TeamCity OTA+ :: rvi_sota_server :: ci [Build 629](http://teamcity.prod01.internal.advancedtelematic.com:8111/viewLog.html?buildId=9342&buildTypeId=ota_plus_RviSotaServer_Ci) outcome was **FAILURE**
Summary: Tests failed: 9 (9 new), passed: 177, ignored: 3 Build time: 00:07:16
### Failed tests
```
APIFunTests.test adding devices: <no details avaliable>

APIFunTests.test searching devices: <no details avaliable>

APIFunTests.test adding manually installed packages: <no details avaliable>

APIFunTests.test viewing manually installed packages: <no details avaliable>

APIFunTests.test viewing vehicles with a given package installed: <no details avaliable>

APIFunTests.test adding component to vin: <no details avaliable>

APIFunTests.test viewing components installed on vin: <no details avaliable>

APIFunTests.test listing devices with component installed: <no details avaliable>

APIFunTests.test list of vins affected by update: <no details avaliable>

```


Really nice ...


Very good！!


empd (nmerket) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: OK (1686 of 1686 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-71.02%25-green.svg)


Shouldn't this be returning `[self isEqual:other]`? We still want two identical non-double numbers to match don't we?


Ah, ignore me - you're only calling this if the isEqualTo test has already failed.


I agree, I like this approach a lot more. :+1:


Initial commit.


This breaks with a division by 0 error if I try to create fake data with less than 100 entries.....


@prastut why are you adding all these methods? They are not used in the `matchmaking.html` template


Specifically -- because `5 * point` ends up being `0` here.


Actually, I missed the part of the diff above :(.

I do like the previous order more, meaning `self, id, body`. Especially for post, put and delete operations where id is always required.


TeamCity OTA+ :: rvi_sota_server :: ci [Build 630](http://teamcity.prod01.internal.advancedtelematic.com:8111/viewLog.html?buildId=9346&buildTypeId=ota_plus_RviSotaServer_Ci) is now running


TeamCity OTA+ :: rvi_sota_server :: ci [Build 631](http://teamcity.prod01.internal.advancedtelematic.com:8111/viewLog.html?buildId=9347&buildTypeId=ota_plus_RviSotaServer_Ci) is now running


It would be cleaner here to provide a custom implementation of `matches:context:level:block` for `NSNumber`, rather than doing an isKindOfClass check. in the generic one.


TeamCity OTA+ :: rvi_sota_server :: ci [Build 632](http://teamcity.prod01.internal.advancedtelematic.com:8111/viewLog.html?buildId=9349&buildTypeId=ota_plus_RviSotaServer_Ci) is now running


Thanks for your link, as I was not aware of this. However, if you can set this up correctly to notify on wanted pokemons, withing a distance range, say from your home, then it wouldn't spam you that much right ? Anyway I'll check your example, thanks.


"accounts" might be a fully descriptive name as well; given we don't have a central account or anything of the sort.


I just upgraded to the latest:

  bugsnag: 1.3.2
  plugsnag: 1.2.0

and it all seems to be working fine (on two projects) so nope, doesn't look like there was any need to touch httpoison.

Thanks!


All of this logic should ideally be encapsulated in one or a series of methods.


I would prefer a slight change to this.

1. change the signature of `matches:context:level:block:` to `matches:context:level:options:block:`.
2. add an options flag which says whether or not to do fuzzy comparison
3. have the top-level `matches:block` method still do an exact comparison
4. add a `matches:options:block` variant that you can call from *just* the tests where you want fuzzy comparisons


This will be covered by the 'TwoWayTransaction' class, anyway, but in any case you should aim not to have the same logic repeated in multiple places. So, if you've got a string that you parse into a number and then use the number in multiple places, the parsing should only be done once.


That's a problem as dev, playground & production servers run on PHP 5.6.24


fix your config and it wont do that


I do see why you made this change though.

Ideally, we could use `self, id, body` order for put and delete operations and use a different order for other methods.

I'm personally not a fan of a different order for put and delete operations since in those cases id is always required (but body is not). Using a different order basically means "abusing" Python method signatures and argument default values (I'm not saying we don't already do that in other places, but I would like to avoid it if possible).


I think this variable shouldn't be necessary; it's clearer if, when creating a for comprehension, you use <array>.length directly.


Obviously this is just an exercise; for real code, make sure you don't forget any logging intended to aid development in the final committed code.


thank you


@mht-dotsource I updated specification for loading/handling of processor configuration. Would be nice if could have it in cart-to-order-processor too but it does not have highest priority.


it's fixed now ... thanks


TeamCity OTA+ :: rvi_sota_server :: ci [Build 631](http://teamcity.prod01.internal.advancedtelematic.com:8111/viewLog.html?buildId=9347&buildTypeId=ota_plus_RviSotaServer_Ci) outcome was **SUCCESS**
Summary: Tests passed: 186, ignored: 3 Build time: 00:07:23


It looks reasonable but it's not adopted dynamically because getScheduler doesn't support it not yet. We need to fix this but I like that idea. :-) @prasadwagle Can you fix it?


TeamCity OTA+ :: rvi_sota_server :: ci [Build 632](http://teamcity.prod01.internal.advancedtelematic.com:8111/viewLog.html?buildId=9349&buildTypeId=ota_plus_RviSotaServer_Ci) outcome was **FAILURE**
Summary: Tests failed: 9, passed: 177, ignored: 3 Build time: 00:07:54
### Failed tests
```
APIFunTests.test adding devices: <no details avaliable>

APIFunTests.test searching devices: <no details avaliable>

APIFunTests.test adding manually installed packages: <no details avaliable>

APIFunTests.test viewing manually installed packages: <no details avaliable>

APIFunTests.test viewing vehicles with a given package installed: <no details avaliable>

APIFunTests.test adding component to vin: <no details avaliable>

APIFunTests.test viewing components installed on vin: <no details avaliable>

APIFunTests.test listing devices with component installed: <no details avaliable>

APIFunTests.test list of vins affected by update: <no details avaliable>

```


@fritsvanveen I believe thats a limitation/feature(?) of the curved labeling code. It has its own routines to avoid upside down labels in all cases.


@mdzht
Thanks,bro,That works!

finally got it!

you saved my time!😊


A note on *how* to transfer would be good.


One general remark: currently the ERROR message coming from the server is being translated into a `TransportException`, see [here](https://github.com/datastax/java-driver/blob/e54dc80f5abac4e5a2484bedea92a9b7490e4013/driver-core/src/main/java/com/datastax/driver/core/Connection.java#L248-L248). I wonder if `UnsupportedProtocolVersionException` wouldn't be a better match. On the other hand, it should never really happen, so maybe `TransportException` is good enough.


Corretto, grazie della segnalazione Francesco.
10127c6f9e8faec0e47f5b09b25d9a22b1f4f308


TeamCity OTA+ :: rvi_sota_server :: ci [Build 633](http://teamcity.prod01.internal.advancedtelematic.com:8111/viewLog.html?buildId=9350&buildTypeId=ota_plus_RviSotaServer_Ci) is now running


TeamCity OTA+ :: rvi_sota_server :: ci [Build 630](http://teamcity.prod01.internal.advancedtelematic.com:8111/viewLog.html?buildId=9346&buildTypeId=ota_plus_RviSotaServer_Ci) outcome was **SUCCESS**
Summary: Tests passed: 186, ignored: 3 Build time: 00:10:01


so Good


How about refactoring this into a bunch of functions `row data -> column data`? It would be much easier to maintain the numbers in a single place (they are also repeated in [row_select.js](https://github.com/SpatialMetabolomics/SM_distributed/blob/ac900e32965c7128dda4c70f1a58528c1f1c5065/sm/webapp/static/js/row_select.js#L47-L56))


Another general remark: [this javadoc](https://github.com/datastax/java-driver/blob/ee3e855a989575f33191040e0fe991e3339b7977/driver-core/src/main/java/com/datastax/driver/core/Cluster.java#L764-L808) is stale and needs to be updated with protocol versions 4 and 5.


public class calc{
public calc(){
double a;
double b;
doudle result;
public static void main(String[] arg){
a=10.0;
b=26.8
result=a+b;
System.out.println("result =" +result);
}
}
}


OK :) seems CGgrid add ajax to GET parameters : then :

isAjaxRequest =($_REQUEST['ajax'] || $_REQUEST['isAjax'] || $_SERVER['HTTP_X_REQUESTED_WITH']==='XMLHttpRequest'])

Making a grep on framework seems to show test on $_POST['ajax'] only.

* https://github.com/LimeSurvey/LimeSurvey/blob/master/framework/web/widgets/CActiveForm.php#L132
* https://github.com/LimeSurvey/LimeSurvey/blob/master/framework/web/helpers/CHtml.php#L1300 ajax in option as $_GET  :question: must test exact result .


Good point.  I'll add a mention of [Async.SwitchToContext](https://msdn.microsoft.com/en-us/visualfsharpdocs/conceptual/async.switchtocontext-method-%5Bfsharp%5D) to the docs.


Simple number addition calcurator.


That's what I was trying to do but followed [these instructions](https://github.com/coagulant/coveralls-python) instead. New push should fix.


Ah, make sure you create a .gitignore file to skip all "*.js" files in the directory.


@butenkor Why save the project id, secret and key in platform as custom-object?


@szymonzmyslony Why was this import moved? Keeping imports at the top of the file is preferable for clarity, unless there's a good reason (eg. to avoid circular imports).


@maziminke Usin a specific config or the minimal-config ?

I think : if we have $otemplate then we have $otemplate->config . no ?


TeamCity OTA+ :: rvi_sota_server :: ci [Build 633](http://teamcity.prod01.internal.advancedtelematic.com:8111/viewLog.html?buildId=9350&buildTypeId=ota_plus_RviSotaServer_Ci) outcome was **FAILURE**
Summary: Tests failed: 9, passed: 177, ignored: 3 Build time: 00:05:57
### Failed tests
```
APIFunTests.test adding devices: <no details avaliable>

APIFunTests.test searching devices: <no details avaliable>

APIFunTests.test adding manually installed packages: <no details avaliable>

APIFunTests.test viewing manually installed packages: <no details avaliable>

APIFunTests.test viewing vehicles with a given package installed: <no details avaliable>

APIFunTests.test adding component to vin: <no details avaliable>

APIFunTests.test viewing components installed on vin: <no details avaliable>

APIFunTests.test listing devices with component installed: <no details avaliable>

APIFunTests.test list of vins affected by update: <no details avaliable>

```


Was that intentional?


Hello,

On 28.7.2016 03:29, pangqingyuan1991 wrote:
> Hi, I have test your branch, and found that on orangepi-pc,
> /sys/devices/system/cpu/cpu0/cpufreq is an empty folder. I cannot change
> the cpu frequency any more. Any guide about this?

Here is my working config file for comparison.

https://files.megous.com/orange-pi-dvfs/linux-4.7-OrangePI/config

regards,
  Ondrej


Thanks, Fuck me


@szymonzmyslony Not sure why there is now an empty FormSubmission package. Can this be removed?

Btw for future, Python convention is lowercase package names eg. `formsubmission`. Otherwise packages confusingly look like class names in import statements eg.

```
from formhero import FormSubmission
```


So I have to correct it with this?
@Autowired
    JDBCTemplatePost jdbcTemplatePost;

    private static final Logger LOGGER = LoggerFactory.getLogger(BlogPostServlet.class);
    private List<Post> posts = jdbcTemplatePost.getAllPosts();


@Muehe your request is effective starting with this commit.


Author is @Neotmiren.
Too many mistake from me lately...


now that I see this I am not sure why I used a regexp to detemine if file was .js.


120694307_Fault_ChillerSWTSensorOffset (rongpengzhang) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: OK (1129 of 1129 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-34.95%25-green.svg)


@moldcraft There's no flicker or anything? This code creates the DOM elements for the link popup and appends them to `body`. If there's no visual trash that appears when doing `open -> close` operation -- I'm okay with this.


will this work if content path is a glob? e.g.

```
some/path/**/*.js
```


Someone suggested to add a placeholder to the pokemon filter to be shown until the real images are loaded. This adds a placeholder parameter but there is no actual placeholder image yet.


Seems like I cant use bindings to user layoutViewModels properties in layoutView.


