Maybe it's better to check all `data-` attributes because people name them whatever they want...
```
            for (var i = 0, img = doc.querySelectorAll('img'), len = img.length; i < len; i++) {
               for (var j = 0, atts = img[i].attributes, n = atts.length, match = null; j < n; j++) {
                   if (atts[j].localName.indexOf('data-') === 0) {
                       match = atts[j].textContent.match(/\.(?:jpe?g|a?png|gif|svg)/g);
                       if (match && match.length === 1) { // in case of image list variable we ignore it
                           img[i].src = atts[j].textContent;
                           break;
                       }
                   }
               }

               if (img.src && !img.src.match(/(^https?:\/\/|^data:|^\/)/)) {
                   img[i].src = next.protocol + '//' + next.hostname + (next.pathname === '/' ? next.pathname + '/' : next.pathname) + img[i].src.replace(/^\//, '');
               }
            }
```


Solved SlidingUpPanel issue [#235](https://github.com/umano/AndroidSlidingUpPanel/issues/235) :clap: :tada:


Need to update README and man page too. The colors section documents the default.


I just added the Sphere of Resistance test. And it will crash previous build with the old codes except with the latest build.


develop (nmerket) - Win64-Windows-7-VisualStudio-12: Tests Failed (2059 of 2419 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-85.12%25-red.svg)


Was this a stray change?


ARCHIVO PRUEBA


SimulationControl (macumber) - x86_64-Linux-Ubuntu-14.04-clang-3.5: OK (2353 of 2419 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-97.27%25-yellow.svg)


您好，请问这一行加载的'request'是什么模块，


Thanks.


SimulationControl (macumber) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg)


Very good


Very good!


*partially addresses #56


os_2_0_dependency_reduction_signals_slots (schrismartin) - x86_64-Linux-Ubuntu-14.04-clang-3.5: Build Failed

![Build Badge](http://img.shields.io/badge/build%20status-failing-red.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-NA-red.svg)


Line 50 should be:
```
Simulate.click(ReactDOM.findDOMNode(component.refs.restart));
```

React --> ReactDOM


Oops, yes.  Good catch.


i am with Carrier Rogers with my G2 D803, after flash this bootstacks and get CyanogenMod CM13 nigthly version installed, i found sometimes there is no signal, need reboot to fix it.
How can i help ?


i am with Carrier Rogers with my G2 D803, after flash this bootstacks and get CyanogenMod CM13 nigthly version installed, i found sometimes there is no signal, need reboot to fix it.
How can i help you to make it better?


os_2_0_dependency_reduction_signals_slots (schrismartin) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg)


Note:

This is a code without Exception Handling.

I want to make it run faster (well within 4000 ms). Any help is welcome!


webrick (kbenne) - x86_64-Linux-Ubuntu-14.04-clang-3.5: Build Failed

![Build Badge](http://img.shields.io/badge/build%20status-failing-red.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-NA-red.svg)


I'll put it back in seed - sorry about that, I never used the drop fn and it made me nervous to have it laying around :p


Uoouu!!! Thank you for that. You helped me a lot! I love you! You are awesome! <3 <3 :dancer: :dancer:


The lcd-display code is forked to https://github.com/jj1bdx/avrdice.git


webrick (kbenne) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg)


It's k, I have put it back locally


@SwordElucidator  有空上QQ么。。找你有点事


I'll push what I actually changed


test


acho bom verificar aqui se ha pelo menos 1 cartela no db. se não tiver lança exceção


issue5712_memoryAllocation (tsnouidui) - x86_64-MacOS-10.9-clang: OK (2205 of 2205 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


120446171-Mod-to-Warning-Less-than-6-Zone-Surface (mbadams5) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


@ibgreen I see react-map-gl only used in the example. Perhaps it should only be in devDependencies? We need to be careful about adding it to peerDependencies if we really want to do that, as this currently breaks applications using this with an older version of react-map-gl.


It makes sense to set the default mode covering features real module rely on. I'm experimenting with a flag to switch between SB/GUS modes in per-module basis, so if a module that needs GUS mode appears the player can be configured to play it correctly.


these have to be at the top of the section to save time


veja que esse user card repository ficou inútil (a partir do momenro em que você criou o user card diretamente aqui). remova esse repository ou dfaça com que esse método simplesmente retorne um userCard criado.


DaylightSavings (macumber) - x86_64-MacOS-10.10-clang: OK (2382 of 2423 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-98.31%25-yellow.svg)


should be [built-in `sum`](https://docs.python.org/2/library/functions.html#sum) not `np.sum`
though I didn't realize that the file does `from numpy import sum`


This is backwards wrt the default definition in `BindClass`; the `mf` effect should be "first".


`mf` should be


Replace to:
value = int(input("Some here"))


120446171-Mod-to-Warning-Less-than-6-Zone-Surface (mbadams5) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: OK (2246 of 2246 tests passed, 12 test warnings)

 * 11 tests had: ERR diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


This is backwards wrt the default definition in `BindClass`; the `f` effect should be "first".


I'll just refer again to my comment here: https://github.com/coleifer/peewee/issues/958#issuecomment-223492592


You're missing a depthBuffer.begin(); call here, and a command to clear the screen afterwards.


I'll also add that there are subtle differences between limit and first, and that it seems like you're misunderstanding the way peewee caches results.


see how it works.


#4110-Reverse-DD-Testing-Failure-with-HeatPumpWaterToAirWithRHControl-(CR-#9339) (rraustad) - Win64-Windows-7-VisualStudio-12: OK (2212 of 2212 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


Something else I am highlighting with this package is variable definitions. The horrible thing about syntax-highlighting variables is that I have noticed this bug caused by it.

![](http://i.imgur.com/nfm7UHV.png)

Notice how the syntax-highlighting is screwed up after the `export -f...` line. This is what I am using for variable syntax-highlighting:

```cson
  'variable':
    'patterns': [
      {
        'begin': '^\\b[_a-zA-Z0-9]*'
        'beginCaptures':
          '0':
            'name': 'variable.definition.name'
        'captures':
          '1':
            'name':  'variable.definition.other'
        'end':   '='
        'endCaptures':
          '0':
            'name': 'variable.definition.equal'
      }
```

it also does not syntax-highlight variables when there's a space immediately before their name (which I understand based on my `begin` regex, but I can't find a way to syntax-highlight variable definitions with a space before them).


cuidado....

as posições 2,2 são nulas.
Melhor alterar o model do UserCard para uma matriz de Integer ao invés de int.
ou
você pode ignorar a posição 2,2 aqui.
se optar por essa opção, faça um getter para pegar o número na posição lin, col e lançe erro ao passar 2,2.
e remova o getter que retorna uma matriz no model card.
pois não faz sentido a posição 2,2 ter 0.


This comment should say "with jdk"


This comment should say "alpine", not "latest-alpine"


I made a change in how I try to retrieve the data from the object.


Go Back commit 08


I wish we just had a nice `join ', '` here...


I am getting a dereferencing null pointer error now. I am not sure what is causing this...


os_2_0_dependency_reduction_signals_slots (schrismartin) - i386-Windows-7-VisualStudio-12: OK (2050 of 2204 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-93.01%25-yellow.svg)


Why drop the size setting functions? Are there alternatives in place?


Nice space saving!


@ImagicalGamer watch your spelling next time LOL


@acabunoc sadly yes, for some copyright issues… Have to say jade sounds better.


Why create a new class for a list of viewports? There doesn't seem to be anything specific in here that requires a new ArrayList class type that couldn't be served by just an ArrayListNamed?


We would need to add '-std=c++11' to clang and gcc build options, otherwise we can't use anything in C++11.


Wow, that's an impressive difference. Can you let me know when you have the final numbers for an apples-to-apples comparison? (would be great to mention this as a showcase for a truly big binding project on the start page). That said, how an executable can take more than a hundred megabytes is still a mystery to me ;).


Also, just checking: were you using -fvisiblity=hidden for Boost? Makes a huge difference there as well.


Please change this line to the following to make the function work correctly

`if ($attachment['multipart'] === $type)`


thanks!
I think I have to redo the build anyway with the new gradle plugin version.


Oh right :+1:, sure


Oh, you see. Didn't know it was Angular handling this when type information is provided. But definitely makes sense now that I'm thinking about it. Thx for the hint


Hey thanks for that, handy.


@Hotell Thanks a lot Martin!


That could have been handeld a little better but oh well


fix rebase fail


issue5712_memoryAllocation (tsnouidui) - i386-Windows-7-VisualStudio-12: OK (2211 of 2211 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


Test
Multi
Line?


First try of the programming assignment


Definitely :)


示例代码


My pleasure! :)


asa


Si se te dificulta el gcc usa cualquier compilador que te quede fácil


update


Rename this to 'breaked and copied code BLINDLY'


git push origin :gh-pages


This is so grate!!


`if ((i.RelationFaction1ID == f.ID && i.RelationFaction2ID == f2.ID) || (i.RelationFaction1ID == f2.ID && i.RelationFaction2ID ==f.ID ))` 補上括號？


Good idea, I'll do that.


I get an error.
This function (shouldntReport) has protected access !?
![screenshot 2016-06-04_18-31-44](https://cloud.githubusercontent.com/assets/9151347/15799056/a117e7a2-2a82-11e6-8b1f-7633a2d73930.png)


Hi @karthick111


finally


CatchNanInHeatBalance (JasonGlazer) - i386-Windows-7-VisualStudio-12: OK (2207 of 2208 tests passed, 4 test warnings)

 * 1 test had: EIO diffs.
 * 1 test had: ERR diffs.
 * 4 tests had: ESO small diffs.
 * 1 test had: Table small diffs.
 * 1 test had: ESO big diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.95%25-yellow.svg)


Yes, I was testing if *aiming* at draw by repetition inside the search tree could help overall. My "reasoning" was as follows:

In a repetition sequence, starting from a position P in the tree (supposing White to play for the sake of the explication), we have:
   White moves A
   Black moves B
   White moves A'   (undoing move A)
   Black moves B'  (undoing move B)
Only now is the repetition detected, so it's White to play.

• If we suppose that move A was a bad move (retreating, passive, etc), then Black should have punished it with move B and continued to punish it on the next turn (not playing B' but another move), so it's good news for White if the repetition occurs and the position should be rewarded for White...

• If we suppose that move A was a good move (attacking, putting pressure, etc), then it means that Black was on the defensive with move B, and despite move A' undoing move A, Black couldn't do better than a repetition: in other words, with moves A+A' White basically passed twice(!) and yet Black could do better than a repetition, which hints that White position was quite strong to begin with and should be again rewarded in the eval...


I've mean internal memory structures.


Hi, I have been trying to upgrade the base kernel version to the latest 3.10.101. I cherry-picked over 2000 commits from the git mirror of Linux but I never got the build to boot. Now, I tried the commits of this source from 3.10.50 to this one but even then, my build isn't booting. Did the same happen with you? Are there any more commits required for this?


What GIT repository issue ? is that fixed?


letztes mal als Gast angemeldet? Vielleicht hast du noch kein Profil angelegt oder musst dein Passwort zurücksetzten.


Good luck for LTC


Thanks for the mention ! I forgot to create a proper PR for this commit and one or 2 other issues I've had, I will do it shortly...

About the timings : the reset assert time should be minimum 50ns (T RST_OK according to the same page of the datasheet). After de-asserting the line 2ms looks enough (T DIG_ON). So 10ms should be more than enough in both cases.


