Either way, doesn't seem to compile with your latest branch. :(

```
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntitySheepPet.java:[27,1] package net.minecraft.server.v1_9_R1 does not exist
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityAgeablePet.java:[23,1] package net.minecraft.server.v1_9_R1 does not exist
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[25,38] package org.bukkit.craftbukkit.v1_9_R1 does not exist
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[26,45] package org.bukkit.craftbukkit.v1_9_R1.entity does not exist
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[27,45] package org.bukkit.craftbukkit.v1_9_R1.entity does not exist
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[28,45] package org.bukkit.craftbukkit.v1_9_R1.entity does not exist
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[49,1] package net.minecraft.server.v1_9_R1 does not exist
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[51,41] cannot find symbol
symbol: class EntityCreature
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[51,67] cannot find symbol
symbol: class IAnimal
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntitySheepPet.java:[33,30] cannot find symbol
symbol:   class DataWatcherObject
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntitySheepPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntitySheepPet.java:[35,27] cannot find symbol
symbol:   class World
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntitySheepPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntitySheepPet.java:[39,27] cannot find symbol
symbol:   class World
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntitySheepPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntitySheepPet.java:[74,26] cannot find symbol
symbol:   class BlockPosition
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntitySheepPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntitySheepPet.java:[74,55] cannot find symbol
symbol:   class Block
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntitySheepPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntitySheepPet.java:[79,19] cannot find symbol
symbol:   class SoundEffect
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntitySheepPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntitySheepPet.java:[84,19] cannot find symbol
symbol:   class SoundEffect
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntitySheepPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityAgeablePet.java:[27,30] cannot find symbol
symbol:   class DataWatcherObject
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.EntityAgeablePet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityAgeablePet.java:[31,29] cannot find symbol
symbol:   class World
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.EntityAgeablePet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityAgeablePet.java:[35,29] cannot find symbol
symbol:   class World
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.EntityAgeablePet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[60,12] cannot find symbol
symbol:   class EntityLiving
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.EntityPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[63,22] cannot find symbol
symbol:   class World
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.EntityPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[67,22] cannot find symbol
symbol:   class World
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.EntityPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[173,27] cannot find symbol
symbol:   class Entity
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.EntityPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[177,27] cannot find symbol
symbol:   class Entity
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.EntityPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[181,27] cannot find symbol
symbol:   class Entity
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.EntityPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[181,42] cannot find symbol
symbol:   class DamageSource
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.EntityPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[211,12] cannot find symbol
symbol:   class CraftCreature
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.EntityPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[263,40] cannot find symbol
symbol:   class EntityHuman
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.EntityPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[263,59] cannot find symbol
symbol:   class Vec3D
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.EntityPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[263,72] cannot find symbol
symbol:   class ItemStack
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.EntityPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[263,93] cannot find symbol
symbol:   class EnumHand
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.EntityPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[263,16] cannot find symbol
symbol:   class EnumInteractionResult
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.EntityPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[447,19] cannot find symbol
symbol:   class SoundEffect
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.EntityPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[453,19] cannot find symbol
symbol:   class SoundEffect
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.EntityPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[457,28] cannot find symbol
symbol:   class SoundEffect
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.EntityPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[459,28] cannot find symbol
symbol:   class SoundEffect
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.EntityPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[487,22] cannot find symbol
symbol:   class BlockPosition
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.EntityPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[487,51] cannot find symbol
symbol:   class Block
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.EntityPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[492,43] cannot find symbol
symbol:   class Block
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.EntityPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[497,55] cannot find symbol
symbol:   class Block
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.EntityPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[509,19] cannot find symbol
symbol:   class NBTTagCompound
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.EntityPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[515,22] cannot find symbol
symbol:   class NBTTagCompound
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.EntityPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[522,19] cannot find symbol
symbol:   class NBTTagCompound
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.EntityPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[539,22] cannot find symbol
symbol:   class NBTTagCompound
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.EntityPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/EntityPet.java:[546,19] cannot find symbol
symbol:   class NBTTagCompound
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.EntityPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityPigPet.java:[27,1] package net.minecraft.server.v1_9_R1 does not exist
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityPigPet.java:[33,30] cannot find symbol
symbol:   class DataWatcherObject
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntityPigPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityPigPet.java:[35,25] cannot find symbol
symbol:   class World
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntityPigPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityPigPet.java:[39,25] cannot find symbol
symbol:   class World
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntityPigPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityPigPet.java:[59,26] cannot find symbol
symbol:   class BlockPosition
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntityPigPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityPigPet.java:[59,55] cannot find symbol
symbol:   class Block
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntityPigPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityPigPet.java:[64,19] cannot find symbol
symbol:   class SoundEffect
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntityPigPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityPigPet.java:[69,19] cannot find symbol
symbol:   class SoundEffect
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntityPigPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityGhastPet.java:[24,36] package net.minecraft.server.v1_9_R1 does not exist
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityGhastPet.java:[25,36] package net.minecraft.server.v1_9_R1 does not exist
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityGhastPet.java:[26,36] package net.minecraft.server.v1_9_R1 does not exist
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityGhastPet.java:[32,27] cannot find symbol
symbol:   class World
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntityGhastPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityGhastPet.java:[36,27] cannot find symbol
symbol:   class World
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntityGhastPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityGhastPet.java:[41,19] cannot find symbol
symbol:   class SoundEffect
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntityGhastPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityGhastPet.java:[46,19] cannot find symbol
symbol:   class SoundEffect
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntityGhastPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntitySkeletonPet.java:[28,1] package net.minecraft.server.v1_9_R1 does not exist
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntitySkeletonPet.java:[34,30] cannot find symbol
symbol:   class DataWatcherObject
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntitySkeletonPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntitySkeletonPet.java:[35,30] cannot find symbol
symbol:   class DataWatcherObject
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntitySkeletonPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntitySkeletonPet.java:[37,30] cannot find symbol
symbol:   class World
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntitySkeletonPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntitySkeletonPet.java:[41,30] cannot find symbol
symbol:   class World
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntitySkeletonPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntitySkeletonPet.java:[77,15] cannot find symbol
symbol:   class SoundEffect
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntitySkeletonPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntitySkeletonPet.java:[82,26] cannot find symbol
symbol:   class BlockPosition
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntitySkeletonPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntitySkeletonPet.java:[82,55] cannot find symbol
symbol:   class Block
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntitySkeletonPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntitySkeletonPet.java:[87,19] cannot find symbol
symbol:   class SoundEffect
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntitySkeletonPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityWitherPet.java:[24,1] package net.minecraft.server.v1_9_R1 does not exist
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityWitherPet.java:[30,30] cannot find symbol
symbol:   class DataWatcherObject
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntityWitherPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityWitherPet.java:[31,30] cannot find symbol
symbol:   class DataWatcherObject
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntityWitherPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityWitherPet.java:[32,30] cannot find symbol
symbol:   class DataWatcherObject
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntityWitherPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityWitherPet.java:[33,30] cannot find symbol
symbol:   class DataWatcherObject
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntityWitherPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityWitherPet.java:[34,28] cannot find symbol
symbol:   class World
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntityWitherPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityWitherPet.java:[38,28] cannot find symbol
symbol:   class World
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntityWitherPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityWitherPet.java:[57,19] cannot find symbol
symbol:   class SoundEffect
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntityWitherPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityWitherPet.java:[62,19] cannot find symbol
symbol:   class SoundEffect
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntityWitherPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityIronGolemPet.java:[24,1] package net.minecraft.server.v1_9_R1 does not exist
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityIronGolemPet.java:[30,32] cannot find symbol
symbol:   class DataWatcherObject
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntityIronGolemPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityIronGolemPet.java:[31,31] cannot find symbol
symbol:   class World
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntityIronGolemPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityIronGolemPet.java:[35,31] cannot find symbol
symbol:   class World
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntityIronGolemPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityIronGolemPet.java:[46,27] cannot find symbol
symbol:   class Entity
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntityIronGolemPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityIronGolemPet.java:[57,26] cannot find symbol
symbol:   class BlockPosition
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntityIronGolemPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityIronGolemPet.java:[57,55] cannot find symbol
symbol:   class Block
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntityIronGolemPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityIronGolemPet.java:[62,19] cannot find symbol
symbol:   class SoundEffect
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntityIronGolemPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityIronGolemPet.java:[67,19] cannot find symbol
symbol:   class SoundEffect
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntityIronGolemPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityCaveSpiderPet.java:[23,36] package net.minecraft.server.v1_9_R1 does not exist
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntitySpiderPet.java:[24,1] package net.minecraft.server.v1_9_R1 does not exist
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityCaveSpiderPet.java:[29,25] cannot find symbol
symbol:   class World
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntityCaveSpiderPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntityCaveSpiderPet.java:[33,32] cannot find symbol
symbol:   class World
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntityCaveSpiderPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntitySpiderPet.java:[30,30] cannot find symbol
symbol:   class DataWatcherObject
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntitySpiderPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntitySpiderPet.java:[32,28] cannot find symbol
symbol:   class World
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntitySpiderPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntitySpiderPet.java:[36,28] cannot find symbol
symbol:   class World
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntitySpiderPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntitySpiderPet.java:[52,19] cannot find symbol
symbol:   class SoundEffect
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntitySpiderPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntitySpiderPet.java:[57,19] cannot find symbol
symbol:   class SoundEffect
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntitySpiderPet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntitySlimePet.java:[25,1] package net.minecraft.server.v1_9_R1 does not exist
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntitySlimePet.java:[31,30] cannot find symbol
symbol:   class DataWatcherObject
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntitySlimePet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntitySlimePet.java:[34,27] cannot find symbol
symbol:   class World
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntitySlimePet
com/dsh105/echopet/compat/nms/v1_9_R1/entity/type/EntitySlimePet.java:[38,27] cannot find symbol
symbol:   class World
location: class com.dsh105.echopet.compat.nms.v1_9_R1.entity.type.EntitySlimePet
```


Do a PR when you're comfortable.


It's a bit of a stab in the dark -- seems to be what makes sense as to why it broke.


