself to parallelization because different threads/nodes can optimize different weights at the same time. Then combine and hope that it works out (which it will 99% of the time if the gradient is not steep). Run this on Azure for a few machine years.

I once did just this in the context of web spam classification. The result are suprisingly effective given the simple nature of the algorithm. No need for neural nets which are not understandable. Here, you can directly see what feature has what implications.

The resulting model can be easily incorporated into production code. Looks like this:

```
var inliningPropensity = 0 +
 (isExceptionHandlingPresent ? 1.234 : 0) +
 (isCallsiteInLoop ? 3.456 : 0) +
 (codeSize > 32 ? -1.0 : 0) +
 (codeSize > 64 ? -2.0 : 0) +
 ...;
var shouldInline = inliningPropensity < someThreshold;
```

The threshold can even be dependent on size of machine RAM. Be more conservative on mobile.

Here's another learning of mine: Some features are heavily correlated. Solve that by combining them into one by taking the cross product. Then, have one weight for each of the 2^N combinations. For example presence of try will be correlated with presence of catch, finally and fault.


Overall, this looks really great! The only thing I really can add to this is to harp on the comment I made above. If you use many absolute pixel widths, especially on elements that are highly nested it becomes more difficult to make sure those elements to do not go outside of the screen on smaller devices. In general, having to scroll left and right on a mobile device is a bad experience. To combat this, either don't specify a width (defaults to 100%) or specify a width as a percentage when working with nested elements that are not explicitly part of your layout. The less pixel widths, the easier it is to style for small devices!

Let me know if you have any other specific questions!

#FEWD Week #4 Project: Responsive Design

---

###Description

Relaxr's user count has grown, and the number of users accessing the site from a mobile device has surprised everyone, even by today's standards. The product managers at Relaxr have asked you to return to the project and make their site responsive so it renders nicely on mobile devices. They had one of their internal developers make a few tweaks to your source code, and they have given you the new HTML / CSS files to work from. Using these starter files, build out the mobile layouts for the landing page and blog.

Student:  Terrie Young

|                                                                                |                                |                        |                          |
|-----------------------------------------------------------------------------------------------|--------------------------------|------------------------|--------------------------|
| Technical Requirements                                                                        | Does Not Meet Expectations (0) | Meets Expectations (1) | Exceeds Expectations (2) |
| Use media queries at a 768px breakpoint                                                       |                                |                        |          X                |
| Content remains in appropriate ```divs```                                                     |                                |                        |              X            |
| Content remains visible to the user                                                           |                                |               X         |                          |
| Fonts change size appropriately                                                               |                                |                        |          X                |
| Margins and padding change size appropriately                                                 |                                |                        |            X              |
| Content does not overlap                                                                      |                                |                        |X                          |
| In the blog section, the two-column layout changes to a single-column layout when appropriate |                                |                        |       X                   |
| TOTAL: *13*/14                                                                              |                                |                        |                          |


Sleeping in tests can introduce flakiness, plus it increases the run time of the tests which already take a while for tree-view. Do you know what specifically is causing the issue and can you wait for that instead of 50ms?


yeah, i definitely get the motivation. it's a pretty monster command.

i wonder if there's a way to do it without duplicating (and eventually skewing) the filenames. is there an existing module or two we could import with python -c, and maybe a statement or two if necessary, that tries to load them all and asserts if it can't?


I need to reject this request. Sorry..... I reduces flexibility.... to be continued...


Of course I do, but sometimes I'm too slow :grin:


Do you need to add `{'label': 'Move', 'command': 'tree-view:move'}` to tree-view.cson for the context menu action?


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.707](http://teamcity.monogame.net/viewLog.html?buildId=10825&buildTypeId=MonoGame_DevelopWin&guest=1) is now running


typed_function_ordering (lefticus) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: OK (388 of 388 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


i am having the same problem.
i downloaded zip file and extract after that when i open udemy-dl.exe then black window open for only 2 seconds and close automatically
plz help me about this


This was really helpful! However, I'm not sure why but my latex seemed to prefer epstopdf rather than epsfig which just failed to find the file and then didn't recognise files ending in .eps. Perhaps it might be helpful to add that epstopdf as another package for people to try if they have problems with epsfig.


@frewsxcv Yes, seems like it's time for me to call it a day. ;) I have fixed the tests, and will look into the suggested workflow with pull requests for the future. It does sound like the right way to go.


plz help me as soon as possible, i struggle for whole night constantly but could not succeed, even i run this program through Windows Dos But The Result was same As Before,
My Contact: smart.vages@gmail.com
Twitter.com/Sunny3g
Skype: Ptcl.Helpteam
Regards: Sunny


Отдельный класс для кнопок раскрытия + теперь для манипуляциями с кнопками используется `set/getAttribute('class', ...)`, ибо у `svg`-элементов `className` является не строкой, а какой-то непонятной хуитой.


typed_function_ordering (lefticus) - x86_64-Linux-Ubuntu-14.04-gcc-4.6: OK (388 of 388 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


Do you need to add me as contributor?


Optional Scala in API, that would provide you `limited` block instead of calling `limit` manually. :)


Ок, понял, хотя не совсем понял, почему нельзя просто писать nextPage = null в этом случае. Как-то очевиднее, чем ссылаться на себя. А так - ну null, значит баста, нету ничего дальше.


@valerolab should I add an _and_ here?
"cost-agnostic *and* probabilistic"


typed_function_ordering (lefticus) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.67: OK (0 of 0 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg)


@gmsecrieru Yes you are right. Sorry my misinterpretation. I think it should read: "Maximum Allowed Message Size".


$cache property is allowed to be null in class constructor. It caused in my installation error: "Fatal error: Call to a member function evictFromCacheByIdentity() on null"). This method call is not type-safe and it's public (now used only from protected another m).  What do you think?


No problem! Feel free send PRs when you spot anything. If you don't have time, opening an issue is also good :)

Can't speak for the rest, but I think it'd be good to follow conventions like that. Following standards that way leads to less discussion about formatting and naming (although style changes might take some time on PRs) and more about what the code represents.

The docs thing is pretty practical and a good suggestion!


