US_states = ["Alaska", "Alabama", "Arkansas", "American Samoa", "Arizona", "California", "Colorado", "Connecticut", "District of Columbia", "Delaware", "Florida", "Georgia", "Guam", "Hawaii", "Iowa", "Idaho", "Illinois", "Indiana", "Kansas", "Kentucky", "Louisiana", "Massachusetts", "Maryland", "Maine", "Michigan", "Minnesota", "Missouri", "Mississippi", "Montana", "North Carolina", "North Dakota", "Nebraska", "New Hampshire", "New Jersey", "New Mexico", "Nevada", "New York", "Ohio", "Oklahoma", "Oregon", "Pennsylvania", "Puerto Rico", "Rhode Island", "South Carolina", "South Dakota", "Tennessee", "Texas", "Utah", "Virginia", "Virgin Islands", "Vermont", "Washington", "Wisconsin", "West Virginia", "Wyoming"]

abbr_states = [ ["AK", "Alaska"],
                ["AL", "Alabama"],
                ["AR", "Arkansas"],
                ["AS", "American Samoa"],
                ["AZ", "Arizona"],
                ["CA", "California"],
                ["CO", "Colorado"],
                ["CT", "Connecticut"],
                ["DC", "District of Columbia"],
                ["DE", "Delaware"],
                ["FL", "Florida"],
                ["GA", "Georgia"],
                ["GU", "Guam"],
                ["HI", "Hawaii"],
                ["IA", "Iowa"],
                ["ID", "Idaho"],
                ["IL", "Illinois"],
                ["IN", "Indiana"],
                ["KS", "Kansas"],
                ["KY", "Kentucky"],
                ["LA", "Louisiana"],
                ["MA", "Massachusetts"],
                ["MD", "Maryland"],
                ["ME", "Maine"],
                ["MI", "Michigan"],
                ["MN", "Minnesota"],
                ["MO", "Missouri"],
                ["MS", "Mississippi"],
                ["MT", "Montana"],
                ["NC", "North Carolina"],
                ["ND", "North Dakota"],
                ["NE", "Nebraska"],
                ["NH", "New Hampshire"],
                ["NJ", "New Jersey"],
                ["NM", "New Mexico"],
                ["NV", "Nevada"],
                ["NY", "New York"],
                ["OH", "Ohio"],
                ["OK", "Oklahoma"],
                ["OR", "Oregon"],
                ["PA", "Pennsylvania"],
                ["PR", "Puerto Rico"],
                ["RI", "Rhode Island"],
                ["SC", "South Carolina"],
                ["SD", "South Dakota"],
                ["TN", "Tennessee"],
                ["TX", "Texas"],
                ["UT", "Utah"],
                ["VA", "Virginia"],
                ["VI", "Virgin Islands"],
                ["VT", "Vermont"],
                ["WA", "Washington"],
                ["WI", "Wisconsin"],
                ["WV", "West Virginia"],
                ["WY", "Wyoming"] ]

=====4=====
long_name_state_array = []
US_states.each{ |name|
    if name.length > 8
        long_name_state_array.push(name)
    end
}
print long_name_state_array

=====5=====
start_with_M_N_S_in_name_state_array = []
    US_states.each{ |name|
    if ((name[0] == "M") || (name[0] == "N") || (name[0] == "S")) &&  ((name[-1] == "a") || (name[-1] == "e") || (name[-1] == "i") || (name[-1] == "o") || (name[-1] == "u"))
        start_with_M_N_S_in_name_state_array.push(name)
    end

=====8=====
abbr_states.each{|tem|
    nick_name = nil
    full_name = nil
    count = 0
    tem.each{|text|
        if count == 0
            nick_name = text
            count = 1
        else
            full_name = text
        end
    }
    if nick_name.downcase == full_name[0..1].downcase
        puts "#{nick_name} : #{full_name}"
    end
}


单词错误  doSave


这里用 **const** 代替 **var**


It's not a class, I don't have access to LanguageNegotiationLanguageSelectionPage::METHOD_ID


错误情况下，提示msg 请重试。


款家里面不要使用**alert**，
使用 **vux** 的控件


#1 The task is done


@popolihu123 能看不一定能下，视频是加密过的，下了也看不了，只能在客户端看


We have many directories containing ```-src-``` or ```-doc-``` ;-) So i would always get a list.

Any option would help. Thanks anyway.


@ @lakb8 手机抓到地址 在电脑播放器能不能播放


OSIS-3

test


Fixed via 0351e79201040f7f9bd37a6225a7c86f67e0682c and issue opened #570 for hints failing to display.

Paul


@lakb8  还没有大神提供代码


Corrected typo, fixes OSIS-3.


Closes #32


why?


Added Session1


@cmb69 The coding standard applies to C files only. Tests are commonly (but not always ...) indented with four spaces.


First website about me,


这个bug确实有点低级，大家升级到最新版本，我应该之前就修复了这个bug了


Could be done :smiley:


I'm sorry Miss


class命名规范


抽出タブの編集を押すと以下のエラーを吐いて落ちる
```
/Users/ahiru/.rbenv/versions/2.3.1/lib/ruby/gems/2.3.0/gems/pluggaloid-1.1.1/lib/pluggaloid/filter.rb:29:in `filtering': undefined method `size' for #<#<Class:0x007f8d478804b0>: 70122383768280 stat:nil value:nil>
         from /Users/ahiru/.rbenv/versions/2.3.1/lib/ruby/gems/2.3.0/gems/pluggaloid-1.1.1/lib/pluggaloid/event.rb:59:in `block (2 levels) in filtering'
         from /Users/ahiru/.rbenv/versions/2.3.1/lib/ruby/gems/2.3.0/gems/pluggaloid-1.1.1/lib/pluggaloid/event.rb:58:in `each'
         from /Users/ahiru/.rbenv/versions/2.3.1/lib/ruby/gems/2.3.0/gems/pluggaloid-1.1.1/lib/pluggaloid/event.rb:58:in `reduce'
         from /Users/ahiru/.rbenv/versions/2.3.1/lib/ruby/gems/2.3.0/gems/pluggaloid-1.1.1/lib/pluggaloid/event.rb:58:in `block in filtering'
         from /Users/ahiru/.rbenv/versions/2.3.1/lib/ruby/gems/2.3.0/gems/pluggaloid-1.1.1/lib/pluggaloid/event.rb:57:in `catch'
         from /Users/ahiru/.rbenv/versions/2.3.1/lib/ruby/gems/2.3.0/gems/pluggaloid-1.1.1/lib/pluggaloid/event.rb:57:in `filtering'
         from /Users/ahiru/.rbenv/versions/2.3.1/lib/ruby/gems/2.3.0/gems/pluggaloid-1.1.1/lib/pluggaloid/plugin.rb:63:in `filtering'
         from /Users/ahiru/mikutter/source/core/plugin/extract/edit_window.rb:83:in `source_widget'
         from /Users/ahiru/mikutter/source/core/plugin/extract/edit_window.rb:16:in `initialize'
         from /Users/ahiru/mikutter/source/core/plugin/extract/extract.rb:187:in `new'
         from /Users/ahiru/mikutter/source/core/plugin/extract/extract.rb:187:in `block (2 levels) in <top (required)>'
         from /Users/ahiru/.rbenv/versions/2.3.1/lib/ruby/gems/2.3.0/gems/pluggaloid-1.1.1/lib/pluggaloid/listener.rb:25:in `call'
         from /Users/ahiru/.rbenv/versions/2.3.1/lib/ruby/gems/2.3.0/gems/pluggaloid-1.1.1/lib/pluggaloid/event.rb:97:in `block (2 levels) in call_all_listeners'
         from /Users/ahiru/.rbenv/versions/2.3.1/lib/ruby/gems/2.3.0/gems/pluggaloid-1.1.1/lib/pluggaloid/event.rb:96:in `each'
         from /Users/ahiru/.rbenv/versions/2.3.1/lib/ruby/gems/2.3.0/gems/pluggaloid-1.1.1/lib/pluggaloid/event.rb:96:in `block in call_all_listeners'
         from /Users/ahiru/.rbenv/versions/2.3.1/lib/ruby/gems/2.3.0/gems/pluggaloid-1.1.1/lib/pluggaloid/event.rb:95:in `catch'
         from /Users/ahiru/.rbenv/versions/2.3.1/lib/ruby/gems/2.3.0/gems/pluggaloid-1.1.1/lib/pluggaloid/event.rb:95:in `call_all_listeners'
         from /Users/ahiru/.rbenv/versions/2.3.1/lib/ruby/gems/2.3.0/gems/pluggaloid-1.1.1/lib/pluggaloid/event.rb:39:in `block in call'
         from /Users/ahiru/.rbenv/versions/2.3.1/lib/ruby/gems/2.3.0/gems/delayer-0.0.2/lib/delayer/procedure.rb:24:in `run'
         from /Users/ahiru/.rbenv/versions/2.3.1/lib/ruby/gems/2.3.0/gems/delayer-0.0.2/lib/delayer/extend.rb:58:in `run_once'
         from /Users/ahiru/.rbenv/versions/2.3.1/lib/ruby/gems/2.3.0/gems/delayer-0.0.2/lib/delayer/extend.rb:30:in `run'
         from /Users/ahiru/.rbenv/versions/2.3.1/lib/ruby/gems/2.3.0/gems/delayer-0.0.2/lib/delayer.rb:43:in `method_missing'
         from /Users/ahiru/mikutter/source/core/plugin/gtk/delayer.rb:10:in `block in boot'
         from /Users/ahiru/mikutter/source/core/plugin/gtk/mainloop.rb:10:in `main'
         from /Users/ahiru/mikutter/source/core/plugin/gtk/mainloop.rb:10:in `mainloop'
         from mikutter.rb:63:in `boot!'
         from mikutter.rb:92:in `<main>'
notice: mikutter.rb:69:in `rescue in boot!': catch exception `SystemExit'
notice: mikutter.rb:71:in `rescue in boot!': => `SystemExit'
notice: mikutter.rb:96:in `rescue in <main>': catch SystemExit
notice: mikutter.rb:80:in `error_handling!': catch NoMethodError
notice: {MIKUTTER_DIR}/core/configloader.rb:32:in `block in <module:ConfigLoader>': configloader: wrote 15 keys (UserConfig::windows_geometry, UserConfig::extract_tabs, UserConfig::ui_tab_order, UserConfig::sound_server, UserConfig::proxy_enabled, UserConfig::reply_icon_size, UserConfig::reply_edge, UserConfig::reply_present_policy, UserConfig::reply_clicked_action, UserConfig::quote_icon_size, UserConfig::quote_edge, UserConfig::quote_present_policy, UserConfig::quote_clicked_action, UserConfig::tab_position, UserConfig::realtime_rewind)
mikutter.rb:81:in `dump': can't dump anonymous class #<Class:0x007f8d478804b0> (TypeError)
        from mikutter.rb:81:in `block in error_handling!'
        from mikutter.rb:81:in `open'
        from mikutter.rb:81:in `error_handling!'
        from mikutter.rb:98:in `rescue in <main>'
        from mikutter.rb:84:in `<main>'

```


这里也是


Great work, @pmoulon! I'll do extensive tests on this in the coming weeks with lots and lots of UAV data and get back with feedback.


@nikic Thanks. Then I'm going to fix this.


On the other hand, most of the time `$index` will remain the same, so we are currently avoid some unnecessary `i & 1`s.
</sub>(Not that it will make much difference.)</sub>


you made another cm12, I thought RIL wont work on lollipop, am I wrong?


what


hehe np =p


An idea -- use not just `$out` but `sha256 $out`. This should conceal those IDs from Nix while giving the same benefits.


Many many thanks for this, but there's one extra thing I need advise on. The section at line 124 was giving me hours and hours of grief. I'm using the current version of python (3.5 at time of typing) and this section has given me two LONG nights of grief trying to figure out what's going wrong. Eventually, I changed it to what is shown below, and it _seems_ to all be working fine. But am I letting myself in for any future unexpected pitfalls? I know really "know" python, but I'm guessing that this was back from the old days when strings and python files were ascii and unicode and the string needed to be converted to utf-8, but now it already IS utf-8 python seemed to choke. If I'm right, can someone please make a pull request that'll let python handle this gracefully for users of older 2.x versions as that's beyond me? Thanks!

    def _quote(self, string):
        joined = '"' + string + '"'
        return joined


Portuguese-PT done.


这里的userLevel最好单独做成一个（json）文件，这里先做个标记，后面修改


这个页面的**class**


Will you be submitting this as a pull request to the main repo?


