I'm getting this error now.
`TypeError: ('Constants not allowed in param list', TensorConstant{1.0})`

Full traceback,

```
======================================================================
ERROR: test_savemem_does_not_duplicate_number_of_scan_nodes (theano.scan_module.tests.test_scan.T_Scan)
----------------------------------------------------------------------
Traceback (most recent call last):
  File "/home/travis/build/Sentient07/Theano/theano/scan_module/tests/test_scan.py", line 4180, in test_savemem_does_not_duplicate_number_of_scan_nodes
    tmp_fn = theano.function([var], values)
  File "/home/travis/build/Sentient07/Theano/theano/compile/function.py", line 322, in function
    output_keys=output_keys)
  File "/home/travis/build/Sentient07/Theano/theano/compile/pfunc.py", line 391, in pfunc
    for p in params]
  File "/home/travis/build/Sentient07/Theano/theano/compile/pfunc.py", line 485, in _pfunc_param_to_in
    raise TypeError('Constants not allowed in param list', param)
TypeError: ('Constants not allowed in param list', TensorConstant{1.0})
```


121784677-OAControllerFixes4633 (mjwitte) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: OK (1688 of 1688 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-71.02%25-green.svg)


top kek


Nope


merge


No, it won't work in that case. ?

Sent from my iPhone

On 28 Jul 2016, at 7:56 PM, Rod Leviton <notifications@github.com<mailto:notifications@github.com>> wrote:

will this work if content path is a glob? e.g.

some/path/**/*.js

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Down-cased symbols are doable since SPICE is case-insensitive to string arguments, I was just following the norm followed in most off the C SPICE examples, I'll switch over.

I have another `Time` class coming up, was just cleaning up the spec before committing it, I'll ping you when its up, hopefully it'll make things more clear. The idea is to allow the Public API of body to accept a `time string`, `floating point` value or a `Ruby time object` and then implicitly sanitize all of them before calling the C accessor.

The `nil` keyword makes sense except where the keywords for those arguments are specific to SPICE. I suppose documenting just the only edge would make better sense instead of not using nil.

Is `Body.get` a factory method or are two calls of `Body.get(:moon)` going to produce the same object? I agree that some sugar coating would definitely help here. I had plans of having `SpiceRub::Moon` as something to consider but only after I got the initial Body class down and dusted. I'm trying to find a sane way of creating a one to one mapping of this but it doesn't look to be too much of an issue since the object acts as a placeholder for string arguments to be passed down to the C functions. I even like the thought of having a global list of bodies created, or like a generator for a number of Body objects obtained from a list (Like `Body.generate([:399, 499, :moon])`) but again I'm unsure if this is really necessary, it feels like we're making a kernel pool for Body objects. But then I like idea of having a list of bodies "loaded" per say, so that a call to a function like `#within_proxmity` and `#distance_from` simply acts on those global list of bodies. Perhaps this will become more clear as things progress with those two specific functions. (I plan to rename proximity to `#within_proximity` and add a function  `#distance_from`)

Regarding the co-ordinate return type, it seems that most libraries return the cartesian co-ordinate vectors and this also makes it a simple job or plotting them (like NMatrix + Nyaplot, NumPy + Matplotlib) .

Since the transformations of frames involve representing a point ( A Cartesian point in space) as a column vector that can be multiplied by a transformation matrix, it seems that one would expect a linear algebra storage container to be the output of `[position/state/velocity]_at` . I tried designing a Point class and saw less use for it, simply more peeling of layers to do once `position_at` returns. I'm not convinced that this is self sufficient for other functions that accept different co-ordinate types, that's why I thought to have a module function instead to convert them from one another.

Another option is to have other functions that take co-ordinates also take a keyword of the input co-ordinate type so that the function itself converts it the right one.

```
      SpiceRub::NeedsSpherical( point,  :rectangular)
```

Where the function itself will the input co-ordinate to the right type.


thanks @mopg!


Watchdod


**[unitTests_php_contractual_responsibilities run failed](http://jenkins.wikia-prod:8080/job/unitTests_php_contractual_responsibilities/5804/testReport/) for this commit**


**[unitTests_php_branches run failed](http://jenkins.wikia-prod:8080/job/unitTests_php_branches/33218/testReport/) for this commit**


You can use our issue tracker if you want a better place to track improvements


should we restrict this to our internal extension? What is the behavior on Chrome when js is disabled?


I'm pretty sure it would make more sense for the already developed warships to be used to take over systems and keep the Korath out, allowing older Wanderer ships to come in and heal the planets, not being under fire from the Korath. Are you expecting the Wanderers to try and heal the planets without even having a grip on the systems?


the script needs to go after the footer scripts


CKEditor 4
==========

Copyright (c) 2003-2015, CKSource - Frederico Knabben. All rights reserved.
http://ckeditor.com - See LICENSE.md for license information.

CKEditor is a text editor to be used inside web pages. It's not a replacement
for desktop text editors like Word or OpenOffice, but a component to be used as
part of web applications and websites.

## Documentation

The full editor documentation is available online at the following address:
http://docs.ckeditor.com

## Installation

Installing CKEditor is an easy task. Just follow these simple steps:

 1. **Download** the latest version from the CKEditor website:
    http://ckeditor.com. You should have already completed this step, but be
    sure you have the very latest version.
 2. **Extract** (decompress) the downloaded file into the root of your website.

**Note:** CKEditor is by default installed in the `ckeditor` folder. You can
place the files in whichever you want though.

## Checking Your Installation

The editor comes with a few sample pages that can be used to verify that
installation proceeded properly. Take a look at the `samples` directory.

To test your installation, just call the following page at your website:

	http://<your site>/<CKEditor installation path>/samples/index.html

For example:

	http://www.example.com/ckeditor/samples/index.html


leer


all tests pass:
success: http://buildbot.bos1/builders/test-riak_kv/builds/3776


Why do you "expect" it to do that?  This bot does not walk, when you need to go to a new location, you input your new coords in the UserSettings, then delete the LastCoords file in \PokemonGo.RocketAPI.Console\bin\Debug\Settings folder.  You will be teleported to the new location, make sure you leave time between switching spots or use the new softban program on ownedcore to unban yourself.


Oops, I thought before was like a before(:all) as in before all , just once.


Interesting how @ZeGentzy got the commit ownership, makes no sense. Oh well!


no but if their defense fleets gets wiped out their "heal" ships get one-shotted, and if they attack the "heal" ships while there is a defense fleet they get one-shotted too, so they need some decent sustain


for StingBuilder.

I can change it to `import java.lang.StringBuilder`


is there any real value in calling webpack here? It's not used in dev mode and will be out-of-date for tests if any changes are made.


You mean that it puts 500, several times. woops.


oh wow. I thought that was just always availble. No that's fine, but maybe _do_ import it explicitly. Avoid the splatter of "let's import everything" if possible.

It's helpful to see exactly how many other things your class depends on, and when you see the list of imports get to 20 lines you have a visual cue that you _may possibly_ have a problem here.


Just refreshed my page :)


this will only work on mac. On Linux and Windows you have to copy more than just the executable because the asar files are separate. rsync will obviously work on Linux, but you need xcopy or similar on windows


I think it's just needed for travis but we can move that to travis config file.


sample output:

```
1..8
ok 1 - invalid CSV doesn't parse
ok 2 - valid CSV parses
ok 3 - char value match
ok 4 - int value match
ok 5 - double value match
ok 6 - lat match
ok 7 - lon match
ok 8 - ele match
# Done with ArduinoTap.
```


I've been using the newest version 0.2.1 for 3 hour 45mins, i met no problem except few crashes but it resumes back to operation afterwards.

My advice, be sure configure the lat & lon correctly then turn off the "StartupWelcomeDelay": false,
(so it will resume whenever hit any error, or else I have to press any on keyboard to get it resume.


it would be nice to have something smarter than would run webpack before build/tests only if needed


Can we use `json_pure` it makes the docker images much smaller (we doesn't require the dev tools to install).


It was mostly just easier to cut and paste from your commit than try to resolve the merge as your commit merged back in the rest of the old api is all.


Hey,

Are we allowed to help with this source or will it not be released. Love the work so far and it would be amazing to have some input from me and other developers on this project. Few bugs I ran into so far, some easy to fix and some maybe not. Maybe opening the source is an option for you?

Keep up the good work.


Hi, you might want to have a look at:
http://code.openark.org/blog/development/forking-golang-repositories-on-github-and-managing-the-import-path
as a possible means of not doing all this :-)
Also means you can contribute back to the original package!


Thanks! Fixed in next commit.


NG-2 end


I blieve you without a doubt ...

but you can't just fix one thing and create another problem due to that, That's why I said, you should debug it. It was not working on your side, therefore I've said you should debug that specific method which verifies the resolution and properly sets the index. Besides the _Loading method_, there is the setter which could also be the problem.

And if this is fixing a specific case, code coverage would point of the problem. Resolution is zero based, and it is, as said, used in `IResolution[Resolution-1]`. By fixing a out-of-bound error, you've just created one.

>
[Graphics]
Resolution=640x480

Gonna check your case. But as said, the cases can be different on different OS and systems due to SDL checking the available resolutions.


Hi, you might want to have a look at:
http://code.openark.org/blog/development/forking-golang-repositories-on-github-and-managing-the-import-path
as a possible means of not doing all this :-)
Also means you can contribute back to the original project!


Side note, allow issues to be posted would be a big help too.


Let's not have the rest of our code be Google-specific, even in the comments; there may be other authn providers later.  It's okay to use Google as an example, just not as the presumed only provider.


TeamCity Glyssen :: Glyssen pull requests [Build *.*.149.69eec81cb99aa723d65ce09a7ceb5ab380a1c033](http://build.palaso.org/viewLog.html?buildId=75286&buildTypeId=Glyssen_GlyssenPullRequests) outcome was **SUCCESS**
Summary: Tests passed: 1435, ignored: 17 Build time: 00:04:37


Ah, didn't notice your second comment. Awesome. I'll get that fixed ASAP.


@Ruddy2007 Yes the 2 things, open source and allow users to post issues would be a good idea if they do that, but we also have another options that are open source that we can use and help


Are we creating a requirement here that no user can ever have ID 0?  That seems like it could bite us some day.  Better to use only negative numbers as flags, and just use distinct negative numbers to signify different meanings.


When documenting a behavior, make a precise promise: if it's -1, it's -1, and any other value less than zero must mean something else.


