Awesome thank you.

Yea. At first, I didn't quite make the connection between operator overloading and the types of ReQL expressions like `.getField`. I'll have to take a look at the types of operator overloads in python; perhaps there's even more we can do.

I have a few questions about `getField` and the AST, but I'll open an implementation issue for this.

Again, thanks so much for all your help.


In case it doesn't even do that should I post a trace? (preferably on the relevant commit page)


Couldn't this be in the utils.. JIC, it seems general enough.


Forgot to fix some succeed tests, will push a fix soon.


damn, my fault. fix looks good.


Sure, I can try to take a look and fix the fake 3D Texturrd (but issue with GLEST will be the read of depth that is not supported on GLES 1.1 hardware)


I can put the extra byte into the python end of things. What endianness does a teensy take?


Uhh yea this is tricky..

> We are talking in this thread about at least two things: "stable" and "LTS". As far as I understand current "LTS" is Node.js 4.2.0 (why not 4.2.1?). The current "stable" is 5.0.0.

I don't think there is a "current" LTS, there will be multiple LTS releases. Example with Ubuntu: https://wiki.ubuntu.com/LTS (lts14, lts12, lts10)

> When development (or "unstable") branch of 6.x is out it's going to be the same: 4.2.0 is LTS and 5.0.0 is "stable" while 6.x could be considered as "latest".
> So we are looking into 3 monikers: "lts", "stable" and "latest".

Probably not "lts". My worry with stable: are CIs smart enough to detect that "stable" is "5" and not run 2 builds for the same version?


This is the other part of it! Which is interesting as an example of the introduction/development of a new "exigence" for canvas. I actually like this part of the argument, as a gamer myself. Maybe this can be better integrated to the paragraph before it to strengthen the argument. Or it can be used as an introduction to the "blocks" following it and contain the whole argument.


Exclude "id" column from CSV file


Before your changes in progress bar handling it was easy. Progress bar was
selected by connecting updateProgressAndStatus to slots located in
different places (in main window, or PreviewFileDialog). But you had
hardcoded it in RenderWindow::slotUpdateProgressAndStatus which is not
good.
Look into older code to see how it worked.
Here:
https://github.com/buddhi1980/mandelbulber2/blob/10f06a64d9156255fd790721c86088f5c29cf44b/mandelbulber2/src/interface.cpp#L1044
and here:
https://github.com/buddhi1980/mandelbulber2/blob/10f06a64d9156255fd790721c86088f5c29cf44b/mandelbulber2/src/preview_file_dialog.cpp#L76

I think you need to do step back to combine unification of progress display
and using signal / slots

2015-11-02 20:37 GMT+01:00 Sebastian Jennen <notifications@github.com>:

> Its not finished yet.
> I am not sure yet how to distinguish "ordinary" progress update (image /
> animation) from queue progress update (image / animation)
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/buddhi1980/mandelbulber2/commit/245e163270f6369d8f52165b5d067329d9ccce73#commitcomment-14136531>
> .
>


I'm also not sure what developers want. Either updating the .yml file every time there is a new version, or set the environments and have the build break randomly if "latest" has an issue.


It looks like you backoff binning will be based on url.


temporary cycle, can you add strong-/weakify?


The case-study is a little too high level at the moment.  Add some "fluff" around it to make the script a little more accessible to R beginners


I think this is still relying on the 'poke' happening in the other test. Can this test just use a different pool, instead?


typo, pretty sure you mean to call `failure` here


I'm not sold on that idea. I'd prefer it if the function was only called when one actually intends to set the bitrate. In my opinion, making the intention explicit makes the call that much clearer, since it saves the reader some effort in trying to deduce the value of the parameters.


@tomgarcia The fix should be for the plugin to get section 0 name from the course format.

For example, the topics format calls section 9: General (see https://github.com/moodle/moodle/blob/master/course/format/topics/lang/en/format_topics.php#L31)

But we call is Site info.

Each section has a function called get_section_name(): see https://github.com/moodle/moodle/blob/master/course/format/lib.php#L347

Change the plugin to use that API call instead of a hard-coded string.


@fgvanzee What if I order you an Apple Watch and have it buzz you every time a build completes?  Would that help your productivity? ;-)

Indeed, email notifications are in the `.travis.yml` file, but you have already read more Travis docs than I have, so you are the expert among the two of us at the moment.


Tested, if we revert this commit, it seems to works fine and no SystemUI  FC.


same, as above, call `failure`


Ah, damn I think this commit messed something up. The `@at-root` is the problem here. Originally I extended `%button` with `.popup-menu #notification .notification-button` to have light buttons in the notification summary.


Scalable-Units-Pumps (EnergyArchmage) - x86_64-MacOS-10.9-clang: Tests Failed

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-84.19%25-red.svg)


call producer in separte line


As "return cell" is the same in both the if and else parts of this block. You can move the "return cell" line of code down to after the close of the else.


Why is this removed?


There's another `poke` happening there, underneath.


Nice concise code :+1:


since we're falling through, should we just use the same check? It's a slightly different wording, but still applicable.


It is the diff being misleaded. It was moved up to https://github.com/spark/mbedtls/commit/bf3fbb2983fcb5be048c9f58a4447d83344a749e#diff-995204bbb15401337db9b64bc314e1f6R2469


Addressed id column: 002419c


same: on several line


Why not have timeout + enablement plumbed through the daemons.
- controller-manager, scheduler, and kubelet.


!#/bin/bash

sudo apt-get install bind9

apt-get install bind9
cd /etc/bind
ls
cp db.empty db.kniazeff39130.mytld
nano db.kniazeff39130.mytld
sudo -s
ls
ls -l
top
sudo bash
apt-get install bind9
cd /etc/bind
ls
sudo apt-get install bind9
sh ./bash.sh
nano bash.sh
ls
nano bash.sh
cd /etc/bind
ls
cp db.empty db.kniazeff39130.mytld
nano db.kniazeff39130.mytld
clear
nano bash.sh
nano db.kniazeff39130.mytld
cd /etc/bind
ls
nano db.kniazeff.mytld
nano db.kniazeff.mytld.save
cp db.empty db.kniazeff.mytld
ls
nano bash.sh
cd /etc/bind
nano db.kniazeff39130.mytld
clear
sudo nano db.kniazeff39130.mytld
named-checkzone kniazeff39130.mytld db.kniazeff39130.mytld
cp db.kniazeff39130.mytld db.192.168
sudo cp db.kniazeff39130.mytld db.192.168
sudo nano db.192.168
$PATH
ls
cd /etc/bind
ls
hostname
nano db.192.168
sudo nano db.192.168
named-checkzone 168.192.in-addr.arpa db.192.168
cp db.192.168 db.192.168.47.91
sudo cp db.192.168 db.192.168.47.91
sudo nano db.192.168.47.91
named-checkzone 168.192.in-addr.arpa db.192.168.47.91
named-checkzone 91.47.168.192.in-addr.arpa db.192.168.47.91
cp db.192.168.47.91 db.192.168.59.5
sudo cp db.192.168.47.91 db.192.168.59.5
nano db.192.168.59.5
sudo nano db.192.168.59.5
named-checkzone 5.59.168.192.in-addr.arpa db.192.168.59.5
sudo nano named.conf.local
named-checkconf named.conf.local
rndc reload
sudo rndc reload
nslookup ns1.kniazeff39130.mytld localhost
nslookup www.kniazeff39130.mytld localhost
nslookup mail.kniazeff39130.mytld localhost
cd ~
ls
sudo ./bash.sh


can be pre-calculated


I left it this way because the next patch removes the check in reflect.Ptr


Nice work Mike - your code makes logical sense and reads easily.

See you in class


yeah moving this was just an accident. But I can also delete it when it;s not needed


То есть для создания объекта класса Command придётся нагромодить кучу условных операторов?


very bad code


@andreasohlund Didn't know about that blog post. I'm investigating.

Regarind the `CancellationToken`. If we did pass the `CancellationToken` to it we wouldn't be able to to a graceful shutdown because we await the messagePumpTask. When the token is passed in the task will transition into the cancelled state and then when we await it an `OperationCancelledException` will be thrown. This would then needed to be handled by the pump itself or the caller.


yep, this does not work, because there is already a container using this name...


Set this to true. As we might need the headings.


Yeah, not sure why you used the `@at-rule`. Just add a padding property.


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3250](https://teamcity.mesosphere.io/viewLog.html?buildId=66857&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 185 Build time: 00:04:40


>If we did pass the CancellationToken to it we wouldn't be able to to a graceful shutdown because we await the messagePumpTask

Ah, yes, makes sense!


...though I see that keeping the test title "peeks it back in" is now wrong. I'm open to using another pool, but I don't think its required.


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3251](https://teamcity.mesosphere.io/viewLog.html?buildId=66858&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 173 Build time: 00:04:46


Yeah, seems super weird to me. It's very reproducible if you run `rake db:reset`. I don't know how this stuff is supposed to work...


fixes #263


I'd suggest naming the UITableViewCell variable cell or maybe uiTableViewCell is somewhat the standard. As cellValue could be misleading as the UI elements value or text, etc.


retries should be a plumbed through parameter.


Nice concise code, good work.


bc the collection server url, account, stream aren't included yet.


Estos commits no deberían ser públicos


And this is why tabs are bad ;)


Update glog levels.


Maybe need a tableView.reloadData() here for the change to be displayed/updated on the UI...?


@jeffhammond , I like to post the twitter for OpenBLAS. :-)  How could I do it?


Good work overall. All the code makes sense and reads easily, nice one.


same comment about enabled.


Tabs aren't bad… It was your fault for not setting the spacing to be "spaces" for the project!


Why assign an variable with it self?


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3252](https://teamcity.mesosphere.io/viewLog.html?buildId=66859&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 195 Build time: 00:04:20


Info level 3 or 4.


this was actually something i corrected in a later commit


Need to subtract 1 here, otherwise things will get confusing.


Los directorios los defino en la regla mcore:
https://github.com/ciaa/Firmware/blob/f61bd452b750e8d345f2413a1f5566570f3b4e8e/Makefile#L912

Cuando existan más plataformas tendremos que generalizar esa regla. Por ahora funciona con M4 y M0. ¿Levanto un issue?


For what it's worth, I did try to go through and correct any I did find…


comment there on jitter, constant the jitter at the top.


Always having a default value of true might be fair but I'd suggest passing in another parameter to be able to set the isDone Bool just to make it more flexible in future.


