This `boolean` was never set to false again. And made this code non-Thread-safe.


Added test for distance calculating method, for both evaluation types.


I moved it to a separate file. I don't delete app.js


This is the first push code for my blog


Is Beaste Feastie a clone of Super Glob?
If it is, then suprglob is missing as the parent in epos.cpp driver.

Changed:
GAME( 1984, beastf,   0,        dealer, beastf, ... "Beaste Feastie", MACHINE_SUPPORTS_SAVE )
to
GAME( 1984, beastf,   suprglob, dealer, beastf, ... "Beaste Feastie", MACHINE_SUPPORTS_SAVE )


so you just removed it? you didn't fix it?


A fusion-icon compiz nélkül értelmetlen.


@Rocky640: it's supposed to be a middle game bonus.

I would like to implement the style of play which Gelfand advocates in chapters 3 & 4 of his book "Positional decision making in chess", about avoiding pieces exchanges after you have gained a space advantage in the opening.

He gives some games:

Rubinstein-Duras, Karlsbad 1911, 1-0
Gelfand-Campora, Cesme 2004, 1-0
Gelfand- Wang Hue, Medias 2010, 1-0
Capablanca-Treybal, Karlsbad 1929, 1-0
Alekhine-Chajes, Karlsbad 1923, 1-0


test


@theFSO or you could stop being lazy and do it yourself.


@lovetox Should I upload this version to Gajm Plugins?


2245154-NewVRFHRModel (rongpengzhang) - Win64-Windows-7-VisualStudio-12: OK (2236 of 2237 tests passed, 556 test warnings)

 * 557 tests had: AUD diffs.
 * 1 test had: EIO diffs.
 * 1 test had: ERR diffs.
 * 1 test had: ESO big diffs.
 * 1 test had: MTD diffs.
 * 1 test had: MTR big diffs.
 * 1 test had: RDD diffs.
 * 1 test had: ZSZ big diffs.
 * 1 test had: Table big diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.96%25-yellow.svg)


Metadata @naughty-code , metadata


I just thought it will be synced via transifex. Please correct me if I'm wrong, @bbondy.

On alphabetizing I was almost going to do that, but I thought it could cause a confusion as some of the strings were grouped based on functions.


By the way, is it really necessary to do integer parsing in such a bare bone way? I mean, for Java it is inevitable, but the majority of other languages have faster, native way to just cast 2/4/8 bytes to an integer. Ruby and Python have `unpack('...')`, C/C++ have casts and `bswap_...`, etc.


I think you are right on that @luixxiul


Тексты из контроллеров вынести в locales.


Данный хелпер должен находиться на уровне контроллера, например, в concerns.
Хелперы, хранящиеся в app/helpers, необходимы для обработки и использования во view-логике.


Чтобы не применять отрицание, можно заменить на противоположность - current_user.present? или просто current_user.


Hello, i would like to attempt that but have no idea how to. Could you point me at some docs or the like?


in 3.1.x / 3.0.x too ?


Right, will add.


ah, good catch :P


What's "modigying"? :smile:


@SamuelHercules compiles fine on linux, mind showing which line does that warning redirect to?


I think it is.


Suggest leaving as `Integer.BYTES` to avoid confusion (`Byte.BYTES`? `Long.BYTES`?).


В реалии предпочтительнее использовать - сначала Task.new, потом if @task.save. Это поможет расширить метод, например, задать дополнительную логику для @task, минимизируя изменения кода метода.


I'm not at all a fan of putting isDosLikeVal inside EnigmailOS.


Thanks for cleaning that up!


Пора переходить на find_by либо where(...).first


Текст в locales


To jest initial commit


This is incorrect - the exit code can be any kind of value for error - you should check for positive or negative instead.


Почему метод загрузки файла - это POST? Разве при загрузке файла происходит какое-то создание данных?


Есть gem 'js-routes', который позволяет прокинуть рельсовые роуты в js. Используй для таких случаев.


Разберись с кодами HTTP ответов. 500 - это ошибка сервера. Здесь она не должна применяться.


seems that to "fix" what was working u need to do 3 commits for no real gain


This suffers from the same problem I fixed in #497. It will print unprintable characters directly.


hell no.


IT FUC********* WORKS!!!!!!!!! <3


OK, I was just confused because you introduced bonus_eg and you were not using it.

Quite interesting this Gelfand. Much deeper than any video out there !
If we strictly follow him maybe we should put a penalty for the presence of majors !

Gelfand-Campora, Cesme 2004, 1-0
""Having done this [i.e. traded queens and rooks]. Black will have no counterplay whatsoever, allowing me to play on both flanks, which is necessary to exploit the advantage. Going through Rubinstein's games you will find this theme countless times. Someone else told me that the same principle exists in military strategy. It is quite logical; if you are weaker, you want to narrow the battlefield as much as possible and have as few contact points as possible. Both in war and chess, we see this concept played out in the fortress strategy. In this position Black might be able to defend his position on one flank, but as soon as the front becomes wide, he collapses." In a game between two computers, I would rate Black's drawing chances very highly, but in a game between two humans, the defensive task now facing Black is nearly insurmountable. The danger still appears quite remote, but not for long.
"

Our Space advantage is already weighted by number of minors.

Another thing is over extending. Symptoms are  conceeding outposts,
enemy queen have opportunities to enter in your position, king becomes week...

In conclusion, simply increasing the space bonus when opponent has no queen (and no outpost ?) could make sense.

Another project could be to link space and mobility in a quadratic manner, but I think it was already tried.


Amended: 5886a27


Consistency. Researchers get something in return for the lost unlocks on the vanilla grid, therefore they get something in return on this grid.


Copy-and-paste error. The literal `input_model_file` must actually be `output_file`.


Yes. That's just code style I am used to. One day I read somewhere (can't find where, maybe it was just a comment on stackoverflow) that not using `return` in multi-line functions is considered unclear. After that, I started using `return` everywhere except one- or two-line functions.
Anyway, I'll do styling changes when structural changes are done.


Ale działa


Thank you, Jonney.  This should be fixed in the latest commits.  (Paths and transforms were not correctly incrementing the path count on "clone path" or "clone transform" actions.)


Thank you, @Jonney3099.  My goal is to provide an experience close to System.Drawing in VB6, and hopefully help beginners avoid the need to work directly with GDI and GDI+ APIs.

As you can see, pd2D is still in its infancy, and progress is a little slow, but once some missing features are in place (like saving images) I hope I can get help from other VB guys, maybe at vbForums, to further improve the library.

A "pd2DChart" class would be a great addition.  I am happy to add features from outside developers, but for now, I think I have to focus on getting a few more basic functions implemented.  Once all the basic stuff is well-tested, then it will be fun to add some more advanced features, and maybe make the library even more feature-rich than System.Drawing.


teste comment


Or at least `generate_diff_exp`.


Hey, nice work merging some of the other other PRs. @ewr seems to have abandoned the original code. I reached out to him personally by email a while ago, but received no response.

Are you interested in maintaining an active version of this?


Thanks, we should close #1813 now


@gyy12345678
你那个页面没有上传 g-bg.jpg这个图片


@Zhenxi
那个轮播图还是有点bug


The game is clearly related, but it runs on different/modified hardware and hasn't got any ROMs in common (well, the PROM but it is an assumption and should be checked). Should it be marked as clone?


これもうわかんねぇなぁ


jersey!


@vagarenko done :)


Tampilan Sudah sesuai harapan ,, sesuai tema bawaan


fix #1


why nog export to kml?


develop (mjwitte) - x86_64-MacOS-10.9-clang: OK (1674 of 1674 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


mark


This statement must be inverted.


Already done.


I am not a huge fan of this modification. The previous version made it clear where the file came from and it was possible to download all source files automatically given nothing but the spec file. The new version lost that property.


Wow sir you are fantastic, truly, at crafting these programming amuse-bouche teaser treats – which all of which are somehow Boost-free??* – each morsel salaciously hinting the coming bounties that the standard library of the future will bring: `optional`, `variant`, a `tuple` suite with indisputably solid gonads, concurrency specs, hithertofore unseen demos that crawled out of `experimental` as if someone had published a the script to an X-Men movie in C++ pull requests –

… well yeah I will stop now with that since it is dumb for me to enumerate these things to you, you did all of this work I can see, and also undoubtedly way more that I don’t know about. So yeah to all of that I’ll just say, “awesome“ and “thanks” – and but I have to say: I’ll buy and send you a case of Natty Boh for `std::string_view`. For `std::array_view` I’ll pony up something nice like Tito’s (in the big bottle of course).

Or whatever – maybe you like whiskey, or if you’re an alcoholic or something I’ll spring for a totally sweet tropical fish, or a bike tire, dogg you tell me what cheating the laws of general standard-library relativity are worth. Really the point is that really, I hate to be that guy at the Bar Mitzvah asking the DJ to play his song, but you seem seriously good at this type of thing, like 99th-percentile good, and a display of such deserves at least several rounds on the end-user.

Indeed let me know – I will shut up for real now. Thanks for the code either way dogg. Indeed!

-Alex


fixes #101
fixes #104


This file is redundant, I want to delete this file.


No, as well as a simple `ModuleBuilder`: https://github.com/intellij-rust/intellij-rust/blob/master/src/main/resources/META-INF/idea-only.xml


By the way, the composition of Permutations for the second part of the puzzle is coded similarly. Here 0 represents sigma1, 1 sigma2 etc.


change the message to 'you and me'


120694307_Fault_ChillerSWTSensorOffset (rongpengzhang) - i386-Windows-7-VisualStudio-12: OK (2221 of 2231 tests passed, 547 test warnings)

 * 557 tests had: AUD diffs.
 * 557 tests had: ERR diffs.
 * 20 tests had: EIO diffs.
 * 9 tests had: ESO big diffs.
 * 5 tests had: Table big diffs.
 * 4 tests had: ESO small diffs.
 * 3 tests had: Table small diffs.
 * 3 tests had: MTR big diffs.
 * 1 test had: MTR small diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.55%25-yellow.svg)


QLC+ doesn't build anymore with these changes !
At least on MSYS2 and Qt 5.7.0 on Windows 7 64bit.

The main issue is that the changes produce DLLs with different names. For example qlcplusengine.dll became qlcplusengine4.dll.
Reverting until a proper (and tested) solution is found.


This is Dongleami Github.


Oh yea, I can switch :) To anything that comes back as a supported mode.

The big question now is, do I expose display res and refresh and permit users to change it. FireOS tracks changes so if you change it to different than default, fireOS will switch back when you back out to home, and restore again when you re-enter. Not sure how Shield or default android-23+ handles it.


@dastgir the warning is directed at line 122  the addhookpost line for that function


Ok this commit got seriously borked :( Somehow old files got mixed in and all kinds of weird stuff. Not even sure how it  happened but it straightened out in commit e18b07e


Esto nunca se debe cambiar.
Si quieres que al buscar te salgan los resultados en chino hazlo.
No toques este apartado: volverían los resultados en chino, recomendaciones en chino, etc.


sending it out


> Should it be marked as clone?
Yes. It looks like Super Glob and clone Beastie Feastie (conversion kit) and gameplay is the same.


The statement must be inverted.