Is this the only change required for a kernel to become compatible with KaliNetHunter?


Thank you for going into more concrete details, and this is what the discussion at #37 should have gone down the lines of. I hope this continues.

>> We are not causing you any more economic damage in using LibreSignal, than if we used the official client. [..]

> I think it's strange that, having contributed nothing, you feel you know best about what we can and can't accommodate.  Third party clients and third party servers both create the same compatibility problems for us and inhibit our ability to easily make changes moving forward.  We have limited resources, and any additional complexity is something that we can't accommodate right now.  I can't imagine what else you think our motives would be?  We're the ones doing the work, so we're the ones who know what it is that we can and can't take on.

>> Yes, your nightmare scenario is if all Android users suddenly switched to LibreSignal, [..]

> No, this is not my nightmare scenario.  Believe me, I have no fear that everyone is going to start using LibreSignal.  However, the thing about compatibility is that it doesn't only effect users of a 3rd party client like LibreSignal, but also every Signal user who communicates with them.  It's the latter that is ultimately problematic for us.

As @mimi89999 mentioned, it would be good to have more specifics on this. I don't know the precise details on what you can best accommodate - but as an experienced software engineer I can spot when things contradict my understanding on how *general* software systems and development ought to work.

It's not the case in general, that unsupported clients should cause server operators any more work. You don't need to solve any compatibility issues, the developmental cost ought to be zero. You make it very clear unofficial clients are not supported. Everybody that uses LS, understands that it's not supported by OWS - i.e. LS may not work from time to time - though, agreed, a change of name and branding would make this more effective, in case you are getting too many extra emails from ignorant LS users.

If you're worried that the LS client may cause the server to operate incorrectly, this is something you should be protecting against anyway, regardless of whether LS exists or not. (If someone was trying to break your servers, they would create their own client and not tell you about it.)

> We haven't asked users to fund the service thus far, so I'm not sure why you feel entitled for us to publish a breakdown of our costs.

I'm only saying that you should do this, *if* you are going to cite cost issues, as a justification for requesting that other people voluntarily self-limit their own freedom. These cost reasons don't make much sense to me, as I tried to explain above - so I have no reason to override my natural dislike at being asked to self-limit. However, more data might tilt the balance - and I imagine for others, too.

> We are, by definition, writing free software.  That means you can use the software we write under the terms that we make it available (gplv3).  That does not entitle you to use our name, or to use a service that we run for your own product.  You're free to run your own service, however.  If running your own service for your own product sounds like a lot of work, why would you feel entitled for us to do it for you?

The primary purpose is to communicate with friends, and running another server wouldn't allow people do do that. This is similar to why AGPL was invented. It does not sound like a lot of work; I run my own XMPP server etc and offer it to my friends for free, without calling them entitled if they expect it to work with their own custom clients (I just tell them to fix it themselves), or asking them for the $0.05 extra that their presence on the server would cause me (on top of what my costs would already have been, if I was just running it for myself).


Great, it's always good when decreasing reductions works!


Thank you :3 I corrected it :dash:


issue5712_memoryAllocation (tsnouidui) - Win64-Windows-7-VisualStudio-12: OK (2211 of 2211 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


Never use `import 'rxjs/Rx` cause **rxjs** library is huge and you pay a launch and application size penalty. Reference only the operators you need.


That's not an error?


The cookie files not delete, if `$this->client->request()` throw exception


It works fine, you IDE is just dumb.


Is there any particular reason why you moved the traits includes up instead of keeping an alphabetic order?


kann ich hier nur kommentieren?
ich hab das geforkt, aber checke nich wie ich das jetz weiter editieren kann


kl@kld:~/play/schopslet$ python schopslet.py test.csv
Traceback (most recent call last):
  File "schopslet.py", line 236, in <module>
    csv_read(debtors_database)
  File "schopslet.py", line 86, in csv_read
    if not csv_record['use_line'] == u'1':
KeyError: 'use_line'
----------------------------
1,klaus,xx@sedara.net,tsetsendung,67
2,willi,qqq@gmail.com,tTEST,88


well yes all visible invis.. are helpful for DB ppl ;)


Can someone please release this? This bug hurts quite a bit.


Пилоты в первую очередь чинят бензобак, игнорирут стекла 3


Hi, so recently I found this awesome game, so even I started on programming my own 3D voxel game. But I have one problem. I've been helping with your code little bit. But my chunks aren't rendering. Could you please tell me what is the problem.

My code: https://github.com/iAmPotato22/3D-Game-Help


Hi guys, so recently I found this awesome game, so even I started on programming my own 3D voxel game. But I have one problem. I've been helping with your code little bit. But my chunks aren't rendering. Could you please tell me what is the problem.

My code: https://github.com/iAmPotato22/3D-Game-Help


`sending` perhaps?


Tu nous fais un petit _pull request_ ? ; )


아하..


Show full comment immediately when clicking a link with an anchor to it (for long comments).


@cris-b  Does this is needed for 3.0 ?


No reason, except for trying to get it consistent based on some (arbitrary) criteria. Any other criteria would work just as fine.


Rename this to @robske110 wont like this because he is a stubborn head


We should check return value here instead of ignoring it


Add braces


Missing spaces around >


GeeksForGeeks question


Try to declare vars only at the behinninh of frames


Theres already an if!symstr_dup check


Positive conditionals, else branch should be the false case. Only free if not null


And this is a bad end for block ciphers.


Add empty body with braces.. But theres a function in util/str to skipsaces that works with tabs and such


Missing spaces around <=


Thats not correct


Neither this


It is not good to commit untested (and even undiscussed) changes into release branch.


Revisa las línea 52, cambiaste lo que no era.


Just wanted to mention this one:

```
test -r "$SETUPSH" && . "$SETUPSH"
```


This should mention, that a explicit null is also a valid return


@luiges90 f2是势力2，f是势力1


Hi @mguijarr
Yes, I know. In the LogBarBrick and Qt4_LogBarBrick there is a method:
...
def append_log_record(self, record):
        if record.name == 'user_level_log':
            msg = record.getMessage()
            ...
...
Than displays log on the widget and for Qt4 version I added also check for "GUI". In principle there are not so much user_level_log in the hardware objects and bricks. My idea was to make log file more pretty. For example now it looks like this:
...
...


Already fixed by https://github.com/php/php-src/commit/73b2f791997a254788b1939ca8cef373694f8461


Woo hoo! This always bugged me.


Move this to bottom of file.


ODS 13 is not compatible with 3.0, there is no need to limit this check.


if ((i.RelationFaction1ID == f.ID && i.RelationFaction2ID == f2.ID) || (i.RelationFaction1ID == f2.ID && i.RelationFaction2ID ==f.ID )) 補上括號也没用


@kytart used? or delete?


Nice progress! If there will be no elo gain, I'll need to reduce parameter R next time.


This shouldn't be necessary, should it? See [Data.ByteString.Builder.doubleBE and friends](https://hackage.haskell.org/package/bytestring-0.10.8.1/docs/Data-ByteString-Builder.html#v:floatLE).


lmao


감사합니당


Struggled with the same problem, now I've secured the email address, in your case  it can be done by using ``travis encrypt "flecsi-commit@lanl.gov" --add notifications.email.recipients``, this will avoid receiving notifications from forks. This workaround comes from [travis-ci/issues/1094](https://github.com/travis-ci/travis-ci/issues/1094#issuecomment-215019909)


Oh, true, we don't need the code for Put. We still need something for Get though.


ここおかしくね？？？


Instead of renaming "ALL_FOUR" to "ALL_FIVE", what about just giving up on hardcoding in a list length and naming it something like "OUTPUTS" or "PEMs"?


create a rhombus with " * "


Err, @whoburg, this got put into master even after `*args, **kwargs` are now accepted by cvxopt. Should be removed?


ş


ok


@nhelsherif

Enjoying the weekend? :) I had a quick look, but we can look further on Monday.

I already see that we can use chain os responsibility on the checks to avoid chaining them in line within the runCheck method.

LGTM so far! Let's finish on Monday and have a nice framework for the coming tests in place. :)

Cheers,
Wilder


comment on commit


This line should use 5.5.50, right?
https://dev.mysql.com/doc/relnotes/mysql/5.5/en/news-5-5-50.html


DaylightSavings (macumber) - i386-Windows-7-VisualStudio-12: Tests Failed (2063 of 2423 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-85.14%25-red.svg)


Thanks, I fixed it


Yeah, I meant pre return-type rfc wise


> It's not the case in general, that unsupported clients should cause server operators any more work. You don't need to solve any compatibility issues, the developmental cost ought to be zero. You make it very clear unofficial clients are not supported. Everybody that uses LS, understands that it's not supported by OWS - i.e. LS may not work from time to time - though, agreed, a change of name and branding would make this more effective, in case you are getting too many extra emails from ignorant LS users.

Again, the problem isn't just that 3rd party clients can break, but that it impacts the experience of normal Signal users who communicate with them as well.  We've written all of this up [here](https://whispersystems.org/blog/the-ecosystem-is-moving/).

> The primary purpose is to communicate with friends, and running another server wouldn't allow people do do that.

It sounds a lot like you're saying that it would be too much work to build a service that meets your needs.  Again, why do you expect us to do it for you then?

> I run my own XMPP server etc and offer it to my friends for free, without calling them entitled if they expect it to work with their own custom clients (I just tell them to fix it themselves),

How's that working out for XMPP?  We no longer live in a world where it's feasible to tell people to fix it themselves.  If something doesn't work, people don't care if it's because the person they're communicating with is using a 3rd party client that's broken, or doesn't support whatever feature they're trying to access, or works slightly differently.  They'll just think that your app is unreliable.

I get that you wish we lived in a different world, but the fact that you're using Signal when you have your own XMPP server at your disposal is probably an indication of that perspective's shortcomings.  If what you're asking for is so great and so reasonable and will work so well, why not just continue using XMPP and leave us alone?  I wish that you would.


@lachok the game update message can now be removed, if an FPS is specified when the game is started


should have space after if


Need to check, how game counts backhit for projectiles. Now I'm counting heading from estimated projectile position, but seems it's have been changed in ninja patch.

Another one thing to check with backhit, now I'm counting attacker heading to the target on each attack, maybe that's also wrong and I need to use original heading as is. Need to test how game deals with it. Especially with large bosses when you are standing inside boss.


import 순서 변경


oui,
Par contre, le but c'est que le fichier de config soit assez legé et les choses techniques de mapping sont plustôt dans le simulateur par exemple  model="mrp.bom"  est-ce que nécessaire que des éléments techniques liée à odoo soient dans le fichier de config?


Maybe we should mention that you are the primary maintainer now. I still get emails about the plugin from time to time.


Contrôler que la base soient bien dans un état où l'insertion est possible (exemple si le script à planté avant ou quelque à manuellement déjà touché qqch)


Il y a pas moyen de lire les groupes et de trouver les id par un autre code fix ou nom?


Dgunnells


Au faite, je me suis dit qu'on pouvait ainsi être indépendant si une fois un modèle change de nom! Mais en effet, je pourrais mettre ces éléments techniques dans un fichier de configuration de l'application. Je pensais aussi mettre mes requêtes Xpath dans le fichier de configuration. Si le XML est modifié par la suite pas besoin de re-compiler le code source comme cela. Tu en penses quoi?


ah oui ok je comprends mieux! Je veux faire un try/catch qui test les insertions. S'il y a un problème quelqu'onc l'erreur se logue avec un Logger (pas encore mis en place).

