Thank you for your latest commit.

Indeed, there are some things to fix!

`Heap dump by heaptrc unit
54421 memory blocks allocated : 11595139/11722072
54393 memory blocks freed     : 11535171/11662040
28 unfreed memory blocks : 59968
True heap size : 2621440
True free heap : 2559120
Should be : 2559616
Call trace for block $05E16A98 size 14400
  $0049156D of ./gui/fpg_style.pas
  $00491C19 of ./gui/fpg_style.pas
  $004910CC of ./gui/fpg_style.pas
  $004930CE of ./gui/fpg_style.pas
  $004B2B1B of ./gui/fpg_style.pas
  $00492F3C of ./gui/fpg_style.pas
  $00492BD4 of ./gui/fpg_style.pas
  $004A69AD of ./gui/fpg_style.pas
Call trace for block $019A0470 size 76
  $004B2AE3 of ./gui/fpg_style.pas
  $00492F3C of ./gui/fpg_style.pas
  $00492BD4 of ./gui/fpg_style.pas
  $004A69AD of ./gui/fpg_style.pas
  $0044B6AE  TBGRACHESSBOARD__HIGHLIGHT,  line 510 of board.pas
  $0044B8B8  TBGRACHESSBOARD__HIGHLIGHTMOVE,  line 544 of board.pas
  $0044AABC  TBGRACHESSBOARD__ANIMATE,  line 293 of board.pas
  $0040464B  TMAINFORM__INTERNALTIMERFIRED,  line 762 of eschecs.pas
Call trace for block $019A7C78 size 56
  $00491D47 of ./gui/fpg_style.pas
  $00491047 of ./gui/fpg_style.pas
  $00492F29 of ./gui/fpg_style.pas
  $00492BD4 of ./gui/fpg_style.pas
  $004A69AD of ./gui/fpg_style.pas
  $0044B6AE  TBGRACHESSBOARD__HIGHLIGHT,  line 510 of board.pas
  $0044B8B8  TBGRACHESSBOARD__HIGHLIGHTMOVE,  line 544 of board.pas
  $0044AABC  TBGRACHESSBOARD__ANIMATE,  line 293 of board.pas
Call trace for block $0198E950 size 36
  $00491047 of ./gui/fpg_style.pas
  $00492F29 of ./gui/fpg_style.pas
  $00492BD4 of ./gui/fpg_style.pas
  $004A69AD of ./gui/fpg_style.pas
  $0044B6AE  TBGRACHESSBOARD__HIGHLIGHT,  line 510 of board.pas
  $0044B8B8  TBGRACHESSBOARD__HIGHLIGHTMOVE,  line 544 of board.pas
  $0044AABC  TBGRACHESSBOARD__ANIMATE,  line 293 of board.pas
  $0040464B  TMAINFORM__INTERNALTIMERFIRED,  line 762 of eschecs.pas
Call trace for block $054A2268 size 92
  $004960E0 of ./gui/fpg_style.pas
  $00491032 of ./gui/fpg_style.pas
  $00492F29 of ./gui/fpg_style.pas
  $00492BD4 of ./gui/fpg_style.pas
  $004A69AD of ./gui/fpg_style.pas
  $0044B6AE  TBGRACHESSBOARD__HIGHLIGHT,  line 510 of board.pas
  $0044B8B8  TBGRACHESSBOARD__HIGHLIGHTMOVE,  line 544 of board.pas
  $0044AABC  TBGRACHESSBOARD__ANIMATE,  line 293 of board.pas
Call trace for block $01A15240 size 112
  $004960C8 of ./gui/fpg_style.pas
  $00491032 of ./gui/fpg_style.pas
  $00492F29 of ./gui/fpg_style.pas
  $00492BD4 of ./gui/fpg_style.pas
  $004A69AD of ./gui/fpg_style.pas
  $0044B6AE  TBGRACHESSBOARD__HIGHLIGHT,  line 510 of board.pas
  $0044B8B8  TBGRACHESSBOARD__HIGHLIGHTMOVE,  line 544 of board.pas
  $0044AABC  TBGRACHESSBOARD__ANIMATE,  line 293 of board.pas
Call trace for block $05DA3890 size 220
  $00492BD4 of ./gui/fpg_style.pas
  $004A69AD of ./gui/fpg_style.pas
  $0044B6AE  TBGRACHESSBOARD__HIGHLIGHT,  line 510 of board.pas
  $0044B8B8  TBGRACHESSBOARD__HIGHLIGHTMOVE,  line 544 of board.pas
  $0044AABC  TBGRACHESSBOARD__ANIMATE,  line 293 of board.pas
  $0040464B  TMAINFORM__INTERNALTIMERFIRED,  line 762 of eschecs.pas
  $0043CCD6  TFPGBASETIMER__CHECKALARM,  line 3241 of ./corelib/fpg_base.pas
  $0043D55D  FPGCHECKTIMERS,  line 584 of ./corelib/fpg_main.pas
Call trace for block $05E13208 size 14400
  $0049156D of ./gui/fpg_style.pas
  $00491C19 of ./gui/fpg_style.pas
  $004910CC of ./gui/fpg_style.pas
  $004930CE of ./gui/fpg_style.pas
  $004B2B1B of ./gui/fpg_style.pas
  $00492F3C of ./gui/fpg_style.pas
  $00492BD4 of ./gui/fpg_style.pas
  $004A69AD of ./gui/fpg_style.pas
Call trace for block $019A03D0 size 76
  $004B2AE3 of ./gui/fpg_style.pas
  $00492F3C of ./gui/fpg_style.pas
  $00492BD4 of ./gui/fpg_style.pas
  $004A69AD of ./gui/fpg_style.pas
  $0044B6AE  TBGRACHESSBOARD__HIGHLIGHT,  line 510 of board.pas
  $0044B8A5  TBGRACHESSBOARD__HIGHLIGHTMOVE,  line 543 of board.pas
  $0044AABC  TBGRACHESSBOARD__ANIMATE,  line 293 of board.pas
  $0040464B  TMAINFORM__INTERNALTIMERFIRED,  line 762 of eschecs.pas
