I am not able to snipe, this just comes up:
[21:11:14] (INFO) [Sniper] Scanning for Snipeable Pokemon at 38,5568074864611,-1,21238379478455E+15...
[21:11:15] (INFO) [Sniper] No Pokemon found to snipe!
[21:11:15] (INFO) [Sniper] Scanning for Snipeable Pokemon at -33,859019,151,213098...
[21:11:15] (INFO) [Sniper] No Pokemon found to snipe!
[21:11:15] (INFO) [Sniper] Scanning for Snipeable Pokemon at 47,5014969,-122,0959568...
[21:11:15] (INFO) [Sniper] No Pokemon found to snipe!
[21:11:15] (INFO) [Sniper] Scanning for Snipeable Pokemon at 51,5025343,-0,2055027...
[21:11:15] (INFO) [Sniper] No Pokemon found to snipe!
Can you help me?


In my example I jumped 4000km to induce a ban.


I don't know why that merge didn't complete, it doesn't exist any more in the code, sorry..


hui


I had no idea how to test a private static member like IsPointInPolygon, therefore the test covers IsPointValid, which itself depends on IsPointInPolygon.


findChildOfType here is not a good approach here.
You should check a first child i guess. Consider this:
`foreach my $element ( grep {$_} @array){}`
You'll use @array and remove grep


This method is really custom and won't be reused in other places I guess. So please, move it to the intention class.


We should consider not inheriting these things here, and rather implement multiple interfaces on the actual models.


Is wod 6.2.4 still accepted? or only 7.0.3 (that causes a crash of my worldserver.....)


in this method you are extracting Organization twice, it would be better to do next way `org = Organization.find(params[:id])` and then use this `org` variable.


Why are you creating a tree every time and not just updating the St record to hold it open between init and terminate like the other trees?


I wonder if this is going to break a lot of stuff for people who use multi-line chained properties in assignments. For example:

```
var foo = bar.baz()
             .bip()
             .boop();
```

I wonder if there needs to be an option to turn off `MemberExpression` indentation checks for people who specifically have this pattern in their code? @nzakas


You should make this a specialization of the get/3 function for consistency.


Seems to have broken the notify pokemon for me.


This yield the block in `log` even if the logger is disabled.


Also, this will be invalid too:

```javascript
var foo = bar.baz()
            .bip()
            .boop();
```

This rule will expect this instead:

```javascript
var foo = bar.baz()
  .bip()
  .boop();
```

I wonder if this will start throwing a lot of errors in existing code that people will want to configure away but won't be able to without turning off indentation entirely.


Really good job pal! Please, fix few things and re-format code according to the code style in project.


I had another look at sfs_load, "sfs_load stop" is not doing what I first thought, It's removing extra sfs's to bring the number down so that rc.update would not complain.
It could be changed to remove all extra sfs's from the list fairly easily, but it would be preferable to change it so it stored it's extra sfs list somewhere else, and didn't modify BOOTCONFIG at all.


What would that "better control" include?


I think this is a problem. Theoretically/algorithmically its fine but its a pretty easy way to shoot ourselves in the foot. I'm contemplating a few options to address this. I think what we should do is change the couch_db/couch_db_updater API to only allow a single {Id, Revs} to come through at once and then this goes away and should make a lot of our other tests and logic a lot simpler. How does that sound to you?


+item_lucky_egg=5
 +item_incense=5
 +item_lure_module=5

are you sure?
I think those things should be -1


I guess the most idiomatic solution is:

```javascript
var foo = bar
  .baz()
  .bip()
  .boop();


ASIHPdev3 (Myoldmopar) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: OK (2292 of 2294 tests passed, 560 test warnings)

 * 561 tests had: AUD diffs.
 * 1 test had: EIO diffs.
 * 1 test had: ESO big diffs.
 * 1 test had: MTR big diffs.
 * 1 test had: Table big diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.91%25-yellow.svg)


Why are you passing this as an option and not just grabbing it from the St record here? I don't think we should be leaking the purge seq change outside of the storage engine API here as some storage engines may not need to do anything with it.


2091-WrappedHPWH (kbenne) - x86_64-MacOS-10.10-clang: OK (2386 of 2447 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-97.51%25-yellow.svg)


I'm wondering if we should bother checking before and after and just move it to after same as we do for local docs.


@MaloJaffre Good catch, thank you! I made the checks earlier now, this also avoids doing `Time.now` :-)


Where can I bypass softban? I can't figure it out.


Note: a far cheaper and easier solution is to just use an int, and use 0 as the sentinel value to mean 'hash not computed.'


I don't think we need to be threading this through here do we? We should be able to just grab it when we open the new db in finish_compaction_int.


Nope. Will cherry-pick this into master on Monday.


I can't think of one off the top of my head. We may need to disallow this on .NET Core with a FEATURE_XXX or !DOTNETCORE check.


You can't add fields in the middle of this record. See the comment about appending fields.


heh


Where is -metadata_csum actually documented?  It's not in man mke2fs or mkfs.ext4 afaict.


ASIHPdev3 (Myoldmopar) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


Also, I think we should be able to get away with just renaming the purge_docs to purge_tree_state.

Also I think I'm missing where you update the old purged docs on disk into the new tree based format. Renaming this field and then in the update logic down below we could do that automatically when a database is opened.


I DONT HAVE WHAT I NEED


I was only thinking of the Challenge to Urok GO. Your script spawn it with dbscript_on_event, we could catch the event in SD2 instance script and spawn/summon the GO there. The other ones could still be spawned by DB Script. But let's wait for @xfurry opinion first, like he said. :)


@TBag  Appreciate the work here Todd (restructuring, corrections, etc). Easier to consume.


This should just be part of get/3.


`$comment` is undefined.


OK, feel free to undo. Would be nice to have an assistive script to import (some) users from meetup. I wonder how other labs are tackling this.


Alright, I changed around the tests and made a 0.4-compat version.


The following doc(s) have been deployed to the [1768ssmbv](https://1768ssmbv-static-docs.pantheonsite.io/docs) Multidev environment:
- [docs/migrate](https://1768ssmbv-static-docs.pantheonsite.io/docs/migrate)
- [docs/migrate-wordpress](https://1768ssmbv-static-docs.pantheonsite.io/docs/migrate-wordpress)
- [docs/drupal-export](https://1768ssmbv-static-docs.pantheonsite.io/docs/drupal-export)
- [docs/migrate-from-wpengine](https://1768ssmbv-static-docs.pantheonsite.io/docs/migrate-from-wpengine)
- [docs/migrate-wordpress-site-networks](https://1768ssmbv-static-docs.pantheonsite.io/docs/migrate-wordpress-site-networks)
- [docs/unwind-multisite](https://1768ssmbv-static-docs.pantheonsite.io/docs/unwind-multisite)
- [docs/wordpress-export](https://1768ssmbv-static-docs.pantheonsite.io/docs/wordpress-export)
- [docs/wordpress-faq](https://1768ssmbv-static-docs.pantheonsite.io/docs/wordpress-faq)
- [source/docs/assets/images/bv-destination-not-found-error.png](https://github.com/pantheon-systems/documentation/commit/858e4b615944fbe7a24e5c2a08a88688c0de6b89/source/docs/assets/images/bv-destination-not-found-error.png)
- [docs/migrate-drupal-gardens](https://1768ssmbv-static-docs.pantheonsite.io/docs/migrate-drupal-gardens)


Artem,

While I see how this implementation puts less pressure on the stack space by allocating non-contiguous blocks of memory, AFAIK it's a different approach then how the C99 syntax would declare the VLAs... it's my understanding that a multidimensional array declaration in C99 will be a contiguous block of memory.
So if stack overflow is the concern then that's the same problem in both original implementations.
Or are you referring to a different type of problem than the memory allocation?

Geof


k


What da fuck? So are you saying that redux-form takes the props anyway? Okey, I will delete the propStore..


Added comments and refactored a little


Collaborator:
A review for this commit was created. [Link to review](http://54.234.50.226:8080/ui#review:id=32)


couch_db_header should be deleted I think. We should search for it and remove any references that we find.

All in all this looks pretty good. There are definitely some questions that we should think about like what happens when we try and purge more than the $purge_limit at once. I'll noodle over it as well but I'm currently just leaning towards removing the ability to purge more than one Id at once which would theoretically fix a lot of things for us.

Also for the upgrade I think we need to think on that harder as well. If I'm not mistaken it'd be fine to just extend the purge_seq forward for each doc id in the existing purge blob as long as indexers are upgraded to handle the new purge before this ever gets deployed or else we would be invalidating a whole bunch of things at once. Though given the API change that'd be difficult.

Speaking of which you also need to remove the old API so that we don't have the two systems at once which forces us to make sure we upgrade all the things properly rather than letting something slip through the cracks and creating ops headaches.


You need to use try! or add #![feature(question_mark)] to termion


What part of you need  7.0.3 Build 22293 you can't read?


humh .... why did the wrapper get removed?


Could you please document what should be passed as `err`?
Always `__IMPOSSIBLE__`?


Yeh i see but its crashing when someone is ingame after few minutes..


I just looked at master... Thanks! :smile:


Requirements outlined implemented in commit 2c7f16a. In addition, a variable name can begin with an underscore which is the default if a tree name begins with a number.


how do I follow this jam?


Just an idea - make some max timeout for every console action. I mean for example if the next line not appears in 5 mins - restart bot.
Cuz i often got bot stucked and should manually restart it.


Nice!


Warum hat der MSPError replica set members? Das verstehe ich gerade nicht


**[unitTests_php_contractual_responsibilities run failed](http://jenkins.wikia-prod:8080/job/unitTests_php_contractual_responsibilities/5868/testReport/) for this commit**


From irc:
bloodbare, a) why would database initialization using a standard tm break this and b) why don't you just hang a standard TM on a request.
In fact, there are existing tools that do this for you.
For example, zc.zodbwsgi attaches a ZODB connection and has an option for that connection to use a transaction manager that's not connected to a thread.
In fact: https://github.com/zc/twotieredkanban/blob/master/buildout.cfg illustrates using this option for a ZODB web app that uses gevent.


Not satisfied with the render-cycle
Style.css still need to be hard-sanitized


Marija_Erlugina/03/homework.php -- homework file


maybe should just be taken to dotnet overlay and gentoo tree?


It seems `DeBruijnPat` is also obsolete.  The `convertPatterns` function could simply expand `DotP`s as far as possible.


Todos os arquivos rows.php estão apresentando esse erro por estar sem o PHP na abertura da tag


Thanks for the detailed example!  It looks like `mouseIsPressed` is global if and only if p5 is in global mode.  We've also been supporting instance mode [since February](https://github.com/molleindustria/p5.play/pull/22), and our tests use instance mode.  I'll try a few things and see if I can find a more general solution.

[Travis CI](https://travis-ci.org) is the continuous integration system that now runs code linting and unit tests on every change to p5.play.  @toolness set it up [back in January](https://github.com/molleindustria/p5.play/pull/17). [Here is the failed build associated with this change](https://travis-ci.org/molleindustria/p5.play/builds/147565613).


Created a pull request for that: #647. A script that import calendar events and users from meetup for all lab who would like to have that would indeed be very nice. Though meetup is lacking information such as the github username.


We will revisit this later in #44


Latest version needs pushed to hex


Good point.


Good catch, thanks.


Oh, good catch @vinnyp. I may have put that specific commit there when the didDestroy event was not firing - but it's since been addressed.

I recommitted to use jstree `~3.3.1` to my fork of this addon: https://github.com/yectep/ember-cli-jstree

Feel free to check that out. I'll submit a PR once all the CI tests pass.


Smartquotes are evil.


Two-factor shared secret: *****
Two-factor shared secret: *****
Two-factor shared secret: *****
Two-factor shared secret:

and so constantly. authentication fails. Code introduce true 100%  .  HELP!
If you sign in through code-mail address, then all is well.


"...which we expect to be available via an Amendment named FlowV2 on Wednesday, 2016-08-24..."


This checks the value of the pointer by mistake.


:ship:


Yup, turns out it does. Fixed that here: https://github.com/Ultimaker/Cura/commit/fb96950762c4e5235dd12fd071a95c5ef02dd70d


Awesome! 🎆


I did not had the opportunity to build the core alone with this patch, but I don't think it would break OS X build. So I'm fine if you push it to master.

We can handle the extractors build for Mac OS X later: there is no hurry unless someone changes the vmaps/mmaps structure in a near future, but that does not seem to be the case. ;)


Ha! I base 80% of my code and comments on feelings. These value-oriented things felt like structs. If you implemented Equatable you'd use the values, which is a sign of when tI use structs.


Наконец то найден баг в pathfinding. Теперь все классно, фризов и вылетов больше нет. Только 19 уровень иногда подвисал на пару секунд, поэтому я его удалил, чтобы он не портил картину. Также сделал несколько мелких изменений в остальном (во время тестов испортил цветовую гамму). Единственная оставшаяся проблема - фоновая музыка.


help its not working


Maybe (and tree is much more preferable, since some XNA games requires multilib mono. So it should be either in the tree or gamerlay to provide no problems for users).

But I've no access to dotnet overlay and quite lazy to search for their location.

And talking about the tree: https://github.com/gentoo/gentoo/pull/1939 (you did comment there)


The following doc(s) have been deployed to the [ttrowellen](https://ttrowellen-static-docs.pantheonsite.io/docs) Multidev environment:
- [docs/wordpress-sessions](https://ttrowellen-static-docs.pantheonsite.io/docs/wordpress-sessions)


Then, the current approach may not work. We can change this to ignore the spec line number when (**and** (= file core.clj)  (= var-scope clojure.core/apply)).

This information we have:
{:file core.clj, :line 657, :var-scope clojure.core/apply}


@calleerlandsson @mike-burns Thanks! This suggestion works very well. I'd considered doing something like this to begin with, but didn't know about realloc(3).


What does this do?


Confirmado!


lel yes because this is revert Fix :p


Its not possible to minimize the window on Linux / Windows also? I would prefer the app to instead of closing the app.


For some reason in the 971 DMA code, it uses a reversed struct for grabbing the encoder data. This should do the same thing as that reversed struct, at least I think.


🚀  Ship-it!


Collaborator:
A review for this commit was created. [Link to review](http://54.234.50.226:8080/ui#review:id=33)