C'est comme cela que tu voyais le truc?


From original paper testing the validity of the PANSS scale:
![p1](https://cloud.githubusercontent.com/assets/19657194/15799501/bc2ba9a8-2a13-11e6-8bfa-019284d952a0.JPG)
![p2](https://cloud.githubusercontent.com/assets/19657194/15799502/bc3186de-2a13-11e6-9343-1c8c82da38ee.JPG)


Hum... Je sais pas trop encore! Je vais essayer de trouver un moyen. Il y a "normalement" toujours des solutions


#RevenBeingWatched lololol


Why is this not `public static final`?


Because it implicitly is because it's in an interface.


Checking whether a boolean is true inside an if statement is unnecessary.


Compatibility in what sense?


Hmm we have to find a set of correlations between pos neg and gen that is
consistent. Optimally based on the same sample.
Am 04.06.2016 14:18 schrieb "Donald R. Williams" <notifications@github.com>:

> [image: p1]
> <https://cloud.githubusercontent.com/assets/19657194/15799501/bc2ba9a8-2a13-11e6-8bfa-019284d952a0.JPG>
> [image: p2]
> <https://cloud.githubusercontent.com/assets/19657194/15799502/bc3186de-2a13-11e6-9343-1c8c82da38ee.JPG>
>
> —
> You are receiving this because you authored the thread.
> Reply to this email directly, view it on GitHub
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1. Still no technical details...
2. I managed to get all of my LS contacts to move to Conversations app. Since OMEMO was added, the Chat Secure OTR issues noted on OWS blog are no longer actual... The only problem is implementation of OMEMO/Olm on iOS to get owners of iBad devices...


测试用代码 不需要


"Close, but no cigar"


神奇 为什么是GBK到现在还不清楚


原来的逻辑是错误的


I will take a look at more recent papers.


Avoid variables with short names like $id. Configured minimum length is 3.


// FIXME: Only throw this is the content has changed


This is my second try doing on my own


You should also remove the logger object @ line 49 and the unnecessary imports.


those 2 lines were bugged...


this line is fixed!


Are you sure that we shouldn't display the "Turbo" sign in this case? Why shouldn't this be different from other conditions, like "Turbo" and subscription icon, which both being displayed?


My code can handle strings or Boolean constants. Since I was not sure if ta tab handled the cast I went with this.


oh cool, I just it would be nicer to have values that match the type, even though if it works later on (it should)


Miloši, proč sem pushuješ něco co:
1) nemáš dělat,
2) mi rozdrbe databázi, takže mi to pak nejede?


Should have space before {


I'm looking into the completion stuff this afternoon. Will integrate your work and update the tests. Feel free to hop in when I do to review what I did (or will do)


Honestly the option type handling stuff in yo is pretty f'd up. I will happily change these but I'd like the chance to test everything.


edi karanne ba bn


Let me know when you are at a good place and I'll happily do some testing.


Some transforms are fixed, i.e. set once and forgotten so i wanted to skip over publishing them. It is a generalized enough service where I thought it would fit in cwru_srv


Awesome!


You should also remove the empty lines at this method to comply with the rest of the code.


Só pra abreviar um pouquinho, poderia substituir esta linha por
    env[:request_headers].merge!('X-Auth-Token' => @auth_token.token)


Hej Miloši to už si děláš srandu ne? Celou dobu nekomunikuješ e-mailovou cestou, ani na Facebooku a ještě pushuješ kód v části, ve které nemáš co dělat.... Můžeš nám prosím objasnit motivaci tvého jednání? Sice je toto public část, přes kterou by komunikace tohoto typu neměla proudit, ale už opravdu nevím jak jinak s tebou navázat spojení.


This is much more logical now! 👍


where to add -   $('article').readmore();


pointer check is ready, `remove != nullptr`


@maxtroy @JoseAlcerreca So... technically this works (although I have to figure out how to write a parallel async unit test).. Anyway, the question is... do we need it as a part of the lib itself?


Same as up.


@kunall17 what's the status of this code?


remove `!= nullptr`


Yeah, that's intentional, I wanted a blank background on startup.


Yah good expriece realy


But the default output format is currently UTC as of line 589. I don't think that using an offset timezone should exempt a datetime object from the defaultOutputTimezone.


Realy realy you have good experience

Realy realy you have good experience


Je to marné, dnes už se nenechám vytočit...at si Miloš pushuje co chce, já mám svoji verzi :-D
Ps. díky za opravu invoice detailu, opravdu se hodí.


La config du jeu doit être dans xml, la logique de mapping et
fonctionnement en dur dans le simulateur. Si le serveur change alors la
version du simulateur sera adapté à cela.

On Sat, 4 Jun 2016 at 14:17 Soprath <notifications@github.com> wrote:

> Au faite, je me suis dit qu'on pouvait ainsi être indépendant si une fois
> un modèle change de nom! Mais en effet, je pourrais mettre ces éléments
> techniques dans un fichier de configuration de l'application. Je pensais
> aussi mettre mes requêtes Xpath dans le fichier de configuration. Si le XML
> est modifié par la suite pas besoin de re-compiler le code source comme
> cela. Tu en penses quoi?
>
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Re-extracting vmaps is NOT required and totally unrelated to this commit


I would prefer not adding it to chained function compiler; but it could be a standalone function:

```
<F, T> Function<List<F>, List<T>> Functions.parallelMap(
    Function<F, T> unitFunction, ExecutorService parallelExecutor
)
```


Yeah, was thinking that too. I'll give it a go


I'm using GNU Emacs 25.0.94.1

this commit  is works on ubuntu 14.04, but it was broken on ubuntu 16.04

Switch to 5a444184f109ac3c1487cbcd0440867f4b05c635 is broken

git co -b branch-5a444184f109ac3c1487cbcd0440867f4b05c635 5a444184f109ac3c1487cbcd0440867f4b05c635

Switch to previous commit 98e6d46ab99fd83eb553d126196123afa6696269 is works.

git co -b branch-98e6d46ab99fd83eb553d126196123afa6696269  98e6d46ab99fd83eb553d126196123afa6696269

> Warning (initialization): An error occurred while loading ‘/home/galen_liu/.emacs.d/init.el’:

> Wrong type argument: listp, Source Code Pro

> To ensure normal operation, you should investigate and remove the
> cause of the error in your initialization file.  Start Emacs with
> the ‘--debug-init’ option to view a complete error backtrace.

emacs --debug-init

> Debugger entered--Lisp error: (wrong-type-argument listp "Source Code Pro")
>   car("Source Code Pro")
>   mapconcat(car ("Source Code Pro" :size 13 :weight normal :width normal :powerline-scale 1.1) ", ")
>   (spacemacs-buffer/warning "Cannot find any of the specified fonts (%s)! Font settings may not be correct." (mapconcat (quote car) dotspacemacs-default-font ", "))
>   (if (spacemacs/set-default-font dotspacemacs-default-font) nil (spacemacs-buffer/warning "Cannot find any of the specified fonts (%s)! Font settings may not be correct." (mapconcat (quote car) dotspacemacs-default-font ", ")))
>   (progn (message "Setting the font...") (if (spacemacs/set-default-font dotspacemacs-default-font) nil (spacemacs-buffer/warning "Cannot find any of the specified fonts (%s)! Font settings may not be correct." (mapconcat (quote car) dotspacemacs-default-font ", "))))
>   (if (symbol-value init) (progn (message "Setting the font...") (if (spacemacs/set-default-font dotspacemacs-default-font) nil (spacemacs-buffer/warning "Cannot find any of the specified fonts (%s)! Font settings may not be correct." (mapconcat (quote car) dotspacemacs-default-font ", ")))) (setq spacemacs--after-display-system-init-list (cons (function (lambda nil (message "Setting the font...") (if (spacemacs/set-default-font dotspacemacs-default-font) nil (spacemacs-buffer/warning "Cannot find any of the specified fonts (%s)! Font settings may not be correct." (mapconcat ... dotspacemacs-default-font ", "))))) spacemacs--after-display-system-init-list)))
>   (let ((init (cond ((boundp (quote ns-initialized)) (quote ns-initialized)) ((boundp (quote w32-initialized)) (quote w32-initialized)) ((boundp (quote x-initialized)) (quote x-initialized)) (t (quote t))))) (if (symbol-value init) (progn (message "Setting the font...") (if (spacemacs/set-default-font dotspacemacs-default-font) nil (spacemacs-buffer/warning "Cannot find any of the specified fonts (%s)! Font settings may not be correct." (mapconcat (quote car) dotspacemacs-default-font ", ")))) (setq spacemacs--after-display-system-init-list (cons (function (lambda nil (message "Setting the font...") (if (spacemacs/set-default-font dotspacemacs-default-font) nil (spacemacs-buffer/warning "Cannot find any of the specified fonts (%s)! Font settings may not be correct." ...)))) spacemacs--after-display-system-init-list))))
>   spacemacs/init()
>   (if (not (version<= spacemacs-emacs-min-version emacs-version)) (message (concat "Your version of Emacs (%s) is too old. " "Spacemacs requires Emacs version %s or above.") emacs-version spacemacs-emacs-min-version) (load-file (concat user-emacs-directory "core/core-load-paths.el")) (require (quote core-spacemacs)) (spacemacs/init) (spacemacs/maybe-install-dotfile) (configuration-layer/sync) (spacemacs-buffer/display-info-box) (spacemacs/setup-startup-hook) (require (quote server)) (if (server-running-p) nil (server-start)))
>   eval-buffer(#<buffer  *load*> nil "/home/galen_liu/.emacs.d/init.el" nil t)  ; Reading at buffer position 1157
>   load-with-code-conversion("/home/galen_liu/.emacs.d/init.el" "/home/galen_liu/.emacs.d/init.el" t t)
>   load("/home/galen_liu/.emacs.d/init" t t)
>   #[0 "\205\266


I used an iterator here, so there won't be a comma after the last entry.


Hey and nice to hear from you again! That might be helpful. I'll see about putting a blurb/footnote somewhere that makes sense.


Navbar not Nabber.


Yes, I know.
But I would have have an excess comma in log output and have much simpler code.


I probably misread something ignore. ignore this comment.


yeah, repeating something in ENDIF(), ENDFOREACH(), etc is discouraged nowadays.


@heckflosse Missed inheritance? Then `override` is our friend! :) And `NULL` should now be `nullptr`. Good catch though.


修改了BLE扫描函数


Well, as far as I understand, there is a problem for the creatures with 2 models and no alternative display model.

Before this commit, we used Model2 to display the creatures. But this created some issues with the Eye of Acherus, and also with some other creatures.
So @cyberium reworked the logic and now we use Model1. The problem is that this will make all the invisible creatures, appear as visible (infernals).

One possible solution would be to update the creature table in DB and manually set the modelid field to override the selection from creature_template.
The problem with this approach is that it will only work for the spawned creatures while all the summoned ones (the invisible triggers) will still appear as infernals.

So, I don't think there is a easy way out of this... One way or another, we might need to force certain creatures to override the display id from DB with the correct one.


The only additions, once I finish the Public Domain ROMS, would be from No-Intro, as all I'm adding is limited to GoodN64v3.14.