Call trace for block $019A7BF8 size 56
  $00491D47 of ./gui/fpg_style.pas
  $00491047 of ./gui/fpg_style.pas
  $00492F29 of ./gui/fpg_style.pas
  $00492BD4 of ./gui/fpg_style.pas
  $004A69AD of ./gui/fpg_style.pas
  $0044B6AE  TBGRACHESSBOARD__HIGHLIGHT,  line 510 of board.pas
  $0044B8A5  TBGRACHESSBOARD__HIGHLIGHTMOVE,  line 543 of board.pas
  $0044AABC  TBGRACHESSBOARD__ANIMATE,  line 293 of board.pas
Call trace for block $0198E790 size 36
  $00491047 of ./gui/fpg_style.pas
  $00492F29 of ./gui/fpg_style.pas
  $00492BD4 of ./gui/fpg_style.pas
  $004A69AD of ./gui/fpg_style.pas
  $0044B6AE  TBGRACHESSBOARD__HIGHLIGHT,  line 510 of board.pas
  $0044B8A5  TBGRACHESSBOARD__HIGHLIGHTMOVE,  line 543 of board.pas
  $0044AABC  TBGRACHESSBOARD__ANIMATE,  line 293 of board.pas
  $0040464B  TMAINFORM__INTERNALTIMERFIRED,  line 762 of eschecs.pas
Call trace for block $054A2318 size 92
  $004960E0 of ./gui/fpg_style.pas
  $00491032 of ./gui/fpg_style.pas
  $00492F29 of ./gui/fpg_style.pas
  $00492BD4 of ./gui/fpg_style.pas
  $004A69AD of ./gui/fpg_style.pas
  $0044B6AE  TBGRACHESSBOARD__HIGHLIGHT,  line 510 of board.pas
  $0044B8A5  TBGRACHESSBOARD__HIGHLIGHTMOVE,  line 543 of board.pas
  $0044AABC  TBGRACHESSBOARD__ANIMATE,  line 293 of board.pas
Call trace for block $01A14F40 size 112
  $004960C8 of ./gui/fpg_style.pas
  $00491032 of ./gui/fpg_style.pas
  $00492F29 of ./gui/fpg_style.pas
  $00492BD4 of ./gui/fpg_style.pas
  $004A69AD of ./gui/fpg_style.pas
  $0044B6AE  TBGRACHESSBOARD__HIGHLIGHT,  line 510 of board.pas
  $0044B8A5  TBGRACHESSBOARD__HIGHLIGHTMOVE,  line 543 of board.pas
  $0044AABC  TBGRACHESSBOARD__ANIMATE,  line 293 of board.pas
Call trace for block $05DA3760 size 220
  $00492BD4 of ./gui/fpg_style.pas
  $004A69AD of ./gui/fpg_style.pas
  $0044B6AE  TBGRACHESSBOARD__HIGHLIGHT,  line 510 of board.pas
  $0044B8A5  TBGRACHESSBOARD__HIGHLIGHTMOVE,  line 543 of board.pas
  $0044AABC  TBGRACHESSBOARD__ANIMATE,  line 293 of board.pas
  $0040464B  TMAINFORM__INTERNALTIMERFIRED,  line 762 of eschecs.pas
  $0043CCD6  TFPGBASETIMER__CHECKALARM,  line 3241 of ./corelib/fpg_base.pas
  $0043D55D  FPGCHECKTIMERS,  line 584 of ./corelib/fpg_main.pas
Call trace for block $05E0F978 size 14400
  $0049156D of ./gui/fpg_style.pas
  $00491C19 of ./gui/fpg_style.pas
  $004910CC of ./gui/fpg_style.pas
  $004930CE of ./gui/fpg_style.pas
  $004B2B1B of ./gui/fpg_style.pas
  $00492F3C of ./gui/fpg_style.pas
  $00492BD4 of ./gui/fpg_style.pas
  $004A69AD of ./gui/fpg_style.pas
Call trace for block $019A01F0 size 76
  $004B2AE3 of ./gui/fpg_style.pas
  $00492F3C of ./gui/fpg_style.pas
  $00492BD4 of ./gui/fpg_style.pas
  $004A69AD of ./gui/fpg_style.pas
  $0044B6AE  TBGRACHESSBOARD__HIGHLIGHT,  line 510 of board.pas
  $0044B8B8  TBGRACHESSBOARD__HIGHLIGHTMOVE,  line 544 of board.pas
  $00403D55  TMAINFORM__WIDGETMOUSEUP,  line 624 of eschecs.pas
  $004476ED  TFPGWIDGET__MSGMOUSEUP,  line 777 of ./corelib/fpg_widget.pas
Call trace for block $019A7A78 size 56
  $00491D47 of ./gui/fpg_style.pas
  $00491047 of ./gui/fpg_style.pas
  $00492F29 of ./gui/fpg_style.pas
  $00492BD4 of ./gui/fpg_style.pas
  $004A69AD of ./gui/fpg_style.pas
  $0044B6AE  TBGRACHESSBOARD__HIGHLIGHT,  line 510 of board.pas
  $0044B8B8  TBGRACHESSBOARD__HIGHLIGHTMOVE,  line 544 of board.pas
  $00403D55  TMAINFORM__WIDGETMOUSEUP,  line 624 of eschecs.pas
Call trace for block $0198E6B0 size 36
  $00491047 of ./gui/fpg_style.pas
  $00492F29 of ./gui/fpg_style.pas
  $00492BD4 of ./gui/fpg_style.pas
  $004A69AD of ./gui/fpg_style.pas
  $0044B6AE  TBGRACHESSBOARD__HIGHLIGHT,  line 510 of board.pas
  $0044B8B8  TBGRACHESSBOARD__HIGHLIGHTMOVE,  line 544 of board.pas
  $00403D55  TMAINFORM__WIDGETMOUSEUP,  line 624 of eschecs.pas
  $004476ED  TFPGWIDGET__MSGMOUSEUP,  line 777 of ./corelib/fpg_widget.pas
Call trace for block $054A21B8 size 92
  $004960E0 of ./gui/fpg_style.pas
  $00491032 of ./gui/fpg_style.pas
  $00492F29 of ./gui/fpg_style.pas
  $00492BD4 of ./gui/fpg_style.pas
