Your polish translation should use this:

`<?xml version="1.0" encoding="utf-8"?>
<!-- revised and completed by mrlg -->
<GameData>
	<Language_pl_PL>
		<Row Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_SHARE_OPINION">
			<Text>Co myślisz o...</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_TRADE_MAP">
			<Text>MAPA ŚWIATA</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_TRADE_MAP_TT">
			<Text>Odkrywa całą mapę zbadaną przez tę cywilizację.[NEWLINE][NEWLINE]Uwaga: Nie powoduje kontaktu z niespotkanymi cywilizacjami oraz państwami-miastami.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_TRADE_MAPS_NO_TECH_OTHER_PLAYER">
			<Text>[NEWLINE][NEWLINE]Nie posiadają technologii niezbędnej do handlu mapami (Nauka o wojsku).</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_TRADE_MAPS_NO_TECH_PLAYER">
			<Text>[NEWLINE][NEWLINE]Nie posiadasz technologii niezbędnej do handlu mapami (Nauka o wojsku).</Text>
		</Row>
		<Row Tag="TXT_KEY_GAME_OPTION_NO_TECH_TRADING">
			<Text>Bez handlu technologiami</Text>
		</Row>
		<Row Tag="TXT_KEY_GAME_OPTION_NO_TECH_TRADING_HELP">
			<Text>Wyłącza handel technologiami między cywilizacjami.</Text>
		</Row>
		<Row Tag="TXT_KEY_GAME_OPTION_RESEARCH_AGREEMENTS">
			<Text>Zezwól na umowy naukowe</Text>
		</Row>
		<Row Tag="TXT_KEY_GAME_OPTION_RESEARCH_AGREEMENTS_HELP">
			<Text>Po włączeniu opcja ta umożliwia zawieranie umów naukowych między graczami.</Text>
		</Row>
		<Row Tag="TXT_KEY_GAME_OPTION_NO_TECH_BROKERING">
			<Text>Bez pośrednictwa technologicznego</Text>
		</Row>
		<Row Tag="TXT_KEY_GAME_OPTION_NO_TECH_BROKERING_HELP">
			<Text>Po włączeniu tej opcji można handlować tylko tymi technologiami, które samemu się odkryło.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_ITEMS_TECHNOLOGIES">
			<Text>TECHNOLOGIE</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_TECHNOLOGIES">
			<Text>TECHNOLOGIE</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_TO_TRADE_TECHNOLOGIES_TRADE_YES">
			<Text>Dysponujemy technologiami przeznaczonymi na wymianę.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_TO_TRADE_TECHNOLOGIES_TRADE_NO">
			<Text>Nie dysponujemy technologiami przeznaczonymi na wymianę.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_TO_TRADE_TECHNOLOGIES_TRADE_YES_THEM">
			<Text>Ten przywódca dysponuje technologiami przeznaczonymi na wymianę.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_TO_TRADE_TECHNOLOGIES_TRADE_NO_THEM">
			<Text>Ten przywódca nie dysponuje technologiami przeznaczonymi na wymianę.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_TRADE_TECHNOLOGIES_NO_TECH_OTHER_PLAYER">
			<Text>[NEWLINE][NEWLINE]Nie posiadają technologii niezbędnej do handlu technologiami (Teoria Naukowa).</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_TRADE_TECHNOLOGIES_NO_TECH_PLAYER">
			<Text>[NEWLINE][NEWLINE]Nie posiadasz technologii niezbędnej do handlu technologiami (Teoria Naukowa).</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_TRADE_TECHNOLOGIES_SCIENCE_OFF">
			<Text>[NEWLINE][NEWLINE]Handel technologiami jest wyłączony w tym scenariuszu.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_RESCH_AGREEMENT_TECH_TRADING">
			<Text>[NEWLINE][NEWLINE]Umowy naukowe nie mogą być zawierane jeśli handel technologiami jest włączony!</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_TECH_TRADING_NOT_ACTIVE">
			<Text>[NEWLINE][NEWLINE]Handel technologiami nie jest włączony!</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_REQUEST_HELP_BUTTON">
			<Text>Wsparcie</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_REQUEST_HELP_BUTTON_TT">
			<Text>Poproś o wsparcie gracza, z którym zawarłeś deklarację przyjaźni. Nie powoduje pogorszenia stosunków dyplomatycznych.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_DEMAND_BUTTON_TT">
			<Text>Zażądaj daniny od tej cywilizacji. Powoduje pogorszenie stosunków dyplomatycznych.</Text>
		</Row>
		<Update>
			<Where Tag="TXT_KEY_POLICY_SCIENTIFIC_REVOLUTION_HELP"/>
			<Set Text="[COLOR_POSITIVE_TEXT]Rewolucja naukowa[ENDCOLOR][NEWLINE]Zwiększa [ICON_RESEARCH] naukę zyskiwaną z umów badawczych o 50%. Jeżeli handel technologiami jest aktywny, obniża koszt kupowania technologii o 25%."/>
		</Update>
		<Update>
			<Where Tag="TXT_KEY_WONDER_PORCELAIN_TOWER_HELP"/>
			<Set Text="Wielki naukowiec pojawia się w pobliżu miasta, w którym zbudowano cud. 50% więcej [ICON_RESEARCH] nauki pozyskane z umów naukowych. Jeżeli handel technologiami jest włączony, dodaje +25% [ICON_RESEARCH] nauki w mieście, w którym został wybudowany."/>
		</Update>
		<!-- Vassalage -->
		<Row Tag="TXT_KEY_LEAGUE_OVERVIEW_INVALID_RESOLUTION_NO_VASSALS">
			<Text>Niemożliwe ze względu na brak wasalów.</Text>
		</Row>
		<!-- Opinion Weights -->
		<Row Tag="TXT_KEY_DIPLO_WE_ARE_MASTER">
			<Text>Jesteś ich wasalem i są z tego zadowoleni!</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_WE_ARE_VASSAL">
			<Text>Są naszym wasalem.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_WE_ARE_VOLUNTARY_VASSAL">
			<Text>Są naszym dobrowolnym wasalem.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSAL_TREATMENT_CONTENT">
			<Text>Są zadowoleni z tego, jak ich traktujesz jako ich władca.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSAL_TREATMENT_DISAGREE">
			<Text>Nie zgadzają się z niektórymi z twoich ustrojów jako ich władca.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSAL_TREATMENT_MISTREATED">
			<Text>Uważają, że są źle traktowani jako two wasal!</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSAL_TREATMENT_UNHAPPY">
			<Text>Są bardzo niezadowoleni z powodu twoich rządów!</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSAL_TREATMENT_ENSLAVED">
			<Text>Uważają, że zostali zniewoleni przez twoje rządy!</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSAL_PROTECT">
			<Text>Chroniłeś ich miast kiedy byli twoim wasalem!</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSAL_FAILED_PROTECT">
			<Text>Nie chroniłeś ich miast kiedy byli twoim wasalem!</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSAL_PEACEFULLY_REVOKED">
			<Text>Przyznałeś im niepodległość!</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSAL_FORCEFULLY_REVOKED">
			<Text>Odmówiłeś przyznania im niepodległości kiedy prosili!</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_ATTACKED_MY_VASSAL">
			<Text>Wypowiedziałeś wojnę ich wasalowi!</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_ATTACKED_VASSAL_ME">
			<Text>Wypowiedziałeś im wojnę kiedy byli twoim wasalem!</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_DONT_LIKE_VASSAL">
			<Text>Nie lubią niektórych naszych wasali.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_TOO_MANY_VASSALS">
			<Text>Obawiają się posiadania przez ciebie wielu wasali!</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_MASTER_LIBERATED_ME_FROM_VASSALAGE">
			<Text>Wyzwoliłeś ich, nie będąc o to proszonym.</Text>
		</Row>
		<!-- Diplomacy Screen -->
		<Row Tag="TXT_KEY_YOUR_CIV">
			<Text>Ty</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSALAGE_PEACE">
			<Text>WASAL</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSALAGE_PEACE_TT">
			<Text>Dobrowolnie zostaje wasalem drugiego gracza. Dobrowolny wasal może opuścić swojego seniora jeżeli {1_Num: plural 1?minęła; 2? minęły; 3?minęło} {1_Num} {1_Num: plural 1?tura; 2?tury; 3?tur}.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSALAGE">
			<Text>KAPITUALCJA</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSALAGE_REVOKE">
			<Text>WYZWOLENIE</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSALAGE_REVOKE_TT">
			<Text>Ta cywilizacja porzuca swoje rządy nad wszystkimi sowimi wasalami. Tylko jeśli gracz ma wasalów i chce ich opuścić.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSALAGE_TT">
			<Text>Cywilizacja kapituluje i zostaje wasalem drugiego gracza. Cywilizacja, która kapitulowała nie może opuścić swojego seniora przed upływem {1_Num} {1_Num: plural 1?turr; 2?tur; 3?tur}. </Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSAL_THEY_HAVE">
			<Text>[NEWLINE][NEWLINE]Ten przywódca nie może kapitulować, bo jest już wasalem gracza: {1_PlayerName:textkey}.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSAL_THEY_DONT_WANT_TT">
			<Text>[NEWLINE][NEWLINE]Nie chcą zostać naszym wasalem.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSAL_US_NOT_YET_ENABLED">
			<Text>[NEWLINE][NEWLINE]Musimy być co najmniej w epoce średniowiecza, aby tworzyć lub wyzwalać wasalów.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSAL_THEM_NOT_YET_ENABLED">
			<Text>[NEWLINE][NEWLINE]Muszą być co najmniej w epoce średniowiecza, aby tworzyć lub wyzwalać wasalów.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSAL_REVOKE_US_NO_VASSALS">
			<Text>[NEWLINE][NEWLINE]Nie mamy stanów wasalnych do unieważnienia!</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSAL_REVOKE_THEM_NO_VASSALS">
			<Text>[NEWLINE][NEWLINE]Nie mają stanów wasalnych do unieważnienia!</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSAL_REVOKE_US_THEIR_MASTER">
			<Text>[NEWLINE][NEWLINE]Nie mogą prosić swojego władcę o unieważnienie wasalstwa!</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSAL_REVOKE_THEM_YOUR_MASTER">
			<Text>[NEWLINE][NEWLINE]Nie możemy prosić naszego władcy o unieważnienie wasalstwa!</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSAL_YOU_ARE_VASSAL">
			<Text>[NEWLINE][NEWLINE]Nie możesz kapitulować, bo jesteś już wasalem gracza: {1_PlayerName:textkey}.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSAL_THEY_ARE_VASSAL">
			<Text>[NEWLINE][NEWLINE]Nie mogą kapitulować, bo jesteś już wasalem gracza: {1_PlayerName:textkey}.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSAL_YOU_TOO_SOON">
			<Text>[NEWLINE][NEWLINE]Nie możesz kapitulować przez {1_Num} {1_Num: plural 1?turę; 2?tury; 3?tur}, ponieważ minęło zbyt mało czasu od ostatniej kapitulacji.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSAL_THEM_TOO_SOON">
			<Text>[NEWLINE][NEWLINE]Nie mogą kapitulować przez {1_Num} {1_Num: plural 1?turę; 2?tury; 3?tur}, ponieważ minęło zbyt mało czasu od ostatniej kapitulacji.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSAL_YOU_SPECIAL_RULE">
			<Text>[NEWLINE][NEWLINE]Nie możesz zostać ich wasalem, ponieważ specjalna zasada to uniemożliwia.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSAL_THEM_SPECIAL_RULE">
			<Text>[NEWLINE][NEWLINE]Nie mogą zostać twoim wasalem, ponieważ specjalna zasada to uniemożliwia.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSAL_YOU_NO_POPULATION">
			<Text>[NEWLINE][NEWLINE]Nie możesz kapitulować, ponieważ nie masz miast lub populacji!</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSAL_THEM_NO_POPULATION">
			<Text>[NEWLINE][NEWLINE]Nie mogą kapitulować, ponieważ nie mają miast lub populacji!</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSAL_US_ALREADY_A_VASSAL">
			<Text>[NEWLINE][NEWLINE]Nie możesz zostać ich wasalem, ponieważ są już wasalem {1_CivName[2]}!</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSAL_THEM_ALREADY_A_VASSAL">
			<Text>[NEWLINE][NEWLINE]Nie mogą zostać twoim wasalem, ponieważ są już wasalem {1_CivName[2]}!</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSAL_US_ALREADY_THEIR_VASSAL">
			<Text>[NEWLINE][NEWLINE]Nie możesz zostać ich wasalem, ponieważ są już nim jesteś!</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSAL_THEM_ALREADY_YOUR_VASSAL">
			<Text>[NEWLINE][NEWLINE]Nie możesz zostać ich wasalem, ponieważ są nim są!</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSAL_TOO_SOON">
			<Text>[NEWLINE][NEWLINE]Ten przywódca nie może kapitulować przez {1_Num} {1_Num: plural 1?turę; 2?tury; 3?tur}, ponieważ minęło zbyt mało czasu od ostatniej kapitulacji.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSAL_HUMAN_DISABLED">
			<Text>[NEWLINE][NEWLINE]Nie można skapitulować, ponieważ opcja "Zezwól na ludzkich wasali" nie jest włączona.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_END_VASSAL">
			<Text>Skończ stosunek wasalny z: {1_PlayerName:textkey}.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_END_VASSAL_TT">
			<Text>Ty i {1_PlayerName:textkey} kończycie stosunek wasalny, dzięki czemu zyskują niepodległość. Zapewnisz sobie ich wdzięczność, ale nie będziesz więcej otrzymywać korzyści płynących z bycia ich seniorem.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_HUMAN_END_VASSAL">
			<Text>Daj nam niepodległość albo będziemy o nią walczyć!</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_HUMAN_END_VASSAL_TT">
			<Text>Ty i {1_PlayerName:textkey} kończcie stosunek wasalny, dzięki czemu zyskujesz niepodległość. Jako twój senior mogą tę prośbę przyjąć lub odrzucić. Jej odrzucenie automatycznie wywołuje wojnę.[NEWLINE][NEWLINE]Twoje szanse na przyjęcie prośby wzrastają wraz z ich opinią o tobie oraz siłą twoich wojsk w stosunku do ich armii.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_DISCUSS_CANT_END_VASSAL">
			<Text>[NEWLINE][NEWLINE]Ty i {1_PlayerName:textkey} nie możecie zawrzeć stosunku wasalnego w tym momencie. Po dalsze szczegóły proszę zajrzeć do Civilopedii.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_DISCUSS_DONT_ALLOW_VASSAL_INDEPENDENCE">
			<Text>Nauczę cię okazywania szacunku! (WOJNA!)</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_DISCUSS_ALLOW_VASSAL_INDEPENDENCE">
			<Text>Oczywiście. Przyznamy wam niepodległość.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_MAY_NOT_ATTACK_VASSAL">
			<Text>Nie można wypowiadać wojny wasalowi innej cywilizacji (musisz wywołać wojnę ich seniorowi, {1_CivName[3]}).</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_NEGOTIATE_PEACE_VASSAL_BLOCKED_TT">
			<Text>Nie można zawrzeć pokoju jako wasal innej cywilizacji. Pokój zostanie automatycznie zawarty w momencie zawarcia pokoju przez seniora.</Text>
		</Row>
		<!-- Added in Version 10 -->
		<Row Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_MOVE_TROOPS_TT">
			<Text>Poproś seniora o usunięcie jego wojsk spod twoich granic. Jeśli dorzuci on twoją prośbę, może zdecydwoać się wypowiedzieć ci wojnę, więc postępuj ostrożnie!</Text>
		</Row>
		<!-- Notifications -->
		<Row Tag="TXT_KEY_NOTIFICATION_SUMMARY_VASSALAGE_ALLOWED">
			<Text>Można zawierać stosunki wasalne!</Text>
		</Row>
		<Row Tag="TXT_KEY_NOTIFICATION_VASSALAGE_ALLOWED">
			<Text>Ponieważ wszedłeś w {1_EraName[4]}, możesz teraz tworzyć wasali!</Text>
		</Row>
		<Row Tag="TXT_KEY_MISC_VASSALAGE_NOW_VASSAL_YOU">
			<Text>{1_TeamName} jest teraz naszym wasalem!</Text>
		</Row>
		<Row Tag="TXT_KEY_MISC_VASSALAGE_NOW_VASSAL_YOU_SUMMARY">
			<Text>Jesteś teraz wasalem {1_TeamName[2]}!</Text>
		</Row>
		<Row Tag="TXT_KEY_MISC_VASSALAGE_NOW_VASSAL_YOU_VOLUNTARY">
			<Text>Doceniając twoją wielką potęgę, {1_TeamName} {1_TeamName: plural 1?zgadza; 2?zgadzają} się przyjąć twoją ochronę jako twój wasal..</Text>
		</Row>
		<Row Tag="TXT_KEY_MISC_VASSALAGE_NOW_VASSAL_YOU_VOLUNTARY_SUMMARY">
			<Text>{1_TeamName} {1_TeamName: plural 1?jest; 2?są} teraz twoim dobrowolnym wasalem!</Text>
		</Row>
		<Row Tag="TXT_KEY_MISC_VASSALAGE_YOU_NOW_VASSAL">
			<Text>Poddajesz swoją polityczną niezależność w zamian za ochronę ze strony {1_TeamName} jako ich wasal.</Text>
		</Row>
		<Row Tag="TXT_KEY_MISC_VASSALAGE_YOU_NOW_VASSAL_SUMMARY">
			<Text>Jesteś teraz wasalem {1_TeamName[2]}!</Text>
		</Row>
		<Row Tag="TXT_KEY_MISC_SOMEONE_NOW_VASSAL">
			<Text>{1_PlyrName} jest teraz wasalem {2_PlyrName[2]}!</Text>
		</Row>
		<Row Tag="TXT_KEY_MISC_SOMEONE_NOW_VASSAL_UNKNOWN_VASSAL_SUMMARY">
			<Text>{1_PlyrName} {1_PlyrName: plural 1?pozyskuje; 2?pozyskują} nowego wasala!</Text>
		</Row>
		<Row Tag="TXT_KEY_MISC_SOMEONE_NOW_VASSAL_UNKNOWN_VASSAL">
			<Text>{2_PlyrName} {2_PlyrName: plural 1?staje; 2?staję} się wasalem {1_PlyrName[2]}.</Text>
		</Row>
		<Row Tag="TXT_KEY_MISC_SOMEONE_NOW_VASSAL_UNKNOWN_MASTER">
			<Text>{1_PlyrName} jest teraz wasalem {2_PlyrName}!</Text>
		</Row>
		<Row Tag="TXT_KEY_MISC_SOMEONE_ACQUIRE_NEW_VASSAL">
			<Text>{1_PlyrName} {1_PlyrName: plural 1?pozyskuje; 2?pozyskują} nowego wasala!</Text>
		</Row>
		<Row Tag="TXT_KEY_MISC_VASSALAGE_ENDED_WITH_YOU_SUMMARY">
			<Text>{1_TeamName} nie {1_TeamName: plural 1?jest; 2?są} dłużej twoim wasalem!</Text>
		</Row>
		<Row Tag="TXT_KEY_MISC_VASSALAGE_ENDED_WITH_YOU_PEACEFUL">
			<Text>Po długich rozważaniach, zdecydowaliśmy się zwrócić ludowi {1_TeamName[2]} ich wolność.[NEWLINE][NEWLINE][COLOR_NEGATIVE_TEXT]Nie są już naszym wasalem.[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_MISC_VASSALAGE_ENDED_WITH_YOU">
			<Text>Zdradzieckie psy prowadzone przez {1_TeamName[4]} podniosły rękę na nasze imperium! Ogłosili swoją niepodległość i chcą walczyć do ostatniego tchu, aby bronić swoich roszczeń.[NEWLINE][NEWLINE][COLOR_NEGATIVE_TEXT]Nie są już naszym wasalem.[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_MISC_VASSALAGE_ENDED_FROM_YOU_SUMMARY">
			<Text>Nie jesteś dłużej wasalem {1_TeamName[2]}!</Text>
