120694415_FaultModel_CoilSATSensor (rongpengzhang) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


linkParent


It isn't in the config.properties, but if you add it, it will work.

thanks,

Wes G.

On 11/19/2016 4:59 AM, Robin wrote:
>
> Whoops, I couldn't find it in the config.properties, but if I add this
> it will just be overriden? Thanks for catching this :)
>
> —
> You are receiving this because you commented.
> Reply to this email directly, view it on GitHub
> <https://github.com/Photocentric3D/Photonic3D/commit/9999deebf6d29d6711c4dae51daa8c1395f9387b#commitcomment-19890469>,
> or mute the thread
> <https://github.com/notifications/unsubscribe-auth/ACT_NH6fa-2nDA5Wz-fguv95xtllTViSks5q_taAgaJpZM4K2k7v>.
>


add test test


Sure—I'm just noting that there's no justification in the Git commit message, not even a link to an issue or pull request (or IRC log). The git commit messages will live on with the repository "forever", most likely even if it's ever ported to New Great Version Control System™. These GitHub commit comments will only live on for as long as GitHub does.


`behavior` can be undefined, per definition of `hybrid.create`.


Related to https://github.com/femtotrader/TimeSeriesIO.jl/issues/5


如果不要求有序的话，可以改成和最后一个元素交换然后移除最后一个元素（这种操作封装成一个函数更好点）。


In the unlikely event of an `address` clash, could throw here and abort the dispatch transaction, forcing behavior re-execution and generation of non-clashing addresses.


I don't know the class, but it wouldn't crash here. It just doesn't set the value if it isn't a styled_widget.

Looking a few lines up though, it would crash at line 144.


Sorry I wasn't aware of the fact that the bullet point was not formatted properly. I did mention her on the page originally when it was released, but it had not been updated.


You need to add more in relevant resources
-MDN link about arrays
-MDN link about functions
-MDN link about let const and var
-MDN link about loops


It comes when it's ready, patience.


可以考虑移到循环外面，避免每帧重新申请内存。如果需要处理如下情况的话，可以渲染完成之后判断元素数量和尺寸相差是否过大，过大的话再shrink_to_fit()。
情况是：上一帧可见Entity非常多，但下一帧之后可见Entity数量一直都很少，导致vector长期占用过大的空间。


This change is not yet in a stable release. It's in a beta, which you can install with `pip install --pre --upgrade nbconvert`.


I think this will be a running issue with modest work arounds for some time, so I opened an issue for the discussion (and posted this there).

> On Nov 19, 2016, at 9:03 AM, raphaeltimbo <notifications@github.com> wrote:
>
> I was taking a look at this blog post:
>
> http://www.davidketcheson.info/2015/01/13/using_matplotlib_image_comparison.html <http://www.davidketcheson.info/2015/01/13/using_matplotlib_image_comparison.html>
> Getting things to work on Travis
>
> I ran into two issues on Travis:
>
> Generating matplotlib figures on Travis with a backed that requires DISPLAY will fail if it is not set.
> Even if display is set, Travis may use a different backend than you do locally, which may lead to test failure (e.g., because the images produced have different numbers of pixels).
> Both of these are solved by ensuring that matplotlib uses the agg backend for the tests (both locally and on Travis). To set the backend to agg, just add the command
>
> matplotlib.use('agg')
>
> This line must be executed before you import pylab or matplotlib.pyplot. This is very tricky if you are using nose, because nose actually imports every file in your package during the test collection phase.
>
> Maybe this could be an option, but it looks like it is not simple to make these things work on Travis.
>
> Sometimes the user might want just the output of the function, so another option would be to create a default arg for these functions like (..., plot=False).
>
> —
> You are receiving this because you authored the thread.
> Reply to this email directly, view it on GitHub <https://github.com/vibrationtoolbox/vibration_toolbox/commit/89555c884f85ed958068df11dce161b48c80bfbc#commitcomment-19890910>, or mute the thread <https://github.com/notifications/unsubscribe-auth/AMOL50bm4kWTohGam0CnxvrV4yuJlkn6ks5q_wGYgaJpZM4K3QsR>.
>


Fancy helping me build this, @serdarkacka?


@Shauren anything against adding this flag to the cast of spells from
items?


And also indicate in code (with comments) the places where people need to do changes. Or at least in the end indicate that people need to correct the errors.


![](https://github.trello.services/images/mini-trello-icon.png) [Lista de Hoteles](https://trello.com/c/RJL2yy1p/21-lista-de-hoteles)


Extra function for radii, good! :P


![](https://github.trello.services/images/mini-trello-icon.png) [crearSistemaReservas()](https://trello.com/c/l1Pi7elg/1-crearsistemareservas)


![](https://github.trello.services/images/mini-trello-icon.png) [destruirSistemaReservas()](https://trello.com/c/JiqAAebB/2-destruirsistemareservas)


This is my first trial with GIT


#### WARN_MODE=early
print warnings at compilation stage
#### WARN_MODE=late
print warnings at build finish stage
#### WARN_MODE=both
print both at early and at later stages

```cmake
IF (NOT DEFINED WARN_MODE)
  IF (CMAKE_BUILD_TYPE MATCHES "Debug")
    SET (WARN_MODE "late")
  ELSE ()
    SET (WARN_MODE "early")
ENDIF ()

IF (WARN_MODE NOT MATCHES "early")
   SET_DIRECTORY_PROPERTIES(PROPERTIES RULE_LAUNCH_COMPILE
      "bash ${CMAKE_SOURCE_DIR}/BUILD/capture_warnings.sh ${CMAKE_BINARY_DIR}")
    SET_DIRECTORY_PROPERTIES(PROPERTY ADDITIONAL_MAKE_CLEAN_FILES
    ...
```


ok


ok)))


But you cannot patch for all the tools that would yet expect the original filename, farbod :(


If `newborn` was a `Map` or `WeakMap`, then it is possible maintain non-forgeability of addresses within an actor behavior. For example, consider:
```javascript
const newborn = new Map(); // newborn.clear() would clear it after each dispatch
```
Then, in `generateAddress`:
```javascript
return Object.freeze({id: crypto.randomBytes(42).toString("base64")});
```
Then in `create`:
```javascript
const address = generateAddress();
newborn.set(address, behavior);
return address;
```
... or am I focusing too much on implementation details instead of focusing on the design aspects? ^__^


ИМХО,
Когда исправляешь ошибку имеет смысл добавить тест, на котором она проявляется.
И убедиться что до исправления тест падает, а после – проходит.


120694415_FaultModel_CoilSATSensor (rongpengzhang) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: OK (1198 of 1198 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-36.13%25-green.svg)


I wasn't getting this result, tho. I was getting it without the DynamicFormField.
Why could that possibly be?


Un n en plus dans la aucun


* le mon côté belge refait surface


Doesn't this affect wotlk too?


А какие в итоге получились результаты сравнения времени работы разных алгоритмов?


It does, however WotLK and TBC cores need to be synced first before it can be applied. For example, moving out all combat ratings getters into Unit class.


感觉 Query Parameters 还是放在 hash 里比较好？这样就没法保留没有 enable 的项了，导致一发送，没 enable 的项就消失了……


Brackets are not necessary


Нийтлэл нэмэх, засах, устгах үйлдлүүд нэмсэн


Works incorrectly. The method should check if a >= b


Always leave one empty line after class declaration


Version 50.5 or 0.5 ?


Version is 50.5
It is adjusted to this
https://github.com/xcir/python-varnishapi#versioning


handle SIGSEGV nostop noprint ignore


rouge = ce qui disparait
vert = ce qui aparrait


I created this one regarding the baseUrl and email template management by uaa server
https://github.com/jhipster/generator-jhipster/issues/4498


Ah ok je comprend mieux


Простите меня за великий и могучий, да ещё и за русский!


Ybrbnf i'm so sorry!


There's also `ARMOR`.


Hi Marco,

Looking at the code you have commited, I see that you have changed the definition of `DTZEntryPawn` compared to the pull request code, by re-using `DTZEntryPiece` for
the file array.

Are we sure that it is safe to do that in the case of `DTZEntryPawn`? In particular, it
seems that the `map`field of `DTZEntryPiece`gets duplicated 4 times in the
`DTZEntryPawn`, which wasn't the case in the old master code.


alignment is weird :/


admire


@haffenloher Thanks! I'll revert that before submitting the PR.


![](https://github.trello.services/images/mini-trello-icon.png) [Create Recorded Dialogue files for extended feature](https://trello.com/c/cYmy2MK5/91-create-recorded-dialogue-files-for-extended-feature)


![](https://github.trello.services/images/mini-trello-icon.png) [Building scene 4 in renpy](https://trello.com/c/TZt2Qd2k/72-building-scene-4-in-renpy)


![](https://github.trello.services/images/mini-trello-icon.png) [Building in renpy](https://trello.com/c/1eB6jDFU/69-building-in-renpy)


Use Case Diagram


codingpirates.dk/tutorials


We already done that but the error still shows up from time to time, without doing anything specific.  It can work for an entire day, and next morning, on 1st login attempt you get the stack trace above. The workaround that works for me was to clear the browser cookies.


I am also having this same issue on Windows. If you still require the `process.env.PWD` then this can be the fix for Windows @ziedmahdi :

```javascript
var fs = Npm.require('fs');
var workingDir = process.env.PWD || '.';
fs.readdirSync(workingDir + '/packages/rocketchat-i18n/i18n').forEach(function(filename) {
	if (filename.indexOf('.json') > -1 && fs.statSync(workingDir + '/packages/rocketchat-i18n/i18n/' + filename).size > 16) {
		api.addFiles('i18n/' + filename);
	}
});
```


shame on you!


addTestDevice("15F2A943429FE915B6C67AB490A81794")
is this value hardcoded?