建议使用nutz-web作为启动器


YES! you NAILED IT!!!! thank you! 2 thumbs WAY up.
can you do the same thing to the current phase bar in match? make it rendered like these things


Must be actually `inputModelFile` instead of `inputFile`.


Must be actually `inputFile` instead of `inputModelFile`.


sending


copy wingcss-snippet folder to SublimeText folder \Data\Packages\User


Actullay, you don't need to introduce other io-scheduler at this point.
For S7, UFS is fast enough for every scenario, so CFQ is enough.


well interesting, I just removed the overlay and added it again. After another eix-sync, it finally got the dotnet-cli. So for me this is solved, many thanks!


@spacebuilder2020 yeah, that is really a nasty scenario.
We basically just need to fix PlayerInfo to use the passed player and not only the UUID for getting the UserIdent in [this line](https://github.com/ForgeEssentials/ForgeEssentials/blob/af7057744bf009c23de0c333daecad10813de7ca/src/main/java/com/forgeessentials/util/PlayerInfo.java#L154)


develop (mjwitte) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: OK (1694 of 1694 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


Please refer to below link:
https://git.kernel.org/cgit/linux/kernel/git/stable/linux-stable.git/commit/?id=e1df8b0a1bb2ac8254616d6075e40f9ca447fa29


Thanks. The deck menu is not yet finished, it needs to have a stats to replace the info. Yes I can make the phase bar seperate. Also the deck editor needs an overhaul.


Okay.
On 15 Jul 2016 1:56 a.m., "Nicolas Fortin" <notifications@github.com> wrote:

> Hi I would be interested in getting your two new rules merged on master.
> Would you like to create a pull request to discuss about ?
>
> Note do make your rules actually works you need to regenerate the rule
> index using npm run build:genRulesIndex
> https://github.com/zallek/swagger-diff/blob/master/package.json#L20
>
> —
> You are receiving this because you are subscribed to this thread.
> Reply to this email directly, view it on GitHub
> <https://github.com/sansri264/swagger-diff/commit/06cd19d277a5b3e71a1aa79787e51fba8e9383cb#commitcomment-18252048>,
> or mute the thread
> <https://github.com/notifications/unsubscribe/AKOVe3z0IAaLcQ9GZMn9ibdpWtgj5-PIks5qVptqgaJpZM4JM0Og>
> .
>


Seems like a "gelfand principle" that we can easily apply. elsewhere I found this:

"When you have managed to squeeze your opponent into only two or three ranks, you want to exchange the rooks and queens, but not minor pieces.”


In hind sight, might've wanted to change maxhealth to starting health. IN case we wanted to add something like reinforcing to make props stronger.. Not a big deal anyways.


Sure i'll add the two rules.
On 15 Jul 2016 1:56 a.m., "Nicolas Fortin" <notifications@github.com> wrote:

> Hi I would be interested in getting your two new rules merged on master.
> Would you like to create a pull request to discuss about ?
>
> Note do make your rules actually works you need to regenerate the rule
> index using npm run build:genRulesIndex
> https://github.com/zallek/swagger-diff/blob/master/package.json#L20
>
> —
> You are receiving this because you are subscribed to this thread.
> Reply to this email directly, view it on GitHub
> <https://github.com/sansri264/swagger-diff/commit/06cd19d277a5b3e71a1aa79787e51fba8e9383cb#commitcomment-18252048>,
> or mute the thread
> <https://github.com/notifications/unsubscribe/AKOVe3z0IAaLcQ9GZMn9ibdpWtgj5-PIks5qVptqgaJpZM4JM0Og>
> .
>


great stuff, thanks!


develop (mjwitte) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


@alexcameron89 : Yes, unfortunately this is because guides are generated on a per release basis so we will have to wait until 5.0.1 is out to have this guide up to date online.


Well the group comparison code doesn't exist? So not needed...


wait... It does, weird.


we should make a decision about whether we're going to release v3.1.x and remove the v3.1.x branch, or at least rename it if we're not.  Putting effort into backporting fixes to a branch that will never be released isn't efficient.


@parheliamm but androbench test shows that make sense...


Related to: backdrop/backdrop-issues#2009


Related to: backdrop/backdrop-issues#1457


as discussed though pls update the issue number since that's a slightly diff issue.


Little typo, the 553 line miss a ";"

> SendReplyOK ("") ;


OK, will do


each all input and push the values in array


Убрал кучу хлама


Yes, my mistake


very nice


Ok, so winbind wasn't split out before v3.1.x.  I'll let @mcnewton deal with backporting the SEGV fix to v3.0.x if it's present.


Instead of providing with set and get property. We can make this variable private and Can create a method "OverwriteConfigFileNames" and set the private variable internally. So it is very obvious API Users.
What do you think.


Based on the above comment this might need to change.


@parheliamm Wow, Thanks for your help


It works with cm-13.0-20160207-UNOFFICIAL-KonstaKANG-kis3 using GUI Settings.

Trying via adb to use `sm partition disk:179_64 mixed 80` : this don't work. I don't try with `sm partition disk:179_64 private`.


Looks good. Except some minor comments.


Oh. You probably mean `indentation`, to get the values aligned under each other.
I haven't checked if it is part of the TC codestyle, but it is only for readability.
The source itself is not dependent on those indentations, it is only for the reader.

If you want to, you can create a PR where you clean up all the indentations.
Usually, codestyle cleanup is done together with other improvements. :-)


never mind


again breaks vscode nimsuggest for me :(


OMG ! .. Thanks , I was just waiting for this ! You know I can't Prefire while using ESP (Tryna be clean) but in radar its easy AF ! Thanks dude .. But You sure na ? it wont cause untrusted ?


really? Which item has improvements?


Release is only set true when the master build is created, not by the "coder". There is still a lot of things to pull in to the 0.9.3.2 development, it has not been released.

I now thinking all 0.9.3.2 changes  to UI etc be removed from 0.9.3.2. Create 0.9.3.1.1-dev import all changes except "Bridge  version" changes. When these changes are finished they can be ported to an accepted "Bridge version" or released as a safer 0.9.3.1.1 maintenance version.


s/habben/happen/


Hi all, right after this commit, I updated the package at PYPI. The new link of **BOPY** package is [https://pypi.python.org/pypi/bopy/0.2.0](https://pypi.python.org/pypi/bopy/0.2.0), and you can directly install the current 0.2.0 version using `sudo pip install -U bopy` or `pip install --user -U bopy` to install/upgrade the installed version of **BOPY** in your computer.


Metodo ira carregar o template do formulario de cadastro de usuarios.


@hukevinxiaochen at ehhapp-twilio/ehhapp_twilio/models.py#L51


@parheliamm I tested many times, Random write increased from 3100 IOPS to 4000 IOPS...


yeah its gross, I wish it looked like DoTP editor.


It's not in v3.0.x; I didn't touch the stable release. I'll fix it in v3.1.x - there's a few people using it so it seems to make sense to fix the issue there so at least the code can get well tested before people jump to 4.0.x after the new core is stable enough.


I have tried the modification above due to some issue related to Rails 5 but when I run `warble executable war` I get:

```
NameError: undefined method 'pathmap_replace' for class 'String'
```


< opens eyes, wakes up after typing >... ok you're right, all good. @arr2036 pushed it to both 3.1.x and 4.0.x. And I never put it in v3.0.x anyway.


Awesome that was It! Thank you so much. I'm taking my Micro apart and putting everything is a bigger frame and needed to be able to make some changes. I appreciate the help.


Typo: your


hey kalkin, i write you in the evening, i have to make sure of one thing first, before we should push.


rwerw


hmm, I think ur device is based on UFS, why Random write is only 3K IOPS...
interesting.


so 3.2.0 comes out this week based on 3.1.x HEAD? :-)

On 16 July 2016 at 15:38, Matthew Newton <notifications@github.com> wrote:

> < opens eyes, wakes up after typing >... ok you're right, all good.
> @arr2036 <https://github.com/arr2036> pushed it to both 3.1.x and 4.0.x.
> And I never put it in v3.0.x anyway.
>
> —
> You are receiving this because you commented.
> Reply to this email directly, view it on GitHub
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develop (mjwitte) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: OK (1118 of 1118 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-34.71%25-green.svg)


develop (mjwitte) - x86_64-Linux-Ubuntu-14.04-custom_check: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


@sarfata Thank you for the mention! It is greatly appreciated.

By the way, some of the articles on your website does not load properly. Please check. For example, visiting the following URL will result in a file download instead of a web page.
http://www.sarfata.org/posts/setting-up-an-amazon-vpn-server.md


Why were the examples removed? Can we have them back? :)


C'est cool les boutons
:shipit:


This closes #15


What does this mean :O ?


Are you sure you want your paswords on Github?


@gizmo98 just a heads up, I have reversed the return codes, as 0 is success in shell so it matches logic of other functions (so if a key is 1, it returns true).


On second thought, I still prefer `tab.cap`, since I have `fig.cap`. `table.cap` looks strange: either `table.caption` or `tab.cap` would be better naming.


120694307_Fault_ChillerSWTSensorOffset (rongpengzhang) - Win64-Windows-7-VisualStudio-12: OK (2221 of 2231 tests passed, 547 test warnings)

 * 557 tests had: AUD diffs.
 * 557 tests had: ERR diffs.
 * 20 tests had: EIO diffs.
 * 9 tests had: ESO big diffs.
 * 5 tests had: Table big diffs.
 * 4 tests had: ESO small diffs.
 * 3 tests had: Table small diffs.
 * 3 tests had: MTR big diffs.
 * 1 test had: MTR small diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.55%25-yellow.svg)


Hola


Ok, como en la version que tiene Ignacio está así pues lo cambié. Pero bueno lo dejo en tus manos


Pass data from MainController to ModalController using inputs {
item: ....
}


Der Zombie macht Sie nervös fühlen.
Die Wolke macht Sie nervös fühlen.

某些语言的名词分阴阳性的，会影响上下文，是不是还得开个变量记录相关信息....


the test break can be seen on localhost when running $ grunt
this is the failure:
`PhantomJS 1.9.8 (Linux 0.0.0) failed specs:
  Directive: lergoLanguageDirectionClass > should put language direction as class on element
	TypeError: 'undefined' is not an object (evaluating 'toastr.options')
	    at postLink (/home/jeffrey/dev_env/lergo/lergo-ui/app/scripts/directives/lergoLanguageDirectionClass.js:9)
	    at invokeLinkFn (/home/jeffrey/dev_env/lergo/lergo-ui/app/bower_components/angular/angular.js:8081)
	    at nodeLinkFn (/home/jeffrey/dev_env/lergo/lergo-ui/app/bower_components/angular/angular.js:7598)
	    at compositeLinkFn (/home/jeffrey/dev_env/lergo/lergo-ui/app/bower_components/angular/angular.js:6959)
	    at publicLinkFn (/home/jeffrey/dev_env/lergo/lergo-ui/app/bower_components/angular/angular.js:6838)
	    at /home/jeffrey/dev_env/lergo/lergo-ui/test/spec/directives/lergoLanguageDirectionClass.js:20
	    at invoke (/home/jeffrey/dev_env/lergo/lergo-ui/app/bower_components/angular/angular.js:4118)
	    at workFn (/home/jeffrey/dev_env/lergo/lergo-ui/app/bower_components/angular-mocks/angular-mocks.js:2257)
	undefined
`
1. The test break is not related to the CSS modification. When I revert the toastr.css file and the main.js file to their original state, the grunt fails the same way.
2. when i remove the .parent() from lergoLanguageDirectionClass it still fails.
3. when i remove the rest of the code change, then it passes!
ie . when this is removed:
`toastr.options.onShown = function() {
                    $(this).addClass(LergoTranslate.getDirection(LergoTranslate.getLanguage()));
                };`


Note this will end without ";"character


It works, the event_type signal_received triggers
i'm not sure about the event_data. I can only get it to work when i only specify the entity_id.
Using {"Sound": "84", "entity_id": "sensor.doorbell2"}
doens't trigger.