:tangerine:


Ah, there my linter failed me because browsers define a global `parent` variable. Fixed in 9848128


Null and empty are two different things; I think you mean null here.


yes ,exist


@ZedCee


**[unitTests_php_contractual_responsibilities run failed](http://jenkins.wikia-prod:8080/job/unitTests_php_contractual_responsibilities/5805/testReport/) for this commit**


Is there some reason we're using capital symbols for this?


You can suggest an example how the client might use this information, but as an API provider, it's not our documentation's place to specify how the client *must* use it.


rename it to `UriTemplateValidationRule`


Our plan::

We were going to generate a dataset of ~1000 light curves and then classify the SNe like code cell 24 in the snmachine examples notebook.  https://github.com/DarkEnergyScienceCollaboration/snmachine/blob/master/examples/example_spcc.ipynb
This would serve as our best case scenario to compare our degraded light curves to.

It seems pretty easy from what we have done to vary the error and thus reduce the signal to noise to examine how well the classifier works with decreasing signal to noise. We thought this would be done by simply multiplying the error by an increasing factor.

The next test case to was examine fewer light curve points by masking the arrays. I think this one will take slightly more thought on execution.

How do you want to continue? When do you want this done by?


rename to `createInvalidUriTemplate()`


Not sure if you checked your fix, but there are several issues with it when changing the resolution.


I don't think we want to call things in the log "Exceptions" when they're normal & expected behavior that just happens to be implemented, internally, by means of exception-catching.  Let's just say "no valid token found", etc (but also, the message could say a little bit more about the circumstances and meaning -- right now, one can't even tell from the log message that this is about an authn token).


Same as above.


Keep in mind the whole advantage of using symbols is that they're an integer comparison instead of a string comparison — much faster.

I agree with most everything @zverok had to say. I do think it's possible you might create two moons with different kernels, to study the error in a given kernel, but under the current SPICE implementation that seems not to be possible.

I do think it's okay to use raw coordinates. I don't think you need a special type unless you're using quaternions, in which case you certainly need a special type.


maybe `Invalid uri template syntax`


Is this the year 2002? I hate that SPICE takes time strings and won't allow you to pass normal unix times (or will it?).


Amen.


What are these parameters? Can you add some comments here?


The API on this doesn't follow TagLib naming conventions:  I don't see any particular version that things here should be prefixed with `Get` and be capital.


move method to `RamlErrorNodeFactory`


then, please fix it, add a range-check or whatever... won't do the release today and am busy fixing the shitty UScreenScore for an party tomorrow.


Two more questions:
1. What credentials will be controlling authorization to this call?
2. Is this being called from the portal? And if so, wouldn't it make more sense to call it through the portal api?


As far as I can tell, it is not that simple.

1. In _old_ Ruby versions (before 1.9), every object had `#id` method...
2. But it, indeed, led to many confusions on overloading, and now it is `#object_id`
3. `Something#id` is a common (in Rails and not only) metaphor to designate "primary key in some database" (SQL or not)

But, in fact, SPICE "kernels" _are_ databases of space objects, so I suppose using `#id` here is completely legitimate and exactly what somebody could expect.


Thanks for fixing the other thing.

The extra parameter here is breaking some tests below, and as far as I can tell on mobile, the dev package since [it's not being passed in reddit_base](https://github.com/reddit/reddit/blob/master/r2/r2/controllers/reddit_base.py#L484).


@lordofthejars excellent job :+1:


PR please, lol :grinning:


@resing how are you adding locations to your events? Can you post some example code?


These are Euclidean coordinates, yes?


You noticed it. Why should I completely check it on my side, if you were already aware how to reproduce it. I've just pointed out several issues with your fix.


Typo here in `:observer`


:nod:


That makes sense -- I'll change the message.


@Mastermindzh Could you have a look on this.


I think in terms of API prettiness, something like this would be preferable:

    namespace TagLib
    {
      namespace Version
      {
        String string();
        unsigned major();
        unsigned minor();
        unsigned patch();
      }
    }


(This is gone now).


**[unitTests_php_contractual_responsibilities run failed](http://jenkins.wikia-prod:8080/job/unitTests_php_contractual_responsibilities/5806/testReport/) for this commit**


This too -- I agree!  I felt like this workaround was hacky, and I'm glad we talked about sending an object to handle this better.


Most SPICE functions take inputs as number of seconds past an Epoch, they do provide a routine to convert this, but only if it conforms to their expression format. (Planning on handling this somehow)

I agree "2002" is pretty ambiguous but I was thinking it could be like a reference to NYE in our calendar.


as this validation is raml specific move it to package `org.raml.v2.internal.utils` and rename it to `UriTemplateValidation`


Again it was SPICE literature convention, as @zverok  suggested, I'll be making it lower case


No. Will this work if we translate PhenoTips in Russian, Japanese, Arabic, for example?

Please see these examples which illustrate the proper way to deal with plurals:

1a/ Translation:
https://github.com/phenotips/phenotips/blob/a6e23ddfd9dc553de01b345f582fe8381c38a40b/components/users/api/src/main/resources/ApplicationResources.properties#L5

1b/ Usage of translation key (notice the parameter):
https://github.com/phenotips/phenotips/blob/3f0874967df9f630ffd5d66bccb64c9ff35454ca/components/users/ui/src/main/resources/PhenoTips/PhenoTipsGroupClass.xml#L896

2/ Another translation:
https://github.com/phenotips/phenotips/blob/a6e23ddfd9dc553de01b345f582fe8381c38a40b/components/patient-access-rules/api/src/main/resources/ApplicationResources.properties#L36


Maybe adding a space before `<span` makes the custom style for adding a margin unnecessary.


Same translation problem as above.


We could replace this with #code ? That's an alternative way of referring to SPICE ids in the documentation


no that's not good better to share it with developers instead of open source. otherwise nia can see how they can detect this bot.


Arkadaşlar Merhaba
User tarafında otellerin sıralamanmasında ortalama rate göre azalana kadar düzenlendi.
rezervation table'ına pnr code'u coloumn u eklendi.
user tarafında pnr koda göre rezervasyon sorgulaması actionu eklendi.
reservation tableına isPaid diye bir column eklendi ve rezervasyon kapıda odemeyse isPaid değeri 1 alındı credi cartı ile ödeme olursa da 0 alındı.Otel tarafında costta ödendi mi ödenmedi mi görülsün diye.
Rezervation bölümüne javascript kodu eklendi.Bilgilerinize


120694307_Fault_ChillerSWTSensorOffset (rongpengzhang) - i386-Windows-7-VisualStudio-12: OK (2246 of 2250 tests passed, 554 test warnings)

 * 558 tests had: AUD diffs.
 * 4 tests had: EIO diffs.
 * 4 tests had: ESO big diffs.
 * 4 tests had: MTR big diffs.
 * 1 test had: Table small diffs.
 * 3 tests had: Table big diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.82%25-yellow.svg)


Loved the code bro! Insane comment quality.


have to wait till the ssl is in for that server, but yep fully thanks


I hope that's not sarcastic :open_mouth:


What a nice game!


[Error] GoogleAuthError: CaptchaRequired
can you fix this?
m own input: use the auth api from google itself


copy/past from https://github.com/odoo-dev/odoo/commit/ff213da530796bd19134d1e2b89cfafb2d31cf86#diff-d05ded92ab64f742d18707a03c92f0edL66

But ok, I have amend the 'in' before the push to saas-12


How would you feel about using a crazy non-defaulty string for the FQDN in this test? Like:

```
expected_fqdn = 'this_is_my_supermarket_there_are_many_like_it_but_this_one_is_mine'
ENV['FQDN'] = expected_fqdn

...

expect(Universe.protocol_host_port(opts)).to eql("https://#{expected_fqdn}:6060")
expect(Universe.download_url(cookbook, version, "https://#{expected_fqdn}:6060")).to eql("https://#{expected_fqdn}:6060/api/v1/cookbooks/redis/versions/1.3.1/download")
```

Juuuuuust in case `localhost` sneaks into tests or something as a default.


Thanks for reaching out. Have you built and deployed Libvirt from the source code before? The process should be similar if you have. Basically, you use autogen to create the make configuration files and then make to compile it. While I didn't write up a readme on this repository, there's a much more thorough writeup of the project linked below. It'll go over compilation, installation, and usage of the VTPM features.

I'm not entirely sure what you mean by "why there is no". Can you elaborate?

https://github.com/BU-NU-CLOUD-SP16/Trusted-Platform-Module-nova


> 8


Be careful with uppercase/lowercase. `name` should be lowercase. Generally, all fields will follow the convention of `lowerCamelCase`. Other than that, this looks good!


Please give better variable names so you can immediately tell the difference between 'w' and 'width'.


Probably we had better add StructType (peek_fields) to this comment. Otherwise, people have to go to MockCatalogReader to see each recortype's structtype to understand these testcase.


dgdfg


Oh, it looks like it was just an empty line there in creatures_next_underground. I thought it was something more critical.


Ha! I didn't expect this :)
I was just going by LD usernames.


this query is same as the one on line 7823?


@markbao - Yes, exactly. Trix@master already does this, but this behavior was broken from [this commit](https://github.com/basecamp/trix/commit/61ccd15c773435db2add30d7713f88a7700843d2).


Let's split up multiple words in resource URLs with an underscore, so `/api/contentitems` would be `/api/content_items'

Also, check out capitalization in the `require` function... should be `require('./routes/contentItemsRoute')`


for consistency, this should be core.https_allowed_credentials


Hello
I would like to ask you if I can use your Lasso library in my master project? could you give me a permission, please
Thank you for help


Just a small nit, but can you list it after core.https_allowed_headers?


120694307_Fault_ChillerSWTSensorOffset (rongpengzhang) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: OK (2280 of 2284 tests passed, 555 test warnings)

 * 559 tests had: AUD diffs.
 * 4 tests had: EIO diffs.
 * 4 tests had: ESO big diffs.
 * 4 tests had: MTR big diffs.
 * 3 tests had: Table big diffs.
 * 1 test had: Table small diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.82%25-yellow.svg)


As above, lets make that core.https_allowed_credentials for consistency


El finger es un nodo, jamás va a ser igual a un value. ¿No sería mejor comparar el valor del finger con el valor que entra como parámetro?


heh no amount of trailing whitespace will make a nano user less sad at you


No I really mean it!


@sahildua2305 Looks good ?


As above, lets make that core.https_allowed_credentials.

Also you don't have to specify defaultValue as false is always the default for a bool.


keeping the fork updated


Within one struct, do we allow multiple fields to have PEEK_FIELD_DEFAULT? Seems the current code does not enforce the requirement of only one field with PEEK_FIELD_DEFAULT when fields are added to struct.


Ah! Awesome.