@obihann I'm going to look at it. It seem it is related to a few other issues eg. apiaryio/drafter#141 apiaryio/drafter#138, apiaryio/drafter#137


So, using the commit hash we're talking about on 16 bpp, it looks like this:

````

Couldn't process event: Error creating texture 3D

Program received signal SIGSEGV, Segmentation fault.
0xb6e0e746 in glTexSubImage2D (target=<optimized out>, level=0, xoffset=0, yoffset=0, width=64, height=64, format=6406, type=5121, data=0x66816f0) at /home/odroid/temp/glshim/src/gl/texture.c:805
805             if (!pixel_convert(old, &pixels, width, height, format, type, bound->orig_internal, bound->type, 0)) {
#0  0xb6e0e746 in glTexSubImage2D (target=<optimized out>, level=0, xoffset=0, yoffset=0, width=64, height=64, format=6406, type=5121, data=0x66816f0) at /home/odroid/temp/glshim/src/gl/texture.c:805
#1  0x0002a9d4 in ?? ()
#2  0x0001f3d0 in ?? ()
#3  0x000373a8 in ?? ()
#4  0x00038db6 in ?? ()
#5  0x0000f820 in ?? ()
#6  0xb6825632 in __libc_start_main (main=0xf801, argc=1, argv=0xbeffefb4, init=<optimized out>, fini=0x9f7b9, rtld_fini=0xb6fea4c5 <_dl_fini>, stack_end=0xbeffefb4) at libc-start.c:287
#7  0x0001030c in ?? ()
````


Ooops, I'll updated the test because the diff is expected.


> There's another poke happening there, underneath.

That's true. I guess what I meant is that the peek test passing could be either from the poke above, in the previous test, or the poke below, in the same test, which might be confusing. Maybe it's ok though.


I made tags to be collections.
We could also set permalink: pretty and put tags into /blog/ folder. It seams to be a simple approach, but not every local server will show extensionless files correctly. So I made collections, we can set parmalinks for them more flexibly.


Teensy-endian, of course


Good start on the involvement of "writing as a practices" from our readings. I'd be interested to hear your input and further comment on these sources you provided, like the lack of involvement from game developers on the canvas element. Does that mean that early game developers just worked with what they had in HTML, which happened to be canvas? How was found out that canvas had this potential?


Yeah, I don't know why I did that either. I got confused for a moment. The padding property didn't work, because it was overriden by the `%osd-button` extend of `.notification-button`.
Everything should work as of https://github.com/horst3180/Arc-theme/commit/4e257ac0d3780108d4dfd7f3a714ccb304572a16.
The strange thing is, that the original bug wasn't there when I first made the theme. I'm sure I would have noticed the borked padding.


@klokane thanks, if you take a look at my latest commit c655f9858786c9521fda82a7c324cfb6754c41ed you  should see my current progress.


it comes from _config, no need to write anymore.


"request (X) had error = err" ,  in log.


The project is set to use spaces. If it's putting in tabs for you, sounds
like a radar ;)

On 2 November 2015 at 20:55, Daniel Tull <notifications@github.com> wrote:

> For what it's worth, I did try to go through and correct any I did find…
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/danielctull-forks/WideCollectionViewLayout/commit/630d03d00a57505076a0372aabd82614d607a41d#commitcomment-14138142>
> .
>


think you might need a check (not assignment) for the if expression:
if todos.isDone == false {
    cell.contentView.backgroundColor = UIColor.redColor()
}
// and at the moment the greenColor is always set so put this into the else option
else {
    cell.contentView.backgroundColor = UIColor.greenColor()
}


@obihann nice, at least it will good start point


bug


The old style was more readable =)


I would assume that this is https://issues.scala-lang.org/browse/SI-8563.


fxgdhgthghgfhgh


We'll go through adding the didSelect method to switch the value of the isDone Bool and updating the color between red and green.


@deads2k would it be an overkill to run `gofmt` for Kube?


dfgfgfdgfdgfdgfgdfgdfg


Nice work Gabby, your code is making logical sense and is easy to read.


А вот если данную строку заменить на код из вашего перевоначального Pullа, то работает.
$u_filter_str = cmsUser::getUPS('admin.filter_str.'.$ctype['name']);

        if($filter_str){
            if($filter_str !== $u_filter_str){
                cmsUser::setUPS('admin.filter_str.'.$ctype['name'], $filter_str);
            }
        }else{
            $filter_str = $u_filter_str;
        }


http://php.net/manual/en/function.is-writable.php

fix access for NOBODY by replacing bugged php function is_writable() with lower lvl one as is_writable() does not check group membership of PHP 5.5+ (since 5.5.16 or something)

w/o it doku will keep saying "The datadir ('pages') at ./data/pages is not found, isn't accessible or writable ....."

as it sees zero permissions though they were granted.

p.s.
this how i fixed it for myself, it doesnt looks good, but it works. also wiki has to many write checks as for me, fopen can be replaced with file_puts_contents etc.

regards


Dat van het SensorEvent snap ik wel, maar dan nog blijft het gek om iedere keer die maximumrange daaruit te halen, dus dat zal ik naar de constructor verplaatsen. En voor de nauwkeurigheid heb ik ook nog het onAccuracyChanged event, maar ik dacht dat we dat niet nodig hadden dus dat is gewoon leeg.

De Handler snap ik ook nu, het werkt gewoon iets anders als ik voor ogen had, maar dit zou ook deftig moeten werken.

1 vraagje dan nog: waarom wordt in de reset de lastData niet gereset?


But Bart, I have already added config.cpu_vm
for this. Why would you still need to special-case
the KVM value in config.cpuemu?


@ohadlevy, @unorthodoxgeek  this part is nearly done :) I still need to do some deletes in the down part, extract to smaller methods and there is the hidden_value part that will only be added after a related PR is merged.
My plan for tomorrow is to finish fixing the migration and starting the rest of the changes.
Thanks for the help!


If you are trying to be python 3 compatible xrange doesn't exist anymore.


Nice, runs smootly


Hey Sean,
Nice work on this weeks assignment. I can't see last weeks assignment on table views in the repo anywhere at the moment. Let's take a look at pushing the code you now have/had from class so you have a copy of it hosted online.
See you in class
Cheers


Yes, I never really intended to merge this. I forgot that address validation isn't being tested now. I'm not going to merge this at all until it is.


Отправка - это хорошо, конечно. Только в своё хранилище надо сначала.


TeamCity pull requests :: netty [Build 554](https://garage.netty.io/teamcity/viewLog.html?buildId=2922&buildTypeId=pulls_netty&guest=1) is now running


I've found my original attempt at running glest:

https://github.com/lunixbochs/glshim/issues/132


Ok, you're right. I thought that it won't work. I'll fix it alongside with cmake patch for libmemcached. thx!


try to enable the printf at the beggining of the glTexImage2D & glTexSubImage2D to have more detail on what is going on...


I was under the impression that blocking in this part of the code was "bad.


Ich würde übrigens immernoch gerne wissen, was "Unterstützer" eigentlich bedeutet.


I had a go at clarifying:
https://github.com/wiredtiger/wiredtiger/commit/a3019fcc09f00dd104efb675dd3df4bc564e08bb

If that isn't adequate ping me on IM and we can talk it through then update the comment again.


Scalable-Units-Pumps (EnergyArchmage) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: OK (887 of 887 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-24.56%25-green.svg)


Well, GitHub was too clever for me and twarted my best efforts to delete the 0.6.8 release to replace with a mildly improved version, so now the link is to 0.6.8a even if the source, etc. isn't.

Also, as I did back-to-back posts, if you get a chance, could you bump the Desura thread?


Scalable-Units-Pumps (EnergyArchmage) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: Tests Failed

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-84.24%25-red.svg)


Oh, I didn't notice that you nested that first extend.


While this works it does reduce readability of code. Honestly its chalks up to personal preference as the code will execute the same either way. (I did forget a semi-colon though good catch)


Oh, i was rather sure I fixed so the latest logworks worked. Guess not. That code should be added to t5 and t8 suites too.

I think you can remove the commended code. Git know the history anyway.

I will try to run this in car with my kvaser before merging, I do not think it timesout like the lawicel does.


what does the sleep do?


Are you sure about that? This can also be a collectionviewcell. also if you define a type here, you can not later override that to be your subclass.


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3253](https://teamcity.mesosphere.io/viewLog.html?buildId=66860&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 195 Build time: 00:04:15


Same for the jawn below `UIView`


I don't think the quoting is quite right here. At this point, 'errtablename' is quoted and has any special chars escaped, because of the fmtId() call above. This appends the "_ext_partition__" suffix to it. So if the table was called e.g. "evil table", it will become "evil_table"_ext_partition__. That's compared with 'tablename', but it cannot have a name like that. It would be "evil_table_ext_partition__" instead.

This seems to be tricky to get right, so please make sure there are test cases for tables with funny names


Yeah, @ndis1 beat you to this. That’s why I said
> :warning: do not merge


We really should be using a PQexpBuffer for these..


agreed. i think it'd be pretty sweet if we could make a good enough abstraction to the point where the call to `xform_model` was strictly internal to the `FormProcessorInterface`


Introduces build error on openSUSE x86_64 (see: https://pmbs.links2linux.de/package/show/Games/pcsx2):
```
In file included from /home/abuild/rpmbuild/BUILD/pcsx2/pcsx2/x86/BaseblockEx.cpp:18:0:
/home/abuild/rpmbuild/BUILD/pcsx2/pcsx2/x86/BaseblockEx.h:245:1: error: static assertion failed: BASEBLOCK is not 4 bytes
 static_assert( sizeof(BASEBLOCK) == 4, "BASEBLOCK is not 4 bytes" );
 ^
```


Overall really nice work Tim - the site looks good on mobile! A couple pieces of feedback to help you out going forward:

1. All of your content fits nicely in a mobile view except your images. The reason for this is your images are allowed to spill out of their container unless they are given a `width` or `max-width`. You might consider adding a `max-width: 100%` at least in your mobile (small screen) styles.

2. Nice use of `em` font sizing. The approach we generally take when using `em` font-sizing is to add the `em` sizes _outside_ of the media queries, so that we only have to change _one_ font in the media query itself. This saves us a lot of key strokes. Let me know if you still have questions about how this works.

Other than that, great work! Let me know if you have any other questions.

#FEWD Week #4 Project: Responsive Design

---

###Description

Relaxr's user count has grown, and the number of users accessing the site from a mobile device has surprised everyone, even by today's standards. The product managers at Relaxr have asked you to return to the project and make their site responsive so it renders nicely on mobile devices. They had one of their internal developers make a few tweaks to your source code, and they have given you the new HTML / CSS files to work from. Using these starter files, build out the mobile layouts for the landing page and blog.