Good idea. Please see 2a04c5403b78abeff8c1e1c891f6db7aeea5a83f. Issue #109 has been updated with this new changeset.


thank you for clarifying


I will start in a minute..im shomer shabat

On Nov 19, 2016 13:28, "Roi" <notifications@github.com> wrote:

> @NaorAhdut <https://github.com/NaorAhdut> You have not finished this
> project yet.
> Continue with it and I'll watch your progress.
>
> —
> You are receiving this because you were mentioned.
> Reply to this email directly, view it on GitHub
> <https://github.com/NaorAhdut/C-Collage-Course/commit/d4151a3afe64d44803f29617cd6ef28c7932e057#commitcomment-19890567>,
> or mute the thread
> <https://github.com/notifications/unsubscribe-auth/AWXuLyxka5g7frENxYmLSsppHDLYPF6pks5q_t1bgaJpZM4K3Oxl>
> .
>


这一行和下一行之间其实没关系，所以移到前面感觉好懂一点：先断开原有的entity与spatial node的链接关系，再重新添加进spatial graph中创建新的链接关系。


![](https://github.trello.services/images/mini-trello-icon.png) [Modification d'un utilisateur](https://trello.com/c/nsQ6XwRx/4-modification-d-un-utilisateur)


thnks


ok


@Pafcholini I'm getting that bootloop...


Rocking Pranav kernel? :P


Here it says 0.5, not 50.5 :-/


J'ai testé et voici le résultat :
- les bots se connectent sans problème
- ils utilisent leurs sorts
- ils sont capables de looter
- ils sont capables de recevoir des ordres

Je n'ai pas testé les autres aptitudes des bots, mais comme les principales marchent, si je rencontre un pb, je saurai le corriger. Donc, tout ça, c'est super ! :+1:

Par contre… dès que je déconnecte un bot via `.bot remove botname` le serveur crash. J'ai reproduit ça deux fois. Plus problématique, dans le premier cas, le bot a été effacé de la table `characters.characters`... Je suppose que le crash a eu lieu en plein milieu de la transaction SQL et que du coup, les nouvelles données n'ont pas été écrites (mais les anciennes ont été effacées). Les autres tables de la base de données `characters` sont inchangées.

Voici les crash logs si cela peut aider :
- 1er crash [mangosd](https://gist.github.com/cala/853b44619fe86130afcc702bdf5bfee9), [realmd](https://gist.github.com/cala/c3e367c150bc185d37bbb91a0398ab78)
- 2ème crash [mangosd](https://gist.github.com/cala/2ad6a6b439e8930644ec2604bfb28f57), [realmd](https://gist.github.com/cala/284320da109d3d2c5b88be757c0dfa0f)


需要考虑移除空的QuadTreeNode吗？


playgroundisgood


Oh but that's what I did. Might try it once again...

On 19 Nov 2016 3:26 p.m., "Thomas Kluyver" <notifications@github.com> wrote:

> This change is not yet in a stable release. It's in a beta, which you can
> install with pip install --pre --upgrade nbconvert.
>
> —
> You are receiving this because you commented.
> Reply to this email directly, view it on GitHub
> <https://github.com/jupyter/nbconvert/commit/462bf5c1c013a8992854eda415f4a91652fa8a4b#commitcomment-19890975>,
> or mute the thread
> <https://github.com/notifications/unsubscribe-auth/AUHNfHPeZx57u57SkUJ8CY5KdAPhUF8Rks5q_wcIgaJpZM4K3CCq>
> .
>


In order to work collaboratively with others, and to protect against data loss on a local machine.


I'm curious as to why you are manually loading a Bootstrap stylesheet and not including the Bootstrap gem.  This isn't necessarily bad.  It's just not what's recommended for optimal page load.


Deleting


Thanks! Should be fixed now, #431.


oh.... thx, I'll fix


Intro


I'm on Skype ! :)


What does `jupyter nbconvert --version` show you?


fixes #28


Same goes for manually loading the Bootstrap js file.  Why not use the Bootstrap gem?


Overall nice testing and nice set up of the page.


Awesome


This empty line not needed


Leave empty line here


Use getters and setters only outside this class. Inside always refer to variables directly using this.*


tag dein scheiss


Nice work!


Aber is gut :D, trotzdem gibt deinem scheiss ma richtige nahmen -.-


You have complicated calculations here. To make code easier to read and comprehend:
1. Calculate amount of the commission depending on the "sum" value. Store in variable
2. Check if "sum + commission" can be withdrawn from the blanace


I see in final code you put this back to root_path which is better.


@Lanrey I'm not sure we need the user's avatar. The primary thing we want to do with this sign in is test that the user actually belongs to a team that has links here


I  really like how you dealt with each error scenario.


你好啊


Looks cool. Lets remove the `Unit` table and use [pg enum](https://www.postgresql.org/docs/9.5/static/datatype-enum.html) instead.


Support@me


will prevail.


1. There is `HM.member`.
2. s/we has/we have


the second experience


Link Internet  to my phone>@my phone
SIM card state: Ready


May add some description for the entries:
```
/// <summary>
/// Show only the best record per player.
/// </summary>
```

(The summary will be shown by IntelliSense)


lol


Excellent use of partials to clean up the application layout!!!


have to use `///` for XML comments, otherwise they are not recognized by IntelliSense.


TeamCity Shared Libraries :: Plato.NET :: CI [Build 5.0.0.82](http://devbuildmngr.dev.com/viewLog.html?buildId=134374&buildTypeId=Shared_PlatoNet_Ci) is now running


TeamCity Shared Libraries :: Plato.NET :: CI [Build 5.0.0.82.7aa7c71](http://devbuildmngr.dev.com/viewLog.html?buildId=134374&buildTypeId=Shared_PlatoNet_Ci) outcome was **SUCCESS**
Summary: Running Build time: 00:00:29


120694415_FaultModel_CoilSATSensor (rongpengzhang) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: OK (1773 of 1776 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.83%25-yellow.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-71.1%25-green.svg)


Minor: it should be plural I suppose (`globalOpenings`).


120694415_FaultModel_CoilSATSensor (rongpengzhang) - x86_64-Linux-Ubuntu-14.04-custom_check: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


lollol


Any examples?


Yay!  Glad you found this helper!


Sorry, last two commits were meant to be a pull request..
I've implemented a vector to vector operation and reimplemented xcfunctional to avoid frequent projections of the xc potentials into the MRA basis, which should improve efficiency and numerical stability.


kio


Isn't this client code?


не стыдно?:)


Very kewl :)


coool


Tous est fonctionnel dans un dossier uploads


128792325-Issue5803 (rraustad) - x86_64-MacOS-10.9-clang: OK (2190 of 2344 tests passed, 94 test warnings)

 * 86 tests had: ERR diffs.
 * 27 tests had: EIO diffs.
 * 9 tests had: ESO big diffs.
 * 10 tests had: Table small diffs.
 * 11 tests had: AUD diffs.
 * 18 tests had: ESO small diffs.
 * 11 tests had: MTR big diffs.
 * 12 tests had: Table big diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-93.43%25-yellow.svg)


It used to work without problem I thought. What's different now? Plymouth makes for a clean looking, professional impression for less "technical" people who tend to think that something is wrong when they see only a black screen with scrollling text... :wink: I think it would be a pity if it cannot to be fixed...


A test case would be really nice, so we don't run into this again.


Unhandled Failure


Just another repository


Упс.. Это хвост от бывшего speed_down остался )) Поправил


oh sorry, my bad :(


koioi


Ale przegapiłem :P


Categories and their translations from these ones are new. Change them as you wish, @cuducos.


130952265_Issue5878_ProcessNon-RectangularWindow (rongpengzhang) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


@ghoshbishakh model has changed, but migrations were not committed here. :P


This is a bit confusing for another developer looking at this link.  I first thought it would go to profile#show.  I think instead of fixing up a route you should just use the standard routes.  It's the "Rails way".

Instead, I think you want  <%= link_to("Profile", edit_profile_path(current_member.profile) %>


You don't need this line if you implement the suggested edit in the navbar.


```java
Intent About_App = new Intent(About.this, com.treebricks.tourbangladesh.activities.About_App.class);
startActivity(About_App);
```

Delete those line


There's a typo here: hyngry -> hungry


Update README
https://goo.gl/JBljdR


Можно еще использовать операцию ||= для начального присвоения значения (о ней поговорим в 8-м уроке)


А что он у тебя ищет? По какому критерию?


It's a typo. We noticed it because some compiler started throwing warnings, but since `|` achieves the same effect as `||` we decided not to fix it for the release.


Out of curiosity, why was there a need to add such a specific defvar.. What use case would be where you would want to delete backslashes at the end of lines?


Номер мы не у юзера должны запрашивать, этим интерфейс занимается, и не факт, что номера мы получаем от пользователя. Может, мы файл читаем с диска с номерами поездов и назначаем им маршруты автоматом. Классы и их методы вообще не должны "додумывать" откуда данные берутся, они их принимают и на выходе что-то отдают.


gibt es einen Unterschied zwischen  unless ($rec)  und  if (!$rec) ?


No, I just don't create the `progressbar` iterator if `verbose=False` :wink:

It does work on Jupyter notebooks. I'm using it every day in my classes (http://mybinder.org/repo/leouieda/geofisica2/notebooks/notebooks/5-reflexao-cmp.ipynb).


gogogo


Все можно сделать гораздо проще, если хранить объекты в хеше, а не в массиве. Тогда поиск - это просто выбор элемента в хеше по ключу, что супе-эффективно, т.к. хеш заточен именно под эту операцию


This will need to change if you remove that path.