120694307_Fault_ChillerSWTSensorOffset (rongpengzhang) - x86_64-Linux-Ubuntu-14.04-custom_check: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


No flicker, I also worried about that


If committed and easy fix.


A worthwhile refactor. Thanks for your help on this.


You could simplify this a lot by using `regexp.MustCompile`


If Google login fails, the snackbar will say "Google login failed" instead of "PTC login failed". Fixed this for all languages (I hope).


Yeah, initially I thought of testing for the `FALSE` case also. I'll correct this.


Just to explain the reason I put this in:

It was to do with converting doubles to strings and back for saving to JSON. To completely represent the value so that it reads back in identically you need to write out to 17 decimal places. The trouble with this is if you do something like:
```
double x = 5e-10;
printf( "%0.17g", x );
```
The result is something like `5.0000000000000003e-10`, whereas if you use 16 decimal places the output is `5e-10`. We write out a lot of doubles, so if we're writing lots of `x:1.00000000000000003` instead of `x:1.0` it's going to have quite a big impact on file size (not to mention making it look quite ugly). (For what it's worth 16DP is also what Apple use in `NSNumber`'s `stringValue`).

Anyway....

As far as the 4 times is concerned, the reason is that `DBL_EPSILON` is around `2.2e-16`. So if you take an example of `1.0` the actual, in-memory value could be `1.0000000000000004`, but when it's parsed again it becomes say `0.99999999999999996` so the difference is around `8e-16` (it's possible that x4 may miss some edge cases actually, but I figured that would be pretty unlikely).


120694307_Fault_ChillerSWTSensorOffset (rongpengzhang) - x86_64-MacOS-10.9-clang: OK (2240 of 2244 tests passed, 551 test warnings)

 * 555 tests had: AUD diffs.
 * 4 tests had: EIO diffs.
 * 4 tests had: ESO big diffs.
 * 4 tests had: MTR big diffs.
 * 1 test had: Table small diffs.
 * 3 tests had: Table big diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.82%25-yellow.svg)


Ok, I think I got it. You should know that this (`docker-compose run influxdb-cli`) is not yet supported on docker-for-windows...


What´s the "Sniper" ? Does it work ? Only with low Walkspeed?


Thanks for the help, @xZise! Yeah sorry I should really have linked to 5e5c50f from here when I did it, would have saved some unnecessary detective work. Re-enabling flake8-quotes doesn't take much effort so I tried it, and it reports just the `Q000`:
https://travis-ci.org/czlee/tabbycat/builds/148184651

Will follow https://gitlab.com/pycqa/flake8/issues/195 though :smiley:


does it work?


all i scan is no found, every time


No.


I got the same problem with Gernatch.
Just keep Error when it try to log in , why?


Updating npm resolved the issue for me.


Is this also for the map cells error??


Thanks peace-maker!


@Mr-MEX I tested this commits on my Beltz rom since the first day for Nexus 4/5/6/5x/6p and its running fine.

Can you get a log for the bootloop?


Also been getting:

[08:00:01] Arriving to Pokestop: The Chinese University Of Hong Kong in (19m)
[08:00:01] PokemonGo.RocketAPI.Exceptions.InvalidResponseException: Exception of type 'PokemonGo.RocketAPI.Exceptions.InvalidResponseException' was thrown.
   at PokemonGo.RocketAPI.Extensions.HttpClientExtensions.<PostProtoPayload>d__0`2.MoveNext() in D:\Dev\NecroBot\FeroxRev\PokemonGo.RocketAPI\Extensions\HttpClientExtensions.cs:line 20
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at PokemonGo.RocketAPI.Rpc.BaseRpc.<PostProtoPayload>d__7`2.MoveNext() in D:\Dev\NecroBot\FeroxRev\PokemonGo.RocketAPI\Rpc\BaseRpc.cs:line 0
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at PokemonGo.RocketAPI.Rpc.Player.<UpdatePlayerLocation>d__1.MoveNext() in D:\Dev\NecroBot\FeroxRev\PokemonGo.RocketAPI\Rpc\Player.cs:line 40
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
   at PoGo.NecroBot.Logic.Navigation.<HumanLikeWalking>d__3.MoveNext() in D:\Dev\NecroBot\PoGo.NecroBot.Logic\Navigation.cs:line 78
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
   at PoGo.NecroBot.Logic.Tasks.FarmPokestopsTask.<Execute>d__1.MoveNext() in D:\Dev\NecroBot\PoGo.NecroBot.Logic\Tasks\FarmPokestopsTask.cs:line 77
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at PoGo.NecroBot.Logic.State.FarmState.<Execute>d__0.MoveNext() in D:\Dev\NecroBot\PoGo.NecroBot.Logic\State\FarmState.cs:line 42
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at PoGo.NecroBot.Logic.State.StateMachine.<Start>d__4.MoveNext() in D:\Dev\NecroBot\PoGo.NecroBot.Logic\State\StateMachine.cs:line 34
[08:00:01] Logging in using Google
[08:00:02] Playing as ########


No_AirWall_FloorArea (macumber) - x86_64-MacOS-10.10-clang: OK (2399 of 2447 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-98.04%25-yellow.svg)


This is the one I get every time:
![snip](https://cloud.githubusercontent.com/assets/17258020/17233544/b2598024-54fe-11e6-8781-3db3e39d2ca8.PNG)


I get the same red message - since 0.2.1 some hours ago


os_2_0_kill_super_build (kbenne) - x86_64-MacOS-10.10-clang: Build Failed

![Build Badge](http://img.shields.io/badge/build%20status-failing-red.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-NA-red.svg)


Same Error , just can not log in. :(


Yeah mines got the same error still since 3 hours ago


Why not?
The logic here will be easy:

**Case 1**
Pokemon_1: CP 1000, IV 0.6
Pokemon_2: CP 300, IV 0.4
Pokemon_3: CP 70, IV 0.8

=  release Pokemon_2

**Case 2**
Pokemon_1: CP 1000, IV 0.8
Pokemon_2: CP 300, IV 0.4
Pokemon_3: CP 70, IV 0.6

=  release Pokemon_2 & Pokemon_3

**Case 3**
Pokemon_1: CP 1000, IV 0.6
Pokemon_2: CP 1000, IV 0.4
Pokemon_3: CP 70, IV 0.8

=  release Pokemon_2

It will be very useful if you want to build up Pokemon's to fight gyms.


updated to newest release 3.# and not seeing issue any more.


hi, got a new one when its connect :
[02:06:50] The PokemonGo servers are having a bad time, chill.
[02:06:52] The PokemonGo servers are having a bad time, chill.
[02:06:53] The PokemonGo servers are having a bad time, chill.
[02:06:54] Incubator status update: 0,31km left
[02:06:54] Incubator status update: 4,99km left
[02:06:54] Incubator status update: 4,99km left
[02:06:54] The PokemonGo servers are having a bad time, chill.
[02:06:55] The PokemonGo servers are having a bad time, chill.
[02:06:56] The PokemonGo servers are having a bad time, chill.
[02:06:57] Incubator status update: 0,31km left
[02:06:57] Incubator status update: 4,99km left
[02:06:57] Incubator status update: 4,99km left
[02:06:57] The PokemonGo servers are having a bad time, chill.
[02:06:59] The PokemonGo servers are having a bad time, chill.
[02:07:00] Incubator status update: 0,31km left
[02:07:00] Incubator status update: 4,99km left
[02:07:00] Incubator status update: 4,99km left
[02:07:00] The PokemonGo servers are having a bad time, chill.
[02:07:00] The PokemonGo servers are having a bad time, chill.
[02:07:01] Incubator status update: 0,31km left
[02:07:01] Incubator status update: 4,99km left
[02:07:01] Incubator status update: 4,99km left
[02:07:02] The PokemonGo servers are having a bad time, chill.
[02:07:02] The PokemonGo servers are having a bad time, chill.
[02:07:03] The PokemonGo servers are having a bad time, chill.
[02:07:04] Incubator status update: 0,31km left
[02:07:04] Incubator status update: 4,99km left
[02:07:04] Incubator status update: 4,99km left
[02:07:04] The PokemonGo servers are having a bad time, chill.
[02:07:06] The PokemonGo servers are having a bad time, chill.
[02:07:07] The PokemonGo servers are having a bad time, chill.
[02:07:08] Incubator status update: 0,31km left
[02:07:08] Incubator status update: 4,99km left
[02:07:08] Incubator status update: 4,99km left
[02:07:08] The PokemonGo servers are having a bad time, chill.
[02:07:09] The PokemonGo servers are having a bad time, chill.
[02:07:10] The PokemonGo servers are having a bad time, chill.
[02:07:11] Incubator status update: 0,31km left
[02:07:11] Incubator status update: 4,99km left
[02:07:11] Incubator status update: 4,99km left
[02:07:11] The PokemonGo servers are having a bad time, chill.
[02:07:11] The PokemonGo servers are having a bad time, chill.
[02:07:13] The PokemonGo servers are having a bad time, chill.

Keep the good work!


I currently receive the "The pokemon go servers are having a bad time.  Chill out"  I have changed my action times with no changes to error.


120694307_Fault_ChillerSWTSensorOffset (rongpengzhang) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: OK (1130 of 1130 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-34.99%25-green.svg)


Actually, see [this diff](https://github.com/zyklus/Pokemon-Go-Bot-Working-Hack-API/commit/12040846b73cd245aa8b5c6faafdbe272ade87b2#diff-4bc4a3aa1c235ceabe560c992a4256f8R437)


For everyone with the previously stated error, I do experience that from time to time today, but restarting the app fixes it randomly.


I don't know the answer to the first question.  I suppose the answer to the second question is "yes", but should be installing doc source at all?  And if the answer is yes, then shouldn't we also install the Makefiles, then?


I'm getting that too. Why is this? ...J/k


@rpk2012 The server message is due to the fact that the servers are under load right now http://downdetector.com/status/pokemon-go and I have had this error before, but those of us that are getting it cannot login and reloading the app does nothing.


Where are settings? I can't find


This commit also improved RS WAV export so that if the chart's song title has any characters that aren't usable in file names in Windows, the WAV file name substitutes them with underscores.


Frankly, this is the best bot I've found. I don't trust another with my inventory and actions. So I second the above statement. Keep up the good work.


@jamesdcampbell   - Weird, because I can log in sometimes, and sometimes I get the exception error as kartoffelburst posted.


Yeah, sorry I should have mentioned this explicitly somewhere too, was in a rush to head out just after I finished. I think the fixture did break tests at first, and then a1da484 fixed it, so all good now. iirc there are (at least) two tests that use it, I forget which ones.


This one works thanks for putting in so much effort.


Same here. Great job guys!


[P - 21:14:45] [Catch Pokemon] Raticate got away using a ITEM_POKE_BALL, status: CatchFlee

Sometimes i have this /\ and this > " ( token authentication expiration ) "

what this?


The new build is working for me.


@Mr-MEX you cant read a logcat i take it and are most likely just blindly merging the oms commits, try checking dmesg for selinux denials..


CloudConvert recommends users swap over to .com rather than use .org. See: https://twitter.com/cloudconvert/status/758601132428107776


how do i maintain a healthy social life


Tidied all of the code up to be PSR-2 compliant.


Made a slight error with my search and replace, oops.


just as i figured after looking at your source.. you dont have the oms sepolicy commit


`private` means "visible in the enclosing lexical scope"; at top-level that's equivalent to `fileprivate`.

The test case changed because `churn` is called from outside the class (on line 28).


Could you move this change to another pull request? You can remove it from this PR using Git revert:

https://www.atlassian.com/git/tutorials/undoing-changes/git-checkout


If this is the rom I recieve a logcat on, there is a selinux denial going on that is causing the bootloop


Yep. This one only needed special treatment because its value is 0.


Well done! Thanks so much!


Bot does not understand the name in Russian pokestopov + it is impossible to put the translation into Russian setting.
![2e](https://cloud.githubusercontent.com/assets/20714106/17233777/6a6ed718-553b-11e6-8c7d-4d530636b709.jpg)
![1e](https://cloud.githubusercontent.com/assets/20714106/17233782/7467bf1e-553b-11e6-9175-98c350c9d6c1.jpg)


TeamCity ReOpenLDAP :: devel [Build 293](https://binbug.bigbrother-matrix.ru/teamcity/viewLog.html?buildId=2649&buildTypeId=ReOpenLDAP_Devel&guest=1) outcome was **SUCCESS**
Summary: Tests passed Build time: 02:02:33


0.3.2 works perfect!


