@philwebb This change is missing in 4.1.9 release. Can you please confirm if its no more needed in 4.1.9. We are using 4.1.9 and facing issues similar to SPR-11394 in our production environment.


@bsmiles32 this fails to build with MSVC:
```error C2099: initializer is not a constant```

Removing the explicit cast fixes the issue.


sorry about that @PureWeen. I meant to verify the behavior with respect to runtime and generic types, but forgot. I've PR'd a fix for this at #1288. If you could 👀 it, that would be great. I plan on merging tomorrow.


Привет, спасибо за работу, принимаю.
Оценка за работу: 70;
За просроченный дедлайн: -20;
Итоговая оценка: 50.


@kopylovvlad: what about `1 отзывов` ?
You could use I18n here. [rails guides](http://guides.rubyonrails.org/i18n.html#pluralization)

`I18n.t(:reviews, count: course_comment_count(@random_course))`
Your `ru.yml` file may looks like

```
reviews:
  one: отзыв
  few: отзыва
  many: отзывов
  other: отзывы
```


why remove tests from readme?


We're still hitting this bug, and that happens because `login_password` or `login_user` is empty (in your case `login_password` is empty).


@pb00068 Indeed another description of Stefano's patch could be: "Always extend king moves which are escapes from double checks"


why branch = 'lua', not 'luakit'?


wordbooks-view.js

行443～448
```
elementObj.$wordBookView.each(function(){
        var $book = $(this);

        $book.find('.js-wordBookMain .js-list').on('click', 'input' ,function() {

            if ($(this).attr('class') == 'js-editBtn'){
```

行443～448のボタンのイベントを`var wordBookView `オブジェクトに記述変更するため

```
行270
var editBtn = this.$root.find('.js-wordBookMain .js-list .js-editBtn');

行343
editBtn.click(function(){
	console.log('aaa');

});

```
上記のように記述したのですが、行344を通りませんでした。
原因がわからないのですがこちら教えていただけないでしょうか。
よろしくお願いいたします。


Je dépose moi-même un commentaire concernant le commit d'ouverture de repository.


Potser podríem crear un directori classes/abstract/ que continga les classes abstractes.


![](https://github.trello.services/images/mini-trello-icon.png) [[Sales Invoice] can select the highest and lowest price when creating invoice.](https://trello.com/c/SLZiSOiE/38-sales-invoice-can-select-the-highest-and-lowest-price-when-creating-invoice)


Setting up theme


wtf


I considered that, I kept them separate as the FS patches replace sequences of bytes with a call to a function, the addresses of which can change each build, where these patches replace sequences of bytes with other sequences of bytes which do not change.

Of course this could be solved by creating a common patch data structure with a field for patch type, but I feel the purposes are distinct enough to not merge the two.


The "stable" (buildable) versions are one with "Build XXXX" message. It will be released soon. I just need to adjust some stuff


AFN_Duct_Radiation (mitchute) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: OK (1264 of 1264 tests passed, 1 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.png) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.png) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-36.83%25-green.png)


Potser hauríem de considerar migrar a wp_send_json? http://wordpress.stackexchange.com/questions/149158/why-use-wp-send-json-over-echo-json-encode


Per mi, tot perfecte. Crec que passar-ho tot a classes és la bona manera de treballar i de tindre-ho tot ben estructurat. No veig res estrany :)


partly implemented in #2380


I think what we actually need to do is display a dialog message plus return to main only if both: [[ -f "${ERR}" ]] **and** ((${_err}!=0)) :)


You can use `\d` instead of `[0-9]`


Adaugarea fisierelor


Indeed, you're right. It was promising anyway, maybe we should increase
extensions in this case, we always want to know what is going to happen
after a double check...
Il 22/feb/2017 09:04 AM, "Stéphane Nicolet" <notifications@github.com> ha
scritto:

> @pb00068 <https://github.com/pb00068> Indeed another description of
> Stefano's patch could be: "Always extend king moves which are escapes from
> double checks"
>
> —
> You are receiving this because you were mentioned.
> Reply to this email directly, view it on GitHub
> <https://github.com/Stefano80/Stockfish/commit/ab4dbfcb743dd687986011793457b60f91e3a0d4#commitcomment-20990356>,
> or mute the thread
> <https://github.com/notifications/unsubscribe-auth/AIWmz5mBXaanMomqVQJtx39LtBmfr4RFks5re-v8gaJpZM4MITr_>
> .
>


I think I tested with modified geo_ad file with white spaces and tabs it failing in
0:09:21.770088: <error> bad lexical cast: source type value could not be interpreted as target
this is due to space in a string being converted to int.

I guess the best way is to skip white spaces in your reader ?

stream.setf(std::ios::skipws);
stream.unsetf(std::ios::skipws);


No, also not the count of placeholder. We were using this to know if a dynamic completion uses the snippet syntax


SDL related dependencies should be added here; otherwise, we'll have difficulty launching QEMU.


А можно посмотреть как нужно было образцово?


sobald man den Fronttank ankuppelt kommt folgender Fehler.
Gruß Alex

GIANTS Engine Runtime 7.0.0 (14200) 64bit (Build Date: Feb 13 2017)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
  CPU: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
  Memory: 16323 MB
  OS: Windows NT 10.0 64-bit
Physics System
  Version: 5.9.5
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
  Name: Logitech G29 Driving Force Racing Wheel USB
  Name: Logitech Extreme 3D
Audio System
  Driver: OpenAL
  Version: 1.1
  Device: Generic Software
Render System
  Driver: Direct 3D 11
  Card Vendor: NVIDIA Corporation
  Renderer: NVIDIA GeForce GTX 1060 6GB
  Version: 21.21.13.7653 (29.12.2016)
  Revision: 161
  Feature level: DirectX 11 ON
Info: Effective window resolution 1920 x 1080
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
  Level: Very High (forced)
  View Distance Factor: 1.300000
  Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
  Shader Quality: 3
  Skip Mipmaps: 0
  LOD Distance Factor: 1.300000
  Terrain LOD Distance Factor: 2.000000
  Terrain Normal Mapping: Yes
  Foliage View Distance Factor: 1.600000
  Foliage Density: 0.500000
  Volume Mesh Tessellation Factor: 0.750000
  Tyre Tracks Segments Factor: 4.000000
  Max. Number of Shadow Lights: 5
  Max. Number of Lights: 512
  Max. Number of Lights Per Cluster: 32
  MSAA: 4
Farming Simulator 17
  Version: 1.4.2.0 1.4.2RC5
  Available Languages: de
  Language: de
  Time: 2017-02-22 09:12:34
  Register configuration 'inputAttacherJoint'
  Register configuration 'attacherJoint'
  Register configuration 'frontloader'
  Register configuration 'motor'
  Register configuration 'baseColor'
  Register configuration 'wheel'
  Register configuration 'rimColor'
  Register configuration 'design'
  Register configuration 'designColor'
  Register configuration 'vehicleType'
Game vehicle types loaded
Load dlc: pdlc_kuhnPack (Version: 1.0.0.0)
Load mod: FS17_ProSeed (Version: 1.0.0.2)
Load mod: MoneyModLS17 (Version: 1.0.0.0)
  Register configuration 'wrappingColor'
  Register vehicle type: pdlc_kuhnPack.subsoiler
  Register vehicle type: pdlc_kuhnPack.sowingMachineCultivator
  Register vehicle type: pdlc_kuhnPack.turnOnCultivator
  Register vehicle type: pdlc_kuhnPack.windrower_workMode
  Register vehicle type: pdlc_kuhnPack.extendedBaleWrapper
  Register vehicle type: pdlc_kuhnPack.balerWrapper
Error: Can't load resource 'C:/Users/Alexander Rosemann/Documents/My Games/FarmingSimulator2017/mods/FS17_ProSeed/draw.lua'.
dataS/cameraPath01.i3d (0.14) ms
dataS/cameraPath02.i3d (0.08) ms
dataS/cameraPath03.i3d (0.07) ms
data/sky/skyUS_day_night.i3d (9.75) ms
data/sky/rain.i3d (1.40) ms
data/sky/hail.i3d (1.01) ms
data/sky/dust.i3d (0.74) ms
data/maps/map01.i3d (3204.85) ms
data/objects/basketball/basketball.i3d (2.15) ms
*** ProSeed v1.0.0.2 specialization loading ***
Disabled withering
data/vehicles/steerable/caseIH/caseIH1660.i3d (128.34) ms
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (65.92) ms
data/vehicles/steerable/newHolland/newHolland8340.i3d (86.95) ms
data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (45.57) ms
data/vehicles/steerable/caseIH/caseIH1455.i3d (137.34) ms
data/vehicles/tools/greatPlains/gp3P1006NT.i3d (22.81) ms
data/vehicles/trailers/metaltech/db8000.i3d (31.97) ms
data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (82.48) ms
data/placeables/shelters/storageShelter02.i3d (6.03) ms
data/placeables/shelters/storageShelter01.i3d (8.77) ms
data/placeables/shelters/vehicleShelter.i3d (3.89) ms
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (4.96) ms
data/objects/pallets/fertilizerTank.i3d (2.53) ms
data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (1.95) ms
data/vehicles/train/locomotive.i3d (28.20) ms
data/vehicles/train/wagonTimber.i3d (13.41) ms
data/vehicles/train/wagonWoodChips.i3d (33.52) ms
data/vehicles/train/wagonGrain.i3d (14.24) ms
data/vehicles/train/wagonSugarbeets.i3d (33.51) ms
dataS2/character/player/player01.i3d (241.14) ms
C:/Users/Alexander Rosemann/Documents/My Games/FarmingSimulator2017/pdlc/kuhnPack/vehicles/tools/kuhn/kuhnHR4004.i3d (177.83) ms
C:/Users/Alexander Rosemann/Documents/My Games/FarmingSimulator2017/pdlc/kuhnPack/vehicles/tools/kuhn/kuhnBTF4000.i3d (152.32) ms
C:/Users/Alexander Rosemann/Documents/My Games/FarmingSimulator2017/pdlc/kuhnPack/vehicles/tools/kuhn/kuhnTF1500.i3d (130.35) ms
sowingMachine has no workarea of type sowingMachine -> ProSeed can not be used!
data/vehicles/steerable/fendt/fendt900.i3d (151.39) ms
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)
Error: Running LUA method 'draw'.
dataS/scripts/vehicles/Vehicle.lua(2736) : attempt to call field 'draw' (a nil value)


I'd name it `DaemonSession`, it is not a connection alone.


ok


I can not recommend `python-cryptography`. It has unfixed security bugs and is unmaintained. In Nixos we switched to https://github.com/Legrandin/pycryptodome as a drop-in replacement.


This works because this task changes the password of the root user. The following task then creates a `.my.cnf` file which contain the root credentials. I also tried leaving off the `login_user` and `login_password`, as suggested by the documentation, but that failed. This worked (If I recall correctly, I have not recently run this playbook).

The relevant note from the ansible docs (http://docs.ansible.com/ansible/mysql_user_module.html):
> **Note**
MySQL server installs with default login_user of ‘root’ and no password. To secure this user as part of an idempotent playbook, you must create at least two tasks: the first must change the root user’s password, without providing any login_user/login_password details. The second must drop a ~/.my.cnf file containing the new root credentials. Subsequent runs of the playbook will then succeed by reading the new credentials from the file.


@Arigatonic Why did you change the parameters from ```int``` to ```String```?


uồi Khánh nhập cả ví dụ nè <3 Khủng quá <3 Chắc chắn tuần này học bài max khủng rồi <3


And maybe only interrupt when exit code is really 1?
How about:
```
check_for_error() {
    local _msg="[$1]"
    local _err="$2"
    if [[ -f "${ERR}" ]]; then
        _msg="${_msg}: $(head -n1 ${ERR})"
        rm "${ERR}"
            if ((${_err}==1)); then
                _msg="ERROR: ${_msg}"
                DIALOG " $_ErrTitle " --msgbox "\n$(cat ${ERR})\n" 0 0
                echo -e "$(date +%D\ %T\ %Z) ${_msg}" >> "${LOGFILE}"
                main_menu_online
            fi
    else
        echo -e "$(date +%D\ %T\ %Z) ##${_msg}" >> "${LOGFILE}"
    fi
}
```
?


![com jb gosms theme getjar fdfd dreamoflove firstpreview](https://cloud.githubusercontent.com/assets/25948505/23202759/1fe1cb02-f8a5-11e6-9603-54a2a388beb4.jpg)


接口控制器


What /BASH/#init.el# means and why it is necessary? Seems like you're _just delete it out there_ despite ignoring it;


@Arigatonic Why do you need it?


develop (Myoldmopar) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: OK (1843 of 1847 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.png) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.78%25-yellow.png) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-70.92%25-green.png)


This is a ```DAO``` logic to fetch data from the database.
The service should care about queries nor ```SQL``` syntax.


Veig que estàs fent la cerca amb new=1, ara el codi 404 no hauria de mostrar el missatge que no s'ha trobat el resultat sinó la llista de paraules suggerides com a cerca alternativa. Imagino que encara estàs treballant amb això.


Is this a typo?


We should also add 'misc' `opts` param here as well.


Perfect!


update the copyright ?


This is wrong, you can not add query this way. Please check my latest Conan Exiles xml on forum or another xml files and copy the method.


@payal11 please take a look


@SirLamer Oh my fault... we can simply disable linter for some special lines. something like this:
```/* eslint-disable no-var, no-undef, guard-for-in, object-shorthand */```
Please let me know which lines should not strictly compared :)