多余，删除


pluggaloidの該当箇所を出力してみたところ、symbolizeされていないクラスオブジェクト？が渡されてしまっている
```
正常
{:appear=>"受信したすべての投稿", :update=>"ホームタイムライン(全てのアカウント)", :mention=>"自分宛ての投稿(全てのアカウント)", :direct_message=>"ダイレクトメッセージ"}

異常（mikutter_slackの抽出タブ）
#<#<Class:0x007fd7cf85b048>:0x007fd7cf9c3c00>
```


这里有没有考虑到 userPhone为**空**的情况？


# Puzzle - 8 game
This project is the part of [Applied CS with Android](https://cswithandroid.withgoogle.com/) course.


1. 게시판을 계시판으로 씀
2. 각주 깨짐


TaskCluster: https://tools.taskcluster.net/task-graph-inspector/#UcUgEJnUQHWfst9Rbfcfnw/


Seems for Plasma 5.8 we need alt-s here; do we want to 'if' that based on Version (would have to match 42.2 and Tumbleweed at the moment) or do we have more logic to inspect what version of a package we have in a system and act accordingly?


格式，缩进


liuhhh


作者名称？？？


Damn, typo in name. On mobile. :-)
Can't seem to edit it. Will need to get on laptop.
Should be react-universally


Very thanks, It's useful.


多余的```console.log()```方法，不要带进生产环境


Fixed with commit 5540aba2.


Neat, I didn't know dox supported this.


同上，```log()```方法


怎么改成100了？太大了吧，我个人感觉5比较合适


注意这个文件所有函数的注释格式


test


```log()```


Addresses issue #15


Can you put a manual for dev about "minor DB update" and "major DB update" ? Just some tip for us please :)


注释


The changes were made just within readme within branch readme-edits.
Fully qualified file name can be like this: **readme-edits:readme.md**


motution 中 不应该是 LOAD_MESSAGE_LIST 含义


Ah, okay. Learned a new thing :-)


testing


Hi Guys,

Is this changes is available in EF 6.1.3, By looking through tool using de-compilation it looks like this changes are not included in 6.1.3 version. Also, I have tried with Nightly build version for EF but still not luck. Can you please let me know in which DLL changes of this change-set available. Is I'm missing something here?

Thank you.


Well, with mappers this won't really be necessary since they will handle the nested models...


perfect ! thanks


But a spell that was vanished should return a evade. Just check neilyos videos.


s


TaskCluster: https://tools.taskcluster.net/task-graph-inspector/#CSu8Bu_jTNi9BmiZld9xMw/


Closes #116


As long as it is initially written in the database (the first time the device is created)
But whats the problem writing it again ?


It's not ultimately necessary, but it would be useful


I prevent to use the Arrays class anyway.
for converting an array to a list I use `Lists.newArrayList()`
In your case you can just use
`drives = new ItemStack[8];`
instead of Arrays.


Pridanie GPIOA->OTYPER &= ~(uint32_t) 0b01<<5; v dalsom komite


Thanks :)

I think I need to set myself a rule (DO NOT AGREE TO DEVELOP PRIVATE PLUGS FOR SERVERS - it's making me unable to do anything else properly)....


Eh, what???


Ah, keyword lists have symbol "keys" (first element of the tuples).


哈哈


hi


Die Textur packen wir in ne pbo damit die auch auf Entfernung geladen wird. Sonst sind die ab 100m einfach nur schwarz. :)
Kümmere ich mich drum sobald ich meinen PC fertig hab.


Лучше возвращать ошибку (NULL) на уровень выше и делать `exit` только на уровне функции `main`


получение `argv[2]` идет до проверки argc, опасно)


Здесь, получается, стек вообще не используется, так может и не выделять под его заголовок память?


Если слово длиннее, чем мы ожидали - то мы просто его частично считываем?


You should check for the presence of the various password attributes and get the right prep method from that.  Don't make users do extra work.


Функцию `main` лучше делать минимальной, разбить ее на хотя бы три подфункции


Did you test it somehow? I cannot run the script right now (I'm on a train...)


赞，刚发现v-if产生的comment类型导致vue devtool报错，本来想提issue，来找了下源码history，果然有修复~ 国内的插件更新环境真是太差 ：（


(but getEvaluationFailed() will work surely just fine)


No, he did not.


I would suggest removing the `array_filter` function and adding `andWhere` to the `Criteria` - it does call the filtering function internally so there will be probably no performance gain, but it would be much more elegant that way.


dabbing... no... just no... xD


👍  Issue submitted: https://github.com/lcache/lcache/issues/47 Enjoy!


Lmao


Egor, do you know why the travis builds are failing?


@valib What I write here applies to d03118d9724daba23612300b6d12c8a18f39a53e, 95892e4c12fa5760d970208adbe3cf179d5e0224 and 6b92a60fe12004ef1824e8e7a9dfc03c9575b8af combined. As a side note, this also illustrates why it's better to consolidate commits before merging than to just push "halv done" changes, it's a nightmare to handle later.

Although this string has changed several times, it's so close together in time that I doubt anyone would have had the time to translate it in the mean time so that part is ok, but: I think the string is very confusing and goes into to much details that isn't even accurate. First of all I think "Windows" is cleaner and better than "the Win OS", second "the Windows folder" isn't always called "Windows" which is why there is a variable called ```%windir%```. Third, you can rightclick to install fonts atleast as far back as Windows 2000 so this is not Windows 10 exclusive. You can also install fonts from "Fonts" in the control panel in Windows. Most importantly, I don't think a tooltip should try to explain how to install fonts in operating systems.

I would replace it with something like:
```Fonts must be specified by font name or font file name, and must be properly installed/registered in the OS to be available for UMS. If an invalid name or an unavailable font is specified, the default font will be used.```


A segfault? I don't know Perl, but Perl is the last language I would expect to be able to drum up segfaults from irresponsible code. Or is it the GMP lib that segfaults?


Typo - should be "exponentiation" - with an I.


Hey Will, in line 206 it is meant to be self.exc_total, not self.excited. self.excited only contains the last refractory period worth of iterations. Your issues with self.exc_total was because I missed some brackets. I have now fixed this in my version (but not here). Sorry!!


Q +2 ? How does this work? Ecoding into fixed memory a reference +2 makes sense but the value in Q would be only known at runtime....so how can it be encoded into the rope?


Changes to tablestyle.


Blz eu instalei no open cart versão 2.3 não funciono, instalei a versão 1.5.6 -  esta dando vários erros tem como ajuda fazendo favor
quanto acesso lista produto aparece esse erro

Warning: Illegal string offset 'sku' in /home/infocomp/public_html/admin/controller/squidfacil/list.php on line 70Warning: Illegal string offset 'sku' in /home/infocomp/public_html/admin/controller/squidfacil/list.php on line 74Warning: Illegal string offset 'name' in /home/infocomp/public_html/admin/controller/squidfacil/list.php on line 75Warning: Illegal string offset 'category' in /home/infocomp/public_html/admin/controller/squidfacil/list.php on line 76

quando clico importar produtos esses dois erro

Notice: Undefined index: selected in /home/infocomp/public_html/admin/controller/squidfacil/import.php on line 142

Warning: Invalid argument supplied for foreach() in /home/infocomp/public_html/admin/view/template/squidfacil/import.tpl on line 33


For the animator code the animation plays wonderfully but I can't save the file, keep on getting an error. I had this problem the last time I tried to do animations and it was a nightmare... Will see if I can sort it. Have you imported any specific codecs for saving purposes?


"Latio" is the new region from "Pokémon Sterling Silver: Cry of Celebi". The old version died a long time ago, and there isn't even a thread for the reboot that Pyro and I have been making on the side, so all this will do is confuse people. So now, this lady just mentions Hoenn, as foreshadowing for the Flannery cameo later in the game.


@Sami32 I don't understand why you hate crowdin for this, it's a "collaboration issue" rather than a crowdin issue imo. It boils down to: For people to be able to work together, some thought must be give to how the others are to solve their part.

Creating a PR and having it reviewed would solve this and many such issues in general, there are lots of things to know and I doubt any of us know it all. That's why we need reviewing, to make sure that some issue unknown to the author doesn't end up making a problem another place.


@Sami32 I didn't understand the above...


Clever use of the nth-child() selector


Great use of the relative "vh" unit!


now that slacko enters beta.. do you think it's a good idea to merge rationalise into testing and testing into master?

that way fixes go to testing and experimental changes continue in rationalise.. like the new net setup, finish the work with cryptsetup or ecryptfs, drop support for the old encryption.. maybe gyro comes back to finish this since he had the code and ideas already working.. i'll upgrade stuff in the initrd..

maybe a forked grub4dosconfig with grub4dos 0.4.5c from chenall's (or maybe 0.4.6a) can go to packages-templates, that way all essential apps are guaranteed to be fully compatible with woofce and follow its directives...


@valib The problem, as I see it, is that "article" has 6 other meanings (according to [dictionary.com](http://www.dictionary.com/browse/article)) and I'm not sure this is the first thing it is interpreted as, or if the general user is familiary with the grammar terms. While it isn't technically wrong, I think just dropping the word makes the sentence easier to understand/cleaner.


@valib My main point when commenting in the first place wasn't the word "article" though, but the fact that "a" was added as an excluded word when sorting but not reflected in the translated strings.


I notice the alignment of this is a bit off on larger screens - how may you resolve that?


Glad to see you using `main` and `section` !


it seems SGP512 UK and TW have same offset
a1388fa7d3c83eba834ee40e9a11c0df  SGP512_23.5.A.0.575_R1D_Customized TW_1281-8203.ftf

source: http://forum.xda-developers.com/showpost.php?p=69039858&postcount=82


Excellent implementation of the slider!


Very cool to see you leveraging objects/arrays to display your content....this will make it easier to "plug in" to JSON output (from an API) if that is the route you go!


![](https://github.trello.services/images/mini-trello-icon.png) [Form-ul ridicat mai sus](https://trello.com/c/Ufo9486C/20-form-ul-ridicat-mai-sus)


Thank you, gonna check it out


@wouterj  This somehow brakes on (in my case) the serialized security session info. $var has the value:
```
_sf2_attributes|a:4:{s:15:"lunetics_locale";s:5:"de_DE";s:14:"_security_main";s:819:"C:74:"Symfony\Component\Security\Core\Authentication\Token\UsernamePasswordToken":731:{a:3:{i:0;N;i:1;s:4:"main";i:2;s:691:"a:4:{i:0;C:80:"Foo\IdentityAccess\Infrastructure\DomainSecurityBundle\Model\SecurityUser":431:{a:1:{i:0;O:62:"Foo\IdentityAccess\Domain\Model\Security\Authentication":3:{s:72:"Foo\IdentityAccess\Domain\Model\Security\Authenticationusername";s:5:"1test";s:76:"Foo\IdentityAccess\Domain\Model\Security\AuthenticationpasswordHash";s:60:"$2y$12$NeSpSXA6hh4L43uBm98zeOnUwgns9dMD07rRX1rMbyGM3sKcrSrjq";s:69:"Foo\IdentityAccess\Domain\Model\Security\Authenticationroles";a:1:{i:0;s:9:"ROLE_USER";}}}}i:1;b:1;i:2;a:1:{i:0;O:41:"Symfony\Component\Security\Core\Role\Role":1:{s:47:"Symfony\Component\Security\Core\Role\Rolerole";s:9:"ROLE_USER";}}i:3;a:0:{}}";}}";s:21:"_csrf/forgot_password";s:43:"7URiUPlKw_eMmVFxl6XKoyUqYqvkdotPtWVHko0cF1c";s:22:"_csrf/register_an_user";s:43:"N-d4CWgu3QHRb7HIcmvdSiwo26oMSrxWkfkBt6CMH6o";}_sf2_flashes|a:0:{}_sf2_meta|a:3:{s:1:"u";i:1475973053;s:1:"c";i:1475972045;s:1:"l";s:1:"0";}
```

