Thank you very much , you are the best

Regards

On Wed, Apr 3, 2019 at 10:38 AM Luke Holder <notifications@github.com>
wrote:

> It is fixed on the develop branch. It is not yet released.
>
> Change your commerce version in your composer.json to dev-develop, and
> then run composer update from the command line. This will get you the
> changes sooner.
>
> Having said that the release will out in a few hours.
>
> —
> You are receiving this because you commented.
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--
Salah Al-Shawdhabi
Head Developer

One Graphics
Tel : +967 1 48 38 38
Fax : +967 1 48 03 81
Mobile: +967 777300180
website: www.onegr.com
website2: www.salah1.com


Ok.
I've changed the test because it doesn't matches the Zeplin (link above).
If the CI pass, do you think that we can merge it?
@argshook


There will be strtoull code made available in tasmota tomorrow. Until then 2.3.0 won't compile.


This message perhaps suggests that convergence was found but just in too many iterations -- might something like "Not converged within maxits=%i iterations" be more accurate?


As above.


🔥 Device tests completed (Failed) on iOS on [Azure DevOps](https://devdiv.visualstudio.com/DevDiv/_build/index?buildId=2553293)(iOS): [Html Report](http://xamarin-storage/jenkins/xamarin-macios/bump-mono-2019-04-02/ada47a6ee4432e4951bac71a36c4a3f86006fdf6/2553293/device-tests/jenkins-results/tests/index.html) 🔥

🔥 Tests failed catastrophically on iOS  (no summary found)


hi, somehow windows line endings landed here, please try to convert it back to UNIX line endings, beside this can cause parse errors by bitbake it causes merge conflict too.


не увидел тестов на твой rest


wha only one avilability zone ? doesn't make sense


готово


My question is - is the remove button clickable? it not - the name `isRemovable` is misleading... 😕


Deployment failed with the following error:

~~~
The property `root` is not allowed in now.json when using Now 2.0 – please remove it.
~~~


GSHP_desuperheater (yzhou601) - x86_64-MacOS-10.13-clang: OK (3161 of 3161 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.png) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.png)


添加


Their kernel team used to do this fairly regularly. It's not automated as part of the usual AOSP tagging process since these are part of the actual AOSP manifests and they often used to make mistakes such as pushing the revision for one device to a tag meant for another. They still screw up the commit messages fairly regularly. Here's an example:

https://android.googlesource.com/kernel/msm.git/+/refs/tags/android-9.0.0_r0.71

They clearly copy-pasted this from the previous one, and forgot to update it to April. These repositories are hosted by AOSP, but are a secondary tier of AOSP repositories since they are managed as a separate thing not included in their manifests. The kernel builds are also done separately with the kernel's own build system rather than Android.mk / Android.bp, similar to Chromium for the WebView / Monochrome.


-2017年9月  一位深圳打工仔的劳动仲裁之路 **深圳银澎**，违返劳动法不依法安排年休假、不依法交社保、不依法支付加班工资，被劳动主动解除劳动合同996维权典范（数百万点击量）
https://szbbs.sznews.com/forum.php?mod=viewthread&tid=3614335&extra=page%3D1%26filter%3Dtypeid%26typeid%3D8


и куда Token делся?


Successfully aliased the URL <https://spotify-demo-hhe6pcw2c.now.sh> to the following aliases.

* https://spotify-demo.now.sh
* https://spotify-demo-git-master.walterzalazarmdp.now.sh


space before ":" in french


"SUivez"


Why not using a transducer `(into {} (comp (map s/schema*) (map keyspecs)) schemas)` ?


Typos


update a comment of the server param


@apgsga-jhe  i am looking at the best way at addressing JAVA8MIG-735 and looking into the implementation of stage

A couple of thing i don't understand at all:

1.  Why is the added line 58  here? stage is basically all about state, about state control, state  preconditions and saving the state.  Line 58 clearly doesn't belong here.
2. Selecting the node on which a service is installed has todo with Installation of a specific service, so i would expect the code to determine on which node the service is installed to be just before the installation code is executed on the node
3. We introduced a mapping of a "service name" to the node label of the node, where the installation is done. Why not look that up , with whatever is convenient to reflect jadas, why line 51 to 54 and later variants?
4.  Why the name jadasInstallationNodeLabel for a function? Ok it returns the jadas node, which is currently yes only jadas


Good point! I can create such a file, what name do you prefer?
 {{{std_daca.cfg}}}?


If tfilepathenv is set, we should not overwrite tfilepath afterwords ;)


comment on a commit which is already in review


1.46 BL is previous to this commit
Now latest client support Legacy BL 0.30 and New BL with this commit


@apgsga-jhe  I am creating a ticket for above.  I believe this thing should be dealt with asap, otherwise we may get slowly but surely code deterioration, which is even more difficult with a scripting language.


indeed...


These changes are not intended


You can remove this file


true, I changed the name afterward. I'll fix this, thanks


Maybe that's it?


did this change come with HomeAssistant 0.89?


I know, I fixed that locally, forgot to push :(


🔥 Device tests completed (Failed) on TvOS-Beta on [Azure DevOps](https://devdiv.visualstudio.com/DevDiv/_build/index?buildId=2550020)(TvOS-Beta): [Html Report](http://xamarin-storage//jenkins-results/tests/index.html) 🔥

🔥 Tests failed catastrophically on TvOS-Beta  (no summary found)


It doesn't really matter for demo app, but this is kinda weird from an architectural perspective as you're now getting the tweets from two sources, whereas this is really the same source.


# Specs execution successful
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GSHP_desuperheater (yzhou601) - x86_64-Linux-Ubuntu-18.04-gcc-7.3: OK (3201 of 3201 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.png) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.png)


maybe ruby-kafka


Hey @NathanaelA,

Thanks for the suggestion.

We tried a similar approach before but it turns out that the letters doesn't correspond exactly to the numbers we're expecting. As this lead to harder debugging of the problem, we prefer to keep the current behavior for the moment. We'll reconsider the approach for one of our future releases.


You probably don't need this file? You also have a package.json in `assets/`.


use unless


aa


the default NPM file to manage packages is "package.json" (without the extra 's')


Mistake in commit message, sry


沒有處理 200 以外的 case, 想辦法把錯誤訊息放在 errorMessage裡


GSHP_desuperheater (yzhou601) - x86_64-Linux-Ubuntu-18.04-cppcheck-1.82: OK (0 of 0 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.png)


get 系列都不需要


No, this is OK. The problem is in views.py when there are no results at all for an environment on a tagged revision name, which happens when there is more than one environment


This commit has been mentioned on **Discourse Meta**. There might be relevant details there:

https://meta.discourse.org/t/user-data-exports-do-not-expire-after-48-hours/113048/9


This is a problem. We have devices with BL 1.46 in field. We should have a way to update their client without update the BL. Why is so complicated?
Maybe, could you please finish the other high priority tasks in ML 12 and leave this one involving BL changes to the last task? Like that we will be able at least to update the clients with with BL 1.46 in order to fix the found problems (We are very worried about #207)


@augustogoldoni done! https://rubygems.org/gems/spree_auth_devise/versions/3.5.1


반갑습니다.


- src/Controller/WelcomeController.php

`use Symfony\Bundle\FrameworkBundle\Controller\AbstractController; /* Ajouter ce use pour pouvoir extends AbstractController" */`
`class WelcomeController extends AbstractController /* Pour hériter de "toutes les méthodes de extends AbstractController" */`
```
        // Rendu de fichier twig pour voir
        // Voir: \vendor\symfony\framework-bundle\Controller\ControllerTrait.php
        return $this->render('welcome/babou.html.twig', [
        'name' => $name
    ]);
```

- templates/welcome/babou.html.twig

`{# templates/welcome/hello.html.twig #}`
```
{% extends 'base.html.twig' %}
{% block body %}
    <h1>Hello {{ name }}</h1>
{% endblock %}
```


可以在 HttpHelper 裡預設 5000，就省去這段程式碼


I appreciate that someone else knows this pain. What a mess.


fuck you


Why not R35 April Security Patch?


不要在這邊加 try catch，這種做法有點像是在逃避問題ＸＤ


Ist setAmount guesses richtig? da wir bei der methode ja die versuche festlegen und nicht die schwirigkeit (mode 1 ist in dem fall 1).


你把它拿掉之後關掉網路看看，應該會閃退，所以你要在HttpHelper 裡處理這問題


Ok, I did this to make the mmakefile.src in the AROS build tree simpler but
I'll revert this.

Den tis 2 apr. 2019 kl 10:40 skrev Stefan <notifications@github.com>:

> This macro includes parentheses by standard, see vbcc. Please revert.
>
> —
> You are receiving this because you authored the thread.
> Reply to this email directly, view it on GitHub
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>


duplicate initialization for Error, MainTopic, FailuresTopic


IBM Cloud [toolchain](https://console.bluemix.net/devops/toolchains/730630bc-f707-41d2-b89a-bba726ea4a39?env_id=ibm%3Ayp%3Aeu-gb "cloud-native-toolchain-tutorial-20190402110856007"): [Delivery Pipeline](https://console.bluemix.net/devops/pipelines/699eb64f-ba3f-44e9-b5fc-9fa7e683d29d?env_id=ibm%3Ayp%3Aeu-gb "sample-cloud-native-toolchain-tutorial-20190402110856007") deployed [sample-cloud-native-toolchain-tutorial-20190402110856007](https://github.com/martatoral13/sample-cloud-native-toolchain-tutorial-20190402110856007/releases/tag/deploy-ibm-yp-eu-gb-Maria.Torralba.Alvarez-ibm.com-dev-20190403-080742 "deploy-ibm-yp-eu-gb-Maria.Torralba.Alvarez-ibm.com-dev-20190403-080742") to [dev](https://console.bluemix.net/apps/8910bc04-2c3c-425e-9e78-da2326f6f0d0?env_id=ibm:yp:eu-gb "ibm:yp:eu-gb:Maria.Torralba.Alvarez@ibm.com:dev"), including this commit


Congrats, well done!


retry_handler should be const


Hi there! Please explain the difference between declaration with "&" and without one. Main.cpp row 12, 15


Maybe fallback to GetExecutingAssembly?


