# Specs execution successful
:scroll: [View logs](http://bamboo.comnull)
### Plans updated

Bamboo specs have been successfully imported and the following plans have been updated.

Project | Plan | Build
---|---|---
[Test](http://bamboo.com/browse/TEST) | [Comment test](http://bamboo.com/browse/TEST-CTEST)  | :white_check_mark: [\#1](http://bamboo.com/browse/TEST-CTEST-1)
[New project](http://bamboo.com/browse/NEW) | [Disabled plan](http://bamboo.com/browse/NEW-DISABLED) **disabled** | :white_check_mark: [\#1](http://bamboo.com/browse/NEW-DISABLED-1)

### Deployments updated

Bamboo specs have been successfully imported and the following deployment projects have been updated.

|Deployment project |
----|
[Deployment test](http://bamboo.com/deploy/viewDeploymentProjectVersions.action?id=2162689)|


No cnvkit/0.9.5-3-deb/test-cmds.txt (test file) present, skipping tests


У тебя reader уже есть, достаточно writer


Successfully aliased the URL <https://kickstarter-survey-kkprvex5u.now.sh> to the following aliases:

* https://kickstarter-survey.aditya2.now.sh
* https://kickstarter-survey-git-master.aditya2.now.sh


I just realized I can just reference that macro from this script after populating the variable, so I'll certainly change it to do that.

Still wondering if the backup file is a general problem, though.


sorry about that, I used [this tool](http://addonconverter.fotokraina.com/) to perform the conversion, and it worked fine locally. New PR coming.


亚马逊中国爬虫代码


Is the "if is_upgrade" needed here, being inside the if () clause already?


그렇습니다


Successfully aliased the URL <https://static-build-example-react-ckebx1xmj.now.sh> to the following aliases:

* https://static-build-example-react.moviedb.now.sh
* https://static-build-example-react-git-master.moviedb.now.sh


addition of two numbers


I agree with Vondele (but you should always believe him over me anyway :-), you should try his formula. Many (most?) draws will have eval of -1 or +1 from the value_draw() function, so your test won't be catching them.


Successfully aliased the URL <https://kickstarter-survey-bn3zodyh3.now.sh> to the following aliases:

* https://kickstarter-survey.aditya2.now.sh
* https://kickstarter-survey-git-master.aditya2.now.sh


Successfully aliased the URL <https://kickstarter-survey-i0th7tz3p.now.sh> to the following aliases:

* https://kickstarter-survey.aditya2.now.sh
* https://kickstarter-survey-git-master.aditya2.now.sh


I am thinking (by @xavierlepretre 's help) to remove exchanger secret and use a mapping of word to address. The word will be a unique word which will be mapping to a particular address (exchanger address). These words are set by the exchanger itself in the contract (will write a new method for that). Each time the remit is created, the remit creator in this way just have to input the amount, user password, exchanger key (instead of exchanger password and exchanger address), and valid till parameters. To exchange, the exchanger has to know just the user password and his unique keyword.

In this way:
1. The addition of salt can be included if we are using the exchanger address as well for encryption. But I am not sure, if that might be necessary.
2. This way the exchanger won't have to remember 100's of passwords.

Let me know what you think, and will implement that.


@ouzowtf can you find a link with a reference to the Package name? I can't.


General stuff:
- Why use generic waiters, if you have a Waiter class, wrapping driver already? If you started making a wrapper around your Driver, make sure it is used in this wrapper only.
- Select some strategy when you work with WebElements, and stick to it - there is no need to duplicate functionality using By, and vise versa.


Da war ich wohl schneller 😃


Successfully aliased the URL <https://site-1b1s7kz8g.now.sh> to the following aliases:

* https://highvib.es
* https://site.austinwitherow.now.sh
* https://site-git-master.austinwitherow.now.sh


Hallo juga.

Maksudnya? memperbaiki Agama?


下記サイトの「無名関数の使い方」を参考にしてみてください。
https://www.sejuku.net/blog/60321

※ちなみにですが、他にどのような書き方をご覧になられましたか？


# Specs execution successful
:scroll: [View logs](http://bamboo.comnull)
### Plans updated

Bamboo specs have been successfully imported and the following plans have been updated.

Project | Plan | Build
---|---|---
[Test](http://bamboo.com/browse/TEST) | [Comment test](http://bamboo.com/browse/TEST-CTEST)  | :white_check_mark: [\#1](http://bamboo.com/browse/TEST-CTEST-1)
[New project](http://bamboo.com/browse/NEW) | [Disabled plan](http://bamboo.com/browse/NEW-DISABLED) **disabled** | :white_check_mark: [\#1](http://bamboo.com/browse/NEW-DISABLED-1)

### Deployments updated

Bamboo specs have been successfully imported and the following deployment projects have been updated.

|Deployment project |
----|
[Deployment test](http://bamboo.com/deploy/viewDeploymentProjectVersions.action?id=2162689)|


Successfully aliased the URL <https://kickstarter-survey-5bna0hebo.now.sh> to the following aliases:

* https://kickstarter-survey.aditya2.now.sh
* https://kickstarter-survey-git-master.aditya2.now.sh


К сожалению, шрифт и его размеры все также сбрасываются после релоада


@sbc100 There is no error __E310__  https://pycodestyle.readthedocs.io/en/latest/intro.html#error-codes


General:
Never use XPATH without some ID or NAME in it. Finding elements by such xpath is a VERY bad practice.


meh, replacing the whole file wasn't intended :o


You can use `ImGui::FindViewportByPlatformHandle()` for this and remove the `ImGuiAllegroViewports` array in there.


### TinyCI build failure:
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[100%] Linking CXX executable EmptyEpsilon.exe
[100%] Built target EmptyEpsilon
Run CPack packaging tool...
CPack: Create package using ZIP
CPack: Install projects
CPack: - Run preinstall target for: EmptyEpsilon
CPack: - Install project: EmptyEpsilon
Makefile:138: recipe for target 'package' failed