Student: Tim Weedon

|                                                                                |                                |                        |                          |
|-----------------------------------------------------------------------------------------------|--------------------------------|------------------------|--------------------------|
| Technical Requirements                                                                        | Does Not Meet Expectations (0) | Meets Expectations (1) | Exceeds Expectations (2) |
| Use media queries at a 768px breakpoint                                                       |                                |                        |              X            |
| Content remains in appropriate ```divs```                                                     |                                |                        |             X             |
| Content remains visible to the user                                                           |                                |            X            |                          |
| Fonts change size appropriately                                                               |                                |                        |              X            |
| Margins and padding change size appropriately                                                 |                                |                        |             X             |
| Content does not overlap                                                                      |                                |                        | X                         |
| In the blog section, the two-column layout changes to a single-column layout when appropriate |                                |                        |             X             |
| TOTAL: *13*/14                                                                              |                                |                        |                          |


@emanuelcondo Tenés el Entidad*, por qué no hacés mapa[recurso] simplemente? También me parece q faltó sacarlo del map... no? (tal vez lo hace quitarRecurso).


This is very weird indeed... Why i pass a `onSubmit` prop on my container and it transform into handleSubmit for my component?

Thank you


Parens can be omitted.


So shiny and clean :+1


Please don't add braces like this. That's unrelated to this patch, and is just unnecessary churn anyway. The usual PostgreSQL style is to not have these. I'm not sure if pgindent enforces that, but I think it at least used to.


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3254](https://teamcity.mesosphere.io/viewLog.html?buildId=66861&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 195 Build time: 00:08:52


I *think* we want this in `providedLabel`, yes? The results are full language names (`"english"`), rather than 3-letter ISO codes.  These will eventually be eaten by: [`LanguageToLexvo`](https://github.com/dpla/KriKri/blob/develop/lib/krikri/enrichments/language_to_lexvo.rb#L2-L47).


r+


Siehe #313. Mir ist auch nicht bekannt, was das - außer unverbindlicher gegenseitiger Werbung - bedeutet. Mir ist auch keine andere Spezifikation bekannt, in der es eine Auflistung von "Unterstützern" gibt. Für Spezifikationen des W3C gibt es zwar Implementierungsberichte, aber dafür sind erstens nur echte Implementierungen der Spezifikation relevant und zweitens werden selbst die Implementierer nicht in den Spezifikationen aufgelistet.


Oh, you'r right ... it's just a relict or development :S


TeamCity pull requests :: netty [Build 553](https://garage.netty.io/teamcity/viewLog.html?buildId=2911&buildTypeId=pulls_netty&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 5643, ignored: 21 Build time: 00:42:41


Could you do something like this instead. It should be less brittle, since domains alone can be over 100 characters, and streams and accounts aren't length limited.

```js
var currentChannel = this.channel;
if (this.channel.getUrl && this.channel.getUrl(dataout) > 2000) {
  currentChannel = new jstag.channels['Form'](o);
}

currentChannel.send(...);
```


Ну да, а как иначе?(вариант с табличным парсером не рассматриваем :))-- Литвинов Д.Н.ст. преп.ФКНХНУ имени В.Н.Каразина02.11.2015, 22:47, "Mykhajlo Shaforostov" <notifications@github.com>: То есть для создания объекта класса Command придётся нагромодить кучу условных операторов? — Reply to this email directly or view it on GitHub.


The idea is that a double singlequote will end up as a null item in our array. Why not simply use escaped single quotes in the pattern?


@xianyi It does not appear to be supported, which some might call a feature ;-)


we should change this function to take  `const Transit_Stop&`, and the offset for the id, there is no point to copying this stuff to the temporary `Stop` struct and then throwing it away


saw approval from jedmccaleb
at https://github.com/MonsieurNicolas/stellar-core/commit/104af518514d30fde07971b3316106cdbba307cf


merging MonsieurNicolas/stellar-core/preferredPeersFix = 104af518 into auto


MonsieurNicolas/stellar-core/preferredPeersFix = 104af518 merged ok, testing candidate = 25fd2a8e


You'll want to do this in `global.php` if you don't want to pollute this file. But again: the sooner you do this the sooner you can catch errors.


There is already a function to construct string literals: appendStringLiteralConn. Or just PQescapeStringConn. Please use those instead of re-inventing the wheel.


> @deads2k would it be an overkill to run gofmt for Kube?

That should have been fixed.  We'll get it next time.


lol


To clarify - this original line can be written as follows:

    u32 r = GET_REG(GPIO_CR(USB_DISC_BANK,USB_DISC);
    r &= crMask(USB_DISC);
    r |= CR_OUTPUT_OD << CR_SHITF(LED_PIN);
    SET_REG(GPIO_CR(USB_DISC_BANK,USB_DISC), r);

The masking doesn't match up with what is being or-ed in, as far as I can tell.


Опечатка данную функцию необходимо объявить статической
public function static getUPSActual($key, $data, $user_id = null)


We have some things like this as "Mapping Tools" or "extensions" in, e.g. https://github.com/dpla/heidrun/pull/32

That module might be the right home for things like this.


duplicate usage of use


From the docs "The FieldError exception is raised when there is a problem with a model field" but this exception is raised when there is a problem with function arguments conflicting with the model attributes. Consider inheriting from `ValueError`. Although, it doesn't really matter.


Fixing an error in the document


Also made enemies spawn with random starting health.


Yup, it wouldn't make sense to create another transaction with the same item if there is already a pending request. It should be status = 1, good catch.


correct.  I need to first fix a seg fault.  Don't want to introduce new
logic yet.

On Mon, Nov 2, 2015 at 4:14 PM, Kevin Kreiser <notifications@github.com>
wrote:

> we should change this function to take const Transit_Stop&, and the
> offset for the id, there is no point to copying this stuff to the temporary
> Stop struct and then throwing it away
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/valhalla/mjolnir/commit/242920b8c0686b8c33312ea1b11a2caaeae8395c#commitcomment-14138605>
> .
>


good catch


thanks for the comments!


Doc comment may need to be rephrased.


Текущая версия receive читает 1024 байта. Но методы send* столько байтов не отправляют - так что, если я все правильно понял, это работать не должно.
Попробуй заставитьт свой класс Connection поговорить с самими собой!


Why not just use a class method? (Not that it makes much difference but it might be more performant.)


Okidoki----git---lfs


fmtId() uses the same return buffer on every call, so I think you still need the Safe_strdup() call here.


nice!


`processFailedHeartbeat` should be `process_failed_heartbeat`


Same here.


Heb je deze getest?


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3256](https://teamcity.mesosphere.io/viewLog.html?buildId=66863&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 195 Build time: 00:04:32


The URL points to a personal fork.


Hi Wayne!

From my fuzzy recollection of this code, what you describe seems correct. It'll split pages on "###" and use the optionally defined title instead of deriving it from the file name.


Thanks for notifying me. I have no clue by what it's caused, and it's worthless for me to investigating. Therefore I've reverted this commit.


Assuming this is to get the migrations to show up in the source distribution - another way get this to happen is to include these modules in the `packages` kwarg in setup.py. Example: https://github.com/mfogel/django-simple-email-confirmation/blob/0.12/setup.py#L32

Not sure if there's disadvantages to using the `packages` kwarg, but it has one good advantage over listing out all the files in the manifest like this - no need to specify every single file, you just specify the modules/directories.

Looks like setuptools even provides some helpers there so you don't have to specify all the modules... as django itself is using: https://github.com/django/django/blob/1.8.5/setup.py#L44


You asked for it :)

````
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=00ffc560, level=0 (mipmap_need=1, mipmap_auto=0) => texture=1351 (streamed=0)
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=067c0080, level=1 (mipmap_need=1, mipmap_auto=0) => texture=1351 (streamed=0)
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=067d0088, level=2 (mipmap_need=1, mipmap_auto=0) => texture=1351 (streamed=0)
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=067c0080, level=3 (mipmap_need=1, mipmap_auto=0) => texture=1351 (streamed=0)
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,16) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=067d0088, level=4 (mipmap_need=1, mipmap_auto=0) => texture=1351 (streamed=0)
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(8,8) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=067c0080, level=5 (mipmap_need=1, mipmap_auto=0) => texture=1351 (streamed=0)
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(4,4) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=067d0088, level=6 (mipmap_need=1, mipmap_auto=0) => texture=1351 (streamed=0)
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(2,2) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=067c0080, level=7 (mipmap_need=1, mipmap_auto=0) => texture=1351 (streamed=0)
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(1,1) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=067d0088, level=8 (mipmap_need=1, mipmap_auto=0) => texture=1351 (streamed=0)
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=00f316b0, level=0 (mipmap_need=1, mipmap_auto=0) => texture=1352 (streamed=0)
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=067c2770, level=1 (mipmap_need=1, mipmap_auto=0) => texture=1352 (streamed=0)
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=067d2778, level=2 (mipmap_need=1, mipmap_auto=0) => texture=1352 (streamed=0)
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=067c2770, level=3 (mipmap_need=1, mipmap_auto=0) => texture=1352 (streamed=0)
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,16) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=067d2778, level=4 (mipmap_need=1, mipmap_auto=0) => texture=1352 (streamed=0)
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(8,8) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=067c2770, level=5 (mipmap_need=1, mipmap_auto=0) => texture=1352 (streamed=0)
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(4,4) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=067d2778, level=6 (mipmap_need=1, mipmap_auto=0) => texture=1352 (streamed=0)
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(2,2) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=067c2770, level=7 (mipmap_need=1, mipmap_auto=0) => texture=1352 (streamed=0)
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(1,1) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=067d2778, level=8 (mipmap_need=1, mipmap_auto=0) => texture=1352 (streamed=0)
````

and so on, followed by:

````
Program received signal SIGSEGV, Segmentation fault.
0xb6e0e65e in printf (__fmt=0xb6e4b974 "glTexSubImage2D on target=%s with unpack_row_length(%i), size(%i,%i), pos(%i,%i) and skip={%i,%i}, format=%s, type=%s, level=%i, texture=%u\n") at /usr/include/arm-linux-gnueabihf/bits/stdio2.h:104
104       return __printf_chk (__USE_FORTIFY_LEVEL - 1, __fmt, __va_arg_pack ());
#0  0xb6e0e65e in printf (__fmt=0xb6e4b974 "glTexSubImage2D on target=%s with unpack_row_length(%i), size(%i,%i), pos(%i,%i) and skip={%i,%i}, format=%s, type=%s, level=%i, texture=%u\n") at /usr/include/arm-linux-gnueabihf/bits/stdio2.h:104
#1  glTexSubImage2D (target=3553, level=0, xoffset=0, yoffset=0, width=64, height=64, format=6406, type=5121, data=0x6686418) at /home/odroid/temp/glshim/src/gl/texture.c:755
#2  0x0002a9d4 in ?? ()
#3  0x0001f3d0 in ?? ()
#4  0x000373a8 in ?? ()
#5  0x00038db6 in ?? ()
#6  0x0000f820 in ?? ()
#7  0xb6825632 in __libc_start_main (main=0xf801, argc=1, argv=0xbeffefb4, init=<optimized out>, fini=0x9f7b9, rtld_fini=0xb6fea4c5 <_dl_fini>, stack_end=0xbeffefb4) at libc-start.c:287
#8  0x0001030c in ?? ()
````


Does this fix https://github.com/driftyco/ionic2/issues/303 ?