		</Row>
		<Row Tag="TXT_KEY_MISC_VASSALAGE_ENDED_FROM_YOU_PEACEFUL">
			<Text>Zapewniono nam wyzwolenie spod rządów {1_TeamName[2]}! Nie jesteśmy z nimi dłużej związani politycznie i możemy zająć się własnymi interesami.</Text>
		</Row>
		<Row Tag="TXT_KEY_MISC_VASSALAGE_ENDED_FROM_YOU">
			<Text>Viva la revolution! Nasi ludzie wznieśli broń, aby bronić prawa naszego kraju do niepodległości wobec rządów {1_TeamName[2]}!</Text>
		</Row>
		<Row Tag="TXT_KEY_MISC_SOMEONE_ENDED_VASSALAGE">
			<Text>{1_PlyrName} nie {1_PlyrName: plural 1?jest; 2?są} dłużej wasalem {2_PlyrName[2]}!</Text>
		</Row>
		<Row Tag="TXT_KEY_MISC_VASSAL_TAXES_AVAILABLE">
			<Text>Możliwa zmiana podatku wasalnego dla {1_PlyrName[2]}!</Text>
		</Row>
		<Row Tag="TXT_KEY_MISC_VASSAL_TAX_INCREASED_SUMMARY">
			<Text>Zwiększono podatki!</Text>
		</Row>
		<Row Tag="TXT_KEY_MISC_VASSAL_TAX_INCREASED">
			<Text>{1_TeamName} {1_TeamName: plural 1?zwiększa; 2?zwiększają} twoje podatki z {2_Num}% do {3_Num}%!</Text>
		</Row>
		<Row Tag="TXT_KEY_MISC_VASSAL_TAX_DECREASED_SUMMARY">
			<Text>Obniżono podatki!</Text>
		</Row>
		<Row Tag="TXT_KEY_MISC_VASSAL_TAX_DECREASED">
			<Text>{1_TeamName} {1_TeamName: plural 1?obniża; 2?obniżają} twoje podatki z {2_Num}% do {3_Num}%!</Text>
		</Row>
		<!-- UI -->
		<Row Tag="TXT_KEY_GAME_OPTION_NO_VASSALAGE">
			<Text>Bez stosunków wasalnych</Text>
		</Row>
		<Row Tag="TXT_KEY_GAME_OPTION_NO_VASSALAGE_HELP">
			<Text>Wyłącza system wasalstwa. Nie może zostać utworzony żaden stosunek wasalny.</Text>
		</Row>
		<Row Tag="TXT_KEY_GAME_OPTION_HUMAN_VASSALS">
			<Text>Zezwól na ludzkich wasali</Text>
		</Row>
		<Row Tag="TXT_KEY_GAME_OPTION_HUMAN_VASSALS_HELP">
			<Text>Pozwala ludzkim graczom na zostawanie wasalami innych cywilizacji.[NEWLINE][NEWLINE]Uwaga: Jeżeli włączono opcję "Bez stosunków wasalnych", ta opcja nic nie zmienia.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_VASSAL_OF">
			<Text>[COLOR_GREY]Wasal {@1_CivName[2]}[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_YOU_ARE_VASSAL">
			<Text>[COLOR_GREY]Jesteś ich wasalem[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_MY_SCORE_VASSALS">
			<Text>{1_Num} od wasali</Text>
		</Row>
		<Row Tag="TXT_KEY_DECLARE_WAR_MASTERS">
			<Text>SENIORZY</Text>
		</Row>
		<Row Tag="TXT_KEY_DECLARE_WAR_VASSALS">
			<Text>WASALE</Text>
		</Row>
		<!-- Vassal Overview -->
		<Row Tag="TXT_KEY_VO_NUM_OUR_VASSALS">
			<Text>Ilość naszych wasali: {1_Num}</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_NUM_WORLD_VASSALS">
			<Text>Ilość wasali na świecie: {1_Num}</Text>
		</Row>
		<Row Tag="TXT_KEY_VASSALAGE_NOT_STARTED_YET">
			<Text>Wasalizm nie rozpocznie się dopóki nie wejdziesz w epokę średniowiecza lub nie zostaniesz czyimś wasalem.</Text>
		</Row>
		<Row Tag="TXT_KEY_VO">
			<Text>Przegląd wasalstwa</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_YOUR_MASTERS">
			<Text>TWOI SENIORZY</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_YOUR_VASSALS">
			<Text>TWOI WASOLOWIE</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_MASTER_DETAILS">
			<Text>SZCZEGÓŁY SENIORA</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_VASSAL_DETAILS">
			<Text>SZCZEGÓŁY WASALA</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TURNS">
			<Text>Wasal od {1_NumTurns} {1_NumTurns: plural 1?tury; other?tur} (tura {2_TurnStarted})</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_INDEPENDENCE_POSSIBLE">
			<Text>Możliwość ogłoszenia niepodległości:</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_INDEPENDENCE_POSSIBLE_TT">
			<Text>Jeśli wasal może ogłosić niepodległość, może unieważnić swój status wasala w dowolnym momencie. Jeśli nie zgodzisz się na to żądanie, wywołasz wojnę swojemu wasalowi. Bardziej prawdopodobne jest, że spytają czy mają dobrą szansę na powodzenie ich rewolucji.[NEWLINE][NEWLINE]Twój wasal może ogłosić niepodległość po spełnieniu następujących kryteriów:</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_INDEPENDENCE_POSSIBLE_MASTER_TT">
			<Text>Jeśli możesz ogłosić niepodległość, możesz unieważnić swój status wasala w dowolnym momencie. Uważaj, ponieważ jeśli twój senior nie zgodzi się na żądanie, wywoła ci wojnę. Bardziej prawdopodobne będzie zaakceptowanie twojej deklaracji niepodległości, jeśli masz dużo wojska.[NEWLINE][NEWLINE]Możesz ogłosić niepodległość po spełnieniu następujących kryteriów:</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_INDEPENDENCE_POSSIBLE_TURNS_TT">
			<Text>1. Wasal od {1_NumTurns} {1_NumTurns: plural 1?tury; other?tur}</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_INDEPENDENCE_POSSIBLE_OR_HEADER_TT">
			<Text>2. Jedno z poniższych kryteriów:</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_INDEPENDENCE_POSSIBLE_CITY_PERCENT_TT">
			<Text>[TAB][ICON_BULLET]Drużyna wasala ma {1_CityPercent}% lub mniej miast niż, gdy zaczynał się stan wasalny. (obecnie {2_Percent})</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_INDEPENDENCE_POSSIBLE_POP_PERCENT_TT">
			<Text>[TAB][ICON_BULLET]Drużyna wasala ma {1_PopPercent}% lub więcej populacji niż, gdy zaczynał się stan wasalny. (obecnie {2_Percent})</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_INDEPENDENCE_POSSIBLE_MASTER_PERCENT_TT">
			<Text>[TAB][ICON_BULLET]Drużyna wasala ma {1_CityPercent}% lub więcej miast niż drużyna seniora (w całej drużynie) ORAZ {2_PopPercent}% lub więcej [ICON_CITIZEN] populacji niż drużyna seniora. (obecnie {3_Percent} i {4_Percent})</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_STATISTICS">
			<Text>STATYSTYKI</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_MANAGEMENT">
			<Text>ZARZĄDZANIE</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_CITY_PERCENT">
			<Text>Obecny procent miast:</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_CITY_PERCENT_TT">
			<Text>Stosunek całkowitej ilość miast, jakie posiada obecnie twój wasal (drużynowo) i liczby miast (drużynowo), które posiadał, gdy zostawał twoim wasalem.[NEWLINE][NEWLINE][ICON_BULLET]Drużynowa liczba miast w tej chwili: {1_CurrentCities}[NEWLINE][ICON_BULLET]Drużynowa liczba miast, gdy zaczynał się stan wasalny: {2_StartCities}[NEWLINE][NEWLINE]Ten gracz ma obecnie {3_PlayerCities} {3_PlayerCities: plural 1?miasto; 2?miasta; 3?miast}.</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_MASTER_CITY_PERCENT">
			<Text>Procent miast seniora:</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_MASTER_CITY_PERCENT_TT">
			<Text>Stosunek całkowitej ilość miast, jakie posiada obecnie twój wasal (drużynowo) i liczby miast (drużynowo), które posiada teraz twoja drużyna.[NEWLINE][NEWLINE][ICON_BULLET]Aktualna drużynowa liczba miast wasalnych: {1_CurrentCities}[NEWLINE][ICON_BULLET]Drużynowa liczba miast seniora: {2_StartCities}[NEWLINE][NEWLINE]Ten gracz ma obecnie {3_PlayerCities} {3_PlayerCities: plural 1?miasto; 2?miasta; 3?miast}.</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_MASTER_POP_PERCENT">
			<Text>Procent populacji seniora:</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_MASTER_POP_PERCENT_TT">
			<Text>>Stosunek całkowitej [ICON_CITIZEN] populacji, jaką posiada twój wasal (drużynowo) i liczby [ICON_CITIZEN] populacji, jaką ma teraz twoja drużyna.[NEWLINE][NEWLINE][ICON_BULLET]Aktualna drużynowa liczba [ICON_CITIZEN] populacji: {1_CurrentPop}[NEWLINE][ICON_BULLET] [ICON_CITIZEN] populacja drużyny seniora: {2_MasterPop}[NEWLINE][NEWLINE]Ten gracz ma obecnie {3_PlayerCities} {3_PlayerCities: plural 1?miasto; 2?miasta; 3?miast}.</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_POP_PERCENT">
			<Text>Obecny procent populacji:</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_POP_PERCENT_TT">
			<Text>Stosunek całkowitej [ICON_CITIZEN] populacji, jaką posiada twój wasal (drużynowo) i [ICON_CITIZEN] populacji (drużynowo) jaką miał, gdy rozpoczynał się stan wasalny.[NEWLINE][NEWLINE][ICON_BULLET]Aktualna drużynowa [ICON_CITIZEN] populacja: {1_CurrentPop}[NEWLINE][ICON_BULLET]Drużynowa [ICON_CITIZEN] populacja, gdy zaczynał się stan wasalny: {2_StartPop}[NEWLINE][NEWLINE]]Ten gracz ma obecnie {3_PlayerCities} {3_PlayerCities: plural 1?miasto; 2?miasta; 3?miast}.</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_LIBERATE_VASSAL">
			<Text>Wyzwolenie wasala</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_LIBERATE_VASSAL_TT">
			<Text>Wyzwolenie tego wasala, wyjmuje go spod twojej kontroli. Jest to pokojowe działanie, nie zakończy się wojną i poskutkuje dużą premią dyplomatyczną w stosunku do twojego byłego wasala.[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]Po wykonaniu tej akcji, {1_TeamName} nie {1_TeamName: plural 1?będzie; 2?będą} dłużej twoim wasalem. Nie możesz odwołać tej decyzji.[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_LIBERATE_VASSAL_TOO_SOON">
			<Text>Możesz wykonać tę akcję tylko, jeśli masz wasala od co najmniej {1_Num} {1_Num: 1?tury; other?tur}. Możesz wyzwolić tego wasala za {2_Num} {2_Num: 1?turę; 2?tury; 3?tur}.</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TAX_RATE">
			<Text>Podatek: {1_Num}%</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TREATMENT">
			<Text>Opinia o wasalstwie: {1_szStr}</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TREATMENT_TT">
			<Text>Opinia twojego wasala o tym, jak go traktujesz, zależy od kolejnych czynników:</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TREATMENT_NOTHING">
			<Text>Nie było incydentów, które zmieniłyby opinię twojego wasala na twój temat.</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TREATMENT_DEMAND">
			<Text>Żądania od nich: {1_Num}</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TREATMENT_TAX">
			<Text>Obecna polityka podatkowa: {1_Num}</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TREATMENT_PROTECT">
			<Text>Ochrona ich ziem: {1_Num}</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TREATMENT_RELIGION">
			<Text>Wspólne poglądy religijne: {1_Num}</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TREATMENT_TRADE_ROUTE">
			<Text>Szlaki handlowe: {1_Num}</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TREATMENT_TOTAL">
			<Text>W sumie: {1_Sum}</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TREATMENT_THRESHOLDS">
			<Text>Niezgoda gdy: {1_Num}[NEWLINE]Maltretowanie gdy: {2_Num}[NEWLINE]Niezadowolenie gdy: {3_Num}[NEWLINE]Zniewolenie gdy: {4_Num}</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TREATMENT_CONTENT">
			<Text>[COLOR_GREY]Zadowolony[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TREATMENT_DISAGREE">
			<Text>[COLOR_FADING_NEGATIVE_TEXT]Nie zgadza się[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TREATMENT_MISTREATED">
			<Text>[COLOR_FADING_NEGATIVE_TEXT]Złe traktowanie[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TREATMENT_UNHAPPY">
			<Text>[COLOR_NEGATIVE_TEXT]Niezadowolenie[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TREATMENT_ENSLAVED">
			<Text>[COLOR_NEGATIVE_TEXT]Zniewolenie[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TAX_GPT_RECEIVED_TT">
			<Text>Otrzymujesz {1_Num} [ICON_GOLD] złota na turę od tego wasala, co stanowi {2_TaxRate}% ich przychodu {3_Num} [ICON_GOLD] złota na turę.[NEWLINE][NEWLINE]Podatki są dzielone pomiędzy członków twojej drużyny.[NEWLINE][NEWLINE]Podatek wasalny jest obliczany na początku tury.</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TAX_TOO_SOON">
			<Text>Możesz zastosować zmiany w podatku wasalnym po upłynięciu {1_NumTurns} {1_NumTurns: 1?tury; other?tur} od twoich ostatnich poprawek.[NEWLINE][NEWLINE]Możesz dokonać kolejnych zmian za {2_NumTurnsLeft} {2_NumTurnsLeft: 1?turę; 2?tury; 3?tur}.</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TAX_TURN_SET">
			<Text>Podatki ustanowiono w turze {1_Turn}.</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TAX_TURN_NOT_SET_EVER">
			<Text>[COLOR_NEGATIVE_TEXT]Nigdy nie ustawiono podatków dla tego wasala.[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TAX_TURN_AVAILABLE">
			<Text>Można zmienić podatki w turze {1_Turn}.</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TAX_CHANGE_READY">
			<Text>[COLOR_POSITIVE_TEXT]Można zmienić podatki.[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_APPLY_CHANGES">
			<Text>Zastosuj zmiany</Text>
		</Row>
		<Row Tag="TXT_KEY_APPLY_CHANGES_TT">
			<Text>Zastosowanie zmian podatków wasala. Zmiany zaczną działać od następnej tury.</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_CONFIRM_TAX_CHANGE">
			<Text>Na pewno chcesz zastosować podatek wynoszący {1_TaxRate} dla {2_TeamName[2]}? Nie możesz zmieniać tej wartości przez {3_NumTurns} {1_NumTurns: 1?turę; 2?tury; 3?tur}. Podatek zacznie działać od następnej tury. [COLOR_WARNING_TEXT]NIE można cofnąć tej akcji.[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_CONFIRM_LIBERATE">
			<Text>Na pewno chcesz wyzwolić {1_TeamName[4]}? Spowoduje to wyzwolenie spod twojej kontroli WSZYSTKICH cywilizacji w tej drużynie. [COLOR_WARNING_TEXT]NIE można cofnąć tej akcji.[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_CONFIRM_REQUEST_INDEPENDENCE">
			<Text>Na pewno chcesz zażądać niepodległości od {1_TeamName[2]}. Jeśli odmówią, twoja cywilizacja rozpocznie [COLOR_WARNING_TEXT]wojnę[ENDCOLOR]. [COLOR_WARNING_TEXT]NIE można cofnąć tej akcji.[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_VASSAL_TYPE_VOLUNTARY">
			<Text>Dobrowolni wasale</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_VASSAL_TYPE_VOLUNTARY_TT">
			<Text>Dobrowolni wasale to wasale zdobycie poprzez handel. Jest to dwustronne porozumienie, w którym wasal obiecuje służyć seniorowi w zamian za ochronę. Dobrowolni wasale mogą odejść w dowolnym momencie po niedługim czasie.</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_VASSAL_TYPE_CAPITULATED">
			<Text>Wasale po kapitulacji</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_VASSAL_TYPE_CAPITULATED_TT">
			<Text>Wasale po kapitulacji to wasale pozyskani w wyniku wojny. Są oni całkowicie poddani seniorowi i nie mogą go opuścić, dopóki nie spełnią serii wymagań. Wliczają się oni do zwycięstwa przez dominację.</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_POPULATION_STAT">
			<Text>[ICON_CITIZEN] populacja</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_HAPPINESS_STAT">
			<Text>Zadowolenie</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_GROSS_GPT_STAT">
			<Text>[ICON_GOLD] Złoto na turę brutto</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_GOLD_PER_TURN_STAT">
			<Text>[ICON_GOLD] Złoto na turę</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TRADE_ROUTES_STAT">
			<Text>[ICON_TURNS_REMAINING] szlaki handlowe</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TRADE_ROUTES_LABEL">
			<Text>{1_TradeRoutesUsed} / {2_TradeRoutesAvailable}</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_IDEOLOGY_STAT">
			<Text>{1_Str}</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_CULTURE_STAT">
			<Text>[ICON_CULTURE] kultura</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TOURISM_STAT">
			<Text>[ICON_TOURISM] turystyka</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_FAITH_STAT">
			<Text>[ICON_PEACE] wiara</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_SCIENCE_STAT">
			<Text>[ICON_RESEARCH] nauka</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_CITIES">
			<Text>Miasta</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_POPULATION">
			<Text>Populacja</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_ECONOMY">
			<Text>Gospodarka</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_CULTURE">
			<Text>Kultura</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_RELIGION">
			<Text>Religia</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_SCIENCE">
			<Text>Nauka</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_NO_IDEOLOGY">
			<Text>Brak ideologii</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_NO_RELIGION">
			<Text>Brak głównej religii</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_MAJORITY_RELIGION">
			<Text>Główna religia: {1_szReligion}</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_IDEOLOGY">
			<Text>Przyjęta ideologia: {1_szIdeology}</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TAX_CONTRIBUTION">
			<Text>Otrzymujesz {1_Num} [ICON_GOLD] ZNT od tego gracza</Text>
		</Row>
		<Row Tag="TXT_KEY_CO_PLAYER_TOURISM_VASSAL">
			<Text>+{1_Num}% premia z bycia twoim wasalem[NEWLINE]</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TAXES">
			<Text>Opodatkowanie</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_DIPLOMACY">
			<Text>Dyplomacja</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_INDEPENDENCE">
			<Text>Niepodległość</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_NO_VASSALS">
			<Text>Nie masz wasali.</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TAXES_AVAILABLE_TT">
			<Text>Można ustawić podatki {1_Num} {1_Num: 1?wasalowi; other?wasalom}.</Text>
		</Row>

