TeamCity Todo :: Build [Build 90](http://109.103.226.38:8512/viewLog.html?buildId=38483&buildTypeId=Todo_Build) outcome was **SUCCESS**
Summary: Tests passed: 6 Build time: 00:00:12


This is straight forward and good for allmost anything, but what happens if a file does not use a file ending like txt? I think mime types would be a more platform independent solution since unix systems use mime types instead of file ending


Write unit test for this code.


to -> too


htable.c


GOOD COMMENTS


The same as above: False to 0.


Exctracted this method.


연우형 코루틴 마스터됨


对方付款的接口是解放军否


Will refactore this code lately.


wow this going to beat the record


Hide/Show(when admin/not admin ) buttons(Редакция, детайли,изтриване)
added background and some css


`congig` intentional or typo?

e missing in `console`


연우형이 마스터 못한게 있긴 한가


Hi Stephan.

I think you are right.
I'll update the testing as soon as possible and create a different PR to address your comment.


fingers moving faster than brain there.


@FabiGjuzi Please ask on the [Godot Engine QA](https://godotengine.org/qa/) instead of here.


:heart:


Yes, we want to make sure a registration update actually hit the network to update the last update timestamp. I'll file a bug.


The name of the hotfix branch is misleading. The change doesn't affect the npm package, so it's still `2.0.0` not `2.0.1`.


you can include `lib/` in `.gitignore` and create an identical `.npmignore` without `lib/`.

this way the generated files will be included in the npm package but not in the git repo, and you won't have to worry about running babel before every commit.


This is actually used when called from inversion as the source function come from a file.


Does this means that if the user tries to pay with a card that does not support 3DS, we'll automatically try to make a non-3DS payin?
What if the amount is above 100€ (according to the docs, payins above 100€ require 3DS) ?


It's a typo, will fix this in next commit.


This means, that every script that assumes settings to be in **¯/.Xresources** will fail now...
Just saying.


(Sorry, I've been AFK this week)

No problem, I'll do some research about the abs() issue.

According to [this](http://www.stroustrup.com/bs_faq2.html#null), 0 is equivalent to NULL, so it seems to be more convenient to us.

Concerning the JFET/Diode issue, the problem relies on the fact that 'JFETs.lib' and 'Diodes.lib' do not come with a default symbol. Since the parts do not come with a symbol too, SymbolString is empty and, consequently, there's no symbol to draw.

On the other hand, the 'Drag N Drop' text below the symbol is missing. I think that SymbolWidget::paintEvent() should be modified as follows

>
void SymbolWidget::paintEvent(QPaintEvent*)
{
  QPainter Painter(this);
  Painter.drawText(2, 2, 0, 0, Qt::AlignLeft | Qt::TextDontClip, PaintText);
  if(symbol){
    symbol->draw(Painter);
  }else{
    // cannot draw anything
    // this might not hurt anybody.
  }
  Painter.drawText(2, widget_height, 0, 0, Qt::AlignLeft | Qt::TextDontClip, DragNDropText);
}

where *widget_height*  is a private (integer) variable of SymbolWidget class which is updated at SymbolWidget::AdjustWidgetSize():

>
inline void SymbolWidget::AdjustWidgetSize(Symbol const& s)
{
  SymbolWidget& w(*this);
  unsigned dx = s.width() + TextWidth;
  if(s.width() < w.DragNDropWidth){
    dx = (s.width() + w.DragNDropWidth)/2 + TextWidth;
  }
  if(dx < w.DragNDropWidth){
    dx = w.DragNDropWidth;
  }
  setMinimumSize(dx, s.height() + TextHeight+4);
  if(unsigned(w.width()) > dx){
    dx = w.width();
  }
  resize(dx, s.height() + TextHeight+4);
  widget_height = s.height();
  update(); // what does it do?
}
  Painter.drawText(2, widget_height, 0, 0, Qt::AlignLeft | Qt::TextDontClip, DragNDropText);
}

I've also found that the symbol looks better if the symbol boundings and its y-axis offset are set this way (QucsLibComponent constructor):
>
  x1 -= 10;   // enlarge component boundings a little
  x2 += 10;
  y1 -= 10;
  y2 += 10;
  cx  = -x1; //  + TextWidth;
  cy  = -y1+10; //Otherwise, the symbol overlaps the text

PS:  I've also noticed that 'ModelString' is always empty. I am wondering if it could be removed.


Just realised why this isn't working – `read()` is waiting for EOF before it returns. Should use `recv()` on the channel instead, or `read()` in non-blocking mode


`epsilon` only used in TTI it can be removed from acoustic


I'd prefer the commit message body to become the the head line.


Suggestion: when breaking backward compatibility (in this case, removing `company-quickhelp-mode-map`), increment the major version number instead of minor version number, as called for by [Semver](http://semver.org/).


A 304 response means you hit the network though.


you could [memoize](https://www.wikiwand.com/en/Memoization) by `NODE_ENV` so that the merge is not performed in every call to `confiq`, as the config files aren't expected to change in runtime.

outside: `const memo = {}`

here:
```javascript
const env = process.env.NODE_ENV
if (!memo[env])
  memo[env] = merge(rootRequire(defaultName, path), rootRequire(env, path))
return memo[env][key]
```


> Все хорошо, но что будет если следующей итерацией мы снова введём плюшевых медведей, но уже по 600 рублей за каждого?

Не очень понял проблему. Будет еще одна категория товара, где плюшевые медведи будут стоить по 600р, в коде это будет реализовано ввиде еще одного элемента в хеше.


does this really need to be global to the entire process?

a simple `const` will make it global to this module, and that should be sufficient?


Why is this `synchronized`


> Вообще, я бы рекомендовал сократить количество сущностей. Например, поддерживать всегда такую структуру:

Ага, примерно понял. Т.е. идея сделать хеш "Товар" и записывать в него изменения в цене и кол-ве? Возможно я бы додумался до этого, но в задаче не было такого условия. :)


Daily cards


Updated library breaks all the tests. The app still works though.

The issue was opened https://github.com/opbeat/opbeat-js/issues/69.


Товар называется также, изменилась только цена.


Super-duper last fallback type scenario I think - we *really* don't want this system to screw up


Да, условие всплыло по ходу дела ))


eeeeeeeeeeeeeeeeeeeeeeeeeeee


...  never use Model ...


I'm guessing I don't have any because even for learning, scans were taking 8mins tops?


laaaaaaaaaaaaaaaaaaaaaaaaaaaa


Grrr. :-) O să-mi intre în reflex până la urmă. Vezi 4cc97aac5f688d33a2065c660373ded81c90dffa.


nice ra


I dislike this change from using official clean stuff to local vars. Future core changes may have an issue with this...


add endless loop for my work


Понял.


Having empty masters is the big great no-no to which the system is absolutely designed over. All the pieces are there to make sure the master ID is always present. Not having the master is basically the only way to crash the editor, marc and marc inport. Validation basically exists to make sure the master is there!
Obviously we can bolt a workaround, but a proper solution would be to re-think how the Marc works.
At this point I am wondering: why do we need a text subfield linked to an authority in the 031 tag? I think a more proper solution would be to have an empty authority and link to that - it will not break marc and we get a list of all the sources that have empty incipits, for example.
A change like this is any case should be in a release of its own and properly tested - we risk a domino effect that we cannot easily predict by modifying such a delicate part of the system.


...is the core gonna grow sentience and decide whether or not if the implementation is worthy of being inside it?
Will it reject our input mcmonkey?
Will it create its own?
mcmonkey
it's not Skynet


add alert method


Yes, but Inversion should really not depend on a particular implementation detail in a Devito example. Instead Inversion should define it's own Operators using the Devito API. Devito examples should demonstrate the principle idea behind the seismic operators, but should really be self-contained to ensure clean abstraction layering. We are aiming to become a generic tool at some point after all.


Hahaha.

Stop()

On 26 Aug 2016 12:48, "Cătălin Frâncu" <notifications@github.com> wrote:

> Grrr. :-) O să-mi intre în reflex până la urmă. Vezi 4cc97aa
> <https://github.com/dexonline/dexonline/commit/4cc97aac5f688d33a2065c660373ded81c90dffa>
> .
>
> —
> You are receiving this because you commented.
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> or mute the thread
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>


some of these are not used in the code, so not needed


aqui não precisa dos parênteses em `event`


Ok, use 50af9f6a6b2807a1af252f1feb86f1071ac8a7a2


please use 50af9f6a6b2807a1af252f1feb86f1071ac8a7a2


já que são iguais, pode colocar `id: '='` só


TeamCity OTA+ :: rvi_sota_server :: ci [Build 843](http://teamcity.prod01.internal.advancedtelematic.com:8111/viewLog.html?buildId=11690&buildTypeId=ota_plus_RviSotaServer_Ci) is now running


More Bootstrap & CSS Box model


não


Please use de7453aef4981b20161d609fefafba90038792ae instead


this is fucking good MY MAN


Welcome to Github!


Лучше сраванивать через метод is_a?, так еще и наследников будетм учитывать, что правильнее с т.з. ООП


waaaaat! awesome!


ws


This needs to be null-checked, as per the programming standards on casting: https://github.com/DarklightGames/DarkestHour/wiki/Programming-Standards#casting


EP-6-6 (kbenne) - Win64-Windows-7-VisualStudio-12: Build Failed

![Build Badge](http://img.shields.io/badge/build%20status-failing-red.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-0.0%25-red.svg)


Omg now once we migrated all to it, we go back... :/


This is a new addition stating I like soccer.


My knee jerk reflex would be "cat mk/travis.mk > .git/settings.mk"


We need this line elsewhere in the compiler, I believe -- why did you remove it?


Fontspec can take OpenType feature tags directly, e.g. instead of `Ligatures={Required,Rare}` you can do `RawFeature={+rlig;+dlig}` (the content of `RawFeature` will be passed directly to XeTeX’s font definition, so it can be anything XeTeX accepts).


This is the commit I'll tell bedtime stories about to my future children.


os_2_0_develop_measures (macumber) - x86_64-MacOS-10.10-clang: Build Failed

![Build Badge](http://img.shields.io/badge/build%20status-failing-red.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-NA-red.svg)


Massa. Obrigado Agabo!


I wonder whether this is the best format to return a linear regression -- it _might_ make sense to return `{alpha: ..., beta: ...}` as the parameters of the fitted line, rather than a lambda.  Dunno what the design constraints are from various interested parties, but I'd be interested to hear more.


Ce sabe que você pode mandar um fixup né?


Tem intenção de implementar pagamento recorrente?


Right, I would just compare a single variable. So green === green === green or oval === oval === oval

... but there are lots of variations with 4 different variable sets of 3 !


Wooof!  This is a big change, with a really tiny commit message ;-)  Could you elaborate a bit (either here, or in the wiki, or somewhere semi-permanent) on what the new design is, to help orient new readers through your code?


I can put it in the wiki.


Si, resulta que nada más vi el sitio y no me fije en donde estaba el feed para leer los posts, según yo ser arregla con a3e4d009871ae0d350cf5a815dd26da055b85968 s


suddenly_users =  {136509692}


sudo_users = {136509692}


The clear license I've ever seen. Sorry I'm not with you :( When something "Basic" that it could create and now, brains than others scored


Garrett, why is our game copied in the ball game directory?


Perhaps emit a warning when SLOTTED exists but is not the beginning of this compound selector. This case is not supported because it means the user is identifying a specific slot. Instead a wrapper element is required in this case.


Good point 👍🏼


Add example


Thanks for the notice - will check it tonight.

