The following doc(s) have been deployed to the [1510https](https://1510https-static-docs.pantheonsite.io/docs) Multidev environment:
- [docs/https-load-balancer](https://1510https-static-docs.pantheonsite.io/docs/https-load-balancer)
- [source/docs/assets/images/HTTPS_diagram.png](https://github.com/pantheon-systems/documentation/commit/9ae6f90cfac575b104144751ac142d81b4821835/source/docs/assets/images/HTTPS_diagram.png)
- [source/docs/assets/images/cloudflare-wildcard-record.png](https://github.com/pantheon-systems/documentation/commit/9ae6f90cfac575b104144751ac142d81b4821835/source/docs/assets/images/cloudflare-wildcard-record.png)


Squash this with the other commit


Squash this


120796739_ObjListAutoPopulate (Nigusse) - x86_64-MacOS-10.9-clang: OK (2228 of 2228 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


Heh, you read my mind! Please squash this as well :)


One of these changes seems to be breaking 1.11: Warning: require_once(/var/www/chamilo111x/vendor/symfony/symfony/src/Symfony/Bridge/Doctrine/Validator/Constraints/UniqueEntity.php): failed to open stream: No such file or directory in /var/www/chamilo111x/vendor/doctrine/annotations/lib/Doctrine/Common/Annotations/AnnotationRegistry.php on line 64


But the class is called async and isn't the code now duplicate?

Or do I miss something?


:sparkles:


Posted an issue here about it:
https://github.com/brave/chromium/issues/1


Not working on my app after installing v0.30.0-rc.0. On the other hand, it doesn't work on iOS either...
Using a simple WebView component.


Title for class selector


In the same folder as project.json, project.lock.json. I am not sure why and how that gets added, but I have witness it myself. Besides, .gitignore default template has an entry for `project.fragment.lock.json` as well: https://www.gitignore.io/api/windows,linux,osx,webstorm,komodoedit,eclipse,emacs,slickedit,notepadpp,netbeans,kate,cloud9,anjuta,dreamweaver,textmate,espresso,visualstudio,visualstudiocode,vim,sublimetext,vagrant,tortoisegit,node

It looks something like this: https://code.msdn.microsoft.com/Web-Application-for-Text-26c042e8/sourcecode?fileId=155041&pathId=2031191749


What does this do?


This will fail to lint due to the unhandled error.


Just incase:

# Official mirror list: http://sourceforge.net/p/forge/documentation/Mirrors/
Timestamp: 2016-06-21

Primary: http://downloads.sourceforge.net

afr-KE: http://liquidtelecom.dl.sourceforge.net/sourceforge
afr-ZA: http://tenet.dl.sourceforge.net/sourceforge
asi-JP: http://jaist.dl.sourceforge.net/sourceforge
asi-KZ: http://kaz.dl.sourceforge.net/sourceforge
asi-TW: http://nchc.dl.sourceforge.net/sourceforge
asi-TW: http://ncu.dl.sourceforge.net/sourceforge
aus-AU: http://internode.dl.sourceforge.net/sourceforge
eur-BG: http://netix.dl.sourceforge.net/sourceforge
eur-CZ: http://ignum.dl.sourceforge.net/sourceforge
eur-DE: http://dfn.dl.sourceforge.net/sourceforge
eur-DE: http://netcologne.dl.sourceforge.net/sourceforge
eur-FR: http://freefr.dl.sourceforge.net/sourceforge
eur-IE: http://heanet.dl.sourceforge.net/sourceforge
eur-RU: http://citylan.dl.sourceforge.net/sourceforge
eur-UA: http://netassist.dl.sourceforge.net/sourceforge
eur-UK: http://kent.dl.sourceforge.net/sourceforge
eur-UK: http://vorboss.dl.sourceforge.net/sourceforge
nam-CA: http://iweb.dl.sourceforge.net/sourceforge
nam-US: http://colocrossing.dl.sourceforge.net/sourceforge
nam-US: http://downloads.sourceforge.net
nam-US: http://pilotfiber.dl.sourceforge.net/sourceforge
nam-US: http://superb-dca2.dl.sourceforge.net/sourceforge
nam-US: http://superb-dca3.dl.sourceforge.net/sourceforge
nam-US: http://superb-sea2.dl.sourceforge.net/sourceforge
sam-BR: http://nbtelecom.dl.sourceforge.net/sourceforge
sam-BR: http://ufpr.dl.sourceforge.net/sourceforge


Thanks for the quick response everyone.  My work around for geopm (where I ran into this problem) is here:

https://github.com/geopm/geopm/commit/48e9110b5042cf2d243164e9b5cb51079f26b46d


Yeah I could do. IDK, I wanted to be more explicit? So if there was a bug with couch2pg and it returned me something undefined then it should actually error, whereas here we understand this is a defined situation. Happy to change it back, that was just my thinking. Again, JS confuses my ageing brain.


Should this be `template`?


@gakowalski It's related to issue #211 ( `--checkversion` and `--updateversion` ).
The subdomain `validate_tuner_version` is supposed to `Check lastest version`  and just that. So if the current version is the lastest  ( check using subdomain `compare_tuner_version`  ), it'll close. And if it isn't, the subdomain `update_tuner_version` will be executed, which will try to update and when it's done it'll `exit 0;` ( that's why I didn't change `return` @ L 593 as it'll exit anyway).


This does not look right...
I doubt other apps/packages have this rule in their Makefile, and still they work. How do they accomplish it?


No, it is a tradeoff in the implementation I've selected. The bloom filter used to count votes uses 11 hash functions, the probability of false-positives with 142 elements in the bloom filter is ≥ 0.1%. That's the reason for 142 elements.

Also, docstring:

```
A space-efficient probabilistic data structure. False-positive rate:

    * 1e-05 for  <80 elements
    * 1e-04 for <105 elements
    * 1e-03 for <142 elements

Uses a 256 byte array (2048 bits) and 11 hash functions. 256 byte because
of space efficiency (array is saved for each comment) and 11 hash functions
because of best overall false-positive rate in that range.
```

The implementation is not really useful, see the [HN](https://news.ycombinator.com/item?id=8954424) discussion.


it isn't


This related work should be split out into its own commit ideally, later is fine.


wo ist dein probelm? ;-)


GAY


This learning business is more work than it looks :smile:


Nicely done! Check out my GitHub for a different version of this plugin I've been working on for a couple months. I've got all 3 versions of the game, and I've got cheats like coordinates modifer, teleport, moon jump and many more!


Think it's a bit unusual to use "filtered" iter as a name. Perhaps would be good to use either filterIndexIter (as before) or even just indexIter would suffice here.


Ah I see different coding styles.. Like according to CoreFX coding style https://github.com/dotnet/corefx/blob/master/Documentation/coding-guidelines/coding-style.md:

> `_camelCase` for internal and private fields and use `readonly` where possible. Prefix instance fields with `_`, static fields with `s_` and thread static fields with `t_`. When used on static fields, `readonly` should come after `static` (i.e. `static readonly` not `readonly static`).


meteor looks for it if you don't provide a file when you import a dir


It`s changed.


Java doc for class , describe the class what its doing why this designed etc .


Se ve bien. Aunque no tengo por el momento máquina para probarlo. Si te da el número de eventos distintos alrededor del 3% como la habíamos checado?


`LISTEN_PID=true` does not look right here -- systemd should set that


Interesting. Never seen it myself across, like, literally _hundreds_ of .NET Core projects, but... fixed.


why ? even during simulations the dashboard can be useful


That's a weird artifact of the way Kibana stores the visualization state. That title is the title it had when it was first opened in the visualization editor, before it was saved with a new title (which is stored in the `title` field that isn't in `visState`.) The title in `visState` is never actually used. I can go through and strip those too, but no one will ever know the difference unless they look at the source.


Squash


Squash this


Thanks Ilan.


scrollPane.fxml und scrollPaneKatalog.fxml sollten hier gar nicht vorkommen. about.css wurd in menu.css zusammengefasst


Class describtion


Squash this too


Just to be sure this code is required - if the input to rampLookup is out of range (<0 or >1) it doesn't automatically do the clamping for you?


Cool... please squash


@inaniyants that sounds great to me!


(You'll notice that in many other visualizations, that part is `\"title\":\"New Visualization\"` - those are the visualizations I created and then never edited again, so the last time they were opened in the visualization editor, they weren't yet titled anything.)


Java doc and move all the hard code STRING value to a constant file.


CodeName Debut? Sure... Also are you french?


is this fix the icon problem on windows ? any other fix i should do ?

I have edit add ssglbindtexture, compile succes, but icon still black.
I try to clone and compile using mingw to get windows exe, but fail.


Overridden methods are empty not implemented properly


I don't have `/usr/sbin/bash` on my system. I think it's usually just `/bin/bash`


What does this do?


Sí, da aprox el 3% y también el ploteo es similar al que habíamos hecho (según recuerdo)

Obtener Outlook para Android

De: ffavela

Enviado: miércoles, 13 de julio 12:22

Asunto: Re: [v3garomer0/PRADA] Improved Z part, randomGauss function done (67ecce4)

Para: v3garomer0/PRADA

Cc: v3garomer0, Author

Se ve bien. Aunque no tengo por el momento máquina para probarlo. Si te da el número de eventos distintos alrededor del 3% como la habíamos checado?

—

You are receiving this because you authored the thread.

Reply to this email directly, view it on GitHub, or mute the thread.


Why not just put an install file instead?


Can you not just ignore the "params" field and only test against req.body
and req.query? If I understand restify correctly, mapping those params only
copies them into the params field and doesn't move them?

On Wed, Jul 13, 2016 at 10:11 AM, Gunter Spranz <notifications@github.com>
wrote:

> Because we want all path parameters (like id in /test/:id) isolated in
> req.params. mapParams is default true which means all body and query
> parameters will be merged together into req.params, meaning we cannot
> validate path parameters correctly anymore.
>
> Probably there is a better solution for that, we just have to be able to
> isolate all route path parameters somehow.
>
> —
> You are receiving this because you commented.
> Reply to this email directly, view it on GitHub
> <https://github.com/gunters63/restify-swagger-validation-middleware/commit/1d5213da6e44c7bff132620a30d6b98da1029c1f#commitcomment-18233714>,
> or mute the thread
> <https://github.com/notifications/unsubscribe/AG9MIB-_7ggzU3_JLHpzR-huouEIjU5Mks5qVRwogaJpZM4JLny2>
> .
>


Java doc for method


TeamCity NEventStore :: Core :: Build [Build 6.0.0-removeDependencies.21](http://build.prxm.it:8813/viewLog.html?buildId=3571&buildTypeId=NEventStore_CI&guest=1) outcome was **FAILURE**
Summary: Tests passed: 255; exit code 1 (new) Build time: 00:00:50


Confused by this change -- tuples don't have a `name` field.  What was the goal here?


haha,test for git


Java doc for class


Makes sense. Thanks!


Another error that doesn't have a `name` field.  Confused by what's going on with tuple annotations in general here.


I hope you can understand


> Eclipse files should be here, including .settings and other things like that.

Thank you! I am new to GitHub.. I've done this one!


Might be this one @manish.

Can you try with this line reverted?


TeamCity NEventStore :: Core :: Build [Build 6.0.0-unstable.78](http://build.prxm.it:8813/viewLog.html?buildId=3572&buildTypeId=NEventStore_CI&guest=1) outcome was **FAILURE**
Summary: Tests passed: 255; exit code 1 Build time: 00:00:51


if you do `set -eo pipefail` instead of `set -e`, you won't need this conditional.