I feel .z64 support is much more important than the updated dats from no-intro. Majority of retroarch users will only use the ROMs in the current DAT anyways. The Public ROM additions are only the cherry on top. Anything else no-intro adds can also, always, be manually edited in.

Nevertheless, those future additions from no-intros dats could be merged at build time, no? I say this, because no-intro will provide long term support versus my additions to the main DAT here. Once I'm done, I'm done.

Plus, I had no idea the dats could be merged at build time. My fault, I know. However, one thing is that the naming scheme is completely different, so for the same ROM, you will have separate entries.
It just results in a bigger file size, albeit negligible, but wouldn't it be better if it was organized correctly, which it currently is?

So, alternatively, as suggested above, can't we just merge no-intros dats? How would that work out?


@maxtroy better?


@pcanal the two calls

    gROOT->GetListOfSpecials()->Add(gMinuit);

should be

    gROOT->GetListOfSpecials()->Add(this);

i.e., they should be adding "this", not "gMinuit".  Currently another thread could change gMinuit before Add() is called; CMS is currently seeing this in threaded IBs, with the same gMinuit added to the specials list twice corrupting the list and eventually crashing the job.


don't you just mean: `return list(self._instances)`


Huh... it worked for me... is this on MSVC 2015, or a different compiler?
Can you share the error? (I wouldn't be surprised if some compilers need
them, some don't care, and some don't want them...)
On Jun 3, 2016 6:12 PM, "Christian Tismer" <notifications@github.com> wrote:

After removal of these consts, the sources compiled.
But then, I got link errors. Therefore, I consider this not solved, yet.

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What about nanobots? Wouldn't this make it where they can't attack?


it is probably ok in this case.


Well... with prev. option we had problem only with one creature... (and this was fixed by sd2 - *hack* - some ppl will say it) and i cant remember any other creature that had simmilar problem...
With new approach.. we having problem with -/+ hundreds of creatures.


I remember Android Studio warning me of this construct (or another similar exception pair) that this would compile into a single super-class exception only available in Java 7 and can cause ClassNotFoundException in earlier versions.

If AS doesn't warn you on this line, I'm fine with it.


This allows me to use the `rc` shell and the `sam` plain-text editor instead of Eclipse. Finally, I'm able to work!


@TheoXD @SaracenOne I'm working on implementing reload of tool scripts, but i'm unsure about the strategy for this. For the game I only implemented soft reload (reload the script but don' t reinitialize it.. just keep state), as everything else would most likely break a running game.

For tool scripts I'm not sure if the same strategy is valid, I noticed you simply re-insert the script and reinitialize it. I can think of this being more useful for tool scripts, but would offering soft reloading (same but without re-initializing) be, too, an option? Should we offer both to the tool script? (reload and soft-reload).

I was thinking of making soft-reload the default when saving the tool script, which is pretty safe (but won' t work if a lot of stuff changed and/or needs to reinitialize), and then add an option in a menu for "full reload".

Any ideas/feedback welcome :)


Until now, the client was not removed from the list when a totally normal disconnect happens. At least on my system.


DaylightSavings (macumber) - Win64-Windows-7-VisualStudio-12: OK (2404 of 2423 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.22%25-yellow.svg)


Si vous voulez rajouter des restrictions d’accès pour un contrôler il faudra allez dans :

- app/config/security.yml

Et rajouter dans access_control :

- { path: ^/nomroute, role: ROLE_utilisateur_pouvant_y_accéder}


Enable hiding/showing the clicked comment.


Non è meglio in questo caso una cosa tipo:
Visualizzazione del pulsante “Agg. a schermata principale” nei siti più
visitati
che era stata la mia prima traduzione, poi però avevo modificato le
stringhe tenendo un registro più descrittivo.


salut


is has??


The only incompatibility that I (!!!) know of is, that calling doesn't work and that's clearly not LS' fault but rather caused by OWS not publishing redphones server code...


It's not in SABnzbd 1.0.3?

SAB 1.0.3 still has the pre-RP stuff:

```
sander@hp-stream-13:~/Downloads/SABnzbd-1.0.3$ grep -irn microsec *
sabnzbd/utils/happyeyeballs.py:113:    logging.debug("Happy Eyeballs lookup took %s microseconds", delay)
```


I had done this a little differently to allow appending to the block-autotag class name so this

[block:fooblock class:-foo]

 it would become

block-autotag-foo

or what ever. Your change is fine as well since I guess my way was a little confusing.

What I don't think we should do is add the div all the time do you?

What happen if in function.php a specific header and footer template files are specified like so?

$_BLOCK_TEMPLATE['some-autotag-block'] = 'blockheader-autotag.thtml,blockfooter-autotag.thtml';


Hi @shypike  my patch/RP is not in SABnzbd 1.0.3?

SAB 1.0.3 still has the pre-RP stuff:

```
sander@hp-stream-13:~/Downloads/SABnzbd-1.0.3$ grep -irn microsec *
sabnzbd/utils/happyeyeballs.py:113:    logging.debug("Happy Eyeballs lookup took %s microseconds", delay)
```


Congratulations


Even more reason to release 1.1.0 beta soon ;)
Just a formatting change right, so not too bad it's missing?


Works for me with CentOS7, `java-1.8.0-openjdk`, and Jenkins 2.7


gefällt mir gut


不过这个也可不调用DTGP吧？


I have no strong preferences for the solution -- I'm happy with either, as long as there is some explanation of why the code was changed from the original posted on the web. The runtime in either case is trivial, so the first would make more sense to me.


@ghecquet can we reenable this feature? at least don't forget to set up an auth protocol :-)


sorry, but how could this example be committed?  it contains a lot of strange (may i even say wrong) code and it's misleading.

* 2.pow(20) is a huge amount of ram.  maybe old and small machines can't allocate that much.  besides the example (see below) runs fine on 1/64th of that (`s.options.memSize= 8192*2`)!
* using Out.ar inside {}.play like here is plain wrong and should not be encouraged in the helpfiles.
* i'm not too fond of the instant feedback you get if you try the examples without headphones.  but that's a minor issue.
* there are 4 unused variables.
* formatting is a mess.  stray whitespaces etc.
* all the CombN are wrapped in functions.  that shouldn't be and again even if it work will confuse the reader.
* another major problem is that in is duplicated at the top, basically waisting ram for 8*4 delay lines.  wow!  that's really bad.  put the !2 at the end.

here's a proposed update.
```
(
s.options.memSize= 8192*2;
s.reboot;
)

({
	var in, del1, del2, del3, del4;
	in = SoundIn.ar(0);
	del1 = CombN.ar(in, 8, 8, 0.1);
	del2 = CombN.ar(del1, 8, 8, 1);
	del3 = CombN.ar(del2, 8, 8, 1);
	del4 = CombN.ar(del3, 8, 8, 1);
	(del1 + del2 + del3 + del4)!2;
}.play;
);
```


This breaks building the file outside of the library (with `OUTSIDE_SPEEX`), because `speex_assert` is not defined.


Excellent work as always!


Sorry for that, I didn't understand that at that time


study 4 week


@rtdean This was over a year ago. Please create a pull request if you'd like a change made.


Why can't we define ws2812 pin here?


Oh, I wasn't aware that this was an important functional change.


Thanks for your fast feedback :)
I slightly adjusted the time by fff87f34288642f6811d875a85ae9c94214045a8


But i think in 0.15 we can send tips again


感觉风格统一了，但同时感觉在这个灰背景下，白字显得有点脏，要是代码能显示的再干净一些就更好了。非常感谢大家


把小黑屋功能去除？


OK per Visualizzazione del ... 👍


we may want to stub these more later.


Indeed no functional changes. Just typos. I was not aware those were saved for 1.1.0.


reminder about what we discussed on irc: these two lines should be inverted. fPreferHeaderAndIDs indicate whether or not new blocks should be advertised to the peer with CMCPTBLOCK or not.


Do you want me to implement this endpoint?


Indeed the theming engine must be kept enabled, otherwise it will cause a bootloop on Huawei devices, I think Xposed was the only reason people are disabling theming engine, so i guess a short disclaimer on the FAQ should be enough.


HelloWorld.md


You may want to also add an issue tracked in 0.10.3 for once #2041 is done.


@amirm3hdi So this will be popping out errors/alert one after another until user clicks on all of them ?


피씨를 고려하지 못한 불찰..


It looks good for me.


Looks like that solved the problem! 👍


This should be moved into a rule in the data file but ok for now.


tweets  -> struct insert
friend -> struct insert


I guess we'll have to wait a few builds and see. :-)


@Alir3z4 No, if user sends invalid data, will get alert of all input errors, not every single one,
For example:

```
website: Invalid url
location: Is required or blahblah
```


test


Hmm, that's not bad.
don't forget to make a service out of it for yourself if you see it's
needed.

On Sat, Jun 4, 2016 at 6:20 PM, Amir Mehdi Savand <notifications@github.com>
wrote:

> @Alir3z4 <https://github.com/Alir3z4> No, if user sends invalid data,
> will get alert of all input errors, not every single one,
> For example:
>
> website: Invalid url
> location: Is required or blahblah
>
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BTW, I need to make a service out of it since I use it a lot,

We need a controller/service just for item directive, for upVote(), downVote(), Update() and other functions,
Cuz we are reaping ourselves...


static?


@jdonaldson I needed that for interacting with native stuff and couldn't find one that doesn't create the `__fields__` field. Please review if this is okay.


+1 When will you make a release?


copy/paste with below


As pointed out by @hellais, this should be `entry` not `entry.dump()`


Thanks for reporting, fixed in commit 83b63852e0e4755a8c04a1f9c87dd73b5aa6293f


also, there is no point in setting `transform: 'none'` now:

```js
$(".bounceimg").css({
	'top': top+'px',
	'left': left+'px',
	'transform': 'none'
});
```


Use constructor to minimize and optimize your code.


I think a problem because of the bootbin file which is in a root directory of initramfs. recovery from StanTRC is built in it and the symbolical link "/sbin/recovery addresses it". The problem is that the root bootbin file is pulled out from the old Cyanogenmod version and long ago wasn't updated.
I see two solutions of a problem:
1) Ask StanTRC to build in the recovery new bootbin.
2) Replace recovery by StanTRC with another (/sbin/recovery), to put in the root directory the new bootbin file from cm13 and to remove bootbin file from the directory "with/res/misc/Marshmallow-CM-AOSP-13 /"

Sorry for my bad English ;)


@Creeperface01 really? I can't verify because I have no Android devices, and on iOS you can't install MC:PE 0.15.0 beta 1


Well, the most recent one passed at least.

and... 1 GB seems like an awful lot....


Well, hard to say but isnt invisible should always be invisible? And as i said in comment isnt it more logical to take first modelid? Btw if it give us too much problem we can revert it.


Keep quantity and quality.


Why not using get_IsClosed() instead of all this ?


Fatto il commit: 73c9c3dfecf87db40db18c5b905661d1d5eeee6d


#RoadToJulia #RoadToDood Netjes man <3


This might get you old `jobID` values for subsequent runs.

I suggest to execute this twice -- before and after the job, and then fetch the results only.


@Giorgiofox

Just for you :-)

Feel free to test - I've submitted a pull request to G4KLX's main code.


I think this is wrong. A triangle is a surface. The boundary of a triangle is a linestring.