```\
              <Text style={{backgroundColor: 'red'}}>
                星际争霸是世界上最好的游戏。星际争霸是世界上最好的游戏。星际争霸是世界上最好的游戏。星际争霸是世界上最好的游戏。
              </Text>
```

Why is Starcraft the best game in the world? 😆 😆


No_AirWall_FloorArea (macumber) - x86_64-Linux-Ubuntu-14.04-clang-3.5: OK (2370 of 2447 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-96.85%25-yellow.svg)


What happened to the issues tracker?


@meejah Is it safe to run the daemon from the current directory? Seems like if there was a reason for running it from the statedir, it should do that consistently. Maybe `os.makedirs(data_directory)` if it doesn't exist ahead of time?


TaskCluster-GitHub: https://tools.taskcluster.net/task-graph-inspector/#T_7LS8enRLCjHjBY1ukTWw


Since the `VerifyXx`s are called only in the client-side, does it make sense to put these functions in the lib? If it does, I think the code looks good and I will merge it into `str-tb` branch.


Yes, it looks good to me. Just one more question, though.


Do tabs result in errors with some compilers?


+1 though I'm unsure how the actual types could ever come up.  Like, I get the value in allowing both ``'bool'`` and ``'boolean'``, but I'm not sure that we could end up with the actual ``bool`` type being passed to the ``is_mixed_list`` function that uses ``fun_dict``.


Currently, ``pcap_create_common()`` is only called in ``pcap-win32.c``'s ``pcap_create_interface`` function. So it's still a Windows-only feature?

BTW, does libpcap have any plan to make the remote capture feature a generic feature for all platforms?


you should register a notification to do this.


@dawachin ping


No_AirWall_FloorArea (macumber) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg)


これ、
>task_path(@task.id)

task_path(@task)

で良いのでわ？


これもどうでしょう？


ensure website is secure from attacks!


del


The issue tracker has been taken off, surely cause it was about to mutate to a chat/helpdesk thread. Sadly noone was able to find the imporant messages / bugs within the spam anymore.


runtime stop at 29 min.

sniping? :)


It's the loss of whatever I was doing before, like grepping stuff in other directories and server log. Using `start` to pop up a new console for dev server output might be an option, will check it out.


should the other "spin_forts": true be removed?


The reference to DCI-P3 in this sentence is incorrect, and probably a left over from copy/paste/edit. It should be replaced with a reference normatively defining sRGB.


Se agrego el "id" para ubicar el elemento label.


Hey I'm wondering if anyone can help me here :/ http://imgur.com/a/jiLo4


Yeah like others have said, the bot can only run for 29 minutes then it gets stuck.
Other than that, everything is perfect


@yyoulal, en regardant les performance du serveur, la requete etait traite en 200ms, et en faisant le test sur le reseau local, la requete est effectivement instantanee. Donc le probleme de lenteur venait de chez moi.


Thank you sir :D


sdfsfdfdsfds


OK, if we're agreed on waiting, I'll close this pull request, add back in the copyright notices, and work on the consistency of the installed document sources.  I don't have time tonight, but I'll work on it some time tomorrow.


This will never be used as `createClient(unix_socket:string, options?)` over shadow it.

For documenting the API this is fine.


@spegeli I have found that the bot doesn't notice/doesn't fix a softban. I also know that I am softbanned because of the fact that it cannot collect the pokestops and all the pokemon flee, any fix? Also thank you so much for creating this bot, it is greatly appreciated!


120694307_Fault_ChillerSWTSensorOffset (mjwitte) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


+1

Couple of notes:

1) Suppose we call ``conf.merge({'a': {'b': {'c': {'d': 'e'}}}}, decoupled=True)``.  We'll end up calling ``copy.deepcopy`` on ``{'b': {'c': {'d': 'e'}}}``, then again on ``{'c': {'d': 'e'}}``, then again on ``{'d': 'e'}``.  Since the docstring explicitly says that it's "paid for by more work... and more memory usage" then I think this inefficiency is probably okay, especially since most of the extra memory from the extra copies will get garbage collected.

2) ``TestMerging`` isn't necessarily testing that the deep copying aspect of the merge is functioning.  To test that we'd need to try doing something like
```
conf = ConfigObj('x = y')
d = {'a': {'b': {'c': {'d': 'e'}}}}
conf.merge(d, decoupled=True)
assert conf['a'] is not d['a]
```


@enoter class Screen ?


I have a very low exp/H, in my settings i have 300km/h in central park, but my exp/h is like 30k-40k and my p/H is 123 and i´m level 25


I intend to achieve it, but you have already completed it. :+1:


Resolves #6


https://gyazo.com/a10029aa0faa665bf8e6dc5cdbcacbfc.png

oh yeah? No pokeballs you say? HOW ABOUT YOU FARM POKESTOPS THAN!

No hate here, just I think that farming pokeballs when out should be a must.


I'm trying to keep these as liberal as possible. The v1.3.0 release included a poison dep of `~> 1.3 or ~> 2.0` which handles most cases. As for the httpoison dep, I can't see any benefit in narrowing its scope like you have.

As an additional note, it'd be great if changes like these were pull-requested upstream so that everyone can share in the improvements rather than searching for divergent branches.


無駄な書き方をしてしまいました。
修正します！


こちらも修正します！


Reasons:
hand-keyed ICD10 in the fee sheet seems to get picked up as ICD9, causing the "BK" vs "ABK" issue with claims.  The easiest fix is to catch it at the claim generation, as ICD9 compatibility is no longer desired.  It should also be checked at the fee sheet.  While at it, redacting 4010 standard material is also desirable as it makes further refactoring much easier.  Version checking still exists, but there are no currently required exceptions.  Payer/clearinghouse-specific customization could use the same sort of utility, especially if there was an additional configuration template and DB table added (or use x12_partners or insurance_companies).
  There are also a lot of additional portions of the x12 standard we should be taking advantage of in the cases where the payers are also using them.
  This code has not been tested, and is still under development.


![untitled](https://cloud.githubusercontent.com/assets/20715678/17235901/ed0430d2-556e-11e6-84b3-10d16132c2a3.png) need help guys


@Agarian: actually nothing unusual, Luka967 just showed that he is thief and a swindler. But he stolen open source things which is already available to anyone for free :smile:


may want to make this an allowed_failure so it runs but won't make your status red


agree


反对理由如下:
[google](http://google.com.hk): 退出
[Microsoft](http://microsoft.com/zh-cn): 注销
[bilibili](http://bilibili.com): 退出
[youtube](http://youtube.com): 退出
建议修改为`退出`


Compiling this in mbed, there is a warning that these single precision floats are implicitly converted to doubles. I'm not sure how important this is, if at all.
Also, might the remaining instances of delay also be converted to wait? Thanks for sharing!


There were the following issues with your Pull Request

  * A "License" and a "Signed-off-by" trailers are required. See [the guidelines about this](https://github.com/ipfs/community/blob/master/contribution-guidelines.md#a-license-and-a-signed-off-by-trailers-are-required)

We ask for a few features in the commit message for Open Source licensing hygiene and commit message clarity.
`git commit --amend` can often help you quickly improve the commit message.
[Guidelines](https://github.com/ipfs/community/blob/master/contribution-guidelines.md#commit-messages) and [a script](https://github.com/ipfs/community/blob/master/dev/tools/hooks/setup_commit_msg_hook.sh) are available to help in the long run.
Your feedback on GitCop is welcome on [this issue](https://github.com/ipfs/infrastructure/issues/23).

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for some reason the setup script is not creating the "mdsvr" executable, but a "markdownserver" executable. Its better see why this happens ...


Yes you should convert to wait.

Sent from my iPhone

> On Jul 28, 2016, at 7:34 PM, graycube <notifications@github.com> wrote:
>
> Compiling this in mbed, there is a warning that these single precision floats are implicitly converted to doubles. I'm not sure how important this is, if at all.
> Also, might the remaining instances of delay also be converted to wait? Thanks for sharing!
>
> —
> You are receiving this because you are subscribed to this thread.
> Reply to this email directly, view it on GitHub, or mute the thread.
>


exelentte


@julianrod, para la próxima, los cambios hay que hacerlos en [gh-pages-dev](https://github.com/argob/poncho/tree/gh-pages-dev) ya que de ahí se compila jekyll y pasa a este branch para publicarlo.


Doesn's work, i use an older version and the new one and always appear " ArgumentOutOfRangeException - Restarting"


:+1: 21c07c2


@PeratX @MagicDroidX @Pub4Game

Can you please help us update https://github.com/DragonetMC/DragonProxy to 0.15? It has a completely different structure to Nukkit and we and struggling to update it.

Maybe we could work out some sort of partnership after its been updated?


Players reported that trainers would sometimes heal on the first turn a Pokemon was out if you attacked first and did enough damage to trigger the potion check. Obviously, this is cheating, since the player wouldn't be able to do that. This should prevent that from happening, and seems to work correctly so far, but of course more testing will happen.

TODO: Update/consolidate PotionUse AI routines into one routine that chooses the appropriate potion type based on how strong the opponent's Pokemon is.


@GiWiz
Did you made any changes to the sniping section within config.jason? Any catches?


No I haven't. The two pokemon it constantly snipes are dratini and magikarp.


120694307_Fault_ChillerSWTSensorOffset (mjwitte) - x86_64-MacOS-10.9-clang: OK (2240 of 2244 tests passed, 551 test warnings)

 * 555 tests had: AUD diffs.
 * 4 tests had: EIO diffs.
 * 4 tests had: ESO big diffs.
 * 4 tests had: MTR big diffs.
 * 1 test had: Table small diffs.
 * 3 tests had: Table big diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.82%25-yellow.svg)


Part 1 of ??. Going through and tweaking the skill sets of some trainers, especially in the Hard Patch.

TODO: Move the data for Giovanni's gym battle, so he has the LEADER class name instead of BOSS. Trivial change, but it looks more professional that way. Maybe revert him to the old sprite in the gym, and keep the current sprite for his Rocket encounters.


Caught one more thing... you'll want a comma after the curly brace: `},`


Can confirm the 29-30min runtime bug as well.


![screen shot 2016-07-28 at 10 48 31 pm](https://cloud.githubusercontent.com/assets/378969/17236222/8b7ff35e-5515-11e6-8a2a-788778e67a59.jpg)
_Figure 1. Verbose CLI output._


@JonatanSalas , thanks for your effort, but I really don't think that's necessary.

**Every** prop you pass to `AutoFormInternal` is automatically passed to Redux-Form. Today we're passing these props:

- onSubmit
- onSubmitFail
- onSubmitSuccess

As you can see [here](http://redux-form.com/5.3.1/#/api/reduxForm?_k=81pirn), `destroyOnUnmount` is sibling to onSubmitSuccess, for instance. so, all you'd have to do is to expect a prop called `onSubmitSuccess` on AutoForm and pass it down to AutoForm internal. There's no need to create this  `PropStore` you've created.

If you **really** like to isolate the Redux-Form props (which I wouldn't), you'd have to isolate onSubmit, onSubmitFail and onSubmitSuccess as well, because they're no different than destroyOnUnmount. You'd have also to change [this documentation](https://github.com/redux-autoform/redux-autoform/blob/master/docs-md/documentation.md#autoform) as well.

What do you think?

Again, thanks for your effort.


No_AirWall_FloorArea (macumber) - Win64-Windows-7-VisualStudio-12: OK (2420 of 2447 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-98.9%25-yellow.svg)


confirm , runtime 29-30 its bug


> Currently, `pcap_create_common()` is only called in `pcap-win32.c`'s `pcap_create_interface` function. So it's still a Windows-only feature?