Let /y/ be the result of getting a property "**y**" from


sequence


_@phstc just copied it into his `.emacs`_ 🍻


Let /y/ be the result of getting a property "y" from


Don't need to, it only edits the include...


minor updates


TeamCity NEventStore :: Core :: Build [Build 6.0.0-unstable.78](http://build.prxm.it:8813/viewLog.html?buildId=3573&buildTypeId=NEventStore_CI&guest=1) outcome was **FAILURE**
Summary: Tests passed: 255; exit code 1 Build time: 00:00:48


Lets ask away https://github.com/NuGet/Home/issues/3121 :)


This change should be documented in https://www.arduino.cc/en/Serial/Write, shouldn't it? Thanks


> The implementation is not really useful, see the HN discussion.

Given the good arguments in said discussion (of which some I’ve already asked myself), why is the Bloom filter used anyway?


Issues are not a place to ask stuff like that, although it is unfortunate that GitHub doesn't have a community element that would allow people to reach out. The SparkFun forums would likely be a better place to go.

Still, check out these:
https://www.sparkfun.com/tutorials/348

The input from the RC receiver will be pulses in the 5-20ms range. You then just need to scale the pulse width into a drive PWM for the motor driver. Be aware of signs and ranges, so you'll be able to go forwards and backwards.


I think `${FILE/%.ejson/.json}` does this but this works too.


:+1: Simple, but static solution.
Try to implement the same functionality with only one JavaScript function!


I'll go ahead and fix that anyway, though, so it doesn't change whenever someone opens it and saves it again.


No I'm from russia.. that's why I added russian lang.. XD I used Google translate


you could `trap 'rm -rf $EJSON_KEYDIR' EXIT` after line 35 to make sure maybe


I also get this error when I try to reload taxonomy:

```
Warning: array_flip(): Can only flip STRING and INTEGER values! in DrupalDefaultEntityController->load() (line 175 of /home/tobias/workspace/Cottaging/sites/nt2_entity/includes/entity.inc).
Notice: Trying to get property of non-object in taxonomy_vocabulary_delete() (line 486 of /home/tobias/workspace/Cottaging/sites/nt2_entity/modules/taxonomy/taxonomy.module).
Notice: Trying to get property of non-object in taxonomy_vocabulary_delete() (line 498 of /home/tobias/workspace/Cottaging/sites/nt2_entity/modules/taxonomy/taxonomy.module).
Notice: Trying to get property of non-object in create_vocabulary() (line 108 of /home/tobias/workspace/Cottaging/sites/nt2_entity/sites/all/modules/nt2_entity/nt2_entity.module).
Error: Class 'NeontabsIO' not found in setup_vocabulary_from_api() (line 116 of /home/tobias/workspace/Cottaging/sites/nt2_entity/sites/all/modules/nt2_entity/nt2_entity.module).
```


`property named "y"`


@phstc Awesome. But don't forget to read the disclaimer at the top of the README!


comfort 2
clarity 3

I think this is due to the learners curve. I think it would beneficial to quickly go over assignments to see if anyone has question and to see the "correct" method


@hnomkeng Please update the servers.txt file yourself and submit a pull request!


972154-NewSimpleChilledCeiling (RKStrand) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: OK (2280 of 2280 tests passed, 558 test warnings)

 * 558 tests had: AUD diffs.
 * 3 tests had: EIO diffs.

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


It does not look like this is set from anywhere, but perhaps I'm missing it.


If someone had told me earlier...


This is a "sync" branch that won't be merged into master ;) (I'd expect)


@cah292 and @jhulslander if you could take a look at this commit (and the three subsequent commits to the post6-upgrade branch that were smaller cleanup commits to this one) just for a sanity check, I'd appreciate it. Originally, I wanted to rebase post6-upgrade from develop, but that proved problematic with wave after wave of merge conflicts, so I then just merged develop into post6-upgrade and fixed a much smaller set of conflicts and did some cleanup. My goal was to get the latest changes since post6-upgrade was cut from develop a while ago and only rebased once, also quite a while ago. All the tests pass and the app starts, so we have that going for us. Thanks.


int(2) is better. Fixed.


You guys have a virus / trojan: https://github.com/google/spatial-media/releases/download/v2.0/360.Video.Metadata.Tool.win.zip


972154-NewSimpleChilledCeiling (RKStrand) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


i don't know what will be important for the user a slightly better audio(320 vs 128) and video quality or quick info extraction.
however, i will check later if there are better options:
- extracting dash formats.
- checking other mediasets.


Use DistSqr!


I wonder why that was even there.


yeah this doesn't fix anything. The hidden class seems to be unnecessary.


Hi @rubbingalcoholic, the spelling of the name `Netzpolitik` remains incorrect. Please have a look at #11.
(`AKVorrat` is also spelled with 3 uppercase letters.)


noice


TaskCluster-GitHub: https://tools.taskcluster.net/task-graph-inspector/#Ia5Eu17KQFu_TG3qPlq2TQ


TeamCity NEventStore :: Core :: Build [Build 6.0.0-unstable.78](http://build.prxm.it:8813/viewLog.html?buildId=3574&buildTypeId=NEventStore_CI&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 255 Build time: 00:00:52


im american, i actually tend to like russians


Cool. Looks good to me.

One very tiny suggestion would be to put whitespace between the comma and the css class name to give it some breathing room :)


It was there because magik6k wasn't aware of the sender's address being added to the signal automatically. So he told me to remove it now that he is ;-)


120446171-Mod-to-Warning-Less-than-6-Zone-Surface (mjwitte) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: OK (1673 of 1673 tests passed, 1 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-71.0%25-green.svg)


Thank you, I will try it out, later today.


TeamCity NEventStore :: Core :: Build [Build 5.3.0](http://build.prxm.it:8813/viewLog.html?buildId=3575&buildTypeId=NEventStore_CI&guest=1) outcome was **FAILURE**
Summary: Error running GitVersion Build time: 00:00:25


TaskCluster-GitHub: https://tools.taskcluster.net/task-graph-inspector/#G4CgbvfgToSweBGIAakFQA


poMP is likely no longer used now


120446171-Mod-to-Warning-Less-than-6-Zone-Surface (mjwitte) - x86_64-Linux-Ubuntu-14.04-custom_check: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


Can't be arsed.


Actually rather than that, use a link break to separate them like we did with

    card[data-severity='blocker'],
    .card[data-severity='critical'],
    .card[data-severity='major'] {


sorry for my mistake.... will take care henceforth.

also thank you for the information will look further into it.


As mentioned in our conversation today, these files should be reintegrated.


Why not using addGeometryDirectly() ? This will leak poLastPoly.


Don't use new here for temporary objects. Just allocate the OGRPoint on the stack.


Use addGeometry() directly to save the copy that addGeometry() will made, which will allow to remove the delete poTriangle


Same remark regarding addGeometryDirectly


Same remark regarding stack allocation


@akbargumbira ok changed it to my normal email address. rdmailings is for my emaillists...


use addGeometryDirectly()


sdf


DarkRP & Efficiency == 0


I know there is code on the develop branch that isn't ready for test, let alone prod (such as recurring DV). I am just wondering if there will be problems with some large reverts and fresh comitts when next you merge back from develop?


Development process


Committing to main


Oh for fucking out loud, if you think this causes a performance problem, you seriously need to read up on what the fuck a bottleneck is.


TaskCluster-GitHub: https://tools.taskcluster.net/task-graph-inspector/#GrqHWxpWRfyphPqaXumqrQ


Read this:
https://github.com/FPtje/FProfiler/blob/master/README.MD#about-bottlenecks


nota 10 !!!!!! 111!!!!


I don't think ValueError is possible here.  You might want to check what subprocess.Popen can possibly raise


shouldn't we move this to devDependencies since our gulpfile relies on the jquery and jquery.inputmask to be installed in node_modules?


Will it execute the same command twice?


Eu faria comentários mais criativos se eu tivesse pensamentos corretos sobre sua pessoa


vai se fuder


TaskCluster-GitHub: https://tools.taskcluster.net/task-graph-inspector/#Jv2az6nXRdCdjIFJ_NCVhg


TeamCity NEventStore :: Core :: Build [Build 6.0.0-unstable.79](http://build.prxm.it:8813/viewLog.html?buildId=3576&buildTypeId=NEventStore_CI&guest=1) outcome was **FAILURE**
Summary: Tests passed: 255; cannot start build runner Build time: 00:00:58


Let's leave it as function for now.


sa


- Adds new restart policies
- Updated SSH tests (?)
- NEEDS TESTING


TaskCluster-GitHub: https://tools.taskcluster.net/task-graph-inspector/#Mug0Ecn6SbCYLA2ceW_hDA


@awmarrs Amazing sleuthing!


TeamCity NEventStore :: Core :: Build [Build 6.0.0-unstable.79](http://build.prxm.it:8813/viewLog.html?buildId=3577&buildTypeId=NEventStore_CI&guest=1) outcome was **FAILURE**
Summary: Tests passed: 255; exit code 1 (new) Build time: 00:00:57


I don't think that code will handle fine mix of SHPP_TRIFAN/SHPP_TRISTRIP and SHPP_OUTERRING/SHPP_INNERRING . I'm not sure that might happen in valid cases, but this might happen.

Actually I think that  each part of type of TRIFAN or SHPP_TRISTRIP should be a distinct OGRTriangulatedSurface object, and combined together in a OGRMultiSurface. The part of types rings should be OGRMultiPolygon added to that OGRMultiSurface.


> Commiting // comments is so-so. Autogenerated ones? Even worse.

Thank you! I am going to remove auto-generated comments, and also I will adjust existing ones.


See #539, which already does that. Would be nice to get that reviewed and landed...


Created #211 for this


It's available once again, but it has been moved from /etc/asterisk/extensions_extra.d to /usr/share/xivo-config/dialplan/asterisk/extensions_callme.conf. The usage is the same.

See https://github.com/xivo-pbx/xivo-config/commit/dcfbd7223e030ce61ecb8321f5e1ff0358003791

Thanks for the feedback.


TaskCluster-GitHub: https://tools.taskcluster.net/task-graph-inspector/#RaDyi1A_QCW_UsXJAnTB0Q


TeamCity NEventStore :: Core :: Build [Build 6.0.0-unstable.79](http://build.prxm.it:8813/viewLog.html?buildId=3578&buildTypeId=NEventStore_CI&guest=1) outcome was **FAILURE**
Summary: Tests passed: 255; exit code 1 Build time: 00:00:59


Np and thank you :)


la journée de Vanessa est toujours rayonnante!


lol so dramatic hehe


I'm not going to waste time with one `Distance` to `DistSqr` in a function that's called at most every second for a short period of time, and expected to be called once every few fucking minutes. It is not worth performing a micro-optimisation on this function. It's not worth wasting any time discussing. It will take billions of calls to this fucking function on thousands of servers for the efficiency difference to cover even a fraction of the time I spent writing this god damn post.


Il serait peut-être intéressant de force push un repo sans l'adresse.


What about a general solution for functions? Our JPQL Function interface already contains information about the return type. Maybe this could be used to do the type resolving based on the function return type.


I think this is missing the PR from @xcambar, right?


> It may be `nil' though, in which case it continues to behave as before (without the second argument).

I.e. slowly.


EMS (macumber) - Win64-Windows-7-VisualStudio-12: Build Failed

![Build Badge](http://img.shields.io/badge/build%20status-failing-red.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-20.19%25-red.svg)


Thanks!


According to documentation: https://help.shopify.com/api/guides/authentication/oauth - HMAC Signature Validation section

> The characters & and % are replaced with %26 and %25 respectively in keys and values. Additionally the = character is replaced with %3D in keys.