Ideal wäre noch direkt die DB Migration für neue/geänderte Models zu erstellen und commiten:
```python3 manage.py makemigrations```

Ansonsten alles super und läuft 1a :+1:


This probably should be changed consistently everywhere.


Spaces, not tabs, please?


Misspelled canola


This is the only variable that's different between the two cases, yes? In that case, you can just write the spec out in full once, then toggle the `start_destroyed` flag in the conditional.


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.707](http://teamcity.monogame.net/viewLog.html?buildId=10825&buildTypeId=MonoGame_DevelopWin&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 543, ignored: 6 Build time: 00:21:34


Given the way this is used, maybe make this a boolean, e.g. `var spawnedStartingAsteroid = false`.


There's a better name for this than `ran`, I think.


*enjoys*
an idea: automatic generation (color table) of the dirt/rod/wood/leaves textures, using a similar method to the special flower renderer


##Submodulo Red Social:CHAT

    Módulos utilizables: DataBase MySQL, phyton/javascrip, Servidor java/webservices.

    [Repositorio del proyecto](https://github.com/lrdzero/CCProyect)
    [último commit](https://github.com/lrdzero/CCProyect/commit/346a316872e0c96977269bb5be83f8f791a7921b)

    Módulo de un sistema de intercamibo de mensajes en tiempo real (CHAT) entre usuarios que utilizan una determinada red social.
    *[Rosendo Ismael Fernández Pérez](https://github.com/lrdzero)

    El proyecto se encuentra inscrrito en el [certamen de proyectos libres de la UGR](http://osl.ugr.es/2015/10/01/certamen-de-proyectos-libres-de-la-universidad-de-granada-2015-2016/).


I thought these value ranges were pretty reasonable. If anyone wants to create super tiny or super large planets, they can use the 'custom' size that you've added.


You might have forgotten to remove the files and folders for the net.minecraft.* package from the git repository, they're still here in this repo.


Yah, I'll take it out.


Hello ,
I am doing a project related to Triangulation using Telosb for RSS (Received signal strength) in TinyOS measurement. So If someone can help me in developing such a code, I Can pay money for it and buy it from

My project steps , what i wish to have in code are
I already have code with RSSIDemo from TinyOS examples installed in Telosb ,There i have used one Telosb as base station and 1 Telosb as RSSI sender nodes.So i get RSSI data in base station Telosb , which is connected to laptop.

now what i want is
1. I want a triangulation network between 3 sender Telosb's
It means, 3 sender Telosb's share their RSS data between them also instead of sending RSS data to Base Station Telosb

Contact Email:-venkateswarlutejavath@gmail.com


add_performance_tests_tracking (lefticus) - x86_64-Linux-Ubuntu-14.04-clang-3.5: OK (388 of 388 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


add_performance_tests_tracking (lefticus) - x86_64-Linux-Ubuntu-14.04-clang-3.5-LibC++: OK (382 of 382 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


Fixes #136


woops, try matthewtrogdor247@gmail.com that should work


is there a reason this is `$this->items['alt_text']` and not just `alt` ?


Thats the plan.  My rendering skills are subpar and my experiments haven't turned out so well.  Once I wrap my head around it I plan to replace the textures with colormaps.  Till then my photoshops skills will need to suffice :D


Interesting idea. Ok I tried

```python
import oauth_dropins.webutil.test
import appengine_config

for key, value in appengine_config.__dict__.iteritems():
    if any(key.endswith(suffix)
           for suffix in ('_ID', '_KEY', '_SECRET', '_TOKEN', '_USERNAME')):
        print key,'=',value
```

Some of the values are (correctly) None