I get an php error:
```
php.CRITICAL: Uncaught Warning: file_exists() expects parameter 1 to be a valid path, string given {"exception":"[object] (Symfony\\Component\\Debug\\Exception\\ContextErrorException(code: 0): Warning: file_exists() expects parameter 1 to be a valid path, string given at /usr/sites/metalflirt/webapp/vendor/symfony/symfony/src/Symfony/Component/HttpKernel/DataCollector/DataCollector.php:133)"} {"request_id":"93159b6f26b17bde83356424b5520983"} ```


bug 3_problem & solution


Question. Do you know why -arch is being included here. Seems weird to have a -arch flag like this behind an if (IS_DARWIN) check.


@Sami32 First, I didn't say that UMS was translated into 184 languages, it has partial or complete translation to 36 different languages. Since anyone can contribute at crowdin, multiple translators have contributed to the same language. Still, given that 184 people have made some contribution (most of them only minor but some have made huge efforts) I think that is an indication that quite a few users actually appreciate having a localized version. It isn't that hard to grasp for me, the strings shown on the renderers are also localized and that might mean that parents, grandparents or the odd French brother in law can use it too.

I dare you to find any string that's used in 10 classes in UMS, but if you do, it would probably be very unwise to change its content anyway. If one of those 10 places need a revised wording, the correct thing would be to create a new string and change the reference only for that one.

To repeat myself: In most cases strings are only used once, and when that's the case it's both quick and easy to update the reference and "rename" it's name. You don't actually have to delete ```Foo.37``` and create ```Foo.63```, you just change the number, cut the line, paste it in the correct spot and change the numbers in the reference. It takes me much less time than to write this explanation.


With this change, we no longer have access to the tile coordinate in event handlers when a tile is removed. Was this change intentional? Any reason we can't include the tile here and indicate that it's been removed?


Forgot to add that happens with the symfony "throw" warning settings:
```yaml
framework:
 php_errors:
        throw: true
```
Maybe the the check could be done somewhat more sensible? took some time to debug :) (outcome was just a 404 for the profiler / token)


@Nadahar It's look like you love the "hate" word, personnaly i very rarely use it...loosing too much energy for nothing, imho.

What about OneSky and it's usefull automatic changes handling ?


:-D


(i.e. selecting an architecture seems like something that is not specific to darwin).


I think we have to rework the firmware stuff.  Therefore i'm deleting this branch. I was writing a script to automate the logic, i will continue sometime in the future and it will be very flawed anyway. At least for kernel 3.14 and 4.1.. with some research its possible to take out some firmware files, i'll give suggestions about this, but in the LTS kernels some things happen, such as support for something new, and therefore my suggestions will be flawed.. and a lots of firmware always is good...


Was incorrect. Is actually Q+2 as a symbol. This is an alias for NEG which does just this 'TC Q+2'


![](https://github.trello.services/images/mini-trello-icon.png) [In header in partea dreapta a lui Taher, in spațiul liber, un buton rosu cu "Afla detalii"](https://trello.com/c/ZItOODMw/19-in-header-in-partea-dreapta-a-lui-taher-in-spa-iul-liber-un-buton-rosu-cu-afla-detalii)


Changing description


Regarding "showing all changes" to translators, I don't quite think you understand how it works. There isn't one translator per language that makes all the changes and has a complete overview. So, if crowdin were to present any one translator with every change, what changes would that be? Any changes made since the last time that person logged in? That would be a lot of data for crowdin to keep, and I'm sure it would feel like "spamming" to some of the translators, making them loose the will to contribute. What if they presented all this, would that mean that if they didn't pick up on everything in the list when it was presented, they would "loose" that information - or would they have to acknowledge any change? If so, that would become very tedious to the translators. I just don't see that working out well for a system based on volunteers that pop in and do a little translating when they feel for it, and I certainly don't see how putting all that extra trouble on the translators to save the developer a few seconds could be justified.


@julienc91 Yes, it should have been. In fact, issue #40 was related to that. I just fixed it. Thanks!


did someone say.... DAB!!!!???? Maniac and Derp Mode Activated


Nice work with the mobile nav, I know it gave you some trouble!


@Nadahar But much longer that explained it in your Crowdin PR in the first place ;-)


Great job incorporating the slider into your site !


First


Nice job getting the bikes to layout in rows on desktop and stack for smaller screen sizes.  💯


Why did you use MyPanel.TOTAL_COLUMNS and MyPanel.TOTAL_ROWS in bombArray and TOTAL_COLUMNS and TOTAL_ROWS in the colorArray?
Also, wrong order, should be [rows][columns] and subtracting 1 from rows because of the row that has the reset button.


If we are not compiling for Darwin SDKs, why are we even calling this function? It communicates the wrong intent and would be confusing to someone who is unfamiliar with the code.

All of this talk about lipoing I think is very counter-productive since the lipo command does not exist on other platforms. I have not completely thought about the right way to do this, but clearly the "model" of the build system in this part of the code is very Darwin specific.

I would prefer that rather than have Android use this code path, we assert here that we are on Darwin and outside of this section use an if (IS_DARWIN).


//mi primer commit


@Nadahar Did you tried OneSky ? and if it was marvellous, very well done, filter by language, translator, date....
Do you tell me that better alternative to Crowdin doesn't exist ?

In the case of one translator for 1 or 2 language(s), it will be how much lines to translate by week ? 5 lines ?


@Sami32 I've never used OneSky and don't know how it handles changes, but from [the presentation](https://www.oneskyapp.com/how-it-works/translation-management-system/) it looks very similar to [crowdin](https://crowdin.com/page/tour). Can you point to a description of that specific automatic changes handling?

In any case, if anyone think this is a big problem there are several solutions. We could change it so that crowdin wipes out any translations for any modified strings (but that would then also apply to minor spelling corrections etc triggering the need from a new translation from scratch for all languages), someone could write a new integration with another translation system or we could just go back to updating languages via textfiles and manualt commits. I simply don't see the problem with the way it is, and I know for sure that I'm not going to create a new integration because of this tiny "issue".


:+1:
https://github.com/cmangos/wotlk-db/commit/42b55e9d5f4b085a119a4fb03ae4a4e3de293180


LGTM


Adding footer


Same issue,My code is same,but getting error


@Nadahar in this case, their previous translation will still be ok. Many translators are creative with translations anyway so us rewording something but still saying the same thing should have little impact on the validity of the translations.


@vartom you may want to see this :)


Hm ok. Wouldn't it be refreshed by the F3+T anyway though?


Why did this leak?


that could course this issue https://github.com/zsh-users/zsh-syntax-highlighting/issues/246, that is why I use alias for node and ember, and function for nvm


If you are creating a binary crate (unlike a library), there is no need to version-control the `Cargo.lock` file.


![](https://github.trello.services/images/mini-trello-icon.png) [In header in partea dreapta a lui Taher, in spațiul liber, un buton rosu cu "Afla detalii"](https://trello.com/c/ZItOODMw/19-in-header-in-partea-dreapta-a-lui-taher-in-spa-iul-liber-un-buton-rosu-cu-afla-detalii)


Did you fuck up the spacing or something?


Idiomatic Rust way is to combine dependencies from the same module, like so:
```
use std::io::{copy, stdin, BufRead, BufReader}
```

Also, suggest using `rustfmt`, takes care of most syntactic issues.


...but not all, like it doesn't automatically compress the includes like I showed above.


makes sense but I suppose @mrfricks needs to have some input.


Abusive coding beaten with abuse, The irony! xd


Rite. Is now fixed with latest commit. This is just for the **Makefile**. It might differ on **linux-rt**.


dwewe

1.


Is this out of date, then? https://github.com/rust-lang/cargo/issues/315#issuecomment-51075730


Thanks, already fixed that :)


The same typo was in a couple of other places too like the config metadata.


Initial commit


Saludos.. Este archivo es de una clase de árboles binarios.. No debería estar en un  repositorio  de lista de nodos enlazados.. ????


create


@SubJunk I guess it's a matter of taste, to me this change is big enough to require a change. Even though some translations might be "creative", I think you will find that most are translated pretty accurate:
```
/ums/src/main/resources/i18n/messages_ko.properties
환경변수값 내보내기: 코덱관련 설정값
/ums/src/main/resources/i18n/messages_iw.properties
הגדרות מומחים: פרמטרים ספציפים לקודקים
/ums/src/main/resources/i18n/messages_fr.properties
Paramètres spécifiques codec (Avancé)
/ums/src/main/resources/i18n/messages_ru.properties
Опции для экспертов: параметры для отдельных кодеков
/ums/src/main/resources/i18n/messages_zh_Hans.properties
专家设定: 编码器特定参数
/ums/src/main/resources/i18n/messages_ar.properties
إعدادات الخبراء: ترميز محددة المعلمات
/ums/src/main/resources/i18n/messages_no.properties
Ekspertinnstillinger: Codec-spesifikke parametre
/ums/src/main/resources/i18n/messages_nl.properties
Expert-instellingen: Codec-specifieke parameters
/ums/src/main/resources/i18n/messages_ro.properties
Setări avansate: Parametrii specifici codecuri
/ums/src/main/resources/i18n/messages_zh_Hant.properties
專家設定 : 編碼器特定參數
/ums/src/main/resources/i18n/messages_es.properties
Parámetros específicos del codec (Avanzado)
/ums/src/main/resources/i18n/messages_da.properties
Expert indstillinger: Codec specifikke parametre
/ums/src/main/resources/i18n/messages_it.properties
Parametri specifici dei codec (Impostazioni avanzate)
/ums/src/main/resources/i18n/messages.properties
Codec-specific parameters (Advanced)
/ums/src/main/resources/i18n/messages_sl.properties
Napredne nastavitve: Specifični parametri kodekov
/ums/src/main/resources/i18n/messages_de.properties
Experteneinstellungen: Codec spezifische Parameter
/ums/src/main/resources/i18n/messages_sk.properties
Parametre špecifické kodekom (Pokročilé)
/ums/src/main/resources/i18n/messages_hu.properties
Szakértői beállítások: Kodek-specifikus paraméterek
/ums/src/main/resources/i18n/messages_fi.properties
Asiantuntija-asetukset: Koodekkikohtaiset parametrit
/ums/src/main/resources/i18n/messages_tr.properties
Uzman ayarları: Özel kodek parametreleri
/ums/src/main/resources/i18n/messages_bg.properties
Настройки за експерти: Специфични параметри на кодеците
/ums/src/main/resources/i18n/messages_ca.properties
Paràmetres específics dels Codecs (Avançat)
/ums/src/main/resources/i18n/messages_pt.properties
Definições avançadas: Parâmetros específicos de Codecs
/ums/src/main/resources/i18n/messages_el.properties
Για προχωρημένους: Παραμετροποίηση των Codecs
/ums/src/main/resources/i18n/messages_sv.properties
Avancerade Inställningar: Codec specifika parametrar
/ums/src/main/resources/i18n/messages_cs.properties
Specifické parametry kodeků (rozšířené)
/ums/src/main/resources/i18n/messages_pl.properties
Parametry określonych kodeków (Zaawansowane)
/ums/src/main/resources/i18n/messages_fa.properties
تنظیمات کارشناس: پارامترهای ویژه کدک
/ums/src/main/resources/i18n/messages_ja.properties
詳細設定：コーデック別にパラメータ指定
/ums/src/main/resources/i18n/messages_pt_BR.properties
Ajustes avançados: Parâmetros específicos de Codecs
```


突然来个 npm  让人不知道是在哪里的命令 尤其是在windows下


test


I guess this fixed the problem with the schedule being empty after returning to the fragment?
I think thast problematic should instead be fixed by using `onResume()` instead of `onAttachView(...)` in `SchedulePresenter`. The `BaseFragment` should just make the fragment-lifecycle transparent to the presenter.
F.e. `SpeakerDetailsPresenter` should hook into `onCreateView` to start loading data (and after that scaling the image) as early as possible in the lifecycle because of the shared element transition. Thats why i moved `onAttachView` on purpose to `onCreateView()` in `BaseFragment` so presenters can hook into different steps of the lyfecycle.

Don't know exactly but could imagine this change is also the reason why presses on speakers let the app appear as frozen lately. Actually it doesn't freeze but has the `SpeakerDetailsActivity` in foreground without having a visible view. You can see this f.e. by pressing back when it seems frozen.


Left-overs from testing:: THIS WILL BE REMOVED


@Sami No, I didn't try OneSky - where can I try it? I didn't see any link to a "demo". I certainly haven't said that there aren't better alternatives, I haven't tried them all - and I don't intend to either. That is not the point. I have tried to explain this several times now, so I give up. Please re-read what I have already written about this.


Typo: hierarchy


The `unwrap()` function confused me for a while as it is also a standard library method for unwrapping a `Result`. If it is taking care of an error and silently exiting, I would want to see it closer to its use or get that from its name. Just a tiny nitpick.


nodejs是什么东西要不要解释？java是什么东西要不要解释？不知道就去搜素一下，这篇文档只是讲述操作步骤，并不是要成为百科全书。


I'm not sure on the animation front. I can save them all for myself. Might be something to do with the extra arguments.


Looks good


It would've already been working if you hadn't forced a bunch of commits dammit


I guess you mistook sth, @vegasbrianc .

There are 2 different crane project for docker: https://github.com/michaelsauter/crane  and https://github.com/Dataman-Cloud/crane , they are solving the different problem.


So we'd better to keep both of them


conflict


no comment


**Complexity**
Time -- O(n)
Space -- O(1)

**Tags**
 `Linked List` `Two Pointers`

[**Problem Links**](https://leetcode.com/problems/rotate-list/)


No comment


No Commetn


А что получается по смещению 8?  Похоже, ничего, значит с него и нужно начинать размещение переменных. (Да, минус явного указания смещений - придётся их всех явно переписывать))


Need to check if this output still works with animator.py (might not as a list of arrays).


No Comment


This requires C++11. Do we want to do that?


cocoa pods 导入三方库的时候，偶尔会遇到某些库搜索不到，无法导入。这个时候 pod update更新一下本地库方可解决


this is a mistake ?


why?


can not understand


It certainly seems like I have gotten it the other way round. You are right.

Got confirmation and rationale from http://doc.crates.io/guide.html#cargotoml-vs-cargolock


The french translation look african one like we say in France.
Too short translation is definitively not the best for french !


Also noticed this now uses GPL-3.0. That's a definite no-no unless there's an exception.

A few WIN32 #ifdefs were broken in the change. I'll fix them if we're keeping this.


Finishing Up design


fixes issue #2


Actually i remember now! I could not repro the exact test case but this
test did cover an alternative edge case
On Sun, 9 Oct 2016 at 10:58, Jordan W <notifications@github.com> wrote:

> It's weird I have those tests, and applying that fix makes no difference