/data/tinyci_build/daid/EmptyEpsilon/src/screenComponents/alertOverlay.cpp: In member function 'virtual void AlertLevelOverlay::onDraw(sf::RenderTarget&)':
/data/tinyci_build/daid/EmptyEpsilon/src/screenComponents/alertOverlay.cpp:42:30: warning: 'void sf::Text::setColor(const sf::Color&)' is deprecated [-Wdeprecated-declarations]
     alert_text.setColor(color);
                              ^
In file included from /data/tinyci_build/daid/EmptyEpsilon/cmake/_win32/sysroot/include/SFML/Graphics.hpp:51:0,
                 from /data/tinyci_build/daid/EmptyEpsilon/src/gui/gui2_container.h:6,
                 from /data/tinyci_build/daid/EmptyEpsilon/src/gui/gui2_element.h:8,
                 from /data/tinyci_build/daid/EmptyEpsilon/src/screenComponents/alertOverlay.h:4,
                 from /data/tinyci_build/daid/EmptyEpsilon/src/screenComponents/alertOverlay.cpp:1:
/data/tinyci_build/daid/EmptyEpsilon/cmake/_win32/sysroot/include/SFML/Graphics/Text.hpp:210:26: note: declared here
     SFML_DEPRECATED void setColor(const Color& color);
                          ^~~~~~~~
/data/tinyci_build/daid/EmptyEpsilon/src/gui/scriptError.cpp: In member function 'virtual void ScriptErrorRenderer::render(sf::RenderTarget&)':
/data/tinyci_build/daid/EmptyEpsilon/src/gui/scriptError.cpp:22:44: warning: 'void sf::Text::setColor(const sf::Color&)' is deprecated [-Wdeprecated-declarations]
         textElement.setColor(sf::Color::Red);
                                            ^
In file included from /data/tinyci_build/daid/EmptyEpsilon/cmake/_win32/sysroot/include/SFML/Graphics.hpp:51:0,
                 from /data/tinyci_build/daid/SeriousProton/src/windowManager.h:8,
                 from /data/tinyci_build/daid/SeriousProton/src/input.h:4,
                 from /data/tinyci_build/daid/SeriousProton/src/engine.h:8,
                 from /data/tinyci_build/daid/EmptyEpsilon/src/gui/scriptError.h:4,
                 from /data/tinyci_build/daid/EmptyEpsilon/src/gui/scriptError.cpp:1:
/data/tinyci_build/daid/EmptyEpsilon/cmake/_win32/sysroot/include/SFML/Graphics/Text.hpp:210:26: note: declared here
     SFML_DEPRECATED void setColor(const Color& color);
                          ^~~~~~~~
/data/tinyci_build/daid/EmptyEpsilon/src/gui/debugRenderer.cpp: In member function 'virtual void DebugRenderer::render(sf::RenderTarget&)':
/data/tinyci_build/daid/EmptyEpsilon/src/gui/debugRenderer.cpp:83:44: warning: 'void sf::Text::setColor(const sf::Color&)' is deprecated [-Wdeprecated-declarations]
         text_update.setColor(sf::Color::Red);
                                            ^
In file included from /data/tinyci_build/daid/EmptyEpsilon/cmake/_win32/sysroot/include/SFML/Graphics.hpp:51:0,
                 from /data/tinyci_build/daid/SeriousProton/src/windowManager.h:8,
                 from /data/tinyci_build/daid/SeriousProton/src/input.h:4,
                 from /data/tinyci_build/daid/SeriousProton/src/engine.h:8,
                 from /data/tinyci_build/daid/EmptyEpsilon/src/gui/debugRenderer.h:4,
                 from /data/tinyci_build/daid/EmptyEpsilon/src/gui/debugRenderer.cpp:1:
/data/tinyci_build/daid/EmptyEpsilon/cmake/_win32/sysroot/include/SFML/Graphics/Text.hpp:210:26: note: declared here
     SFML_DEPRECATED void setColor(const Color& color);
                          ^~~~~~~~
/data/tinyci_build/daid/EmptyEpsilon/src/gui/debugRenderer.cpp:84:54: warning: 'void sf::Text::setColor(const sf::Color&)' is deprecated [-Wdeprecated-declarations]
         text_server_update.setColor(sf::Color::Yellow);
                                                      ^
In file included from /data/tinyci_build/daid/EmptyEpsilon/cmake/_win32/sysroot/include/SFML/Graphics.hpp:51:0,
                 from /data/tinyci_build/daid/SeriousProton/src/windowManager.h:8,
                 from /data/tinyci_build/daid/SeriousProton/src/input.h:4,
                 from /data/tinyci_build/daid/SeriousProton/src/engine.h:8,
                 from /data/tinyci_build/daid/EmptyEpsilon/src/gui/debugRenderer.h:4,
                 from /data/tinyci_build/daid/EmptyEpsilon/src/gui/debugRenderer.cpp:1:
/data/tinyci_build/daid/EmptyEpsilon/cmake/_win32/sysroot/include/SFML/Graphics/Text.hpp:210:26: note: declared here
     SFML_DEPRECATED void setColor(const Color& color);
                          ^~~~~~~~
/data/tinyci_build/daid/EmptyEpsilon/src/gui/debugRenderer.cpp:85:48: warning: 'void sf::Text::setColor(const sf::Color&)' is deprecated [-Wdeprecated-declarations]
         text_collision.setColor(sf::Color::Cyan);
                                                ^
In file included from /data/tinyci_build/daid/EmptyEpsilon/cmake/_win32/sysroot/include/SFML/Graphics.hpp:51:0,
                 from /data/tinyci_build/daid/SeriousProton/src/windowManager.h:8,
                 from /data/tinyci_build/daid/SeriousProton/src/input.h:4,
                 from /data/tinyci_build/daid/SeriousProton/src/engine.h:8,
                 from /data/tinyci_build/daid/EmptyEpsilon/src/gui/debugRenderer.h:4,
                 from /data/tinyci_build/daid/EmptyEpsilon/src/gui/debugRenderer.cpp:1:
/data/tinyci_build/daid/EmptyEpsilon/cmake/_win32/sysroot/include/SFML/Graphics/Text.hpp:210:26: note: declared here
     SFML_DEPRECATED void setColor(const Color& color);
                          ^~~~~~~~
/data/tinyci_build/daid/EmptyEpsilon/src/gui/debugRenderer.cpp:86:46: warning: 'void sf::Text::setColor(const sf::Color&)' is deprecated [-Wdeprecated-declarations]
         text_render.setColor(sf::Color::Green);
                                              ^
In file included from /data/tinyci_build/daid/EmptyEpsilon/cmake/_win32/sysroot/include/SFML/Graphics.hpp:51:0,
                 from /data/tinyci_build/daid/SeriousProton/src/windowManager.h:8,
                 from /data/tinyci_build/daid/SeriousProton/src/input.h:4,
                 from /data/tinyci_build/daid/SeriousProton/src/engine.h:8,
                 from /data/tinyci_build/daid/EmptyEpsilon/src/gui/debugRenderer.h:4,
                 from /data/tinyci_build/daid/EmptyEpsilon/src/gui/debugRenderer.cpp:1:
/data/tinyci_build/daid/EmptyEpsilon/cmake/_win32/sysroot/include/SFML/Graphics/Text.hpp:210:26: note: declared here
     SFML_DEPRECATED void setColor(const Color& color);
                          ^~~~~~~~
/data/tinyci_build/daid/EmptyEpsilon/src/gui/gui2_element.cpp: In member function 'void GuiElement::adjustRenderTexture(sf::RenderTexture&)':
/data/tinyci_build/daid/EmptyEpsilon/src/gui/gui2_element.cpp:311:37: warning: 'bool sf::RenderTexture::create(unsigned int, unsigned int, bool)' is deprecated [-Wdeprecated-declarations]
         texture.create(sx, sy, false);
                                     ^
In file included from /data/tinyci_build/daid/EmptyEpsilon/cmake/_win32/sysroot/include/SFML/Graphics.hpp:46:0,
                 from /data/tinyci_build/daid/EmptyEpsilon/src/gui/gui2_container.h:6,
                 from /data/tinyci_build/daid/EmptyEpsilon/src/gui/gui2_element.h:8,
                 from /data/tinyci_build/daid/EmptyEpsilon/src/gui/gui2_element.cpp:1:
/data/tinyci_build/daid/EmptyEpsilon/cmake/_win32/sysroot/include/SFML/Graphics/RenderTexture.hpp:89:26: note: declared here
     SFML_DEPRECATED bool create(unsigned int width, unsigned int height, bool depthBuffer);
                          ^~~~~~
/data/tinyci_build/daid/EmptyEpsilon/src/gui/gui2_element.cpp: In member function 'void GuiElement::drawText(sf::RenderTarget&, sf::FloatRect, string, EGuiAlign, float, sf::Font*, sf::Color)':
/data/tinyci_build/daid/EmptyEpsilon/src/gui/gui2_element.cpp:378:31: warning: 'void sf::Text::setColor(const sf::Color&)' is deprecated [-Wdeprecated-declarations]
     textElement.setColor(color);
                               ^
In file included from /data/tinyci_build/daid/EmptyEpsilon/cmake/_win32/sysroot/include/SFML/Graphics.hpp:51:0,
                 from /data/tinyci_build/daid/EmptyEpsilon/src/gui/gui2_container.h:6,
                 from /data/tinyci_build/daid/EmptyEpsilon/src/gui/gui2_element.h:8,
                 from /data/tinyci_build/daid/EmptyEpsilon/src/gui/gui2_element.cpp:1:
/data/tinyci_build/daid/EmptyEpsilon/cmake/_win32/sysroot/include/SFML/Graphics/Text.hpp:210:26: note: declared here
     SFML_DEPRECATED void setColor(const Color& color);
                          ^~~~~~~~
/data/tinyci_build/daid/EmptyEpsilon/src/gui/gui2_element.cpp: In member function 'void GuiElement::drawVerticalText(sf::RenderTarget&, sf::FloatRect, string, EGuiAlign, float, sf::Font*, sf::Color)':
/data/tinyci_build/daid/EmptyEpsilon/src/gui/gui2_element.cpp:408:31: warning: 'void sf::Text::setColor(const sf::Color&)' is deprecated [-Wdeprecated-declarations]
     textElement.setColor(color);
                               ^
In file included from /data/tinyci_build/daid/EmptyEpsilon/cmake/_win32/sysroot/include/SFML/Graphics.hpp:51:0,
                 from /data/tinyci_build/daid/EmptyEpsilon/src/gui/gui2_container.h:6,
                 from /data/tinyci_build/daid/EmptyEpsilon/src/gui/gui2_element.h:8,
                 from /data/tinyci_build/daid/EmptyEpsilon/src/gui/gui2_element.cpp:1:
/data/tinyci_build/daid/EmptyEpsilon/cmake/_win32/sysroot/include/SFML/Graphics/Text.hpp:210:26: note: declared here
     SFML_DEPRECATED void setColor(const Color& color);
                          ^~~~~~~~
/data/tinyci_build/daid/EmptyEpsilon/src/spaceObjects/blackHole.cpp: In member function 'virtual void BlackHole::draw3DTransparent()':
/data/tinyci_build/daid/EmptyEpsilon/src/spaceObjects/blackHole.cpp:31:11: warning: unused variable 'distance' [-Wunused-variable]
     float distance = sf::length(camera_position - sf::Vector3f(getPosition().x, getPosition().y, 0));
           ^~~~~~~~
/data/tinyci_build/daid/EmptyEpsilon/src/spaceObjects/zone.cpp: In member function 'virtual void Zone::drawOnRadar(sf::RenderTarget&, sf::Vector2f, float, bool)':
/data/tinyci_build/daid/EmptyEpsilon/src/spaceObjects/zone.cpp:65:72: warning: 'void sf::Text::setColor(const sf::Color&)' is deprecated [-Wdeprecated-declarations]
         text_element.setColor(sf::Color(color.r, color.g, color.b, 128));
                                                                        ^
In file included from /data/tinyci_build/daid/EmptyEpsilon/cmake/_win32/sysroot/include/SFML/Graphics.hpp:51:0,
                 from /data/tinyci_build/daid/SeriousProton/src/windowManager.h:8,
                 from /data/tinyci_build/daid/SeriousProton/src/input.h:4,
                 from /data/tinyci_build/daid/SeriousProton/src/engine.h:8,
                 from /data/tinyci_build/daid/EmptyEpsilon/src/main.h:4,
                 from /data/tinyci_build/daid/EmptyEpsilon/src/spaceObjects/zone.cpp:1:
/data/tinyci_build/daid/EmptyEpsilon/cmake/_win32/sysroot/include/SFML/Graphics/Text.hpp:210:26: note: declared here
     SFML_DEPRECATED void setColor(const Color& color);
                          ^~~~~~~~
/data/tinyci_build/daid/SeriousProton/src/postProcessManager.cpp: In member function 'virtual void PostProcessor::render(sf::RenderTarget&)':
/data/tinyci_build/daid/SeriousProton/src/postProcessManager.cpp:55:42: warning: 'bool sf::RenderTexture::create(unsigned int, unsigned int, bool)' is deprecated [-Wdeprecated-declarations]
         renderTexture.create(tw, th, true);
                                          ^
In file included from /data/tinyci_build/daid/EmptyEpsilon/cmake/_win32/sysroot/include/SFML/Graphics.hpp:46:0,
                 from /data/tinyci_build/daid/SeriousProton/src/postProcessManager.h:4,
                 from /data/tinyci_build/daid/SeriousProton/src/postProcessManager.cpp:2:
/data/tinyci_build/daid/EmptyEpsilon/cmake/_win32/sysroot/include/SFML/Graphics/RenderTexture.hpp:89:26: note: declared here
     SFML_DEPRECATED bool create(unsigned int width, unsigned int height, bool depthBuffer);
                          ^~~~~~
CMake Error at /data/tinyci_build/daid/EmptyEpsilon/_build_win32/cmake_install.cmake:43 (file):
  file INSTALL cannot find
  "/data/tinyci_build/daid/EmptyEpsilon/cmake/_win32//SFML_install/bin/OpenAL32.dll".