@caljrimmer why was this reverted back to 13?


Most frameworks take advantage of the fact that all these callbacks are single-threaded. We didn't in the past, because we managed concurrency and slow DB connections out-of-band. We'll have to do some tests to see whether this matters for our big clusters now. I'm hoping that it doesn't, since this implementation is simple and safe. If I have to reintroduce concurrency, it'll be different than before, since there's a lot more accesses that require mutex to shared objects.


is discussed => are discussed


Thanks - we will try this.


That's exactly right.


Great idea


is handled => are handled


Isn't this going to walk the list twice?


Is a global necessary?


int => in


Ich kann dein Code nicht ausführen, da er bei mir hier crashed. Ist klar, weil ich die File nicht habe. Würde daher sagen, entweder machst du das dynamisch mit nem Parameter, was ich am besten finden würde, oder halt mit einer existierenden Datei.


all tests pass:
success: https://travis-ci.org/stellar/stellar-core/builds/88877810


Попробую что-то придумать. А "поговорить" заставить класс для меня - что-то немыслимое.


Bonjour,
Vous devez faire en sorte que les fonctions renvoient le nombre de consonnes/voyelles plutôt que d'afficher ce nombre dans la console. Ainsi, vous pourrez appeler ces fonctions puis créer et afficher un message contenant ces deux valeurs.
Bon courage !


Fortunately, no. We have type specialized cons cells which know when they are participating in a proper list.
https://github.com/samth/pycket/blob/master/pycket/values.py#L345


Done here a9e567060d28258a52808fd663478267d66bf059


in its setup() => in setup() [or in its setup() method]


omniauth-gplus doesn't like this change... -> https://github.com/samdunne/omniauth-gplus/issues/25


Hey hlinnaka:
Actually this was already fixed by the following commit:
https://github.com/tangp3/gpdb/commit/d382d5eab34cbc96a0e6dec9ff241ab553f9cbef.


@escowles Thank you very much for working on it. What NonRDFSource means in this context? Should fcr:metadata be restricted to fedora:binary type or not?


please be a ware of this part has bug. any was updated [HERE](https://github.com/jfriend08/Heuristic/blob/master/problem6/prey.py#L20)


We will fix this in a later commit since this needs to be fixed in other places as well.


that guava => that the guava


I got this compile-time warning (cause it's not working apparently):

````

/home/odroid/temp/glshim/src/gl/texture.c: In function ‘glTexImage2D’:
/home/odroid/temp/glshim/src/gl/texture.c:323:5: warning: format ‘%x’ expects argument of type ‘unsigned int’, but argument 11 has type ‘const GLvoid *’ [-Wformat=]
     printf("glTexImage2D on target=%s with unpack_row_length(%i), size(%i,%i) and skip(%i,%i), format(internal)=%s(%s), type=%s, data=%08x, level=%i (mipmap_need=%i, mipmap_auto=%i) => texture=%u (streamed=%i)\n", PrintEnum(target), state.texture.unpack_row_length, width, height, state.texture.unpack_skip_pixels, state.texture.unpack_skip_rows, PrintEnum(format), PrintEnum(internalformat), PrintEnum(type), data, level, (state.texture.bound[state.texture.active])?state.texture.bound[state.texture.active]->mipmap_need:0, (state.texture.bound[state.texture.active])?state.texture.bound[state.texture.active]->mipmap_auto:0, (state.texture.bound[state.texture.active])?state.texture.bound[state.texture.active]->texture:0, (state.texture.bound[state.texture.active])?state.texture.bound[state.texture.active]->streamed:0);
     ^
````


You wouldn't be handling them here. You would need to add a DependencyType.PROD_PROVIDED and add special handling for targets that have provided_deps in the IjModuleFactory


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3255](https://teamcity.mesosphere.io/viewLog.html?buildId=66862&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **FAILURE**
Summary: Tests failed: 1 (1 new), passed: 0, ignored: 195 Build time: 00:12:53
### Failed tests
```
null: Kubernetes e2e suite.Kubectl client Guestbook application should create and stop a working application [Conformance]: <no details avaliable>

```


TeamCity LabkeyTrunk :: Git sqlserver 2014 [Build 32](https://teamcity.labkey.org/viewLog.html?buildId=282066&buildTypeId=LabkeyTrunk_GitSqlserver2014) outcome was **SUCCESS**
Summary: Running Build time: 00:01:28


Agree as this is a postgres style, will remove these braces.


Thanks!!


Perhaps the -128 hack fix in that same function should be moved as well?  And have ioq3 do the same?


For a while I thought that `Default` is the same as `EnabledState::Default` and I wondered how that even compiles :) I think even plain `-1` (without the constant) would be okay.


Better javadocs please. "Retrieve the command list for the CGM parser".


fast-forwarding master to auto = 25fd2a8e


Just out of interest, why do you need the CGM command list?


Looks good.

Wouldn't it be nicer to store a flag (`apiAvailable`) instead of the request? This would avoid the duplicate check for the `statusCode`.


Awesome, exactly what I had in mind (except that I call it `tryCreateContext()` elsewhere, but that's a minor thing).


Helpful to say that the permission is an octal number similar to that used by the Unix chmod command.


The warning is ok (I should have used a %p instead of %x, but it's ok).

It seems some pointer data is messed up, probably something wrong when getting back the bounded texture (because of 3D / 2D texture maybe).
The fact that it crash inside the printf is helpfull.


ÐΞVp2p Wire Protocol Wiki: well-behaved hosts give their peers a fighting chance (read: wait 2 seconds) to disconnect to before disconnecting themselves.


allows to specify => allows us to specify [or allows specification of]


Ads can be edited via GUI ingame /chatboxads, so I did the changes ingame and addes this to ignore in https://github.com/JarnoVgr/Mr.Green-MTA-Resources/commit/392651b26bd723cfa47067d224bd7f0c59b621cf


:+1:  At least for those who still continue to use default-bootstrap after 1.7


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3257](https://teamcity.mesosphere.io/viewLog.html?buildId=66868&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 195 Build time: 00:04:19


errno 104 is also `Connection reset by peer`


Was just experimenting with the mark down in Github md files


@igorid ты задаешь почти идентичные паддинги на строке 82


[] c'est pour les parametres optionnels non?


Love the word selection, great job!


Не вектр, а вектор


imo 'data' better describes what is happening when we just read bytes from socket.


fixed :)


ah yes pm2 describe sans rien = output des infos :dancers:


fixed aswell ;)


seems reasonable to add this assert. not 100% sure but this assert was raised once during the tests...


In fact, I guess the problem is the texture binding.
You can do:
glBindTexture(GL_TEXTURE_3D, texture2);
glBindTexture(GL_TEXTURE_2D, texure1);

and then do some
glTexSubImage3D(GL_TEXTURE_3D, ....)
that will happens on texture2.
But in glshim, I don't handled states for all the GL_TEXTURE_xD... Only 1 for 2D... So in glshim, the above code will apply on texture1... not good...

I think if you activate the printf for glBindTexture (line 1071) and put some quick printf on glTexImage3D and glTexSubImage3D to track the texture number, you will see interesting things.


to filesystem => to the filesystem
truncating files => a bit more explanation like "truncating files back to the checkpoint after re-deployment" would be clearer.


"выполняет навигацию по карте (увеличение, уменьшение, перемещение), создает и модифицирует растровые и векторные слои, а также модицифирует данные этих слоев при помощи настраивемых форм ввода"
Вот это дерево слоев не делает. В дереве можно еще менять порядок слоев, включать и выключать их видимость.


Hi Thomas,

ist DAS genial mit GitHub! Macht echt Laune.
Ich denke die KingMeter Teile sind in Ordnung, aber das BMS3 fehlt, oder? Vorher auch schon...

Grüße Michael


@igorid комменты удаляй, этот мусор в коде не нужен


@igorid :-1:


Нужно использовать одинаковые термины либо контекстно меню либо отдельное меню слоя. Я бы просто назвал меню слоя.


imo the readability of logs is a bit better now.


ensured to be closed => closed
that is, no more => that is, we are sure that no more


Since this not actually an NSMutableArray, just for added clarity, should we store [preferences objectForKey:FailedUpdatesKey] into a normal immutable NSArray variable first, then call ```mutableCopy``` on it?


Надо дать вводную откуда открывается это окно. Например, так - при выборе "Настройки" в меню слоя открывается окно настроек векторного слоя.


Nice work! Really cool use of alternate form of `$(document).ready` and of anonymous functions as click handlers. It really makes your code look elegant. The part of assignment that you completed worked perfectly as far as I can tell. You missed the final step of toggling the sidebar, but I have a feeling you just didn't see that part of the instructions. If you have any questions, let me know, but it seems like you are getting it!

#FEWD Week #5 Project: JavaScript Basics

---

###Description

The team from Relaxr is back...again! They want their page to be more interactive and asked you to add JavaScript to their source code. You've been given the HTML and CSS but will need to create a JavaScript file and add a few different pieces of interactivity:  Users should be able to click a link and have the remainder of the blog's content slide down and appear on the page, both on the main content column and the side bar; users should also be able hide the content when they are finished reading. See a detailed technical explanation below.

Student: Ellie Yanagisawa

|                                                                                |                                |                        |                          |
|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|--------------------------------|------------------------|--------------------------|
| Technical Requirements                                                                                | Does Not Meet Expectations (0) | Meets Expectations (1) | Exceeds Expectations (2) |
| Use the ```$.ready()``` handler to delay your code from executing until all DOM assets have been loaded                                                                                |                                |                        |          X                |
| Select the appropriate DOM elements with CSS selectors upon a user's click using the ```$.click()``` handler                                                                                |                                |                        |              X            |
| have the text in the `````` tag slide down along with a "Read Less" link in the blog post using,```$.slideDown()``` and ```$.show()```                                                                              |                                |                        |             X             |
| hide the "Read More" link using ```$.hide()```                                                                                |                                |                        |                  X        |
| have the `````` slide up and hide the "Read Less" link using,```$.slideUp()``` and ```$.hide()```                                                                                |                                |                        |             X             |
| show the "Read More" link using ```$.show()```                                                                                |                                |                        |              X            |
| Using the same functions as above, if a user clicks the "Learn More" link in the sidebar, have the `````` inside that `````` slide down and hide the "Learn More" link using ```$.slideDown()``` and ```$.hide()``` |           X                     |                        |                          |
| TOTAL: *12*/14                                                                                |                                |                        |                          |


У меню не может быть окна - это просто панелька с набором пунктов. Надо переименовать в "Окно настроек векторного слоя"


glTexImage3D and glTexSubImage3D should be getting this, right?