		<!-- Vassal Overview: Master -->
		<Row Tag="TXT_KEY_VO_INDEPENDENCE_POSSIBLE_MASTER">
			<Text>Możliwość ogłoszenia niepodległości: {1_Str}</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_MASTER_VALUE_DISPLAY">
			<Text>{1_Num} ({2_iTeamNum})</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_MASTER_VALUE_DISPLAY_PERCENT">
			<Text>{1_iTeamNum}%</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_MASTER_VALUE_DISPLAY_PERCENT_PLAYER">
			<Text>{1_Num}% ({2_iTeamNum}%)</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_MASTER_YOUR_POP">
			<Text>Twoja [ICON_CITIZEN] populacja</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_MASTER_YOUR_POP_TT">
			<Text>Nasza [ICON_CITIZEN] populacja ([ICON_CITIZEN] populacja drużyny)</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_MASTER_THEIR_POP">
			<Text>Ich [ICON_CITIZEN] populacja</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_MASTER_THEIR_POP_TT">
			<Text>Ich [ICON_CITIZEN] populacja ([ICON_CITIZEN] populacja drużyny)</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_MASTER_VIEW_POP_PERCENT">
			<Text>% [ICON_CITIZEN] populacji</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_MASTER_VIEW_POP_PERCENT_TT">
			<Text>Stosunek pomiędzy naszą [ICON_CITIZEN] populacją i [ICON_CITIZEN] populacją {1_MasterPlayer[2]}.[NEWLINE][NEWLINE]Stosunek pomiędzy [ICON_CITIZEN] populacją gracza (stosunek pomiędzy [ICON_CITIZEN] populacją drużyny)</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_MASTER_POP_STARTED_PERCENT">
			<Text>% [ICON_CITIZEN] populacji od rozpoczęcia stanu wasalnego</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_MASTER_POP_STARTED_PERCENT_TT">
			<Text>Stosunek pomiędzy aktualną [ICON_CITIZEN] populacją naszej drużyny i tą, gdy stawaliśmy się wasalem {1_TeamName[2]}.</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_MASTER_YOUR_CITIES">
			<Text>Twoja # miast</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_MASTER_YOUR_CITIES_TT">
			<Text>Liczba naszych miast (liczba miast naszej drużyny)</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_MASTER_THEIR_CITIES">
			<Text>Ich # miast</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_MASTER_THEIR_CITIES_TT">
			<Text>Liczba ich miast (liczba miast ich drużyny)</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_MASTER_CITIES_PERCENT">
			<Text>% # miast</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_MASTER_CITIES_PERCENT_TT">
			<Text>Stosunek pomiędzy liczbą naszych miast i ilością miast {1_MasterPlayer[2]}.[NEWLINE][NEWLINE]Stosunek pomiędzy ilością miast gracza (Stosunek pomiędzy ilością miast drużyny)</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_MASTER_CITIES_STARTED_PERCENT">
			<Text>% # miast od czasu rozpoczęcia stanu wasalnego</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_MASTER_CITIES_STARTED_PERCENT_TT">
			<Text>Stosunek pomiędzy aktualną liczbą miast naszej drużyny i tą, gdy stawaliśmy się wasalem {1_TeamName[2]}.</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TAX_CHANGE_READY_MASTER">
			<Text>[COLOR_GREY]Twój senior może w tej turze zmienić podatki.[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TAX_TURN_NOT_SET_EVER_MASTER">
			<Text>[COLOR_POSITIVE_TEXT]Twój senior nigdy nie ustanowił dla ciebie podatków.[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TAX_CONTRIBUTION_MASTER">
			<Text>Otrzymuje od ciebie {1_Num} [ICON_GOLD] ZNT!</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_REQUEST_INDEPENDENCE">
			<Text>Żądanie niepodległości</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_REQUEST_INDEPENDENCE_TT">
			<Text>Żądanie niepodległości od twojego seniora. Po wykonaniu tej akcji, przestajesz być wasalem {1_TeamName[2]}.[NEWLINE][NEWLINE]Twój senior będzie miał wybór zaakceptowania lub odrzucenia twojego żądania niepodległości. Jeśli zostanie ono odrzucone, wybuchnie pomiędzy wami wojna! Szansa na pokojowe rozwiązanie rośnie tym bardziej, im masz większą siłę w porównaniu do twojego seniora.</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_REQUEST_INDEPENDENCE_TOO_SOON">
			<Text>[COLOR_NEGATIVE_TEXT]Nie możesz żądać niepodległości dopóki nie będziesz wasalem przez {1_MinimumTurns} {1_MinimumTurns: 1?turę; 2?tury; 3?tur}. Możesz wykonać tę akcję za {2_iNumTurns} {2_iNumTurns: 1?turę; 2?tury; 3?tur}.[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_REQUEST_INDEPENDENCE_CONDITION_NOT_MET">
			<Text>[COLOR_NEGATIVE_TEXT]Nie możesz żądać niepodległości dopóki nie spełnisz wszystkich wymagań. Najedź kursorem na "Możliwość ogłoszenia niepodległości", aby sprawdzić wymagania do niepodległości.[ENDCOLOR]</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TAX_RATE_MASTER_TT">
			<Text>Musisz płacić podatek w wysokości {1_Num}% twojego przychodu [ICON_GOLD] złota na turę brutto. Nie masz kontroli nad nałożonymi przez {2_TeamName[4]} na ciebie podatkami. Podatki są ustawiane indywidualnie na każdego członka drużyny wasalnej.</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_TAX_GPT_TAKEN_TT">
			<Text>Otrzymują od ciebie {1_Num} [ICON_GOLD] złota na turę, co odpowiada {2_TaxRate}% twojego przychodu {3_Num} [ICON_GOLD] złota na turę brutto.[NEWLINE][NEWLINE]Twój podatek jest obliczany na początku tury.</Text>
		</Row>