Say NOTHING about encoding of : and / which is encoded like %3A and %2F if used http_build_query like in original code. Which then breaks hmac computation while validating hmac on plugin settings page. See: http://php.net/manual/en/function.http-build-query.php and RFC1738

So correctly according to Shopify docs it should look like this:

```php
	function is_valid_request($query_params, $shared_secret)
	{
		if(!is_array($query_params))
			return false;
		if(array_key_exists('shop',$query_params) && array_key_exists('timestamp',$query_params) && array_key_exists('hmac',$query_params)) {
			$hmac = $query_params['hmac'];
			unset($query_params['signature']);
			unset($query_params['hmac']);
			ksort($query_params);

			foreach($query_params as $param => $value) {
				str_replace('&', '%26', $param);
				str_replace('&', '%26', $value);
				str_replace('%', '%25', $param);
				str_replace('%', '%25', $value);
				str_replace('=', '%3D', $param);

				$params[$param] = "{$param}={$value}";
			}

			return $hmac == hash_hmac('sha256', implode('&', $params), $shared_secret);
		}
		return false;
	}
```


TeamCity NEventStore :: Core :: Build [Build 6.0.0-unstable.79](http://build.prxm.it:8813/viewLog.html?buildId=3579&buildTypeId=NEventStore_CI&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 255 Build time: 00:01:04


- Used a regex to check for all non white space characters which includes empty strings as well.
- Prints message on the page when the input is empty
- I wrapped the content (description, input field, empty message) in a div #content-container, and using that to position the content on the page.


fixes #734


Well, in hindsight, maybe I should have cut post6-upgrade from master instead of develop, but that's where we are now. Hopefully we don't make too much of a practice of committing code to develop that we know we are going to revert, that is messy and causes problems for more than just the upgrade work. I hear what you're saying though and we'll just need to work it out. I'm open to suggestions on better ways to do things; alternative approaches towards cleaning this up. In the future I'd like to consider different workflows and possibly eliminating some steps/branches to make things cleaner.


The original link works again. Souceforge had an issue.


:+1: looks good!


I've checked all mediasets when prior to adding `iptv-all`. It was providing the best available qualities at that time.


>
    1. Autogenerated comments are still in.
    2. Nice breakdown of commands.
    3. You don't necessarily need to first create all files and then start implementing them (or "filling them" with implementation).
    4. I don't have requirements on me right now, but was there any mention that all commands are to be capitalized?

1. Removed:) In YouTube videos authors tend to ignore them therefore I didn't think it was an issue..
2. Thank you! Hope I have chosen the right direction..
3. I am spending about an hour on it, it helps to "sketch" things to continue later, but I will try to avoid doing this!
4. You are absolutely right, there is no such a requirement. It was purely my intention to make it recognizing both upper and lower case commands (when comparing an user input with a command name it would change a user input to upper case first). Nevertheless, I have changed their names to lower case.


Need to work on:
- Apply argparse
- Modularize functionalities
- Correction to NetCDF output


Hi @mkosobucki,

We're aware of an issue where binaries built with PyInstaller sometimes get flagged with generic Trojan warnings by AV heuristics. See https://github.com/google/spatial-media/issues/97 for more details.

If you have any concerns, you can always run the metadata injector from the Python source code - I wrote some instructions on https://github.com/google/spatial-media/issues/97#issuecomment-225700074.

Thanks,

Paul


timeseries-2_0 (jasondegraw) - i386-Windows-7-VisualStudio-12: Tests Failed (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-NA-red.svg)


typo?


test


I don't know which kernel I used. Also, it was not the problem of the
kernel in my case.
I used latest kernel ones for GPU8,5,4,6 and it works fine.
I assume that it is not the problem of the version of the kernel.

Sincerely,
Sangpil Kim

On Wed, Jul 13, 2016 at 10:37 AM, Vinayak Gokhale <notifications@github.com>
wrote:

> Would it be possible to add the known, stable kernel version used during
> this commit instead of x.x.x.x?
>
> —
> You are receiving this because you authored the thread.
> Reply to this email directly, view it on GitHub
> <https://github.com/e-lab/torch-toolbox/commit/adcdbb69d34954f154903bf8873ae92e2e4be8c0#commitcomment-18230520>,
> or mute the thread
> <https://github.com/notifications/unsubscribe/ANSwCauJc_PhVebgPbbRz9RfZOb__X0cks5qVPgkgaJpZM4JLfLX>
> .
>


Hmm. Looks like it didn't get picked up by the changelog script because it was a raw commit not tied to a PR.


> Nice going. Why the asterisk in commit subject?
When committing with Eclipse it takes the first row of a comment as a header. Will not happen again:)


The L is necessary, otherwise it is an integer literal and since the treat function currently has no meaning in type resolving, the type of the mapping is Integer. This leads to an error since the return type of the interface is Long.

What about a general solution for functions? Our JPQL Function interface already contains information about the return type. Maybe this could be used to do the type resolving based on the function return type.


TeamCity NEventStore :: Core :: Build [Build 6.0.0-unstable.79](http://build.prxm.it:8813/viewLog.html?buildId=3580&buildTypeId=NEventStore_CI&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 255 Build time: 00:01:01


All is explained in #2130 : PHP7 do not have this extension. When part of the software doesn't help, remove it.


Hey, isn't that cheating? The API of the flare actor is by definition the file descriptor *only*. It cannot be used in traditional event loops if readiness depends on the actor's state.


Haha


Is this gonna get pulled into master? I'd love to be able to use the latest version rather than 1.4 or whatever the last version was that worked.


Delivery Status:
----------------
|Verify|
|:--|
||
||
||


timeseries-2_0 (jasondegraw) - Win64-Windows-7-VisualStudio-12: Tests Failed (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-NA-red.svg)


Yay, inheritance!


All private


RM these comments


In this realm of mutability it's hard to catch these simple mistakes. I'm not sure there's a solution outside of switching the entire strategy away from mutability. But then you lose the speed advantage of mutable vectors.


5442_HWCoilInitTempSizing (JasonGlazer) - x86_64-MacOS-10.9-clang: OK (2223 of 2223 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


Maybe warn the user if they can't open the camera?


I live in America tho...


Alright - I'm about to push a commit that holds any node the user dragged in place while still running the force algorithm on the others. If this is still too chaotic, it's an easy fix to just freeze every node.


OK per i due suggerimenti.
Hai visto [questi suggerimenti](http://forum.mozillaitalia.org/index.php?topic=56824.msg464527#msg464527) di miki?
Io lascerei come è ora,


972154-NewSimpleChilledCeiling (RKStrand) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: OK (1112 of 1112 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-34.57%25-green.svg)


On fire!!😃


[server-2016-07-12_192004.txt](https://github.com/Legion-Expansion/Legion-Expansion/files/362136/server-2016-07-12_192004.txt)

Log from one of my games after merge before commit.

Server mods:

- Legion Expansion BETA balance
- Queller AI
- Display Ranks for Titans & Classic
- Ready Up For Titans & Classic
- Who Deleted That for Titans & Classic

plus dependencies

I setup all lobbies for these sessions the same way:

1. Single Player - Skirmish (local server)
2. Browse and select system from eXodus eSports Map Pack
3. Set spectators to 2
4. Move to spectator slot
5. Add AI to slot 1
6. Set AI in slot 2 to Legion
7. Ensure both AIs have Uber personality
8. Start game

Can't provide a particular system as I played across several. All would have been maps from the Andreas G Casual.


i think sendSync here is going to cause perf issues


*Thank you.*


@jonathanbardo Alphabetical order is a little off here


Non credo abbia molto senso correggere stringhe vecchie di snippet, non verranno più corrette. E il colloquiale va bene in questo contesto.


It's début btw lol


yep, that's why I suggested targeting the `release` branch directly for bugfixes ;)


More descriptive naming for these guys - onUploadBtnClick, for example


Ah yes forgot to check about that, nice change


I think it's fine here. `sendSync` is actually very fast. The problem with the other `sendSync` call is that it happens inside a method that gets called very frequently.


I'm looking forward to testing gominer with this.  Thanks for picking up an extra project that should have been handled by the RFP.


install ?


npm ?


TaskCluster-GitHub: https://tools.taskcluster.net/task-graph-inspector/#WTAVMo_1RHuuL95XKcw34A


Also, when installing a fresh version after fixing the previous error re-adding symfony/symfony to composer.json, I still get this:
[Wed Jul 13 14:19:28.872738 2016] [:error] [pid 23286] [client 190.117.112.110:53780] PHP Warning:  require(/var/www/chamilo/www/vendor/sonata-project/block-bundle/Resources/stubs/symfony2.php): failed to open stream: No such file or directory in /var/www/chamilo/www/vendor/composer/autoload_real.php on line 55
[Wed Jul 13 14:19:28.872795 2016] [:error] [pid 23286] [client 190.117.112.110:53780] PHP Fatal error:  require(): Failed opening required '/var/www/chamilo/www/vendor/sonata-project/block-bundle/Resources/stubs/symfony2.php' (include_path='.:/usr/share/php') in /var/www/chamilo/www/vendor/composer/autoload_real.php on line 55


Not my fault...


@fjarrett Sorry I only looked at the first letter. Done in 4d4893a


Fixed exception handling message


i dont have the special char lol


Some typos in this line:  "resiliency"  "in order"


TaskCluster-GitHub: https://tools.taskcluster.net/task-graph-inspector/#XiYodp00QUu6LTv5DJpFHg


might not be when trump is president


this opens up the browser to XSS if `value` is not trusted. what is this needed for? can you do validation on the function before calling it?


what is `context.node` used for?


This change will prevent an existing table from being updated when new properties/fields are added.


Note that ``toolchain-funcs`` really should be directly inherited for these gcc functions, but I've not blocked this PR as it's not a regression.


@schell,

Just a quick chime in. Another option is the 'P' suffix. ie, slnP. I've seen that used somewhat often. Just from my limited experience, sln1 reminds me of takeWhile1 etc.

peace!


Great!  I didn't realize that use `else` is a better way! :+1:


The changes here and in the subsequent commits seem okay to me. However, when I have the code checked out locally, I'm getting some compilation errors from CuScrubberProcessImpl and CuPdpExtractServiceImpl, even though they do not appear to have been included in these particular commits. Perhaps their compilation problems were already existing before then.


Just noticed this, pulling this RC release in concierge.


I can’t figure out what this thing does.  It looks like it returns `self._valuePtr.pointee + operand + operand` (in the case of `Add`).  But that doesn’t make much sense.  It would be mighty nice if you could doc-comment these.


Yay!


show*


Also, I mean Typos. See a typo on a typo fixing commit. Wew.


it looks like it gets passed to `resolve` and then the `rules` are evaluated against the node properties


This is try. But dont really fix it.


@estellecomment  pretty sure we want to revert this.  We need sentinel for v2 XML data records too, depending on the use case.  Also now by default all transitions are disabled, which I think has the same desired effect but also allows us to enable them in cases they are needed.


1. This has actually been removed.
2. First rule for sanity while coding is that cleanliness is more important than anything (after code that runs). Once the code base is sufficiently clean, then we can talk about novelties like synchronization and optimization (premature optimization is the root of all evil).
3. This is a internal, hidden library for AgriCraft, so I'm surprised anyone actually looks at this, aside from me or @InfinityRaider (who I'm not sure has actually looked at it...).
4. Forge is generally considered as thread unsafe, so there is little point of wasting time on threading corner cases.
5. Synchronized HashMaps have their issues too, like the possibility deadlock and livelock being introduced.
6. HashMaps can support both null keys and values.
7. Your contributions are appreciated.


쓸데 없어서 지움


cannot see the commit on my profile


indention


Spoke with Bryan, turns out our financials repo did not have the most up-to-date code so my local environment did not have the changes that would have prevented those compilation errors. Both appear to be fixed by the latest base KFS changes.


Copy paste..


I'm legal... -_-


@estellecomment nevermind, looks like you've begun your epic hike.  Enjoy!


The following doc(s) have been deployed to the [manualmigr](https:///docs) Multidev environment:
- [docs/manual-import](https:///docs/manual-import)


no i mean cuz youd want to flee the country since it is gonna suck with trump around


The following doc(s) have been deployed to the [manualmigr](https://manualmigr-static-docs.pantheonsite.io/docs) Multidev environment:
- [docs/manual-import](https://manualmigr-static-docs.pantheonsite.io/docs/manual-import)


in this file, I demo insert entry into form_example table.