My build boots properly with all commits in this git.


We need a OGRGeometry::freeSFCGALGeometry() method. And this one should call free() instead of CPLFree().


This method will probably be the same in the TIN and PolyhedralSurface. Hence I think a need for it to be put higher in the hiearchy class (in OGRGeometry* itself) and being called Distance3D()


Closes #104


Should be put in OGRGeometry class since this will be common for other geometry types


TeamCity Device Info :: Prod Tests [Build 99](http://82.35.147.206:8111/viewLog.html?buildId=367&buildTypeId=DI_Test) is now running


poStart != poEnd compares the pointers. This is not what you want. This test will always be TRUE


Why do you need this method ? Shouldn't the base method do the job ?


It's not bad that sharing something about interval dynamic programming .


Crosses() and intersects_3D() have different semantics


Shouldn't be in OGRTriangle


You need a confirmation for it, you know?


Did you make sure that the number of SQL queries for the overview does not become linear this way? I think we need a test case for that...

Also, for running stories I find this confusing. But maybe only because I am not used.to it yet.


Oh, 2 spaces? We use tabs to format, please change.


We probably want get_Area() to use the base surface::get_Area(). This method should rather be a get_Area_3D()


What is nCurrentCount  (a bit above) ? I bet you don't need it


What is rough performance difference here under high load?


TeamCity Device Info :: Prod Tests [Build 99](http://82.35.147.206:8111/viewLog.html?buildId=367&buildTypeId=DI_Test) outcome was **SUCCESS**
Summary: Tests passed: 147 Build time: 00:06:55


TeamCity Device Info :: Mock tests [Build 53](http://82.35.147.206:8111/viewLog.html?buildId=368&buildTypeId=DI_MockTests) is now running


close #326


Hello world~


i love you wd.


不知道为什么无序列表中2和3之间会有空行


@dieechtenilente We don't need name prefixes if we have directories of the same name. Also, underscores look stupid. We only use hyphens (`-`). Finally, dice have faces, cubes don't have cubes in them. :wink:


Seems like i'm finally learning! :)

@MaKiPL When you have time please check and merge to master when everything is fine.


Yeah, in 0.15.0.b1 tips work again


Thanks!


TeamCity Device Info :: Mock tests [Build 53](http://82.35.147.206:8111/viewLog.html?buildId=368&buildTypeId=DI_MockTests) outcome was **SUCCESS**
Summary: Tests passed: 138 Build time: 00:05:13


这里不建议用注释的方式实现，直接删除。投入生产环境的软件里有注释掉的代码很难追溯问题责任人的。


TeamCity Device Info :: Prod Tests [Build 100](http://82.35.147.206:8111/viewLog.html?buildId=369&buildTypeId=DI_Test) is now running


The quick page (see http://arborator.ilpga.fr/q.cgi) now supports the CoNLLu format (http://universaldependencies.org/format.html).
Note that this breaks the old Conll10 output in the quick page: multiple governors are now encoded in the UD way.

the new features include:

- comments preceded by "#" are ignored in the representation and preserved when the tree is modified
- words that span over more than one token:
```
    1-2    vámonos   _
    1      vamos     ir
    2      nos       nosotros
```
these special lines are used only to construct the sentence on top of the tree, but not graphically modifiable. they are rewritten at the right position in the conll.
- the "xpostags" and "features" (5th and 6th) columns are preserved but not modifiable.
- multiple governors: the "deprel" (8th column) can now encode multiple governors (used only if more than one governor). Even idiosyncratic functions containing columns (example: nmod:poss) can be used (the first column separates the governor's number). However, the function name may not contain pipes ("|") as those are used to separate multiple governors in this column (used if more than 2 governors per word).
- the last column is shown as a gloss beneath each word if it's not equal to "SpaceAfter=No". in the latter case, it is used to create the correct string representation of the whole sentence.

One problem is the definition of extra dependencies beyond the tree:
are these extra dependencies different? do they have to be encoded separately?
This is not well-defined in the CoNLLu format.
I suppose that all governor's are equal and the column representation just encodes some governors in the common position and others in the special column.

Now the Arborator writes the first governor (by order) into the normal spot and additional (later) governors that appear later in the sentence are written into the special column. This means that the order between multiple governors can change after tree modification (between the usual columns for governors and the extra governors' column as well as inside that special column).


fixes #11


Actually the free function for a SFCGAL geometry should be sfcgal_geometry_delete()


Nice! In 0.15.0 i will remove `@Deprecated`


For some reason, it worked for me. It seems to make a difference if you change some files and use then nmake, or if you start over (this worked).

My only problem is that I cannot push a merge-commit to Gerrit. So I will have to do the linear thing...


TeamCity Device Info :: Prod Tests [Build 100](http://82.35.147.206:8111/viewLog.html?buildId=369&buildTypeId=DI_Test) outcome was **FAILURE**
Summary: Gradle exception (new); exit code 1 (new) Build time: 00:04:13


TeamCity Device Info :: Mock tests [Build 54](http://82.35.147.206:8111/viewLog.html?buildId=370&buildTypeId=DI_MockTests) is now running


+ when all participants confirm orders - event status will changed to 'ordered'


TeamCity Device Info :: Mock tests [Build 54](http://82.35.147.206:8111/viewLog.html?buildId=370&buildTypeId=DI_MockTests) outcome was **FAILURE**
Summary: Gradle exception (new); exit code 1 (new) Build time: 00:02:55


Hi can i ask you how do you get mcpe code? And is there any tutorial?


merge problem


merge conflict


And there are also more information - see this commit: https://github.com/iTXTech/Genisys/commit/95c36639837a9e8ded3ba8578c8f05fa9950ac64


Sereda


Hi,
I'm interested in this fix, have installed it, but it does not solve my problem with loosing the attachements when an expense report is validated.

I'm wondering whether there's not a bug with the following, where the reference to $this->oldref is lost from the very beginning

- line 853 :::   $this->oldref = $this->ref;
- lines 883 & 884 ::
              // We rename directory in order to avoid losing the attachments
 +            $oldref = dol_sanitizeFileName($this->oldref);
 +            $newref = dol_sanitizeFileName($this->ref);

Any thoughts?

Regards,
Laurent


TeamCity Device Info :: Prod Tests [Build 101](http://82.35.147.206:8111/viewLog.html?buildId=371&buildTypeId=DI_Test) is now running


@m44rt3np44uw is te lui om zelf meteen comments bij de functies te typen 🙊


fix merge problem


@hemanth can we agree on chaning this to 2 space indentation ?

I need to install vim editorconfig anyway, I'm happy with tabs but 2 spaces is better looking on githubu.


ahaa


Request example:
{{{
http://ad1-kant.kakao.com/web/track.gif?ttype=fieldById&tpage=widget.follow&opt2=res:412x732,dep:32,type:mobile,url:https%3A%2F%2Fstory.kakao.com%2Fs%2Ffollow%3Fid%3D%2540seoulshinmun%26type%3Dhorizontal%26hideFollower%3Dtrue%26frameId%3D0%26kakao_agent%3Dsdk%252F1.0.52%2520os%252Fjavascript%2520lang%252Fen-US%2520device%252FLinux_armv8l%2520origin%252Fhttp%25253A%25252F%25252Fm.seoul.co.kr%26app_key%3D4283795867fb5070359e8bcd1aa07a2d&durtime=0&refer=http%3A%2F%2Fm.seoul.co.kr%2Fnews%2FnewsView.php%3Fid%3D20160604601009%26cp%3Dnownews%26m_sub%3Dmsub_nownews_111&extrefer=web&ads=264&ts=1465050545
}}}
Should be blocked by a rule =web&ads= in an English filter, but seems that mobile English filter does not contain it.


SimulationControl (macumber) - i386-Windows-7-VisualStudio-12: Tests Failed (1038 of 2419 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-42.91%25-red.svg)


sure. I was using it to for a static site builder. I ended up manually
hashing the files and updating references in the html.
On Thu, Jun 2, 2016 at 3:39 PM Kelly <notifications@github.com> wrote:

> mind if I ask what the scenario was and what modules you used instead?
> just trying to keep it alive and make it useful.
>
> —
> You are receiving this because you authored the thread.
> Reply to this email directly, view it on GitHub
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>
--
Leo Dion
leogdion@brightdigit.com
517-325-3123
brightdigit.com


Why move it? What's the advantage?

Sent from mobile

> On Jun 4, 2016, at 2:52 AM, Markus Elfring <notifications@github.com> wrote:
>
> How do you think about to move the last word into the next line?
>
> —
> You are receiving this because you authored the thread.
> Reply to this email directly, view it on GitHub, or mute the thread.
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TeamCity Device Info :: Prod Tests [Build 101](http://82.35.147.206:8111/viewLog.html?buildId=371&buildTypeId=DI_Test) outcome was **FAILURE**
Summary: Tests passed: 147; gradle exception (new); exit code 1 Build time: 00:05:38


> The only incompatibility that I know of, is that calling doesn't work and that's clearly not LS' fault but rather caused by OWS not publishing redphones server code...

This is actually a great example.  Right now LibreSignal doesn't support voice calls, so when a normal Signal user tries to call them, they won't be able to.  Those normal Signal users aren't going to understand that they can't call certain contacts because those people are running a certain 3rd party app, they're just going to think that Signal calls are unreliable and don't work sometimes.  That's the situation with XMPP right now, and is a large part of why that ecosystem is such a failure. It's not an experience we want to replicate.

And again, @vanitasvitae, you're very mistaken.  The whole point of this discussion is that LibreSignal *isn't* running their own servers, so source code access to the TURN server we use wouldn't change anything.  The problem is that voice call setup depends on GCM, and LibreSignal doesn't support GCM, so voice calls won't work on LibreSignal.

Moving forward, more situations like this would inevitably emerge. Add more clients and it will eventually look like the ridiculous discussion happening in #37 where people are trying to figure out what arcane combination of random XEPs is supported by the intersection of which servers and which clients in order to produce an only moderately sane experience.  I couldn't have parodied it better, but they're actually serious.  If that's the world you want, you can have it, but don't expect us to follow.


销售订单呢，也有预付款，也会反审核


jenkins


TeamCity Device Info :: Mock tests [Build 55](http://82.35.147.206:8111/viewLog.html?buildId=372&buildTypeId=DI_MockTests) is now running


Yes, thank you, but I'm not interested in these changes. It is best to look in MiNET documentation.


Ok thats cool


যোগ


The [json approach](https://github.com/lodash/lodash/issues/2378#issuecomment-221431547) is faster in all engines besides v8 (still in the millions of ops/sec though):
```js
 var factory = Function('return' + JSON.stringify(source));
```


commit section ?


TeamCity Device Info :: Mock tests [Build 55](http://82.35.147.206:8111/viewLog.html?buildId=372&buildTypeId=DI_MockTests) outcome was **FAILURE**
Summary: Tests passed: 138; gradle exception (new); exit code 1 Build time: 00:06:12


Looks good.


#5 done


TeamCity Device Info :: Prod Tests [Build 102](http://82.35.147.206:8111/viewLog.html?buildId=373&buildTypeId=DI_Test) is now running


Looks good... though is `req.flash` doing anything more than just appending to an array of errors?


For attributes you should use `{{ var }}`.