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 18961](https://teamcity.mesosphere.io/viewLog.html?buildId=162090&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 254 Build time: 00:04:31


should be fatal


@mibby you seem to not have a proper craftbukkit dependency


Did you notice the following error in the console when you click on a square:

Uncaught TypeError: Cannot read property '3' of undefined

This is because i and j are free variables in the anonymous function and are therefore referring to the i and j from addEventListeners, which will both be 3 at the conclusion of its execution.


Let me recompile the latest spigot upstream changes. The only change I made was adding R0.1 to CraftBukkit in the pom, since you had that missing.


Why not use the same style as in the callback?
```js
$("#tool_version_selector")
  .html('<span class="loading_message">Loading...</span>')
  .appendTo("#tool_" + link.data("toolId"));
```


good job


Why does this have `ignore`?


@mibby that's the issue, I was talking to someone else earlier and apparently I have a different version of craftbukkit then what is given out.. I'll look into a possible fix, but it seems craftbukkit is no longer compiled with net.minecraft.server.version and just net.minecraft.server


stimmt das mit dem score zurücksetzten ist ein guter einwand ! :dancers:


Hi @Malabarba, thanks I'll remove it :)


ok


sadfsd


Same with the 'When' statements, so this would become 'When I assign <value> to tab_stop.alignment'.
----
The examples should be vertically aligned as compactly as possible, eliminating any extra vertical columns of spaces to a width of one space. Vertical bars line up in all rows in all cases.


Just rebuilt Spigot and did a normal build of EchoPets, not clean & build (to avoid pulling your CB in the pom repo?). Seems to build now. :)


@athanatos cosmetic , should be threshold (extra 'h')..


I recommend using full names instead of letters for abbreviating! I won't know what "IS" stands for 5 months from now. I'd rather have someone use "filenameSave" instead of "filenameS". Just for future reference ;)


EchoPets jar is only 126KB compared to normally ~1MB in size. I'm assuming it isn't shading in the dependencies correctly so the correct target jar would be EchoPet-shaded.jar?


jQuery's `.data()` function allows arbitrary objects, not just strings. Maybe some pre-processing (computing which rows to show on each tag) could avoid this annoying lookup? (Since rows never get added dynamically)


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 18962](https://teamcity.mesosphere.io/viewLog.html?buildId=162091&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 254 Build time: 00:10:19


BADASSSSSSSSSSSSS


I'm pretty sure this commit introduces a deadlock.
If more than one call to `inspectRepo` errors then multiple go routines will be blocked trying to send to the same channel. That in turn will block wg.Wait() which has to return before the recv on errCh can happen.

The race here is arguably superficial, I believe the worst that can happen is that if 2 errors race to update loopErr it's undefined which you'll get but one will always be present. That was the rational for the way the code is now which I actually didn't agree with at the time but peter convinced me.

I believe the correct way to do this is with a `sync.Once` like so:

```go
if err != nil {
    errOnce.do(func() { loopErr = err })
}
```

That guarantees no races or deadlocks.


@mibby Yes you should be using echopet-shaded as it has all the modules.

I hate how people have to provide the craftbukkit/spigot jar themselves.. But it's the only way it seems.


Pretty sure this is 'leader character', not 'leading character'.


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 18964](https://teamcity.mesosphere.io/viewLog.html?buildId=162111&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 254 Build time: 00:05:06


Now that I think about it more, `sync.Once` is probably the pattern we want to go with on this.


Take a look at Paper. They provide jars. :P
https://ci.destroystokyo.com/job/PaperSpigot/


Nope, IList is not an iterator interface type.


Would prefer functional style here. Have `setupTransferConditions*` return copies of the transfer object (leaving the original untouched) and use `Array#map`. That way you avoid bugs where the mutating transfer objects don't cause problems in other parts of the code.


maybe name it `type` and use an int to specify which kind of entrypoint is. (set some #defines in the r_bin.h)
```
#define R_BIN_ENTRY_TYPE_PROGRAM 0
#define R_BIN_ENTRY_TYPE_INIT 1
#define R_BIN_ENTRY_TYPE_FINI 2
#define R_BIN_ENTRY_TYPE_TLS 3
...
```


#5536-AirConditionerVariableRefrigerantFlow-with-ThermostatOffsetPriority-crashes-with-blank-Zone-Name-for-Master-Thermostat-Location (rraustad) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: OK (2167 of 2167 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


The last two 'Then' verbs should be ' And' instead. behave knows to translate those into "Then"s and it reads much better.


use R_NEW0 and find other places where `R_NEW (RBinAddr)` is called to use R_NEW0. this way type will be 0 by default instead of undefined.


Maybe you know something I don't, but I think the correct JSDoc syntax here is `Transfer[]`.


define key outside the loop


@jdoliner The sends are non-blocking; first one will go through, the rest just shrug and move on.


Do we need to worry about capturing self in this block? weak/strong self?


if you use `key = sdb_fmt(0, "pe.tls_callback%d_paddr", count);` you can remove that `char key[30]`


use `sdb_fmt` and remove `char key[30]`


ASDisplayNodeAssertMainThread


Why does this function need to do both tag filtering and search? Why do we need to re-apply tags even when they did not change? Or re-search when the search key is the same?

We could use two HTML classes instead, both hiding the row; `nomatch` to hide rows that do not match the search key and `notag` to hide those that are missing some tags.


@gianm I was thinking about that but expected this to only be used for testing purposes, but I'm fine moving it to the spec. Right now there is logic where it'll first look to see if there's ending offsets in the dataSource metadata table, and only if there isn't it'll look at this when choosing an offset from Kafka; does it make more sense that if this is true, it should skip the dataSource table and just directly look for the earliest event Kafka still has?


@mibby They use a similar system as spigot, sadly due to a DMCA you are not allowed to host craftbukkit/spigot server(not the api) on any file downloading site. You can do it at a risk of being DMCA'd which I'm not taking with the maven repo.


Are you developing and android chatbot?
Do you knw how to i push my data from the server in my chatbot?/


missing space before parenthesis


Ah, I was only referencing paper if you needed a server to test with. Not to link a repo for compile to.


r_bin_info is suposed to be a generic structure for all fileformats. and those two fields are crc-specific, other binaries may use a different hash. use a `char *` to store the value in string form.


It should always use what's in the dataSource table if there's something there.

I didn't look yet at what this does, but it sounds like it controlled what to do when there's nothing in the dataSource table- in that case we could either start from the earliest or the latest offset. I think different folks might want to do different things. Starting from earliest sounds like a good default to me.


… but some folks might want to start from latest (if they dont' care about history)


just info->actual_checksum = sdb_fmt(0, "0x%08x", actual_checksum);


Cool, sounds good


how does this type-check? There is no global addEventListener function in the TypeScript stdlibs. (this breaks me when building an angular2 app with closure compiler)


Ok, that should be good enough to get a second pass going.

As I think about it, there's an awful lot of work-ahead here, that is, tests that are probably ten or more commits away from passing. I'm thinking it makes sense to break this up, starting at the top, getting that to pass, and working our way down from there. So like two or three acceptance tests outstanding at a time.

We'd keep this work handy of course, maybe in a slightly renamed file or something that's present but doesn't get merged or something, but that way we don't get too far ahead of ourselves.

So if you want to prepare a commit with the 'Get tab stops object' acceptance test maybe we can start with that and move from there. The other advantage is that it keeps the forward momentum fairly snappy :)


Would it be better to use x86 as the architecture? I'm not sure that we ever run 64-bit Windows ds2 in practice


Accidentally overwrote that list with the one from vanilla Pokered in the process of merging.

Currently, this only allows 1byte palette IDs, so that will either need to be expanded, or we'll need to stop giving every single Pokémon an individual palette.


Thanks,  but why not use `$addcommand` instead of `$Le_Webroot-add` ?

Please re-pull


Ahh of course, that's what the select is for.


I must not have done so because I don't remember setting a password. I did encrypt my chroot though. Here is the output: -rw------- 1 root root 47 Feb 24 20:33 /mnt/stateful_partition/etc/devmode.passwd


 **自我简介页（about.html）PT**，设计稿如下图：
 +
 +![task0001_4_marked.png](img/task0001_4_marked.png)


I suggest this simply be `NAMEID_LICENSE_URL`


I suggest this simply be `NAMEID_LICENSE`


#5536-AirConditionerVariableRefrigerantFlow-with-ThermostatOffsetPriority-crashes-with-blank-Zone-Name-for-Master-Thermostat-Location (rraustad) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: OK (1021 of 1021 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-30.56%25-green.svg)


nit pick but i think these functions should be give land.population, not land because land contains a lot more than just population


#5536-AirConditionerVariableRefrigerantFlow-with-ThermostatOffsetPriority-crashes-with-blank-Zone-Name-for-Master-Thermostat-Location (rraustad) - x86_64-Linux-Ubuntu-14.04-custom_check: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


we should probably combine this with jimmy's debug class


this should use a more specific exception type, probably `ArgumentError`


Por que não renderizar o globalMessages?


Hi ich hoffe mal das du Deutsch kannst :) Ich habe das Plugin auf meiner Ps3 installiert, also über Movain.Aber das Plugin wird nicht im Home Menu angezeigt :/ Kannst du mir erklären was ich falsch gemacht habe? Danke das du wenigstens das rausgebracht hast :)


Stats class is being used in the code to get the average (line 89). I don't think it is right to call Debug.getAverageMass()


because of https://golang.org/ref/spec#The_zero_value

basically, we would be unable to distinguish between the cost being zero or not being included in the request at all unless we make it a pointer. (pointers are nullable in go but regular values are not).

i don't think quantity needs this, because quantity should never be zero (although that validation isn't currently present in my code)


ready


i removed it and now just build the request struct myself, since this test only needs the Body


word


for showing the stat overlay


may be the network unstable


done


Is our stats overlay used for debug purposes? If so, then yes, Makes sense.


yeah i think it should only show when we're inside debug mode. but jimmy can update it once you're pull request is submitted since jimmy's commit is going to happen later.


we might want to revisit this in the future as it's a bit strange to have a transitionID in this struct


i think you want
table {
	font-size: 15px;
	font-family: sans-serif;
	padding: 20px;
	background-color: rgba(204,204,204,0.3);
	position: fixed;
	top: 10px;
	right: 10px;
	border-radius: 2px;
}

because inline-block with position absolute works differently in safari vs chrome


Committed this to the main codebase. Thank you for the contribution!
-brady


I suggest dropping the `ENCODING()` clause from this file because we are using default values for all parameters.  It may relieve `gpdiff` of some overhead in processing results.


