How can i download it


This is the actual commit fixing #573, oh well....
My old pushing system is not that bright :-P


Good luck for LTC!


Refer this [**discussion**](https://discuss.leetcode.com/topic/60365/simple-java-solution-with-comment) thread.


Could you please change th order and numbers as it was....?


哈哈


自定义按钮


What about www.wowhead.com/spell=47013 and http://www.wowhead.com/spell=61544 are these also affected?


ccc


Good boy


Make sure these are N icons


Resolve conflicts.


Too many derps on this branch


gbxml-sizing (macumber) - i386-Windows-7-VisualStudio-12: OK (2309 of 2504 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-92.21%25-yellow.svg)


Afraid not. I opened a pull-request, but bfredl argued that it's not very useful this way, and I tend to agree.
https://github.com/bfredl/nvim-ipy/pull/17


K


<img width="1070" alt="Screenshot" src="https://cloud.githubusercontent.com/assets/4115778/19828248/3d4166b8-9db9-11e6-8ee3-b9ff52d0f4cb.png">


ทำไรเนี่ย


อะไร


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But you still claimed as yours.


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+Just another repoitory


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Yes. but it is obvious that it just bothers you.


Just did a build:
BUILD_FROM_WOOF='rationalise;e408d5e;2016-10-28 15:20:40 -0500'
and found I couldn't change the look and feel - got Dark Touch whether I wanted it or not!!
Then found these changes - not sure they've been publicised very well!!!!


satisfied ? .............

https://github.com/Inactive-to-Reactive/ImagicalMine/pull/60


yay.
I would use 2-spaces, but I need @BookOwl to let me 😜


Would use a match here, but I wasn't sure what the syntax was to select `Token::Keyword("to".to_string())`


nihao


...and we've passed 100 commits! 🎉


This change caused me a lot of trouble, we spend a lot of time to figure out where is the problem. Since the default image_dim_ordering is written in keras.json, we can't fix the problem even by revert to Keras 0.9 or reinstall everything.

My code use the default one everywhere, I think others as well. For backward compatibility, is it possible to throw some warning when it detect the user do not have image_dim_ordering in there config file? saying that the default image_dim_ordering has changed?


kiva (nealkruis) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: OK (1197 of 1197 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-36.07%25-green.svg)


Please read the concerns on the forum.... And discuss a solution for these concerns...


nice one :)


Travis CI files, need to be pushed to Github
https://github.com/dwyl/learn-travis#watch-it-fail


Please read the concerns on the forum and discuss a solution.... E.g. Probably only record ecm pids...


SmartScript: Action target Creature(entry: 27056) is not using SmartAI, action skipped to prevent crash.


# **INSTALLATION**
**_firstly add the back-to-top.js file after jquery._**
`<script src="js/back-to-top.js"></script>`

then,
**you can add the button in HTML file or directly js file.**
_**HTML install.**_

back to top

then
```
<script>
	jQuery(document).ready(function($) {
		$('.backtotop').backtoTop();
	});
</script>
```
------------------------
**or install with js.**
```
<script>
	jQuery(document).ready(function($) {
		$("body").append("<div class='backtotop' title='back to top'>back to top</div>");
		$('.backtotop').backtoTop();
	});
</script>
```

----------------------------
**Options here,**
```
<script>
	jQuery(document).ready(function($) {
			$('.backtotop').backtoTop({
				'position' : 200, /*when you scroll your site buttom. 400px*/
				'speed'    : 500, /*when you click the button then speed. 1000ms == 1s*/
				'ShowHide' : 500  /*button show & hide animation speed. 1000ms == 1s*/
			});
	});
</script>
```


Doesn't MQTT-4.7.1.1 say, that zero length topic levels may exist? Or do I misunderstand this parser.


Adding my name.


If someone approves my pull request they'll be even better


fgd


Here is the final table: https://i.imgur.com/IXDyrMb.png
The calculation model used from [this source]( https://web.archive.org/web/20161015101615/https://dwarfpriest.wordpress.com/2008/01/07/spell-hit-spell-penetration-and-resistances/ ), which actually fills all the gaps in all resistance theories.
We need a bigger sample size to confirm or disprove this, because a single video can still be a result of an RNG (full resist chance doesn't exceed 25% at cap). There can be also additional hidden mechanics involving negative level difference for attacker (attacker lvl > victim lvl), such as one currently present for victim (victim lvl > attacker lvl).
 As far as available data goes, this as close to blizzlike as we can get for targets of same level.


git reset hard


修改硬件环境部分


뭐야


I've never laughed so hard at a simple typo correction before.  Brent Ozar strikes again...


Hmm interesting @ccrisan! Did you integrated this to resolve an issue, or is this a nice to have?


Using an assertion here may not be most appropriate. One way to handle such exceptions is to log the error and call `System.exit()`


![](https://github.trello.services/images/mini-trello-icon.png) [Objektum középpont koordináta visszaadása](https://trello.com/c/zfcUqaeQ/13-objektum-kozeppont-koordinata-visszaadasa)


My gusts tell me that this could simply be :

    self.Events.createEvent('EVT_ASSIST', 'Event assist')

Can you give it a try?


I'm not sure I follow the safety argument, I would think the safest thing is to never merge any entitlement from the profile and let the user specify it, then you will never be in a situation where you cannot submit a binary because an invalid key has been merged. The merging is only about convenience anyway, right?

Totally in agreement about having a separate tool to handle the entitlement merging. Not sure if moving all codesigning and packaging there would be ideal though, I think the way this is handled currentl by buck seems fine. How would you package the binary with buck? Would it be fetched remotely? Would it be in the same repo and bootstrapped at build time with buck itself?


This line may be too long. Please check if it meets our coding standard specified max line length.


aa


Het DAO pattern is een bekend pattern. Gebruik van interfaces is ook bekend. Maar dat staat allemaal los van wat ik bedoelde aan te geven.
In jouw link staat het voorbeeld van een StudentDao met methoden getAllStudents, updateStudent, deleteStudent, addStudent, m.a.w. CRUD.
Jouw class heet CustomerDao. Maar waarom zit daar dan een methode in die 'getRoomCapacityByRoomId' heet?  Heeft niks met Customers te maken, en niks met CRUD. Toch?


Parameter is one of the six dimensions
1.- Legal
2.- Technical standard
3.- Access
4.- Data model
5.- Geolocation
6.- Real time
Level represents the level on that dimension (range from 4 to 5) depending on the dimension
Value represents the weight of this level to resuability calculations
Version is the version of the metric, currently 4.10


test


you may want to improve SLAP here


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wrong number of spaces in indentation. You can also reduce nesting here


inconsistent indentation


do not keep commented code in collated files. If there are substantial unused code, you can mark them.


@MitchTalmadge Fancy to show us your broken code snippet? Maybe you depend on a feature that's actually an error :).


Java has more elegant methods for iteration over collections, you may want to consider using them


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als je altijd max 1 resultaat terugkrijgt kun je ook een if (resultSet.next()) ipv een while (resultSet.next()) doen. Misschien leest dat beter.


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volgens mij is het toch het makkelijkste om in entiteiten en CRUD te denken.


Intégration de blade dans codeigniter 3


Piszesz, że masz "ważniejsze sprawy" - hmm - no jakoś tego nie kupuję - najdziwniejsze jest to, że rusza się ważny podsytem w systemie, wprowadzając zmiany po kawałku (mowa o usbdev + usbport)...to już chyba kompleksowo powinniście (developerzy) to zrobić - jedną łatą/commit'em zbiorczą/ym cały podsystem usb.
Uważam osobiście, że taki stan rzeczy jest niezwykle ułomny i wprowadza niepotrzebną..."frustrację" i zamieszanie. No ale to tylko moje prywatne zdanie - aczkolwiek warto byś miał tego świadomość, co inni mogą pomyśleć o Twoim podejściu do sprawy...


minimize or remove inline comments, especially if they are trivial


use proper doc comments even for test codes


could these URLs go into js/constants/config.js? might be a lot cleaner :smile:


hi @nadenislamarre , glad you continue working on the XU4 port, and thanks for fixing that nasty issue.
could you please also add the following quirks to fix the 2p issue on Xinmo usbhid.quirks=0x16c0:0x05e1:0x040
cf https://github.com/recalbox/recalbox-os/issues/1036
the complete line works fine on my side:
setenv console "console=ttySAC2,115200n8 consoleblank=0 vt.global_cursor_default=0 usbhid.quirks=0x16c0:0x05e1:0x040"

thanks


ВИЛКА ЛОЖКА


ЧЕ ЗА СТРОКА ТУТ А?


BTW - I applaud these changes - many thanks (now I know about them)....

Could we do similar for 2 more questions:
====================================================
Do you want to build some custom wallpapers?
Press 'w' to accept or ENTER to keep going without custom wallpapers.
====================================================
rootfs-complete/root/.Xresources has this line:
Xft.dpi: 96
which sets the displayed size of fonts on the screen (but not bitmap fonts).
To accept this size, just press ENTER key.
However, if you would like fonts to display bigger on the screen, type in
a value now. The value should be in steps of 6, for example 102 or 108.
The default size is 96, you might try the next-up, 102.
Press ENTER key for '96' dpi, or type a value:


remove unnecessary line breaks. eg. on line 54


@subs is it something to do ? i don't get it on other platform;


Lauras last 100 messages


This is me commenting on my first commit. It's *great* isn't it?

Perhaps I should have put some interpreter data, like `print Hello World!`

Or, how about a quote?
> If we don't change our path, we're in danger of ending up where we're headed.

Here's a [link to something random:](www.somethingrandom.com)


Making a comment about line 2...


As this is a relative require, the statement should appear after package requires. So either before or after requiring `./validate.js`.


What's this for?


`BRepBuilderAPI_Transform` can alter an existing or return a newly created `TopoDS_Shape`, hence a `copy` flag is a good idea, with `False` as default?


`@private`


Lavr


Lavre


https:/


also i love nodejs an angular application


vacy


first ever code on git


I'm not sure what the these lines used for: `public ListEventCommand() {}`


ok


xoro


i had something nmot pushed in my fuzzing checkout, i pushed it out now.


could have kept this line


What about touch devices, where the context menu is triggered by a long press instead of a right click?

Also, is it possible that a right-click happens and for whatever reason the "contextmenu" event is then not triggered? This would "leak" the value of "pointer-events" which would remain "none" forever. I'm not sure this can even happen, but you must be very sure that this is 100% guaranteed to be impossible under any circumstances, before you use your hack. (I can think of a case, haven't tested it: an event handler for mousedown from some other code which fires after yours and does `preventDefault()`)

And also: what if someone purposefully sets `pointer-events` to `none` (in CSS or javascript) for a reason (can't think of one, but we shouldn't assume something doesn't exist because we can't think of a case)? You may end up "restoring" it to `auto`. Again, sounds like it can't normally happen (how would the contextmenu event fire if the element can't be target of a mouse event?) but is it *guaranteed* to be impossible?

Overall, this seems a bad hack. I would rather go to the root of the problem, which is the giant div on top of the image existing in the first place.


kiva (nealkruis) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: OK (1774 of 1774 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-71.13%25-green.svg)


マウスのサイドボタンが押せちゃってコミットメッセージの末尾に6が入ってますが気にしないでください


update


[Uploading liste.zip…]()


kiva (nealkruis) - x86_64-Linux-Ubuntu-14.04-custom_check: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


TaskCluster: @petemoore does not have permission to trigger tasks.


dsf


Function that returns prime numbers from 0 to n


you can improve SLAP for `public CommandResult execute()`


Yap, I will make sure to watch the remote and updating it quite often :)

On Saturday, 29 October 2016, Dinis Cruz <notifications@github.com> wrote:

> ok, but make sure you keep merging back the content from the upstream
> repo, since there are quite a lot changes and fixes happening at the moment
> :)
>
> —
> You are receiving this because you were mentioned.
> Reply to this email directly, view it on GitHub
> <https://github.com/michaelhidalgo/Book_SecDevOps_Risk_Workflow/commit/af6448c06ca0c30ae8034edc57828f3e7dcda9e0#commitcomment-19623202>,
> or mute the thread
> <https://github.com/notifications/unsubscribe-auth/ABptw2RS4zGhECWxl17GmQlcwHVtpKavks5q49KJgaJpZM4KkOzk>
> .
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--
Sent from Gmail Mobile


the https://android-git.linaro.org/gitweb/platform/prebuilts/gcc/linux-x86/aarch64/aarch64-linux-android-4.9-linaro.git link works and afaik is also the one I tried which did NOT work :/

the bitbucket link leads to 404 all the time


I suggest to update protractor to ^4.0.10


it has some problems with travis now. Will wait a few days.