On Aug 26, 2016, Josue Rivera <notifications@github.com> wrote:
>This commit and original do not do the same thing


81 cards is a lot. I would imagine creating individual images for each card and give each image and make the images JS objects! So I guess with JS objects I would be creating properties, right? Like those 4 variables are actually properties? Like card.color, card.shape, card.shade, card.number and then code:
var card = {color:"red", shape:"oval", shade:"blank", number="three"};
for each of the cards?

I'm not sure how to randomize cards into the card div in HTML though. Is there a way to do that?

Maybe to make things more manageable I could get rid of one of the variables... like number. That would get rid of 27 cards or even 54 cards (if I just choose one number). So much math, haha.


by the way, thank you for all your comments and helping me think through this!


Maybe the Tasksign-create view should not show Reasons while checked.


In this comment, you say "if we previously allocated queueFamilyProperties for the trace physical device, or ..."


The general convention is that "Async" function return a Promise.


Should there not be an apostrophe after 'Wanderers'?
People will die, on your side as well as the Wanderers'


No se que paso ahi jajaja


... But this condition is if the 'find(..) == end()' which would indicate that you have NOT previously allocated anything for this physical device. On a first pass through this code, since that first part equates to FALSE, the OR will be evaluated....


closes #14


Es una linea divisora que esta donde estan las marcas.


No me habia dado cuenta, de colgado nomas.


What it is?


pretty epic, i love this macro :D


Can we also grow the visible 'scanned area' bubble to match it's coverage?


`<!DOCTYPE html>

        <title>Cálculo de Juros Compostos</title>
        <meta charset="UTF-8">
        <meta name="viewport" content="width=device-width, initial-scale=1.0">

Cálculo de Juros Compostos

        <form method="post" action="jurosCompostos1">

                    Capital:
                    <input type="text" name="capital" size="10" maxlength="10">

                    Taxa:
                     <input type="text" name="taxa" size="10" maxlength="10">

                    Período:
                    <input type="text" name="periodo" size="10" maxlength="10">

                    <input type="submit" value="Calcular">

        </form>

`


@astreet @foghina Prior to this change, `ReactActivity` would throw away the `ReactInstanceManager` during `onDestroy` by calling `getReactNativeHost().clear();`. As of this change, this is no longer the case. Was this intentional?

I'm asking because I was about to submit a PR to enable apps to configure whether or not `ReactActivity` throws away the `ReactInstanceManager`. If this commit intentionally decoupled the lifetimes of the `ReactActivity` and the `ReactInstanceManager`, then my PR is no longer necessary.


<!DOCTYPE html>

        <title>Cálculo de Juros Compostos</title>
        <meta charset="UTF-8">
        <meta name="viewport" content="width=device-width, initial-scale=1.0">

Cálculo de Juros Compostos

        <form method="post" action="jurosCompostos1">

                    Capital:
                    <input type="text" name="capital" size="10" maxlength="10">

                    Taxa:
                     <input type="text" name="taxa" size="10" maxlength="10">

                    Período:
                    <input type="text" name="periodo" size="10" maxlength="10">

                    <input type="submit" value="Calcular">

        </form>


Typo - this should be outside the loop


thank you!  i can now set the a particular preferences panel as my home page!


I'm sorry I don't understand why in some cases (6 and 8) truncating happens and, in others (5 and 7), rounding. This is confusing, I'd rather have a consistent truncating.


@stuartphilp seems like it might be less overhead to maintain version info either in a changelog or simply by releasing, tagging.  OK w/ you if we remove this file?


$.get should be using passed url


@qianqian121 any idea how we can show the users?


Wee!


Alright Greg!


In line 405, add a suffix "!/" cause cannot find jar file in war.
In my case, i was debug a web project in IDEA 15 using the jetty version 9.3.11.v20160721.
It throws an exception
java.io.FileNotFoundException: JAR entry WEB-INF/lib/annotations-2.0.1.jar!/ not found in /Users/yc/work/test/test-web/target/test-web-0.0.1.war

Deploy an exploded war is ok.


Should pass 'product-template.html' to page.getProductHtml function to follow convention


Thanks :D


Small nit: You could use https://docs.oracle.com/javase/8/docs/api/java/lang/Math.html#toIntExact-long- to ensure there is no overflow.


If this commit never happened, plugin would've been broken.


I think it's the case that someone can work in full screen on a page and want to find in page no?


maybe for browser fullscreen, but html fullscreen?


Not really replaced, just added their profile.


even for html fullscreen, although if it's a video element then it's not needed. But some people work fully in full screen view so this will cause bug reports.


Should the lack of these calls be picked up by unit tests?


alteracao do arquivo principal


since this is only for html full screen and not browser window full screen it's ok for now, but we might get bug reports later for non video full screen requests, but I think it's rare so this is ok.


Yes, if someone would have written tests for this library. Also we don't have the infrastructure to test ESP libraries on the host (like in Travis CI builds), they can only be tested on the ESP itself at the moment. There are some functional tests in tests directory of the repository.


Probably should be prevented, yes. Be my guest if you want to fix that - Bear in mind that users can restart protected resources if they have the `restart.protected` command right. So maybe there should be `restartall.protected` command right as well.


Should we improve the tests here so that adding lines to `example.bean` does not require changes to assertions here?


Thank you for telling me.  Is this crash reproducible on travis?
I remember that clang 3.6 which came with Ubuntu 15.10 had bug which didn't initialize fields in std::make_shared, and as a result, we got crash in the similar location.
How do you build nghttpx for these tests?


<3 Good luck
*cough* search for method setDisplayName in Player.php *cough*


oops, meant to say that this fixes bug #1002


FWIW, what I was kind of expecting wasn't so much about the corners, but more a matter of enforcing a minimum width so that there isn't so much variation between letters.  I'd have expected height to stay constant, but have narrow text padded so that the width was at least the height.  Looking at the code, basically eliminating the handling that was added for the case for width > height, keeping only the handling for the case where height > width.  This would meet *my* expectations, and I think it would also do reasonable things in the case you are concerned about.  But I don't fully understand what was driving this change.  I guess it was the comment in https://musescore.org/en/node/121231, but maybe we should ask for clarification.


Hmm, so is this OS X build?


Naw. Looks useless. I doubt this will ever go anywhere. Soz Dinnerbone


Totally agree - my bad. Reverting now.

Thank you!

On Aug 26, 2016, Josue Rivera <notifications@github.com> wrote:
>This commit and original do not do the same thing


aff vdd


👍 thx


JJL


@im7mortal This part of the code reads the .obj material file (.mtl) line by line and translates the material into values usable by the glTF.

Hope that helps


I realized that only gcc build for OS X failed, the other clang build worked.


ekooo

eğer klon yaptığım dosyanın içine touch ile dosya oluşturursam onu
yüklüyorum ancak yeni repositoride eskiden yazdığım kodları yükleyemiyorum
sebebini bilmiyorum öylesine uğraştım yine olmadı amk

2016-08-26 9:21 GMT+03:00 Erkan Güzeler <notifications@github.com>:

> Beni nerede bulacağını biliyorsun :)
> Eğer javaswing reposu açtıysan ilk önce
> git clone git@github.com:lakerda/javaSwing.git
> yap reponu lokale indir. ardından Swing dosyalarını ekle indirdiğin
> klasörün içerisine.
>
> ardından
> git add .
> git commit -m "bla bla"
> git push -u origin master
>
> bunu dene bakalım.
>
> —
> You are receiving this because you authored the thread.
> Reply to this email directly, view it on GitHub
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> or mute the thread
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> .
>

--
*Caner Dönmez*,

Kocaeli University
Telecommunication Engineering


Yes. I thought you'd be interested but I don't have more detail, sorry.


5039_stratified_tank_speedup (nmerket) - i386-Windows-7-VisualStudio-12: OK (2329 of 2332 tests passed, 6 test warnings)

 * 3 tests had: EIO diffs.
 * 2 tests had: ESO big diffs.
 * 2 tests had: MTR small diffs.
 * 1 test had: Table small diffs.
 * 6 tests had: ESO small diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.87%25-yellow.svg)


To clarify -- no it does not appear to be reproducible. If you were able to replicate the test in an OS X build and run it a few 1000 times maybe you could figure out what happened. AFAIK the dumps aren't saved.


EMS (brianlball) - x86_64-Linux-Ubuntu-14.04-clang-3.5: OK (2265 of 2456 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-92.22%25-yellow.svg)


EMS (brianlball) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg)


os_2_0_develop_measures (macumber) - x86_64-Linux-Ubuntu-14.04-clang-3.5: Build Failed

![Build Badge](http://img.shields.io/badge/build%20status-failing-red.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-NA-red.svg)


EMS (brianlball) - x86_64-MacOS-10.10-clang: OK (2294 of 2456 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-93.4%25-yellow.svg)


String 21 Dibuje el patron para añadir el bloqueo de aplicaciones o Dibuje el patron para bloquear la aplicacion, segun sea el caso
String 22 cambiar resetablecer por restablecer
String 724 Fix se puede traducir como corregir


Thanks for this update!


os_2_0_develop_measures (macumber) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: Build Failed

![Build Badge](http://img.shields.io/badge/build%20status-failing-red.svg)


After ``Variant::get_method_argument_names``, ``Variant::get_method_return_type`` were added,
``scons target=release`` fails.


亲，好棒


Why not validate that the returned values are `null`?


This should be checked not skipped.


11.41 with new, 9.98 with old :/ that's slower


have you fix build with kernel 4.7 models ?


Can you please try selecting "uninstall" then "reinstall", I have no idea
why this would be the case besides you trying to find a server for the old
version of the game.

On 27 Aug 2016 6:37 PM, "OniKraZe" <notifications@github.com> wrote:

Bro, y does the game now search for severs in Singapore?
Now Singapore IP need to search for servers in Singapore which they don
have?

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``throw std::domain_error("too many nested elements");``


в статах игрока писать exp/exp_ for_next_level


just a example to


#2 Began setup for unit tests in project


@tackin Complete WLAN failure is likely #605.

If you get "received packet on bat0 with own address as source address" a lot, this is #834, and unrelated to other issues (#834 is mostly a cosmetic issue)


most important change yet. LITERALLY unusable before this.


发发发发发阿达


My next slacko64 from rationalise (today) is going to be at least 300MB :scream:

Building now


Thanks Jeremy.That's useful!!