`pcap_create_common()` is called by *all* `pcap_create_interface` functions, as well as the create functions for the non-regular-network-interface types, so `pcap_create_common()` is not Windows-only.

*Remote capture* is currently Windows-only.

> BTW, does libpcap have any plan to make the remote capture feature a generic feature for all platforms?

Yes, and I'm working on that now.


@GiWiz

Could you please provide some lines from your logfile showing a successful snipe? Maybe then we could check whats different within our configs...


120694307_Fault_ChillerSWTSensorOffset (mjwitte) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: OK (1130 of 1130 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-34.99%25-green.svg)


试了一下，winningResult，losingResult，totalWinning，totalLosing四个变量referenced before assignment。误删了？


Oh I'm sorry. Now I see what you did there. The way you did it, all props in `reduxFormProps` are automatically repassed without you having to care about them. Yes, there's value in it, but now we'd have to see how to deal with onSubmit, onSubmitFail and onSubmitSuccess because they'd have to be on the package as well, and not broken down as they are right now. I'm just thinking.


trying to sync with main repo, sorry if it fails.


GiWiz do you have teamspeak? I really need some help.... thanks


Added a new core API to return Cinder service system capabilities. Right now only the backup capability is detected.


The following doc(s) have been deployed to the [ttrowellen](https://ttrowellen-static-docs.pantheonsite.io/docs) Multidev environment:
- [docs/wordpress-sessions](https://ttrowellen-static-docs.pantheonsite.io/docs/wordpress-sessions)


@msva dotnet overlay is repository right into gentoo organization and it's easiest way to bring improvement for those packages at the moment because I'm not ready to watch every issue/pr for gentoo repository and have no much time to see everything in bugtracker (sadly also my spam assassin often eats stuff) but I'm very active on other github notifications so you can either PR to dotnet overlay or ping me directly in gentoo pull request, if you did then it's maybe somewhere in my todo list.
Will try to merge changes this night. thanks.


ASIHPdev3 (Myoldmopar) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: OK (1136 of 1136 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-35.06%25-green.svg)


Came here to fix this, would be nice if this were rolled into master at some point so that people can actually make a number tab using the docusign-provided binaries.


I have produced a local copy of sfs_load that removes extra sfs files from LASTUNIONRECORD in BOOTCONFIG. Works fine in peebee's LxPupSC, even gives a clean shutdown without any fiddles in rc.shutdown.
I haven't setup my machine for directly pushing to woof-ce yet (only setup initrd-progs), so I may update rationalise via a good old pull-request.


My hot fix!


Use `strdup` instead


That's why you should not commit directly to master @leo, so things can be discussed :)


The use case that I've seen demonstrated at Spark Summit is creating a
model in Python and saving it for later use from Scala. I think we should
definitely find a way to support this case -- it may be that we need two
separate functions (or a varying parameter) to reflect saving models for
distinct use cases.

On Fri, Jul 29, 2016 at 1:01 PM, Kevin Ushey <notifications@github.com>
wrote:

> There's a bunch of issues that make me hesitate before advertising this
> more:
>
>    1.
>
>    We need to save a bit of R metadata about the model fit, as not
>    everything we need is stored in the Scala model fit object itself.
>    Obviously, needing this metadata means it's not as easy to share these
>    objects across languages (although it's technically possible).
>    2.
>
>    For most regression objects, the training summary object (which hosts
>    things like residuals, etc.) is *not* saved when saving the model fit
>    through the Scala API, which means a bunch of our interface functions (e.g.
>    fitted(), residuals()) won't work. It looks like the only guarantee we
>    get is that loaded models can be used for predictions with new data.
>
> It's possible that we could resolve 1) by using Spark Pipelines for our
> model fits, e.g. as in
>
> http://spark.apache.org/docs/latest/ml-pipeline.html#example-pipeline
>
> Ie, our ml_ routines could do something like this:
>
>    1. Produce a Spark pipeline,
>    2. Use that pipeline to fit a model,
>    3. Save both the pipeline and the model together.
>
> Handling 2) requires changes on the Spark side, I think -- I'm not sure if
> there's much we can do on our side (at least, without a lot of effort)
>
> —
> You are receiving this because you commented.
> Reply to this email directly, view it on GitHub
> <https://github.com/rstudio/sparklyr/commit/9fdfd78814b7762f7f81ba44e3c9ac85512b0a42#commitcomment-18452016>,
> or mute the thread
> <https://github.com/notifications/unsubscribe-auth/AAGXx8K9YhpHO9DM8e0SZ1dcvO4VWuRBks5qajHWgaJpZM4JYL4O>
> .
>


121784677-OAControllerFixes4633 (mjwitte) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: OK (1688 of 1688 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-71.02%25-green.svg)


@albinekb We have them enabled on all other repos as well. So if they really aren't wanted, we'll have to disable them for all. Not committing directly to master is definitely a good idea, but not when it comes to making such small changes. 😊


just to be sure - this PR into gentoo and package in this overlay - the same?


Should there be separate comparisons for py2 and py3?  I don't think we're planning to support python 3.0, right?


btw, in future please use repoman commit for gentoo PR-s


Fixed


We also may be able to look at the stack trace. I can look more into it.

On Fri, Jul 29, 2016 at 3:57 PM, Tony Song <notifications@github.com> wrote:

> Then, the current approach may not work. We can change this to ignore the
> spec line number when (*and* (= file core.clj) (= var-scope
> clojure.core/apply)).
>
> This information we have:
> {:file core.clj, :line 657, :var-scope clojure.core/apply}
>
> —
> You are receiving this because you commented.
> Reply to this email directly, view it on GitHub
> <https://github.com/Clojure-Intro-Course/clojure-intro-class/commit/a701acb66dd1579e4adb58fd3cda7baddef00122#commitcomment-18454840>,
> or mute the thread
> <https://github.com/notifications/unsubscribe-auth/AAkU4YSm23gP8j9nN0iIp__u2WJB4KfXks5qalsNgaJpZM4JYeex>
> .
>

--
Dr. Elena Machkasova
Associate Professor of Computer Science
Division of Science and Mathematics
University of Minnesota, Morris
Office: Sci 2325
(320) 589-6308
http://cda.morris.umn.edu/~elenam/


Hmm. Right. Need at least 3.4.


En este archivo se pueden evidenciar los resultados obtenidos en la recolección de información

[Estadistica-Conclusiones.docx](https://github.com/dianaramirezfigueroa/VETMAP/files/391278/Estadistica-Conclusiones.docx)


indexes are 0 based in C++ so this would be <


TaskCluster-GitHub: https://tools.taskcluster.net/task-graph-inspector/#YOi5scAcQfKaGbE8y4V50A


	root@ubuntu-2gb-tor1-01:/opt/PokemonGo-Map# npm install
	npm WARN deprecated minimatch@2.0.10: Please update to minimatch 3.0.2 or higher to avoid a RegExp DoS issue
	npm WARN deprecated minimatch@0.3.0: Please update to minimatch 3.0.2 or higher to avoid a RegExp DoS issue
	pogomap@2.1.0 /opt/PokemonGo-Map
	├─┬ grunt@0.4.5
	│ └─┬ findup-sync@0.1.3
	│   └─┬ glob@3.2.11
	│     └── inherits@2.0.1
	├─┬ grunt-babel@6.0.0
	│ └─┬ babel-core@6.11.4
	│   └─┬ minimatch@3.0.2
	│     └── brace-expansion@1.1.6
	├── grunt-cli@1.2.0  extraneous
	├─┬ grunt-contrib-clean@1.0.0
	│ └─┬ rimraf@2.5.4
	│   └─┬ glob@7.0.5
	│     └── inherits@2.0.1
	└─┬ grunt-contrib-jshint@1.0.0
	  └─┬ jshint@2.9.2
		└─┬ minimatch@2.0.10
		  └── brace-expansion@1.1.6

	root@ubuntu-2gb-tor1-01:/opt/PokemonGo-Map# grunt
	Running "jshint:files" (jshint) task

	✔ No problems

	Running "sass:dist" (sass) task

	Running "cssmin:build" (cssmin) task
	>> 1 file created. 44.36 kB → 32.85 kB

	Running "uglify:build" (uglify) task
	>> Destination static/dist/js/app.min.js not written because src files were empty.
	>> No files created.

	Running "watch" task
	Waiting...

And now what? This worked perfectly fine on a few commits ago, now grunt just fails.


Not sure you need to cast here, have you tried:

`WorkspaceExtensibleGroup group = groups[index]`


You don't want to assert just return the empty result


Hi, I'm having trouble running this part of the code. self.rewire is defined as None at the beginning, so I'm getting the error:
AttributeError: 'NoneType' object has no attribute 'randomise'


Erschließt sich mir auch nicht. Kann weg, denke ich.


Except i install node.js and try to grunt but it refuses to recognise that there is anything there to minify. Maybe if grunt didn't have 500 different versions that all have no backward compatibility this might be a good idea. The way it is now it's pure garbage.


I've been staying away from these index based APIs cause I think they are easy to misuse.  Can we live with just clearPrograms and addPrograms?  Do we need the index based accessors?  I guess those might support a future GUI


Eliminar la linea comentada si con el nuevo commit se solucionó el issue.


What does body do?


This fix doesn't actually solve the issue in #651 because at the time middlewares run the params don't yet contain the header values..


please review the code. bcz how we will post below txt boxes to server without form
hints you should create another form. you can make more then 1 form on master page but not on child page plz check


Hi there, sweet app. Can you add a section into your README.md about recommended putty settings? I keep getting cut off pictures (see screenshot), or just letters instead of icons if i increase font size.

![image](https://cloud.githubusercontent.com/assets/2777198/17262075/38bc63ae-558e-11e6-8ae9-a084dbdf8bc8.png)

![image](https://cloud.githubusercontent.com/assets/2777198/17262116/7345cf38-558e-11e6-985e-d74269af4b9b.png)


That is the main part of the HTML document that you see, Dr. Anderson.


`Add SVG definitions to <head>.` could be probably change to footer now.


kRO recently added a new headgear for their 14th Anniversary and they added this on hateffectinfo.lub

HAT_EF_firework = 51

> [19166] = {
> 		unidentifiedDisplayName = "Hat",
> 		unidentifiedResourceName = "캡",
> 		unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." },
> 		identifiedDisplayName = "RO Celebration Hat",
> 		identifiedResourceName = "Ro기념모자",
> 		identifiedDescriptionName = {
> 			"A very rare limited celebration hat.",
> 			"-------------------------",
> 			"MaxSP +140, Restore SP by 6 every 4 second.",
> 			"-------------------------",
> 			"Class:^6666CC Headgear^000000",
> 			"Defense:^0000FF 14^000000",
> 			"Location:^6666CC Upper^000000",
> 			"Weight:^009900 14^000000",
> 			"Level Requirement:^009900 14^000000",
> 			"Jobs:^6666CC All classes^000000"
> 		},
> 		slotCount = 1,
> 		ClassNum = 1541
> 	},
> 	[31105] = {
> 		unidentifiedDisplayName = "Hat",
> 		unidentifiedResourceName = "캡",
> 		unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." },
> 		identifiedDisplayName = "Costume RO Celebration Hat",
> 		identifiedResourceName = "Ro기념모자",
> 		identifiedDescriptionName = {
> 			"^000088Rental item^000000",
> 			"A very rare limited celebration hat.",
> 			"Class:^6666CC Costume^000000",
> 			"Location:^6666CC Upper^000000",
> 			"Weight:^009900 0^000000",
> 			"Level Requirement:^009900 1^000000",
> 			"Jobs:^6666CC All classes^000000"
> 		},
> 		slotCount = 0,
> 		ClassNum = 1541
> 	},

Credits: [ROenglishRE](https://github.com/zackdreaver/ROenglishRE) for item translation.


Great work!


TeamCity Glyssen :: Glyssen pull requests [Build *.*.155.02f68b7255be0656916b59f407d38065ba1723d3](http://build.palaso.org/viewLog.html?buildId=75356&buildTypeId=Glyssen_GlyssenPullRequests) outcome was **SUCCESS**
Summary: Tests passed: 1436, ignored: 17 Build time: 00:04:57


You multiplied the second conditional with `(prev->y - it->y)`, am I right? If that factor is negative, then the relation operator changes from `<` to `>`. I'd say the second expression should look like