```
DROPBOX_APP_KEY = None
DISQUS_CLIENT_SECRET = None
DROPBOX_APP_SECRET = None
DISQUS_CLIENT_ID = None
APP_ID = None
```

We could explicitly exclude these from the checks?

One thing I like about the md5sum method is that it ensures that we have the *same* keys, not just that they exist. E.g., I deployed one of the apps recently with another app's flickr key.


> The ellipsis (three dots) means that the list does not show everything that could be shown.
If you mean that there are more items than what you can show, but you are listing just the most important ones, you want the second one.

That's the misunderstanding possible with "\x..." as the last item. There should be a complete list for extended mode. So this misconception shouldn't be advanced. I can't understand a revert. I just realized `\u...` is possible, too. Is there even more? If you want it this way, you would combine an ellipsis for character *and* list item omission, because `\x` definitetly isn't a stand-alone sequence. That seems strange.

> The first one implies that you are following a certain order and that some items are not listed but that \0 is last, either in list order or importance. At least, that's what it looks like to me.

- So there's evidence for misunderstanding "\x..." as the non-last item, too. However, <q>…</q> is a common indicator for character omission, and one has to think about why the omission is in the middle of the list. I think, it's easy to guess that there's a *character omission*.
- **What about `\r, \n, \t, \x##, \u####, \0` or `\r, \n, \t, \u####, \x##, \0` or `\r, \n, \t, \xXX, \uXXXX, \0`?**
- **The order `\r, \n, \t, \x..., \0` *is* the order of importance, so it's better than `\n, \r, \t, \0, \x...`.**
- See this .NET enumeration for evidence of using <q>…</q> as placeholder for omitted characters: https://msdn.microsoft.com/en-us/library/system.windows.texttrimming%28v=vs.110%29.aspx.
- Note this quotation: <q>The ellipses mark is generally represented by three periods (. . . ) although it is occasionally demonstrated with three asterisks (***). The ellipses are used in writing or printing to indicate an omission, especially of letters or words.</q> (http://grammar.yourdictionary.com/punctuation/what/fourteen-punctuation-marks.html)


Can't you just use the math that's already there for the planetary orbits? It would be nice if we could at least position the asteroids so that they are comfortably outside the orbits of all the planets.


Just as pure thought - should you not be checking if the view is flipped - as drawing this in non flipped context such as an image or other drawing context's it will be upside down...


nextPage - long, причем с маленькой буквы, поэтому ссылка на страницу, которой заведомо нет в списке. Можно было отрицательной сделать, в принципе...


I feel like having this default to something other than the minimum is better (especially since the minimum isn't particularly well enforced)


Forgot the commit note, I just added `<img title="">`-text to the logo.


Der er stave fejl og andre grammatiske fejl, så det skal lige tjekkes igennem igen


add_performance_tests_tracking (lefticus) - x86_64-Linux-Ubuntu-14.04-clang-3.6-AddressSanitizer: OK (3040 of 3040 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


Reference buffer was wrong.

Fixed a8c8ff7


busybox cp applet has the -c option. This is why I didn't use toolbox cp.


This is so beautiful that I cry


The best part is that texture pack-makers will only have to make ~5 textures. :P


@valerolab  Which arguments do you recommend I make here:
1. a cost function can be evaluated across all solutions, to find patterns across different muscles
2. multiple cost functions can be simultaneously constrained, to test changing motor 'modes
3. anything else on this point?


@valerolab
Should I comment out everything below so it doesn't show in the MS?


add_performance_tests_tracking (lefticus) - x86_64-Linux-Ubuntu-14.04-clang-3.6-ThreadSanitizer: OK (382 of 382 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


ну да, в таком случае было бы неплохо -1 например, или что-то такое. Ну бог с ним пока что)


So our sepolicy isn't completely broken. I'll try to test the new android 6.0 sepolicy in lollipop, to see what they changed


How come?


IMO, this is not a realistic benchmark structure because it doesn't test initialization or finalization. That means it is easy to cheat on it: Just move all computation to the initialization or finish phases.


Oh you set a TRAP for me! hehe :)


add_performance_tests_tracking (lefticus) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: OK (388 of 388 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


Since this is repeated over and over again, it would be nice if there was a macro that encapsulated this.

I also suggest that you always have a benchmark that measures calling update exclusively with input that is exactly the length of a block (e.g. 512 bits for SHA-256, 1024-bits for SHA-512). That is important for some use cases, like PBKDF2.


Hello ,
I am doing a project related to Triangulation using Telosb for RSS (Received signal strength) in TinyOS measurement. So If someone can help me in developing such a code, I Can pay money for it and buy it from

My project steps , what i wish to have in code are
I already have code with RSSIDemo from TinyOS examples installed in Telosb ,There i have used one Telosb as base station and 1 Telosb as RSSI sender nodes.So i get RSSI data in base station Telosb , which is connected to laptop.

now what i want is
1. I want a triangulation network between 3 sender Telosb's
It means, 3 sender Telosb's share their RSS data between them also instead of sending RSS data to Base Station Telosb

Contact Email:-venkateswarlutejavath@gmail.com
![triangulationpoint_1000](https://cloud.githubusercontent.com/assets/15276853/10718430/bf7eb640-7b72-11e5-8b8c-0dae426ca624.gif)


reviewed


1) Thanks guys,

I will chnage to :-

  double th0 =mandelbulbMulti.betaAngleOffset;;
  double ph0 = mandelbulbMulti.betaAngleOffset;

and later
...
if(...)
th0  += asin(z.z / aux.r);
ph0 += atan2(z.y, z.x); etc

Eventually maybe the checkboxes should be linked so that only one checkBox
can be enabled at one time  ( like in hybrid tab,     Boolean enabled OR
Hybrid enabled).

I am not sure of what I am doing with these mandelbulb variations, there
are so many combinations with asin acos atan2 atan,, combined with the six
x, y & z  combinations.  And then there are a lot  of even more more
complicated mixtures.  For now,  I am happy to explore with the six in the
group box .  But later I  may change it all to allow for  100s more of
mandelbulbs  (or maybe not, as there is too many  things I have yet to try.)

2) These variations produce different orientations.  I could change the
formulas so that the main axis of each mbulb is always on the y-axis. What
do you think?

3) about the "nan" issues.

some combinations create "nan" problems. I get a fractal image,but it hangs
on a "nan".  Sometimes I see a "nan"  in  "distance of camera to fractal
surface" in statistics, other times it is in the progress bar, "estimated
to end: nan"

SUMMARY it is a cool group box especially with two copies in the tab,
mixing the formulas using different mbulb powers, addition constants   and
main rotations

cheers

On Mon, Oct 26, 2015 at 8:57 AM, Sebastian Jennen <notifications@github.com>
wrote:

> what would be a reasonable init value?
> th0 = mandelbulbMulti.betaAngleOffset;
> and later
> ...
> if(...)
> th0 += asin(z.z / aux.r)?
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/buddhi1980/mandelbulber2/commit/94c91b25b96bb82347c7b288dad9432a12f3ca24#commitcomment-13973313>
> .
>


reamuth a


This might still bug if the module is added later, needs a slight re-think.


**Markdown** *Wizard* !!


Imágenes por @jcfatjo


Il 25 ottobre 2015 21:00:45 CET, IIvec <notifications@github.com> ha scritto:
>@lucabrivio: We'll try to make a formula as easy as possible. I think
>the next logical try is
>int(0.5 + 1.4 * log(1 + this->idx)),
>where additionalDepth=4 with good distribution is obtained, also with
>10000 games.

I agree on that but we know we have to use a formula that is OK for any thread count... No idea whether threads(depth) ≥ threads(depth-1) should be a requirement but looks like there's consensus... :-)


I also called it a *Markup*. What the fuck..


Thanks for the update Ken - I'll push it to the live website tomorrow.


This is nice :+1:


Годная штука, особенно для маленького экрана. Только непонятно, зачем на центр экрана скроллить - логичнее верх треда выравнивать с верхом вьюпорта, а низ соответственно с низом, не?


+desarrollo de sitios web proyecto animals home


that's a good point. (also the python was probably too big for a `python -c`. :P)

`md5sum -c` sounds good to me, i say go for it. thank you!

(i was also thinking it'd be another step to add to the list of steps for adding a new silo. any chance you have those notes handy from flickr? :P)


add_performance_tests_tracking (lefticus) - x86_64-Linux-Ubuntu-14.04-gcc-4.6: OK (388 of 388 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


In fact I personally would prefer just `alt` but chose `alt_text` as the Grav Learn manual makes reference to this. I you change it to `alt`, I suggest also to amend grav-learn http://learn.getgrav.org/content/media


Работает часов этак 6 - так что надо быть к такому готовым :)


add_performance_tests_tracking (lefticus) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.67: OK (0 of 0 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg)


Updated program to say "Hello Holberton" 42 times


Je ne sais pas, quand j'ai fait voulu faire ma migration pour l'upload des fichiers j'avais ces différences là qui polluaient


Ik heb het even en doorgeken als je t niet erg vindt :) , en je hebt in line 36 een 'je' gezet, misschien kun je daar beter 'u' van maken.

In line 23 zou je misschien beter 'haal weg' in plaats van 'weghalen' kunnen doen, omdat je dat bij de andere werkwoorden ook zo hebt gedaan.

In line 82 en 85 zijn de 2e woorden niet met een hoofdletter geschreven. Misschien is dit bewust?

Kijk maar wat je ermee doet.
Groeten uit Nederland :)


This redefines the default constructor in resultset.h. Whenever you include a set of brackets( {} ) at the end of a function, you're defining it. You can only define a function once in the global scope.


It looks like CocoaPods.org is now working with 2.2 as well.


Hmm, are these different values from a PS2?

The last one, skip 1, transfer 257, should be the same as skip 1, transfer 1, because the high bits are ignored.  That's what this is testing/verifying.  0x01a0 definitely seems wrong, as that's 26 words - it should be 6.

-[Unknown]


makeCacheMatrix <- function(x = matrix()) {
    ##This function creates a special "matrix" object that can cache its inverse.
    inverted <- NULL

    setmatrix <-function(y) {
        x <<- y
        inverted <<- NULL
    }
    getmatrix <- function() x

    setinverse <- function(solve) inverted <<- solve
    getinverse <- function() inverted

    list(setmatrix = setmatrix, getmatrix = getmatrix,
        setinverse = setinverse, getinverse = getinverse)

}


Programming Assignment2


Лучше весь конфиг сразу в дикте хранить, и пихать его через ** в аргументы создания коннекшна


Well, I am referring to the README and NEWS at project root.


I am feeling the love


This does not work on the way it is supposed to. It should override the back button on completedScene to go to the map. To do this you can override the `onBackPressed` method on this activity and create a new intent that opens the map activity.


Тормозит скорей всего из-за того что ты делаешь по запросу на каждую сущность. Надо было LOAD DATA INFILE через временный файлик бахнуть батчиками тысяч по 10 строчек, скорей всего сильно быстрее было бы.


it is great to see the old guard...


Es könnte zu Konflikten kommen, weil zwei Entwickler die gleiche Migration-Datei erstellen. Diese sind leider nicht einzigartig, sondern haben nur einen Counter der sicher anscheinend aus den im Ordner befindlichen Dateien generiert. Es muss ja nur `./manage.py makemigrations; ./manage.py migrate` ausgeführt werden.


Maybe move duplicate of each npc type to separate function? Like npc_duplicate_script_sub, npc_duplicate_shop_sub etc.
For plugin this allow copy also own data or change in some way what and how to duplicate


Hmm, I've been tearing down and rebuilding the cluster and launching fresh VM instances between runs, completely virgin. I'll test further next week, and update.

I'm in the middle of prepping to shore up a failing cluster that was using the standard python carbon stack of relays, aggregators, and caches, so I've been closely auditing my metrics for the last several days. I've settled on a config without the aggregator-send-to function for now, and will revisit for a maintenance release down the road.


from -inf to 1 and 3 to 2047 :confused:


Да, кстати, по код стайлу питона в аргументах равно не отделяется пробелами


HAHAHA!!!
*hi five*


Если долго работает, всегда логгируй прогресс.


@berkerpeksag Great news! Thanks for the status update.


![Image of Yaktocat](https://www.campuspride.org/wp-content/uploads/3db1d0f.jpg)


If `HTTP_HOST` isn't reliable, shouldn't we set this either way?


I'd recommend to use the ui object and populateViewHolders() for these findViewById calls.
So here you'd only have ```ui.star..setColorFilter(TransportrUtils.getButtonIconColor(getActivity());```


keeping notes on adding a silo would've been entirely too responsible, I did not :/

i can recreate them easily enough though, agree it would be worth writing up


he he :)


class 3 edx course


Here is the final and most complete patch for the worms: http://paste2.org/YE5E2GWt
This should make everything work fine without any problem.
Please let me know if I can push this and close this topic for good. Also let me know if I missed any worm entry by mistake.

Also, you will need the following DB update (you may need to double check it, as I'm not very confident in the c_t_a flags).