NOTE: atm i've just commented out the usage of IPlvCreationListener. Waiting for #1016


awww Jamie. Small fans de33 de33bi ooo. you deserve more fans. I will work on yeah


I changed the validation test to perform strict comparison for both FALSE and empty string, so the linter can do its thing.


oh just realized i already changed that kraaa lol


This commit has been deployed to Dev


can you please gives step how to setup the repository and run the codes


ddd


nice trick :)


indeed, i'll recheck this.


You should have a look at the [npm version](https://docs.npmjs.com/cli/version) command.
It creates the tag, increment the package.json version automatically and run scripts.
With `preversion` and `postversion` you can run scripts the same way you did.


![](https://github.trello.services/images/mini-trello-icon.png) [fix crouching (it was removed)](https://trello.com/c/kaMfpxsG/16-fix-crouching-it-was-removed)


![](https://github.trello.services/images/mini-trello-icon.png) [fix getting snowballs](https://trello.com/c/6NdVZvra/15-fix-getting-snowballs)


![](https://github.trello.services/images/mini-trello-icon.png) [Separate uploads from GitHub directory](https://trello.com/c/O9SCOdsm/21-separate-uploads-from-github-directory)


![](https://github.trello.services/images/mini-trello-icon.png) [Cursor.lockState to lock cursor to Unity screen](https://trello.com/c/28eVzFon/11-cursor-lockstate-to-lock-cursor-to-unity-screen)


![](https://github.trello.services/images/mini-trello-icon.png) [Temporary button to exit game](https://trello.com/c/918XqM4h/14-temporary-button-to-exit-game)


BEFORE CREATING THE FRAGMENTS (NEW DESIGN)


![](https://github.trello.services/images/mini-trello-icon.png) [add player collision handling](https://trello.com/c/SOIpbMEm/1-add-player-collision-handling)


![](https://github.trello.services/images/mini-trello-icon.png) [add player gravity (falling off ledges)](https://trello.com/c/nYNt11eK/2-add-player-gravity-falling-off-ledges)


@rnestler Ah yes, I forgot about this. Let me rebase and issue a PR!


