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Hi is there a changelog?


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新建时清空form数据以及song-list状态


Это моё резюме!
Оно пока что в разработке


@JuliaRegistrator register


Registration pull request created: [JuliaRegistries/General/3543](https://github.com/JuliaRegistries/General/pull/3543)

After the above pull request is merged, it is recommended that a tag is created on this repository for the registered package version.

This will be done automatically if [Julia TagBot](https://github.com/apps/julia-tagbot) is installed, or can be done manually through the github interface, or via:
```
git tag -a v1.3.2 -m "<description of version>" 2908870295db96552c4a6159d0fcc6eddf26bdf2
git push origin v1.3.2
```


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```
package main

import (
	"fmt"
	"go-programs/solutions"
)

func main() {
	arr := []int{1, 2, 3, 4, 5, 1, 2, 3, 4, 5}
	sum := 10

	i, j := solutions.GetPair(arr, sum)

	fmt.Println(i, j)
}

```


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String


Run


you may want to use [this thread](http://lynxhub.com/lynxchan/res/961.html) instead of the pinned one


Successfully aliased the URL <https://lot-flight-wizard-3dkf8t6e9.now.sh> to the following aliases:

* https://lot-flight-wizard.dreszczyk-backup.now.sh
* https://lot-flight-wizard-git-master.dreszczyk-backup.now.sh


Successfully aliased the URL <https://siketyandev-78cwnslvr.now.sh> to the following aliases:

* https://now.siketyan.dev
* https://siketyandev.siketyan.now.sh
* https://siketyandev-git-master.siketyan.now.sh


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I'll bite: why?  I don't want to actually enter "programming mode" (not that UPDI chips even HAVE such a mode, compared to "ISP") - doesn't "attach" come first, and is potentially less invasive, if I'm just doing the reset?
(Nice library, BTW.  Thanks!)


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The section for displaying the loss graph


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http://www.codeskulptor.org/#user46_wVV9EES5uvfGMuc.py
This is a simple game made by me in Python Check it down by clicking on the link in the comment


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Successfully aliased the URL <https://blog-qu3q0jzfh.now.sh> to the following aliases:

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* https://blog.linghao.now.sh
* https://blog-git-master.linghao.now.sh


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![Roedl_VBA 2016](https://user-images.githubusercontent.com/53927248/64917076-79f60580-d751-11e9-85e7-6a4411eaf16a.png)
![Roedl_VBA stock 2015](https://user-images.githubusercontent.com/53927248/64917080-8d08d580-d751-11e9-899e-3ff8924f2cb2.png)
![Roedl_VBA stock 2014](https://user-images.githubusercontent.com/53927248/64917083-942fe380-d751-11e9-94cc-bd8d2fac2142.png)
[RoedlVBA.docx](https://github.com/suealexa/Roedl_bootcamp/files/3613433/RoedlVBA.docx)


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Successfully aliased the URL <https://rc-tree-1udwlrsdh.now.sh> to the following aliases:

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* https://rc-tree-git-master.react-component.now.sh


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start < lastVal
避免从头计算已经重复的字符


Successfully aliased the URL <https://timer-now-playing-5u7qa8m5p.now.sh> to the following aliases:

* https://timer-now-playing.matthewstanciu.now.sh
* https://timer-now-playing-git-master.matthewstanciu.now.sh


Successfully aliased the URL <https://b-tournaments-ljjxr3401.now.sh> to the following aliases:

* https://b-tournaments.lairjr.now.sh
* https://b-tournaments-git-master.lairjr.now.sh


To be honest looking at previous LTC results I'm slightly concerned about scaling.
I mean... It passed STC fast a million times but struggled at LTC every single one, even this one LTC elo perf << STC one.


Why does this need a parameter ?, you always doing the same thing when server stops ?


Successfully aliased the URL <https://b-tournaments-h0bru5sm3.now.sh> to the following aliases:

* https://b-tournaments.lairjr.now.sh
* https://b-tournaments-git-master.lairjr.now.sh


this si 2nd commit to read me file


OH I forgot to mention +add should now be protected from adding duplicates. That was supposed to be the big tweak today. Oopsy daisy.
Anyway, if you try to +add a feed with the same name as another it won't let you, but you can +add the same feed but with different names.
So you can basically
+add https://feed.feed/feed feed1
+add https://feed.feed/feed feed2
This'll work! You might be wondering why anyone would want to do this, to which I ask why anyone would want to install this bot. But in theory, you could use this to have the same feed but fetch it with different options!
So basically
+add https://feed.feed/feed feed1 yes "Update Released"
+add https://feed.feed/feed feed2 no
Feed1 will show you the feed, with long descriptions, and only for posts titled "Update Released"
Feed2 will show you the feed, with short descriptions, and the absolute latest post.


I wasn't able to retrieve PDD puzzles from the code base and submit them to GitHub. If you think that it's a bug on our side, please submit it to [yegor256/0pdd](https://github.com/yegor256/0pdd/issues):

> set -x && set -e && set -o pipefail && cd /tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon && pdd -v -f /tmp/20190915-3579-8l6itr [1]: bash: warning: setlocale: LC_ALL: cannot change locale (UTF-8) + set -e + set -o pipefail + cd /tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon + pdd -v...

Please, copy and paste this stack trace to GitHub:

```
UserError
set -x && set -e && set -o pipefail && cd /tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon && pdd -v -f /tmp/20190915-3579-8l6itr [1]:
bash: warning: setlocale: LC_ALL: cannot change locale (UTF-8)
+ set -e
+ set -o pipefail
+ cd /tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon
+ pdd -v -f /tmp/20190915-3579-8l6itr