  $004A69AD of ./gui/fpg_style.pas
  $0044B6AE  TBGRACHESSBOARD__HIGHLIGHT,  line 510 of board.pas
  $0044B8B8  TBGRACHESSBOARD__HIGHLIGHTMOVE,  line 544 of board.pas
  $00403D55  TMAINFORM__WIDGETMOUSEUP,  line 624 of eschecs.pas
Call trace for block $01A150C0 size 112
  $004960C8 of ./gui/fpg_style.pas
  $00491032 of ./gui/fpg_style.pas
  $00492F29 of ./gui/fpg_style.pas
  $00492BD4 of ./gui/fpg_style.pas
  $004A69AD of ./gui/fpg_style.pas
  $0044B6AE  TBGRACHESSBOARD__HIGHLIGHT,  line 510 of board.pas
  $0044B8B8  TBGRACHESSBOARD__HIGHLIGHTMOVE,  line 544 of board.pas
  $00403D55  TMAINFORM__WIDGETMOUSEUP,  line 624 of eschecs.pas
Call trace for block $05DA3630 size 220
  $00492BD4 of ./gui/fpg_style.pas
  $004A69AD of ./gui/fpg_style.pas
  $0044B6AE  TBGRACHESSBOARD__HIGHLIGHT,  line 510 of board.pas
  $0044B8B8  TBGRACHESSBOARD__HIGHLIGHTMOVE,  line 544 of board.pas
  $00403D55  TMAINFORM__WIDGETMOUSEUP,  line 624 of eschecs.pas
  $004476ED  TFPGWIDGET__MSGMOUSEUP,  line 777 of ./corelib/fpg_widget.pas
  $0040FAB8
  $0043D343  FPGSENDMESSAGE,  line 179 of ./corelib/fpg_msgqueue.inc
Call trace for block $05E0C0E8 size 14400
  $0049156D of ./gui/fpg_style.pas
  $00491C19 of ./gui/fpg_style.pas
  $004910CC of ./gui/fpg_style.pas
  $004930CE of ./gui/fpg_style.pas
  $004B2B1B of ./gui/fpg_style.pas
  $00492F3C of ./gui/fpg_style.pas
  $00492BD4 of ./gui/fpg_style.pas
  $004A69AD of ./gui/fpg_style.pas
Call trace for block $0199FED0 size 76
  $004B2AE3 of ./gui/fpg_style.pas
  $00492F3C of ./gui/fpg_style.pas
  $00492BD4 of ./gui/fpg_style.pas
  $004A69AD of ./gui/fpg_style.pas
  $0044B6AE  TBGRACHESSBOARD__HIGHLIGHT,  line 510 of board.pas
  $0044B8A5  TBGRACHESSBOARD__HIGHLIGHTMOVE,  line 543 of board.pas
  $00403D55  TMAINFORM__WIDGETMOUSEUP,  line 624 of eschecs.pas
  $004476ED  TFPGWIDGET__MSGMOUSEUP,  line 777 of ./corelib/fpg_widget.pas
Call trace for block $019A7AF8 size 56
  $00491D47 of ./gui/fpg_style.pas
  $00491047 of ./gui/fpg_style.pas
  $00492F29 of ./gui/fpg_style.pas
  $00492BD4 of ./gui/fpg_style.pas
  $004A69AD of ./gui/fpg_style.pas
  $0044B6AE  TBGRACHESSBOARD__HIGHLIGHT,  line 510 of board.pas
  $0044B8A5  TBGRACHESSBOARD__HIGHLIGHTMOVE,  line 543 of board.pas
  $00403D55  TMAINFORM__WIDGETMOUSEUP,  line 624 of eschecs.pas
Call trace for block $0198E640 size 36
  $00491047 of ./gui/fpg_style.pas
  $00492F29 of ./gui/fpg_style.pas
  $00492BD4 of ./gui/fpg_style.pas
  $004A69AD of ./gui/fpg_style.pas
  $0044B6AE  TBGRACHESSBOARD__HIGHLIGHT,  line 510 of board.pas
  $0044B8A5  TBGRACHESSBOARD__HIGHLIGHTMOVE,  line 543 of board.pas
  $00403D55  TMAINFORM__WIDGETMOUSEUP,  line 624 of eschecs.pas
  $004476ED  TFPGWIDGET__MSGMOUSEUP,  line 777 of ./corelib/fpg_widget.pas
Call trace for block $054A2108 size 92
  $004960E0 of ./gui/fpg_style.pas
  $00491032 of ./gui/fpg_style.pas
  $00492F29 of ./gui/fpg_style.pas
  $00492BD4 of ./gui/fpg_style.pas
  $004A69AD of ./gui/fpg_style.pas
  $0044B6AE  TBGRACHESSBOARD__HIGHLIGHT,  line 510 of board.pas
  $0044B8A5  TBGRACHESSBOARD__HIGHLIGHTMOVE,  line 543 of board.pas
  $00403D55  TMAINFORM__WIDGETMOUSEUP,  line 624 of eschecs.pas
Call trace for block $01A15000 size 112
  $004960C8 of ./gui/fpg_style.pas
  $00491032 of ./gui/fpg_style.pas
  $00492F29 of ./gui/fpg_style.pas
  $00492BD4 of ./gui/fpg_style.pas
  $004A69AD of ./gui/fpg_style.pas
  $0044B6AE  TBGRACHESSBOARD__HIGHLIGHT,  line 510 of board.pas
  $0044B8A5  TBGRACHESSBOARD__HIGHLIGHTMOVE,  line 543 of board.pas
  $00403D55  TMAINFORM__WIDGETMOUSEUP,  line 624 of eschecs.pas
Call trace for block $05DA3500 size 220
  $00492BD4 of ./gui/fpg_style.pas
  $004A69AD of ./gui/fpg_style.pas
  $0044B6AE  TBGRACHESSBOARD__HIGHLIGHT,  line 510 of board.pas
  $0044B8A5  TBGRACHESSBOARD__HIGHLIGHTMOVE,  line 543 of board.pas
  $00403D55  TMAINFORM__WIDGETMOUSEUP,  line 624 of eschecs.pas
  $004476ED  TFPGWIDGET__MSGMOUSEUP,  line 777 of ./corelib/fpg_widget.pas
  $0040FAB8
  $0043D343  FPGSENDMESSAGE,  line 179 of ./corelib/fpg_msgqueue.inc`