Don't worry about it @oiad I realize where I made the mistake


Nice WORK!


> Rust is a programming language that’s focused on safety, concurrency, and speed.

Minor nit: safety, speed, and concurrency.


> Ruby

The survey said we had more Python people. Does that mean we should say Python? Or should we pick something that's _not_ the biggest already?


Works great! Thank you for that hard work guys!


The appropriate regex in Launchpad is:

valid_name_pattern = re.compile(r"^[a-z0-9][a-z0-9\+\.\-]+$")

which is more liberal than I expected but we should probably copy?


Are you visiting here from Twitter? Awesome!


This code is not working, it doesn't catch any pokemon at snipe ever.


Hmm, why not just fix the test :)


Thank you for the ability to slow the pace!!!  A+++


Well done!Thx,devs.
But still,the last problem in:"press any key to start bot..."
IF smth will go wrong and bot will crash,how to make him  auto re-boot w/o pressing any key?


SOILED IT


Down at the moment? getting lots of error messages


@tinker322

config.json >> "StartupWelcomeDelay": **false**,

Should do the job


That means? Photo?


@GraspGG Ty dude!


http://imgur.com/3fmGWTR I have this issue


@Tom-Neverwinter check ur translation.en.json file, I have this issue https://s31.postimg.org/nyoy80kij/Capture.png


Urm 2 seconds I'll screen shot it


yup just deleted it and replaced with the updated one. fixed it.


Hey I had a hard time getting this to work. I ran the bot and the map never updated. It looked like I was in the middle of the ocean. Any idea what couldve been causing that? I feel like I am missing something.. Is this bot suppose to read off the logs with the coordinates?

Any word on this would be helpful cheers!


はーコメント


repeatedly the same error is occurring, was working perfectly earlier.


Try to restart


okay 2 seconds.


Btw using newest Version?


レビューコメントだよ


http://imgur.com/a/o0VzB  Don't work :(


追加のコメントだよ


We've been using this site to minify SVGs: https://jakearchibald.github.io/svgomg/


For #28


It defines the range that we need to take for the new data set.

`mean` +/- `standaradDeviation` * `stdCoefficient`  (+ and - gives a range of a data set values)


How do I find the newest version? link please?


Clear and descriptive, I like it.


Hi all!


@kihw Check ur Json file


> Update changelog for release

Could it be that changelog is missing from this commit?


Commit to main project


Once you use a `cdn.rawgit` url, it will *never* update. You would need to add a version number to get around that.

Quote from http://rawgit.com/

> Use a specific tag or commit hash in the URL (not a branch). Files are cached permanently based on the URL. Query strings are ignored.


Report an issue here:
All item and pokemon shows zero when first login after application launched which results the follow fact.
[P - 08:32:25] [Catch Pokemon] You have no Pokeballs left. We missed a Pidgey with CP: 95
[P - 08:32:29] [Catch Pokemon] You have no Pokeballs left. We missed a Horsea with CP: 427
[P - 08:32:33] [Catch Pokemon] You have no Pokeballs left. We missed a Weedle with CP: 10

change another account in setting and login, then change back could workaround it.


Looks a bit like: https://github.com/facebook/jest/blob/master/packages/jest-haste-map/src/crawlers/watchman.js


This is my website.


Nice catch! Thanks for that


@listochkin Part 1 of homework


Thanks, working perfectly.


@listochkin Part 2 of homework


The Makefiles aren't necessary for building the docs from source.  They just need to be compiled with LuaLaTeX (unless I missed something).

Looking at the TeX documentation folder on my computer, it seems there is no consistent pattern as to whether the documentation source is included.  Some packages only have the pdf while others have the pdf and the source.  Presumably, if the source is included, all of the source is included (for most packages the documentation is simple enough for that to be a single tex file, but our's is considerably more complicated than that).

I'm inclined to continue including the source and to redo these three lists so that they are consistent.


This is test purpose , check the change


All those posting pictures of the problems please show logs thanks


TeamCity Glyssen :: Glyssen pull requests [Build *.*.154.e045dc8e17cbf45da4013e14504cb4c9bb547402](http://build.palaso.org/viewLog.html?buildId=75308&buildTypeId=Glyssen_GlyssenPullRequests) outcome was **SUCCESS**
Summary: Tests passed: 1435, ignored: 17 Build time: 00:05:27


More long phrases are written here.


I have this bug when i set "fr" :/


120694307_Fault_ChillerSWTSensorOffset (rongpengzhang) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: OK (2280 of 2284 tests passed, 555 test warnings)

 * 559 tests had: AUD diffs.
 * 4 tests had: EIO diffs.
 * 4 tests had: ESO big diffs.
 * 4 tests had: MTR big diffs.
 * 1 test had: Table small diffs.
 * 3 tests had: Table big diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.82%25-yellow.svg)


this commit also included the new file displayCMTset.m (from GEOTOOLS)


ah stoopid oh well no cdn then sod cba with that.


120694307_Fault_ChillerSWTSensorOffset (rongpengzhang) - x86_64-Linux-Ubuntu-14.04-custom_check: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


Error:
http://img4.hostingpics.net/pics/339899error.png
Log:
http://img4.hostingpics.net/pics/780713logs.png


New build works for me too.


There has been issues in the past with casting/targeting triggers with tests. They use a different code to cast spells automatically, so I guess it somehow doesn't handle correctly this situation.


I'm super impressed that you've managed to get 3.10 working without oem source! I'd love to do the same, and it might be possible because a dt has finally been introduced for this old board.  What challenges did you face introducing a dtb image to a new device?


mm Ill give that a whirl then, thx


:sob:


With this pull request, you'll also need to run texlua on the new lua scripts to generate tex files for inclusion when building the documentation.


I am referring the the gcc backend and this line 155 is to build the library with the system-wide installed ghdl.
After your comment I assume this was not the intended behaviour, so will open an issue.


This PR has been reverted cuz is not needed anymore, but thanks for the check


@nirvdrum


well this was a flop, it still hasnt updated


I cant see exe to running this program can you help me?


The questioner has no need to report the user during mid-game :)


logger.Warn($"Unable to catch pokemon. Reason: {encounter.Status}");

is whats currently showing to be a major flaw

All I get is Unable to catch pokemon. Reason: EncounterError
All I get is Unable to catch pokemon. Reason: EncounterError
All I get is Unable to catch pokemon. Reason: EncounterError


kfgkjhkjdh kjhkg kjhkjfg jkkjhg kjhkdfg kjhfg


Problem I am having is it thinks that locations from my starting coords are 800+ meters away from me, when in actuality they are only 800 feet away or 200 meters. It believes my 1500 meter radius is really small... I know I have a lot more pokestops around then only two.


https://i.gyazo.com/033a6825d5528458f0d4e313fa6c673f.png

This is with a correct auth.json ( worked in previous builds ) and a default and customize config.json .

This happens when I start from a batch file or manually.


Added the mastiff, i know you like mastiff


frozen ist die richtige form :D
will kein englisch lehrer sein :D


Can we do something like this for the final install, too?


Still getting "servers are having a bad time" error. Does anyone have a solution?


`waiting` needs to be derefed!


Just saying thanks for the speediness while the majority are catching up.


how to get google token


just a not the lowercase everywhere i intentional. i don't mind it being changed but it should be consistent throughout the app


@Spegeli  can you send me Compiled Version Download Link ?


I'll go through and find what I can.


great


120694307_Fault_ChillerSWTSensorOffset (rongpengzhang) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: OK (1691 of 1691 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-71.0%25-green.svg)


你们家的`register`叫登陆


wouldn't it better if the format follow like server announcement for the rate?
```` Total % (Server % + VIP %) ````


Here is the documentation from the Mozilla Developer Network about [Install Manifests](https://developer.mozilla.org/en-US/Add-ons/Install_Manifests).


We .. datasets.


What is this branch for?


examination.


in the


you're the man! nice work :D


Following


@Tom-Neverwinter put username and password in "" in the config


measurements


:+1: Thanks for committing this solution.


Is there a way for that to be moved inside the main tex file, or is that part of the issue we're working around here?

If it can't be moved inside, then I would include the Makefile and add instructions for a manual build process in the README in the doc folder.


the phase II subsample


You know, PeratX... If you had tested your original commit, or even better stop force merging, you wouldn't have had to revert it like this. Food for thought.


你家的`login`叫注册？


strata = 1


into the phase II subsample


Here is the documentation from the Mozilla Developer Network about [Install Manifests](https://developer.mozilla.org/en-US/Add-ons/Install_Manifests).

Two supported formats noted.
<em:id>extensionname@example.org</em:id>
or
<em:id>{daf44bf7-a45e-4450-979c-91cf07434c3d}</em:id>


datset


@douglascamata Well plz add evolve_cp_min to config.json.pokemon.example :D


No worries dude

Sent from my iPhone

> On 29 Jul 2016, at 9:11 AM, Kurisu Brooks <notifications@github.com> wrote:
>
> I'll go through and find what I can.
>
> —
> You are receiving this because you commented.
> Reply to this email directly, view it on GitHub, or mute the thread.
>


No_AirWall_FloorArea (macumber) - i386-Windows-7-VisualStudio-12: OK (2422 of 2447 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-98.98%25-yellow.svg)


THE NEW REPO IS MAINTAINED AT [THIS LINK](https://github.com/bayrock/pokego-scanner)]


@SergioLux try to put "ru_RU" in config instead of simple "ru"
I dont have problems with russian named pokestops
![default](https://cloud.githubusercontent.com/assets/17180451/17234635/67532e96-5543-11e6-950d-52e7c6c299fa.PNG)


where can i find those folder? i want edit them


Or in sudoers file?:
```
Defaults  env_keep += "QT_STYLE_OVERRIDE"
Defaults  env_keep += "QT_QPA_PLATFORMTHEME"
```


Related to: backdrop/backdrop-issues#1985


dataset


In .., some of the controls


TaskCluster-GitHub: https://tools.taskcluster.net/task-graph-inspector/#BMVWYNPSS62bhcSYziP_qw


the


TaskCluster-GitHub: https://tools.taskcluster.net/task-graph-inspector/#R-EeII8nRQi9S1G_HJ8FKw


scientists.


are


determine


Could you clean this up?  Make a function that takes a duct and returns it formatted correctly?  Also, please escape the string - we don't want a crash if the user has a `"` in their name.


Just hash the buddy key?


Will this work with CMTE?


Pay attention to the overridden of the methods in class from different layers, if they have the same method names, while not keeping at a professional way - meaning not decoupled in the inherited class/interfaces..


Holy shite dude!


Tutorial Please :D


this is a hack :) gameobject_loot_template.Entry must be gameobject_template.data1 not the oposite.


The softunbanner is not working ! :D
Just got softbanned (all pokemons go away & no xp from pokestop) and the bot isn't detecting that i'm softbanned ! I've waited few more pokestops (like 3-4) and it's still not detecting that i'm softbanned and pokemons keep going away :)
![sans titre](https://cloud.githubusercontent.com/assets/20714882/17234726/bf459b32-553b-11e6-8f66-1db1a245b435.png)


I agree with Aokromes.


does "Sniper" work? How? Please Explain :)


Yea I am curious what sniping is


Oops. I committed the wrong file. Thanks for noticing.


We do something


I see


Where did you get you get the java 8 library for nukkit? I need to know so i can add copyright in my JRE4Droid app


leetCode for practice.


That is the very issue we're working around here.  @phi-gamma says this is fixed in the master branch of luaotfload, so maybe we revert that and just wait?


What is that want to do?


syntax is wrong


@TanpaNamaa    you don't need to type  "@gmail.com"
just delete "@gmail.com" then you will be fine


and use "username"
 make sure you have " " on


Yea guess I should have been more specific. Didn't mean to imply you were missing the @gmail was implying you needed quotation marks. Thank you for clearing that up graves.


Fixed in https://github.com/medeor413/starcheat/commit/1dd50ffbab50cb7e3825a0737e6a57be01c31913


It would be better to use an AsyncTask here. Check out https://github.com/TheDiamondYT1/JRE4Droid/blob/master/app/src/main/java/net/thediamondyt/jre4droid/DownloadTask.java


此处修改正确吗？


I try with the spanish translate , and work , do that guys ;)


I'm hesitant towards this dep for what I think are obvious reasons..


reply for recipes kimchi


**THE NEW REPO IS MAINTAINED AT [THIS LINK](https://github.com/bayrock/pokego-scanner) !!**


If it's already been fixed, then we should probably wait.  I can build the docs with TeXLive 2015 until the fix becomes part of a release.

We should probably still address the issue of consistency in the installed doc files though.


2nd comments for kimchi


And by using the way i did it you dont need the now deprecated apache http libraries.


Related to: backdrop/backdrop-issues#2021


LGTM


为什么不提供 RSS ？


@GiWiz    No problem.
Just do as much as I can to make this site better


Looking forward to this PR 👍


How do I update my bot? Do I have to redownload the zip file and do the process all over again? or is there an easier way?


sending wrong value to solve function, it should be solve(matrix) not solve(mat)


测试


Related to: backdrop/backdrop-issues#1985


onion
sugar
spinache


Created a PR to remove it here: https://github.com/dcos/dcos-ui/pull/878


runtime stop at 29 minutes


And the bot actually assigned you guys :joy:


Please see https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Date/toLocaleTimeString for what I think would be better than depending on leftPad...

See the examples section, just sub that for all the code inside your set interval


Same for me


Anyone getting this ERROR? and know what's going on? Thanks in advance.

![wtfhalpplz](https://cloud.githubusercontent.com/assets/20715132/17235070/ef71a2ae-54f2-11e6-8740-c18c6d02ca44.JPG)


The only comment I have on here is the spacing. Ruby code is formatted with two spaces, no tabs. Goodwork on this.


Why it's `id` here? I think it should be `pokemon.EncounterId.unsigned`.


@GiWiz Thanks for that link, I did check it and everything is green. Been getting this error since the update came out. :( reinstalled used other computers, I give up.


I'd have started an implementation for this, but I think we need a complete packet processing system for this to be a good idea.


May be irrelevant but do you sign in with ptc? If so, see if it says the same thing with google log in.


@GiWiz I've tried both google and ptc, both give me the same error. So weird, can't seem to find a solution. Is yours working fine now?


一度オープンして


@xaizek Dude if someone should thank someone it's absolutely me thanking you for your fast reaction on this issue. Thanks man.


定義


it trying to reconnect to server reapeatly, please fix


Hmm that's odd but yea mines is working fine atm.


Hi,@jforissier
I think 0xF7121000 isn't the address of TZASC on Hikey,there is a detail about this ,https://github.com/olrak2/android_kernel_huawei_hi6210sft/blob/44581fdbb73c5c8c77a273c3013014fb681f412a/drivers/hisi/ap/platform/hi6210sft/soc_mddrc_security_interface.h


Thanks.


ajasjkk


aey


are you following the dev docs? if not, flaskr.flaskr won't work


You're repeating the input part for every difficulty level. This isn't optimal.  A simple IF statement to choose the high bound would work better.

Something like