> to those particular test cases (maybe my test suite is broken?)
>
> —
> You are receiving this because you authored the thread.
> Reply to this email directly, view it on GitHub
> <https://github.com/facebook/css-layout/commit/017fb2c7341702848d53a0cbd2947a0c06282708#commitcomment-19352425>,
> or mute the thread
> <https://github.com/notifications/unsubscribe-auth/ABdIpKtCuuKE0fRWt4Mke1e5g4ojOdIEks5qyLrWgaJpZM4KR83h>
> .
>


@Hombre57 Sorry, perhaps "nightmare" was a bit too harsh. At least it works as it is. The problem that I see right now is, that its allocated members are not managed by the class itself. You can see that now most obviously in the copy c'tor Ingo added (which behaves exactly like the implicit version): It copies the pointers, which is almost always wrong. Well here it works, because the members are not managed by the d'tor but by `deleteInstance()`, and there are a lot of places that have to take care about it. When I have some spare time, I can dig deeper into it and try to come up with a more intuitive solution.


后期考虑单独抽出一个模块来做ajax请求前期与后期处理（前期的是否离线判断、重复ajax请求的过滤以及后期的错误处理），或者作为对fetch方法的一个补充。


Yeah, I got similar way to check it (now, I was not always that cautious - sorry). I also use labels if I wanto to go fast to particular scene (e.g *DDD before the line and in the beginning using goto *DDD).

Ok, I remember now: https://sekaiproject.github.io/ponscripter-fork/doc/rn01re03.html **^** starts/ends text mode. Still, apparently using :delay: just after the **^** will be a problem.

So, if if we want to fix it without extending the number of lines (which I think we want) the easier way is simply change every (26 cases in 16 lines) ^:delay XX:  to ^:!dXX. Problem solved. The only difference between those method is that :delay: is unskipable and !d may be "clicked away" which is hardly the issue (I kind of surprised that 07thmod, umitweak are using :delays: anyway). Let me know if it is way to go and I will make the commit.


[name="couponRadio"]:checked，用这俩应该可以了，:checked兼容也不错，符合CSS规范的选择器可以直接调用原生的方法，不过那是jQuery的实现，不知道zepto底层是不是也可以调用原生的方法。


vai comment 01


good


@LordAro Fixed


PS: what is your plan now about all this? Besides the changes I made which are working for my project I don't really know now how to contribute more. Should I make a pull request to your repo so you could take the changes from there? If you need something please tell me and I'll see if I can help somehow.


moving on top (of selection)


moving (3x20) on top (of selection)


aaaa


@Pub4Game Fixed SynapseAPI again. :) Thanks for revert


it's just for testing purpose... will add the size div for the img tag


Still looks to me that the problem is that the paths are wrong and the highlight library is failing to load. See the following screenshot.

<img width="946" alt="screen shot 2016-10-09 at 20 10 12" src="https://cloud.githubusercontent.com/assets/65215/19219668/ae60ba22-8e5c-11e6-97d3-29dda95d6f04.png">


@MichaelWallace30
ya cain't give up now!


@heckflosse
> How do we proceed with the cppcheck branch?
It would make sense to merge the current state of the branch into master before releasing rt5.
But it also maybe a bit risky because it's not tested enough (only Flössie and I tested it afaik)

The question really goes to @Beep6581, I think: How will the release be organized, and is there a timeline you already have in mind? Will there be release canditates to try out in the wild? IMHO that would be a good idea.

There are other automated cleanups I added to #3300 that would be nice to have before a release, but as with all bulk cleanups (the astyle one as well) this demands for a well organized kind of "development mutex", where we must set dates for single tasks, otherwise we will run into merge troubles. Or we can post recipes for the automated cleanups and let @Beep6581 do it himself. He should then only post a "freeze"/"hands off" message somewhere. Don't know if there is support from git/GibHub managing this. One idea could be to start a "next" branch and somehow lock "master" so that only Maciek can commit.

Best
Flössie


09 Oct 2016 meged pull request


sadfasdfasdfa


@elieserdejesus, eu fiz uma mega otimização no motor gráfico do Portugol. Eu transformei a lista de operações de desenho em um vetor que é acessado diretamente por um índice.

Também criei uma cache para as operações de desenho, assim as operações não são instanciadas o tempo todo, mas são reaproveitadas desta cache.

Pra você ter uma ideia, a operação DesenhoRetangulo chegava a ter mais de 50.000 instâncias, agora tem 16. Com isso tudo, consegui diminuir drasticamente o consumo do Heap de memória e o FPS aumentou absurdamente.  Confira as imagens a seguir comparando o jogo da corrida rodando no Portugol Studio (como é atualmente) e rodando compilado com as otimizações do motor gráfico:

![figura2](https://cloud.githubusercontent.com/assets/709553/19219360/7f666ee4-8de7-11e6-90df-a1bd75e5e23e.png)

![figura1](https://cloud.githubusercontent.com/assets/709553/19219371/aa70794a-8de7-11e6-9d4a-bdde443db595.png)

No entanto, o maldito Garbage Collector continua passando.. Fazendo o profiling percebi que se trata da instanciação de um array de bytes primitivo. Já havíamos visto isso, deve ser aquele array de bytes que é criado o tempo todo no motor de audio. Acredito que se dermos um atenção especial pra ele conseguimos otimizá-lo e matar de uma vez por todas esse problema.

Vamo que vamo!!!


看了一下zepto，貌似v1.1+后支持Promise 回调接口，如果未来基础库升级，也可以考虑用链式回调取代了 success, error, 和 complete 回调选项


The label method makes a lot of sense lol, I'll try that next time

I did try !dXX before but couldn't get it to work without putting `@` inbetween, can you show me what your line looks like?

eg couldn't get this to work

`langen:dwave 0, sha_2e43:^"Uh, ^!d1000:dwave 0, sha_2e44:^ah, ^ !d1200 :dwave 0, sha_2e45:^I-I-I'm sorry......^!sd@:dwave 0, sha_2e46:^nnnnnn..."^\`

Obviously, for the 16 other lines this is fine, but for this particular line it's meant to play without the user clicking. But yea this seems good enough anyway even if that doesn't work (if we need to put a `@` inbetween those two lines).


fixes #5


@SebKuzminsky
missing in README (2.7.7 + 2.8.0-pre1):
- ...
- 4i65
- 4i68
- 5i20
- ...
- ...
- 5i23
- ...
- ...
- 7i90


OMG the reloaded code is the old code :joy:
Is it a joke?


I have no idea why it sometimes works because even when it appears to be working they are still throwing 404 errors in the console and are not being loaded.

I think you're going to have to looking into the asset workflow/functions that your app uses and serve the css and js via that for highlight js. This way it build the asset URL for you.


1、首先这种场景下，在model里应该有对应的数据结构映射维护这个状态吧，跟大神的那个选中状态应该是一样的
2、属性选择器建议尽量避免，效率上不是很好，这里可以用类名做标识，然后跟着伪类选择器就可以了：

`this.$mod.find(' .cupon-raidos:checked ');` 或者 `this.$mod.find(' .cupon-raidos').filter(":checked"); `


Hi, was this breaking for you?


That's true unfortunately.

All of the 26 cases are having @ so the change will be flawless. But any time we would like to play a little with the script - like removing @ and extending the delay - it will fail.


That maybe better is set default baterylevel in database to 255, and change this line to:


close #1 close #3 close #2


@syl20bnr Because macOS doesn't ship with X11 support and Homebrew is deprecating it. Please consider [creating your own tap](https://github.com/Homebrew/brew/blob/master/docs/How-to-Create-and-Maintain-a-Tap.md#how-to-create-and-maintain-a-tap) instead. Thanks!


Question: Should I revert the fix we did to .travis.yml as it is no longer needed?


I'm not using visual fill column mode in Paradox or Magit.


I've written a Flarum package for YunoHost (I saw a bit too late that @opi had the same project), and started implementing this installation method.
However I get a `Class flarum.config does not exist` error. See this issue : https://github.com/TitusPiJean/flarum_ynh/issues/7.

Am I missing something ?


Sorry, I'll try to be more careful in future.


I was able to test the send/recv for our major os'es

Linux to Windows C++:               Works
Windows C++ to Linux:               Works
Windows C# to Linux:                  Works
Linux to Windows C#:                  Works
Windows C++ to Windows C#:    Works
Windows C# to Windows C++:    Works
Windows C# to Windows C#:       Works
Windows C++ to Windows C++: Works
Linux to Linux:                              Works

They all pretty much work.


@yaodd 哈哈，没想到中招的还有同命人。哈哈哈


Yep, but it is not...


Then it's a problem with my config. I am wrongly setting it for those buffers, time to dig in. Thanks!


ah ok, just wanted to confirm. Sounds good, we should go with the !dXXX option. Submit the changes, and I'll double check it later and then close the issue

Sorry to make you change those 16 lines twice though, but maybe we can use them later if we ever fix the voice auto-delay issue.


Yeah there were several of these in pvp... 👎

From the app! ✌


@alexey-sidnev , done! (Vladislav Kuznetsov)


39952f45a13c3f041c3a62d88e54d8d2c930a4d4 this is my 40 character SHA-1 hash. Hope this is ok.


@boy0001 Also, your change chunks to negatively affect performance.


@dcoutts Couldn't you define these types in 'Cabal' library instead? This way hackage-server wouldn't need to duplicate all these definitions? (I am currently estimating how much work the corresponding hackage-server implementation would need)


In some sense it would be greate that `Cabal` the library wouldn't know about package sets (in the same way it doesn't know anything about TUF/Security stuff).


Assert data subset really is a masked array and rasterio correctly writes nodata mask.


I got compile errors on ubuntu 14.04 with gcc 4.8.4 and gcc 6.2.0

g++ -Wall -Wcast-qual -fno-exceptions -fno-rtti -std=c++11 -fprofile-generate -pedantic -Wextra -Wshadow -m64 -DNDEBUG -O3 -DIS_64BIT -msse -msse3 -mpopcnt -DUSE_POPCNT -DUSE_PEXT -mbmi2 -flto   -c -o syzygy/tbprobe.o syzygy/tbprobe.cpp
syzygy/tbprobe.cpp: In function ‘void prt_str(Position&, char*, int)’:
syzygy/tbprobe.cpp:41:43: error: no matching function for call to ‘Position::pieces(Color&, PieceType&)’
     for (i = popcount(pos.pieces(color, pt)); i > 0; i--)
                                           ^
In file included from syzygy/tbprobe.cpp:14:0:
syzygy/../position.h:210:17: note: candidate: Bitboard Position::pieces() const
 inline Bitboard Position::pieces() const {
                 ^~~~~~~~


@mcostalba It looks like there is a problem when compiling this one. Unfortuantely, I can only give the error message in german, but I'm sure you get it anyways.
```
syzygy/tbprobe.cpp: In Funktion »void prt_str(Position&, char*, int)«:
syzygy/tbprobe.cpp:41:43: Fehler: keine passende Funktion für Aufruf von »Position::pieces(Color&, PieceType&)«
     for (i = popcount(pos.pieces(color, pt)); i > 0; i--)
                                           ^
In file included from syzygy/tbprobe.cpp:14:0:
syzygy/../position.h:210:17: Anmerkung: candidate: Bitboard Position::pieces() const
 inline Bitboard Position::pieces() const {
                 ^
syzygy/../position.h:210:17: Anmerkung:   Kandidat erwartet 0 Argumente, 2 angegeben
```


Doesn't this happen to you as well?

![screenshot from 2016-10-09 12 41 03](https://cloud.githubusercontent.com/assets/8199224/19219781/26de7178-8e1d-11e6-9ce4-7b71ec864489.png)

I stole your exact setup for `visual-fill-column`. :)


Other functions in main.php is not commented also, so I didn't wrote description - but I agree - it should be documented.
I'll fix tabs and add function description in next commit, today.

By the way, function return 'mysql' or 'mariadb' string - depending what is installed on that host :)

I'll see to write the same function in db.sh, it will be useful for checking in core commands, then I can write check for mysql username length in /bin/v-add-database


No problem. It is mostly "find and replace all" kind of fix :)


Provide a better function name as data is not just verified but also potentially modified. (Array --> tuple with arrays)


it is better to place lua_setglobal(lua, "time_coeff") near lua_setglobal(lua, "frame_time"); in
int Script_DoTasks(lua_State *lua, float time)
in script.cpp


Also write test for multiprocessing.


Add test for nodata handling.


Мне кажется архитектурно очень неправильным тот факт, что мы импортим эклипсовые файлы из либы. Платформо-зависимого кода в либе быть не должно. Давайте обсудим голосом.


В левой части должен быть интерфейс: `HashMap` -> `Map`.


@iVanilla It's unnecessary to use Qt for windowing, and it can make setup more complex. The engine is designed to be cross-platform, example, iOS, Android, and Windows all of them have platform-specific code inherited from IPlatformRequest. The only you need to make it Linux compatible is that writing Linux porting layer (threads, events, windowing, audio, etc.) from stratch.


既然这里有formatPostParam方法，为什么前面的东西不放到该方法里进行？


Just a reminder, an ecryptfs decrypted directory won't mount as an aufs branch, so it can't be used to replace losetup encryption.
I've given up on the idea of an encrypted save branch altoghether, if I do any thing in the area of encryption for puppy, it would be to sortout a utility to create and use a "private" encrypted directory, used for just a users "private" data, probably based on ecryptfs


1、知乎的这个，应该是出于阅读维护的角度来说的，似乎并没有提到页面性能方面的事情
2、渲染引擎对CSS的处理过程，有兴趣的童鞋可以研究下，泉哥如果有其它相关资料也可以提供

[How browser work](http://taligarsiel.com/Projects/howbrowserswork1.htm#1)


@niklasHagner Suggestions?


Имя проекта можно получить из структуры модели.
Вот мы его кладем:
https://github.com/aurusov/raox/blob/release/current/ru.bmstu.rk9.rao.ui/src/ru/bmstu/rk9/rao/ui/execution/ModelInternalsParser.java#L104
Получить его можно так:
```java
CurrentSimulator.getStatisModelData().getModelStructure().getString(ModelStructureConstants.NAME);
```


Кстати, аналогичный костыль остался в [`ExportTraceHandler`](https://github.com/aurusov/raox/blob/release/current/ru.bmstu.rk9.rao.ui/src/ru/bmstu/rk9/rao/ui/trace/ExportTraceHandler.java#L140).
Если вы его заодно пофиксите этот момент и там, т.е. спилите странные методы выставления текущего проекта и будете там получать имя проекта через `CurrentSimulator`, то будет хорошо.


Это хорошая работа!


Perhaps


Здесь `public`, а в интерфейсе нет. Так и задумано?


Thus geting rid of the uncessary copying of /etc/rc.d/ code during first boot.
Great.


Awesome!
Thank you for letting me know:)


Ok I will soon.


Is important to give a description on commit about what this fixed and how it does. More details can be given in issue or PR message


fixed bug for no  parameters Epsv command.


Rebuilt:

* :ok_man: `#include "app.h"` https://travis-ci.org/sh19910711/cs-cli/builds/166183233
* :no_good_man: `#include <app.h>` https://travis-ci.org/sh19910711/cs-cli/builds/166183599


does it works correctly with uvrotate_script != 16;
uvrotate_script < 0 and seq->frame_rate < 0 - not correct;
"UVRotate" does not say any information about var logic;


Зачем кэшируете `images`? Это тяжелая операция?
`SWT-way` это создать объект `Image`, использовать его в `drawImage` и сразу же вызвать ему `dispose`.
Сейчас вы `dispose` созданным картинкам не вызываете никогда.


Ok opened [a thread](http://forum.zdoom.org/viewtopic.php?f=3&t=53758) on ZDForums, let's see what will happen then.


Obviously, I agree. In fact, `BaseXModule` does not even exist in the Docker image.


improvements to be made: change this variable to enum. strings are bad.


Thank you for looking into this.


improvements to be made: instead of getting buttons collection from View Model I will create a collection in Game Model and only update it from View Model


Yes, those IFs are terrible. I will do something with them to make it more readable


What's the use of adding unique index for the email field, do not add the same can work?


This is small enum. Growing to be used in 'param' variable someday...