My version is 0.20.5
Ruby version is 2.6.0 at x86_64-linux
Reading /tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon
317 file(s) found, 56 excluded
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/design/game-screens-img.jpeg is a binary file (108812 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf is a binary file (694398 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/TextMesh Pro/Sprites/EmojiOne.png is a binary file (73304 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/TextMesh Pro/Fonts/LiberationSans.ttf is a binary file (350200 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_card_type.png is a binary file (5939 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_quality_3.png is a binary file (3613 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_big_circle.png is a binary file (12786 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_card_description.png is a binary file (36866 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_portrait_frame_with_effect.png is a binary file (30201 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_portrait_mask.png is a binary file (1663 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_cost.png is a binary file (15918 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_portrait_frame.png is a binary file (20931 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/hp_symbol.png is a binary file (1566 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_portrait_effect.png is a binary file (17348 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_front_shadowed.png is a binary file (183454 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_back_shadowed.png is a binary file (261015 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/bg.png is a binary file (369375 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_card_name.png is a binary file (16693 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_quality_4.png is a binary file (3680 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_front_no_shadow.png is a binary file (181456 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_card_name_2.png is a binary file (15648 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_artwork_blur.png is a binary file (29477 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_small_circle.png is a binary file (4638 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_back_no_shadow.png is a binary file (258625 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_quality_2.png is a binary file (3389 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_quality_1.png is a binary file (3456 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/ap_symbol.png is a binary file (1473 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Characters/Busts/char6-bust.png is a binary file (342832 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Characters/Busts/enemy-char2-bust.png is a binary file (274497 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Characters/Busts/char2-bust.png is a binary file (364187 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Characters/Busts/none-bust.png is a binary file (126 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Characters/Busts/char3-bust.png is a binary file (426463 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Characters/Busts/char5-bust.png is a binary file (248060 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Characters/Busts/enemy-char1-bust.png is a binary file (280349 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Characters/Busts/char4-bust.png is a binary file (366453 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Characters/Busts/char1-bust.png is a binary file (302479 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Backgrounds/alley-01.jpg is a binary file (185825 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Backgrounds/hacker-nest-01.jpg is a binary file (800440 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Backgrounds/city-02.jpg is a binary file (454222 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Backgrounds/city-01.jpg is a binary file (505665 bytes)
Reading design/GameProgression.md...
Reading design/lucidchart-links.md...
Reading design/AstroMancer.md.txt...
Reading puzzles.md...
Puzzle 6-97d39b79 15/DEV at puzzles.md
Puzzle 6-db9ec73d 15/DEV at puzzles.md
Reading close-pr.bat...
Reading .gitignore...
Reading src/ProjectNeon/Logs/Packages-Update.log...
Reading src/ProjectNeon/ProjectSettings/NetworkManager.asset...
Reading src/ProjectNeon/ProjectSettings/EditorBuildSettings.asset...
Reading src/ProjectNeon/ProjectSettings/DynamicsManager.asset...
Reading src/ProjectNeon/ProjectSettings/VFXManager.asset...
Reading src/ProjectNeon/ProjectSettings/NavMeshAreas.asset...
Reading src/ProjectNeon/ProjectSettings/QualitySettings.asset...
Reading src/ProjectNeon/ProjectSettings/ProjectSettings.asset...
Reading src/ProjectNeon/ProjectSettings/XRSettings.asset...
Reading src/ProjectNeon/ProjectSettings/Physics2DSettings.asset...
Reading src/ProjectNeon/ProjectSettings/EditorSettings.asset...
Reading src/ProjectNeon/ProjectSettings/ClusterInputManager.asset...
Reading src/ProjectNeon/ProjectSettings/PresetManager.asset...
Reading src/ProjectNeon/ProjectSettings/AudioManager.asset...
Reading src/ProjectNeon/ProjectSettings/ProjectVersion.txt...
Reading src/ProjectNeon/ProjectSettings/TimeManager.asset...
Reading src/ProjectNeon/ProjectSettings/TagManager.asset...
Reading src/ProjectNeon/ProjectSettings/GraphicsSettings.asset...
Reading src/ProjectNeon/ProjectSettings/UnityConnectSettings.asset...
Reading src/ProjectNeon/ProjectSettings/InputManager.asset...
Reading src/ProjectNeon/Packages/manifest.json...
Reading src/ProjectNeon/Assets/Characters.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Sprites.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Fonts.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Documentation.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Sprites/EmojiOne.json...
Reading src/ProjectNeon/Assets/TextMesh Pro/Sprites/EmojiOne.json.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Sprites/EmojiOne.png.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/LineBreaking Leading Characters.txt...
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Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Drop Shadow.mat...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Drop Shadow.mat.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/TMP Settings.asset.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/TMP Settings.asset...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Fonts & Materials.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/LineBreaking Following Characters.txt...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Sprite Assets.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Shaders.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Shaders/TMP_SDF Overlay.shader...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Shaders/TMP_Bitmap.shader...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile Masking.shader...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Shaders/TMPro.cginc.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Shaders/TMP_SDF-Surface.shader.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Shaders/TMP_Bitmap-Mobile.shader.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile Overlay.shader...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile Masking.shader.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Shaders/TMPro.cginc...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile Overlay.shader.meta...
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Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Shaders/TMP_Bitmap-Custom-Atlas.shader...
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Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile.shader.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Shaders/TMP_Sprite.shader.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Shaders/TMP_SDF-Mobile.shader...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Shaders/TMP_SDF-Surface.shader...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Shaders/TMPro_Surface.cginc...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Shaders/TMP_SDF-Surface-Mobile.shader.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Shaders/TMP_Bitmap-Custom-Atlas.shader.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Shaders/TMP_SDF-Surface-Mobile.shader...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Shaders/TMPro_Surface.cginc.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Shaders/TMP_SDF Overlay.shader.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Shaders/TMP_Sprite.shader...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Shaders/TMP_SDF.shader.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/LineBreaking Following Characters.txt.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Resources/Style Sheets.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Fonts/LiberationSans - OFL.txt...
Reading src/ProjectNeon/Assets/TextMesh Pro/Fonts/LiberationSans - OFL.txt.meta...
Reading src/ProjectNeon/Assets/TextMesh Pro/Fonts/LiberationSans.ttf.meta...
Reading src/ProjectNeon/Assets/GameScene/GameSceneUI.prefab...
Reading src/ProjectNeon/Assets/GameScene/GameSceneUI.prefab.meta...
Reading src/ProjectNeon/Assets/Sprites.meta...
Reading src/ProjectNeon/Assets/Scripts.meta...
Reading src/ProjectNeon/Assets/Core/GameEventListener.cs...
Reading src/ProjectNeon/Assets/Core/CollectionExtensions.cs.meta...
Reading src/ProjectNeon/Assets/Core/GameEventSubscription.cs...
Reading src/ProjectNeon/Assets/Core/GameEvent.cs...
Reading src/ProjectNeon/Assets/Core/GameEvent.cs.meta...
Reading src/ProjectNeon/Assets/Core/CollectionExtensions.cs...
Reading src/ProjectNeon/Assets/Core/EventOrchestrator.cs...
Reading src/ProjectNeon/Assets/Core/GameEventListener.cs.meta...
Reading src/ProjectNeon/Assets/Core/GameEventSubscription.cs.meta...
Reading src/ProjectNeon/Assets/Core/EventOrchestrator.cs.meta...
Reading src/ProjectNeon/Assets/SquadSelection/CharacterDisplay.prefab...
Reading src/ProjectNeon/Assets/SquadSelection/CharacterSlot.prefab.meta...
Reading src/ProjectNeon/Assets/SquadSelection/SquadSlot.cs...
Puzzle 65-64810ef3 15/DEV at src/ProjectNeon/Assets/SquadSelection/SquadSlot.cs
Reading src/ProjectNeon/Assets/SquadSelection/CharacterDisplayPresenter.cs...
Reading src/ProjectNeon/Assets/SquadSelection/SquadSlot.cs.meta...
Reading src/ProjectNeon/Assets/SquadSelection/SquadSelectionUI.prefab.meta...
Reading src/ProjectNeon/Assets/SquadSelection/CharacterDisplayPresenter.cs.meta...
Reading src/ProjectNeon/Assets/SquadSelection/SquadSelectionUI.prefab...
Reading src/ProjectNeon/Assets/SquadSelection/CharacterDisplay.prefab.meta...
Reading src/ProjectNeon/Assets/SquadSelection/CharacterSlot.prefab...
Reading src/ProjectNeon/Assets/SquadSelection/Party.cs...
Reading src/ProjectNeon/Assets/SquadSelection/Party.cs.meta...
Reading src/ProjectNeon/Assets/Battle.meta...
Reading src/ProjectNeon/Assets/Battle/Debug.meta...
Reading src/ProjectNeon/Assets/Battle/BattleSetup.prefab...
Reading src/ProjectNeon/Assets/Battle/Events/PlayerHandChanged.asset...
Reading src/ProjectNeon/Assets/Battle/Events/PlayerDeckChanged.asset...
Reading src/ProjectNeon/Assets/Battle/Events/CardSetupFinished.asset.meta...
Reading src/ProjectNeon/Assets/Battle/Events/EnemyPartySetupFinished.asset.meta...
Reading src/ProjectNeon/Assets/Battle/Events/EnemyPartySetupFinished.asset...
Reading src/ProjectNeon/Assets/Battle/Events/BattleSetupFinished.asset...
Reading src/ProjectNeon/Assets/Battle/Events/PlayerDeckChanged.asset.meta...
Reading src/ProjectNeon/Assets/Battle/Events/BattleSetupFinished.asset.meta...
Reading src/ProjectNeon/Assets/Battle/Events/BattleSetupStarted.asset...
Reading src/ProjectNeon/Assets/Battle/Events/PlayerPartySetupFinished.asset.meta...
Reading src/ProjectNeon/Assets/Battle/Events/PlayerDiscardChanged.asset.meta...
Reading src/ProjectNeon/Assets/Battle/Events/BattlefieldSetupFinished.asset...
Reading src/ProjectNeon/Assets/Battle/Events/CardSetupFinished.asset...
Reading src/ProjectNeon/Assets/Battle/Events/BattleSetupStarted.asset.meta...
Reading src/ProjectNeon/Assets/Battle/Events/PlayerPlayZoneChanged.asset.meta...
Reading src/ProjectNeon/Assets/Battle/Events/PlayerPlayZoneChanged.asset...
Reading src/ProjectNeon/Assets/Battle/Events/PlayerHandChanged.asset.meta...
Reading src/ProjectNeon/Assets/Battle/Events/PlayerPartySetupFinished.asset...
Reading src/ProjectNeon/Assets/Battle/Events/BattlefieldSetupFinished.asset.meta...
Reading src/ProjectNeon/Assets/Battle/Events/PlayerDiscardChanged.asset...
Reading src/ProjectNeon/Assets/Battle/Cards/PlayerPlayZones.asset...
Reading src/ProjectNeon/Assets/Battle/Cards/SetupPlayerCards.cs.meta...
Reading src/ProjectNeon/Assets/Battle/Cards/CardPlayZones.cs.meta...
Reading src/ProjectNeon/Assets/Battle/Cards/CardPlayZone.cs.meta...
Reading src/ProjectNeon/Assets/Battle/Cards/PlayerDeck.asset...
Reading src/ProjectNeon/Assets/Battle/Cards/HandViewVisualizer.cs.meta...
Reading src/ProjectNeon/Assets/Battle/Cards/PlayerDiscard.asset.meta...
Reading src/ProjectNeon/Assets/Battle/Cards/CardPlayZones.cs...
Reading src/ProjectNeon/Assets/Battle/Cards/PlayerHand.asset.meta...
Reading src/ProjectNeon/Assets/Battle/Cards/BattlePlayerCardSetup.prefab...
Reading src/ProjectNeon/Assets/Battle/Cards/BattlePlayerCardSetup.prefab.meta...
Reading src/ProjectNeon/Assets/Battle/Cards/PlayerDiscard.asset...
Reading src/ProjectNeon/Assets/Battle/Cards/PlayerPlayZone.asset...
Reading src/ProjectNeon/Assets/Battle/Cards/HandViewVisualizer.cs...
ERROR: src/ProjectNeon/Assets/Battle/Cards/HandViewVisualizer.cs; puzzle at line #25; @todo found, but puzzle can't be parsed, most probably because @todo is not followed by a puzzle marker, as this page explains: https://github.com/yegor256/pdd#how-to-format
If you can't understand the cause of this issue or you don't know how to fix it, please submit a GitHub issue, we will try to help you: https://github.com/yegor256/pdd/issues. This tool is still in its beta version and we will appreciate your feedback. Here is where you can find more documentation: https://github.com/yegor256/pdd/blob/master/README.md.
Exit code is 1