Fixes #45


126082187-Use-StdRhoAir-to-calculate-OA-mass-flow-rate-in-DualDuct-for-consistency-#5769 (mjwitte) - i386-Windows-7-VisualStudio-12: OK (2233 of 2233 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


@SubJunk awesome news, congrats.  :-)


hm, it engine is quite a lot of such places

```
    // Remove specific tag. Return true if existed.
    bool RemoveTag(const String& tag);
    // Remove all tags.
    void RemoveAllTags();
```
```
    // Lifetime
    float lifetime_;
```
```
    // Lua Script subsystem.
    LuaScript* luaScript_;
```

and etc. any ideas how to grep it?


@peti .. i think cabakl test is safer as -j1 ,


How are you avoiding sql-injection in `table` variable?
If I send `table = ';DELETE FROM other_table;----'


Ignore **.idea** PHPStorm folder and **all Windows system files**.


maybe "^ +// " but many wrong results


At any given point in time where the code runs, having the optimization will reduce frame time, making a steady tick easier to hold-- the way I see your logic is "It doesn't subtract enough time to make me want to make about 6 characters worth of changes", and you've ignored my point about having 127 players making all of these not-constantly-running Distance calls run about 127x more often than in your single-player environment. As one of the few people who have practical experience building and running a stable and efficient server of that caliber I feel as though my words should hold some merit, lol.

You have 29 calls to Distance still remaining in the gamemode (some clientside, but most in shared/serverside code). Multiply that by 127 and you get 3,683 POTENTIAL calls to Distance in one frame, if everyone were to trigger all of them at the same time. Obviously that won't happen, but let's reason a little. Say you've got someone in !jail so their distance is checking each second, you've got 10 transactions going on, so 10 distance checks in a reasonably close period of time. 3 raids going on, police are knocking a door down, 5 players currently locking their doors, 4 people buying shipments, 2 admins spectating, a money printer exploding, 2 people hiring hitmen, 2 people getting arrest sticked, someone getting healed, someone dropping money into a donation box, 4 people pocketing things.

What I'm getting at is that you aren't really taking into consideration HOW MUCH goes on in a server that's populated. That's an easy 37 or so Distance calls at (close enough to) one point in time with the scenario I mocked up, and honestly I'm sure there's more action than that going on on our server right now.


Fix for issue #12


It's my first commit, in which written README file !


Playing with stick to switch in 720p, for fun :D
IIRC, 17 now allows to switch resolutions at playback time (above refresh rates), so it's probably worth backporting ;)

Re switching back-and-forth when going to home, it does the same thing on shield for refresh rates. It's a window param, and android switches when another window with other params comes in front.


tamamdır Melis bende Admin panelini bitirdim ve yükledim GitHub a


你好啊


Fixes issue #3


126082187-Use-StdRhoAir-to-calculate-OA-mass-flow-rate-in-DualDuct-for-consistency-#5769 (mjwitte) - Win64-Windows-7-VisualStudio-12: OK (2233 of 2233 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


Stop this crap


this meas toastr.options is not defined. probably mocked. try to fimd if
there is a mock for it in the test and add "options" to it.

On Sat, Jul 16, 2016, 17:59 Jeffrey <notifications@github.com> wrote:

> the test break can be seen on localhost when running $ grunt
> this is the failure:
> PhantomJS 1.9.8 (Linux 0.0.0) failed specs:
> Directive: lergoLanguageDirectionClass > should put language direction as
> class on element
> TypeError: 'undefined' is not an object (evaluating 'toastr.options')
> at postLink
> (/home/jeffrey/dev_env/lergo/lergo-ui/app/scripts/directives/lergoLanguageDirectionClass.js:9)
> at invokeLinkFn
> (/home/jeffrey/dev_env/lergo/lergo-ui/app/bower_components/angular/angular.js:8081)
> at nodeLinkFn
> (/home/jeffrey/dev_env/lergo/lergo-ui/app/bower_components/angular/angular.js:7598)
> at compositeLinkFn
> (/home/jeffrey/dev_env/lergo/lergo-ui/app/bower_components/angular/angular.js:6959)
> at publicLinkFn
> (/home/jeffrey/dev_env/lergo/lergo-ui/app/bower_components/angular/angular.js:6838)
> at
> /home/jeffrey/dev_env/lergo/lergo-ui/test/spec/directives/lergoLanguageDirectionClass.js:20
> at invoke
> (/home/jeffrey/dev_env/lergo/lergo-ui/app/bower_components/angular/angular.js:4118)
> at workFn
> (/home/jeffrey/dev_env/lergo/lergo-ui/app/bower_components/angular-mocks/angular-mocks.js:2257)
> undefined
>
> 1. The test break is not related to the CSS modification. When I revert
> the toastr.css file and the main.js file to their original state, the grunt
> fails the same way.
> 2. when i remove the .parent() from lergoLanguageDirectionClass it still
> fails.
> 3. when i remove the rest of the code change, then it passes!
> ie . when this is removed:
> toastr.options.onShown = function() {
>
> $(this).addClass(LergoTranslate.getDirection(LergoTranslate.getLanguage()));
> };
>
> —
> You are receiving this because you commented.
> Reply to this email directly, view it on GitHub
> <https://github.com/lergo/lergo-ui/commit/f278c6e5fa52c9c7b2a0aa87700fd118ef5fad26#commitcomment-18271430>,
> or mute the thread
> <https://github.com/notifications/unsubscribe-auth/AARihwBSnxuhlTHgvyGuq8o_YzHDCGhdks5qWPHVgaJpZM4JN_4U>
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@DarkWav  that dont work


哈哈哈，好好努力学习！


@PanFritz, see [Eden Editor](https://community.bistudio.com/wiki/Eden_Editor).


@DarkWav PROTOCOL IS 81


:tada:


The array spells is never initialized


There is no security here. You don't need to do an injection hack... you can issue a DELETE directly.


Awesome on the debug menu too!


@fdupoux first, sorry for try to reach a systemrescuecd maintainer in this manner.

Made a post on the forum a while back: https://www.system-rescue-cd.org/forums/viewtopic.php?f=18&t=5922 asking for advice on how we could automate the boot process when we load the squashfs sysrcd.dat by it's own cpio and loaded on The root fs.

This is the code I came up with, would be great if it could be merged to main sysrcd so me, @robinsmidsrod and others who boots systemrescuecd with iPXE, can do so easier.

minimal ipxe example
```
#!ipxe
isset ${kbmap} || set kbmap us
cpuid --ext 29 && set bitn 64 || set bitn 32

kernel altker${bitn} initrd=initram.igz initrd=init initrd=sysrcd.dat edd=off vga=791 scandelay=0 dodhcp setkmap=${kbmap} nomdadm nodmraid rootpass=l

initrd initram.igz
initrd -n sysrcd.dat sysrcd.dat.cpio

boot
```

More examples of how we currently do it can be seen in the forum post
Also for completeness, my latest efi compatible boot script: http://b800.org/sysr/sysrcd.efi.ipxe


Wow. Another update! (I mean, bug fixes and all... But still)


```
Maybe a stupid question, but what purpose serves the **^** and the end of the commit nr. ?
like this :  "https://github.com/gpac/gpac.git#commit=0f2045bd5^"
                                                                                ^^^


My previous post completely destroys your logic claiming that this sqrt has
affects server performance indirectly by affecting other bottlenecks. My
hypothetical frame even happened in a server with 128 people. All that and
yet here you are listing other things that in your eyes completely destroy
performance. Not to mention that all of those things are micro
optimisations.

And yet you dare to claim that I'm ignoring your argument about your server
having 127 players? That's precisely the point I refuted.

You know what? How about a claim to the exact opposite: the bigger the
bottlenecks are, the smaller the relative difference this sqrt is going to
make. Expensive as you may think a square root fucking is, it's still an
O(1) operation. The amount of times /give is entered in chat grows linearly
with the amount of players, to a maximum of like a couple of times per
minute. Still no problem there. In the meantime, your favourite bottleneck
suspect `PlayerCanHearPlayersVoice` is O(n^2), and is called (iirc) every
fucking frame. That can get really annoying with 128 players.

The more stuff that goes on in a server, the more players, the smaller the
percentage of impact the square root is going to have and the more of a
waste of time it will be to go around changing distances to square
distances.

You sound like the kind of guy who would optimise an O(n^2) algorithm by
removing the square root in an O(1) algorithm to give to give the O(n^2)
the most possible time to do its thing. Absolute fucking madness.


The new line 347 is extraneous, I think.


It already was a function inside EnigmailOS, here I just moved it.


Left show.


See line 56 of the file before the change


No one is claiming there are larger bottlenecks than sqrt. All he's claiming is that not doing a sqrt is better than doing one when you have the option. Big O notation fails when the optimisation comes down to reducing the number of O(1) operations because all O(n)/O(logn) and greater have been reduced or optimised to their full potential


Thanks, fixed.


There's a reason the (inverse) sqrt approximation exists


@wwjimenez Si la opción del menú no se muestra, el usuario no puede cargar requerimientos. Jamás podrán estar **"no aprobado"** porque no puede cargar. Corregir esto lo antes posible.


https://github.com/dragonGR/initramfs3

I'm planning to add IsoRec (commit from your git).


Fized by #723, should be merged soon. Thanks for taking the time to point this out---I'll go through and check that each of the comments have been addressed in #723 and if not I will make the changes.


@dangershony It isnt. I'm not sure what needs explaining to be honest. It's the difficulty retarget code that is currently in use by TRC.

The commit for DGW is: 3cc84b7d9c1fcf5da5f03f97355713e537ceb9d9


Below should narrow them down to pretty close to what you want. I do not chain the command further to auto-fix the issue, in case there is false result being included. So, better fix it manually using the output as guide.
```
cd Source/Urho3D && git grep -P '^\s+//[^/]+\.^M*$' -- '*.h'
```
It assumes, however, that all the doxygen comment is properly dotted at the end. A few of them are not. So, once this is done, you can redo the grep without "\.^M*$" at the end. This will produce many false result in the grep, i.e. it will include normal comment lines as well, but that's the only to flush those out.

BTW, I am using Linux console. The ```^M``` is to cater for file in dos EOL format.


学习下 markdown 语法吧


应该是支持的,在研究下哈


允许这个提交


Yes. And your point being?
If you touch crap code, you should make it better as you go along.


Bonjour Pascal, tout d'abord merci pour ce code. Je l'ai trouvé sur developpez.com et ca marche plutot bien. J'ai 2 questions. Comment peux-t-on changer le login et le pwd "test" en quelque chose de plus personnalisé i.e Nom + pwd perso ? je ne vois pas dans le code ou se situe le login test... deuxieme question : y a-t-il de disponible du code qui permette de creer un utilisateur et ensuite de l'utiliser lors de l'authentification ? Merci d'avance pour ton aide. Cordialement.


I looked at v17, it's incomplete for droid and still hides display/refresh in settings/system/video

Since it seems droid-23+ handles tracking, I see now reason to hide them now.


Fixed in #723.


I submitted PR #3546 with an alternative solution. Please take a look.


Try again with commit 5b66ecb

I did some ill conceived commits but anyways ..


Does anyone know what happened to it?


`v` prefix isn't needed here, since it is a `VERSION` file, but I guess it's not a big deal now.
We have a conversion with @fabxc about that, but didn't manage to find it.


@thewaiter for the record this commit  attempted to add some text to be translated