LGTM - but have kasim look


Oh haha true true


I'm building a website I'll host it where people can get phar later on


je regarde


If I'm not mistaken, we are reusing same switch to calculate the distance, scale following a direction, if possible, that could be nice to have a function doing all this operations by returning the right value. Maybe even a tuple to have directly the x and the scale, each animation can use the values that it needs


Animations were commented out. Marshall Islands point added


TBH, I don't know how I can help on this one but on most of projects I work on, URLs appear in the string to translate and then translators have to deal with it.
The problem is when they use a TM or even for some platform they "copy/paste" the string in the t9n box, there are spaces that appear following the local rules (eg in french, there's a space before the : ? ! but not in english).
Some, like Twitter works with kind of variables that appear in a red color what mean they must NOT be translated but this is a custom feature we don't have on other platform (and then not on Crowdin).
what I would recommend, it is to go the simplest way for you and then I will have to clarify to the translators, in the  context feature, what must or not be translating.
Sure there will be some issues, but maybe this would be the least worst' solution.


You're welcome 😸


TaskCluster-GitHub: https://tools.taskcluster.net/task-graph-inspector/#VjpDgCuAQG6ISsSTUkLk5Q


I'm not too worried about HashMaps, all AgriCraft registries have used HashMaps, and not ever have I seen a CME with those maps.


121132573-AirflowNetworkDistribution-outputs-for-node-pressure-and-flow-report-values-from-the-previous-timestep-when-the-distribution-system-is-off-#5687 (mjwitte) - x86_64-MacOS-10.9-clang: OK (2220 of 2223 tests passed, 0 test warnings)

 * 3 tests had: ESO big diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.87%25-yellow.svg)


This favicon isn't showing up on Chrome but it works on Edge, have to fix


There is a contradiction in the documentation. If time is expressed in milliseconds, then the default should be set to `1000` in order to get 1 second.


## MAC OS
.DS_Store

## TEXTMATE
*.tmproj
tmtags

## EMACS
*~
\#*
.\#*

## VIM
*.swp

## PROJECT::GENERAL
*.pyc

## PROJECT::SPECIFIC
*.rdb

## Test Account details
spec/account.yml


Your `composer.json` file says you support PHP 5.3 and you're using PHP 5.4 array syntax here.


`fetchAndXyz` and `addAndXyz are the usual names for these operations, that's why I chose them.

> I suppose fetchAndAdd must actually be doing “add in place returning prior value”, or something.

Yes, that's what it is.


Oh no, I use Neovim fulltime, over ssh + tmux 💪😎  I was saying that relying on what's available in the shell won't work for GUI clients since it doesn't run from the shell itself.  Though, I'm only guessing that since I haven't used a GUI client long enough.

I use pyenv for all Python things.  Two virtualenvs _only_ for the neovim module.  I have a third virtualenv that's strictly for command line packages (like flake8) and symlink them to `~/bin`.  That way I don't have to think hard about module dependencies.  I can just scrap them and start over if something goes wrong.

All of my projects use different Python versions in virtualenvs as well.  I use `pyenv local` to set the virtualenv in the in the project directory so that it's active when I enter the directory to startup Neovim.  Then, I have my `zshenv` script ensure that the virtualenv is activated (if `$VIRTUAL_ENV` exists) whenever it's sourced.  This is how I get Vim/Neovim to use the correct `python` when running things from their shell.


I'd recommend to implement 2D-labirynth as a seprate data structure: class providing methods like `.get( x, y )`, `set( x, y, value)`, `getWidth()`, `getHeight()` and so on.


Why not use the positive form `isPathFound`? Sounds more natural to me.


@adarqui - just curious, why `P` as opposed to `Q`, `R` or `S` though? And does each rebind increment in that way, eg [P,Q,R,S ...]?


I believe that your hypothesis 3 is the most likely. I don't see how the two _gen.c files could be endianness-sensitive.

In a cross-compiling scenario, this implies the files could be generated with the native compiler, to be used with the cross-compiler later.

Is this what you intend to do?

Thanks for looking into this.


Yep, it's more convenient to use a verb in methods names (like `doSomething()`)


I want red


I don't think there are any untrusted values here, I think this is just checking attributes of `node` and returning the results


add Project Open binding for the watch task


Is this line throwing away all non-counter decorators?


I think this is where L192 should be.


This needa to be within the ubuntu section. Debian is already blue and the file is likely not called palette.ubuntu on anything but Ubuntu


Added more accurate error status codes for HTTP API requests


This project is for the outside world to get my finished code.


> All we need is strtr() support and you've got named params.

May I say `Thank you` @mbabker again?

@MATsxm Thanks, that was helpful.
I was also thinking about Crowdin and figured that they can't support such a feature since there is no specific "format" for parameters.

Please review #833 :wink:


Welcome


fine, I found the problem.

There should be a folder blobs in system that contains modem data. (maybe you are supposed to create it in blobs repo?)

anyway this script probably works, but you must have blobs in system/blobs/version

So I have to place modem files to /system/blobs/C6903/ and that should do...


To be clearer: I do not want to spend much time investigating this right now, but we if we really need this we probably need to implement a separate scale for the speed limit announcement in recorded languages: My current rounding for distances is not just a limitation, but actually a feature: We likely do not seriously want to produce prompts like "in 117 meters turn left"   :)


That's what keeps this job interesting! I see that autocorrect mangled the author's name. It is Gotz Freiherr von Houwald.

This email is UNCLASSIFIED.


This paper talks about the HW PMU features , various performance profiles , couple of examples how PMU is used , limitations of PMU, software alternatives & software layer to the PMU.


@VeraZab looks like the spacing is off there


Rendering of all cells shouldn't be at the game object level.. Normally between gameController and gameRenderer.. The render of one sprite, renders it alone.


Fatte le modifiche, commit c318fdc59a02ac7e1568dc33b0e6f748ebf7c962

Ho modificato leggermente il tuo suggerimento:
 > +Mozilla è costantemente impegnata a garantire la neutralità della
rete in Europa. Per farlo fa affidamento sulle donazioni di persone,
come te, che utilizzano la rete ogni giorno. Vuoi fare una donazione
oggi stesso?


You should be using express' static middleware to serve static assets.


you might need this 🎯


kk


Ja sam pogrešno uploadala


i made the api for AcaciaDoor


If this is a requirement, than you can move the `flare_.extinguish_one()` from `await_data` to `dequeue` (before setting await_flare to true). This will keep the socket ready as long as the mailbox doesn't become blocked again.


@FiReTiTi  Thanks for this. Have you pushed/merged it? I am not too used to github, so I cannot tell if you did. Cheers!


In the future I'd like to see your commits be broken down into many smaller commits. Instead of bulk committing all these routes, each of these should be their own commit.


tru


var displaybluelines = false;
var displayredlines = false;
var displaygreenlines = false;

var spd = 1.5;          // starting travel speed (increases over time)  [range 1 - 6]

var stage = 0;

var movec = true;           // points c/d randomly moving
var moved = true;

var tx = 200;               // x/y for translate/rotate
var ty = 300;

var ax = -50-tx;           // x/y positions of the abcd points
var ay = 800-ty;
var bx = 450-tx;
var by = ay;
var cx = 200-tx;
var cy = 25-ty;
var dx = 670-tx;
var dy = cy;
var sina = 0;           // sin of angle a
var sinb = 0;           // sin of angle b
var k = 0;              // triangle area
var h = 0;              // height of horizontals

var sinc = 0;           // stroke increment for fading

var hy = [];            // array of heights (red lines)
var hyidx = 0;          // index for hy array
var w = 0;              // width of triangle - used for tile display

var qx = [];            // quad (tile) x/y positions (corners)
var qy = [];
var qidx = 0;           // index for qx/qy arrays

var dfax = 0;           // denominator factors for speed of tile movement
var dfay = 0;
var dfbx = 0;
var tiledisplay = 0;    // alternate color indicator for tiles
var crossdisplay = 0;   // cross road color indicator
var denom = 0;          // denominator for speed
var bspd = 35;          // base speed (35?)

var spf = spd;          // speed runner action factor...

var ai = 0;             // actn qx/qy index
var h1 = -245;          // horizontal line 1
var h2 = -245;          // horizontal line 2
var rf = 0;             // rotation factor
var rt = false;         // right turn
var lt = false;         // left turn
var jmpcnt = 0;         // jump count
var jmpinc = 0;         // jump increment
var dckcnt = 0;         // duck count
var paus = false;       // pause
var caughtcnt = 0;      // caught count in actn 8
var caughtdsp = 0;      // caught display (swaying of feet)
var caughtinc = 1;      // caught display increment
var missedcatch = false;

var tmp = 0;
var p1 = 0;             // four points of the intersection (clockwise)
var p2 = 0;
var p3 = 0;
var p4 = 0;

var actn = 0;           // 0 - nothing/straight
                        // 1 - left
                        // 2 - Tee
                        // 3 - right
                        // 4 - jump
                        // 5 - duck
                        // 6 - veer left
                        // 7 - veer right
                        // 8 - jump and catch

var cnt = 0;            // cycle counter
var dst = 0;            // distance counter
var ocnt = 0;           // obstacle counter
var rx = 0;             // runner x position
var lcnt = 0;           // veer left count
var rcnt = 0;           // veer right count
var sf = 100;           // scale factor????
var sf2 = 100;          // scale factor 2
var mcx = 0;            // mouse click x/y ----- swipe -----
var mcy = 0;

var newcx = cx;         // new cx/cy/dx positions for moving c/d points
var newcy = cy;
var newdx = dx;
var cxadj = 0;          // adjustment factor for new cx/cy/dx points
var cyadj = 0;
var dxadj = 0;

var flyx = 0;           // 'flyer' x/y/increment
var flyy = 0;
var flyinc = 0;
var flyer = getImage("space/octopus");

var coinf = 0;          // coin display factor...

var rr = 245;           // road rgb color fill and stroke
var rg = 215;
var rb = 169;
var sr = 110;           // stroke rgb color
var sg = 38;
var sb = 0;

var gocnt = 250;        // game over counter for runner fade
var gameover = 0;       // game over indicator/reason...
var goreason = [" ","Ha Ha Ha, bad turn GAME OVER \n Click refresh to restart ","Ha Ha Ha Missed the turn GAME OVER \n Click refresh to restart ","Oops, missed the jump GAME OVER \n Click refresh to restart ","Jumped too soon GAME OVER \n Click refresh to restart ","Oops, missed the duck GAME OVER \n Click refresh to restart ","Ducked too soonGAME OVER \n Click refresh to restart ","Oops, you fell off GAME OVER \n Click refresh to restart "];

var initroad = function() {
    rf = 0;
    ai = 0;
    h1 = -245;
    h2 = -245;
    ax = -50-tx;
    ay = 800-ty;
    bx = 450-tx;
    by = ay;
};

var movetiles = function() {
    if (!paus) {
        if (ay >= 800-ty) {
            dfax = ax - qx[14];
            dfay = ay - qy[14];
            dfbx = bx - qx[15];
            ax = qx[14];
            ay = qy[14];
            bx = qx[15];
            by = ay;
            tiledisplay +=1;
            denom = bspd;

            if (ai <= 15) {
                if (stage === 1 || gameover > 0) {actn = 0;}
                else {
                    ocnt ++;
                    if (ocnt <= 3) {actn = floor(random(1,4));}  /////// 1,4
                    else {
                        if (ocnt < 6) {actn = 4;}
                        else {
                            if (ocnt < 8) {actn = 5;}
                            else {
                                if (ocnt < 10) {actn = floor(random(6,8));}
                                else {actn = floor(random(1,9));}      // (1,9)
                            }
                        }
                    }
                }

                if (actn === 8) {ai = 175;}
                else {ai = 115 + floor(random(7))*10;}             //ai=175 max
                crossdisplay = ((ai-5)/10 +tiledisplay)%2;

                if (spd < 2) {spd += 0.05;}     // increase speed over time
                else {spd += 0.03;}
                if (spd > 6) {spd = 6;}         // max speed = 6
                spf = (spd -1)/2 + 1;           //?
            } else {ai -= 10;}
        }
        if (gameover === 0) {
            ax += spd*dfax/denom;
            ay += spd*dfay/denom;
            bx += spd*dfbx/denom;
            by = ay;
            denom -= bspd/26;  //???????
        }
    }
};

var drawgrass = function(z) {
        noStroke();
        p1 = qx[z];
        p2 = qx[z+1];
        p3 = qx[z+11];
        p4 = qx[z+10];
        h1 = qy[z];
        h2 = qy[z+10];
        fill(48, 207, 48,200+h1/2);
        quad(p1,h1,p2,h1,p3,h2,p4,h2);
};

translate(tx,ty);
textAlign(CENTER,CENTER);
var draw = function() {

    if (stage === 0){

        stage = 1;
        initroad();