/app/objects/git_repo.rb:66:in `rescue in block in xml'
/app/objects/git_repo.rb:63:in `block in xml'
/app/vendor/ruby-2.6.0/lib/ruby/2.6.0/tempfile.rb:295:in `open'
/app/objects/git_repo.rb:62:in `xml'
/app/objects/puzzles.rb:36:in `deploy'
/app/objects/job.rb:38:in `proceed'
/app/objects/job_starred.rb:33:in `proceed'
/app/objects/job_recorded.rb:32:in `proceed'
/app/objects/job_emailed.rb:35:in `proceed'
/app/objects/job_commiterrors.rb:36:in `proceed'
/app/objects/job_detached.rb:48:in `exclusive'
/app/objects/job_detached.rb:36:in `block in proceed'
/app/objects/job_detached.rb:36:in `fork'
/app/objects/job_detached.rb:36:in `proceed'
/app/0pdd.rb:358:in `block in <top (required)>'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1635:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1635:in `block in compile!'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:992:in `block (3 levels) in route!'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1011:in `route_eval'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:992:in `block (2 levels) in route!'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1040:in `block in process_route'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1038:in `catch'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1038:in `process_route'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:990:in `block in route!'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:989:in `each'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:989:in `route!'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1097:in `block in dispatch!'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1076:in `block in invoke'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1076:in `catch'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1076:in `invoke'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1094:in `dispatch!'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:924:in `block in call!'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1076:in `block in invoke'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1076:in `catch'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1076:in `invoke'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:924:in `call!'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:913:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/rack-protection-2.0.4/lib/rack/protection/xss_header.rb:18:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/rack-protection-2.0.4/lib/rack/protection/path_traversal.rb:16:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/rack-protection-2.0.4/lib/rack/protection/json_csrf.rb:26:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/rack-protection-2.0.4/lib/rack/protection/base.rb:50:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/rack-protection-2.0.4/lib/rack/protection/base.rb:50:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/rack-protection-2.0.4/lib/rack/protection/frame_options.rb:31:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/rack-2.0.6/lib/rack/logger.rb:15:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/rack-2.0.6/lib/rack/common_logger.rb:33:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:231:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:224:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/rack-2.0.6/lib/rack/head.rb:12:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/rack-2.0.6/lib/rack/method_override.rb:22:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:194:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1957:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1502:in `block in call'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1729:in `synchronize'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1502:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/rack-2.0.6/lib/rack/handler/webrick.rb:86:in `service'
/app/vendor/ruby-2.6.0/lib/ruby/2.6.0/webrick/httpserver.rb:140:in `service'
/app/vendor/ruby-2.6.0/lib/ruby/2.6.0/webrick/httpserver.rb:96:in `run'
/app/vendor/ruby-2.6.0/lib/ruby/2.6.0/webrick/server.rb:307:in `block in start_thread'
```


arial.ttf was indeed the font originally used by the original vampire*.py script...

I did mention it was probably a bad idea due legal issues.

this is why I made the script to adapt to use ANY font available on the system

given that you know WHERE they are provided in the system and that they can be identified by a ´simplesomenameofthefont.ttf´

> On September 15, 2019 at 7:07 AM Jordan Irwin <notifications@github.com> wrote:
>
>
>     Not sure why Arial has been used here to begin with. Arial fonts are proprietary that aren't usually installed on free/open source systems. Also, this should probably be more portable as this would fail on a Windows system.
>
>     —
>     You are receiving this because you authored the thread.
>     Reply to this email directly, view it on GitHub https://github.com/arianne/stendhal/commit/c4d89fa2a556bb76e5773a560f8b708dee98e9f7?email_source=notifications&email_token=AM2OSZ2R2EXEC6Y64JHXVZLQJW7JXA5CNFSM4IWZHAHKYY3PNVWWK3TUL52HS4DFVVBW63LNNF2EG33NNVSW45FKMNXW23LFNZ2F62LEZYBBOX5K#commitcomment-35086250 , or mute the thread https://github.com/notifications/unsubscribe-auth/AM2OSZ5IAYQ3JNSAXTK3JU3QJW7JXANCNFSM4IWZHAHA .
>


valid


not valid


This logic should move inside the Server code. Main should only "Pop" events, it should not be able to create events other than the initial "seed" event to start the simulation and even that can be generated via a helper function that can be outside main.


README.md
.


Puzzle `30-a4f0a200` discovered in   [`src/ProjectNeon/Assets/Battle/Cards/HandViewVisualizer.cs`](  https://github.com/EnigmaDragons/ProjectNeon/blob/master/src/ProjectNeon/Assets/Battle/Cards/HandViewVisualizer.cs)   and submitted as #78. Please, remember that the puzzle was not   necessarily added in this particular commit. Maybe it was added earlier, but   we discovered it only now.


Puzzle `30-89f0f0f5` discovered in   [`src/ProjectNeon/Assets/Battle/Cards/HandViewVisualizer.cs`](  https://github.com/EnigmaDragons/ProjectNeon/blob/master/src/ProjectNeon/Assets/Battle/Cards/HandViewVisualizer.cs)   and submitted as #79. Please, remember that the puzzle was not   necessarily added in this particular commit. Maybe it was added earlier, but   we discovered it only now.


Puzzle `30-acf40236` discovered in   [`src/ProjectNeon/Assets/Battle/Cards/HandViewVisualizer.cs`](  https://github.com/EnigmaDragons/ProjectNeon/blob/master/src/ProjectNeon/Assets/Battle/Cards/HandViewVisualizer.cs)   and submitted as #80. Please, remember that the puzzle was not   necessarily added in this particular commit. Maybe it was added earlier, but   we discovered it only now.


Puzzle `30-912c1aaf` discovered in   [`src/ProjectNeon/Assets/Battle/Cards/SetupPlayerCards.cs`](  https://github.com/EnigmaDragons/ProjectNeon/blob/master/src/ProjectNeon/Assets/Battle/Cards/SetupPlayerCards.cs)   and submitted as #81. Please, remember that the puzzle was not   necessarily added in this particular commit. Maybe it was added earlier, but   we discovered it only now.


Successfully aliased the URL <https://b-tournaments-q78xdddse.now.sh> to the following aliases:

* https://b-tournaments.lairjr.now.sh
* https://b-tournaments-git-master.lairjr.now.sh


Why are you adding server_event[0] and server2_event[0] ??
if status==1 , only server2 is valid, and if status==2 only server1 is valid and even if status==0, both servers are running in parallel, and you can't just add their times...right ?


Successfully aliased the URL <https://jsconf-axq7tw9pc.now.sh> to the following aliases:

* https://jsconf.stiwarasprilla1998.now.sh
* https://jsconf-git-master.stiwarasprilla1998.now.sh


done


I don't need it I can remove mean_services from the def generate_service.


yeah so I will instead of common sim_time definition I will define it under if and else part.. I am right?


What is this ? service_time = Server2.Stop time... why is stop time used here ? it is supposed to be job cancellation time.


Why do you need server1's cancellation cost...?. server1 just completed here...
Do you need server2's cancellation cost or server 1's ?


f-string without format specifier is faster than %d. I suppose it's because it still has to parse the '02' at runtime.

https://bugs.python.org/issue33092


I'm talking about the function parameter for **def start(self,x):**


I am defining my server object in main function .. only from main function I can access the server.start() function right.. how can I move that inside Server code?


Successfully aliased the URL <https://jsconf-fn8df8eex.now.sh> to the following aliases:

* https://jsconf.stiwarasprilla1998.now.sh
* https://jsconf-git-master.stiwarasprilla1998.now.sh


it is moved to amount.h


1. Code logic looks like a big piece of tangled noodles - Very poor code organization.
2. No clear separation of Logic, and  not scale-able and hard to debug (even for this simple 2 server example)
3. Main, function is abused too much


how do I know which server has started 1 or 2. I need to know which service time belongs to which server right


Deployment failed with the following error:

~~~
The domain used as an alias bitcointime.date is not verified yet. Please verify it.
~~~


@Vizvezdenec I don't think that is correct.  The STC was (confusingly) on a different branch, so look at the test description instead to match up STC/LTC.

The array used here, { 1, 1, 1, 1, 1, 1, 1, 2 }, had its STC on `full_depth2` and LTC on `full_depth3`.  The `full_depth3` STC used { 1, 1, 1, 1, 1, 1, 1, 6 } instead.

I think this is the STC:
LLR: 2.96 (-2.94,2.94) [0.50,4.50]
Total: 86800 W: 17064 L: 16515 D: 53221 (Elo: +1.83)
http://tests.stockfishchess.org/tests/view/5d7b6e820ebc5902d385c841

And LTC:
LLR: 2.96 (-2.94,2.94) [0.00,3.50]
Total: 31407 W: 4674 L: 4424 D: 22309 (Elo: +2.48)
http://tests.stockfishchess.org/tests/view/5d7c991a0ebc5902d3863744


Successfully aliased the URL <https://main-site-poilonnrv.now.sh> to the following aliases:

* https://fcc-mcr.now.sh
* https://main-site.fcc-mcr.now.sh
* https://main-site-git-master.fcc-mcr.now.sh


good work


Did not fix


Id over ride bad


On changing the name of the Service to `cassandra-service` from the existing `cassandra`, the cassandra cluster fails with the nodes unable to connect to the cassandra seed nodes. The issue is that `CASSANDRA_SEEDS` is configured to `cassandra-0.cassandra.cassandra.svc.cluster.local`, were `<statefulset>-0.<service>.<namespace>.svc.cluster.local`, as the service name was incorrect we get the below error for cassandra nodes.