		<!-- Vassal Benefits -->
		<Row Tag="TXT_KEY_VO_VASSAL_BENEFITS">
			<Text>Korzyści ze stanu wasalnego</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_BENEFITS_OPEN_BORDERS">
			<Text>[ICON_BULLET] Otwarte granice</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_BENEFITS_RELIGION_MOD">
			<Text>[ICON_BULLET] Podwojony nacisk [ICON_PEACE] religijny</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_BENEFITS_TOURISM_MOD">
			<Text>[ICON_BULLET] +33% do szerzenia się [ICON_TOURISM] turystyki</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_BENEFITS_DIPLOMAT">
			<Text>[ICON_BULLET] [ICON_DIPLOMAT] dyplomata w [ICON_CAPITAL] stolicy</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_BENEFITS_YIELD_PERCENTAGE">
			<Text>[ICON_BULLET] +20% [ICON_RESEARCH], [ICON_CULTURE], [ICON_PEACE] wasala</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_BENEFITS_IDEOLOGY">
			<Text>[ICON_BULLET] Wasal przyjmuje ideologię seniora</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_BENEFITS_LEVY">
			<Text>[ICON_BULLET] Werbunek wojska po wejściu w nową epokę</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_MASTER_TYPE_VOLUNTARY_TT">
			<Text>Jako wasal z wyboru, polegasz na tym, że {1_Name} {1_Name: plural 1?będzie; 2?będą} chronić twoich ziem. Nie doświadczasz ograniczeń, które mogłyby powstrzymywać cię od opuszczenia stanu wasalnego, jak to jest w przypadku wasalów po kapitulacji.</Text>
		</Row>
		<Row Tag="TXT_KEY_VO_MASTER_TYPE_CAPITULATED_TT">
			<Text>Jako wasal {1_Name[2]} po kapitulacji, twoje możliwości ogłoszenia niepodległości są bardzo ograniczone. Doświadczasz ograniczeń, które wymagają od ciebie wzrostu twojej [ICON_CITIZEN] populacji i liczby miast aby stać się konkurencją dla twojego seniora, albo twojemu seniorowi musi się nie udać ochronić twoich miast przed podbojem wroga.</Text>
		</Row>

		<!-- Version 9 -->
		<Row Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_MOVE_TROOPS">
			<Text>Proszę, zabierz swoje jednostki spod moich granic.</Text>
		</Row>
		<Row Tag="TXT_KEY_DIPLO_DISCUSS_MESSAGE_MOVE_TROOPS_HOSTILE">
			<Text>Zamierzasz nas zaatakować, świnio?</Text>
		</Row>
		<Row Tag="TXT_KEY_GAME_OPTION_ADVANCED_DIPLOMACY">
			<Text>Transparentna dyplomacja</Text>
		</Row>
		<Row Tag="TXT_KEY_GAME_OPTION_ADVANCED_DIPLOMACY_HELP">
			<Text>Wyświetla gołe liczby obok modyfikatorów dyplomatycznych. Ponadto, przywódcy AI nigdy nie będą ukrywać ujemnych modyfikatorów, gdy są przyjaźni.</Text>
		</Row>
		<!-- End Vassalage Resolution -->
		<Row Tag="TXT_KEY_RESOLUTION_PLAYER_VASSAL_TAX">
			<Text>Globalne wyzwolenie</Text>
		</Row>
		<Row Tag="TXT_KEY_RESOLUTION_PLAYER_VASSAL_TAX_HELP">
			<Text>Wszystkie stosunki senior-wasal są natychmiast pokojowo anulowane.</Text>
		</Row>
		<Row Tag="TXT_KEY_LEAGUE_OVERVIEW_EFFECT_SUMMARY_VASSAL_MAINTENANCE">
			<Text>+{1_VassalMaintenancePercent}% do kosztów [ICON_GOLD] złota za utrzymanie jednostek/miast wasala</Text>
		</Row>
	</Language_pl_PL>
</GameData>`


`arrayadd1` doesn't exist.


rt -> refresh_token


Yeah, there's a typo in the polish file.


This is causing an infinite loop so the file doesn't load.


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 19620](https://teamcity.mesosphere.io/viewLog.html?buildId=174093&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 265 Build time: 00:04:37


This is consistent with how Calcite manages star earlier in parsing. This allows an actual column to be named * and work. It seems like it might be best to use the same pattern in Drill. Note that in the past people have asked about empty column names like those that can occur in HBase. My recommendation is for those situations we use a sentinel value such as $EMPTY_COLUMN or similar otherwise we'd been in for pain in both Calcite and Drill.


consider using a defer earlier on


That caused problems? xD


I just checked out the update, and I noticed that the "People" watermark does not render above the colored area, which is a bit awkward and I think unintended behavior, as in it should render above the colored area, similar to the "Projects" watermark.


This view seems to be a duplicate of the other view. you can user partials so you don't repeat yourself.


Missing `.` at the end here.


add_clang_analyze (lefticus) - x86_64-Linux-Ubuntu-14.04-clang-3.6-AddressSanitizer: OK (3049 of 3049 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


Are you checking the name of what is "colliding" because the enemies can interact with it too?


no, this is only set when the quorum is formed


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 19621](https://teamcity.mesosphere.io/viewLog.html?buildId=174094&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 265 Build time: 00:05:33


use 4 separate endpoints probably?


There should be a setter to configure/override default behavior.


Hard for me to follow (but not necessarily for others), but you took an awesome approach to build the levels! It's impressive.


> from ~~m~~any

But also, how about "We may want to define getters with computed values (think totals, averages, etc)"


The stat padding is strong......


I see what the english issue is - you put C4DF stuff in the CP text, but then also in the C4DF text file.


Sorry! Can you fix that? :)

Also I removed the references to TXT_KEY_TP_HAPPINESS_VASSALS in Community Patch. Not sure why i was there but maybe I missed something that's causing that issue.


#5560-WaterheaterHeatPumpPumpedCondenser-fan-sizing-error-with-more-than-one-HPWH (Myoldmopar) - x86_64-Linux-Ubuntu-14.04-custom_check: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


This is in the CP:

`<Row Tag="TXT_KEY_TP_HAPPINESS_VASSALS">
			<Text>{1_Num} from Vassal Happiness.</Text>
		</Row>
		<Row Tag="TXT_KEY_TP_CULTURE_VASSALS">
			<Text>[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] from Vassals.</Text>
		</Row>
		<Row Tag="TXT_KEY_TP_SCIENCE_VASSALS">
			<Text>[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] [ICON_RESEARCH] from Vassals.</Text>
		</Row>
		<Row Tag="TXT_KEY_TP_GOLD_VASSALS">
			<Text>{1_Num} from Vassals.</Text>
		</Row>
		<Row Tag="TXT_KEY_TP_FAITH_VASSALS">
			<Text>[ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] from Vassals.</Text>
		</Row>
		<Row Tag="TXT_KEY_HAPPINESS_FROM_VASSALS">
			<Text>Vassals</Text>
		</Row>`


cb -> callback


^^ Yup that should be removed from CP.


I see this can be refactored to  out << MissingUploadedFile.new(location.id, week.start_date)


okay, I can do that.


I'll upload the fixed polish file as well.


Twilio requires backend knowledge as it uses oauth as the authentication method (API Key). https://www.youtube.com/playlist?list=PLrP5P2_JJ-tBrLj3D-lQPMsIPX_JKN8J4

Flickr Type isn't an API.