CMake Error at /data/tinyci_build/daid/EmptyEpsilon/_build_win32/cmake_install.cmake:47 (file):
  file INSTALL cannot find
  "/data/tinyci_build/daid/EmptyEpsilon/cmake/_win32//SFML_install/bin/libFLAC-8.dll".

CMake Error at /data/tinyci_build/daid/EmptyEpsilon/_build_win32/cmake_install.cmake:51 (file):
  file INSTALL cannot find
  "/data/tinyci_build/daid/EmptyEpsilon/cmake/_win32//SFML_install/bin/libjpeg-62.dll".

CMake Error at /data/tinyci_build/daid/EmptyEpsilon/_build_win32/cmake_install.cmake:55 (file):
  file INSTALL cannot find
  "/data/tinyci_build/daid/EmptyEpsilon/cmake/_win32//SFML_install/bin/libogg-0.dll".

CMake Error at /data/tinyci_build/daid/EmptyEpsilon/_build_win32/cmake_install.cmake:59 (file):
  file INSTALL cannot find
  "/data/tinyci_build/daid/EmptyEpsilon/cmake/_win32//SFML_install/bin/libvorbis-0.dll".

CMake Error at /data/tinyci_build/daid/EmptyEpsilon/_build_win32/cmake_install.cmake:63 (file):
  file INSTALL cannot find
  "/data/tinyci_build/daid/EmptyEpsilon/cmake/_win32//SFML_install/bin/libvorbisenc-2.dll".

CMake Error at /data/tinyci_build/daid/EmptyEpsilon/_build_win32/cmake_install.cmake:67 (file):
  file INSTALL cannot find
  "/data/tinyci_build/daid/EmptyEpsilon/cmake/_win32//SFML_install/bin/libvorbisfile-3.dll".

CMake Error at /data/tinyci_build/daid/EmptyEpsilon/_build_win32/cmake_install.cmake:71 (file):
  file INSTALL cannot find
  "/data/tinyci_build/daid/EmptyEpsilon/cmake/_win32//SFML_install/bin/sfml-audio-2.dll".

CMake Error at /data/tinyci_build/daid/EmptyEpsilon/_build_win32/cmake_install.cmake:75 (file):
  file INSTALL cannot find
  "/data/tinyci_build/daid/EmptyEpsilon/cmake/_win32//SFML_install/bin/sfml-graphics-2.dll".

CMake Error at /data/tinyci_build/daid/EmptyEpsilon/_build_win32/cmake_install.cmake:79 (file):
  file INSTALL cannot find
  "/data/tinyci_build/daid/EmptyEpsilon/cmake/_win32//SFML_install/bin/sfml-network-2.dll".

CMake Error at /data/tinyci_build/daid/EmptyEpsilon/_build_win32/cmake_install.cmake:83 (file):
  file INSTALL cannot find
  "/data/tinyci_build/daid/EmptyEpsilon/cmake/_win32//SFML_install/bin/sfml-system-2.dll".

CMake Error at /data/tinyci_build/daid/EmptyEpsilon/_build_win32/cmake_install.cmake:87 (file):
  file INSTALL cannot find
  "/data/tinyci_build/daid/EmptyEpsilon/cmake/_win32//SFML_install/bin/sfml-window-2.dll".

CMake Error at /data/tinyci_build/daid/EmptyEpsilon/_build_win32/cmake_install.cmake:113 (file):
  file INSTALL cannot find
  "/data/tinyci_build/daid/EmptyEpsilon/_build_win32/script_reference.html".

CPack Error: Error when generating package: EmptyEpsilon
make: *** [package] Error 1
```


Not needed. Sorry about it


Successfully aliased the URL <https://my-vue-project-dnpth8x1q.now.sh> to the following aliases:

* https://my-vue-project.matthieuberthome.now.sh
* https://my-vue-project-git-master.matthieuberthome.now.sh


Successfully aliased the URL <https://kickstarter-survey-86vgiw3sd.now.sh> to the following aliases:

* https://kickstarter-survey.aditya2.now.sh
* https://kickstarter-survey-git-master.aditya2.now.sh


Successfully aliased the URL <https://kendraio-app-rflk1g7jf.now.sh> to the following aliases:

* https://dev.app.kendra.io
* https://kendraio-app.kendraio.now.sh
* https://kendraio-app-git-develop.kendraio.now.sh


May be simpler to store one `g_FocusedViewport` etc. instead of maintaining an exclusive bool stored in every viewport.


meta for description and keywords is missing


Successfully aliased the URL <https://ecovillagelist-7vf5drukv.now.sh> to the following aliases:

* https://ecovillagelist.com
* https://ecovillagelist.basilesamel.now.sh
* https://ecovillagelist-git-master.basilesamel.now.sh


If the requirements.sh script is already run by root user, the sudo before make install could be removed.
Might be worth checking the Jenkins jobs


Successfully aliased the URL <https://remakerepair-ixrmga1lk.now.sh> to the following aliases:

* https://remake.repair
* https://remakerepair.remakerepair.now.sh
* https://remakerepair-git-master.remakerepair.now.sh


the a tag on this line is  not properly formatter


# Specs execution successful
:scroll: [View logs](http://bamboo.comnull)
### Plans updated

Bamboo specs have been successfully imported and the following plans have been updated.

Project | Plan | Build
---|---|---
[Test](http://bamboo.com/browse/TEST) | [Comment test](http://bamboo.com/browse/TEST-CTEST)  | :white_check_mark: [\#1](http://bamboo.com/browse/TEST-CTEST-1)
[New project](http://bamboo.com/browse/NEW) | [Disabled plan](http://bamboo.com/browse/NEW-DISABLED) **disabled** | :white_check_mark: [\#1](http://bamboo.com/browse/NEW-DISABLED-1)

### Deployments updated

Bamboo specs have been successfully imported and the following deployment projects have been updated.

|Deployment project |
----|
[Deployment test](http://bamboo.com/deploy/viewDeploymentProjectVersions.action?id=2162689)|


the div with id showcase is not properly formatted, please check the doc file and follow the instructions


Beautiful!


the div with class showcase-content is not properly formatted


Лучше использовать переменную уровня класса


Deployment failed with the following error:

~~~
One or more invalid routes were found:
~~~


Why you removed this condition?


9999 wins


`{ validation => { var: var, condition: condition } }`
вместо этого сделай
`{ type: validation, var: var, condition: condition }`


### TinyCI build failure:
[make -j 3] returned [2]:
```[  6%] Built target lua
[ 15%] Built target box2d
[ 15%] Built target json11
[ 43%] Built target sp2freetype
[ 74%] Built target bullet
Scanning dependencies of target Template
[ 74%] Building CXX object CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/collision/2d/joint.cpp.o
[ 74%] Building CXX object CMakeFiles/Template.dir/src/main.cpp.o
[ 74%] Building CXX object CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/collision/2d/box2dBackend.cpp.o
CMakeFiles/Template.dir/build.make:302: recipe for target 'CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/collision/2d/joint.cpp.o' failed
CMakeFiles/Template.dir/build.make:230: recipe for target 'CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/collision/2d/box2dBackend.cpp.o' failed
CMakeFiles/Template.dir/build.make:62: recipe for target 'CMakeFiles/Template.dir/src/main.cpp.o' failed
CMakeFiles/Makefile2:71: recipe for target 'CMakeFiles/Template.dir/all' failed
Makefile:83: recipe for target 'all' failed

In file included from /home/tinyci/builds/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /home/tinyci/builds/daid/SeriousProton2/include/sp2/collision/2d/joint.h:5,
                 from /home/tinyci/builds/daid/SeriousProton2/src/collision/2d/joint.cpp:1:
/home/tinyci/builds/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
make[2]: *** [CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/collision/2d/joint.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
In file included from /home/tinyci/builds/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /home/tinyci/builds/daid/SeriousProton2/include/sp2/collision/2d/joint.h:5,
                 from /home/tinyci/builds/daid/SeriousProton2/src/collision/2d/box2dBackend.cpp:2:
/home/tinyci/builds/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
make[2]: *** [CMakeFiles/Template.dir/home/tinyci/builds/daid/SeriousProton2/src/collision/2d/box2dBackend.cpp.o] Error 1
In file included from /home/tinyci/builds/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /home/tinyci/builds/daid/SeriousProton2/include/sp2/graphics/gui/widget/widget.h:4,
                 from /home/tinyci/builds/daid/SeriousProton2/include/sp2/graphics/gui/theme.h:5,
                 from /data/tinyci_build/daid/SeriousProton2/template/src/main.cpp:6:
/home/tinyci/builds/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
make[2]: *** [CMakeFiles/Template.dir/src/main.cpp.o] Error 1
make[1]: *** [CMakeFiles/Template.dir/all] Error 2
make: *** [all] Error 2
```


Jouw fout, @jeroendewolf


the class name is not properly formatted


### TinyCI build failure:
[make -j 3] returned [2]:
```[  1%] Built target json11
[ 10%] Built target box2d
[ 37%] Built target sp2freetype
[ 42%] Built target lua
[ 71%] Built target bullet
Scanning dependencies of target Fuseblaze
[ 71%] Building CXX object CMakeFiles/Fuseblaze.dir/src/editor/editor.cpp.o
[ 71%] Building CXX object CMakeFiles/Fuseblaze.dir/src/blood.cpp.o
[ 71%] Building CXX object CMakeFiles/Fuseblaze.dir/src/dynamicSectorLoader.cpp.o
CMakeFiles/Fuseblaze.dir/build.make:110: recipe for target 'CMakeFiles/Fuseblaze.dir/src/editor/editor.cpp.o' failed
CMakeFiles/Fuseblaze.dir/build.make:86: recipe for target 'CMakeFiles/Fuseblaze.dir/src/dynamicSectorLoader.cpp.o' failed
CMakeFiles/Fuseblaze.dir/build.make:62: recipe for target 'CMakeFiles/Fuseblaze.dir/src/blood.cpp.o' failed
CMakeFiles/Makefile2:182: recipe for target 'CMakeFiles/Fuseblaze.dir/all' failed
Makefile:83: recipe for target 'all' failed

In file included from /home/tinyci/builds/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /home/tinyci/builds/daid/SeriousProton2/include/sp2/graphics/gui/widget/widget.h:4,
                 from /data/tinyci_build/daid/Fuseblaze/src/editor/editor.h:4,
                 from /data/tinyci_build/daid/Fuseblaze/src/editor/editor.cpp:1:
/home/tinyci/builds/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
make[2]: *** [CMakeFiles/Fuseblaze.dir/src/editor/editor.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
In file included from /home/tinyci/builds/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /data/tinyci_build/daid/Fuseblaze/src/dynamicSectorLoader.h:4,
                 from /data/tinyci_build/daid/Fuseblaze/src/dynamicSectorLoader.cpp:1:
/home/tinyci/builds/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
make[2]: *** [CMakeFiles/Fuseblaze.dir/src/dynamicSectorLoader.cpp.o] Error 1
In file included from /home/tinyci/builds/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /data/tinyci_build/daid/Fuseblaze/src/blood.h:4,
                 from /data/tinyci_build/daid/Fuseblaze/src/blood.cpp:1:
/home/tinyci/builds/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
make[2]: *** [CMakeFiles/Fuseblaze.dir/src/blood.cpp.o] Error 1
make[1]: *** [CMakeFiles/Fuseblaze.dir/all] Error 2
make: *** [all] Error 2
```


Statt Magic Numbers für `c`, lieber ein `std::optional<T>` nutzen, dann ist auch klar, dass der Wert nicht immer gesetzt sein muss


### TinyCI build failure:
[make -j 3] returned [2]:
```[  0%] Built target json11
[  9%] Built target box2d
[ 36%] Built target sp2freetype
[ 42%] Built target lua
[ 72%] Built target bullet
Scanning dependencies of target Tonks
[ 72%] Building CXX object CMakeFiles/Tonks.dir/src/aiTank.cpp.o
[ 72%] Building CXX object CMakeFiles/Tonks.dir/src/bullet.cpp.o
[ 72%] Building CXX object CMakeFiles/Tonks.dir/src/aiScript.cpp.o
CMakeFiles/Tonks.dir/build.make:86: recipe for target 'CMakeFiles/Tonks.dir/src/aiTank.cpp.o' failed
CMakeFiles/Tonks.dir/build.make:110: recipe for target 'CMakeFiles/Tonks.dir/src/bullet.cpp.o' failed
CMakeFiles/Tonks.dir/build.make:62: recipe for target 'CMakeFiles/Tonks.dir/src/aiScript.cpp.o' failed
CMakeFiles/Makefile2:219: recipe for target 'CMakeFiles/Tonks.dir/all' failed
Makefile:83: recipe for target 'all' failed