```sql
-- creature template addons (to be checked!)
DELETE FROM creature_addon WHERE guid IN (SELECT guid FROM creature WHERE id = 21849);
DELETE FROM creature_addon WHERE guid IN (SELECT guid FROM creature WHERE id = 22466);
DELETE FROM creature_template_addon WHERE entry IN (16968,16857,23285,16844,21380,21849,22038,22482,22466);
INSERT INTO creature_template_addon (entry, mount, bytes1, b2_0_sheath, b2_1_pvp_state, emote, moveflags, auras) VALUES
(16968, 0, 0, 1, 1, 0, 0, '29147'),
(16857, 0, 0, 1, 1, 0, 0, '29147'),
(23285, 0, 0, 1, 1, 0, 0, '29147'),
(16844, 0, 0, 1, 1, 0, 0, '29147'),
(21380, 0, 0, 1, 1, 0, 0, '29147'),
(21849, 0, 9, 1, 16, 0, 0, '37989'),
(22466, 0, 0, 1, 1, 0, 0, '37989'),
(22038, 0, 0, 1, 1, 0, 0, '37989'),
(22482, 0, 0, 1, 16, 0, 0, '37989');
-- missing unit flags
UPDATE creature_template SET UnitFlags=UnitFlags|33554432 WHERE entry IN (21380,22466);
```


Mushrooms are not like plants, they can grow anytime IRL.


We do not two update repos anymore. Just "weio_update_repository" - place where JSON metadata (that hold updateRecipe URL) lives.


Ah ok alles klar. Danke für den Hinweis. Dann keine Migrations-Files hinzufügen und jeder erstellt sie selbst :+1:


No, it is NOT Tornado who fetches weio_recovery.bin. It is updateRecipe. Tornado does know anything about weio_recovery.bin! It just fetches updateRecipe and executes it.


Okay I've updated myself to why (`curl --verbose --header 'Host: www.foobar.com' http://baz.com`). But as platforms router prevents this I guess the point is mute in this case.


No, do not exit Tornado. Instead inform user that don't touch anything while Update is in process.


Yeah, I just rebuilt and ran the test again on my PS2. I figured those results would be different because the executable had changed and the memory addresses would be different. Don't got much time right now (had to commit this to unblock Jenkins), but I can try to see why it's different later tonight.


lol. responsibility is boring!

you're welcome to if you want, but totally up to you. part of the point of side projects is we get to pick and choose the fun parts!


_-Proofread by Samuel Shaw


Note: Safe, because of [this line](https://github.com/tschw/three.js/commit/de455d67703c16b4426f4c3477724d20a7267e79#diff-c0e88b98497597a015ecf238e91ac3a0L1679).


I would prefer that this is called `updateRecipe` then just `recipe`.


is working for me on Android right now ;)


urlrewrite is broken mainly because the prepended dswid parameter breaks some of the pattern, e.g. expecting view.seam?slug=project but get view.seam?dswid=123&slug=project

We could fix the .seam extension later. For now, .seam just server a a jsf extension (just like in some examples they use .jsf). Once we fix up everything, we change .seam to .xhtml or whatever we choose.

Like Carlos said, if we return view id in java code, we don't need to give the extension. We could also get rid of a lot of the navigation case in faces-config.xml. But that's another thing to do post CDI I guess.


##THIS IS A MARK DOWN FILE


this is correctly

self.timerentry_justplay = ConfigSelection(choices=[('zap', _('zap')), ('record', _('record')), ('zap+record', _('zap and record'))], default={0: 'zap and record',
         1: 'zap',
         2: 'zap+record'}[justplay + 2 * always_zap])


Thx


Consider that some times ago we had Queen threats, so Rook on Q was more or less cancelled by Q on R,
and B on Q was more or less cancelled by Q on B. Only N on Q should remain as it is.

Conclusion, if anything...these values should be decreased, not increased.


heck yea


Strange it was working for me already exactly the same way without this commit. Any idea why it didn't work for you and this explicit vibrating is necessary?


Note: Lighting uniforms depend on the camera.

What if (in case of a camera change) the first material does not use lights? Then `refreshMaterial` is forgotten. But it will be set activating the next material, and once a material actually uses lights the update will be OK. Phew...


Hmm, right, it's an xor not a subtraction.  Okay, I think I initially used xor to detect high bits, a subtract makes more sense.  That's probably the reason, sorry.

-[Unknown]


Thinking about this some more, and it seems likely that we want something like (0,2,2,3....).  But a slower growth curve for higher depths also looks desirable. Based upon the data collected thus far, something like:  2 * log (x+1) + 0.65 or 1.62 * log (x+1) + 0.99 should be pretty close to ideal.


Ofc not, if you know a better solution to stop growing on night where they shouldn't grow, tell me plz.


This seems like it should be a system wide configuration change in the initializers.  It definitely should not be done in a view.


I think you're now off by one the other direction.  FYI, I'm working on refactoring ZFS_MAXNAMELEN vs NAMELEN; I'll post a pull request to openzfs when it's ready.


Thanks @willingc. I'm just a messenger here, big thanks to postmaster@ and infra teams :)


Not necessary if you're not using Tervel.


(oh also i <3 you for remembering my tcsh pecadillo. :P)


Needed "-lboost_serialization"


Separately, if this is hanging, it's probably because I compiled with the [crt0.s change reverted](https://github.com/ps2dev/ps2sdk/commit/9be558245d3c68a4cfb4f863a85b0b1bf74aafb5).  It's definitely better for testing, though...

If all user threads are deleted, it would seem sane to consider that an exit, imho.

-[Unknown]


> Avoid a crash if the user (aka me) edit the ini file with bad value.

lol :P well finding it out before somebody complains is always good :)


Were you intending SPRT [-3,1] instead ?


This doesn't work. You have to explicitly convert it using std::to_string() or something equivalent.


Really ? Ok I will try that. That simplify things a lot ...


1st change: added solve function


Nice work bringing in a new image here!  I notice some inline css for the dimensions..if targeting via css, let's practice placing the css rule in the external sheet.  You may come across initial dimensions in the html attributes like this which works too: http://www.w3schools.com/tags/att_img_width.asp


ur a bit late to this repo


libint already provides config header file (include/libint2/config.h.in), no need to run autoheader or autoreconf: just run aclocal and autoconf.


Should we run this in a `NewCamera()` function?


@bruderol thank you very much for the compliment, same for you! it's indeed a detail, but those kind of details can make your IT life a lot easier and less painfull! more improvements are comming soon :)


Way to play around with the email feature here!  We need to wrap form elements in the <form></form> tag.  This is something we will cover later on in the course, but if you are interested in forms, you may want to check this out: https://developer.mozilla.org/en-US/docs/Web/Guide/HTML/Forms/How_to_structure_an_HTML_form


`\improper`


FYI, this is all good. But you still need to add and push a new tag 1.3 to make it work.


In order to simplify these examples, thoughts on adding some rudimentary drawing functions into `engi`?

`Rectange(c color.RGBA, width, height int)`


This was removed on accident. Just readded it back.


such good memories.. :)


I've put it back.


merge of significant text and image updates made on Wed. 10/21 around 12:00 noon


Sounds good to me; would certainly simplify a lot.


This is related to my first point. It probably makes sense to run the setup code whenever a camera is initialized... Probably create a `NewCamera` function