`printf("glBindTexture(0x%04X, %u), active=%i, client=%i\n", target, texture, state.texture.active, state.texture.client);`


Era facil, cualquiera que tenga experiencia sabe WleDey


@rdlowrey ping. Can you please look into this? Thanks.


Это не окно меню векторного слоя а, контекстное (отдельное или просто) меню векторного слоя.


We are going to use pre-build system rather then npm build :)


Yes, or you can replace the 0x%04X by %s and use PrintEnum(target)


Why do we need this anchor ?


Yes.

(other tests in that directory seem to have some problems though - unrelated - plus-1 and plus-2 have ORDER BY but the results aren't in order - may be due to a non-determinism in the test)


Нет точки в конце предложения (аналогично в 2 и 3)


С большой буквы и в конце должна быть точка.


Yeah, imagine `TParam` is `int` and the caller passes `null`. Attempting to cast `null` to `TParam` will fail, so instead we coerce it to `default(TParam)` (which will also be `null` if `TParam` is a reference type).


С большой буквы и в конце должна быть точка


TeamCity LabkeyModules15.2 :: CDS postgres 9.4 [Build 39](https://teamcity.labkey.org/viewLog.html?buildId=282064&buildTypeId=LabkeyModules152_CdsPostgres93) outcome was **FAILURE**
Summary: Tests failed: 3 (1 new), passed: 22 Build time: 00:37:56
### Failed tests
```
org.labkey.test.tests.CDSTest.verifyGrid: <no details avaliable>

org.labkey.test.tests.CDSVisualizationTest.verifyBoxPlots: <no details avaliable>

org.labkey.test.tests.CDSTest.verifyHomePage: <no details avaliable>

```


Add some explanatory text before the configuration item, e.g.: The relevant configuration item is:


Small issue with the indexing used here. Here's how I changed it. Feel free to modify as you see fit.

```
	numSplits := (len(events) + (o.maxBulkSize - 1)) / o.maxBulkSize
	signal = outputs.NewSplitSignaler(signal, numSplits)
	for numEvents := len(events); numEvents > 0; numEvents = len(events) {
		splitIndex := o.maxBulkSize
		if numEvents < o.maxBulkSize {
			splitIndex = numEvents
		}

		o.sendBulk(signal, events[:splitIndex])
		events = events[splitIndex:]
	}
```


@cguardia We really cannot do this within the loop; that's one request to Salesforce for each registration even though they are all for the same contact!

Really what we want to do is include the award in the info synced from Salesforce to Plone each night for all connected contacts. Then we don't need to call Salesforce for the award info here. It's okay if it takes a day for updated awards to show up in My Backpack.


TeamCity LabkeyRelease15.3 :: Git sqlserver 2014 [Build 1](https://teamcity.labkey.org/viewLog.html?buildId=282074&buildTypeId=LabkeyRelease153_GitSqlserver2014) outcome was **SUCCESS**
Summary: Running Build time: 00:01:27


asds


Als ich das geändert habe, hat das einen Fehler behoben, der scheint jetzt aber nicht mehr zu bestehen. Ich ändere es zurück.


Предложение не согласовано. Написано:
... допускает редактирование параметров слоя: -- тут надо перечислять параметры, т.е.
- наименование слоя
- уровни зума ...
и т.д.


If we're enabling pointers to bools and strings, why aren't we enabling interfaces wrapping those pointers?


Контекстное МЕНЮ растрового слоя МЕНЮ имеет ...
второе слово меню явно излишне


We have added the sha to Zotonic's `rebar.config`. However we also use the lib `qdate` that has its own rebar.config and that downloads the master version.


Это просто контекстно (основное или просто) меню растрового слоя


Am Montag, 2. November 2015, 13:37:36 schrieb Michael Fabry:
> Hi Thomas,
>
> ist DAS genial mit GitHub! Macht echt Laune.
> Ich denke die KingMeter Teile sind in Ordnung, aber das BMS3 fehlt, oder?
> Vorher auch schon...

vorher hat's definitiv compiliert, auch f�r BMS und BMS3 ;)

Genau daf�r ist der Compile-Test da. Probier's doch einfach
mal mit der config.h die ich Dir geschickt habe.

Gru�,
Thomas


Это окно настроек растрового слоя


слово модификации явно лишнее. Просто - окно настроек растрового слоя ...


I would propose to rename server_handle to on_new_incoming_connection


pourrait faire un fichier avec les response aussi tant qu'a séparer les events


без кэша - это не настройка, а ее значение - надо убрать.


I'm not sure what this help message means -- does it mean that the default setting is "none"?


Really nice work! Everything works exactly to spec. The only thing I'll add here is that the `event.preventDefault()` line is actually unnecessary in this context. Usually, we use "preventDefualt" in order to prevent a form from submitting (and thus reloading the page). For a normal `click` event, we can let the event go. Let me know if you have any additional questions!

#FEWD Week #5 Project: JavaScript Basics

---

###Description

The team from Relaxr is back...again! They want their page to be more interactive and asked you to add JavaScript to their source code. You've been given the HTML and CSS but will need to create a JavaScript file and add a few different pieces of interactivity:  Users should be able to click a link and have the remainder of the blog's content slide down and appear on the page, both on the main content column and the side bar; users should also be able hide the content when they are finished reading. See a detailed technical explanation below.

Student: Kaylin Fabian

|                                                                                |                                |                        |                          |
|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|--------------------------------|------------------------|--------------------------|
| Technical Requirements                                                                                | Does Not Meet Expectations (0) | Meets Expectations (1) | Exceeds Expectations (2) |
| Use the ```$.ready()``` handler to delay your code from executing until all DOM assets have been loaded                                                                                |                                |                        |          X                |
| Select the appropriate DOM elements with CSS selectors upon a user's click using the ```$.click()``` handler                                                                                |                                |                        |              X            |
| have the text in the `````` tag slide down along with a "Read Less" link in the blog post using,```$.slideDown()``` and ```$.show()```                                                                              |                                |                        |             X             |
| hide the "Read More" link using ```$.hide()```                                                                                |                                |                        |                  X        |
| have the `````` slide up and hide the "Read Less" link using,```$.slideUp()``` and ```$.hide()```                                                                                |                                |                        |             X             |
| show the "Read More" link using ```$.show()```                                                                                |                                |                        |              X            |
| Using the same functions as above, if a user clicks the "Learn More" link in the sidebar, have the `````` inside that `````` slide down and hide the "Learn More" link using ```$.slideDown()``` and ```$.hide()``` |                                |                        |               X           |
| TOTAL: *14*/14                                                                                |                                |                        |                          |


c'est un search event ca ... should be sendsearchevent

et dans le package event tu peux faire

`func NewInterfaceLoad() *SearchEvent`


This should use `template.Must()`, since the const should never have template errors. Minor and pedantic detail, though.


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3258](https://teamcity.mesosphere.io/viewLog.html?buildId=66883&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 195 Build time: 00:04:24


В конце должна быть не точка, а двоеточие и далее перечисление:
если цифра, то далее с большой буквы, в конце точка, если дефис, то с маленькой и в конце точка с запятой/точка.


Shouldn't Append(dst,src) be similar to Prepend(src,dst) (ignoring which storage is used for the results). In that case, I'd expect B5 to be false here.


any way this can be tidied up? As it stands...the whole file has changed pretty much. So it's hard to see exactly what code you've changed,


в случае необходимости - это излишне.


I couldn't think of a reason why you would need to.  Using interfaces here is basically a void*, used so we can embed property structs inside arch wrappers at runtime, but it confuses things already - I'm currently dealing with a problem for defaults, where it is hard to tell at runtime that two archProperties are not actually the same, because they contain interfaces to pointers to different types.  Having an interface to a pointer to a bool would be even worse, you would never be able to use property struct types to infer anything about the property struct.


ca devrais caller SendSearchEventWithCookie avec le param cookie a `nil`


tester si cookie est nil et pas l,ajouter dans ce cas


this should not exists... c'est un search event... c'est de la duplication inutile ça lala


I sorta think we should add a label here that says this was produced by Helm. Like `generator: helm` or `helm: true` or something. Thoughts?


should not exist


@BugRoger FYI this broke our current setup. We are using EBS on AWS but without the --cloud-provider=aws setup.

Would it be possible to have this plugin check to see if we have a cloud provider and if we don't just call ```cloudprovider.GetCloudProvider("aws", nil)``` like before?


We should just have a separate list here, no need to try to prepend to esArgs.


Can you go ahead and make the Min variable also?


I only spotted this at random from a warning that MSVC gave.


nit: please use space after `if` and `{}` to enclose the block.


The approach looks good! But I think the `spawn` argument for the windows block should use `daemonize`?


code for code uml


better to use time functions present in common/System.h


En fait le Results de SearchEvent ne devrait pas être omitempty.
Je l'avais enlevé pour tester sans avoir à en envoyer.
Mais le fait d'avoir les deux events me permet de rendre le param Results pas obligatoire juste dans le cas d'un InterfaceLoad.


This should probably be a while loop around a sleep? Otherwise it will exit after 100 seconds?


Can you explicit the hardcoded value?


I can't compile after adding the printf's:

````/home/odroid/temp/glshim/src/gl/texture.c: In function ‘glTexImage3D’:
/home/odroid/temp/glshim/src/gl/texture.c:934:68: error: ‘texture’ undeclared (first use in this function)
 printf("glTexImage3D(0x%04X, %u), active=%i, client=%i\n", target, texture, state.texture.active, state.texture.client);
                                                                    ^
/home/odroid/temp/glshim/src/gl/texture.c:934:68: note: each undeclared identifier is reported only once for each function it appears in
/home/odroid/temp/glshim/src/gl/texture.c: In function ‘glTexSubImage3D’:
/home/odroid/temp/glshim/src/gl/texture.c:942:71: error: ‘texture’ undeclared (first use in this function)
 printf("glTexSubImage3D(0x%04X, %u), active=%i, client=%i\n", target, texture, state.texture.active, state.texture.client);
                                                                       ^
make[2]: *** [src/CMakeFiles/GL.dir/gl/texture.c.o] Error 1
make[1]: *** [src/CMakeFiles/GL.dir/all] Error 2
````

What am I doing wrong?