@dominictarr

> I think it helps a lot when designing something to examine concrete usecases.

im totally with you on this.  but at the moment the use cases you've mentioned are still a little bit abstract because they're ideas you've come up with rather than a code project which you need this module for right now. @mixmix is often argueing not to try to build generalised solutions for future projects because always when the time comes, there is something a bit different about the individual case.

i think using the message id of the 'request' message containing the ephemeral public key makes sense (assuming it is private).

but the 'root of the private thread' is a bit ambiguous because in the case of dark crystal, the request messages have a `root` property which refers to a message unique to the secret - but not unique to the 'custodian' (everybody is referring to the same root message so we know which secret we are talking about).  so in that case we wouldn't want to use that as the 'context message' or database key.

i'd very much like that this module is useful for other projects though!


Not tested with AppImporter but works from commandline. Get-Config produces same output as before but with new configurationdata.


Aliasing failed with the following error:

~~~
Error! The alias reach.now.sh is a deployment URL or it's in use by a different team.
~~~


Congrats!


Testing now 207;
Why is so complicated? -> Because you want to change bootloader without changing bootloader :)
I though 201; is priority, sorry, my fault. I will have 207; result soon.


Pawns.cpp eval won't be updated as long as no pawn move ? So a knight capture won't be registered.

If two positions with same pawn hash key but different knight count are evaled, the result of this will also depend on which one was evaled first, I think ?


something added


It seems that one of the setup scripts is missing from this Release Candidate. Thank you for pointing this out! We'll fix this on the official release.


For those following along at home, this helped me understand what is going on:

http://cpp-next.com/archive/2009/08/want-speed-pass-by-value/


when message.topic equals to failures topic. build_fail_topic will return an incorrect topic


just talking a bit about myself.


ini buat apa?


Hi Peter, where is the standard string.xml for check if there are new instructions to be trnslate into Italian language?


pretty good


How you doinggg


Removed juniper as this logic is not likely to detect the WAF. I don't think there is any way to detect Juniper WAF. No unique fingerprints.


Thanks!


# Specs execution successful
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The server.js snippet in this commit causes syntax error.


Magento has made some changes in the OrderRepository, things that break some core features if you have the PostNL extension installed. We are currently working hard to get this fixed so that we can release a stable version.


Do these documentation changes cause `racket/gui/base` to be run at document-rendering time? The snapshot builds currently fail because the plot docs fail to build with a "racket/gui: cannot instantiate in a non-main place on Mac OS" error. That would happen in `racket/gui/base` is used via `examples`, for example. Currently, we just can't use `racket/gui/base` in `examples`.


determine whether there is a GPU calculating


Trying to build with clang-cl or MSVC-2017, I get an error here:
```
freedv_filter.cpp(245,31):  error: invalid operands to binary expression ('float' and '_Fcomplex' (aka '_C_float_complex'))
        filter->cpxCoefs[i] = cmplx(tval) * filter->dCoefs[i];
                              ^~~~~~~~~~~
freedv_filter.cpp(30,51):  note: expanded from macro 'cmplx'
#define cmplx(value)  (COSF(value) + (SINF(value) * I) )
                                      ~~~~~~~~~~~ ^ ~
```

But shouldn't this work:
```c
      float tval = tune * (i - D) * filter->dCoefs[i];
      filter->cpxCoefs[i] = std::complex<float> (tval, tval);
```


this parameter to long, in my opinion use to Model becomes simpler


I wonder why this is necessary with Quarkus native but not in any other case?
And the other thing is: why only `java.util.Map`? I would have expected the same problem with `java.util.List` as well.
🤔


Kan je Lodash vervangen door destructuring? https://github.com/you-dont-need/You-Dont-Need-Lodash-Underscore#_omit
Kwestie van minder dependencies te hebben als het 'native' kan.


git补充---@zsp


I think we can keep the changes I made to parse_execution.cpp, though. A couple unused variables and a chance to use std::move. Let me know if I should not re-add that.


you need to add more information for noobs that dont understand how to even use github much less make a commit


Nevermind, the revert omitted that.


super!


removed abpframework copies


Successfully aliased the URL <https://whatcolourhoodieiskevinwearingtodaycom-8xyz0ud1h.now.sh> to the following aliases.

* https://whatcolourhoodieiskevinwearingtoday.com
* https://whatcolourhoodieiskevinw-git-master.kevincarrogan.now.sh


ウォウォウ！


@JuliaRegistrator register()


### TinyCI build failure:
[make -j 3] returned [2]:
```[  1%] Built target json11
[ 10%] Built target box2d
[ 16%] Built target lua
[ 44%] Built target sp2freetype
[ 75%] Built target bullet
Scanning dependencies of target Template
[ 75%] Building CXX object CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/mesh/obj.cpp.o
[ 76%] Building CXX object CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/engine.cpp.o
[ 77%] Building CXX object CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/font.cpp.o
[ 77%] Building CXX object CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/meshdata.cpp.o
[ 78%] Building CXX object CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/opengl.cpp.o
[ 78%] Building CXX object CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/renderTexture.cpp.o
[ 78%] Building CXX object CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/collisionrenderpass.cpp.o
[ 78%] Building CXX object CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/graphicslayer.cpp.o
[ 79%] Building CXX object CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/renderdata.cpp.o
[ 79%] Building CXX object CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/renderqueue.cpp.o
[ 79%] Building CXX object CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/shader.cpp.o
[ 80%] Building CXX object CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/texture.cpp.o
[ 80%] Building CXX object CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp.o
[ 80%] Building CXX object CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureManager.cpp.o
[ 80%] Building CXX object CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/window.cpp.o
CMakeFiles/Template.dir/build.make:1718: recipe for target 'CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp.o' failed
CMakeFiles/Makefile2:71: recipe for target 'CMakeFiles/Template.dir/all' failed
Makefile:83: recipe for target 'all' failed

/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp: In member function 'sp::AtlasManager::Result sp::AtlasManager::add(sp::string, sp::Image&&)':
/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp:178:90: error: call of overloaded 'string(std::vector<sp::AtlasTexture*>::size_type)' is ambiguous
     AtlasTexture* texture = new AtlasTexture("AtlasManager:" + sp::string(textures.size()), texture_size);
                                                                                ^
In file included from /home/tinyci/builds/daid/SeriousProton2/include/sp2/graphics/texture.h:4:0,
                 from /home/tinyci/builds/daid/SeriousProton2/include/sp2/graphics/textureAtlas.h:4,
                 from /home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp:1:
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:54:14: note: candidate: sp::string::string(double, int)
     explicit string(const double nr, int decimals = 2) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:46:14: note: candidate: sp::string::string(float, int)
     explicit string(const float nr, int decimals = 2) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:39:14: note: candidate: sp::string::string(unsigned int)
     explicit string(const unsigned int nr) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:32:14: note: candidate: sp::string::string(int)
     explicit string(const int nr) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:27:14: note: candidate: sp::string::string(char)
     explicit string(const char c) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:19:7: note: candidate: sp::string::string(const sp::string&)
 class string : public std::string
       ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:19:7: note: candidate: sp::string::string(sp::string&&)
make[2]: *** [CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [CMakeFiles/Template.dir/all] Error 2
make: *** [all] Error 2
```


Hello @jbscoggi ,
I've currently computed the CO2 mixture equilibrium composition (Fig. 2b of https://doi.org/10.2514/6.2014-2966 by simply using the `mppequil` capabilities.

I'd like to ask, would be feasible to use the same `mppequil` to compute the CO2 mixture equilibrium composition (relaxation) in the vSTS approach? Specifically, the vibrational state-to-state relations need to be implemented. This will create a huge system of ~10000 eqs. due to the inclusion of all intra- and inter-modes and the heavy computation of the source terms. In principle, there should be no problem a part from out-of-memory error? What do you think? Do you see any issue due to the stiffness of the system even if the GFC method is adopted? Have you ever dealt with this kind of mixtures?

Thank you,
Lorenzo


Just released a quick fix for this.


@chhex : #1. and #2., yep agreed, this should be done within patchDeployment.installDeploymentArtifacts function. #3. and #4. : not sure the commit you looked at was the last one, following is actually the latest:

`def jadasInstallationNodeLabel(target) {
	// JHE : at the moment we only have one node pro target, and all dedicated to jadas...
	// TODO JHE: support fetching service name, and return node accordingly.
	return target.nodes[0].label
}`

Ok, it's not implemented, but it was known that it should be fetched differently. Yes, can be done as well as part of JAVA8MIG-736.