```
if difficulty_picked == 1
  top = 10
elsif difficulty_picked == 2
  top = 100
else
  top = 1000
end

computer_number = (1..top).to_a.shuffle.first
```

```


@amnivir

its not global, how should
I use it in other controller.


On 29/07/16 00:05, vicencb wrote:
> Hello Tristan,
> I am Vicenç and am currently maintaining the ghdl package for ArchLinux
> <https://aur.archlinux.org/packages/ghdl/>.

Thank you for doing that.  That makes ghdl more usable!

Tristan.

> After this change it is no longer easy to build the ghdl package because
> it requires installing ghdl before building ghdl-libs.
> It is fine to have ghdl split into two (ghdl and ghdl-libs) like gcc
> does (gcc and gcc-libs).
> The inconvenience is that one user can no longer build the package in
> one go.
> 1) The normal-user builds the ghdl package
> 2) The super-user has to install it
> 3) The normal-user can continue building the ghdl-libs package
>
> It would be great if |make ghdllib| could use the just built ghdl
> in-place instead of installed system-wide.
>
> Regards,
> Vicenç.
>
> —
> You are receiving this because you authored the thread.
> Reply to this email directly, view it on GitHub
> <https://github.com/tgingold/ghdl/commit/e35b24adbb1d0e76c076fe475c8442738b3378be#commitcomment-18440050>,
> or mute the thread
> <https://github.com/notifications/unsubscribe-auth/AMz7Lfa47t7BUkisssSOYDy1OR8eMz-eks5qaSehgaJpZM4JXsPC>.
>


@GiWiz also thought it was server issue but was able to log in to the game on my phone..


`<% cache(cache_key_pfor_products) do %>`


`登出`建议改为`注销`


Sniping seems not to work - i double checked

the coordinates in config.jason:

```
    "PokemonToSnipe": {
      "Locations": [
        {
          "Latitude": 38.557874,
          "Longitude": -121.238003
        },
```
the pokemon name in config.jason:

```
    "Pokemon": [
      "ivysaur",
      ...
      "dratini",
      ...
      "mew"
    ]
```

and the existence of "dratini" at the coordinates: The moment the bot scanned the coordinates there have been at least 3 dratinis right near that spot, as i could see on a map with a different account.

Do i have to write the pokemon names with a starting capital? If i did something wrong please let me know...

Thanks in advance


> - There is no plan to compile an executable(.exe) for this bot until Spegeli is ready to release a GUI, please do not ask. Do some research, learn how to use Visual Studio and you'll have a much better time using this bot.
> - Currently it's not planned to merge/update to the new Necro Version, because it contains to garbage Codes. Instead i will stay on the old/current base of my Fork.
> - Before i will add new Features, i will do improvements and fixes for the current Features/Code first. To get it fast and more stable.
> - I will NOT add any new Features within the next days, so please stop making/asking any Feature Requests. You can make improvement Requests for existing Features but all other Tickets will be closed instant.
> - A GUI or external Settings XML File for easier handling is planned the next days.

Hope this clears things up for you all. i have absolutly no experience with Visual Stuidos but im kinda enjoying the test and learning how it works! Try it out guys heres a link to help you get started!

[https://github.com/NecronomiconCoding/NecroBot/wiki](url)

To the right is a panel of quick links to each page. Read some and learn a little more. Good Luck!


Hey Kevin, @brewery[:images][:large] is making the brewery.erb page blow up now...
I'm always getting @brewery[:images] == nil. Should we be calling it on a different object?
to stop the page from blowing up I added if logic on brewery.erb to skip the line when @brewery[:images] is nil. (which seems to be always now in my tests).


This patch causes problems when an item is clicked but not dragged. In this case Sortable.active is never set, so the "nulling" won't happen. dragEl will keep its value, preventing further drag-drop actions.


@Newgamer1 here you go...
![settings](https://cloud.githubusercontent.com/assets/1885031/17244805/fba4310e-5583-11e6-87b8-327845612fef.jpg)


Type here


TeamCity OTA+ :: rvi_sota_server :: ci [Build 648](http://teamcity.prod01.internal.advancedtelematic.com:8111/viewLog.html?buildId=9427&buildTypeId=ota_plus_RviSotaServer_Ci) is now running


nyepam aja wa... soalnya dapat $7 per lead... intinya nyoba2 aja, aku jg blm nyoba


@theloser thank. I did it. But not working,...


@Kievtek @AmuseMePeasant Right now the Free Beta isn't limited. Neither is there any paid version yet.


delete


@cinemast libargtable and libmicrohttpd under LGPL license


Yes, but it breaks the portability of docker files. Why ant then, why not maven, gradle, make, snakemake, etc... list is long. You open the door here to a lot of trouble,

My other proposal, as I wrote on the email, would be to detach the docker container repo from the tool container repo, then we can issue a call from the dockerfile to the tool repo, and there is no duality on where the tool responsability resides (that is, it remains in the realm of w4m). Or even invoke it as a submodule.

But I don't think it is wise to add ant as a dependency to the building process just to replace an ADD or a git clone inside the dockerfile.


@weespin  Thanks very much.


Git status


hi


This is a limitation of libtiff, which *requires* a file opened for reading/writing. It doesn't really fit the rest of the paradigm of imread, but the `dynamic_cast` is perfectly valid and safe C++.


Which also includes docker-compose + toolbox right?


Who the hell is Kevin Wang? :O


Thank you!

As I have found a work around, it's not an urgent request on my side.  I should have created a separate GitHub issue.


From your questions I understand that you are talking about the protocol.
All those alarms are from the protocol documentation of the manufactur.
As I remember robbery alarm was fired from my device on vibration alarm.


The creator of MCPEMaster i think idk guessing


LGTM


I assume you need declare-used-layerS.


Because of API change...bot stop after 30 minutes ? How to revert api


i try search the same problem on google and find many people with same problem,o bot freeze and try use the pokestop infinite times and always get 0 xp


Looks like someone in the organization who didnt configure git probably


LGMT


TeamCity OTA+ :: rvi_sota_server :: ci [Build 648](http://teamcity.prod01.internal.advancedtelematic.com:8111/viewLog.html?buildId=9427&buildTypeId=ota_plus_RviSotaServer_Ci) outcome was **SUCCESS**
Summary: Tests passed: 187, ignored: 3 Build time: 00:07:01


Can you set it to release soon and bump major version and i will create a github release


This seems.more comprehensive


@TheDiamondYT1 check out Skype


can i see your config? and what pokemon you are sniping? @ShallowHacker


Should be minimum number of card pullers.


I am not sure what you are trying to say here?