Yeah I did something similar!! You can have the textbox set where you want. Have initially instructions to "view more info" or something like that and have a hotkey. When you press that hotkey, it can set the instructions textbox active in the scene until either a) a certain amount of time passes or b) they press the hotkey again and it sets it inactive! You may also consider doing something similar for the number of active enemies


That is a possibility- calling two functions, one to grade and then another one to take that info and pass it to a health function.


rt -> refresh_token


add_clang_analyze (lefticus) - Win64-Windows-10-VisualStudio-14: OK (391 of 391 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


add_clang_analyze (lefticus) - x86_64-Linux-Ubuntu-14.04-clang-3.6-ThreadSanitizer: OK (391 of 391 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


# FreeCodeCamp Challenges:
This is a link to the milstones I have completed on FCC: https://www.freecodecamp.com/nadura


I agree with the patch you proposed.

Should I file a bug or make a pull with bugfix?


add_clang_analyze (lefticus) - x86_64-Linux-Ubuntu-14.04-clang-3.7: Tests Failed (0 of 399 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-0.0%25-red.svg)


add_clang_analyze (lefticus) - x86_64-Linux-Ubuntu-14.04-clang-3.7-LibC++: Build Failed

![Build Badge](http://img.shields.io/badge/build%20status-failing-red.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-0.26%25-red.svg)


To make it cleaner:

```
  if (Session.get("hideCompleted")) {
      // If hide completed is checked, filter tasks
     return Tasks.find({checked: {$ne: true}}, {sort: {createdAt: -1}});
  }  // Otherwise, return all of the tasks
  return Tasks.find({}, {sort: {createdAt: -1}});
```


This will change the whole group item to whatever is specified. Hopefully either success, danger, warning or info.

Might be better just using label-default to label-{{ machine.color }} on 19 instead so its not a WALL OF COLOR.


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 19622](https://teamcity.mesosphere.io/viewLog.html?buildId=174120&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 265 Build time: 00:04:53


requirements.txt with click and anything else needed


:tada:


Ayyyyyyy Denisse,

hay que dejar un espacio despues de las comillas!!!!


Every day is a chance to plant a seed of creativity!!! Let's code like our lives depend on it :)


Listo! :)


> "There are a number of details that are important here. The first is that it’s indented with four spaces, not tabs."

@steveklabnik How is this important? Rust is compiling perfectly fine with hard tabs.


> Taking just a sphere geometry centered at the origin, putting it in a mesh, rotating the mesh by pi/4 about the x-axis, and then calling Box3.setFromObject(mesh) would return an oversized bounding box (if I'm not mistaken). I think most users would assume the bounding box should not change under transformations for which the underlying geometry is invariant (e.g. a sphere under rotations about its center).

Do you mind creating a new Issue with a jsfiddle illustrating that case? Better to create a new issue than commenting on an old commit.


add_clang_analyze (lefticus) - x86_64-Linux-Ubuntu-14.04-gcc-4.9: OK (399 of 399 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


Adds code comments, renames data variables, and removes a few redundant variables


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 19623](https://teamcity.mesosphere.io/viewLog.html?buildId=174128&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 265 Build time: 00:05:28


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 19625](https://teamcity.mesosphere.io/viewLog.html?buildId=174133&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 265 Build time: 00:05:12


Thanks @kgao - the code is here now: https://github.com/meteor/simple-todos/blob/1.3-master/imports/ui/body.js#L18-L23


TeamCity Units.NET :: CI [Build 26](http://teamcity.anj.no/viewLog.html?buildId=493&buildTypeId=UnitsNet_CI) is now running


This is great!


TeamCity Units.NET :: CI [Build 26](http://teamcity.anj.no/viewLog.html?buildId=493&buildTypeId=UnitsNet_CI) outcome was **FAILURE**
Summary: Number of tests is too small: 0; artifacts size (bytes) is too small: 3569432; exit code 1 Build time: 0:0:15


CAD file for the RaVisual firing system enclosure


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 19624](https://teamcity.mesosphere.io/viewLog.html?buildId=174129&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 265 Build time: 00:09:40


add_clang_analyze (lefticus) - Win64-Windows-10-VisualStudio-14-Debug: OK (391 of 391 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


@ttuegel Thanks for the answer, it indeed feels lot cleaner than `buildEnv`.


In the context of "in a large app", I would update this (since technically, the above is equally true for small apps). Perhaps something like "The ability to reuse the same getter functions across many components becomes essential."


@Monky18: Das Keyword 'this' zeigt an, dass es sich um ein Klassenattribut handelt. Das brauchst du nur dann zwingend, wenn du eine lokale Variable hast, die das Klassenattribut verdeckt, also zum Beispiel wenn du im Konstruktor Eingabeparameter hast, die den gleichen Namen haben wie das zugehörige Klassenattribut. Die lokale Variable hat fühlt sich dann zuerst angesprochen, deswegen brauchst du da "this." um den Eingabeparameter (die lokale Variable) dem Klassenattribut zuzuweisen.

Was läuft denn nicht?


$ urweb -version
The Ur/Web compiler, version 20160306 + 1a9520d6e00c63baca356d7e6aa2acc7424148bb

I see commit [1], and I verified that relevant changes are in my local source tree, but setting headers does not work at the moment. Also, I do not use FastCGI.

[1] https://github.com/urweb/urweb/commit/0ef3c4d155a9ce8cceb225607e97c927fdfe6b1a


@ttuegel Thanks, no problems then.


add_clang_analyze (lefticus) - x86_64-Linux-Ubuntu-14.04-gcc-4.9-NoThreads: OK (395 of 398 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.25%25-yellow.svg)


Ah yes since you are only setting one colour, you can do that. Glad we could harden it! :)


OK


Take out the music method from construction of NavigationCntl class and make it separate method. And add it under the StartBtn actionlistener. It make easier to update or modify the background music for future devloper.


AA


DDD


ASIHPdev3 (shenb) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: Build Failed

![Build Badge](http://img.shields.io/badge/build%20status-failing-red.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-38.9%25-red.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-0.0%25-red.svg)


I am not really sure how to zoom without re-rendering the tree. Maybe we could talk about this some time later this week.


This is where Im gonna do my work.


update 100 Same Tree


이부분 뭐야? 부모 창 없으면 리턴하는건가? 이거 있으면 창 찾아도 false 던지길래 일단 주석해둠 @RyuaNerin


Loving this.  Thanks!


Has removed now redundant sort as discussed on IRC.

PR # https://github.com/juju/juju/pull/4811


Thank you :D Fixing on master - PR https://github.com/juju/juju/pull/4811


Hi Terry,
Just let me know if above instructions don't work.
-brady


No need :) ${minecraft_version}-${forge_version}-${minecraft_version}


The buildbot error you posted is after I removed the case. Before the removal it just hang the whole test framework forever. I haven't had time to check what's wrong.


Did you mean to hardcode train_col_count and train_row_count?
+        self.train_col_count = 3
+        self.train_row_count = 200


I made these changes, not sure why its showing as Vince?


@guarico2009 tenemos una dimensión fija, me parece que de momento no necesitamos ajustar la interfaz a resoluciones que no sean la que soportamos http://nodriza.shiriculapo.com/projects/moi/wiki/Development_notes


yeah i know i just didn't know where to put it and i tried everywhere until it worked


a


you have to put this line before the `for` loop so that the header is before the data


you can get rid of the `print` statement


No, actually. If we do that, it will calculate the command's heading at construct time, when the robot boots, instead of when the command is actually starting.


Add the -echo options, and has new uploads .


Or this:
http://unix.stackexchange.com/a/207494


Nice


modify it in Player::new()


ASIHPdev3 (shenb) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


或許也和 unicorn 有關 https://youhaosuda.com/blog/9


After=network.target


Add the -echo options, and has new uploads.


It does that now - currentHeading and setpoint never change after constructing.


Oh, oops. I'll fix that.
On Sun, Mar 20, 2016 at 10:28 PM Jeff Jensen <notifications@github.com>
wrote:

> It does that now - currentHeading and setpoint never change after
> constructing.
>
> —
> You are receiving this because you are subscribed to this thread.
> Reply to this email directly or view it on GitHub
> <https://github.com/frc-2175/2016RobotCode/commit/a147cf69346cf2f37dac3e197c09ec1c8f598627#commitcomment-16778798>
>


ASIHPdev3 (shenb) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: Build Failed

![Build Badge](http://img.shields.io/badge/build%20status-failing-red.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-59.92%25-red.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-0.0%25-red.svg)


sdf


lol


The chinese showing same as before but in the linux the code showing different.


Can you build these source codes without sln or vcproj file?


What if connect return fail(SOCKET_ERROR)?


The tkinter name in 2.x is Tkinter, but in 3.x it updated to tkinter.
also the print function need using the () for input.


@weitsang Hi Prof.Ooi, S7.5 would refer to Sprint 7 Task 5 from Asana, in which the commit is related to. I guess this commit is continuation from previous commit, which I forgot to comment this out.


Derp. Good catch, @MissAllSunday.


Don't you check recv return value? Can you guarantee that recv function returns sizeof(id)?


Is ```e``` supposed to have ```backward-char``` at the end of the list?


What the FUCK is this?


haha it's ok, it's not at all important, just an ocd thing lol


sizeof(sendmessage)? String length of sendmessage is equal to sizeof(sendmessage)?


WTF


Please see https://github.com/jquery/jquery/issues/2432#issuecomment-199098662


a


Where iomanip is used?


ASIHPdev3 (shenb) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: Build Failed

![Build Badge](http://img.shields.io/badge/build%20status-failing-red.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-54.6%25-red.svg)


ASIHPdev3 (shenb) - x86_64-Linux-Ubuntu-14.04-custom_check: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


All these changes are purely cosmetic, actual armor behavior is unchanged.


> Is e supposed to have backward-char at the end of the list?

Yes, that redefinition is intentional. These bindings are not perfect emulations of vi/vim. They're meant to be good enough. If you can improve on them I encourage you to open an issue and submit a pull request.


Awesome updates , at zackdreaver do you have any skype? i message you over herc and rA no reply yet from you


это очень важно.


ASIHPdev3 (shenb) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: Build Failed

![Build Badge](http://img.shields.io/badge/build%20status-failing-red.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-38.9%25-red.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-0.0%25-red.svg)


this code would cause error "TypeError: this.fields is undefined" in my system. can you fix it?
thank you

`     get_render_data: function(ids){
         var self = this;
-        return this.mutex.exec(function(){
-            var fields = self.fields.color ? ['display_name', 'name', 'color'] : ['display_name', 'name']; // TODO master: remove useless 'name'
-            return self.dataset.read_ids(ids, fields);
-        });
+        this.dataset.cancel_read();
+        var fields = this.fields.color ? ['display_name', 'name', 'color'] : ['display_name', 'name']; // TODO master: remove useless 'name'
+        return this.dataset.read_ids(ids, fields);
     },
`


Code looks good. I only tested backup but not other stuff since you have tested it all. I committed this to the main codebase. Thanks for the contribution,
-brady


TeamCity ReOpenLDAP :: devel [Build 245](https://binbug.bigbrother-matrix.ru/teamcity/viewLog.html?buildId=1925&buildTypeId=ReOpenLDAP_Devel&guest=1) is now running


Is this fully ready? I seem to be getting "null" when I do /npc color --color &c, I tried putting "red" "RED" "DARK_RED" "&c" "\u00a7c", everything I could think of.


ASIHPdev (mbadams5) - Win64-Windows-7-VisualStudio-12: OK (2142 of 2144 tests passed, 556 test warnings)

 * 556 tests had: AUD diffs.
 * 1 test had: EIO diffs.
 * 1 test had: ESO big diffs.
 * 1 test had: MTR big diffs.
 * 1 test had: Table big diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.91%25-yellow.svg)


Don't you check argc before using argv?


@Nickshelton80 please post an issue if you can't get it working.


} else {


You should check buf with "quit" before sending to a peer.


What is it?


foreach (xxx) {
    blablabla...
}


tab


OK, this chain looks correct to me.


什么问题，没必要操作原生 dom


WTF


What is val is -1?


Can you build source codes witeout project files(sln or vcproj)?


Why was this done? This breaks LPE flow indoor flight with px4flow only.


Stylebeauftragter  :grinning:
scho schöner.


temporarily fix #3


Why 00041004? Memory map is
`0x00041000: add r2,r2`
`0x00041002: add r2,r2`
`0x00042000: FF FF FF FF FF FF FF FF`
So address should be 0x00042000 after two movements


:(
haha


Could you please add `meta` (with `maintainers`, `description`, `homepage`, `platforms`, `license`)?


ASIHPdev3 (shenb) - i386-Windows-7-VisualStudio-12: Build Failed

![Build Badge](http://img.shields.io/badge/build%20status-failing-red.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-54.67%25-red.svg)


constructionInheritance (evanweaver) - x86_64-MacOS-10.10-clang: Tests Failed (510 of 2406 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-21.2%25-red.svg)


ASIHPdev (mbadams5) - i386-Windows-7-VisualStudio-12: OK (2142 of 2144 tests passed, 556 test warnings)

 * 556 tests had: AUD diffs.
 * 1 test had: EIO diffs.
 * 1 test had: ESO big diffs.
 * 1 test had: MTR big diffs.
 * 1 test had: Table big diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.91%25-yellow.svg)


... and let me know if this get accepted and I will update the wiki.


tarでしかも i686がアーカイブファイル名に含まれている時のみ -m crc=0 とする。


Fixes #106


ASIHPdev (mbadams5) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


dict ******


I just want to clarify what's happening here because I'm a little confused. With `channel_params.values` aren't you essentially stripping out the `channel_name`. Are you sure `notify_aggregated_channels` is receiving the expected `channel_params`?