### TinyCI build failure:
[make -j 3] returned [2]:
```[  0%] Built target json11
[ 10%] Built target box2d
[ 16%] Built target lua
[ 43%] Built target sp2freetype
[ 73%] Built target bullet
Scanning dependencies of target Geronimo
[ 73%] Building CXX object CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/font.cpp.o
[ 73%] Building CXX object CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/engine.cpp.o
[ 73%] Building CXX object CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/mesh/obj.cpp.o
[ 73%] Building CXX object CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/meshdata.cpp.o
[ 73%] Building CXX object CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/opengl.cpp.o
[ 73%] Building CXX object CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/renderTexture.cpp.o
[ 74%] Building CXX object CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/collisionrenderpass.cpp.o
[ 74%] Building CXX object CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/graphicslayer.cpp.o
[ 74%] Building CXX object CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/renderdata.cpp.o
[ 74%] Building CXX object CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/renderqueue.cpp.o
[ 75%] Building CXX object CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/shader.cpp.o
[ 75%] Building CXX object CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/texture.cpp.o
[ 75%] Building CXX object CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp.o
[ 75%] Building CXX object CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureManager.cpp.o
[ 75%] Building CXX object CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/window.cpp.o
CMakeFiles/Geronimo.dir/build.make:2198: recipe for target 'CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp.o' failed
CMakeFiles/Makefile2:71: recipe for target 'CMakeFiles/Geronimo.dir/all' failed
Makefile:83: recipe for target 'all' failed

/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp: In member function 'sp::AtlasManager::Result sp::AtlasManager::add(sp::string, sp::Image&&)':
/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp:178:90: error: call of overloaded 'string(std::vector<sp::AtlasTexture*>::size_type)' is ambiguous
     AtlasTexture* texture = new AtlasTexture("AtlasManager:" + sp::string(textures.size()), texture_size);
                                                                                ^
In file included from /home/tinyci/builds/daid/SeriousProton2/include/sp2/graphics/texture.h:4:0,
                 from /home/tinyci/builds/daid/SeriousProton2/include/sp2/graphics/textureAtlas.h:4,
                 from /home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp:1:
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:54:14: note: candidate: sp::string::string(double, int)
     explicit string(const double nr, int decimals = 2) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:46:14: note: candidate: sp::string::string(float, int)
     explicit string(const float nr, int decimals = 2) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:39:14: note: candidate: sp::string::string(unsigned int)
     explicit string(const unsigned int nr) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:32:14: note: candidate: sp::string::string(int)
     explicit string(const int nr) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:27:14: note: candidate: sp::string::string(char)
     explicit string(const char c) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:19:7: note: candidate: sp::string::string(const sp::string&)
 class string : public std::string
       ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:19:7: note: candidate: sp::string::string(sp::string&&)
make[2]: *** [CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [CMakeFiles/Geronimo.dir/all] Error 2
make: *** [all] Error 2
```


aaa


I don't have any machine that cannot use -E, but I put a config key to disable it in my last commit


### TinyCI build failure:
[make -j 3] returned [2]:
```[  6%] Built target lua
[  6%] Built target json11
[ 32%] Built target sp2freetype
[ 41%] Built target box2d
[ 70%] Built target bullet
Scanning dependencies of target Mario
[ 70%] Building CXX object CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/font.cpp.o
[ 70%] Building CXX object CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/engine.cpp.o
[ 71%] Building CXX object CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/mesh/obj.cpp.o
[ 71%] Building CXX object CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/meshdata.cpp.o
[ 71%] Building CXX object CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/opengl.cpp.o
[ 71%] Building CXX object CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/renderTexture.cpp.o
[ 71%] Building CXX object CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/collisionrenderpass.cpp.o
[ 71%] Building CXX object CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/graphicslayer.cpp.o
[ 71%] Building CXX object CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/renderdata.cpp.o
[ 72%] Building CXX object CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/renderqueue.cpp.o
[ 72%] Building CXX object CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/shader.cpp.o
[ 72%] Building CXX object CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/texture.cpp.o
[ 72%] Building CXX object CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp.o
[ 73%] Building CXX object CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureManager.cpp.o
[ 73%] Building CXX object CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/window.cpp.o
CMakeFiles/Mario.dir/build.make:2678: recipe for target 'CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp.o' failed
CMakeFiles/Makefile2:71: recipe for target 'CMakeFiles/Mario.dir/all' failed
Makefile:83: recipe for target 'all' failed

/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp: In member function 'sp::AtlasManager::Result sp::AtlasManager::add(sp::string, sp::Image&&)':
/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp:178:90: error: call of overloaded 'string(std::vector<sp::AtlasTexture*>::size_type)' is ambiguous
     AtlasTexture* texture = new AtlasTexture("AtlasManager:" + sp::string(textures.size()), texture_size);
                                                                                ^
In file included from /home/tinyci/builds/daid/SeriousProton2/include/sp2/graphics/texture.h:4:0,
                 from /home/tinyci/builds/daid/SeriousProton2/include/sp2/graphics/textureAtlas.h:4,
                 from /home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp:1:
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:54:14: note: candidate: sp::string::string(double, int)
     explicit string(const double nr, int decimals = 2) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:46:14: note: candidate: sp::string::string(float, int)
     explicit string(const float nr, int decimals = 2) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:39:14: note: candidate: sp::string::string(unsigned int)
     explicit string(const unsigned int nr) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:32:14: note: candidate: sp::string::string(int)
     explicit string(const int nr) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:27:14: note: candidate: sp::string::string(char)
     explicit string(const char c) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:19:7: note: candidate: sp::string::string(const sp::string&)
 class string : public std::string
       ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:19:7: note: candidate: sp::string::string(sp::string&&)
make[2]: *** [CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [CMakeFiles/Mario.dir/all] Error 2
make: *** [all] Error 2
```


The question is "is the Tag removable" and in this case, since the Tag is disabled, the answer is not.
In my opinion it's not misleading.


### TinyCI build failure:
[make -j 3] returned [2]:
```[  0%] Built target json11
[  9%] Built target box2d
[ 15%] Built target lua
[ 42%] Built target sp2freetype
[ 72%] Built target bullet
Scanning dependencies of target Fuseblaze
[ 72%] Building CXX object CMakeFiles/Fuseblaze.dir/src/main.cpp.o
[ 72%] Building CXX object CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/engine.cpp.o
[ 72%] Building CXX object CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/font.cpp.o
[ 72%] Building CXX object CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/mesh/obj.cpp.o
[ 72%] Building CXX object CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/meshdata.cpp.o
[ 72%] Building CXX object CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/opengl.cpp.o
[ 73%] Building CXX object CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/renderTexture.cpp.o
[ 73%] Building CXX object CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/collisionrenderpass.cpp.o
[ 73%] Building CXX object CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/graphicslayer.cpp.o
[ 73%] Building CXX object CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/renderdata.cpp.o
[ 73%] Building CXX object CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/renderqueue.cpp.o
[ 73%] Building CXX object CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/shader.cpp.o
[ 73%] Building CXX object CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/texture.cpp.o
[ 74%] Building CXX object CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp.o
[ 74%] Building CXX object CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureManager.cpp.o
[ 75%] Building CXX object CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/window.cpp.o
CMakeFiles/Fuseblaze.dir/build.make:2246: recipe for target 'CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp.o' failed
CMakeFiles/Makefile2:182: recipe for target 'CMakeFiles/Fuseblaze.dir/all' failed
Makefile:83: recipe for target 'all' failed

/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp: In member function 'sp::AtlasManager::Result sp::AtlasManager::add(sp::string, sp::Image&&)':
/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp:178:90: error: call of overloaded 'string(std::vector<sp::AtlasTexture*>::size_type)' is ambiguous
     AtlasTexture* texture = new AtlasTexture("AtlasManager:" + sp::string(textures.size()), texture_size);
                                                                                ^
In file included from /home/tinyci/builds/daid/SeriousProton2/include/sp2/graphics/texture.h:4:0,
                 from /home/tinyci/builds/daid/SeriousProton2/include/sp2/graphics/textureAtlas.h:4,
                 from /home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp:1:
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:54:14: note: candidate: sp::string::string(double, int)
     explicit string(const double nr, int decimals = 2) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:46:14: note: candidate: sp::string::string(float, int)
     explicit string(const float nr, int decimals = 2) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:39:14: note: candidate: sp::string::string(unsigned int)
     explicit string(const unsigned int nr) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:32:14: note: candidate: sp::string::string(int)
     explicit string(const int nr) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:27:14: note: candidate: sp::string::string(char)
     explicit string(const char c) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:19:7: note: candidate: sp::string::string(const sp::string&)
 class string : public std::string
       ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:19:7: note: candidate: sp::string::string(sp::string&&)
make[2]: *** [CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [CMakeFiles/Fuseblaze.dir/all] Error 2
make: *** [all] Error 2
```


That URL doesn't work


### TinyCI build failure:
[make -j 3] returned [2]:
```[  1%] Built target json11
[  7%] Built target lua
[ 16%] Built target box2d
[ 44%] Built target sp2freetype
[ 75%] Built target bullet
Scanning dependencies of target ZeroRho
[ 75%] Building CXX object CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/mesh/obj.cpp.o
[ 75%] Building CXX object CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/engine.cpp.o
[ 75%] Building CXX object CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/font.cpp.o
[ 75%] Building CXX object CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/meshdata.cpp.o
[ 75%] Building CXX object CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/opengl.cpp.o
[ 75%] Building CXX object CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/renderTexture.cpp.o
[ 76%] Building CXX object CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/collisionrenderpass.cpp.o
[ 76%] Building CXX object CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/graphicslayer.cpp.o
[ 76%] Building CXX object CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/renderdata.cpp.o
[ 76%] Building CXX object CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/renderqueue.cpp.o
[ 77%] Building CXX object CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/shader.cpp.o
[ 77%] Building CXX object CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/texture.cpp.o
[ 77%] Building CXX object CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp.o
[ 77%] Building CXX object CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureManager.cpp.o
[ 78%] Building CXX object CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/window.cpp.o
CMakeFiles/ZeroRho.dir/build.make:1766: recipe for target 'CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp.o' failed
CMakeFiles/Makefile2:71: recipe for target 'CMakeFiles/ZeroRho.dir/all' failed
Makefile:83: recipe for target 'all' failed

/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp: In member function 'sp::AtlasManager::Result sp::AtlasManager::add(sp::string, sp::Image&&)':
/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp:178:90: error: call of overloaded 'string(std::vector<sp::AtlasTexture*>::size_type)' is ambiguous
     AtlasTexture* texture = new AtlasTexture("AtlasManager:" + sp::string(textures.size()), texture_size);
                                                                                ^
In file included from /home/tinyci/builds/daid/SeriousProton2/include/sp2/graphics/texture.h:4:0,
                 from /home/tinyci/builds/daid/SeriousProton2/include/sp2/graphics/textureAtlas.h:4,
                 from /home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp:1:
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:54:14: note: candidate: sp::string::string(double, int)
     explicit string(const double nr, int decimals = 2) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:46:14: note: candidate: sp::string::string(float, int)
     explicit string(const float nr, int decimals = 2) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:39:14: note: candidate: sp::string::string(unsigned int)
     explicit string(const unsigned int nr) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:32:14: note: candidate: sp::string::string(int)
     explicit string(const int nr) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:27:14: note: candidate: sp::string::string(char)
     explicit string(const char c) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:19:7: note: candidate: sp::string::string(const sp::string&)
 class string : public std::string
       ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:19:7: note: candidate: sp::string::string(sp::string&&)
make[2]: *** [CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [CMakeFiles/ZeroRho.dir/all] Error 2
make: *** [all] Error 2
```