```
vector int16_t trans4[4] =
```
Would spare you some explicit vec_ld.


As you did here already.


What's the use of adding unique index for the email field?Do not add the same can work.


Сам локатор правильный, но его можно упростить, если правильно искать по `$$` , посмотри доку по http://www.protractortest.org/#/api?view=ElementArrayFinder.prototype.get

$$ - вернет все элементы на странице. Используй это.


Inline comments do not correctly receive the comment style. Seems to be related to [Issue #34](https://github.com/ahkscript/SublimeAutoHotkey/issues/34).
![default](https://cloud.githubusercontent.com/assets/15940251/19219939/4381a2ec-8dd6-11e6-85b5-ca3d917f4d82.png)


То же самое про $$


Yes, thanks, it should be fixed now. I rsubmit the tests.


On my laptop (Linux 4.6.3-300.fc24), this does not compile because it is not initialized. It works with the following:
```
possible_net_t skc_net = {0,};
```

Fixed in my branch:
- https://github.com/kinvolk/scope/commits/alban/ebpf-2
- https://github.com/kinvolk/scope/commit/6b3b552dd46b1bd65ca2131c4dfab0ef669d08ba

/cc @iaguis @asymmetric


I am generally interested in coding. Trying this out.


`let searcher = `
не обязательно присваивать в переменную - она ведь больше не используется по коду. Просто
`$('.btn--search-alt').click();`


то же самое про `let input =`


You need to update your .gitignore


Ajout de la fonction d'évalutation


:pray:


Неплохо.
Молодец что вынесла в отдельный спек файл


Isn't this already been tested ad nauseam?

The fact that testing queue is empty is not a good reason to waste resources. Thanks.


Dit kan beter een continue statement zijn, omdat gjegjaeh


Good point, I changed it to `ruby ['2.2.2', RUBY_VERSION].max` to allow the Heroku users to choose between 2.2 and 2.3.


Отлично! Я вижу вы прекрасно справились с заданием! :+1:


muito bom @noschang , realmente essa foi uma baita otimização, show de bola.

Amanhã estarei no lab e queria trocar uma ideia contigo, não tenho certeza se compilar o código é a melhor opção. De qualquer forma, essa otimização no motor gráfico estaria valendo.


excelent


Comment on 3fc4b860e0a2c17819934d678decacd914271e5c.

An issue is here!


Here in line 4, there's a spelling mistake!


Comment on 3fc4b860e0a2c17819934d678decacd914271e5c, file READMENOT.md, line 4.

Oh, this'll end up below!!


Comment on 3fc4b860e0a2c17819934d678decacd914271e5c, file README.md, line 8.

Oh, this'll too end up below!!


Oh! Nice catch!


Считаю, что ОЧЕНЬ тяжелая. Создавать одну и туже картинку в каждом кадре - это линейная сложность. Хотя по задаче нужна константная. Косячный диспоз надо реализовать, подумаю.


very good


Tekst

### Header