```
  /* Miscellaneous Config Section */
  of = e_widget_framelist_add(evas, _("Miscellaneous"), 0);
  ob = e_widget_check_add(evas, _("Ignore Whitespace"), &(cfdata->ignore_ws));
  e_widget_framelist_object_append(of, ob);
```


test


Error: [jet](http://www.ldoceonline.com/dictionary/jet_1) definition
the machine of jet will be a single node (causes problem at shortest_path)


Actually it breaks the release at the tarball upload phase, just retrying now.


See some comments on
https://github.com/snicolet/Stockfish/commit/7c77451d0deef4a455f478f5111bec186cccdac6


В файле _.idea/workspace.xml_ хранится состояние о рабочем окружении PyCharm (открытые окна, позиция курсора, выделенные области и прочее). У каждого разработчика, работающего над приложением, **свои открытые окна и позиция курсора**. Следовательно, файл _workspace.xml_ необязательно будет тем же самым у двух разработчиков. Когда Андрей просто залил 40 новых изменений в код в этом коммите, он также заливает ещё и новую версию _workspace.xml_, и появляются следующие проблемы:
- "Загрязнение" коммитов. Если вы посмотрите на этот коммит, то в нём изменений от _workspace.xml_ больше, чем изменений в коде. :lollipop:
- Ненужные конфликты при слиянии (merge confilcts). Например, представим, что Рома сейчас тоже сделает какие-то изменения в коде, **которые никак не затрагивают** изменения Андрея (то есть в самом коде нет конфликтов) и также закоммитит (**git commit**) их вместе с _workspace.xml_. Также представим, что Рома ещё не успел скачать те изменения, которые сделал Андрей. Когда Рома попробует принять (**git pull**) новые изменения, появится ситуация конфликта.

Решение простое: добавить в гитигнор (.gitignore) все файлы, которые специфичны для каждой машины разработчика или автогенерируемые (например, файлы логов при компиляции): https://help.github.com/articles/ignoring-files . Гитигнор - это специальный файл, находящийся в корне папки с репозиторием, который хранит список имён файлов или масок под имена файлов, которые система git не должна следить и фиксировать изменения. Подробнее [тут](http://uleming.github.io/gitbook/4_%D0%98%D0%B3%D0%BD%D0%BE%D1%80%D0%B8%D1%80%D0%BE%D0%B2%D0%B0%D0%BD%D0%B8%D0%B5_%D1%84%D0%B0%D0%B9%D0%BB%D0%BE%D0%B2.html)

Но это работает только тогда, когда эти файлы не были ещё закоммичены. Очевидно, что это не наша ситуация :smile: . Чтобы исправить это, нужно аналогично предыдущему шагу добавить файл в гитигнор, а затем удалить эти файлы из удалённого репозитория (очевидно, что они понадобятся вам на машине, поэтому удалим их только "там"): **git rm --cached .idea/workspace.xml**

Про [решение](http://stackoverflow.com/questions/1139762/ignore-files-that-have-already-been-committed-to-a-git-repository)


Ok, that is fair. I'm not sure a better place for this- isn't this similar in responsibility to isUbuntu? I'm ok with higher-level functions that return t/f for the type of OS in EnigmailOS (looking over the API, we have isWin32, getOS, isUbuntu, and isDosLike), but maybe the naming of this function can be better.


Do we still need to do this?


Thank you! :)


I think this would be as confusing, as one could question where `_navigator` comes from


We can actually simplify this by letting all methods use the printNoInfo method. This way future changes will only need to be implemented in this method. I hope I will have a go at it later.


_just relax_


Yep, saw that afterwards, it's because `promu` auto-prefix the version when uploading to Github : https://github.com/prometheus/promu/commit/0a411b9e9f277a5c07cac00d66afd7cc3bb63cd8


Looks like https://www.rustup.rs has been updated to this version. Any chance you can push a git-tag for bug finding purposes?


I have removed  {"Sound": "84"} from the event data, because I think it will be most useful to only have entity_id in the event_data.

You can try something like this. It should only trigger notify every 3. minutes:
```
automation:
- alias: "Doorbell pressed"
  trigger:
    - platform: event
      event_type: signal_received
      event_data: {"entity_id": "sensor.doorbell2"}
  action:
    - service: script.turn_off
      data:
         entity_id: script.timed_doorbell_last_3min
    # Set new timer
    - service: script.turn_on
      data:
        entity_id: script.timed_doorbell_last_3min

- alias: "Doorbell pressed"
  trigger:
    - platform: event
      event_type: signal_received
      event_data: {"entity_id": "sensor.doorbell2"}
  condition:
    - condition: state
      entity_id: script.timed_doorbell_last_3min
      state: 'off'
  action:
  - service: notify.daniel_telefon
    data:
     message: Doorbell pressed

script:
timed_doorbell_last_3min:
  alias: "Doorbell used last 3 min"
  sequence:
    - delay:
        minutes: 3

```


@jorisbontje @nmushegian this is the head of the patch branch

also 0e2864a and 40dcd09


Okay, agreed that tab.cap is better then
On Sat, Jul 16, 2016 at 10:53 AM Yihui Xie <notifications@github.com> wrote:

> On second thought, I still prefer tab.cap, since I have fig.cap. table.cap
> looks strange: either table.caption or tab.cap would be better naming.
>
> —
> You are receiving this because you were mentioned.
> Reply to this email directly, view it on GitHub
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what is the use gonna be  for the metals? upgrading/modifying ship hulls? (would be cool)


yes, there is a mock for this test: toastrStub. I updated it with options and now the grunt passes. Just pushed to cloudbees now


Is used here: https://github.com/TrinityCore/TrinityCore/commit/cee1c0789acb7d75e453ed355a5d68781a5dec4c#diff-c7e6c7c861bca2cc3c5c7e8729794a71R146


gr8

On Sat, Jul 16, 2016, 19:10 Jeffrey <notifications@github.com> wrote:

> yes, there is a mock for this test: toastrStub. I updated it with options
> and now the grunt passes. Just pushed to cloudbees now
>
> —
> You are receiving this because you commented.
> Reply to this email directly, view it on GitHub
> <https://github.com/lergo/lergo-ui/commit/f278c6e5fa52c9c7b2a0aa87700fd118ef5fad26#commitcomment-18271618>,
> or mute the thread
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But never initialized...


I did not remove the size variable because I will be attempting to add in functionality for an array that does not need to be resized every addition or deletion.


it is initialized in https://github.com/TrinityCore/TrinityCore/commit/cee1c0789acb7d75e453ed355a5d68781a5dec4c#diff-c7e6c7c861bca2cc3c5c7e8729794a71R164


test


```
2016-07-16 09:10:48: WARNING[Main]: Could not load icon file '/usr/local/share/minetest/misc/minetest-xorg-icon-128.png'

james@typebox:~$ ls /usr/local/share/minetest/
builtin  client  fonts  games  textures
```

Maybe I need to try to delete /usr/local/share/minetest and clone fresh, and reinstall.  Thoughts?


Thanks! I'll be better about reading the code, grep-ing, ack-ing in the future.


Ah ok


This is awesome, thank you!


Thanks @shakuzen - Fixed in https://github.com/spring-projects/spring-boot/commit/1f3d9235a816af45f7fa76491473f2141a169659


Also make goomba able to fall into hole and be destroyed


Note close service in this. It will invoke close method in MainController


fr


I reverted this Yulife. You can't just resize it. It breaks the render.


develop (mjwitte) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: OK (1677 of 1677 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-71.02%25-green.svg)


[
1. ](url)
"html/javascript

- [ ] @ #

-

[1. ](

> _**### url**_

)


Also useful for those of us maintaining downstream distro packages who are watching the Releases page :)


Use a constant.


i see this since some years in our mesh (it's historically based on a patched batman-adv 2013.4 version). i have seen this commit, thought lets have a try with lime-fw and the log of the lime nodes is also full with this messages.


no need for all this. No need for my name here.


don't just copy paste code; use a loop.


its used in `sub_98196C`


constant or readonly?


Would you like us to add this to the main repository?


new line above?


This makes the avatars not look quite right... should we compromise the avatar look for a dark network graph?


Why Santos you ask?


Ok thanks )) finally you got it. Unfortunately I was busy IRL and wasnt able to work on it.


Hey guys,

Just wanted to share it with you if you need it, for some reason.

Here's what I have:

```
    login:
      type: container.set
      label: Login
      fields:
        .icon:
          type: input.icon
          label: Icon
          description: Select the icon for the Login button.
          default: 'fa fa-user'
        .text:
          type: input.text
          label: Text
          description: Type in the text for the Login button.
          placeholder: Login
```

And in the Twig I have `{{ particle.login.text|e }}`, and so on :wink:


If you scale it up it should be I reckon


Yes, inverse sqrt exists for cases where an estimate is needed in a **performance critical** place, such as our favourite `PlayerCanHearPlayersVoice`. Big O notation does **not** fail in this discussion. The square root in a fucking **CHAT** command is **NEVER** going to be the bottleneck.

Just look at the misconceptions and _completely warped_ logic this discussion has unveiled in @KingofBeast. He reasons about performance without even **thinking** about profiling. He clearly considers the tiniest of micro-optimisations to be **way** more important than any of the big fucking fish. He somehow manages to justify to himself that you solve bottlenecks by giving them "the most possible time" though tiny changes elsewhere. That is **absolute fucking nonsense**.

Read the first answer here:
http://programmers.stackexchange.com/questions/99445/is-micro-optimisation-important-when-coding

Read this:
http://jsuereth.com/scala/2011/11/29/macro-vs-micro-optimisation.html

> Don't get lost in micro optimization when discussing programming.

Note the three micro-optimisations he mentions, before reading this:

> This is for performance critical sections of code, not for general purpose applications.

The section on the Google map-reduce thing is nice too.

The thing is, if only you gave even a fraction of the attention to bottlenecks, your servers could actually see large and noticeable performance increases. Instead you're fucking stuck on lone fucking square roots in the functions run by god damn chat commands, thinking that'll make a difference because there are other things going on in a server with 127 players.

This change is not going to make a noticeable difference. Not with one player, not with a fucking million, not when your 128 player server is full of jailed, ragdolled, raping, masturbating, jumping, arresting, knocking on door, spectating, exploding, locking, shipment buying, hitman hiring, healing, dropping money in donation boxes, pocketing every entity in the fucking server, transaction making, works of Shakespeare generating **MONKEYS**.


hmm weird, project is still up if someone wants to host it somewhere else
https://github.com/vieux/gocover.io

Alternatively I've used this for other go projects https://codecov.io/
- https://github.com/codingsince1985/geo-golang
  - https://codecov.io/gh/codingsince1985/geo-golang
  - https://github.com/codingsince1985/geo-golang/blob/master/.travis.yml


Ah shoot. I would have kept it. I liked that name. I think we should follow that convention of `feathers-common-*` for any common modules. Like `feathers-common-utils`, `feathers-common-hooks`, `feathers-common-generators`, etc.


plant-autosizing-gaps (EnergyArchmage) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


C'est astucieux ça ;)

Ça permet finalement de contourner les restrictions des navigateurs et de faire l'équivalent d'un "allow header : *" c'est bien ça ?


*put


Hardware specification:
A Microblaze with 256KB BRAM and 256MB DDR


this should be static & const

    static const char * const path[] = {


same here


hello


LOL


plant-autosizing-gaps (EnergyArchmage) - x86_64-MacOS-10.9-clang: OK (2226 of 2239 tests passed, 541 test warnings)

 * 554 tests had: AUD diffs.
 * 13 tests had: Table big diffs.
 * 12 tests had: EIO diffs.
 * 1 test had: BND diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.42%25-yellow.svg)


I think to have used that context just for the appearance order. Probably to obtain the same effect with a default context it needs only to adjust the before triple. Sorry!


Could we add a test that failed before the change and passes after? Maybe in `actionContainers`.


am a rookie in ionic and am kindah like stuck
how do i set meteor-client-side not to load by its default port (localhost:3000)


Hi,

Has the --daemon switch been removed on purpose or was this a glitch ?

Geoffrey


MoreDaylightingSensors (JasonGlazer) - i386-Windows-7-VisualStudio-12: OK (2218 of 2233 tests passed, 543 test warnings)

 * 555 tests had: AUD diffs.
 * 555 tests had: ERR diffs.
 * 30 tests had: EIO diffs.
 * 8 tests had: Table small diffs.
 * 3 tests had: DXF diffs.
 * 3 tests had: MTR big diffs.
 * 3 tests had: RDD diffs.
 * 12 tests had: Table big diffs.
 * 1 test had: MTD diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.33%25-yellow.svg)


I guess this will throw only the last error out of a list of errors, but it should work for now in your use case.

Eventually, it would be nice to have `refreshStatus` catch the error you were seeing in TurkServer/turkserver-meteor/#56 and warn the user that someone's HIT submission didn't go through properly.


I don't think War Club needs to be checked on every attack though, because the mountain giant doesn't switch it depending on who is it attacking, once you use the ability (which is already coded and should be working properly IIRC) everything gets handled with it.


Primeiro commit


@mgenev have you tried to update the how-to-sane project to the newest version of Ember, Ember-CLI, etc.? I am currently in the process of doing so and wondered if you had any insights that could help me out.

Thanks,
Will


`goUntil`?


removed the "CA:", so it won't need a translation


No, i think its a bug I've missed with this commit. See #4323


Your pull request introduces bug. Can you confirm that you have included all SQL changes?


Focus on the other one as this project will be soon disbanded


I hate CSSing


Where is send defined?


You can probably do a lazy loading of this within the function itself, instead of having this as a global variable here.


pP


I set firebase to ignore any directory with the name `ALT+NUMLOCK+255` (the ASCII delete code),
Modified npm.js to require bootstrap CORE JQuery,
Added settings.html,
Added firebase JS to dashboard.html, and
fixed incorrect comment in dashboard.html.


Will this set this value for the rest of the tests that run afterward? I would consider using the TestHelper.resetting function, as this saves the previous state of this function, and resets it after the test.


plant-autosizing-gaps (EnergyArchmage) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: OK (2266 of 2279 tests passed, 545 test warnings)

 * 558 tests had: AUD diffs.
 * 13 tests had: Table big diffs.
 * 12 tests had: EIO diffs.
 * 1 test had: BND diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.43%25-yellow.svg)


You could call loadOS.isDosLike() directly, instead of passing this value in as a variable.


@fichtner also a way to fix it ;)


It wasn't removed intentionally, but the systemd start scripts don't need it.  They don't use daemon mode because systemd prefers to launch something and hold on to the stdin/stdout/stderr descriptors so that it can funnel them into journalctl.  It also detects whether the daemon has died and will restart it in case it crashes, which was one of my original motivations for writing real systemd unit files rather than just letting the init.d emulation take care of it.

Given that damned near everything is rapidly going to systemd, (RedHat variants, Debian variants), I'm not really excited about putting the functionality back in unless we have a compelling need.  We can't just resurrect DStarRepeaterD.cpp because removing it fixes another bug surrounding remote commands getting executed on the correct thread.  We need to use the standard App file in console mode because it still starts an event loop on the main thread of execution.  That way you can fire events from elsewhere in the program and get them to execute on the main thread correctly.  Otherwise it quickly becomes a mess.


plant-autosizing-gaps (EnergyArchmage) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: OK (1121 of 1121 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-34.77%25-green.svg)


plant-autosizing-gaps (EnergyArchmage) - x86_64-Linux-Ubuntu-14.04-custom_check: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


I asked in https://github.com/vieux/gocover.io/issues/21.


I gotta tell ya mate, this is probably the nicest-looking colour palette I've seen. Something about your choice of colours leaves the tactile feeling of coding onto parchment. I feel like a wizard writing on a scroll. Beautiful effect: proves that simplicity can be powerful.

Apropos of scribing arcane symbols on dried parchment in an ancient language, I used your theme to [showcase exactly that](https://github.com/Alhadis/language-roff#roff-language-support). I just need to leverage `punctuation` selectors to make those backslashes nicer to not-look-at. =)

Keep up the fantastic work!


That's working as intended.  The AMBE files for DStarRepeater are a subset of the files for ircDDBGateway, and yet they're maintained in two different places.  When I create packages (which was most of the point of going to autoconf.  It makes that a lot easier), I basically have to pick one or the other because files are owned by a single package at a time.  So, I basically had to pick a package to own the Data components, and since ircDDBGateway is the superset, it won.


感谢etnerlong让SSR可以在openwrt使用最新协议。:) 不过似乎SSR的UDP中继模式不及SS的好用。所以。我希望SS和SSR可以在openwrt共存。也就是两个可以同时安装。按需使用。
@etnperlong


I've added this, also adding to stable/16.1 as the subnet count is very wrong. Thanks for the explanations!

b1161dfd96ca6ee9


A big thank you to this work you did. Pierre and I are very please by what youd did

Thanks again


did you mean i2c auto-detect?


:heart: Thanks!


Hey @andresgutgon!  Well `send` is not defined here because they way the message should be sent is managed by the adapters (hermes-socketio, hermes-mqtt and more to come soon, also with the help of the community :wink).

This should definitely be documented. Thanks for your comment!


holi


NameError: global name 'ltype' is not defined


Also, some D-STAR repeater owners have switched to multi-mode using MMDVM, so providing them with ircDDBGateway makes the most sense.


This line should probably be more descriptive.

    echo "/home/pi/.vnc/passwd was not created again. Giving up."


NO ONE is saying large bottlenecks are less important. The issue is that the more efficient Distance function already exists and actually takes less keystrokes to type, which just baffles me why you wouldn't use it. You are acting as if you can only have large or small optimisations, not both.


`will:` is not a keyword! s\will:\will


@SubJunk actually when I made this commit I realized that we check if embedded font exists and we store this information in the database but we never use it. Maybe it was in the past mentioned as a parameter for MEncoder or FFmpeg but we don't need it because both renderers do it internally. Maybe it is needed for any plugin but I have no idea if it is true. If not the `public boolean embeddedFontExists = false;` in the DLNAMediaInfo and all dependencies could be deleted.


If there's not already a target for it (I don't remember off the top of my head the default targets for autoconf), we might want to create one to install just data files.  That way they can do an "make install-data" or something in ircddbgateway and get just the data files for their dstarrepeater installation.

I'm not imaging that we'll need a lot of this machinery since for most cases, the packages should be okay.  I build them on demand with my CI infrastructure for armhf and amd64 platforms for debian and put them in our repository for Compass Linux at http://archive.compasslinux.org.  I have folks successfully using the amd64 packages for Ubuntu, and all of our customers for the UDRC are using the armhf packages.


You are welcome toto pull request something more descriptive
I mostly put it there to know where it fails, not why.


I would like to request for this to be turned back on, for two reasons mainly:

1) The benefits introduced by the lagfix largely exceed the entity of the problem documented with MSU-1 games. We are talking about a proportionally small subset of hacked / patched titles that do not work - and they actually malfunction only if you activate the Rewind function on RA, as reported by @Brunnis and other users on the Libretro boards - as opposed to an option that has been measured and verified as an improvement to all compatible software.
I think it would be better for the users if it was left ON by default, at least on bsnes-mercury, while perhaps emphasizing that MSU-1 patched games currently work only with Rewind OFF.

2) The latest blog entry specifically mentioned the lagfix being implemented on all existing SNES cores as a major breakthrough for the release of version 1.3.5 - and this includes bsnes and bsnes-mercury. There is a contradiction between what has been publicly stated on the blog and what is actually being downloaded by the end user.

Thanks in advance.


I renamed it because somebody already created a [feathers-hooks-common](https://www.npmjs.com/package/feathers-hooks-common) repository on npm and it might be confusing having two repositories with basically the same name.


my personal plant picture store


fix indentation


-0px -> 0


It means the parent commit of 0f2045bd5, because it's the last working one. Functionally the same as using the parent commit's hash.


@font-family-bold?


This looks good! 👍 +1


As known as: I forgot to pull before working.


同感呀


u r so observant!  :)   nice u here

ty


Alex for President 2k16. :+1:


This modification can do no harm but it is **useless**.


Some tracks now stopped abruptly. E.g. try `setgamef(1,99)` and `playStream(30)`.


So many unnecessary dependencies


Thank you so much. But I have a question to ask you how to download the subtitles accompanying courses?
I needed it because of the ability to hear my English is not ok.


There is something strange about this query:
`WHERE stt.taxonomy IN ('".$tidy_tags_taxo."') AND stt2.taxonomy = ".$taxonomies."`
`$tidy_tags_taxo` looks to me like it is a probably a single taxonomy, whereas `$taxonomies` is clearly a comma separated list. It seems strange that we look IN `$tidy_tags_taxo` and compare for exact equality with `$taxonomies`


Thanks, I don't know what I was thinking!  I'll reset the password and distribute my config file differently in the future.


Navbar button's click border was previously off position:

![navbar button](https://cloud.githubusercontent.com/assets/3755396/16896167/ae830848-4ba9-11e6-9efd-0ebc8103b19f.png)

**Now**
On hover:
![navbar button hover](https://cloud.githubusercontent.com/assets/3755396/16896172/c9029d78-4ba9-11e6-8183-f5d82a2e462a.png)

On click:
![navbar button click](https://cloud.githubusercontent.com/assets/3755396/16896177/e64b7396-4ba9-11e6-919c-b86e42a33df8.png)

Scroll to Top button:
**Previously**:
![scroll top button](https://cloud.githubusercontent.com/assets/3755396/16896191/38f7b230-4baa-11e6-884b-33ce7220b578.png)

**Now**:
![scroll top button rounded](https://cloud.githubusercontent.com/assets/3755396/16896196/3e813852-4baa-11e6-999d-b0f1d023e708.png)

Arc color style hover and click effects for Homepage buttons:

![homepage buttons click](https://cloud.githubusercontent.com/assets/3755396/16896202/661f5b64-4baa-11e6-8d64-4709f5e83bd7.png)


Nope, this is for raspberry pi i2s DAC autodetection. Every dac has an i2c "signature" that we can spot via i2c detect...


Can you please explain why the first char in an item must not be a number?
so far my "3sat" item worked pretty fine, now i get errors in the log..


and please ensure that such severe changes are also merged to develop (or pushed there by you)


# Load this file in irb with
    # load './problems.rb'
# In irb, you can test your code with different inputs are see if the return values are valid. Any time you change your code, you have to reload the file

# If you'd like to grade your problems, exit irb by typing 'exit', and then run:
  # ruby grade_problems.rb
# You'll see 'true' for every correct problem and 'false' for every incorrect problem.

# *********** Strings *********************************

# Write a method which takes in a name and says hello.
# Ex: greet("Leen") => "Hello, Leen"
def greet(name)