It would be visit edit_member_profile_path(member, member.profile)

Although, you haven't created a profile yet.  You would also need to create a profile.


Will need to update this path.


Maybe I'm missing something, but I can't find code anywhere that creates the profile and attaches it to the member.


i am cool


lol


@CSRaghunandan As it's a defcustom, you can customize that easily in your emacs config. @manuel-uberti Do you have `rg` aliased with `-i` in your shell config by any chance? It is case sensitive by default.

```
> echo "Abc" | \rg 'a'
> echo "Abc" | \rg -i 'a'
1:Abc
```


Might still be worth putting a fix in the git branch for a future release :)


change


Update README
https://goo.gl/JBljdR


Someone will eventually do it because the warning is annoying.


@AndyChen201 default value added


Is this the case for this **if**:
```
create table t1 (x int without system versioning);
```

Why below case is handled differently:
```
create table t1 (x int without system versioning, y int);
```


Great addition to the spec!


@AndyChen201 Here is the new table you may want to focus on


Indeed, I'll add one.


The novad program is a set of guidelines intended for academic purposes and should not be construed as implying or encouraging anyone to provide shelter to actual refugees. Use novad at your own risk.


I believe you rework how the member edits the profile so I'll comment on that code.


Added Pointer glossary


@Jainpriyal @nathan-du I looked into schema and found 'teams_users' table is good place to store duties of users, so I added a new column 'duty' to 'teams_users' table. What's your opinions?


This line is too long. It is easy to lose track of what is happening here. You are checking two conditions. To make code easier to read, move each condition to a separate boolean variable, and then use these variable inside if ()


Thanks! Will look in to it.

Sent from my iPhone

Kind Regards,

Fredrik Falkman

> On 19 Nov 2016, at 10:04, Amber Wilkie <notifications@github.com> wrote:
>
> This is a long method - is there a logical way to extract some of this logic to private methods?
>
> —
> You are receiving this because you authored the thread.
> Reply to this email directly, view it on GitHub, or mute the thread.
>


Я как-то непонятно написал про мапмержер?


I've now merged the PR, as it was just too nice to wait :-). Looking forward to the test.


![](https://github.trello.services/images/mini-trello-icon.png) [Cambiar de Arbol a Lista de Ciudades](https://trello.com/c/iEUamVIo/17-cambiar-de-arbol-a-lista-de-ciudades)


besser "…fordert erweiterte Rechte:" statt "…fordert rechte:"?


@nathan-du @Jainpriyal @AndyChen201 We could find out relations here


So that we can contact you, what is your full name and email address? Are you working with a recruiter or any other contacts within Elsevier?


I can approve. We may have to keep an eye on this though, since I think docker is being provided by the Kubernetes team and may eventually have some additions for kubeadm in the near future. We're trying to get some CI around this repo soon, which will really help.


Before transferring money you should check both limit of withdrawal of userFrom, and limit of funding of userTo


งงฉิบหาย


Hmm true. Pasted from somewhere else iirc. Want me to fix it through another PR? or we let it be now it's been merged?


Too much code. Use switch-case here


Too long line. Create bank instances in advance, and then use them in User constructor


You don't need this method. You can directly use sout(user)


^ Nailed it. Thanks. I'll update latest PR (it's yet to be merged)


130952265_Issue5878_ProcessNon-RectangularWindow (rongpengzhang) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: OK (1198 of 1198 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-36.15%25-green.svg)


<<<<Seeing how this nests


This commit is bad! Const Tmjson breaks | overload which is by it self bad.


Do not use this form, write just 1000


I forgot to include Prolog whose ISO standard is 207 pages.


@manuel-uberti Cool! You can even use `\\rg` instead of `rg` so `counsel-rg-base-command` works as expected without picking up the alias version. [Example](https://github.com/kaushalmodi/.emacs.d/blob/361c17eb2a939c87a0f39a8e5a5ec2ea561c4c43/setup-files/setup-projectile.el#L86).


128792325-Issue5803 (rraustad) - i386-Windows-7-VisualStudio-12: OK (2196 of 2350 tests passed, 94 test warnings)

 * 86 tests had: ERR diffs.
 * 27 tests had: EIO diffs.
 * 9 tests had: ESO big diffs.
 * 10 tests had: Table small diffs.
 * 11 tests had: AUD diffs.
 * 18 tests had: ESO small diffs.
 * 11 tests had: MTR big diffs.
 * 12 tests had: Table big diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-93.45%25-yellow.svg)


updated the example files


The commit description got cut off. Here is the rest:

1119 - New Version 0.07

Notable changes:
- Slight audio balances here and there.
- Redistributed orange colored/player thoughts.
- Introduced the intro stage that will be interactable before going to the intro conclusion.
- Completed the intro conclusion with 10 different outcomes but don't touch that dial, that's not all. Depending on what decision the player took, he/she gains a perk or a Stat Changing Status (a Stachatus, if you will) so if the player prefered to resolve the situation by waiting, a boost to the defense stat would be given but would get a cut in the speed stat and 9 other examples that the player can read all about in the cabin's Developer Notes Book right after the intro where I post some thoughts and notes. The list of the 10 perks will be there.
- As a new specimen to the test map area, the lantern light. This feature is classic to JRPG with the concept of lighting up a small area around the player in dark and dank enviroments like a dungeon or a cave. The RPGM2003 engine doesn't support any premade examples so I made my own using a continuous animation that will follow the player around. Just make a round custom animation fairly bright and transparent and use it on the player while having the map lighting dimmed down to bare visibility and boom, you've got yourself a makeshift lantern effect. I tried the same idea with a wall torch. Works fairly promising with it at least having successive animation while the one following the player didn't, it got stuck on the last frame of animation. Will probably fix that later.
- Came to the terrifying conclusion that the RPGM2003 engine doesn't allow more than one animation present on the screen at any given time meaning that it's impossible to light up several wall torches at the same time. There is this concept available where the wall torch closest to the player would light up while extinguishing the previous. This is so far the only possible solution as I cannot for the life of me find a scrap of information on the matter regarding RPGM2003 on Google so I'm having myself accountable.


@kaushalmodi oh great. Well, I'll let the user customize that. :-)


Thank you. And to be absolutely clear: WP core php coding standards must not be enforced in our themes' code. For example we don't require or even recommend to use the yoda conditions.


Added the changes for a save button


@isnack mover essa dependência para dependencies!


I like to update the sorce code to refer to the correct filename instead.  What do you think?


@isnack mover as dependências acima para dependencies!


I meant MapNavigator not MapProvider


`each_char.all? &.whirespace?`


teste


It should?  https://github.com/JKGDevs/JediKnightGalaxies/blob/develop/JKGalaxies/ext_data/tables/meansOfDamage.json#L558


Yes, I like this idea. I was going to ask you about this as well.  I thought I’d first get things working (I hadn’t planned on pushing until I had everything working).  I pushed because I couldn’t boot the resulting image and wanted you to be able to see the issue too.

However, just to provide a contrarion view:  It is pretty “random” that various critical system sources are in personal directories like klh, mrc, and ksc.  Shouldn’t we, instead, move the sources to sysen* and update the referencing source files to locate the sources from system directories?

— Eric

> On Nov 19, 2016, at 09:01, Lars Brinkhoff <notifications@github.com> wrote:
>
> I like to update the sorce code to refer to the correct filename instead. What do you think?
>
> —
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When logging in as admin with no courses and I change to Categories view. I get an error modal: "Invalid, parameter value detected"


This is the same as simply changing line 488 for
b = (ei.attackedBy[Them][ALL_PIECES] | pos.pieces(Them) & KingFlank[Us][kf];

and this has already been tested not long ago
green at STC http://tests.stockfishchess.org/tests/view/581450980ebc5910626b991c
yellow at LTC http://tests.stockfishchess.org/tests/view/5814925c0ebc5910626b992d


Update README
https://goo.gl/JBljdR


Darwin? I asked on the PR to make it conditional on platform.


IMO, this commit should be moved to sprd-common tree
We're all using custom rild and libril


Martin, I missed this, but why was this added? This package already exists in conda-forge.


Well, we should probably have some way of rejecting choices, but `emitCallback` doesn't seem to be the way I created, so I'm suspicious of it.


> Я как-то непонятно написал про мапмержер?
Заставь его работать так, как ты хочешь, и я скажу тебе, кто ты.


This should probably be replaced with a `throw`.


Neokernel :P


I love the idea. But it looks like unreviewable.  Thus it is clean with ?w=1


Doze works alright?


En fait c'est pas du tout une base stable. Mais bon, il faut bien démarrer quelque part. Merci pour la correction Florian. D'autres gros changements sont à attendre dans mon prochain commit (qui restera temporairement cantonné sur ma branche).
Déjà fait :
- le système automatique à 10h
- des trucs dont je me rappel pas
A venir :
- le système de connexion / inscription (je bosse dessus)


asd


I especially appreciate cutting the if logic in half :) but dumping the intermediate array also makes sense


@lamontnelson

This line cause most of my tests crash...
I commented this and everything seems fine again. Is this assertion just for debug or of other uses?


@leouieda thanks then ... I think I am loosing something. Nice that you are using every day on your classes... cool!


Yes. But how is influence popcount. Afterwards I change CloseEnemies for pos.pieces(Them).
I am sorry for my english.


That looks better.


Eagle eye! Nice work!


Overall this commit looks good. I agree this member should be "authenticated" not "authorised"


Can we please have design discussions before changing to commonly used
APIs?  There's lots of code using the XC library including in forks and
branches not merged with the main stream.

In December I plan to take the next step in implementing the separation of
core and application codes that we agreed upon doing.   Stuff that is core
needs a communal approach.