@Arigatonic I really like the structure of your packages.
Services deserves their own layer too


Is this still the case? Is NavX aware of the issue?


在.env指定会不会好一点？因为config目录貌似是会被提交上去的。
不可能每次添加一种模板的时候都`git add --patch`吧？
小小建议


how to run the java code and give steps to download which all libraries for running the project. Thanks.


This commit has been deployed to STAGING


ok, I found another solution: 1d1d76b1ad8e2e93b0daa52469dcbaef6322e110
not very elegant, but that's the best I could find


AFN_Duct_Radiation (mitchute) - x86_64-Linux-Ubuntu-14.04-custom_check: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.png)


Why the disable-line here? What was the issue? Is that related to line 19?


![](https://github.trello.services/images/mini-trello-icon.png) [Bugy](https://trello.com/c/8czpbY4K/62-bugy)


You switched these 2


@lumberman Done


Very good to see


Updated ;)


# **Test**


De moment no crec que calga, hi ha poques classes. I si ho fem, seria partidari per dividir les classes per funcionalitat i no per característiques del codi


boost::is_any_of("\t ") is better though , because it's not just sequence of delimeters, it's "any of delimeters"
it skips like that [data]\t\s\s\t\s\t\s\t[data]
Unfortunately   boost::split does not work with std::vector<boost::string_view> , otherwise I would not bother
writing my own.
I wonder if we can incorporate boost::any_of predicate into the template function split_string .
What do you think ?


Bug when `selected-minor-mode` got activated and `selected-minor-mode-override` was `nil`. Mentioned in #6


What happens if parallel compilation is enabled? Is this method called once?


This commit has been deployed to Dev


Si, aquesta és una primera implementació utilitzant la nova API, mantenint la funcionalitat antiga. En un pas posterior, canviarem el UI per a que actue en conseqüència.


Forgot to write a changelog so here it is:

Reverted earlier size at 149 to show in KiB. The code dumps were small enough to be human readable and the new code was changing it so that the banner, icon, and logo size displays were 0 MiB.

Changed some things down at 360. Added a new variable to hopefully show the percent completed. It's currently not working and I'm not entirely sure why. I also had to move some code around from the previous commit, as the two lines (amount of data moving and then the percent) were causing the first line to not flush. That part of code is currently commented out. I'm fine with just showing human readable MiB for the time being.


ios算法系列


sure


No coneixia el mètode, però em sembla totalment adequat


提交


jejeje it is a matter of tastes


Will do


@yluhadiya7 commenting on commit isn't a good way to get feedback. The code may have been polished or adapted. If you believe you have found an issue, please create an issue in [the tracker](https://jira.spring.io/browse/SPR) with as much details as possible (a sample would be ideal).


Why do we need this special case here?
The application that is controlling mod-host should unmap parameters before removing the plugin (in the case of mod-ui, it already does that).

What makes the bypass port special, why not unmap all the other plugin parameters too?


Fair enough. It was a spur of the moment hack / fix on my & daid's end. Fixed it in beea9caf04962517b67faf13a609a9f518a2df4d


I would make it autodeleting anyway, just in case.
And I do not see where you're deleting it after the compilation.


Em falta afegir els tests de la classe SC_Multilingue, que no tenia totalment acabats


Any plans to compile and maintain this fork? If not, I assume hex editing does the trick.


Mon dernier commit n'était pas bon. Tu trouveras désormais les cours dans le dossier cours.

J'ai également créé le template cours.html à partir de page.html que j'ai supprimé (peut être à recréer)

Pour la home, j'ai modifié categories : cours dans les pages cours et modifié dans index.html mais le dernier cours ne s'affiche pas. J'ai du louper une étape.

Je pense cependant que tu peux repartir de cette base et ne pas faire de revert.


This will lead to a double-slashed path (because the default variable content is `/languages`). Is that intentional?


Does it compiles..?


czh


```
<!DOCTYPE html>
<html>
  <body>
  <head>
  <meta charset="utf-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <link href="https://fonts.googleapis.com/css?family=Permanent+Marker" rel="stylesheet">
   <link rel='stylesheet' href='css/style.css'>
  <title> Sat9 | Media</title>

    </head>
  <header id="header">

    <div class='head-zero'>
      <img class='logo' src="img/Logo.PNG"/>
      </div>

    <div class='nav-main'>
    <ul>
      <li><a href='about.html'>about</a></li>
      </ul>
    </div>

  </header>

    <section class='wrap'>

      <div>
    <h1 class='head0'>
      Social Feature
      </h1>
    </div>

      <div class="part0">

      <img class='airtraffic' src="img/airtraffic.JPG" />

      <img class='green' src="img/clouds.JPG" />

        <p class='descr0'>Local restaurant/entertainment news
        </p>

        <p class='descr1'>Movie/entertainment review</p>
      </div>

         <div>
    <h1 class='head1'>
      Lifestyle
      </h1>
    </div>

    <div class="part1">

      <img class='gold' src="img/gold.JPG" />

      <img class='silver' src="img/silver.JPG" />

       <p class='descr2'>
         Avant . Garde | Glam Metal
        </p>

      </div>

        <div>
    <h1 class='head2'>
      Sponsor
      </h1>
    </div>

      <div class='part2'>

      <a  href='index.html'  target="_blank"><img class='stat' src='img/stat.PNG'/></a>

      </div>

    </section>

    <footer class='foot'>

  </footer>

    <script src='js/javascript.js'></script>
    <script src='js/app1.js'></script>
     <script src="https://apis.google.com/js/platform.js" async defer></script>

  </body>

</html>

````


So
arch/arm/include/debug/msm.S
has been enough...


That sounds good. The problem with error messages has been
1) they block the erroneous option
2) they trigger unnecessarily.


The difference between this patch and the version which was simplified away a few days ago is that this patch looks for loose bishops, knights and rooks, but doesn't look for loose pawns. My reasoning was that there have been quite a recent pawns endgame functional changes recently, so maybe it was the loose pawns part which was relevant in the simplification.


I think it needs to be {sitecollection} since {site} is replaced by the web's URL. So in case when a template is applied to subsites it will look for the display template in the subsite's master page catalog where it won't find the file.


My squashing of commits rendered that SHA invalid. Perhaps you want to update the comment to point to a new commit for future reference?


![](https://github.trello.services/images/mini-trello-icon.png) [Räjähdysanimaatio liian pitkä](https://trello.com/c/5Vvo2w4O/6-rajahdysanimaatio-liian-pitka)


sferererer


merci super, je vais regarder : )


Hi, Paul.

I tried triggering the click event of the "Animate" link when the sound starts playing, and it works, but controlling the pause/stop still needs to edit the abcjs code (I'm using abcjs_editor_latest-min.js).

If you're thinking about creating a **pauseAnimation** method or an easy way to synchronize sound and animation, I think I'll wait. I think that having **pauseAnimation** and new params for **renderMidi**, such as **onPlay**, **onStop**, **onPause** or **onFinish** could be very useful.

I'll email you if we finally go for the real-time music creation. Right now I just want to find a simple way for ABC users to insert ABC code in [eXeLearning](http://exelearning.net/) and another applications. As you'll see, the plugin creates a PRE tag with the code, and JS transforms it into a TEXTAREA, etc.

**Thank you very much!**


Oh I checked the name and Wurm Unlimited is the original name. I thought only Wurm. :)
Sorry for wrong advice.


Hi,
After I have invested some thought about it - I have understood that it will be best (and loosely) for the Servlets to deal only with Strings (as they only receiving and responding with jsons and other strings params) - and therefore to leave it to the service layer to make the translations to other types (and sending them back).

Do you think its not good idea?