This will still be problematic if there are a large number of inserts or delete. If you instead extend `dels` and `ins` with `RDF::Enumerable` and call as `repository.delete(dels)` it can handle a large number of arguments better.


Todo:
Перепілити всьо під стрінги, добавити лендскейп,  добавити свої теми для кожного кольору, допілить зафарбовування екшн і статусбара, удалити тоаст з 2го актівіті


We could; now `Camera` is also a `Systemer` - but it's never used as one. The idea is that it gets called, preferably after `WorldBounds` have been set.


Maybe this should be initialised as default too?


No.  Why?


Done. :+1:


When should we initialize a camera? Here I chose the creation of the `World` as a moment to create the `Camera` as well.


These methods should be defined in the source file unless the class is templated.


Yeah, my AutoTest program is relying on `ExitThread` being called at the end of the test to decide when to stop the virtual machine. I agree it's hard to test if `ExitThread` is called and to circumvent that, I was commenting one line in `common-ee.cpp` (https://github.com/unknownbrackets/ps2autotests/blob/master/common/common-ee.cpp#L48) to prevent the main function from returning.

I don't really like the idea of modifying the SDK, so I was thinking we might be able to detect whether we are running inside the emulator or not (using a trick like this: https://github.com/hrydgard/pspautotests/blob/master/common/common.c#L475) and decide if we should let the main function return using that information. Does that sound sensible to you?


I don't think so, that looks like it's equivalent to me.


It's defaulted to window width/height. Not some user-defined `worldWidth`, `worldHeight`.


I think it should be built into `engi`. Maybe during `engi.Open`?

On Mon, Oct 26, 2015 at 10:38 AM Etienne Bruines <notifications@github.com>
wrote:

> When should we initialize a camera? Here I chose the creation of the World
> as a moment to create the Camera as well.
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/EtienneBruines/engi/commit/151e40752f099e02e604dd6c287db276461720f0#commitcomment-13974323>
> .
>


Isn't Apple backing CISA too?


Why? Any benefit with return


Sounds acceptable. (won't be doing any changes tonight though)


we should get rid of this


Are we keeping track of this `worldWidth` and `worldHeight` within the engine?


No problem. Thanks for the contribution!


ask for a temporary file using `File.new_tmp`


you can set signals in glade


Nope, nothing near the engine. The example just uses it to create the background, and this centers at the background created. (to give a nicer zooming effect)


I'll do this seperately. Keep this as it is ATM.


That was my understanding, hence I expected all the element to turn blue, but only one element does, and the rest stay black.


At some point, it might be good to keep track of `worldWidth` and `worldHeight`. Would be helpful for physics.


Bench number has not changed.

Apparently this will not change playing strength.
So I thought you would test this as a no-regression.

More precisely, I don't see why you want to test this on fishbench.


##THIS IS A MARK DOWN FILE


It's looking a lot better already
![](http://puu.sh/kXDf9/fa606dccd2.png)


Is there any further work?


That function returns "Unknown" as default case. Some parsers fire warning if no return at function end.


In order to compare the effects of several optimizations, you can use bitwise operator to specify dedicated method.


отлично!


`engi.WorldBounds` is being used; so in a way, it's being used from line 65 onward.


Well, my issue is that when running the test on hardware, I do _not_ want it to return to the bootloader every time the test runs.  I run some of these test dozens of times on the hardware to try different things.  The extra minute or two it takes each time to re-launch ps2link is *excrutiating*.

So that's why I modified the SDK, but maybe I should just move the customized startup code into ps2autotests/ instead, and use `-nostartfiles` or similar.

Sure, sending a special ioctl or manipulating a special device file is probably a sensible way to detect the emulator.

-[Unknown]


This only makes a difference with more than one thread so bench remains the same.


Don't mix `-O2` optimizations along with the functional changes.


да, ок


And it is more complex: noncopyable serializable must be movable.


Why did you change this file?


fixed


Don't do that! The directory `test` is used for placing functional tests.


У нас в ТЗ это ссылкой должно быть?


OK, I thought this was only changing the UCI output. Sorry for this.


Thanks for the feedback and insight, as usual.

This is a try for +10 bonus, followed by a -10 bonus if the first fails. After that we will have three Elo estimations (for bonus = {-10, 0, 10}) -- even if they are biased, they are still estimations -- and my plan is to see if inverse parabolic interpolation can give an idea for the real summit of the parabola ( https://www.uam.es/personal_pdi/ciencias/ppou/CNC/TEMA6/f10.pdf )


This value is never used since. It is overwritten with true after the if.


This could be the reason you're having problems with creating a favourite. You are using the post instance instead of an ID here. Try `current_user.favorites.build(post_id: post.id)`.


как будто забыли дописать свойство...


makeVector <- function(x = numeric()) {
  m <- NULL
  set <- function(y) {
    x <<- y
    m <<- NULL
  }
  get <- function() x
  setmean <- function(mean) m <<- mean
  getmean <- function() m
  list(set = set, get = get,
       setmean = setmean,
       getmean = getmean)
}
cachemean <- function(x, ...) {
  m <- x$getmean()
  if(!is.null(m)) {
    message("getting cache data")
    return(m)
  }
  data <- x$get()
  m <- mean(data, ...)
  x$setmean(m)
  m
}
makeCacheMatrix <- function(x = matrix()) {
  inv <- NULL
  set <- function(y) {
    x <<- y
    inv <<- NULL
  }
  get <- function() x
  setInverse <- function(inverse) inv <<- inverse
  getInverse <- function() inv
  list(set = set,
       get = get,
       setInverse = setInverse,
       getInverse = getInverse)
}
cacheSolve <- function(x, ...) {
  inv <- x$getInverse()
  if (!is.null(inv)) {
    message("getting cache data")
    return(inv)
  }
  mat <- x$get()
  inv <- solve(mat, ...)
  x$setInverse(inv)
  inv
}

makeCacheMatrix <- function(x = matrix()) {
  inv <- NULL
  set <- function(y) {
    x <<- y
    inv <<- NULL
  }
  get <- function() x
  setInverse <- function(inverse) inv <<- inverse
  getInverse <- function() inv
  list(set = set,
       get = get,
       setInverse = setInverse,
       getInverse = getInverse)
}

cacheSolve <- function(x, ...) {
  inv <- x$getInverse()
  if (!is.null(inv)) {
    message("getting cache data")
    return(inv)
  }
  mat <- x$get()
  inv <- solve(mat, ...)
  x$setInverse(inv)
  inv
}


Guys, I agree. I actually looked at changing it on the source, making it a common language. Where should I update this?


Nice work finding a property we didn't cover in class!


yah that example on learn is really just that, an example, there's nothing concrete about that text.. Should b safe to change and then adjust the docs.


Nice work on the first assignment!  Try and review your code for any unnecessary/unused tags that can be removed (like ul on line 31).  Great work playing around with classes!


Очень хорошо! Можем, думаю, сливать с мастером!)