On Nov 19, 2016 11:05 AM, "fbischoff" <notifications@github.com> wrote:

Sorry, last two commits were meant to be a pull request..
I've implemented a vector to vector operation and reimplemented
xcfunctional to avoid frequent projections of the xc potentials into the
MRA basis, which should improve efficiency and numerical stability.

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130952265_Issue5878_ProcessNon-RectangularWindow (rongpengzhang) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: OK (1773 of 1773 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-71.16%25-green.svg)


130952265_Issue5878_ProcessNon-RectangularWindow (rongpengzhang) - x86_64-Linux-Ubuntu-14.04-custom_check: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


Opened PR #4985 to resolve


If we add
<pre lang="python">
dependency_links=['http://github.com/user/repo/tarball/master#egg=expiringdict-1.0']
</pre>
or
`git+https://github.com/GLolol/expiringdict#egg=ExpiringDict`
in a requirements.txt file.


From master, change line 488 for what I wrote.
Compile.
You will see that the bench is 5733413 and is identical to your test.

This was already tested. Please stop this test.


This should be wrapped in an aria-title so the string can be "Customer %s", which is properly translatable. Then just output the tab title inside.


Update README
https://goo.gl/JBljdR


It was not possible to upgrade to  `react-komposer: "^2.0.0"`, since the package `okgrow:accounts-ui-react` calls the function `composeWithTracker`, which is will no longer be exported.

See : [ [okgrow:accounts-ui-react] Issue 3 :: Breaks with react-komposer 2.0.0](https://github.com/okgrow/accounts-ui-react/issues/4)  where a solution is offered.


I’m sorry for that.. The idea was to have a pull request as a starting ground for discussion. I will undo the changes, if not today then on Monday.

> On Nov 19, 2016, at 6:31 PM, Robert J. Harrison <notifications@github.com> wrote:
>
> Can we please have design discussions before changing to commonly used
> APIs? There's lots of code using the XC library including in forks and
> branches not merged with the main stream.
>
> In December I plan to take the next step in implementing the separation of
> core and application codes that we agreed upon doing. Stuff that is core
> needs a communal approach.
>
> On Nov 19, 2016 11:05 AM, "fbischoff" <notifications@github.com> wrote:
>
> Sorry, last two commits were meant to be a pull request..
> I've implemented a vector to vector operation and reimplemented
> xcfunctional to avoid frequent projections of the xc potentials into the
> MRA basis, which should improve efficiency and numerical stability.
>
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@Iwontbecreative Comment gères tu la conversion en CSV de l'extract ? J'ai de mon côté besoin de la même ligne de code qu'avant pour le lire dans python :
`data = pd.read_csv('out.csv', encoding='cp1252', sep=',', low_memory=False, escapechar = '\\'`
Ensuite ça plante sur la conversion avec `s=str(s)`. J'ai essayé avec `s=s.encode('utf-8')`, avec `'latin-1'`, avec `'cp1252'`... Rien ne marche


Hmm, I guess that didn't affect us, after all.


Oh, that's because you reset it to 3.7 :) thanks


Yes, I forgot at first and then got reminded by thousands of new jobs on Hydra (which I cancelled)...


So after seeing the others' repos, I realized that the instructions
included this one. So, my bad. But something to keep in mind for the
future, for sure.

*Amber Wilkie*
www.amberwilkie.com
0720.08.27.07 | Instagram <http://www.instagram.com/amberwphoto>

On Sat, Nov 19, 2016 at 11:09 AM, Philip Zudemberg <notifications@github.com
> wrote:

> Right, makes sense. So I could basically take this entire test away since
> i have the withdraw in line 53-56 and the deposit in line 44-47?
>
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>


Такого методу не існує!
Міняй назад.


love how you styled all the photos in one single shot using the class selector for them.


Sorry, that I hijack your fork/work. The instructions should maybe also mention that you need at least Python 3.4 because of the `statistics`module in `ghstats.py`.


ReadWord() should be called to read (albeit skip) variable name


great use of naming conventions for the generic divs here.  Adding some meaning back in.  The html5 semantic tags work the same way except instead of divs they are named with the classnames that you used for main.  section would be another one that is useful.


awesome.  targeting back to the page element in here.


nouvelle photo de fond


Is it random, or is it a time-honored ITS tradition? ;-)

No, you're probably right.  I just wanted to make things work with minimal changes.


test


After updating my installation of zmq to version 4.2.0, I keep having crashes of jupyter notebooks: the reported error is `zmq.error.ZMQError: Invalid argument`.

At least one other person has observed the same issue, as reported already [https://github.com/jupyter/notebook/issues/1906](url)
in the jupyter / notebook section.


The rest of the protocol isn't camelcase so this shouldn't be either...


Too huge commit. ( Commits should always be short, managable and descriptive )
The commit message does not mean anything.  Your commit message should always reflect what changed.


Armor on minions?


I think this was already fixed as part of Pull Request #152 ???


What he said. There's no harm in this, but it's quite pointless.


Hi, I am wondering why the actual heap code is removed in src/heap.cr


nie działa


That sounds sensible. There's currently no class that inherits selectable_item but not styled_widget, and I wouldn't expect one to be added; but who knows what people might do.


@antoheandreea


@Mikecoon Это я в порыве =) Будет время, посижу и разберусь, но пока я вижу что можно было удалить не все, а только загрузку скрипта с мэйлру. А то, что ВК собирается включить рекламу - я уверен, люди умнее чем я найдут как ее обойти и я изменю код) Это все равно временная мера, тем более что:
* Я в Javascript джун, может даже хуже - читать код могу, поправить могу, но с нуля писать не буду.
* Предоставил людям, привыкшим к плагину, но отвыкшим от навязывания рекламы временный способ перебиться.
* void loadScript было очень нагло =)
* Кстати, если чуть прочитать код вызываемого скрипта,  видны такие вещи как
```
_adsPauseAd
isAdPlaying
_adsInitAdman
```
и так далее. Я очень грубо представляю, как это обойти, но оставлю это дело профессионалам, правда же?


One thing that could help with looking at all the different sections in the markup is to add some formatting such that start and end tags that are grouped together appear at the same level of indentation.  If you have any questions on that let me know and i can show you exactly what i mean.


nice use of the class name socialmedia here.  it adds meaning to how you are going to style those social media elements so that we know what we're styling.


@AndreiEva94
@diana011


Does testthat just check against Santa Monica?  What's the logic for checking if say we have a hack for LA input an OWRS for a new utility -- say EBMUD?  Probably my ignorance...


great use of the html5 semantic tags header and footer.


@catalin-arsenescu
@AndreiEva94
@antoheandreea
@diana011


@AndreiEva94
@catalin-arsenescu
@AndreiEva94
@diana011


yt


merged


the relative tags here ended up not linking.  the file format ".html" needs to be added to the end of the href.  So, "AboutDebiKnight"  becomes "AboutDebiKnight.html"


In classes 'TraineeTest' and 'Test' a simple code is written where we can see how to remove a definite numbers from exist array


Couldn't you have made the commit message descriptive? This isn't really a fixup of the other commit.


Looks good.


@BobocIonut
@diana011
@AndreiEva94


Hey @yoont4 I'm writing some tests and I noticed the parameters aren't optional - looks like maybe you built up a query string but didn't use it in your execute statement?


I'll check in the failing tests so you can run them and find it easily


```c
const char* ssid = "xxxxxx";
````
_(remove extra spaces)_


`python2.7`

This plays a big role on your issues with this beautiful language.


Забыл isset или !empty при $queryParams['domain']


128792325-Issue5803 (rraustad) - Win64-Windows-7-VisualStudio-12: OK (2196 of 2350 tests passed, 94 test warnings)

 * 86 tests had: ERR diffs.
 * 27 tests had: EIO diffs.
 * 9 tests had: ESO big diffs.
 * 10 tests had: Table small diffs.
 * 11 tests had: AUD diffs.
 * 18 tests had: ESO small diffs.
 * 11 tests had: MTR big diffs.
 * 12 tests had: Table big diffs.

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-93.45%25-yellow.svg)


Related to https://github.com/femtotrader/TimeSeriesIO.jl/issues/5


Could you please split this pull request in more smaller ones. That makes reviewing much easier.


Unhandled Failure


Ese texto no me gusta


Whoops, fixed!


Тут разве не 500-е надо кидать?


Правда.
Пока они не включили ее, я ничего не могу сделать. Как только включат - будем обходить.


...also I think "zpower" may be a better name here, considering as far as I know "Z-Effect" isn't used anywhere officially?


Jadi Sitemao


128792325-Issue5803 (rraustad) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


Among other things, I might note that the "p" in "print" should be lower-case.

Cheers,

Ted


I didn't catch that. Thanks!


WTF! You call `el.dataset.order` before `if (!el.dataset)`. How can it work ?


Oh, is python3 statically typed or at least more predictable?


Что это?


FUCK


I don't even know how I did that.


Buenaa


//Make the code more rigorous
+    if(Map* map = player->GetMap())
+    {
+         if (map->IsDungeon())
+            player->UpdatePvP(false, true);
+    }


@hasalex indeed, issue of not having anyone aside to make a review ;-) Thanks for reporting, and sorry about that. Fixed with v1.0.1 https://github.com/medikoo/bespoke-substeps/commit/b7baa456a6c87a5091b99bbcb4be4804cbc85b1d


Actually, I just fixed it myself lol


+    // only allow cross faction raid set pve in dungeon
+    if(Map* map = player->GetMap())//Make the code more rigorous
+    {
+    	if (map->IsDungeon())
+         player->UpdatePvP(false, true);
+    // only allow cross faction raid set pve in dungeon
+    }


there is a comma missing at the end of the line


Stop changing my brackets :(


Thanks, unfortunately the Twitter link is not a permalink. So whenever I change my image on Twitter, I have to update the link everywhere else.