:+1:  nice catch


Do we need to drop the schema again, we are already dropping it in the beginning.  Removing the drop makes installcheck run faster!


nit: this sounds like you are passing an animation object. potentially `initAnimated:(BOOL)isAnimating...`?


GitHub chickened out on the diff, but it looks like you lost the changes of ebed6756de732f959bbc72bbb9ec8c4e28b19143.


Looks good!


I'm not sure but does it make sense to test with invisible tuples in the underlying appendonly tables?  If so, we need to update / delete some tuples.


nice


87382760-VAVTerminalUnitSchedule-Issue4285 (mjwitte) - i386-Windows-7-VisualStudio-12: OK (2128 of 2137 tests passed, 19 test warnings)

 * 18 tests had: AUD diffs.
 * 11 tests had: RDD diffs.
 * 10 tests had: EIO diffs.
 * 6 tests had: ERR diffs.
 * 9 tests had: ESO big diffs.
 * 2 tests had: MDD diffs.
 * 2 tests had: MTD diffs.
 * 4 tests had: MTR small diffs.
 * 7 tests had: Table big diffs.
 * 3 tests had: ESO small diffs.
 * 1 test had: Table small diffs.
 * 4 tests had: MTR big diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.58%25-yellow.svg)


ok


creative


done


话说只用个 badge 我估计一点用没有。理由：

1. 其他人根本不明白什么意思。
2. 没有在 README 中明确这个是干嘛用的，讨论什么话题。
3. 感觉不是很显眼，应该在 README 中单独起草一章节，告诉大家：

  1. Gitter 是什么，这个 room 又是做什么的。
  2. 为什么我们要开这个 room。

鉴于我们要培养人才嘛（好吧我承认我 ~~懒~~ 忙）……这个更新的工作就交给 @imcaffrey 了。


好  我找找有沒有根本用不到的部分

2016-03-12 0:18 GMT+08:00 Jim Huang <notifications@github.com>:

> Don't leave the dead code.
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/c14006078/raytracing/commit/f244f20a2854582963c105c77b58ea4f6d4a349a#commitcomment-16648171>
> .
>


Please write in English.


This table is a bit unclear to me.  The column headings "Lossy" and "Recheck" represent, respectively, the flags `isLossyBitmapPage` and 'recheckTuples`?


thiếu 1 bài L(


latex-documentation (Myoldmopar) - Win64-Windows-7-VisualStudio-12: OK (2135 of 2135 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


啊…………你这个培养人才是什么鬼啊


thiếu 1 bài nhé


return phoneNumber.equals(u.getPhoneNumber())


eviction should happen asynchronously. i will add a way to spawn a process working on that.


đoạn code rất rõ ràng :)


Why do you need an abstract adapter? Just put everything in WatchersAdapter


bài làm hoàn hảo :)))


What kind of math is it?


Hi Tony,

Sounds like a solid plan. Just let me know when you need the rebase.
(btw, I directed the demo to your rebase-pracprov-bootstrap-theme_3 branch)

-brady


why is the module name here?


I actually prefer it this way, so that we have both NAMEID_LICENSE_DESCRIPTION and NAMEID_LICENSE_URL (with a similar naming pattern)


thiếu bài giai thưa ạ


@Borlea Error at start-up during load.

```
[18:51:30] [Server thread/INFO]: [EchoPet] Enabling EchoPet v1.0.0
[18:51:30] [Server thread/ERROR]: Error occurred while enabling EchoPet v1.0.0 (Is it up to date?)
java.lang.NullPointerException
	at com.dsh105.echopet.compat.api.util.menu.SelectorLayout.loadLayout(SelectorLayout.java:107) ~[?:?]
	at com.dsh105.echopet.compat.api.config.ConfigOptions.<init>(ConfigOptions.java:42) ~[?:?]
	at com.dsh105.echopet.EchoPetPlugin.loadConfiguration(EchoPetPlugin.java:186) ~[?:?]
	at com.dsh105.echopet.EchoPetPlugin.onEnable(EchoPetPlugin.java:122) ~[?:?]
	at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:292) ~[patched_1.9.jar:git-Paper-476]
	at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:332) [patched_1.9.jar:git-Paper-476]
	at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:407) [patched_1.9.jar:git-Paper-476]
	at org.bukkit.craftbukkit.v1_9_R1.CraftServer.loadPlugin(CraftServer.java:355) [patched_1.9.jar:git-Paper-476]
	at org.bukkit.craftbukkit.v1_9_R1.CraftServer.enablePlugins(CraftServer.java:315) [patched_1.9.jar:git-Paper-476]
	at net.minecraft.server.v1_9_R1.MinecraftServer.t(MinecraftServer.java:405) [patched_1.9.jar:git-Paper-476]
	at net.minecraft.server.v1_9_R1.MinecraftServer.l(MinecraftServer.java:370) [patched_1.9.jar:git-Paper-476]
	at net.minecraft.server.v1_9_R1.MinecraftServer.a(MinecraftServer.java:325) [patched_1.9.jar:git-Paper-476]
	at net.minecraft.server.v1_9_R1.DedicatedServer.init(DedicatedServer.java:273) [patched_1.9.jar:git-Paper-476]
	at net.minecraft.server.v1_9_R1.MinecraftServer.run(MinecraftServer.java:564) [patched_1.9.jar:git-Paper-476]
	at java.lang.Thread.run(Unknown Source) [?:1.8.0_74]
```


good


Use this solution instead of item_no_contacts.xml, which makes you having weird item count...

http://stackoverflow.com/questions/28217436/how-to-show-an-empty-view-with-a-recyclerview


"INFO" in the name NAMEID_LICENSE_INFO_URL comes from the OpenType specification wording.
But I'm OK with NAMEID_LICENSE_URL as well, as it is simpler, does not cause any kind of ambiguity and also the term used in the spec is not really normative in any manner here.


ContactViewHolder


OK :)


What do you think?
Code master @ScorpiusZ


87382760-VAVTerminalUnitSchedule-Issue4285 (mjwitte) - Win64-Windows-7-VisualStudio-12: OK (2128 of 2137 tests passed, 19 test warnings)

 * 18 tests had: AUD diffs.
 * 11 tests had: RDD diffs.
 * 10 tests had: EIO diffs.
 * 6 tests had: ERR diffs.
 * 9 tests had: ESO big diffs.
 * 2 tests had: MDD diffs.
 * 2 tests had: MTD diffs.
 * 7 tests had: Table big diffs.
 * 3 tests had: ESO small diffs.
 * 3 tests had: MTR small diffs.
 * 1 test had: Table small diffs.
 * 4 tests had: MTR big diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.58%25-yellow.svg)


probably a mistake?


This new change does not build on Win64:

```
OGLESwrappers.cpp(52): error C3861: 'glActiveTexture': identifier not found [D:\Extra\pj64\x64\Source\Glitch64\Glitch64.vcxproj]
OGLESwrappers.cpp(76): error C3861: 'glBlendEquation': identifier not found [D:\Extra\pj64\x64\Source\Glitch64\Glitch64.vcxproj]
OGLESwrappers.cpp(94): error C3861: 'glBlendEquationSeparate': identifier not found [D:\Extra\pj64\x64\Source\Glitch64\Glitch64.vcxproj]
OGLESwrappers.cpp(135): error C3861: 'glBlendFuncSeparate': identifier not found [D:\Extra\pj64\x64\Source\Glitch64\Glitch64.vcxproj]
OGLESwrappers.cpp(155): error C3861: 'glClearDepthf': identifier not found [D:\Extra\pj64\x64\Source\Glitch64\Glitch64.vcxproj]
OGLESwrappers.cpp(223): error C3861: 'glDepthRangef': identifier not found [D:\Extra\pj64\x64\Source\Glitch64\Glitch64.vcxproj]
OGLESwrappers.cpp(283): error C2065: 'GL_SAMPLE_ALPHA_TO_COVERAGE': undeclared identifier [D:\Extra\pj64\x64\Source\Glitch64\Glitch64.vcxproj]
OGLESwrappers.cpp(284): error C2065: 'GL_SAMPLE_COVERAGE': undeclared identifier [D:\Extra\pj64\x64\Source\Glitch64\Glitch64.vcxproj]
OGLESwrappers.cpp(386): error C3861: 'glUseProgram': identifier not found [D:\Extra\pj64\x64\Source\Glitch64\Glitch64.vcxproj]
```

I'll take a look at it.


There's a syntax error in this commit guys.
`mtu=1410"` should be `mtu="1410"`


onCreateViewHolder is called multiple times, which means you are making this Snackbar multiple times


@mibby Try the latest commit


噗!!……我手残……


Bug #33


Yuck, hardcoded, implicit five second timeout. Why wasn't this needed before?


Dope


I am not sure


develop (lefticus) - x86_64-Linux-Ubuntu-14.04-clang-3.6: OK (398 of 398 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


I'm not sure if this is the right place to put this... but I just pulled the latest phab and I'm getting this error now:

```
PHP Fatal error:  Call to undefined method PhutilArgumentParser::isTraceModeEnabled() in /opt/bitnami/apps/phabricator/htdocs/src/applications/daemon/management/PhabricatorDaemonManagementWorkflow.php on line 161
```


Okay, well I'm going to work now.  I'll talk to you later.


develop (lefticus) - x86_64-Linux-Ubuntu-14.04-clang-3.6-LibC++: Build Failed

![Build Badge](http://img.shields.io/badge/build%20status-failing-red.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-0.0%25-red.svg)


Bye then


Why was this reverted?


develop (lefticus) - i386-Windows-10-VisualStudio-14: OK (390 of 390 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


Did you restart the webserver after updating?


private


Made a second commit. https://github.com/vytenizs/forkcms/commit/cd70ec4799c53839bac1ed513af936476c9a7464


@brianmcgee It's awesome. Please let me check it more carefully this week.


:smiley:


Great job! Nice feature!


This is an evidence I run the testing of my function.
![cachematrix_testingevidence](https://cloud.githubusercontent.com/assets/11023607/13724976/446e036a-e85b-11e5-8edb-a5c7acb1cee0.png)


Fixed in 9dce3c095b377104c0a05f6907d73a5b6fae5245 and 73cbd709f9fae8e27bd019bce4f5764db05634a1.