I didn't know `a.className.localeCompare(b.className)` returned an integer, otherwise this was the plan :smile:


develop (macumber) - x86_64-Linux-Ubuntu-14.04-clang-3.5: OK (2369 of 2447 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-96.81%25-yellow.svg)


:tada:


Since `OnCompleted` is gone, is this delay needed?


I see thanks. I'll figure out a way to parse it more


Hehe ! Yeah, this is something we have in Java also. So the Compare methods have a general return pattern of -1, 0 and 1 that signifies the comparison between LHS and RHS value.


Too real. I saw after pushing. RIP

On Thursday, July 28, 2016, Timothy Mossey <notifications@github.com> wrote:

> heh no amount of trailing whitespace will make a nano user less sad at you
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This can be further improved.

Rather than having boolean flags, we can have `factors.className`, `factors.lineNumber` and `factors.description` and we will keep updating their values rather than boolean values. Or may be I am over-thinking :stuck_out_tongue:


This should obviously be changed if you run the bouncer and the basic server together


Should this be set with
```c#
var extensions = new TransportExtensions<AzureServiceBusTransport>(settings);
extensions.SendViaReceiveQueue(true)
```
rather than direct settings fiddling?


uhm, no... will remove


Tests are with --max-threads=1. What does the sanitizer detect !?


120694307_Fault_ChillerSWTSensorOffset (rongpengzhang) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


Also, because this is being added after the 2.0 API was marked stable, this needs to be tied to an API extension. So the API extension column for this config key should say "https_allowed_credentials".


develop (macumber) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg)


Thread sanitizer looks into many forms of race conditions. The first false positive I see is because of the signal handling code in `test.c`. The signal handler sets a global terminate variable and the main thread has an event loop around it.

This is pretty standard practice, so I'm not sure why the thread sanitizer is complaining. Apart from that, there are some places where it found race conditions. Will have to look deeper to see just where they come from.


doesn't matter, this test is so low level


Seems fine! You are over killing it 😄


Okay, leave it then. :laughing:


Ok, great. Thank you!

-evan

On Thu, Jul 28, 2016 at 11:16 AM, Chris Koerner <notifications@github.com>
wrote:

> This was renaming and reducing the code around the Activation service,
> since it doesn't affect any of the card transactions it isn't urgent for
> you to integrate.
>
> —
> You are receiving this because you commented.
> Reply to this email directly, view it on GitHub
> <https://github.com/hps/heartland-python/commit/d26ed67ac86f5f7327d44b0c09fdf8b592ff041b#commitcomment-18434539>,
> or mute the thread
> <https://github.com/notifications/unsubscribe-auth/AIVwT3INEoZVG375JH6WzuEj2iNN_uXnks5qaNXSgaJpZM4JXXX8>
> .
>


I understand the tests cover second-level columns and phenix may only need two-level columns. But looking at the definition of RelRecordType,  the code will allow any-level columns, right? Is this desirable?

If we go with 3 level-columns,

 T1 has
    F0 - peek_fields_default
         C0
         C1
         F0  -- peek_fields
             C0
             C1

Select F0.C0 from T1 ;  Will it resolve to C0 at second level, or third level?

If we change T1
 T1 has
    F0 - peek_fields_default
         C0
         C1
         F0  -- peek_fields_default
             C0
             C1

Select C0 from t1;   Will this resolve to second level C0, or third level C0?


done


No problem. Thanks for fixing it. I should have just sent you a message. I had to wait for permission from my company before I could submit a PR.


God! WHY?!
```
if(bq27541_di == NULL)
    return false;

return q27541_di->fastchg_started;
```


All other tests do it that way, that's why I raised it :)


why ;-;


I still can't use TRANSLATIONS. When i set up the italian one typing on config the "it" code, it starts in english and it erased completely the italian file. Why? What wrong?


i dont see its purpose


You can call me what you wanna i ain't giving you a dollar!


fast-forwarding riak_ts-develop to borshop-integration-1452-rts-1262-rename-ts-permissions = ca7620fc


I guess this breaks it on local copys


Yep, this is a carryover from the old code, which, in turn, is a carryover from one of the first versions of `spark-redshift` where this code was copied from Spark itself. Is there a more appropriate Redshift type that we could use instead? Want to open a pull request to either switch this to use that type or to remove this case so that we give a better error message?


Thank you


Note that Vault is also now set as 'depend' instead of 'soft-depend'. Quests would function abnormally without Quests, but it is now required as it is used for getting the names of blocks with durability (i.e. Podzol).


You can't check this using API, that's why.


Confirmed. Plz revert


wait, it will do it again on local copies? >:C


I agree with you, Ostap. Let`s keep in mind it was our first web project=) Btw, in some cases it`s the only way to implement some stuff, in e.g. You are passing html to back-end to use some library for saving content in .pdf file. In this case some libraries "understand" styles only if you apply them in such way, because those libs "don`t know" about your .css file.


This is sadly still broken for us:

```ruby
From: /Users/olivierlacan/.rbenv/versions/2.2.5/lib/ruby/gems/2.2.0/gems/activerecord-4.2.7/lib/active_record/aggregations.rb @ line 246 User#email_preferences=:

    245: define_method("#{name}=") do |part|
 => 246:   binding.pry
    247:   klass = class_name.constantize
    248:
    249:   unless part.is_a?(klass) || converter.nil? || part.nil?
    250:     part = converter.respond_to?(:call) ? converter.call(part) : klass.send(converter, part)
    251:   end
    252:
    253:   if part.is_a?(Hash)
    254:     part = klass.new(*part.values)
    255:   end
    256:
    257:   if part.nil? && allow_nil
    258:     mapping.each { |key, _| self[key] = nil }
    259:     @aggregation_cache[name] = nil
    260:   else
    261:     mapping.each { |key, value| self[key] = part.send(value) }
    262:     @aggregation_cache[name] = part.freeze
    263:   end
    264: end

[12] pry(#<User>)> part
=> {"newsletter_and_special_offers"=>false, "achievements"=>true, "recommendations"=>true}
[13] pry(#<User>)> part.is_a?(klass) || converter.nil? || part.nil?
=> true
[14] pry(#<User>)> part.is_a?(Hash)
=> true
[15] pry(#<User>)> klass.new(*part.values)
ArgumentError: wrong number of arguments (3 for 1)
from app/models/user/email_preferences.rb:20:in `initialize'
[16] pry(#<User>)>
```

All I'd expect is for the hash to be assigned as is, not for its values to be splatted.


@gordonfierce What do you mean?


Created an issue as follow up on this: #2


I logged and crash..
[23:18:26] (INFO) Logging in using Google
[23:18:27] (INFO) Playing as killerbite95
[23:18:27] (ATTENTION) Make sure Lat & Lng are right. Exit Program if not! Lat: 40,785091 Lng: -73,9
68285
[23:18:26] (INFO) Program will continue after the key press...
d[23:18:26] (ERROR) System.NullReferenceException: Referencia a objeto no establecida como instancia
 de un objeto.
   en PoGo.NecroBot.Logic.Inventory.<GetPokemons>d__19.MoveNext() en C:\Users\tvgfx\Documents\Pokemo
n Go Bot\PoGo.NecroBot.Logic\Inventory.cs:lÃnea 252
--- Fin del seguimiento de la pila de la ubicaciÃ³n anterior donde se produjo la excepciÃ³n ---
   en System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   en System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

   en System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   en PoGo.NecroBot.Logic.Inventory.<GetHighestsCp>d__12.MoveNext() en C:\Users\tvgfx\Documents\Poke
mon Go Bot\PoGo.NecroBot.Logic\Inventory.cs:lÃnea 179
--- Fin del seguimiento de la pila de la ubicaciÃ³n anterior donde se produjo la excepciÃ³n ---
   en System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   en System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

   en System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   en PoGo.NecroBot.Logic.Tasks.DisplayPokemonStatsTask.<Execute>d__0.MoveNext() en C:\Users\tvgfx\D
ocuments\Pokemon Go Bot\PoGo.NecroBot.Logic\Tasks\DisplayPokemonStatsTask.cs:lÃnea 18
--- Fin del seguimiento de la pila de la ubicaciÃ³n anterior donde se produjo la excepciÃ³n ---
   en System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   en System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

   en System.Runtime.CompilerServices.TaskAwaiter.GetResult()
   en PoGo.NecroBot.Logic.State.InfoState.<Execute>d__0.MoveNext() en C:\Users\tvgfx\Documents\Pokem
on Go Bot\PoGo.NecroBot.Logic\State\InfoState.cs:lÃnea 15
--- Fin del seguimiento de la pila de la ubicaciÃ³n anterior donde se produjo la excepciÃ³n ---
   en System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   en System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

   en System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   en PoGo.NecroBot.Logic.State.StateMachine.<Start>d__4.MoveNext() en C:\Users\tvgfx\Documents\Poke
mon Go Bot\PoGo.NecroBot.Logic\State\StateMachine.cs:lÃnea 34


I hate you GitHub.


I have got red errors now... you too?


Thanks for publishing this.  💯


The javascript regexp is not as mighty as the php one, so no nested json data is possible, but I will change it accordingly.


Also, forgot to write in the commit: Investigate using the keyboard's checkmark to go to the next fragment of the form. The progressbar does not update correctly when using the back button on the app bar, maybe fix that. I don't think we need a specific back button, but could be a thing?


Can you make this inherit from SupportsAbs, SupportsFloat, SupportsInt and SupportsRound? Without that things like abs(d) won't type-check under mypy.

(I may be adding more comments as I am working through a list of failures in our internal code base due to this stub appearing -- most are probably in our own code, but some may only be fixable by changes to decimal.pyi.)


Hello,

Did you don't forget the equal ?

"&device_model" + URLEncoder.encode(Build.MODEL)
=>
"&device_model=" + URLEncoder.encode(Build.MODEL)


Why does this happen?