Why is this string using HTML markup?


delegate_to: {{inventory_host}}


Understood - will move it to the Dao.


unused?


Hi @lowasser, I believe that this extra line shouldn't actually be here? AFAICR from the Google Java style guide, all non-static imports should now to be grouped one in full block.


https://github.com/JRakNet/JRakNet/blob/16636a9b38803ae03e28f679fc77149ca6501b61/src/main/java/net/marfgamer/jraknet/client/RakNetClientListener.java#L180

Thats why i thought it


//Palmera de chocolate


should be synchronized?


I would also note that this string seems poorly worded: is it a "site that doesn't work with Pulse", or you want "to report with Pulse a site that doesn't work"?


Need to put **return** for line #119 and #121


Problem I foresee is that the PATH setting chroot command might return 1. Need to check that.


Lo que hace este rol es mirar si algún centro está verificado. Pero, no si el centro en el que se quiere crear el grupo está verificado.


Sao cái cuối lại có nháy kép thế :P


list of services as role parameter


I see the other ones are unmapped too, so this one was forgotten before.
Was not possible to see the other ones just in the diff itself.


Yeah maybe we can do that as the 2+ camel icons only appears when you use multi-line, and thus it ought to be that polyadic element type.


@acinonyx

https://github.com/openwrt/packages/issues/4054


This is not needed. I am having a difficulty fetching the Posts Set from a given User. Working on some solutions. tried this. planned to drop it and will do it :-).


Hi,


partition as role parameter


fukexue


fix all :

```
# If there is an error, display it and go back to main menu. In any case, write to logfile.
# param 2 : error code is optional
check_for_error() {
    local _msg="$1"
    local _err="${2:-0}"
    ((${_err}!=0)) && _msg="[${_msg}][${_err}]"
    [[ -f "${ERR}" ]] && {
        _msg="${_msg} $(head -n1 ${ERR})"
        rm "${ERR}"
    }
    if ((${_err}!=0)); then
	# and function varsdump ? _msg="$_msg \n $(declare -p | grep -v " _")"
    	echo -e "$(date +%D\ %T) ERROR ${_msg}" >> "${LOGFILE}"
        DIALOG " $_ErrTitle " --msgbox "\n${_msg}\n" 0 0
        main_menu_online
    else
    	echo -e "$(date +%D\ %T) ${_msg}" >> "${LOGFILE}"
    fi

}
```


Cái này sao ko có tiếng Việt -______- @Songuku95


не дуже корректна назва методу. По факту ти ж додаєш елементи а не апдейтиш їх


Ok


I dont think we actually need more then one delimiter in it.
Even this single char (I mean '\t')  can occure in loading data. So it should be escaped on load and unescaped on output.
Having more then one delimiter adds additional complexity.


Tnx, will update accordingly.


@AurelienRibon because `drawChart` is defined in the target's page window, and somehow available globally here.


I'm reverting this change, cannot test 7.1 at the moment.
Otherwise you can add 7.1 and fix it to see the checks green :)


Related with #1


Invece di range che è una parola inglese proporrei intervallo


コミットコメントについて、

- Also の前後の文章で、言ってること自体は同じことの繰り返しに読めるのですが、差について教えてください。
- 使用例において、capability の設定や、VRF の作成で、EVPN が使われてますが、誤りでしょうか？
- 使用例に == が付いたり、付かなかったり、いくつかルールの設定にバリエーションを持たせてますが、ここはあくまで、ユーザに一番使って欲しい記法で表現すべきかと思います。UT とは目的が違うので、区別した方が良いのでは？
- speaker.flowspec.add とありますが誤記でしょうか？また、周りに合わせるので、あれば、flowspec_prefix_add とかな気がしますが、いかがでしょうか？


Looks good to me!


Culpa mía, creía que estaba añadiendo archivos en las mismas carpetas en que los pone Cocos (la estructura que crea para un proyecto vacío) y más tarde me he dado cuenta que la estructura de carpetas de Visual Studio no es la misma que en disco. Tengo que mirarme cómo lo cambio porque además los includes empiezan a ser feos (#include "blabla.h" vs "../win32/blabla2.h")


Great,  thanks, and also try to make it a ```named query```


sdfsdfsdfsdfsdf


спасибо!


id вообще не использовать? я где-то прочел что если применяется к одному элементу то использовать id, если больше то классы.


agree , will remove it .


cvbc


I agree with @fharms, my solution would be to check if the string literal is the first part of the polyadic expression something like this `psiLiteralExpression==psiPolyadicExpression.getOperands()[0]` and then put the gutter icon.


You DO understand that this's now the only reason preventing build with VC++. Why you hate VC++ so much?

Besides, you should know there's no official 64-bit/MinGW Qt build.


We hit this problem once, so your comments are right.
But a side-note: we hit a different issue using `mysql_db`, where `login_user` and `login_password` were set, but still the module was looking for `/root/.my.cfg` - there was no explicit declaration of `config_file`.
It turns out we were putting an invalid value in `ca_file` - so when the module evaluated the variable, it found an exception and fell back to config file.


It seems these added codes are wrong, with Error AttributeError: 'int' object has no attribute '_values'


Woyu gibt es die Funktion? Was magst du erreichen?


この addr の変換処理の追加は、言ってしまえば、前回までのパッチにおける不具合、とも取れるので、一つコミットを分けても良いと思いますが、いかがでしょうか？


This feels like the wrong way to handle this - the `Tenant` model should not have properties fiddled with. Instead another model should be created with the properties you require for your test.

The `tenant_schemas.tests` application has `Tenant` and `NonAutoSyncTenant` but it seems we should have models that handle all permutations of `auto_drop_schema` and `auto_create_schema`. We're missing 2/4...

| auto_drop_schema | auto_create_schema | model |
| --- | --- | --- |
| False (default) | True (default) | tenant_schemas.tests.models.Tenant |
| False (default) | False | tenant_schemas.tests.models.NonAutoSyncTenant |
| True | True (default) | - |
| True | False | - |

While we're already going to the effort to improve this, I think we should provide tests for all of these scenarios.


OK. Understood and will update accordingly. tnx.


Всім відомо дивитись онлайн тв  з робочого столу тепер появився глаз тв portable 6 Мб.


@nitishplus98 what is this?

Open a pull request to the repository to delete these lines


Oh, okay, thanks! You should prefer `/* global drawChart */` at the top of the file, it avoids disabling the linter for the whole line, and makes the intent clearer, but that's really minor :)


Wo sollen die Leute das ServerIcon.png hernehmen? Wäre es nicht besser, ein Property zu erstellen, in dem ein Pfad zum Icon drin steht und dieses Icon in das Addon unter ressources zu packen?

Bsp: ```<texturefocus>$INFO[Window(Home).Property(SkinHelperPING.icon)]</texturefocus>```


thank you!


wow epic omg


All my packages are under the "src" directory, (src\DAO, src\tests ect..).


この label とは、Flow Spec においてはなんでしょうか？？


new sample repo created


Created multidev environment [ci-example-d8-composer#ci-397](https://dashboard.pantheon.io/sites/c401fd14-f745-4e51-9af2-f30b45146a0c#ci-397).

[![Visit Site](https://raw.githubusercontent.com/pantheon-systems/ci-drops-8/0.1.0/data/img/visit-site-36.png)](https://ci-397-ci-example-d8-composer.pantheonsite.io/)


hey this is not correct  .....


Have a look and see if sites-available/check-eap-tls is there. It's in version 3, and might be in 2.2.


update fstab for /var with mount state=present


AFN_Duct_Radiation (mitchute) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-IntegrationCoverage-Debug: OK (1849 of 1853 tests passed, 1 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.png) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.78%25-yellow.png) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-70.96%25-green.png)


:man_facepalming: iba a decir que Sprite::create recibe un string... ahora que lo compruebo en la documentación veo que también es const char *. Lo cambio.