Yeah -- this method was added here, so you either need to update something you forgot to update or restart something you forgot to restart.

https://github.com/phacility/libphutil/commit/62f63fc614a15e05664b64ebe8c1ccd43e71a99d


Button button = (Button) v;   ?


xlsx


Try to do this without having to use HTML elements on the page.
Try make function calls to the functions present in the other JavaScript files directly if possible.


I think I did that for testability so not sure.


Instead of having to do this, try call these functions form the other JavaScript files as and when needed.


I thought I did, but did get some errors about not being able to stop/start, so it probably didn't restart properly. I'll look into it. Thanks guys! That was super fast...


The graphing activity will not know beforehand what data it is going to receive.  You should not rely on knowledge of the dataset beforehand.


The order should not matter. As long at is part of the Stage groups and it is before the SRAF, it should show up properly in its struct.


The Society for Prevention of Cruelty Against Players would like to inquire why biome information is being withheld.

I can see why the scansat biome thingy could be considered advanced technology, and in the 60s they only had photographs, but: even if someone set out to create a scansat module that returns pictures, it would be utterly useless as a gameplay mechanic. The map that matters in mission planning is the biome map. It should be possible to map the moon before the landings.

Please reconsider.


Following Cocoa naming conventions, this should be `-createTargetWithFilename:`


>In this specific case the thing that translates the drop glue should just translate a plain branch (which it does, at least pre-eddyb changes).

It does, it's just that if you have

```
drop(var1) -> [return: bb5, unwind: bb6]
```

And `var1` turns out to be a non-drop type, then no branch will be generated to `bb6`. This is mostly just for the sake of reading the pre-opt LLVM IR, since otherwise it ends up containing a bunch of dead blocks.


Ich habe die "sub Dooya_SendCommand" etwas vereinfacht, damit dürfte dann der %channel hash nicht mehr notwendig sein.

```
	my $io = $hash->{IODev};

	$SignalRepeats = AttrVal($name,'SignalRepeats', '10');
	Log3 $io,4, "Dooya set SignalRepeats: $SignalRepeats for $io->{NAME}";

	$chan = AttrVal($name,'channel', 1);
	$channel = sprintf("%04b",$chan);
	Log3 $io,4, "Dooya set channel: $channel for $io->{NAME}";

	my $value = $name ." ". join(" ", @args);

	$bin = 	uc($hash->{ID}) . $channel . $command;
	#print ("data = $bin \n");

	Log3 $io, 4, "Dooya set value = $value";

	## Send Message to IODev using IOWrite
	$message = 'P16#' . $bin . '#R' . $SignalRepeats;
	Log3 $io, 4, "Dooya_sendCommand: $name -> message :$message: ";
	IOWrite( $hash, "", $message, 'sendMsg' );

	return $ret;
```


var alert! :bug:


Please shorten commit message, a plain `Lint:` as tag suffices :+1:


у button есть id, сравнивай по нему в первую очередь, если возможно


Another way, more strict, would be to throw a `BadMethodCallException`.


I think we should save this for a time when we can detect parts of speech. Consider "There are two groups, A and B; the former graduate in the fall, the latter in the spring."


And please describe in your shortlog more what you do, `Fix something` isn't very revealing :)
E.g. `shlex.split()` commands [in check_prerequisites]` (the stuff inside [] only if it fits into the 50 char limit :+1:


для таких целей существуют AsyncTask


Ah just seeing:
When you write `Fixes xyz` into the body, don't use colons or else, just `Fixes issue-link` instead of `Fixes: issue-link`, otherwise GitHub doesn't close the issue automatically


Yes, this aligns the builders nicely


develop (lefticus) - x86_64-Linux-Ubuntu-14.04-clang-3.6-AddressSanitizer: OK (3048 of 3048 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


Save for later. Consider "The air smelled sweet and vaguely spoiled, like a dog that has got into something on a hot day."


для background работы в данном случае надо использовать AsyncTask


(Ditto.)


Not really. We don't care about the result here. We just need to extract the messages, which'll be there even if it's an empty data.table.


Ahh thanks for the tip!


It was @jeapostrophe 's idea. I agree: very cool idea!


Are you sure this change works? If I'm not mistaken then in older browser versions checked attributes needed to be removed completely


Good luck!


Thanks for pointing this out. I've fixed it in #948c21b.


Will double check that.


develop (lefticus) - Win64-Windows-10-VisualStudio-14: OK (390 of 390 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


должно быть в xml


With the new excel analyzer code, the file https://github.com/kobotoolbox/kobocat-template/blob/master/templates/404_xls_analyzer_error.html is not needed anymore. :)


Tnx, only you forget make sql update

`ALTER TABLE `version`
MODIFY COLUMN `core_revision`  varchar(50) NULL DEFAULT NULL AFTER `core_version`,
MODIFY COLUMN `db_revision`  varchar(50) NOT NULL DEFAULT 0 COMMENT 'Revision of world db' AFTER `db_version`;`

for custom changes work


Hi I'm just very curious... This fix was merged in to Swift already, but there was no git history showing this fix. Did you rewrite your history for the PR or was this commit on a WIP branch? Again, I'm just curious to not see any git history applying a fix for the issue I pointed out. Would love to know your workflow. :)


String.IsNullOrEmpty(...)


(thumbsup)


I haven't yet reached this point in RP-0, but I don't know which tech node allows the biome scan. I would expect the final lunar satellites before the manned landings would be the equivalent of biome scanners, since they were effectively trying ti determine the interesting scientific features of an area and looking in high enough detail to determine if it was a landing spot.

IIRC, with scansat it is ideal to be in a very high orbit to do the detailed altitude scan, since that part allows you to scan from quite far up, but has a very narrow FOV. In reality, I feel like a biome scanner & detailed altitude scanner would come in the same package and require a fairly low altitude and therefore have a bit wider FOV (maybe not that wide, balance needs to be struck) Of course, changing how the scan sat parts behave and are balanced for RP-0 would require some MM changes that may not even be possible for all I know, and I don't plan to look into until I've at least used the parts in RP-0 as they are now.


develop (lefticus) - x86_64-Linux-Ubuntu-14.04-clang-3.6-ThreadSanitizer: OK (390 of 390 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


I think we should save this for later. There are certain cases where its used as a kind of intensifier to highlight that the fact that the referent said the thing is important. We should also add to this save-for-later rule "she herself", "they themselves", "it itself".


в целом этот класс очень тяжело читается, постоянно проверки каких-то флагов, статик переменных и т.п. Я весьма примерно понял, что тут происходит. Можно же запустить AsyncTask, который бы скачал, что потребуется, и отобразил что-то в случае успеха или неудачи.


модификаторы


As I mentioned on IRC, I've thought of the biome scanner as closer to LRO or Mars Climate Orbiter than to mid-60s devices. It also, I think, would play oddly if you get all the scanners by the second 'science electronics' node (radar at Improved Instrumentation, and high-res radar / biome at the next one). I'd love it if SCANsat supported different resolution mappings per channel, but AFAIK ( @DMagic ) it does not.


Thanks Angelos. I couldn't make that changes. The quickstart seems simpler too, which is a good thing.
I'll look to try it on RC1.

Nicolas


() around if statement is C style programming. It is not used in Python.


Kill this, too close to being an idiom.


button = (B...) v;


Añadir esta linea de nuevo.


Same here about parenthesis


этот case можно убрать, т.к. default такой же


Kill this; inward is recommended by Garner (see above).


chache -> cache


Kill this, both idiomatic and causing false alarms like "A firecracker went off in the distance".


What's going on here


develop (mjwitte) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


@joselufo you can implement it since you have more time this week ;) I wanted to demonstrate the basic idea


looks fine


этот свич должен быть выделен в отдельный метод


Thx!


I'd vote for "boot timeout is cancelled forever upon receipt of a valid
command" -- which is the behaviour fastboot and lpcboot use.  My assumption
there being that if a host starts talking to a device during boot the
device should stop booting until the host indicates otherwise.

(wow, github's one-note-per-email-with-zero-context review system suuuucks)

On Fri, Mar 11, 2016 at 2:31 PM, Gurjant Kalsi <notifications@github.com>
wrote:

> This might warrant some more discussion but I'm not sure if bumping the
> timeout to a few seconds is the right answer. That will effectively mean
> that the operator has a few seconds between each command in a sequence of
> commands before the system gives up and boots.
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/littlekernel/lk/commit/a8be9611cc3353f9f94c86b3451ea8adb0c67448#commitcomment-16656663>
> .
>


вычисление sortScorers - отдельный метод


develop (lefticus) - x86_64-Linux-Ubuntu-14.04-clang-3.7: OK (398 of 398 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


```
***************************************************
 SEQ error!
 No.6 error!
 Currect result: 00000001     Currect ZCV: 000
 Your result: 0000000X     Your ZCV: x10

***************************************************
***************************************************
 SLT error!
 No.7 error!
 Currect result: 00000001     Currect ZCV: 000
 Your result: 0000000X     Your ZCV: x10

***************************************************
```
These are the current errors tested on ISE Design Suite 14.7


Let's make a new issue for this. It's mostly marketingspeak for resort hotels and vacations, and would sound weird if replaced by "inclusive". An "inclusive vacation" sounds like a statement about the atmosphere of the place.


develop (lefticus) - x86_64-Linux-Ubuntu-14.04-clang-3.7-LibC++: Build Failed

![Build Badge](http://img.shields.io/badge/build%20status-failing-red.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-0.0%25-red.svg)


This is fine, but only if "charge" is not followed by "of", as in "He was indicted on a charge of murder.".


res и res2 должны быть передвинуты в те ветки if, где они используются


small change


Można w sumie coś pomyśleć


модификаторы


extras в переменную


When you create the question sets using the factory, the relationship would not have been created compared to when you add them to the semester so, those two columns would be updated making them to be different even though they are the same data as created.


строки строятся с помощью StringBuilder


This is the first. Fingers crossed!


develop (lefticus) - Win64-Windows-10-VisualStudio-14-Debug: OK (390 of 390 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


неиспользуемый код должен быть удален


oups xD


That's fine, I had misread the context of how this timeout was working and
thought it was for the first subsequent command after the initial one, not
every command after that point. No timeout is fine in this case.