I will search the problem tonight.


No, it's fine. Call setHardness first and setResistance second.


This let think that this doesn't depends on the logical platform, but on the real hardware platform, that is Windows, as Cygwin, even if it provides a Posix interface it is implemented using Windows resources, isn't it?


The 1.7 is under development, there are some code for debugging. BTW, the `drag-and-drop` feature is based on OLE on Windows, I am not sure whether it works fine with MinGW. Maybe we need some extra works to make it right on MinGW.


Игрок

6 строка: `attr_accessor :bank, :cards`
аксессоры почти всегда не лучшее решение
про карты - см. коммент выше, надо выделить отдельный класс, который будет хранить карты и считать очки
банк - для изменения аттрибута лучше добавить специальные методы, чтобы аттрибут снаружи класса нельзя было изменить напрямую

еще лучше - изменить класс Банк
сделать Банк, аналогично тому, как я выше описал класс Рука
т.е. передать классу Банк функцию хранения денег, отредактировать его методы и инстанциировать не в классе Игра, а в классах, которым это нужно: Игрок, Дилер...
и очень правильно будет добавить инициализацию отдельного банка в класс Игра, потому что сейчас у тебя, как я понимаю деньги "на кону" нигде не хранятся...
т.е. со счетов участников в начале раунда деньги списываются, после окончания - начисляются... но в процессе раунда этих денег как бы не существует (или я что-то упустил?)


Карта

в классе Карта было бы правильно добавлять проверку на вхождение аттрибутов "масть" и "номинал" в коллекции возможных значений, чтобы нельзя было создать карты с несуществующей мастью и номналом


That's why I made the PR.

Thing is that I was around at the time it was originally committed, and at the time, I was looking forward to it being completed. There are some pretty ugly defines in the code it was replacing and such. It was also one of these spots you want to be careful with, though.

Ah well, maybe I'll see if I can clean up the code we're leaving in a bit later.

As you can see scrolling through here, this'll be a pretty big code purge.


I would do it conditionally using  VALGRIND macro here


gagdfhgh


Now could not deploy this pull request since the `now.json` file does not contain valid JSON.

	Click here to see the contents of `now.json`

{
  "version": 2,
  "builds": [
    { "src": "index.js", "use": "@now/node" },
    //{ "src": "index.html", "use": "@now/static" }
  ]
}

For more information on now.json visit https://zeit.co/docs/features/configuration#now.json.


ok this is epic


Test failure is unrelated:

* Running XM tests on '10.7': https://github.com/xamarin/maccore/issues/1126


Setting state to `success` where context is `continuous-integration/jenkins/branch`.

No blocking issues found


Можно в 1 строчку без сеттера:
`@instances = instances + 1`


test


Используемые модули подключить, например с помощью `require_relative`. Аналогично в других классах


b


Don't commit .classpath, .project, .settings files


Just looking through the recent commits and noticed this change. It is potentially a breaking change since lean queries do not return virtuals, but regular queries do.

My projects make up for this by using the module `mongoose-lean-virtuals`.

Not sure the best thing to recommend here is. You could leave this to users of the library and make them modify the query to be lean themselves. You could make it an option somehow. Or you could leave this change as is, and perhaps add something to the readme. I'm glad I caught this because it'll break my API if I upgrade.

Btw, the simplest example of something that I think will break is that the `id` field is actually a virtual. So the docs that come back from this will likely just have `_id` in them.


колд !неви
постой
Слуга сказал : "Не люблю говорить с теми, кого я не вижу!"
на нем детект висит


Ронисия заметила : 'Вы перестали быть невидимым. Слуга сказал : "Не люблю говорить с теми, кого я не вижу!"'


Puzzle `1658-f3d9a105` disappeared from [`src/main/java/com/zerocracy/pm/cost/Ledger.java`](https://github.com/zerocracy/farm/blob/master/src/main/java/com/zerocracy/pm/cost/Ledger.java), that's why I closed #1790. Please, remember that the puzzle was not necessarily removed in this particular commit. Maybe it happened earlier, but we discovered this fact only now.