In file included from /data/tinyci_build/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /data/tinyci_build/daid/Tonks/src/gameEntity.h:4,
                 from /data/tinyci_build/daid/Tonks/src/tankBase.h:4,
                 from /data/tinyci_build/daid/Tonks/src/aiTank.h:4,
                 from /data/tinyci_build/daid/Tonks/src/aiTank.cpp:1:
/data/tinyci_build/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
make[2]: *** [CMakeFiles/Tonks.dir/src/aiTank.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
In file included from /data/tinyci_build/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /data/tinyci_build/daid/Tonks/src/gameEntity.h:4,
                 from /data/tinyci_build/daid/Tonks/src/bullet.h:4,
                 from /data/tinyci_build/daid/Tonks/src/bullet.cpp:1:
/data/tinyci_build/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
make[2]: *** [CMakeFiles/Tonks.dir/src/bullet.cpp.o] Error 1
In file included from /data/tinyci_build/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /data/tinyci_build/daid/Tonks/src/gameEntity.h:4,
                 from /data/tinyci_build/daid/Tonks/src/tankBase.h:4,
                 from /data/tinyci_build/daid/Tonks/src/playerTank.h:4,
                 from /data/tinyci_build/daid/Tonks/src/aiScript.cpp:2:
/data/tinyci_build/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
make[2]: *** [CMakeFiles/Tonks.dir/src/aiScript.cpp.o] Error 1
make[1]: *** [CMakeFiles/Tonks.dir/all] Error 2
make: *** [all] Error 2
```


### TinyCI build failure:
[make -j 3] returned [2]:
```[  0%] Built target json11
[  8%] Built target box2d
[ 34%] Built target sp2freetype
[ 39%] Built target lua
[ 68%] Built target bullet
Scanning dependencies of target Mario
[ 68%] Building CXX object CMakeFiles/Mario.dir/src/camera.cpp.o
[ 68%] Building CXX object CMakeFiles/Mario.dir/src/brickPiece.cpp.o
[ 68%] Building CXX object CMakeFiles/Mario.dir/src/coin.cpp.o
CMakeFiles/Mario.dir/build.make:86: recipe for target 'CMakeFiles/Mario.dir/src/camera.cpp.o' failed
CMakeFiles/Mario.dir/build.make:110: recipe for target 'CMakeFiles/Mario.dir/src/coin.cpp.o' failed
CMakeFiles/Mario.dir/build.make:62: recipe for target 'CMakeFiles/Mario.dir/src/brickPiece.cpp.o' failed
CMakeFiles/Makefile2:71: recipe for target 'CMakeFiles/Mario.dir/all' failed
Makefile:83: recipe for target 'all' failed

In file included from /home/tinyci/builds/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /home/tinyci/builds/daid/SeriousProton2/include/sp2/scene/camera.h:4,
                 from /data/tinyci_build/daid/Mario/src/camera.h:4,
                 from /data/tinyci_build/daid/Mario/src/camera.cpp:1:
/home/tinyci/builds/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
In file included from /home/tinyci/builds/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /data/tinyci_build/daid/Mario/src/coin.h:4,
                 from /data/tinyci_build/daid/Mario/src/coin.cpp:1:
/home/tinyci/builds/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
make[2]: *** [CMakeFiles/Mario.dir/src/camera.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[2]: *** [CMakeFiles/Mario.dir/src/coin.cpp.o] Error 1
In file included from /home/tinyci/builds/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /data/tinyci_build/daid/Mario/src/brickPiece.h:4,
                 from /data/tinyci_build/daid/Mario/src/brickPiece.cpp:1:
/home/tinyci/builds/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
make[2]: *** [CMakeFiles/Mario.dir/src/brickPiece.cpp.o] Error 1
make[1]: *** [CMakeFiles/Mario.dir/all] Error 2
make: *** [all] Error 2
```


### TinyCI build failure:
[make -j 3] returned [2]:
```[ 10%] Built target box2d
[ 38%] Built target sp2freetype
[ 44%] Built target lua
[ 44%] Built target json11
[ 74%] Built target bullet
Scanning dependencies of target ZeroRho
[ 75%] Building CXX object CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/collision/2d/box2dBackend.cpp.o
[ 75%] Building CXX object CMakeFiles/ZeroRho.dir/src/main.cpp.o
[ 75%] Building CXX object CMakeFiles/ZeroRho.dir/src/playerPawn.cpp.o
CMakeFiles/ZeroRho.dir/build.make:278: recipe for target 'CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/collision/2d/box2dBackend.cpp.o' failed
CMakeFiles/ZeroRho.dir/build.make:62: recipe for target 'CMakeFiles/ZeroRho.dir/src/main.cpp.o' failed
CMakeFiles/ZeroRho.dir/build.make:110: recipe for target 'CMakeFiles/ZeroRho.dir/src/playerPawn.cpp.o' failed
CMakeFiles/Makefile2:71: recipe for target 'CMakeFiles/ZeroRho.dir/all' failed
Makefile:83: recipe for target 'all' failed

In file included from /home/tinyci/builds/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /home/tinyci/builds/daid/SeriousProton2/include/sp2/collision/2d/joint.h:5,
                 from /home/tinyci/builds/daid/SeriousProton2/src/collision/2d/box2dBackend.cpp:2:
/home/tinyci/builds/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
make[2]: *** [CMakeFiles/ZeroRho.dir/home/tinyci/builds/daid/SeriousProton2/src/collision/2d/box2dBackend.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
In file included from /home/tinyci/builds/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /data/tinyci_build/daid/MangoNo5/src/playerPawn.h:4,
                 from /data/tinyci_build/daid/MangoNo5/src/main.cpp:3:
/home/tinyci/builds/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
make[2]: *** [CMakeFiles/ZeroRho.dir/src/main.cpp.o] Error 1
In file included from /home/tinyci/builds/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /data/tinyci_build/daid/MangoNo5/src/playerPawn.h:4,
                 from /data/tinyci_build/daid/MangoNo5/src/playerPawn.cpp:1:
/home/tinyci/builds/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
make[2]: *** [CMakeFiles/ZeroRho.dir/src/playerPawn.cpp.o] Error 1
make[1]: *** [CMakeFiles/ZeroRho.dir/all] Error 2
make: *** [all] Error 2
```


### TinyCI build failure:
[make -j 3] returned [2]:
```[  0%] Built target json11
[  8%] Built target box2d
[ 34%] Built target sp2freetype
[ 40%] Built target lua
[ 69%] Built target bullet
Scanning dependencies of target iMvaders2
[ 69%] Building CXX object CMakeFiles/iMvaders2.dir/src/enemy.cpp.o
[ 70%] Building CXX object CMakeFiles/iMvaders2.dir/src/aishipcontroller.cpp.o
[ 70%] Building CXX object CMakeFiles/iMvaders2.dir/src/equipmentTemplate.cpp.o
CMakeFiles/iMvaders2.dir/build.make:110: recipe for target 'CMakeFiles/iMvaders2.dir/src/equipmentTemplate.cpp.o' failed
CMakeFiles/iMvaders2.dir/build.make:86: recipe for target 'CMakeFiles/iMvaders2.dir/src/enemy.cpp.o' failed
CMakeFiles/iMvaders2.dir/build.make:62: recipe for target 'CMakeFiles/iMvaders2.dir/src/aishipcontroller.cpp.o' failed
CMakeFiles/Makefile2:71: recipe for target 'CMakeFiles/iMvaders2.dir/all' failed
Makefile:83: recipe for target 'all' failed

In file included from /data/tinyci_build/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /data/tinyci_build/daid/iMvaders2/src/shipequipment/equipment.h:4,
                 from /data/tinyci_build/daid/iMvaders2/src/equipmentTemplate.h:4,
                 from /data/tinyci_build/daid/iMvaders2/src/equipmentTemplate.cpp:1:
/data/tinyci_build/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
make[2]: *** [CMakeFiles/iMvaders2.dir/src/equipmentTemplate.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
In file included from /data/tinyci_build/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /data/tinyci_build/daid/iMvaders2/src/spaceObject.h:4,
                 from /data/tinyci_build/daid/iMvaders2/src/enemy.h:4,
                 from /data/tinyci_build/daid/iMvaders2/src/enemy.cpp:1:
/data/tinyci_build/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
make[2]: *** [CMakeFiles/iMvaders2.dir/src/enemy.cpp.o] Error 1
In file included from /data/tinyci_build/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /data/tinyci_build/daid/iMvaders2/src/spaceObject.h:4,
                 from /data/tinyci_build/daid/iMvaders2/src/ship.h:4,
                 from /data/tinyci_build/daid/iMvaders2/src/aishipcontroller.cpp:2:
/data/tinyci_build/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
make[2]: *** [CMakeFiles/iMvaders2.dir/src/aishipcontroller.cpp.o] Error 1
make[1]: *** [CMakeFiles/iMvaders2.dir/all] Error 2
make: *** [all] Error 2
```


Successfully aliased the URL <https://profile-i12qciyui.now.sh> to the following aliases:

* https://tefre.dev
* https://profile.toretefre.now.sh
* https://profile-git-master.toretefre.now.sh


### TinyCI build failure:
[make -j 3] returned [2]:
```[  6%] Built target lua
[ 15%] Built target box2d
[ 41%] Built target sp2freetype
[ 42%] Built target json11
[ 71%] Built target bullet
Scanning dependencies of target Geronimo
[ 72%] Building CXX object CMakeFiles/Geronimo.dir/src/explosion.cpp.o
[ 72%] Building CXX object CMakeFiles/Geronimo.dir/src/bomb.cpp.o
[ 72%] Building CXX object CMakeFiles/Geronimo.dir/src/door.cpp.o
CMakeFiles/Geronimo.dir/build.make:62: recipe for target 'CMakeFiles/Geronimo.dir/src/bomb.cpp.o' failed
CMakeFiles/Geronimo.dir/build.make:182: recipe for target 'CMakeFiles/Geronimo.dir/src/explosion.cpp.o' failed
CMakeFiles/Geronimo.dir/build.make:158: recipe for target 'CMakeFiles/Geronimo.dir/src/door.cpp.o' failed
CMakeFiles/Makefile2:71: recipe for target 'CMakeFiles/Geronimo.dir/all' failed
Makefile:83: recipe for target 'all' failed