Kara Georg,
mi nun malsanas. Post resaniĝo mi plu laboros super la kurso.
Ĉu mi devas fari ion pri ĉi tiu mesaĝo?
Amike salutas Leo

Op 4/06/2016 om 0:25 schreef Georg Jähnig:
>
> Nu, vi ankaŭ mem povas rekte ĝustigi tiujn erarojn. Nur redaktu la
> anglajn dosierojn kiel vi rekaktas la arabajn.
>
> Simple elektu la anglan dosierujon:
> https://github.com/Esperanto/kurso-zagreba-metodo/tree/master/enhavo/tradukenda
>
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> You are receiving this because you are subscribed to this thread.
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I would like to Atom Schematic.


Is that correct though? Given the patterns use `%z` and not `UTC`/`GMT`


TeamCity Device Info :: Prod Tests [Build 102](http://82.35.147.206:8111/viewLog.html?buildId=373&buildTypeId=DI_Test) outcome was **SUCCESS**
Summary: Tests passed: 147 Build time: 00:06:16


Sobre o editor, o padrão é 4 caracteres.

2016-06-03 21:32 GMT-03:00 rogeriojoras <notifications@github.com>:

> @lealhugui <https://github.com/lealhugui> Acertei o meu editor. Alguma
> sugestão de nro de caracteres para edentação?
> Campo numerocontribuinte mudado para CharField(14). Vamos salvar como
> string porém sem máscara.
>
> —
> You are receiving this because you were mentioned.
> Reply to this email directly, view it on GitHub
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>


Done for #4


[The `\bm` command from package bm has both advantages and drawbacks over the `\boldsymbol` command from package `amsbsy` (loaded by `amsmath`)](http://tex.stackexchange.com/a/10643) тоже может стать полезным знанием


No, see https://gcc.gnu.org/onlinedocs/cpp/Variadic-Macros.html.


@lazyvab Actually you are right. I thought about this as well and thought to change `Url` to `url` but it will fail existing rules with users. So we can ignore this.


Why did you add this constraint? It used to run fine with x64 exes... it's breaking my builds argh!


@lazyvab +1 Agreed!! I will fix this in one of my later commits.


@floofydugong Great explanations.  Good to see that you have a good handle on Command line.  It will come in very handy over the next three months.  I use `grep` all the time while searching in large files.


sure


TeamCity Device Info :: Prod Tests [Build 103](http://82.35.147.206:8111/viewLog.html?buildId=374&buildTypeId=DI_Test) is now running


make the main app binary executable if it's not


Hey! This module is amazing. I've learned quite a lot by just browsing the code :heart:.

Curious as to the thought process behind these test assertions. Why did you choose `convertChangesToXML(diffResult).should.equal.(str)` over `diffResult.should.deep.equal(obj)`? Did the XML afford the tests something that deep-equal would have lost?


TeamCity Device Info :: Prod Tests [Build 103](http://82.35.147.206:8111/viewLog.html?buildId=374&buildTypeId=DI_Test) outcome was **FAILURE**
Summary: Gradle exception (new); exit code 1 (new) Build time: 00:03:16


TeamCity Device Info :: Mock tests [Build 56](http://82.35.147.206:8111/viewLog.html?buildId=375&buildTypeId=DI_MockTests) is now running


- Ajout d'un film grâce à l'api IMDB.
- Modification d'un film via le bouton "modifier" sur catalog.php, qui nous ramène sur la page add_movie.php,
!! conditions, duplication du formulaire pr y ajouter les values selon le $_GET.

- Anne, Marie, l'affichage de la recherche effectuée dans les barres de rech. fonctionne :-)
A vérifier en classe :
>les noms des champs en BDD (cat_id et sto_id en table movie)


Oh, I saw the `rfc1123_date` has a fixed GMT in it so I thought times were always GMT.

I just tried it with another time zone, say `"Mon, 09 Sep 2011 23:36:00 -0300"`, and it worked well. The kind parameter is only used when no timezone is specified in the pattern, so... phew! 😊

(we might want to add a test for this, though)


Please go through the below requirements
Admin Roles
----------------
1. An admin will be a predefined user loaded into DB by default.
2. An admin can perform all CRUD operation on member & group.
3. An admin can assign member to group.

Member Roles
------------------
1. Member can edit his details under his profile
2. Member can add more than one address using multiple choice(eg: home address, work address ect)


Where's the unknown plugin object field?


@cyberium the problem is that in 99% of the cases, the invisible triggers have the infernal model as the first id, and the invisible model as the second id.

I think, it would be more logical to take the first one, but it looks like blizz doesn't think the same way.
However, we could change this based on the realm type (DEV or other). I think blizz had some way to show the invisible triggers as infernals, hence this whole story with 2 model ids.

@Grz3s do you know other cases of creatures with 2 models that are supposed to use model 1, instead of 2, similar to Eye of Acherus?
I remember that some of the Ulduar invisible triggers were like this, but I'm not really sure if this was by design, or bad DB data. (Anyway, Ulduar now is fixed, as I switched the ids in c_t).


αρχικό


Hi, I need help; when I try to run demos of Vulkan I get the following error

**Exception in thread "main" java.lang.AssertionError: GLFW failed to find the Vulkan loader
	at org.lwjgl.demo.vulkan.ClearScreenDemo.main(ClearScreenDemo.java:824)**

I work with eclipse java version is the jdk1.8.0_91, and lwjgl version is 3.0.0 build 90


to change version name/ date :+1: nano vendor/cm/config/common.mk


TeamCity Device Info :: Mock tests [Build 56](http://82.35.147.206:8111/viewLog.html?buildId=375&buildTypeId=DI_MockTests) outcome was **SUCCESS**
Summary: Tests passed: 138 Build time: 00:05:40


Are your builds running on a 32 bit machine? If so, then you don't need the x86 setting because the runner will run x86 anyway. If you are running on a 64 bit machine, then our AnyCPU console runner will be running x64, so there is no way to switch to x86 and run your tests in process.

You say your exes are x64, so I assume you are on an x64 machine. My guess is that you used to pass in the x86 and in process settings and thought that your tests was running x86. That was not the case, we just weren't reporting the error to you. Your tests would have been running x64.


Looks good.


@a3huang Good detailed Explanations.  👍 .  Remember to take some break this month before the bootcamp in July.


Hello Lucas,

I missed your repy yesterday, as this is a different commit, but I don't think I understand, if you include line `777 `&& (ss-1)->currentMove != `MOVE_NULL`  you will not do a consecutive nullmove, but the verification search has to be done after pos.undo_null_move(); so now you are one ply lower on the stack. Nullmove is enabled again at this point and the verification search will immediately return a fail high.
I think that is why Tord put in ss->skipNullMove in his original code.


1)screen.js çalıştırıldıgında bir kere boyut degerleri alınıyor. Ekran boyutu degiştirildiginde yükseklik ve genişlik degişecek şekilde kod düzenlenmeli.
2)Yükseklik ve genişlik konsola degil ekrana yazdırılmalı.


falta doc na classe


este campo esta incorreto. o contribuinte pode ter uma inscrição de substituto por UF.


TeamCity Device Info :: Prod Tests [Build 104](http://82.35.147.206:8111/viewLog.html?buildId=378&buildTypeId=DI_Test) is now running


este campo esta incorreto. o contribuinte pode ter varias IMs (1 por cidade)


again, discussing thee merits of implementation details is the whole point of github and collaborative software development.  being offended by innocuous "why does function `x` do `y`?" style questions is the definition thinned skinned.

> suggesting that I don't know how to manage my project (see your comments regarding the 3.0 release)

you keep putting words in my mouth.  *you* said this project needs a 100% rewrite.  i asked why.  that was the extent of it.


@rogeriojoras falta doc na classe


Yeah, I've fixed that :-)


@cmungall May be of interest

This allows the build to proceed, but it seems (based on testing over at [AgrO](https://github.com/AgriculturalSemantics/agro)) that Travis doesn't detect changes in the imports and doesn't initiate the usual `make all` cycle (which works fine on our local Macs/PCs). If it does initiate the whole release process, we occasionally get java errors. Not really predictable at this stage.


Wow! many thanks for your prompt comment!   I'm on a 64bit machine, I could run the tests on 32 bit if needed.  But at the moment I'm stuck If I chose 64 bits Nunit gets stuck, if I chose 32 bits it sys "cannot run tests in process a 32 bit process is required."    I'm using NUnit Adapter 3.2.0.0 interface, unfortunately there's no way to see what's it passing to NUnit.


The previous version ran just fine!


what the hell


Lack check that all the links are correct and tidy as sessions Needing To be logged in.


I do not see how commit e5187d140d3c922aa919957fb44cdd17107e7a00 affected the loading of the Vulkan driver.
Please post questions/bugs/etc. in the [Issues](https://github.com/LWJGL/lwjgl3-demos/issues) section.
Regarding your issue: Make sure you have an operating system and a graphics card driver that supports Vulkan.


TeamCity Device Info :: Prod Tests [Build 104](http://82.35.147.206:8111/viewLog.html?buildId=378&buildTypeId=DI_Test) outcome was **SUCCESS**
Summary: Tests passed: 147 Build time: 00:06:25


code update


\o/


fix merge problem


Thank you


Merci Charlotte je te vois bosser comme une acharnée!!!! J'essaie moi juste de me battre avec GitHub
En tout cas je te rejoints vite!


Even with fluence tyoe set to none in build.prop the issue persists.


10/10 thanks a lot


Don't include LLib with your mod (or whatever you're trying here)


After moving the release files in https://github.com/FoodOntology/foodon/commit/af85a6b6bea9cab0abfcb4c1c35ea0746fe486e3, the build failed on an OBO Format operation. This was "fixed" in https://github.com/FoodOntology/foodon/commit/af85a6b6bea9cab0abfcb4c1c35ea0746fe486e3, but probably only because the `make all` process reported nothing to be done.

We'll see where this goes...


The greatest contest is always with the enemy within,and that battleground can be the loneliest place on earth.**The greatest contest is always with the enemy within,and that battleground can be the loneliest place on # earth.**


**Nitpick - Code Quality**
What is `obj`? This is not an appropriate variable name.


Y u auto generated this shit


Obviously I was making a pun in the title. This is not a typo at all. No, it is not. Totally not.


This should do a string comparison -- otherwise might trigger autoloading.


This abort too early. The nullability and reference checks below are still relevant.


Se používá. Doctrine má trošku omezený možnosti, co se týče toho, když chceš něco persistovat a tak až když je flush hotovej. Tak jsem musel přidat tohle. Nech to, jinak se půlka věcí rozbije :D


Merci beaucoup Charlotte! Prends quand même un peu de repos ce we hein! J
ai l impression que tu vas abattre tout le boulot! Ahahaha
Le 4 juin 2016 17:40, "chawag" <notifications@github.com> a écrit :

>
>    - Ajout d'un film grâce à l'api IMDB.
>    -
>
>    Modification d'un film via le bouton "modifier" sur catalog.php, qui
>    nous ramène sur la page add_movie.php,
>    !! conditions, duplication du formulaire pr y ajouter les values selon
>    le $_GET.
>    -
>
>    Anne, Marie, l'affichage de la recherche effectuée dans les barres de
>    rech. fonctionne :-)
>    A vérifier en classe :
>
>    les noms des champs en BDD (cat_id et sto_id en table movie)
>
>
> —
> You are receiving this because you are subscribed to this thread.
> Reply to this email directly, view it on GitHub
> <https://github.com/FabDes/noscript_filmProject/commit/84a56bfeadb6425ac166dd11a018d697081370be#commitcomment-17742711>,
> or mute the thread
> <https://github.com/notifications/unsubscribe/ASrcwMZ1_HhIclTQwgl12QBnt_qwqNxEks5qIZxegaJpZM4IuJ1s>
> .
>


Library the previous upper and greater documentation.