`...&& ( (prev->y - it->y)`
`          == ((ptInt.x - it->x) * (prev->y - it->y) < (prev->x - it->x) * (ptInt.y - it->y)))`
`)`

The middle line is the same as [Line 54](https://github.com/Return-To-The-Roots/s25client/commit/393b0b8b223ae6e6d45a523e4c337a0316563c71), the extra conditional in the first line is just another way to change `<` to `>` if `(prev->y - it->y) <0`.

But I might be wrong about that...


:heart:


I'm not so sure there will ever be a UI around this particular API. I wouldn't worry about UI needs.


I had an error here - preamble is only defined `if args.windows`. I wrapped it in an additional `if` on OSX.


Are you still experiencing SODs?


plant-autosizing-gaps (EnergyArchmage) - x86_64-MacOS-10.9-clang: OK (2245 of 2258 tests passed, 544 test warnings)

 * 557 tests had: AUD diffs.
 * 13 tests had: Table big diffs.
 * 12 tests had: EIO diffs.
 * 1 test had: BND diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.42%25-yellow.svg)


uuuuuu ... are you seriously think that I Copy and paste someones stuff????
not nice at all.
... I have whole Borean Tundra ... sniffed and recorded ...

-- here screenshot from my char... where this event was recorded...
![121333](https://cloud.githubusercontent.com/assets/2374069/17262247/32724880-55d2-11e6-9f3f-962af4280415.jpg)

P.S.   ... this is how it suppose to be ;) ...


Utilizar nombres que brinden una clara descripción del valor que almacenaremos:
```
currentDate = new Date($.now()),
launchDate = new Date(2016, 07, 11, 10, 0, 0, 0);
```

Lectura recomendada: https://github.com/airbnb/javascript#naming--descriptive


But it still releases


Collaborator:
A review for this commit was created. [Link to review](http://54.234.50.226:8080/ui#review:id=34)


@AHAAAAAAA
> Develop branch is for development
Yes, for development, not for deployment. Grunt has to run on deployement/continues integration/build... machines/branches. I am not running it on my netbook. In development branch people should just change the code.


Can the debug middleware print the headers after the next handler has run? The alternative of having the mux handler do this doesn't seem very appealing...


Finally


...why we don't rely on the get_RLum() method here? This breaks with the current structure in the package.


StorageConverter (jmarrec) - Win64-Windows-7-VisualStudio-12: Tests Failed (2051 of 2448 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-83.78%25-red.svg)


> just to be sure - this PR into gentoo and package in this overlay - the
> same?

Not sure if still acrual (since you've already merged), but yes, thay're
pretty much the same (ecxept the tree one has some improvements suggested by
@mgorny's and @floppym's suggestions. So, tree's one is much "right" ebuild
now :). And I'd drop it here in next commit ;)


OK


Just registered to say this: [b]fuck you[/b]. Your stupid _improvement_ wasted all my valuable items I paid for. Fuck you.


Hi @laurentkneip , is this option really necessary? The `install()` command at line 304 below only defines the rules for when you call `make install`, it does not actually install the lib.


The new lines do not look too nice ;P

I recommend indenting the sends.


//как то нужно поменять кодировку в эклипс


The baseline name does not match the Package name `BaselineOfMusicBrainzForSqueak`


/cc @jcredding - this came up when testing dk-dumpdb stuff btw.


What are you trying to do lol


Ah damn, now it doesn't work when built with a facing again.


It might also be good to name this something that will not conflict with the official version, like adding `mt` or something to the end of it.


it would have failed since the most recent tag of Clustering.jl went into metadata from my bisect


set matrix value
get matrix value
set inverse matrix value
get inverse matrix value


im looking to change walking distance to pokestops


You need to add back the length defines for data and cache partition in the recovery.fstab to fix restore from 2nd ROM.


Hey Romain,

It seems that you miss some debug print in fft_init. When I run it, I have those timings:

Time to find gen : 1.00e-06 in 1 iterations
Time to find gen in FFT_init : 1.60e-05
Time to init_powers in FFT_init<Simd> : 1.73e-03
Time to find gen in FFT_init : 2.00e-06
Time to init_powers in FFT_init<Simd> : 1.73e-03
Time to find gen : 1.00e-06 in 1 iterations

Is it normal ?


this may annoy people who are trying to type π using alt+p


old:

![image](https://cloud.githubusercontent.com/assets/4420550/17262562/2ddbb310-55aa-11e6-9697-3249b11d8994.png)

new:

![image](https://cloud.githubusercontent.com/assets/4420550/17262526/e2b76c30-55a9-11e6-8275-4625f1b629b5.png)


Okay, I've added a version number back to all our repos (in the master branch). If there are any other issues like this please let us know!


lol making the important changes


For future reference: This was completed as originally intended in https://github.com/balderdashy/sails/commit/e89078dc3efa51357258fe9f4c06790bf7732c80 by @fernandolguevara.  Now other properties besides message+stack are maintained.

However, toJSON() is not run, so any errors with a custom toJSON method do not get serialized as expected.  Most of the time, this doesn't matter, since most folks don't even know you can do this.  But for people who do, this feels like unexpected behavior.

See also https://github.com/balderdashy/sails/pull/3462.

Re: the original problem (validation error messages from Waterline being put in a state where they can't be parsed programmatically), this is mostly fixed-- but the set of exposed information contains more information than it used to:

![image](https://cloud.githubusercontent.com/assets/618009/17262612/042d7ad8-55a2-11e6-82eb-721cf5296094.png)

Haven't looked into this much yet, but I believe it's because of the lack of `.toJSON()`-ing.  Will link from here when I have more info.


Started - TeamCity Infinispan :: Docker image Pull requests JDK8 [Build 35](http://ci.infinispan.org/viewLog.html?buildId=41309&buildTypeId=Infinispan_DockerImagePullRequestsJdk8&guest=1) for 4a3d4b01e7df3769edf9e0c9e030b58c0d7b94cd


**FAILURE** - TeamCity Infinispan :: Docker image Pull requests JDK8 [Build 35](http://ci.infinispan.org/viewLog.html?buildId=41309&buildTypeId=Infinispan_DockerImagePullRequestsJdk8&guest=1) for 4a3d4b01e7df3769edf9e0c9e030b58c0d7b94cd
Tests: 0, 0 failed (0 new), 0 ignored. Build time: 00:00:03

Skipping default branch

Process exited with code 1

Error message is logged


`window.perf.isRunning` is always undefined for me


LGTM


Nice to see the pull request was merged finally.
I have a quick test for listbuckets and it still works fine in CnNorth1 region.


Why does it break the current "structure"? `get_RLum()` always returns some specified element of the objet, and only from withing the `@data` slot. With `subset()` you are returned the same object (here namely `RLum.Analysis`). And embedding a `subset` argument in `get_RLum()` is not intuitive, at least for me.


Perhaps there was another commit which didn't have ci skip. Necaise of the felay between commit and release it can bug around there


Oh


I'm stumped.  After making the above changes, and then additionally applying formatting using the XamlStyler, I can build and run the setup successfully on my dev pc (in the VS IDE or external), but when I successfully do a private strong name signed debug build and move it to another PC, the app crashes without displaying the UI.  The log is Error 0x8013141a, and when I enable Fusion Logging it is the BootstrapperCore that is creashing
*** Assembly Binder Log Entry  (7/29/2016 @ 12:50:05 PM) ***

The operation was successful.
Bind result: hr = 0x1. Incorrect function.

Assembly manager loaded from:  C:\Windows\Microsoft.NET\Framework\v4.0.30319\clr.dll
Running under executable  C:\Users\PHTester\AppData\Local\Temp\{8C47A928-17D9-4C3D-9D58-C87DE4B69B58}\.cr\WiX40.exe
--- A detailed error log follows.

BEGIN : Native image bind.
END   : Incorrect function. (Exception from HRESULT: 0x00000001 (S_FALSE))

I have done a clean rebuild several time (which takes a long time with this one horse buggy) but I get the same results.  I compared the WixBA.BootstrapperCore.config to the one in develop and it is unchanged.  So I did not commit these latest style changes and will continue to try and track this latest problem down.


**Ein viraler PHÄNOMEN**

[Pokemon Go hack](http://www.mi2020video.com/2016/07/11/pokemon-go-hack-cheats-free-poke-coins-poke-balls-and-incense/)

[Pokemon Go hack](http://www.mi2020video.com/2016/07/11/pokemon-go-hack-cheats-free-poke-coins-poke-balls-and-incense/)

Einfach unglaublich! Wie kommt ein einfaches Spiel wird ein virales Phänomen, da nur wenige Tage und Nächte weniger das neue Spiel hat sich offiziell das jemals auffällig einziges Spiel auf dem Dach unseres Planeten !! Das Spiel kombiniert realen Welt und der virtuellen Welt in erstaunlich Stil, der nie Aktion verpassen, Thrills, Freude und Aufregung, mit Sinn für Spannung gemischt und überrascht neues Gefühl, das wiederholt sich nicht oft, wenn Sie ein neues Spiel ausprobieren! Zum ersten Mal ein Spiel mit einer Landkarte zu GPS verbunden präsentiert, realen Orten mit zu erkennen, hacken und Pokémon Go Gegenstände zu sammeln,

Ein neues Spiel aus der Vergangenheit kommen
Hallo Jungs, wenn Sie ein iOS- oder Android-Gerät verwenden, in irgendeiner Art und Weise sind Sie alle gesegnet. Eines der größten Spiele aller Zeiten und der größte in diesem Jahr so weit, es ist ganz sicher die PokemonGo. Sie alle erinnern Pokemons Recht Jungs? Es war die Karikatur unserer Kindheit, egal wie alt Sie sind, gibt es absolut keine Möglichkeit, dass Sie Pokemons nicht mögen!

wie Pokemon GO durch Online-Generator zu hacken
Sie müssen sich fragen,! was ist dieser Artikel spricht über?.

Nun unser Unternehmen arbeitet in der Spieleentwicklung Sektor seit über 6 Jahren jetzt, und wir sind berühmt für unsere erstaunliche Hacking-Tools, die hauptsächlich verwendet werden, um die Ressourcen in der populären Online-Spiele für Mobiltelefone und Tablets zu erzeugen.

So ist dieser Artikel über unser neues Hacking-Tool! Ja, das ist richtig, Jungs, dieses brandneue Hacking-Tool ist speziell für PokemonGo, und es verwendet wird, alle Ressourcen in diesem erstaunlichen Spiel zu generieren, vor allem pokecoins.

So ist die letzten paar Tage haben für uns so schwer gewesen, waren wir viele E-Mails von euch empfängt, können alle uns wollte das Gleiche zu tun - ein leistungsfähiges Hacking-Tool zur Erzeugung von Ressourcen in diesem erstaunlichen populären Online-Spiel zu schaffen iOS-Geräte. Nach einigen Tagen harter Arbeit haben wir es endlich Jungs!

Jetzt mit unserem Hacking-Tool, das einzige, was euch tun müssen, ist, uns Ihre E-Mail-Adresse zu geben und zu geben, wie viel von jeder Ressourcen euch auf Ihr Konto sofort übertragen werden sollen. Und das ist alles! Sie müssen sich keine Sorgen darüber gefangen oder irgendetwas ist, weil unsere Hacking-Tool für PokemonGo absolut sicher und nicht mehr nachweisbar ist. Es ist 100% nicht nachweisbar von jedermann so wird niemand wirklich wissen, dass euch für unsere super-Hacking-Tool verwendet haben pokecoins in PokemonGo zu erzeugen.

wie man Pokemon GO Online Cheats-Tools verwenden,
Das Cheating-Tool für PokemonGo ist super einfach zu bedienen, auch kleine Kinder und ältere Menschen können es verwenden. Sie werden nur auf eine stabile Internet-Verbindung angeschlossen werden müssen und das ist alles, Jungs! Der gesamte Prozess kann in weniger als 2 Minuten durchgeführt werden, und wir werden den genauen Betrag der erzeugten Ressourcen direkt auf Ihrem PokemonGo Konto mit Ihrer E-Mail-Adresse übertragen, die Sie Jungs haben uns auf unserer Website.

Es gibt absolut keine Notwendigkeit für zusätzliche Downloads von unserer Website. Wir werden Sie nie etwas von unserer Website herunterladen können fragen, anderen Websites können Sie etwas bieten und sie möchten, dass Sie zusätzliche Inhalte von ihrer Website herunterladen und diese Inhalte können für Ihr Gerät sehr gefährlich sein.