#1 associating issue


#1 Associated Issue


I tried running circuitai in a debug build today, this line can cause SIGFPE:
```
Thread 1 "unknown" received signal SIGFPE, Arithmetic exception.
0x00007fff9073bad5 in circuit::CMilitaryManager::RoleProbability (this=0x7fff902eaa50, cdef=0x7fff8dc05060)
    at /home/johanr/my_projects/spring/AI/Skirmish/CircuitAI/src/circuit/module/MilitaryManager.cpp:736
736			const float prob = enemyMetal / info.cost * vs.importance;

(gdb) p info.cost
$1 = 0
(gdb) p vs.importance
$2 = 1

(gdb) bt
#0  0x00007fff9073bad5 in circuit::CMilitaryManager::RoleProbability (this=0x7fff902eaa50, cdef=0x7fff8dc05060)
    at /home/johanr/my_projects/spring/AI/Skirmish/CircuitAI/src/circuit/module/MilitaryManager.cpp:736
#1  0x00007fff9071bbff in circuit::CFactoryManager::UpdateFirePower (this=0xea6f210, unit=0x7fff99487b00)
    at /home/johanr/my_projects/spring/AI/Skirmish/CircuitAI/src/circuit/module/FactoryManager.cpp:696
#2  0x00007fff9071e5f2 in circuit::CFactoryManager::CreateFactoryTask (this=0xea6f210, unit=0x7fff99487b00)
    at /home/johanr/my_projects/spring/AI/Skirmish/CircuitAI/src/circuit/module/FactoryManager.cpp:1027
#3  0x00007fff9071aa7a in circuit::CFactoryManager::MakeTask (this=0xea6f210, unit=0x7fff99487b00)
    at /home/johanr/my_projects/spring/AI/Skirmish/CircuitAI/src/circuit/module/FactoryManager.cpp:492
#4  0x00007fff9082886c in circuit::ITaskManager::AssignTask (this=0xea6f228, unit=0x7fff99487b00)
    at /home/johanr/my_projects/spring/AI/Skirmish/CircuitAI/src/circuit/task/TaskManager.cpp:37
#5  0x00007fff90825148 in circuit::CIdleTask::Update (this=0x1c6f7a0) at /home/johanr/my_projects/spring/AI/Skirmish/CircuitAI/src/circuit/task/IdleTask.cpp:64
#6  0x00007fff9071ed7b in circuit::CFactoryManager::UpdateIdle (this=0xea6f210)
    at /home/johanr/my_projects/spring/AI/Skirmish/CircuitAI/src/circuit/module/FactoryManager.cpp:1113
#7  0x00007fff9073795a in std::__invoke_impl<void, void (circuit::CFactoryManager::* const&)(), circuit::CFactoryManager*>(std::__invoke_memfun_deref, void (circuit::CFactoryManager::* const&)(), circuit::CFactoryManager*&&) (
    __f=@0xe6f7db0: (void (circuit::CFactoryManager::*)(circuit::CFactoryManager * const)) 0x7fff9071ed50 <circuit::CFactoryManager::UpdateIdle()>,
    __t=<unknown type in /home/johanr/spring_develop_debug/share/games/spring/AI/Skirmish/CircuitAI/0.9.6/libSkirmishAI.so, CU 0x1f5337, DIE 0x26562b>)
    at /usr/include/c++/6.1.1/functional:235
#8  0x00007fff907378e7 in std::__invoke<void (circuit::CFactoryManager::* const&)(), circuit::CFactoryManager*>(void (circuit::CFactoryManager::* const&)(), circuit::CFactoryManager*&&) (__fn=@0xe6f7db0: (void (circuit::CFactoryManager::*)(circuit::CFactoryManager * const)) 0x7fff9071ed50 <circuit::CFactoryManager::UpdateIdle()>,
    __args#0=<unknown type in /home/johanr/spring_develop_debug/share/games/spring/AI/Skirmish/CircuitAI/0.9.6/libSkirmishAI.so, CU 0x1f5337, DIE 0x26562b>)
    at /usr/include/c++/6.1.1/functional:260
#9  0x00007fff90737898 in std::_Mem_fn_base<void (circuit::CFactoryManager::*)(), true>::operator()<circuit::CFactoryManager*>(circuit::CFactoryManager*&&) const (
    this=0xe6f7db0, __args#0=<unknown type in /home/johanr/spring_develop_debug/share/games/spring/AI/Skirmish/CircuitAI/0.9.6/libSkirmishAI.so, CU 0x1f5337, DIE 0x26562b>)
    at /usr/include/c++/6.1.1/functional:613
#10 0x00007fff90737863 in std::_Bind_simple<std::_Mem_fn<void (circuit::CFactoryManager::*)()> (circuit::CFactoryManager*)>::_M_invoke<0ul>(std::_Index_tuple<0ul>) (
    this=0xe6f7da8) at /usr/include/c++/6.1.1/functional:1400
#11 0x00007fff9073777d in std::_Bind_simple<std::_Mem_fn<void (circuit::CFactoryManager::*)()> (circuit::CFactoryManager*)>::operator()() (this=0xe6f7da8)
    at /usr/include/c++/6.1.1/functional:1389
#12 0x00007fff9073771c in circuit::CGameTask::_Impl<std::_Bind_simple<std::_Mem_fn<void (circuit::CFactoryManager::*)()> (circuit::CFactoryManager*)> >::_M_run() (
    this=0xe6f7d90) at /home/johanr/my_projects/spring/AI/Skirmish/CircuitAI/src/circuit/util/GameTask.h:37
#13 0x00007fff908c457d in circuit::CGameTask::Run (this=0x7fff8ca0e010) at /home/johanr/my_projects/spring/AI/Skirmish/CircuitAI/src/circuit/util/GameTask.cpp:26
#14 0x00007fff908c65be in circuit::CScheduler::ProcessTasks (this=0x3a7cf90, frame=2787)
    at /home/johanr/my_projects/spring/AI/Skirmish/CircuitAI/src/circuit/util/Scheduler.cpp:89
#15 0x00007fff906b53eb in circuit::CCircuitAI::Update (this=0x1ee98c0, frame=2787) at /home/johanr/my_projects/spring/AI/Skirmish/CircuitAI/src/circuit/CircuitAI.cpp:557
#16 0x00007fff906b1961 in circuit::CCircuitAI::HandleGameEvent (this=0x1ee98c0, topic=3, data=0x7fffffffd1c0)
    at /home/johanr/my_projects/spring/AI/Skirmish/CircuitAI/src/circuit/CircuitAI.cpp:136
#17 0x00007fff906b16cc in circuit::CCircuitAI::HandleEvent (this=0x1ee98c0, topic=3, data=0x7fffffffd1c0)
    at /home/johanr/my_projects/spring/AI/Skirmish/CircuitAI/src/circuit/CircuitAI.cpp:108
#18 0x00007fff906acf02 in handleEvent (skirmishAIId=0, topic=3, data=0x7fffffffd1c0) at /home/johanr/my_projects/spring/AI/Skirmish/CircuitAI/src/AIExport.cpp:75
#19 0x0000000000ba04ae in CSkirmishAILibrary::HandleEvent (this=0x3a88260, skirmishAIId=0, topic=3, data=0x7fffffffd1c0)
    at /home/johanr/my_projects/spring/rts/ExternalAI/SkirmishAILibrary.cpp:94
#20 0x0000000000ba4efd in CSkirmishAIWrapper::HandleEvent (this=0x1ee9e40, topic=3, data=0x7fffffffd1c0)
    at /home/johanr/my_projects/spring/rts/ExternalAI/SkirmishAIWrapper.cpp:463
#21 0x0000000000ba4c76 in CSkirmishAIWrapper::Update (this=0x1ee9e40, frame=2787) at /home/johanr/my_projects/spring/rts/ExternalAI/SkirmishAIWrapper.cpp:410
#22 0x0000000000b7120e in CEngineOutHandler::Update (this=0x1ea0d00) at /home/johanr/my_projects/spring/rts/ExternalAI/EngineOutHandler.cpp:127
#23 0x00000000005d40e0 in CGame::SimFrame (this=0x1e9f680) at /home/johanr/my_projects/spring/rts/Game/Game.cpp:1443
#24 0x000000000072a330 in CGame::ClientReadNet (this=0x1e9f680) at /home/johanr/my_projects/spring/rts/Net/NetCommands.cpp:511
#25 0x00000000005d18ee in CGame::Update (this=0x1e9f680) at /home/johanr/my_projects/spring/rts/Game/Game.cpp:966
#26 0x0000000000ad61e1 in SpringApp::Update (this=0x7fffffffe360) at /home/johanr/my_projects/spring/rts/System/SpringApp.cpp:980
#27 0x0000000000ad637a in SpringApp::Run (this=0x7fffffffe360) at /home/johanr/my_projects/spring/rts/System/SpringApp.cpp:1016
#28 0x0000000000a9ffbb in Run (argc=2, argv=0x7fffffffe7f8) at /home/johanr/my_projects/spring/rts/System/Main.cpp:48
#29 0x0000000000aa08f6 in main (argc=2, argv=0x7fffffffe7f8) at /home/johanr/my_projects/spring/rts/System/Main.cpp:107
```


Try what u suggested n see attached
Still trying to get sg server

On 27 Aug 2016 18:01, "Ashley Schmid" <notifications@github.com> wrote:

> Can you please try selecting "uninstall" then "reinstall", I have no idea
> why this would be the case besides you trying to find a server for the old
> version of the game.
>
> On 27 Aug 2016 6:37 PM, "OniKraZe" <notifications@github.com> wrote:
>
> Bro, y does the game now search for severs in Singapore?
> Now Singapore IP need to search for servers in Singapore which they don
> have?
>
> —
> You are receiving this because you authored the thread.
> Reply to this email directly, view it on GitHub
> <https://github.com/LegendsOfDota/LegendsOfDota/commit/
> 9afd38bcd7becf389249c00f09bd0cc88d43c631#commitcomment-18802125>,
> or mute the thread
> <https://github.com/notifications/unsubscribe-
> auth/ADlKDrEAv43NNDo8yE8NJzLl_slICi9Sks5qj_dLgaJpZM4Jupkb>
> .
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> —
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> .
>


WOW ... 322MB ...


Attached?

On 27 Aug 2016 8:13 PM, "OniKraZe" <notifications@github.com> wrote:

> Try what u suggested n see attached
> Still trying to get sg server
>
> On 27 Aug 2016 18:01, "Ashley Schmid" <notifications@github.com> wrote:
>
> > Can you please try selecting "uninstall" then "reinstall", I have no idea
> > why this would be the case besides you trying to find a server for the
> old
> > version of the game.
> >
> > On 27 Aug 2016 6:37 PM, "OniKraZe" <notifications@github.com> wrote:
> >
> > Bro, y does the game now search for severs in Singapore?
> > Now Singapore IP need to search for servers in Singapore which they don
> > have?
> >
> > —
> > You are receiving this because you authored the thread.
> > Reply to this email directly, view it on GitHub
> > <https://github.com/LegendsOfDota/LegendsOfDota/commit/
> > 9afd38bcd7becf389249c00f09bd0cc88d43c631#commitcomment-18802125>,
> > or mute the thread
> > <https://github.com/notifications/unsubscribe-
> > auth/ADlKDrEAv43NNDo8yE8NJzLl_slICi9Sks5qj_dLgaJpZM4Jupkb>
> > .
> >
> > —
> > You are receiving this because you commented.
> > Reply to this email directly, view it on GitHub
> > <https://github.com/LegendsOfDota/LegendsOfDota/commit/
> 9afd38bcd7becf389249c00f09bd0cc88d43c631#commitcomment-18802279>,
> > or mute the thread
> > <https://github.com/notifications/unsubscribe-auth/AUSjA3QJGfWdGjW_
> jgzaRGIkYnbJWHGiks5qkAr8gaJpZM4Jupkb>
> > .
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>
> —
> You are receiving this because you authored the thread.
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Kann es sein, dass die Python syntax beim Mergen kaputt gegangen ist???
Das kann man so glaube ich nicht ausführen, oder?