In file included from /home/tinyci/builds/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /data/tinyci_build/daid/Geronimo/src/levelObject.h:4,
                 from /data/tinyci_build/daid/Geronimo/src/physicsObject.h:4,
                 from /data/tinyci_build/daid/Geronimo/src/bomb.h:4,
                 from /data/tinyci_build/daid/Geronimo/src/bomb.cpp:1:
/home/tinyci/builds/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
make[2]: *** [CMakeFiles/Geronimo.dir/src/bomb.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
In file included from /home/tinyci/builds/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /home/tinyci/builds/daid/SeriousProton2/include/sp2/scene/particleEmitter.h:4,
                 from /data/tinyci_build/daid/Geronimo/src/explosion.h:4,
                 from /data/tinyci_build/daid/Geronimo/src/explosion.cpp:1:
/home/tinyci/builds/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
make[2]: *** [CMakeFiles/Geronimo.dir/src/explosion.cpp.o] Error 1
In file included from /home/tinyci/builds/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /data/tinyci_build/daid/Geronimo/src/levelObject.h:4,
                 from /data/tinyci_build/daid/Geronimo/src/triggerableNode.h:4,
                 from /data/tinyci_build/daid/Geronimo/src/door.h:4,
                 from /data/tinyci_build/daid/Geronimo/src/door.cpp:1:
/home/tinyci/builds/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
make[2]: *** [CMakeFiles/Geronimo.dir/src/door.cpp.o] Error 1
make[1]: *** [CMakeFiles/Geronimo.dir/all] Error 2
make: *** [all] Error 2
```


These are some cases where I am still not able to take a proper decision.

Pro:
A user with many exchanges finds this valuable considering he can withdraw once all of his exchanges.

Con:
A user with just a single exchange has to spend more on the gas again for withdrawing.


icon tag is given as <i></i> in html


### TinyCI build failure:
[make -j 3] returned [2]:
```[  1%] Built target json11
[ 11%] Built target box2d
[ 17%] Built target lua
[ 47%] Built target bullet
[ 74%] Built target sp2freetype
Scanning dependencies of target TheArcade
[ 74%] Building CXX object CMakeFiles/TheArcade.dir/data/tinyci_build/daid/SeriousProton2/src/collision/2d/box2dBackend.cpp.o
[ 74%] Building CXX object CMakeFiles/TheArcade.dir/src/main.cpp.o
[ 74%] Building CXX object CMakeFiles/TheArcade.dir/src/performanceTest.cpp.o
CMakeFiles/TheArcade.dir/build.make:302: recipe for target 'CMakeFiles/TheArcade.dir/data/tinyci_build/daid/SeriousProton2/src/collision/2d/box2dBackend.cpp.o' failed
CMakeFiles/TheArcade.dir/build.make:110: recipe for target 'CMakeFiles/TheArcade.dir/src/performanceTest.cpp.o' failed
CMakeFiles/TheArcade.dir/build.make:86: recipe for target 'CMakeFiles/TheArcade.dir/src/main.cpp.o' failed
CMakeFiles/Makefile2:71: recipe for target 'CMakeFiles/TheArcade.dir/all' failed
Makefile:83: recipe for target 'all' failed

In file included from /data/tinyci_build/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /data/tinyci_build/daid/SeriousProton2/include/sp2/collision/2d/joint.h:5,
                 from /data/tinyci_build/daid/SeriousProton2/src/collision/2d/box2dBackend.cpp:2:
/data/tinyci_build/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
make[2]: *** [CMakeFiles/TheArcade.dir/data/tinyci_build/daid/SeriousProton2/src/collision/2d/box2dBackend.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
In file included from /data/tinyci_build/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /data/tinyci_build/daid/TheArcade/src/performanceTest.cpp:4:
/data/tinyci_build/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
In file included from /data/tinyci_build/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /data/tinyci_build/daid/SeriousProton2/include/sp2/graphics/gui/widget/widget.h:4,
                 from /data/tinyci_build/daid/SeriousProton2/include/sp2/graphics/gui/theme.h:5,
                 from /data/tinyci_build/daid/TheArcade/src/main.cpp:10:
/data/tinyci_build/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
make[2]: *** [CMakeFiles/TheArcade.dir/src/performanceTest.cpp.o] Error 1
make[2]: *** [CMakeFiles/TheArcade.dir/src/main.cpp.o] Error 1
make[1]: *** [CMakeFiles/TheArcade.dir/all] Error 2
make: *** [all] Error 2
```


### TinyCI build failure:
[make -j 3] returned [2]:
```[  1%] Built target json11
[  7%] Built target lua
[ 16%] Built target box2d
[ 43%] Built target sp2freetype
[ 73%] Built target bullet
Scanning dependencies of target ZeroRho
[ 73%] Building CXX object CMakeFiles/ZeroRho.dir/src/player.cpp.o
[ 73%] Building CXX object CMakeFiles/ZeroRho.dir/src/camera.cpp.o
[ 73%] Building CXX object CMakeFiles/ZeroRho.dir/src/main.cpp.o
CMakeFiles/ZeroRho.dir/build.make:110: recipe for target 'CMakeFiles/ZeroRho.dir/src/player.cpp.o' failed
CMakeFiles/ZeroRho.dir/build.make:86: recipe for target 'CMakeFiles/ZeroRho.dir/src/main.cpp.o' failed
CMakeFiles/ZeroRho.dir/build.make:62: recipe for target 'CMakeFiles/ZeroRho.dir/src/camera.cpp.o' failed
CMakeFiles/Makefile2:71: recipe for target 'CMakeFiles/ZeroRho.dir/all' failed
Makefile:83: recipe for target 'all' failed

In file included from /home/tinyci/builds/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /data/tinyci_build/daid/ZeroRho/src/player.h:4,
                 from /data/tinyci_build/daid/ZeroRho/src/player.cpp:1:
/home/tinyci/builds/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
make[2]: *** [CMakeFiles/ZeroRho.dir/src/player.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
In file included from /home/tinyci/builds/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /data/tinyci_build/daid/ZeroRho/src/player.h:4,
                 from /data/tinyci_build/daid/ZeroRho/src/main.cpp:2:
/home/tinyci/builds/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
make[2]: *** [CMakeFiles/ZeroRho.dir/src/main.cpp.o] Error 1
In file included from /home/tinyci/builds/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /home/tinyci/builds/daid/SeriousProton2/include/sp2/scene/camera.h:4,
                 from /data/tinyci_build/daid/ZeroRho/src/camera.h:4,
                 from /data/tinyci_build/daid/ZeroRho/src/camera.cpp:1:
/home/tinyci/builds/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
make[2]: *** [CMakeFiles/ZeroRho.dir/src/camera.cpp.o] Error 1
make[1]: *** [CMakeFiles/ZeroRho.dir/all] Error 2
make: *** [all] Error 2
```


自定义指令  公式

directives: {    //指令结合结构
    指令名称 : {
      inserted(el) {    //inserted 当dom数树完成时触发    el就是指令所绑定的元素
        el.focus();
      }
    }
  }


I'll just update css, some styling is with the coffeeSelection which is hidden, what do you think about 1 box for donuts?


den string kannst du auch als const& übergeben


Data sets from Kaggle


Successfully aliased the URL <https://kickstarter-survey-jngtr7nga.now.sh> to the following aliases:

* https://kickstarter-survey.aditya2.now.sh
* https://kickstarter-survey-git-master.aditya2.now.sh


# Specs execution successful
:scroll: [View logs](http://bamboo.comnull)
### Plans updated

Bamboo specs have been successfully imported and the following plans have been updated.

Project | Plan | Build
---|---|---
[Test](http://bamboo.com/browse/TEST) | [Comment test](http://bamboo.com/browse/TEST-CTEST)  | :white_check_mark: [\#1](http://bamboo.com/browse/TEST-CTEST-1)
[New project](http://bamboo.com/browse/NEW) | [Disabled plan](http://bamboo.com/browse/NEW-DISABLED) **disabled** | :white_check_mark: [\#1](http://bamboo.com/browse/NEW-DISABLED-1)

### Deployments updated

Bamboo specs have been successfully imported and the following deployment projects have been updated.

|Deployment project |
----|
[Deployment test](http://bamboo.com/deploy/viewDeploymentProjectVersions.action?id=2162689)|


### TinyCI build failure:
[make -j 3 package] returned [2]:
```[100%] Built target EmptyEpsilon
Run CPack packaging tool...
CPack: Create package using ZIP
CPack: Install projects
CPack: - Run preinstall target for: EmptyEpsilon
CPack: - Install project: EmptyEpsilon
Makefile:138: recipe for target 'package' failed

CMake Error at /data/tinyci_build/daid/EmptyEpsilon/_build_win32/cmake_install.cmake:89 (file):
  file INSTALL cannot find
  "/data/tinyci_build/daid/EmptyEpsilon/_build_win32/script_reference.html".