Hi Genoil, We still get the same error when running ... missing MSVCP120.dll error. could you help me to resolve ?


This commit implements #3 and allows for new precipitation classes to be easily implemented


Hi, just sharing the Linux bash commands I used for this commit.
First, I cloned ifcaro repo:
`cd /root && rm -fr Open-PS2-Loader && git clone https://github.com/ifcaro/Open-PS2-Loader.git`
Then, I used Geany IDE for doing my changes on OPL's source code; as soon as I finished, compiled and tested them, I ran the following commands
`cd /root/Open-PS2-Loader`
`make clean`
`find . -iname \*.cpp -print -exec clang-format -i {} \;;find . -iname \*.c -print -exec clang-format -i {} \;;find . -iname \*.h -print -exec clang-format -i {} \;`
`bash make_changelog.sh`
`git add -A`
`git config user.email "username@users.noreply.github.com"`
`git config user.name "username"`
`git commit -m "Description"`
`git push`


@justinjfu Why is this deleted? GUI is not updated now.


Gradle 依赖
Rxjava:
compile 'io.reactivex:rxjava:1.1.0'
compile 'io.reactivex:rxandroid:1.1.0'
okhttp:
compile 'com.squareup.okhttp3:okhttp:3.+'


fixed in d16f2bf


I don't think this is the way you intend…ed it to be


You may not need to sort if you use matcher syntax `should contain theSameElementsAs`


Why are you using getLimitedValue? This seems incorrect to me. What you want to do is:

if (LHSI) {

}.


This could also be similarly:

if (!RHS || !RHS->getValue())


Yup, our current application does not need to support these routes. We can remove these tests.


`response.headers.filter(_.name.startsWith("key") should contain theSameElementsAs expectedResponseHeaders`


конечно планируется


Just a note to myself. Hmm, `ClientFlow[T]` seems to be a `Flow[HttpRequest, T, _]`. I'm thinking T is the type of the entity. But I'm not 100% sure just yet. Need to go back into `ClientFlow` to understand everything clearly.


Good


`len()` on a linked list is linear, so probably you want to check do something else :(


Mission complete  😄


I'd squash and force push over this commit, wouldn't want this getting out :)


メッセージファイルが消えていないので大丈夫かと

2016年10月30日日曜日、Kentaro Wada<notifications@github.com>さんは書きました:

> これ、minorリリースして大丈夫でしたか。
> [Major Release] と書かれていたPRが入っていますが.. (0.4.0になるのだと思っていました）
> #1865 <https://github.com/jsk-ros-pkg/jsk_recognition/pull/1865>
>
> —
> You are receiving this because you authored the thread.
> Reply to this email directly, view it on GitHub
> <https://github.com/jsk-ros-pkg/jsk_recognition/commit/c2203a322ea6c463dac593e063b5c40b32e8dea7#commitcomment-19622379>,
> or mute the thread
> <https://github.com/notifications/unsubscribe-auth/AAeG3EdR7RHpWjdWMGv-hcmR9V7y1DZSks5q45r6gaJpZM4KkMXE>
> .
>

--
--
◉ Kei Okada


[Rust's doubly-linked lists store their lengths, so it's actually O(1).](https://doc.rust-lang.org/std/collections/struct.LinkedList.html#method.len)


Ditto here. The Sink would give you a `Try[HttpResponse]` and something else which is that `T` above. This is caught in the variable `userContext`. So the 42 above is not going into an `Entity` but is just a context that gets passed along the flow. Again, I'm starting the review from the user's perspective, before reviewing `ClientFlow` itself.


re: #780


This may be deserving of a comment.


I will point out that the point of the whole mess in the return statement was to have a properly deadbaned input raised to an arbitrary power (map.POWER). This means that all you jad to do was change POWER in the cfg for OI from 1 to 2. (The formula was provided Szabo and/or Eli, based on/copied from flight sims with the same need)


I haven't noticed any lag, or because I cherry-picked adrenoboost?


Consider me impressed, this is solid code that could work. I ran it through Android Studio and pulled 40 different errors, not so great. Most of them could be fixed with simple things you just didn't add but some of them I had to comment out to fix, down to discuss this on Sunday. I have put my edited file into the "Autonomous Baseline", it's your code with modifications to make it not crash.


He changed his name
https://bitbucket.org/mdalexca/


Even if you decide not to do that, the switches here need a default case. We are getting warnings in the build.

Michael

> On Oct 29, 2016, at 4:31 PM, Michael Gottesman <notifications@github.com> wrote:
>
> In fact if you wanted to you could even change it to something like this:
>
> SILValue Other;
> if (match(m_Or(m_Builtin(BuiltinValueKind::ICMP_ULT, m_SILValue(Other), m_Zero),
> m_Builtin(BuiltinValueKind::ICMP_UGT, m_Zero, m_SILValue(Other)))) {
> SILBuilderWithScope B(BI);
> return B.createIntegerLiteral(BI->getLoc(), BI->getType(), APInt())
> }
>
> if (match(m_Or(m_Builtin(BuiltinValueKind::ICMP_UGE, m_SILValue(Other), m_Zero),
> m_Builtin(BuiltinValueKind::ICMP_UGT, m_Zero, m_SILValue(Other)))) {
> SILBuilderWithScope B(BI);
> return B.createIntegerLiteral(BI->getLoc(), BI->getType(), APInt(1, 1));
> }
>
> —
> You are receiving this because you are subscribed to this thread.
> Reply to this email directly, view it on GitHub <https://github.com/apple/swift/commit/02fa2844d53af442123a46d4f0f93cec77af20ad#commitcomment-19623248>, or mute the thread <https://github.com/notifications/unsubscribe-auth/AAee32_wepUNJA90t18GYvJ3rZIjlRZcks5q49dsgaJpZM4KkPiV>.
>


swift/lib/SILOptimizer/Mandatory/ConstantPropagation.cpp:256:13: warning: 140 enumeration values not handled in switch: 'None', 'Trunc', 'ZExt'... [-Wswitch]
    switch (ID) {
            ^

=---(

> On Oct 29, 2016, at 5:40 PM, Michael Gottesman <notifications@github.com> wrote:
>
> Even if you decide not to do that, the switches here need a default case. We are getting warnings in the build.
>
> Michael
>
> > On Oct 29, 2016, at 4:31 PM, Michael Gottesman <notifications@github.com> wrote:
> >
> > In fact if you wanted to you could even change it to something like this:
> >
> > SILValue Other;
> > if (match(m_Or(m_Builtin(BuiltinValueKind::ICMP_ULT, m_SILValue(Other), m_Zero),
> > m_Builtin(BuiltinValueKind::ICMP_UGT, m_Zero, m_SILValue(Other)))) {
> > SILBuilderWithScope B(BI);
> > return B.createIntegerLiteral(BI->getLoc(), BI->getType(), APInt())
> > }
> >
> > if (match(m_Or(m_Builtin(BuiltinValueKind::ICMP_UGE, m_SILValue(Other), m_Zero),
> > m_Builtin(BuiltinValueKind::ICMP_UGT, m_Zero, m_SILValue(Other)))) {
> > SILBuilderWithScope B(BI);
> > return B.createIntegerLiteral(BI->getLoc(), BI->getType(), APInt(1, 1));
> > }
> >
> > —
> > You are receiving this because you are subscribed to this thread.
> > Reply to this email directly, view it on GitHub <https://github.com/apple/swift/commit/02fa2844d53af442123a46d4f0f93cec77af20ad#commitcomment-19623248>, or mute the thread <https://github.com/notifications/unsubscribe-auth/AAee32_wepUNJA90t18GYvJ3rZIjlRZcks5q49dsgaJpZM4KkPiV>.
> >
>
> —
> You are receiving this because you are subscribed to this thread.
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>


Oh, fair enough, yeah, that'd be helpful if you're not familiar with rust's implementation.


Haven't tried it myself (in the IDE), but this block above seems to be an overkill of using GraphDSL. Would this simple code suffice?

```scala
val requestFlow = Flow[RequestContext].map { rc =>
  rc.addRequestHeaders(RawHeader("keyC", "valC"))
}
val responseFlow = Flow[RequestContext]
val dummyBidi = BidiFlow.fromFlows(requestFlow, responseFlow)
```


Ditto here...


... and here.


r programming home work


Do you really need an `ActorSystem` here? Or does a `ActorRefFactory` suffice. It is often preferred when used from within an actor.


Are the extra casts to int from int8_t really needed? If they are it suggests something wrong elsewhere. I'm pretty sure we manage to use %d/%u with 8-bit integers in other places though.


@karellen-kim 😭😱거긴 안될줄 알았지. 거긴 runtime에 동작해서 😩


oh - excellent XD

Thanks


Code won't compile oops don't merge


Uh? An `apply` that is guaranteed to throw an exception? What am I missing here.


sorry :p


I feel like, for our purposes, just coming up with a useful name for every driver that we create should be good enough.


This is not reentrancy safe - the global output stream pointer should be removed.


@NikoKrause
This commit makes the context menu navigation work like a charm. I managed to fix all the nonsense that I initially added. If you try it and don't find any complication, I think that I can send a PR on Monday with confidence.


This shouldn't be using a global output stream pointer either.


Nigga.


nah nigga.


imma pump dat pop


This has badly mangled spacing around parentheses. @npwoods please preview your diffs before opening pull requests - you're wasting my time as well as yours.


gg


trtrt


Bug fixed: Program will automatically extract date from datetime even if the user keys in the time


Sorry, spooked by Github. There is a big fold up here making me miss a ton of code.


what is this for?


Wouldn't it be a good idea to fix the use of reserved _names while changing the function around to use a single return statement? The _names are actually technically undefined behaviour while the multiple return statements are perfectly legal.


Note to myself: Need to check the association of `withPipeline[T]` here. Github does not show the association very well.


You could consider using [is-expression-babylon](https://github.com/pugjs/is-expression-babylon)'s [`getExpression()`](https://github.com/pugjs/is-expression-babylon#isexpressiongetexpressionsrc-options)


Good, here are some tips:
If you just want to add specific files to be committed:
`git add path/to/file1 path/to/file2 path/to/file3 ...`
If you want to clang-format a specific file...
`clang-format -i path/to/file`
You can execute shell scripts or executables in bash easily:
`path/to/make_changelog.sh`
You can use your real email in `user.email` and your real name in `user.name` if you want.


Yes, i was going to add those as well, but i switched to do something
else, such as reducing the size of the initrd.gz file to 1.1MB (x86).
it could be 950kb if i remove nano, and about 440kb if i remove
ntfs-3g, resize2fs and e2fsck. 370kb keeping only the most basic
stuff.


Perhaps a name that is a little harder to duplicate than "userContext" would be better.


.cache() is just a "transformation" will not read data into memory because of lazy evaluation. We need to call either .first() or collect() which is an "action" to get everything into memory. Otherwise we will be counting I/O times in our spark experiments.


添加标注


Same issue as mentioned above


Don't worry about the marker notes. I need to load this into the IDE to check my understanding on those. Otherwise I'm good. Especially conceptually I'm definitely good.


Same issue as mentioned above.


Comment this line in final experiments. Otherwise we will be adding extra time in spark experiments.