`return IsInsideBoard(x,y) && board[x,y]==ActualPlayer();`


Лучше аргумент в скобки:
`self.class.send(:add_instance)`


- Changed the nmap command for a better scan
- Added some new services


Good catch! Will fix this ASAP, you can count on a patch release by Saturday.


Банк

ага... вижу где ты хранишь деньги "на кону"
такс...
получается деньги "на кону" хранятся в переменной класса
может быть и ничего... но меня смущает доступность `attr_accessor :bank`
т.е. кто угодно (любой класс) может у себя вызвать `Bank.bank = 'KU-KU'` и это не сильно хорошо
надо этот доступ ограничить

и честно говоря путанно несколько... чтобы понять что куда уходит или приходит нужно посидеть подумать... кто здесь `bank` и кто `amount`
можно попробовать поменять имена... к примеру вместо `amount` какой-нибудь `game_bank`
но это имя сразу начинает намекать, что правильней сделать все через обычные инстанс-переменные и просто инициализировать еще один банк в классе Гейм ))))
заодно это решит проблему доступности переменной класса... ее просто не будет )

смотри сам, можешь оставить и с переменной класса, но тогда правда хорошо бы с именами разобраться и точно нужно "приватизировать" аксессор


Vous gagneriez à avoir des petites structures pour ceci.

```cs
private readonly Move[] possibleMoves = {
    Move{-1, 1},
    Move{1, 1},
    Move{-1, 1},
    ...
}

IsCellValid(Position{x, y})
IsWayValid(Position{x, y}, Move{vx, vy})
IsInsideBoard(Position{x, y})
```


Поле m_PersistProfiles не объявлено в конструкторе, это норма?


Test failures are unrelated:

* Running XM tests on '10.9': https://github.com/xamarin/maccore/issues/1098
* Test run failed: https://github.com/xamarin/maccore/issues/1163


# PAUL MANYAAS WELTEL PROGRAMMING ASESSMENT- Contact List WebApp

Paul Manyaas - Simple Contact List App

This repo contains the code for a RESTful API Simple Contact List App that was built using nodejs angular js and MongoDB.

#You need the following installed properly:

MongoDB

Express

AngularJS

NodeJS

Instructions

Github code available at

    https://github.com/PaulManyaas/Simple-Contactlis-WebAPP

then install the Node modules with

    npm install
     npm install express
     npm install mongojs

then make sure MongoDB is running with
cd ..
to the mongo files on bin folder
    mongod

from your MongoDB directory, and then run the code with

    node server

You will see a message that says,

   Server running on port 3000

Open on the browser : localhost:3000

#The App should be running properly!!!
#Have fun!!!
#From**** Paul Manyaas

#If you have any questions, feel free to ask I will try to help.


Deployment failed with the following error:

~~~
One or more build specification(s) were not referenced
~~~


Is this your preference? I don't remember why it was decided that the right button should return to status.


Где слугу искать?


You can subscribe to #324 for updates.


Is there some case you can imagine where the Zonestar LCD would have its menu button direction reversed?


offer 字符串的排列


License


You are pushing commits at a very fast pace (accross the whole organization).
Due to that, we cannot deploy the commit 7accc3a94fd123687a63ef445f4e8e1f32267bed.

You can try again later or [upgrade](https://zeit.co/account/plan) your plan.


Сделай в объектном стиле. Создай класс `Main`, в нем метод `run`. В методе `run` запускай цикл с основным меню


The question I had asked myself, but found no answer.


This would be more like color correcting/grading with 9 parameters, not conversion to one strictly (mathematically) defined color space to other :P. We try to accommodate to the standards not color grade for now :)

The space should have defined its boundaries, primaries and gamma curve(s).


Since `REPRAPWORLD_KEYPAD` is forced to be enabled for the Zonestar LCD, I assume this would already be defined in the `REPRAPWORLD_KEYPAD` (and `ADC_KEYPAD`) block above. Is this actually having some effect in your setup?


Логику и интерфейс нужно разделять. Такие строки оформить как константы, вынести из методов.


@sbatten please take not of this change where we now have one central place to compute the title bar style across all users. There are so many conditions under which we fallback to "native" style that I found it better to have this in one place. Looks like we already possibly did something wrong before when native sierra tabs were enabled on macOS because your code was only checking on the setting value. Please review the usages of this method in your land 👍


в родовой 4056 рентер


Табуляция


asdkja


when на одном уровне с `case`


#5 PO Amendment Report


I think it's OK


dongyingxiang


Test failures are unrelated:

* Test docs: https://github.com/xamarin/maccore/issues/1118
* System.IO.Compression/watchOS: https://github.com/xamarin/maccore/issues/581


Setting state to `success` where context is `continuous-integration/jenkins/branch`.

No blocking issues found


Каждый раз печатать утомительно, хочу ввести 1 и вызвать первый пункт меню


When testing, I noticed that if I wanted to raise or lower the temperature or axis, they were opposite.
At the Proggressbar test exactly the same.


dzsa


[67214] В чистом поле [темная]
   Повалена золотая рожь, эх отравлена нива вольная. Лишь репей-трава
да чернильный мох покрывает тут землю-матушку. Не живут тут нынче кулики,
не снуют вокруг серы заиньки, только волчий вой да шипенье змей слышен из
ночи.
[ Exits: e s w ]
Полянин Зевон (десятник НД) (невидим) летает здесь.
[67200] Толстючая змеюка поклевучая брызжет ядом на Вас.