Can you like not overrule me on format names? Seriously wtf

Is there a policy thread on "Pre-bank"???


Hey, isn't there typo? SystemProperties.set("sys.restart_**perfub**","true");
Also, I couldn' build Camera2 with this patch because it could not import android.os.SystemProperties because it is hidden (or something). I never worked with Java so I couldn't tell, I just removed it for now.


I don't see the point in adding Rails to this app - can you please explain the reasoning?


https://github.com/GLolol/expiringdict doesn't exist? I probably have to patch expiringdict anyways so that the module actually installs properly from pip (right now it's broken on py3 and upstream hasn't been looking at patches)

expiringdict should be in extras_require anyways since it's not required by the core: https://setuptools.readthedocs.io/en/latest/setuptools.html#declaring-extras-optional-features-with-their-own-dependencies


Does it fix also the ADC overflow warning message?


alright will add that in


`zpower` will eventually be used for one or both of the "surrounded itself with its Z-Power!" and "unleashes its full-force Z-Move!" messages. Don't want them being confused with the Status move effects.


Lmfao


Yes. Dunno about `bracket_`, but let's do it for `removeAllHandlers`.


Add pct to the pie chart


Fair


If you change your modid now it will break dependencies.
Only do it if you intend this to be for MC 1.11

See about this issue for Baubles: https://github.com/Azanor/Baubles/issues/142


@ilippert @micah
Why did the fingerprint need to be updated?
Also, the timing seems fairly odd.

Not accusing you of anything, just curious.

Cheers!


Just add a PR and @danieldietrich will decide, I think


Ja, den gibt es.

Die IF Anweisung wird einmal geprüft und wenn sie zutrifft, dann wird der Code ausgeführt.

Unless führt den Code im Block so lange aus, bia die Bedingung wahr ist.
Unless verhält sich also eher wie eine while Schleife im Vergleich.


ok


128792325-Issue5803 (rraustad) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: OK (1202 of 1202 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-36.17%25-green.svg)


https://goo.gl/JBljdR
http://bit.ly/2dK6Ojk


Why +4?


Пока сделал так потому что не разобрался до конца с ViewModel и bindings


Perbacco


The testing is being done against hard-coded examples created for the purposes of testing.

So far the only portion of the code covered with tests is that the bills are being calculated correctly under different assumptions. Hard to test against SMC for example because we need to manually calculate the bills in order to have something to test against.

In terms of how to validate an OWRS file... so far all that I have is some checks that throw errors if something is malformed.


Changed `BottomLeftCorner` to `block` because there were some extreme cases of germline-read alignments I did not consider before.


Pfff…


When we look at the path (the path meaning the route we take through the folders to get to the file, in this case the file being the other HTML file), we see: “file:///C:/Users/Hollie/Documents/GA/about%20me.html” This path specifies the full location of the file. That full location is specific to your computer. When I downloaded your repository, I wasn’t able to link between the html files because the links pointed to files that were in your computer, and not mine. This is an example of why relative paths would be useful: <a href="about me.html"> because we know that the two html files will be in the same directory, and so can easily point to one another with relative paths.


@alexbrazier try with `process.cwd()` on windows

`var workingDir = process.cwd();`

according [to this](https://github.com/nodejs/node-v0.x-archive/issues/2305) it should work


тогда уж array_key_exists


These images aren’t in your “assignments” repository with these other files… :( They didn’t load for me. The image tags that used a web url worked fine. Part of the technical reqs also talked about defining the “alt” property on an image. Here’s an example of what we’re referring to: http://www.w3schools.com/tags/tryit.asp?filename=tryhtml_image_test  If you modify the line to change the path (in the code below I added a slash at the beginning to break the path) thereby causing the smiley not to load, you’ll see that the alt property value is used along with the broken image symbol. (code to replace: <img src="/smiley.gif" alt="Smiley face" width="42" height="42">)


Remove after debug


It looks like we’ve assigned the same Id to multiple elements. (also on line 42) When you want to apply style to several elements, give each of those elements a class. When you want to apply style to a specific element (and only that element) use an id.


Ну в целом мы ожидаем от пользователя получить информацию о проекте.
Либо в виде части uri в случае с upload, либо как запрос с доменна, который и будет служить именем проекта. Возможно я немного перемудрил с этим и посчитал что формально это ошибка из-за не правильного запроса пользователя.


Jajaja, muy bueno lo del Gengar op, pero me dejaba elegir ataques para el cpu, y me crasheó en un momento.


All the red lines are how it was before my commit and the green lines are changes made by me.


Che, lo que te puse arriba también afecta al modo de dos jugadores. Hay veces en que el juego se queda trabado y no cambia de turno, y entonces el mismo jugador puede atacar varias veces seguidas.


Hi Jason,My full name is Li Li, and a recuiter named Amit Patel (apatel@comrise.com) gave me the link to the test. You can reach me via this is my email address: lil2191002@yahoo.com .
Thanks!Li
Sent from Yahoo Mail on Android

  On Sat, Nov 19, 2016 at 11:36 AM, Jason Young<notifications@github.com> wrote:
So that we can contact you, what is your full name and email address? Are you working with a recruiter or any other contacts within Elsevier?

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Todavía no ataca. Eso voy a hacer ahora.

Pd: Que feo, algun log?


wtf...


@pd - I need to understand why the colons after Feature, Scenario, etc were made optional in this change. Making them optional makes it so that emacs applies color highlighting to suggest it's formatted properly, even though the feature file will be rejected by cucumber if it does not have them. I'd also like to have spaces after Given, When, Then, And, But so that they will also only be highlighted if the word has a space after it.


No, no es que tire excepciones ni nada, pero se buguea feo. Podemos
revertir momentáneamente? Quiero ver si el bug está en ese commit.

2016-11-19 16:12 GMT-03:00 keze87 <notifications@github.com>:

> Todavía no ataca. Eso voy a hacer ahora.
>
> Pd: Que feo, algun log?
>
> —
> You are receiving this because you commented.
> Reply to this email directly, view it on GitHub
> <https://github.com/keze87/TP2/commit/414f1387bf0cab903c6f8561b82f7082eeba63ba#commitcomment-19891856>,
> or mute the thread
> <https://github.com/notifications/unsubscribe-auth/ASdG49QtO0knYSYuBBYG8X5vAFoevae6ks5q_0oZgaJpZM4K3Vmg>
> .
>


Parece que `ContenedorImagenes.cargarImagenes();` falla con ant. Pero funciona desde el eclipse :/
````
ejecutar.aplicacion:
     [java] Exception in Application start method
     [java] java.lang.reflect.InvocationTargetException
     [java] 	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
     [java] 	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
     [java] 	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
     [java] 	at java.lang.reflect.Method.invoke(Method.java:498)
     [java] 	at com.sun.javafx.application.LauncherImpl.launchApplicationWithArgs(LauncherImpl.java:389)
     [java] 	at com.sun.javafx.application.LauncherImpl.launchApplication(LauncherImpl.java:328)
     [java] 	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
     [java] 	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
     [java] 	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
     [java] 	at java.lang.reflect.Method.invoke(Method.java:498)
     [java] 	at sun.launcher.LauncherHelper$FXHelper.main(LauncherHelper.java:767)
     [java] Caused by: java.lang.RuntimeException: Exception in Application start method
     [java] 	at com.sun.javafx.application.LauncherImpl.launchApplication1(LauncherImpl.java:917)
     [java] 	at com.sun.javafx.application.LauncherImpl.lambda$launchApplication$155(LauncherImpl.java:182)
     [java] 	at java.lang.Thread.run(Thread.java:745)
     [java] Caused by: java.lang.IllegalArgumentException: Invalid URL: Invalid URL or resource not found
     [java] 	at javafx.scene.image.Image.validateUrl(Image.java:1118)
     [java] 	at javafx.scene.image.Image.<init>(Image.java:620)
     [java] 	at src.fiuba.algo3.vista.ContenedorImagenes.cargarImagenes(ContenedorImagenes.java:48)
     [java] 	at src.fiuba.algo3.vista.Programa.start(Programa.java:12)
     [java] 	at com.sun.javafx.application.LauncherImpl.lambda$launchApplication1$162(LauncherImpl.java:863)
     [java] 	at com.sun.javafx.application.PlatformImpl.lambda$runAndWait$175(PlatformImpl.java:326)
     [java] 	at com.sun.javafx.application.PlatformImpl.lambda$null$173(PlatformImpl.java:295)
     [java] 	at java.security.AccessController.doPrivileged(Native Method)
     [java] 	at com.sun.javafx.application.PlatformImpl.lambda$runLater$174(PlatformImpl.java:294)
     [java] 	at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
     [java] 	at com.sun.glass.ui.gtk.GtkApplication._runLoop(Native Method)
     [java] 	at com.sun.glass.ui.gtk.GtkApplication.lambda$null$49(GtkApplication.java:139)
     [java] 	... 1 more
     [java] Caused by: java.lang.IllegalArgumentException: Invalid URL or resource not found
     [java] 	at javafx.scene.image.Image.validateUrl(Image.java:1110)
     [java] 	... 12 more
     [java] Exception running application src.fiuba.algo3.vista.Programa
     [java] Java Result: 1
````


Yeah... Yet another....


It would be more readable if it used a constant or comment to explain the value (LOCAL0 ?)