数据字典检核


Działa to tak: Jak odpalicie apkę, to spróbuje Was sama zlokalizować. Jak jej pozwolicie, to odpali się funkcja fetchByCoordinates, a jak nie, to nic się nie stanie.
Jak wyszukacie miasto w searchu, to odpali się funkcja fetchByCity.
Funkcje fetchByCoordinates i fetchByCity działają bliźniaczo: Pobierają dane z aktualną pogodą i robią z nich obiekt 'Today'.
Pobierają też dane z prognozą, odpalają na nich funkcję findDates, później funkcję  minMaxTemp i tworzą tablice z maksymalnymi i minimalnymi temperaturami dla 4 kolejnych dni.

Wynik w konsoli powinien wyglądać tak:
![image](https://user-images.githubusercontent.com/22754179/55464180-cbbf2f00-55fa-11e9-9406-c3d91f109e17.png)
Czyli obiekt z obecną pogodą, tablica z maksymalnymi temperaturami dla 4 kolejnych dni i tablica z minimalnymi temp dla 4 kolejnych dni.
Brakuje jeszcze funkcji dopasowującej ikonę do stanu pogody, ale to powinno pójść szybko.


### TinyCI build failure:
[make -j 3] returned [2]:
```[  1%] Built target json11
[ 10%] Built target box2d
[ 16%] Built target lua
[ 44%] Built target sp2freetype
[ 75%] Built target bullet
Scanning dependencies of target Template
[ 75%] Building CXX object CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/mesh/obj.cpp.o
[ 76%] Building CXX object CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/engine.cpp.o
[ 77%] Building CXX object CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/font.cpp.o
[ 77%] Building CXX object CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/meshdata.cpp.o
[ 78%] Building CXX object CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/opengl.cpp.o
[ 78%] Building CXX object CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/renderTexture.cpp.o
[ 78%] Building CXX object CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/collisionrenderpass.cpp.o
[ 78%] Building CXX object CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/graphicslayer.cpp.o
[ 78%] Building CXX object CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/renderqueue.cpp.o
[ 78%] Building CXX object CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/shader.cpp.o
[ 79%] Building CXX object CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/texture.cpp.o
[ 79%] Building CXX object CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp.o
[ 79%] Building CXX object CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureManager.cpp.o
[ 79%] Building CXX object CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/window.cpp.o
CMakeFiles/Template.dir/build.make:1718: recipe for target 'CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp.o' failed
CMakeFiles/Makefile2:71: recipe for target 'CMakeFiles/Template.dir/all' failed
Makefile:83: recipe for target 'all' failed

/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp: In member function 'sp::AtlasManager::Result sp::AtlasManager::add(sp::string, sp::Image&&)':
/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp:178:90: error: call of overloaded 'string(std::vector<sp::AtlasTexture*>::size_type)' is ambiguous
     AtlasTexture* texture = new AtlasTexture("AtlasManager:" + sp::string(textures.size()), texture_size);
                                                                                ^
In file included from /home/tinyci/builds/daid/SeriousProton2/include/sp2/graphics/texture.h:4:0,
                 from /home/tinyci/builds/daid/SeriousProton2/include/sp2/graphics/textureAtlas.h:4,
                 from /home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp:1:
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:54:14: note: candidate: sp::string::string(double, int)
     explicit string(const double nr, int decimals = 2) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:46:14: note: candidate: sp::string::string(float, int)
     explicit string(const float nr, int decimals = 2) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:39:14: note: candidate: sp::string::string(unsigned int)
     explicit string(const unsigned int nr) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:32:14: note: candidate: sp::string::string(int)
     explicit string(const int nr) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:27:14: note: candidate: sp::string::string(char)
     explicit string(const char c) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:19:7: note: candidate: sp::string::string(const sp::string&)
 class string : public std::string
       ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:19:7: note: candidate: sp::string::string(sp::string&&)
make[2]: *** [CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [CMakeFiles/Template.dir/all] Error 2
make: *** [all] Error 2
```


![](https://github.trello.services/images/mini-trello-icon.png) [ARScanner Scene](https://trello.com/c/C09IZ9CT/22-arscanner-scene)


试着写个评论，


Commit con las pantallas


### TinyCI build failure:
[make -j 3] returned [2]:
```[  0%] Built target json11
[ 10%] Built target box2d
[ 16%] Built target lua
[ 43%] Built target sp2freetype
[ 73%] Built target bullet
Scanning dependencies of target Geronimo
[ 73%] Building CXX object CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/mesh/obj.cpp.o
[ 73%] Building CXX object CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/engine.cpp.o
[ 73%] Building CXX object CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/font.cpp.o
[ 73%] Building CXX object CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/meshdata.cpp.o
[ 73%] Building CXX object CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/opengl.cpp.o
[ 73%] Building CXX object CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/renderTexture.cpp.o
[ 74%] Building CXX object CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/collisionrenderpass.cpp.o
[ 74%] Building CXX object CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/graphicslayer.cpp.o
[ 74%] Building CXX object CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/renderqueue.cpp.o
[ 75%] Building CXX object CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/shader.cpp.o
[ 75%] Building CXX object CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/texture.cpp.o
[ 75%] Building CXX object CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp.o
[ 75%] Building CXX object CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureManager.cpp.o
[ 75%] Building CXX object CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/window.cpp.o
CMakeFiles/Geronimo.dir/build.make:2198: recipe for target 'CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp.o' failed
CMakeFiles/Makefile2:71: recipe for target 'CMakeFiles/Geronimo.dir/all' failed
Makefile:83: recipe for target 'all' failed

/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp: In member function 'sp::AtlasManager::Result sp::AtlasManager::add(sp::string, sp::Image&&)':
/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp:178:90: error: call of overloaded 'string(std::vector<sp::AtlasTexture*>::size_type)' is ambiguous
     AtlasTexture* texture = new AtlasTexture("AtlasManager:" + sp::string(textures.size()), texture_size);
                                                                                ^
In file included from /home/tinyci/builds/daid/SeriousProton2/include/sp2/graphics/texture.h:4:0,
                 from /home/tinyci/builds/daid/SeriousProton2/include/sp2/graphics/textureAtlas.h:4,
                 from /home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp:1:
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:54:14: note: candidate: sp::string::string(double, int)
     explicit string(const double nr, int decimals = 2) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:46:14: note: candidate: sp::string::string(float, int)
     explicit string(const float nr, int decimals = 2) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:39:14: note: candidate: sp::string::string(unsigned int)
     explicit string(const unsigned int nr) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:32:14: note: candidate: sp::string::string(int)
     explicit string(const int nr) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:27:14: note: candidate: sp::string::string(char)
     explicit string(const char c) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:19:7: note: candidate: sp::string::string(const sp::string&)
 class string : public std::string
       ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:19:7: note: candidate: sp::string::string(sp::string&&)
make[2]: *** [CMakeFiles/Geronimo.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [CMakeFiles/Geronimo.dir/all] Error 2
make: *** [all] Error 2
```


Maybe we have to be together for me to explain......


Successfully aliased the URL <https://fakeql-cwxrxi9si.now.sh> to the following aliases.

* https://fakeql.com
* https://www.fakeql.com
* https://fakeql-git-master.fredibach.now.sh


Yeah, I think you have a point there.
Looks rubbish anyway, but I guess any more changes like this need to be tested on top of the one that's passed.