/**
 * The main part of the calculator performing the
 * arithmetic logic of the calculations.
 * @author Hacker T. Largebrain
 * @version 0.1
 */
public class CalcEngine
{
    // The value in the display.
    private int displayValue;
    // The previous operator typed (+ or -).
    private char previousOperator;
    // The left operand to previousOperator.
    private int leftOperand;

    /**
     * Create a CalcEngine instance.
     */
    public CalcEngine()
    {
        displayValue = 0;
        previousOperator = ' ';

leftOperand = 0;
    }

    /**
     * @return The value currently displayed
     * on the calculator.
     */
    public int getDisplayValue()
    {
        return displayValue;
    }

    /**
     * A number button was pressed.
     * @param number The single digit.
     */
    public void numberPressed(int number)
    {
        displayValue = displayValue * 10 + number;
    }

    /**
     * The '+' button was pressed.
     */
    public void plus()
    {
        applyPreviousOperator();
        previousOperator = '+';
        displayValue = 0;
    }

    /**
     * The '-' button was pressed.
     */
    public void minus()
    {
        applyPreviousOperator();
        previousOperator = '-';
        displayValue = 0;
    }

    /**
     * The '=' button was pressed.
     */
    public void equals()
    {
        if(previousOperator == '+') {
            displayValue = leftOperand + displayValue;
        }
        else {
            displayValue = leftOperand - displayValue;
        }
        leftOperand = 0;
    }

    /**
     * The 'C' (clear) button was pressed.
     */
    public void clear()
    {
        displayValue = 0;
    }

    /**
     * @return The title of this calculation engine.
     */
    public String getTitle()
    {
        return "Super Calculator";
    }

    /**
     * @return The author of this engine.
     */
    public String getAuthor()
    {
        return "Hacker T. Largebrain";
    }

    /**
     * @return The version number of this engine.
     */
    public String getVersion()
    {
        return "version 0.2";
    }

    /**
     * An operator button has been pressed.
     * Apply the immediately preceding operator to
     * calculate an intermediate result. This will
     * form the left operand of the new operator.
     */
    private void applyPreviousOperator()
    {
        if(previousOperator == '+') {
            leftOperand += displayValue;
        }
        else if(previousOperator == '-') {
            leftOperand -= displayValue;
        }
        else {

// There was no preceding operator.
            leftOperand = displayValue;
        }
    }
}


тут не хватает слово данных - "Кэширование данных тайлового сервиса"


Hi Richard,
It is actually just 2 lines in the single function "getProfileData" in the file  but, for sure I can run 'ubcCalendarAPI.php' through lint and request again –
best,
shaffiq

From: Richard Tape <notifications@github.com<mailto:notifications@github.com>>
Reply-To: shaffiqr/course-shortcode-1 <reply@reply.github.com<mailto:reply@reply.github.com>>
Date: Monday, November 2, 2015 at 1:53 PM
To: shaffiqr/course-shortcode-1 <course-shortcode-1@noreply.github.com<mailto:course-shortcode-1@noreply.github.com>>
Cc: "Rahemtulla, Shaffiq" <shaffiq.rahemtulla@ubc.ca<mailto:shaffiq.rahemtulla@ubc.ca>>
Subject: Re: [course-shortcode-1] Transient filed too many chars (78ce76f)

any way this can be tidied up? As it stands...the whole file has changed pretty much. So it's hard to see exactly what code you've changed,

—
Reply to this email directly or view it on GitHub<https://github.com/shaffiqr/course-shortcode-1/commit/78ce76f632cc41168d520402d4ec2a0edc2e12d9#commitcomment-14139469>.


please, take a look at https://github.com/siwapp/siwapp/blob/master/lib/tasks/migration.rake before, because I think you're in the wrong way.


Optional: Would suggest using a regex here that matches the pertinent parts of the error message. I've found that matching the entire error is always a bit brittle. Maybe something like:

.toThrowError(/must be a Date instance/);

Again, totally opinion, so your call


LGTM other than optional comment


This should do the trick


Done (and fixed in extend.go)


Весь абзац не относится к этой главе и зачем-то скопирован из главы по настройкам слоев. Его надо убрать вместе с картинкой и начать со второго абзаца.


can you check latest commit, if this is what you had in mind ? --> 3de3d76ddfbcafd4a2d5f879448084e1ee258ab9
BTW: we can directly bind connect(child, SIGNAL(something()), this, SIGNAL(something()))
this prevents empty shells of
void slotSomething(){ emit something(); }


as with ``TrustingSslSocketFactory` can you add two rename rules copying *from* the intermediate location `o.a.b.util.core.http`


TeamCity pull requests :: netty [Build 555](https://garage.netty.io/teamcity/viewLog.html?buildId=2925&buildTypeId=pulls_netty&guest=1) is now running


The method is redundant, I've removed it in a subsequent commit. The un-daemonization solves this for us.


There is potential for ZeroDivisionError here.  Perhaps something buggy in my setup (filebeat 1.0.0-beta4) causing `window_size` to be less than 5 but maybe we should make sure `@every` is > 0?


uh iuh i


uygh yhiuh ihu


I agree with this change but in future it would be nice to get a heads up about changes which break the API. It would have been really annoying if I'd missed this commit and then had to hunt down why everything broke on the client-side next time I came in to work.


:radio:


Лучше написать так: Изображение растрового слоя формируется при помощи тайлов, которые получаются из сети .... Далее написать, что такой тайл или вынести его определение в глоссарий - а ссылку вставить в первое предложение (предпочтительнее) - :term:`тайлов <тайл>`.


LGTM


Не для создания изображения, а для выкачивания тайлов на текущий охват карты...


Late move reduction is used to shape the search tree  in order to maximize the playing strength given a certain effort (e.g. an available amount of time leading to a corresponding amount of calculations that can be done). In the maximum the differential knowledge or yield per differential effort should be uniform across the search front. Nodes representing a low move number are assumed to be more valuable than those with higher move count. Therefore the search goes deeper for low move numbers, the reduction is lower.

The effort is proportional to the number of considered nodes. Extending higher depths even deeper takes more effort. (reference.: depth vs nodes in the context of logarithmic SMP depth formula).


окно не с функцией, а с настройками загрузки тайлов. Везде надо использовать одинаковую терминологию.


ugly but maybe that's the best way...  i guess generics aren't inferred here, and you don't want to use the equally ugly `null`


I think this will be more clear using `return ip_string unless Rollbar.configuration.user_ip_obfuscator_secret`.


Здесь уже можно не писать про охват.


Redux devtools currently doesn't support react 0.14 (it is upcoming though). I have keep master at 0.13 and moved all the 0.14 code to the react-upgrade-0.14 branch (sans test).


TeamCity Glyssen :: Glyssen-master Continuous [Build *.*.1043.021af49939b727b85adc6ae311f42a8be64d1a6c](http://build.palaso.org/viewLog.html?buildId=65361&buildTypeId=bt431) outcome was **SUCCESS**
Summary: Tests passed: 708, ignored: 6 Build time: 00:10:05


Merged here, right now.


Just a note to properly cite these links for your final website (I think Chris prefers APA).


Does this do the Right Thing if mapped_nodes[i][2]=='\0'?


@mrcoven94 Looks like you might want to add some of these files to `.gitignore` and remove them from the repo. Especially everything in `/tmp/*`, `/public/system/*`, and `*.pid`. This just clutters up your repository and  might lead to inadvertently posting sensitive data into the repository (e.g. those uploaded files).

Also, while you're at it, I can't tell if you're still using paperclip's default save path, which is `:rails_root/public/system/` but since there are files in that location checked in to the repo, I would guess that might be the case. Be sure that uploaded files are being stored somewhere outside of `/public/` otherwise everything that's uploaded is accessible to the Internet. Or switch to paperclip's automatic handling of S3 storage with fog. Easy to use, secure, and allows you to deploy your app to a different place later and not have to migrate all the user-generated content.


Using style from my previous comment we can just have a `rescue` block with implicit `begin` in `def`.

The return value for the `rescue` block would be better `ip_string` so we could try to reproduce the problem for those that weren't obfuscated.


Should that opal_arg_free(mini_map) be after line 85?


Как то не по-русски!
Если список загружаемых тайлов для заданного диапазона зумов превышает 1000, то будет загружена только первая 1000 тайлов. Остальные тайлы не будут загружаться из-за ограничений на переполнение памяти.


@shawninder there is also a type coorecion operator now, youzi added an espace set as well to deal with reserved fields


Не уровня, а диапазона!


Загружается не изображение, а тайлы! Изображение из них формируется при показе слоя.


This should reference issue #20


aha, wow. that was easy. I thought we needed a lot more hacks than that.


TeamCity LabkeyTrunk :: Git postgres 9.4 [Build 770](https://teamcity.labkey.org/viewLog.html?buildId=282068&buildTypeId=LabkeyTrunk_GitPostgres) outcome was **FAILURE**
Summary: Tests failed: 20, passed: 240, muted: 23 Build time: 00:42:13
### Failed tests
```
org.labkey.test.tests.CDSVisualizationTest.verifyAntigenScatterPlot: <no details avaliable>

org.labkey.test.tests.CDSVisualizationTest.verifyBoxPlots: <no details avaliable>

org.labkey.test.tests.CDSVisualizationTest.verifyScatterPlotColorAxis: <no details avaliable>

org.labkey.test.tests.CDSVisualizationTest.verifyAntigenBoxPlot: <no details avaliable>

org.labkey.test.tests.CDSVisualizationTest.verifyGutterPlotBrushing: <no details avaliable>

org.labkey.test.tests.CDSVisualizationTest.verifyAntigenVariableSelector: <no details avaliable>

org.labkey.test.tests.CDSVisualizationTest.verifyLogAndLinearScales: <no details avaliable>

org.labkey.test.tests.CDSTest.verifyGroups: <no details avaliable>

org.labkey.test.tests.CDSTest.testLearnAboutStudyProducts: <no details avaliable>

org.labkey.test.tests.CDSTest.verifyFilters: <no details avaliable>

org.labkey.test.tests.CDSTest.testLearnAboutAssays: <no details avaliable>

##### there are 10 more failed tests, see build details
```


This was also my only objection to this PR ;)
@xwombat can you fix these asserts? Thanks!