```java
System.out.println("Hello, world");
```

> Hallo JAVA

- [x] Hallo
- [ ] Twee


update


Вот от туда и копипастил. Посмотрю.


Нет, еклипс автоматом там написал, а я не проверил.


細部まで確認しておりませんでした。申し訳ございません。


spasibo


argh, meant to submit as PR, not as commit ... sorry!
this closes #2158.


Like!


修正UPしました。
エビデンス


BTW, what is the motivation behind this change?


いえいえ、そのためにレビューしてるんですよ^^
みんな慣れないので、最初のうちは丁寧に行きましょう〜


Supetb!


I think you can just load the graph in the initialization step; this solution is kinda weird ...


Ooh, good point


That's another good point


yes, you're right. fixed that now. Thanks


打发打发


Wow! Looks great, thank you for your work. the multiple exclamation marks were copied from the English translation, but I agree with you .. it's way nicer this way. I think you can do PR when you're done.


Sorry, I forgot to even check if this still compiles with the unix / gtk versions. The last time I modified the xbrz files to not require C++ 11 since the windows version was still on VS2008. With 2015 it compiles without changes, and I wanted to simplify further upgrades. But I guess I could change it again since the author said it is basically done.

As for the license, he gave an exception for snes9x here: http://www.snes9x.com/phpbb3/viewtopic.php?p=47236#p47236


Oh, sure. I didn't mean to include a fix on this branch.

I don't know what patch you mean. Couldn't find it. I referred to https://github.com/git-for-windows/git/issues/761.


Is this in the docs?


。。。我那天就是看了几分钟的官网。。。感觉门都没入


remyteam


Yup, fixed before pushing...

https://github.com/metaeducation/ren-c/commits/master

So I went ahead and put the user native stuff and got the tcc and libffi to the metaeducation/r3 versions.  The travis settings you had will work now, but I put them in `.travis.yml.tcc`.  We'll need to come up with a compromise on how to not require CMake to build the baseline... not only on general principle of dependencies, but we want to keep @giuliolunati's builds on Android going.  I see our build matrix as being half and half--CMake and not--and probably at a limit of about 12 builds total.

But at least by going ahead and integrating things to mainline, we can be less divergent and work on the same code.


@jackpoz Since Jenkins is building with -Werror.. Well, you know.


It fixes those:
```
RigSpawner: ERROR (Keyword wings) Failed to load mesh (flexbody wing): wing-t1-0
```


Comment on 3fc4b860e0a2c17819934d678decacd914271e5c.

An issue is here!


Here in line 4, there's a spelling mistake!


Comment on 3fc4b860e0a2c17819934d678decacd914271e5c, file READMENOT.md, line 4.

Oh, this'll end up below!!


Comment on 3fc4b860e0a2c17819934d678decacd914271e5c, file README.md, line 8.

Oh, this'll too end up below!!


Что-то передача по ссылке newCatcher'а и его перемещение плохо согласуются


lang!=land


Yeah, like I thought - that name refers to something created by `FlexAirfoil()`

Nonetheless, if `createEntity()` throws now, you have a memleak. That's why I tried rushing `createEntity()` in the first place.


Hoppla, slipped through, fixed in next commit


I guess because of this line: https://github.com/RigsOfRods/rigs-of-rods/blob/2900a5613667bada5cf819e0b478b8dda58e186c/source/main/physics/flex/FlexAirfoil.cpp#L120


增加test文件


I think `The first element of Z-functions` was correct. An alternative could be `The first element of the Z-function`.


@gforcada Jenkins CI reporting about code analysis
See the full report here: http://jenkins.plone.org/job/package-plone.app.vocabularies/14/violations
```
plone/app/vocabularies/__init__.py:3:28: D001 found directlyProvides replace it with zope.interface.provider
plone/app/vocabularies/__init__.py:20:13: D001 found directlyProvides replace it with zope.interface.provider
```
Follow [these instructions](https://github.com/plone/jenkins.plone.org/blob/master/docs/source/run-qa-on-package.rst) to reproduce it locally.


good


### 1a67388


Our plan was to split bits of `cabal-install`related to communication with Hackage into a `hackage-client`library, but, like the solver split, that hasn't happened yet.


@2Cubed Fixed both in: https://github.com/CactusDev/CactusBot/commit/eacbd02c00f877f2a17bd82b2c62fe044c3012b6


Just throwing this out - but unless you want a good learning exercise, trying to decode x86 instructions yourself is a waste of time - and there are so many edge cases (even with MOV - which is turning complete).

I made good progress with setting up the CPU emulator Unicorn which has a really neat API and really easy to complile: https://github.com/unicorn-engine/unicorn

You may want to look at other x86 libraries for decoding instructions: https://github.com/aquynh/capstone


Its in the same class... ElevatorListener#onPlayerMove

https://github.com/TheBusyBiscuit/sensibletoolbox/blob/5689e979123ea9fe052e8c39c86c8d58ed097641/src/main/java/me/mrCookieSlime/sensibletoolbox/listeners/ElevatorListener.java


Okay, here's the pastebin: http://pastebin.com/JRKcwyw1
And here's the commit I made. Thanks before Philm :+1:


direi di si


30k for faster ramping down.


麻烦更新成最新的sdk，同时安卓安装插件后，x86_64 ，x86，arm64-v8a，mips，mips64这几个目录中的  liblocSDK6a.so 没有自动安装到程序目录中。


Please change the format of ids. Follow the guidelines https://github.com/GDGVIT/Devfest-Android-16/blob/master/README.md


第一个代码


https://github.com/budimanjojo/manjaro-rt/commit/7827c171ebffa9b639c3b9cdebbff4ed2d14228f
Forgot to include the commit :laughing:


Эм, окей. if (*fpos > vsd_dev->buf_size)
по сути проверяет на невероятное условие (смотри реализацию llseek).
Все это не ведет к неправильному поведению vsd driver, поэтому я повышаю тебе оценку до 100%. Спасибо за внимательность и уверенность в своей правоте :)


i na;dlj ad f


Hi, you need to change the mission files again and use...

_box1 call randomCrateLoadOut;
_box2 call randomCrateLoadOut;
_box3 call randomCrateLoadOut;

etc.

I'm surprised it works as you currently have it.

-soul.


UI does not have the "Assigned APIs" card. Refer the designs again. "Team members" and "Assigned API" card are expandable. Therefore make the layout accordingly.
Also I cannot find any activity or fragment class of the layout. You need to make the complete "My Team" and "Login" module.


Probably, didn't check.  I'll take a look later


I'm very short on time these days, I have about an hour 4-5 times a week. That's not enough to finish this hardware port in a reasonable time frame.


Possible fix for #331


:cry:


commit V1.1


Why don't you send me a pull request to get this upstream?
Also accept the invite - https://github.com/joelewis/gorilla-seed/invitations


Che dite di usare \widehat{\bbC} al posto di \hat{\bbC} ?
L'effetto è decisamente migliore :)


All database related queries should be done using DataHandler class.

- Realm instance shouldn't exist in ConnectAPI class.
- DataHandler instance is present in ConnectAPI class. Please use that to make any data related queries.
- Define a "saveUser()" function in DataHandler class to save User data.
- Initialize a Realm instance in DAtaHandler constructor.


What is the content of `1 out of 1 hunk FAILED -- saving rejects to file Makefile.rej`. I assume you have to do some additional adjustments here...


I'd like to adhere to Google's style guide here and include a space before left parenthesis unless it is for a function call.


Halloween Quests implemented incorrectly - read comment
https://github.com/ACID-Scripts/WOTLK/commit/c3dd75551c9a2c4260fa9282b4c503c37aa9fa8e


chciałam wrzucić folder images do gitignore, ale mi się nie udało


let playButton = $$('track-card .btn--play');
playButton.get(2).click();


Also the global /dep/ suppression doesn't work here because this warning is in a header included from game


@budimanjojo: please comment line **114** as you still use **v4.8.0**. However I recommend to start with **v4.8.1** as the zero release has some serious bugs.


Comment on 3fc4b860e0a2c17819934d678decacd914271e5c.

An issue is here!


Here in line 4, there's a spelling mistake!


Comment on 3fc4b860e0a2c17819934d678decacd914271e5c, file READMENOT.md, line 4.

Oh, this'll end up below!!


Comment on 3fc4b860e0a2c17819934d678decacd914271e5c, file README.md, line 8.

Oh, this'll too end up below!!


A questo punto rinomino \hat in \widehat
Il 09/ott/2016 14:15 "NoAnni" <notifications@github.com> ha scritto:

> Che dite di usare \widehat{\bbC} al posto di \hat{\bbC} ?
> L'effetto è decisamente migliore :)
>
> —
> You are receiving this because you are subscribed to this thread.
> Reply to this email directly, view it on GitHub
> <https://github.com/snsmathlessons/Zannier1617/commit/f9ecfbe6524b8fe901ed1a0808536c221ca48f22#commitcomment-19352763>,
> or mute the thread
> <https://github.com/notifications/unsubscribe-auth/AKU8EW6_lpMp8iT6443TTVLv1UplXg4pks5qyNrHgaJpZM4KR_Hv>
> .
>


Hmm... did you just remove the entire public folder?


This causes: SyntaxError: redeclaration of let self. Sending a fix.


No this is Rook on pawn divided into 2 different bonus, one for rank 5 to 8 and one for rank 7 to 8


test


@tplavcic I created a Gist which adds logging and show what behavior I'm seeing. It includes a Vagrant file, so you could reproduce by cloning the gist and running `vagrant up`.

https://gist.github.com/glennpratt/319ca1440ae57d7f4060d8598b54997d


wine uses pthread directly in several dlls. Perhaps it does because pthread is better.


How embarrassing is that! :P


Can you elaborate on why?


Ну да, не очень вышло
Вообще, там обнаружилась проблема с PyObject
То что их нельзя в умные указатели стандартные оборачивать
В конце скопа происходит ошибка

Поэтому пока перепишем через указатели
На сколько я понял PyFinalize() сам их чистит.
Потому что я пробовал руками делать через Py_XDECRF и на PyFinalize была ошибка


Seems the **rt-patch** already fixed the **BUG_ON** issue. However I've [bumped](https://gist.githubusercontent.com/philmmanjaro/8c76ea40e8f21c63e37f89c722aa0027/raw/81968941b8fc5878eb2ccfca3db65ed5c08df6e0/PKBUILD_linux-rt-manjaro) it to **v4.8.1** anyway.


"i/10" and "j/10" should be read as "i/nbCol" and "i%nbCol"…


I mean, without actually drawing the rectangle.


@iVanilla Once again. Using Qt would make absolutely no sense here. The GUI is managed in LUA libraries directly in the game files.

If you really wanted to use a library to make it cross-platform, SDL or SFML would make infinitely more sense than Qt, but as @MikuAuahDark explained just above using a library for that would be a really heavy and complex process, and writing directly a porting layer would be easier, and the final application would be faster than with using a library for that.

Now if you really insist on having it on MacOS as a native application, you can do it yourself, you have the full source code and instructions about how to do it.


Saucy!


I originally wrote this build system to address two things that made people reluctant to use Woof-CE:
a) Woof-CE took too long to build a puppy(over 5 hours). This will build a puppy in 10 minutes.
b) Woof-CE is too difficult to use. This builds a puppy by answering 3 questions.
Things have changed a lot since then - Woof-CE got faster and simpler thanks to the hard work of many people (including you).

This branch was also written to explore the possibility of adapting puppy to its parent distro (as opposed to adapting parent distro to puppy like what Woof-CE does).

Further information:

- Original discussion that sparked the creation of this build system: http://murga-linux.com/puppy/viewtopic.php?t=93904&start=15 (from here you need to read the next 2-3 pages),
- Original announcement of this branch: http://murga-linux.com/puppy/viewtopic.php?t=94101

>  But i think this build system has to be adapted to the current tree

You can't. It's a separate build system. Please feel free to pick and choose the code from scripts, but the philosophy behind this, and Woof-CE, is fundamentally different.

> or at least be safe in one of the maintained branches even if it's not used anymore. Maybe in a new dir: woof-next or something

Well, if you plan to remove this branch, I appreciate if you curate this build system somewhere for the benefit of future generations of Puppy builders :smiley:

> I guess this was meant to be something like debiandog??

It depends on how you see it.

DebianDog takes an existing LiveCD and molds it here and there to make it look and work like Puppy; in other words, DebianDog is a remaster of Debian LiveCD, made in the likeness of Puppy.

This build system builds puppy from the ground up, from its constituent packages - in fact, the Debian puppy builder follows the same proper steps of what debootstrap does. The "puppy" part of the build is restricted to one or two packages that got installed just like the parent distro's .debs or .txzs.

> I see ./build.sh ./builders and the rest is the same i guess... so should i push those files to rationalise or am i missing something?

This build system will build a barebone puppy, or perhaps, a barely working puppy. This was (and still is) intentional. (1) I wanted to spark interest in Woof-CE, want to provide people with something quick and easy that they can play with; (2) with the hope that they will take the code and grow it to produce real, working Puppy.

I think I achieved the first objective (1) - there were quite a few people interested in it. I failed the second objective (2) however, nobody took the step further beyond testing. But overall, I like to think that I succeeded at making people realise that Woof-CE is a viable (and perhaps the most reasonable) way to move Puppy forward to the future.


Because, as the compiler says, if you don't catch the exception, it should be declared to be thrown in the method declaration, for example:

    void miaou(String nyan) throws IOException, FileNotFoundException {};


Might wanna add it to gitignore as well?


多处！！！ :angry:


Здесь проверяю наличие переменной b.


`xdg-open` is specific to linuxes. I believe, a linux user would more be able to make the correction than an osx user


FYI: this commit made the code non-portable. See ISO/IEC 9899:1999 7.20.4.3p5.


Comment on 3fc4b860e0a2c17819934d678decacd914271e5c.

An issue is here!


Here in line 4, there's a spelling mistake!


Comment on 3fc4b860e0a2c17819934d678decacd914271e5c, file READMENOT.md, line 4.

Oh, this'll end up below!!


Comment on 3fc4b860e0a2c17819934d678decacd914271e5c, file README.md, line 8.

Oh, this'll too end up below!!


Is this always safe?


Also, added floor and fixed collision boxes for cubes (1.0 -> 0.5)


Looks good to me.
Isn't it better to change `16` to `%s`, to deal with other databases?
(I hear that not only MySQL but also PostgreSQL has maximum database name length limitation.)


Is this a simplification even though the logic of futility pruning assumes that real_score >= eval - futility_margin, so that returning eval - futility_margin is "correct"?

Apparently doing the "wrong" thing here is more or less Elo-neutral, but does mere character count have priority over logic when it comes to determining whether a patch is a simplification?

I would rather say that now adding back "- futility_margin" is a simplification because it fixes a bug in the current logic.


As far as i know this won't always work on every device (macos).
Using `if (event.shiftKey || event.ctrlKey || event.metaKey)` should fetch all cases (also shift to open a link in a new window).


some bugs I found.
I can`t connect to pc sometimes.


=========================BUGS **LOGS=========================**
[115887.564078 / 10-09 20:16:53.391][2] SMBCHG: fastchg_handler: p2f triggered
<6>[115887.564123 / 10-09 20:16:53.391][2] SMBCHG: smbchg_vfloat_adjust_check: Starting vfloat adjustments
<3>[115887.564474 / 10-09 20:16:53.391][2] SMBCHG: hold_wake_lock: holding wake_lock
<6>[115887.724022 / 10-09 20:16:53.551][2] SMBCHG: smbchg_parallel_usb_en_work: AICL at 1700
<6>[115887.724149 / 10-09 20:16:53.551][2] SMBCHG: smbchg_is_parallel_usb_ok: SDP adapter, skipping
<6>[115887.724192 / 10-09 20:16:53.551][2] SMBCHG: smbchg_relax: relaxing: 0x00 (bit 1)
<6>[115888.234323 / 10-09 20:16:54.061][2] SMBCHG: smbchg_parallel_usb_en_work: AICL at 1700
<6>[115888.234412 / 10-09 20:16:54.061][2] SMBCHG: smbchg_is_parallel_usb_ok: SDP adapter, skipping
<6>[115888.335788 / 10-09 20:16:54.161][1] msm-dwc3 6a00000.ssusb: b_idle state, vbus:online
<3>[115888.340622 / 10-09 20:16:54.161][1] dwc3 6a00000.dwc3: Set Endpoint Configuration command timeout for ep0out
_**<3>[115888.340689 / 10-09 20:16:54.161][1] dwc3 6a00000.dwc3: set_ep_config() failed for ep0out
<3>[115888.340733 / 10-09 20:16:54.161][1] dwc3 6a00000.dwc3: failed to enable ep0out
<6>[115888.340770 / 10-09 20:16:54.161][1] dwc3_gadget_run_stop Queue DCP check work! 0**_
<6>[115888.342983 / 10-09 20:16:54.161][1] msm-dwc3 6a00000.ssusb: b_peripheral state, vbus:online
<3>[115891.224547 / 10-09 20:16:57.051][2] [LGCC] is_hvdcp_present : is_hvdcp_present - charger_type[4]
<3>[115891.224674 / 10-09 20:16:57.051][2] [LGCC] lgcc_slow_chg_work : aicl ma = 1700
<6>[115891.854774 / 10-09 20:16:57.681][2] pet_watchdog
<6>[115893.221142 / 10-09 20:16:59.041][2] floated_chg_hrtimer_func(): floated_chg_hrtimer expired
<6>[115893.221545 / 10-09 20:16:59.041][2] dwc3_floated_chg_work(): retry apsd
<6>[115893.221590 / 10-09 20:16:59.041][2] dwc3_floated_chg_work(): vbus_active(1), softconnect(1)
<6>[115893.221625 / 10-09 20:16:59.041][2] dwc3_floated_chg_work(): put phy into non-drive mode
<3>[115893.221777 / 10-09 20:16:59.041][2] vote: name[SMBCHG: battchg_suspend], client_id[1], state[0], val[0]
<7>[115893.221832 / 10-09 20:16:59.041][2] SMBCHG: battchg_suspend: votes unchanged; skipping
<6>[115893.221981 / 10-09 20:16:59.041][2] SMBCHG: smbchg_external_power_changed: rerun apsd
<6>[115893.222514 / 10-09 20:16:59.041][2] SMBCHG: power_ok_handler: triggered: 0x01


Looks good to me @owad ! Only thing I would change it maybe not hardcode the `nfc_london` / `nfc_bristol` keys in the config as that is specific to Potato. Perhaps having a list, and poolbot fetches all of the NFC slack IDs under it?


Yes this was temporary I should have tagged Polyhedra first and then removed this before tagging CDDLib. I will fix the REQUIRE file for versions of CDDLib


============================NORMAL LOGS==============================
.862417 / 10-09 20:53:24.001][0] [PM]Cable detected: 1790000(OPEN)(1800, 500)
<3>[  306.862417 / 10-09 20:53:24.001][0]
<6>[  307.250128 / 10-09 20:53:24.391][3] SMBCHG: smbchg_parallel_usb_en_work: AICL at 1700
<6>[  307.250178 / 10-09 20:53:24.391][3] SMBCHG: smbchg_is_parallel_usb_ok: Not in fast charge, skipping
<6>[  307.250186 / 10-09 20:53:24.391][3] SMBCHG: smbchg_relax: relaxing: 0x00 (bit 1)
<6>[  307.760157 / 10-09 20:53:24.901][3] SMBCHG: smbchg_parallel_usb_en_work: AICL at 1700
<6>[  307.760245 / 10-09 20:53:24.901][3] SMBCHG: smbchg_is_parallel_usb_ok: Not in fast charge, skipping
<6>[  307.861585 / 10-09 20:53:25.001][0] msm-dwc3 6a00000.ssusb: b_idle state, vbus:online
**_<3>[  307.861711 / 10-09 20:53:25.001][0] msm-dwc3 6a00000.ssusb: dwc3_msm_resume vote for TCXO buffer_**
<6>[  307.873046 / 10-09 20:53:25.011][0] msm-dwc3 6a00000.ssusb: DWC3 exited from low power mode
<6>[  307.875584 / 10-09 20:53:25.011][0] dwc3_gadget_run_stop Queue DCP check work! 0
<6>[  307.875819 / 10-09 20:53:25.011][0] msm-dwc3 6a00000.ssusb: b_peripheral state, vbus:online
<6>[  308.149789 / 10-09 20:53:25.281][0] dwc3_msm_notify_event(): cancel floated_chg_hrtimer
<6>[  308.170428 / 10-09 20:53:25.311][0] android_work: android_work: sent uevent USB_STATE=CONNECTED
<6>[  308.243715 / 10-09 20:53:25.381][0] android_usb gadget: high-speed config #1: 66bf0c8.android_usb
<6>[  308.243992 / 10-09 20:53:25.381][0] msm-dwc3 6a00000.ssusb: Avail curr from USB = 500
<6>[  308.244046 / 10-09 20:53:25.381][2] [Touch] NOTIFY_CONNECTION!
<6>[  308.244083 / 10-09 20:53:25.381][2] [Touch] TA Type: 1
<6>[  308.244108 / 10-09 20:53:25.381][2] [Touch] lg4946_connect: write charger_state = 0x01
<3>[  308.244194 / 10-09 20:53:25.381][0] vote: name[SMBCHG: battchg_suspend], client_id[1], state[0], val[0]
<7>[  308.244223 / 10-09 20:53:25.381][0] SMBCHG: battchg_suspend: votes unchanged; skipping
<3>[  308.244332 / 10-09 20:53:25.381][0] vote: name[SMBCHG: usb_icl], client_id[0], state[1], val[500]


Why? What was broken about the old behavior???


May I ask why you declared a namespace instead of a module? I'm still learning TS and I'm curios why you made a different choice than I did.


This change seems to disable cooling. See issue #3515 https://github.com/alexrj/Slic3r/issues/3515


ytyf


Clients that bypass GWEN use a way similar to this.
But they can't bypass Watchdog.


Add OPTS UTF8 ON. Processing itself does not change.


Comment on 3fc4b860e0a2c17819934d678decacd914271e5c.

An issue is here!


Here in line 4, there's a spelling mistake!


Comment on 3fc4b860e0a2c17819934d678decacd914271e5c, file READMENOT.md, line 4.

Oh, this'll end up below!!


Comment on 3fc4b860e0a2c17819934d678decacd914271e5c, file README.md, line 8.

Oh, this'll too end up below!!


No problem here :) If you revert this commit you will have problems :)


Mods like Forestry and Tinkers Construct have proxies that are not in the main mod class. Tinkers uses it to give each of the modules it's own proxy to simiplify only loading it when the module is loaded.


優先度は0~2が低い~高いに対応しているので、優先度低いの場合にevalutionPointsが0になる


typo? "intersect" vs "intercept"?


I don't get what problem you're trying to fix here lex. This is screwing with how proxies load. They always class loaded during mod setup. Mods should never assume a specific ordering for that though.


Nice one! Can get away with only escaping variables that come from user input though..


typo?


Indeed ;)


Medzi týmto a nasledujúcim komitom sme zabudli komitnúť prepínanie stavu LED-ky pomocou príkazu
GPIO_ToggleBits(GPIOA, GPIO_Pin_5);


定数は出て来るよりも前に宣言されていたほうがわかりやすいんじゃない？


After rename issue, just that, wow


test


pickUpListメソッドを呼び出す側(UI処理)でUserOptionの値の指定をするからpickUpListの引数にUserOptionを受け取る用にしよう


à suivre sur #514


Why does this code compile though?


When the player is transformed into cat, his combat action bar is replaced by the cat's action bar.

 Solution explored:
- KillMob (cat do nothing, just run and try to use player technics)
- UseSpell (cat attacks the right mobs, but don't use spell)

After a discussion with Ryuichiro, we should perhaps implement a CombatClass for the cat, load it when transformed and restore the player's one after.


网络保护伞防DDos

Sent from my iPhone

> On Oct 9, 2016, at 03:11, CI010 <notifications@github.com> wrote:
>
> 可以，这玩意是干嘛的
>
> —
> You are receiving this because you authored the thread.
> Reply to this email directly, view it on GitHub, or mute the thread.
>


フラグはデフォで全部立ってたっけ？中途半端なのを優先するべきだと思うけどどうだろう


1.0.2, even. *facedesks*


jumpscale import is not required.


Ok


who made change


     inv <- NULL
        set <- function(y) {
                x <<- y
                inv <<- NULL
        }
        get <- function() x
        setInverse <- function(inverse) inv <<- inverse
        getInverse <- function() inv
        list(set = set,
             get = get,
             setInverse = setInverse,
             getInverse = getInverse)


wrong the key of the argument must be the same as the service name.


@alexey-lysiuk Do you happen to know if there is a way to get the absolute screen x,y location of the current doom window top left corner on Mac and Linux? It would be useful to have a cross-platform method for getting those values here in gl_interleaved3d.cpp


the default value should be set in the schema.hrd not in the code of the actions file.
If the args are empty. it's an error.


 ## Return a matrix that is the inverse of 'x'
        inv <- x$getInverse()
        if (!is.null(inv)) {
                message("getting cached data")
                return(inv)
        }
        mat <- x$get()
        inv <- solve(mat, ...)
        x$setInverse(inv)
        inv


Now, there is no "j". I used only one "for" and it works. But I don't understand why "i" divided by ten will work... It's not what I meant with i/nbCol or i%nbCol.


true


Is this project active at all


This commit is not good. need to revert


Oops, GTK+2 build is broken...
Looks like ```AM_CONDITIONAL``` macro won't pass the define to the source code. Basically, libunique is always disabled now, even if ```--enable-libunique``` is used explicitly.

We plan to move Caja and all remaining packages to GTK+3 only before 1.18 release, so it won't be relevant by then, but for now I can't work with GTK+2 build because of that.


Hej, no niestety dałam za wygraną, sama nigdy bym tego nie napisała, więc odszukałam na githubie repozytorium jednej z osób, którym udało się zrobić ten projekt i sklonowałam go sobie, a potem prześledziłam co i jak. Ale nawet to mi jakoś za bardzo nie pomogło, bo nadal sama bym tego nie odtworzyła. Więc wrzucam go tutaj, żeby móc sobie do tego wracać jak będę się jeszcze sama uczyła JS.


Vielen, vielen Dank für das Korrigieren ACGaming!


shame it has to go this way, i totally understand your feeling, not only the time consuming part, but more the total lack of co-working ship that Nia could have with people that play the game.
We all wanted to have a nice game, instead they making it harder and harder and less joyable.. its their way or the highway.
Well for a lot of people it will be the high way.
The rest that still plays will be a the hard core players but in my case ( concider myself hardcore ) i wont spend any money on this dying game at all...

Thanks for everything you made for the community and help.. you made a very nice map and tracker.. the first that didnt got 20 accounts banned in 1 day ^^

wish you well


usar xor gasta menos espaço em código


should be put in it's own commit, this is not related with the rest of the changes


So, as I understand it, you want to stop doing rectangles if i >= colors.size(). I tried, it works.


acho que a gente até pode tirar esse enter daqui, pq não fala nada sobre na descrição


Here's the Makefile.rej:
```
--- Makefile
+++ Makefile
@@ -1,7 +1,7 @@
 VERSION = 4
 PATCHLEVEL = 8
 SUBLEVEL = 1
-EXTRAVERSION =
+EXTRAVERSION = -bfq
 NAME = Psychotic Stoned Sheep