Same issue of .cache() as mentioned above


This commit may cause issues (apparently loading icon won't show: http://psx-scene.com/forums/f150/open-ps2-loader-project-v0-9-3-a-62141/index767.html#post1209937)
How to revert: `git checkout b714d02085446a2254ba85bc70a26c902b461d81 gfx/load\*.png` then commit/push.


@hemantbeast: to fix your error use: https://github.com/CyanogenMod/android_hardware_ril-caf/commit/436417bdb3d4341488a02c5fa584e99afc17e79e


ehm..
build.sh:mayor changes on upstream merge
its MAJOR...not mayor :P


Now in the IDE. It tells me there is a parentheses too many around the whole block.


After all modifications


Please note that I'm not a Javascript expert so would welcome this being reviewed and appropriate test(s) added.


内容是javaSE


I didn't update the firmware binary since we are going to be using the device version I think.


Yeah, just tested this out. The following is more concise:

```scala
    val inbound = Flow[RequestContext].map { _.addRequestHeaders(RawHeader("keyPreInbound", "valPreInbound")) }
    val outbound = Flow[RequestContext].map { _.addResponseHeaders(RawHeader("keyPreOutbound", "valPreOutbound")) }
    BidiFlow.fromFlows(inbound, outbound)
```


It'd be better if you used `if let location = location {`. By this way, you don't need to use `!` to unwrap this variable in this `if` block.


And what happens if one of the entries happens to contain a # symbol?

Better to use
function my_parse_ini_file($file,$mode=false,$scanner_mode=INI_SCANNER_NORMAL) {
  return parse_ini_string(preg_replace('/^#.*\\n/m', "", @file_get_contents($file)),$mode,$scanner_mode);
}


You don't need to put the parenthesis in the `if` condition in Swift.


Please keep your `{` and `}` at right positions. This should be `} else {`.


I don't think we need pattern matching here `case rc =>` can just be `rc =>`


![](https://github.trello.services/images/mini-trello-icon.png) [/Seen](https://trello.com/c/ugQycAoU/2-seen)


It's unsafe to use `!` to unwrap variables. It'd better if you used `if let` instead.


![](https://github.trello.services/images/mini-trello-icon.png) [/Ban](https://trello.com/c/eanygGFc/3-ban)


The ^# means it'll only replace if it begins with a #


![](https://github.trello.services/images/mini-trello-icon.png) [/Mute](https://trello.com/c/wkNfgNnf/21-mute)


I had tried that initially actually, but it doesn't seem as though calling xfActivate() on the individual elements works? It only worked when I called it on their parent.

I only have a cursory understanding of XenForo.activate(), but it looks as though it just fires a few events and modifies some DOM elements. Have you had troublesome side-effects with it in the past?


Which is why the preg_replace is better than the str_replace


![](https://github.trello.services/images/mini-trello-icon.png) [/GameMode](https://trello.com/c/WR8s26MQ/27-gamemode)


![](https://github.trello.services/images/mini-trello-icon.png) [/Banip](https://trello.com/c/Ki1OIoyz/28-banip)


![](https://github.trello.services/images/mini-trello-icon.png) [/Tempmute](https://trello.com/c/Pijk6BMc/5-tempmute)


![](https://github.trello.services/images/mini-trello-icon.png) [/Tempban](https://trello.com/c/M0TkGURP/4-tempban)


you should probably comment on NixOS/nixpkgs :)


If there are more than 2 cases, you should use `switch case` statement instead of `if` statement.


Putting in work


This breaks the graphs


Fixes the discussed changes in #3


@ruddell can you update the issues to #4407 so that we can track and close those


![](https://github.trello.services/images/mini-trello-icon.png) [Schedule coordinator](https://trello.com/c/lGgZt21P/46-schedule-coordinator)


удалить, это тклик здесь не нужен


wd.findElement(locator) - конструкция часто повторяется
можно выделить метод в HelperBase
findElement(By by)


wd.findElement(locator) - поиск в этом методе можно сделать 1 раз


Исправил названия функций, ввел константы, теперь нет непонятных значений, убрал глобальные переменные,  повторения кода, printf и другие С подобные функции, выпилил ненужные функции


Добавил gitignore, убрал лишние файлы


Should use the String literal 'OSS' for brevity.


@pedrobaeza  thanks for the examples, I've fixed it :)


Not using JavaDoc here was intentional. These are internal implementation comments, not public documentation.


add Simon's presentation


对对，应该是这样，昨天加了，舵机的程序后搞忘了


Good job !


Somehow I missed that one. My bad. In the other pending patch this is done correctly btw, I've double checked that :)


 - result :

<img width="299" alt="2016-10-30 7 15 38" src="https://cloud.githubusercontent.com/assets/17864835/19835913/6513815e-9ed5-11e6-9257-4f91598a8132.png">


Ouuuuuuuch.

Distance between Vectors is calculated with the square root of the Pythagorean theorem which is a quite resource-intense operation, especially since this is run in a loop.
distanceSquared doesn't take the square root, making it much much faster.
Chaning it do distance doesn't change a thing, except for making the performance noticeably worse.


Thank you very much for making the effort of changing it!


Universitair Medisch Centrum Rotterdam


Цену и кнопку купить лучше объединить в один элемент, так этим будет легче манипулировать. К тому же лучше не использовать здесь список, будет сложно верстать. Лучше сделай наличие и артикул какими-нибудь обычными дивами с каким-нибудь классом, независимо от этого абзац с описанием и кнопку покупки.


Request to Add Erasmusmc domain renewed.


inconsistent indentation


Audio Files for the Prototype


indentation issue


Changelog:
-Aggiunta la visualizzazione del tempo trascorso da inizio livello e l'implementazione dello score a seconda dei secondi impiegati nella sessione di gioco.


Inconsistent indentation compared with other methods. Incorrect spacing before the method description


Indentation issue


DokanFCBFlagsIsSet does not need the FCB lock. For various FCB field locking requirements see and update `sys/dokan.h`.


Sinon, autant demander sur les servers InfClass, il y a souvent des français (en plus c'est un mode qui permet de parler en pleine partie sans empêcher sa victoire, pas comme beaucoup modes d'équipe)


@YSRKEN これは一体・・・？


Add the license if you import this from somewhere else.


indentation


use @@


I need a specific mode "select * from mode where mode_id=" + mode_id.
And I don't need a JSONArray return type, I need JSONObject as return type


LOG:

HELLO WORLD !
33
1
1
1
1
1
TaskRobotNAV
TaskRobotWheelCtrlTest
TaskEncoderTicksReadWithDebouncing
1, 1, 10.05 | 116.90 mm/s 10.05 mm
3, 3, 40.21 | 363.36 mm/s 30.16 mm
5, 5, 90.48 | 605.61 mm/s 50.27 mm
4, 4, 130.69 | 478.72 mm/s 40.21 mm
5, 5, 180.96 | 605.61 mm/s 50.27 mm
5, 5, 231.22 | 598.40 mm/s 50.27 mm
3, 3, 261.38 | 363.36 mm/s 30.16 mm
3, 3, 291.54 | 359.04 mm/s 30.16 mm
1, 1, 301.59 | 119.68 mm/s 10.05 mm
^SP
<<2>>
-29, -29, 10.05 | -1745.75 mm/s -291.54 mm
1, 1, 20.11 | 121.12 mm/s 10.05 mm
4, 4, 60.32 | 484.49 mm/s 40.21 mm
5, 5, 110.58 | 598.40 mm/s 50.27 mm
5, 5, 160.85 | 605.61 mm/s 50.27 mm
4, 4, 201.06 | 478.72 mm/s 40.21 mm
4, 4, 241.27 | 484.49 mm/s 40.21 mm
3, 3, 271.43 | 359.04 mm/s 30.16 mm
2, 2, 291.54 | 239.36 mm/s 20.11 mm
1, 1, 301.59 | 121.12 mm/s 10.05 mm
^SP
<<2>>


SLAP can be practiced here


Glyphosate exposure in plants dataset


doc is missing 😄


`addressBook` shouldn't appear anymore in your code


Please extract long codes into new methods


изменяем


Fixed in this coming week's release


A small correction: it's fft_averages in plugin.py what sets the number of FFTs used for one line on the diagram. Setting that to 1 (or 0) will use only one FFT for each line.

fft_voverlap_factor sets how much the FFT windows overlap in time. For example, setting it to 0.5 with fft_size of 4096 will take one FFT (approximately) every 2048 samples. Setting the factor to 0 may still use multiple FFTs for one line. The factor can even be set negative if one wants to save some CPU time in FFT calculations.

Well, the amount of overlap is not exact as fft_averages is calculated from fft_voverlap_factor, rounding the number of fft_averages to nearest integer. The actual number of overlapped samples passed to csdr (in second parameter of fft_cc) is calculated from fft_fps and fft_averages but the ratio usually gets quite close to that specified by fft_voverlap_factor.


address book should not appear anymore


; shouldn't be here


@stevemao yeah sorry about that. Although let's see what Google does about the code that @Eckankar found. I've been told that it was reported.


This function makes building fail on Windows when running bootstrap.cmd, I get no such function error, in the electron API it's specified it's working only for linux and mac, shouldn't it gracefully report no error on windows? (looks more like an electron bug)


> The second argument is optional, and defaults to `'target.value'`

…or `'target.checked'` for checkboxes & radios.

Might be worth stating that, as you can't omit it in the `YesOrNoRadioButtons` example.


Please practice SLAP here


extra empty line


@skumaroh https://github.com/Urigo/meteor-angular-socially/commit/de3899757c9a6dffbcf70f3e88f60a6e2d66b53f. Am I right?


I asked my friends to fix syntax errors on lines
66 -> inteder to integer
71 -> trader mark symbol


Comment not necessary when the method name is self-explanatory


Wieso hast den nen Parameter eingebaut?


If you are using this class, refactor it into your own


@trajano The 'ngInject' is a directive which tells the ng-annotate compiler to inject angular dependencies to its preceded deceleration. More information can be found [here](https://github.com/olov/ng-annotate).


So currently it does `SqueakJS.vm.primHandler.ldexp(2.75, -1074)   =>  1.5e-323` whereas an equivalent C program prints `1.4822e-323`. However, in JavaScript (Chrome), `1.4822e-323 === 1.5e-323  =>
true`. So I'm not sure it does anything wrong?


In this commit, I deleted redundant "," on line 76.


Good catch, thanks! Sorry for the delay, I've been ill - I've checked with Nexinto and they agree. Fixed in 1.4.3.


indentation


@trajano Through out the tutorial we use the the syntax presented in the commit, so I'd rather leave it this way


@trajano Excellent note!


@Odyseus
I just tried out your keynavigation. It works great. At first I was a little bit surprised, because I had a different keynavigation behavior in my mind. If I had done that, I thought that I would have made it been able to leave the contextMenu again. So I was a little bit irritated as I realized, that once the contextMenu is open I am "trapped" in it. But now I like your approach better than mine :)
I think the way you have done it, it is faster to navigate through the menu. And that way you have to deal with way less problems, which could happen with the other approach.

This makes me now feel less sad, that I wasn't able to implement this behaviour ;)

Now a little bit constructive criticism:
(1) I wanted to compare your code with the original one, to see what changes you made. I use a program for that, which is called `diffuse`. It compares two files, detects equal lines and marks lines, which are different red.
The comparison with your code looks like that:
![bildschirmfoto vom 2016-10-30 11-57-32](https://cloud.githubusercontent.com/assets/8415124/19836157/53ef15ec-9e98-11e6-9058-c9f82d7759ae.png)
The whole file is almost red and makes it hard to detect the differences to the original one.
I noticed this behavior with your files earlier. The reason is, that you somehow exchanged all white spaces with tabs. How did you done that? Really I'm curious to know how to do that.
Either way: Linux Mint doesn't want tabs. I tripped about their coding guidelines a few weeks ago. I think it's new. https://www.gitbook.com/book/linuxmint/developer-guidelines/details
Citation:

> Do	not	use	tabs.	Always	use	4	space	characters	instead.
One	exception	to	this	rule	is	in	projects	using	the	GNU	coding	style	(where	the	first	level	of
indentation	is	2	space	characters).