[17:21:26] (INFO) [Sniper] Scanning for Snipeable Pokemon at 38.5568074864611,-121.238379478455...
[17:21:29] (ERROR) PokemonGo.RocketAPI.Exceptions.InvalidResponseException: Exception of type 'PokemonGo.RocketAPI.Exceptions.InvalidResponseException' was thrown.
   at PokemonGo.RocketAPI.Extensions.HttpClientExtensions.<PostProtoPayload>d__0`2.MoveNext() in C:\Users\xx\Desktop\New folder\NecroBot\FeroxRev\PokemonGo.RocketAPI\Extensions\HttpClientExtensions.cs:line 20
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at PokemonGo.RocketAPI.Rpc.BaseRpc.<PostProtoPayload>d__6`2.MoveNext() in C:\Users\xx\Desktop\New folder\NecroBot\FeroxRev\PokemonGo.RocketAPI\Rpc\BaseRpc.cs:line 29
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at PokemonGo.RocketAPI.Rpc.Player.<GetPlayer>d__3.MoveNext() in C:\Users\xx\Desktop\New folder\NecroBot\FeroxRev\PokemonGo.RocketAPI\Rpc\Player.cs:line 52
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at PoGo.NecroBot.Logic.Tasks.CatchPokemonTask.<Execute>d__0.MoveNext() in C:\Users\xx\Desktop\New folder\NecroBot\PoGo.NecroBot.Logic\Tasks\CatchPokemonTask.cs:line 80
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
   at PoGo.NecroBot.Logic.Tasks.SnipePokemonTask.<Execute>d__1.MoveNext() in C:\Users\xx\Desktop\New folder\NecroBot\PoGo.NecroBot.Logic\Tasks\SnipePokemonTask.cs:line 122
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
   at PoGo.NecroBot.Logic.Tasks.FarmPokestopsTask.<Execute>d__1.MoveNext() in C:\Users\xx\Desktop\New folder\NecroBot\PoGo.NecroBot.Logic\Tasks\FarmPokestopsTask.cs:line 155
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
   at PoGo.NecroBot.Logic.State.FarmState.<Execute>d__0.MoveNext() in C:\Users\xx\Desktop\New folder\NecroBot\PoGo.NecroBot.Logic\State\FarmState.cs:line 42
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at PoGo.NecroBot.Logic.State.StateMachine.<Start>d__4.MoveNext() in C:\Users\xx\Desktop\New folder\NecroBot\PoGo.NecroBot.Logic\State\StateMachine.cs:line 34


1) I think you don't understand what I'm pointing out (OR I don't get your point).

You register compiler pass which adds all filters to ORM's filter collection and to your FilterManager. Then your listener calls `FilterManager::enableFilters()`. And in that method you run some unnecessary reflection logic, when you have already `EntityManager` (injected into `FilterManager`) with all filters registered and you can only run `$this->entityManager->getFilters()->enable($name)`. This is one line per filter (in `foreach` loop), instead of ~14 (all `addFilterToEnabledInFilterCollection()` logic). Even if reflection is created only once, it's still overhead because you don't even have to use reflection. This has nothing to do with filter itself, it's already registered, has own definition and only waits for enabling.

In fact, I don't get why you pass filters to another collection within `FilterManager`, when you have this collection available in `EntityManager`. Also I don't understand idea of `ConditionalFilterInterface` (removed in this commit) because any conditional logic can be defined in implemented `SQLFilter::addFilterConstraint()`.

> How would you use some other service in your filter?

With extending `Doctrine\ORM\Query\Filter\SQLFilter`, defining some setters and registering filter as service with `calls` definition to inject required services on initialization (since `SQLFilter::__construct()` is final and can't be overridden)?

2) This package does not fix default system, because - in my opinion - lack of automatization in filters' registration isn't a bug. It's only tool and every developer can use it on his/her own. But maybe I didn't get everything from your PR :-)


had to turn '<' into < and '>' into >


Something went wrong here?


pretty sure chrome allows extensions to run since pdfjs works fine with scripts off


I read this as:
if experiment is released, add any valid assemblies from released (only) files
if experiment is not released, add any valid assemblies from released/in progress/revoked/archived files.

I would write this (variable names are a little long)
OUTSIDE THE LOOP
viewable_file_formats = ['bigWig','bigBed','narrowPeak','broadPeak'...]
viewable_file_status = ['released']
if self.status not in ['released']
viewable_file_status = viewable_file_status + ['in progress', 'revoked', 'archived']

LOOP ( you should probably
for path in chain(...)[:101]
    properties = request.embed(path, '@@object')
    if properties['file_format'] in viewable_file_format and properties['status'] in viewable_file_status:
        assembly.append(properties['assembly']

return list(set(assembly))

Note that if not for the limit on N=100 files WARNING ARBITRARY CONSTANT.
You could probably write this whole thing as list comprehension.


Yes i have rhis errors in red.


120694307_Fault_ChillerSWTSensorOffset (rongpengzhang) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: OK (1130 of 1130 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-34.99%25-green.svg)


120694307_Fault_ChillerSWTSensorOffset (rongpengzhang) - x86_64-Linux-Ubuntu-14.04-custom_check: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


can it be also removed from dub.json?


Somethimes tokens expired I solved this problem with macro recorder ...


Body#state( time , observer = :SUN , frame = :J2000, aberration_correction = nil , with_light_time: nil)

time can be one of [ String, Float , Time ] . The one that will be passed down to spkezr_c will be a Float ultimately.

Observer and Frame will define the geometry for calculating the position, but will be named keywords. The default frame can be default to the body itself or a global default. Default observer is a bit tricky, have picked :sun for now.

Aberration correction can be one of [these](https://naif.jpl.nasa.gov/pub/naif/toolkit_docs/C/cspice/spkezr_c.html) many options, but the default is :none or nil

The standard SPICE function returns the state as well as the one way light time between observer and target, so I've made that an optional named parameter with_light_time: so that a regular call to this function simply returns the column vector NMatrix.


I have merged this commit,but it still didn't work!


That patch has actually been applied upstream. So if there are still parallel build failures this should be another problem.


Its silly that they would bit their thumb!


Yes.


fix this error `[23:30:49] (ERROR) PokemonGo.RocketAPI.Exceptions.InvalidResponseException: Se produjo una excepciÃ³
n de tipo 'PokemonGo.RocketAPI.Exceptions.InvalidResponseException'.
   en PokemonGo.RocketAPI.Extensions.HttpClientExtensions.<PostProtoPayload>d__0`2.MoveNext() en C:\
Users\tvgfx\Documents\Pokemon Go Bot\FeroxRev\PokemonGo.RocketAPI\Extensions\HttpClientExtensions.cs
:lÃnea 20
--- Fin del seguimiento de la pila de la ubicaciÃ³n anterior donde se produjo la excepciÃ³n ---
   en System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   en System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

   en System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   en PokemonGo.RocketAPI.Rpc.BaseRpc.<PostProtoPayload>d__6`2.MoveNext() en C:\Users\tvgfx\Document
s\Pokemon Go Bot\FeroxRev\PokemonGo.RocketAPI\Rpc\BaseRpc.cs:lÃnea 29
--- Fin del seguimiento de la pila de la ubicaciÃ³n anterior donde se produjo la excepciÃ³n ---
   en System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   en System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

   en System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   en PokemonGo.RocketAPI.Rpc.Map.<GetIncensePokemons>d__2.MoveNext() en C:\Users\tvgfx\Documents\Po
kemon Go Bot\FeroxRev\PokemonGo.RocketAPI\Rpc\Map.cs:lÃnea 80
--- Fin del seguimiento de la pila de la ubicaciÃ³n anterior donde se produjo la excepciÃ³n ---
   en System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   en System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

   en System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   en PoGo.NecroBot.Logic.Tasks.CatchIncensePokemonsTask.<Execute>d__0.MoveNext() en C:\Users\tvgfx\
Documents\Pokemon Go Bot\PoGo.NecroBot.Logic\Tasks\CatchIncensePokemonsTask.cs:lÃnea 23
--- Fin del seguimiento de la pila de la ubicaciÃ³n anterior donde se produjo la excepciÃ³n ---
   en System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   en System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

   en System.Runtime.CompilerServices.TaskAwaiter.GetResult()
   en PoGo.NecroBot.Logic.Tasks.FarmPokestopsTask.<>c__DisplayClass1_0.<<Execute>b__1>d.MoveNext() e
n C:\Users\tvgfx\Documents\Pokemon Go Bot\PoGo.NecroBot.Logic\Tasks\FarmPokestopsTask.cs:lÃnea 84
--- Fin del seguimiento de la pila de la ubicaciÃ³n anterior donde se produjo la excepciÃ³n ---
   en System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   en System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

   en System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   en PoGo.NecroBot.Logic.Navigation.<HumanLikeWalking>d__3.MoveNext() en C:\Users\tvgfx\Documents\P
okemon Go Bot\PoGo.NecroBot.Logic\Navigation.cs:lÃnea 87
--- Fin del seguimiento de la pila de la ubicaciÃ³n anterior donde se produjo la excepciÃ³n ---
   en System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   en System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

   en System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   en PoGo.NecroBot.Logic.Tasks.FarmPokestopsTask.<Execute>d__1.MoveNext() en C:\Users\tvgfx\Documen
ts\Pokemon Go Bot\PoGo.NecroBot.Logic\Tasks\FarmPokestopsTask.cs:lÃnea 77
--- Fin del seguimiento de la pila de la ubicaciÃ³n anterior donde se produjo la excepciÃ³n ---
   en System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   en System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

   en System.Runtime.CompilerServices.TaskAwaiter.GetResult()
   en PoGo.NecroBot.Logic.State.FarmState.<Execute>d__0.MoveNext() en C:\Users\tvgfx\Documents\Pokem
on Go Bot\PoGo.NecroBot.Logic\State\FarmState.cs:lÃnea 42
--- Fin del seguimiento de la pila de la ubicaciÃ³n anterior donde se produjo la excepciÃ³n ---
   en System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   en System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

   en System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   en PoGo.NecroBot.Logic.State.StateMachine.<Start>d__4.MoveNext() en C:\Users\tvgfx\Documents\Poke
mon Go Bot\PoGo.NecroBot.Logic\State\StateMachine.cs:lÃnea 34`


Noted, I guess thats a bug, I should create config.json options to turn of evolutions or not. So you may see an XP decrease per hour, but candies and stardust is saved.


Really cool idea! Makes me want to play more with functional programming in Swift 😃


as an example, this might be clearer if you just went ahead and defined a regular component, not much more than overriding ExecComp and much clearer


Why flaskr.flaskr? On my machine, that breaks, but simply flaskr works.


botei  o servico e a solicitacao, mas ta errado ainda


To make the images in the people section go inline, you don't want to make the `ul` itself inline -- you want the list items to be inline. A style like this would do the trick:

```
ul.weybec-people li {
    display: inline-block;
    width: 30%;
    min-width: 100px;
}
```
Note that style selects the list items of the list with the class `weybec-people`. It then sets those list items to `display: inline-block` which allows elements to lay out horizontally, but still retain full control over height and all four margin settings. (In general, if you're trying to make "block-like" things line up horizontally you want to use `inline-block`.) Then it sets a width for each list item to 30% (you could make it 33% to be more precisely a third) and sets a `min-width` so that when the page gets small the boxes still have enough room to show their content.