### TinyCI build failure:
[make -j 3] returned [2]:
```[  6%] Built target lua
[  6%] Built target json11
[ 32%] Built target sp2freetype
[ 41%] Built target box2d
[ 70%] Built target bullet
Scanning dependencies of target Mario
[ 71%] Building CXX object CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/mesh/obj.cpp.o
[ 71%] Building CXX object CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/engine.cpp.o
[ 71%] Building CXX object CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/font.cpp.o
[ 71%] Building CXX object CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/meshdata.cpp.o
[ 71%] Building CXX object CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/opengl.cpp.o
[ 71%] Building CXX object CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/renderTexture.cpp.o
[ 71%] Building CXX object CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/collisionrenderpass.cpp.o
[ 71%] Building CXX object CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/graphicslayer.cpp.o
[ 72%] Building CXX object CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/renderqueue.cpp.o
[ 72%] Building CXX object CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/shader.cpp.o
[ 72%] Building CXX object CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/texture.cpp.o
[ 72%] Building CXX object CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp.o
[ 73%] Building CXX object CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureManager.cpp.o
[ 73%] Building CXX object CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/window.cpp.o
CMakeFiles/Mario.dir/build.make:2678: recipe for target 'CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp.o' failed
CMakeFiles/Makefile2:71: recipe for target 'CMakeFiles/Mario.dir/all' failed
Makefile:83: recipe for target 'all' failed

/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp: In member function 'sp::AtlasManager::Result sp::AtlasManager::add(sp::string, sp::Image&&)':
/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp:178:90: error: call of overloaded 'string(std::vector<sp::AtlasTexture*>::size_type)' is ambiguous
     AtlasTexture* texture = new AtlasTexture("AtlasManager:" + sp::string(textures.size()), texture_size);
                                                                                ^
In file included from /home/tinyci/builds/daid/SeriousProton2/include/sp2/graphics/texture.h:4:0,
                 from /home/tinyci/builds/daid/SeriousProton2/include/sp2/graphics/textureAtlas.h:4,
                 from /home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp:1:
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:54:14: note: candidate: sp::string::string(double, int)
     explicit string(const double nr, int decimals = 2) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:46:14: note: candidate: sp::string::string(float, int)
     explicit string(const float nr, int decimals = 2) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:39:14: note: candidate: sp::string::string(unsigned int)
     explicit string(const unsigned int nr) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:32:14: note: candidate: sp::string::string(int)
     explicit string(const int nr) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:27:14: note: candidate: sp::string::string(char)
     explicit string(const char c) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:19:7: note: candidate: sp::string::string(const sp::string&)
 class string : public std::string
       ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:19:7: note: candidate: sp::string::string(sp::string&&)
make[2]: *** [CMakeFiles/Mario.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [CMakeFiles/Mario.dir/all] Error 2
make: *** [all] Error 2
```


@Sanne do you see the fail now?
Docker stop is attrached to post-integration-test phase so if you just run mvn integration-test phase docker with neo4j will be running and you can play directly with integration-tests/neo4j/target/quarkus-integration-test-neo4j-999-SNAPSHOT-runner


Can you please help me t
while running the download.py
zip files are not getting extracted


You don't need "object of type". "MissingIndicator should be sufficient


오이띠!!


[R/est_evidences.R:44:72:](https://github.com/richelbilderbeek/pirouette/blob/de7eb8071b16925f4fe96aa3fafc1fb7c407b3d7/R/est_evidences.R#L44) *style:* **Do not place spaces around code in parentheses or square brackets.**
```r
    stop("BEAST2 not installed. Tip: use 'beastier::install_beast2()'"  )
                                                                       ^
```


오이띠이이!!


Sir I may be missing some things in the routes and Controllers Codes.
Cos I don't really understand the format/order. I often don't find the format or order of the coding style u want me to use online. I see so many/different styles or format. It kinda confusing......


### TinyCI build failure:
[make -j 3] returned [2]:
```[  0%] Built target json11
[  9%] Built target box2d
[ 15%] Built target lua
[ 42%] Built target sp2freetype
[ 72%] Built target bullet
Scanning dependencies of target Fuseblaze
[ 72%] Building CXX object CMakeFiles/Fuseblaze.dir/src/main.cpp.o
[ 72%] Building CXX object CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/font.cpp.o
[ 72%] Building CXX object CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/engine.cpp.o
[ 72%] Building CXX object CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/mesh/obj.cpp.o
[ 72%] Building CXX object CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/meshdata.cpp.o
[ 72%] Building CXX object CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/opengl.cpp.o
[ 73%] Building CXX object CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/renderTexture.cpp.o
[ 73%] Building CXX object CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/collisionrenderpass.cpp.o
[ 73%] Building CXX object CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/graphicslayer.cpp.o
[ 73%] Building CXX object CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/renderqueue.cpp.o
[ 73%] Building CXX object CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/shader.cpp.o
[ 73%] Building CXX object CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/texture.cpp.o
[ 74%] Building CXX object CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp.o
[ 74%] Building CXX object CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureManager.cpp.o
[ 75%] Building CXX object CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/window.cpp.o
CMakeFiles/Fuseblaze.dir/build.make:2246: recipe for target 'CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp.o' failed
CMakeFiles/Makefile2:182: recipe for target 'CMakeFiles/Fuseblaze.dir/all' failed
Makefile:83: recipe for target 'all' failed

/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp: In member function 'sp::AtlasManager::Result sp::AtlasManager::add(sp::string, sp::Image&&)':
/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp:178:90: error: call of overloaded 'string(std::vector<sp::AtlasTexture*>::size_type)' is ambiguous
     AtlasTexture* texture = new AtlasTexture("AtlasManager:" + sp::string(textures.size()), texture_size);
                                                                                ^
In file included from /home/tinyci/builds/daid/SeriousProton2/include/sp2/graphics/texture.h:4:0,
                 from /home/tinyci/builds/daid/SeriousProton2/include/sp2/graphics/textureAtlas.h:4,
                 from /home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp:1:
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:54:14: note: candidate: sp::string::string(double, int)
     explicit string(const double nr, int decimals = 2) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:46:14: note: candidate: sp::string::string(float, int)
     explicit string(const float nr, int decimals = 2) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:39:14: note: candidate: sp::string::string(unsigned int)
     explicit string(const unsigned int nr) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:32:14: note: candidate: sp::string::string(int)
     explicit string(const int nr) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:27:14: note: candidate: sp::string::string(char)
     explicit string(const char c) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:19:7: note: candidate: sp::string::string(const sp::string&)
 class string : public std::string
       ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:19:7: note: candidate: sp::string::string(sp::string&&)
make[2]: *** [CMakeFiles/Fuseblaze.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [CMakeFiles/Fuseblaze.dir/all] Error 2
make: *** [all] Error 2
```


퍽퍽


nie


yes, while chasing the cmplx crap I missed this.one. For some reason g++
accepts it so it just slipped through.

Thanks for.reporting.

Brgds Edouard.

On Wed, Apr 3, 2019, 10:18 Gisle Vanem <notifications@github.com> wrote:

> Trying to build with clang-cl or MSVC-2017, I get an error here:
>
> freedv_filter.cpp(245,31):  error: invalid operands to binary expression ('float' and '_Fcomplex' (aka '_C_float_complex'))
>         filter->cpxCoefs[i] = cmplx(tval) * filter->dCoefs[i];
>                               ^~~~~~~~~~~
> freedv_filter.cpp(30,51):  note: expanded from macro 'cmplx'
> #define cmplx(value)  (COSF(value) + (SINF(value) * I) )
>                                       ~~~~~~~~~~~ ^ ~
>
> But shouldn't this work:
>
>       float tval = tune * (i - D) * filter->dCoefs[i];
>       filter->cpxCoefs[i] = std::complex<float> (tval, tval);
>
> —
> You are receiving this because you authored the thread.
> Reply to this email directly, view it on GitHub
> <https://github.com/f4exb/sdrangel/commit/3a24bdf1da4906c6adee1f2de98e1d7502bc05bb#commitcomment-33013759>,
> or mute the thread
> <https://github.com/notifications/unsubscribe-auth/AF58v85d7ztwu2VYm_BGER7DWjadCM06ks5vdGPbgaJpZM4cZ4xb>
> .
>


### TinyCI build failure:
[make -j 3] returned [2]:
```[  1%] Built target json11
[  7%] Built target lua
[ 16%] Built target box2d
[ 44%] Built target sp2freetype
[ 75%] Built target bullet
Scanning dependencies of target ZeroRho
[ 75%] Building CXX object CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/mesh/obj.cpp.o
[ 75%] Building CXX object CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/engine.cpp.o
[ 75%] Building CXX object CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/font.cpp.o
[ 75%] Building CXX object CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/meshdata.cpp.o
[ 75%] Building CXX object CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/opengl.cpp.o
[ 75%] Building CXX object CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/renderTexture.cpp.o
[ 76%] Building CXX object CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/collisionrenderpass.cpp.o
[ 76%] Building CXX object CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/graphicslayer.cpp.o
[ 76%] Building CXX object CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/scene/renderqueue.cpp.o
[ 77%] Building CXX object CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/shader.cpp.o
[ 77%] Building CXX object CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/texture.cpp.o
[ 77%] Building CXX object CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp.o
[ 77%] Building CXX object CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureManager.cpp.o
[ 78%] Building CXX object CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/window.cpp.o
CMakeFiles/ZeroRho.dir/build.make:1766: recipe for target 'CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp.o' failed
CMakeFiles/Makefile2:71: recipe for target 'CMakeFiles/ZeroRho.dir/all' failed
Makefile:83: recipe for target 'all' failed

/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp: In member function 'sp::AtlasManager::Result sp::AtlasManager::add(sp::string, sp::Image&&)':
/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp:178:90: error: call of overloaded 'string(std::vector<sp::AtlasTexture*>::size_type)' is ambiguous
     AtlasTexture* texture = new AtlasTexture("AtlasManager:" + sp::string(textures.size()), texture_size);
                                                                                ^
In file included from /home/tinyci/builds/daid/SeriousProton2/include/sp2/graphics/texture.h:4:0,
                 from /home/tinyci/builds/daid/SeriousProton2/include/sp2/graphics/textureAtlas.h:4,
                 from /home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp:1:
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:54:14: note: candidate: sp::string::string(double, int)
     explicit string(const double nr, int decimals = 2) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:46:14: note: candidate: sp::string::string(float, int)
     explicit string(const float nr, int decimals = 2) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:39:14: note: candidate: sp::string::string(unsigned int)
     explicit string(const unsigned int nr) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:32:14: note: candidate: sp::string::string(int)
     explicit string(const int nr) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:27:14: note: candidate: sp::string::string(char)
     explicit string(const char c) : std::string()
              ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:19:7: note: candidate: sp::string::string(const sp::string&)
 class string : public std::string
       ^~~~~~
/home/tinyci/builds/daid/SeriousProton2/include/sp2/string.h:19:7: note: candidate: sp::string::string(sp::string&&)
make[2]: *** [CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/graphics/textureAtlas.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [CMakeFiles/ZeroRho.dir/all] Error 2
make: *** [all] Error 2
```


во всех моделях нужно использовать equals hashCode


ur a fag lol ur mom gay and ur dad lesbian


kys <3 OwO


# 测试


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Why do we have two `get_amplified_file` and `get_normalized_file`?