In `xed` there is a setting "Use white spaces instead of tabs" and an option to set "tabswidth" to 4 spaces.
I think `sublime` should be able to do that too.

(2) It would be great if you could add the PageUp (Clutter.KEY_Page_Up) and PageDown (Clutter.KEY_Page_Down) keys to your keynavigation. I added the keys too the original menu as clem asked me for it. The PageUp/PageDown key jumps straight to the very top/bottom button. I think it seems unnecessary, because there are only 4 options, but the recent files buttons have sometimes more then 4 options. And it would make the keynavigation experience more consistent.

That's all from my position.
I will look into the code later, to see how you did that. And find out why I failed to do that ;)

I am really looking forward to your pull request.


I'm pretty sure you can leave this here as this only allow the mock.locations to be enabled or disabled in Dev Options, when it's disabled, it doesn't causes trouble (SafetyNet, etc, they don't care as long as it's off)
Some people "like" the fake locations without using "gps faker", how am I supposed to post Selfie from Santa Monica (CA) now ? =/


This I implemented especially for config data store convenience. Before I used vector/list/hash, but in result a lot of crap-code around. This allows me return 0'th element (Which I'd always-invalid by flag) if Id is wrong. This array is not designed for appends, it is using for once allocating (I know vector's .reserve()) and sotoring config data. It has "contains()" which allows me to check id of element, "stored()" to return a count of valid elements (Which are stored into array by "storeEntry()" function since allocation.


Please refer to the testing method naming guide in the past tutorial materials. This is not the conventional way of naming


Thanks


Maybe can add in testing methods for invalid list commands


![](https://github.trello.services/images/mini-trello-icon.png) [Implémenter la détection du geste Swipe dans IUtilMusic](https://trello.com/c/yuZDihNe/19-implementer-la-detection-du-geste-swipe-dans-iutilmusic)


Not a very good name for `DateTime`


There is no need to point to enos here. You can simply point to the Javascript relatively and it would work for localhost and for enos as well:
`<script type="text/javascript" src="js/main.js"></script>`


![](https://github.trello.services/images/mini-trello-icon.png) [Create system for locking/unlocking](https://trello.com/c/IgYE7T79/5-create-system-for-locking-unlocking)


I think this file should not be here. Probably an error?


"Found" not "founded". Those have different meaning.


@DzyubSpirit @aqrln
* `gs` - Global Storage API (implements StorageProvider)
* `gs.storage` - instance of gs.StorageProvider to store data locally
* `gs.connections` - collection of gs.StorageProvider instances to access remote shards
* `gs.StorageProvider` - is an abstract interface for Global Storage API
* `gs.MongodbProvider` - binding to Mongodb API (implements StorageProvider)
* `gs.Connection` - remote server (implements StorageProvider)
* `gs.Category` - not implemented as of now


![](https://github.trello.services/images/mini-trello-icon.png) [Make Unity work with steamVR](https://trello.com/c/WuoS1jfw/6-make-unity-work-with-steamvr)


撒旦撒旦撒旦撒旦撒旦


This should be broken down into several test methods


tein index html


TeamCity Units.NET :: Build and Test [Build 225](http://teamcity.chump.work/viewLog.html?buildId=841&buildTypeId=UnitsNet_BuildTest) is now running


![](https://github.trello.services/images/mini-trello-icon.png) [prototype a way to use pickup items](https://trello.com/c/ZoCcYK4m/9-prototype-a-way-to-use-pickup-items)


Lines 29 and 30 could also be outsourced for a cleaner look


TeamCity Units.NET :: Build and Test [Build 225](http://teamcity.chump.work/viewLog.html?buildId=841&buildTypeId=UnitsNet_BuildTest) outcome was **SUCCESS**
Summary: Tests passed: 827 Build time: 0:0:33


Course Project


Also you forget to close tag. After the saving of tag you should call `tag.Close()`


I see, thanks. I seemed to miss that part. Setting the AOSP WebView as isFallback doesn't seem necessary though unless you specifically want it disabled when the any of the others are installed.


TeamCity Units.NET :: Build and Test [Build 226](http://teamcity.chump.work/viewLog.html?buildId=842&buildTypeId=UnitsNet_BuildTest) is now running


This is a sample comment in order to learn Github


TeamCity Units.NET :: Build and Test [Build 226](http://teamcity.chump.work/viewLog.html?buildId=842&buildTypeId=UnitsNet_BuildTest) outcome was **SUCCESS**
Summary: Tests passed: 827 Build time: 0:0:29


TeamCity Units.NET :: Publish NuGets [Build 226](http://teamcity.chump.work/viewLog.html?buildId=844&buildTypeId=UnitsNet_Publish) is now running


TeamCity Units.NET :: Publish NuGets [Build 226](http://teamcity.chump.work/viewLog.html?buildId=844&buildTypeId=UnitsNet_Publish) outcome was **SUCCESS**
Summary: Running Build time: 0:0:12


Good stuff ebay. Jabber is down?


@Pattedetable No need to apologise - it's just something to keep in mind!


應該要在 #15 完成的 😅  這邊補完


@x8x The `TO` current partial implementation is wrong, it dispatches on the second argument instead of the first one. We will rework it completely.


I guess. I just followed the way it was done for `Origin`.


duplicate assert


можно и так сделать, но тогда куда пропал класс `logo`?


방금 내용은 커밋에 댓글달기보다는 코드에 주석으로 :D


Hello @HybridDog!
As you maybe know already, this commit (in a modified form) was integrated into the main repository some time ago (webdesigner97/streets@07d2355a87253a7790a21eecf17f8e10dd15b53b).

You agreed to publish this under BSD-2-clause. It would be really good, if you allow us to use the MIT license for it.

Please reply to webdesigner/streets/#87.

Thank you very much!


I knew something fishy was going on when it asked for access to all pages.


Relates to #938


@rebeccabilbro so in order to make sure that we can draw on axes specified by the user we need to pass ax to the constructor:

```python
def __init__(self, ax=None, **kwargs):
    self.ax = ax
```

This constructor signature needs to go all the way down for all the base classes.


Yerrrr arrrrr rrrrright!


I've got all the test cases to pass by adding "before Natty date-formatting" and "after Natty date-formatting" test cases for proper comparisons


@ravishwetha could you check if the test cases pass on your end too?
![image](https://cloud.githubusercontent.com/assets/11312006/19836465/376e8670-9edc-11e6-9ac0-1ed1446d98df.png)


@blunden that's exactly what we want since if others are installed and the gapps package uninstalls AOSP webview, we would have the security risk that if someone installs a fake package with the same package name it would be accepted.


[Business Mode theLOcalcode.pdf](https://github.com/deco3500/TheLocalCode/files/560438/Business.Mode.theLOcalcode.pdf)


lol oops wrong commit!


（实在不知道要写谁，就用他来写吧）


Oh ja ich sehs... sorry falls du länger nach dem Fehler suchen musstest. Danke!


Nice!


 - result :

<img width="298" alt="2016-10-30 9 17 17" src="https://cloud.githubusercontent.com/assets/17864835/19836529/706fb28c-9ee6-11e6-90c8-a8acf67e3119.png">


Try using AOSP's chromium-webview on Nougat


线程用`根`这个量词有点别扭啊，改为`个`似乎更好一些


Done: https://github.com/joomla/joomla-cms/pull/12640


@dasilvacontin tbh I was surprised it took this long. I sold it in June.


@TheCrazyLex However, if the gapps does not replace it and the user doesn't install Chrome Stable, it will likely cause a boot loop with the message "There must be at least one WebView package that is available by default and not a fallback". To be an issue, that fake AOSP WebView package would have to be installed on /system to be picked up as an available choice.


Shit, sorry to be a pain, but I forgot to pass the player to the TTTOnCorpseCreated-Hook, are you able to modify the commit accordingly?


@trajano Fixed it. See https://github.com/DAB0mB/angular-meteor-docs/commit/e0398d9ced52841751559ac866cd036bdbe82c72 and https://github.com/DAB0mB/angular-meteor-docs/commit/3019f0471e8808f772e1c4793df35e6a79cc4b8b


![](https://github.trello.services/images/mini-trello-icon.png) [Model a closet](https://trello.com/c/KQUC9qws/14-model-a-closet)


Hi Kendell, which conflict do you refer to?


@inpercima Why did you remove angular-chart -- or was it just by accident?


Nice crash log :100:


Forgot to pass the player to the hook call, seems like better practice than forcing hook funcs to run player.GetBySteamID or player.GetByUniqueID


![](https://github.trello.services/images/mini-trello-icon.png) [Model a Skull](https://trello.com/c/iK8oE3em/16-model-a-skull)


Function carryIn() is a helper function for BOut().
I forgot to upload it.


To which issue you're referring to?


hi

Mark peveto says he can't build the images because of a conflict between
catalyst-input and basically all of the xorg video drivers. I've already
reverted it since it didn't fix things and I didn't want to make things
worse. I'm on break from sonar development because of user complaints
but I haven't quit completely.

Thanks

Kendell Clark

On 10/30/2016 7:22 AM, Philip Müller wrote:
>
> Hi Kendell, which conflict do you refer to?
>
> —
> You are receiving this because you authored the thread.
> Reply to this email directly, view it on GitHub
> <https://github.com/manjaro/manjaro-tools-iso-profiles/commit/193590415dad7294481de893d551a04752005112#commitcomment-19624735>,
> or mute the thread
> <https://github.com/notifications/unsubscribe-auth/ABzGmGqOW23W4DOkp65Y5Ic18qCjpfnwks5q5IwbgaJpZM4KkXJu>.
>


The opportunity to use the word "insensible" was missed here ☹


jobless are we :smile: ?


#4 提交实验代码


Not quite. I have some time to kill and I'm okay with getting a free t-shirt 😜
That's the blatant truth. I'll be honest 😆

https://hacktoberfest.digitalocean.com/


![](https://github.trello.services/images/mini-trello-icon.png) [Security](https://trello.com/c/bdVem1kp/30-security)


![](https://github.trello.services/images/mini-trello-icon.png) [Start discussion](https://trello.com/c/AYAy3EOZ/6-start-discussion)


rename


Що воно робить?


t-down because wrong? (for future reference)


How so? It works just as it's supposed to work for me.


Why? It has black screen issue.
Atleast this webview render webpage.


Because you forgot


@trajano See https://github.com/DAB0mB/angular-meteor-docs/commit/a4319121d4d1ef6a2960ab03197a8900d9bfa386


m'bad
I've updated my branch, should I make a new pull or is that not necessary?


indeed very good


Нащо 2 рази брати "%26"?


Sounds good, thanks!