On Sat, Mar 12, 2016 at 12:27 PM, Brian Swetland <notifications@github.com>
wrote:

> I'd vote for "boot timeout is cancelled forever upon receipt of a valid
> command" -- which is the behaviour fastboot and lpcboot use. My assumption
> there being that if a host starts talking to a device during boot the
> device should stop booting until the host indicates otherwise.
>
> (wow, github's one-note-per-email-with-zero-context review system suuuucks)
>
> On Fri, Mar 11, 2016 at 2:31 PM, Gurjant Kalsi <notifications@github.com>
> wrote:
>
> > This might warrant some more discussion but I'm not sure if bumping the
> > timeout to a few seconds is the right answer. That will effectively mean
> > that the operator has a few seconds between each command in a sequence of
> > commands before the system gives up and boots.
> >
> > —
> > Reply to this email directly or view it on GitHub
> > <
> https://github.com/littlekernel/lk/commit/a8be9611cc3353f9f94c86b3451ea8adb0c67448#commitcomment-16656663
> >
>
> > .
> >
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/littlekernel/lk/commit/a8be9611cc3353f9f94c86b3451ea8adb0c67448#commitcomment-16664217>
> .
>


yep, this was a workaround which was ok for the data I had. The 500 should reflect a typical beam width and the 5 is the estimated width of the correlation (dominated by the multiple scattering).


develop (lefticus) - x86_64-Linux-Ubuntu-14.04-gcc-4.9: OK (398 of 398 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


Voici le code à partir duquel on va travailler pour faire notre premier vrai jeu : [Pong](https://fr.wikipedia.org/wiki/Pong).
Cliquez donc sur View puis sur Raw. Copier-coller ensuite le code dans js.do.

Voici les différentes choses que l'on va devoir faire

1. Mettre les bonnes valeurs dans playerBarX, playerBarY, computerBarX, computerBarY.
Les X indiquent où ce situent les barres dans la largeur de la fenêtre.
Les Y indiquent où ce situent les barres dans la hauteur de la fenêtre.
2. Aux lignes 109 et 110, il faut dire au jeu comment va bouger la balle. Sa position va bouger en fonction de sa vitesse.
3. La fonction deplacement est presque vide. Une pop-up va s'afficher avec la valeur d'un code pour la touche appuyée.
On va devoir dire que si on appuie sur la touche "HAUT", la barre du joueur va devoir aller vers le haut (donc playerBarY va diminuer). Mais elle pourrait aller vers le bas si tu en as l'envie. C'est toi qui programme ;-)
4. Il faut détecter quand est-ce qu'on gagne et quand est-ce qu'on perd.

Beaucoup de travail ! Commençons tout de suite !


Didn't flick the BONUS switch

```
***************************************************
 SGE error!
 No.8 error!
 Currect result: 00000001     Currect ZCV: 000
 Your result: 0000000X     Your ZCV: x10

***************************************************
***************************************************
 SLE error!
 No.9 error!
 Currect result: 00000000     Currect ZCV: 100
 Your result: 0000000X     Your ZCV: x10

***************************************************
***************************************************
 SGT error!
 No.10 error!
 Currect result: 00000001     Currect ZCV: 000
 Your result: 0000000X     Your ZCV: x10

***************************************************
***************************************************
 SNE error!
 No.11 error!
 Currect result: 00000000     Currect ZCV: 100
 Your result: 0000000X     Your ZCV: x10

***************************************************
```


Albo implementacja OfflinePlayer w klasie


develop (mjwitte) - x86_64-MacOS-10.9-clang: OK (1577 of 1577 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


Sure, its work in progress. I just added it for documentation.


Chimichangas!


111247952_Remove_QUUID (lefticus) - Win64-Windows-7-VisualStudio-12: Build Failed

![Build Badge](http://img.shields.io/badge/build%20status-failing-red.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-10.13%25-red.svg)


If there are no devices connected then libusb_get_device_list segfaults. This can be tested with list->devicecount so I think it is enough to return the list at this point since the caller should check the devicecount value


To preserve conversations in the PR, I use 'git push -f' to rewrite history in this branch. This commit continue to exist as an orphan.


Tests pass, no warnings. Thank you!


- Si X = 0, on est tout à gauche de l'écran.
- Si X = ZONE_JEU_WIDTH, on est tout à droite de l'écran.
- Si Y = 0, on est tout en haut de l'écran.
- Si Y = ZONE_JEU_HEIGHT, on est tout en bas de l'écran.

Essaye plusieurs valeurs différentes de playerBarX, playerBarY, computerBarX et computerBarY pour mieux comprendre.


Danke. Aber was ist mit der erkennung? Das problem wird sein dass evtl. Die id und der channel für die erkennung benötigt wird.


Enter new from my phone


Your commit title is long and it fails tests on CircleCI. Also, we have some rules for writing commit messages, have you read it?http://coala.readthedocs.org/en/latest/Getting_Involved/Writing_Good_Commits.html


getting ArithmeticException on line 105 with division by zero.
` <common.WrapContentDraweeView
        android:id="@+id/ad"
        android:layout_margin="4dp"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:adjustViewBounds="true"
        android:contentDescription="@null"/>`

outWidth & outHeight seem to be set to 0 on this line. Any solution ?


I think installing required nodes probably belongs in `bosco pull`.


develop (lefticus) - x86_64-Linux-Ubuntu-14.04-gcc-4.9-NoThreads: OK (394 of 397 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.24%25-yellow.svg)


Let's make a new issue for this, as it depends on part of speech. Consider "A classical computer—any computer we know today—transforms an input into an output through nothing more than the manipulation of binary".


Is EasyCMD the plugin with /0 /s etc that you said on the forums?


En faisant des tests, on a vu que 40 était le code pour la touche du bas et que 38 était pour la touche du haut.

Donc on va changer les valeurs de Y pour changer la barre de place.

Note que tu pourrais utiliser d'autres touches en mettant d'autres codes.


Eliminar estos dos saltos de linea


On doit juste faire un petit test afin que la barre ne sorte pas de la fenêtre du jeu.
Ni par le haut, ni par le bas.


Kill this. I think it's most often used to describe which way a door swings.


Good stuff! Two things you might want to be aware of:
- Crafatar should [install fine](https://github.com/crafatar/crafatar/wiki/Installation#installation-on-dokku) with dokku (which runs on docker)
- If your Crafatar instance is getting a lot of traffic you should be [aware of this issue we ran into](https://stackoverflow.com/questions/31418260/docker-blocking-outgoing-connections-on-high-load), which is basically what made us move away from docker


Don't worry, I haven't finished it yet.


This doesn't seem redundant. "At the party, she introduced a new friend of hers, Maggie, who she had met two weeks earlier at a bike show."


thanks for fixing the the problem that i created.
i won't work again in sites that require accounts as it can make problems if you don't know if the change will affect them or not.


On gagne quand la balle est du coté adverse (gauche) et on perd si elle est de notre coté (droit).

Peux-tu écrire le code qui correspond à cela ?


Sans score, cela n'est pas un vrai jeu !


Kill this. It's not redundant because you can have an investigation that is not thorough.


develop (mjwitte) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: OK (1596 of 1596 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


develop (mjwitte) - x86_64-Linux-Ubuntu-14.04-custom_check: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


You will also need to account for the fact that command can be a list.
I'd do something like:

```python
command = shlex.split(command) if isinstance(command, str) else command
exitcode = subprocess.call(command)
```


Reemplazar `@Produces({"application/xml", "application/json"})` por  `@Produces(MediaType.APPLICATION_JSON);` que se importar desde `import javax.ws.rs.core.MediaType;`


Kill this. "Join together" usually means to come together for a purpose, whereas "join" is more permanent. "The Bloods and Crips joined together after …" vs. "The Bloods and Crips joined after …".


You made a mistake here:

```
+assign less[0] = ((bonus_control == 3'b000 &&   real_result[31] == 1)           ? 1
 +               : ((bonus_control == 3'b001 &&  (real_result[31] == 0 && ~zero)) ? 1
 +               : ((bonus_control == 3'b010 && !(real_result[31] == 0 && ~zero)) ? 1
 +               : ((bonus_control == 3'b011 &&  !real_result[31] == 1)           ? 1
 +               : ((bonus_control == 3'b110 &&   zero)                           ? 1
 +               : ((bonus_control == 3'b100 &&  ~zero)                           ? 1
 +               :   0))))));
```

Because result are designated by 32'b0 or, 32'b0 + 1 (False or True),
you cannot judge `less` by the result. (You have to reserve it for `less` output)
Instead, you should judge these information by input and carry outs like:

```
assign msb1 = src1[31] ^ A_invert;
assign msb2 = src2[31] ^ B_invert;
assign less = (msb1 ^ msb2 ^ cin31) | (msb1 && msb2 && !cin31); // wrong
```


все константы должны быть выделены в private static final поля


You will need Module::Install::ReadmeFromPod when running Makefile.PL.


Voici 2 lignes qui permettent d'afficher tout le temps le score actuel.
Elles sont un peu compliquées à comprendre pour le moment.


I made a mistake for leaving "// wrong" which is actually correct.

Sorry for that. I think you might find it confusing.


You've not created any problems actually - conversely, you've fixed completely broken extractor to be able to download at least previews.


эти три обработччика кнопок иденты, за исключением класса запускаемого активити => можно выделить метод и передавать класс в него


I like this branch


develop (lefticus) - x86_64-Linux-Ubuntu-14.04-gcc-5: OK (398 of 398 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


Wahrscheinlich habe ich wieder Fehler gemacht, habe aber den Teil bei mir gerade ersetzt da wird aber nichts mehr gesendet.
`2016.03.12 21:28:39 3: Dooya_set: handled command off --> move :off:  newState :30:
2016.03.12 21:28:39 4: Dooya set SignalRepeats: 10 for sduino
2016.03.12 21:28:39 4: Dooya set channel: 0001 for sduino
2016.03.12 21:28:39 4: Dooya set value = Rollo_Treppe off
2016.03.12 21:28:39 4: Dooya_sendCommand: Rollo_Treppe -> message :P16#0100100000000101101101111011000100010001#R10:
2016.03.12 21:28:39 4: sduino/msg READ: OK
2016.03.12 21:28:39 4: sduino/msg READ: Unsupported command
2016.03.12 21:28:39 4: sduino/msg READ: 939
2016.03.12 21:28:41 3: Dooya_set: handled command stop --> move :stop:  newState :20:
2016.03.12 21:28:41 4: Dooya set SignalRepeats: 10 for sduino
2016.03.12 21:28:41 4: Dooya set channel: 0001 for sduino
2016.03.12 21:28:41 4: Dooya set value = Rollo_Treppe stop
2016.03.12 21:28:41 4: Dooya_sendCommand: Rollo_Treppe -> message :P16#0100100000000101101101111011000101010101#R10:
2016.03.12 21:28:41 4: sduino/msg READ: OK
2016.03.12 21:28:41 4: sduino/msg READ: Unsupported command
2016.03.12 21:28:41 4: sduino/msg READ: 939`

Vielleicht hilft das weiter. Definitiv geht über seriell was in den Arduino rein aber die Sende-LED bleibt aus.