This pattern is very common when doing horizontal navigations.


Se creo libreria de funciones


lgtm

worthwhile to add a line about  having to subtract 6 to get the right sprint number? (or make another pr)


Remember that list items are block-level elements -- so they can contain pretty much all the other kinds of elements, including paragraphs (`<p>`). I would recommend that instead of putting a `br` in-between the image and the text, you actually wrap the text in a `<p>` tag so it always goes below the image. I think that would create a more consistent look in both wide and narrow viewports, and give your text/image treatment a nice boost.


After a time the warning should be skipped.  People leave Necrobot overnight, and if servers go down and error occurs, having to press a key keeps the bot from doing its task.


Consider using the [`URL`](https://developer.mozilla.org/en-US/docs/Web/API/URL) constructor. Using regex when there are better solutions is pretty ugly (and while it does not apply here can lead to security issues: https://news.ycombinator.com/item?id=12171547


No_AirWall_FloorArea (macumber) - x86_64-MacOS-10.10-clang: OK (2403 of 2447 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-98.2%25-yellow.svg)


I'm pretty new at this and was wondering if this would fix the error that I am receiving. http://imgur.com/a/yQpcv link to picture of error that I am getting. Any help you can provide would be greatly appreciated.


So if you refactored this formatting, it might look something like this:

```
<li>
    <img class="headshot" src="../img/weybec/pratik_solanki.jpg" alt="Pratik Solanki headshot">
    <p>
        Pratik Solanki<br>
        Co-Founder
    </p>
</li>
```

This formatting also gives you an easy way to style the text under the image without affecting the image itself (because you can grab the `ul.weybec-people li p` selector to style that `<p>` tag).


l4 _called_, _starts_
l23 _are_
l75 _is_

There are probably more.


I think a comment to explain what's in the image makes sense.


Change your password.


[14:38:24] (INFO) Program will continue after the key press...
 [14:38:31] (INFO) ====== DisplayHighestsCP ======
[14:38:31] (INFO) # CP 1868/1882 | (94.79% perfect)     | Lvl 25         NAME: 'Gyarados'
[14:38:31] (INFO) # CP 1586/1700 | (46.04% perfect)     | Lvl 17         NAME: 'Dragonite'
[14:38:31] (INFO) # CP 1525/1585 | (75.31% perfect)     | Lvl 25         NAME: 'Magmar'
[14:38:31] (INFO) # CP 1481/1604 | (43.00% perfect)     | Lvl 19         NAME: 'Exeggutor'
[14:38:31] (INFO) # CP 1476/1558 | (62.89% perfect)     | Lvl 21         NAME: 'Slowbro'
[14:38:31] (INFO) # CP 1465/1488 | (88.75% perfect)     | Lvl 19         NAME: 'Vaporeon'
[14:38:31] (INFO) # CP 1400/1484 | (60.11% perfect)     | Lvl 20         NAME: 'Slowbro'
[14:38:31] (INFO) # CP 1379/1433 | (75.73% perfect)     | Lvl 23         NAME: 'Starmie'
[14:38:31] (INFO) # CP 1377/1500 | (44.66% perfect)     | Lvl 22         NAME: 'Golduck'
[14:38:31] (INFO) # CP 1373/1447 | (65.92% perfect)     | Lvl 22         NAME: 'Golem'
[14:38:31] (INFO) ====== DisplayHighestsPerfect ======
[14:38:31] (INFO) # CP  725/ 727 | (97.81% perfect)     | Lvl 12         NAME: 'Pinsir'
[14:38:31] (INFO) # CP 1868/1882 | (94.79% perfect)     | Lvl 25         NAME: 'Gyarados'
[14:38:31] (INFO) # CP  590/ 597 | (94.68% perfect)     | Lvl 19         NAME: 'Exeggcute'
[14:38:31] (INFO) # CP  400/ 405 | (94.48% perfect)     | Lvl 12         NAME: 'Rhyhorn'
[14:38:31] (INFO) # CP  133/ 135 | (94.36% perfect)     | Lvl 08         NAME: 'Abra'
[14:38:31] (INFO) # CP 1013/1025 | (93.41% perfect)     | Lvl 22         NAME: 'Persian'
[14:38:31] (INFO) # CP 1325/1340 | (93.08% perfect)     | Lvl 22         NAME: 'Starmie'
[14:38:31] (INFO) # CP  471/ 479 | (92.17% perfect)     | Lvl 15         NAME: 'Omanyte'
[14:38:31] (INFO) # CP   64/  65 | (91.89% perfect)     | Lvl 02         NAME: 'Omastar'
[14:38:31] (INFO) # CP  835/ 848 | (91.42% perfect)     | Lvl 17         NAME: 'Fearow'
[14:38:33] (INFO) Incubator status update: 3.58km left
[14:38:33] (INFO) Incubator status update: 3.15km left
[14:38:33] (ERROR) PokemonGo.RocketAPI.Exceptions.InvalidResponseException: Exception of type 'Pokem
onGo.RocketAPI.Exceptions.InvalidResponseException' was thrown.
   at PokemonGo.RocketAPI.Extensions.HttpClientExtensions.<PostProtoPayload>d__0`2.MoveNext() in C:\
Users\tvgfx\Documents\Pokemon Go Bot\FeroxRev\PokemonGo.RocketAPI\Extensions\HttpClientExtensions.cs
:line 20
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at PokemonGo.RocketAPI.Rpc.BaseRpc.<PostProtoPayload>d__6`2.MoveNext() in C:\Users\tvgfx\Document
s\Pokemon Go Bot\FeroxRev\PokemonGo.RocketAPI\Rpc\BaseRpc.cs:line 29
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at PokemonGo.RocketAPI.Rpc.Fort.<GetFort>d__1.MoveNext() in C:\Users\tvgfx\Documents\Pokemon Go B
ot\FeroxRev\PokemonGo.RocketAPI\Rpc\Fort.cs:line 31
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at PoGo.NecroBot.Logic.Tasks.FarmPokestopsTask.<Execute>d__1.MoveNext() in C:\Users\tvgfx\Documen
ts\Pokemon Go Bot\PoGo.NecroBot.Logic\Tasks\FarmPokestopsTask.cs:line 73
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

   at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
   at PoGo.NecroBot.Logic.State.FarmState.<Execute>d__0.MoveNext() in C:\Users\tvgfx\Documents\Pokem
on Go Bot\PoGo.NecroBot.Logic\State\FarmState.cs:line 42
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at PoGo.NecroBot.Logic.State.StateMachine.<Start>d__4.MoveNext() in C:\Users\tvgfx\Documents\Poke
mon Go Bot\PoGo.NecroBot.Logic\State\StateMachine.cs:line 34


TaskCluster-GitHub: https://tools.taskcluster.net/task-graph-inspector/#Jvy9TgcoRCmKQvW8-8PMXw


Same here... :/


Teste


buggy cant be played on :/


run_bash_file function is implemented well, do try to add some commentary because a method such as this might end up in the final version.

If you want you could have a look at advanced routing in FLASK (basically using parameter in the URL, have a look at the starter guide ;))


but i'll figure it out **very** soon.


TeamCity Glyssen :: Glyssen pull requests [Build *.*.150.bad129a6b201ff36e253285b3030a4ca93f9386b](http://build.palaso.org/viewLog.html?buildId=75296&buildTypeId=Glyssen_GlyssenPullRequests) outcome was **SUCCESS**
Summary: Tests passed: 1277, ignored: 17 Build time: 00:04:26


huh, that was weird. the comment just sits there like that?


I think this third parameter to `set()` should be `false`. Otherwise, each call to set the Link header will replace all previously set Link headers.


TeamCity Glyssen :: Glyssen pull requests [Build *.*.151.90ba9e1513b7b8662b8dfc51dd026833ddba3829](http://build.palaso.org/viewLog.html?buildId=75297&buildTypeId=Glyssen_GlyssenPullRequests) outcome was **FAILURE**
Summary: Compilation error: Glyssen\Glyssen.csproj (new) Build time: 00:01:19


can i comment on multiple lines?


The input is validated and sanitized through HTMLPurifier anyway, the quick regex was just to check if it looks like a link in terms of preventing users from entering non-URLs.


It can. I forgot to do that for this project.


asdfasdfasdf


fins->op1 = op1 doesn't seem right its replacing the nil ref of the IR_FLOAD from lj_ir_ksimd instead of the MUL/DIV


i mean really? this is what it looks like??


Same error as BoomNosloc here.


`'ascallback'` is not on package.json


is a line note just a comment?


yes.


I know you say above that this is experimental, so maybe not worth it, but should there be a `supports.add_option('inactive_constraints', False)`  in Driver.py?  and warnings if you try to use it in an unsupported cfg?


@vskjefst Very cool! Could you submit this as a Pull Request for me so that I can checkout the branch and run a few tests?

Related: https://github.com/raamdev/independent-publisher/issues/148 https://github.com/raamdev/independent-publisher/issues/191


@anber130 Wenn ich das Projekt frisch klone, starte ich mit dem Editieren der Klasse anstatt der Tests, weshalb ich nicht weiterkomme:
```
TestClass.java:10:error:class, interface, or enum expected
	}
        ^
```


same


Fixed in f6ec25f330b294a98a087a7a1d4b8c173ec00593, which is the last commit of this particularly blob.  We released the last 6 or so commits together in prod and there were some interdependencies.  I'm getting a locally-working dev server on this version.  I'll dig into the tests now as well.


@bgroenks96 Nvm fixed in acff837a7b9a7f1d558be1feb37ce9ac08aff790.


unless you are intentionally loading twice, the second url call is redundant. loadUrl should be preferred because it loads the url and ensures that it is the active "window"


A quoi ça sert de tout mettre en define ?


Get Runtime Error like the others after 15seks.
Big Problem is the : ATTENTION for Lat and Lng. If its asks me every time the error comes -
i must type any key. Lower Version dont asked it and do it automaticly. Version 0.2 to 0.1.6 back. Sry - please fix. ""badengl


That would be too messy in my opinion, with all the var names being variable strings.


Whats happens if the pokestop is in the middle of a park? how does it establishes a route?


Does this actually detect a softban?


i get it. i can't see the comments that were made on the other version. interesting.


increased the padding space to better format the log output


I'm thinking that we might not want to instantiate an STR from the unmarshalled server response at the client only then to serialize it again for verification (and also for storage on the device), so I think it makes sense for ``VerifySTR()`` to take the unmarshalled STR arrays as parameters. I've made these changes in a629e15


I see an eslint error when the rule is not disabled on this line. Which is expected, because the regex contains a control character.