actually it was pretty fast for me. I don't remember how long but less than minutes for this part.


This file already uses the preferred snake_case function names, could you use the same convention for this one.


what about dropping those 3 lines?


неплохо, вижу, что репозитарий ты сделал правильно


wtf. r_util already includes all those files


Without the patch applied, the (very nice!) color picker is not usable in C-L mode (at least in my Firefox 41.0.2). In the developer console, I see 'unknown color format' exceptions originating from chroma.js:165. The reason is that the 'x' parameter is passed as a string (e.g. "0", "1") and the auto-detection of the conversion mode consequently expects an RGB format.

Since I don't know a good place to fix this, I fixed it in the calling function, app.js's getColor(x,y) in line 69.


Should be?

460       yb = m_createWptBtn->GetSize().y * 4;


r_types_base is included by r_types, and string.h is already included in r_util as well as stdlib


но вот .gitignore ты выбрал не удачный. Нужно было выбрать шаблон для java
замени ег осождержание на такое:
*.class

# Mobile Tools for Java (J2ME)
.mtj.tmp/

# Package Files #
*.jar
*.war
*.ear

# virtual machine crash logs, see http://www.java.com/en/download/help/error_hotspot.xml
hs_err_pid*

.idea
*.iml


this will not build on windows


The hawk picture is dope!


Hi @VoyagerOne can you pls test for XLTC this patch -> https://github.com/official-stockfish/Stockfish/commit/55758344d3ccf49353bcd8f3a06a4553ff1b753a

I´m having weird behavior after it in my tests.


add_performance_tests (lefticus) - x86_64-Linux-Ubuntu-14.04-gcc-4.6: OK (387 of 387 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


I can see that you have changed units from inches to points. Doing so will definitely break existing scripts.


add_performance_tests (lefticus) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.67: OK (0 of 0 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg)


Reverting to 15 happening in #2784


Initial Release


mayun


Style/ExtraSpacing: Unnecessary spacing detected.


What's going on here with some of the Elemental Evil spells being included?


For some reason I can't get pyplot to display anything (ergo the saving function & image) on my laptop, but I don't think it would be an issue (& might just be a local issue)


Thank you & you too Shane!

Your write up is so nice 😋 (yea it would be great if we do get to work together again!)


Incorporated the change as suggested by duglin.


:+1: Nice to see these updates with gtk-builder-tool!


When changing gradle, don't forget to do it in Datapack as well, also run the wrapper task and commit the new gradlew.


GOod job doing the opposite of what I said.


Whoops! I cloned the EE Spells.xml file to use as a base, and forgot to remove the extra spells.

I fixed it.


https://jsfiddle.net/g0ja1dwr/embedded/result/

This is the final preview


I am not sure whether i am doing it wrong:
```
# docker run -v /var/run/docker.sock:/docker.sock  -v /var/lib/docker/vfs/dir:/var/lib/docker/vfs/dir \
 dckr/docker-backup -addr /docker.sock store wordpress_db_1.tar wordpress_db_1
```

I got this, but I am pretty sure
```
2015/10/25 03:02:57 Storing wordpress_db_1's volume container as wordpress_db_1.tar
2015/10/25 03:02:57 Couldn't find data container
```

but there's a mount exists (inspect through Mounts instead volumes)
/var/lib/docker/volumes/a4623fdf22a59cb71c18c2d340e7135b6c58caeef2f950ccc9c0564ecf4c0f68/_data

not sure whether related to this issue or not
http://stackoverflow.com/questions/30133664/how-do-you-list-volumes-in-docker-containers


I'm working on the rest of the SCAG stuff, can you add magical versions of the spiked armor? Once we do that, we'll be ready to put it up on the DropBox.


Fixed in master.


I don't have your email. I texted you, saying I don't have your email. Fortunately, this should email you.


If you don't feel like doing the spiked armor stuff I can do it, let me know.


you don't *need* any, but I use a bunch. For markdown, you'll probably want markdown-writer and markdown preview (plus or otherwise).

There are a TON of packages, some time you could look through them for ones that are popular and interesting


Test Web_Dev


WHy remove this?


Cool. Something like this would be good to include in whatever shared Python package will be coming around in the next weeks/months from the DL subgroup.
Though I am not so happy about passing `logger` kwargs everywhere.. may make some tweaks if it irks me enough while coding. :)


rare case, but might throw an exception


好啊，我的邮箱是ruansongsong@hotmail.com。


第二次作业


It will be nice if we move above two validations in our validators section with a new file email_username validation


irais


 haha exactly that makes up for the "wtf how did I miss this for so long I am such an idiot" ;) When I disable the function as described above, my [Recovery &Transfer](http://www.iphonetransferrecovery.com) site's performance doubles in just a few second.
 Really wish profilers would show GC info in the output.


@nursix please review


フィルター状態は画面側と常にやり取りするように改善 :memo:


My (possibly naive) concern is about the case when OpenSSL *is* present, but in a location different from where configure.ac looks for it. E.g. on my OSX it is Macports-built and resides in /opt/local.

What would you recommend?


Why don't we simply substract `moveOverhead` only once, regardless of `hypMTG` ? hypMyTime is basically the maximum time (ie. available on clock minus overhead).


Why substract `minThinkingTime * hypMTG` ? What is the purpose of minThinkingTime here ? Is it not simply duplicating the functionality of `moveOverhead` ?


Wasn't this change already made as part of ad27ad5c2863a99af0efbf2829f501a5b60e655c?


このファイルもいらないですかね


helperも一旦消しましょう


testもいらないですね


空行


= とlinkの間にスペース入れましょう


ここもうちょっとcoding style直せそうですね


ここもスペース


looks good. I just committed this to the codebase.


It's still missing `209 ; 1` (minicrit vs burning player).


It's still missing `209 ; 1` (minicrit vs burning players).


This needs to just be "flair", as I'm an idiot.


urlFile <- "https://d396qusza40orc.clouidfront.net/getdata%2Fdata%2Fss06hid.csv"
df <- download.file(urlFile,destfile = "data", method = "curl")
dim(df)
str(df)


Make a proper DOM updater.


Fix the bug that's on /r/bugs


Move to its own function, and it should be "flair".


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.706](http://teamcity.monogame.net/viewLog.html?buildId=10821&buildTypeId=MonoGame_DevelopWin&guest=1) is now running


@nsh87 I did my best to match the way that you were coding the classes. Please give me any feedback on how it should be changed/modified. Then, I will start working on the matrix based on OX-link


@lucabrivio I got it to work by putting into qsearch.

https://github.com/binky123/Stockfish/compare/3428a28...54db366


I need to write an astyle file


Is there a reason we don't run the `test_larger` test case here. I understand these take a long time, but they exercise a significant percentage of the impersonators code. Is it possible to disable tests at a finer granularity?


ok this good


aria-expandedも直しましょう
dataのところももう一息です！


ここもですね！


fix for issue #18


wait


Li Hai!


You need to generate the actual `sha256` of the [diff file](https://github.com/tmux/tmux/commit/a05c27a7e1c4d43709817d6746a510f16c960b4b.diff) and put it's value here.
Either download the [diff file](https://github.com/tmux/tmux/commit/a05c27a7e1c4d43709817d6746a510f16c960b4b.diff) and check it's `sha256`, like this,