This new function doesn't need caching to cope with the load of indexers like mine? Last time things got a little interesting :P


@blunden that works fine with testing with over 15 thousand users


13:40:44.7504 [   ] bsod.cpp:297 oops PC: 0049f52c
13:40:44.7505 [   ] bsod.cpp:303 oops     00000000 00000001 00000000 ffffffff
13:40:44.7505 [   ] bsod.cpp:303 oops     00000000 0290382c 7fee33f4 028fbbe0
13:40:44.7506 [   ] bsod.cpp:303 oops     02903808 00000000 800988d8 ca736000
13:40:44.7506 [   ] bsod.cpp:303 oops     7fee3390 76ba8020 00498b18 00690000
13:40:44.7506 [   ] bsod.cpp:303 oops     028fbbe0 00861ff0 00862004 000000bc
13:40:44.7507 [   ] bsod.cpp:303 oops     02907f78 006a0d6c 0152b538 00498b18
13:40:44.7507 [   ] bsod.cpp:303 oops     00693228 00498da4 00000000 00000000
13:40:44.7508 [   ] bsod.cpp:303 oops     77248b00 7fee33a0 02903808 0049f528
13:40:44.7518 [   ] bsod.cpp:320 print_backtrace Backtrace:
13:40:44.7523 [   ] bsod.cpp:328 print_backtrace /usr/bin/enigma2(_Z17handleFatalSignaliP9siginfo_tPv) [0x464D28]
13:40:44.7526 [   ] bsod.cpp:328 print_backtrace /usr/bin/enigma2(_ZN20eDVBLocalTimeHandler22DVBChannelStateChangedEP11iDVBChannel) [0x49F52E]
13:40:44.7530 [   ] bsod.cpp:328 print_backtrace /usr/bin/enigma2(_ZN4SigC7Signal1IvP11iDVBChannelNS_7MarshalIvEEE5emit_ERKS2_Pv) [0x49D4D8]
13:40:44.7533 [   ] bsod.cpp:328 print_backtrace /usr/bin/enigma2(_ZN11eDVBChannel10playSourceER4ePtrI9iTsSourceEPKc) [0x49A5E0]
13:40:44.7536 [   ] bsod.cpp:328 print_backtrace /usr/bin/enigma2(_ZN21eDVBServicePMTHandler7tuneExtER20eServiceReferenceDVBR4ePtrI9iTsSourceEPKcP9eCueSheetbP11eDVBServiceNS_11serviceTypeEb) [0x4C8B78]
13:40:44.7540 [   ] bsod.cpp:328 print_backtrace /usr/bin/enigma2(_ZN15eDVBServicePlay5startEv) [0x58E8A4]
13:40:44.7543 [   ] bsod.cpp:328 print_backtrace /usr/bin/enigma2(_ZN11eNavigation11playServiceERK17eServiceReference) [0x57AEE8]
13:40:44.7546 [   ] bsod.cpp:328 print_backtrace /usr/bin/enigma2(n/a) [0x55E4F0]
13:40:44.7547 [   ] bsod.cpp:328 print_backtrace /usr/lib/libpython2.7.so.1.0(PyEval_EvalFrameEx) [0x770F0464]
13:40:44.7548 [   ] bsod.cpp:340 handleFatalSignal -------FATAL SIGNAL

anyone else an issue using IPTV in Channellist after this commit?


перевірка чого ?


I am need of an old copy of PaperMaster. Would anyone share a copy?
 Thanks
Palmbeachgm@gmail.Com
Jim


що виконує цей цикл ?, немає пояснення


@trajano Not necessarily. The exported ngModule has a name property on it which shares the same name specified above.


мало коментарів


Oh bloody hell... I forgot the third arg, corpse_is_traitor


Good question.


When killing a boar, a dog is not looking for a subject for a quest.


categoryDao.findAll().size()


printf("Try again"); , виводити з нового рядка, return також


@hellwolf @wigy-opensource-developer @furszy @Luis-Fernando-Molina @izolyomi
Please review the new proto specification that goes towards profile search queries as newly described in spec doc mostly on page 12.


Parameter müssen im Header nicht auftauchen, kannst aber machen wenn du willst.


Kein `explicit`?


Initializer-List:
```c++
Yace::Yace(IUi* ui) : _ui(ui) { }
```


J'ai ajouté la class Player à l'UML


adding to repository


@bjfish we can't always use `getenv`.


电信宽带高稳定性Ip.txt


Shouldn't `main.js` be in the root folder?


Change was unneeded -- `publicKeys` is only ever used for verification here. It being null was equivalent to `requireVerification`.


the exact task was to check all ellements. But I only checked one exemplary element (3). Is there a possibility to check all elements? couldn't find it...


To @Pub4Game: due to what MagicDroidX said in our QQ group, this `VarInt` in `test/java` are for reference to our 0.16 work in another branch, This code will not be compiled into Nukkit itself as it is in **test**/java instead of **main**/java.


thanks. will test when i have time


@Memphiz #10807


Yeah, update to the latest version of my code, rename this project to FunKiiUx (for example) and I/you can hard code the keysite for easy use, if you want that.


task was "Überprüfe bitte, dass Minutenzahlen kleiner 10 mit einer 0 beginnen (startsWith-Matcher)" bit this is wrong for my programm > only under one minute, there will be a 0...Then in this case I decided I wanted to check for the string "0.0" for all seconds under ten. But as task 3, I only managed to check for an exemplary one...


@ziedhajsalah Hopefully will be deployed today. See https://github.com/DAB0mB/angular-meteor-docs/commit/3b5db2459329ee7d4203aa77f69714f6f800da25.


http://stackoverflow.com/questions/24821983/junit-which-is-recommended-asserttrue-or-assertequals-for-string

Changed in fd5b6909b3b2a6d63c65656064a8f9dfe9666f4b


 Php blog script, admin panel CMS script

Admin panel: upload image, gallery, add article, edit article, login register user, change password and info, show comments, ban user and comments, create and delete menu, add,edit,delete, category. Have a nice day!


@HECTORkaizen Not necessary. By default commonJS will use `index.js` as the entry point of the required dir. By having the following line

```js
export * from './collection';
```

We basically tell the bundler to forward all exported members of `collection.js` to `index.js` hence we don't need to specify the collection module once importing the parties collection.


No need for that anymore, I added in citrus vendor a common healthd (like in cm)


hi

Mark peveto is trying to take over the development of sonar while I'm on
break, and he says he can't build images because of a conflict between
catalyst-input and all of the xf86-video-* drivers. This is while
checking out the 16.10-dev branch, not the master branch. I'm not sure
what's going on and I don't want to mess things up, so reverted the
comments by removing them. Last time I deleted what I thought was a
superfluous package I pissed some people off.

Thanks

Kendell Clark

On 10/30/2016 7:26 AM, Philip Müller wrote:
>
> To which issue you're referring to?
>
> —
> You are receiving this because you authored the thread.
> Reply to this email directly, view it on GitHub
> <https://github.com/manjaro/manjaro-tools-iso-profiles/commit/b92736c5d97bb140b22c773bd1a6d710d3be9b11#commitcomment-19624743>,
> or mute the thread
> <https://github.com/notifications/unsubscribe-auth/ABzGmEtHFW-UTdFnxEiriFih0Tlj2z0Zks5q5I0DgaJpZM4KkXM1>.
>


2016-10-30 15:39 GMT+07:00 popolihu123 <notifications@github.com>:

> @lehieucamau <https://github.com/lehieucamau> The great spirit can
> provide a complete video code several cast not to come out at night
>
> —
> You are receiving this because you were mentioned.
> Reply to this email directly, view it on GitHub
> <https://github.com/hklcf/myTV-api/commit/375fa7520455b53fad622c0149a473ebee048e15#commitcomment-19624306>,
> or mute the thread
> <https://github.com/notifications/unsubscribe-auth/AVBev8mseAc34CgcL7LIzo8-cPsTxeuFks5q5FewgaJpZM4KF2ZS>
> .
>


This Library will be removed for the .min (release) version once development has finished


@henriquegeek Essas linhas aqui deveriam ser indentadas com dois espaços. E nesse caso deveríamos usar `&&` em vez de `and`.


@HECTORkaizen Fixed. https://github.com/DAB0mB/angular-meteor-docs/commit/66d4eec4d8448e5252697839f9609e6d07dadcaf


removed unwanted text.


надо не комментировать, а удалять код) Чтобы не мешался.


как раз это поправить хотел) Но тут не выводится сообщение о "ты закрываешь глаза и перед тобой что-то..."


你好


Does this apply also to n-mr0, as it is also android 7, but so far missing this?


Congrats :'v


Unused sharlikran means unused, as in unused. It was a class with no uses, that is unused. No commits on dev delete a class that needs to be replaced and do not replace it - cause that would mean broken program.

See issue on the commit message

I have a private branch going on re: bsas - I think I pm'd you at some point for b2a's to test ?

But as always to concentrate on new code I need help doing all the rest ;)


думаю надо было сделать, как
```
message = sock.gets.chomp!
```
а то зачем нам пустое сообщение с переносом строки


Нащо 2 рази брати "%26"? Нічого не змінюється зі значенням, того 2 "%26" буде відповідати тому ж самому значенню, що й було перед тим, як воно взяло "%26" (мертвий код).
Навіщо так багато дужок?
Все можна переписати ось так: printf("%c", (text[i]-'a' + tolower(key[n++%keyCount]) - 'a') %26 +'a');


Yeah, the CORS stuff has to be removed. Forgot about that. Could you delete it instead of commenting it out? Link it to the issue about CORS.


「これ」を
「<OpenMPSupport></OpenMPSupport>」の意味だと解釈するならば、
「うっかりOpenMPのオプションをONにした後にOFFにした」と返します。


Maybe we should remove "PowerEnJoy" in G3 and G4: are they really **in** PowerEnJoy? If yes it is unnecessary to specify it.


This css files doesn't exist anymore.


не зрозуміла змінна-p
краще-text


@Spetnik Out of curiosity, I guess you are disallowed to publish your code under a new Chrome Extension. (?)


Slaytor, [30.10.16 22:17]
message = sock.gets это и есть проверка на тот злобный баг

Slaytor, [30.10.16 22:18]
по этому он нам нужен чистый


Verdade, nem reparei no and, não fui eu que implementei esse método, editei o model todo onde tinha or e and, quanto a identação eu uso o o plugin BeautifyRuby no meu sublime. Vlew vou corrigir aqui.


ДЕ ВСІ КОМЕНТИ?


@aleksander351 I fixed it. Hopefully will be deployed today. https://github.com/DAB0mB/angular-meteor-docs/commit/d989aa0fa54b6d671a27b5acdb205a211c1f71db


//Що відбуваться в циклі?


This was actually not necessary because of the if statement on line 73


@trajano Your'e right. Through out the tutorial we use the pattern

```js
import { foo, bar } from 'imports/ui/components/componentName/componentName';
```

Since the up coming steps involves some logic with dozens of components, this would be a huge breaking change I'd rather leave it as is.


Bench: 6811103


not sure whether there will be a tendency. In fact, my professor ask me to delete this graph because it means nothing, but for me I require to have a graph here to stand for some argument and I got something not beautiful, that's all.


Biiig bug bash today! Can't wait for this to be released!

Will you be releasing these with attachment support as 0.13 or planning another bug fix release?


finally some proper doc :D


Show cara, realmente não faz sentido do jeito que estava..


TaskCluster: @petemoore does not have permission to trigger tasks.


Hi Nicolas :)
Is there a way to make the "featured images" adjust to retina displays?


obvious... I listened too much the "oblivious" of Kajiura Yuki... >_<


Richtig verstanden!


Senting the font to Calibri results in an error if the font is not available. Happens on fedora for example.


Can you explain what "blind bake" means?


T_T again!!!


need to add some of these section in the future to flex-grid.css project in the future and then go on to test them.


Генератор биографии


Du meinst Zeile 66, wo `hashtags.add(hashtag)` gerufen wird? Das Objekt liegt ja bereit vor durch Zeile 62, deshalb scheint `add` zu funktionieren.

Oder `hashtext['text']` aus Zeile 65? Dies greift ja nur auf die Hashtags eines jeden Tweets zu, den wir per TwitterAPI erhalten haben.


# some commit
comment


Hi @Abijeet,
The bugfix release, [v0.12.2](https://github.com/BookStackApp/BookStack/releases/tag/v0.12.2), is now out. Attachments will be released at version v0.13 which I'm aiming to hopefully get done for next weekend, Once I've merged in these latest bugfixes.

Probably won't be another v0.12 bugfix release unless v0.13 is delayed further.


# some commit


I do not really understand the difference between dependencies and devDependencies. What about grunt-contrib-uglify. Is it a dependency? In this article http://stackoverflow.com/a/22004559

> dependencies are required to run, devDependencies only to develop, e.g.: unit tests, Coffeescript to Javascript transpilation, minification, ...

-> concat, uglify for me devDependencies.


From what chipset and device is that from ?

You sure the snapdragon 820 works the same like the snapdragon 810 ?


Congrats on your Git account :) Kudos


pojma nemam, maknuto


Thanks!