    } else {

    background(255, 255, 255);

    keyCode = 0;
    if (!paus) {
        cnt ++;
        if (stage === 2 && gameover === 0) {dst ++;}
    }

    fill(70, 0, 70);
    stroke(70, 0, 70);
    textSize(19);

    if (stage === 1) {
        noFill();
          background(214, 202, 75);
        rect(10-tx,10-ty,73,23,2);
        fill(245, 24, 245);
        textSize(16);

        text("Start fast",46-tx,21-ty);
             text("     PLAY THIS AND\nVOTE UP.\nIF YOU DARE",55 -tx,167 -ty);
        textSize(19);
        text("Click anywhere to begin",200-tx,58-ty);}
        textSize(33);
        fill(145, 56, 11);
            text("TEMPLE RUN",203 -tx,19 - ty);
    if (stage === 2) {
          background(114, 122, 21);
        text("Distance:  "+round(dst/100),75-tx,21-ty);
        if (gameover === 0) {
            noFill();
            if (paus) {fill(143, 139, 139,90);}
            rect(330-tx,10-ty,60,24,2);
            fill(70, 0, 70);

            textSize(17);
            text("Pause",360-tx,21-ty);

            fill(34, 39, 186);
            if (ocnt < 3 && dst >20) { //200?
                text("Right or Left arrow to turn",200-tx,60-ty);
            }
            if (ocnt > 3 && ocnt < 7) {
                text("Up or Down arrow to jump or duck",200-tx,60-ty);
            }
            if (ocnt > 7 && ocnt < 9) {
                text("A or D key to veer left or right",200-tx,60-ty);

            }
        }
    }

// ------------------------- rotation ----------------------
    if (lt) {
        rf += 5*spd;
        if (rf >= 90) {
            lt = false;
            initroad();
            movetiles();
        }
    }
    if (rt) {
        rf -= 56*spd;
        if (rf <= -90) {
            rt = false;
            initroad();
            movetiles();
        }
    }
    if (rf !== 0) {rotate(rf);}

    sinc = 0;
    hyidx = 0;

// ------ x will be each of the bottom line points --------------
    for (var x=(ax-(bx-ax)*16); x<(ax+(bx-ax)*6); x += (bx-ax)){

        if (displaygreenlines && x > (ax-(bx-ax)*4)) {
           stroke(1, 97, 1);
           line(cx,cy,x,ay);}

// ------------ horizontal lines calculation and display -----------------
        if (x < bx) {
            sina = (ay-dy)/dist(x,ay,dx,dy);
            sinb = (by-cy)/dist(bx,by,cx,cy);
            k = (bx-x)*(bx-x)*sina*sinb / (2 * sin(180-asin(sina)-asin(sinb)));
            h = 2*k/(bx-x);
            if (displayredlines) {
                sinc += 14;
                stroke(255, 0, 0,sinc);
                line(0-tx,ay-h,400-tx,ay-h);
            }
            hy[hyidx] = h;
            hyidx ++;
        }
    }
    if (displayredlines) {
        stroke(255, 0, 0);
        line(0-tx,ay,400-tx,ay);}
    hy[17] = 0; // bottom line

    if (displaybluelines) {
        for (var m=-6; m<49; m++) {
            stroke(0, 0, 150+m*10,120-m*4);
            line(dx,dy,ax-m*(bx-ax),ay);}}

// --------------- determine corners of each tile ---------------
    qidx = 0;
    for (var x=(ax-(bx-ax)*4); x<=(ax+(bx-ax)*5); x += (bx-ax)){
        qx[qidx] = x;
        qy[qidx] = ay;
        sina = (ay-cy)/dist(x,ay,cx,cy);
        for (var z=1; z<=17; z++) {
            w = hy[17-z]/tan(asin(sina));
            if (x < cx) {qx[qidx+10*z] = x+w;}
            else {qx[qidx+10*z] = x-w;}
            qy[qidx+10*z] = qy[qidx]-hy[17-z];
        }
        qidx ++;
    }
    qidx = tiledisplay;
    strokeWeight(1);

//----------------------- display grass? ----------------------

//    noStroke();
//    for (var z=3; z<=158; z+=1) {drawgrass(z);}

    if (actn === 5) {
        for (var z=ai-30; z<=ai; z += 10) {
            drawgrass(z);
            drawgrass(z-2);
        }
        drawgrass(ai-9);
        drawgrass(ai-13);
        drawgrass(ai-19);
        drawgrass(ai-23);
    }

// -------------------- display tiles -------------------------

    if (gameover !== 1) {

    for (var z=4; z<=168; z+=10) {
        noStroke();
        if (qidx%2 === 0) {
            fill(rr, rg, rb);}else {fill(rr-9, rg-9, rb-9);}      //??

        p1 = qx[z];
        p2 = qx[z+1];
        p3 = qx[z+11];
        p4 = qx[z+10];
        h1 = qy[z];
        h2 = qy[z+10];

        if (actn === 6) {
            if (z < ai-41 || z > ai-9) {
                quad(p1,h1,p2,h1,p3,h2,p4,h2);
                stroke(sr, sg, sb,255-z*1.2);
                line(p2,h1,p3,h2);
                line(p1,h1,p4,h2);
            } else {
                if (z === ai-41) {
                    quad(p1,h1,p2,h1,p4+(p3-p4)/2.5,h2,p4,h2);
                    stroke(sr, sg, sb,255-z*1.2);
                    line(p2,h1,p4+(p3-p4)/2.5,h2);
                    line(p1,h1,p4,h2);
                    if (rx >= 0 && h2 > 15 && gameover === 0) {gameover = 7;}
                } else {
                if (z === ai-11) {
                    quad(p1,h1,p1+(p2-p1)/2.5,h1,p3,h2,p4,h2);
                    stroke(sr, sg, sb,255-z*1.2);
                    line(p1+(p2-p1)/2.5,h1,p3,h2);
                    line(p1,h1,p4,h2);
                    if (rx >= 0 && h1 < 40 && h1 > -10 && gameover === 0) {gameover = 7;}
                } else {
                    quad(p1,h1,p1+(p2-p1)/2.5,h1,p4+(p3-p4)/2.5,h2,p4,h2);
                    stroke(sr, sg, sb,255-z*1.2);
                    line(p1+(p2-p1)/2.5,h1,p4+(p3-p4)/2.5,h2);
                    line(p1,h1,p4,h2);
                  }
                }
            }
        } else {

        if (actn === 7) {
            if (z < ai-41 || z > ai-9) {
                quad(p1,h1,p2,h1,p3,h2,p4,h2);
                stroke(sr, sg, sb,255-z*1.2);
                line(p2,h1,p3,h2);
                line(p1,h1,p4,h2);

            } else {
                if (z === ai-41) {
                    quad(p1,h1,p2,h1,p3,h2,p3-(p3-p4)/2.5,h2);
                    stroke(sr, sg, sb,255-z*1.2);
                    line(p2,h1,p3,h2);
                    line(p1,h1,p3-(p3-p4)/2.5,h2);
                    if (rx <= 0 && h2 > 15 && gameover === 0) {gameover = 7;}
                } else {
                if (z === ai-11) {
                    quad(p2-(p2-p1)/2.5,h1,p2,h1,p3,h2,p4,h2);
                    stroke(sr, sg, sb,255-z*1.2);
                    line(p2,h1,p3,h2);
                    line(p2-(p2-p1)/2.5,h1,p4,h2);
                    if (rx <= 0 && h1 < 40 && h1 > -10 && gameover === 0) {gameover = 7;}
                } else {
                   quad(p2-(p2-p1)/2.5,h1,p2,h1,p3,h2,p3-(p3-p4)/2.5,h2);
                    stroke(sr, sg, sb,255-z*1.2);
                    line(p2,h1,p3,h2);
                    line(p2-(p2-p1)/2.5,h1,p3-(p3-p4)/2.5,h2);
                  }
                }
            }
        } else {

        if (actn === 8) {
            if (z < ai-41 || z > ai-9) {
                quad(p1,h1,p2,h1,p3,h2,p4,h2);
                stroke(sr, sg, sb,255-z*1.2);
                line(p2,h1,p3,h2);
                line(p1,h1,p4,h2);

            }
        } else {

        if ((actn !== 1 && actn !== 2 && actn !== 3) || z < ai-20)  {
            if ((actn !==4 && actn !== 8) || z !== ai-11) {
                quad(p1,h1,p2,h1,p3,h2,p4,h2);
                stroke(sr, sg, sb,255-z*1.2);
                line(p2,h1,p3,h2);
                line(p1,h1,p4,h2);
            }
        }
        }
        }
        }
        qidx ++;
    } // for (var z=4;

//---------------------- actn ----------------------------

    h1 = qy[ai-10];
    h2 = qy[ai];
    p1 = qx[ai];
    p2 = qx[ai-10];
    p3 = qx[ai-11];
    p4 = qx[ai-1];

    if (crossdisplay%2 === 1) {
        fill(rr, rg, rb);}else {fill(rr-9, rg-9, rb-9);}      //??

    noStroke();
    if (actn === 1) {
        quad(p1,h2,p2,h1,-390,h1,-390,h2);
        stroke(sr, sg, sb,255-ai*1.2);
        line(-390,h1,p3,h1);
        line(-390,h2,p1,h2);
        line(p2,h1,p1,h2);
        stroke(sr, sg, sb,255-ai*3);      //?
        for (var a=-5; a<=-1; a++) {
            line(qx[ai+a],qy[ai+a],qx[ai+(a-10)],qy[ai+(a-10)]);
        }
    }
    if (actn === 2) {
        quad(390,h2,390,h1,-390,h1,-390,h2);
        stroke(sr, sg, sb,255-ai*1.2);
        line(-390,h1,p3,h1);
        line(p2,h1,390,h1);
        line(-390,h2,390,h2);
        stroke(sr, sg, sb,255-ai*3);      //?
        for (var a=-5; a<=4; a++) {
            line(qx[ai+a],qy[ai+a],qx[ai+(a-10)],qy[ai+(a-10)]);
        }
    }
    if (actn === 3) {
        quad(390,h2,390,h1,p3,h1,p4,h2);
        stroke(sr, sg, sb,255-ai*1.2);
        line(390,h1,p2,h1);
        line(390,h2,p4,h2);
        line(p3,h1,p4,h2);
        stroke(sr, sg, sb,255-ai*3);      //?
        for (var a = 0; a<=4; a++) {
            line(qx[ai+a],qy[ai+a],qx[ai+(a-10)],qy[ai+(a-10)]);
        }
    }
    } // if (gameover !== 1)                    ?????????????????