```
$ curl -O https://github.com/tmux/tmux/commit/a05c27a7e1c4d43709817d6746a510f16c960b4b.diff
$ shasum -a 256 a05c27a7e1c4d43709817d6746a510f16c960b4b.diff
```

or in one shot,

```
$ shasum -a 256 <(curl -sS https://github.com/tmux/tmux/commit/a05c27a7e1c4d43709817d6746a510f16c960b4b.diff) | awk '{print $1}'
```


it is great to hear from you, first of all, you are right, it is not due to this commit but something else(FLAGS_tcmalloc_transfer_num_objects).

in my work, my program have 72 threads which serve for requests. each thread have heavy new/delete (for small objects). in this situation, tcmalloc suit very well. there are approx 15% up for performance.

i use tcmalloc (1.8.3) . it work perfectly but a little burden on transferring data between central-freelist and thread cache. i want to eliminate that. so i upgrade tcmalloc to version 2.4. which support envirement variable TCMALLOC_MAX_TOTAL_THREAD_CACHE_BYTES, which allow me to alter thread cache size.

but before i alter TCMALLOC_MAX_TOTAL_THREAD_CACHE_BYTES. i run benchmark for version 1.8.3 and version 2.4. and, i found my program slow down 50%. it really surprise me. i do a lot of work to figure out what was happened. pstack and vtune all tell me: my program stuck in FetchFromOneSpans().
![fetchfromonespans](https://cloud.githubusercontent.com/assets/1217131/10714016/1cd8f506-7b11-11e5-9400-e78c0aa7edf0.jpg)

i check difference of two version (182 vs 24). only diff is this commit. so i guess , maybe , it is the key.

i double check this commit in morning, and do some test, it put down my original thought. the real reason is another one:

     version 2.4:
     int SizeMap::NumMoveSize(size_t size) {
            if (num > FLAGS_tcmalloc_transfer_num_objects) // default: 32767
                   num = FLAGS_tcmalloc_transfer_num_objects;
     version 1.8.3:
     int SizeMap::NumMoveSize(size_t size) {
            if (num > 32)
                   num = 32;

this diff make num_objects_to_move_ change a lot:

- (vesion 2.4) num_objects_to_move_ = {0, 8192, 4096, 2048, 1365, 1024, 819, 682, 585, 512, 455, 409, 372, 341, 315, 292, 273, 256, 227, 204, 186, 170, 157, 146, 136, 128, 113, 102, 93, 85, 78, 73, 68, 64, 56, 51, 46, 42, 36, 32, 28, 25, 23, 21, 19, 16, 14, 12, 10, 9, 8, 7, 6, 5, 4, 4, 3, 2 <repeats 31 times>}
- (version 1.8.3) num_objects_to_move_ = {0, 32 <repeats 37 times>, 28, 25, 23, 21, 19, 16, 14, 12, 10, 9, 8, 7, 6, 5, 4, 4, 3,
    2 <repeats 31 times>}

for small object new/delete, system will tranfer more object (8192 vs 32) between central-freelist and thread-cache.

anyway, variable FLAGS_tcmalloc_transfer_num_objects can change through env TCMALLOC_TRANSFER_NUM_OBJ. but i think it is a better idea to keep backward compatible for default user.

by the way, env variable reader can do better, i take a example:

      export TCMALLOC_MAX_TOTAL_THREAD_CACHE_BYTES= // yes, it is empty

      const char *tcb = TCMallocGetenvSafe("TCMALLOC_MAX_TOTAL_THREAD_CACHE_BYTES");
      if (tcb) {
          set_overall_thread_cache_size(strtoll(tcb, NULL, 10));  // here , get value of 0
      }

      void ThreadCache::set_overall_thread_cache_size(size_t new_size) {
       // Clip the value to a reasonable range
           if (new_size < kMinThreadCacheSize) new_size = kMinThreadCacheSize; // oh-oh, change to kMinThreadCacheSize, which is 512K, not default one 32M

       // Lower bound on the per-thread cache sizes
       static const size_t kMinThreadCacheSize = kMaxSize * 2;
       static const size_t kMaxSize    = 256 * 1024;
       // overall_thread_cache_size is key factor to the whole performance.
       // empty env variable change so much, it is anti-intuition

at last, due to your perfect work on gperftools, it contributes a lot to our work. it is my honor if my answer may ease your concern.


:question:


Oops yeah that commit wasn't supposed to be in this branch -- not ready for prime time.  I'll remove it and update the PR.

(FYI I put it in because I have WP posts with status `draft` which end up with bogus dates, and which I don't want anyway.  Arguably instead of `only_published` this should be `not_draft`--the reason I used `only_published` was because at the time I didn't realize WP had other statuses.  I'm not much of a WP expert!  Anyway I worked around it by choosing the status at export time.)


TeamCity MonoGame :: Develop (Win) [Build 3.5.0.706](http://teamcity.monogame.net/viewLog.html?buildId=10821&buildTypeId=MonoGame_DevelopWin&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 543, ignored: 6 Build time: 00:20:58


=>の記法を書き換えましょう


記法修正


If I'm not missing something, 2.7, 3.4 and 3.5 are all support set and dictionary comprehensions.


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 2293](https://teamcity.mesosphere.io/viewLog.html?buildId=64533&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **FAILURE**
Summary: Exit code 1 Build time: 00:05:00


Creates a special "matrix" object that can cache its inverse.


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 2294](https://teamcity.mesosphere.io/viewLog.html?buildId=64535&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **FAILURE**
Summary: Exit code 1 Build time: 00:01:37


Yeah, you're right, but this was for the Python version check above.

If you try to install celery with Python 2.6 you would get a SyntaxError instead of the "Celery 4.0 requires Python 2.7 or higher" error message.


Initial commit.


@legoboy0215 I'm only removing it from this repo, I'll re-add it into my repo for script plugins.


Note that root is changing here and therefore processing has shifted into a new directory


path指定にしましょう！


Can you send a patch for this?


I think I got all of the different magic armor versions.


Guys, I think we should fix it like this:

```C++
for (auto& p : gs->players)
...
```

Note the amp after ``auto``. It has the same effect as with iterator and avoids the unnecessary copying.


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 2295](https://teamcity.mesosphere.io/viewLog.html?buildId=64536&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **FAILURE**
Summary: Exit code 1 (new) Build time: 00:00:37


still TODO, wanted to get this commit up here for review of other stuff though


we should keep the 3 lines above


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 2296](https://teamcity.mesosphere.io/viewLog.html?buildId=64537&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **FAILURE**
Summary: Exit code 1 Build time: 00:00:30


also these 3 lines


What do people think on this one? If you have Node, won't you have NPM?


As with https://github.com/vcmi/vcmi/commit/3c4f7ec12631d2e417ef3da4d537212be259e34f, it is better to

```C++
for (auto& p : gs->players)
```


Why was this removed?


Yes it does limit the width. That is not good. :-(

I just pushed a fix for this. Do let me know if you still see issue with that. Thanks!


Great, thanks. You've been so helpful that I'm going to make you a collaborator on here. That means that instead of having to make pull requests, you can just sync your changes without approval from me.


Олег, добрый день! Скажите, по второму уроку видео не будет? сразу приступать к домашнему заданию?
P.S. Изивините, что здесь задаю вопросы, просто у меня больше нет контактов по этому курсу.


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 2297](https://teamcity.mesosphere.io/viewLog.html?buildId=64538&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **FAILURE**
Summary: Exit code 1 Build time: 00:02:00


b


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 2298](https://teamcity.mesosphere.io/viewLog.html?buildId=64541&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **FAILURE**
Summary: Exit code 1 Build time: 00:01:38


Move to api/java /w\