игрок
Аффекты: невидимость,определение невидимости,определение магии,чувствовать жизнь,инфравидение,защита от тьмы,защита от света,летит,настороженность,мигание,затемнение,дышать водой,ускорение,воздушная аура,огненная аура,ледяная аура
моб
NPC флаги: моб,агрессивен,зона,!призывать,!усыпить,!сбить,!ослепить,!умолчать

не агрит, видимо не видит


All that's needed here is…
```cpp
#elif HAS_ADC_BUTTONS
```
…because we already know `REVERSE_MENU_DIRECTION` is disabled if the `#elif` is being considered.


@protonspring
Replacing the skip-scheme has to be tested on various number of threads.
In order to save resources in the test-series, tests should proceed from low number of threads to higher ones. The most cheap and  challenging to pass [-3,1] is with 2 or 3 threads.

Btw, here the skips-scheme of the patch in comparison to master:
```
idx    patch                                                                   master
 1     1 1 0 0 1 1 1 0 0 0 1 1 1 1 0 0 0 0 1 1 1 0 0 0     1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0
 2     1 0 0 1 1 1 0 0 0 1 1 1 1 0 0 0 0 1 1 1 0 0 0 1     0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1
 3     0 0 1 1 1 0 0 0 1 1 1 1 0 0 0 0 1 1 1 0 0 0 1 1     0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0
 4     0 1 1 1 0 0 0 1 1 1 1 0 0 0 0 1 1 1 0 0 0 1 1 0     1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0
 5     1 1 1 0 0 0 1 1 1 1 0 0 0 0 1 1 1 0 0 0 1 1 0 0     1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1
 6     1 1 0 0 0 1 1 1 1 0 0 0 0 1 1 1 0 0 0 1 1 0 0 1     0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1
 7     1 0 0 0 1 1 1 1 0 0 0 0 1 1 1 0 0 0 1 1 0 0 1 0     0 0 1 1 1 0 0 0 1 1 1 0 0 0 1 1 1 0 0 0 1 1 1 0
 8     0 0 0 1 1 1 1 0 0 0 0 1 1 1 0 0 0 1 1 0 0 1 0 1     0 1 1 1 0 0 0 1 1 1 0 0 0 1 1 1 0 0 0 1 1 1 0 0
 9     0 0 1 1 1 1 0 0 0 0 1 1 1 0 0 0 1 1 0 0 1 0 1 0     1 1 1 0 0 0 1 1 1 0 0 0 1 1 1 0 0 0 1 1 1 0 0 0
10     0 1 1 1 1 0 0 0 0 1 1 1 0 0 0 1 1 0 0 1 0 1 0 1     1 1 0 0 0 1 1 1 0 0 0 1 1 1 0 0 0 1 1 1 0 0 0 1
11     1 1 1 1 0 0 0 0 1 1 1 0 0 0 1 1 0 0 1 0 1 0 1 1     1 0 0 0 1 1 1 0 0 0 1 1 1 0 0 0 1 1 1 0 0 0 1 1
12     1 1 1 0 0 0 0 1 1 1 0 0 0 1 1 0 0 1 0 1 0 1 1 0     0 0 0 1 1 1 0 0 0 1 1 1 0 0 0 1 1 1 0 0 0 1 1 1
13     1 1 0 0 0 0 1 1 1 0 0 0 1 1 0 0 1 0 1 0 1 1 0 0     0 0 0 1 1 1 1 0 0 0 0 1 1 1 1 0 0 0 0 1 1 1 1 0
14     1 0 0 0 0 1 1 1 0 0 0 1 1 0 0 1 0 1 0 1 1 0 0 1     0 0 1 1 1 1 0 0 0 0 1 1 1 1 0 0 0 0 1 1 1 1 0 0
15     0 0 0 0 1 1 1 0 0 0 1 1 0 0 1 0 1 0 1 1 0 0 1 1     0 1 1 1 1 0 0 0 0 1 1 1 1 0 0 0 0 1 1 1 1 0 0 0
16     0 0 0 1 1 1 0 0 0 1 1 0 0 1 0 1 0 1 1 0 0 1 1 1     1 1 1 1 0 0 0 0 1 1 1 1 0 0 0 0 1 1 1 1 0 0 0 0
17     0 0 1 1 1 0 0 0 1 1 0 0 1 0 1 0 1 1 0 0 1 1 1 0     1 1 1 0 0 0 0 1 1 1 1 0 0 0 0 1 1 1 1 0 0 0 0 1
18     0 1 1 1 0 0 0 1 1 0 0 1 0 1 0 1 1 0 0 1 1 1 0 0     1 1 0 0 0 0 1 1 1 1 0 0 0 0 1 1 1 1 0 0 0 0 1 1
19     1 1 1 0 0 0 1 1 0 0 1 0 1 0 1 1 0 0 1 1 1 0 0 0     1 0 0 0 0 1 1 1 1 0 0 0 0 1 1 1 1 0 0 0 0 1 1 1
20     1 1 0 0 0 1 1 0 0 1 0 1 0 1 1 0 0 1 1 1 0 0 0 1     0 0 0 0 1 1 1 1 0 0 0 0 1 1 1 1 0 0 0 0 1 1 1 1
21     1 0 0 0 1 1 0 0 1 0 1 0 1 1 0 0 1 1 1 0 0 0 1 1     1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0
22     0 0 0 1 1 0 0 1 0 1 0 1 1 0 0 1 1 1 0 0 0 1 1 1     0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1
23     0 0 1 1 0 0 1 0 1 0 1 1 0 0 1 1 1 0 0 0 1 1 1 1     0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0
24     0 1 1 0 0 1 0 1 0 1 1 0 0 1 1 1 0 0 0 1 1 1 1 0     1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0
```


leave


Отступы


Ага. На хозяина в 4056 аффекты прототипа не выставились.