*Most of these features are the result of sending selected traffic to a sinkhole, instead of filtering all internet traffic. This means that advanced features, like address based filtering (needed for ad blocking), traffic logging, and on-demand configuration, are not possible. Routing selected traffic into a sinkhole relies on an API introduced in Android 5.0 (Lollipop), therefore older Android versions can unfortunately not be supported.*

I feel that this line (or maybe more form the README.md) should be on the Play Store description, I can picture a lot of users giving you 4 stars saying *"add ads blocking and you get 5 stars"* and so on. Make limitations clear and the sinkhole feature front and center, maybe it will atract the savvy users. :)


Предложение надо разделить на 2 часть. В первой части описать, что процесс загрузки можно наблюдать ...
а во второй части про отмену написать.


ok @jimdebeer... So when/why would I use type this type coercion operator? Or the escape set? I'm not sure I understand what you're trying to tell me here...


Hi Jean-Claude

This is probably my mistake

The original code was much more hard coded and required you to put bitmask patterns into the config for each board depending on which GPIO reg and pin was used

I wrote a macro for this, but either I messed up in this case when I updated the code for the Maple mini, or there was a mistake in the original code and I just propagated that mistake


Индикация процесса загрузки ...


Eh, not fair, given the speed that you code features on a weekend. :)

Better leave it at *"unsupported"* ;)


ah yes, there is no texture argument in glTex*ImagexD.. Remove the %u and texture argument of the printf (that's why we need the printf in the glBindTexture).


Hi - any chance you could publish this, please? I could really use a version of elm-check that had this updated dep. :-D


This was Sigrunn.. I guess committing from C9 goes under Nicolas's name


@dcbr Ja het opslaan van die maximumrange zou inderdaad beter maar één keer gebeuren.

lastData wordt niet gerest omdat de last data in principe nog zou kunnen worden gebruikt (zelfs nadat de count threshold is overschreden).


@mcelicalderon There seems to be a step missing here. If I run this command and then run gradle, my application does not start. Should you include a library that pulls env from .env files? Or possibly just change this to "Add these variables to your environment?"


@antonszilasi ,
I apologize for not posting back about this but I have since fixed it for you.  Sorry again for not letting you know that I made the correction.
-Chris


Большая синяя кнопка еще называется - основная кнопка приложения (FAB)


Good idea, but the word "ad blocking" should be evaded in the Play store.

Also the Play store doesn't present incompatible apps, so the remark about older versions is not really relevant (although some people might wonder why it is available for one device, but not for another.

If you like you can do a pull request, else I will do this myself tomorrow.


Scalable-Units-Pumps (EnergyArchmage) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: OK (1424 of 1425 tests passed)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.93%25-yellow.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-70.4%25-green.svg)


so if you're running a PuppetDB with a Java puppet-server, but doesn't happen to include ^^^ it's going to throw a class not found sort of exception and assign a "local" Atom for that instance, is that how I'm reading this?


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3259](https://teamcity.mesosphere.io/viewLog.html?buildId=66896&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 195 Build time: 00:08:41


Maybe I am fast, but F-Droid is plain slow.


re our plumbing conversation.


Fixed in https://github.com/jpcsp/jpcsp/commit/0ad1fc880560056ed0bb72c76a45d06ff7e3e7b0


Where is the test where success goes back to normal?


I will consider setting up an F-Droid repo, but I need to find a way to do it without installing 350M for the fdroidserver environment.
https://f-droid.org/wiki/page/Setup_an_FDroid_App_Repo
https://f-droid.org/manual/html_node/Simple-Binary-Repository.html


Making responsive forms based on user inputs


Excludes unnecessary files from redist package. The average user does
not need tests in the package. They need developers.

About [README.md and LICENSE](https://docs.npmjs.com/files/package.json#files):
> Certain files are always included, regardless of settings:
>   * package.json
>   * README (and its variants)
>   * CHANGELOG (and its variants)
>   * LICENSE / LICENCE


TeamCity pull requests :: netty [Build 555](https://garage.netty.io/teamcity/viewLog.html?buildId=2925&buildTypeId=pulls_netty&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 5243, ignored: 21 Build time: 00:16:08


TeamCity pull requests :: netty [Build 556](https://garage.netty.io/teamcity/viewLog.html?buildId=2926&buildTypeId=pulls_netty&guest=1) is now running


This is just the beginning, it still doesn't do anything other than allow SauceConnect to establish the tunnel


> I have a feeling that ActiveRecord is clever enough to create multiple objects if you pass an array of hashes. Worth a shot at least.

[You are right!](http://api.rubyonrails.org/classes/ActiveRecord/Persistence/ClassMethods.html#method-i-create)

Johno, you are a :star: I have updated the code to match your guidance. Thanks! :+1:


this is for the monthly npm release


It looks beautiful


мне его синтаксис не нравится :laughing:


length(peaks) != length(ts)
solution:
 napads <- (width-1)/2
peaks <- c(rep(NA,napads),peaks,rep(NA,napads))

maybe this isn't an issue if you actually use a zoo class object


I still don't know to wire it up to Buster


No pos wow!


@DBailey635 I'm also a huge fan of having output be human readable as well as machine readable. The switch was introduced to allow for situations where minimizing rendering time and bytes on the wire is critical. On a larger page like www.composite.net this will remove 5ms from the rendering time. Not much, but still a few percent less rendering time :)


Прям дергать API `PhaserWrapper`?


I realize that; that's why it's substituted on line 8.


Right, I was not too happy with that. Could you point me at the place I need to include the award info?


edfg


Look, I know this is bad but don't care lol.


I missed that. Sorry


it would be better to express this as
```
if params[:user].nil?
  redirect to("/analyze?user=#{Utilities.get_random_user(gh[:git)}") # I would actually store that in a temp variable for   #niceness, but it's not needed
end
analyze(params[:user], gh, demonyms, adjective_path)
```
As you will never reach a point where `params[:user]` is nil b/c you have that if condition already, removes the extra branch, which is nice IMO


agree, i need to add "reverse backoff" am adding that now actually


That's OK :)


No seriously. That's gotta go. :-1:


TeamCity pull requests :: netty [Build 556](https://garage.netty.io/teamcity/viewLog.html?buildId=2926&buildTypeId=pulls_netty&guest=1) outcome was **FAILURE**
Summary: Tests passed: 3642, ignored: 12; compilation error: Compiler (new) Build time: 00:04:36


That's better, here we go again:

````
glBindTexture(0x0DE1, 1373), active=0, client=0
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=01438e20, level=0 (mipmap_need=1, mipmap_auto=0) => texture=1373 (streamed=0)
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=067f57e8, level=1 (mipmap_need=1, mipmap_auto=0) => texture=1373 (streamed=0)
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=067fa5a0, level=2 (mipmap_need=1, mipmap_auto=0) => texture=1373 (streamed=0)
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,16) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=067f57e8, level=3 (mipmap_need=1, mipmap_auto=0) => texture=1373 (streamed=0)
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(8,8) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=067fa5a0, level=4 (mipmap_need=1, mipmap_auto=0) => texture=1373 (streamed=0)
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(4,4) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=067f57e8, level=5 (mipmap_need=1, mipmap_auto=0) => texture=1373 (streamed=0)
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(2,2) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=067fa5a0, level=6 (mipmap_need=1, mipmap_auto=0) => texture=1373 (streamed=0)
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(1,1) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=067f57e8, level=7 (mipmap_need=1, mipmap_auto=0) => texture=1373 (streamed=0)
glBindTexture(0x0DE1, 1374), active=0, client=0
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=01451910, level=0 (mipmap_need=1, mipmap_auto=0) => texture=1374 (streamed=0)
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=067fa5a0, level=1 (mipmap_need=1, mipmap_auto=0) => texture=1374 (streamed=0)
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=0680a5a8, level=2 (mipmap_need=1, mipmap_auto=0) => texture=1374 (streamed=0)
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=067fa5a0, level=3 (mipmap_need=1, mipmap_auto=0) => texture=1374 (streamed=0)
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,16) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=0680a5a8, level=4 (mipmap_need=1, mipmap_auto=0) => texture=1374 (streamed=0)
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(8,8) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=067fa5a0, level=5 (mipmap_need=1, mipmap_auto=0) => texture=1374 (streamed=0)
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(4,4) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=0680a5a8, level=6 (mipmap_need=1, mipmap_auto=0) => texture=1374 (streamed=0)
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(2,2) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=067fa5a0, level=7 (mipmap_need=1, mipmap_auto=0) => texture=1374 (streamed=0)
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(1,1) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=0680a5a8, level=8 (mipmap_need=1, mipmap_auto=0) => texture=1374 (streamed=0)
glBindTexture(0x806F, 1375), active=0, client=0
glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA8), type=GL_UNSIGNED_BYTE, data=01516f18, level=0 (mipmap_need=0, mipmap_auto=0) => texture=1375 (streamed=0)
glTexImage3D(0x806F), active=0, client=0
Couldn't process event: Error creating texture 3D
glBindTexture(0x0DE1, 0), active=1, client=0

Program received signal SIGSEGV, Segmentation fault.
0xb6e0e65e in printf (__fmt=0xb6e4b9dc "glTexSubImage2D on target=%s with unpack_row_length(%i), size(%i,%i), pos(%i,%i) and skip={%i,%i}, format=%s, type=%s, level=%i, texture=%u\n") at /usr/include/arm-linux-gnueabihf/bits/stdio2.h:104
104       return __printf_chk (__USE_FORTIFY_LEVEL - 1, __fmt, __va_arg_pack ());
#0  0xb6e0e65e in printf (__fmt=0xb6e4b9dc "glTexSubImage2D on target=%s with unpack_row_length(%i), size(%i,%i), pos(%i,%i) and skip={%i,%i}, format=%s, type=%s, level=%i, texture=%u\n") at /usr/include/arm-linux-gnueabihf/bits/stdio2.h:104
#1  glTexSubImage2D (target=3553, level=0, xoffset=0, yoffset=0, width=64, height=64, format=6406, type=5121, data=0x66827a8) at /home/odroid/temp/glshim/src/gl/texture.c:755
#2  0x0002a9d4 in ?? ()
#3  0x0001f3d0 in ?? ()
#4  0x000373a8 in ?? ()
#5  0x00038db6 in ?? ()
#6  0x0000f820 in ?? ()
#7  0xb6825632 in __libc_start_main (main=0xf801, argc=1, argv=0xbeffefb4, init=<optimized out>, fini=0x9f7b9, rtld_fini=0xb6fea4c5 <_dl_fini>, stack_end=0xbeffefb4) at libc-start.c:287
#8  0x0001030c in ?? ()
````


nit: could use Str::StringRef


Scalable-Units-Pumps (EnergyArchmage) - Win64-Windows-7-VisualStudio-12: Tests Failed

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-84.24%25-red.svg)


and make the function static


I suppose that is better syntax for this. Much nicer.