@darkmission
ich darf momentan keinen channel definieren per attr sonst wird das Signal zu kurz.


Why you made this?


Ici, on va demander au joueur si il veut rejouer.
Pour cela, on va simplement changer le alert pour un confirm et sauver le choix du joueur.

Par contre, pour que cela marche, il faut remettre la balle en jeu.
Peux-tu faire cela ?


` is not a valid quote character in JS - at least when I tried to installI got errors on line 149 and installation failed.


Et on remet aussi le score à 0.


все различные случаи вычисления Инфо должны быть вынесены в отдельные методы и названы так, чтобы было понятно, что такого особенного в этом инфо )


Kill this, it's not redundant when used to contrast same vs. different kinds.


модификаторы


Hello,
thanks for investigation.
It seems to me that it won't change a thing. NunitTestDiscoverer does not
return braces at all at the moment. Or am I wrong?

Pozdrawiam
Paweł Zając

On 10 March 2016 at 09:09, joesun99 <notifications@github.com> wrote:

> Hi
>
> Plese change
>
> var bracketPositionInUnnamedTestCase =
> testCaseName.MethodName.IndexOf("(");
>
> To
>
> var bracketPositionInUnnamedTestCase =
> testCaseName.MethodName.IndexOf(")");
>
> You have to check ending bracket
>
> Regards
>
> JT
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/pavzaj/OpenCover.UI/commit/9896d85d351d0c0a714cfe029821c2fff6b989ae#commitcomment-16610232>
> .
>


Kill this, idiomatic. "John moved faster because he didn't want to lag behind the group."


No. I didn't judge `less` by the result.
`real_result` is different from `result`; the final result is `result`.
I know these names are confusing :(

Did you see my `alu_single.v`?


you don't need parens here (or in similar lines below)


// Features:
//  - Easy creating and defining functions in Object Array
//  - Created Log System for Mapping Functions: which allows to check the functions created by WMC
//  - Lots of Choices for developer to customize functions
//  - Improved securing the scope functions by not exposing publicly
//  -
//  -
//  -


je nutne aby qtcolorpicker pouzival moduly: OpenGL Sql WebEngine WebEngineWidgets Xml Network ?
skuste ich zredukovat


константы опять же


@ahmednawar  these are on a old commit. These things are already fixed. Could you sync the latest and check


develop (mjwitte) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: OK (1022 of 1022 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-30.57%25-green.svg)


I think we should promote the Elasticsearch module to be more visible, it's not "just" a backend.

What about moving it to `dist/lib/optional/elasticsearch' ?


Don't you agree that `A::from(x).unwrap()` is unsightly? It shouldn't be needed anyway.

(I'm proposing crate asprim to fix float casting in general, by the way.)


@tllau The reason you need to use the notation ownerEmails.get(a.Id).Owner.Email is because even though you queried it to create your map, you need to tell the system which field you want to return from the map. a.Owner.Email won't work because you've passed through a list of Accounts and Owner.Email will not be in that list - the list will only give you OwnerId since Owner.Email is not a field on Account (unless you have a custom formula field). The only way for you to get the email address is by finding the AccountId in the map and returning the owner's email address. I hope this helps!


merged in 6d0181abda4affedd5593090dbe6525e9d334081. thank you :)


Whoops, styleguide fail...


je nutne aby gitlib pouzival moduly: Widgets OpenGL Sql WebEngine WebEngineWidgets Xml Network ?
(gitlib pracuje len s git, cize jeho zavislost na Widgets OpenGL Sql WebEngine WebEngineWidgets Xml Network je zbytocna)
skuste ich zredukovat


oh yes ! :+1:


aprovado


supcio!!


Good point


this method from another branch #47


вычисление SubCValue лучше вынести в отдельный метод


Hm, not sure what to do with this. I see the value, but I not sure that "last" is always the right suggestion — sometimes "Lastly," is needed.

Compare "He was the last of all the Mancunians who had been at the game.",
"Last of all, the boy was red-headed."


Fixed. Thanks!


pk


Change "later time" to "a later time".


develop (lefticus) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg)


@cebreus @protomorph sorry but can we move this discussion to a more suitable channel please? The forums are an ideal place http://forums.anchorcms.com


develop (lefticus) - x86_64-Linux-Ubuntu-14.04-custom_check: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg)


Robot Selection


@samnpowell Sorry, my question was unclear! I originally had line 22 in there without creating a map first. The code didn't throw an error, but wasn't filling in the email as expected. I think the answer is similar though. Thanks!


also, can this get negative? if not, you maybe rather want to compare == 0.


Robot Selection for the game


getters update


@stoeffel Please have a look at the changes I made today and let me know if you have any concerns or alternative ideas. I'm especially interested in your opinion on the new sections, because you mentioned a while back that you'd rather keep a flat list. If so, we can always flatten it again :smile:

If things go well, it would be nice to merge back to master soon, but there are some things I would like to do first (more editing of the link descriptions, cleanout stuff that's not needed because there's other stuff that's more awesome, etc).


Removed Genisys copyright because it can't be applied on LGPL license by PocketMine


I didn't do this on purpose


поскольку набор стран ограничен, имеет смысл создать для этого enum, и в нем реализовать метод getImageResource


the above 3 lines are basically the same as the lines below, just "optimized".
is it worth it? as you use a memoryview, the slicing op should be cheap and not require a copy.


константы, опять же


Pop this out to its own file.


'use pimp_my_cause' or we can remove the comment if you think it's not valid now


модификаторы


Essential changes are in WJoy/WiimoteAutoWrapper.m


Very true indeed!


экстрас в переменную


Thank you, i replay all because $APDAPTER to $WLAN-MONTITOR ; because there is you can´t use the wifi list in the wps script


префикс my используется только для полей


maybe this code could get chunks1, chunks2 iterators as parameters, makes it easier to test without an archive with chunks.


Why? it's better than having null keys.


the `"Kanye West"` split is redundant because you already have `Kanye` and `West`


не экономь строки, две переменные - две строки


but i forgotte to change the echo "" one


float was = ...


ohhh You have done a lot @petersmithca thanks for the update. I`ll check out now how to handle the iframe thing. Maybe I`ll integrate CODEIT without a iframe. Its much work I think but the best solution.


@rmjames I've fixed the index.html :)


It's not. You are putting logic inside transformer. Then array_merge on
top.
On Mar 12, 2016 22:10, "BrainMaestro" <notifications@github.com> wrote:

> Why? it's better than having null keys.
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/BrainMaestro/FCE/commit/e3f0723ca5415654375f877b8e51beea08e33bfa#commitcomment-16664423>
> .
>


Add PinConfig ALC270 for Asus K56CB


Good luck, if its ok I'll make a pull request and you can merge it in


вычисление points должно быть выделено в отдельный метод, тогда тут должно получиться:

    data.add(new PointV(num + 1, was + calcPoints(...));
    num++;


I'd wondered about expandablity, and also the fact that normally you want input to be 'well defined' (either a macro or a literal). An alternative solution would be to use some code based on `\pdfstrcmp`, but that's a bit more messy. I can code up if you want.


No one said transformers shouldn't have logic when necessary. `isset` is still logic too.


The field "cards_played" has to be in here also for the moves to get picked correctly.
Its the cards played so far in the current round, in the correct order.


Оперативно)))


@WanWizard I'm getting an error that the unsanitize function cannot be found. Am I missing something or is it still being implemented? The full error message is below.

```
ErrorException [ Fatal Error ]:
Call to undefined method Parser\View_Twig::unsanitize()
.../fuel/packages/parser/classes/view/twig.php @ line 76
```


@SebDieBln here you go - another one character fix for you. And this one fixes a hard crash in app... So... Your turn ;)


podla dokumentacie ku Qt 4.6, Qt 4.8, Qt 5.5 by malo stacit len
#include <QPushButton>, podobne pre vsetky ostatne...


how about calling it "end" instead of "sentinel"?


This should fix the bug pyyaml has with implicit resolvers on a subclassed Loader affecting the parent class.


@bpowers  I forgot to add a '\n' after command not found (line 627) .Can you please add that before merging?


i have made the al the functionality and animations needed. i still have make some more changes like add validators on operators input and put hold on fractions if needed.but the activity is nearly complete.please give some reviews to make it better.


Good to know. They have quite really weird storage format in FO4 sometimes compared to previous games.


Collections.singletonList(line)


Let's localize this, and maybe put a static DEFINE in maybe mom_gamerules or similar with an actual build/version number.

Because an eventual plan can be to check if their build is up to date with the one on the repo, and we can do that by comparing versions in-DLL and on-repo, and notifying them if different.


wot


do you really want to fix `BSFC` to a constant 0.6 here, given there's a model for it down below?


How many different kinds of items will a player be collecting? If this inventory range is known, would it be reasonable/valuable for that data structure to be initialized at player creation?


:+1:   let's merge !!!!!!


hmm, is this correct? if you are at "a" end, you fetch next from chunks2 - you do not check if there is anything left to process in b.


same here.


Nit: consider making this a function rather than a method. That will provide better compiler "guidance" with respect to proper usage of this type; accidental use of a pointer won't compile.


There's no else condition to handle incorrectly formatted messages


Seems like your indentation is a bit off


guess having tests for this would be good. it helps develop this, so have them early.


Also braces on separate lines, please.


Hey,

For now I fixed it, because I am adding extra relations between power and
rpm as well. If these are not coupled in, it will always drive RPM to the
same value that optimizes BSFC with disregard to P_shaft.

The model in the code is the notional one, not the one that we have
formulated from the DF35 engine data.