CPack Error: Error when generating package: EmptyEpsilon
make: *** [package] Error 1
```


### TinyCI build failure:
[make -j 3] returned [2]:
```[  6%] Built target lua
[ 15%] Built target box2d
[ 15%] Built target json11
[ 42%] Built target sp2freetype
[ 72%] Built target bullet
Scanning dependencies of target BitAndNibbly
[ 72%] Building CXX object CMakeFiles/BitAndNibbly.dir/src/door.cpp.o
[ 72%] Building CXX object CMakeFiles/BitAndNibbly.dir/src/areaScene.cpp.o
[ 72%] Building CXX object CMakeFiles/BitAndNibbly.dir/src/climbZone.cpp.o
CMakeFiles/BitAndNibbly.dir/build.make:134: recipe for target 'CMakeFiles/BitAndNibbly.dir/src/door.cpp.o' failed
CMakeFiles/BitAndNibbly.dir/build.make:86: recipe for target 'CMakeFiles/BitAndNibbly.dir/src/climbZone.cpp.o' failed
CMakeFiles/BitAndNibbly.dir/build.make:62: recipe for target 'CMakeFiles/BitAndNibbly.dir/src/areaScene.cpp.o' failed
CMakeFiles/Makefile2:145: recipe for target 'CMakeFiles/BitAndNibbly.dir/all' failed
Makefile:83: recipe for target 'all' failed

In file included from /data/tinyci_build/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /data/tinyci_build/daid/BitAndNibbly/src/interactable.h:4,
                 from /data/tinyci_build/daid/BitAndNibbly/src/door.h:4,
                 from /data/tinyci_build/daid/BitAndNibbly/src/door.cpp:1:
/data/tinyci_build/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
make[2]: *** [CMakeFiles/BitAndNibbly.dir/src/door.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
In file included from /data/tinyci_build/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /data/tinyci_build/daid/BitAndNibbly/src/climbZone.h:4,
                 from /data/tinyci_build/daid/BitAndNibbly/src/climbZone.cpp:1:
/data/tinyci_build/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
make[2]: *** [CMakeFiles/BitAndNibbly.dir/src/climbZone.cpp.o] Error 1
In file included from /data/tinyci_build/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /data/tinyci_build/daid/BitAndNibbly/src/ladder.h:4,
                 from /data/tinyci_build/daid/BitAndNibbly/src/areaScene.cpp:2:
/data/tinyci_build/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
make[2]: *** [CMakeFiles/BitAndNibbly.dir/src/areaScene.cpp.o] Error 1
make[1]: *** [CMakeFiles/BitAndNibbly.dir/all] Error 2
make: *** [all] Error 2
```


Should we also change the title to "Version 6.0 - August 2019" to unify with other articles and backport those changes to `6-0-stable`?


### TinyCI build failure:
[make -j 3] returned [2]:
```[  6%] Built target lua
[ 15%] Built target box2d
[ 15%] Built target json11
[ 42%] Built target sp2freetype
[ 72%] Built target bullet
Scanning dependencies of target Pokemon
[ 72%] Building CXX object CMakeFiles/Pokemon.dir/src/main.cpp.o
[ 72%] Building CXX object CMakeFiles/Pokemon.dir/src/battle.cpp.o
[ 72%] Building CXX object CMakeFiles/Pokemon.dir/src/guiWrapper.cpp.o
CMakeFiles/Pokemon.dir/build.make:134: recipe for target 'CMakeFiles/Pokemon.dir/src/guiWrapper.cpp.o' failed
CMakeFiles/Pokemon.dir/build.make:86: recipe for target 'CMakeFiles/Pokemon.dir/src/battle.cpp.o' failed
CMakeFiles/Pokemon.dir/build.make:158: recipe for target 'CMakeFiles/Pokemon.dir/src/main.cpp.o' failed
CMakeFiles/Makefile2:145: recipe for target 'CMakeFiles/Pokemon.dir/all' failed
Makefile:83: recipe for target 'all' failed