Andere Sache ist, den gesamten Prozess der Ressourcen mit unserem erstaunlichen Hacking Tool generieren, für alte Mitglieder und auch für neue Mitglieder absolut kostenlos, so dass es nicht absolut keine Rolle, ob Sie in unserem großartigen Community neu sind, euch der Lage, alle zu verwenden, unserer ehrfürchtigen Cheating-tools kostenlos! Unsere Sponsoren bezahlen uns für jeden von euch, dass unser Tool verwendet wird, und das ist genau, warum es für alle kostenlos ist!

Treten Sie unserer Gemeinschaft mit mehr als 250 Tausend aktive Nutzer jeden Tag und finden Sie heraus, warum wir die Besten in den Business-Jungs sind! Genießen Sie mit diesem erstaunlichen Hacking-Tool für PokemonGo und dann spielen Sie so gut wie möglich

Pokemon Go PokeCoin Generator Hack Funktionen
• PokeCoins: Mit dem Pokemon Go Pokecoins Hack, wird der Betrag von COINS können Sie fast alles zu bekommen, das Spiel zu gewinnen.

• Poke Balls: Poke Balls Hack ist wirklich wichtige Ressource in Pokemon GO Spiel, es kostenlos zu erhalten wird für Sie auch von Vorteil sein.

• Proxy und Anonymität: Während unsere Pokemon Go COINS Generator verwenden, müssen Sie die Proxy und Unsichtbarkeit -Taste, um sicher überprüfen und Ihr Spiel-Account sichern ..

POKEMON GO ONLINE HACK CHEATS TOOL SCHRITT FÜR SCHRITT
Mit diesemTricks extra gemacht werden für PokemonGo Sie in der Lage sein, die Funktionen zugreifen, die Sie nicht genug Stunden, ohne zu spielen ein Pokemon Go hinzufügen könnte, so dass Sie Zeit und Mühe sparen und finden Sie alles im Griff von Anfang des Spiels haben.
Tutorial Freie PokemonGO COINS und BALLS zu holen

1- Klicken Sie oben Online-Hack und gehen Sie zu Pokemon GO Hack-Tool-Seite.

2- Geben Sie Ihren Benutzernamen im Spiel verwendet werden.

3- Wählen Sie Ihre Geräteplattform und Region in der Sie leben.

4- Wählen Sie die Menge an Ressourcen wie gewünscht (PokéCoins, Pokeballs).

5- Tippen Sie auf  Start.

6- Warten für einige Sekunden, während es verarbeitet wird.

7- Aktivieren Sie Proxy-Unterstützung und Unsichtbarkeit (sehr empfehlenswert) /

8- Sicherheitsüberprüfung zum Abschluss bringen - Genießen Sie unbegrenzten Ressourcen.

[Pokemon Go hack](http://www.mi2020video.com/2016/07/11/pokemon-go-hack-cheats-free-poke-coins-poke-balls-and-incense/)

[Pokemon Go hack](http://www.mi2020video.com/2016/07/11/pokemon-go-hack-cheats-free-poke-coins-poke-balls-and-incense/)


Thanks!


Now function "remove(value)" is working.


My First commit


`_onFoemSubmit` ;-)


int main()
{
  int i;
  for (i = 0; i < 32; ++i)
  {
    printf("Hello Holberton\n");
  }
  return 0;
}


the current sfs_load is slightly edited, awaiting your patch

i removed the extrasfs code from the current init, and i'm testing in
my current install

rc.sysinit triggers sfs_load start, and i see that sfs_load stop
removes stuff from BOOTCONFIG


We've already found this some time ago, but apparently no-one fixed it.


Fix for microsoft/pxt#172


sdfdfsdf


Thank you for the hint! Our developers are striving for the best, but are not perfect – yet ;)

Von: Tobias Pape [mailto:notifications@github.com]
Gesendet: Freitag, 29. Juli 2016 22:26
An: HPI-SWA-Teaching/SWT16-Project-12 <SWT16-Project-12@noreply.github.com>
Betreff: Re: [HPI-SWA-Teaching/SWT16-Project-12] Update Readme.md (99593f4)

The baseline name does not match the Package name BaselineOfMusicBrainzForSqueak

—
You are receiving this because you are subscribed to this thread.
Reply to this email directly, view it on GitHub<https://github.com/HPI-SWA-Teaching/SWT16-Project-12/commit/99593f42b5151416ed8cee6894038cb08d44e01d#commitcomment-18455284>, or mute the thread<https://github.com/notifications/unsubscribe-auth/AJIhkLr71aZSG_VZwmI7xS_JMhqMBVMJks5qamHggaJpZM4JYi2d>.


extra files deleted


Ah, I misread the nesting, I think you are correct. It may be that it was miswritten in the first place in a similar way. I also don't know why this should be allowed.

@brandur can you think of any reason, before we maybe drop this?


god


this seems to be a soft link.


So when it runs `message_dict["token"]`, if there is no key "token" present, then there will be an error.  We could report the token as `null` from the javascript side, or we could add a check here like:

    command, data = message_dict["command"], message_dict["data"]
    if "token" in message_dict:
        token = message_dict["token"]

me too lazy to change now


I think it's good that the server sends a response, because it helps catching errors. If for example there's a bug in a driver, and it sends incorrect STOP queries (or maybe sends them at the wrong time, e.g. before the cursor has actually been opened on the server), the server will respond with an error. This allows us to notice that something is wrong. Otherwise the cursor will just leak memory on the server as it remains open, and we will never know that anything is wrong.

I opened https://github.com/rethinkdb/rethinkdb/issues/6014 to reconsider this behavior of the Java and Python drivers.


This is a TEST


Wierd* =p


Since the error data doesn't make it back to the client in production by default, this isn't any immediate problem, and so in order to maintain backwards compatibility, I'll leave it as-is.  That said, be warned:  In Sails v1.0, the implementation of error handling in blueprints will change, insofar as the default implementation of `api/responses/badRequest.js` will not protect the data you send through in production.   This is to allow `res.badRequest()` to absorb support for more of the customizations that normally result in just hand-rolling responses currently.  Same thing for the default implementation of `res.forbidden()` and `res.notFound()`.  `res.serverError()` will work exactly like it does now as far as preventing any error information from touching the response in production.

The error marshaling in the responses hook in Sails core will also be pulled into the responses.  This makes it easier to customize, particularly when it comes to stuff like `toJSON()`.  The default implementations of res.forbidden() and res.notFound() will not return any information to the client at all.  The default implementation of res.badRequest() will send through the provided request data verbatim.  And res.serverError() will work the way it does today.


I don't disbelieve you, I'm just telling you I'm seeing different results.  I don't know if it's different servers or what :)


Hi @ThiefMaster, I left the dot off on purpose as all the other comments don't have one. Should I fix all the comments for consistency or in fact leave off the dot?


At least some other drivers do handle the STOP response correctly. I thought that my change here would make the Java driver do so as well, but it turns out that the rest of the driver assumes that we don't handle the STOP response (with the effect that this introduced the memory leak). So for now I think it's easier to keep ignoring it, until we can take a more careful look at the driver's design in this respect.


не совсем понял откуда подхватился кусок другого кода, в том файле, в котором я менял кодировку, строк которые с неправильной кодировкой - не было


And removed some unused files in EMIT/data/ directory


ага, я понял, показывает старый кусок и новый)


sad


Shouldn't it be `Job.ofAsync` to match e.g. `List.ofSeq` or `Set.ofList`?


Just so I am clear, are you suggesting we have user_login_num on User and valid_login_num on the Session?


ASIHPdev3 (Myoldmopar) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: OK (2292 of 2294 tests passed, 560 test warnings)

 * 561 tests had: AUD diffs.
 * 1 test had: EIO diffs.
 * 1 test had: ESO big diffs.
 * 1 test had: MTR big diffs.
 * 1 test had: Table big diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.91%25-yellow.svg)


Hmm.. Good idea! I will copy a file in the same check!


Please fix your github account to recognize this email address.


PR submitted: https://github.com/eslint/eslint/pull/6796


Hmm, can you add the { } around all clauses, this is even more ambiguous then before to read without them


@doomsayer2 everything looks fine, but I had to 😆 at this translation !


help!!! suddenly it crashed then i tried to launch it again and it is staying that way  and not logging in
![image](https://cloud.githubusercontent.com/assets/20721588/17263213/942b1f46-55e8-11e6-9d3e-47e9371eef47.png)


> Grim Kriegor: now when I do SetCell() and SetPos(), SetCell() updates the position, so it ignores SetPos()


Because we should have normalize it well.


Maybe, it might need to change there also:

- https://github.com/nzakas/acorn/blob/master/src/expression.js#L569 (for methods)
- https://github.com/nzakas/acorn/blob/master/src/expression.js#L352 (for arrows)


Buenas Tardes...


ASIHPdev3 (Myoldmopar) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


@andrelreis, only the first link is correct. Substitute "fixing" by "master".


Just a thought: can the entries in the hash table ever be conses [e.g. function names like (SETF FOO) ] in CCL?  If so, you need this hash table (and the one in the other interface function) to be :test 'equal


@doomsayer2 thanks !

especially for "Removes unnecessary comments in CloneMobidul and CloneStation" 💯


You don't need to do this, user already have virtual `fullName` field which you can use) If you don't have it, merge your branch with dev


Ah, I see! Thanks for that. I've been using 1.74 because the Image-as-palette feature outweighs the advantage of 1.68's precision, but I'm eager for having the best of both worlds in the future!
Good luck, and thanks for this wonderful tool.


ASIHPdev3 (Myoldmopar) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: OK (1698 of 1699 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.94%25-yellow.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-70.89%25-green.svg)


ASIHPdev3 (Myoldmopar) - x86_64-Linux-Ubuntu-14.04-custom_check: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


Fixes https://github.com/TES3MP/PluginExamples/issues/7
Adds https://github.com/TES3MP/PluginExamples/issues/6


you've accidentally commited the .psd in the repo


@pedroqueiroz94 nice trick! :)


can someone really tell me - can i make it stop catching pokemons and only collecting pokestops


@pedroqueiroz94 Our code standards veto method chaining in Java (`foo.getBar().getBaz()`).


Yup, works over a local wired network. Should do fine across the internet (with port forwarding, obviously).


Yeah there are more issues, I'll fix it with the next commit


great that you like it :-)


I think this commit makes `package.json` malformed; it removes a `}` without replacing it with a new one.


After setting the offset, it should queue a redraw for the background drawing area.


Ok great, thanks!


It must be `MAX (g_value_get_int(value), expand_button_width)`


[Your benchmark job](https://github.com/JuliaLang/julia/commit/583fa20b6778e74c3fcd2df13baa3830eca4ed8b#commitcomment-18453413) has completed - possible performance regressions were detected. A full report can be found [here](https://github.com/JuliaCI/BaseBenchmarkReports/blob/7f04c5509fb0f4c57e5026cf43d78559e7010eae/583fa20_vs_e70de21/report.md). cc @jrevels


But i have got already the latest version (remove dead donation link)


@joyntie if you are still giving out the files for Tanoa that would be awesome.


Same as boston_housing-YOONSU PARK.ipynb file , just html version


The Python interpreter is failing here with `TabError: inconsistent use of tabs and spaces in indentation`.


Thanks!


No, not you. I was not suggesting _you_ were the one copy/pasting - 'they' was referring to the other sources I found like wowwiki (if you google for Saurfang Garrosh conversation you get lots of hits with the same string). And you never know where people get the data they put on a wiki or in a blog :smile:

I just find it a weird sentence, but maybe it's just me. Then again, it wouldn't be the first typo I see on official servers. And if that's how it is over there, then so be it over here!


`G_PARAM_CONSTRUCT` is used when we are assured that this property is set during it's construction, usually through `g_object_new (FOO_TYPE, "construct-property", construct_value, NULL);`.

Using it here is not correct, because the current code doesn't set it during construction, and we also don't want to do that (when constructing the week-header, the widget is invisible and not allocated, thus we can't call `gtk_widget_get_allocated_*()`.)