今の実装では、
Traffic Filtering Actions
は設定出来ない？漏れでしょうか？


conference: lau-meu?


Busybox unfortunately doesn't compile (at all) on OS X. I've been booting Medic OS ISO images on VMware to test scripts with `ash`. We could probably just include `bash` in the AMI as a non-default shell (i.e. keep `/bin/sh` pointing to Busybox's `ash`, but allow scripts to `#!/bin/bash`).

I'm working in/around the `core` package already to make documentation work; I'll see if I can get it added to the build.


ユーザにとっては、Flow Specification が、FS と略されてるのは、初見になるかと思います。
略されていない方が適切だと思います。


Are you sure you pushed this change?
Take a look: https://github.com/rmaayan1/sapiens


test


route_dist はどんな扱いなのでしょうか？


eeee


Build failure reported at #42.

<!--
jenkins: report-done
-->


we can just use needs_modeset here, if this is not true than cache


directory to move (e.g. /var) as role parameter and copy directory as temporary mount point under /tmp


また、この記載だと、VPNv4 の場合しか対応していないように読めますが、あってますか？


This was intentionally left like this as I was trying to fine the correct exception(s) to catch and not just blanket Exception.  I will remove them at some point.


Ối quên, add hộ đi :p


that's it!
https://github.com/Chrysostomus/manjaro-architect/commit/02b196d0c2e9d545534d4fd9090b150687dacaa5
Thanks :)


@bitboxer done


Hình như nó là lời nói


TeamCity Platform Services :: Environment Manager 2 :: Package [Build 3.32.2-pre-6-g6c87c04](http://infra.teamcity.ci.ttldev/viewLog.html?buildId=51862&buildTypeId=PlatformServices_EnvironmentManager2_Package) outcome was **SUCCESS**
Summary: Running Build time: 00:00:47


<!-- PMABOT:SOB -->
This commit is missing Signed-Off-By line to indicate that you agree with phpMyAdmin Developer's Certificate of Origin. Please check [contributing documentation](https://github.com/phpmyadmin/phpmyadmin/blob/master/CONTRIBUTING.md) for more information.


Can we change this to another typ of message? This is flooding my CI with messages and makes it hard to find real errors. I already looked into SASS for something like log levels and tried to suggest it, but sass, libasass, node-sass and grunt-sass all don't see any need to change something here and there is no possibility to mute warning 😞


[Your benchmark job](https://github.com/JuliaLang/julia/commit/61a291bf6c4b5997b9b1371a7d3f12a6ce86945a#commitcomment-20988674) has completed - possible performance regressions were detected. A full report can be found [here](https://github.com/JuliaCI/BaseBenchmarkReports/blob/b46fd9fd210aee5c0df7b0eefea8f969df56339c/daily_2017_2_22/report.md). cc @jrevels


Tried this new version to build 4.10 ....

Still aborts before completing - build.log says:
> Creating a kernel sources SFS
> make: *** No targets specified and no makefile found.  Stop.
> Failed to compile aufs-util, do it manually. Kernel is compiled OK :)

Verbosity level still too high - less-consoles_lower-verbosity.patch only has # consoles fix:
> --- kernel/printk/printk.c.orig	2017-02-22 07:29:26.184993522 +0800
> +++ kernel/printk/printk.c	2017-02-22 07:29:26.586993510 +0800
> @@ -244,7 +244,7 @@ static struct console *exclusive_console
>   *	Array of consoles built from command line options (console=)
>   */
>
> -#define MAX_CMDLINECONSOLES 8
> +#define MAX_CMDLINECONSOLES 5
>
>  static struct console_cmdline console_cmdline[MAX_CMDLINECONSOLES];

Still a /lib/modules naming mismatch between sources and kernel.


GIT忽略文件


とりあえず、末尾に定義を入れた感があるので、可能であれば、論理的な機能として近しい関数の近くに定義しませんか？


@cinnamoner  Hi, cinnamoner, Thank you very much for your attention and approval. Now we are busy adding those packages to the Ubuntu archive(https://bugs.launchpad.net/bugs/1663477).  And the peony, control center and other stuff are still keep developing, We hope it can land in zesty. And about the search bug, we will check that when we have the time. Again, Thank you!  :)


update by Li Haihang


Thx for Your fix! Love django-contries :)


This is to be deprecated as it is R115 #352


As it works well for me without having to comment out something,
Please open an issue with :
- the stacktrace
- the docx template
- the .py


Thanks Xeph, ill get these 2 added to internal asap


local table という命名は初見ですが、命名規則を教えてください。


Why did you kill this?


storyboardで設定できる。よって省略可能


クラス命名とドキュメントが一致してないような、、、
ドキュメントの方が汎用的ですね。


You're right, Mailpile should switch (not only the Docker image).


1, You have to remove query port line from cli_param otherwise you duplicate it. First gives nothing, second configurate the port correctly.
2, When you add a query like this query will calcutate like query port =  server port + your number.


Thank you Nicola for spotting and fixing the TLE bug. I was just about to commit the same


Agreed we can delete this R115 test.


#19 Creado el rol Tutor. A falta de realizar otro Issue donde un alumno tutorado tenga que verificar vía e-mail, la petición de tutorización por parte del tutor. En otras palabras, un tutor solicita a un alumno ser tutorado (por dicho tutor). Este alumno dará el visto bueno con un e-mail que le llegará con dicha petición.


I've added the sealed class to the branch, please check it out.


@biulitin
Я тут "умных книжек" начитался... А почему в этом случае нельзя использовать StringBuilder? Строки же статические объекты, здесь много лишнего мусора появится. Или компилятор успеет оптимизировать что-то?


Correction:
1. "Portrait" should be renamed to "General" because the "Song Book" view and the settings view can also be viewed in landscape mode
2. I would prefer the long version "Presentation font size:", because the font size popup has no title bar to show the user where he is or what the slider value will change without the extra words.


この route_dist は RFC のどのフィールドに対応しているのでしょうか？


I am worried about the backward compatibility.

@Spasi, could you leave these functions here, with a `@Deprecated` annotation?


every хорошо, правда если использовать только его, то он остановит проверку на первом же кривом элементе. Тогда у нас не будут проверены все поля, что нужно по условию задачи.
Больше тут подойдет forEach мне кажется.


I can confirm, that this commit breaks the module execution with message mentioned above.


Now that you have this. Do you need the `mainActivity` ?


Bohužel to problém nevyřešilo.. není možné, že zde není nějaká změna týkající se tohoto problému zaznamenána? Díky !


Hey guys! Did you able to get Authentication work? I see it's removed in later commit


In my opinion, we should go the DB way and extend the way to count mobs on a map like you propose to do so. Even @MantisLord tried to script this quest by DB before switching to SD2 when he realised that the NPCs could be spawned twice in the current state of the core.


decimal representation of unix time can be longer than 13 digits.


Vrf4Path であってる？？


object is not see same position with two hololens


Correct if I am wrong. But could you check this with `v == showHideButton` ?


У Вас все равно результат всей функции - false. Поэтому every подходит идеально. Проверять все поля в таком случае и смысла нет


I think the right fix is this one:

- https://github.com/Patternslib/pat-calendar/commit/4c8055cc9cc08f8d20fef2aee749cb1b82d6a3b0

I am making a PR to fix this.


ja, das könnte man machen. Meinst du es so, dass man sich in den Einstellungen des Addons ein Icon hinterlegen kann, falls das nicht der Fall ist, dann wird das aus dem Addonordner genommen?
Dachte wegen des Designs, sollte sich jeder passend zu seinem Skin ein Icon in den media Ordner legen.


Yes - for now you need to place them manually.