Hey Steve!

I spent some time looking at what you're doing in the clang-query world. First up; this is great! I can see this will be a great addition to Compiler Explorer, if you're happy to let us help get this merged into the main site. I know currently it's in your personal branch, but we'd love to get it tidied up and merged, if that's ok with you. Once you've had a chance to think about some of the things below, we can help implement and merge: I have a number of ways to make the code simpler, I think.

On to some use cases. I can see what you're doing and it would be a natural thing to have a resizable division between the editor view and the output. I'm not sure that's easy to do with GoldenLayout. It might be possible to do this in general but probably not with the way we have it configured. I'm going to play about a bit more though and see if I can get it going.

That said: I wonder if this is better off as a separate view entirely, like the compiler view. At the moment, as a tool view, it is secondary to the compiler view. It strikes me that - apart from the compiler options - there's no need to have a compiler at all. In one world we could:

* Make the query window a top level window (like the "compiler" window). Give it its own "compiler options" box and "clang query" box, and then underneath a monaco editor.
* Make the output of the query window a separate output window (like the compiler output) window.

Pros: users can configure this how they like, with a small query window and a completely separate side-by-side output window. Or hide the query window. Or anything in-between. Users don't need to have a compiler up at all.
Cons: users who need to compile as well need to keep compiler flags in sync. Users can lose the output window by accident. It's more code for us! And some server backend changes.

Leaving things as-is and somehow solving the GoldenLayout thing seems to be a better choice, on balance. I'm struggling to get GoldenLayout to do it though. In isolation I can get something _somewhat_ like it by hacking the return of the tool window in components.getToolViewWith to return a complex nesting of columns and tool windows, and setting "isClosable" and "reorderEnabled" off etc. But it's still not quite what we'd want. I wonder if we might have to do it ourselves inside the tool window somehow.

In terms of the use of clang-query, what do you think is best for users? That will let me know if I should spend more time looking at the GL splitter or not.

Thanks, Matt


нужно переделать на lambda


для чего это поле?


# Created by https://www.gitignore.io/api/osx
# Edit at https://www.gitignore.io/?templates=osx

### OSX ###
# General
.DS_Store
.AppleDouble
.LSOverride

# Icon must end with two \r
Icon

# Thumbnails
._*

# Files that might appear in the root of a volume
.DocumentRevisions-V100
.fseventsd
.Spotlight-V100
.TemporaryItems
.Trashes
.VolumeIcon.icns
.com.apple.timemachine.donotpresent

# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk

# End of https://www.gitignore.io/api/osx


This was rather important functionality, that you removed here.


у тебя начинают обработчики расти. нужно их вынести в отдельные классы.


Reverted.


Coin toss experiment


ok


The readme is wrong… Copied it from one of the JPA modules, have to fix it…
Use
`mvn clean compile verify -Pdocker-neo4j -Ptest-neo4j -Pnative-image`
and it should run the native test.

Things I tried was setting the java.library.path to ${graalVmHome}/lib from
Mavens Failsafe, but didn't succeed in setting it. I guess that would fix
it as it contains libsunec.

Am Mi., 3. Apr. 2019 um 10:38 Uhr schrieb Rostislav Svoboda <
notifications@github.com>:

> @Sanne <https://github.com/Sanne> do you see the fail now?
> Docker stop is attrached to post-integration-test phase so if you just run
> mvn integration-test phase docker with neo4j will be running and you can
> play directly with
> integration-tests/neo4j/target/quarkus-integration-test-neo4j-999-SNAPSHOT-runner
>
> —
> You are receiving this because you authored the thread.
> Reply to this email directly, view it on GitHub
> <https://github.com/michael-simons/quarkus/commit/efe9b27abd2e3a49ebf29c5eabbb0ee60b962426#commitcomment-33013999>,
> or mute the thread
> <https://github.com/notifications/unsubscribe-auth/AAgIL4c_YJpVLN1u9W5MgcrIL1n1jP_lks5vdGhqgaJpZM4cS75y>
> .
>


DeepCode analyzed this commit.
There are 1 new important issue, 2 new warnings and 17 new info reports. 1 warning and 7 info reports were fixed.

[Click](https://www.deepcode.ai/app/gh/DaGeRe/peass/eed39a594cc0430d657793e609424049a188517c/DaGeRe/peass/db04ff6a1a7703ce08434f9e07402d91fbecaad2/_/%2F/code/) to see more details.


Ah thanks yeah that helps to see what you're trying. Sorry if I didn't make my example very clear - the whole test would look like this:

```
test('check a non user errors', () => {
  [2,null,undefined,"brian"].forEach((item) => {
  expect(() => {
      countLinuxUsers(item);
      }).toThrowError( new Error("users is required"));
  })
});
```

i.e. the whole loop is executed _inside_ the test block!


A good idea to add a title. One note, HTML5 has <h#> tags or <title> tag which are better suited for this purpose. Semantics.
Also, super nitpicky here, it's written "MyMopsi". Both M's are capitalized.


I was aware of that since our conversation on Slack. I'll try to help when i'm able to. Good luck for now, though!


@Tinigam 不知道你最近有没有空，这里我改了一下数据结构，但是要人工填写线路。像吕梨这种重复线也要重复写一遍。是否有空填写


The inputs do not work without the form element. This brakes the functionality. I already fixed this, but keep in mind for future.


Hi, I changed the configuration of my webserver yesterday, sry. The new one should work.
I made a push: the `base_url` should be `http://he2latex.opensourc.es/`


Ich finde es gut, dass du auf Konsistenz in meinem Skript achtest ;)


Great solutions on these :) If you got through them fairly quickly, there's plenty more practice you can be getting on FreeCodeCamp or Codewars.com if you fancy checking them out. You'll reap the rewards in React week!


This code crashes


# Specs execution successful
:scroll: [View logs](http://bamboo.comnull)
### Plans updated

Bamboo specs have been successfully imported and the following plans have been updated.

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[New project](http://bamboo.com/browse/NEW) | [Disabled plan](http://bamboo.com/browse/NEW-DISABLED) **disabled** | :white_check_mark: [\#1](http://bamboo.com/browse/NEW-DISABLED-1)

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fix bug HTTP_REFERER。
更新manDevices()方法，解决某些浏览器中不带Referer导致报错 ："undefined index：HTTP_REFERER"


早该加了，之前 ISSUE 太乱了


demo test


HashMap's aren't thread safe so you should use ConcurrentHashMaps instead.


wrong type, use `moment$Moment`


<div> is a block element, and therefore cannot be put inside a link-tag (<a>). It still works, because browsers are smart, but that doesn't mean you should do it.

Here the div should be a span. Although, in this case you could just put the class on the link-tag.


This is not true, default branch is devel (see https://github.com/I2PC/xmipp/blob/7ecfe0ce8e7e4982bef95551a5e09c16ec5633c8/xmipp#L328)


`Array<Language>` ?


Don't delete comments without good reason.


|이순석|ETRI|초연결->초지능->초현실->우리를 낳고.. |듣기, 글쓰기, 수다|


`moment$Moment`


yes indeed. I'll change it to live inside the backend and/or just feed it live tweets only


In this mode, if no branch is provided, the 'master' is the default.


Already fixed by @mgorny in HEAD (and backported to -8?).


no accidentally got in there while running yarn add from the root


I'd put this text "What do you want to be reminded of?" in some kind of element, maybe a label or a span? Label probably best as it _is_ the label for the corresponding input. We looked in class at how to link a label to a specific input tag with the `for` attribute :)


小组第二周作业


Not sure an h7 actually exists! we have h1-h6 only!


поля все нужно делать final


Yep, backported.


@apgsga-jhe  yes, i saw those commit, it's what is on the master. Sure, but consider: api vs implementation. i have no problem with "short cutting" implementations. Basically it would have been easy to comply with a general api eg nodeLabelForService(serviceName) and still have the current implementation. That approach, would have addressed 3 & 4, even with still leaving the current implementation note TODO


Request for C meeting room April 17th 14:00-16:00 CEST For Energy IT Operational Review


robot starts at the wrong place...


Actual change here. Rest was just removing an indent.


во всех модулях нужно добавлять методы equals и hashCode


When the requiredEnvVars are modified, it makes the test fail for other two init containers that are there in the podTemplate.


Looks great, well done! Well chosen elements and nicely formatted HTML :)

The dynamic parts you've identified look good too. When you say "delete tasks" and "modify tasks" I'm guessing you mean the state of those buttons? i.e. if you're in the process of modifying a task perhaps the button would change to say "Save" instead of modify?


I see, it\s in the new code


комментарии в коде нужно удалять.


Split two different inventory types into two different functions for readability. This also removed an indent.


`<head>`-tag can only be once in a HTML-document. In this case it is in `./components/html-head.php` file. This is not correct.

Also, don't remove default styling from links. If you must, replace them with something else.


для всех полей нужно добавлять модификаторы private final.


Aliasing failed with the following error:

~~~
Error! You don't have permissions over domain celineb.me under celine.
~~~


Плохая идея была. Нужно создавать объект HttpResponse и в него передавать поля.


Be careful not to overwrite changes/lines/comments that are already there.