wtf is this


**```
Run("botstarter")
WinWait("botstarter")
ControlSend("botstarter", "", "", "Enter")
ControlSend("botstarter", "", "", "Enter")
Run("botstarter")
Sleep(180000)
```**

corrected AUTOIT script which works with botrestarter - one small app to restart all yours bots without need of using bat files which can bug out .


Wtf why


Can you share this documentation? I can't find such alarms in documentation from here https://www.traccar.org/protocols/


to nic nie robi więc weź to wywal :P


jeżeli nie planujesz wykorzystywać CD to po prostu wyłącz ticka przy starcie projektu przy "Use Core Data"


za dużo tych enterów


use all() here


aha, jest core data... spoko, tyle że to też powinien być osobny obiekt a nie kod wrzucany bezpośrednio w viewdidload w vc :)


to powinno być w osobnym obiekcie odpowiedzialnym jedynie za zarządzanie lokalizacją (czyli jakiś obiekt który korzysta z protokołu CLLocationManagerDelegate


Yes, all three tools, docker (client), docker-machine and docker-compose are included. All I need. But there should be a brew for that :-)


http://imgur.com/a/5L1TM  I printed the problem , please look :D


Static finals are declared first in a class by convention.


na górze masz obsługę lokalizacji, tutaj masz obsługę core data - to wszystko jest dodatkowo w jednej klasie i metodzie... do obsługi lokalizacji powinien być osobny obiekt, osobny do core data... teraz viewcontroller ma po prostu za dużo odpowiedzialności


we receive a bunch off errors using the above files in C1 5

The Custom-Markup-Path '~/Composite/content/forms/Administrative/UrlConfiguration.xml' is wrong formated.
Use ~ / Dir1/Dir2/File.xml at /ElementStructure/ElementRoot/Children/DataElements/Actions/EditDataAction in UrlConfiguration.xml
TreeFacade Error

The File 'F:\wwwroot\AGE\Composite\content\forms\Administrative\UrlConfiguration.xml' does not exist at /ElementStructure/ElementRoot/Children/DataElements/Actions/EditDataAction
in F:\wwwroot\AGE\App_Data\Composite\TreeDefinitions\UrlConfiguration.xml
TreeFacade Error

The Custom-Markup-Path '~/Composite/content/forms/Administrative/Hostnames.xml' ist falsch formatiert.
Use ~ / Dir1/Dir2/File.xml at /ElementStructure/ElementRoot/Children/DataElements/Children/Element/Actions/AddDataAction
in F:\wwwroot\AGE\App_Data\Composite\TreeDefinitions\UrlConfiguration.xml
TreeFacade 	Error

and os on...

does anybody has a solution for this....


Anyone have good snipe coordinates for Kangaskhan and Farfetchd? I've already gotten Tauros and MrMime. Pokedex sittin at 143.


It's on my computer at work.
I will send you on Sunday


@Kievtek Ah sorry, didnt't notice that it completely freezes. Any other PokeStop nearby?  Might want to give me your settings you are running on?

I am using **Farm Pokestops**, **Catch Pokemon**, **Transfer bad Pokemon**, **Recycle Items** right now at **Latitude:** 53.5510850, **Longitude:** 9.9936820 with **no Altitude**, **no Teleportation** and **Walk Speed** of 35 right now and it's working just fine. (Should be Standard position)

Getting the InCooldown Period as well, but game does not freeze. Probably teleportation is a problem.


Частично добавлены функции модератора:
1) статус видеонарушения по умолчанию - 0  (1-для одобренных видео, -1 для отклоненных)
2) статус пользователя по умолчанию - 0 (1 - для модераторов, 2 - для супермодераторов)
3) в общем списке видеонарушений отображаются только одобренные модератором видео
4) в карте нарушений отображаются только одобренные
5)добавлен пункт модерация, если пользователь модератор то переходит на список видео для рассмотрения (статус 0), для модераторов добавлены кнопки ОДОБРИТЬ и ОТКЛОНИТЬ, статус видеонарушений при этом меняется соответственно на 1 и -1


OK. Thanks.


@Aben19 you should create issues under https://github.com/Orckestra/C1-CMS/issues


What


ta mapa też powinna polecieć do osobnego obiektu wydaje mi się, dodatkowo masz nawiasy klamrowe w złym miejscu


where you got mrmime? @Undlsputed


Anpassung Link und kleine Verbesserungen


to jest zakomentowany kod który nie robi nic, czegoś takiego nie wrzucaj (zakomentowanego kodu do repo), ewentualnie w ogóle nie implementuj tej metody z protokołu (wydaje mi się że jest optionalem), dodatkowo klasyczny błąd z nawiasem klamrowym :)


tych enterów za dużo


spacja przed =


Oh... so much text in this thread...
I will investigate and get back to you after the weekend.


I didn't get it with snipe/botting. I got 143 pokemon before I used a bot.


@Undlsputed I am using nest coordinates from http://pkmngotrading.com/wiki/Nests for sniping. Got MrMine (many!), Tauros and Kangaskhan already. Still waiting for Farfetche'd though...


to może można by było zamienić w jakąś fajną fabrykę? wzorzec factory


Very interesting.
Thank you Mike


nice ty


bardzo brzydki ten if :D z jednej strony spacja, na zamknięciu brak, brak spacji przed klamrowym


korzystaj z nslog oszczędnie - nslog != debug, później te logi zostają w urządzeniu :)


thank you for the fix

I would suggest to try to detect BSD date and use this line to convert into timestamps
date -j -f "%b %e %H:%M:%S %Y %Z" "${CERT_END_DATE}" "+%s"


to są jakieś magiczne liczby i nie wiem czym jest 5000 i czemu *2, lepiej zadeklarować to jako ładną stałą :)


I use farm pokestop,catch pokemon, recycle and transfer  ..
Speed walker i try many options ( 5 - 35 ) and not put teleported,only walk
Lat:40.76733040292553  Lng:-73.97116184234619


po prostu trzeba to ładniej opisać by kod był czytelny -> Robert C. Martin "Clean Code"


używaj NSUInteger/NSInteger gdzie tylko można


Hi,

Yes, there was another push request with the same suggestion.

I'll merge them ..

Matteo


ogólnie tu jest dużo magicznych liczb typu 180, 5000, 10000 które nie wiem co znaczą, należy to zamienić na ładnie opisane stałe


I'm filtering all pokes I already have so I only get notifications for new ones. However, this is a manual process which, right now, requires me to edit the file and add all id's to the array :-)


saveToCD to kiepska nazwa metody, metody powinny być jak najbardziej opisowe więc zamiast tego powinno być saveToCoreData bądź writeToCoreData, etc.


po prostu nie używaj skrótów


Done in eba77aa0bb2e683d6db167fea9deb6af6fea26ff


nie podobają mi się te ify baaaardzo :D dużo tego, tak już wspomniałem na pewno można to lepiej opakować


znowu kupa enterów nie wiem czemu


Kakve klase, sta da odlucim i kakvi su ovo mailovi :D

    On Thursday, July 28, 2016 1:04 PM, drobke <notifications@github.com> wrote:

 Pusti Nemanju nek odluči—
You are receiving this because you are subscribed to this thread.
Reply to this email directly, view it on GitHub, or mute the thread.


@andrewda Any luck on those examples? I have some samples in PHP I can share. Perhaps create a contrib dir, or examples dir ?
```

contrib
├── php
│   ├── mail
│   ├── pushbullet
│   ├── pushover
│   ├── slack
│   └── telegram
└── python
    ├── mail
    ├── pushbullet
    ├── pushover
    ├── slack
    └── telegram

```


czy na pewno potrzebujesz tu synchronize? nsuserdefaults synchronizuje się sam co jakiś czas :)


brzydka deklaracja metody (chodzi mi o te spacje), trzymaj się spójnej konwencji... do tego do geolokalizacji masz taką strukturę jak CLLocationCoordinate2D


no dlaczego nie ma obsługi błędu? :P


nie wiem po co ten newline tutaj


Sorry for the repeat question maybe i did not understand it well,. The device status (network connection status) in one way or the other is important,. to identify the actual status of the network connectivity. if its removed would it not be difficult to identify the same?

Also by saying its in default installation, does it mean it is configurable? to activate and deactivate it.

Anton, I am asking this because I had the status option custom built by you in version 3.1 for a specific requirement. so when I plan to slowly upgrade to newever versions, the status wont be there right?


ten blok źle wygląda będąc pusty, w ogóle po co deklarujesz animateWithDuration skoro nie robisz tam żadnych animacji?


jeżeli chcesz wykonać akcję po 2s to po prostu użyj dispatch_after


Good catch... I wonder why it worked for me locally.


tu się za dużo dzieje, nazwa metody nie odzwierciedla tego co się dzieje w jej ciele


Try to avoid code duplication. Use for example array for different Request Headers


nadal nie rozumiem co chcesz osiągnąć przez te puste bloki w animacjach


kompletnie niepotrzebny enter


Hi Navneet

Your code look good to me. You might want to add more comments.

Best of luck
Syed


CGRectZero zamiast czegoś takiego


Status will be there. It's just won't be saved in the database. You can get it via web API.


TeamCity ReOpenLDAP :: devel [Build 294](https://binbug.bigbrother-matrix.ru/teamcity/viewLog.html?buildId=2666&buildTypeId=ReOpenLDAP_Devel&guest=1) is now running


Why not `q"${s: scala.Symbol}"`?


Hmm I think your PR to scala/scala should also fix https://github.com/scala/scala/blob/1706a37eb84ec252aea77bccebad3e48448534ad/src/reflect/scala/reflect/api/StandardLiftables.scala#L141.


w ogóle co do używania self w blokach, pamiętaj o używaniu weakSelf w celu zapobiegania cyklom (retain cycles)... tutaj natomiast nie jest to potrzebne, więcej na ten temat poczytaj tu: http://stackoverflow.com/questions/13194613/is-it-necessary-to-use-weak-references-to-self-always-inside-blocks


ten blok w bloku bardzo mi się nie podoba... możesz po prostu wytłumaczyć co chcesz osiągnąć? ;)


deleted


pamiętaj że completion (jak i inne argumenty - bloki) możesz podać po prostu jako nil


how do i add more pokemon in sniping? can you teach me ? @theloser


Folder updated


I'd appreciate if you could find something that works great both on OS X and Windows. The intention is that the console is cleared *but* preserve scroll back. On OS X I can scroll back just fine with the current solution.

Here is one possible way to do it: https://github.com/stevenvachon/cli-clear/blob/master/index.js. If it works, happy to accept a PR using it instead.


w ogóle nie czaję tej animacji w completion animacji :P


to są jakieś magiczne liczby i nie wiem czemu takie wartości :)


Oh cool, Then that should be okay when I upgrade, instead of reading from DB, I can directly check from API thanks a lot for the info Anton.


我认为还有一些地方需要改进一下。


ok, widzę że jednak wykorzystywałeś


[13:13:02] [Sniper] Scanning for Snipeable Pokemon at 38,5568074864611,-121,238379478455...
[13:13:02] [Sniper] No Pokemon found to snipe!
[13:13:02] [Sniper] Scanning for Snipeable Pokemon at -33,859019,151,213098...
[13:13:03] [Sniper] No Pokemon found to snipe!
[13:13:03] [Sniper] Scanning for Snipeable Pokemon at 47,5014969,-122,0959568...
[13:13:03] [Sniper] No Pokemon found to snipe!
[13:13:03] [Sniper] Scanning for Snipeable Pokemon at 51,5025343,-0,2055027...
[13:13:04] [Sniper] No Pokemon found to snipe!
can anyone sloved it?


Please update data.


what we will got softban or ban permanent if we set the sniping to true ?


You are just confirming there is no portable way to write a memory barrier in C.  And yes asm code is possible and gambit.h already covers the x86 (ie *not* emulated case). The emulated version is currently just a placeholder).


> So, no, impossible, for that you need to clone inside the docker.

Remember you can as well use `ADD files/univariate...` in the dockerfile, certainly no need for ant there either. But then it would be pointing at the phenomenal repo of the tool. I think that the best think to do is detach the dockerfile from the tool and have two separate repos, and then get the tool code from the w4m repo from the dockerfile in the phnmnl repo.

Adding ant means adding all of its dependencies as well (most notably, java I presume). This means that our docker files couldn't be built in container oriented systems either, like CoreOS, Ubuntu Core Snappy, Atomic, etc. This is where this type of technology is heading towards.


Which means you want to add that logic to every controller to support a feature of kubectl? The alternative is the converse, i.e. kubectl shall know what to purge and what not.


Seriously... No... This will break tons of things.. Some of these values are senseless, other may break some things like incoming calls when phone is in deep sleep..


...are you fucking retarded?


i tryed everything while deepsleeping (even voip notifications) and everything works fine
BUT
yea...i was thinking to revert it.although i like the undervolt on the 3 first steps


**[unitTests_js_branches run failed](http://jenkins.wikia-prod:8080/job/unitTests_js_branches/30550/testReport/) for this commit**


TeamCity OTA+ :: rvi_sota_server :: ci [Build 649](http://teamcity.prod01.internal.advancedtelematic.com:8111/viewLog.html?buildId=9429&buildTypeId=ota_plus_RviSotaServer_Ci) is now running


The code here compiles with 2.11.x, and 2.12.x with `-Yliteral-types` both enabled and disabled. I don't think that that would be the case with your suggestion.


I propose that in the final version there should be a check for the bytesWritten.

Also I wonder if all this should be done under some exclusive locks or what... I'm not sure about the proper usage of the back command though.


Where can i dowload the newest version 1.0.2.8 i have only 1.0.2.7


I see.


has nombrado una variable con artículo? ( ⚆ _ ⚆ )


sss


Pls add download link


**[unitTests_js_branches run failed](http://jenkins.wikia-prod:8080/job/unitTests_js_branches/30551/testReport/) for this commit**


Program crashing on

bool result = m_pShader_Texture->Render(
		m_pDirect3D->GetDeviceContext(),
		m_pModel->GetWorldMatrix(),
		m_pCamera->GetViewMatrix(),
		m_pCamera->GetProjectionMatrix(),
		m_pStoneTexture->GetTextureView() );

The shader isn't being initialized, so the matrix buffer is NULL.  Your Shader base should be
 virtual bool InitializeShader(
        ID3D11Device*,
        HWND,
        const std::wstring &,,
        const std::wstring &,,
        const Model &crModel) = 0;

In the child shader classes, you must declare them with override at the end
bool Texture_Chiled::InitializeShader(
        ID3D11Device*,
        HWND,
        const std::wstring &,,
        const std::wstring &,,
        const Model &crModel) override;

The signatures must match as well.  I prefer using std::wstring as oppose to WCHAR * myself.

Here's the deal with XMMATRIX and XMVECTOR
    // possible issue with passing params as references
    virtual bool SetShaderParameters(
        ID3D11DeviceContext*,
        XMMATRIX,
        XMMATRIX,
        XMMATRIX,
        ID3D11ShaderResourceView*)
    {return true;}
Those two data types HAVE to be 16 byte aligned, or the compiler will throw a fit or your program will crash.  If you compile in x86 mode, you must pass them by reference, because the compiler only aligns by 8 bytes instead of 16.  So passing by value would send garbage over.  If you compile in x64 mode, the compiler passes anything over 8 bytes by reference by default if I remember correctly.  That's the only time you don't have to pass by reference, because the compiler does it for you.  It's best to be explicit though and just declare it being passed by reference.

NOTE: The other data types in the XM library don't have to be 16 byte aligned with a few exceptions.
XMFLOAT2A, XMFLOAT3A, XMFLOAT4A, XMFLOAT4X3A, XMFLOAT4X4A basically, any of them that end in A, meaning aligned.


**[unitTests_js_branches run failed](http://jenkins.wikia-prod:8080/job/unitTests_js_branches/30552/testReport/) for this commit**


I pushed a commit to link to the related JIRA and removed the useless comment linked below. The test shouldn't fail however, the commit message is wrong on that; it's just that I blindly committed the commit from Brian which attached the patch on CASSANDRA-12219, and when he attached it, it _was_ failing, but the bug has been fixed now. Too late to fix the commit message though.


아 변동사항 있었군요
https://github.com/gshslatexintro/gshslatexintro/commit/f5da77d22327958f12e58f0d7e4dce54aefe0b50
알겠습니다


korzystaj z new syntax import -> @import UIKit;
http://stackoverflow.com/questions/18947516/import-vs-import-ios-7


It is the same as in the profiler.cpp.... What's the point of keeping them both the same and not declaring them somewhere to be seen from both files?


**[unitTests_js_branches run failed](http://jenkins.wikia-prod:8080/job/unitTests_js_branches/30553/testReport/) for this commit**


from django.utils.encoding import smart_text


dd


I checked it. I think it is ok, because the docker container shell will start at /home/dev. It definitely works like that.


amazing!


TeamCity OTA+ :: rvi_sota_server :: ci [Build 649](http://teamcity.prod01.internal.advancedtelematic.com:8111/viewLog.html?buildId=9429&buildTypeId=ota_plus_RviSotaServer_Ci) outcome was **SUCCESS**
Summary: Tests passed: 187, ignored: 3 Build time: 00:10:11


I was not aware of this function.
(as usual)

Thanks for the tip. I really appreciate it and will take it into account.

BTW. I found this function in C99 standard (or some draft version of it..)
http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1256.pdf
Seems two kind of "failures" can happen: "error" and "content was
truncated to fit buffer"

   The snprintf function returns the number of characters that would
have been written
   had n been sufficiently large, not counting the terminating null
character, or a negative
   value if an encoding error occurred. Thus, the null-terminated
output has been
   completely written if and only if the returned value is nonnegative
and less than n.

So I plan error checking this way:

    int ret = snprintf(full_path, full_len, "%s%s%s",home_dir,
fsqlf_sub, conf_file);
    if (ret < 0 || ret >= full_len) {
        //error
        free(full_path);
        return NULL;
    }

Even if logically buffer might not be too small given previous checks,
being a bit defensive will not hurt.
Also the code snippet would be full usage example of `snprintf` (just
in case I make copy-paste of it).

BR,
Danas

On 7/12/16, David Pyke <notifications@github.com> wrote:
> these 3 lines that join the directory together.. is quite... unusual.
>
> i think a better approach would by to use snprintf.. ie change teh 3 lines
> to just a single
> ```snprintf(full_path, full_len, "%s%s%s",home_dir,fsqlf_sub,conf_file);```
>
> or even better wrap it with error checking
>
>     if (snprintf(full_path, full_len, "%s%s%s",home_dir,fsqlf_sub,conf_file)
> < 0 ) {
>         //error
>         free(full_path);
>         return NULL;
>     }
> you could also check for an option retval > size to see if it was
> truncated.
>
>
> ---
> You are receiving this because you authored the thread.
> Reply to this email directly or view it on GitHub:
> https://github.com/dnsmkl/fsqlf/commit/1c3a8891208c48aefc4c238e958739a7b1da226f#commitcomment-18209554


Nice job getting it to work! is it me or is it going alot slower then before? :o


The max deep sleep freq you set will cause issue when users receive a call and phone is in deep sleep, same for gps, that frequency is too low, lock will fail or requires a lot of time. Undervolt depends on variants, in these way you are basically breaking things for a lot of devices like mine that does not support Undervolt... Uh and limit extreme battery profile to a single core with max frequency of 810000 maybe works.. But we have an s4, in that way will work like an s2


You might alternately using the white-listing which is much more generic:

```
    // Anything listed in externals will not be included in our bundle.
    externals: removeEmpty(
    [
      // We don't want our node_modules to be bundled with our server package,
      // prefering them to be resolved via native node module system.  Therefore
      // we use the `webpack-node-externals` library to help us generate an
      // externals config that will ignore all node_modules.
      // For ignoring all files which should be bundled e.g. which is true for
      // all files being loader-specific (Webpack dependend). This includes
      // files like CSS files, static files, dynamically generated files, etc.
      ifServer(nodeExternals({
        whitelist: [
          /\.(eot|woff|woff2|ttf|otf)$/,
          /\.(svg|png|jpg|jpeg|gif|webp)$/,
          /\.(mp4|mp3|ogg|pdf|swf)$/,
          /\.(css|scss|sss|less)$/
        ]
      }))
    ]),
```


Getting this error after sucessfull login:

12:39:25] System.Xml.XmlException: Unerwartetes Endtag. Zeile 79, Position 18.
   bei System.Xml.XmlTextReaderImpl.Throw(Exception e)
   bei System.Xml.XmlTextReaderImpl.Throw(String res, String arg)
   bei System.Xml.XmlTextReaderImpl.ParseDocumentContent()
   bei System.Xml.XmlTextReaderImpl.Read()
   bei System.Xml.XmlLoader.LoadDocSequence(XmlDocument parentDoc)
   bei System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)
   bei System.Xml.XmlDocument.Load(XmlReader reader)
   bei System.Xml.XmlDocument.LoadXml(String xml)
   bei PoGo.NecroBot.Logic.Utils.GpxReader..ctor(String xml, ISession session) in D:\Dev\NecroBot\PoGo.NecroBot.Logic\Utils\GPXReader.cs:Zeile 43.
   bei PoGo.NecroBot.Logic.Tasks.FarmPokestopsGpxTask.GetGpxTracks(ISession session) in D:\Dev\NecroBot\PoGo.NecroBot.Logic\Tasks\FarmPokestopsGPXTask.cs:Zeile 151.
   bei PoGo.NecroBot.Logic.Tasks.FarmPokestopsGpxTask.<Execute>d__0.MoveNext() in D:\Dev\NecroBot\PoGo.NecroBot.Logic\Tasks\FarmPokestopsGPXTask.cs:Zeile 0.
--- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde ---
   bei System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   bei System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   bei PoGo.NecroBot.Logic.State.FarmState.<Execute>d__0.MoveNext() in D:\Dev\NecroBot\PoGo.NecroBot.Logic\State\FarmState.cs:Zeile 38.
--- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde ---
   bei System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   bei System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   bei PoGo.NecroBot.Logic.State.StateMachine.<Start>d__4.MoveNext() in D:\Dev\NecroBot\PoGo.NecroBot.Logic\State\StateMachine.cs:Zeile 35.


Changing the status of the applicant


TaskCluster-GitHub: https://tools.taskcluster.net/task-graph-inspector/#dhxZjbsbSIGBxLHBd2LkPA


From what I can see, being able to build flanneld is a crucial component to getting it up and running. Updating the docs would be a great help for people who aren't familiar with the changes as the docs still refer the ./build process.


개별 행에도 코멘트를 달 수 있습니다.


Tl;dr;

Send PR if you want to change something.


my thought was to reduce the battery consumption WHILE SLEEPING...i still want it.
as i said i will revert it though.there are some things i also dont like

about extreme battery profile ....as i tested the alucard's extreme battery,its not that EXTREME...
my thought was to make an extreme battery profile just for emergency...just in case u are away from charger for many hours and u got 5-10% battery....

(PS checkout ur ramdisk.i edited a UI typo and send it to u via merge request)


I'm surprised you didn't go for `// DON'T FUCKING DELETE THIS`


I changed text color to white in this commit.
![cumulus](https://cloud.githubusercontent.com/assets/3063132/17246556/82e92bee-55aa-11e6-94d6-0e35e81cb84b.png)


These should really be managed in the admin, rather than being hardcoded.
Probably as snippets. Or settings, similar to the Twitter credentials or contact email


why ?


meh, that means I will have to do this everytime a user double clicks a key:
 - iterate through Gtk.Frame widget's children
 - remove the current QRCodeWidget object
 - add a new QRCodeWidget obj

This is a bad design in my opinion , but I suppose you have a good reason for that.


hi, may I know why the encodeURI is needed here? I got a problem when search emails with label containing '+' sign, it's because after decode and encode again, '%2F' would become a '+' sign and confused the system. It works fine if encodeURI is removed.


Thanks a lot!! :laughing:
I got it!! :thumbsup:


All svgs need a `<title>` attribute for accessibility reasons


As I said above, "proprietary IP I believe". So, no, it is not an ARM-compatible TZASC such as TZC380 or TZC400. But it obviously does similar things (i.e., restrict access to DRAM regions based on secure/non-secure status).


Merci du retour. J ai modifier les chemin sans retesté car je me suis focalisé sur l install sur pi3 avec le wifi intégré c est le bonheur. Et en plus il fait borne wifi web quand tu le plus en ethernet. Comme ça tu passe par lui pour faire des connexions de serveur distant.
C est prévu au programme en septembre d améliorer les scripts avec des test de fichier.

A plus


[13:13:02] [Sniper] Scanning for Snipeable Pokemon at 38,5568074864611,-121,238379478455...
[13:13:02] [Sniper] No Pokemon found to snipe!
[13:13:02] [Sniper] Scanning for Snipeable Pokemon at -33,859019,151,213098...
[13:13:03] [Sniper] No Pokemon found to snipe!
[13:13:03] [Sniper] Scanning for Snipeable Pokemon at 47,5014969,-122,0959568...
[13:13:03] [Sniper] No Pokemon found to snipe!
[13:13:03] [Sniper] Scanning for Snipeable Pokemon at 51,5025343,-0,2055027...
[13:13:04] [Sniper] No Pokemon found to snipe!
can ANYONE FIX it?


@CreeperSeth I believe this should be blocked as it is useless since echests reset when there is a server reset. Also, players can open other enderchests by adding a name after the command.


it's not on modules, it's on mix.md... any easy way to change this?


@edgarriba
I'm not quite sure why it is there. When I compile, it shows a semicolon delimitted string of nVidia CUDA libraries, and I fail to link 3rd party libraries to it. It works nicely without it though...


scroll up guys there is a post from @theloser it will help you to fix sniping problem


@gordonwoodhull, could you change my address to sebastian.grohn@acino.se instead (before the next release)? Thx!


My understanding is that the IPs in the SoC are connected to the DDRC through several ports. Access to memory can be be configured differently for each port. See https://github.com/slade87/ALE21-Kernel/blob/master/drivers/hisi/ddrc/ddrc_dmc_protect.c#L220.
The configuration register bank for each port is spaced by 0x400 bytes.


Build status success on local:
[INFO] BUILD SUCCESS
[INFO] ------------------------------------------------------------------------
[INFO] Total time: 3:09.662s
[INFO] Finished at: Fri Jul 29 15:09:20 IST 2016
[INFO] Final Memory: 68M/355M
[INFO] ------------------------------------------------------------------------


The default behaviour is to not retry and log the event using the `FailedJobEventHandler`. The problem maybe that the job is republished to the back of the queue so that you don't see the error immediately if there are multiple jobs running..


here: http://puu.sh/qivWU/0df2c12aca.png


I use Flail for testing purposes


ok! I'll try


Should be there now


OK swsto fainetai.

De xreiazetai na ftiaxneis kainourio repository. Otan ginetai afto, moy einai pio diskolo na dw poios exei kanei kapoia allagi. Episis mporeis na xrisimopoieis to kanoniko serial (oxi to SoftwareSerial::bluetooth) gia na tipwneis tis times, einai pio efkolo.

Poli wraia ola ta ipoloipa, anemene kainouria askisi!


Actually that's incorrect, the default strategy unless otherwise configured is `NoRetry` which republishes the job on the sync failure channel, and so should be logged immediately. So there may be a bug...


I've updated docs here: https://github.com/syl20bnr/spacemacs/commit/72cec40cd2ae502feb43bddc839e25497e3a719e.


For reference, this is work on the way to resolving #90.


This commit has several git references left.


120694307_Fault_ChillerSWTSensorOffset (mjwitte) - Win64-Windows-7-VisualStudio-12: OK (2246 of 2250 tests passed, 554 test warnings)

 * 558 tests had: AUD diffs.
 * 4 tests had: EIO diffs.
 * 4 tests had: ESO big diffs.
 * 4 tests had: MTR big diffs.
 * 1 test had: Table small diffs.
 * 3 tests had: Table big diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.82%25-yellow.svg)


Hm, I wasn't think that every controller will have to be aware of this. The initial motivation was that user would specify this annotation.


TeamCity OTA+ :: rvi_sota_server :: ci [Build 650](http://teamcity.prod01.internal.advancedtelematic.com:8111/viewLog.html?buildId=9431&buildTypeId=ota_plus_RviSotaServer_Ci) is now running


TeamCity OTA+ :: rvi_sota_server :: ci [Build 651](http://teamcity.prod01.internal.advancedtelematic.com:8111/viewLog.html?buildId=9433&buildTypeId=ota_plus_RviSotaServer_Ci) is now running


Sure, will do!


Syncing my code with bacon, these are all tests. I'm patching AOSPA for offline charging (system/core and so on...). I'm trying to convert this tree to be close to CAF since the team has decided to avoid CM. Four is the stock value LG uses as per ramdisk extraction.


Why did 0.3.2 verison run out of pokeballs so easily??


How did I miss that -_-


Hey @MrPowerGamerBR, @File14 @TekkitCommando, wanna star this repo again and help?


when I run
`pip install -r requirements.txt` I get now an error:
  Could not find a tag or branch '3787ffbe2e80ebce8a02d48eebceb9edf40179c1', assuming commit.