Here you could use:

```
:icon-check: icon:check[]
ifdef::env-github[]
:icon-check: :ballot_box_with_check:
endif::[]
```

Then you'd get a fancy check box on GitHub and on the website.


Ah ignore what I just posted. I misread the diff.


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 19553](https://teamcity.mesosphere.io/viewLog.html?buildId=173177&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 265 Build time: 00:09:57


Ok, makes sense. I might still make it a function for now.


Great idea. Already made my workflow in mobile view a lot faster.


Originally, the `depth >= 3` condition was added to prevent reduction from diving into the qsearch. This is because with depth = 3, and reduction = 1, you get depth - 1 - reduction = 1, which is the limit of the search (0 and below for qsearch).

Then people started tweaking the reduction formulas, and this no longer worked, as reduction could be greater than 1 for depth = 3 (or greater than 3 for depth = 4, etc.). So the max was added.

So, yes, it makes sense to remove depth >= 3 and let LMR dive into qsearch as I am doing.


Feel free to make a pull request with this commit on cvxpy. I'm still working on fixing travis, but I can merge this in once that's sorted out.


`3.1.* || 3.2.*`

I can't do the composer update on Z with this modification.


>Years ago I had gone to school and took electronics.  Back then the computers were run with DOS so I had to learn DOS so I could use the computer.  That was the first time I had ever learned any programing.  This was easy for me to learn but I never saw it as programming and I still don’t but if you didn’t know the commands you were not going to go very far.  As time went on I had heard about C++ and HTML coding and wanted to understand what it was so I searched the internet and bought a few books.  I thought it would be fun to learn but raising four kids on my own was a big enough of a challenge and I needed to work.  I took some real estate classes after my husband died thinking maybe I could make more money selling real estate.   I found that that type of job to be a cut throat business…not for me.  I’m more of a problem solver or fixer so I went back to the real world.

>Now that my children are grown and I don’t have to worry about feeding them, I have time to focus on what I want to do with the rest of my life.  I have always loved designing…but never thought of it that way…so I signed up for a graphic design associate degree program on line.  I am now in my second year.  My goal is to become a web designer or maybe a game designer.  The program in HTML and CSS will be in my forth year.  Understand I still work so this is something I do when I am not working.  I learn through books, video and surfing the web.  I love it and would rather not work and do this all the time.  I see ADA as a way to jump start my career today, not 2 more years from now.  I still plan to finish my classes but I would love to start now.

>As for mistakes…we go through our lives making mistakes.  This is how we learn.  The bigger the mistake, the more we learn.  I have made many mistakes in my life and if I could go back with all the knowledge I have gained over the years, I would change a lot of things like not quitting school at 15 and getting my GED instead.  I always loved school and still love to learn, but I was angry with the school for making me take the same classes again that I had taken the year before in a different school.  I would have gone back to school and took one English course to change my Electronic certificate in to an Associate’s degree

>I have taught myself many things over the years.  If I need to track something at work, I would write databases in Access or simple formulas in excel to help me do a better job at work.  I never took classes; I just read a lot of books.  Windows 95 was a terrible computer platform.  My computer was always crashing so I had to learn to fix it, replace hardware when it broke and finally learned to build my own computer.  I would fix my appliances when they broke down.  I learned to use many different software programs and at work I had to learn what chemicals made up steel, aluminum, plastics and so on.  I needed to find a way to keep track of all these chemicals so I know the company is not breaking any government regulations.  I would rather be doing my school work.

>I had no idea what github and markdown was until a couple days ago when my husband brought me the newspaper with an article about programming and asked if I would consider doing some programming.  Well, it fell into what I was already doing so I started surfing the Web when I found ADA Academy and that is how I got here today, hoping to get into your Academy because it fits into my five year plan.


Looks like you are completely changing the way result is created. In the version on the left functions don't return anything.


いいですね！要求は満たしているのですが、コードレビューをさせてください。

はじめに`takePicture`とか言う名前のメソッドが呼ばれるので、初めて見た人は、いきなりカメラ撮影やギャラリー起動が呼ばれると誤解してしまう恐れがあります。

なので、各イベントのリスナー設定を、 `initButtons`とか、初期設定を行う意味のメソッドを作成して、その中で行うといいと思います。

`takePicture`とか言うのは、空のメソッドにしておいて、各イベントの`onClick`内で呼ぶようにしておくと、ボタンが押されたときに呼ばれるので、意図が伝わりやすくなります。

`takePicture`などのメソッドが、外から呼ばれることを想定しないならば、アクセス修飾子は`private`にしておいてください。


yup


TaskCluster-GitHub: https://tools.taskcluster.net/task-graph-inspector/#EOJ9OVBMQZKYPKYXc82b4w


Remove  dead code and give method and variable meaningful names.


h


Note also that xpost_string_cons() is mainly used with strlen(), which returns a size_t. But the parameter is an unsigned int. Having sz as a size_t means a lot of change. maybe just casting strlen() as an unsigned int should be sufficient


My mistake, 2.5.5


pegar codigo


I was thinking that but thought you might scold me :stuck_out_tongue_winking_eye:.


Oups. Thought I had created a branch for this so I could do a pull-request to fix issue #68. Oh well.


TaskCluster-GitHub: https://tools.taskcluster.net/task-graph-inspector/#HmPfVc1RR8yli4WgJXhsWA


ASIHPdev (mbadams5) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: OK (1028 of 1028 tests passed, 1 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-30.58%25-green.svg)


que tal si en vez de revisar todos los correos que tengan adjuntos documentos excel se le da una lista correos a los cuales revisar? y así evitas que alguien que envíe un documento que no es lista de repuesto entre el la base de datos, ademas se le dan los parámetros para agregarlo dependiendo de como organice cada casa de repuesto sus listas.


I really don't like this fix because the check date shows up in the url when you navigate to the uploaded_file/edit view. I would still like to find a solution that doesn't pass check date all over the place. Am I worrying about nothing here?


(y)


add reference


The overfitting bug seems to happen only when there are no IR sources. I'm happy to completely ignore those for now.


TaskCluster-GitHub: https://tools.taskcluster.net/task-graph-inspector/#ZzMwZ2SbTISltkegHwDvrg


ASIHPdev3 (shenb) - Win64-Windows-7-VisualStudio-12: Build Failed

![Build Badge](http://img.shields.io/badge/build%20status-failing-red.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-54.67%25-red.svg)


## semangat pak :dancers:


test


No. this build up is doing on cmd.

it doesn't work on visual


@linesh-simplicity 嗯呐，是不是很简洁的语法。


Woops this shouldent be here, will delete later.


g


ASIHPdev (mbadams5) - x86_64-MacOS-10.9-clang: OK (2136 of 2138 tests passed, 553 test warnings)

 * 553 tests had: AUD diffs.
 * 1 test had: EIO diffs.
 * 1 test had: ESO big diffs.
 * 1 test had: MTR big diffs.
 * 1 test had: Table big diffs.

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.91%25-yellow.svg)


TaskCluster-GitHub: https://tools.taskcluster.net/task-graph-inspector/#b4MCC7nMQka1qqf1UTuvFQ


@havardgulldahl - Just a heads up, I believe you run of a forked version of master, and at this point, I would love love feedback on issues if you end up using this. This is a rather big change:
* I ran some analytics against my own library and moved all the Video and Audio module variables around so each class now only contains explicitly what the Plex api offers up. In theory, this should not affect anybody, but a lot of definitions moved around.
* There are a few name changes.  Mainly, I renamed all the under_score functions to camelCase. Each rename is called out in the CHANGELOG. I believe all the renames will only affect non-power users (ie: they are all buried behind a non-renamed function).
* All tests that were passing are still passing on my setup. The only change was the list_files example had to be updated because it called iter_parts (which was renamed to iterParts).


release please!


ASIHPdev (mbadams5) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: OK (2174 of 2176 tests passed, 556 test warnings)

 * 556 tests had: AUD diffs.
 * 1 test had: EIO diffs.
 * 1 test had: ESO big diffs.
 * 1 test had: MTR big diffs.
 * 1 test had: Table big diffs.

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.91%25-yellow.svg)


ASIHPdev (mbadams5) - x86_64-Linux-Ubuntu-14.04-custom_check: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


What do you think about adding a min and max parameter to GetRandomOperator()?  This would allow you to have the flexibility to add more operators (modulus, powers,...etc) without always using them.  Plus if you want to focus on say addition, you just make the min, max parameter the same so it only picks that one.

 +    int GetRandomOperand(**int min, int max**)
+    {
+        int randomOperand;
+        randomOperand = Random.Range(**min**, **max**);
+        return randomOperand;
+    }


Also, if there are any renamed functions that you feel we should also keep the old name around, just mention them here and I'll them back with a deprecation warning. Or possibly I should do this for all renamed functions, then faze them out in v3.0.0 if that ever exists?


There doesn't seem to be any test taking 0 args.


Thanks.


hi
Thanks for your wonderfull work. I am following your work rerding tensor flow.  You use MNIST data base.

Could you please told me how can I feed my own database to your programme.

Regard
Abdullah


TaskCluster-GitHub: https://tools.taskcluster.net/task-graph-inspector/#eKvBTPKdTaeizjJdZAjVGg


`COUNT(d.id) AS totalPostNum`가 아니라 `COUNT(p.id) AS totalPostNum` 아닌가?????


Professor @chrismattmann , I updated the memex project with the new dependencies, added an example LoginHandler22.class(team 22 submission). I guess the project set up is complete, will wait for one review on the project set up before I push the handlers.


All cronjobs are in one file: songcircle_cronjobs.php. No changes have been made.
Thanks


ASIHPdev3 (shenb) - x86_64-MacOS-10.9-clang: OK (2135 of 2136 tests passed, 553 test warnings)

 * 553 tests had: AUD diffs.
 * 1 test had: EIO diffs.
 * 1 test had: ESO big diffs.
 * 1 test had: MTR big diffs.
 * 1 test had: Table big diffs.

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.95%25-yellow.svg)


great!