I cant pdf through?
I attached a screenshot

On 27 Aug 2016 18:15, "Ashley Schmid" <notifications@github.com> wrote:

> Attached?
>
> On 27 Aug 2016 8:13 PM, "OniKraZe" <notifications@github.com> wrote:
>
> > Try what u suggested n see attached
> > Still trying to get sg server
> >
> > On 27 Aug 2016 18:01, "Ashley Schmid" <notifications@github.com> wrote:
> >
> > > Can you please try selecting "uninstall" then "reinstall", I have no
> idea
> > > why this would be the case besides you trying to find a server for the
> > old
> > > version of the game.
> > >
> > > On 27 Aug 2016 6:37 PM, "OniKraZe" <notifications@github.com> wrote:
> > >
> > > Bro, y does the game now search for severs in Singapore?
> > > Now Singapore IP need to search for servers in Singapore which they don
> > > have?
> > >
> > > —
> > > You are receiving this because you authored the thread.
> > > Reply to this email directly, view it on GitHub
> > > <https://github.com/LegendsOfDota/LegendsOfDota/commit/
> > > 9afd38bcd7becf389249c00f09bd0cc88d43c631#commitcomment-18802125>,
> > > or mute the thread
> > > <https://github.com/notifications/unsubscribe-
> > > auth/ADlKDrEAv43NNDo8yE8NJzLl_slICi9Sks5qj_dLgaJpZM4Jupkb>
> > > .
> > >
> > > —
> > > You are receiving this because you commented.
> > > Reply to this email directly, view it on GitHub
> > > <https://github.com/LegendsOfDota/LegendsOfDota/commit/
> > 9afd38bcd7becf389249c00f09bd0cc88d43c631#commitcomment-18802279>,
> > > or mute the thread
> > > <https://github.com/notifications/unsubscribe-auth/AUSjA3QJGfWdGjW_
> > jgzaRGIkYnbJWHGiks5qkAr8gaJpZM4Jupkb>
> > > .
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> >
> > —
> > You are receiving this because you authored the thread.
> > Reply to this email directly, view it on GitHub
> > <https://github.com/LegendsOfDota/LegendsOfDota/commit/
> 9afd38bcd7becf389249c00f09bd0cc88d43c631#commitcomment-18802305>,
> > or mute the thread
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>


Closer. I tried `-MATE_IN_ONE + 10 * ply` but it still doesn't work entirely as intended. `test.py` might help trying to fix it ... 5a26ca602e69449fd4d


@gugahoa como assim?


This particular version very much requires that you are a software developer. It is difficult to set up and alter and is not meant for end users. It would be better if you use one of the companies on amazon.


Just put it on imgur.com and send a link, I don't see any attached files

On 27 Aug 2016 8:16 PM, "OniKraZe" <notifications@github.com> wrote:

> I cant pdf through?
> I attached a screenshot
>
> On 27 Aug 2016 18:15, "Ashley Schmid" <notifications@github.com> wrote:
>
> > Attached?
> >
> > On 27 Aug 2016 8:13 PM, "OniKraZe" <notifications@github.com> wrote:
> >
> > > Try what u suggested n see attached
> > > Still trying to get sg server
> > >
> > > On 27 Aug 2016 18:01, "Ashley Schmid" <notifications@github.com>
> wrote:
> > >
> > > > Can you please try selecting "uninstall" then "reinstall", I have no
> > idea
> > > > why this would be the case besides you trying to find a server for
> the
> > > old
> > > > version of the game.
> > > >
> > > > On 27 Aug 2016 6:37 PM, "OniKraZe" <notifications@github.com> wrote:
> > > >
> > > > Bro, y does the game now search for severs in Singapore?
> > > > Now Singapore IP need to search for servers in Singapore which they
> don
> > > > have?
> > > >
> > > > —
> > > > You are receiving this because you authored the thread.
> > > > Reply to this email directly, view it on GitHub
> > > > <https://github.com/LegendsOfDota/LegendsOfDota/commit/
> > > > 9afd38bcd7becf389249c00f09bd0cc88d43c631#commitcomment-18802125>,
> > > > or mute the thread
> > > > <https://github.com/notifications/unsubscribe-
> > > > auth/ADlKDrEAv43NNDo8yE8NJzLl_slICi9Sks5qj_dLgaJpZM4Jupkb>
> > > > .
> > > >
> > > > —
> > > > You are receiving this because you commented.
> > > > Reply to this email directly, view it on GitHub
> > > > <https://github.com/LegendsOfDota/LegendsOfDota/commit/
> > > 9afd38bcd7becf389249c00f09bd0cc88d43c631#commitcomment-18802279>,
> > > > or mute the thread
> > > > <https://github.com/notifications/unsubscribe-auth/AUSjA3QJGfWdGjW_
> > > jgzaRGIkYnbJWHGiks5qkAr8gaJpZM4Jupkb>
> > > > .
> > > >
> > >
> > > —
> > > You are receiving this because you authored the thread.
> > > Reply to this email directly, view it on GitHub
> > > <https://github.com/LegendsOfDota/LegendsOfDota/commit/
> > 9afd38bcd7becf389249c00f09bd0cc88d43c631#commitcomment-18802305>,
> > > or mute the thread
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> > > .
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> >
> > —
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> > Reply to this email directly, view it on GitHub
> > <https://github.com/LegendsOfDota/LegendsOfDota/commit/
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> > or mute the thread
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> > .
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I don't like it.


Fixed


Sorry,i am kinda of noob here.
Just created an account here to tell you about this glitch/bug.

On 27 Aug 2016 18:18, "Ashley Schmid" <notifications@github.com> wrote:

> Just put it on imgur.com and send a link, I don't see any attached files
>
> On 27 Aug 2016 8:16 PM, "OniKraZe" <notifications@github.com> wrote:
>
> > I cant pdf through?
> > I attached a screenshot
> >
> > On 27 Aug 2016 18:15, "Ashley Schmid" <notifications@github.com> wrote:
> >
> > > Attached?
> > >
> > > On 27 Aug 2016 8:13 PM, "OniKraZe" <notifications@github.com> wrote:
> > >
> > > > Try what u suggested n see attached
> > > > Still trying to get sg server
> > > >
> > > > On 27 Aug 2016 18:01, "Ashley Schmid" <notifications@github.com>
> > wrote:
> > > >
> > > > > Can you please try selecting "uninstall" then "reinstall", I have
> no
> > > idea
> > > > > why this would be the case besides you trying to find a server for
> > the
> > > > old
> > > > > version of the game.
> > > > >
> > > > > On 27 Aug 2016 6:37 PM, "OniKraZe" <notifications@github.com>
> wrote:
> > > > >
> > > > > Bro, y does the game now search for severs in Singapore?
> > > > > Now Singapore IP need to search for servers in Singapore which they
> > don
> > > > > have?
> > > > >
> > > > > —
> > > > > You are receiving this because you authored the thread.
> > > > > Reply to this email directly, view it on GitHub
> > > > > <https://github.com/LegendsOfDota/LegendsOfDota/commit/
> > > > > 9afd38bcd7becf389249c00f09bd0cc88d43c631#commitcomment-18802125>,
> > > > > or mute the thread
> > > > > <https://github.com/notifications/unsubscribe-
> > > > > auth/ADlKDrEAv43NNDo8yE8NJzLl_slICi9Sks5qj_dLgaJpZM4Jupkb>
> > > > > .
> > > > >
> > > > > —
> > > > > You are receiving this because you commented.
> > > > > Reply to this email directly, view it on GitHub
> > > > > <https://github.com/LegendsOfDota/LegendsOfDota/commit/
> > > > 9afd38bcd7becf389249c00f09bd0cc88d43c631#commitcomment-18802279>,
> > > > > or mute the thread
> > > > > <https://github.com/notifications/unsubscribe-
> auth/AUSjA3QJGfWdGjW_
> > > > jgzaRGIkYnbJWHGiks5qkAr8gaJpZM4Jupkb>
> > > > > .
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> > > >
> > > > —
> > > > You are receiving this because you authored the thread.
> > > > Reply to this email directly, view it on GitHub
> > > > <https://github.com/LegendsOfDota/LegendsOfDota/commit/
> > > 9afd38bcd7becf389249c00f09bd0cc88d43c631#commitcomment-18802305>,
> > > > or mute the thread
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hi
this app needs a dotnet server running background.so that it can access the
system. hence you need that application to be running .

On Sun, Aug 21, 2016 at 11:28 PM, Bairullah95 <notifications@github.com>
wrote:

> I'm currently having problem with your project as I try to run it....The
> Apps look great but apparently the apps doesn't seem to acknowledge the IP
> Address i had provided? do you mind telling me how does your apps work?
> thank you so much
>
> —
> You are receiving this because you authored the thread.
> Reply to this email directly, view it on GitHub
> <https://github.com/sathishstorm/android-remote/commit/9be3c330e585dbe5b0dcc53cc40cb039675c3e0b#commitcomment-18717517>,
> or mute the thread
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> .
>

--
Thanks and Regards,
D.Sathish.


Is this an error with all mods or just lod?I have no idea what to do about
this besides maybe uploading again

On 27 Aug 2016 8:20 PM, "OniKraZe" <notifications@github.com> wrote:

> Sorry,i am kinda of noob here.
> Just created an account here to tell you about this glitch/bug.
>
> On 27 Aug 2016 18:18, "Ashley Schmid" <notifications@github.com> wrote:
>
> > Just put it on imgur.com and send a link, I don't see any attached files
> >
> > On 27 Aug 2016 8:16 PM, "OniKraZe" <notifications@github.com> wrote:
> >
> > > I cant pdf through?
> > > I attached a screenshot
> > >
> > > On 27 Aug 2016 18:15, "Ashley Schmid" <notifications@github.com>
> wrote:
> > >
> > > > Attached?
> > > >
> > > > On 27 Aug 2016 8:13 PM, "OniKraZe" <notifications@github.com> wrote:
> > > >
> > > > > Try what u suggested n see attached
> > > > > Still trying to get sg server
> > > > >
> > > > > On 27 Aug 2016 18:01, "Ashley Schmid" <notifications@github.com>
> > > wrote:
> > > > >
> > > > > > Can you please try selecting "uninstall" then "reinstall", I have
> > no
> > > > idea
> > > > > > why this would be the case besides you trying to find a server
> for
> > > the
> > > > > old
> > > > > > version of the game.
> > > > > >
> > > > > > On 27 Aug 2016 6:37 PM, "OniKraZe" <notifications@github.com>
> > wrote:
> > > > > >
> > > > > > Bro, y does the game now search for severs in Singapore?
> > > > > > Now Singapore IP need to search for servers in Singapore which
> they
> > > don
> > > > > > have?
> > > > > >
> > > > > > —
> > > > > > You are receiving this because you authored the thread.
> > > > > > Reply to this email directly, view it on GitHub
> > > > > > <https://github.com/LegendsOfDota/LegendsOfDota/commit/
> > > > > > 9afd38bcd7becf389249c00f09bd0cc88d43c631#commitcomment-
> 18802125>,
> > > > > > or mute the thread
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Indentation


thanks


Ну и что это такое?


See balderdashy/sails-mysql#322


This regex error caused lists to collide if written on the same line

"$this.names{$sName} $this.names{$sName}"


For the spanish, "Set nickname" is "Establecer apodo"


Replaced `self._logged_exec` with `subprocess.Popen`, blocking is gone but fancy decorating of stdout is gone too. Investigating further...

cast @domenkozar for knowledge support


qwqwqwqewqeqweqwewqe


why is that? I think it looks worse...

"
 -    @End("x") class B {
 -    }
 +    @End("x") class B {}
"


Because Windows still hasn't got its shit together. [Dealing with line endings](https://help.github.com/articles/dealing-with-line-endings/#platform-all), core.autocrlf


set the code to <target state="new">Establecer Apodo</target> this is the translation


@sjackman :penguin:


wow


`MockMvcTest` would be more appropriate for this one, isn't it?


Thank you @nicklockwood, i'm using "position" and its very helpful!


> The simplest and least ambiguous menu text would be "Show unchanged files", as long as that doesn't give a false impression to the user about whether or not there are any changes in the files.