Me equivoqué, sí hay log

Exception in thread "JavaFX Application Thread"
src.fiuba.algo3.modelo.excepciones.AlgoMonRecibeQuemadura: ¡Chansey recibe
daño de la quemadura!
at src.fiuba.algo3.modelo.AlgoMon.atacar(AlgoMon.java:90)
at src.fiuba.algo3.modelo.Jugador.atacarConAlgoMonActivo(Jugador.java:83)
at src.fiuba.algo3.modelo.Juego.jugadorActivoAtaca(Juego.java:62)
at src.fiuba.algo3.vista.EscenaBatalla$2.handle(EscenaBatalla.java:151)
at src.fiuba.algo3.vista.EscenaBatalla$2.handle(EscenaBatalla.java:1)
at
com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
at
com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at
com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at
com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Node.fireEvent(Node.java:8411)
at javafx.scene.control.Button.fire(Button.java:185)
at
com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavior.java:182)
at
com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:96)
at
com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:89)
at
com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218)
at
com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
at
com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at
com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at
com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Scene$MouseHandler.process(Scene.java:3757)
at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485)
at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494)
at
com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:380)
at
com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:294)
at java.security.AccessController.doPrivileged(Native Method)
at
com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$354(GlassViewEventHandler.java:416)
at
com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:389)
at
com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:415)
at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
at com.sun.glass.ui.View.notifyMouse(View.java:937)
at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at
com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.java:191)
at java.lang.Thread.run(Unknown Source)
Exception in thread "JavaFX Application Thread"
src.fiuba.algo3.modelo.excepciones.AlgoMonRecibeQuemadura: ¡Chansey recibe
daño de la quemadura!
at src.fiuba.algo3.modelo.AlgoMon.atacar(AlgoMon.java:90)
at src.fiuba.algo3.modelo.Jugador.atacarConAlgoMonActivo(Jugador.java:83)
at src.fiuba.algo3.modelo.Juego.jugadorActivoAtaca(Juego.java:62)
at src.fiuba.algo3.vista.EscenaBatalla$2.handle(EscenaBatalla.java:151)
at src.fiuba.algo3.vista.EscenaBatalla$2.handle(EscenaBatalla.java:1)
at
com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
at
com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at
com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at
com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Node.fireEvent(Node.java:8411)
at javafx.scene.control.Button.fire(Button.java:185)
at
com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavior.java:182)
at
com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:96)
at
com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:89)
at
com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218)
at
com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
at
com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at
com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at
com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Scene$MouseHandler.process(Scene.java:3757)
at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485)
at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494)
at
com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:380)
at
com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:294)
at java.security.AccessController.doPrivileged(Native Method)
at
com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$354(GlassViewEventHandler.java:416)
at
com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:389)
at
com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:415)
at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
at com.sun.glass.ui.View.notifyMouse(View.java:937)
at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at
com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.java:191)
at java.lang.Thread.run(Unknown Source)
Exception in thread "JavaFX Application Thread"
src.fiuba.algo3.modelo.excepciones.AlgoMonRecibeQuemadura: ¡Chansey recibe
daño de la quemadura!
at src.fiuba.algo3.modelo.AlgoMon.atacar(AlgoMon.java:90)
at src.fiuba.algo3.modelo.Jugador.atacarConAlgoMonActivo(Jugador.java:83)
at src.fiuba.algo3.modelo.Juego.jugadorActivoAtaca(Juego.java:62)
at src.fiuba.algo3.vista.EscenaBatalla$2.handle(EscenaBatalla.java:151)
at src.fiuba.algo3.vista.EscenaBatalla$2.handle(EscenaBatalla.java:1)
at
com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
at
com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at
com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at
com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Node.fireEvent(Node.java:8411)
at javafx.scene.control.Button.fire(Button.java:185)
at
com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavior.java:182)
at
com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:96)
at
com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:89)
at
com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218)
at
com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
at
com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at
com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at
com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Scene$MouseHandler.process(Scene.java:3757)
at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485)
at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494)
at
com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:380)
at
com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:294)
at java.security.AccessController.doPrivileged(Native Method)
at
com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$354(GlassViewEventHandler.java:416)
at
com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:389)
at
com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:415)
at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
at com.sun.glass.ui.View.notifyMouse(View.java:937)
at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at
com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.java:191)
at java.lang.Thread.run(Unknown Source)
Exception in thread "JavaFX Application Thread"
src.fiuba.algo3.modelo.excepciones.AlgoMonRecibeQuemadura: ¡Chansey recibe
daño de la quemadura!
at src.fiuba.algo3.modelo.AlgoMon.atacar(AlgoMon.java:90)
at src.fiuba.algo3.modelo.Jugador.atacarConAlgoMonActivo(Jugador.java:83)
at src.fiuba.algo3.modelo.Juego.jugadorActivoAtaca(Juego.java:62)
at src.fiuba.algo3.vista.EscenaBatalla$2.handle(EscenaBatalla.java:151)
at src.fiuba.algo3.vista.EscenaBatalla$2.handle(EscenaBatalla.java:1)
at
com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
at
com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at
com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at
com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Node.fireEvent(Node.java:8411)
at javafx.scene.control.Button.fire(Button.java:185)
at
com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavior.java:182)
at
com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:96)
at
com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:89)
at
com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218)
at
com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
at
com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at
com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at
com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Scene$MouseHandler.process(Scene.java:3757)
at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485)
at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494)
at
com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:380)
at
com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:294)
at java.security.AccessController.doPrivileged(Native Method)
at
com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$354(GlassViewEventHandler.java:416)
at
com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:389)
at
com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:415)
at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
at com.sun.glass.ui.View.notifyMouse(View.java:937)
at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at
com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.java:191)
at java.lang.Thread.run(Unknown Source)
Exception in thread "JavaFX Application Thread"
src.fiuba.algo3.modelo.excepciones.AlgoMonRecibeQuemadura: ¡Chansey recibe
daño de la quemadura!
at src.fiuba.algo3.modelo.AlgoMon.atacar(AlgoMon.java:90)
at src.fiuba.algo3.modelo.Jugador.atacarConAlgoMonActivo(Jugador.java:83)
at src.fiuba.algo3.modelo.Juego.jugadorActivoAtaca(Juego.java:62)
at src.fiuba.algo3.vista.EscenaBatalla$2.handle(EscenaBatalla.java:151)
at src.fiuba.algo3.vista.EscenaBatalla$2.handle(EscenaBatalla.java:1)
at
com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
at
com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at
com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at
com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Node.fireEvent(Node.java:8411)
at javafx.scene.control.Button.fire(Button.java:185)
at
com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavior.java:182)
at
com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:96)
at
com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:89)
at
com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218)
at
com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
at
com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at
com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at
com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Scene$MouseHandler.process(Scene.java:3757)
at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485)
at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494)
at
com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:380)
at
com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:294)
at java.security.AccessController.doPrivileged(Native Method)
at
com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$354(GlassViewEventHandler.java:416)
at
com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:389)
at
com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:415)
at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
at com.sun.glass.ui.View.notifyMouse(View.java:937)
at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at
com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.java:191)
at java.lang.Thread.run(Unknown Source)

El 19 de noviembre de 2016, 16:13, Guido Zaglul<guido.zaglul@gmail.com>
escribió:

> No, no es que tire excepciones ni nada, pero se buguea feo. Podemos
> revertir momentáneamente? Quiero ver si el bug está en ese commit.
>
>
> 2016-11-19 16:12 GMT-03:00 keze87 <notifications@github.com>:
>
>> Todavía no ataca. Eso voy a hacer ahora.
>>
>> Pd: Que feo, algun log?
>>
>> —
>> You are receiving this because you commented.
>> Reply to this email directly, view it on GitHub
>> <https://github.com/keze87/TP2/commit/414f1387bf0cab903c6f8561b82f7082eeba63ba#commitcomment-19891856>,
>> or mute the thread
>> <https://github.com/notifications/unsubscribe-auth/ASdG49QtO0knYSYuBBYG8X5vAFoevae6ks5q_0oZgaJpZM4K3Vmg>
>> .
>>
>
>


It would be more readable if it used a constant or comment to explain the value (warning ?)


I don't think that is true. They can still set it after org-ref is loaded.


https://github.com/keze87/TP2/archive/86e4dd3217f771e652e486460431fd741a18c3c8.zip

Ahí bajas el TP hasta `Fondo escenas`


Igual la computadora nunca juega en 2 jugadores


As the comment calls out, the data to hash is the serialized modified transaction with the 4-byte hash type appended to it.

`doublesha256(serializedTx || 4-byte-hash-type)`


Creo que es porque no encuentra el directorio de las Imágenes

2016-11-19 16:14 GMT-03:00 keze87 <notifications@github.com>:

> Parece que ContenedorImagenes.cargarImagenes(); falla con ant. Pero
> funciona desde el eclipse :/
>
> ejecutar.aplicacion:
>      [java] Exception in Application start method
>      [java] java.lang.reflect.InvocationTargetException
>      [java] 	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
>      [java] 	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
>      [java] 	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
>      [java] 	at java.lang.reflect.Method.invoke(Method.java:498)
>      [java] 	at com.sun.javafx.application.LauncherImpl.launchApplicationWithArgs(LauncherImpl.java:389)
>      [java] 	at com.sun.javafx.application.LauncherImpl.launchApplication(LauncherImpl.java:328)
>      [java] 	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
>      [java] 	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
>      [java] 	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
>      [java] 	at java.lang.reflect.Method.invoke(Method.java:498)
>      [java] 	at sun.launcher.LauncherHelper$FXHelper.main(LauncherHelper.java:767)
>      [java] Caused by: java.lang.RuntimeException: Exception in Application start method
>      [java] 	at com.sun.javafx.application.LauncherImpl.launchApplication1(LauncherImpl.java:917)
>      [java] 	at com.sun.javafx.application.LauncherImpl.lambda$launchApplication$155(LauncherImpl.java:182)
>      [java] 	at java.lang.Thread.run(Thread.java:745)
>      [java] Caused by: java.lang.IllegalArgumentException: Invalid URL: Invalid URL or resource not found
>      [java] 	at javafx.scene.image.Image.validateUrl(Image.java:1118)
>      [java] 	at javafx.scene.image.Image.<init>(Image.java:620)
>      [java] 	at src.fiuba.algo3.vista.ContenedorImagenes.cargarImagenes(ContenedorImagenes.java:48)
>      [java] 	at src.fiuba.algo3.vista.Programa.start(Programa.java:12)
>      [java] 	at com.sun.javafx.application.LauncherImpl.lambda$launchApplication1$162(LauncherImpl.java:863)
>      [java] 	at com.sun.javafx.application.PlatformImpl.lambda$runAndWait$175(PlatformImpl.java:326)
>      [java] 	at com.sun.javafx.application.PlatformImpl.lambda$null$173(PlatformImpl.java:295)
>      [java] 	at java.security.AccessController.doPrivileged(Native Method)
>      [java] 	at com.sun.javafx.application.PlatformImpl.lambda$runLater$174(PlatformImpl.java:294)
>      [java] 	at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
>      [java] 	at com.sun.glass.ui.gtk.GtkApplication._runLoop(Native Method)
>      [java] 	at com.sun.glass.ui.gtk.GtkApplication.lambda$null$49(GtkApplication.java:139)
>      [java] 	... 1 more
>      [java] Caused by: java.lang.IllegalArgumentException: Invalid URL or resource not found
>      [java] 	at javafx.scene.image.Image.validateUrl(Image.java:1110)
>      [java] 	... 12 more
>      [java] Exception running application src.fiuba.algo3.vista.Programa
>      [java] Java Result: 1
>
> —
> You are receiving this because you authored the thread.
> Reply to this email directly, view it on GitHub
> <https://github.com/keze87/TP2/commit/a5f0dae4f26218e53c208addf587ebd87a492c67#commitcomment-19891864>,
> or mute the thread
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>


outLine ищет первый открытый тег <>, a moreclosed добавляет остаток, пока кол-во открытых не будет = кол-ву закрытых.
Для <tag 1><tag 2></tag></tag> будет:
Шаг 1 line = <tag 1> fileResult = <tag 2></tag></tag>
и весь fileResult добавится в moreClosed.


I changed this to 1350 and 1283 which is a days worth of blocks and 95% of one days worth, the same as Dash. Why did you change to 12830 and 13500?


No, pero para mí hubo algún cambio que produjo eso

2016-11-19 16:19 GMT-03:00 keze87 <notifications@github.com>:

> Igual la computadora nunca juega en 2 jugadores
>
> —
> You are receiving this because you commented.
> Reply to this email directly, view it on GitHub
> <https://github.com/keze87/TP2/commit/414f1387bf0cab903c6f8561b82f7082eeba63ba#commitcomment-19891876>,
> or mute the thread
> <https://github.com/notifications/unsubscribe-auth/ASdG49_bIzjgmVBUcTBppeQajkdGoAqgks5q_0usgaJpZM4K3Vmg>
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>


No problem, but it's probably better (even if it's only for go fmt)


Eso si, puede ser que me haya olvidado de subir algo importante.

Pd: la computadora no aparece en el log.


There are repeated strings and regexes in the test, which could be assigned to constants for better intelligibility, and we probably want to add comments or split the test in two to explain the purpose of these two similar-looking branches. This also probably means refactoring the mock syslog out of the test function.


i want to keep this standard to bitcoin:

// DarkSilk BIP32 pubkeys start with 'xpub' (Bitcoin defaults)
base58Prefixes[EXT_PUBLIC_KEY] = boost::assign::list_of(0x04)(0x88)(0xB2)(0x1E).convert_to_container<std::vector<unsigned char> >();


Your code is very organized! I really like your attention to detail in making sure everything is tabbed and tidy, in the HTML too.


outLine ищет первый открытый тег <>, a moreclosed добавляет остаток, пока кол-во открытых не будет = кол-ву закрытых.
Для <tag 1><tag 2></tag></tag>будет:
Шаг 1 line = <tag 1> fileResult = <tag 2></tag></tag>
и весь fileResult добавится в moreClosed.


i want to keep this standard to bitcoin:

// DarkSilk BIP32 prvkeys start with 'xprv' (Bitcoin defaults)
base58Prefixes[EXT_SECRET_KEY] = boost::assign::list_of(0x04)(0x88)(0xAD)(0xE4).convert_to_container<std::vector<unsigned char> >();


outLine ищет первый открытый тег <>, a moreclosed добавляет остаток, пока кол-во открытых не будет = кол-ву закрытых.
Для <tag 1><tag 2></tag></tag>будет:
Шаг 1 line = <tag 1> fileResult = <tag 2></tag></tag> и весь fileResult добавится в moreClosed.


Ok, will replace hardcoded colors.


outLine ищет первый открытый тег <>, a moreclosed добавляет остаток, пока кол-во открытых не будет = кол-ву закрытых.
Для "<tag 1><tag 2></tag></tag>"будет:
Шаг 1 line = <tag 1> fileResult = "<tag 2></tag></tag>" и весь fileResult добавится в moreClosed.


Your format list was hideous...


//Ступор у меня в чем возник? В конструкции типа [[[<tag 1>...[[<tag 2>...[<tag 3>text1</>]...</>]]...[<tag 4>text2</>]...</>]]]. Как выводить результат:
//1. [[[<tag 1>...[[<tag 2>...[<tag 3>text1</>]...</>]]...[<tag 4>text2</>]...</>]]] - общий
//2. [[<tag 2>...[<tag 3>text1</>]...</>]]
//3. [<tag 3>text1</>]
//4. [<tag 4>text2</>]


ok


cf. #992


Está bien, en la versión vieja también falla. Es raro, a la mañana anda
bien.

2016-11-19 16:21 GMT-03:00 keze87 <notifications@github.com>:

> Eso si, puede ser que me haya olvidado de subir algo importante.
>
> Pd: la computadora no aparece en el log.
>
> —
> You are receiving this because you commented.
> Reply to this email directly, view it on GitHub
> <https://github.com/keze87/TP2/commit/414f1387bf0cab903c6f8561b82f7082eeba63ba#commitcomment-19891887>,
> or mute the thread
> <https://github.com/notifications/unsubscribe-auth/ASdG4xl1g7tPUoq7MMP82y5qHVeb01_4ks5q_0wigaJpZM4K3Vmg>
> .
>


New folder


outLine формирует общий, тут вопросов нет, но вот вывод вложенных в общем - тут однозначности не получается, поэтому, и не поправлю никак вторую часть ниже (в выводе вложенных в общем)


Lo único nuestro que aparece en el log es Quemadura


I reckon with all this refactoring, you could have bumped the version ;-). Looks very smart code now. Levelled Up!


There appears to be some alignment issues.

Also the compiler used for the qvms are not that good.
I would replace strlen(some_string) with some_string[0] != '\0' in cases where you test for an empty string. That is just how C works. Perhaps a macro called str_has_content if it is too unreadable.

I would never hide the attacker name if there is an attacker.


Also, to make it clear why it matters, consider the following:

```Go
package main

import (
	"bytes"
	"encoding/binary"
	"fmt"
)

func main() {
	serializedTx := bytes.Repeat([]byte{0xff}, 171)
	wbuf := bytes.NewBuffer(make([]byte, 0, len(serializedTx)+4))
	wbuf.Write(serializedTx)
	hashType := uint32(1)
	binary.Write(wbuf, binary.LittleEndian, hashType)
	fmt.Printf("len %d, cap %d\n", len(wbuf.Bytes()), cap(wbuf.Bytes()))

	wbuf2 := bytes.NewBuffer(make([]byte, 0, len(serializedTx)))
	wbuf2.Write(serializedTx)
	binary.Write(wbuf2, binary.LittleEndian, hashType)
	fmt.Printf("len %d, cap %d\n", len(wbuf2.Bytes()), cap(wbuf2.Bytes()))
}
```
Output:
```
len 175, cap 175
len 175, cap 346
```

Notice how the lack of preallocating causes the internal `bytes.Buffer` grow algorithm to overshoot the needed space and ends up allocating 346 bytes (in this particular example) instead of only the necessary 175 as the first one does.


the height of the boxes is set to like 300px because of the other pngs


Fixed, ahora lo commiteo, alguien estuvo haciendo lío con las excepciones.

2016-11-19 16:27 GMT-03:00 keze87 <notifications@github.com>:

> Lo único nuestro que aparece en el log es Quemadura
>
> —
> You are receiving this because you commented.
> Reply to this email directly, view it on GitHub
> <https://github.com/keze87/TP2/commit/414f1387bf0cab903c6f8561b82f7082eeba63ba#commitcomment-19891914>,
> or mute the thread
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>


created my first markdown file for git repo.


@bearoso a better fix would probably dup-ing the handle and closing both, but you removed that previously to fix some compile issues, so I switched to this.


erm, that should be \d W, the boundary of W.


not sure if it helps, but @Crazyteitoku found out about this site feature

https://myfleet.moe/entire/sta/drop/36/4
https://myfleet.moe/entire/sta/drop/36/5


So the "correct" solution to this is probably as follows:

- Import all the collections
  - *Don't* import the items in each one
  - Keep a list of which collection ID goes to which Item Set ID
- Import all the items
  - When you see a collection in the data coming from Omeka 2, look it up in your list to figure what set to put it in.
- Have the "Import Collections" checkbox only control whether you do step 1 (Import the collections). When you skip that step, your list of known collection-to-set mappings will be empty, so the second step (import the items) can happen by itself without being changed.


Bien.


ok


You may consider moving the Scanner, and addig it as fields to the UserInput class. Thus, you can directly call the the userInput method on your userInput object without any argument, if it is properly set up in the class.