In file included from /home/tinyci/builds/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /home/tinyci/builds/daid/SeriousProton2/include/sp2/graphics/gui/widget/widget.h:4,
                 from /data/tinyci_build/daid/Pokemon/src/guiWrapper.h:5,
                 from /data/tinyci_build/daid/Pokemon/src/guiWrapper.cpp:1:
/home/tinyci/builds/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
make[2]: *** [CMakeFiles/Pokemon.dir/src/guiWrapper.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
In file included from /home/tinyci/builds/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /home/tinyci/builds/daid/SeriousProton2/include/sp2/graphics/gui/widget/widget.h:4,
                 from /data/tinyci_build/daid/Pokemon/src/battle.h:10,
                 from /data/tinyci_build/daid/Pokemon/src/battle.cpp:1:
/home/tinyci/builds/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
make[2]: *** [CMakeFiles/Pokemon.dir/src/battle.cpp.o] Error 1
In file included from /home/tinyci/builds/daid/SeriousProton2/include/sp2/scene/node.h:10:0,
                 from /home/tinyci/builds/daid/SeriousProton2/include/sp2/graphics/gui/widget/widget.h:4,
                 from /home/tinyci/builds/daid/SeriousProton2/include/sp2/graphics/gui/theme.h:5,
                 from /data/tinyci_build/daid/Pokemon/src/main.cpp:12:
/home/tinyci/builds/daid/SeriousProton2/include/sp2/multiplayer/replication.h:4:42: fatal error: sp2/multiplayer/nodeRegistry.h: No such file or directory
 #include <sp2/multiplayer/nodeRegistry.h>
                                          ^
compilation terminated.
make[2]: *** [CMakeFiles/Pokemon.dir/src/main.cpp.o] Error 1
make[1]: *** [CMakeFiles/Pokemon.dir/all] Error 2
make: *** [all] Error 2
```


Remove this expected param


There is no need for such a long path.

Regarding ClearEventUpdateMapProc, I am inclined to leave it as is. I need to do tests with explosives when I exit the map and the time_... function.


Successfully aliased the URL <https://site-152nzozep.now.sh> to the following aliases:

* https://highvib.es
* https://site.austinwitherow.now.sh
* https://site-git-master.austinwitherow.now.sh


почему вдруг привязка к `@number?`
Значение можно получить динамически
`val = instance_variable_get("@#{validations[:var]}")`

у тебя тут все похожее, можно вот как сделать

send(validation[:type], val, *validation[:condition])
и никаких if не надо будет делать


тут puts не нужно, убирай


icon tag is given as `<i> </i> ` in html


icon tag is given as` <i> </i>` in html


check


Das `pair` am besten mit
```c++
std::make_pair<char, std::string>(this->c, "0")
```
konstruieren, dann brauchst du auch den string konstruktoraufruf nicht


use `©` HTML entity for the copyright icon


у нас метод type может быть занят
к примеру у поездов есть type, у тебя этого нет но к примеру может быть

поэтому метод лучше назвать `validate_type`
а в send сделать
`send("validate_#{validation[:type]}", val, *validation[:condition])`


Successfully aliased the URL <https://kickstarter-survey-2oe82ywr1.now.sh> to the following aliases:

* https://kickstarter-survey.aditya2.now.sh
* https://kickstarter-survey-git-master.aditya2.now.sh


Wieso also Lambda und nicht als normale Funktion?


There is no closing `</html>` tag


@dimitarlana changed it back


Das const bewirkt hier nicht solange das keine Referenz ist


Aliasing was ignored due to a new commit existing for this branch, which will be aliased instead.


Successfully aliased the URL <https://react-ts-app-nx334xvls.now.sh> to the following aliases:

* https://tysisnice-portfolio.now.sh
* https://react-ts-app.tysisnice.now.sh
* https://react-ts-app-git-master.tysisnice.now.sh


Done :+1:


Besser mit `using`, das behandelt Templates besser:
```c++
using HuffmanSet = std::set<std::shared_ptr<HuffmanNode>, decltype(nodePtrCmp)>;
```


Done also added `describe` as well.


ты не должен делать rescue сразу же, rescue будет делать вызывающий код убери это
пусть будет только выкидывание ошибки
```ruby
def validate_presence(value)
  raise 'Value is empty or nil'  if (value.is_a?(String) && value.empty?) || value.nil?
end
```


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Denn string Konstruktor musst du hier nicht explizit aufrufen


# Specs execution successful
:scroll: [View logs](http://bamboo.comnull)
### Plans updated

Bamboo specs have been successfully imported and the following plans have been updated.

Project | Plan | Build
---|---|---
[Test](http://bamboo.com/browse/TEST) | [Comment test](http://bamboo.com/browse/TEST-CTEST)  | :white_check_mark: [\#1](http://bamboo.com/browse/TEST-CTEST-1)
[New project](http://bamboo.com/browse/NEW) | [Disabled plan](http://bamboo.com/browse/NEW-DISABLED) **disabled** | :white_check_mark: [\#1](http://bamboo.com/browse/NEW-DISABLED-1)

### Deployments updated

Bamboo specs have been successfully imported and the following deployment projects have been updated.

|Deployment project |
----|
[Deployment test](http://bamboo.com/deploy/viewDeploymentProjectVersions.action?id=2162689)|


Опять почему жесткая привязка? мы должны сравнивать с типом который передаем


Hi, are you sure you have the latest version of the code? This works for me without errors.


NB


All features have been added (data plus python scripts)


Hier würde ein `auto` das deutlich lesbarer machen


I agree, the `SdkMutexGuard` is appropriate here.
But the check below the mutex is for a good reason: in case the caller is blocked because the mutex is locked, when it becomes unlocked, the search might have been cancelled already. I feel the better would be before and after the lock. Let me know if you agree or not, please.


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Why create it each time, and what clears it?


Das sind zwei Ausdrücke in einer Zeile, normalerweise ist das ein gutes Indiz dafür, dass du was verstecken willst :smile:


@panzer-planet This commit (and conversation) is over three years old…?


Auch hier würde ein `auto` helfen


i would keep the new loading stuff in the renderLoading function


If by when as in time, she can check the logs for that, the `Exchange` event has the user & exchange address along with the value.


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Where need to put the matcher settings now?
I don't see binded MATCHER REST API for node with versions v1.0.1 and v1.0.2.
Just for node with version v0.17.1 - MATCHER REST API working on the http://127.0.0.1:6886/


Watch out the System.out! :D


Nice


try ...
android:textStyle =
android:textColor =
you are writing **tools** instead of **android**


Hi @SridharJagannathan, I'm sorry I wasn't quite clear enough. I would suggest keeping the `plotengine` argument, but setting it's default value by option.
```
plot3d.cmtkreg <- function(x, plotengine = getOption('nat.plotengine'), ...) {
```


ты долбаеб


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Thanks


Final code commit for sept release


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The only think that would be nice to have, is right away add support for cvss3, I've checked this CPE above I mention, and looks quite ok.

'''        # the best would be to push complete cvss3, to be visible in web, score for cvss3 it is converted to str even alter would be better to handle it properly
        cve['baseMetricV3'] = {}
        if 'baseMetricV3' in item['impact']:
            cve['baseMetricV3'] = item['impact']['baseMetricV3']
            cve['baseMetricV3']['exploitabilityScore'] = str(
                cve['baseMetricV3']['exploitabilityScore'])
            cve['baseMetricV3']['impactScore'] = str(
                cve['baseMetricV3']['impactScore'])
            cve['baseMetricV3']['cvssV3']['baseScore'] = str(
                cve['baseMetricV3']['cvssV3']['baseScore'])'''

Also why have you put 5 as default for cvssv2, could make some confusion?


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* https://jesmodrazik-git-master.drazik.now.sh


I've deprecated the `5.4.2` version now, this should cause 5.4.1 to be used and avoid the issue. Let me know if there's anything else, @SimenB .

@jnielson94 I've also restructured and changed the master branch a bit (reverting breaking changes) to make it easier to do patch releases up until v6. I've moved the new breaking changes to v6 branch and created a WIP PR. But we should get the breaking changes out sooner rather than later. Should get snoreToast upgrade also


### **CORREÇÃO**

**User Experience (1,0):** A interação com o usuário é fluída e de fácil compreensão. nota: 1,0.
**Qualidade do código (1,5):** A modularização do código foi bem realizada, com a exceção de não possuir uma função específica para impressão dos resultados. nota: 1,25.
**Execução de todas as funcionalidades disponíveis (7,0):** O programa não deixa de funcionar durante a utilização do mesmo, entretanto as empresas cadastradas não aparecem durante o processo de consulta, visto que elas não são propriamente depositadas uma sob a outra, mas sim, a cada novo cadastro, seus registros são apagados para dar lugar à novas informações. nota:0
**Distributível (0,5):** O grupo não criou um repositório virtual para seu programa, mas apresentou instruções claras de utilização. nota: 0,25.

**Nota final:** 2,5.


The security decisions are up the operators of keys.openpgp.org and keyserver.ubuntu.com


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ssss


> I like your idea of putting the defaults in the _defaults.html file. Obviously, these changes will fix the issue. You got all of the relevant files.

Thanks a lot @andrewdstrain for reviewing the patch.

---

> Almost forgot...for the documentation, use the following diff as well (for the same reason):

I just tried the documentation site locally and noticed that all pages and articles are working without making any change to the configuration

![](https://i.imgur.com/mS6lCec.png)

Please let me know if I am missing something here.


Should log also the AggregateBrick id to ease the fix...


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❌ [Build was (probably) aborted](https://jenkins.internalx.com/job/macios/job/alex-mono-bump/3/display/redirect)

🔥 [Jenkins job](https://jenkins.internalx.com/job/macios/job/alex-mono-bump/3/display/redirect) (on internal Jenkins) failed in stage(s) 'Test run, Test run' 🔥

✅ [Build succeeded](https://jenkins.internalx.com/job/macios/job/alex-mono-bump/3//console)
✅ Packages: [xamarin.ios-12.15.0.297.pkg](https://bosstoragemirror.blob.core.windows.net/wrench/jenkins/alex-mono-bump/6775dd86ff590de80ab8a1227396ac60fa06a2fd/3/package/xamarin.ios-12.15.0.297.pkg) [xamarin.mac-5.15.0.297.pkg](https://bosstoragemirror.blob.core.windows.net/wrench/jenkins/alex-mono-bump/6775dd86ff590de80ab8a1227396ac60fa06a2fd/3/package/xamarin.mac-5.15.0.297.pkg)
✅ [API Diff (from stable)](http://xamarin-storage/jenkins/xamarin-macios/alex-mono-bump/6775dd86ff590de80ab8a1227396ac60fa06a2fd/3/jenkins-results/api-diff/index.html)
✅ [API Diff (from PR only)](http://xamarin-storage/jenkins/xamarin-macios/alex-mono-bump/6775dd86ff590de80ab8a1227396ac60fa06a2fd/3/jenkins-results/apicomparison/api-diff.html) (no change)
✅ [Generator Diff](http://xamarin-storage/jenkins/xamarin-macios/alex-mono-bump/6775dd86ff590de80ab8a1227396ac60fa06a2fd/3/jenkins-results/generator-diff/index.html) (no change)
🔥 [Test run failed](http://xamarin-storage/jenkins/xamarin-macios/alex-mono-bump/6775dd86ff590de80ab8a1227396ac60fa06a2fd/3/jenkins-results/tests/index.html) 🔥

# Test results

<details>
<summary>2 tests failed, 169 tests passed.</summary>

## Failed tests

 * [NUnit] Mono SystemNetHttpTests/watchOS 32-bits - simulator/Debug: Crashed
 * introspection/watchOS 32-bits - simulator/Debug (watchOS 2.0): Crashed
</details>