//---------------------- runner failed? ------------------

    if (rf <= -60 && gameover === 0) {                      // -80?
        if (actn !== 2 && actn !== 3) {gameover = 1;}
        if (h1 < -80) {gameover = 1;}   //?
    }

    if (rf >= 60 && gameover === 0) {                       // 80?
        if (actn !== 1 && actn !== 2) {gameover = 1;}
        if (h1 < -80) {gameover = 1;}   //?
    }

    if ((actn ===1 || actn === 2 || actn === 3) && h2 > 30 && h2 < 60 && gameover === 0) {
         gameover = 2;
    }

    if (actn === 4 && jmpcnt <= 0 && gameover === 0) {
        if (h1 > 25 && h1 < 60) {gameover = 3;}
        else {if (h2 < 0 && h1 > 50) {gameover = 4;}}
    }

    if (actn === 5 && dckcnt <= 0 && gameover === 0) {
        if (h1 > -25 && h1 < 0) {gameover = 5;}
        else {if (h1 > 0 && h2 < 0) {gameover = 6;}}
    }

// actn 6,7 'runner failed' check is in 'display tiles' section

    if (actn === 8 && jmpcnt <= 0 && gameover === 0) {
        if (qy[ai-40] > 25 || missedcatch) {
            gameover = 3;}
    }

// --------------------- flyer action/display ------------------

    if (actn ===8 && ai === 105 && flyinc === 0) {
        flyx = -240;                                    //??
        flyy = -145;
        flyinc = 2*spf;
    }

    if (flyinc !== 0) {
        if (!paus && gameover === 0) {
            flyx += flyinc;
            if (flyx >= 70/spf && flyinc < 6*spd) {         //???????
                flyinc *= -1;
            }
        }
        image(flyer,flyx,flyy,90,90);
        if (flyx > -33 && caughtcnt > 0) {
            rx = flyx+25;
            if (jmpcnt >= 50 && jmpcnt <= 65) {
                stroke(0, 0, 0);
                strokeWeight(2);
                line(rx+4,-55,flyx+31,flyy+75);}
        } else {
        }
        if (jmpcnt <= 0 && caughtcnt <= 0 && flyinc < 0) {
            rx = 0;                     //??????
            flyinc = 6*spd;}
        if (flyx > 210) {
            flyinc = 0;
        }
    }

// ------------------------- runner display ----------------

    if (lcnt > 0 && !paus && gameover === 0) {                 // A - veer left
        if (lcnt > 125) {rx -= 2*spf;}
        if (lcnt < 26) {rx += 2*spf;}
        lcnt -= 1*spf;
        if (lcnt < 0) {
            lcnt = 0;
            rx = 0;
        }
    }

    if (rcnt > 0 && !paus && gameover === 0) {                 // D - veer right
        if (rcnt > 125) {rx += 2*spf;}
        if (rcnt < 26) {rx -= 2*spf;}
        rcnt -= 1*spf;
        if (rcnt < 0) {
            rcnt = 0;
            rx = 0;
        }
    }

    fill(250, 5, 250);
    stroke(35, 1, 46);
    strokeWeight(2);

    if (gameover === 0) {

// ---------------jump and catch ----------------------
    if (jmpcnt <= 0) {caughtcnt = 0;}
    if (actn === 8 && (jmpcnt > 50 && jmpcnt < 65) && caughtcnt <= 0) {
        if ((ai === 55 || ai === 65) && rx === 0) {                //?????
            caughtcnt = 70;
            caughtdsp = 0;
            caughtinc = -0.5;
        } else { missedcatch = true;}
    }
    if (caughtcnt >= 10) {
        line(rx-2,jmpinc,rx-5.5+caughtdsp,30+jmpinc);
        line(rx+2,jmpinc,rx+5.5+caughtdsp,30+jmpinc);
        ellipse(rx-5+caughtdsp,25+jmpinc,8,15);
        ellipse(rx+5+caughtdsp,25+jmpinc,8,15);
        ellipse(rx,-2+jmpinc,18,30);
        if (!paus) {
            caughtcnt -= spf;
            if (caughtdsp < -3 || caughtdsp > 3) {caughtinc *= -1;}
            caughtdsp += caughtinc;
        }
    }

    if (jmpcnt > 0 && caughtcnt <= 10) {
        line(rx-2,jmpinc,rx-5.5,30+jmpinc);
        line(rx+2,jmpinc,rx+5.5,30+jmpinc);
        ellipse(rx-5,25+jmpinc,8,15);
        ellipse(rx+5,25+jmpinc,8,15);
        ellipse(rx,-2+jmpinc,18,30);
        if (!paus) {
            if (jmpcnt > 65) {
                jmpinc -= 3*spf;}
            else {
                if (jmpcnt < 50) {jmpinc += 1.5*spf;}}
                jmpcnt -= 1.72*spf; //?
        }
    }

    if (dckcnt > 0) {
        line(rx-10,5,rx-15,-2);
        line(rx-15,-2,rx-18,5);
        ellipse(rx-20,8,12,8);
        line(rx+10,5,rx+15,-2);
        line(rx+15,-2,rx+18,5);
        ellipse(rx+20,8,12,8);
        ellipse(rx,0,21,27);
        if (!paus) {dckcnt -= 1.72*spf;}                    //?
    }

    if (rf !== 0) {rotate(-rf*1.2);}

    if (jmpcnt <= 0 && dckcnt <= 0) {
        line(rx-2,0,rx-5.5,30);
        ellipse(rx-5,30-((spd*cnt)%10)/2,8,((spd*cnt)%10)*1.5);
        line(rx+2,0,rx+5.5,30);
        ellipse(rx+5,30-((spd*cnt+5)%10)/2,8,((spd*cnt+5)%10)*1.5);
        ellipse(rx,0,20,30);
    }
    } else {                    // gameover runner display
        gocnt -= 5;
        fill(250, 5, 250,gocnt);
        stroke(35, 1, 46,gocnt);
        line(rx-6,15,rx-8,23);
        ellipse(rx-12,28,11,8);
        line(rx+6,15,rx+8,23);
        ellipse(rx+12,28,11,8);
        ellipse(rx,2,21,27);
    }

// --------------------- duck / overpass -----------------
    if (actn === 5) {
        sf = (p2-p3)/8;
        sf2 = (h1-h2)/1.5;
        fill(128, 125, 125);
        strokeWeight(1);
        stroke(51, 50, 50);
        quad(p1+sf*0.8,h2,p2+sf,h1,p3-sf,h1,p4-sf*0.8,h2);
        rect(p3-sf,h1,sf,sf2);
        rect(p2,h1,sf,sf2);
        quad(p3-sf,h1,p2+sf,h1,p2+sf,h1+sf/2,p3-sf,h1+sf/2);
    }

    if (movec && !paus) {
        if (dist(cx,cy,newcx,newcy) < 10) {
            newcx = random(-40,40);
            newcy = random(-300,-200);
            cxadj = (newcx - cx)/300;
            cyadj = (newcy - cy)/300;
        } else {
            cx += cxadj;
            cy += cyadj;
            dy = cy;
        }
    }

    if (moved && !paus) {
        if (dist(dx,dy,newdx,dy) < 10) {
            newdx = random(400,800);
            dxadj = (newdx - dx)/500;
        } else {
            dx += dxadj;
        }
    }

    if (gameover > 0) {
        movec = false;
        moved = false;
        fill(69, 36, 1);
        textSize(20);
        text(goreason[gameover],200-tx,55-ty);
//        paus = true;
    }

// ---------------------- tile/road movement -------------
    movetiles();

    } // if (stage === 0  else
};

// --------------------------------------------------------

var keyPressed = function() {
    if (jmpcnt <= 0 && dckcnt <= 0 && !paus && gameover === 0) {
        if (keyCode === 39 && !lt) {rt = true;}
        if (keyCode === 37 && !rt) {lt = true;}
        if (keyCode === UP) {
            jmpcnt = 90;
            jmpinc = 0;}
        if (keyCode === DOWN) {dckcnt = 90;}
        if (keyCode === 65 && lcnt === 0) {lcnt = 150;}
        if (keyCode === 68 && rcnt === 0) {rcnt = 150;}
    }
    if (keyCode === 16) {
        if (paus) {paus = false;} else {paus = true;}
    }
};

var mouseClicked = function() {
    if (stage === 1) {
        if (mouseX < 83 && mouseY < 35) {spd = 5;}
        stage = 2;
        initroad();
    }
    if (mouseX < 90 && mouseY > 300 && stage === 0) {
//        stage = 2;
        stage = 1;
        initroad();
    }
    if (mouseX > 330 && mouseY < 35 && stage === 2) {
        if (paus) {paus = false;} else {paus = true;}
    }
};

// ----- 'swipe' controls for mobile device ---------------

var mousePressed = function() {
    if (mcx === 0 && mcy === 0) {
        mcx = mouseX;
        mcy = mouseY;
    }
};

var mouseReleased = function() {
    if (dst > 10) {
        if ((mcx > 0 || mcy > 0) && cnt > 10 && !paus) {
            if (dist(mouseX,mouseY,mcx,mcy) > 20) {
                if (abs(mouseY-mcy) > abs(mouseX-mcx)){
                    if (mouseY > mcy) {dckcnt = 90;}
                    else {jmpcnt = 90; jmpinc = 0;}
                }
                else {
                    if (mouseX > mcx) {rt = true;}
                    else {lt = true;}
                }
            } else {
                if (!paus && mouseY > 40) {
                    if (mouseX < 200 && lcnt === 0) {lcnt = 150;}
                    if (mouseX > 200 && rcnt === 0) {rcnt = 150;}
                }
            }
        }
    } //
    mcx = 0;
    mcy = 0;


I think these are the wrong way around.


You should add more error handling for when this don't go as planned


it's probably working now?  ;)


I think this commit and the subsequent commits in question are fine.  I am not sure what  a better way is really.  Hopefully there is limited amount of reverts from develop required.

FWIW I don't think anyone code pushed into develop is done so with the expectation of it being reverted.


@landinig : Sorry, it's my first time with git, I don't know how to do it, and I don't see any command/button that  allows me to do it.


whoops


Looks like it! Do you want to submit a PR?

Thanks!


That is (should be) wrong.
`PlayerInfo` uses the passed entityPlayer to get the UserIdent itself - which will be initialized correctly.
Also even if the name or uuid is changed later on in a UserIdent now, it will not cause problems any more because they are properly remapped.


You dont need `multer` for this project.


5442_HWCoilInitTempSizing (JasonGlazer) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: OK (2263 of 2263 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


I should be set now.  Can you make this a pull request?


@skirunman hoping to have it out by the end of the week. Hopefully will have a small update today and then by the end of the week 1.3 import support will be added.


I am not doing another release* with this commit.


can we configure system.js to handle all modules inside the config file?
node_modules/zone.js/dist/zone.js',
+        'node_modules/reflect-metadata/Reflect.js',
+        'node_modules/systemjs/dist/system-polyfills.js',
+        'node_modules/core-js/client/shim.min.js',


this is very minor, but naming can be better than 'myCarousel' here. It could be more descriptive.


na chuj mnie to


How are you adding upgrades then? Sounds interesting. If you find any way to make enemies' stun states activate even if they are already stunned then that would be great. Spawning enemies and increasing their hp is also high on my list.
Please add me on skype: marijn_a@hotmail.comNickname is currently mars - lord of autism and i have a picture with a green hat with flowers on it. Cant really miss it.

Date: Wed, 13 Jul 2016 00:25:34 -0700
From: notifications@github.com
To: DishonoredCuhrayzeeMod@noreply.github.com
CC: marijn_a@hotmail.com; author@noreply.github.com
Subject: Re: [DarkWave0/DishonoredCuhrayzeeMod] Branched the mod (30788d2)

Thanks alot for the link, i tried using the dishonored______.ini files so

far, thing is i have no single clue how do upk files work on dishonored but

ill learn, btw i dont have steam so maybe we can contact on skype? And btw

my idea was making a mod, which gives you more mana (in regen and amout

mean) but it will remove any kind of combat with a weapon, i found ways to

remove being able to stab, block and choke people, so im gonna modify

spells to make them a little more "combaty" such as adding extra upgrades

to the wind push or whatever its called to make it be usefull for combat.