На одном уровне с `case`


see this reply https://github.com/MarlinFirmware/Marlin/pull/12493#issuecomment-440576643


# Specs execution successful
:scroll: [View logs](http://bamboo.comnull)
### Plans updated

Bamboo specs have been successfully imported and the following plans have been updated.

Project | Plan | Build
---|---|---
[Test](http://bamboo.com/browse/TEST) | [Comment test](http://bamboo.com/browse/TEST-CTEST)  | :white_check_mark: [\#1](http://bamboo.com/browse/TEST-CTEST-1)
[New project](http://bamboo.com/browse/NEW) | [Disabled plan](http://bamboo.com/browse/NEW-DISABLED) **disabled** | :white_check_mark: [\#1](http://bamboo.com/browse/NEW-DISABLED-1)

### Deployments updated

Bamboo specs have been successfully imported and the following deployment projects have been updated.

|Deployment project |
----|
[Deployment test](http://bamboo.com/deploy/viewDeploymentProjectVersions.action?id=2162689)|


Do we need this class?


yes you have right


Should the right button have no function at all?


Hi! This is the friendly automated conda-forge-webservice.

I updated the Github team because of this commit.

- @grantjenks was added to conda-forge. Welcome to conda-forge!
  Go to https://github.com/orgs/conda-forge/invitation see your invitation.

You should get push access to this feedstock and CI services.

Feel free to join the community [chat room](https://gitter.im/conda-forge/conda-forge.github.io).

NOTE: Please make sure to not push to the repository directly.
      Use branches in your fork for any changes and send a PR.
      More details [here](https://conda-forge.org/docs/conda-forge_gotchas.html#using-a-fork-vs-a-branch-when-updating-a-recipe)


Ого. Тебе прокоментував Дімон. :muscle:


Hi! This is the friendly automated conda-forge-webservice.

I updated the Github team because of this commit.

- @arnekr, @frodepedersen were added to conda-forge. Welcome to conda-forge!
  Go to https://github.com/orgs/conda-forge/invitation see your invitation.

You should get push access to this feedstock and CI services.

Feel free to join the community [chat room](https://gitter.im/conda-forge/conda-forge.github.io).

NOTE: Please make sure to not push to the repository directly.
      Use branches in your fork for any changes and send a PR.
      More details [here](https://conda-forge.org/docs/conda-forge_gotchas.html#using-a-fork-vs-a-branch-when-updating-a-recipe)


Ok, so if you add `#error "This is compiling!"` right before this line, does the `#error` get invoked?


Updated website


#6  Receipt change


не обязательно массив стрингов можно и Join(String, Object[]), и Join(String, IEnumerable<String>), так что код в методе PrintArrayInConsole сработает


Noting that even if the commit description lists a bunch of commits to revert, this actually just reverts https://github.com/Automattic/wp-calypso/pull/28752 and all other commits are intact.

Just some wonky GitHub revert-interface stuff going on.


For example, the key resets the value to 0 for the FAN SPEED


Лучше в потомках определить проверку, например
```
def attachable_carriage?(carriage)
  carriage.is_a?(PassengerCarriage)
end
```
А в родительском ее добавить в `hook_carriage`
```
def hook_carriage(carriage)
  return unless attachable_carriage?(carriage)
  return if @speed != 0 || carriage.attached? || @carriages.include?(carriage)
  @carriages << carriage
  carriage.attach
end
```


What is this test for?


@protonspring Please test first other thread sizes at STC before proceeding to LTC.


i've inserted functions delete for tables employees, jobs, and locations


removed print


resolved


Probably RM china instead.


Yeah, but still, would be cool, creative and probably yield some very nice color tweaks ;)


Обрати внимание, что тип в вагоне не нужен. Можно использовать `is_a?`. Из вагона убрать атрибут тип


Manque aria-hidden ici et plus bas


> Подозреваю, что просто на всех мобов аффекты не вешаются из прототипов.
Темного рыцаря я то не прототип статю, все на нем есть, и не видит как к нему подрадываются при чуствовать жизнь


print([x for x in os.listdir('.') if os.path.isfile(x) and os.path.splitext(x)[-1] == '.md'])
print(os.path.splitext('test.txt')[-1])
没太听懂


No, the function of the key is overwritten and thus no longer has the function ```BUTTON_CLICK () RRK (EN_KEYPAD_MIDDLE)```


Лучше `detach` назвать


Descendre


I would assume that "right" or "middle" button is used to enter a sub-menu, "left" and "right" buttons are used for editing values, and "up" and "down" are used to move the menu item selection. But are "up" and "down" being used for value editing too?


```
def attached?
  @attached
end

def detached?
  !attached?
end
```


the default one is 1


this is your first program


在


This is called Haste modules it's not affected by this PR.
There are some issues around that, which you may find helpful: https://github.com/facebook/react-native/issues?utf8=%E2%9C%93&q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+cannot+find+module+setupDevtools
If you're on Windows, then I think you'll have to wait for a fix


4th commit


# Specs execution successful
:scroll: [View logs](http://bamboo.comnull)
### Plans updated

Bamboo specs have been successfully imported and the following plans have been updated.