```
Exception (org.apache.cassandra.exceptions.ConfigurationException) encountered during startup: The seed provider lists no seeds.
The seed provider lists no seeds.
ERROR [main] 2019-09-14 22:28:48,131 CassandraDaemon.java:749 - Exception encountered during startup: The seed provider lists no seeds.
```


Terminal command: `$ rails generate graphql:install`


This here. I tried to reproduce the issue but couldn't and I think this line gets your issue fixed. Reason being, the DateTime class apparently removes the time part if it isn't there (in this case to_date is responsible for doing that)


我做些许修改。


It is not necessary to rebuild the CSS & JS files by your own, unless you want to customize any of them, OR you don't trust the minified files I uploaded to this repository (it's ok, it's nice to be wary).


Successfully aliased the URL <https://jsconf-2tdknurpp.now.sh> to the following aliases:

* https://jsconf.stiwarasprilla1998.now.sh
* https://jsconf-git-master.stiwarasprilla1998.now.sh


No need const here. It is a temp variable by the value passed.


The cassandra service should be headless service in order for the cassandra cluster nodes to connect to cassandra seed node configured using `CASSANDRA_PATH`. Hence clusterIP is set to None, and NodePort type is removed as discussed in [Issue 45779](https://github.com/kubernetes/kubernetes/issues/45779).


I now recommend developing with `yarn develop` running in the terminal.
It will watch your work directory for any changes and automatically run any associated tasks:
client-side CSS files -> rebuild CSS (optimize with postcss-preset-env, but do not minify)
client-side JS files -> rebuild JS (optimize with bublé, but do not minify)
server-side JS files -> restart node server
server-side Nunjuck files -> do nothing, as Nunjuck cache is already disabled during development

And once you feel like it's ready for production, just run `yarn build` once, which will rebuild AND minify client-side CSS & JSS files.


в 4 комите Lombok использован


作者的新功能 无脑开启.


Successfully aliased the URL <https://ui-330qasu2n.now.sh> to the following aliases:

* https://ui.roleypoly.com
* https://ui.roleypoly.now.sh
* https://ui-git-master.roleypoly.now.sh


I was just passing by and It's looks like typo - "UnityWebRequest.EscapeURL"


Successfully aliased the URL <https://jsconf-76o8d63fl.now.sh> to the following aliases:

* https://jsconf.stiwarasprilla1998.now.sh
* https://jsconf-git-master.stiwarasprilla1998.now.sh


yes


allow commit;


data


看不懂这函数


sddadasda


Successfully aliased the URL <https://ui-ls23abdyu.now.sh> to the following aliases:

* https://ui.roleypoly.com
* https://ui.roleypoly.now.sh
* https://ui-git-master.roleypoly.now.sh


@JuliaRegistrator register


Registration pull request created: [JuliaRegistries/General/3545](https://github.com/JuliaRegistries/General/pull/3545)

After the above pull request is merged, it is recommended that a tag is created on this repository for the registered package version.

This will be done automatically if [Julia TagBot](https://github.com/apps/julia-tagbot) is installed, or can be done manually through the github interface, or via:
```
git tag -a v0.4.0 -m "<description of version>" 5ca1c83a45630bd5927871849f721450688d383e
git push origin v0.4.0
```
Also, note the warning: Version 0.4.0 skips over 0.3.0
This can be safely ignored. However, if you want to fix this you can do so. Call register() again after making the fix. This will update the Pull request.


xjkbjfnc


xxx


Successfully aliased the URL <https://ui-lib-34rmeim7h.now.sh> to the following aliases:

* https://ui-lib.lednhatkhanh.now.sh
* https://ui-lib-git-master.lednhatkhanh.now.sh


Successfully aliased the URL <https://next-demo-kodog63qt.now.sh> to the following aliases:

* https://next-demo.jakebrown.now.sh
* https://next-demo-git-master.jakebrown.now.sh


it should not be possible to have default schema without default catalog.
if we allow this and client send only catalog info, weird things can happen

also, would it be nice to have single config property for this, which allows `cat` and `cat.sch`


Now could not deploy this pull request since it contains the following references to invalid secrets in the `env` sections of the `now.json` file:

* `my-mongodb-uri` (in env: `MONGODB_URI)`

Add those secrets or remove them from the `env` maps in the `now.json` file.


(updated)


Deployment failed with the following error:

~~~
Your `package.json` file is missing a `build` property inside the `script` property.
~~~


The `POD_IP` is required to communicate between cassandra seed pods and the non seed cassandra pods.


Successfully aliased the URL <https://jsconf-pdzrl8s07.now.sh> to the following aliases:

* https://jsconf.stiwarasprilla1998.now.sh
* https://jsconf-git-master.stiwarasprilla1998.now.sh


congrats.. however, given it's resemblance to skipSize, which was removed after demonstrating that it had negative effects at very long TC. I would propose to test this at VLTC before committing (e.g. 120+1.2 @ 8t). We can increase the throughput to make it a quick test, given the current framework resources.


Successfully aliased the URL <https://sxswnowsh-5ebicbnel.now.sh> to the following aliases:

* https://sxsw.now.sh
* https://sxswnowsh.sxsw1029.now.sh
* https://sxswnowsh-git-master.sxsw1029.now.sh


I wasn't able to retrieve PDD puzzles from the code base and submit them to GitHub. If you think that it's a bug on our side, please submit it to [yegor256/0pdd](https://github.com/yegor256/0pdd/issues):

> set -x && set -e && set -o pipefail && cd /tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon && pdd -v -f /tmp/20190915-5589-10w7cuw [1]: bash: warning: setlocale: LC_ALL: cannot change locale (UTF-8) + set -e + set -o pipefail + cd /tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon + pdd...

Please, copy and paste this stack trace to GitHub:

```
UserError
set -x && set -e && set -o pipefail && cd /tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon && pdd -v -f /tmp/20190915-5589-10w7cuw [1]:
bash: warning: setlocale: LC_ALL: cannot change locale (UTF-8)
+ set -e
+ set -o pipefail
+ cd /tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon
+ pdd -v -f /tmp/20190915-5589-10w7cuw

My version is 0.20.5
Ruby version is 2.6.0 at x86_64-linux
Reading /tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon
334 file(s) found, 166 excluded
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/design/game-screens-img.jpeg is a binary file (108812 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf is a binary file (694398 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/TextMesh Pro/Sprites/EmojiOne.png is a binary file (73304 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/TextMesh Pro/Fonts/LiberationSans.ttf is a binary file (350200 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_card_type.png is a binary file (5939 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_quality_3.png is a binary file (3613 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_big_circle.png is a binary file (12786 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_card_description.png is a binary file (36866 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_portrait_frame_with_effect.png is a binary file (30201 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_portrait_mask.png is a binary file (1663 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_cost.png is a binary file (15918 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_portrait_frame.png is a binary file (20931 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/hp_symbol.png is a binary file (1566 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_portrait_effect.png is a binary file (17348 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_front_shadowed.png is a binary file (183454 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_back_shadowed.png is a binary file (261015 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/bg.png is a binary file (369375 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_card_name.png is a binary file (16693 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_quality_4.png is a binary file (3680 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_front_no_shadow.png is a binary file (181456 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_card_name_2.png is a binary file (15648 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_artwork_blur.png is a binary file (29477 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_small_circle.png is a binary file (4638 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_back_no_shadow.png is a binary file (258625 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_quality_2.png is a binary file (3389 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/stan_quality_1.png is a binary file (3456 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/Zeta-Components/ap_symbol.png is a binary file (1473 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Cards/SkillArt/Fist01.png is a binary file (154769 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Characters/Busts/char6-bust.png is a binary file (342832 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Characters/Busts/enemy-char2-bust.png is a binary file (274497 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Characters/Busts/char2-bust.png is a binary file (364187 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Characters/Busts/none-bust.png is a binary file (126 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Characters/Busts/char3-bust.png is a binary file (426463 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Characters/Busts/char5-bust.png is a binary file (248060 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Characters/Busts/enemy-char1-bust.png is a binary file (280349 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Characters/Busts/char4-bust.png is a binary file (366453 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Characters/Busts/char1-bust.png is a binary file (302479 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Backgrounds/alley-01.jpg is a binary file (185825 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Backgrounds/hacker-nest-01.jpg is a binary file (800440 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Backgrounds/city-02.jpg is a binary file (454222 bytes)
/tmp/0pdd20190915-4-1nscstt/EnigmaDragons/ProjectNeon/src/ProjectNeon/Assets/Sprites/Backgrounds/city-01.jpg is a binary file (505665 bytes)
Reading design/GameProgression.md...
Reading design/lucidchart-links.md...
Reading design/AstroMancer.md.txt...
Reading puzzles.md...
ERROR: puzzles.md; puzzle at line #8; @todo found, but puzzle can't be parsed, most probably because @todo is not followed by a puzzle marker, as this page explains: https://github.com/yegor256/pdd#how-to-format
If you can't understand the cause of this issue or you don't know how to fix it, please submit a GitHub issue, we will try to help you: https://github.com/yegor256/pdd/issues. This tool is still in its beta version and we will appreciate your feedback. Here is where you can find more documentation: https://github.com/yegor256/pdd/blob/master/README.md.
Exit code is 1