Final draft of FindMeTutor propsal


TeamCity Glyssen :: Glyssen pull requests [Build *.*.152.90ba9e1513b7b8662b8dfc51dd026833ddba3829](http://build.palaso.org/viewLog.html?buildId=75298&buildTypeId=Glyssen_GlyssenPullRequests) outcome was **SUCCESS**
Summary: Tests passed: 1277, ignored: 17 Build time: 00:04:28


Yes.


this seems to be what's causing the error ^^^^


TaskCluster-GitHub: https://tools.taskcluster.net/task-graph-inspector/#R9x9Tz_eRjaxImJdwNi1YQ


TaskCluster-GitHub: https://tools.taskcluster.net/task-graph-inspector/#crbRiJYCRCqR_muDHSiwjQ


Ok


dude, just change ur login
1 = "google"
or
2 = "ptc"

and it will be allright, the default now is google, so change it to ptc :dancers:


TeamCity Glyssen :: Glyssen pull requests [Build *.*.153.e47cbbaab6853e707b2a49e2e6842c6444fdd06b](http://build.palaso.org/viewLog.html?buildId=75299&buildTypeId=Glyssen_GlyssenPullRequests) outcome was **UNKNOWN**
Summary: Canceled (Exit code 1 (new)) Build time: 00:01:16


Would the proper fix not be to make it an async Task instead of void and await it where called?


This constructor does not exist in any branch I've seen for file: https://github.com/Grover-c13/PokeGOAPI-Java/blob/gdev/src/main/java/com/pokegoapi/auth/GoogleCredentialProvider.java


That was an insanely fast response! Looks like it should work perfectly. I look forward to my next installation.


It does if you look at the commit refrenced by the submodule.


except this is not the problem at all...
the problem is that they removed the device code login without any explanation why or obvious reasons.

its just like they are preparing to scam ppl as soon as many use the auto update and dont care about changes anymore


It works now... idk what was it..


Well actually to make it work, I had to `docker exec` into the rancher container and run ifconfig, extract the ip address, which happend to be `172.17.0.2` and use that for rancher server and as cattle ip.


Something that was commited recently is causing the issues, because everything was working perfectly a little while ago, I got shutdown, had to do an update, then bam, error everytime I logged in.


This IP is actually only exposed within the moby linux.


pataka ra ka


Hm, I see, I thought the error messages looked very similar and so might be the same issue.

Anyway, I think *this* is the actual issue we're seeing: https://www.mail-archive.com/linux-crypto%40vger.kernel.org/msg20132.html. Basically, a faulty patch that includes files that have been removed from the tree:
> Please look at your patch.  It's broken, you're including
+#include "rsapubkey-asn1.h"
+#include "rsaprivkey-asn1.h"
which no longer exist.


Thanks for your help @sickboy, committed some fixes. Will publish soon.


Hello Tristan,
I am Vicenç and am currently maintaining the [ghdl package for ArchLinux](https://aur.archlinux.org/packages/ghdl/).
After this change it is no longer easy to build the ghdl package because it requires installing ghdl before building ghdl-libs.
It is fine to have ghdl split into two (ghdl and ghdl-libs) like gcc does (gcc and gcc-libs).
The inconvenience is that one user can no longer build the package in one go.
 1) The normal-user builds the ghdl package
 2) The super-user has to install it
 3) The normal-user can continue building the ghdl-libs package

It would be great if `make ghdllib` could use the just built ghdl in-place instead of installed system-wide.

Regards,
  Vicenç.


dumb-git will only create a testtranscript file. Can we make this check for which file exists? (Same below for the other calls)


it's fixed now :) https://github.com/brikteknologier/seraph/blob/master/package.json#L22


Added two new data attributes, append the option with `data`, as in `data-label-with-values="true"`.

| Name                      | Type      | Default | Description |
|-----------------------|-----------|----------|---------------
| `label-with-values`  | boolean | `false`   | When set to `true`, the title field is placed statically in the dropdown. Once an item is selected from dropdown, it is appended to the title (see below demo). |
| `hide-tooltip`           | boolean | `false`   |  When set to `true`, the `title` is not set on the generated button, preventing the browser's tooltip from generating |

![Demo](https://s32.postimg.org/p2bonnsz9/bootstrap_select_AC_Edit.gif)

**ToDo:** [Line 752](https://github.com/accessconfidential/bootstrap-select/commit/8f7b437496815f4cffe99d981ce9c6c40b622fd1#diff-ff31d80eb2d28b06752ee372aa065210R752) class should be named something bootstrap specific and edit the Bootstrap-select CSS, or allow user to optionally pass in a style parameter. Maybe the verbose `label-with-values-style`??


This was not because of this change. It started to happen at 5:00pm EST...

Pokemon go changed something.

```
[17:00:00] Looking for incense pokemon...
[17:00:01] Looking for pokemon...
[17:00:01] Looking for incense pokemon...
[17:00:02] Looking for pokemon...
[17:00:02] Looking for incense pokemon...
[17:00:03] Looking for pokemon...
[17:00:03] Looking for incense pokemon...
[17:00:04] Looking for pokemon...
[17:00:04] Looking for incense pokemon...
[17:00:05] Looking for pokemon...
[17:00:05] Looking for incense pokemon...
[17:00:06] Looking for pokemon...
[17:00:06] Looking for incense pokemon...
[17:00:07] Looking for pokemon...
[17:00:07] Looking for incense pokemon...
[17:00:09] Looking for pokemon...
[17:00:09] Looking for incense pokemon...
[17:00:10] Looking for pokemon...
[17:00:10] Looking for incense pokemon...
[17:00:11] Looking for pokemon...
[17:00:11] Looking for incense pokemon...
[17:00:12] Looking for pokemon...
[17:00:12] Looking for incense pokemon...
[17:00:13] Looking for pokemon...
[17:00:13] Looking for incense pokemon...
[17:00:14] Looking for pokemon...
[17:00:14] Looking for incense pokemon...
[17:00:15] Looking for pokemon...
[17:00:15] Looking for incense pokemon...
[17:00:16] Looking for pokemon...
[17:00:16] Looking for incense pokemon...
[17:00:17] Looking for pokemon...
[17:00:17] Looking for incense pokemon...
[17:00:18] Looking for pokemon...
[17:00:18] Looking for incense pokemon...
[17:00:19] Looking for pokemon...
[17:00:19] Looking for incense pokemon...
[17:00:20] Looking for pokemon...
[17:00:20] Looking for incense pokemon...
[17:00:21] Looking for pokemon...
[17:00:21] Looking for incense pokemon...
[17:00:22] Looking for pokemon...
[17:00:22] Looking for incense pokemon...
[17:00:23] Looking for pokemon...
[17:00:23] Looking for incense pokemon...
[17:00:24] Looking for pokemon...
[17:00:24] Looking for incense pokemon...
[17:00:25] Looking for pokemon...
[17:00:25] Looking for incense pokemon...
[17:00:26] Looking for pokemon...
[17:00:26] Looking for incense pokemon...
[17:00:27] Looking for pokemon...
[17:00:27] Looking for incense pokemon...
[17:00:28] Looking for pokemon...
[17:00:28] Looking for incense pokemon...
[17:00:29] Looking for pokemon...
[17:00:30] Looking for incense pokemon...
[17:00:30] Looking for pokemon...
[17:00:31] Looking for incense pokemon...
[17:00:31] Looking for pokemon...
[17:00:34] Looking for incense pokemon...
[17:00:35] Looking for pokemon...
[17:00:35] Looking for incense pokemon...
[17:00:36] Looking for pokemon...
[17:00:36] Looking for incense pokemon...
[17:00:37] Looking for pokemon...
[17:00:38] Looking for incense pokemon...
[17:00:38] Looking for pokemon...
[17:00:39] Looking for incense pokemon...
[17:00:39] Looking for pokemon...
[17:00:40] Looking for incense pokemon...
[17:00:40] Looking for pokemon...
[17:00:41] Looking for incense pokemon...
[17:00:42] Looking for pokemon...
[17:00:42] Looking for incense pokemon...
[17:00:43] Looking for pokemon...
[17:00:43] Looking for incense pokemon...
[17:00:44] Looking for pokemon...
[17:00:44] Looking for incense pokemon...
[17:00:45] Looking for pokemon...
[17:00:45] Looking for incense pokemon...
[17:00:46] Looking for pokemon...
[17:00:46] Looking for incense pokemon...
[17:00:47] Looking for pokemon...
[17:00:47] Looking for incense pokemon...
[17:00:48] Looking for pokemon...
[17:00:48] Looking for incense pokemon...
[17:00:49] Looking for pokemon...
[17:00:49] Looking for incense pokemon...
[17:00:50] Looking for pokemon...
[17:00:50] Looking for incense pokemon...
[17:00:51] Looking for pokemon...
[17:00:51] Looking for incense pokemon...
[17:00:52] Looking for pokemon...
[17:00:52] Looking for incense pokemon...
[17:00:53] Looking for pokemon...
[17:00:53] Looking for incense pokemon...
[17:00:54] Name: Angels Attic Doll Houses XP: 50, Gems: 0, Items: 1 x ItemPokeBall, 1 x ItemGreatBall, 1 x ItemHyperPotion
[17:00:55] Arriving to Pokestop: Dino  Portal #1 in (160m)
[17:00:56] Looking for pokemon...
[17:00:56] Looking for incense pokemon...
[17:00:57] Looking for pokemon...
[17:00:57] Looking for incense pokemon...
[17:00:58] Looking for pokemon...
[17:00:58] Looking for incense pokemon...
[17:00:59] Looking for pokemon...
[17:00:59] Looking for incense pokemon...
[17:01:00] Looking for pokemon...
[17:01:00] PokemonGo.RocketAPI.Exceptions.InvalidResponseException: Exception of type 'PokemonGo.RocketAPI.Exceptions.InvalidResponseException' was thrown.
   at PokemonGo.RocketAPI.Extensions.HttpClientExtensions.<PostProtoPayload>d__0`2.MoveNext() in C:\Users\tvgfx\Documents\Pokemon Go Bot\FeroxRev\PokemonGo.RocketAPI\Extensions\HttpClientExtensions.cs:line 20
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at PokemonGo.RocketAPI.Rpc.BaseRpc.<PostProtoPayload>d__7`2.MoveNext() in C:\Users\tvgfx\Documents\Pokemon Go Bot\FeroxRev\PokemonGo.RocketAPI\Rpc\BaseRpc.cs:line 35
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at PokemonGo.RocketAPI.Rpc.Map.<GetMapObjects>d__1.MoveNext() in C:\Users\tvgfx\Documents\Pokemon Go Bot\FeroxRev\PokemonGo.RocketAPI\Rpc\Map.cs:line 69
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at PoGo.NecroBot.Logic.Tasks.CatchNearbyPokemonsTask.<GetNearbyPokemons>d__1.MoveNext() in C:\Users\tvgfx\Documents\Pokemon Go Bot\PoGo.NecroBot.Logic\Tasks\CatchNearbyPokemonsTask.cs:line 70
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at PoGo.NecroBot.Logic.Tasks.CatchNearbyPokemonsTask.<Execute>d__0.MoveNext() in C:\Users\tvgfx\Documents\Pokemon Go Bot\PoGo.NecroBot.Logic\Tasks\CatchNearbyPokemonsTask.cs:line 22
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
   at PoGo.NecroBot.Logic.Tasks.FarmPokestopsTask.<>c__DisplayClass1_0.<<Execute>b__1>d.MoveNext() in C:\Users\tvgfx\Documents\Pokemon Go Bot\PoGo.NecroBot.Logic\Tasks\FarmPokestopsTask.cs:line 82
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at PoGo.NecroBot.Logic.Navigation.<HumanLikeWalking>d__3.MoveNext() in C:\Users\tvgfx\Documents\Pokemon Go Bot\PoGo.NecroBot.Logic\Navigation.cs:line 87
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at PoGo.NecroBot.Logic.Tasks.FarmPokestopsTask.<Execute>d__1.MoveNext() in C:\Users\tvgfx\Documents\Pokemon Go Bot\PoGo.NecroBot.Logic\Tasks\FarmPokestopsTask.cs:line 77
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
   at PoGo.NecroBot.Logic.State.FarmState.<Execute>d__0.MoveNext() in C:\Users\tvgfx\Documents\Pokemon Go Bot\PoGo.NecroBot.Logic\State\FarmState.cs:line 42
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at PoGo.NecroBot.Logic.State.StateMachine.<Start>d__4.MoveNext() in C:\Users\tvgfx\Documents\Pokemon Go Bot\PoGo.NecroBot.Logic\State\StateMachine.cs:line 34
[17:01:00] Logging in using Ptc
[17:02:41] System.Threading.Tasks.TaskCanceledException: A task was canceled.
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at PokemonGo.RocketAPI.Extensions.HttpClientExtensions.<PostProto>d__1`1.MoveNext() in C:\Users\tvgfx\Documents\Pokemon Go Bot\FeroxRev\PokemonGo.RocketAPI\Extensions\HttpClientExtensions.cs:line 36
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at PokemonGo.RocketAPI.Rpc.BaseRpc.<PostProto>d__9`1.MoveNext() in C:\Users\tvgfx\Documents\Pokemon Go Bot\FeroxRev\PokemonGo.RocketAPI\Rpc\BaseRpc.cs:line 44
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at PokemonGo.RocketAPI.Rpc.Login.<SetServer>d__3.MoveNext() in C:\Users\tvgfx\Documents\Pokemon Go Bot\FeroxRev\PokemonGo.RocketAPI\Rpc\Login.cs:line 110
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
   at PokemonGo.RocketAPI.Rpc.Login.<DoPtcLogin>d__2.MoveNext() in C:\Users\tvgfx\Documents\Pokemon Go Bot\FeroxRev\PokemonGo.RocketAPI\Rpc\Login.cs:line 65
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
   at PoGo.NecroBot.Logic.State.LoginState.<Execute>d__0.MoveNext() in C:\Users\tvgfx\Documents\Pokemon Go Bot\PoGo.NecroBot.Logic\State\LoginState.cs:line 30
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at PoGo.NecroBot.Logic.State.StateMachine.<Start>d__4.MoveNext() in C:\Users\tvgfx\Documents\Pokemon Go Bot\PoGo.NecroBot.Logic\State\StateMachine.cs:line 34