Please add script tags here. (just testing)


@RheaJoy19 hello, kindly review.


var canvas = document.getElementById("widowschatDesk"); var ctx = canvas.getContext("2d"); ctx.moveTo(0,0); ctx.lineTo(200,100); ctx.stroke(); var canvas = document.getElementById("widowschatDesk"); var ctx = canvas.getContext("2d"); ctx.beginPath(); ctx.arc(95,50,40,0,2*Math.PI); ctx.stroke(); var c=document.getElementById("widowschatDesk"); var ctx=c.getContext("2d"); // Create gradient var grd=ctx.createRadialGradient(75,50,5,90,60,100); grd.addColorStop(0,"red"); grd.addColorStop(1,"white"); // Fill with gradient ctx.fillStyle = grd; ctx.fillRect(10,10,150,80); var canvas = document.getElementById("widowschatDesk "); var ctx = canvas.getContext("2d"); ctx.font = "30px Comic Sans MS"; ctx.fillStyle = "blue"; ctx.textAlign = "center"; ctx.fillText("widowschatDesk", canvas.width/2, canvas.height/2); window.onload = function() { var canvas = document.getElementById("widowschatDesk "); var ctx = canvas.getContext("2d"); var img = document.getElementById("scream"); ctx.drawImage(img, 10, 10); }; function startGame() { myGamePiece = new component(30, 30, "red", 10, 120); myGamePiece.gravity = 0.05; myScore = new component("30px", "Consolas", "black", 280, 40, "text"); myGameArea.start(); } var myGameArea = { canvas : document.createElement("canvas"), start : function() { this.canvas.width = 480; this.canvas.height = 270; this.context = this.canvas.getContext("2d"); document.body.insertBefore(this.canvas, document.body.childNodes[0]); this.frameNo = 0; }, clear : function() { this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); } } function startGame() { myGameArea.start(); } var myGameArea = { canvas : document.createElement("canvas"), start : function() { this.canvas.width = 480; this.canvas.height = 270; this.context = this.canvas.getContext("2d"); document.body.insertBefore(this.canvas, document.body.childNodes[0]); } } var myGamePiece; function startGame() { myGameArea.start(); myGamePiece = new component(30, 30, "blue", 10, 120); } function component(width, height, color, x, y) { this.width = width; this.height = height; this.x = x; this.y = y; ctx = myGameArea.context; ctx.fillStyle = color; ctx.fillRect(this.x, this.y, this.width, this.height); } var myGameArea = { canvas : document.createElement("widowschatDesk"), start : function() { this.canvas.width = 480; this.canvas.height = 270; this.context = this.canvas.getContext("2d"); document.body.insertBefore(this.canvas, document.body.childNodes[0]); this.interval = setInterval(updateGameArea, 20); }, clear : function() { this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); } } function component(width, height, color, x, y) { this.width = width; this.height = height; this.x = x; this.y = y; this.update = function(){ ctx = myGameArea.context; ctx.fillStyle = color; ctx.fillRect(this.x, this.y, this.width, this.height); } } function updateGameArea() { myGameArea.clear(); myGamePiece.update(); } function updateGameArea() { myGameArea.clear(); myGamePiece.x += 1; myGamePiece.update(); } function updateGameArea() { //myGameArea.clear(); myGamePiece.x += 1; myGamePiece.update(); } function startGame() { myGameArea.start(); myGamePiece = new component(10, 140, "red", 10, 120); } function startGame() { myGameArea.start(); myGamePiece = new component(30, 30, "blue", 10, 120); } function startGame() { myGameArea.start(); myGamePiece = new component(30, 30, "rgba(0, 0, 255, 0.5)", 10, 120); } function startGame() { myGameArea.start(); myGamePiece = new component(30, 30, "red", 2, 2); } var redGamePiece, blueGamePiece, yellowGamePiece; function startGame() { redGamePiece = new component(75, 75, "red", 10, 10); yellowGamePiece = new component(75, 75, "yellow", 50, 60); blueGamePiece = new component(75, 75, "blue", 10, 110); myGameArea.start(); } function updateGameArea() { myGameArea.clear(); redGamePiece.update(); yellowGamePiece.update(); blueGamePiece.update(); } function updateGameArea() { myGameArea.clear(); redGamePiece.x += 1; yellowGamePiece.x += 1; yellowGamePiece.y += 1; blueGamePiece.x += 1; blueGamePiece.y -= 1; redGamePiece.update(); yellowGamePiece.update(); blueGamePiece.update(); }

function stopMove() { myGamePiece.speedX = 0; myGamePiece.speedY = 0; }

var myGameArea = { canvas : document.createElement("canvas"), start : function() { this.canvas.width = 480; this.canvas.height = 270; this.context = this.canvas.getContext("2d"); document.body.insertBefore(this.canvas, document.body.childNodes[0]); this.interval = setInterval(updateGameArea, 20); window.addEventListener('keydown', function (e) { myGameArea.key = e.keyCode; }) window.addEventListener('keyup', function (e) { myGameArea.key = false; }) }, clear : function(){ this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); } } function updateGameArea() { myGameArea.clear(); myGamePiece.speedX = 0; myGamePiece.speedY = 0; if (myGameArea.key && myGameArea.key == 37) {myGamePiece.speedX = -1; } if (myGameArea.key && myGameArea.key == 39) {myGamePiece.speedX = 1; } if (myGameArea.key && myGameArea.key == 38) {myGamePiece.speedY = -1; } if (myGameArea.key && myGameArea.key == 40) {myGamePiece.speedY = 1; } myGamePiece.newPos(); myGamePiece.update(); } function component(width, height, color, x, y) { this.width = width; this.height = height; this.speedX = 0; this.speedY = 0; this.x = x; this.y = y; this.update = function() { ctx = myGameArea.context; ctx.fillStyle = color; ctx.fillRect(this.x, this.y, this.width, this.height); } this.clicked = function() { var myleft = this.x; var myright = this.x + (this.width); var mytop = this.y; var mybottom = this.y + (this.height); var clicked = true; if ((mybottom < myGameArea.y) || (mytop > myGameArea.y) || (myright < myGameArea.x) || (myleft > myGameArea.x)) { clicked = false; } return clicked; } } function updateGameArea() { myGameArea.clear(); if (myGameArea.touchX && myGameArea.touchY) { myGamePiece.x = myGameArea.x; myGamePiece.y = myGameArea.y; } myGamePiece.update(); } function startGame() { myGamePiece = new component(30, 30, "red", 10, 120); myUpBtn = new component(30, 30, "blue", 50, 10); myDownBtn = new component(30, 30, "blue", 50, 70); myLeftBtn = new component(30, 30, "blue", 20, 40); myRightBtn = new component(30, 30, "blue", 80, 40); myGameArea.start(); } var myGameArea = { canvas : document.createElement("canvas"), start : function() { this.canvas.width = 480; this.canvas.height = 270; this.context = this.canvas.getContext("2d"); document.body.insertBefore(this.canvas, document.body.childNodes[0]); this.interval = setInterval(updateGameArea, 20); window.addEventListener('mousedown', function (e) { myGameArea.x = e.pageX; myGameArea.y = e.pageY; }) window.addEventListener('mouseup', function (e) { myGameArea.x = false; myGameArea.y = false; }) window.addEventListener('touchstart', function (e) { myGameArea.x = e.pageX; myGameArea.y = e.pageY; }) window.addEventListener('touchend', function (e) { myGameArea.x = false; myGameArea.y = false; }) }, clear : function(){ this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); } } function updateGameArea() { myGameArea.clear(); if (myGameArea.x && myGameArea.y) { if (myUpBtn.clicked()) { myGamePiece.y -= 1; } if (myDownBtn.clicked()) { myGamePiece.y += 1; } if (myLeftBtn.clicked()) { myGamePiece.x += -1; } if (myRightBtn.clicked()) { myGamePiece.x += 1; } } myUpBtn.update(); myDownBtn.update(); myLeftBtn.update(); myRightBtn.update(); myGamePiece.update(); } var myGamePiece; var myObstacle; function startGame() { myGamePiece = new component(30, 30, "red", 10, 120); myObstacle = new component(10, 200, "green", 300, 120); myGameArea.start(); } function updateGameArea() { myGameArea.clear(); myObstacle.update(); myGamePiece.newPos(); myGamePiece.update(); } var myGameArea = { canvas : document.createElement("canvas"), start : function() { this.canvas.width = 480; this.canvas.height = 270; this.context = this.canvas.getContext("2d"); document.body.insertBefore(this.canvas, document.body.childNodes[0]); this.interval = setInterval(updateGameArea, 20); }, clear : function() { this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); }, stop : function() { clearInterval(this.interval); } } function component(width, height, color, x, y) { this.width = width; this.height = height; this.speedX = 0; this.speedY = 0; this.x = x; this.y = y; this.update = function() { ctx = myGameArea.context; ctx.fillStyle = color; ctx.fillRect(this.x, this.y, this.width, this.height); } this.newPos = function() { this.x += this.speedX; this.y += this.speedY; } this.crashWith = function(otherobj) { var myleft = this.x; var myright = this.x + (this.width); var mytop = this.y; var mybottom = this.y + (this.height); var otherleft = otherobj.x; var otherright = otherobj.x + (otherobj.width); var othertop = otherobj.y; var otherbottom = otherobj.y + (otherobj.height); var crash = true; if ((mybottom < othertop) || (mytop > otherbottom) || (myright < otherleft) || (myleft > otherright)) { crash = false; } return crash; } } function updateGameArea() { if (myGamePiece.crashWith(myObstacle)) { myGameArea.stop(); } else { myGameArea.clear(); myObstacle.update(); myGamePiece.newPos(); myGamePiece.update(); } } var myGameArea = { canvas : document.createElement("canvas"), start : function() { this.canvas.width = 480; this.canvas.height = 270; this.context = this.canvas.getContext("2d"); document.body.insertBefore(this.canvas, document.body.childNodes[0]); this.frameNo = 0; this.interval = setInterval(updateGameArea, 20); }, clear : function() { this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); }, stop : function() { clearInterval(this.interval); } } function everyinterval(n) { if ((myGameArea.frameNo / n) % 1 == 0) {return true;} return false; } var myGamePiece; var myObstacles = []; function updateGameArea() { var x, y; for (i = 0; i < myObstacles.length; i += 1) { if (myGamePiece.crashWith(myObstacles[i])) { myGameArea.stop(); return; } } myGameArea.clear(); myGameArea.frameNo += 1; if (myGameArea.frameNo == 1 || everyinterval(150)) { x = myGameArea.canvas.width; y = myGameArea.canvas.height - 200 myObstacles.push(new component(10, 200, "green", x, y)); } for (i = 0; i < myObstacles.length; i += 1) { myObstacles[i].x += -1; myObstacles[i].update(); } myGamePiece.newPos(); myGamePiece.update(); } var myGamePiece; var myObstacles = []; var myScore; function startGame() { myGamePiece = new component(30, 30, "red", 10, 160); myScore = new component("30px", "Consolas", "black", 280, 40, "text"); myGameArea.start(); } function component(width, height, color, x, y, type) { this.type = type; this.width = width; this.height = height; this.speedX = 0; this.speedY = 0; this.x = x; this.y = y; this.update = function() { ctx = myGameArea.context; if (this.type == "text") { ctx.font = this.width + " " + this.height; ctx.fillStyle = color; ctx.fillText(this.text, this.x, this.y); } else { ctx.fillStyle = color; ctx.fillRect(this.x, this.y, this.width, this.height); } } ... } function updateGameArea() { var x, height, gap, minHeight, maxHeight, minGap, maxGap; for (i = 0; i < myObstacles.length; i += 1) { if (myGamePiece.crashWith(myObstacles[i])) { myGameArea.stop(); return; } } myGameArea.clear(); myGameArea.frameNo += 1; if (myGameArea.frameNo == 1 || everyinterval(150)) { x = myGameArea.canvas.width; minHeight = 20; maxHeight = 200; height = Math.floor(Math.random()*(maxHeight-minHeight+1)+minHeight); minGap = 50; maxGap = 200; gap = Math.floor(Math.random()*(maxGap-minGap+1)+minGap); myObstacles.push(new component(10, height, "green", x, 0)); myObstacles.push(new component(10, x - height - gap, "green", x, height + gap)); } for (i = 0; i < myObstacles.length; i += 1) { myObstacles[i].speedX = -1; myObstacles[i].newPos(); myObstacles[i].update(); } myScore.text="SCORE: " + myGameArea.frameNo; myScore.update(); myGamePiece.newPos(); myGamePiece.update(); } function startGame() { myGamePiece = new component(30, 30, "smiley.gif", 10, 120, "image"); myGameArea.start(); } function component(width, height, color, x, y, type) { this.type = type; if (type == "image") { this.image = new Image(); this.image.src = color; } this.width = width; this.height = height; this.speedX = 0; this.speedY = 0; this.x = x; this.y = y; this.update = function() { ctx = myGameArea.context; if (type == "image") { ctx.drawImage(this.image, this.x, this.y, this.width, this.height); } else { ctx.fillStyle = color; ctx.fillRect(this.x, this.y, this.width, this.height); } } } function move(dir) { myGamePiece.image.src = "angry.gif"; if (dir == "up") {myGamePiece.speedY = -1; } if (dir == "down") {myGamePiece.speedY = 1; } if (dir == "left") {myGamePiece.speedX = -1; } if (dir == "right") {myGamePiece.speedX = 1; } } function clearmove() { myGamePiece.image.src = "smiley.gif"; myGamePiece.speedX = 0; myGamePiece.speedY = 0; } var myGamePiece; var myBackground; function startGame() { myGamePiece = new component(30, 30, "smiley.gif", 10, 120, "image"); myBackground = new component(656, 270, "webimage.png", 0, 0, "image"); myGameArea.start(); } function updateGameArea() { myGameArea.clear(); myBackground.newPos(); myBackground.update(); myGamePiece.newPos(); myGamePiece.update(); } function updateGameArea() { myGameArea.clear(); myBackground.speedX = -1; myBackground.newPos(); myBackground.update(); myGamePiece.newPos(); myGamePiece.update(); } xample function component(width, height, color, x, y, type) { this.type = type; if (type == "image" || type == "background") { this.image = new Image(); this.image.src = color; } this.width = width; this.height = height; this.speedX = 0; this.speedY = 0; this.x = x; this.y = y; this.update = function() { ctx = myGameArea.context; if (type == "image" || type == "background") { ctx.drawImage(this.image, this.x, this.y, this.width, this.height); if (type == "background") { ctx.drawImage(this.image, this.x + this.width, this.y, this.width, this.height); } } else { ctx.fillStyle = color; ctx.fillRect(this.x, this.y, this.width, this.height); } } this.newPos = function() { this.x += this.speedX; this.y += this.speedY; if (this.type == "background") { if (this.x == -(this.width)) { this.x = 0; } } } } function sound(src) { this.sound = document.createElement("audio"); this.sound.src = src; this.sound.setAttribute("preload", "auto"); this.sound.setAttribute("controls", "none"); this.sound.style.display = "none"; document.body.appendChild(this.sound); this.play = function(){ this.sound.play(); } this.stop = function(){ this.sound.pause(); } } var myGamePiece; var myObstacles = []; var mySound; function startGame() { myGamePiece = new component(30, 30, "red", 10, 120); mySound = new sound("bounce.mp3"); myGameArea.start(); } function updateGameArea() { var x, height, gap, minHeight, maxHeight, minGap, maxGap; for (i = 0; i < myObstacles.length; i += 1) { if (myGamePiece.crashWith(myObstacles[i])) { mySound.play(); myGameArea.stop(); return; } } ... var myGamePiece; var myObstacles = []; var mySound; var myMusic; function startGame() { myGamePiece = new component(30, 30, "red", 10, 120); mySound = new sound("bounce.mp3"); myMusic = new sound("gametheme.mp3"); myMusic.play(); myGameArea.start(); } function component(width, height, color, x, y, type) { this.type = type; this.width = width; this.height = height; this.x = x; this.y = y; this.speedX = 0; this.speedY = 0; this.gravity = 0.05; this.gravitySpeed = 0; this.update = function() { ctx = myGameArea.context; ctx.fillStyle = color; ctx.fillRect(this.x, this.y, this.width, this.height); } this.newPos = function() { this.gravitySpeed += this.gravity; this.x += this.speedX; this.y += this.speedY + this.gravitySpeed; } } this.newPos = function() { this.gravitySpeed += this.gravity; this.x += this.speedX; this.y += this.speedY + this.gravitySpeed; this.hitBottom(); } this.hitBottom = function() { var rockbottom = myGameArea.canvas.height - this.height; if (this.y > rockbottom) { this.y = rockbottom; } }