  "Hello, " + (name).to_s
end

# Write a method which takes in a name and yells hello/
# Ex: excited_greet("Leen") => "HELLO LEEN!!!"
"Try using ruby interpolation like #{1 + 2}" # <- what happens when I copy into irb?
def excited_greet(name)
  "HELLO #{(name.upcase)}!!!"
end

# Write a method which capitalizes a word
# Ex: capitalize("coding") => "Coding"
# DO NOT use ruby's String#capitalize
def capitalize(word)
  word[0] = word[0].capitalize
  return word
end

# Yell the word, say the word, whisper the word
# Ex: echo("Lezzgo") => "...LEZZGO...Lezzgo...lezzgo..."
def echo(word)
  "...#{(word.upcase)}...#{(word.capitalize)}...#{(word.downcase)}"
end

# *********** Numbers *********************************

# Ex: addThree(14) => 17
def add_three(num)
  num = num + 3
end

# Mutiply the sum of two numbers by the positive difference of the two numbers
# Ex: sum_times_difference(3, 7) => 10 * 4 => 40
# check out Fixnum#abs
def sum_times_difference(a, b)
  (a.abs + b.abs) * (a.abs - b.abs)
end

# Check whether a small_num is a factor of a big_num
# Ex: is_factor_of(6, 18) => true
def is_factor_of(small_num, big_num)
  big_num % small_num == 0
end

# Ex: round_down(28) => 20
def round_down(num)
  num = num - (num % 10)
end``


Previously:
![googleplus](https://cloud.githubusercontent.com/assets/3755396/16896206/8538a8b6-4baa-11e6-90c4-e9c927ad882c.png)

----

After shortening to Google+:
![google](https://cloud.githubusercontent.com/assets/3755396/16896208/95932768-4baa-11e6-9492-80f2515d8417.png)

----

After rounding corners of hover menu list:
![google hovermenu rounded](https://cloud.githubusercontent.com/assets/3755396/16896211/abac1a28-4baa-11e6-933b-67d6c60997e0.png)


Since it's a SQL keyword and thus should not be quoted, we might as well validate it here and put it straight in the query.


@vadrian89 I am not sure why, but changing <html> to <!DOCTYPE html> brings this peculiar problem.
Wrong- Doctype HTML ![5](https://cloud.githubusercontent.com/assets/3063132/16896224/edc83338-4baa-11e6-9f59-3efcb7f96d19.png)
Right- HTML only![6](https://cloud.githubusercontent.com/assets/3063132/16896226/f3c69040-4baa-11e6-9f3f-4df3ec8f72c7.png)


I want a git reset --soft and --hard


this should work on a Pi


teste eGit - Eclipse - gitHub...Ok


commit message should have been food before snake*


I don't really know what you mean with this comment? This is exactly doing lazy loading.


We're using regular `<form>` tags here for a really annoying reason - Rails adds a UTF8 check and an authenticity token that we just didn't need. Originally filtered them out but it just makes it a whole lot cleaner if we just use regular `<form>` tags as they don't add that stuff in.


Crashes, even if rare, are serious issues. Things that have been around since bsnes was created are not.

And 1.3.5 is being delayed by random Windows bugs, so that blog post was deleted. We'll fix that before republishing.

I'm not going to turn on anything that crashes, I want this thing fixed properly. If it dies on rewind, it's going to die on netplay and normal savestates too, though possibly less often; and MSU has exactly nothing to do with this lagfix, so I expect it to appear on other completely unrelated things as well.

If you can figure out why exactly it crashes, then we can fix it and reenable this. Otherwise, it's staying down.


You may want to open an issue - we could add better documentation for this. There is also a PR for a "friendlier" interface that will show you what kind of scaling is necessary.


It is doing lazy loading, but the variable that is being set is exposed outside of getOS. Instead, it could be initialized and set within getOS itself.


what's this


@tcooper I moved this to postscript but it's not doing what I expected. Calling these on the command line after the compute node install works though. Any thoughts?


I do not change the governor because otherwise, the app would undo changes from kernel adiutor when it runs at boot and I want to preserve users ability to pick a governor


Discard introduces terrible write latency


*You are a fucking stalker*

Nothing great. Its kindof my old project which me and some of the guys have decided to keep it updated. Check readme.md


Good point, might change that


Removing the `source.ruby` from the opening `#{` is correct and technically it is correct to remove it from `}` as well, however for the closing `}` it is done on purpose. This provides the caret with a better scope since the scope is by default taken from the right* of the caret, thusly the scope will match `source.ruby` even when next to the `}` or inside an empty `#{}`. Technically of course we already are in a `source.ruby` context but giving the scope here last in the hierarchy allows for items that only match at the root of a document.

\* Speaking from the standpoint of TextMate here, I presume Atom works in a similar fashion.


How? And why? It's not exposed outside of the os.jsm module.


@tcooper there shouldn't be a gateway entry for `ib0`

from `vm-vct16-01`
```
auto ib0
iface ib0 inet static
	address 10.0.27.2
	netmask 255.255.255.0
	network 10.0.27.0
	broadcast 10.0.27.255
	gateway 10.0.27.254
```


If you want to actually compile this please remove the ServiceProcess. It was a mistake but I forgot to push the commit removing it


Kk :joy:


Since ASC and DESC are SQL keywords and thus should not be quoted, we might as well validate $order here and put it straight in the query.


Hi, sig. Hi


I see.


There is something strange about this query:
`WHERE stt.taxonomy IN ('".$tidy_tags_taxo."') AND stt2.taxonomy = ".$taxonomies."`
`$tidy_tags_taxo` looks to me like it is a probably a single taxonomy, whereas `$taxonomies` is clearly a comma separated list. It seems strange that we look IN `$tidy_tags_taxo` and compare for exact equality with `$taxonomies`


@rpwagner

I've got a working fix... just redoing the install... again.


![2016-07-06 3](https://cloud.githubusercontent.com/assets/14214667/16896289/226b060c-4b87-11e6-8573-5eb924156a1a.png)
Here's the proof since you think they don't. Look at the patterning on the top of each of them.


@scowcron Doesn't this line need to be changed to `if not multi:`, now that there *is* no more `settings.MULTIREDDIT`?


I agree, Alcaro. I've spent the better part of the day looking at this and I've found that the issue has nothing to do with the lagfix or MSU-1 games. It appears to be a bug within state_manager.c and/or mismatch.c. I've been able to make a workaround by doing a small change in state_manager.c, but I'm not done with my investigation yet. Hopefully I'll have some more info tomorrow.


wtf ...


I don't have the real incentive to maintain. I've introduced monitoring of ES and don't have great ideas to develop further. But could help if you have some vision.


can't see can't download, even go through with VPN


check


Setup


Предлагаю этот параметр передавать также через RequestParam.


@sndnvaps you can look through the commit history and see what I have done...


yep.  While I think we should also at some point look into actually checking if a player name already exists, I think that should not happen enough to be an issue.


Take a look at this and adjust accordingly. https://github.com/thoughtbot/factory_girl/blob/master/GETTING_STARTED.md


`) {` точно не с новой строки?


After fixing PlayerInfo


plant-autosizing-gaps (EnergyArchmage) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: OK (1684 of 1684 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-71.07%25-green.svg)


love those 8s


Да, у нас же везде так.


@z3ntu  thanks bro,, i will test it on my devices


That's so cool. I was really worried of border positioning of icons. :+1:


Тогда дополнительно придется его валидировать. Может ли он равняться одному, например? А если какое максимальное значение? Если попросят 1000, то это позволит злоумышленнику устроить отказ в обслуживании, т.к. благодаря такому долгому запросу, ему понадобится меньше запросов, чтобы "положить" сервер.

Короче, я не против, но не сейчас, так как мне нужно было, чтобы оно работало уже сейчас (на сервере много логов), а с этой опцией нужно подумать получше. Хочешь завести тикет?


Why expose it if it isn't necessary or used by anything else in the file?

I'm not sure when we are ok using global variables, or when we want to follow patterns as we do here:

https://github.com/twtiger/enigmail/blob/master/package/lazy.jsm#L15


Thanks to both for the clarification. Indeed I assumed that the problem didn't have implications extending beyond MSU-1 games.
@Brunnis, if you need a hand testing out the workarounds you are implementing, consider me available.


All UI visibility checks completed in **rate_control_modified**


Can you use [LibreOffice](https://www.libreoffice.org/download/libreoffice-fresh/) to edit the csv files. Excel has screwed up the encoding: e.g. SÌ©noufo.


Да, это идея на будущее. Видел примеры на сайтах, где есть опции: выводить по 50 записей на странице, выводить по 100.
З.Ы. А Одмин может быть злоумышленником? :)


Autoboxing?


should this be `'{}''`? one `'` infront and two `'` behind look odd.


First of all, this isn't a global variable, it is a module-local variable - the equivalent of a private instance variable in a class. Second, the reason why the lazy class needs to use that pattern is because it's the easiest way of creating a new variable for every caller - not because it hides things. Third, have you tried writing the code for what you propose? I can guarantee you it would be uglier than what is there now.


Behoben in 4199b542cde4c22aa51f058924a934c52dbd6439.


Thanx Niyas! :relaxed:  I was thinking of adding hover effect to these icons too:

![](https://cloud.githubusercontent.com/assets/3755396/16896202/661f5b64-4baa-11e6-8d64-4709f5e83bd7.png)

but decided to get your opinion first. Well, what do u think? :confused:


Ну так заведи тикет :)

От админа нужно тоже, по мере возможности, защищаться :)


test


Угу, "закат солнца вручную" :) Думаешь, не стоит явно это делать?


Я бы не делал. Я сахар люблю :)


I should have clarified.  maybe::next::method in a `$class->method` call will always fail if `$class` is tainted.  But it just dies, rather than infinitely recursing.


@KingofBeast is saying that large bottlenecks are less important right the fuck here:

>anything that can hiccup needs to be looked at and optimized to its full potential, so that all of the unavoidably expensive hooks (I'm looking at you, PlayerCanHearPlayersVoice) have the largest amount of time possible to process.

And here:
> You say this isn't a bottleneck, sure, but consider the fact that in a full server compared to a single-player testing environment, /give, /dropmoney and all of those commands become 127 times more relevant because they're running about that much more often. You never want to make the bottlenecks wait to bottleneck.

The first quote says micro-optimisations serve to give bottlenecks time and the latter quote says this micro optimisation is *really really* important when you have 127 players and many things going on. He really is saying that large bottlenecks are less important than micro-optimisations.

Your point, @Kefta is much more valid than that:

> The issue is that the more efficient Distance function already exists and actually takes less keystrokes to type, which just baffles me why you wouldn't use it.

[I agree, and I've said that before](https://github.com/FPtje/DarkRP/commit/a970a1fb373c07378f4c5cfd51cd08ecef97ec74#commitcomment-18270420). I agree that by default one should use `DistToSqr` rather than

The point I've previously made is that it's not worth my time changing *existing* code. Let me alter that point somewhat: me refusing to change That One Square Root™ has uncovered some serious misconceptions about performance.


Seriously amaze talk, :heart: :cat: :+1: :100:


whoops, pressed tab and enter, let me finish that post.


5773_ZoneERVSizing (Nigusse) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


I wish I could have recorded it. So densely packed with goodness.


Разъясни, пожалуйста, назначение строк 122-160.


MoreDaylightingSensors (JasonGlazer) - Win64-Windows-7-VisualStudio-12: OK (2217 of 2233 tests passed, 543 test warnings)

 * 555 tests had: AUD diffs.
 * 555 tests had: ERR diffs.
 * 30 tests had: EIO diffs.
 * 8 tests had: Table small diffs.
 * 12 tests had: Table big diffs.
 * 3 tests had: DXF diffs.
 * 3 tests had: MTR big diffs.
 * 3 tests had: RDD diffs.
 * 1 test had: MTD diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.28%25-yellow.svg)


Cut*


/me записал себе в список "на подумать"


Unfortunately Read The Docs doesn't appear to render the new links, e.g. http://tahoe-lafs.readthedocs.io/en/latest/INSTALL.html . Is there a syntax that will satisfy both?


Thanks, done - https://github.com/sbt/sbt-native-packager/pull/846


5773_ZoneERVSizing (Nigusse) - x86_64-MacOS-10.9-clang: OK (2229 of 2229 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


Thank u for letting me know, I'll look into it asap. !DOCTYPE html is the correct way to declare an html5 doc so I changed it accordingly, I'll have a look as soon as I'm able.


Thanks for info: fixed in https://github.com/opentomb/OpenTomb/commit/f7c53f57de028f8bd41dbfd08b42753e193e8b0b


Ok, the difference betwen lazy and this case makes sense.

We did get feedback to remove module-level variables in the socks5 file, so it is good to understand when this approach is ok (such as here) and when it isn't-
https://github.com/twtiger/enigmail/commit/1daaef2acc9f148a102b2b90888b2b13d2f34f01#diff-d2fed4adc1f68ef1ab03de3b850c83e6L39


:octocat:


LGTM


What do I copy and paste this? If so where?


dude nice


Ok let's forget about the -daemon flag :)
When I first developped aprstransmit @g4klx told me to stick with the convention of having to version of the source, one daemon version and a non daemon version. I think removing DStarRepeaterdD broke this rule.
Not sure if this rule is still current.

About systemd : I saw the service file and was looking for a way to automate their instalation. AFAIK there are no targets in the Makefile for that.


test 1


Come ON Chelsea. The module level variables in socks5 were utterly and completely useless. You know that. And if you had thought about how to implement this laziness before commenting, you would have seen you HAVE to have some kind of root to store it in.


I think you're misunderstanding his perspective. Here:
> anything that can hiccup needs to be looked at and optimized to its full potential, so that all of the unavoidably expensive hooks (I'm looking at you, PlayerCanHearPlayersVoice) have the largest amount of time possible to process.

He's saying even when PlayerCanHearPlayersVoice has been optimised to its fullest potential inside the physical hook, there's more you can do to give it time to process. PlayerCanHearPlayersVoice will be called a lot no matter what: it's unavoidable. This has been discussed at length before on how terribly often its called, so every optimisation helps towards reducing the time it takes the engine to advance a tick.

Here:
> You say this isn't a bottleneck, sure, but consider the fact that in a full server compared to a single-player testing environment, /give, /dropmoney and all of those commands become 127 times more relevant because they're running about that much more often. You never want to make the bottlenecks wait to bottleneck.

He's not denying that there are bigger bottlenecks. He's simply saying that every optimisation helps in an engine that was not made to handle more than ~32 players per server. Bottlenecks can occur in larger environments that do not happen with single-player or even 32 player servers.


**Critical - Code Quality**
When invoking a method with a lengthy argument list, you need to break the argument list placing each  argument on its own line.
Like this:
```
permit(
  :username,
  :email,
  :password,
  :password_confirmation
)
```


nnb


Yes, I thought I had tested that, but I guess not properly.
It should be fixed now.

On Sat, Jul 16, 2016 at 2:16 AM, Shiyin Kang <notifications@github.com>
wrote:

> Changing the order leads to undefined reference linking error
>
> —
> You are receiving this because you authored the thread.
> Reply to this email directly, view it on GitHub