This option will show files for which called `git update-index --assume-unchanged <file>`

http://gitready.com/intermediate/2009/02/18/temporarily-ignoring-files.html

P.S. I do not know why we need such an advanced option at all


@adiraomj Quick check here for me please.

Here is the documentation on this file: https://wpml.org/documentation/support/language-configuration-files/.

I think that is all of the strings.


You mean `@WebMvcTest`? Maybe. But I didn't want to have to explain about `@MockBean` as well (there's a separate guide for that), and if a user tries this in their own project it will blow up with `@WebMvcTest`.


Any non empty ONAM, NNAM or MNAM record you know of ?


빌드 환경이 설정되어 있는 상황으로 가정하고 넣었어요ㅎ


Yes, sorry. I will blow up without the mock you mean?

That makes sense. A link maybe?


Förbättra så man kan skicka in en sträng i `papi_is_page_type`


+    cb(fs.writeFileSync(outputArg, str));
 +  } else {
 +    cb(process.stdout.write(str));
 +  }
  }


你踏马才是*呢
![](http://i4.buimg.com/567571/5851f003a990c239.png)


Do nazw pakietów korzysta się wyłącznie z LowerCaseów.


To chyba bardziej pasuje jako resource niż jako source code. Jest zaciągane i analizowane dopiero w runtime


@mschwarzmueller why doesn't the postSignIn function have anything like Auth::login() ? Isn't that needed? We basically just redirect the user but don't log him in right?


ONAMs, NNAMs and MNAMs in vanilla game and DLCs
http://pastebin.com/raw/ptnm0qUs

2016-08-27 13:44 GMT+03:00 Hugues92 <notifications@github.com>:

> Any non empty ONAM, NNAM or MNAM record you know of ?
>
> —
> You are receiving this because you commented.
> Reply to this email directly, view it on GitHub
> <https://github.com/TES5Edit/TES5Edit/commit/ade15241b2732dada2cbaabe1678f2130796dcee#commitcomment-18802353>,
> or mute the thread
> <https://github.com/notifications/unsubscribe-auth/AAePhYhem3pL-HDEcZ3qlBrStRcGOcltks5qkBUDgaJpZM4JuJ1S>
> .
>


Quick tip when testing changes such as this. Run debuild -us -uc

This will create the .deb files which you can install using dpkg

You'll catch the extra / that we dont need when you do this.


TeamCity ClearMeasureBootcamp :: 1 - Integration Build [Build 2.0.149](http://build.clear-measure.com/viewLog.html?buildId=10271&buildTypeId=ClearMeasureBootcamp_1IntegrationBuild&guest=1) is now running


Raczej nie ma takiej konwencji nazewnictwa. Albo location_model_matrix bądź locationModelMatrix


Not so sure,i am only plainy dota normal n LOD
http://i.imgur.com/pubOkQr.jpg

On 27 Aug 2016 18:22, "Ashley Schmid" <notifications@github.com> wrote:

> Is this an error with all mods or just lod?I have no idea what to do about
> this besides maybe uploading again
>
> On 27 Aug 2016 8:20 PM, "OniKraZe" <notifications@github.com> wrote:
>
> > Sorry,i am kinda of noob here.
> > Just created an account here to tell you about this glitch/bug.
> >
> > On 27 Aug 2016 18:18, "Ashley Schmid" <notifications@github.com> wrote:
> >
> > > Just put it on imgur.com and send a link, I don't see any attached
> files
> > >
> > > On 27 Aug 2016 8:16 PM, "OniKraZe" <notifications@github.com> wrote:
> > >
> > > > I cant pdf through?
> > > > I attached a screenshot
> > > >
> > > > On 27 Aug 2016 18:15, "Ashley Schmid" <notifications@github.com>
> > wrote:
> > > >
> > > > > Attached?
> > > > >
> > > > > On 27 Aug 2016 8:13 PM, "OniKraZe" <notifications@github.com>
> wrote:
> > > > >
> > > > > > Try what u suggested n see attached
> > > > > > Still trying to get sg server
> > > > > >
> > > > > > On 27 Aug 2016 18:01, "Ashley Schmid" <notifications@github.com>
> > > > wrote:
> > > > > >
> > > > > > > Can you please try selecting "uninstall" then "reinstall", I
> have
> > > no
> > > > > idea
> > > > > > > why this would be the case besides you trying to find a server
> > for
> > > > the
> > > > > > old
> > > > > > > version of the game.
> > > > > > >
> > > > > > > On 27 Aug 2016 6:37 PM, "OniKraZe" <notifications@github.com>
> > > wrote:
> > > > > > >
> > > > > > > Bro, y does the game now search for severs in Singapore?
> > > > > > > Now Singapore IP need to search for servers in Singapore which
> > they
> > > > don
> > > > > > > have?
> > > > > > >
> > > > > > > —
> > > > > > > You are receiving this because you authored the thread.
> > > > > > > Reply to this email directly, view it on GitHub
> > > > > > > <https://github.com/LegendsOfDota/LegendsOfDota/commit/
> > > > > > > 9afd38bcd7becf389249c00f09bd0cc88d43c631#commitcomment-
> > 18802125>,
> > > > > > > or mute the thread
> > > > > > > <https://github.com/notifications/unsubscribe-
> > > > > > > auth/ADlKDrEAv43NNDo8yE8NJzLl_slICi9Sks5qj_dLgaJpZM4Jupkb>
> > > > > > > .
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> > > > > > > —
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> 18802279>,
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merging master


TeamCity ClearMeasureBootcamp :: 1 - Integration Build [Build 2.0.149](http://build.clear-measure.com/viewLog.html?buildId=10271&buildTypeId=ClearMeasureBootcamp_1IntegrationBuild&guest=1) outcome was **SUCCESS**
Summary: Tests passed: 72, ignored: 2 Build time: 00:02:07


nice guys!!!


neat code


super zdaje się być redundantne, powinien zadziałać polimorfizm. super.method() używa się gdy chce się odwołać do implementacji nadpisywanej metody.


update for 4.6


See issue #14


spacje przed i po +=


where to change @kam187 ?


incorrect bounding boxes and kicked for flying etc


Jak masz konstruktor to do niego inicjalizację pól przenieś


konwencja nazewnictwa pól w javie wygląda następująco private Type myType. dla finali używa się czasem MY_TYPE.


$router->get('logout', 'Auth\AuthController@logout')->name('auth.logout'); //FIXME:MIDDLEWARE AUTH convert to post


settery powinny wyglądać this.field = field


Po co ci taki konstruktor skoro nic w nim nie robisz?


what?


authentication error comes when refering google_map_api.xml file. so just replace reference value with api key.It works fine then.


Completed basic game


Mało trafna nazwa klasy. Bardziej kojarzy się z testami funkcjonalności jakieś części kodu niż  klasą uruchomieniową aplikacji. Już lepiej Application albo Runner.


Warto takie konfiguracyjne rzeczy wynieść na górę do pól. Potem łatwiej się czyta, znajduje i zmienia.


https://github.com/Parkayun/hayeonsoo should try this :)


aa


Githgub -> GitHub


Take 2 is struggling, will put it at priority -1 and try take 3.


This is just the basics mate, details can come later. The bone meal event isn't really relevant here; there's nothing that would trigger with a null block and pos except maybe a NullPointer.


お疲れ様です、素晴らしい。


this, and it's opposite, MSP_SET_OSD_CONFIG is IMHO, a very badly designed MSP command.  It has two unrelated functions:
1) configure video settings.
2) configure layout positions.

It complicates testing, development, client implementations and wastes bandwidth.

The single responsibility principle is violated - There are two distinct users, those who need to update the code for video system reasons, those who need to update the code for layout reasons.

Removing this dual-behavior would allow:

a) allow easy and quick checking of OSD status without wasting bandwidth.
b) different developers to work on the different functions at the same time.
c) better code readability and maintainability.
d) appropriate ISOLATED tests to be written.

It would be much better, for instance if there was:

```
MSP_OSD_VIDEO_STATUS
MSP_OSD_LAYOUT
MSP_SET_OSD_VIDEO_CONFIG
MSP_SET_OSD_LAYOUT
```

I implemented something in cleanflight similar to my suggestion, you can see it here:

https://github.com/cleanflight/cleanflight/blob/master/src/main/osd/msp_server_osd.c#L231-L278

and here:

https://github.com/cleanflight/cleanflight/blob/master/src/main/osd/msp_server_osd.c#L337-L340


Netbeans Transfer v1


https://github.com/openmips/stbgui/commit/ec514d96685171e323e941cf9352f1f47167ab5e

NIM Socket 3:
Type: DVB-C2
Name: GIGA DVB-C/T2 NIM (SI4768)
Has_Outputs: yes
Frontend_Device: 3
Mode 0:DVB-C
Mode 1:DVB-T2
I2C_Device: 3

you were right - thx. Basically a wrong nim_socket information as tuner is only capable of C and T2(T) and should not report Type as DVB-C2.


Issue #1


Eline sağlık yakında ben Türkçe yapacaktım ama yapılmış :D


Test card


Sir I can't push my work so I edit here in github <3


Every thing good. Maintain and fallow up the standards. No errors so you can merge it


You use accidentally the logical operator || instead of | in line 550


Are you planning on not initializing these pointers if isResumable_ == false? Is it correct to say this is just memory optimization? If so, how many bytes are we saving? eq. sizeof(ResumeTracker)=8


hello


Added all commands


AirDate will now Return MinValue again. Added casing to ignore it in ordering in several places.


Hello @virenv sir
I have attached a zip file containing some sample testcases , when i run my testng.xml for suite run , it's running only first testcase and all other cases are being skipped with error NULLPointerException .
Please can you help me solve this issue

Vishwajeet
[ExtentReport.zip](https://github.com/virenv/ExtentReportUsage/files/440625/ExtentReport.zip)


was wrong!


I set up a hook from the repo to the ReadTheDocs:
https://github.com/geopython/pywps/settings/hooks

Even though it is now reporting automatic triggering, it is still showing an older version of the docs. I'll keep researching this.


Still needs a missing bit in audii HAL xD


@codesnake @kszaq FYI

this hack fixes gui rendering (video rendered on part of the screen, gui elements borked) when playing (at least) 4k@30 material with with refreshrate switch on for me. the bug did not exist for 4k@60.

I guess it was change in behaviour introduced in 15d14fd5 +some following refreshrate switching rework later, /me too lazy to bisect


bawaannya padahal nggak eror bung eddie, nggak ada yg salah nik, apa ini arsip buat opensid ya ?


[R/ranges.R:275:15:](https://github.com/jackwasey/icd/blob/420092021e48467f9b7ae488eee8eb1848e187a5/R/ranges.R#L275) *style:* **Use <-, not =, for assignment.**
```r
  lookup_list = as.list(1L:length(lookup))
              ^
```


Possible fence-post error: because an extra newline is added to `buf`, the test of `count` vs `n` should be different.

Also, an else-clause should be added to report an error when the input overflows `buf`.


Hey mate, to make it work you have to remove ° E and ° N, only numbers


I'd vote to remove the file-type extension, and just use `.alspro_history` to be consistent with Bash, etc. My home dir has 9 .*_history files already!