This will fail when users have base LibreSSL, but specify
```DEFAULT_VERSIONS+= ssl=libressl```.


@antoin-m CaBundle class is not available when i'm trying to use autoupgrade module on 1.7.0.4


Yes but im asking whether we wanna count all mobs, or just mobs which will have an extra flag set, or other way of determining that "count these" :)


That's good! But Can we pls have this not as part of the git files and the commit history?
There is github for this, or any other service...this will just out date here

Can remove the commit (force push) before anything else is added?


Hey @Kukanani , is this a change in pyassimp's interface in ubuntu 16.04?

It would be great if you could create pull-requests against the upstream repository for such fixes.
I'm pretty confident this would already be merged by now if it fixes a problem. :-)


Yes. Thanks. Fixed as: https://github.com/hsivonen/encoding_rs/commit/77dc4a19b0d74aa24166740c4d2238cd50a1b5c5


first-test


Thanks a lot @thewtex for your help.

What do you mean exactly by "system users can add the external modules to their superbuild"? I'm not sure to fully understand...

After some investigation, it can work for us I think to use a shared build tree to build external modules. The point is that by default external modules libraries are built in the ITK build tree.

Do you know if there is a way to change this and let external modules targets (libraries...) in their build tree.

Regards,

Manuel


Thanks, I'll take a look. :)


@Gagaro Thanks. I see that now. The remaining issue was that ``resolveuid`` cannot be traversed from portlet manager context, but ``@@resolveuid`` could. So, by fixing ``resolveuid_re`` (in plone.outputfilters.filters.resolveuid_and_caption``) to accept ``@@`` prefix on for ``resolveuid``, I can use ``./@@resolveuid/`` as ``prependToUrl`` and then it also works when editing static text portlet.


@antoin-m it is available in `Tools` class but in `Tools14` it's not, `use Composer\CaBundle\CaBundle;` is missing


@maurorulli, could you make a pull request with the fix?


Hi Jan,

 any change to prepare the patch so we can close this issue?

Cheers, Fons.


Ah, sorry, I misunderstood your original question: I would say "all mobs with some kind of "summoned" extra flag".


Yep xD


sending an email is perectly valid


@dangowrt My router inside:
![xiaomimini](https://cloud.githubusercontent.com/assets/18610805/23206015/63745078-f8ec-11e6-8478-ba17e369f083.JPG)


Hi!
First of all, thanks a lot for all the efforts you make in expanding materialize!
You're doing a great job and I'm enjoying the new features a lot!

This commit seems to cause an issue which makes only the text in the  element trigger the dropdown.
The child class  for an icon does not trigger the dropdown anymore.

For example this works when you click on the text "Dropdown" but not when you click on the icon:

Dropdownarrow_drop_down

So, when you do not use the text but use a for example overflow icon, it doesn't trigger the dropdown.

Thanks in advance and keep up the good work!


I can do it based on the condition, i.e. if stuff has condition of this type, count them. This would most likely be the most contained solution :) But I am wondering about the intuitivity of the design.


This probably needs a test case, so that we can make sure it isn't broken after merging the qualifier branch.


Sure, I did already experiment with hyphenated approach and it worked as expected. Would suggest to add help near the box suggesting the use. And I think it will only work with Network(s). Thanks.


Hm, why is it called `signin` if it does registration? I thought registration was “signup”.


Ich würde einfach das 'ServerIcon.png' unter 'script.skinhelper.ping/resources/media/' packen, den Pfad dahin in ein Property legen (SkinHelper.PING.icon) und die <texturefocus>... wie oben angegeben einbauen. Zusätzlich kann man ja noch einen Hinweis in die Readme einbauen, wenn man ein anderes Icon haben möchte. Wer am Skin rumbauen kann, der kann auch eine Bilddatei austauschen. Den Weg über die Settings mit Auswahl einer alternativen Bilddatei würde ich jetzt nicht gehen wollen.


Suggest removing duplicate fuelpumppin and fanpin default values on lines 710 and 711


I maintain the position that

 - There is no actual increase in user security to be gained from restricting the HTTP headers. As a malicious developer I can send my sensitive data in any of the allowed headers, or in a myriad of other ways. It simply does not add up to "more security".
 - A false sense of security is a bad thing, it's worse than no security at all.
 - It's not the task of an infrastructure method to be partisan of the tasks it is asked to carry out.
 - It breaks existing, benign implementations, forcing them to change working code for no other reason than to comply with a what seems like completely arbitrary "allowed set" of headers.
 - It introduces needless complexity at the wrong point. I foresee that reasons will come up to extend the list of "allowed" headers, bit by bit.
 - Overall, it cripples the usefulness of HTTP for all the wrong reasons.
 - An advanced option in the UI that switches of this behavior is a bad compromise, because the entire behavior itself is not advantageous to begin with.

I appreciate the fact that this has been in discussion for a while, even though I find it a bit odd that the discussion and also the code comments seem to focus around ffmpeg, which hardly is the only use case here.

Maybe I am missing an important, justifying point. But so far I am not convinced that this really is a useful change and think that rolling it back entirely does not have substantial drawbacks.


Reasoning. What we want to say is: "if the send button was clicked then ...". Here we say "if a view with this id was clicked then.." assuming a connection between the `R.id.button_send` and the send button.  We could be messing around with the ids at some point and accidentally break this.


This fix related to the installation process, when the apt (or yum) trying to reinstall the existing package and prevent the password change, previously generated during the first installation.


Forgot to tell that it might also break if used with hostnames, since hyphens are allowed and there is no apparent check for that in GUI or at least that I could spot.


Using ARMBIAN 5.25 stable Ubuntu 16.04.2 LTS 3.4.113-sun7i on a bananapi pro, this is changing shutdown from bad to worse, because removing module a20_tp causes a tracedump and afterwards, removing sunxi_ir ends in a loop, never let the shutdown process finish and no sync is made.


Le code CSS qui est utilisé avec le HTML pour la mise en page.


**[unitTests_js_branches run failed](http://jenkins.wikia-prod:8080/job/unitTests_js_branches/38476/testReport/) for this commit**


@dunglas I think this should be introduced to the other projects too, and it's worth a mention in the README.md


Taste good


champs o master ja foi updated


LAAAAAAMAAAAA!
Ton univers impitoyaAableuh!


It's applicable for all projects (it's on the website: https://api-platform.com/docs/conduct).
👍 for the README.


First pass to try to address #6469


It was my first pull request. I hope I did it properly.

Il giorno mer 22 feb 2017 alle ore 10:44 Artem Tabalin <
notifications@github.com> ha scritto:

> @maurorulli <https://github.com/maurorulli>, could you make a pull
> request with the fix?
>
> —
> You are receiving this because you were mentioned.
> Reply to this email directly, view it on GitHub
> <https://github.com/tabalinas/jsgrid/commit/b2be661fea0a3f50307c0a0302cec0cb81aaafb5#commitcomment-20991673>,
> or mute the thread
> <https://github.com/notifications/unsubscribe-auth/ADXehXzSJPJLoQuz7jla1t_nvkoraxAtks5rfAOSgaJpZM4MIXfu>
> .
>


Unless I'm mistaken, we need [cordova-custom-config](https://github.com/dpa99c/cordova-custom-config) to make it work.


:100: najs!


Right - I have no problem including Angular in SC if we can get it to work.


Why aren't these constants?