Project | Plan | Build
---|---|---
[Test](http://bamboo.com/browse/TEST) | [Comment test](http://bamboo.com/browse/TEST-CTEST)  | :white_check_mark: [\#1](http://bamboo.com/browse/TEST-CTEST-1)
[New project](http://bamboo.com/browse/NEW) | [Disabled plan](http://bamboo.com/browse/NEW-DISABLED) **disabled** | :white_check_mark: [\#1](http://bamboo.com/browse/NEW-DISABLED-1)

### Deployments updated

Bamboo specs have been successfully imported and the following deployment projects have been updated.

|Deployment project |
----|
[Deployment test](http://bamboo.com/deploy/viewDeploymentProjectVersions.action?id=2162689)|


Можно даже с ! сделать:
```
def attach!
  @attached = true unless @attached
end

def detach!
  @attached = false
end
```


#7 audit approval format


added file input example in docs

Previews: documentation | landing | table


Notice in `handle_keypad` that the code uses `encoderDirection == -1` as an indication that the menu is activated, which could be counted upon because `REVERSE_MENU_DIRECTION` was forced to be enabled. So it seems I do need to revert the code so that `REVERSE_MENU_DIRECTION` is forced to be on when using the Zonestar (i.e., the `ADC_KEYPAD`).


Thanks Niharika, but i am stuck wuth grepl, getting error that grepl not
acailable for R version 3.4.1

I think if its installed script may run.

Thanks.
Tej

On Thu, 22 Nov 2018, 10:17 NiharikaGoel12 <notifications@github.com wrote:

> Hello Tej,
>
> Paste function in R is used to concatenate two values or char string with
> the help of separator (i.e. "," or "|", etc.).
>
> Here is the link to understand the function:
> https://www.rdocumentation.org/packages/base/versions/3.5.1/topics/paste
>
> Cheers!
> Niharika
>
> On Wed, Nov 21, 2018 at 10:54 AM Tej <notifications@github.com> wrote:
>
> > print(paste("Merging",filename, sep = " "))
> > read.xlsx(filename)
> >
> > What is sep = " " ???
> >
> > —
> > You are receiving this because you authored the thread.
> > Reply to this email directly, view it on GitHub
> > <
> https://github.com/NiharikaGoel12/R-Playground/commit/2dcca769351397b3ebef49efc570086d7345edbc#commitcomment-31377049
> >,
> > or mute the thread
> > <
> https://github.com/notifications/unsubscribe-auth/AjU-l8hhjWmWJLj0AZv23ihFNvgyAEiGks5uxOOTgaJpZM4Ysa4p
> >
> > .
> >
>
> —
> You are receiving this because you commented.
> Reply to this email directly, view it on GitHub
> <https://github.com/NiharikaGoel12/R-Playground/commit/2dcca769351397b3ebef49efc570086d7345edbc#commitcomment-31391335>,
> or mute the thread
> <https://github.com/notifications/unsubscribe-auth/ATP-ncqnWd6AS9SzhqoLF0fQmo9kQItDks5uxix0gaJpZM4Ysa4p>
> .
>


Closes: welovecoding/editorconfig-netbeans#115


@protonspring And can you please verify comments on commits before approving tests?
Tests rookmob1 mg +10, eg -10. and mg +20, eg -20 are now running with wrong bounds, although Vizvezdenec already had pointed out that before you approved them...


looks good


#1 のバグフィックス


Для хозяина аффекты не выставляются, т. к. не вызывается `update_active_affects`. Если форсировать его взять и надеть шмотку какую - всё приходит в норму. Видимо, где-то я потерял вызов.


Button right: set values to 0 or set the cursor to first position.
Button left: goBack
Button down: Value -1 or -0.1 or -0.01
Button up: Value +1 or +0.1 or +0.01
Button middle: enter your the Value or select file from SD


Thủy ơi đoạn này đổi sang thymeleaf đi nhé!


没写 maintainers 字段啊。而且这个字段得写在 lilac.yaml 里，不然一些组件（比如 API ）会解析不到。


>  Could you be more explicit?

I'll try below...

> BTW, diofant is able to solve problem from sympy/sympy#15520.

Exactly.  So if a possible future improvement to Diofant's dsolve meant that the third DE gave a answer without `RootOf` (as is theoretically possible, even if `roots` is not the right way to do it) then there would be a gap in the test coverage.  (Its not really a big deal, just trying to share in both directions when I learn something).

Thanks for the tip about `roots` not returning all answers.


Also can introduce some undefined and uncontrolled behavior. Pure experimental field ;). You try and share the findings!


post build 那里也可以写 git_pkgbuild_commit 了哦。


Yep. . . which #'s of threads should I test?


![image](https://user-images.githubusercontent.com/26566571/48888453-b4fb1580-ee6d-11e8-9924-1f76f7f6c75e.png)
这里其实还是已经知道数据源了，有没有不需要在配置文件中配置数据源信息，直接通过代码配置数据源呢？来一个用户给一个不同的数据源？


это моб со спецпроцедурой, может там по другому как-то они считаются?


> ERROR: AddressSanitizer: heap-use-after-free on address 0x606002ad29a0 at pc 0x55d47dfdc4e9 bp 0x7fff407631a0 sp 0x7fff40763190

Ошибка при выходе. Похоже, ещё одна проблема связанная с порядком инициализации. Думаю, просто вскрылась после моего патча. Впрочем, раньше при удалении аффекта не происходило немедленного пересчёта результирующего списка аффектов.


Thomas


had to remove this as it was causing our ci to fail (even though it worked for me locally). @pierreozoux @klenkes74 can you clarify on the need for this ?


That was fast @NataliaTepluhina :) We probably should work in this mode: changes till 00:00 and docs updated about 7:00 next day hahah :)


Removed unnecessary variables and imports.
GeeJoon now works. changes values according to what type of tiles in the hand.

need to work on baby with joker
need to disable HW button until a hand is dealt


Py


Да, возможно совпало, я mlist делал после
ПЕРЕЗАГРУЗКА через 10 секунд.
не успел, на зеркале не повторяется


sample


To ensure the correct behavior when pressing encoderDirection must be declared.