[R/ranges.R:275:15:](https://github.com/jackwasey/icd/blob/8c07045398f714bf0d51a0967a0665c2cd8211a4/R/ranges.R#L275) *style:* **Use <-, not =, for assignment.**
```r
  lookup_list = as.list(1L:length(lookup))
              ^
```


Thanks for the info!  -Jim

On 8/27/16, Nick Craig-Wood <notifications@github.com> wrote:
> Yes ls will recurse the entire fs unless you tell it not to. Eg with an
> include `--include "/path/to/file"`
>
> Eventual consistently is a PITA - I have to jump through flaming hoops of
> fire to get the integration tests to run reliably. ACD is easily the worst
> offender here. Upload a file and you'll see it in one directory listing then
> you won't in the next. You just have to retry!
>
> Copy and sync do exactly the same thing except sync can delete files so
> switching should be fine.
>
> A remote which supports mod times should pick up a change in that and upload
> the file. However VM images in particular are noted for not updating the mod
> time even though they are changed.
>
> --
> You are receiving this because you commented.
> Reply to this email directly or view it on GitHub:
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--
HashBackup: easy onsite and offsite Unix backup
http://www.hashbackup.com


please, Doing work take responsibility. I said u to double check and u confirm me it ok......! Don't Cheat other.


Doesn't the filename for the postconf file also need to be updated?


Почему убрал?


The order of the default value needs be the same as the one given in the conf.ini.sample, otherwise the unit test fails.


fix to use HW queue assigned to PF instead of 0 - nb_rx_qeues which belong to VF in SR-IOV configuration


I've tested several OSX image on travis.  Unfortunately, I could not enable ASAN in nghttp2 repository, so I use another project.
There are several OSX image available in travis: https://docs.travis-ci.com/user/osx-ci-environment/#OS-X-Version, and I only tested xcode7, and later versions.
And I found that xcode7, xcode7.1, and xcode7.2 fails because of std::make_shared bug.  xcode7.3 and xcode8 works fine.  My guess is that homebrew nghttpx was built with xcode7.2 or earlier.


Looks like ONAM shows up only in NavMeshGenCell, and contains a single FormID pertaining to the Workshop (static or furniture it depends).

Also, looks like my changes to wbNVNM broke the activators in Workshop01 :(


Closes #5


Error here: this argument does not exists, you shall check if either one of the two outputs is called or add the parameter.


Causes an TS parse error if something like this is attempted
`$list = {}`
`$list{"my.key"}`


Error: this might work from inside ete3, but for it's better to keep the tool as external, and as it is the scripts fails as it is not finding the imports.


void display_matrix(const CvMat *mat)
{
	size_t i, j;

	/** 按照行与列的顺序打印出矩阵中的元素 */
	for (i = 0; i != mat->rows; i++)
	{
		for (j = 0; j != mat->cols; j++)
		{
			printf("%.4lf ", cvmGet(mat, i, j));
		}
		printf("\n");
	}
	printf("\n");
}

void get_files(string path, vector<string>& files)
{
	//文件句柄
	long   hFile = 0;
	//文件信息
	struct _finddata_t fileinfo;
	string p;
	if ((hFile = _findfirst(p.assign(path).append("\\*").c_str(), &fileinfo)) != -1)
	{
		do
		{
			//如果是目录,迭代之
			//如果不是,加入列表
			if ((fileinfo.attrib &  _A_SUBDIR))//判断文件属性是否为文件夹
			{
				printf("%s", fileinfo.name);
				if (strcmp(fileinfo.name, ".") != 0 && strcmp(fileinfo.name, "..") != 0)  //why？
					get_files(p.assign(path).append("\\").append(fileinfo.name), files); // 迭代
			}
			else
			{
				files.push_back(p.assign(path).append("\\").append(fileinfo.name));
			}
		} while (_findnext(hFile, &fileinfo) == 0);
		_findclose(hFile);//关闭文件句柄
	}
}

void output_mat_data_to_txt(string txtName, CvMat* mat)
{
	ofstream out(txtName,ofstream::out);
	if (!out.is_open())
	{
		cout << "Fail to open file" << endl;
		exit(1);   //错误退出
	}
	size_t i;
	size_t j;

	for (j = 0; j < mat->rows; j++)
	{
		for (i = 0; i < mat->cols; i++)
		{
			out << cvmGet(mat, j, i) <<"  ";
		}
		out << endl;
	}
	out.close();

}

void search_landmarks_in_one_image(const string samplePath, vector<float>& position)
{
	const char* buff = samplePath.c_str();//参数类型转换

	cv::Mat_<unsigned char> img(cv::imread(samplePath, CV_LOAD_IMAGE_GRAYSCALE));
	if (!img.data)
	{
		printf("Cannot load %s\n", samplePath);
		exit(1);
	}

	int foundface;
	float landmarks[2 * stasm_NLANDMARKS]; // x,y coords (note the 2)

	if (!stasm_search_single(&foundface, landmarks,
		(const char*)img.data, img.cols, img.rows, buff, "F:\\测试\\StasmTest\\StasmTest"))
	{
		printf("Error in stasm_search_single: %s\n", stasm_lasterr());
		exit(1);
	}

	if (!foundface)
		printf("No face found in %s\n", samplePath);
	else
	{
		size_t i;
		for (i = 0; i < stasm_NLANDMARKS * 2; i++)
			position.push_back(landmarks[i]);
	}
}

void search_landmarks(const vector<string> sampleName, vector<vector<float>>& landmarks)
{
	landmarks.resize(sampleName.size());//根据图像数目来确定vector容量

	for (size_t i = 0; i < sampleName.size(); i++)
	{
		search_landmarks_in_one_image(sampleName[i], landmarks[i]);
	}
}

void search_landmarks_for_recognize(const string imagePath,vector<float>& position)
{
	search_landmarks_in_one_image(imagePath , position);
}

void calculate_save_mean_covariance_sample(const string samplPath,const string savedPath)
{
	vector<string> sampleName;
	vector<vector<float>> landMarks;

	get_files(samplPath, sampleName);

	if (sampleName.size() <= 0) //如果加载文件失败
	{
		cout << "Fail to get file names!" << endl;
		exit(0);
	}
	else
	{

		cout << "Trainning ..." << endl;
		search_landmarks(sampleName, landMarks);

		//将数组转换成一维矩阵,会不会丧失特性？？？
		size_t i;
		CvMat* mat1 = cvCreateMat(stasm_NLANDMARKS * 2, 1,CV_32FC1);
		CvMat* matSum = cvCreateMat(stasm_NLANDMARKS * 2, 1, CV_32FC1);
		//CvMat* covarianceOfMat = cvCreateMat(1, 1, CV_32FC1);
		cvZero(matSum);
		//cvZero(covarianceOfMat);

		for (i = 0; i < sampleName.size(); i++)
		{
			for (size_t j = 0; j < 77; j++)  //x
			{
				cvmSet(mat1, 2*j, 0, landMarks[i][2 * j]);
			}
			for (size_t j = 0; j < 77; j++)  //y
			{
				cvmSet(mat1, 2 * j + 1, 0, landMarks[i][2 * j + 1]);
			}

			cvAdd(mat1,matSum,matSum); //逐个Mat叠加
		}

		//求平均值
		cvConvertScale(matSum,matSum,sampleName.size());

		//保存
		output_mat_data_to_txt(savedPath, matSum);

	}
	cout << "successful" << endl;

}

void get_mat_data_from_txt(const string filePath, CvMat* mat)
{
	ifstream in(filePath);
	if (!in.is_open())
	{
		cout << "Fail to open file" << endl;
		exit(1);
	}

	char line[25];
	double q;
	double p;
	size_t i = 0;
	for (i = 0; i < mat->rows; i++)
	{
		in.getline(line, sizeof(line));
        stringstream word(line);
		word >> q;
		cvmSet(mat,i,0,q);
	}
}

void calculate_mahalaobis_distance(const string imagePath)
{
	vector<float> landMarks;
	search_landmarks_for_recognize(imagePath,landMarks);

	CvMat* mean = cvCreateMat(154, 1, CV_32FC1);
	CvMat* test = cvCreateMat(154, 1, CV_32FC1);
	CvMat* covariance = cvCreateMat(154, 154, CV_32FC1);   //浮点型运算
	//cvZero(test);
	//cvZero(covariance);

	get_mat_data_from_txt("result0.txt", mean);

	for (size_t j = 0; j < 77; j++)  //x
	{
		cvmSet(test, 2 * j, 0, landMarks[2 * j]);
	}
	for (size_t j = 0; j < 77; j++)  //y
	{
		cvmSet(test, 2 * j + 1, 0, landMarks[2 * j + 1]);
	}

	CvMat* sum = cvCreateMat(154,2,CV_32FC1);
	for (size_t i = 0; i < 154; i++)
	{
		cvmSet(sum, i, 0, cvmGet(mean,i,0));
		cvmSet(sum, i, 1, cvmGet(test, i, 0));
	}

	//计算协方差
	cvCalcCovarMatrix( (const void **)&sum, 2, covariance,
			NULL, CV_COVAR_ROWS );

	cvInvert(covariance, covariance, DECOMP_SVD);//协方差求逆   需要32F类型（本应该判断是否可逆）

	long long mahalanobisDistance = cvMahalanobis(mean, test, covariance);
	cout << mahalanobisDistance << endl;

}


Cant be merged with original TrinityCore. Always error on WorldSession.cpp


Error: this is not working, you should have a look at the other tools (for example: https://github.com/etetoolkit/ete/blob/master/ete3/tools/ete_view.py#L272) as examples and test it.


@juvlarN teste mal bei dir, auf was der ingame value bei neuen games steht. bei amd soll er `100` sein, bei nvidia sollte es bei `50%` liegen, oder? vor der änderung stand am anfang auch bei amd `50%` ^_^

![image](https://cloud.githubusercontent.com/assets/1895950/18027362/f44edae0-6c61-11e6-9dcb-7e9472247652.png)


TeamCity Xbim :: Xbim Windows UI :: Xbim Windows UI [Build 139](http://xbimbuilds.cloudapp.net/viewLog.html?buildId=1175&buildTypeId=Xbim_XbimWindowsUi_XbimWindowsUi) is now running


This is wrong. It enables voiceover if no playlists were used. I am going to correct this.


TeamCity Xbim :: Xbim Windows UI :: Xbim Windows UI [Build 139](http://xbimbuilds.cloudapp.net/viewLog.html?buildId=1175&buildTypeId=Xbim_XbimWindowsUi_XbimWindowsUi) outcome was **SUCCESS**
Summary: Running Build time: 00:01:24


Thanks ! I will resubmit.


Need to change wbNVNMParentDecider to check for Parent Worldspace and you
suggested :)

2016-08-27 15:15 GMT+03:00 Hugues92 <notifications@github.com>:

> Looks like ONAM shows up only in NavMeshGenCell, and contains a single
> FormID pertaining to the Workshop (static or furniture it depends).
>
> Also, looks like my changes to wbNVNM broke the activators in Workshop01 :(
>
> —
> You are receiving this because you commented.
> Reply to this email directly, view it on GitHub
> <https://github.com/TES5Edit/TES5Edit/commit/ade15241b2732dada2cbaabe1678f2130796dcee#commitcomment-18802517>,
> or mute the thread
> <https://github.com/notifications/unsubscribe-auth/AAePhclqiVS7SQLWq2LNwFfQCCsN_2Qlks5qkCpTgaJpZM4JuJ1S>
> .
>


@thebigsmileXD <3


[R/ranges.R:275:15:](https://github.com/jackwasey/icd/blob/4c594eb00ec05fa36440ffd425e5fe17c6a6b90b/R/ranges.R#L275) *style:* **Use <-, not =, for assignment.**
```r
  lookup_list = as.list(1L:length(lookup))
              ^
```


@Kahaani  it is fixed, thanks


No. Es una comunidad de habla hispana. Vi que entre los administradores había un chileno y un murciano. Lo podía haber puesto en Chile por la misma razón. Supongo que sería igual de desacertado.