 # *DOCUMENTATION*
```
So I think I'll need to sed out that EXTRAVERSION to nothing?


これって時間が小さいものだけ考慮すれば問題ないってことだよね？


fadsfdsa


You can remove this line since you have the NewServer now.


すごくいい感じだった。あとでINotifyPropertyChangedを継承したインターフェースに書き換えとくね #


I need reminders about exceptions... Anyway, your technique works (if I did it correctly).


Nah, it really shouldn't have existed to begin with.


function


Okay, it's building now. I just patched it without doing sed to anything. I think it shouldn't be any problem, right?
Also, is it safe to build it as 4.8.1 with the 4.8-rt1 patch?


"std" is interpreted as a label (for "goto" instruction for example) instead of a namespace for "cerr".
The " using namespace std" directive at the top of this file makes "std::" facultative and allows the code to compile, but could lead to name clashes.


Changing a major version on a peer requirement is by definition, breaking.

Any module used your module previous to this patch, alongside grunt 0.4, not to mention many other modules with matching peers, will now suddenly break without knowing why.

If you're going to bump a major version in a peer, you must make your change a major version as well - since you've hanged upstream requirements.


Image of AdvancedWidget1


that's exactly my thoughts as well... I've had enough with this game and the biggest reason i am leaving po-go is the company behind it. i have lost every hope by now, i think they will keep ruining this... The game is lacking in many aspects and it doesn't have the power to keep the players...

Sure the first days were great when everyone was having a blast but they rely on "Pokemon franchise" too much, they think that people will eat anything because it's "pokemon"... The only thing that was keeping me was the great community and this project...

Even if i didn't use the map a lot to go catch rares etc, i enjoyed helping my friends who did that by hosting a small webpage for them... Also, it was very interesting watching this project evolve over time... I was thrilled every time there was a new commit...  I enjoyed looking at the code trying to figure stuff and i learned so much...

Thanks seikur0 for all of this, and i wish you good luck to whatever you are doing after this, we are all grateful for all the time you put into this great tool !!! I am sure you will find great success, i like that you are a perfectionist!


what about DB runtime errors :-D,


This is good  feature. Once one single client was getting OSC from two different network casparcg servers. And thus confusing the client.


Yep I was correcting myself, you did it right in your newer commit. :)


These code reviews and comments are impressively thorough!

Any chance you can submit them as pull requests instead of comments?  ;-)


Perhaps it would make sense to have a `debug` or `test` target in the Makefile that is built with ASan?


This is a test


To give the raw items back?

We don't track which types are added currently.


No further comment


经过initialize的处理，this.type已经肯定存在了，这里可以直接用


Nice. :)


intercept is probably what I was after yes. 🗡


@SnapperRy you may want to rename the SQL file to `2016_10_09_01_world_335.sql` because this event is removed at 5.1.0 and is invalid for 6.x/7.x branch.


test comment


Good point. Currently, the whole Makefile is meant for debugging, perhaps we could include this suggestion in #35.


comment


这个options是都会传进来的啊


hi,
currently I'm doing a project using the MAX30102 heart rate sensor and trying to use a normal serial output because i dont have the TinyScreen. Modifying your current code didn't produce any output at the serial window. Can you help me with it?


Stil no `<ul>` here.


P.S. Some CSS layout changes to PotentialComponent.


I Have no idea about this. If it really cause this case, i can delete them


That's some very nice cleanup, it's great to be rid of all the switch statements. But in cases where the name runs from `Y0` to `YF` why not leave the names as-is and use `"Y%X"` as the format string?


Pas mal


Fixed for grammar.


在專案裡加wiki寫筆記!


@mechamanny


Doesn't work. Please review.


![qq 20161009215428](https://cloud.githubusercontent.com/assets/22029617/19220971/525f68da-8e6c-11e6-81da-10d382844b9d.png)
Leave a comment


was this change made just to free up some flash space?


我选择滑稽.png


Window positioning isn't supported at the moment for macOS and it seems SDL-based targets lack it too. I never need it and no one asked about this feature.


You are crazy....


应该放到下面的initSkeleton处理的


Can be simpler, but not critical


why 1?


Thanks for this!  Was struggling with a similar issue excluding antlr-generated code from license checker and this does the trick. 👍


$mod按理应该是这一个模块，这里看来只是优惠券列


what if child exited before parent continued?


That a fact confirmed by googling ? Results disagree.


typo, "resoures" ==> "resources"


@jaeoheeail this is the line that caused the build to fail because floating task does not have start and end datetime.


minor nit - I think it might be confusing to have the actual exe and the variable name the same. Usual cmake convention seems to be variable naming like `B2_EXE` or `B2_PROGRAM`. Regardless of variable name, this looks good to me.


Залинкуйте пожалуйста ссылки - то есть чтобы с главной можно было перейти в каталог
Рекомендации:
1. Файл сброса стилей называется normalize, у вас normalized. Это не ошибка, просто обращаю ваше внимание.
2. Наблюдаю у вас такие классы http://joxi.ru/8Anxg9BfqYp15m , если хотите быть ближе к БЭМу то нужно отредактировать. Вы можете заменить эти классы на модификатор элементов  main-info_block--user, да, кстати, если вы в блоке main-info выделяете элемент, то его нужно отделять нижним подчеркиванием main-info_block.  Или вы можете поступить так - оставить блок main-info_block и класс contact, но тогда все что внутри этого блока будет иметь префикс блока contact (contact_phone-nember, contact_address). То есть таким образом у вас получилось что вы создали новый блок contact внутри элемента.
И также с другими классами подобного типа.
3. Также если вы используете БЭМ, то каждый тег должен иметь класс, кроме img. Сейчас у вас в навигации теги не имеют классов http://joxi.ru/a2X45GOSyEB1Z2, и много других тегов в проекте тоже.
4. С точки зрения SEO все заголовки должны быть в тегах h1-h6, тут очевидно заголовок, но он в div http://joxi.ru/LmGak0jTRQPezA, и есть еще такие.

Ошибки:
1. В файле index.html http://joxi.ru/Vm66DRduxOlVJm  а в catalog.html http://joxi.ru/n2Ye6VOFjXPGD2
2. Ранее писала про Прописные буквы - лучше их не использовать.
3. Тег не имеет атрибута href="#" http://joxi.ru/D2PKM08FdQPpnm
4. "Сломался" шрифт http://joxi.ru/Dr8dQONSkxaMxr  У вас он переопределен и переопределен неверно. и тут http://joxi.ru/4AkyN9GTMWp0Om
5. Ссылку в логотипах нужно сделать по ширине и высоте такой же как родительский блок http://joxi.ru/MAj389puvnlxer, иначе у вас курсор ссылки появляется только в центре, так ссылка "труднодостижима".
6. Цвета в навигации не верные http://joxi.ru/KAxn67jS4dlK0m
7. По стайлгайду не выполнены стили.
8. Слайдер не работает.
9. Нет одного логотипа http://joxi.ru/E2pzG9bFB5L4vr
10. Увидела вот такое правило в стилевом файле http://joxi.ru/D2PKM08FdQPBvm

Ответы на вопросы
1. Со слайдером есть и у меня к вам вопросы - почему здесь http://joxi.ru/J2b6Oa3u4j7qY2 container имеет класс clearfix, а ни один из вложенных блоков не имеет float?
Во-вторых, почему у вас элемент с тенью сделан псевдоэлементом к блоку .features-services,а не .features-services-slider-controls?