```
public const string AlreadyAuthenticated = "/ChannelAlreadyAuthenticated.html"
```

Also bug: Why the fuck would you use backslashes - this is HTTP!


Yep that's the one.


This commit has been deployed to DEPLOY


none of these arguments require url encoding?


Good restructuring. This is more clear than the original code.


I'll be taking all this to a NavigationMenu class, so I'll need it as a parameter :)


I feel it will be easier to maintain if we make it a separate component that integrates minimally inside `MainActivity.java` it's getting too big.


This was because I need to invoke the update dialog from the menu.


this is why that method was made public. I tried to make it package local but it's not in the same realm so I had to go public.


Can this even happen during normal operation? If no, just drop the check and let it error when things are weird. If yes, make `OAuth2TokenExists` **return** the object (so just use `SingleOrDefaultAsync` instead of `AnyAsync`) so you don't have to query for it again.


CBECC-8-5 (kbenne) - x86_64-MacOS-10.10-clang: OK (2384 of 2420 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.png) ![Test Badge](http://img.shields.io/badge/tests%20passed-98.51%25-yellow.png)


probably better option would be to use https://github.com/openresty/lua-nginx-module#ngxencode_args


Good catch. All of them do: https://www.consul.io/docs/agent/http/catalog.html#catalog_service


why you're importing this lib


because it contain very important function


感謝 :) 稍晚改


maybe to use service instead as above


Lol! 🗡


Why did we remove /suites/ ?

When I run with ```default_pattern: true``` I end up with not specs found. Looking into the instance tmp dir I see:
```
[root@defaultcentos7-g801217-synadminsairmaggy-t11wyg8 verifier]# pwd
/tmp/verifier
[root@defaultcentos7-g801217-synadminsairmaggy-t11wyg8 verifier]# ls
suites
[root@defaultcentos7-g801217-synadminsairmaggy-t11wyg8 verifier]# ls suites/
puppet  serverspec
```

Seems everything went up as ```#{config[:root_path]}/suites/serverspec/*_spec.rb```


No, the name is mandatory. Service defaults to name. I don't see use of doing cross defaulting. Better to write some documentation or something.


Don't create fucktons of migrations for no reason! You're still in dev so unless you critically need some custom SQL in there (you don't have any) using automigrations is better in every single way!


Thank you!


What is the Jira link to this issue? I can find those for PUBDEV- but not HEXDEV-.  Are HEXDEV issues available to researchers?


Your right, I haven't checked it in a while lol
I will remove it


I seriously hope that one day you'll stop insisting on `Foobar.FoobarId` when you can just do `Foobar.Id`.


What is the Jira link to this issue? I can find those for PUBDEV- but not HEXDEV-. Are HEXDEV issues available to researchers?


Is this real? Do realize that this is a public github repo!


lmao this is alot messier than I expected

but sure why not


based on the original work of @tbayart


Already removed my comment. I was thinking that the service is mandatory and name is optional.


- return 1.0 instead of 0.0 for self relevance
- update test suite


oh ffs get your naming straight

property names don't start with a lowercase letter, *especially not* when it's `public` and **especially not** when it's `static`!


Discord Kisshu#7415


So this version will automatically refresh method to bypass splash in every how many seconds per cycle?


CBECC-8-5 (kbenne) - x86_64-Linux-Ubuntu-14.04-clang-3.5: OK (2355 of 2420 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.png) ![Test Badge](http://img.shields.io/badge/tests%20passed-97.31%25-yellow.png)


Everything I know so far is here: https://dev.doctormckay.com/topic/830-websession-not-fire-when-i-call-weblogon/#entry2750


hola amigos una pregunta, porque cuando trato de crear una factura, salta una advertencia indicando que debo asignar una posición fiscal al partner de la compañia?  he creado la posición fiscal pero continua saliendo el mensaje, me podrían apoyar?


Ohhh that may explain one issue I was having over time...


kiva (nealkruis) - i386-Windows-7-VisualStudio-14: OK (2474 of 2475 tests passed, 1 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.png) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.96%25-yellow.png)


When I wrote my patch, I wondered a bit about this function
(`monitorable-runes-from-mapping-pairs`).

Firstly, belying its name, it does not accept mapping pairs as input
-- rather it accepts a symbol.  Should the name be different, perhaps
`monitorable-runes-from-symbol`?

The comment at the top of the body says that this function should be
kept in sync with `convert-theory-to-unordered-mapping-pairs1`, which
seems to be a function decodes runic designators into a list of actual
runes.  A symbol can be one kind of runic designator, and this
function accepts a symbol, so I figured that this function was
intended to be eventually expanded to accept all kinds of runic
designators, just like `convert-theory-to-unordered-mapping-pairs1`
does.  But now that you've shrunk it by removing the first part, which
tries to decode function symbols in a way similar to the first part of
`convert-theory-to-unordered-mapping-pairs1`, I wonder if it might
make sense to remove the comment about keeping it in sync, since now
it looks nothing like the function it's supposed to be kept in sync
with.

What do you think?


Um. Yes! Why not?


Want to delete


Well, that's here, the navigation replacement.
https://github.com/frostwire/frostwire/commit/fe0fc4cb121ce86ef53836a936b9cef40577b412


😓  oh thanks!


Doing this in a class constructor is fine in theory but consider that this becomes a `TypeLoadException` if it fails - very annoying to work with.

That's why you should never put code that can realistically throw (as this does when the file either doesn't exist or doesn't contain valid json) into a class constructor.

Just set it in `Main()`!

One more thing: There's `JsonConvert.DeserializeObject<T>`. Use it! Create a class for your config and then deserialize to that type. Not only does that make the other code (that uses the values) infinitely faster (because it no longer has to look them up dynamically but can just use actual fields) but do realize that it's also important to check **at startup** that the config file is valid (contains the fields it should). Otherwise, things will just not work at some later point when your config is invalid.


@niksedk

is required a higher value on "Font size" 150 not enough and a higher value on "Line height" 150 not enough too.

is required a value of 400 or higher in both cases


This commit right here, was meant to address this comment:
https://github.com/frostwire/frostwire/commit/fe0fc4cb121ce86ef53836a936b9cef40577b412#commitcomment-21000915

This is what I hope you meant by using `R.string.application_label`


CBECC-8-5 (kbenne) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-warnings-yellow.png)


2644021-DOASToMultiAH (rongpengzhang) - x86_64-Linux-Ubuntu-14.04-gcc-4.8-UnitTestsCoverage-Debug: OK (1268 of 1269 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.png) ![Test Badge](http://img.shields.io/badge/tests%20passed-99.92%25-yellow.png) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-36.91%25-green.png)


I'm trying to address all the comments as I move forward with the branch. So far, the logic changes done have been all about simplification as some things no longer apply with the new menu. Things like `syncSlideMenu()` got simplified greatly along the way.

Now that I have it working, my goal is to encapsulate all this elsewhere. That should also make the final review a lot easier.


When laravel-mix was updated from 0.8.1 to 0.8.3 it started requiring this package.json setup, or else you will get an error. The mix version increase should probably have been bigger so you don't automatically get hit when just using npm update. Also see [this issue](https://github.com/JeffreyWay/laravel-mix/issues/450)


If you download the code and open the homeFit.html file in a browser, you should be able to run through everything


Done, updated on latest commit
62bcf577bcbbb7981595f428a20f051d83c6e826


@djentleman i miss the hackdays too, we should do something


What is pomodoro technic
https://en.wikipedia.org/wiki/Pomodoro_Technique


@ssunny7 do we want emitters in inst-aarch64.C file, not in emit-aarch64.C?


My second commit!