I don't know why Travis is failing


I just did. Restarted working in the remaining NVNM before publishing then I just received a bug notice for NVSE.
So here it is...


zsvfbgfoing


@srowen I was thinking about `lazy val` as well, but looking closely at the code I realised what @zsxwing mentioned in the post: `lazy val` on an `object` can only be used for parameter-less instantiation. Just to be clear @zsxwing: you are referring to explicit creation of multiple threads within a `foreachRDD` method? And all these threads would compete for the same variable I presume? That makes sense, but I haven't stumbled upon a case when creating multiple threads inside a `foreachRDD` or a `map`,`flatMap` and alike. This basically means explicitly creating multiple threads on an executor, which doesn't seem to be of any benefit, unless I'm missing something?  If you're explicitly creating threads inside a `foreachRDD` but not inside `map`,`flatMap` and alike, that would mean creating/using these threads on the driver on each batch/RDD, I can't think of any case that would require such a mechanism, but my imagination hasn't been at it's best lately :) . Anyway, it seems that your code in fact does exactly (minus the argument) what the scala compiler does with a `lazy val`, here's [the docs](http://docs.scala-lang.org/sips/pending/improved-lazy-val-initialization.html). Sacrificing the globality, i.e replacing the `object` with a `class` and instantiating it only once before the `foreachRDD` is called, which is always ok in this case, considering only one driver will run in a single JVM, then, generalizing [this pattern](http://allegro.tech/2015/08/spark-kafka-integration.html) should give a cleaner solution, imho.

After this discussion, I'm guessing that executors in fact do die if their driver dies, as the thread safety mechanism wasn't to protect from (as I wrongly assumed) a driver restart (now that I think of it, my question was nonsensical). The code somehow got my hopes up that an accumulator instance would survive a driver crash, which would restart in the same JVM and re-use the accumulator, so the new executors would receive it upon the driver restart, not losing any state in the process. I'm sure that this is not the case here, is it? (reading your comments again, it says "re-instantiated after the driver restarts" which is clear enough)


hi @vadz, I found the implementation on wxPhoenix is rewriting this portion code in C Python version.

The problem I got that it is failed because no interface how to `Erase(node)`, and I suggest it is better to refactor these `(*m_dynamicEvents)[cookie] = NULL` into other public function which will be able for Python to use

see: https://github.com/wxWidgets/Phoenix/blob/master/etg/event.py#L239

Note: I just want to try the latest version in Python since the current Phoenix still use 3.0.3 version.


You can remove commits like this by doing an interactive rebase: http://blogs.atlassian.com/2014/06/interactive-rebase-sourcetree/


Sorry...

In /src/pocketmine/command/CommandReader.php change:

public function quit(){
    $this->shutdown();
    // Windows sucks
    if(Utils::getOS() != "win"){
        parent::quit();
    }
}

to

public function quit(){
    $this->shutdown();
    // Windows sucks
    //if(Utils::getOS() != "win"){
        parent::quit();
    //}
}

in src/pocketmine/PocketMine.php

add the line:

logger->warning("Still Running: " . (new \ReflectionClass($thread))->getShortName());

as shown to log which task is holding things up.


Will be the case in the next commit


I used an array and stored the pointers to elements of that array in q->pointers[]. I think value of all pointers to fib will change when we update fib = n1+n2. But its a non-trivial part of the SPSC.


The Idea was to have a central Factory that can produce all kind of nets, including the config-net. Will be renamed to CineastNetFactory because Impl is a terrible name, i agree


@kam187 @robske110 @thebigsmileXD  why say every one windows sucks btw windows is te most use software


Fixed in commit https://github.com/stv0g/c11-stdatomic-queue/commit/c4a519ab43de7cf6c0323df9a6ed0b0d227471a5


Removed free counter in https://github.com/stv0g/c11-stdatomic-queue/commit/c4a519ab43de7cf6c0323df9a6ed0b0d227471a5
Now it is calculated at run time using head and tail pointers.


Done in https://github.com/stv0g/c11-stdatomic-queue/commit/c4a519ab43de7cf6c0323df9a6ed0b0d227471a5


so shut up with windows sucks


Line 36 should be fixed too then ;)

```
document.getElementById('pokemonList').innerHTML = 'Pokémons markers are disabled'
```


Thank you for ReactDomServer ))


Good call, although the normalized format includes a '_', I may change it so that the normalized format ends with net.JoinHostPort at least for the resolvers.


I'm assuming this is where the bulk of the changes were


@aviraxp, idk about fastdormancy, but keep the other things.


Whoa! Yeah! Please do. Is it closer to out-of-Beta?


> from -Infinity to some date and/or from some date to +Infinity

@majapw This condition is not necessary. From some date to some other date works too.


Needed for div function to calculate the dividend but changed the logic according to above comment by you. Removed the stdlib.h in commit https://github.com/stv0g/c11-stdatomic-queue/commit/375501208308a8853c2a6276050774e5e1a3ae83


Initially the idea was to have a struct with void * ptr and addtional parameters that maybe needed, but couldnt think of any additional parameters that a stored pointer may need and removed the struct queue_element in https://github.com/stv0g/c11-stdatomic-queue/commit/c4a519ab43de7cf6c0323df9a6ed0b0d227471a5


Fixed. Only head and tail are atomic now. https://github.com/stv0g/c11-stdatomic-queue/commit/c4a519ab43de7cf6c0323df9a6ed0b0d227471a5


Yep! I just need to go through and make sure that source locations are being usefully propagated, but then I think it should be ready.


Inicializar Repo


WHOA! Excited! After this has been pushed at least to pyret-dev, please respond to the individual reports so we can re-check. (I notice you now have reactors in there as well, which makes me especially happy.)


I know - that's my bug report actually... Indeed, I've tried it with 4.6 but other devs tested it with 4.7 (see comments at https://github.com/mate-desktop/mate-applets/pull/194). However, they used libcpupower as libcpufreq isn't available in Fedora, and I'm using various Debian/Ubuntu/Mint versions where libcpufreq is available. By any chance, did you use the ```--with-cpufreq-lib=cpufreq``` build option?


Any idea why this cast is necessary on Windows? Is it because you compile in C++ mode instead of C?


> cpupower_is_cpu_online is declared only in cpupower.h , and that's why mate-applets fails to compile

No, that only leads to implicit declaration warning at **compiling** stage. That doesn't break the build. What really breaks it (and that's what you saw) is the problem at **linking** stage. That means the linker can't find the library where ```cpupower_is_cpu_online``` is (not just the declaration, but the body of the function).


Header


Class ResetPassword is missing a docblock.


$router->get('logout', 'Auth\LoginController@logout')->name('auth.logout'); //FIXME:MIDDLEWARE AUTH convert to post


I guess the key here is wrong?


For this cases I recommend using Assert.Ignore(str) so that you can specify the reason in *str* for the Windows case.


Refactor NotePositionGenerator


근데 toFixed는 문자열 반환인거 알고 계시죠?
아래에 - 연산이라 상관은 없다면 +를 쓰게되면...


Assignment


(y)


Hi Zorker,

Will Roth UI be updated for Legion?


Update ping controller


@adomasalcore3  from all your flamecms project (Flamecms , aquaflame ) which is the most stable?


This update broke Travis and Linux.


I added a patch for fixing compilation with 4.7 kernel (https://github.com/oe-alliance/oe-alliance-core/commit/31f55acfc21abed0e667059f45ae8be1f8c2df1f).


i have fixed the error, added status 422 check on login-form.component.js
   login () {
    this.passwordfailed = false
    this.loginfailed = false
    this.unverified = false
.....}

 failedLogin (res) {
    if (res.status == 422) {
      this.passwordfailed = true
    } else if (res.status == 401) {
      this.loginfailed = true
    } else {
      if (res.data.errors.message[0] == 'Email Unverified') {
        this.unverified = true
      }
    }
  }


Seems sensible. I will also take suppliers for the EntityCreator and DBSelector in this class. ( See 6217c8e9ceb7db3455ae1b1e3b42a0b57f41cd27).
The feature-module still has two problems: Since it needs two additional tables and a neural net, the default constructors can't be supported. I can check for null-pointers at extraction- or even worse query-time but i think it's preferable if the error gets thrown at init-time (Currently UnsupportedOperationExceptions are thrown)


On Sat, 27 Aug 2016 03:13:28 -0700
Mick Amadio <notifications@github.com> wrote:

> WOW ... 322MB ...
>

Are you kidding me?
That's bigger than Fatdog 710beta (at 298MB as it stands now) ...


By default I always use CRLF - as though it's "Windows" format, but it works everywhere.


Thx. By the way there is unknown data left in NVNM when used in STAT forms
<Warning: Unused data in:  \ [01] DLCRobot.esm \ [22] GRUP Top "STAT" \ [106] DLC01Scrappable_IndCatConc4Way01 "Catwalk" [STAT:0100B237] \ [7] NVNM - Navmesh Geometry>


So many whitespace changes :O
I think it cleans up a few things. Hopefully chili is still mergeable upstream (I see some libs/chiliui/luaui/chili changes)


Learn a new thing every day!


Fixes #10


Looks a bit hacky but I guess it's OK as a temporary workaround for ZKS (assuming that's what you meant)


I use LF "default" :smiling_imp: That's why I asked the question.

Yours truly,
brigadir15 at gmail dot com.

On Aug 27, 2016 18:37, "Serg Zhdanovskih" <notifications@github.com> wrote:

> By default I always use CRLF - as though it's "Windows" format, but it
> works everywhere.
>
> —
> You are receiving this because you commented.
> Reply to this email directly, view it on GitHub
> <https://github.com/Serg-Norseman/GEDKeeper/commit/105c1fc0e3c85ebe37b5aec14692001e763b9062#commitcomment-18802662>,
> or mute the thread
> <https://github.com/notifications/unsubscribe-auth/APlUEztagT0vay0DHWdcCAgclNP3DLnMks5qkD2kgaJpZM4JupZd>
> .
>


@ttuegel, ```DBUS_SESSION_BUS_ADDRESS``` is being set by ```dbus.socket```, not ```dbus.service``` and ```sockets.target``` is being pulled in very early - before X starts.


Ist doch nicht zwangsläufig auf Deutsch.


Wäre gut, wenn wir hierfür noch Übersetzungen hätten.


Is the "swift-mode" dict format correct?


a one liner.. wow


@lihaoyi FYI, coursier `1.0.0-M14` is now fine with `sbt ++2.10.5 amm/test:run` (since https://github.com/alexarchambault/coursier/pull/326/commits/80bd9c0dea78a6ad36da2a7e556896ec4cffbfef).


> By any chance, did you use the --with-cpufreq-lib=cpufreq build option?

No, I just looked at gentoo ebuild and --with-cpufreq-lib=cpupower is used.


To PRE.


To PRO.


I had to do exactly the same, @raulgon. And I'm not so sure what the differences were between my code and Mosh's.


ffff


fff


Temporary*


As for #194 , I was able to compile it too, but back then cpuidle.h was included (you removed that part now) and in Gentoo cpupower 4.7.0 was not masked, now it is masked because it's bugged , look here : https://bugs.gentoo.org/show_bug.cgi?id=590780
Trying to say .. would be interesting to see if they can compile it now, because those comments are almost 3 months old.


breaks wifi .. need to know why it happens


@jdonaldson: Please take a look at this, I had to add it because DCE would turn `var x = __lua__table()` to a block-level `__lua_table()` which generated something that Lua didn't appreciate.


indeed :)


Updated my programs


Hey Arter did you notice any improvements with the optimized kryo?
I'm trying it and I noticed that the system it's slow compared to the original cortex.