/app/objects/git_repo.rb:66:in `rescue in block in xml'
/app/objects/git_repo.rb:63:in `block in xml'
/app/vendor/ruby-2.6.0/lib/ruby/2.6.0/tempfile.rb:295:in `open'
/app/objects/git_repo.rb:62:in `xml'
/app/objects/puzzles.rb:36:in `deploy'
/app/objects/job.rb:38:in `proceed'
/app/objects/job_starred.rb:33:in `proceed'
/app/objects/job_recorded.rb:32:in `proceed'
/app/objects/job_emailed.rb:35:in `proceed'
/app/objects/job_commiterrors.rb:36:in `proceed'
/app/objects/job_detached.rb:48:in `exclusive'
/app/objects/job_detached.rb:36:in `block in proceed'
/app/objects/job_detached.rb:36:in `fork'
/app/objects/job_detached.rb:36:in `proceed'
/app/0pdd.rb:358:in `block in <top (required)>'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1635:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1635:in `block in compile!'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:992:in `block (3 levels) in route!'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1011:in `route_eval'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:992:in `block (2 levels) in route!'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1040:in `block in process_route'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1038:in `catch'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1038:in `process_route'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:990:in `block in route!'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:989:in `each'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:989:in `route!'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1097:in `block in dispatch!'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1076:in `block in invoke'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1076:in `catch'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1076:in `invoke'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1094:in `dispatch!'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:924:in `block in call!'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1076:in `block in invoke'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1076:in `catch'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1076:in `invoke'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:924:in `call!'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:913:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/rack-protection-2.0.4/lib/rack/protection/xss_header.rb:18:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/rack-protection-2.0.4/lib/rack/protection/path_traversal.rb:16:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/rack-protection-2.0.4/lib/rack/protection/json_csrf.rb:26:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/rack-protection-2.0.4/lib/rack/protection/base.rb:50:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/rack-protection-2.0.4/lib/rack/protection/base.rb:50:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/rack-protection-2.0.4/lib/rack/protection/frame_options.rb:31:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/rack-2.0.6/lib/rack/logger.rb:15:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/rack-2.0.6/lib/rack/common_logger.rb:33:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:231:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:224:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/rack-2.0.6/lib/rack/head.rb:12:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/rack-2.0.6/lib/rack/method_override.rb:22:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:194:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1957:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1502:in `block in call'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1729:in `synchronize'
/app/vendor/bundle/ruby/2.6.0/gems/sinatra-2.0.4/lib/sinatra/base.rb:1502:in `call'
/app/vendor/bundle/ruby/2.6.0/gems/rack-2.0.6/lib/rack/handler/webrick.rb:86:in `service'
/app/vendor/ruby-2.6.0/lib/ruby/2.6.0/webrick/httpserver.rb:140:in `service'
/app/vendor/ruby-2.6.0/lib/ruby/2.6.0/webrick/httpserver.rb:96:in `run'
/app/vendor/ruby-2.6.0/lib/ruby/2.6.0/webrick/server.rb:307:in `block in start_thread'
```


Successfully aliased the URL <https://yodatareal-estate-ppzo4jjl6.now.sh> to the following aliases:

* https://realestate.yodata.me
* https://yodata-real-estate.yodata.now.sh
* https://yodata-real-estate-git-master.yodata.now.sh


Successfully aliased the URL <https://accharplanner-65s8z16s7.now.sh> to the following aliases:

* https://accharplanner.amoeba.now.sh
* https://accharplanner-git-master.amoeba.now.sh


Successfully aliased the URL <https://next-demo-ngmaiozbt.now.sh> to the following aliases:

* https://next-demo.jakebrown.now.sh
* https://next-demo-git-master.jakebrown.now.sh


Puzzle `6-db9ec73d` disappeared from [`puzzles.md`](https://github.com/EnigmaDragons/ProjectNeon/blob/master/puzzles.md), that's why I closed #41. Please, remember that the puzzle was not necessarily removed in this particular commit. Maybe it happened earlier, but we discovered this fact only now.


Puzzle `7-f9d55879` disappeared from [`puzzle.md`](https://github.com/EnigmaDragons/ProjectNeon/blob/master/puzzle.md), that's why I closed #47. Please, remember that the puzzle was not necessarily removed in this particular commit. Maybe it happened earlier, but we discovered this fact only now.


Puzzle `7-e815ea3f` disappeared from [`puzzle.md`](https://github.com/EnigmaDragons/ProjectNeon/blob/master/puzzle.md), that's why I closed #48. Please, remember that the puzzle was not necessarily removed in this particular commit. Maybe it happened earlier, but we discovered this fact only now.


Puzzle `7-936c3be5` disappeared from [`puzzle.md`](https://github.com/EnigmaDragons/ProjectNeon/blob/master/puzzle.md), that's why I closed #49. Please, remember that the puzzle was not necessarily removed in this particular commit. Maybe it happened earlier, but we discovered this fact only now.


Puzzle `31-3fc792ea` discovered in   [`puzzles.md`](  https://github.com/EnigmaDragons/ProjectNeon/blob/master/puzzles.md)   and submitted as #84. Please, remember that the puzzle was not   necessarily added in this particular commit. Maybe it was added earlier, but   we discovered it only now.


Successfully aliased the URL <https://ui-lib-fjyey8nkb.now.sh> to the following aliases:

* https://ui-lib.lednhatkhanh.now.sh
* https://ui-lib-git-master.lednhatkhanh.now.sh


Puzzle `31-dbeafccb` discovered in   [`puzzles.md`](  https://github.com/EnigmaDragons/ProjectNeon/blob/master/puzzles.md)   and submitted as #85. Please, remember that the puzzle was not   necessarily added in this particular commit. Maybe it was added earlier, but   we discovered it only now.


Puzzle `31-f5691d5e` discovered in   [`puzzles.md`](  https://github.com/EnigmaDragons/ProjectNeon/blob/master/puzzles.md)   and submitted as #86. Please, remember that the puzzle was not   necessarily added in this particular commit. Maybe it was added earlier, but   we discovered it only now.


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first version


Choose relevant name for the Class


this is not the correct answers there is another one


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are these changes required? Or will composer automatically pickup the new release?


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d


Checkmarx scan results 15 Sep 2019 10:00 UTC +03:00

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Commit ID	Owner

1e71c4b085217e0cab2013734fb62a6c80309419	@web-flow


Removed Mac/OSX system file from the repository - [safe to delete](https://superuser.com/a/757596)


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## Jocker
Este es mi villano favorito


Good work.


# Notas
Entiendo porque agragaste a Deadshot, lo necesitaremos


116, 152번째 줄에 Merge conflict 찌꺼기 내용이 남아있어요!


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We can no longer auto-increment by 80 or 160! (writing screen columns) -- this does not help with screen scrolling at all!


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The screen line offsets have always been multiples of 256 bytes.


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Typo
Should be instead:
*Drop python 3.6 support (missing namedtuple defaults)


Hello!
I created a Masu Box pattern on Inkscape (coded to have some 180 and some 90 degrees angles to it) to test this:

1. The first version has no closed paths and loads/folds correctly both on this corrected version and on the web hosted version.
2. The second version has a closed path in the center (defining a square). On the web hosted version, it doesn't load the last stroke (connecting the last point to the first point) and you're probably aware of that, but on this version it loads it incorrectly: the last stroke does not have the desired opacity of 50% and the whole pattern is blocked and doesn't fold on the simulator.

I'm sending both sketches so you can try them!
[masu_box.zip](https://github.com/amandaghassaei/OrigamiSimulator/files/3613488/masu_box.zip)

Also, feel free to put the masu box online on the examples if you also think it's cool :)


This is also locations for game objects - lines 13-26


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for display u can also recursion


Ok try something:

telnet to your STB then cd to the directory that has Profile.py and run

`python -m Profile.py`

it will give you the pyo file then reboot.


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nice one..good worek


not complete


After looking at actions like https://github.com/cds-snc/github-actions/blob/master/auto-commit/entrypoint.sh I am sondering whether its required to setup a origin here or whether we could just push here?


cool


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It’s better to be explicit here.
Change it, release it and get a release tagged docker build.

Otherwise it does not know when to build a new image


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[Your benchmark job](https://github.com/JuliaLang/julia/commit/ed3aefe42ce058192b39777c713cb5ff93830632#commitcomment-35085953) has completed - possible performance regressions were detected. A full report can be found [here](https://github.com/JuliaCI/BaseBenchmarkReports/blob/cde3933ea13f78c4733d6deb61c5d938b1564b9b/daily_2019_09_15/report.md). cc @ararslan


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I think dedup should not be indexed power. It reports it's full size and then the collect allocates too much memory. Somehow, it also leads to zeros being filled in where there were duplicate elements initially.


Flow control with exceptions is considered unhealthy.


@gerzytet
What is this commit does for?

It seems the commit message and the actual commit doesn't match.


Oh it's for the executors.


Looks good


> Почему не отрабатывает этот патерн?
> pattern="^(+7|8)\s?(?\d{3})?\s?-?\d{3}-?\d{2}-?\d{2}$"
> Ошибка заполнения просто перестает появляться

У меня он прекрасно работает. В браузере и на regex101
![image](https://user-images.githubusercontent.com/17438227/64918178-70958900-d7a3-11e9-85bf-e9dfa887adb8.png)


ZEIT Now cannot deploy this project to production due to following domain related issues:

 * `nitro.atto-byte.com`(for alias `nitro.atto-byte.com`) is not found inside your account. [Add it](https://zeit.co/dashboard/domains?action=add&domain=nitro.atto-byte.com).


Deployment failed with the following error:

~~~
You are not owner of the domain "atto-byte.com"
~~~


This will cause issues, as brabs_dry is inherited from I,J,L loop first, instead from N loop (the one for aerosol types).


Я его подставлял. И ошибка в поле с ошибкой перестала показываться((
Пришлось переписать по другому


Initially I had an `OK | Error` type but didn't want to introduce new concepts in this PR.


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please check line1 and let e kno


Good day


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Я не заметил, что паттерн в комменте и в решении отличается.
Ответ прост `^(**+**7|8)\s?**(**?\d{3}**)**?\s?-?\d{3}-?\d{2}-?\d{2}$`
Жирные символы - это спецсимволы, их нужно обязательно экранировать.
`^(**\+**7|8)\s?**\(**?\d{3}**\)**?\s?-?\d{3}-?\d{2}-?\d{2}$`


Puzzle `31-f5691d5e` disappeared from [`puzzles.md`](https://github.com/EnigmaDragons/ProjectNeon/blob/master/puzzles.md), that's why I closed #86. Please, remember that the puzzle was not necessarily removed in this particular commit. Maybe it happened earlier, but we discovered this fact only now.


initial commit


After switching to kubernetes cassandra google-sample image (v13), the second non-seed node gives the below recurring warnings were it seems it is waiting for the subsequent nodes to startup. These warnings continue even after 30 minutes since cassandra pods startup.

`WARN  04:00:56 CassandraRoleManager skipped default role setup: some nodes were not ready`


mongodb 홈페이지 접속 후, Cluster->Connect->Connection String Copy 후, const db 뒤에 paste


You might want to reset this on `fork()`. Or does `fork()` invalidate TLS like `create_thread()`? Should it?


Update persistent volume access mode from `ReadWriteOnce` to `ReadWriteMany` since ReadWriteOnce pods cannot access to PVC from different nodes. This [resolved](https://www.digitalocean.com/community/questions/kuberntes-pvc-readwritemany-access-mode-alternative) with ReadWriteMany access mode for PVC


Remove whitespace here


Effectively ! I corrected it in a [commit just after](https://github.com/06Games/play-games-plugin-for-unity/commit/d19726dd7e5ca31cd73e7cdedb7b59e72c8f2ba2)


Same for here, remove the enter


Always CamelCase variables in packets, same for `characterId`


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Да, спасибо.
И есть тонкость, что в группах
(...) - они экранируются
[...] - не экранируются

Спасибо большое.

По работе что-нибудь еще скажите?


Same for `ClientRandomRollRequest` file


Cool, sorry to bother you =)


Больше замечаний нет. Работу принял. Скоро должна перейти в статус "Решен".


back to has webauthn.db


Related to https://github.com/asrob-uc3m/actas/issues/182


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@Allofich Correct. It still doesn't run properly after getting the shell to run, but I'm happy to provide suggestions for debugging.

It will work if told to stay in conventional memory, and will reliably crash if by default it attempts to run from UMBs.


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add


Используй покороче названия, очень длинно. И без пробелов


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Например filter-pool


Input type range не подойдёт, его нельзя застилизовать совсем. Разберем на консультации как его сдепть


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Сделать


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Button type submit надо


Это ссылки, не кнопки


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Это тоже ссылка, она должна быть вне формы. Нажатие на нее будет вызывать появление попапа с формой


need to return list of tasks.


 The request appears to be well formed.

This should result in 404 NOT FOUND.


for consistency i think its better for all built images to have an ARCH tag.
the default latest tag can point to an x86_64 (amd64) image.


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не очень поняла как сделать 2 последних задания


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Looks like the original repo for linkScrape has been removed.


My Tesla M3 has the option code of AD15.  My model 3 also came with a SAE 1772 charging adapter.  Could this be what the AD15 code refers to?  Just a hypothesis at this point.

Jim Brown


[Uploading index.html…]()
[index.zip](https://github.com/Shambhavi37/Shambhavi37.github.io/files/3613529/index.zip)


"neverOpen",


workspaceFolder}/node_mworkspaceFolder}/node_modules/.binodules/.bin


workspaceFolder}/nodeworkspaceFolder}/node_modules/.bin_modules/.bin


This release fixed the HDMI init issue for me. If I power on the MiSTer with menu 0907 or 0908 there is massive glitching all over the screen.

If I then load NeoGeo 0907-0913 or SNES 0911-0912 then the glitches remain but once I load menu 0914 then the glitches are gone in all the cores.

So if you want to test the menu you have to power cycle the MiSTer to reset the ADV7513 config.

This seems to be worse with vsync_adjust=0 because the NeoGeo cores don't have glitching with vsync_adjust=2. Might be because the NeoGeo has a low pixel clock with its 59.19hz output.


Great way of explaining yash!


Well done yasb


Does \textarabic{\localnumber{42}} work ? If so it is a feature not a bug

Le dim. 15 sept. 2019 à 06:46, Jürgen Spitzmüller <notifications@github.com>
a écrit :

> In the following MWE no number is output at all:
>
> % !TeX TS-program = xelatex\documentclass{minimal}\usepackage{polyglossia}\setmainlanguage{english}\setotherlanguage{arabic}\newfontfamily\arabicfont[Script=Arabic]{Amiri}
> \begin{document}\localnumeral[lang=arabic]{42}\end{document}
>
> —
> You are receiving this because you commented.
> Reply to this email directly, view it on GitHub
> <https://github.com/reutenauer/polyglossia/commit/3e0372462e4e85e7940ba50248ea928e2e421710?email_source=notifications&email_token=ABE5UHAXJKIPYLB26BC54R3QJW43PA5CNFSM4IVRCTWKYY3PNVWWK3TUL52HS4DFVVBW63LNNF2EG33NNVSW45FKMNXW23LFNZ2F62LEZYBBOX35#commitcomment-35086205>,
> or mute the thread
> <https://github.com/notifications/unsubscribe-auth/ABE5UHHFOCLPHU57E7SYOBDQJW43PANCNFSM4IVRCTWA>
> .
>


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perbaiki timer


updated


ya


Well done!!
Your all the codes are absolutely correct


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![](https://github.trello.services/images/mini-trello-icon.png) [[Developer] Pembuatan scene level selection](https://trello.com/c/Gt6D4DIs/25-developer-pembuatan-scene-level-selection)