function component(width, height, color, x, y, type) { this.type = type; this.width = width; this.height = height; this.x = x; this.y = y; this.speedX = 0; this.speedY = 0; this.gravity = 0.1; this.gravitySpeed = 0; this.bounce = 0.6; this.update = function() { ctx = myGameArea.context; ctx.fillStyle = color; ctx.fillRect(this.x, this.y, this.width, this.height); } this.newPos = function() { this.gravitySpeed += this.gravity; this.x += this.speedX; this.y += this.speedY + this.gravitySpeed; this.hitBottom(); } this.hitBottom = function() { var rockbottom = this.gamearea.canvas.height - this.height; if (this.y > rockbottom) { this.y = rockbottom; this.gravitySpeed = -(this.gravitySpeed * this.bounce); } } } function component(width, height, color, x, y) { this.width = width; this.height = height; this.angle = 0; this.x = x; this.y = y; this.update = function() { ctx = myGameArea.context; ctx.save(); ctx.translate(this.x, this.y); ctx.rotate(this.angle); ctx.fillStyle = color; ctx.fillRect(this.width / -2, this.height / -2, this.width, this.height); ctx.restore(); } } function updateGameArea() { myGameArea.clear(); myGamePiece.angle += 1 * Math.PI / 180; myGamePiece.update(); } function component(width, height, color, x, y) { this.gamearea = gamearea; this.width = width; this.height = height; this.angle = 0; this.speed = 1; this.x = x; this.y = y; this.update = function() { ctx = myGameArea.context; ctx.save(); ctx.translate(this.x, this.y); ctx.rotate(this.angle); ctx.fillStyle = color; ctx.fillRect(this.width / -2, this.height / -2, this.width, this.height); ctx.restore(); } this.newPos = function() { this.x += this.speed * Math.sin(this.angle); this.y -= this.speed * Math.cos(this.angle); } } function component(width, height, color, x, y) { this.width = width; this.height = height; this.angle = 0; this.moveAngle = 1; this.speed = 1; this.x = x; this.y = y; this.update = function() { ctx = myGameArea.context; ctx.save(); ctx.translate(this.x, this.y); ctx.rotate(this.angle); ctx.fillStyle = color; ctx.fillRect(this.width / -2, this.height / -2, this.width, this.height); ctx.restore(); } this.newPos = function() { this.angle += this.moveAngle * Math.PI / 180; this.x += this.speed * Math.sin(this.angle); this.y -= this.speed * Math.cos(this.angle); } }


I wanted to say, "at border" means "k=k_\max", "it is to say" is the direct translation of ''c'est-à-dire'...


It is a good thing to try some improvement for this  !!
Good luck with your experiments !

However, if the pawn is hindered on the 7th rank, it can be hindered at most once.
If you use HinderpassedPawn = S(20,5),
I would recommend instead to add at most 20 on the first row of Passed, and 5 on the second row.


message = sock.gets это и есть проверка на тот злобный баг
по этому он нам нужен чистый


Esta é uma biblioteca para facilitar a implementação de cálculos aritméticos nos microcontroladores MSP430 da Texas Instruments. O desenvolvimento da solução se baseia no modelo MSP430G2553. O nome do projeto significa Aritmética no idioma Africâner.


@YSRKEN 消しましょう


А в чем разница?


:+1: Looks good.


an end~user game that will be a UTILITY platform


I admit there is not really a convenient way to check this with built-in Hamcrest matchers, but why not iterating with a loop or fancy Lambda expressions which were introduced in Java 8 (we'll see them in action in our next coding session...)
For a glimpse look in https://github.com/evainga/JavaBasics/pull/6


:p a bored sort of commit XD jokes keep it up @iTXTech :D


card layout has a border background of a solid grey line. need to put inside top half might need to refactor code slightly to make more feasible. have not decided will look into after designing header.


It is the reality... I've worked on this problem for weeks, but my professor think I was wasting time, I can't put fake things, I just put what I got. Or it is better to use "random", it is the same word in French, as "aléatoire"


Done


Ok oder dennoch ändern?


@Evengining Я слабо понимаю такое написание условия. Объясни(:


@redapple0204 IPFS(https://github.com/ipfs/ipfs)is a good things


Zur Zeit sind sie bei 18 Stellen. Ich dachte, dass 20 dann genügen sollten.


@ljubobratovicrelja I didn't know. Thank you. 🙂


@dasilvacontin I, personally, would not since it could possibly be looked at as a violation of the sales agreement. But hey - it's open-source :)


打死也不肯用容器


Werd ich ändern. Da ich so etwas das erste Mal gebaut habe, hatte ich nach der besten Lösung gesucht und da kamen in einem Guide, den ich jetzt nicht mehr finde, diese Manager auf. Wann soll man die also einsetzen?


`findJavaHome()` searches for Java on Path using `which` and pinpoints its location via `java_home`. I think the locations listed above are covered as such.


You are correct, it does.  I made similar remarks on the PR here: https://github.com/n8rzz/atc/pull/47

Fact of the matter is that this file will get a complete re-work in the next version.  So it's not a huge deal to have that name updated because, realistically, it will probably get re-factored anyway.


welcome!


第一次写代码在这里


Also add logout functionality.


Yes I think the changes I made was a little too drastic, I will try another patch later on


Instagram API


Все что идет до знака вопроса, эта условие пример: age>16? если это условие верно, тогда будет выполнятся все что за во просительным знаком: age>16?alert("Open"):, но если нет, то будет происходить все что за двоиточием, пример: age>16? alert("Open"): alert("Close");, но валидные правила говорят, лучше оборачивать в скобки: ()?():();.


Please explain your commit. Why did you drop this functionality?


А-а-а, спасибо!


The anti-aim marked as fake4 was originally made by me and gave to kenty it isn't fake4 by any means in my version of the cheat I have it marked as skrrt. It is angles I experimented with.


Shouldn't it be Plugin**s**?


Can i ask what was bad with the new behaviour?
I ask, as i am on Domoticz, with this device and it can't get the damn thing to set a setpoint. It keeps defaulting to 23.0c.


Au lieu de parser paragraphe par paragraphe, on peut parcourir le texte (où les tableaux, images, et autres seront déjà résolus), stocker à chaque fois qu'il y a une ouverture d'emphase et puis résoudre les ouvertures d'emphases pour les mettre correctement.

Genre pour le texte :

```no-highlight
lorem *ibsum _mala\_vatum* noret_ condescentum.
```

On met
```python
[ ('*', 6), ('_', 12),('*', 23),('_', 29)]
```

et après on résout les intersections d'intervalles et tout et tout et on transforme en

```latex
lorem {\textt ibsum {\textit mala\_vatum}} {\textit noret} condescentum.
```


Maybe it is better readable to use the value where you eant to start to ignore and give x the value from where you want to restart instead of == 5 and += 3. I suggest this makes the code more readable...


Why removing React ?


хардкодить плохо)
там есть переменная type = "telnet", но её бы вынести выше. А вообще, по хорошему, использовать reg.GetLogin(id)
https://github.com/vasyahacker/fdream/blob/master/libs/tserver.rb#L195


@eregon I found this here: https://github.com/jruby/jruby/blob/master/core/src/main/ruby/jruby/kernel/rbconfig.rb
but similar code is found here:
https://github.com/ruby/ruby/blob/202bbda2bf5f25343e286099140fb9282880ecba/tool/mkconfig.rb#L250

What license header would you recommend? Thanks.