Berk

On Sat, Mar 12, 2016 at 4:17 PM, Warren Hoburg <notifications@github.com>
wrote:

> do you really want to fix BSFC to a constant 0.6 here, given there's a
> model for it down below?
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/hoburg/gpkit-models/commit/510909e7d238189642c054a1b034925eb44bb6e8#commitcomment-16664463>
> .
>

--
Berk Öztürk
Massachusetts Institute of Technology | Class of 2016
Department of Aeronautics and Astronautics


I think this capture is not working as expected, or the `truncatewords` filter does not behave as expected, the captured strings seem to be all empty.


The master branche is now updated with @petersmithca code edits. Huge thank You to Peter who corrects the errors I made :+1:


@font-face changes not applied


There seems to be a space missing before `by` in `{% if page.author %}by`.


Sorry about that, totally forgot :P. I'll try to make those changes tonight


@tllau Ok, I understand your question better now, thanks for clarifying! Yes, you wouldn't get a value when using a.Owner.Email because you don't have access to that field from the Account data you're receiving from the parameter. Since Email is a field on User, you can't get that value unless you query for it.


Let me know if this helps any...I tossed it up on Gerrit primarily as a wip to see what dts changes should be merged


почему static? модификаторы доступа


TeamCity OSS :: Kubernetes Mesos :: 4 - Smoke Tests [Build 18991](https://teamcity.mesosphere.io/viewLog.html?buildId=162603&buildTypeId=Oss_KubernetesMesos_5SmokeTestsDockerMesos&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 1, ignored: 262 Build time: 00:04:35


There was one interesting issue with some index generation due to lack of expandability since the results got into an .idx file. This all works now. `\ifempty`  needs to cope with biber and bibtex backends in name format code - with bibtex the tests for namepart existence will be testing strings for blankness, with biber, macros for voidness - hence the need for this make everything work with both backends ...


merging the branch


Is this variable used?


@cvrebert: I don't suppose you are interested in this? If so please let me know. I'm stuck with a few things and I could use some help.


Does this mean all songs previously cache are downsampled?


StringBuilder


int week = ... - 1;


ugh


There might be some clues here: https://github.com/smolt/ldc/blob/ios/gen/abi-ios-arm64.cpp.  It passes all the druntime and phobos unittests.

iOS arm64 is different slightly in that `va_list` is a `char*`, but other stuff probably applies.  In particular, the by val passing in AAPCS64 is if arg size > 16 bytes and not an HFA.  Also, return types go up to `i128`, and  vargarg `float` gets promoted to `double` by llvm, so had to disguise it as an integer.


develop (mjwitte) - Win64-Windows-7-VisualStudio-12: OK (1580 of 1580 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


The removeKey method in develop is not thread safe though. Not only does it modify the hashmap and the linkedlist separately but the remove method that modified the linkedlist is not thread safe.


Other stuff I forgot:
The relay is a Sainsmart 12V 16-channel relay board. It is Active Low, meaning that in order to power on a given relay (channel), the MCU must output LOW to the channel's corresponding pin. To make things safer for the RPi as well as for the sake of code clarity, the 2N2222 NPN transistor was included to convert a HIGH output from GPIO pin 27 to a LOW output to the relay channel control pin.


Hmm I am not acquainted yet with this code but ordinarily, wouldn't it be `nbChunks >= MAX_RENDER_CHUNKS`?

As in without subtracting - 1 from it.


yay


This is a test


@qbikez that is the design. This helps avoid pulling in an older package when a project reference breaks.

```
{
    "dependencies": {
        "packageA": {
          "target": "project"
        }
    },
    "frameworks": {
        "net46": {}
    }
}
```


hello-world/README.md


Yaay


Testing branch from git hub


With this commit the parser should now properly parse properties of type _quantity_range_sampled_.

This is achieved by adding another constructor in the custom `yaml.Loader` which basically replaces the default constructor for _YAML_ maps. Whenever a map is passed to this constructor, it will check if it is of the _quantity_range_sampled_ form, for example:

```
black_body_sampling:
        start: 1 angstrom
        stop: 1000000 angstrom
        num: 1.e+6
```
and instead of returning a dict of `{'start': <Quantity>, 'stop': <Quantity>, 'num': int}` it will return a list of `[<start Quantity>, <stop Quantity>, int]`.

It is worth noting that both the conversion of "1 angstrom"-like values to Quantity instances and the conversion that this change does was (is) happening in `config_validator.py`.


[R/check.data.R:31:8:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/check.data.R#L31) *warning:* **no visible global function definition for ‘check.datum’**
```r
  y <- check.datum(y)
       ^~~~~~~~~~~
```
[R/check.data.R:34:11:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/check.data.R#L34) *warning:* **no visible global function definition for ‘check.datum’**
```r
    x1 <- check.datum(x1)
          ^~~~~~~~~~~
```
[R/check.data.R:44:11:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/check.data.R#L44) *warning:* **no visible global function definition for ‘check.datum’**
```r
    x2 <- check.datum(x2)
          ^~~~~~~~~~~
```
[R/pwtc.R:89:40:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/pwtc.R#L89) *warning:* **no visible binding for global variable ‘MOTHERS’**
```r
  mother <- match.arg(tolower(mother), MOTHERS)
                                       ^~~~~~~
```
[R/pwtc.R:91:14:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/pwtc.R#L91) *warning:* **no visible global function definition for ‘check.data’**
```r
  checked <- check.data(y = y, x1 = x1, x2 = x2)
             ^~~~~~~~~~
```
[R/pwtc.R:145:20:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/pwtc.R#L145) *warning:* **no visible global function definition for ‘smooth.wavelet’**
```r
  smooth.cw_yx1 <- smooth.wavelet(s.inv * (cw.yx1), dt, dj, wt.y$scale)
                   ^~~~~~~~~~~~~~
```
[R/pwtc.R:146:20:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/pwtc.R#L146) *warning:* **no visible global function definition for ‘smooth.wavelet’**
```r
  smooth.cw_yx2 <- smooth.wavelet(s.inv * (cw.yx2), dt, dj, wt.y$scale)
                   ^~~~~~~~~~~~~~
```
[R/pwtc.R:147:21:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/pwtc.R#L147) *warning:* **no visible global function definition for ‘smooth.wavelet’**
```r
  smooth.cw_x1x2 <- smooth.wavelet(s.inv * (cw.x1x2), dt, dj, wt.y$scale)
                    ^~~~~~~~~~~~~~
```
[R/smooth.wavelet.R:68:12:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/smooth.wavelet.R#L68) *warning:* **no visible global function definition for ‘convolve2D_typeopen’**
```r
  swave <- convolve2D_typeopen(twave, rev(ker))
           ^~~~~~~~~~~~~~~~~~~
```
[R/wclust.R:40:27:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/wclust.R#L40) *warning:* **no visible global function definition for ‘wdist’, Did you mean 'dist'?**
```r
      dist.matrix[n,j] <- wdist(w.arr[n, ,], w.arr[j, ,])
                          ^~~~~
```
[R/wt.R:75:14:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/wt.R#L75) *warning:* **no visible global function definition for ‘check.datum’**
```r
  checked <- check.datum(d)
             ^~~~~~~~~~~
```
[R/wt.R:107:11:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/wt.R#L107) *warning:* **no visible global function definition for ‘wt.bases’**
```r
    wb <- wt.bases(mother, k, scale[a1], param)
          ^~~~~~~~
```
[R/wt.sig.R:42:40:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/wt.sig.R#L42) *warning:* **no visible binding for global variable ‘MOTHERS’**
```r
  mother <- match.arg(tolower(mother), MOTHERS)
                                       ^~~~~~~
```
[R/wtc_sig_parallel.R:24:10:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/wtc_sig_parallel.R#L24) *warning:* **no visible global function definition for ‘get_minroots’**
```r
  mr1 <- get_minroots(lag1[1])
         ^~~~~~~~~~~~
```
[R/wtc_sig_parallel.R:25:10:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/wtc_sig_parallel.R#L25) *warning:* **no visible global function definition for ‘get_minroots’**
```r
  mr2 <- get_minroots(lag1[2])
         ^~~~~~~~~~~~
```
[R/wtc_sig_parallel.R:28:22:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/wtc_sig_parallel.R#L28) *warning:* **no visible global function definition for ‘ar1_ma0_sim’**
```r
  d1 <- cbind(ntseq, ar1_ma0_sim(mr1, lag1[1], ntimesteps))
                     ^~~~~~~~~~~
```
[R/wtc_sig_parallel.R:36:11:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/wtc_sig_parallel.R#L36) *warning:* **no visible global function definition for ‘getDoParWorkers’**
```r
  NUMC <- getDoParWorkers()
          ^~~~~~~~~~~~~~~
```
[R/wtc_sig_parallel.R:58:26:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/wtc_sig_parallel.R#L58) *warning:* **no visible global function definition for ‘ar1_ma0_sim’**
```r
      d1 <- cbind(ntseq, ar1_ma0_sim(mr1, lag1[1], ntimesteps))
                         ^~~~~~~~~~~
```
[R/wtc_sig_parallel.R:59:26:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/wtc_sig_parallel.R#L59) *warning:* **no visible global function definition for ‘ar1_ma0_sim’**
```r
      d2 <- cbind(ntseq, ar1_ma0_sim(mr2, lag1[2], ntimesteps))
                         ^~~~~~~~~~~
```
[R/wtc_sig_parallel.R:71:14:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/wtc_sig_parallel.R#L71) *warning:* **no visible global function definition for ‘smooth.wavelet’**
```r
      sw1 <- smooth.wavelet(s.inv * (abs(wt1$wave) ^ 2), dt, dj, wt1$scale)
             ^~~~~~~~~~~~~~
```
[R/wtc_sig_parallel.R:72:14:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/wtc_sig_parallel.R#L72) *warning:* **no visible global function definition for ‘smooth.wavelet’**
```r
      sw2 <- smooth.wavelet(s.inv * (abs(wt2$wave) ^ 2), dt, dj, wt2$scale)
             ^~~~~~~~~~~~~~
```
[R/wtc_sig_parallel.R:96:5:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/wtc_sig_parallel.R#L96) *warning:* **no visible global function definition for ‘row_quantile’**
```r
    row_quantile(rand.rsq[,j,], sig.level)
    ^~~~~~~~~~~~
```
[R/wtc.R:97:40:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/wtc.R#L97) *warning:* **no visible binding for global variable ‘MOTHERS’**
```r
  mother <- match.arg(tolower(mother), MOTHERS)
                                       ^~~~~~~
```
[R/wtc.R:100:14:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/wtc.R#L100) *warning:* **no visible global function definition for ‘check.data’**
```r
  checked <- check.data(y = d1, x1 = d2)
             ^~~~~~~~~~
```
[R/wtc.R:134:17:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/wtc.R#L134) *warning:* **no visible global function definition for ‘smooth.wavelet’**
```r
  smooth.wt1 <- smooth.wavelet(s.inv * (abs(wt1$wave) ^ 2), dt, dj, wt1$scale)
                ^~~~~~~~~~~~~~
```
[R/wtc.R:135:17:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/wtc.R#L135) *warning:* **no visible global function definition for ‘smooth.wavelet’**
```r
  smooth.wt2 <- smooth.wavelet(s.inv * (abs(wt2$wave) ^ 2), dt, dj, wt2$scale)
                ^~~~~~~~~~~~~~
```
[R/wtc.R:153:16:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/wtc.R#L153) *warning:* **no visible global function definition for ‘smooth.wavelet’**
```r
  smooth.CW <- smooth.wavelet(s.inv * (CW), dt, dj, wt1$scale)
               ^~~~~~~~~~~~~~
```
[R/wtc.sig.R:59:10:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/wtc.sig.R#L59) *warning:* **no visible global function definition for ‘get_minroots’**
```r
  mr1 <- get_minroots(lag1[1])
         ^~~~~~~~~~~~
```
[R/wtc.sig.R:60:10:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/wtc.sig.R#L60) *warning:* **no visible global function definition for ‘get_minroots’**
```r
  mr2 <- get_minroots(lag1[2])
         ^~~~~~~~~~~~
```
[R/wtc.sig.R:63:22:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/wtc.sig.R#L63) *warning:* **no visible global function definition for ‘ar1_ma0_sim’**
```r
  d1 <- cbind(ntseq, ar1_ma0_sim(mr1, lag1[1], ntimesteps))
                     ^~~~~~~~~~~
```
[R/wtc.sig.R:79:24:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/wtc.sig.R#L79) *warning:* **no visible global function definition for ‘ar1_ma0_sim’**
```r
    d1 <- cbind(ntseq, ar1_ma0_sim(mr1, lag1[1], ntimesteps))
                       ^~~~~~~~~~~
```
[R/wtc.sig.R:80:24:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/wtc.sig.R#L80) *warning:* **no visible global function definition for ‘ar1_ma0_sim’**
```r
    d2 <- cbind(ntseq, ar1_ma0_sim(mr2, lag1[2], ntimesteps))
                       ^~~~~~~~~~~
```
[R/wtc.sig.R:92:12:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/wtc.sig.R#L92) *warning:* **no visible global function definition for ‘smooth.wavelet’**
```r
    sw1 <- smooth.wavelet(s.inv * (abs(wt1$wave) ^ 2), dt, dj, wt1$scale)
           ^~~~~~~~~~~~~~
```
[R/wtc.sig.R:93:12:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/wtc.sig.R#L93) *warning:* **no visible global function definition for ‘smooth.wavelet’**
```r
    sw2 <- smooth.wavelet(s.inv * (abs(wt2$wave) ^ 2), dt, dj, wt2$scale)
           ^~~~~~~~~~~~~~
```
[R/wtc.sig.R:111:19:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/wtc.sig.R#L111) *warning:* **no visible global function definition for ‘row_quantile’**
```r
    result[,i] <- row_quantile(rand.rsq[,i,], sig.level)
                  ^~~~~~~~~~~~
```
[R/xwt.R:75:40:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/xwt.R#L75) *warning:* **no visible binding for global variable ‘MOTHERS’**
```r
  mother <- match.arg(tolower(mother), MOTHERS)
                                       ^~~~~~~
```
[R/xwt.R:78:14:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/xwt.R#L78) *warning:* **no visible global function definition for ‘check.data’**
```r
  checked <- check.data(y = d1, x1 = d2)
             ^~~~~~~~~~
```
[R/xwt.R:127:9:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/xwt.R#L127) *warning:* **no visible global function definition for ‘ar1.spectrum’**
```r
  P1 <- ar1.spectrum(d1.ar1, wt1$period / dt)
        ^~~~~~~~~~~~
```
[R/xwt.R:128:9:](https://github.com/tgouhier/biwavelet/blob/8894311fbb4aead14ed62b1f639e42f807ff7b3f/R/xwt.R#L128) *warning:* **no visible global function definition for ‘ar1.spectrum’**
```r
  P2 <- ar1.spectrum(d2.ar1, wt2$period / dt)
        ^~~~~~~~~~~~
```