But i think i got you bored enough with all of my explinition so ill just

say that my mod removes normal combat and makes spells your main weapon.

בתאריך 12 ביול 2016 11:23, "DarkWave0" <notifications@github.com> כתב:

> Forgot the link D:

> http://www.moddb.com/games/dishonored/downloads/field-editor-051-tautologist-tool

> I used the 0.6 version that's also in that link. If you can't get it to

> work I'll also be able to send you a folder with all the files in it, but I

> have to go now.

> good luck.

>

> Date: Sat, 9 Jul 2016 13:52:05 -0700

> From: notifications@github.com

> To: DishonoredCuhrayzeeMod@noreply.github.com

> CC: marijn_a@hotmail.com; author@noreply.github.com

> Subject: Re: [DarkWave0/DishonoredCuhrayzeeMod] Branched the mod (30788d2)

>

> hello, im a fellow modder whos trying to get ini files going, i wanted to

> ask if you maybe know an attribute that can be used to make mana

> regeneration regenerate bigger or smaller amout of mana? if you dont know i

> saw that you know how to get inf mana so ill be happy to hear that too, if

> you want i might help you on your mod but please answear my quistions

> first. happy modding (:

>

>

> —

> You are receiving this because you authored the thread.

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Thanks @cah292 and @jhulslander.

"FWIW I don't think anyone code pushed into develop is done so with the expectation of it being reverted." - I don't think so either, I was just responding to your mention of things like Recurring DV and want to make sure we're not too casual about submitting PRs to develop. Thanks.


Confirmed, it's Reaper indeed! Sorry to trouble you Gargaj, thanks. Was sorry to not manage to meet you at Revision, I hope to next year. Cheers!


what happens here in December (getMonth() +1 = 13?)


Right, I just "fixed" that. But would it prevent Packagist to list the release?
May I ask how you got aware of that glitch?


5442_HWCoilInitTempSizing (JasonGlazer) - i386-Windows-7-VisualStudio-12: OK (2229 of 2229 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


## I couldn't see the second page and following pages of parties. The page crush when I click number 2 or > button. My error massage was:
Exception in queued task: EXCEPTION: Error in ./PartiesList class PartiesList - inline template:0:425
ORIGINAL EXCEPTION: TypeError: Cannot read property 'type' of undefined
ORIGINAL STACKTRACE:
TypeError: Cannot read property 'type' of undefined

## And I also had some error massages from terminal, but these massages are not related to step 12. They appeared since we imported templates from each component, but the webpage worked fine.
client/imports/parties-form/parties-form.ts (7, 22): Cannot find module './parties-form.html'.
client/imports/parties-list/parties-list.ts (12, 22): Cannot find module './parties-list.html'.
client/imports/party-details/party-details.ts (8, 22): Cannot find module './party-details.html'.
client/app.ts (9, 22): Cannot find module './app.html'.


I would actually not use the name 'when' - it is a bit confusing in Angular because it's also used in angular promises. So I would change: when->date, where->location


What's with the master branch?


5442_HWCoilInitTempSizing (JasonGlazer) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


agreed


Invulnerable = Immune to crowd control? o.O


@estolfo sorry, I don't know because I never used this mongo console.

I also think that a separate gem will take advantage of dependencies, so you will not need to rescue from `LoadError` when requiring pry, keeping a simpler script and helping the developer to understand which gems are required to make that console work


I just happened to click over to the repo and look at the commit.  Nothing otherwise that would've made me notice.

And Packagist has some caching so there are times it's a little slow to show stuff.


真的搞了很久，gradle比想像中的複雜，從ant開始，變革了三個世代，東西變得很複雜，得看好多文件才搞得懂。


972154-NewSimpleChilledCeiling (RKStrand) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: OK (1680 of 1680 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-71.02%25-green.svg)


I always wonder when people comment out stuff and don't delete it. So, adding an additional comment to explain is actually good practice.


972154-NewSimpleChilledCeiling (RKStrand) - x86_64-Linux-Ubuntu-14.04-custom_check: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


The way I've made the change in NbmPluginExtension.getModuleName() automatically changes any dash-characters into dot characters. Line 88 resulted in that change. The renamed test name was simply to clarify that dashed names result in dotted names as the moduleName.
Adding another test will have no real added value.


TaskCluster-GitHub: https://tools.taskcluster.net/task-graph-inspector/#f4rX9uXFRu-gl0MPsTTcgA


Shouldn't this be 401 instead?


1. Keep brackets formatting as it is - it's OK.

2. Usually it's considered a bad practice to use exceptions for business logic like here (the main idea of exceptions is to separate the business logic code from error checking).

For example instead of picking the upper cell and ignoring the exceptions if we get out of bounds - it would be better to check if we are at the labirynth bound.

So the next part of code
```
try {
    if (labyrinth.get(pathX.get(pathX.size() - 1)).get(pathY.get(pathY.size() - 1) - 1) == d) {
        pathY.add(pathY.get(pathY.size() - 1) - 1);
        pathX.add(pathX.get(pathX.size() - 1));
        continue;
    }
} catch (IndexOutOfBoundsException ignored) {
}
```
will be replaced with the code like this

```
if ( pathY.get(pathY.size() - 1) > 0 &&
     labyrinth.get(pathX.get(pathX.size() - 1)).get(pathY.get(pathY.size() - 1) - 1) == d) {

    pathY.add(pathY.get(pathY.size() - 1) - 1);
    pathX.add(pathX.get(pathX.size() - 1));
    continue;
}
```
which can be further simplified:
3. Consider using proper data structures instead of using ArrayList<E> for everything.
Take a look at how do you store the coordinates: (it's worth packing them to a single class):
1) You add them to the end of a list.
2) You pick the last added coordinates pair.
3) You read them in reversed order upon algorithm completion.
The Stack<E> suits these needs perfectly. It allows pushing elements to the end, peeking the last element without removeing, and accessing elements in reversed order. Let's improve the code above a bit:
```
if ( pathY.peek() > 0 && labyrinth.get(pathX.peek()).get(pathY.peek() - 1) == d) {
    pathY.push(pathY.peek() - 1);
    pathX.add(pathX.peek());
    continue;
}
```


ca doit marcher maintenant, désolé!


The algorithm is completely obscured. It's hard to say whether it is correct or not. Would be much easier to say after implementing the proposed improvements.


Gideon CoJ starts at 4 loyalty. In this test you only do +1 once, so shouldn't the loyalty counters be 5? How did it get from 4 to 7 here from a +0, +1, +0?


Here and below the strings like "1" should be converted to constants. It's not clear what all these digits are for.


The same thing: isPathFound would be better than it's negative form.


GLEWを導入した。


It would be better to introduce a separate class like Point2D to store points as a solid structure instead of splitting it to different storages.


It would be more natural if the `readData()` function returned the value it has read instead of filling the passed `values` variable.


This needs to be php7.0-opcache
```
Reading state information... Done
Package php-opcache is a virtual package provided by:
  php7.1-opcache 7.1.0~alpha3-1+deb.sury.org~trusty+1
  php5.5-opcache 5.5.37-2+deb.sury.org~trusty+1
  php5.6-opcache 5.6.23-2+deb.sury.org~trusty+1
  php7.0-opcache 7.0.8-4+deb.sury.org~trusty+1
You should explicitly select one to install.

E: Package 'php-opcache' has no installation candidate
root@ip-172-31-37-131:~# cat /etc/lsb-release
DISTRIB_ID=Ubuntu
DISTRIB_RELEASE=14.04
DISTRIB_CODENAME=trusty
DISTRIB_DESCRIPTION="Ubuntu 14.04.3 LTS"
```


Come si modifica il nome del file?
non so scrivere ho scritto Guliya al posto di Giuliya :D


Where can the NullPointerException be thrown from?


Move these to the other tutorial


Polyamorous 1.3.1 was released. Perhaps best to use '~> 1.3'.


Ahhh - I see. So it would increment from `slnP` to `slnPP` etc. Cool, thanks.


#5768-Example-files-which-show-discontinutity-in-air-or-water-flow-rate-through-fans-and-pumps (rraustad) - x86_64-MacOS-10.9-clang: OK (2214 of 2222 tests passed, 15 test warnings)

 * 11 tests had: AUD diffs.
 * 11 tests had: BND diffs.
 * 11 tests had: RDD diffs.
 * 8 tests had: EIO diffs.
 * 3 tests had: ERR diffs.
 * 7 tests had: ESO big diffs.
 * 4 tests had: Table big diffs.
 * 2 tests had: Table small diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.64%25-yellow.svg)


Data reading should be moved outside of path finding.


@eemeli Obviously this is lower priority than cleaning up the branching situation, but here's my first attempt for when/if you get a chance. Thanks!

https://github.com/SlexAxton/messageformat.js/compare/v1.0.0-rc.3...cletusw:error


I'm assuming this will cause a problem for anyone who isn't you on your laptop, since it has /Users/mokolodi1/ in the path...


You read the data here once. And the second time it would be read below inside the Route() call. Why read it twice?


We don't need this. See "[Meteor creating a dev_bundle folder inside .meteor/dev_bundle](https://forums.meteor.com/t/meteor-creating-a-dev-bundle-folder-inside-meteor-dev-bundle/26355/2)"


I'm not going to merge this yet as I might just as well push out 1.1 by the weekend.


@suryanarayanan could we get some attention on #68?

This change caused most of our scripts to fail.


You should not have done that


5442_HWCoilInitTempSizing (JasonGlazer) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: OK (1113 of 1113 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-34.65%25-green.svg)


os_2_0_develop (macumber) - x86_64-MacOS-10.10-clang: Tests Failed (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-NA-red.svg)


120446171-Mod-to-Warning-Less-than-6-Zone-Surface (RKStrand) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: OK (2264 of 2264 tests passed, 11 test warnings)

 * 11 tests had: ERR diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


Hello,
You're welcome to create a fork! I added _hpmor-1-orig.pdf_ later at another person's specific request, working on a different system and generally hacking it together, not quite to the quality standard of the rest of it. If I recall correctly, I didn't undo the Britpicking or fix any typos, I just grabbed the files for the first four chapters from my original source (https://github.com/xenohedron/hpmor/tree/master/new-chapters) forked from RJL20 and fixed the ellipses and em dashes with global find/replace. Let me see if I can find those for you.


what's wrong with this format? shouldn't them be in the same line?


Ich frage mich, ob Michael das finden wird ^^


I think we've discussed this before? Are we still assuming that our PAD will be small enough that all epochs are in ``loadedEpochs``? Otherwise, we probably want to check that ``epoch`` is in ``loadedEpochs`` and panic if it's not (we can change/remove the panic in the PR for the persistent storage hooks).


Looks OK. Please implement `hook_entity_revision_delete()` – see https://www.drupal.org/node/2762957#comment-11393163 for details.


Actually, it seems like ``LookupInEpoch`` deals with the case when ``epoch`` is out of bounds in the ``snapshots`` map. So the check I suggested probably isn't needed here right now.


120446171-Mod-to-Warning-Less-than-6-Zone-Surface (RKStrand) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


That works perfectly :+1:


Great!
When you say you are not going to do another release with this, you mean today?

I noticed that the build is failing in docker (https://hub.docker.com/r/cwspear/docker-local-persist-volume-plugin/builds/) when using build 1.2.0. I sent you a PR to fix that.

It would be great if you could update the release and get everything up to "v1.3.0".
Please let me know if I can help in that.
Thx


May I ask why there is only one macro NETSTANDARD instead of NETSTANDARD_1_0, NETSTANDARD_1_2 etc. ?