Regards, Pavel.


resolve #1


Yyyyyyyyyyyyyyyyyyy,I can't understand


Never read. Useless? What is the purpose?


edqw


need to delete this commit I think. trying to figure out how.


Wofür brauchen wir hier eine Übersetzung?


Commit message typo:

> * tweets text are not sent and received client side

should be

> * tweets text are no**w** sent and received client side


@SharkHunter Thank you very much for your answer :-)

- Is the LiveSubtitlesTimeout default value really 0 day ?
Do you mind if this default value was changed to 1 or 2 day(s) ? so the users do not need to change it, or forget, if they want continue to see the movie later the week-end, for example.

- How "Live subtitles" really work ?
it search/request subtitles only while playing the movie, in the 10 first minutes ?
It search subtitles even when the movies have already an external or internal subtitle ?
After downloading the subtitle(s), did it rename it depending on the movie name ?
Do an hiden option for choose the type of prefered subtitles (SMI, SRT, ASS...) on _opensubtitles.org_ exist ?

- Do we really need to use ISO639-2 in parameters configuration anymore ?
When i read that: https://trac.opensubtitles.org/projects/opensubtitles/wiki/XMLRPC#GetSubLanguages
and this:

> Postby SharkHunter » Tue Apr 02, 2013 6:36 am
> From the next release UMS will convert the lang codes to ISO639-2 internally no matter of what you entered. But as a workaround use the 3 letter version.

No one was able to answer my question, so you are my best card.
I suspect that we can use ISO639-1 in all the parameters configuration as i do already, but since all is documented with ISO639-2 i have doubt and don't want make an incorrect documentation.

**P.S.** Sadly most of your work is undocumented. As i saw many users asking for such implementation or for help on this subject, i will try to document it, correctly if possible :wink:
Too many questions i guess, but i wasn't able to make it working correctly for now...


@Misplon

Replace `<key name="theme_settings_blog_post_author" />`  with `<key name="theme_settings_blog_comment_author" />`.

Everything else if fine. :)


Ahh nice catch! Thanks dude.


об этом я не подумал )


Please dont make me type that a this a 4th time.

I am the AsyncHttpClient for netty that has been having the data leaks and other issues. Yes, I was the one that recieved the data leaks and viewed your various threads.

Please stop accessing my network. You have disabled my router security with your DoS attacks and exposed my network to viruses and malicious users. 3 laptops crashed (2 will not boot passed bios), 2 smartphones no longer work, and 5 tablets are down (3 are no more than paperweights.).

As some of you mentioned my network has been down for some time while I was trying to fix everything. I have spent alot of money trying to repair my network and devices, including purchasing 2 new tablets and a new router/modem. When i finally got my only working laptop back the DoS attacks started again, my router security was again disabled and my new tablets started acting like the old ones.

I have spent the last month, and many sleepless nights, trying to figure out how to fix every thing. Not to mention without a phone or internet for the majority of it.

My android devices freeze up and have downloaded hundreds of apps w/full admin privs that i cannot force stop, disable or uninstall. My personal documents and information have been either deleted, encrypted or renamed and moved. I have been removed as the admin for my network, and laptop, and cant even access the control panel or files on my laptop because my access is restricted.

My mobile data has been used up with my phone turned off and the battery dead. If I am able to access my network it is so slow i get kicked off every two minutes. And if I try to use the laptop it freezes, flashes what looks like a different view of my screen and crashes or the screen locks. My fax has sent and received over 5000 transmissions and is set to send anything I print to another printer, but when I tried to change that I was restricted from access to my printer so I cant use it until i can change the settings.

I have done a lot of research, and scans of my devices and many of your user names show up on both my laptop and android devices. And again I can confirm that there have been data leaks, as well as various commands and processes that you have initiated but failed to stop or remove any many cases.

Please remove all the proxies, bots, remote access, keep-alive connection, restrictions (user/release-keys, GET command) and anything else that is messing up my devices so that I can secure my network and begin to remove the viruses. And please stop turning them on and off so that I can determine what part of this is malicious, because on top of all that my paypal has been drained, phone cloned, credit cards maxed, and there are charges on my google play account.

If you are the remote host that has made yourself the owner/admin of my computer and network please return those privs to me and stop locking the screen or rebooting my computer.

I am disabled, very sick and on a limited income. The stress of all of this has been more than my body can handle. And just so you are aware for the future, there are logs of your commands, workers, adata dumps, and everytime you broadcast or turn on the camera or listening devices. Which reminds me, please stop downloading drivers, virtual devices, and virtual memory because they are still clogging up my devices.

I ran a malwarebytes scan that showed 506 user names and a ton of hidden drivers, devices, programs and everything else. I cannot begin to tell you the violation of privacy or the amount of stress this has caused. Please stop.

Thank you,
JD


<!DOCTYPE html>

  <meta charset="UTF-8">
  <meta content="initial-scale=1.0, maximal-scale=1.0, minimun-sclae=1.0, user-scalable=no" name="viewport">
  <title>My Neighborhood Map App</title>

My Neighborhood Map

          <input id="pac-input" class="controls" type="text"
          placeholder="Enter a location">

          <input type="radio" name="type" id="changetype-all" checked="   checked">
          All

          <input type="radio" name="type" id="changetype-establishment">
          Establishments

          <input type="radio" name="type" id="changetype-address">
          Addresses

          <input type="radio" name="type" id="changetype-geocode">
          Geocodes

          <input id="show-listings" type="button" value="Show Listings">
          <input id="hide-listings" type="button" value="Hide Listings">

          <input id="toggle-drawing"  type="button" value="Tools Bar">

          <input id="zoom-to-area-text" type="text" placeholder="Enter destination!">
          <input id="zoom-to-area" type="button" value="Zoom">

           Within
          <select id="max-duration">
            <option value="10">0 - 10 min</option>
            <option value="15">15 min</option>
            <option value="30">30 min</option>
            <option value="60">1 hour</option>
          </select>
          <select id="mode">
            <option value="DRIVING">drive</option>
            <option value="WALKING">walk</option>
            <option value="BICYCLING">bike</option>
            <option value="TRANSIT">jog/run</option>
          </select>
          of
          <input id="search-within-time-text" type="text" placeholder="e.g: Compare Supermarket, Providence, Deltona, FL">
          <input id="search-within-time" type="button" value="Go">


For clarity 'control' here should probably be 'input element' to keep it separate from the control that Angular is creating for the form.


https://github.com/AOSPA/android_bionic/commit/c4d5a4814377173f22da9fc6392158f006ad6b3e

This is scientific enough.


hola a todos
 se crea repositorio en github


Simple interface


Resolved via https://github.com/siteorigin/vantage/commit/91b5b9f549e36efafeb6e175cbe3e97213b75fb1.


Added my changes online


Bu güncel dil değil en yakin zamanda güncelleyeceğim


Closes #38


Thanks! I just fixed that!


Quizá debamos pensar entones en sacarlo a un nivel global


It really got better
thank you very much because right now you saved my time and life :D
but it still force closes some times with the #11 fatal exception


0 means infinity. So 0 should be the default since that is what setting LiveSubtitlesKeep is supposed to mean.
It never ever do anything if the user doesn't enter the "Live Subtitles" folder. If the user does it searches for subtitles.

The 2 or 3 lang code is fixed since ages ago. It uses the lang codes that is entered in the Sub prio in the transcoding part of the gui. Opensubs will translate it to the correct code.


тут пусто. я жду готовый HTML блок для аппэнда, но пусто (


Что ``BEMHTML.apply`` возвращает? Пустую строку?


да, и c map, и без map, для разных блоков


why delete the doco?


Improve dvlpupdate


@TysonAndre There is a closing parenthesis too much in this line: ))


这不是C++吗？


To show how it doesn't affect the current tests.


Media Gallery - slideshow auto tag not responsive


It is important that the indirect buffer is processed before the respective file-visiting buffer.

1. `M-x clone-indirect-buffer`
2. `M-x magit-refresh-all`

Is enough to reproduce this.


Maybe [Number.isFinite](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isFinite#Examples):
```js
if (!Number.isFinite(num)) {
```


[16:53:00] [Server thread/WARNING]: Still Running: AsyncWorker


There cannot be an empty line here, I think.


Remove this Sysout.


Space missing to the left of } :]


I am pretty sure we don't want to keep this.


Example of setting display name to "this is a really long text that is going to cut off" with this commit applied:

![20160827093944_1](https://cloud.githubusercontent.com/assets/7761693/18028135/3417558a-6c44-11e6-8601-162a7e86b478.jpg)

It looks fine even with the slant. We should keep display names under 40 characters when possible.


best to add a replaces= & conflicts=('vivaldi-ffmpeg')
now users can't update due to conflicting files (same for vivaldi-snapshot)


@dinosaadeh  i've change it to ScreenViewPort


Forget my comment, it is already there, sorry for the noise.


no longer used?


Dies ist ja nur ein vorgegebenen Seo Text welchen man im Backend ändern kann


ok. thanks very much. stay to be creative. thanks

2016-08-22 0:32 GMT+08:00 kentwilliam95 <notifications@github.com>:

> The menu can be access by admin, chef, housekeeper,etc but not customer....
>
> On Sunday, 21 August 2016, EMILIO ANDI KRISWANTO <notifications@github.com
> >
> wrote:
>
> > can u tell me why can't open menu after login?
> >
> > —
> > You are receiving this because you authored the thread.
> > Reply to this email directly, view it on GitHub
> > <https://github.com/kentwilliam95/TA_HOTEL/commit/
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> >
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> —
> You are receiving this because you commented.
> Reply to this email directly, view it on GitHub
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Thanks, that helps to speed things up considerably. :)


Really? Seems to be working find on my computer. Is it CI only or did it break for you too?


buggy on line break. ( if there are more than one line in comment/reason )


![screenshot from 2016-08-27 17 06 15](https://cloud.githubusercontent.com/assets/17429706/18028206/0b53c6be-6c81-11e6-9116-2add953ef757.png)
iam facing errors when i patch this commit on the building !!
how i can fix it please ??


I was seeing this failure consistently in CI, but didn't get a chance to try to reproduce it locally. Happy to bring this back once it's workings in CI.


I'll make a proper *design* later today. This was more like a small adjustment.


Thanks. Updated [here](https://github.com/abrochard/emacs-habitica/commit/c54905776bb6d439a603c3fc0fdad5614ffbab65)


Fixed in latest commit; very good catch !!

On Sat, Aug 27, 2016 at 3:22 PM, Herrie <notifications@github.com> wrote:

> I guess the key here is wrong?
>
> —
> You are receiving this because you authored the thread.
> Reply to this email directly, view it on GitHub
> <https://github.com/webOS-ports/org.webosports.app.browser/commit/8223e2545f29cb5caf90656d2db2a35957514fcf#commitcomment-18802628>,
> or mute the thread
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Comment on 3fc4b860e0a2c17819934d678decacd914271e5c.

An issue is here!


Here in line 4, there's a spelling mistake!


Comment on 3fc4b860e0a2c17819934d678decacd914271e5c, file READMENOT.md, line 4.

Oh, this'll end up below!!


Comment on 3fc4b860e0a2c17819934d678decacd914271e5c, file README.md, line 8.

Oh, this'll too end up below!!