Be mindful of class-names. Here you have a separate class for each element. Better way would be to use the
`<main class="main_body_container">`
and centre that class. Put elements inside it to simple `<div>`s, with `class="container"`. Don't write same code multiple times, don't overcomplicate.

Also, comment, comment, comment. I can't read your thoughts, and I'd like to understand your intention for changes.


нужно указывать статус. а не сообщение передавтаь.


Kyu ;-;


@Alayan-stk-2 so you need basically popcount(doubled pawn) in eval.cpp, huh?


Looking good, good use of semantic elements and nicely indented etc.
Did you think about what elements of the page would, in reality, be "dynamic" too?


# Specs execution successful
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### Plans updated

Bamboo specs have been successfully imported and the following plans have been updated.

Project | Plan | Build
---|---|---
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[New project](http://bamboo.com/browse/NEW) | [Disabled plan](http://bamboo.com/browse/NEW-DISABLED) **disabled** | :white_check_mark: [\#1](http://bamboo.com/browse/NEW-DISABLED-1)

### Deployments updated

Bamboo specs have been successfully imported and the following deployment projects have been updated.

|Deployment project |
----|
[Deployment test](http://bamboo.com/deploy/viewDeploymentProjectVersions.action?id=2162689)|


@chhex : ok yep, get what you meant. Good point, I'll go that way for the next "shortcut implementation".


![Capture d’écran du 2019-04-03 10-57-52](https://user-images.githubusercontent.com/1439428/55466588-c1536400-55ff-11e9-8d4d-387ffa97d3b2.png)


q: would it make sense today to remove all the @dev tags and go for stable versions instead?
Sorry for adding the comment here, but it seems there is no issue tracker open for this repo...


sure. changed the wording accordingly


Uses missing get_data method from TimePlot. Please, commit this method.


GSHP_desuperheater (yzhou601) - x86_64-Linux-Ubuntu-18.04-gcc-7.3-UnitTestsCoverage-Debug: OK (1849 of 1849 tests passed, 0 test warnings)

![Build Badge](http://img.shields.io/badge/build%20status-passing-green.png) ![Test Badge](http://img.shields.io/badge/tests%20passed-100.0%25-green.png) ![Coverage Badge](http://img.shields.io/badge/coverage%20status-41.82%25-green.png)


I didn't know about preemptive logic and will like to hear more on this!


Савва, слишком мало media запросов. Давай еще штук 100, чтобы уж точнее было. Чтобы ты 4к экраны поддерживал и мобильники с низким разрешением.

(Или же можно понять что то, что ты сделал выше - какой-то жуткий костыль и сделать это по-другому. )


Thanks @tjanas

The parsing script has been fixed 3 months ago (https://github.com/SmokeMonsterPacks/EverDrive-Packs-Lists-Database/commit/b4ceb80d13434747158e7099a9fac3ac06377ea8). Next time the SMDB file will be re-built, `desktop.ini` entries will be removed.


Thanks @wagner-certat , this should work now


Needs to be change this!!!


Great use of some number manipulation methods here 👍


.one  表示只监听一次
transitionend 表示动画结束后


Looks like I messed up the drag functionality... I'll see what I can do about that.


@apgsga-jhe but , i am a bit concerned of the ration of the short cut here, i am not quite sure what the reason is. Do we have a design problem? Or is a pure implementation? Both shouldn't really go into production. The second is fine during the implementation phase and ok if possibly complicated resp consuming implementing for moment not relevant ... also for production


proč?


Can we isolate all the nextcloud stuff into a subfolder? We'll do the same for hoover and letsencrypt and all other subsystems.


When you have a structure like this:

```
if (condition) {
    return true;
  } else {
  return false;
}

```
it can pretty much always be simplified to `return condition`

so in this case, `return person.city === "Manchester"`

Note the `===` instead of `==` also!


Test passed!


Firstly, this is not needed. To select this element in CSS: `.menu-body form input[type=password]`. Adding class here is not needed.

Also, the class name is a bit too vague. What happens if you have another, completely unrelated element, with `class="text"`? Even on another page. The main.css-file is loaded for every page.
Speaking of class names, `<form class='menu-body'>` is not a very good name. It's not the body of the menu, It's one part of it.


You could do the popcount in pawns.cpp (so it's reused for all positions with same pawn hash key), then just read the result from it in eval.cpp ?


I see that vue have a three.js module: https://github.com/fritx/vue-threejs
Should probably be better to have this as a component instead of hacking the render function? :thinking:


Note to self: this does not work.


great, remember to always define variables with `let`, `var` or `const` so in the loop:
`for(let i = 0; i < arr.length; i++)`


Stupid merge conflicts!


This path can be provided by `liquid.py` somehow. We need to find a clean way to do it.


Let's have that final newline in each file :)


Great work again this week 👍


нужно всегда инициализоровать переменные. а еще лучше все переменные делать сразу final.


Aliasing failed with the following error:

~~~
Error! You don't have permissions over domain celineb.me under celine.
~~~


protoze to musi nejak fungovat :) a ja na to prijdu


This line would in fact create 11 frames, rather than 10. Do you want the code to be 0 or 1-based?


а где SoftReference? ты везде используешь StrongReference.


Same here... either 2..nframes or 1..nframe-1 would be correct


Just a heads up that IDs can only be a single word, so maybe `Page-heading` would be better. Otherwise it's like you're giving it 2 separate IDs which is probs not what you want to be doing. An element can have multiple classes separated by spaces but only 1 ID.


No need for the `action` attribute here - we would need to give the form an action only if we had actually built a back end system to send the data to. For now, remove the `action` attribute


Hi, You could have opened an issue, but is OK. The problem is your data is malformed. I am guessing from it that the separator is a **space**, but then in such case your second column uses **comma** for decimal separator and the third column uses **point** for decimal separator.

You data should have all columns formatted in a consistent way and a well-defined separator. I have fixed your data. Try using this:

0, 0.00, 41.014
1, 0.10, 41.010
2, 0.40, 40.907
3, 0.00, 40.897
4, 0.20, 41.058
5, 0.10, 41.012
6, 0.00, 41.140
7, 0.00, 41.160
8, 0.20, 41.190
9, -0.10, 41.220
10, 0.00, 41.305
11, -0.10, 41.305
12, -0.10, 41.363
13, -0.10, 41.397
14, -0.10, 41.412
15, 0.00, 41.407
16, 0.00, 41.346
17, 0.10, 41.314
18, -0.10, 41.367
19, -0.20, 41.441
20, 0.20, 41.497
21, 0.00, 41.380
22, -0.10, 41.460
23, -0.10, 41.536
24, -0.20, 41.566
25, 0.10, 41.632
26, 0.10, 41.541
27, 0.10, 41.476
28, 0.40, 41.482
29, 0.00, 41.417
30, -0.10, 41.495
31, 0.10, 41.588
32, 0.20, 41.562
33, 0.00, 41.553
34, 0.10, 41.592
35, 0.00, 41.561
36, 0.00, 41.565
37, 0.00, 41.597
38, 0.00, 41.633
39, -0.10, 41.646
40, -0.10, 41.678
41, -0.10, 41.701
42, -0.20, 41.715
43, -0.10, 41.697
44, 0.00, 41.691
45, -0.10, 41.598
46, 0.00, 41.591
47, 0.00, 41.519
48, -0.20, 41.519
49, 0.00, 41.555
50, 0.20, 41.583
51, -0.10, 41.500
52, -0.20, 41.536
53, 0.10, 41.632
54, 0.40, 41.521
55, 0.10, 41.410
56, 0.10, 41.532
57, 0.00, 41.577
58, -0.10, 41.631
59, 0.10, 41.673

You should get something like this:

![image](https://user-images.githubusercontent.com/43546068/55467312-4e4aed00-5601-11e9-9631-14c5097964ab.png)


Thank you sir

On Wed, Apr 3, 2019 at 2:18 PM Ole Kröger <notifications@github.com> wrote:

> Hi, I changed the configuration of my webserver yesterday, sry. The new
> one should work.
> I made a push: the base_url should be http://he2latex.opensourc.es/
>
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комментарии лучше делать JavaDoc.


The 3-dot version means you don't use the final value

```
$irb
(0..10).count
=> 11
(0...10).count
=> 10
```
https://ruby-doc.org/core-2.2.0/Range.html


oh ok, missed that one... Ruby has some really funny syntax :)


This text "Tips for becoming a developer:" should probably be a label. We did look at how to create labels which are tied to specific inputs in the evening class, do you have notes of that?


Yes, but sometimes the list is already sorted and we don't want to sort it again if so (even though it's pretty quick). At some point I'd like to have a flag so the list knows if it is sorted or not.


I think we can completly remove the regular connector, right? Let's make this class as small as possible.


halo pomocy mamo, Zbigniew mnie dalej bije i każe nazywać założycielem katedry informatycznej ;-;


Nice man :)


Looking great - great choice of elements, table looks great, well done 👍  Loving the theme too hehe! Did you look at the further tasks which were to think about what elements of this page would be dynamic?


> Hi

hi there


Follow n subscribe my channel


No problem! I found out that `spelling::spell_check_files()` can check .Rnw files and frankly, the result for the manual was a bit embarrassing... So while I was at it, I changed the BE words as well.


#####Download


il faudra rajouter une colonne métier


Ce code n'est pas dry. Il faudra le réécrire


🎉 Hooray!