```
.features-services-slider-controls::after {
  content: "";
  position: absolute;
  top: -77px;
  right: 0;
  background-image: url(../img/spritesheet.png);
  width: 10px;
  height: 274px;
  background-position: -18px -715px;
  z-index: 12;
}
.features-services-slider {
  position: relative;
  width: 940px;
  height: 285px;
 /* overflow: hidden;*/ - нужно убрать чтобы фон полоски мог перекрыть блок. А чтобы спрятать блоки нужно задать им display: none изначально
}
.features-services-slider-controls {
  position: relative;
  width: 240px;
  /* top: 0; */
  /* left: 0; */
  z-index: 10;
}
```

Сами слайды:

```
.service-slide {
    position: absolute;
    top: 0;
    right: 0;
    width: 100%;
    height: 285px;
    background-repeat: no-repeat;
    background-position: 100% 0px;
    -webkit-transition: left 0.3s ease;
    -moz-transition: left 0.3s ease;
    transition: left 0.3s ease;
    display: none;  - !!!!!!
}
```

а также вам нужно написать такие правила:
Есть инпут с конкретным id, он имеет атрибут checked, -  то label с атрибутом for у которого значение равно id этого инпута принимает стили: белый фон, темно-синие буквы и курсор "рука"
А также второе правило -
Есть инпут с конкретным id, если он имеет атрибут checked то блок который имеет класс такой же как id этого инпута должен стать display: block
Возможно я сложно написала, пыталась как можно проще.. если что - скажите что не понятно - еще раз объясню.

2. С хедером у вас все в порядке, рахметка у вас правильная и логичная, я бы разметила также. Ради эксперимента можно попробовать сделать через inline-block его.
3.  Все верно
4. Ответила в первом вопросе.
5. Не поняла почему у вас вызвала трудность эта задачка, вы же уже умеете пользоваться псевдоэлементами - создаете псевдоэлемент относительно тега li, и регулируете с помощью top: ; right: ; А домик - просто фоновая картинка
6. Вы имеете ввиду выравнивание по высоте? Если да - то задайте line-height для .catalog-goods-sorting-header и .catalog-goods-sorting-list

Пиксель перфект я не проверяю, как скажете - могу посмотреть.

/ Затраченное время  1,2 ч /


Why not? Because we do nothing, there is no meaning to it.


you wakeup the process once per second, this avoids power saving for example.


Oh et je ne serai pas la demain pour Rampon mais je serai a la fac vers 11h pour le project briefing. On se voit a l'ASCII?


@icyflame I re-added these as default values. For some background, the standard boil time for brewing is usually 60 minutes. Fermentation can vary but a good default is 7 days. And mash efficiency (the amount of nutrients and stuff that you can extract from your grains) is around 68% for most homebrewers I believe. I should have provided some explanation before


Yes it should! Thanks for spotting it, I'll update the benchmark and the results in the readme :+1:


`File#createTempFile` will create the `Bar` class in the `/tmp` directory in all systems (Linux, MacOS and Windows)?I have doubts. (:


@philmmanjaro @oberon2007 Please have a look at this before I do a pull request to the community. :smile:


Could you please replace the redundant switch statements in src/devices/bus/c64/music64.cpp and src/devices/bus/c64/sfx_sound_expander.cpp now that you've got the ports in arrays anyway?


![](https://github.trello.services/images/mini-trello-icon.png) [Von RabbitMQ auf Redis umstellen](https://trello.com/c/swbiAFBM/1-von-rabbitmq-auf-redis-umstellen)


- [ ] Refactor code based on this example:
http://stackoverflow.com/a/19491790
- [ ] Fix code indentention


- [ ] Fix code indentation


Thanks :)


Forgot to write this in discription but also added newer verson of pyc file of util.


why don't you setup signals first at one place?


you should  remove *.pyc from your commits.
add .gitignore file with *.pyc as content to avoid repeat this mistake
also, you should modify the same commit over and over and not push different ones, do this using git commit --amend, this will ease review work


这个that夹在两个this之前，好尴尬~~


I have error when i want run server with fresh dbc from extractors"Some required *.db2 files (1 from 203) not found or not compatible:
Spell.db2 exists, and has 0 field(s) (expected 7). Extracted file might be from wrong client version."

Only i have this problem?

Sorry for my english


there is a better way:
1) delete this line
2) change method signature from
`build(opts: Options): Project{`
to
`build(opts: Options = {}): Project{`


Use Xcode IDE for developing this _LaunchScreen_ ?


64bit version of zgw_search.exe


:fu:


![qq 1](https://cloud.githubusercontent.com/assets/22029617/19221073/5883c9fc-8e6e-11e6-861b-600c35a195ed.png)
Leave a comment


モバイルでAboutのSKillDetailのCMSの部分が若干左になっちゃってるのの修正
（左にマージンいれた）


How about adding an instance method .has_restaurant?


I'd move the assignment to field declaration - more readable IMHO


And, original Playground engine has **Mac OS X** porting layer code which I stripped to make the repo size smaller.


really helpful ... !


If you need to use multiple commands per process, wrap them with sh:

```
web: sh -c "mkdir -p /foo; /bin/something-else"
```


Able to annotate now with engine moves and score. It also adds some move annotations like ?? ? and ?!.


Simple solution: `delete flex_airfoil` in the catch block?


Another benefit of the change would be implicit type information of the filed, that won't be forgotten by accident. For example:
`private aureliaReflection = new AureliaReflection();`


mr cashman


very nice program ...!!!


Yes, I used Xcode to change launch.xib file.


I'm glad You started using `let`, but I'm afraid You might have made the mistake here ;) You probably meant:
`this.analyser = ...`
instead of
`let analyser = ...`


This is another benefit of initializing fields when declaring them - this kind of errors wouldn't happen :)


Thanks!, lag problem has been resolved.


Yep. That's why it got left blank. I had meant to fix that but forgot.


@szilard `dxgb_test` variable is not used anywhere


there is possible optimization in this code .


Personally recommend using React Native to development, since it is our main developing framework.
And leave **ios** directory self-maintained by _run-ios_ command.
Anyway, it is my personal suggestion, just use whatever tool/tech to achieve our goal. 😃


I said that the mentioned feature isn't implemented on platform other that Windows. I didn't mean that it cannot be done at all. Of course it can be, I'm just not interested in it.


I'd use `const` whenever possible instead of `let` and `let` instead of `var` when `const` can't be used


CC @fishcakez


If wanted, use my [PKGBUILD](https://gist.githubusercontent.com/philmmanjaro/8c76ea40e8f21c63e37f89c722aa0027/raw/81968941b8fc5878eb2ccfca3db65ed5c08df6e0/PKBUILD_linux-rt-manjaro) to have the truly **v4.8.1**. What you currently built is **v4.8.0** without the upstream **v4.8.1** patch as I included it in my **PKGBUILD**.


````
13>D:\tc\source\src\server\scripts\Spells\spell_warlock.cpp(512): warning C4800: 'Guardian *': forcing value to bool 'true' or 'false' (performance warning)
````


Will it be safer to improve the reported issues in separate topic branches (instead of squashing changes together as it is shown in this commit)?


@alexey-sidnev, My Class Rectangles. Maxim Ermolaev, group 0823-1.


fixed for option --use_strict


Is it good to write the `crypto` and `ssl` versions here? I mean... those are the files from recipes, right? So it'd be more careful to fetch the version from recipe and put it there than searching for files later. Maybe making `PythonUtil.java` a template for such things or something else.


为啥不能看上传的文件啊


Good , I will ;|


> which on my system gives an improvement of about 1200x

Was that a debug or release build?  I got almost exactly the same multiplier of 1200 in a debug build, but a release build gives me more around 800/900.


This is a bug. 'color' should not have been mangled.


Adding ASan seems to have broken the Python bindings:

`ImportError: /home/anmol/Trunk/cpslib/libpslib.so: undefined symbol: __asan_option_detect_stack_use_after_return`


I forgot to mention I also removed the blur effect because it lags the animation, I may re-add it later


It wasn't the intention to match Google Closure behavior. Excluding any quoted property was by design. In the test above `color` must not be mangled because it was used in an unquoted context at least once.


多语言是个老问题，初始化时时检查浏览器语言，如果浏览器语言 没有在 预设语言 时就应该显示 默认语言 的语言包 呀


UseLuaMacro ?