```


[17:07:31] (INFO) Program will continue after the key press...
 [17:07:31] (ERROR) System.NullReferenceException: Object reference not set to an instance of an object.
   at PoGo.NecroBot.Logic.Inventory.<GetPokemons>d__19.MoveNext() in C:\Users\tvgfx\Documents\Pokemon Go Bot\PoGo.NecroBot.Logic\Inventory.cs:line 252
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at PoGo.NecroBot.Logic.Inventory.<GetHighestsCp>d__12.MoveNext() in C:\Users\tvgfx\Documents\Pokemon Go Bot\PoGo.NecroBot.Logic\Inventory.cs:line 179
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at PoGo.NecroBot.Logic.Tasks.DisplayPokemonStatsTask.<Execute>d__0.MoveNext() in C:\Users\tvgfx\Documents\Pokemon Go Bot\PoGo.NecroBot.Logic\Tasks\DisplayPokemonStatsTask.cs:line 18
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
   at PoGo.NecroBot.Logic.State.InfoState.<Execute>d__0.MoveNext() in C:\Users\tvgfx\Documents\Pokemon Go Bot\PoGo.NecroBot.Logic\State\InfoState.cs:line 15
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at PoGo.NecroBot.Logic.State.StateMachine.<Start>d__4.MoveNext() in C:\Users\tvgfx\Documents\Pokemon Go Bot\PoGo.NecroBot.Logic\State\StateMachine.cs:line 34


thanks


Instead of importing the whole library, just use the classes that are necessary.


Should this line be changed to ```self.dataSets[i].cd(str(int(now.day/7)))``` as well? @nmGit


@BigNoid This is really great, awesome idea! :smile:
:+1:


Why static when it is private o_O?


So what now?


what dou mean what now? You wait and have some patience.


Rename the field timeHash to simply hashCode. C'mon, people can understand the latter easily.


That could be one very good and useful direction, particularly if you are willing to lead that.
I have 2 time frames in mind:
1. A potential (early) timeline to make progress by would be during/by the time of the all hands meeting on Observing Strategy (July 18). If we shoot for this, this will have to be a somewhat quick and dirty version.
But, I know you are busy in the interim period ...
2. So, a second possible timeline would be to have stuff by the Pittsburgh meetings (SNe meeting, or the hack week) in Nov, but in this case we should shoot for a more complete and polished version.


Why did you change `_download_it(url, tir)` to `gi.download_it(url, tir)` when `download_it()` isn't a class/instance method?

Also you re-introduced destination typo LOL.


This field name is too mouthful and redundant. Just stay simple by calling it uniqueID.


When `window.location.search === ''`, this returns `{"": "undefined"}`, which is incorrect.


just turn off auto update at config  here :
"AutoUpdate": true, change it to "AutoUpdate": false,


Nit: it might have been easier to do a `for` loop in that case.


+ added a left margin to the infrastructure content.
+ added in a top margin as well to separate it from the tabs on top.
+ added in a greater width to the infrastructure tabs

- took out the scroll on the side due to it being unnecessary. It's a temporary removal however, once the other two tasks are perfect, the bar will go back in.


append() method is used to actually _put_ the record to an element of the array field. You know, just because you _get_ something, you might not want to actually _keep_ it.


Its not work 4me. So i will be patient and w8 for next fix. :-)


We should really make sure that this matches the regex that SSO uses or someone is going to have a bad time. I'll check that out and report back :-)


nice


Like @Resaec said...
Really strange for me that they changed the device code login. Strange and unnecessary...


what u mean with that? @PanOlaf


Stupid Copy Paste From PublicFolder


fixed in https://github.com/brave/browser-laptop/commit/ea9036e6248e482e107942adc8c60645adc92606. seems like most of the tests in this suite  have the redundant load


Observing Strategy (July 18). => August 18th?

Let me see if I can make some time for the quick and dirty version in the next week.  If not, we can aim for the Pittsburgh meeting.


bench: 8608064


old Version with "false" AutoUpdater don't work anymore.
If you press 0 the device page in google doesnt open.
![unbenannt](https://cloud.githubusercontent.com/assets/20712621/17231422/0f4a0ca4-5522-11e6-9859-283a0df01f91.JPG)

like waiting.


120694307_Fault_ChillerSWTSensorOffset (rongpengzhang) - Win64-Windows-7-VisualStudio-12: OK (2244 of 2250 tests passed, 554 test warnings)

 * 558 tests had: AUD diffs.
 * 4 tests had: EIO diffs.
 * 4 tests had: ESO big diffs.
 * 4 tests had: MTR big diffs.
 * 1 test had: Table small diffs.
 * 3 tests had: Table big diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.73%25-yellow.svg)


120694307_Fault_ChillerSWTSensorOffset (rongpengzhang) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: OK (1691 of 1691 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-71.0%25-green.svg)


I remember it was 3 o' clock and I was trying to  make it load...


![sweet candy crush](https://cloud.githubusercontent.com/assets/163977/17231455/2fe6d6ba-54df-11e6-847b-2a11b07ea169.jpg)


TeamCity ReOpenLDAP :: devel [Build 293](https://binbug.bigbrother-matrix.ru/teamcity/viewLog.html?buildId=2649&buildTypeId=ReOpenLDAP_Devel&guest=1) is now running


@File14 @peratx said this is not stable yet.


TaskCluster-GitHub: https://tools.taskcluster.net/task-graph-inspector/#crLh8LMfT-W4ZFYAQ9H3tQ


```
input_file_name = '/input/%s.%s' % (hda.hid, file_ext)
```


Oki


Yes Aug 19th , Sorry :) Awesome.

So, you would be answering a quick and dirty version of the question : What kind of SNR and number of points are necessary to get good classification?

Should we be able to map this to LSST requirements via questions like
- What redshifts will these 1000 SNe be at?
- How can we relate this to LSST

What do you guys think?


ha, no need to parse, cool.


ha ha ha!, #GroovyMaster!


i tried 0.1.9 which is the last version without email+pw
it crashes with invalid response... maybe an older version works...

@NecronomiconCoding mind telling us why you f**k this up?
its would be ok to say you want money, but this is just wrong. i hope you see this


Also - thanks to @Nukem9 for discovering what the last parameter to NtAllocateVirtualMemory is


so how do I use it:

`./gradlew DeployRelease`

?


How can i use my GoogleRefreshToken and not login pass in clear text?!


Going for a drive to the mountains and be back in like 5 hours to finish my task list, I think I'll pull another all nighter to have a release for the weekend.

Lots of cool stuff coming.