You actually need to check the return value of `stream.Read`. Something is wrong here, See #225


Welcome to the dark side of R, @daviddalpiaz.


@rogeriojoras nao existe module "enums" na mesma pasta deste arquivo. Nao queria dizer os enums da NFe?

Por sinal, os enums da NFe estao com a identação de 3 espaços (fora do padrão)


Ale já hledal usages a nikde se to nevolalo tak mi to přišlo zvláštní


SimulationControl (macumber) - Win64-Windows-7-VisualStudio-12: Tests Failed (1919 of 2419 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-79.33%25-red.svg)


https://github.com/crystal-lang/crystal/commit/740c92dcfebf795ab6b487da69c8614d0588422c starts to pay off :P


Mrkni do `LidskaSila\EventSubscribers\Doctrine\AfterFlushSubscriber`


@DouglasHennrich
I changed some configs of `main.js` : grouping template configs and ordering


test


add more


I said that already
```quote
 and i cant remember any other creature that had simmilar problem...
```


Care to elaborate?


add more again


@jhass Definitely! ❤


Hi @sethvargo

Ah okay I see thank you.

Kind regards,

sumnermic


**Nitpick - Code Functionality**
You should check if the input entered is `exit` before setting `method_name` which you are doing on line 14.

There would be a little overhead when the input entered is `exit`. This is because `method_name` would be set even though it would not be used.


os_2_0_dependency_reduction_signals_slots (schrismartin) - i386-Windows-7-VisualStudio-12: Tests Failed (0 of 0 tests passed, 0 test warnings)

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Profile


@Fireboyd78 #496 is that a bit better?


Moin, ok ich hatte vergessen, dass es eine Abstimmung gab, bei der ich direkt überstimmt worden bin. Dann lassen wir es eben so. Ich würde nur ungern bei ihm diesen Effekt triggern, bei dem ass man etwas sieht und man kann es nicht genau beschreiben kann, aber irgendwas sich nicht richtig anfühlt. Ich habe die GUI damit aber noch nicht gesehen, vielleicht ist es gar nicht so wild. Das nicht mehr laufende Build lag am Raspberry, irgendwie hat er sich das java zerschossen, glaube die Speicherkarte macht es nicht mehr lange. Ist nun wieder angelaufen.


os_2_0_dependency_reduction_signals_slots (schrismartin) - Win64-Windows-7-VisualStudio-12: Tests Failed (0 of 0 tests passed, 0 test warnings)

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#gulpfile
-app


Zip. Miniblog


Let me finish hear World Wide Check and I will git pull & Recompile :)
Thanks, I will let you know something :)

2016-06-04 16:33 GMT+02:00 Tony Corbett <notifications@github.com>:

> @Giorgiofox <https://github.com/Giorgiofox>
>
> Just for you :-)
>
> Feel free to test - I've submitted a pull request to G4KLX's main code.
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why


fuck(


webrick (kbenne) - i386-Windows-7-VisualStudio-12: Tests Failed (0 of 0 tests passed, 0 test warnings)

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It wasn't clear at first that you're using the adapter. Do you see an error message in the output log?


The Hexagon 3.0 SDK can be downloaded from QDN now and support for it has been added to PX4 and DriverFramework. https://developer.qualcomm.com/software/hexagon-dsp-sdk/tools


Re: disabling

It does not have to disable both. Since I already have quite a bit of experience doing this in Ruby, I'm positive that you can do it with a flag being sent to registry in a 32 bit process and not disable SysWOW64 entirely, which we both agree is bad.


I see you filed an issue so we can better continue there.


Btw, you're violating the MIT license by not including the existing copyright from `sublime-ava`.


Nasira ata? http://itwd103-n392.github.io/fake_syntaxi/


I made an issue for this (#3). It should be fixed by now.


machaya


Whoops, left it in in the preceding commit. Also, printing arrays in Java does do what you expect if you know Java, but the behaviour is useless. `[Ljava.lang.String;@169307c2`. How helpful. Compare it with Go.


webrick (kbenne) - Win64-Windows-7-VisualStudio-12: Tests Failed (0 of 0 tests passed, 0 test warnings)

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But I'm not fully sure about .NET yet (and back to v2, since we may need to support that if running from Posh), which is why I said maybe this is not that bad of an option. :)


The documentation on this page needs to be updated https://github.com/autosportlabs/RaceCapture-Pro_firmware


# gulpfile
### app
    - assets
        - images
            - content
            - design

        - styles
            - css
            - scss
        - scripts
            - local
                - document.ready
                - window.load
            - vendor
    - templates
        - pages
        - includes
        - components
        - partials


Thanks for your contribution. Feel free to share your contributed chapter to your friends :)


Yo! Dapat may index.html. Para ok pag open mo ng http://itwd103-n392.github.io/JN11/


iosgame's app


there are the pictures of treasure hunter sprites in a zip file. Hopefully it works and tell me if it doesn't.


Is there an issue referencing this on our tracker?


MVC Pattern Of Java


Yo! May merge error. Yung <<<<<<< HEAD. Hehe. Check mo sa http://itwd103-n392.github.io/include_cs/index.html


I meant Toontastical Commit 1, LMFAO.


Non, j'ai juste terminé la dernière page, le crud.
J'arrête maintenant, j'en laisse pour lundi pas de souci.
Bon we!


Oh wow, sorry! I'll fix that. Do I just mention your copyright or replace my name with yours?


TeamCity Xbim :: Xbim Exchange :: XbimExchange [Build 152](http://xbimbuilds.cloudapp.net/viewLog.html?buildId=1042&buildTypeId=Xbim_XbimExchange_XbimExchange) is now running


There should be some error handling here, right? The function `GetKinectRecognizer` can return NULL without any message (if the kinect recognizer isn't found) and then this whole Class does nothing and doesn't give any warnings. I think if `GetKinectRecognizer` returns null, some output would be nice to at least inform the user.


Hi,
I've just doing this, but I cannot see any difference:

pi@DVMEGA:~/MMDVMHost $ sudo git pull

remote: Counting objects: 9, done.

remote: Compressing objects: 100% (5/5), done.

remote: Total 9 (delta 5), reused 8 (delta 4), pack-reused 0

Unpacking objects: 100% (9/9), done.

From https://github.com/g4klx/MMDVMHost

   dad34ad..123b0f2  master     -> origin/master

Updating dad34ad..123b0f2

Fast-forward

 HD44780.cpp   | 105 +++++++++++++++++++++++++++++++++++++
---------------------

 HD44780.h     |   2 ++

 MMDVMHost.cpp |   8 +++--

 3 files changed, 76 insertions(+), 39 deletions(-)

pi@DVMEGA:~/MMDVMHost $ sudo make all --makefile Makefile.Pi.Adafruit

2016-06-04 16:33 GMT+02:00 Tony Corbett <notifications@github.com>:

> @Giorgiofox <https://github.com/Giorgiofox>
>
> Just for you :-)
>
> Feel free to test - I've submitted a pull request to G4KLX's main code.
>
> —
> You are receiving this because you were mentioned.
> Reply to this email directly, view it on GitHub
> <https://github.com/g0wfv/MMDVMHost/commit/fa8caf8c922937ca3d2d92f7536519f108ae7fe5#commitcomment-17742543>,
> or mute the thread
> <https://github.com/notifications/unsubscribe/ABsBD8EC09ZQuT-2kb31mIeclhIGHMkvks5qIYyogaJpZM4IuJB2>
> .
>

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Secure: giorgiofox@protonmail.ch
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TeamCity Xbim :: Xbim Exchange :: XbimExchange [Build 152](http://xbimbuilds.cloudapp.net/viewLog.html?buildId=1042&buildTypeId=Xbim_XbimExchange_XbimExchange) outcome was **SUCCESS**
Summary: Running Build time: 00:01:11


Perubahan Tampilan


Correct me if I'm wrong, but isn't this the same source file over and over again? From this I assume there's no way to have an object with the `projectSettings` val or a common super for inheritance of this val...?


Ça marche merci encore et bon we! ^^
Le 4 juin 2016 18:44, "chawag" <notifications@github.com> a écrit :

> Non, j'ai juste terminé la dernière page, le crud.
> J'arrête maintenant, j'en laisse pour lundi pas de souci.
> Bon we!
>
> —
> You are receiving this because you commented.
> Reply to this email directly, view it on GitHub
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>


How you compared them? Try to use your JSON approach for arrays with 100k length - https://jsfiddle.net/volovikov/thcu7tjv/30/
This library is all about cloning of arrays - it's written in title.

Also, if we clonnig single object `JSON.parse(JSON.stringify(source))` will be faster than your approach - https://jsfiddle.net/volovikov/thcu7tjv/32/


Ah, never mind. I thought this was Lucas' code, but this is old Kinect 1 stuff, right?


The same error occurs with the 16w21b also, I just haven't been able to fix it. However, I had not spotted the PlayerListHeaderFooter part. I can't figure out how to fix it, but I found that I can wrap the code in PlayerListHeaderFooter's read method in a try/catch, which makes the error not kick/disconnect you from the server. Although this most likely means that headers and footers won't work in the tab menu, I don't think vanilla servers can use those anyways, and spigot isn't updated for 1.10. Unfortunately, actually solving the problem is past my knowledge of these things. I will try to add the updates viaversion added.


I'm all for disabling this (for now) - but was this intended?


test


Just because you corrected my readme :+1:

Line 3 uses nasm internally to calculate the length of the hello string , but it requires you to save the size of the string every time that you declare a new one. There are many ways around this of which the easiest is to implement C style strings as such.

````assembly
hello: db 'Hello World!' , 10 , 0
````

Now the display routine becomes more complex , edx contains the size of the string so if you want the above to work you have to loop through the string until you reach the null terminator ( which is simply a 0 byte ). At this point edx should have been incremented to match the string size and then you just call write.


Use rectangle formatting


thru Goldpaner49@gmail.com, fore details


Okay, I guess I have bad luck. :(
By the way, thanks for the wonderful work you did on improving and enhancing the functionality of Offline Gestures. It is your work that does the rounds in every corner of Yuphoria's section for development. Thanks from my side bro. :)


TeamCity Xbim :: Xbim Windows UI :: Xbim Windows UI [Build 102](http://xbimbuilds.cloudapp.net/viewLog.html?buildId=1043&buildTypeId=Xbim_XbimWindowsUi_XbimWindowsUi) is now running


Ahh, yes, that would have been better!


sorry for the silly question, but after i've ran "bower" i got "node_modules" directory - huge dir, with tons of file. what's the deal with this? the app really uses it? (when)? i try to deploy my app to app-engine, and because the JAR becomes so huge, it fails... any ideas?


A news site with comments shares and likes link


I forgot to name the commit...