Thanks


FUUUU WHY?


Als deze functie toch op $scope gedeclareerd wordt, kan je dit beter niet nesten in schrap(). Nesten heeft hier geen zin.
Telkens de schrap() functie uitgevoerd wordt, wordt $scope.confirmstopFunctie ook opnieuw gedeclareerd. Dit is niet optimaal.


The putifabsent change doesn't make it into the final merge.


sample added by request


rand has a shortcut for this actually, the function weak_rng.


add


Added CLI tools
And added the deprecation note for PyJCR


This change brings back the problem of the text over the search overlay.


Squashed commits that previously were done in GitHub's web editor.


final static переменные именуются капсом


private


and the markdown link syntex [this](https://www.ire.org/events-and-training/event/2198/)


keep that line in Add 15.0 support based from http://m.aptoide.com/app/com.mojang.minecraftpe_Beta/minecraft-pocket-edition-beta and add 14.0 support and add 13.0 support and 12.0 Suppport And 11.0 Support And 10.0 Support and 0.9.0 Support****


"non mutable integer" type to "mutable list" to make it globally accessible.


Left out the ## in front of This is a markdown file


Also change `AbstractSequence<NucleotideCompound>` to a more general `AbstractSequence<?>` for the future addition of working with protein sequences (still determining, may change back). May change back if reverse complement tool cannot accept protein sequences.


Construtor inutil


Thanks - A quick look at the file and this is probably one of the more complex tdms files I have seen (a lot of user defined custom properties, empty channel groups etc).    So it's a good file to troubleshoot with.  I'll take a look and see what I can find.


flew these settings today, on my wing i had to half the posr_d logs and transcriptions are on rcg  http://www.rcgroups.com/forums/showpost.php?p=34242579&postcount=3979


Same Q as above (why not sort here?)


No, sorry.


@sariths very nice visualization! I have some thoughts about the results visualization above. I started developing something similar when @chriswmackey was working on his thesis not only for results visualization but also for behavior modeling. I very quickly gave up on 2d results visualization. As powerful as it is for cases like this I think it should be done in 3D to be helpful for designers. This is one of my all time favorite topics. Even more interesting than what I'm doing right now. SO let's stay focused on honeybee-core for now before I get distracted to other possible cool projects! ;P


подчеркивание в именовании не используется


po co linia przerwy?


I am still hunting, but this one is really hard to beat!
Maybe using some of the [forensic tools for finding bugs by geographic(!) methods](https://www.youtube.com/watch?v=TfZmuS01CNs) will increase my chances...


bravo


Dlaczego commitujesz zakomentowany kod?

https://medium.com/@kentcdodds/please-don-t-commit-commented-out-code-53d0b5b26d5f


jen formátování nic víc zde nevidím


Final Changes for EX3 (v2).


Why did you remove this?


zdá se to ok, merge, jen jeden dotaz zda vidím správně


develop (mjwitte) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: OK (1580 of 1580 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-70.86%25-green.svg)


Well presumably once I get through all of the merging we'll have the same for both back-ends.


Bincount should always be <= the # of different elements, right? So the check could be
```javascript
if (_.uniq(sorted).length < binCount) {
  throw new Error('Array should contains at least binCount different elements ')
}
```


Sorry, it works only when user don't scroll the page, but the problem appears when user scroll the page.


опять методы с почти одинаковым кодом


@mostaphaRoudsari Agreed about not getting distracted part ! But these visualizations pay my rent (research-assistantship) so I will be/have been doing this on the side other than my actual research. Python still doesn't have good non-OpenGL centric, stable 3d visualization library. I thought of doing everything with Mayavi or even VisPy a while ago but didn't find the necessary community/examples for relying on to do this kind of stuff. I was doing D3.js a year ago but that kind of fizzled out when we started plotting huge data sets...


develop (mjwitte) - i386-Windows-7-VisualStudio-12: OK (1580 of 1580 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


ng-disabled вроде должен сам стили подбирать


10个网站收集


слишком большие отступі


перемести все переменніе со значениями вниз


Could you change this to something like `colourSelectionElement`? `selectElement` can become `actionElement` for example. That will be a bit more descriptive


Reverting to previous version


не делай пустіе строки в обьекте


After you've merged the latest changes in your branch, you will notice that there is a config file available. You could put something like `"DEFAULT_COLOUR" = "red"` as an entry in that JSON file and then reference that here.

PS: I notice you're using `==`. I'm not terribly familiar with all the edge cases that come with it in JS -- is this deliberate or is `===` more appropriate?


суффикс сообщения лучше вычислить в отдельном методе.

тогда тут будет так:

    num++;
    popupMenu.getMenu().add(Menu.NONE, num, Menu.NONE, match.name1 + calculatePlace(...));


iteration (rpg777) - x86_64-Linux-Ubuntu-14.04-clang-3.5: OK (2331 of 2397 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-97.25%25-yellow.svg)


I think this file should be moved to the TS repo. It won't be much difference for you and me when building, we'd just `ln -s ../test/restore_tester_fmt_plug.c .` instead of `ln -s unused/restore_tester_fmt_plug.c .` before building. But that would be more logical.


Tu travaille toujours dessus ? Wow bravo :D

Du coup tu m'as donné envie de m'y remettre, je vais voir ça :)


Será que somente "Salvar" já não seria suficiente nesse caso?


O que acha de "Descrição resumida"?


Só o "Salvar" seria suficiente?


добавь таб для роу
и весь внутренний контент сосответсвенно сдвинь


You probably do not want to share your token in the open like this...


таб поправь


O que acha de: "O sistema entrará em manutenção. Por favor, salve o seu trabalho e desconecte sua conta."


класс должен быть вынесен наружу, если поля не меняются они должны быть final