It would be nice to try to change a little bit the constant with two SPRT[0..4], along with the simplification test — maybe one test with 150, one with 250?

For I always fear, when a simplification is successful, that the simplified concept would still be useful if it was better tuned :-)

What do you think?


Looks like we're first encountering this problem in https://www.gpo.gov/fdsys/pkg/CFR-2001-title37-vol1/xml/CFR-2001-title37-vol1-part1.xml. Using `lxml`'s `etree.tostring` to print the xml the XML, I see:
```
<APPENDIX xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">\n        <EAR>Pt. 1, Subpt. G, App. A</EAR>\n        <PRTPAGE P="204"/>\n        <WHED>\n          <E T="05">Appendix A to Subpart G to Part 1—Sample Sequence Listing</E>\n        </WHED>\n        <GPH DEEP="387" SPAN="2">\n          <GID>ER01JN98.006</GID>\n        </GPH>\n        <GPH DEEP="470" SPAN="2">\n          <PRTPAGE P="205"/>\n          <GID>ER01JN98.007</GID>\n        </GPH>\n        <GPH DEEP="470" SPAN="2">\n          <PRTPAGE P="206"/>\n          <GID>ER01JN98.008</GID>\n        </GPH>\n        <GPH DEEP="335" SPAN="2">\n          <PRTPAGE P="207"/>\n          <GID>ER01JN98.009</GID>\n        </GPH>\n        <GPH DEEP="106" SPAN="2">\n          <GID>ER01JN98.010</GID>\n        </GPH>\n        <PRTPAGE P="208"/>\n        <CITA>[63 FR 29639, June 1, 1998]</CITA>\n      </APPENDIX>\n
```
This doesn't match the XPATH we're searching, but perhaps `<WHED>` is a reasonable indicator of an appendix heading. Let's modify our query string:
```python
    titles = node.xpath("./HD[@SOURCE='HED']|./WHED")
    if titles:
        return tree_utils.get_node_text(titles[0])
    ...
```
This only affects the `interpparser` (a feature that's CFPB-specific), however, so we'll likely need to modify appendix processing as well (and ideally combining their logic). Otherwise the data for appendices in these earlier versions is probably wrong.


![](https://github.trello.services/images/mini-trello-icon.png) [Bugy](https://trello.com/c/8czpbY4K/62-bugy)


Dismiss risque d'être problématique à traduire parce qu'il est utilisé pour le personnel de maintenance/IT/nettoyage, etc.  Du coup "fermer" n'est pas assez précis dans ce contexte là.

Il faudrait lister les endroits où il est utilisé pour trouver une meilleure traduction. Peut-être "Annuler" ?


Shouldn't be changed also the log message?


:star: for removing commented out code.


I know the "why", what I'm saying is that probably something is not quite right with the design


@behdad What does this pen do?


yes... I will see it again tomorrow. If you want, you can do a pull-request (I will merge it). Thanks you.


right, I remember now thinking about it as "very incomplete" because of the lack of `PlayerMenuItemView`, but now that it's removed by decision, it's OK.


After this commit bootstrap.ps1 fails:
C:\vcpkg\vcpkg>powershell -exec bypass scripts\bootstrap.ps1
Could not find MSBuild version with C++ support. VS2015 or VS2017 (with C++) needs to be installed.
At C:\vcpkg\vcpkg\scripts\findAnyMSBuildWithCppPlatformToolset.ps1:60 char:6
+ throw <<<<  "Could not find MSBuild version with C++ support. VS2015 or VS201
7 (with C++) needs to be installed."
    + CategoryInfo          : OperationStopped: (Could not find ...o be installed.:String) [], RuntimeException
    + FullyQualifiedErrorId : Could not find MSBuild version with C++ support. VS2015 or VS2017 (with C++) needs to be installed.


2644021-DOASToMultiAH (rongpengzhang) - x86_64-Linux-Ubuntu-14.04-custom_check: Build Failed

![Build Badge](http://img.shields.io/badge/build%20status-failing-red.png)


@marcelinkaaa why is this `android:theme="@style/ThemeOverlay.AppCompat.Dark"` necessary?


Thanks @brancz ❤  I just worked out this was why my p-o deployment was failing.


Yo, dude, don't store passwords in plain text.


If I recall, it was tried to tune this 200, but as expected, tuning failed: move ordering is discrete.
I would be surprised that 250 or 150 would make any difference too, but who knows.

If some improvement could be tried, it would be to exclude this 200 for pawns,
since in evaluate, the threatbyrank on pawn did not work at all.
But than the test would be a  (0, 5).
This (0, 5) would have more chance to succeed after the simplification.

Let's see how the -3, 1 goes. We can discuss again once it is completed.


You shouldn't store passwords in plain text files.


OK :-)


Nice fix!


Looks like this first appears in the 2005 annual edition, but is also present in the most recent annual edition (easier to discover by using the `--only-latest` flag). We definitely can't skip this step; depth derivation is required to figure out how to position paragraphs. Luckily, the `--debug` flag gives us lots of useful input:
```
2017-02-23 00:29:35 regparser.tree.xml_parser.paragraph_processor Could not determine paragraph depths (<SECTION /> 1-1):
a
    1
        i
        ii
    2
    3
        i
        ii
        iii
        iv
        v
    4
    5
?? ii
Remaining markers: ['b', 'c', '1', '2', 'd', '1', '2', 'e', 'f']
```

This is saying that it's reading a `(5)` paragraph followed by a `(ii)` paragraph, which doesn't make sense. I _would_ presume there's a `(i)` paragraph that we're missing, but inspecting the XML, we see:
```xml
<P>(5) <E T="03">Office of Enrollment and Discipline correspondence.</E> All correspondence directed to the Office of Enrollment and Discipline concerning enrollment, registration, and investigation matters should be addressed to Mail Stop OED, Director of the United States Patent and Trademark Office, P.O. Box 1450, Alexandria, Virginia 22313-1450.</P>\n          <P>(ii) <E T="03">Documents.</E> All requests for certified or uncertified copies of patent documents should be addressed to: Mail Stop Document Services, Director of <PRTPAGE P="12"/>the United States Patent and Trademark Office, P.O. Box 1450, Alexandria, Virginia 22313-1450.</P>
```
This would seem to be an error _in the regulation_ (it happens). Accounting for this type of mistake will require diving into the depth-parsing rules and figuring out what constraints can be loosened. I'd recommend starting with the `outline_depths` command:
```sh
eregs outline_depths "a 1 i ii 2 3 4 5"
```
and follow its logic (into the constraint-programming-based depth deriving code). Then add in your failure paragraph marker
```sh
eregs outline_depths "a 1 i ii 2 3 4 5 ii"
```

Note that `Solution`s have a `pretty_str` method which will help you out.


nice work on the function comments.  i always use triple quotes at the start of the function even if it's one line.  i'm not sure the "official" advice on that though.


The commit message should explain why fewer constraints+slower is better


did you notice that you re-indented the entire file to 2 spaces?


#sign-off


Hm. It's possible that the paragraphs are out of order too: https://www.gpo.gov/fdsys/pkg/CFR-2005-title37-vol1/xml/CFR-2005-title37-vol1-part1.xml#seqnum1.1
Perhaps that's supposed to read
```
(4) Office of Public Records correspondence. (i) Assignments ....
(ii) Documents. ...
(5) (5) Office of Enrollment and Discipline correspondence. ....
```

This would be a good time to ask the PTO what the intent is.


if you wanted the instructions to "fit" on a screen, you could output some lines, then use something like `continue_game()` to prompt the user to go to screen 2 of the instructions.


@mar-v-in: Time travel? :)


How did you do this? :scream:


Created multidev environment [my7xyzzy2#ci-1](https://dashboard.pantheon.io/sites/24ebe6c1-659a-45fd-98d6-b16e3c33bd1f#ci-1).

[![Visit Site](https://raw.githubusercontent.com/pantheon-systems/ci-drops-8/0.1.0/data/img/visit-site-36.png)](https://ci-1-my7xyzzy2.pantheonsite.io/)


Haha awesome, also a few more things. Astro might have also got a protocol change, not sure though. C0nsume.me has been shut down since the domain seems to have been cancelled. :)


This is Admin Server side source as of Oct, 2016.


astaxie, why remove`RouterPattern`  data from !DEV


second to see


This should deal with #187.   I've tested it with non-existent customers and non-existent subscriptions.

Also I noticed that  `$this->ctx->log->info('Info message');`  ends up in the civi log but for some reason they don't appear in the Drupal log even with watchdog logging on.

For some exceptions I switched to `CRM_Core_Error::debug_log_message` to help make debugging easier in Drupal.