> <https://github.com/kaldi-asr/kaldi/commit/dbae7fa17baa9297aaa1bb456ab8ccd2456b7f3f#commitcomment-18270758>,
> or mute the thread
> <https://github.com/notifications/unsubscribe-auth/ADJVuw48hgCLwe4fKSWuWNaZnStx8Gtmks5qWKF8gaJpZM4JN-bX>
> .
>


Changing a square root in a chat command has no effect whatsoever on `PlayerCanHearPlayersVoice`. Implying that it does reveals a serious misconception. There is no room for interpretation or perspective there. This square root does **not** affect `PlayerCanHearPlayersVoice`.

> He's simply saying that every optimisation helps in an engine that was not made to handle more than ~32 players per server.

And that is **precisely** where he is wrong. This optimisation **does NOT** help in an engine that was not made to handle more than ~32 players per server. It makes **no** noticeable difference. And the lack of difference it makes does **NOT** disappear when there are 127 players.

> Bottlenecks can occur in larger environments that do not happen with single-player or even 32 player servers.

Yes, and this square root will **NOT** be one of them.


Hehehe I think I have the unexpected scenario where gateway and repeater both run on separate machines.
Why not keep the ambe files as separate package?


Well we can do that however mono wont care about this.


As far as I recall the dstarrepeater doesn't need the AMBE files?

On Jul 16, 2016 11:45 AM, "Geoffrey Merck" <notifications@github.com> wrote:

> Hehehe I think I have the unexpected scenario where gateway and repeater
> both run on separate machines.
> Why not keep the ambe files as separate package?
>
> —
> You are receiving this because you are subscribed to this thread.
> Reply to this email directly, view it on GitHub
> <https://github.com/dl5di/OpenDV/commit/137ac18153590931ecc335eb94553a615d8a58fb#commitcomment-18271994>,
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> <https://github.com/notifications/unsubscribe-auth/AGP0errktnuciOcNh-0FgE7e6AxozxwGks5qWSbigaJpZM4JN8XC>
> .
>


The dstarrepeater needs the ambe files for voice beaconing.


I go ent leave genisys than 😉👍


Ahhh

On Jul 16, 2016 11:48 AM, "Geoffrey Merck" <notifications@github.com> wrote:

> The dstarrepeater needs the ambe files for voice beaconing.
>
> —
> You are receiving this because you commented.
> Reply to this email directly, view it on GitHub
> <https://github.com/dl5di/OpenDV/commit/137ac18153590931ecc335eb94553a615d8a58fb#commitcomment-18272005>,
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> .
>


**Critical - Test Performance**
Making use of the `before(:each)` hook means that for each example (lines 24 and 28) in this suite, the `post` request would be made and this influences your test runtime negatively.

You don't need to make the request more than once to make the necessary assertions. Please fix all instances of this issue in your test files.

Check out the resource below to better understand the before and after hooks.
https://www.relishapp.com/rspec/rspec-core/v/2-2/docs/hooks/before-and-after-hooks


5773_ZoneERVSizing (Nigusse) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: OK (1119 of 1119 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-34.71%25-green.svg)


@dastgir, please not remove existing copyrights. If you really need you can add own copyright near,
but you not have rights remove other copyrights.
Also check other files, i think same mistake present not only in this file.

Probably you even cant removed "Hercules" pseudo graphics. But can add own too. But here i not sure.


Interesting.. on my client that didn't do anything. Could it be that wasn't a thing in 0.15.0?


Most likely before the line
`sudo apt-get install`
You would require this line
`sudo apt-get update`
to sync with online update.


Я всё-таки настаиваю, что сейчас нам эти отладочные сообщения скорее мешают в знакомстве с мощными возможностями просмотра значений в режиме отладки. Лучше их пока избегать.


test result:
```
attempts = 1
bin: [-0.05, 0.05], count = 49871.00, expected = 49998.54
 bin: [0.05, 0.15], count = 0.00, expected = 0.60
 bin: [0.15, 0.25], count = 1.00, expected = 0.32
 bin: [0.25, 0.35], count = 0.00, expected = 0.24
 bin: [0.35, 0.46], count = 0.00, expected = 0.21
 bin: [0.46, 0.56], count = 0.00, expected = 0.20
 bin: [0.56, 0.66], count = 0.00, expected = 0.21
 bin: [0.66, 0.76], count = 0.00, expected = 0.25
 bin: [0.76, 0.86], count = 0.00, expected = 0.33
 bin: [0.86, 0.96], count = 1.00, expected = 0.69
 bin: [0.96, 1.06], count = 50127.00, expected = 49998.41
 Completed [1/1]
```


CreateDataProtector actually does
```C#
var dataProtectionProvider = app.GetDataProtectionProvider();
if (dataProtectionProvider == null) {
	dataProtectionProvider = AppBuilderExtensions.FallbackDataProtectionProvider(app);
}
return dataProtectionProvider.Create(purposes);
```
so you are duplicating this logic.
I'm not sure if the fallback provider is safe enough, it uses the DpapiDataProtectionProvider(app.Name). @ridercz Could you please confirm it?


y tho


**Critical - Test Coverage**
Why do we have pending specs? Please write appropriate tests for all methods in this controller.

Fix all instances of this issue.


How about some motherfucking mathematics:

Let's say one square root takes [80 cycles](http://stackoverflow.com/questions/7724061/how-slow-how-many-cycles-is-calculating-a-square-root). The source says 69, but let's go with a high estimate: 80. Let's imagine a single core CPU of 2GhZ. 2 GhZ is [2000000000 cycles per second](http://www.kylesconverter.com/frequency/gigahertz-to-cycles-per-second).

One square root then takes about 80/2000000000 = 4 * 10^-8 seconds. That is 4 * 10^-5 milliseconds.
You get that? 0.000004 milliseconds.

Now woes is me, suddenly 127 players start spamming /give in chat and all in the same frame. How much time do all the square roots combined take? 5*10^-4 milliseconds. Is that significant? No it isn't. Is it significant if you, for some bullshit reason, want to include the square roots of 20 other addons that would have to do it in the same frame? No, because that would still be 5*10^-4 + 4 * 10^-5 * 20 = 0.0013 milliseconds in the absolute buttfuck worst case scenario of every single fucking line of code mentioning a call to Distance being called right in the same god damn frame.

It would be a different story if the square root was in HUDPaint, Think, PlayerCanHearPlayersVoice. This is just ridiculous. Never and in no circumstance will you ever see this square root make a measurable difference.

# NEVER


set bounds of histogram to be asymmetric to avoid 0 or zero being on the edge.


Is there a SR tracking this?  Something interesting to note: I don't believe that this happens on Linux, or if it does, it has been introduced within the last ~2 days.


@kevinushey what was the bug? Now I'm getting a warning that @S3method is deprecated when I document. Thoughts?


I have the same thing. I thoughr I'm just crazy lol


use `sqrt (n * p[i])` as an estimate of standard error. Maybe this is appropriate in the general case when p[i] is always small and expected count is thus Poisson.


@w1mvy can you elaborate on this?  what is the behavior with the `only_if` since that is the preferred way


No, there isn't an SR. If you want to tackle this feel free, and if you think an SR would be helpful for that, feel free to open one. Otherwise I expect it will be addressed early next week.


+1

Might as well just merge it


initial commit


**Critical - Code Quality**
The use of `expect` over `should` when writing specs is highly recommended.
Please fix.

Once again I'd direct you to http://betterspecs.org/ .


This conditional judgment is unnecessary.
Because because has already been done.


The build is now failing on lergo-system-tests. Looks unrelated to this present build. I ran it twice and it failed on the same issue:

`[31m    can assign role to user - fail
==> aws: jasmine-version:1.3.1 revision 1354556913
==> aws: [2016-07-16 18:52:06.709] [INFO] test_roles.spec - running from /home/ubuntu/system-tests/spec/sanity/roles/test_roles.spec.js
==> aws: [2016-07-16 18:52:06.723] [INFO] LoginPage - logging in as  lergotesteditor lergotesteditor
==> aws:     gives user new abilities - fail
==> aws:
==> aws: Failures:
==> aws:
==> aws:   1) roles management can assign role to user
==> aws:    Message:
==> aws:      ElementNotVisibleError: element not visible
==> aws:   (Session info: chrome=51.0.2704.106)`

and the second is:

2) roles management gives user new abilities
==> aws:    Message:
==> aws:
==> aws:      NoSuchElementError: No element found using locator: by.model("form.username")
==> aws:    Stacktrace:
==> aws:      NoSuchElementError: No element found using locator: by.model("form.username")
==> aws:     at Array.forEach (native)


wait, the UVs are set in numbers. So if it searches for x 2-6 in a 8x8 or in a 16x16 it shouldnt matter.


Merge the files


Merged


Hsshdhjd


#PiggyApproves


Yeah! Documentations is great :)

Also maybe put all methods that belongs to `adapter` under a namespace `this.adapter.send()`


But think of those poor orphaned drone children! :P


`roxygen2` doesn't detect that `rbind` is an S3 generic, and so `#' @export` does the wrong thing. If we need to avoid the deprecation warning we can just use `@rawNamespace S3method(rbind,tbl_spark)`


Looking forward to have everything still compatible with WinXP 😎


Спасибо, что спросил! Эта часть кода, вероятно, самая сложная и запутанная из-за чего пришлось даже отключать ругань от PMD/CheckStyle. Я был бы рад, если мы с тобой нашли более оптимальный и простой способ реализовать эту, в общем-то, несложную задачу.

Вот как он работает сейчас:
- 122-128: пытаемся в общем посчитать сколько может быть страниц до текущей отображено (не более 4х, так как текущая страница будет 5ой). Единственное ограничение, которое мы здесь проверяем, это чтобы не "вылететь" за страницу номер 1.
- 130-136: тоже самое, но уже для следующих после текущей страниц. Ограничение -- не более общего количества страниц

К этому моменту у нас есть физические границы. Далее мы высчитываем логические границы (ведь мы должны выводить не более 5 номеров страниц и текущая должна быть посередине). Когда текущая страница в самом начале либо в конце, она может быть и не посередине, а в начале/конце соответственно.

- 139-145: обработка случая когда и до и после текущей у нас есть по 5 страниц -- в этом случае, мы их "подрезаем" до двух
- 149-152: здесь мы "подрезаем" лишние предыдущие страницы (плюс учитываем случай, когда мы в конце и последующих страниц мало, в этом случае в начале может быть не 2 страницы а 3-4).
- 156-160: тоже самое, но для лишних последующих страницы (это когда мы в начале списка)

По идее эти бы комментарии и в код перенести.

Что/как здесь можно улучшить по твоему мнению?

P.S. Внимательно всмотревшись в код увидел, что его можно немного упростить: 6ae7cc82aa6bcdb68f37b131d64ff2f0929f7849 но это все равно не совсем, но хотя бы одним WTF должно стать меньше.


Presumably removing Hibernate was not the intention?


You're completely dismissing my logic and substituting it for what would justify you not making the most stupid simple optimization possible.

The first issue in your motherfucking mathematics is that you're taking only the sqrt operation and not considering ANY of the other overhead involved with it being part of the DISTANCE function in a METAMETHOD. You do realize that a sqrt is not the only thing happening here, right?

And I never, not once stated that the true bottlenecks are less important than this optimization. @Kefta is absolutely correct in his last comment. We've all racked our brains over making the big bottlenecks as fast as we can and you fucking know that. **WE CONTRIBUTED TO THAT OPTIMIZATION WITH D3'S CODE IN 2013 FOR FUCK'S SAKE, ASK DRAKEHAWKE.**

My point is that in a mission critical environment you have absolutely no excuse (not even "it isn't worth my time"!) not to make any optimization that is easily and quickly done. Once the big issues are taken care of, small things like this are the next best thing that add up and add up on top of the calculation that our big hooks are doing, **even if this doesn't run all of the time!** Notice my choice of word earlier, "hiccup". And this and your other uses of Distance are absolutely capable of causing hiccuping at times of high load and you're retarded to think otherwise. Obviously I don't think this is a bottleneck. If I did I would have **called it that.**

Jesus Christ if you don't want to change it then I'll PR with them all replaced, but then you'd probably close it because it's not worth your time to hit merge.


Made that change: https://github.com/rstudio/sparklyr/commit/02c7aa41f7c4fe63927af36fb4efb366d0e520bf


s


z


missing new line


bug 🐛: This middleware is mounted to the route `/`.
expected ✅ : This middleware should work for **all incoming requests**

Please fix.


What do you think @Udara-U3 ? I'm a bad designer and terribly lack color sense. :grin:


this is 👍


Should be fixed on master now -- sorry for the trouble!


This example is one of my first criticisms of this "flat" style. It is specifically regarding having special handling of multi-return functions depending on use. One of the big advantages of Go is that there isn't a lot of ambiguity. Yet, with this flat style, it can introduce various techniques to overcome certain use-cases.


These three middleware methods will be moved when you modularize these routes with Express' `Router` middleware.


This weekend I'm planning on moving SeleniumBase from https://github.com/mdmintz/ to https://github.com/seleniumbase/ Get ready to update your bookmarks!


performance_improvements (mbadams5) - i386-Windows-7-VisualStudio-12: OK (2233 of 2233 tests passed, 557 test warnings)

 * 557 tests had: ESO small diffs.
 * 458 tests had: MTR small diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


hello


You can add your log file to your `.gitignore`.

After you will need to tell git to "forget" this file, [here is a reference on how to do that](https://www.google.com/search?q=git+remove+cached&oq=git+remove+cached&aqs=chrome..69i57j69i64.2578j0j7&sourceid=chrome&ie=UTF-8).


> You're completely dismissing my logic and substituting it for what would justify you not making the most stupid simple optimization possible.

You're not going to dodge my criticism by saying I'm dismissing it. I'm literally quoting you several times. You say stupid shit, take responsibility for the shit you say.

> You do realize that a sqrt is not the only thing happening here, right?

We're discussing square roots now, it's only your convoluted **bullshit** logic that wants to involve other shit going in the first place. It's your bullshit that states the square root will ~magically~ become more expensive when more addons also do things involving square roots.

> that add up and add up on top of the calculation that our big hooks are doing, even if this doesn't run all of the time!

# IT DOES

# NOT

# MAGICALLY

# ADD UP

> And this and your other uses of Distance are absolutely capable of causing hiccuping at times of high load and you're retarded to think otherwise.

SO much fucking effort and you still don't get it.

THIS use of distance **IS NOT, IN ANY CIRCUMSTANCE** capable of causing ANY fucking hiccups.

READ CAREFULLY: NOT IN ANY CIRCUMSTANCE. That includes high load. That includes the hypothetical situation of one gazillion other addons doing other shit. 80 cycles does not become more expensive when a CPU is under high load. It just fucking doesn't. It's still 80 fucking cycles, 10160 if called by all 127 fucking players at the same time. How the **fuck** do you still think that this speed is affected by CPU load?

HOW can you say I'm misrepresenting your arguments when I literally the exact opposite of what you say by taking your sentences and prepending **NOT**? Are you saying your own fucking perspective differs from that of yourself?


5773_ZoneERVSizing (Nigusse) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: OK (2269 of 2269 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


Current animation is defined in `animate.css` and it something like this:
```
@-webkit-keyframes rotateIn {
  0% {
    -webkit-transform-origin: center;
    transform-origin: center;
    -webkit-transform: rotate3d(0, 0, 1, -200deg);
    transform: rotate3d(0, 0, 1, -200deg);
    opacity: 0;
  }