So please, remove the `G_PARAM_CONSTRUCT` flag.


EMS (brianlball) - x86_64-MacOS-10.10-clang: OK (2401 of 2449 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-98.04%25-yellow.svg)


Don't commit commented out lines. Either you remove it, or fix it.


os_2_0_kill_super_build (kbenne) - x86_64-MacOS-10.10-clang: Build Failed

![Build Badge](http://img.shields.io/badge/build%20status-failing-red.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-NA-red.svg)


Ditto about `G_PARAM_CONSTRUCT`.


Hi @AshBT !

Could you give us more info on the way you use MRQ so we can make it less hacky ? :-)

thanks!


This is an arbitrary value. It may work for you, but other computers with other settings will have issues.

The correct way is to dinamically calculate the height, using the font as the base to calculate it.


And by clean-up you really meant to say "Even-though I'm constantly worried about file sizes and portability, I choose to use spaces when tabs are clearly superior."

You web developers will never learn.


Never notify properties in `init()`.


Why `+ 3`? It's an arbitrary value, and won't work for everyone.


so demo merged to soon..is this a "no changed my mind leave it alone" or do you want something different done? Either way the script fixes need to be dug out of it. Which basically means I revert your revert then mess replace the `$` back to `@`


combining multiple networks?


yes you can by listing all the pokemon into "PokemonsToIgnore" after that set true into  "UsePokemonToNotCatchFilter" after all your bag is full just set into false. hope this helping you :D @TheRapidRabbit99


Remove the empty spaces.


workd -> world


ASIHPdev3 (Myoldmopar) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: OK (1136 of 1136 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-35.06%25-green.svg)


As @sm-k said, it should work : you can just aim for the homepage "https://speed.cd" (forget about login.php) which will redirect to login page and then you catch the action parameter.


Woo hoo!  Love it!  :+1:


To people that think sniping is worse in this update, it's because niantic updated and changed their pokemon nests. So were gonna have to wait for new coordinates for sniping specific pokemon.


Hey, I think this is possibly fixed by setting the `saves_directly` flag in the parent object to true. I've been doing a bit of work for 2.0 to get this lore consistent.


Thanks for fixing!


having same problem like @TheRapidRabbit99 any solution for this?

>  TheRapidRabbit99 commented on 8bd9561 34 minutes ago

help!!! suddenly it crashed then i tried to launch it again and it is staying that way and not logging in
image


our constraints before didn't use rna expression


@shixuan-fan @kramasamy  In Quickstep, in CMAKE, we try and see if we can run the following code, and if it runs we set the QUICKSTEP_HAVE_SYSCONF flag:
```
  #include <unistd.h>
  int main() {
  return (sysconf(_SC_PAGE_SIZE) > 0 && sysconf(_SC_PHYS_PAGES) > 0);
  }
```
@kramasamy  Is there a quick way to do that in Bazel?
@shixuan-fan As a temporary hack, instead of an error (line 68) set ```*total_memory``` to a default value of 512*1024*1024 (bytes), and return true. Make a note of this hack in the comments.


DOASToZoneHVAC (Nigusse) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: OK (2303 of 2303 tests passed, 561 test warnings)

 * 561 tests had: AUD diffs.
 * 4 tests had: BND diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


having the same problem like @TheRapidRabbit99 any solution for this?


Yeah fails on all databases except for H2 . :smile:

@Zelldon could you please adjust the test to be not database specific.


Hello , same problem here, bot still working and after 2h45 :

(ERROR) System.Threading.Tasks.TaskCanceledException: Une tâche a été annulée.
   à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   à PokemonGo.RocketAPI.Extensions.HttpClientExtensions.<PostProto>d__1`1.MoveNext() dans D:\Dev\NecroBot\FeroxRev\PokemonGo.RocketAPI\Extensions\HttpClientExtensions.cs:ligne 61
--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
   à System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   à PokemonGo.RocketAPI.Extensions.HttpClientExtensions.<PostProtoPayload>d__0`2.MoveNext() dans D:\Dev\NecroBot\FeroxRev\PokemonGo.RocketAPI\Extensions\HttpClientExtensions.cs:ligne 29
--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
   à System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   à PokemonGo.RocketAPI.Rpc.BaseRpc.<PostProtoPayload>d__7`2.MoveNext() dans D:\Dev\NecroBot\FeroxRev\PokemonGo.RocketAPI\Rpc\BaseRpc.cs:ligne 0
--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
   à System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   à PokemonGo.RocketAPI.Rpc.Map.<GetMapObjects>d__1.MoveNext() dans D:\Dev\NecroBot\FeroxRev\PokemonGo.RocketAPI\Rpc\Map.cs:ligne 69
--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
   à System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   à PoGo.NecroBot.Logic.Tasks.CatchNearbyPokemonsTask.<GetNearbyPokemons>d__1.MoveNext() dans D:\Dev\NecroBot\PoGo.NecroBot.Logic\Tasks\CatchNearbyPokemonsTask.cs:ligne 78
--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
   à System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   à PoGo.NecroBot.Logic.Tasks.CatchNearbyPokemonsTask.<Execute>d__0.MoveNext() dans D:\Dev\NecroBot\PoGo.NecroBot.Logic\Tasks\CatchNearbyPokemonsTask.cs:ligne 22
--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
   à System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   à PoGo.NecroBot.Logic.Tasks.FarmPokestopsTask.<>c__DisplayClass1_0.<<Execute>b__1>d.MoveNext() dans D:\Dev\NecroBot\PoGo.NecroBot.Logic\Tasks\FarmPokestopsTask.cs:ligne 82
--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
   à System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   à System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
   à PoGo.NecroBot.Logic.Navigation.<HumanLikeWalking>d__3.MoveNext() dans D:\Dev\NecroBot\PoGo.NecroBot.Logic\Navigation.cs:ligne 87
--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
   à System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   à System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
   à PoGo.NecroBot.Logic.Tasks.FarmPokestopsTask.<Execute>d__1.MoveNext() dans D:\Dev\NecroBot\PoGo.NecroBot.Logic\Tasks\FarmPokestopsTask.cs:ligne 77
--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
   à System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   à PoGo.NecroBot.Logic.State.FarmState.<Execute>d__0.MoveNext() dans D:\Dev\NecroBot\PoGo.NecroBot.Logic\State\FarmState.cs:ligne 42
--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
   à System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   à PoGo.NecroBot.Logic.State.StateMachine.<Start>d__4.MoveNext() dans D:\Dev\NecroBot\PoGo.NecroBot.Logic\State\StateMachine.cs:ligne 35


It's just the servers. Give it time.


The additional `Int` argument is used as a default when the given Permutation is not surjective (i.e. not actually a permutation). You'd usually want to put in `__IMPOSSIBLE__`, though maybe there's some situations where there's a sensible default value.


I forgot to mention in IRC, we weren't done discussing this yet is why I
reverted it for now


My GitHub ClassRoom


DOASToZoneHVAC (Nigusse) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


Yeah you're right, but I left that as work for a future refactoring.


En este archivo se evidencia la primera versión de las presentación en power point.

[vet map.pptx](https://github.com/dianaramirezfigueroa/VETMAP/files/391439/vet.map.pptx)


:+1:  This fixed my issues


In this case i would put it since it continues with a separate sentence in the next line. while we do not build sphinx docs based on docstrings (yet) the linebreak would be rendered as a simple space as far as i know, so without anything in between it'd look rather weird


Relevant:  https://www.youtube.com/watch?v=K5WW7JOBSjg


k so I'll just wait for now then.


the other way round - it's the currently valid login number on the user, but it's the user's login number that's stored on the session


Hello , bot still working with new update but after 2h45 (sorry for double post) :

(ERROR) System.Threading.Tasks.TaskCanceledException: Une tâche a été annulée.
   à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   à PokemonGo.RocketAPI.Extensions.HttpClientExtensions.<PostProto>d__1`1.MoveNext() dans D:\Dev\NecroBot\FeroxRev\PokemonGo.RocketAPI\Extensions\HttpClientExtensions.cs:ligne 61
--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
   à System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   à PokemonGo.RocketAPI.Extensions.HttpClientExtensions.<PostProtoPayload>d__0`2.MoveNext() dans D:\Dev\NecroBot\FeroxRev\PokemonGo.RocketAPI\Extensions\HttpClientExtensions.cs:ligne 29
--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
   à System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   à PokemonGo.RocketAPI.Rpc.BaseRpc.<PostProtoPayload>d__7`2.MoveNext() dans D:\Dev\NecroBot\FeroxRev\PokemonGo.RocketAPI\Rpc\BaseRpc.cs:ligne 0
--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
   à System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   à PokemonGo.RocketAPI.Rpc.Map.<GetMapObjects>d__1.MoveNext() dans D:\Dev\NecroBot\FeroxRev\PokemonGo.RocketAPI\Rpc\Map.cs:ligne 69
--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
   à System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   à PoGo.NecroBot.Logic.Tasks.CatchNearbyPokemonsTask.<GetNearbyPokemons>d__1.MoveNext() dans D:\Dev\NecroBot\PoGo.NecroBot.Logic\Tasks\CatchNearbyPokemonsTask.cs:ligne 78
--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
   à System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   à PoGo.NecroBot.Logic.Tasks.CatchNearbyPokemonsTask.<Execute>d__0.MoveNext() dans D:\Dev\NecroBot\PoGo.NecroBot.Logic\Tasks\CatchNearbyPokemonsTask.cs:ligne 22
--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
   à System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   à PoGo.NecroBot.Logic.Tasks.FarmPokestopsTask.<>c__DisplayClass1_0.<<Execute>b__1>d.MoveNext() dans D:\Dev\NecroBot\PoGo.NecroBot.Logic\Tasks\FarmPokestopsTask.cs:ligne 82
--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
   à System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   à System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
   à PoGo.NecroBot.Logic.Navigation.<HumanLikeWalking>d__3.MoveNext() dans D:\Dev\NecroBot\PoGo.NecroBot.Logic\Navigation.cs:ligne 87
--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
   à System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   à System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
   à PoGo.NecroBot.Logic.Tasks.FarmPokestopsTask.<Execute>d__1.MoveNext() dans D:\Dev\NecroBot\PoGo.NecroBot.Logic\Tasks\FarmPokestopsTask.cs:ligne 77
--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
   à System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   à PoGo.NecroBot.Logic.State.FarmState.<Execute>d__0.MoveNext() dans D:\Dev\NecroBot\PoGo.NecroBot.Logic\State\FarmState.cs:ligne 42
--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
   à System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   à PoGo.NecroBot.Logic.State.StateMachine.<Start>d__4.MoveNext() dans D:\Dev\NecroBot\PoGo.NecroBot.Logic\State\StateMachine.cs:ligne 35


thank you!


En este archivo se evidencia la presentación power point con la cual se realizo la exposición de segundo trimestre donde se agrega el costo del hosting.
[Uploading exp.pptx…]()


I see there's this version bump, but no tagged version. Is `0.8.6` the newest stable version?


Hello


Submitted #2539 to fix it.


Should be fixed now, or do I need to cut a new release?


I'll do a new release just to make sure.


No. You must use `gtk_style_context_get_padding()` here.


The function ends here, but the `padding` is not used anywhere. Just don't remove the code that adds padding and it'll be better.


Use `MAX(a, b)`


Why? What breaks without this begin..end?


Override `size_allocate()` and add this code in there. Something like:

```c
if (gcal_week_view_get_sidebar_width (GTK_WIDGET (self)) > self->sidebar_width_offset)
    {
      self->sidebar_width_offset = gcal_week_view_get_sidebar_width (GTK_WIDGET (self));
      g_object_notify (G_OBJECT (self), "sidebar-width-offset");
    }

  GTK_WIDGET_CLASS (gcal_week_view_parent_class)->size_allocate (widget, alloc);
```


Linking to https://github.com/yannickcr/eslint-plugin-react/issues/708#issuecomment-236270823


121784677-OAControllerFixes4633 (mjwitte) - i386-Windows-7-VisualStudio-12: OK (2243 of 2246 tests passed, 5 test warnings)

 * 7 tests had: EIO diffs.
 * 3 tests had: ESO big diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.87%25-yellow.svg)


After this modification, attempts at building Charm under mingw32 and python 3.4 (Anaconda Python 3.4) results in the following error message:

```
$ ./configure.sh --prefix=/mingw --python=/c/Users/locksmith/Anaconda3/python.exe
which: python3-config: unknown command not found.  This version of Charm requires the python development environment (probably in python3-dev package).
```

Any ideas?


suggest using `selectionAsObject=true` on the explorer, such that we can reference properties by key name rather than by index


This:

```cr
getter(foo) do
  1
  2
end
```

Expands to this:

```cr
def foo
  @foo ||= 1
  2
end
```

I think it's safe to surround all `yield` inside macros with `begin/end`, so I'll probably do that in a next commit (but right now that macro could be used in the compiler itself with the above unexpected behaviour)


I tried t change my index by adding data to the GIT DreamsAreForever file but don't think it worked right???


wat


+added in scroll bar for the hamburger menu once again.
+ readjusted the margin for the blue table up 2% to add in more space
+ created a new function "showPopupOnMarker" -- now whenever you shift click, you see the node information. May change to it's just a normal click instead to make it simple

- deleted where the popup content was previously
- took out the "showFailureOnMarker" in order to replace it with the "showPopupOnMarker" may reinstate this if the change to the showPopupOnMarker is made to be a normal click instead.


@gavinking seeing as most of the time you're the one adding new stuff to the language module I wanted to highlight this especially for you: we now have a `since("version")` annotation that we should add ay time we add something to the language module so users browsing the docs can see when a specific declaration was added.


`git fetch origin --tags` did the trick. Thanks! Never had to do that before on github. I often do just `git fetch` and get all updated refs. Oh well, got it now.


Nit: generally considered poor form to use `*` imports, except like `use super::*` in test modules.


relate #311


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Ein neues Spiel aus der Vergangenheit kommen
Hallo Jungs, wenn Sie ein iOS- oder Android-Gerät verwenden, in irgendeiner Art und Weise sind Sie alle gesegnet. Eines der größten Spiele aller Zeiten und der größte in diesem Jahr so weit, es ist ganz sicher die PokemonGo. Sie alle erinnern Pokemons Recht Jungs? Es war die Karikatur unserer Kindheit, egal wie alt Sie sind, gibt es absolut keine Möglichkeit, dass Sie Pokemons nicht mögen!

wie Pokemon GO durch Online-Generator zu hacken
Sie müssen sich fragen,! was ist dieser Artikel spricht über?.

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Jetzt mit unserem Hacking-Tool, das einzige, was euch tun müssen, ist, uns Ihre E-Mail-Adresse zu geben und zu geben, wie viel von jeder Ressourcen euch auf Ihr Konto sofort übertragen werden sollen. Und das ist alles! Sie müssen sich keine Sorgen darüber gefangen oder irgendetwas ist, weil unsere Hacking-Tool für PokemonGo absolut sicher und nicht mehr nachweisbar ist. Es ist 100% nicht nachweisbar von jedermann so wird niemand wirklich wissen, dass euch für unsere super-Hacking-Tool verwendet haben pokecoins in PokemonGo zu erzeugen.

wie man Pokemon GO Online Cheats-Tools verwenden,
Das Cheating-Tool für PokemonGo ist super einfach zu bedienen, auch kleine Kinder und ältere Menschen können es verwenden. Sie werden nur auf eine stabile Internet-Verbindung angeschlossen werden müssen und das ist alles, Jungs! Der gesamte Prozess kann in weniger als 2 Minuten durchgeführt werden, und wir werden den genauen Betrag der erzeugten Ressourcen direkt auf Ihrem PokemonGo Konto mit Ihrer E-Mail-Adresse übertragen, die Sie Jungs haben uns auf unserer Website.

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Pokemon Go PokeCoin Generator Hack Funktionen
• PokeCoins: Mit dem Pokemon Go Pokecoins Hack, wird der Betrag von COINS können Sie fast alles zu bekommen, das Spiel zu gewinnen.

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POKEMON GO ONLINE HACK CHEATS TOOL SCHRITT FÜR SCHRITT
Mit diesemTricks extra gemacht werden für PokemonGo Sie in der Lage sein, die Funktionen zugreifen, die Sie nicht genug Stunden, ohne zu spielen ein Pokemon Go hinzufügen könnte, so dass Sie Zeit und Mühe sparen und finden Sie alles im Griff von Anfang des Spiels haben.
Tutorial Freie PokemonGO COINS und BALLS zu holen

1- Klicken Sie oben Online-Hack und gehen Sie zu Pokemon GO Hack-Tool-Seite.

2- Geben Sie Ihren Benutzernamen im Spiel verwendet werden.

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[Pokemon Go hack](http://www.mi2020video.com/2016/07/11/pokemon-go-hack-cheats-free-poke-coins-poke-balls-and-incense/)


I made these same changes, I am getting a "Cannot find module 'jzsip'" when browserify runs. Any ideas?


Labeled as 3.7 by mistake. It's lesson 3.8.


DOASToZoneHVAC (Nigusse) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: OK (1139 of 1139 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-35.43%25-green.svg)


Borked