Here are the changes:

Fixed bug: menu-button was not vertically centered after the bug fix with the repeating menu-button


TeamCity Xbim :: Xbim Windows UI :: Xbim Windows UI [Build 102](http://xbimbuilds.cloudapp.net/viewLog.html?buildId=1043&buildTypeId=Xbim_XbimWindowsUi_XbimWindowsUi) outcome was **SUCCESS**
Summary: Running Build time: 00:01:06


Why?


Sorry, I've forgot to "clean" .. compiling now

2016-06-04 18:45 GMT+02:00 Giorgio <giorgiofox@gmail.com>:

> Hi,
> I've just doing this, but I cannot see any difference:
>
> pi@DVMEGA:~/MMDVMHost $ sudo git pull
>
> remote: Counting objects: 9, done.
>
> remote: Compressing objects: 100% (5/5), done.
>
> remote: Total 9 (delta 5), reused 8 (delta 4), pack-reused 0
>
> Unpacking objects: 100% (9/9), done.
>
> From https://github.com/g4klx/MMDVMHost
>
>    dad34ad..123b0f2  master     -> origin/master
>
> Updating dad34ad..123b0f2
>
> Fast-forward
>
>  HD44780.cpp   | 105 +++++++++++++++++++++++++++++++++++++
> ---------------------
>
>  HD44780.h     |   2 ++
>
>  MMDVMHost.cpp |   8 +++--
>
>  3 files changed, 76 insertions(+), 39 deletions(-)
>
> pi@DVMEGA:~/MMDVMHost $ sudo make all --makefile Makefile.Pi.Adafruit
>
>
>
> 2016-06-04 16:33 GMT+02:00 Tony Corbett <notifications@github.com>:
>
>> @Giorgiofox <https://github.com/Giorgiofox>
>>
>> Just for you :-)
>>
>> Feel free to test - I've submitted a pull request to G4KLX's main code.
>>
>> —
>> You are receiving this because you were mentioned.
>> Reply to this email directly, view it on GitHub
>> <https://github.com/g0wfv/MMDVMHost/commit/fa8caf8c922937ca3d2d92f7536519f108ae7fe5#commitcomment-17742543>,
>> or mute the thread
>> <https://github.com/notifications/unsubscribe/ABsBD8EC09ZQuT-2kb31mIeclhIGHMkvks5qIYyogaJpZM4IuJB2>
>> .
>>
>
>
>
> --
> Giorgio
> giorgiofox@gmail.com
> Secure: giorgiofox@protonmail.ch
> Ham: iz2xbz@aribrescia.it
>
>

--
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Secure: giorgiofox@protonmail.ch
Ham: iz2xbz@aribrescia.it


Hola amigo.


test 2


Close enough...


What's the performance like with listening to all events?


yes it does, because we build the library as a "module", so it has a prefix of .so


Haven't seen any performance hit. It's merely a function call, that most of the time returns early.


good job


After a compiling, I cannot see Clock or any difference of my display.
Now I'm trying in duplex mode.


and by smf i mean SeAT of course


I think this commit message is not relative to the most of its content. The main work you did here is in the user mailer, so why not to separate the commit into 2? Just a suggestion, there should be a separate section on the course for Git, so you can learn how to undo a commit and re-write it again.


Just checking :)


Tested with Python 2.7 and 3.4 - works.


Because lots of things can throw KeyError, being this broad is probably a bad idea. I recommend doing more explicit validation, possibly where you throw an explicit validation error or even just use flask's `abort`.


Thank YOU very much.

Am Samstag, den 04.06.2016, 09:36 -0700 schrieb Daan Sprenkels:

> I made an issue for this (#3). It should be fixed by now.
>
> —
> You are receiving this because you commented.
> Reply to this email directly, view it on GitHub, or mute the thread.
>
>
>


Yeah, looks perfect to me.


g++ -g -O3 -Wall -std=c++0x -DHD44780 -DADAFRUIT_DISPLAY -I/usr/local/include -c -o HD44780.o HD44780.cpp
HD44780.cpp: In constructor ‘CHD44780::CHD44780(unsigned int, unsigned int, const string&, unsigned int, const std::vector<unsigned int>&, bool, unsigned int, unsigned int, unsigned int, bool, bool, bool)’:
HD44780.cpp:37:1: error: multiple initializations given for ‘CHD44780::m_duplex’
 CHD44780::CHD44780(unsigned int rows, unsigned int cols, const std::string& callsign, unsigned int dmrid, const std::vector<unsigned int>& pins, bool pwm, unsigned int pwmPin, unsigned int pwmBright, unsigned int pwmDim, bool displayClock, bool utc, bool duplex) :
 ^
Makefile.Pi.Adafruit:21: recipe for target 'HD44780.o' failed
make: *** [HD44780.o] Error 1


amended title: “Introduce preliminary fancypants zsh tab completion for ``-P``”


closes #1


> How you did compare them?

I compared them using your own benchmark across multiple browsers.

> Try to use your JSON approach for arrays with 100k length

You're comparing the factory creation and invocation which is missing the point of a factory.
The factory is created once and then re-used.


Sorry .
I first use an IDE (PhpStorm IDE) to develop Laravel 5.2 .
I just want to know how to run .
When i open this file.
My IDE  popup this error...
It's just dumb.


Fixes issue #2157


How to use this two config files?


@robthesman Looks good. 👍  Lean into it. 🚀


Is there a workaround for this until this is released?


@SamChenzx: To use it, you'd have to copy these files over manually instead of the default one `flight/px4.config`.
From looking at the script, I assume it works with the [Qualcomm ESC board](http://shop.intrinsyc.com/collections/all/products/qualcomm-electronic-speed-control-board).


> I compared them using your own benchmark across multiple browsers.
Could you send me a benchmark link whith your approach?
> You're comparing the factory creation and invocation which is missing the point of a factory.
I'm sorry, but your method is not a factory - it's adding source structure with values into the eval function and can't be reused for the objects with same structure, but with different values.


Actually I know some cases:
It's part of UDB 407 and it looks like this:

```sql
-- Ulduar updates:
-- Fix bad display ids
UPDATE creature_template SET MinLevel = 80, MaxLevel = 80, MinLevelHealth = 4000, MaxLevelHealth = 4000, ModelId2 = 28470, ModelId1 = 1126 WHERE entry = 36847;
UPDATE creature_template SET ModelId2 = 28470, ModelId1 = 1126 WHERE entry IN (33173,33169);
UPDATE creature_template SET ModelId1 = 1126, ModelId2 = 11686 WHERE entry IN (33632,33802);
-- wrong models
UPDATE creature_template SET ModelId1 = 1126, ModelId2 = 17612 WHERE entry = 33881;
UPDATE creature_template SET ModelId1 = 1126, ModelId2 = 16946 WHERE entry = 33882;

-- ---------------
-- Culling of Stratholme
-- ---------------
UPDATE creature_template SET ModelId1 = 22712, ModelId2 = 17200 WHERE entry = 27827;

-- Headless Horseman
-- bad model
UPDATE creature_template SET ModelId1 = 5187, ModelId2 = 21908 WHERE entry IN (23775);
```

These creatures originally had Model1 and Model2 reversed, and they were showing on the map as infernals.
So, while scripting Ulduar, I decided to fix this by updating the DB.
I'm not sure if what I did is right, because I didn't have the full description of the creature_template in the sniff.
Maybe someone can have a look at this.


Needs a ./util, as util/ maps to the root directory. At least that's the case running cygwin on Windows.


Ok, clock working good. I'm using an external MMDVM.ini, and now I've added
DisplayClock=1

What you think about adding an icon near MMDVM logo, to check if ping to
server was good?

Just a little level bar icon:

3 bars if ping is <50ms
2 bars if ping is <70ms
1 bar  if ping is <100ms

no bar and X icon if no internet connection

2016-06-04 18:56 GMT+02:00 Giorgio <giorgiofox@gmail.com>:

> Sorry, I've forgot to "clean" .. compiling now
>
> 2016-06-04 18:45 GMT+02:00 Giorgio <giorgiofox@gmail.com>:
>
>> Hi,
>> I've just doing this, but I cannot see any difference:
>>
>> pi@DVMEGA:~/MMDVMHost $ sudo git pull
>>
>> remote: Counting objects: 9, done.
>>
>> remote: Compressing objects: 100% (5/5), done.
>>
>> remote: Total 9 (delta 5), reused 8 (delta 4), pack-reused 0
>>
>> Unpacking objects: 100% (9/9), done.
>>
>> From https://github.com/g4klx/MMDVMHost
>>
>>    dad34ad..123b0f2  master     -> origin/master
>>
>> Updating dad34ad..123b0f2
>>
>> Fast-forward
>>
>>  HD44780.cpp   | 105 +++++++++++++++++++++++++++++++++++++
>> ---------------------
>>
>>  HD44780.h     |   2 ++
>>
>>  MMDVMHost.cpp |   8 +++--
>>
>>  3 files changed, 76 insertions(+), 39 deletions(-)
>>
>> pi@DVMEGA:~/MMDVMHost $ sudo make all --makefile Makefile.Pi.Adafruit
>>
>>
>>
>> 2016-06-04 16:33 GMT+02:00 Tony Corbett <notifications@github.com>:
>>
>>> @Giorgiofox <https://github.com/Giorgiofox>
>>>
>>> Just for you :-)
>>>
>>> Feel free to test - I've submitted a pull request to G4KLX's main code.
>>>
>>> —
>>> You are receiving this because you were mentioned.
>>> Reply to this email directly, view it on GitHub
>>> <https://github.com/g0wfv/MMDVMHost/commit/fa8caf8c922937ca3d2d92f7536519f108ae7fe5#commitcomment-17742543>,
>>> or mute the thread
>>> <https://github.com/notifications/unsubscribe/ABsBD8EC09ZQuT-2kb31mIeclhIGHMkvks5qIYyogaJpZM4IuJB2>
>>> .
>>>
>>
>>
>>
>> --
>> Giorgio
>> giorgiofox@gmail.com
>> Secure: giorgiofox@protonmail.ch
>> Ham: iz2xbz@aribrescia.it
>>
>>
>
>
> --
> Giorgio
> giorgiofox@gmail.com
> Secure: giorgiofox@protonmail.ch
> Ham: iz2xbz@aribrescia.it
>
>

--
Giorgio
giorgiofox@gmail.com
Secure: giorgiofox@protonmail.ch
Ham: iz2xbz@aribrescia.it


Ah, I thought they would resolve to the same place. Thanks for checking!


@Sakiyuki Looks super! 👍  Thank you for doing the work.


No worries! I initially did a util/ as well :)


@remotevase @Taki21 @TheDragonRing Look at like 127 str_repeat isn't working and idk how to use foreach() in this case.


coo


> ...no, on second thoughts that doesn't actually make sense, because the intent of initial_value is to configure the state of a device as it's created, not afterwards; whereas CompositeOutputDevice gets constructed with already-created devices. (LEDCollection's constructor (and its subclasses) is an exception to the rule as it creates its own devices, rather than accepting a list of already-created devices)

Indeed - it'd be perfectly reasonable for something LEDCollection, or for that matter anything which creates all its own subordinate devices (which is admittedly the majority of descendants) though. That said, I'm all for cutting down on duplicated code and given the sheer number of descendants that want this I'd be tempted to let it into CompositeOutputDevice provided the default there was None (i.e. "don't set any particular state")


Hi, @acdlite
Very nice to see this merge. I'm so wistful to get this new version.Thanks so much if you can publish it. 🎉 🎉 😃


noob