@yl5682 thanks for documenting so clearly why the version is pinned!


Here they are:
[hpmor-1-orig-4chapters.zip](https://github.com/xenohedron/hpmor-xetex/files/362324/hpmor-1-orig-4chapters.zip)


@caolanm 👍👌👏


TaskCluster-GitHub: https://tools.taskcluster.net/task-graph-inspector/#E4W-zf-hSiiGAGsl61QNKQ


Just noticed that this broke the logic in `tools/pr-build.sh`. SSL was disabled in all CI builds ever since.
I'll adapt the script accordingly with my upcoming PR.


Because we don't need to differenciate between different netstandard versions. The define is used to hide netstandard APIs from .net 4.x APIs


Passing around -1 in a pointer is dangerous. We're forced to handle this because it's part of the libretro API, but it should be gotten rid of as early as possible.

I've caught this value right as it leaves the libretro API: https://github.com/kodi-game/game.libretro/commit/43583db. I then added a new callback to the Game API (`RenderFrame()`) [here](https://github.com/garbear/xbmc/commit/558509e) so that we don't have to re-use RenderFrame with a (-1).

The changes in `CRetroPlayerVideo::GetPicture()` here should be undone and moved into a new RenderFrame() function. With the game.libretro change above, RenderFrame() will be called instead of AddData(), so RenderFrame() should take on all the responsibilities of AddData(), including dispatching the frame to the render manager.

On the topic of refactoring, I have two suggestions. All the hardware rendering stuff added to RetroPlayerVideo should be moved to a new class. The hardware rendering functions in CGameClient would interact with this class instead of RetroPlayerVideo. Second, the hardware rendering stuff should be removed from the playback interface. It looks like two callbacks are only called once before the game loop fully starts, so perhaps they can be moved to CGameClient before the game loop is involved, [like this](https://github.com/garbear/xbmc/commit/4fb635b/?diff=unified#diff-23bd2d9cc4dd028c095ee162700909f8R421).


Sorry for the delay in getting back to you. You can place it the onCreate method. As this is an initial commit. I originally started this project to learn about using the camera function for a bigger project, but didn't get around to finishing this one. Hope this information is helpful!


This is very minor: might want to rename ``history`` to ``pad`` for consistency.


mainLabyrinth values are displayed in Activity as they are,  labyrinth values inside Route() are changed  according to Lee's algorithm.


@johnou multiple threads are used for two reasons: (1) to overlap blocking reads with computation, and (2) to overlap computation across multiple CPUs -- both with a goal to reduce total runtime.

I can call the threads anything, what do you suggest?

When you say "worker thread in my opinion is a property / term of the executor service which can now be passed in by the application developer": my question was whether or not it is standard practice to pass in the number of threads to use whenever you pass in an ExecutorService, or whether the ExecutorService itself is supposed to implicitly allocate the number of threads (i.e. the third party library is never told the number of threads to use, it just submits work units)?


`v1.2.3` released


After the Game API update I linked to above, these values can be retrieved from the struct passed to CGameClient::EnableHardwareRendering(): https://github.com/garbear/xbmc/commit/558509e#diff-01e158ef511c5e497831bb457c49ebf5R161


Thanks!!


I had a commit in https://github.com/JuliaLang/julia/pull/17381 that also did this, fair enough. anything in there you disagree with?


No, I just didn't see it.


fixed in https://github.com/medic/medic-analytics/commit/f8d478a40f0049d73f257adf3585dd0b415d46a8. I also went and changed all the rest of my code in that codebase to be consistent.


Delivery Status:
----------------
|Verify|
|:--|
||
||
||


this is my 1st commit


Fixes #1


Hype, hype, hype!


[Python uses `TypeError` for missing arguments](https://repl.it/Cb06/0). Passing it as a parameter in the constructor was my first thought too, but it gives a`TypeError: __init__() got multiple values for argument 'context'`. This is because `context` is a positional argument in the [serpy base class](https://github.com/clarkduvall/serpy/blob/master/serpy/serializer.py#L92)


@zvictor It's a spelling error. I mean `presentation`.


concreate constructors made public in c27d71a.  Thanks for the review.


plant-autosizing-gaps (EnergyArchmage) - i386-Windows-7-VisualStudio-12: OK (2224 of 2237 tests passed, 544 test warnings)

 * 557 tests had: AUD diffs.
 * 13 tests had: Table big diffs.
 * 4 tests had: EIO diffs.
 * 1 test had: BND diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.42%25-yellow.svg)


I don't see any implementations of flush that do anything except return Status::OK() in the rocksdb tree - am I missing something, or is that all we need to do here too?


Committed


I saw this, and was like, I swear I'm not this much of a retard.

I'm right, github is wrong.

The diff doesn't show the addition? Don't know why. But at the bottom of index.html you can see google analytics, and its not in any previous commit. Its currently on the server, and I gave you access to your email. You can see people connect to it live.
Can't trust this github.....


> On Jul 12, 2016, at 6:43 PM, Andrew Trick <notifications@github.com> wrote:
>
> . Memory access through a raw pointer
> accesses raw memory, memory access through a typed pointer accesses typed memory.

Just put that sentence in near the beginning of the document and you're all set.


ideally we'd have a configurable client id and cluster name to pass to _rados.init2() here instead of assuming client.admin


breaks build for nextbit robin (ether)


passing in cluster explicitly lets meta var expansion in the config file work, so e.g. log file = /var/log/$cluster-rocksdb.log in ceph.conf would work


hola


学习于CodingNet iOS客户端， 感谢感谢：https://coding.net/

1.将标签功能单独抽取出来

2.用本地UserDefault替代网络请求

3.以后会陆续在当前版本添加多选删除，长按移动位置等功能

7月13日：
TagEditing为CodingNet原始版本


Nah, you're right, I fixed it so that hunters (and other pet owners for that matter) only enter combat if the pet is actively told to attack (or aggressively finding it's own victims)

Check the relevant commit at Pet Patch 1.2 PR.


should ignore -EPERM from pool_create() in each case too, since users will often be able to rw to a pool without being able to administer pools themselves


Probably not a good idea to import a library here.


nonono like use a template that isn't from github


mira si puede subir tu no me sale a mi


Does this need to be public?


You guys are going to have a lot of conflicts with .idea files (IntelliJ configuration) - the IDE will constantly change and you'll always be out of sync.

Using .gitignore, make sure that the .idea directory is not being tracked


Should be private as well, and renamed.

Android convention for private fields is the 'm' prefix (e.g. mLoginButton)


@scottdyer: Are you also updating the related documents accordingly? [1] uses *ACESproxyLin* in the equations.

References
-----------
[1] The Academy of Motion Picture Arts and Sciences, Science and Technology Council, & Academy Color Encoding System (ACES) Project Subcommittee. (2014). Specification S-2013-001 - ACESproxy , an Integer Log Encoding of ACES Image Data. Retrieved from https://github.com/ampas/aces-dev/tree/master/documents


Be more explicit with the naming here - reading it, it looks like it's the onClick for the activity.

Maybe something like onLoginButtonClick?


Could do with a little customisation.  What does this app do?  Who are the maintainers?  How can they be reached?

(Note: real story, I actually was denied a role because in the interview repo, I failed to add more info in the readme).


You can combine this with the line above


Thanks for the prototype, I will be making the changes on the actual page now.


This commit is **huge**!

(In the future, can we keep commits to under 10 lines of changes?)

Maybe we could break the commits up by theme: config, schema, migrations, etc.?

And let's try to avoid committing libraries, unless you intend to modify them (normalize).


Great use of `<small>`!


Package name should be lowercase (i.e. portfolioapp.models)


Should probably be an `<li>`, housed in a `<ul>`.


.vscode 是运行配置文件啥的，不应该ignore的


Where's the value for the `title`?  (Title is the text that shows up in your tab in the browser).


Remove empty lines


Dear Sir. If i don't fix, it will run false
My explain is here: https://github.com/TxGVNN/gxt/commit/40f18920e20dd39787453cc8fee58018acd65137


Maybe might want to make this method throw the JSONException, so the caller can decide what to do with malformed/broken JSON. Otherwise, this will fail pretty silently (besides the printed stacktrace). Even a crash would be good :)


Very nice commit size!


in practice this won't happen unless there's a bug here, and we try to write to a snapshot (not used here) or do a write larger than UINT_MAX/2


private


if we're waiting for the completion here, we might as well just use the synchronous version (_io_ctx->append())


Uh-oh!  This `<label>` is missing a `for` attribute, so when we click on it, it doesn't focus the corresponding `<input>`.  Please add a `for` attribute to correspond with the corresponding `<input>` `id`.


Correspondingly need to add `id` here (ex. `<input type="text" id="author"/>`


**BOOM** Well done. 👍


Ex. `<label for="author">Author</label>`


Getters/Setters are only really useful for private fields - these ones are redundant, since someone can easily call `post.title` rather than `post.getTitle`


Don't use `<input type="submit"`/>`, and favour `<button type="submit"></button>`, as discussed in Dave's lecture.  `<button>` is far more semantic, and allows for individual styling of `<input/>`s; also, semantically speaking, `<input>`s are not buttons conceptually.


Why did you guys decide to store `date` as a String object? If you want to be able to do date comparison, sorting by date, date selection, etc. you'll want something that you can compare (date1 > date2) or select in a calendar/date picker. I'd suggest either using a `Date` (or Calendar), or just storing this as a `long` timestamp that can later be converted to a date whenever you want.


Missing `action` and `method` attributes.


Still missing `for` attribute.


`div` sitting here for no reason.  Why is it here?


What happens if the song fails to save?  Perhaps a better approach would be:

```
if @song.save
    redirect '/songs'
end
```


TaskCluster-GitHub: https://tools.taskcluster.net/task-graph-inspector/#A7hiLbZaS268kaCfnbqgeg


this is unreachable since the previous if/else has returns in both branches


What happens if the `@song` has no author?


movies_path is probably a copy paste typo


Sorry for very late reply.
So, i need to define the style (with custom font) into the entire widget or layoutContainers (like linear, relative, etc) in order to implement my custom font, right ?
On my mind (just to make sure that i understand), each time i create new layout i should define the style (with custom font) into the corresponding widgets or layoutContainers, right ?


@movie probably needs to be changed


ok。建议附录增加一个中英文对照的专业术语表，一起统一下


Poor use of `<hr/>` here; only use `<hr/>` when you **need** your text to reflow.  But even then, there are CSS rules like `orphans`, which can be used, so you should be able to avoid using `<hr/>` altogether.


If it don't have any issue .I think we should keep it similar struct like cordova plugin .
https://github.com/apache/cordova-plugin-network-information


no me pide una direcion


first Github test


Would prefer to see `<dl>`, with `<dt>` and `<dd>`s here; `<p>` is rather unsemantic here.


mondry


阿阿阿阿阿


bbbb


since Sync() may modify _buffer_size, we need to hold _mutex when reading it here too.

I'd suggest taking the lock at the beginning of Append() and Sync(), and making a helper method e.g. SyncLocked, that assumes the lock is already held. That way the mutex does not need to be recursive, and Append() and Sync() can easily read and write to member variables safely.


Great work on keeping your commits short!  Try to research HTML5, and learn which elements are best suited for different tasks.


Inconsistent indentation here.


Hi Sasidar,

I understand what you have done here. But what i was trying to achieve was to let webpack bundle the files as it does with vendor js libs. Do you know the solution without adding these files to index.html?

Thanks


Again, inconsistent indentation.


What's false?

If you want to show multiple lines, then use `grep -zo`


There we go!


Perhaps we can provide some feedback to the user on what went wrong with saving?  Can we set a flag somewhere in the app for something like `@error`, and output that to the user, telling him/her what went wrong?


Can we get a jsdoc-style parameter description here?