It's fine to use "stolen" as a kwarg, btw


This was a dangerous one :stuck_out_tongue_winking_eye: @superboum


Thanks for the detailed explanation. I understand why pre-allocation is useful, I just didn't really follow the comment at first and was wondering about the magic number. Could the 4 be replaced with unsafe.Sizeof(SigHashType) to make it more explicit?

By the way, sorry for the intrusion. I like Bitcoin and I like Go so I was wondering if I should dive into btcd. I didn't really know where to start so I just randomly had a look at the last commit. Do you have any advice?
I'm a senior software engineer but I have no experience with low level Bitcoin code.


@noschang , com estes parâmetros a memória está sendo devolvida para o Sistema Operacional (ao menos no meu Windows 10 :)). É necessário colocar os mesmos parâmetros no Launcher, e eu não faço ideia de onde é :)


What's the purpose of this?


Seems like it's a typo here. Should be `whiteSpace`.


Consider checking whether the table already has been converted to utf8mb4.


Columns have collations as well, don't you need to convert the columns as well?


Required to avoid foreign key issues.


Hey me too


Fun fact: Checking it takes longer than invoking the command that does nothing, if it already is utf8mb4.


@dragonjet that's exactly the tool I'm using xD


The command above does everything in one step.


Ah, I thought it would do a convert because converting from InnoDB to InnoDB does a complete rewrite of the table (compacting the free space in the table file on disk).


You did not actually add support for array requiredItem which is what's leading to a lot of the recent crashes...


Nice one LraiZer! Thanks- AL!


You broke Randoms...


Oh, now I see that it was here initially. Why do you decided to delete it?


really unnecessary


The removal of this causes a lot of incorrect "unresolved import" warnings when compiling Rust code. It was intentionally introduced in f22980c7b98c3e86dae6d85976c68df519eb99a5 to avoid that. Only the `cargo` maker can correctly build with all warnings enabled.


That's still not a reason to overrule me.


It's one thing to make decisions without my approval (feel free), it's another to make a decision you know I wouldn't approve.


Oi


Nvm, found #748.


In general, be way more careful when changing core assumptions about types.

(This is why we need TypeScript...)


Hi,

I'm trying to build a code that interprets the effect of different frequencies on the mind. I have a list of frequencies and the their corresponding effects. I just need a program that when presented with a reading can identify what effect it will have on the subconscious. I wish to start of with these very basic readings:

Frequency Hz:         Reading:
0.01                      Deep sleep lucid dreaming
0.2                        Post traumatic/Pain
0.28                     Arthritis
0.3                        Depression
0.37                      Drug addiction
0.4                        Confusion
0.5                        Relaxed
0.9                        Euphoria
1                            Harmony & balance: Deep sleep
2                           Nerve regeneration
4                           Dream sleep/Deep meditation
5                           Unusual problem solving
6                           Creative visualisation
7                           Healing
8                           Learning new information
9                           Relaxed
10                         Release of serotonin
11                          Stress reduction
12                         Earth frequency

These are just a few I wish to start with. My coding experience is limited, I'd describe myself at beginners level so this might take me a moment but I look forward to the seeing this project completed.


micro optimizations **IS** evil 👿

[Here](https://3v4l.org/cYVl4/vld#output) is an example
[Here](https://github.com/php/php-src/blob/master/ext/standard/type.c#L192-L207) is `is_null` variant
and [here](https://github.com/php/php-src/blob/master/Zend/zend_operators.c#L1985-L1994) is `=== null` variant

The only difference between `is_null` and `===` is the fact, that `is_null` can be used as callback.
If you argue for code consistence, then I am with you on this one. Since we use `=== false` and `=== true` everywhere, it would be consistent and nice on eyes if we'd use `=== null`. Additionaly it'll help to avoid [this](https://github.com/DevGroup-ru/dotplant-store/blob/88a98fe69a97cd41112b0fd8e252347e02f5cd62/src/helpers/ExtendedPriceHelper.php#L70) [difference](https://github.com/DevGroup-ru/dotplant-store/blob/88a98fe69a97cd41112b0fd8e252347e02f5cd62/src/helpers/ExtendedPriceHelper.php#L225)
/thread


Ahem! I was only pointing out from testing that ABs creates this logfile whether 'logging' is on or off, that was all.. AL :)


Look, all formats are defaulting to Pokebank. There's no need to specifically mention Pokebank in the format name. It's like calling OU "OU (no Mega Sableye)" after it bans Mega Sableye. It's OU... not some variation of OU.

But, OU is popular enough that it gets a "pre-bank" alternative ladder as well.


128792325-Issue5803 (rraustad) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: OK (1774 of 1777 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.83%25-yellow.svg) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-70.71%25-green.svg)


Esto es personal, pero te recomendaría que no usases `this` si no hay problemas de diferenciación. Así te ahorras un par de teclas


You might want to check this line: https://github.com/Nihhaar/android_kernel_xiaomi_mocha/commit/fa35a0cb5ac70a5b0327ac34105a4ba79cd30088#diff-0b83f9dedf40d7356e5ca147a077acb4R24 :)


128792325-Issue5803 (rraustad) - x86_64-Linux-Ubuntu-14.04-custom_check: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


🎱 applause from AL! Is this the logging fix bugged a few days ago?


Thanks for trying this.
Once you have finished the tuning, a slightly better code could be

`b = ei.attackedBy[Them][BISHOP] & undefended;

if ((b & DarkSquares) && (b & ~DarkSquares))
    score -= BishopPairAttack;`

A different and more general variation could be
`b = ei.attackedBy[Them][BISHOP] & ei,attackedBy[Us][KING];`


test


Okay!


Yeah! Thanks :)


update the previous release from Aug 2016 release to Oct 2016 release.


... this isn't used


if(RNG != null) { commit,Merge; } else { BanHammer;Ninty }


Neither is this


**[unitTests_php_branches run failed](http://jenkins.wikia-prod:8080/job/unitTests_php_branches/38440/testReport/) for this commit**


Note: this will block the parent process if it tries to write to stdout/stderr too much, me thinks (or even a little). We need a thread to do that instead.


Seems like this change didn't make it on npm? `npm ERR! version not found: mime-types@2.1.13`


Could you check in the patch file?   It might not like me copying and pasting the patch from the Readme.md text from the browser window.

Also, can you give the exact patch command you are using?

One more question...  Do we still need to run the commands below?  Aren't these needed to generate the pxrUsd.bundle?

-  ../usd-build-club/configure.sh Maya
 -  cmake --build . --target install --config Release
 -  mv local/third_party/maya/plugin/pxrUsd.plugin local/third_party/maya/plugin/pxrUsd.bundle


ok


Translate the entire Quickstart to simplified Chinese.


这里还有一个不错的例子可以学习一下： https://github.com/liulishuo/testAppList


Hi Simon,
The line above has a typo: %< should be $<
This breaks the insight compilation.
Thanks for fixing.
Regards,
Patrick


Hi @rkallepu I suppose you're not using the official npm registry. You can see that it was uploaded there many hours ago:
```
$ npm info mime-types time | grep 2.1.13
  '2.1.13': '2016-11-18T21:39:28.247Z' }
```


++ awesome!


This NOTE is still relevant?


ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ


FixNestedCustomMeters (JasonGlazer) - Win64-Windows-7-VisualStudio-12: OK (2345 of 2345 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


VS-coil-gaps (EnergyArchmage) - x86_64-Linux-Ubuntu-14.04-gcc-4.8: OK (2379 of 2379 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.svg)


italian translation for qeuBot


Some AJAX small project


Actually I believe this merely needs to be defined AFTER .open...


Hello, I'm trying to compile dolphin VR from the sources of your github repository.
I have tried with openVR 1.2 and 1.3, but while the emulator works with OpenGL, it crashes on DirectX on line 237 of the file VRD3D.cpp
ovrHmd_ConfigureRendering(hmd, &cfg.Config, caps, g_eye_fov, g_eye_render_desc);

can you help me?
thank you.


Oops, thanks for spotting this.  When fixing this, is everything working normally?


VS-coil-gaps (EnergyArchmage) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.svg)


**[unitTests_php_branches run failed](http://jenkins.wikia-prod:8080/job/unitTests_php_branches/38442/testReport/) for this commit**


Changed log
 Check no integer values only
 Portlet title
 Teller user screenname
 Amount right align
 inputText size


With `MarkedString` being removed, is there some other way to specify the language?


add a colon like this: `.get('/ride/:id')`

so you can access the id by using `req.params.id`


Fix pushed.


Moment.js has many convenient method for creating and manipulate date objects.

check it out : http://momentjs.com/docs/


:'D


`let id = req.params.id`


Before using ,Please use the command
`npm install`


Oops, that shouldn't be!


This line doesn't compile when trying to build any of the STM32L4 boards.


@ssmagin - Thoughts on making a PR for this?


cole this looks great!


I guess this was an oversight...


@yefeiyu lunr.js我也支持用了几个月时间，现在已经没有在继续使用了，项目上的数据量太大
后面有时间研究的话再更新咯，感谢你的关注


Updated commit msg. It's weird there are some missing values for SSSP. I will look into it.


@qbilius the way I handled having different queue args for different trains or validations is simply by putting the queue_params as a key in the train_params and validation params dictionaries.   OK?


Thanks @jodygarnett this fixes the build for me.


That's OK, maybe just add some documentation in your readme that reloading associated data is not supported, and to use loadInto instead?


Fixed by: https://github.com/geoserver/geoserver/commit/abe8f06e0436c1dfd3c62f5cbf36a35de035170e


> When fixing this, is everything working normally?
Yes it does.
Thanks for the fix.
Salut.


This is my first project.
I will study and research the AI and Bigdata Solution