# Helper Classes
**IoHelper**
Contains small input-output helper methods.


Submitting the task to TaskCluster failed. You didn't give the task-graph scopes allowing it define tasks on the queue.Details:

```js
[
    {
        "message": "You do not have sufficient scopes. This request requires you\nto have one of the following sets of scopes:\n[\n  [\n    \"queue:route:index.garbage.bstack.docs.taskcluster-lib-validate\"\n  ]\n]\n\nYou only have the scopes:\n[\n  \"assume:repo:github.com/taskcluster/taskcluster-lib-validate:branch:docs-idea\",\n  \"queue:create-task:aws-provisioner-v1/github-worker\",\n  \"secrets:get:garbage/*\",\n  \"secrets:set:garbage/*\"\n]\n\nIn other words you are missing scopes from one of the options:\n * Option 0:\n    - \"queue:route:index.garbage.bstack.docs.taskcluster-lib-validate\"\n----\nerrorCode:  InsufficientScopes\nstatusCode: 403\nrequestInfo:\n  method:   defineTask\n  params:   {\"taskId\":\"Q56nnjdgQeGYglg6PpxkDg\"}\n  payload:  {\n  \"provisionerId\": \"aws-provisioner-v1\",\n  \"workerType\": \"github-worker\",\n  \"extra\": {\n    \"github\": {\n      \"env\": true,\n      \"events\": [\n        \"push\"\n      ]\n    }\n  },\n  \"routes\": [\n    \"index.garbage.bstack.docs.taskcluster-lib-validate\"\n  ],\n  \"payload\": {\n    \"maxRunTime\": 3600,\n    \"image\": \"node:4.4.0\",\n    \"artifacts\": {\n      \"public\": {\n        \"type\": \"directory\",\n        \"path\": \"/repo/docs/taskcluster-lib-validate/\",\n        \"expires\": \"2016-04-18T17:21:34.766Z\"\n      }\n    },\n    \"command\": [\n      \"/bin/bash\",\n      \"-lc\",\n      \"git clone $GITHUB_HEAD_REPO_URL repo && cd repo && git checkout $GITHUB_HEAD_BRANCH && npm install . && npm run docs\"\n    ],\n    \"env\": {\n      \"GITHUB_EVENT\": \"push\",\n      \"GITHUB_BRANCH\": \"docs-idea\",\n      \"GITHUB_BASE_BRANCH\": \"docs-idea\",\n      \"GITHUB_HEAD_REPO_URL\": \"https://github.com/taskcluster/taskcluster-lib-validate.git\",\n      \"GITHUB_HEAD_USER\": \"imbstack\",\n      \"GITHUB_HEAD_SHA\": \"903de31309139f04122c9562499cdce067b1d901\",\n      \"GITHUB_HEAD_BRANCH\": \"docs-idea\",\n      \"GITHUB_HEAD_USER_EMAIL\": \"im.bstack@gmail.com\"\n    }\n  },\n  \"metadata\": {\n    \"name\": \"Generate taskcluster-lib-validate Docs\",\n    \"description\": \"Generate and upload docs for this library.\",\n    \"owner\": \"im.bstack@gmail.com\",\n    \"source\": \"https://github.com/taskcluster/taskcluster-lib-validate.git\"\n  },\n  \"created\": \"2016-03-21T05:11:43.275Z\",\n  \"deadline\": \"2016-03-22T05:11:43.275Z\",\n  \"schedulerId\": \"task-graph-scheduler\",\n  \"taskGroupId\": \"cw4laJNVSROzryM6r6uxyw\",\n  \"priority\": \"normal\",\n  \"retries\": 5,\n  \"scopes\": [],\n  \"tags\": {},\n  \"expires\": \"2017-03-22T05:11:43.275Z\"\n}\n  time:     2016-03-21T05:11:43.435Z\ndetails:\n{\n  \"scopesets\": [\n    [\n      \"queue:route:index.garbage.bstack.docs.taskcluster-lib-validate\"\n    ]\n  ],\n  \"scopes\": [\n    \"assume:repo:github.com/taskcluster/taskcluster-lib-validate:branch:docs-idea\",\n    \"queue:create-task:aws-provisioner-v1/github-worker\",\n    \"secrets:get:garbage/*\",\n    \"secrets:set:garbage/*\"\n  ]\n}",
        "error": {
            "code": "InsufficientScopes",
            "message": "You do not have sufficient scopes. This request requires you\nto have one of the following sets of scopes:\n[\n  [\n    \"queue:route:index.garbage.bstack.docs.taskcluster-lib-validate\"\n  ]\n]\n\nYou only have the scopes:\n[\n  \"assume:repo:github.com/taskcluster/taskcluster-lib-validate:branch:docs-idea\",\n  \"queue:create-task:aws-provisioner-v1/github-worker\",\n  \"secrets:get:garbage/*\",\n  \"secrets:set:garbage/*\"\n]\n\nIn other words you are missing scopes from one of the options:\n * Option 0:\n    - \"queue:route:index.garbage.bstack.docs.taskcluster-lib-validate\"\n----\nerrorCode:  InsufficientScopes\nstatusCode: 403\nrequestInfo:\n  method:   defineTask\n  params:   {\"taskId\":\"Q56nnjdgQeGYglg6PpxkDg\"}\n  payload:  {\n  \"provisionerId\": \"aws-provisioner-v1\",\n  \"workerType\": \"github-worker\",\n  \"extra\": {\n    \"github\": {\n      \"env\": true,\n      \"events\": [\n        \"push\"\n      ]\n    }\n  },\n  \"routes\": [\n    \"index.garbage.bstack.docs.taskcluster-lib-validate\"\n  ],\n  \"payload\": {\n    \"maxRunTime\": 3600,\n    \"image\": \"node:4.4.0\",\n    \"artifacts\": {\n      \"public\": {\n        \"type\": \"directory\",\n        \"path\": \"/repo/docs/taskcluster-lib-validate/\",\n        \"expires\": \"2016-04-18T17:21:34.766Z\"\n      }\n    },\n    \"command\": [\n      \"/bin/bash\",\n      \"-lc\",\n      \"git clone $GITHUB_HEAD_REPO_URL repo && cd repo && git checkout $GITHUB_HEAD_BRANCH && npm install . && npm run docs\"\n    ],\n    \"env\": {\n      \"GITHUB_EVENT\": \"push\",\n      \"GITHUB_BRANCH\": \"docs-idea\",\n      \"GITHUB_BASE_BRANCH\": \"docs-idea\",\n      \"GITHUB_HEAD_REPO_URL\": \"https://github.com/taskcluster/taskcluster-lib-validate.git\",\n      \"GITHUB_HEAD_USER\": \"imbstack\",\n      \"GITHUB_HEAD_SHA\": \"903de31309139f04122c9562499cdce067b1d901\",\n      \"GITHUB_HEAD_BRANCH\": \"docs-idea\",\n      \"GITHUB_HEAD_USER_EMAIL\": \"im.bstack@gmail.com\"\n    }\n  },\n  \"metadata\": {\n    \"name\": \"Generate taskcluster-lib-validate Docs\",\n    \"description\": \"Generate and upload docs for this library.\",\n    \"owner\": \"im.bstack@gmail.com\",\n    \"source\": \"https://github.com/taskcluster/taskcluster-lib-validate.git\"\n  },\n  \"created\": \"2016-03-21T05:11:43.275Z\",\n  \"deadline\": \"2016-03-22T05:11:43.275Z\",\n  \"schedulerId\": \"task-graph-scheduler\",\n  \"taskGroupId\": \"cw4laJNVSROzryM6r6uxyw\",\n  \"priority\": \"normal\",\n  \"retries\": 5,\n  \"scopes\": [],\n  \"tags\": {},\n  \"expires\": \"2017-03-22T05:11:43.275Z\"\n}\n  time:     2016-03-21T05:11:43.435Z\ndetails:\n{\n  \"scopesets\": [\n    [\n      \"queue:route:index.garbage.bstack.docs.taskcluster-lib-validate\"\n    ]\n  ],\n  \"scopes\": [\n    \"assume:repo:github.com/taskcluster/taskcluster-lib-validate:branch:docs-idea\",\n    \"queue:create-task:aws-provisioner-v1/github-worker\",\n    \"secrets:get:garbage/*\",\n    \"secrets:set:garbage/*\"\n  ]\n}",
            "requestInfo": {
                "method": "defineTask",
                "params": {
                    "taskId": "Q56nnjdgQeGYglg6PpxkDg"
                },
                "payload": {
                    "provisionerId": "aws-provisioner-v1",
                    "workerType": "github-worker",
                    "extra": {
                        "github": {
                            "env": true,
                            "events": [
                                "push"
                            ]
                        }
                    },
                    "routes": [
                        "index.garbage.bstack.docs.taskcluster-lib-validate"
                    ],
                    "payload": {
                        "maxRunTime": 3600,
                        "image": "node:4.4.0",
                        "artifacts": {
                            "public": {
                                "type": "directory",
                                "path": "/repo/docs/taskcluster-lib-validate/",
                                "expires": "2016-04-18T17:21:34.766Z"
                            }
                        },
                        "command": [
                            "/bin/bash",
                            "-lc",
                            "git clone $GITHUB_HEAD_REPO_URL repo && cd repo && git checkout $GITHUB_HEAD_BRANCH && npm install . && npm run docs"
                        ],
                        "env": {
                            "GITHUB_EVENT": "push",
                            "GITHUB_BRANCH": "docs-idea",
                            "GITHUB_BASE_BRANCH": "docs-idea",
                            "GITHUB_HEAD_REPO_URL": "https://github.com/taskcluster/taskcluster-lib-validate.git",
                            "GITHUB_HEAD_USER": "imbstack",
                            "GITHUB_HEAD_SHA": "903de31309139f04122c9562499cdce067b1d901",
                            "GITHUB_HEAD_BRANCH": "docs-idea",
                            "GITHUB_HEAD_USER_EMAIL": "im.bstack@gmail.com"
                        }
                    },
                    "metadata": {
                        "name": "Generate taskcluster-lib-validate Docs",
                        "description": "Generate and upload docs for this library.",
                        "owner": "im.bstack@gmail.com",
                        "source": "https://github.com/taskcluster/taskcluster-lib-validate.git"
                    },
                    "created": "2016-03-21T05:11:43.275Z",
                    "deadline": "2016-03-22T05:11:43.275Z",
                    "schedulerId": "task-graph-scheduler",
                    "taskGroupId": "cw4laJNVSROzryM6r6uxyw",
                    "priority": "normal",
                    "retries": 5,
                    "scopes": [],
                    "tags": {},
                    "expires": "2017-03-22T05:11:43.275Z"
                },
                "time": "2016-03-21T05:11:43.435Z"
            },
            "details": {
                "scopesets": [
                    [
                        "queue:route:index.garbage.bstack.docs.taskcluster-lib-validate"
                    ]
                ],
                "scopes": [
                    "assume:repo:github.com/taskcluster/taskcluster-lib-validate:branch:docs-idea",
                    "queue:create-task:aws-provisioner-v1/github-worker",
                    "secrets:get:garbage/*",
                    "secrets:set:garbage/*"
                ]
            }
        }
    }
]
```


Version 0.6


`id`应该是独一无二的吧，`name`也是，然后觉得就用`id`就好了，`name`在[XHTML规范](http://www.tutorialspoint.com/xhtml/xhtml_syntax.htm)里是deprecated


Splitting out the `User::WithTerms` subclass let's us handle the whole "a user must agree to terms interaction" outside of the core model. This prevents bloat in our core `User` model, while helping to organize code through functional boundaries.


@EWattman Don't forget to update the changelog with your changes.


TaskCluster-GitHub: https://tools.taskcluster.net/task-graph-inspector/#BUkrIDffQlmdZXpThcRkdQ


SongInfo 이거 Class 라 call by ref 임


不是很确定两个`radio`用`id`来区别行不行，一般我都是用同样的`name`然后不同的`value`的，见[这里](http://www.w3schools.com/html/html_forms.asp) @kyhwsk


i think i have to kill you


挺好的啦~两个小地方可以注意(讨论)下


Works fine in yosemite 10.10.5 xcode 7.2.1 titanium 5.2.0

not working in yosemite 10.10.1 Xcode 6.4 titanium 5.2.0.

[ERROR] :  2016-03-21 02:06:43.618 xcodebuild[709:13256] stream error: stream error at offset 8: unsupported version number ('1.04')
[ERROR] :  ** BUILD FAILED **
[ERROR] :  The following build commands failed:
[ERROR] :  	Ld build/Intermediates/Mis\ Vacunas.build/Debug-iphonesimulator/Mis\ Vacunas.build/Objects-normal/x86_64/Mis\ Vacunas normal x86_64
[ERROR] :  (1 failure)


1. 系统环境

2. 依赖软件

3. 环境配置


Professor @chrismattmann, Had a good up, pushed to master by mistake, revoked the commit and created pull request on a new branch.
https://github.com/memex-explorer/weapons/pull/13


hi
Thanks for your wonderfull work. I am following your work rerding tensor flow. You use MNIST data base.

Could you please told me how can I feed my own database to your programme.

Regard
Abdullah


おお、ちょっと私の勘違いもあり、誘導も悪かったので整理します。

まず、大きく分けて下記2種類のエラーがありえます。

- バリデーションでのエラー（ユーザが悪いので入れ直せば良いもの）
- WEBサーバとDBのネットワークが途切れた等のサーバ側の致命的なエラー（もはや修復不能）

また、下記のような事情もあります。

- 戻り値の `Group`インスタンスがエラー内容を保持して、画面側で表示するのがバリデーションの一般的な処理です。つまり、バリデーションエラーを標準的なやり方で処理するには`Group`インスタンスがあった方が良い。
- ここでバリデーションエラーになるのはgroupのみ（他の処理は成立して当然の条件）。
- 致命的なエラーの場合には例外を投げっぱなしで良い（これの処理の仕方は別途やりましょう）。

総合すると、下記のような感じが良いですね。ちょっと見てみてください。

```rb
def self.create_a_new_group(params, user)
  group = new(params)
  return group unless group.valid? # この場合、バリデーションエラーなのでgroup.errorsにエラーが入っている

  # 以下でバリデーションエラーはありえない。なので例外を投げてロールバックで良い。
  self.transaction do
    group.created_by = user.id
    user.group_members.create!(group: group, role: :admin) # これは作成できて当然。できない場合は致命的
    group.save!  # これは作成できて当然。できない場合は致命的
  end
end
```


haha i totally missed all these semicolons!


ASIHPdev (mbadams5) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: OK (1586 of 1587 tests passed, 1 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.94%25-yellow.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-70.61%25-green.svg)


@cyberkoi see latest changes I've made in this commit based on https://github.com/rails-girls-summer-of-code/summer-of-code/pull/201 comment.  See the changes and let me know if all ok with you for me to PR this, this evening.


貌似木有用上这个哦 & nit: 末尾分号


nit: 缩进？


@dagwieers no, it should be visible to everyone.


> テストも結構場合分けが難しいですね.

そうなんですよ。「どんな状況があり得るか」を網羅的に考える必要があります。その上で「これはやりすぎ（コストかけ過ぎ」というものを削っていくのです。このコスト感はまだわからないと思うので、今は網羅性を中心に考えると良いでしょう。


No need to try catch. It was used to throw rather than to render error messages, but JsRender by default does throw rather than rendering messages. (Default debugMode used to be true, but is now false). See http://www.jsviews.com/#settings/debugmode.


@shuheiktgw トランザクションのところは私もまずかったので整理しています。ご覧ください。


其实没啥问题啦，就是CSS末尾有些加分号，有些没加，很不统一，还有些缩进问题。请原谅伪处女座的我:grin:
另外这个有借鉴哪里的css初始化规范么？感觉挺清晰整洁的~


Lol


Be nice if it was a standalone example as there are some nuances for example with the filename. The use case is common, give a way for colleagues to easily upload to S3 through a Web form without an S3 client.