`./gradlew deployBasic`
`./gradlew deployPlus`

Happy walk!


these lines look strange, why is that not equivalent with `isBreakpointed`?


again, same strange test


new version don´t work for me .. it´s say
CaptchaRequired from Pokemon Go Rocket API
(ERROR) Got an exception, trying automatic restart....
and
BadAuthentication from Pokemon Go Rocket API
(ERROR) Got an exception, trying automatic restart
can anyone help me :/ ?


check out my PR #216, it has the functionality integrated plus more. though there is still no comment from a contributor about the config changes :)


@SkyBadPT use macro recorder to re open and login to program


I think this line can move into `isMessageBreakpointed(..)`. It seems repeated everywhere?


projeji kullanacak kişi
servlet-context.xml file içerisinde database bilgilerini kendi bilgilerine göre güncellenmelidir.


The api will return empty values

(PokemonGo.RocketAPI.Exceptions.InvalidResponseException: Exception of type 'PokemonGo.RocketAPI.Exceptions.InvalidResponseException' was thrown.
   at PokemonGo.RocketAPI.Extensions.HttpClientExtensions.<PostProtoPayload>)

 if you hammer on it with request i added a delay in HTTPClientExtension

{
Debug.WriteLine($"Requesting {typeof(TResponsePayload).Name}");

        System.Threading.Thread.Sleep(200);
        var response = await PostProto<TRequest>(client, url, requestEnvelope);

        if (response.Returns.Count == 0)
            throw new InvalidResponseException();


Try loggin in Google, maybe Google it self  requires you to fill in a Captcha. A successful login with correct Captcha should fix this. if this is not a Client bug.


The way it is currently written, there are 3 redshifts: 0.5, 0.54, 1.1. Roughly 1/3 of the data will come from each redshift.


ter1.GetResult() at PoGo.NecroBot.Logic.Inventory.<GetHighestsCp>d__12.MoveNext(

Means the ne POGO Protos package 1.4.0 is not compatible with necrobot use the previous version or wait for an update


you are right, this validation is not needed, I will remove it


Hi, good job for that bot, but I can't catch pokemons, the program told me, i don't have pokeballs..
Why ?

Thanks,


Hello Camille,
im not sure what branch are you running, so let me tell you how you can do it yourself in any branch that you are running:

- goto https://github.com/ctubio/tribeca/blob/master/src/admin/trades.ts#L59 and remove the `cellFilter`
- goto https://github.com/ctubio/tribeca/blob/master/src/admin/trades.ts#L73 and remove the `cellFilter`

this way you will remove the dollar symbol in the trades table; to make the numbers bigger im not sure how to accomplish it (tested a few css rules but all failed).

Hope this helps,
Carles,


you can't anymore as it seems the developer deleted the google device auth account he created for this method.

THIS MEANS -> no old version can be used...
well done


I'm not sure, but probably this update has some problems at least for me: I have updated the git, but get problems during compilation: there are some undefined references in importmidi_tuplet.cpp(.o) and importmidi_beat.cpp(.o) ... - so at the moment I cannot compile any more.


How do we keep the older version from auto-updating?


@phailpoet Edit in the config file and set autoupdate to false.


Should this be tagged as a release?


Except I restarted the build and it worked now?


this is a comment


this is another


Hey can you make it so i can rezize the application?


Dose:
"any": { "keep_best_cp" : true }
or
"any": { "keep_best_iv" : true }
or both together
work?


Добрый день!
У вас не работает ссылка на экселевский шаблон на дропбоксе. Перевыложите, пожалуйста!


Did this fix solve the «URL key for specified store already exists» issue for anyone? I have tried adding these two (2) files, but I'm still getting the same error...

Thanks!


Hrm, then I don't know ...


Thanks, works great so far :+1:


I keep getting this message between my log every 5 seconds now :)


- If this is to be relevant for something like LSST WFD, we would be looking at lower redshifts right?
Do you think it is easy to change that to redshifts like 0.1, 0.3, 0.5 ?
-  Let us get some idea of how bright the objects are and the SNR. Then we can follow your idea of changing the noise level by a factor to match expected SNR (and less/more).
- And did we have Ibcs in the sample or was it mostly II?


good job


looks good


... also note that, when you google the chnages in gcc 6.1, it has different defaults and will treat code differently to  prior versions.  An impression is that some stuff may not compile and if it does then may not run as expected.


Build fails:
```
/dev/cyberium/contrib/vmap_extractor/vmapextract/vmapexport.cpp: In function ‘int main(int, char**)’:
/dev/cyberium/contrib/vmap_extractor/vmapextract/vmapexport.cpp:484:14: erreur: too few arguments to function ‘int mkdir(const char*, mode_t)’
              ))
              ^
In file included from /dev/cyberium/contrib/vmap_extractor/vmapextract/vmapexport.cpp:32:0:
/Developer/SDKs/MacOSX10.6.sdk/usr/include/sys/stat.h:433:5: note: declared here
 int mkdir(const char *, mode_t);
```
But this is probably not directly related to your change, rather than the use of a function prototype unsupported on my OS.


I like this idea!


All tools were set to ON.


@huttj

Hi Joshua --- I am trying two things here.

1. To ask you a question directly on Git Hub.

2. To tag your username and see if you get this notification.  Please let me know if you do.

Now to the question I have here...

Is there a way to first create an object and then insert it into another object that's already created.  Maybe that's what the question needed me to do, but I wasn't sure.  I just used the literal notation as given in the question to do this.

Thanks,

TJ.


Thanks for rewording! Much clearer explanation now.


or start from higher level:
vagrant@homestead:~/Code/php-vcr/tests/integration/soap$ ../../../vendor/bin/phpunit


i dont like this


### view on debug mode on codepen:
### [http://codepen.io/SoftwareRVG/pen/eZqKgb/](http://codepen.io/SoftwareRVG/pen/eZqKgb/)


made L1 be the list and p1 be the text.


and what programs i need?


No_AirWall_FloorArea (macumber) - x86_64-MacOS-10.10-clang: OK (2402 of 2447 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-98.16%25-yellow.svg)


Thanks for explaining. The token cleanup rule puts token into garbage (zone i think), does the garbage zone is shared or both players have it? can we limit the targetchooser to check if it belongs to its zones owner (if garbage zone is not shared)?


I pushed 9cb9526 to address this.


it's best to be specific with VERSION cutoffs like this


Is there someone can use this plug to into the game?   still crush!!! need solution~~~T.T


I noticed a minor issue when testing after this commit. When you sell a vehicle it allows you to sell it from your Gear, Backpack or Vehicle even though the key is only in your gear. It does not remove the key from your toolbelt if you select to sell it from backpack or vehicle. I'm using default configVariables so `DZE_SaleRequiresKey = false;`. Repro steps:
1. Go to trader city Stary.
2. Buy vodnik med evac
3. Unlock and get in driver's seat
4. Now go to sell it and observe issue mentioned above.


may be better to make this an allowed_failure so it runs but doesn't cause your status to be red


:+1: it's fixed now, thanks!

PS: would you like that I open some new issues here on GitHub when I see something wrong or a bug with the aircraft? I'd be happy to do so.


Bad commit, don't cherry-pick.
This prevents commit boot system.
There is a reboot at that time as the end optimization (odex), all ART-cache is cleared and so it goes on forever.


Is it that hard to put a simple header (that you can copy-paste ;) ) over getting into court or other unwanted situations? Barbosik was actually nice, "I will not sue you,". I would just add the header and be done :/


121784677-OAControllerFixes4633 (mjwitte) - i386-Windows-7-VisualStudio-12: OK (2246 of 2246 tests passed, 5 test warnings)

 * 5 tests had: EIO diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


I guess this is more isolated, but why not just `stdout.substr(stdout.indexOf('\n'))` or something?


you drank?


@NatsuTheGreat No, because this was my goddamn work.


mistake, no changes necessary


actual problem, this needs to be translated (like in the strings below)


With the fix from Vega2015,
the "System.Threading.Thread.Sleep(50);" in HttpClientExtensions
is now working (slowly) for me


I can't anything to force to add it. I was just giving my opinion.


@huttj

Joshua ---

I think I answered the second question myself.

This is how I would first create an object outside an object and then add it to the first object right?

__________

var books = {

};

books.ISBN1 = {

	author: "Tim",
	name: "book1"

};

console.log(books);


i guess the line order is more likely to change :)


Typo `daate`.


Hey, these should be capitalized. Our convention is that all class names are.


To slim down your methods into cleaner methods, you could:
``` def hit(enemy)
    enemy.hitpoints -= (@attack * 3)
    enemy.is_alive?
  end

  def is_alive?
    @alive = false if @hitpoints < 1
  end```
And even go further and add a 'attack_multipler' instance variable


Range seems to be about 300 for encounter range so you can actually initiate a fight. Fort interaction seems to be much closer, as they kick you out from fights.


true...


Thanks for pointing this out @mprins. I've fixed the issue.


@johanneskoester should this be "/home/dev" because `recipe_folder` is already the recipe folder. So we end up currently with "/home/dev/recipes/recipes/" ?


No_AirWall_FloorArea (macumber) - x86_64-Linux-Ubuntu-14.04-clang-3.5: OK (2370 of 2447 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-96.85%25-yellow.svg)


The people between 0.5.0-dev+(whenever the change happened) and 0.5-pre will just get a deprecation warning. I didn't think it was worth it to try and track down the exact commit where the split happened.


Can you refactor this `Image.create!` into a function with default arguments so that if you ever add a new required field in the future, you don't have to update all your test cases.

Can you also do the same in your model test?


the programs opens every time the chrome tab and then it closes cant fix this :S
help


One need to had the following column to the db

ALTER TABLE answer ADD COLUMN was_reported boolean;
ALTER TABLE answer ALTER COLUMN was_reported SET DEFAULT false;
ALTER TABLE answer ALTER COLUMN was_reported SET NOT NULL;


Are you referring to the mcode, llvm or gcc backend build steps?

Here are the lines to build the libraries with GHDL in the current build directory:
https://github.com/tgingold/ghdl/blob/master/Makefile.in#L312-L318
It sets $(GHDL) to the recently build GHDL executable.

Please open an issue (for better commenting) and upload your make log.

I'm only building llvm and mcode versions in my MinGW environment and on my Linux machine, but all 5 combinations are building the libs without referencing a global GHDL install.


Thank you both :)


Why? I get "no version provided in package.json" error in npm@3 when installing directly from this repository


I see it can be annoying, but at least it proves it works :D


fix #1


No_AirWall_FloorArea (macumber) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg)


os_2_0_kill_super_build (kbenne) - x86_64-Linux-Ubuntu-14.04-clang-3.5: Build Failed

![Build Badge](http://img.shields.io/badge/build%20status-failing-red.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-NA-red.svg)


I guess you don't need anymore to import `convert` now, right?


Consider transparent objects.


ah right, that works fine if it's just fixing a warning