  100% {
    -webkit-transform-origin: center;
    transform-origin: center;
    -webkit-transform: none;
    transform: none;
    opacity: 1;
  }
}

```
What would be better approach? Make changes in `animate.css` or override that animation in `welcome-bs4.css`?


oh and sure, I'll merge a PR.


5773_ZoneERVSizing (Nigusse) - x86_64-Linux-Ubuntu-14.04-custom_check: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


When we change states HTML feature `autofocus` does not work.


I think that `false` is indeed neutral for xor, isn't it?

Anyways I am not sure that the original motivation for having liftz operate in the way it does is still current given the refinement framework.


Hey, it still works! Apparently I haven't used any features from 1.11 :sunglasses:


Hi @pedagand , I'm not sure about this change, indeed, Ocaml order of arguments seem to conflict with Ssreflect's one, see `rot` for example. We may want to remain consistent at the Coq level.


@lukasrt Der Port wird hier nicht mehr explizit angegeben. Werde da gleich mal ein patch machen und Pull Request machen.


I mean it's good practice after all


:+1:   Please add a gitter too... as the word has been spread heavily around the cutting edge factors and flexibility implemented


Ayy 😘


I don't know if we're misunderstanding each other. I'm not claiming the call will become more expensive either. I'm saying it's a needless addition to frame time that becomes more evident as more and more things are making needless additions to frame time.