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3261](https://teamcity.mesosphere.io/viewLog.html?buildId=66903&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 173 Build time: 00:09:35


Finally finished/fixed issue #8


Here's the code that fetches info for all contacts in bulk each night: https://github.com/washingtontrails/wta_buildout/blob/mybackpack-buildout/src/wta.content/wta/content/sf/tasks.py#L171

Currently that's only retrieving single fields on contact and storing them in a memberdata property. So either we can make it do a subquery for awards and post-process the response from Salesforce to get the most recently earned award to store in a property, or we can ask Percolator if they can add a rollup field on contact that does that so that we can retrieve a single field.


This function is a utility function to get the index in the array of a given datapoint


No, I believe I switched my atom settings that day to work on some school work that required 4 spaces.


status += Str::Format ...


this can be removed after one of the comments is done.


+1 That seems clearer to me.


(board[1][1] != '-') is done twice. It might be better/simpler to just check it once and then do the rest.


Suggest comment that standard HTTP redirects such as a 301, 302, etc. may be offered.


const std::string& or Str::StringRef


Имена тестовых методов, конечно, названы по всем рекомендациям, но пусть это остается на вашей совести, я не вижу, как их можно было бы назвать по-другому, т.к. просто какие-то разные проверки. Но вопрос - все ли из этих тестов необходимы? На первый взгляд кажется, что они проверяют одно и то же, похоже на избыточность.

Еще сюда бы подошли параметризованные тесты, но в питоне, насколько я знаю, стандартной функциональности такой нет, есть только плагин к nose - ittr. Поэтому тоже up to you.


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3263](https://teamcity.mesosphere.io/viewLog.html?buildId=66924&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 195 Build time: 00:04:19


I don't have a working setup, so I won't submit this as PR just yet. But while I muddle along, perhaps you'll get a chance to check whether this mod continues to work on Maple boards? I'm pretty sure I'm going to need it for the HyTiny board.

_Unless it all gets replaced by a new serial USB boot loader, that is - too early to say._


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3262](https://teamcity.mesosphere.io/viewLog.html?buildId=66904&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 196 Build time: 00:11:04


nit: duration.Nanoseconds() is a bit more explicit


Mache ich, sobald ich mit der Timingsache durch bin.
Was ich aber meine, ist dass das BMS3 nicht in der 'for disp_type in' Liste steht!

Grüße Michael


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3264](https://teamcity.mesosphere.io/viewLog.html?buildId=66925&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 196 Build time: 00:04:36


Suggest IX-Name\t\tURL, so for us..
```
15. SFMIX               http://sfmix.org/participants.json
```


This is great :)

The only thing where I'm not sure is the one about SQL injection/params/XSS/... I think this is really great to speak about that, but in a "security" chapter :) I'm going to patch it this way.

Thanks!


Ok thanks.

What I thought... You can see a glBinTexture on 0x806F (that is GL_TEXTURE_3D), than a glTexImage2D on GL_TEXTURE_2D (that will mess the just binded pleuso Texture3D) and than a glTexImage3D that will crash...

I'll try to find something...


I can confirm this change certainly fixes our mutex bug.  Iface now remains up.


Just to be appropriate, this could remove 80-100ms of intensive cpu processing on the rendering for larger page

Sent from my iPad

> On Nov 2, 2015, at 17:19, Marcus Wendt <notifications@github.com> wrote:
>
> @DBailey635 I'm also a huge fan of having output be human readable as well as machine readable. The switch was introduced to allow for situations where minimizing rendering time and bytes on the wire is critical. On a larger page like www.composite.net this will remove 5ms from the rendering time. Not much, but still a few percent less rendering time :)
>
> —
> Reply to this email directly or view it on GitHub.
>


Am Montag, 2. November 2015, 14:29:10 schrieb Michael Fabry:
> Mache ich, sobald ich mit der Timingsache durch bin.
> Was ich aber meine, ist dass das BMS3 nicht in der 'for disp_type in' Liste
> steht!

guter Punkt, werde ich nachziehen. Danke!


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3265](https://teamcity.mesosphere.io/viewLog.html?buildId=66926&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 195 Build time: 00:04:14


I tried your changes but get an CameraInUseException due to configure() starting/occupying the camera. Same if you try to call mSession.startPreview() in onCreate(). It seems designed to start the preview itself when a client connects.

I struggled a lot too and tried different things, thinking something was wrong since I got no preview when starting the app. I was using VLC and it did connect, but it always timed out after 10s of not receiving any video. I had followed a tutorial on VLC that suggested I enable RTP over RTSP (TCP) in VLC settings, but that seems to have caused my problems all along. When I reset that back to unchecked (default settings) I got live stream working on untouched example code.

Hope this helps.


TeamCity pull requests :: netty [Build 554](https://garage.netty.io/teamcity/viewLog.html?buildId=2922&buildTypeId=pulls_netty&guest=1) outcome was **FAILURE**
Summary: Execution timeout (new); tests passed: 5626, ignored: 20; resource leak detected (new) Build time: 01:30:22


Exceptions don't seem to be the right mechanism to use when handling crypto data, just adding a boolean to the relevant functions would be much better


What if we never call `getReturnValue`, how do we release `rs` in that case?


TeamCity LabkeyRelease15.3 :: Git postgres 9.4 [Build 1](https://teamcity.labkey.org/viewLog.html?buildId=282070&buildTypeId=LabkeyRelease153_GitPostgres) outcome was **FAILURE**
Summary: Tests failed: 6 (6 new), passed: 242, muted: 35 Build time: 00:56:58
### Failed tests
```
org.labkey.test.tests.DataFinderTest.testStickyFinderFilterOnDataset: <no details avaliable>

org.labkey.test.tests.CDSVisualizationTest.verifyGutterPlotBrushing: <no details avaliable>

org.labkey.test.tests.CDSVisualizationTest.verifyLogAndLinearScales: <no details avaliable>

org.labkey.test.Runner: org.labkey.test.tests.ScrumtimeTest: <no details avaliable>

org.labkey.test.Runner: org.labkey.test.util.JUnitHeader: <no details avaliable>

org.labkey.test.util.JUnitFooter.afterJUnit: <no details avaliable>

```


Scalable-Units-Pumps (EnergyArchmage) - i386-Windows-7-VisualStudio-12: Tests Failed

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-84.24%25-red.svg)


What's the advantage of this compared to an std::vector<uint8_t>?


nit: ToHex


Will do. Thanks.

On Mon, Nov 2, 2015, 11:30 PM Simon Olofsson <notifications@github.com>
wrote:

> Looks good.
>
> Wouldn't it be nicer to store a flag (apiAvailable) instead of the
> request? This would avoid the duplicate check for the statusCode.
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/rstoenescu/gulp-html5-lint/commit/3f6088da878efd003f5fe1c6392987e1ae61f751#commitcomment-14138990>
> .
>


Hi, this app is great idea. Thanks a lot for all that work! I've been trying to install it but all I get is a blank tab on my browser that says "Typewriter for Kindle". And that's it, just a blank tab.
I feel that I'm on the right track but I must be making something wrong along the way. I'm a complete amateur in coding matters, so it is possible that I'm making a very silly mistake. Anyway, could please provide any hint as of what I might be doing wrong? Thanks a million, again...


Also in general I think it is better to not put functions inline and stick them in the cpp: it is faster for the compilation and the LTO will do the job better than us.


@sbone i saw your fix in the build-and-release release. are we supposed to use this script (script.sh) for something? or just something you were playing around with?

if so, i like the idea. as I've already run build-and-release and forgot to update the VERSION file. ha. Perhaps we combine the two? So on build-and-release you get asked for the  update type. You enter your number (1,2,3) and then the rest of the build-release script runs. thoughts?


>>> Используй возможности логических or и and, чтобы метод содержал один return. Много return в функции - скорее исключение, чем правило.
Я специально от этого ушел - трудно понимаемый кусок получается чтоб понять с первого раза.
Поэтому сделал два ретурна.
ИМХО.
Но сейчас поправлю.


Thx, I was wondering if everything was ok not seeing any printed lines containing `Image3D`


no need to pad parenthesis


btw is there a reason for such low values?
(The comments looks outdated)


oh crap, that was gem4arch, not me :-1: ^^


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 3266](https://teamcity.mesosphere.io/viewLog.html?buildId=66928&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 195 Build time: 00:04:15


thats the wrong link


Oh thanks, I guess I forgot :)


Also deleted Udacity's grading scripts!


There was a reason though to be honest I don't remember... maybe it wasn't a good reason :-P


Can't compile on Windows (mingw), because of endian.h file.
It seems it is platform specific. Could you help me to overcome that problem?


Kein Ding- ich kümmere mich gleich morgen um den Compile-Fehler.

Nochwas- mein Kollege meinte dass man Commits besser in mehrere kleine Häppchen aufteilen sollte- sorry dass das jetzt am Stück kam... bin noch Git-Anfänger ;)


TeamCity pull requests :: netty [Build 557](https://garage.netty.io/teamcity/viewLog.html?buildId=2927&buildTypeId=pulls_netty&guest=1) is now running


Yeah, the default for that clang-tidy transformation is the LLVM style, which has local variables in Pascal style. Should have changed it to lower case before running it over everything.

Regarding the for loop syntax, it's not about pointers vs. non-pointers. For me, `auto &` (maybe with const if the container is not actually so) is the default I simply write all the time (similar to what the more declaration-less form does, though that is actually an universal reference, IIRC). If I'm using just `auto`, then I'm making a point out of copying each element, which is then incidentally a flag for something unusal and potentially inefficient taking place. I've also seen some of the usual suspects at CppCon suggest exactly this line of reasoning, although I can't find the link to the talk right now.

Efficiency concerns are moot, all compilers that compile C++11 are good enough to compile them to identical machine code.


:( okay, noted. I thought the rules only applied to jadejs/*, but this won't happen again.


It's thrown inside some constructors, also checking for every function would become hard to read.
Also, it's used by functions that already return arbitrary values.


Hex has been renamed later, everything is in the header just temporarily, maybe some stuff should be moved elsewhere.


sdcard0 should be "voldmanaged=sdcard0:19,encryptable=userdata,noemulatedsd" ?? I'm confused..


Just a note for a part to fix, "ADDON_ACTION_CLOSE_DIALOG" is no more present in kodi and was replaced by "ACTION_ROTATE_PICTURE_CCW".

With my current changes comes soon another way inside to handle action id's