Please note that this still does not address the issue of 32-bit vs. 64-bit library paths, see: https://github.com/awslabs/aws-c-event-stream/issues/15


I don't like to use such components. You always have to wait until they update their component after a new release of the lib. And it's not as flexible. But I'll have a look at it. :) This component shouldn't replace Blender and simply display 3d models, thus it doesn't have to be that flexible :wink:


[刘鑫-前端面试.zip](https://github.com/coloseo/written-exam/files/3037844/-.zip)


:laughing:


edit the comment like `syncInfo is the map containing the datamap's main table as key and corresponding segment ids as values till which the datamap is synced with main table data`


Firstly, this is overly complicated. Make on class `.container`, and style that. Put everything in a separate `.container`. Then surround those, with an element and centre that.
Secondly, comment, comment, comment. Why are you making these changes?
Thirdly, consistent style. I'll send an email about this, but what ever you do, keep it consistent. Makes it easier to read and follow. Looks nicer too, more professional.
Fourthly, some of these changes are redundant, and made in `modern-normalize.css`. Please read that through.
Fifthly, some of these changes do not in fact do anything.
Sixthly, don't use px-values. Use em/rem.

Keep the code simple: for now, I don't care about colours and borders. Let the browser handle those. Just focus on getting the basic structure and flow to be good, and to work on all modern devices.

Comment. Even if this code would work on all devices as is, it's useless to anyone reading it (now or in five years). If something here breaks (because browsers change, or something else), this is easier to rewrite completely than try to fix, because more time is spent figuring out how it works and why it's written that why.


Yes, the blank space solves the build error.
Thanks for your quick resolution.


Successfully aliased the URL <https://dc-square-open-source-hfwwkpflom.now.sh> to the following aliases.

* https://devcenteropensource.com
* https://learn.devcentersquare.co


![](https://github.trello.services/images/mini-trello-icon.png) [TypeError: Cannot read property 'split' of undefined](https://trello.com/c/nDDCPXrm/213-typeerror-cannot-read-property-split-of-undefined)


нужно сразу инициализировать поле. final var ds = ...


DeepCode has been upgraded! l-dc_owljs has been audited again to find new bugs and defects.

There are 67 new important issues, 21 new warnings and 7 new info reports.

[Click](http://localhost:8080/app/gh/lorenzo-deepcode/l-dc_owljs/80741cdfeab66c4126a82dbe746e4bbccc3add3b/_/dashboard/) to see more details.


add a comment in which cases this will clean datamap


Successfully aliased the URL <https://website-dx5bywnoi.now.sh> to the following aliases.

* https://critresult.com
* https://website-git-master.critresult.now.sh


@loxorez 👍


撒旦


I think this commit is causing meson build issues on my machine:
```
meson.build:130:0: ERROR:  File include/dialogs/dmenuscriptshared.h does not exist.
```
Any tips on how to resolve?


Actually I think the version in the branch I've  mentioned is similar to this but refactored the device initialisation a bit. I thought you'd rather take a look at it instead of implementing it again.
I'd rather merge the branch


subdirectories


Review required on this commit.


Hey @lkampoli, yes this should be feasible without implementing any kind of reaction mechanism.  The equilibrium solver does not actually use reactions, but instead minimizes the system Gibbs free energy.  Thus, if the thermodynamics are implemented correctly, you should be able to run mppequil on that mixture and get the equilibrium (Boltzmann) states.  @amorosej can confirm I think.


Sir,

Can you please help me in my research.

yours sincerely
R.Sridevi


@loxorez Но вот какой я результат вижу выполняя твой код (копирую):
```
Enter your line: 123456
561234
```
Строка `123456` четной длины, но у тебя первая половина `1234`, а вторая `56`


@tjanas is right.

The `Best-Of Lists` entry for that game is different than entries in other folders:
```
cf9e92667b4d653996a8b678998211a31536410a39e4f64ca535feea5450ad0c	Master EverDrive/2 Europe - A-Z/Fantastic Dizzy (Europe) (En,Fr,De,Es,It).sms	b6a13d51c72b576738f0d7e8e328db2ffeb0b38c	66a8e3133a047fa7d44968efd3c30720	c888222b
f0b9f293ec534f38e1028016e7e8bcb56a96591faa88d6e8ec5cab2bd5abfb3b	Master EverDrive/4 Game Series Collections/Best-Of Lists/Top 100 List - Retro-Sanctuary.com/068 - Fantastic Dizzy (Europe) (En,Fr,De,Es,It).sms	4202ce26832046c7ca8209240f097a8a0a84d981	b8eb0cb6a9d16cfd08d9c03297fcd445	b9664ae1
cf9e92667b4d653996a8b678998211a31536410a39e4f64ca535feea5450ad0c	Master EverDrive/4 Game Series Collections/Genre/Adventure/Fantastic Dizzy (Europe) (En,Fr,De,Es,It).sms	b6a13d51c72b576738f0d7e8e328db2ffeb0b38c	66a8e3133a047fa7d44968efd3c30720	c888222b
cf9e92667b4d653996a8b678998211a31536410a39e4f64ca535feea5450ad0c	Master EverDrive/4 Game Series Collections/Miscellaneous/PAL Only (NTSC Glitches)/Fantastic Dizzy (Europe) (En,Fr,De,Es,It).sms	b6a13d51c72b576738f0d7e8e328db2ffeb0b38c	66a8e3133a047fa7d44968efd3c30720	c888222b
cf9e92667b4d653996a8b678998211a31536410a39e4f64ca535feea5450ad0c	Master EverDrive/4 Game Series Collections/Miscellaneous/Parallax Scrolling Featured/Fantastic Dizzy (Europe) (En,Fr,De,Es,It).sms	b6a13d51c72b576738f0d7e8e328db2ffeb0b38c	66a8e3133a047fa7d44968efd3c30720	c888222b
cf9e92667b4d653996a8b678998211a31536410a39e4f64ca535feea5450ad0c	Master EverDrive/4 Game Series Collections/Miscellaneous/Regional Exclusives/European Exclusives/Fantastic Dizzy (Europe) (En,Fr,De,Es,It).sms	b6a13d51c72b576738f0d7e8e328db2ffeb0b38c	66a8e3133a047fa7d44968efd3c30720	c888222b
```

@tjanas could you please check what is the correct hash value on http://datomatic.no-intro.org/? I am at work and the firewall blocks this website :-(


луче вынести это в поле и сделать его константов. оно всегда компилируется. каждый раз. когда ты вызываешь этот метод.


retry count and timeout is not required


Mistake


Perhaps this is a bug?
If you need to write a log to a custom file, for example like this:
```
Mage::log('bar', Zend_Log::INFO, 'foo.log', true);
```

Then $logValidator->isValid always return false and magento does not create a file. Variable `$forceLog` was ignored.


DeepCode has been upgraded! ansible has been audited again to find new bugs and defects.

There is 1 new info report.

[Click](http://localhost:8080/app/gh/lorenzo-deepcode/ansible/4e2d19b4aa24bbfe0e9148b23c226d2a76e3fa43/_/dashboard/) to see more details.


2019.04.03 Privacy-preserving ML


move this line inside if condition only


@v1r0x well, they also gives you a lot of build-in fixes and a better deep integration with vuejs. So it only depends on what you favor, stability, updates, easiness of use... etc :)

I'll let you handle what's bets, three.js is far beyond my knowledge! :wink:
I just found the library :woman_shrugging:


chnage method name, if it does specific functionality with respect to clean mv datamap


Successfully aliased the URL <https://website-ak36cvwz1.now.sh> to the following aliases.

* https://critresult.com
* https://website-git-master.critresult.now.sh


Fixed build error of windows OS


@mapx- Same filters for this site, except for the fake player button
`http://verpelisonline.es/drama/10737-juan-y-vanesa.html`


!! public?


TEST HERE


Hi Thomas,
I saw that you merged the commit from experimental into master. I think this is a big problem because this fix isn't good. I tested again today and now the shader completely fails if another object is presented at the same time.

I don't think anymore that the dictionary was the source of the problem, and the change in the ShaderBindGroup doesn't seem to be working either.

You should roll back this commit.

Cheers,
Tom


change the error message here


DeepCode has been upgraded! l-dc_owljs has been audited again to find new bugs and defects.

There are 67 new important issues, 21 new warnings and 7 new info reports.

[Click](http://localhost:8080/app/gh/lorenzo-deepcode/l-dc_owljs/80741cdfeab66c4126a82dbe746e4bbccc3add3b/_/dashboard/) to see more details.


They fixed the license violation immediately by removing the nonfree binaries they were distributing. Everything beyond that was just people pushing on principles and upset about Newtek as a company.

NDI is not coming back to ffmpeg unless some miracle happens, reverting and maintaining the patch is your only option if you want to keep using it.


Тип хранить не обязательно, его можно определить исходя из класса вагона (`is_a?`)


This is strange (@LuckyMD, @flying-sheep) that the previous commit passes the marker gene overlap test, but this one breaks it again (it's clearly unrelated to the commit)...


什么鬼？


Yeah, I'm running into the same issue. With the latest versions of `moment` and `moment-timezone` at least, using `react-datetime` with a `displayTimeZone` prop always causes the following error:

```
Uncaught TypeError: moment.tz is not a function
```

Note that this is true even if I've imported `moment-timezone` at that level in my tree.


On line 138 please replace str with .encode('utf-8') because it will throw an error when the file or path contains an utf-8 character :)


Скобки не нужны


Используй `<<` вместо `push`


Ach, you just beat me to it.  I just found the same Matplotlib issue.


Deployment failed with the following error:

~~~
The property `builds` is only allowed on Now 2.0 — please upgrade: https://zeit.co/upgrade
~~~


You can write me an email: o.kroeger@wikunia.de and I might have a look but I'm relatively busy atm


Doordat public/documentation/README.md weg is krijg ik een 404 op https://cdn.jsdelivr.net/gh/macaw-interactive/react-jss-typescript-starter@develop/public/documentation/README.md

op de pagina http://localhost:3000/umbrella