Creating new RegExp(regex) was to have lastIndex reset to zero. The update use html.replace(regex, function() {...}) and does a single pass, so this is no longer an issue


sry, I don't have skype and I barely active in forum
I just updating my project and no more than that.


TeamCity ReOpenLDAP :: devel [Build 245](https://binbug.bigbrother-matrix.ru/teamcity/viewLog.html?buildId=1925&buildTypeId=ReOpenLDAP_Devel&guest=1) outcome was **SUCCESS**
Summary: Tests passed Build time: 01:46:21


The update does not register subtemplates globally, so this is no longer an issue


Looks good. Just committed this to the main codebase.


@flavour Please review

Use-case: exposing this function for the mobile client to notify approver.


Thank you!


:testall is deprecated use :each


cancel


@CauehCraft you can find here the headers that I am using https://github.com/SmartDEVTeam/MCPE-Headers
If you have other questions contact me on Twitter (@razvan_145)


hi


waitForPageToLoad

	waitForPageToLoad

	type
	id=Passwd
	epoxy.tv

	clickAndWait
	id=signIn

	click
	id=submit_approve_access

	waitForPageToLoad

	waitForPageToLoad

	waitForPageToLoad

	click
	id=submit_approve_access

	waitForPageToLoad

	waitForPageToLoad

	waitForPageToLoad

	clickAndWait
	link=YES - Let's continue

	click
	//div[3]/div/div/div/div/div/div/div/div[2]/div

	click
	//div[3]/div/div/div/div/div/div/div[2]/div[2]/div

	click
	//div/div/div/div/div/div/div[3]/div[2]/div

	click
	//div[3]/div/div/div/div/div/div/div[4]/div[2]/div

	click
	//div[4]/div/div/a/div[2]

	waitForPageToLoad

	waitForPageToLoad

	waitForPageToLoad

	waitForPageToLoad

	waitForPageToLoad

	waitForPageToLoad

	waitForPageToLoad

	type
	id=username_or_email
	epoxytesting@gmail.com

	type
	id=password
	epoxy.tv

	clickAndWait
	id=allow

	waitForPageToLoad

	waitForPageToLoad

	waitForPageToLoad

	waitForPageToLoad

	clickAndWait
	link=Continue

	click
	//div[6]/div/div/div/div[2]

	click
	link=Continue

	waitForPageToLoad

	waitForPageToLoad

	waitForPageToLoad

	waitForPageToLoad

	type
	id=email
	epoxytesting@gmail.com

	type
	id=pass
	epoxy.tv

	clickAndWait
	id=loginbutton

	click
	css=span.name

	click
	link=Connect

	clickAndWait
	link=Connect

	clickAndWait
	link=Continue

	selectWindow
	name=_e_0SGY

	click
	//div[3]/div/div/div/div/div/div/div[3]/div[2]/div

	click
	//div[3]/div/div/div/div/div/div/div[4]/div[2]/div

	click
	//div[3]/div/div/div/div/div/div/div[5]/div[2]/div

	click
	//div[8]/div/div/div/button

	click
	id=download_app_modal

	click
	//div/div/div[5]/label

	selectWindow
	null

	click
	id=user-dropdown-toggle

	clickAndWait
	css=#signout-button > button.dropdown-link

	selectWindow
	name=_e_0hJv

	click
	id=yui_3_10_0_1_1458536938153_307

	selectWindow
	name=_e_0659

	click
	id=notificationsCountValue

	click
	id=userNavigationLabel

	click
	css=div._59fb

	click
	css=a._59fc

	click
	id=userNavigationLabel

	clickAndWait
	//div[@id='u_m_3']/div/div/div/div/div/ul/li[16]/a/span/span

	selectWindow
	name=_e_0SGY

	click
	//div[3]/div/div/div/div/div/div/div[3]/div[2]/div

	click
	//div[3]/div/div/div/div/div/div/div[4]/div[2]/div

	click
	//div[3]/div/div/div/div/div/div/div[5]/div[2]/div

	click
	//div[8]/div/div/div/button

	click
	id=download_app_modal

	click
	//d


ok


import javax.swing.*;

        import java.awt.*;
        import java.awt.event.*;
        import java.io.File;
        import java.util.Random;

public class Puzzle extends JPanel {
    private Tile[][] gridArr;
    private Tile firstTile,secondTile;
    public Puzzle() {
        setLayout(new GridLayout(7,8));
        //initialize grid (8 col, 7 row is default huniepop grid)
        gridArr = new Tile[7][8];
        //Initialize Tiles
        firstTile = null;
        secondTile = null;
        //fill grid with Tiles
        for(int row = 0; row < gridArr.length; row++) {
            for(int col = 0; col < gridArr[row].length; col++) {
                gridArr[row][col] = new Tile(getIcon(),row,col);
            }
        }
        for(int row = 0; row < gridArr.length; row++) {
            for(int col = 0; col < gridArr[row].length; col++) {
                add(gridArr[row][col]);
            }
        }
        setBackground(Color.WHITE);
        addMouseListener(new MouseAdapter() {
            @Override
            public void mouseClicked(MouseEvent e) {
                if(firstTile == null)
                    firstTile = gridArr[e.getY()/128][e.getX()/128];
                else {
                    secondTile = gridArr[e.getY()/128][e.getX()/128];
                    if( firstTile.canSwap(secondTile) ) {
                        gridArr[firstTile.getRow()][firstTile.getColumn()] = secondTile;
                        gridArr[secondTile.getRow()][secondTile.getColumn()] = firstTile;
                        for(int row = 0; row < gridArr.length; row++) {
                            for(int col = 0; col < gridArr[row].length; col++) {
                                remove(gridArr[row][col]);
                                add(gridArr[row][col]);
                            }
                        }
                        System.out.println(firstTile);
                        System.out.println(secondTile);
                        revalidate();
                        repaint();
                    }
                    firstTile = null;
                    secondTile = null;
                }
            }
        });
    }
    public ImageIcon getIcon() {
        //Get random colored icon for puzzle
        Random r = new Random();
        int randInt = r.nextInt(7);
        String[] files = { "red","green","orange","yellow","purple","blue","lightblue","pink" };
        String fileName = "resources"+File.separator+files[randInt]+".jpg";
        return new ImageIcon(fileName);
    }
    public static void main(String[] args) {
        JFrame f = new JFrame();
        f.add(new Puzzle());
        f.pack();
        f.setLocationRelativeTo(null);
        f.setVisible(true);
        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    }
}


import javax.swing.*;

    public class Tile extends JLabel {
        private int row,column;
        public Tile(ImageIcon img, int row, int col) {
            super(img);
            this.row = row;
            this.column = col;
        }
        public String toString() {
            return "Row : "+row+"\nCol: "+column;
        }
        public boolean canSwap(Tile other) {
            //Check if equal.
            boolean equalRows = false;
            boolean equalCols = false;
            if( this.getRow() == other.getRow() )
                //Is set to true if both tiles are in the same row.
                equalRows = true;
            if( this.getColumn() == other.getColumn() )
                //Is set to true if both tiles are in the same column.
                equalCols = true;
            if( equalRows == equalCols )
                //Return false (Tiles can't be swapped) if the same tile is clicked twice.
                return false;
            else {
                return true;
            }
        }
        public int getRow() { return row; }

        public void setRow(int input) { row = input; }

        public int getColumn() { return column; }

        public void setColumn(int input) { column = input; }
    }


it's called git shell


related to issue #12


> However, perhaps it would be better to use `next_node_calculation` blocks in each question to assign the response for now - that way we could have ActiveModel-style validation sooner.

I quite like this idea, although if it wasn't too much work I think I'd prefer to introduce a new method that doesn't involve us saving values on the `State` object (which `next_node_calculation` does). Maybe something like `save_response`, e.g.

```ruby
multiple_choice :favourite_colour? do
  option :blue
  option :red

  save_response do |response|
    calculator.favourite_colour = response
  end
end
```

 Although; assuming it's not too much additional work, I think I'd prefer to introduce a new `save_response` (or similar) method that


sd


ASIHPdev3 (shenb) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: Build Failed

![Build Badge](http://img.shields.io/badge/build%20status-failing-red.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-54.6%25-red.svg)


You should also update the changelog.


thanks for doing this!


Guys, I checked out your secrets file and it appears mis-formatted or rendering errors.  I haven't gotten a chance to debug it yet, but just a heads up - secret volume mountain fails and pod crashes with "can't find config.yaml".  I read some of the comments in config.yaml, and tried removing the secrets, volume mounts, and arguments from the clair controller.yaml in order to get the 'said' defaults ("The values specified here are the default values that Clair uses if no configuration file is specified or if the keys are not defined."), but it still fails to no avail with "no config.yaml in /etc/config/config.yaml".


lgtm so far


ASIHPdev3 (shenb) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: Build Failed

![Build Badge](http://img.shields.io/badge/build%20status-failing-red.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-59.92%25-red.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-0.0%25-red.svg)


anybody send me the default setting of ware router


ASIHPdev3 (shenb) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


This actually applies to anyone seeing his/her own messages, not just creators


ASIHPdev3 (shenb) - x86_64-Linux-Ubuntu-14.04-custom_check: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


@rafaelfranca just for my acknowledge. Is this because `vnd.api+json` is not a standard? If so, where can I find that information.


Кнопка "создать"была внутри условия , и не выводилась, когда небыло связанных элементов.


Hi @emacarron, You can take a look at 447e942. If it is ok I will merge it and push to the master. Thanks


This commit broke Keldalara flight to reflect the halls, and I think with Malygos and Saron may be similar situations.


There is a strange file named 3.14...


This commit broke docker somehow: https://hydra.nixos.org/build/33510211


This commit doesn't fix #2


AIMP3 에서 winamp 의 메인 윈도우랑 같은 lpClassNAme 윈도우가 떠있는데 저거 없으면 AIMP3 일때 WinAmP 도 켜져있다고 뜸


WndClassTop 이 true 일때 부모창이 없어야만 리턴함


Rewrote and removed :)


ASIHPdev3 (shenb) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: Build Failed

![Build Badge](http://img.shields.io/badge/build%20status-failing-red.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-38.9%25-red.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-0.0%25-red.svg)


Added a check at the start.


@karlcow This is really neat! Thanks!


i fucking am happy thank you


NVM FUCK YOU


Mirá flaco está todo para el reverendo ogt así que borrá todo y metetelo en el orto


이 branch 안쓰여요


hello world


这是用豆瓣电影的接口重写的应用. 只为交流学习使用.


good.


Add go lint, go vet


please quote the version


index.jsp


更改乱码，new md的时候如果要写入中文，文件名中要包含中文才可以


These 3 lines seem like an inefficient way to skip particular glyph names. What about doing it in the loop right above. Something like,
```python
for line in raw_encData:
    if line.startswith('.notdef') or line.startswith('NULL') or line.startswith('CR'):
        continue
    if line not in encData:
        encData.append(line)
```


Hi prof, noted! I wanted to commit to my personal project while working on this however i didn't realise that i was in the wrong repository as both shared the same terminal. I will ensure that the next commit message will not as ambiguous as this. Thank you.


pull request


标准就是用value区分的哈https://www.w3.org/WAI/UA/TS/html401/cp0101/0101-RADIO.html，另外即使加上id的话也是需要有value值，以便之后获取某个选中的radio button值。


This is a typo. Does not work well. Doesn't re-transpile on change of js in node_modules.


The SDK's post object class is aggregating form fields and signing the provided policy. For the meaning of individual fields (such as the key/filename), [S3's documentation of the subject](http://docs.aws.amazon.com/AmazonS3/latest/API/RESTObjectPOST.html) will always be more comprehensive.


Is this just naming preference?


Oops. This can probably be done cleaner, but for now the macros get the job done.


initial commit


_label is set by `frappe.get_module`

https://github.com/frappe/frappe/blob/develop/frappe/public/js/frappe/desk.js#L349


...and?


Yes. I was just looking at this. `unsigned int` is use a lot for this in
the memory, stack, and free modules. I don't think it ever needs to fit in
the object struct, so there it shouldn't break anything to change it. It's
only the internal structs, and all the functions that use them. :)

Perhaps it should be an internal typedef, `typedef
ptrdiff_t Xpost_Memory_Address;` ?

On Sun, Mar 20, 2016 at 11:35 PM, vtorri <notifications@github.com> wrote:

> Note also that xpost_string_cons() is mainly used with strlen(), which
> returns a size_t. But the parameter is an unsigned int. Having sz as a
> size_t means a lot of change. maybe just casting strlen() as an unsigned
> int should be sufficient
>
> —
> You are receiving this because you commented.
> Reply to this email directly or view it on GitHub
> <https://github.com/luser-dr00g/xpost/commit/c8626e6b857412cc1e457b687cc88ee86a070fe7#commitcomment-16779007>
>


Well, this is a good idea


This is needed, since linux swap 8 pages at a time, which lead to performance overhead, especially with a single-core device like ours