```
[13:38:23] [x] Next egg incubates in 2.00 km
Traceback (most recent call last):
  File "pokecli.py", line 408, in <module>
    main()
  File "pokecli.py", line 68, in main
    bot.tick()
  File "/home/ec2-user/PokemonGo-Bot/pokemongo_bot/__init__.py", line 92, in tick
    if worker(self).work() == WorkerResult.RUNNING:
  File "/home/ec2-user/PokemonGo-Bot/pokemongo_bot/cell_workers/seen_fort_worker.py", line 28, in work
    if (not self.should_run() or fort == None):
  File "/home/ec2-user/PokemonGo-Bot/pokemongo_bot/cell_workers/seen_fort_worker.py", line 23, in should_run
    return self.config.spin_forts and self.bot.has_space_for_loot()
AttributeError: 'Namespace' object has no attribute 'spin_forts'
Process crashed with exit code 1.  Respawning..
```


My gut feeling is that the control plane should not care about kubectl features.


[13:39:40] Starting PokemonGo Bot....
[13:39:42] [x] Next egg incubates in 4.65 km
Traceback (most recent call last):
  File "pokecli.py", line 408, in <module>
    main()
  File "pokecli.py", line 68, in main
    bot.tick()
  File "/home/trick/Pobrane/pokemon2/bot/PokemonGo-Bot/pokemongo_bot/__init__.py", line 92, in tick
    if worker(self).work() == WorkerResult.RUNNING:
  File "/home/trick/Pobrane/pokemon2/bot/PokemonGo-Bot/pokemongo_bot/cell_workers/catch_visible_pokemon_worker.py", line 47, in work
    lured_pokemon = self.get_lured_pokemon()
  File "/home/trick/Pobrane/pokemon2/bot/PokemonGo-Bot/pokemongo_bot/cell_workers/catch_visible_pokemon_worker.py", line 53, in get_lured_pokemon
    fort = forts[0]
IndexError: list index out of range


TeamCity Code :: 1. Development :: 2S :: Feature [Build 6](http://mp-ci.centralus.cloudapp.azure.com/viewLog.html?buildId=6767&buildTypeId=Code_Development_2s_Feature&guest=1) is now running


I just saw you fixed it. Thanks a bunch.

Cheers!


Note that we always have the option to let kubectl create the annotation.


TeamCity Code :: 1. Development :: 2S :: Feature [Build 6](http://mp-ci.centralus.cloudapp.azure.com/viewLog.html?buildId=6767&buildTypeId=Code_Development_2s_Feature&guest=1) outcome was **FAILURE**
Summary: Will fail Build time: 00:00:19


Should this also happen in https://github.com/PokemonGoF/PokemonGo-Bot/blob/dev/pokemongo_bot/cell_workers/seen_fort_worker.py#L23 ?


Thanks for the quick response!


ci skip tells travis to not build this build


I have changed my code locally to use LG's init for charger iteration + conversion to AOSP healthd. I'm getting loop to recovery for now, healthd is working good after this change though.


089773 - Paul Gitau.
089931 - Kelvin Bett.
Thank you sir for your patience, we appreciate.


```
  File "pokecli.py", line 408, in <module>
    main()
  File "pokecli.py", line 68, in main
    bot.tick()
  File "/home/ec2-user/PokemonGo-Bot/pokemongo_bot/__init__.py", line 92, in tick
    if worker(self).work() == WorkerResult.RUNNING:
  File "/home/ec2-user/PokemonGo-Bot/pokemongo_bot/cell_workers/seen_fort_worker.py", line 28, in work
    if (not self.should_run() or fort == None):
  File "/home/ec2-user/PokemonGo-Bot/pokemongo_bot/cell_workers/seen_fort_worker.py", line 23, in should_run
    return self.config.spin_forts and self.bot.has_space_for_loot()
AttributeError: 'Namespace' object has no attribute 'spin_forts'
```


I've verified all these examples are correct. Clearly they're a subset of the eventual set that we'll need.


worked


thanks, works again


testing comment


yep, worked :+1:


test comment


test comment test Java


хз, я взяв це  звідси
https://github.com/Geolicious/geotweet/blob/master/geotweet.py#L48


TeamCity OTA+ :: rvi_sota_server :: ci [Build 651](http://teamcity.prod01.internal.advancedtelematic.com:8111/viewLog.html?buildId=9433&buildTypeId=ota_plus_RviSotaServer_Ci) outcome was **SUCCESS**
Summary: Tests passed: 187, ignored: 3 Build time: 00:09:40


I think both the `git rebase` and `git merge` annotations are a bit misleading.

IMHO, they are better framed in another representation: those are operations on the commit DAG (directed acyclic graph), i.e. inside the repository, not operations between the index, working copy and repository (although, technically, at the end a checkout occurs and it is that part that interacts with the working copy).

In `git merge`, multiple branches of the DAG are brought together.
In `git rebase`, a branch/commit is moved from one part of the DAG to another.


```Traceback (most recent call last):
  File "pokecli.py", line 408, in <module>
    main()
  File "pokecli.py", line 68, in main
    bot.tick()
  File "/Users/ted/development/PokemonGo-Bot/pokemongo_bot/__init__.py", line 92, in tick
    if worker(self).work() == WorkerResult.RUNNING:
  File "/Users/ted/development/PokemonGo-Bot/pokemongo_bot/cell_workers/catch_visible_pokemon_worker.py", line 47, in work
    lured_pokemon = self.get_lured_pokemon()
  File "/Users/ted/development/PokemonGo-Bot/pokemongo_bot/cell_workers/catch_visible_pokemon_worker.py", line 53, in get_lured_pokemon
    fort = forts[0]
IndexError: list index out of range```


TeamCity OTA+ :: rvi_sota_server :: ci [Build 650](http://teamcity.prod01.internal.advancedtelematic.com:8111/viewLog.html?buildId=9431&buildTypeId=ota_plus_RviSotaServer_Ci) outcome was **SUCCESS**
Summary: Tests passed: 187, ignored: 3 Build time: 00:10:10


````
Traceback (most recent call last):
  File "pokecli.py", line 408, in <module>
    main()
  File "pokecli.py", line 68, in main
    bot.tick()
  File "/Users/ted/development/PokemonGo-Bot/pokemongo_bot/__init__.py", line 92, in tick
    if worker(self).work() == WorkerResult.RUNNING:
  File "/Users/ted/development/PokemonGo-Bot/pokemongo_bot/cell_workers/catch_visible_pokemon_worker.py", line 47, in work
    lured_pokemon = self.get_lured_pokemon()
  File "/Users/ted/development/PokemonGo-Bot/pokemongo_bot/cell_workers/catch_visible_pokemon_worker.py", line 53, in get_lured_pokemon
    fort = forts[0]
IndexError: list index out of range````


What do you mean by "we can issue a call from the dockerfile to the tool repo" ? A `git clone` ?


Could we have a sort option or maybe I'm not seeing it. Thank you for this :)


I agree that subnets and networks are not the same thing. vsd_subnet_exists() gets called by sync_subnets(), which passes actual subnets, not networks:
`os_subnet = neutron.list_subnets(id=mapping['subnet_id'])['subnets'][0]
vsd_subnet = vsd_subnet_exists(os_subnet, mapping)`

Confusion arises because previously, cleanup_os_networks()  mistakenly passed a network instead of a subnet: [https://github.com/nuagecommunity/nuage-amp/pull/10/commits/f589be1c469289a8d2f3f50e272119d658f77848](url)


@Vanethir thanks mate, changed


essa linha que foi adicionada o illuminate/html


You fucked up again mate, lemme do this properly ;-;


wtf 180+ messages ? you have found a new way to spam


@Juri-90, @veganben Bump...


Thanks Tim. I think we should aim to keep the default behavior. This looks like it changes that to not adding a location. Is that right?

What happens if the argument is applied to older versions of xgettext? Is it just ignored or does it throw an error?


всі коментарі в """""" - або автозгенерені, або копіпаста.
Ок.


I think such change is reasonable to do in any PR (like, we should constantly make code a bit better, no need to split it into "here I do the real work" and "here I just clean the code").

But it is only my opinion.


Yep! I got it figured out with your instructions. It took a minute to figure it out but I got it to work. Thanks for the reply and for the detailed info in the read me section.


I was actually wondering why it's returning multiple objects (one per tag line) rather than a single object, at least by default.

Something more like:

```javascript
{
    "version": "1.0",
    "ptags": [
        { ... },
        ...
    ],
    "tags": [
        { "name": "Foo", "path": "/tmp/foo.py", "pattern": "/^class Foo:$/", "kind": "class" },
        ...
    ]
}
```


I corrected it now. Please don't merge and mess with stuff.

This is the way it should be done if you forget to pull:

```
git branch --move derped
git checkout XOS/XOS-6.0
git checkout -b XOS-6.0
git cherry-pick --ff <your new commits>
git branch -D derped
git push
```

As you can see: Just take the latest remote branch, create a new local XOS-6.0, cherry pick your own new commits on top of that and push.


Автогенер)


Hello,

I would like to know what is the propose of sails-resource-service.ejs when frontend is generated.

Thank you,
Manuel


I meant "You have lost the lead"


# _**ONLY CHECKOUT THE NECESSARY RESOURCES! DO NOT BLOAT THIS WITH UNNECESSARY STUFF!**_


[13:58:03] Moving towards fort 0e6608e450c249ceafbd17f9659a315e.16, 0.12km left
[13:58:18] Moving towards fort 0e6608e450c249ceafbd17f9659a315e.16, 0.12km left
[13:58:33] Moving towards fort 0e6608e450c249ceafbd17f9659a315e.16, 0.11km left
[13:58:48] Moving towards fort 0e6608e450c249ceafbd17f9659a315e.16, 0.10km left
Traceback (most recent call last):
  File "pokecli.py", line 408, in <module>
    main()
  File "pokecli.py", line 68, in main
    bot.tick()
  File "/home/trick/Pobrane/pokemon2/bot/PokemonGo-Bot/pokemongo_bot/__init__.py", line 92, in tick
    if worker(self).work() == WorkerResult.RUNNING:
  File "/home/trick/Pobrane/pokemon2/bot/PokemonGo-Bot/pokemongo_bot/cell_workers/catch_visible_pokemon_worker.py", line 47, in work
    lured_pokemon = self.get_lured_pokemon()
  File "/home/trick/Pobrane/pokemon2/bot/PokemonGo-Bot/pokemongo_bot/cell_workers/catch_visible_pokemon_worker.py", line 53, in get_lured_pokemon
    fort = forts[0]
IndexError: list index out of range


TeamCity OTA+ :: rvi_sota_server :: migrations container [Build 27](http://teamcity.prod01.internal.advancedtelematic.com:8111/viewLog.html?buildId=9436&buildTypeId=ota_plus_RviSotaServer_MigrationsContainer) is now running


@jimfulton ouch! It breaks our build because we don't have thread transactions, we are getting the transaction from the frame looking for a Request/View object.


es kommen fehlermeldungen wegen des akzeptanztest aber das gehört dazu, einfach ignorieren >.>


TeamCity OTA+ :: rvi_sota_server :: migrations container [Build 27](http://teamcity.prod01.internal.advancedtelematic.com:8111/viewLog.html?buildId=9436&buildTypeId=ota_plus_RviSotaServer_MigrationsContainer) outcome was **SUCCESS**
Summary: Running Build time: 00:01:22


mine is not even showing that it is sniping ...its just catching all of the pokemons and collecting the pokestops @theloser


Happy to take this as a pull request if you like.  Thanks!


і?


I suppose this is a `git clone`, so there is no importance of having the Dockerfile inside the repos of the tool. It changes nothing. The repos call a docker that get the same repos again, no problem.
However when you install the tool inside Galaxy, you may use Ant to produce the XML. Since you are inside a docker when you install the tool, I guess this is no problem, right ?


як зламаєш?
Воно ж тільки у тебе локально на компі працюватиме. Собі зламаєш.

Як пофіксити?


@bloodbare I don't understand what you're trying to say. Can you unpack that please?


No, the variable was named wrong.  Fixed in a later commit (I asked the same thing).


Thanks, I located this to: [https://github.com/Orckestra/C1-CMS/issues/198](url)


I encounter the same problem. Just after a few minutes pokeball runs out.


Also the location has been changed to 38.5568074864611,-121.238379478455


wonima


Inline if in an if statement? You are brave.
Your colleague who might one day try to understand what this does might just start twitching in his chair. :)
Consider if there is an easier way to express this logical expression.


Testing cat bowl


See also #26


[18:54:32] [Sniper] Scanning for Snipeable Pokemon at 51.5195255,-0.0429985...
[18:54:33] [Sniper] No Pokemon found to snipe!
[18:54:33] [Sniper] Scanning for Snipeable Pokemon at 51.5314606,-0.115166...
[18:54:34] [Sniper] No Pokemon found to snipe!
[18:54:34] [Sniper] Scanning for Snipeable Pokemon at 51.5105487,-0.3211409...
[18:54:35] [Sniper] No Pokemon found to snipe!
[18:54:35] [Sniper] Scanning for Snipeable Pokemon at 32.5546139,-85.4820789...
[18:54:35] [Sniper] No Pokemon found to snipe!
[18:54:35] [Sniper] Scanning for Snipeable Pokemon at 33.9577482,-118.1539932...
[18:54:39] (CatchSuccess) | (Normal) Bulbasaur Lvl: 2 CP: (41/47) IV: 45.00% | Chance: 48.08% | 32428.25m dist | with a PokeBall (23 left). | Candies: 17
[18:54:51] (CatchSuccess) | (Normal) Bulbasaur Lvl: 8 CP: (207/241) IV: 36.00% | Chance: 21.32% | 32821.60m dist | with a PokeBall (22 left). | Candies: 20
[18:54:59] [Sniper] Scanning for Snipeable Pokemon at 33.7033842,-118.0083821...
[18:54:59] [Sniper] No Pokemon found to snipe!
[18:54:59] [Sniper] Scanning for Snipeable Pokemon at 33.7019903,-117.7793276...
[18:55:04] (CatchSuccess) | (Normal) Bulbasaur Lvl: 16 CP: (408/489) IV: 24.00% | Chance: 14.97% | 74820.43m dist | with a PokeBall (21 left). | Candies: 23
[18:55:15] (CatchEscape) | (Normal) Bulbasaur Lvl: 21 CP: (550/642) IV: 34.00% | Chance: 13.07% | 74838.60m dist | with a PokeBall (20 left). |
[18:55:17] (CatchEscape Attempt #2) | (Normal) Bulbasaur Lvl: 21 CP: (550/642) IV: 34.00% | Chance: 13.07% | 74838.60m dist | with a PokeBall (19 left). |
[18:55:21] (CatchSuccess Attempt #3) | (Normal) Bulbasaur Lvl: 21 CP: (550/642) IV: 34.00% | Chance: 13.07% | 74838.60m dist | with a PokeBall (18 left). | Candies: 26
[18:55:25] [Sniper] Scanning for Snipeable Pokemon at 34.039849,-118.217645...
[18:55:29] (CatchEscape) | (Normal) Bulbasaur Lvl: 18 CP: (484/551) IV: 44.00% | Chance: 14.12% | 26267.18m dist | with a PokeBall (17 left). |
[18:55:31] (CatchEscape Attempt #2) | (Normal) Bulbasaur Lvl: 18 CP: (484/551) IV: 44.00% | Chance: 14.12% | 26267.18m dist | with a PokeBall (16 left). |
[18:55:34] (CatchSuccess Attempt #3) | (Normal) Bulbasaur Lvl: 18 CP: (484/551) IV: 44.00% | Chance: 14.12% | 26267.18m dist | with a PokeBall (15 left). | Candies: 29
[18:55:42] [Sniper] Scanning for Snipeable Pokemon at 33.9850329,-117.9285384...
[18:55:42] [Sniper] No Pokemon found to snipe!
[18:55:42] [Sniper] Scanning for Snipeable Pokemon at 37.806276,-122.474511...
[18:55:47] (CatchSuccess) | (Normal) Bulbasaur Lvl: 16 CP: (401/489) IV: 18.00% | Chance: 14.97% | 553772.00m dist | with a PokeBall (14 left). | Candies: 32
[18:56:02] (CatchEscape) | (Normal) Bulbasaur Lvl: 16 CP: (409/489) IV: 25.00% | Chance: 14.97% | 553567.86m dist | with a PokeBall (13 left). |
[18:56:05] (CatchSuccess Attempt #2) | (Normal) Bulbasaur Lvl: 16 CP: (409/489) IV: 25.00% | Chance: 14.97% | 553567.86m dist | with a PokeBall (12 left). | Candies: 35
[18:56:09] (CatchEscape) | (Normal) Bulbasaur Lvl: 25 CP: (652/765) IV: 32.00% | Chance: 11.98% | 553596.02m dist | with a PokeBall (11 left). |
[18:56:12] (CatchEscape Attempt #2) | (Normal) Bulbasaur Lvl: 25 CP: (652/765) IV: 32.00% | Chance: 11.98% | 553596.02m dist | with a PokeBall (10 left). |
[18:56:14] (CatchEscape Attempt #3) | (Normal) Bulbasaur Lvl: 25 CP: (652/765) IV: 32.00% | Chance: 11.98% | 553596.02m dist | with a PokeBall (9 left). |
[18:56:16] (CatchFlee Attempt #4) | (Normal) Bulbasaur Lvl: 25 CP: (652/765) IV: 32.00% | Chance: 11.98% | 553596.02m dist | with a PokeBall (8 left). |
[18:56:24] (CatchSuccess) | (Normal) Bulbasaur Lvl: 9 CP: (226/273) IV: 20.00% | Chance: 20.02% | 553689.12m dist | with a PokeBall (7 left). | Candies: 38
[18:56:29] (CatchSuccess) | (Normal) Bulbasaur Lvl: 20 CP: (522/612) IV: 32.00% | Chance: 13.39% | 553674.30m dist | with a PokeBall (6 left). | Candies: 41
[18:56:33] (CatchEscape) | (Normal) Bulbasaur Lvl: 22 CP: (602/673) IV: 51.00% | Chance: 12.77% | 553682.45m dist | with a PokeBall (5 left). |
[18:56:36] (CatchSuccess Attempt #2) | (Normal) Bulbasaur Lvl: 22 CP: (602/673) IV: 51.00% | Chance: 12.77% | 553682.45m dist | with a PokeBall (4 left). | Candies: 44
[18:56:44] (CatchSuccess) | (Normal) Bulbasaur Lvl: 1 CP: (12/15) IV: 7.00% | Chance: 85.11% | 553791.40m dist | with a PokeBall (3 left). | Candies: 47
[18:56:52] (CatchSuccess) | (Normal) Bulbasaur Lvl: 15 CP: (383/459) IV: 25.00% | Chance: 15.46% | 554139.43m dist | with a PokeBall (2 left). | Candies: 50
[18:57:15] (CatchFlee) | (Normal) Bulbasaur Lvl: 14 CP: (366/428) IV: 33.00% | Chance: 16% | 554162.73m dist | with a PokeBall (1 left). |
[18:57:27] (CatchSuccess) | (Normal) Bulbasaur Lvl: 4 CP: (97/112) IV: 42.00% | Chance: 31.28% | 554115.37m dist | with a PokeBall (0 left). | Candies: 53
[18:57:34] (CatchEscape) | (Normal) Bulbasaur Lvl: 11 CP: (279/336) IV: 22.00% | Chance: 18.05% | 553947.71m dist | with a UltraBall (5 left). |
[18:57:41] (CatchSuccess Attempt #2) | (Normal) Bulbasaur Lvl: 11 CP: (279/336) IV: 22.00% | Chance: 18.05% | 553947.71m dist | with a UltraBall (4 left). | Candies: 56
[18:57:57] (CatchSuccess) | (Normal) Bulbasaur Lvl: 19 CP: (480/581) IV: 20.00% | Chance: 13.74% | 553273.34m dist | with a UltraBall (3 left). | Candies: 59
[18:58:02] (CatchSuccess) | (Normal) Bulbasaur Lvl: 15 CP: (386/459) IV: 28.00% | Chance: 15.46% | 553309.19m dist | with a UltraBall (2 left). | Candies: 62
[18:58:18] (CatchSuccess) | (Normal) Bulbasaur Lvl: 6 CP: (150/176) IV: 32.00% | Chance: 24.92% | 553403.58m dist | with a UltraBall (1 left). | Candies: 65
[18:58:25] (CatchEscape) | (Normal) Bulbasaur Lvl: 24 CP: (665/734) IV: 57.00% | Chance: 12.22% | 553958.88m dist | with a UltraBall (0 left). |
focus one pokemon to be evolve,,its so fast haha,,thanks


Would you guys mind releasing this ASAP, holding up our release pipeline at the moment :disappointed:


Change 1


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@achmadalim15  can you tell me how to tune the sniper


This should be before the check on the script uri. It should store the hook name, and check if it is not "". Then `else if` there is a script uri defined, use that (which puts it into opts).

Then, I think `getPostProvisioningHookFromResourceData` can just be `getPostInstallScriptURIFromHookName` (or some such, but the idea being you pass the name instead of the whole resource data).


You guys are too kind! Thank you.


Hi, I hope you can see, what the problem is in https://gist.github.com/MarkusLutz63/d03e7a731bb22c24b93b8a5eb8c09a7e
I haven't changed anything in the code, but updated my linux from linuxmint 17 to 18 (ubuntu 16.04) in the meantime - could this make problems?


Pas de soucis ! De mon coté, je teste une installation de postgres + lizmap sans docker (à partir de raspbian lite) pour faire une comparaison de performance par rapport à Geopoppy sous docker. Je te fairais un retour dès que j'aurais fini ces tests (par contre RPI 2 pour moi, j'ai pas encore acheté un 3 !)


Yes this is a typo. I don't get the connection to `frozen` that you're making.


撒大大