OpenGapps ini dibuat dengan penuh keisengan dan penuh rasa tanggung jawab :D hehehe


Aekawan 083


hey babe i worked it out !!! 😊


本来的


some


You didn't mean to do 2.1.0?


Javadoc is not reserved for public documentation. Also, it helps to have those docs show up in the IDE while developing the code base.


@nyanp use set default engine for backend initialization


J'ai fait un "git rebase" sur la version de tenplus1 plutot qu'un merge des branches pour que les modifs de Mynetest restent au sommet des commits.


Anyway - it's not set so it shouldn't cause any issues by default (hopefully)


Do you have all the drivers and blobs of the device mahn?

Cant wait for official CyanogenMod from you :dagger:

I kinda hate Xiaomi for the slowness -_-


I made it explicit so people understand where those values are coming from. I will add a comment to the docs re: the abbreviation.


How did you fix black screen issue on WebView 55?


update to v1.7


Зачем? Лишний import


Лишняя локальная переменная


Зачем в именам методов слово "robot"?


You don't need to change this file. If you want override what setDataAllowed() method does in this class, create a new one in your RIL class and put codes there.


Oh, ok, tiene sentido. Thnx!

On Saturday, October 29, 2016, lhchavez <notifications@github.com> wrote:

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>
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> Reply to this email directly, view it on GitHub
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--
Saludos,
Joemmanuel Ponce


pulseaudio has it's own config parameter for nice level in /etc/pulse/daemon.conf. I don't think this change is necessary.


Does this actually work for you? For me the goal was to always keep the production panel open, even if changing production.  But with this change the ProductionPanel still is not refreshing for me (while open),


объединить объявление и инициализацию переменной


I would actually change the .pc name to include at least the version. Because this is likely to change at the API level.


w/ threads, dynamic library


Hello

I extended  the repo including a teaspoon; hope you find it useful 👯

Bye,
Justin Ho


Первые 2 номера


Then open a pull request with proper angles.


It was tough for me to find some way. I will update webview to latest release 56.x later.
Now i am working on cleaning stuffs for 7.1 to make release from my side, as most of the stuffs is now fixed.


Этот метод зовётся из двух мест, в каждом из которых сначала вызывается на роботе метод getMaxVelocity. Непонятно


This is just a placeholder defconfig to make it compile


Uspqh da go podkaram polovinata nehsta ne rabotqt, trqbva ni ekvivalent na getchar


@luk1337 It uses bSendPacket also, the anti-aim is actually really good just not fake4 :D


`./waf build -j $(PARALLEL_JOBS)`  ?


"		else if (Settings::AntiAim::type_Y == FAKEFOUR)
 		{
 			if (bFlip)
 				angle.y += 70.0f;
 			else
 				angle.y -= 120.0f;
"

??


Then find a nice name for it. I don't feel like having it named "Skrrt" lol.


AUBIO_CONF_OPTS bien sûr. ;-)


Thank you @yramanchuk. I agree that we need to tell users how to set up demo projects.
This is my faults that can't explain exactly what I want to point out. Sorry.
I mean, when I see this section at first time, I was confused the meaning of the section because the below sentence.

>  If you'd like to contribute to FirebaseUI for iOS,

This section is about contribution?
Um.. The title is `Local Setup`.
Do I need to have local setup to contribute this project?

It is clear that this section is for how to set up demo projects.
So I think that updating the above sentence makes improve context.


Is this FirebaseUI project specific policy?
Yes. We can use both way to set up the project.
But the problem is consistency
[The official document](https://firebase.google.com/docs/ios/setup) tell us still need to drag copy of plist file into the project.
And FirebaseCast in Youtube uses the same technique(dragging plist file)


True


hey -aylin


--disable-double ?


whats this


Please review this, @casey-collab


People generally copy paste this kind of example. So most will end up with unnecessary verbosity. The readme already explains the other available values further above.


It makes sense. 👍


233我以为是把boost库整个移除了


Actual commit message was: Changed font-size relative to node depth.
Issue with deploy script is fixed in 5e6ec500dd50f1e928976afb12f2f1e56874c7c8


Hmm idk lol it's not fake angles so can't be FAKE anything but idk it is supposed to simulate fake4 without faking the angles anyways. I don't really have any idea what to call it xD I just sort of made it to have a good "dodge" anti-aim for hvh :dagger:


ㅇㅎ 그러네욤


@mezz Answer me please! https://github.com/xMrVizzy/Faithful/issues/1 :)


Which profile did Mark test? Also is there a build-log available, which verifies it?


Почему 4 аргумента-double, а не два аргумента-точки?


Гигантский коммит, в котором сделано всё сразу. Не надо так. Он угнетает.


good


Madame @assoum82 with due respect and honor, i have modified the file


Send me Mark's contact via email so we can figure out what he ment. From my end I see no issue in building. Within **PKGBUILD-MHWD** only packages get listed but not installed. So there is no conflict. Only if those packages get installed during build-time. A build.log file might help to find the issue Mark has.


@sharepointalex man, I could've sworn I tried that last night and it gave me wacky results. Tried it again and it works so I've updated it.


Нарушение закона Деметры.


Adds movielens subset and notebook


Is too big, and GitHub claims that "it can't process it."


tudo errado, faz de novo :P


@RheaJoy19 looks good! :)


created subfolder


Regarding #1485:

This workaround is not valid, since http://vali.cp31.ott.cibntv.net can host valid video segments, too.
Example:
http://vali.cp31.ott.cibntv.net/youku/6975D9E7CF13071266741626C/03000804015815732673C52D9B7D2F87E7541C-EE49-8EFE-A665-BC4F30D0514A.mp4


The final word to Eric :)


Thank you thank you!


Is `getChannelSetter` returning a promise now?


删掉了多余的符号


фото графа прилагается
![image](https://cloud.githubusercontent.com/assets/22620070/19837504/a3a73e16-9eed-11e6-8b03-1b4f226bf147.png)


Python nerdy friends - How do I do this better?


Python way please :P


I meant "give this user".


test


Pass data between Scenes not works after this commit
for example ```Actions.SCENE({ foo: 'bar' })``` not pass ```foo`` property


Ініціалізація та присвоєння змінної не потребує коментування в цьому випадку.


@tongning Please do not directly change the master branch. Submit a pull request for any change, the pull requests will be reviewed and merged. That's how @manaswis and I handle our changes to prevent possible problems. Especially because we directly deploy the master branch to the server and it needs to be bug-free.

Anyway, the build files are auto-generated by `grunt`. If you are changing a file, run `grunt watch` and it will generate the build files after you change any JS file. Source files are only for development and should not be served.


There are no valid docs about this, I should definitely take care of it. If you have any other questions about dcv feel free to ask for help!


Перевіряємо, чи елемент масиву з індексом i є літерою.


Found and fixed by Alfredo


Краще написати принцип шифрування.


Got it. Sorry about that.


Зайвий комент.


Removed margin, not padding


I was thiking of using argparse sub-commands for this, rather than run_py
https://docs.python.org/3.5/library/argparse.html#sub-commands
I'll send a PR tomorrow.


Is this actually working for you?  With this change when I change production the panel still does not refresh (only way to refresh it is to open and close it).

My goal was to not have the production panel close when changing selection.  Often I would do things like purchase a Monument/Granary then choose production.  Opening and closing the panel twice just to do this got super annoying.


@tongning It's fine. Keep developing. 👍


But `Origin` applies to both `Hidden` and `Instance` and is more widely applicable.


bb


sss


fixes #206


Perfectly reasonable getting to the bottom of this, and I did also see a similar spot where it was crashing.

But when that's done, I think the previous build optimizations are a poor choice for the end user, regardless of how travis performs.  (i.e. I don't think there's any advantage to a user to have a space optimized build, rather than a performance optimized build).


@R-L-T-Y 移除这个补丁原因：
1）)添加了这个补丁之后，花屏并没有消失，而是“减轻”了花屏的症状。在10.12已经在很大程度上修复了这个启动花屏，多苹果也是几乎一瞬间就消失了。在固态硬盘上面比较明显，机械硬盘上面还可能持续时间会长一点。但是，总的来说，花屏不会再像以往一样一直持续到启动阶段结束。

2）这个补丁导致了高分辨率屏幕三个阶段的苹果logo变化，这样的情况是相当糟糕的。

3）尽量保证kext少改动，这个补丁的作用是让系统跳过正常的启动模式，采用类似verbose的模式来进行启动的，能不用就尽量不用吧。

syscl


it always did (which is kind of strange).  What this change does is capture the error thrown by `arrayOfCommands[3].should.equal('0');` after it is mutated to a promise rejection.  Previously it was ignored and the test wasn't actually performing its test.


haha


I forgot why there was combinations with lowerFirst, was it to have java class names with first letter uppercase and other names with first letter lower?


I tested this with the latest version, seems to work fine for me.


Can you explain what each of these mean?

* I know for a fact that the [awesome] badge should only be added to 'awesome' lists – not 'awesome' content.
* I also think that adding the 'five stars' bit is a bit… pretentious.


I thought you changed the icon?


Not sure either... But yes there are some really strange use cases here


>
> AOSPA's Gallery is better all around, plus has a beautiful icon

> --

Harsh 'MSF Jarvis' Shandilya

Hobbyist Android Platform and Application Developer.


Press Ctrl+D+D in Mac terminal for EOF
http://stackoverflow.com/a/21364388/1523199


https://academia.stackexchange.com/questions/54719/how-to-export-google-scholar-keyword-search-results-to-excel/69352#69352
Copy and paste the code in an Excel module (Alt+F11, then click with the mouse right button on the left panel in VBAProject, insert module).
Go to the Tools menu, references, and select Microsoft Internet controls, Microsoft HTML object library AND Microsoft VBscripts Regular Expressions 5.5.
Having previously your queries in the A column in a sheet of the document, and the cursor in the code, click on the play button of the module (code) window to run it.
It is programmed to take more or less 25 seconds for every 20 results (cites). This, in order to not get the IP banned by google.
If you get an error related to "Set Delements", it is due to google requesting captcha conf. from your IP. If that occurs, (1) go to the code to set browser.visible to TRUE, (2) run the code performing a simple search (one line in column A), (3) Check excel to answer the dialog boxes, (4) return to IE, fill the captcha, look at the created URL string of the navigator.
(5) Copy after "&google_abuse=GOOGLE_ ...." all to the end of the URL line which is "+GMT".
(6) Paste the copied string to the excel module at the end of the line with

URL = "https://scholar.google.com.br/scholar?start=...
It should look like:

.....Cells(i, 1) & "&google_abuse=GO.......GMT"


OUTPUT

Enter the string
this is the program to print string in reverse
lets see that !^D
Print String in reverse order
! taht ees stel
esrever ni gnirts tnirp ot margorp eht si siht


Reference: 29 Arrays in C
Introduction to Programming C
https://www.youtube.com/watch?v=Ge3EvknP4VU


Even though I don't agree that the code looks uglier (which is ofc subjective), I think it's also fine from an objective point of view to replace all occurrences with the new std::min/max to be standard-compliant.
Why using unportable, self-written functions if well-tested equivalents exist in the standard library?


Sure. That would help others to configure environment meanwhile this changes are not integrated on nemiver. Note taken on #7


- make it easier to start with
-> troll walk speed and damage
- randomize troll respawn location
- make sure troll spawns far away from player
- add experience
- level up troll after a random number of kills
- display "troll mutation!" etc
- display level above troll


created


thank you for check


Simple FTP Server - Socket programming in C
Raw


DNS Query using UDP sockets


Tested again with clean TC, works just fine.


errmmm It was for ... fun. I thought it was beginner friendly.
 > I know for a fact that the [awesome] badge should only be added to 'awesome' lists – not 'awesome' content.  I also think that adding the 'five stars' bit is a bit… pretentious.

However, I do agree with you, I will remove all the badges in the next commit.


Ha, oui, t'as fait ça :p


Be careful with smart pointers to CIntObject descendants. Make sure that you`re capturing them without DISPOSE flag.