content: // Copyright (c) 2013, the Dart project authors.  Please see the AUTHORS file
  // for details. All rights reserved. Use of this source code is governed by a
  // BSD-style license that can be found in the LICENSE file.
  
  /**
   * Specialized integers and floating point numbers,
   * with SIMD support and efficient lists.
   */
  library dart.typed_data;
  
  import 'dart:collection';
  import 'dart:_collection-dev';
  import 'dart:_js_helper' show Creates, JavaScriptIndexingBehavior, JSName, Null, Returns;
  import 'dart:_foreign_helper' show JS, JS_CONST;
  import 'dart:math' as Math;
  
  /**
   * Describes endianness to be used when accessing a sequence of bytes.
   */
  class Endianness {
    const Endianness(this._littleEndian);
  
    static const Endianness BIG_ENDIAN = const Endianness(false);
    static const Endianness LITTLE_ENDIAN = const Endianness(true);
    static final Endianness HOST_ENDIAN =
      (new ByteData.view(new Int16List.fromList([1]).buffer)).getInt8(0) == 1 ?
      LITTLE_ENDIAN : BIG_ENDIAN;
  
    final bool _littleEndian;
  }
  
  
  /**
   * A sequence of bytes underlying a typed data object.
   * Used to process large quantities of binary or numerical data
   * more efficiently using a typed view.
   */
  class ByteBuffer native "ArrayBuffer" {
    @JSName('byteLength')
    final int lengthInBytes;
  }
  
  // TODO(12929): Remove this constant once V8 optimizes length access of
  // typed arrays. Firefox does not like accessing a named property of a
  // typed array, so we only use the new [:$dartCachedLength:] property in V8 and
  // Chrome.
  const fetchLength = const JS_CONST(r'''
      ((typeof version == "function" && typeof os == "object" && "system" in os)
      || (typeof navigator == "object"
          && navigator.userAgent.indexOf('Chrome') != -1))
          ? function(x) { return x.$dartCachedLength || x.length; }
          : function(x) { return x.length; };
  ''');
  
  /**
   * A typed view of a sequence of bytes.
   */
  class TypedData native "ArrayBufferView" {
    /**
     * Returns the byte buffer associated with this object.
     */
    @Creates('ByteBuffer')
    @Returns('ByteBuffer|Null')
    final ByteBuffer buffer;
  
    /**
     * Returns the length of this view, in bytes.
     */
    @JSName('byteLength')
    final int lengthInBytes;
  
    /**
     * Returns the offset in bytes into the underlying byte buffer of this view.
     */
    @JSName('byteOffset')
    final int offsetInBytes;
  
    /**
     * Returns the number of bytes in the representation of each element in this
     * list.
     */
    @JSName('BYTES_PER_ELEMENT')
    final int elementSizeInBytes;
  
    void _invalidIndex(int index, int length) {
      if (index < 0 || index >= length) {
        throw new RangeError.range(index, 0, length);
      } else {
        throw new ArgumentError('Invalid list index $index');
      }
    }
  
    void _checkIndex(int index, int length) {
      if (JS('bool', '(# >>> 0 != #)', index, index) || index >= length) {
        _invalidIndex(index, length);
      }
    }
  
    // TODO(12929): Remove this method once V8 optimizes length access of
    // typed arrays.
    void _setCachedLength() {
      JS('void', r'#.$dartCachedLength = #.length', this, this);
    }
  
    int _checkSublistArguments(int start, int end, int length) {
      // For `sublist` the [start] and [end] indices are allowed to be equal to
      // [length]. However, [_checkIndex] only allows indices in the range
      // 0 .. length - 1. We therefore increment the [length] argument by one
      // for the [_checkIndex] checks.
      _checkIndex(start, length + 1);
      if (end == null) return length;
      _checkIndex(end, length + 1);
      if (start > end) throw new RangeError.range(start, 0, end);
      return end;
    }
  }
  
  
  // Ensures that [list] is a JavaScript Array or a typed array.  If necessary,
  // returns a copy of the list.
  List _ensureNativeList(List list) {
    return list;  // TODO: make sure.
  }
  
  
  /**
   * A fixed-length, random-access sequence of bytes that also provides random
   * and unaligned access to the fixed-width integers and floating point
   * numbers represented by those bytes.
   * ByteData may be used to pack and unpack data from external sources
   * (such as networks or files systems), and to process large quantities
   * of numerical data more efficiently than would be possible
   * with ordinary [List] implementations. ByteData can save space, by
   * eliminating the need for object headers, and time, by eliminating the
   * need for data copies. Finally, ByteData may be used to intentionally
   * reinterpret the bytes representing one arithmetic type as another.
   * For example this code fragment determine what 32-bit signed integer
   * is represented by the bytes of a 32-bit floating point number:
   *
   *     var buffer = new Uint8List(8).buffer;
   *     var bdata = new ByteData.view(buffer);
   *     bdata.setFloat32(0, 3.04);
   *     int huh = bdata.getInt32(0);
   */
  class ByteData extends TypedData native "DataView" {
    /**
     * Creates a [ByteData] of the specified length (in elements), all of
     * whose elements are initially zero.
     */
    factory ByteData(int length) => _create1(length);
  
    /**
     * Creates an [ByteData] _view_ of the specified region in the specified
     * byte buffer. Changes in the [ByteData] will be visible in the byte
     * buffer and vice versa. If the [offsetInBytes] index of the region is not
     * specified, it defaults to zero (the first byte in the byte buffer).
     * If the length is not specified, it defaults to null, which indicates
     * that the view extends to the end of the byte buffer.
     *
     * Throws [RangeError] if [offsetInBytes] or [length] are negative, or
     * if [offsetInBytes] + ([length] * elementSizeInBytes) is greater than
     * the length of [buffer].
     */
    factory ByteData.view(ByteBuffer buffer,
                          [int byteOffset = 0, int byteLength]) =>
        byteLength == null
            ? _create2(buffer, byteOffset)
            : _create3(buffer, byteOffset, byteLength);
  
    /**
     * Returns the floating point number represented by the four bytes at
     * the specified [byteOffset] in this object, in IEEE 754
     * single-precision binary floating-point format (binary32).
     *
     * Throws [RangeError] if [byteOffset] is negative, or
     * `byteOffset + 4` is greater than the length of this object.
     */
    num getFloat32(int byteOffset, [Endianness endian=Endianness.BIG_ENDIAN]) =>
        _getFloat32(byteOffset, endian._littleEndian);
  
    @JSName('getFloat32')
    @Returns('num')
    num _getFloat32(int byteOffset, [bool littleEndian]) native;
  
    /**
     * Returns the floating point number represented by the eight bytes at
     * the specified [byteOffset] in this object, in IEEE 754
     * double-precision binary floating-point format (binary64).
     *
     * Throws [RangeError] if [byteOffset] is negative, or
     * `byteOffset + 8` is greater than the length of this object.
     */
    num getFloat64(int byteOffset, [Endianness endian=Endianness.BIG_ENDIAN]) =>
        _getFloat64(byteOffset, endian._littleEndian);
  
    @JSName('getFloat64')
    @Returns('num')
    num _getFloat64(int byteOffset, [bool littleEndian]) native;
  
    /**
     * Returns the (possibly negative) integer represented by the two bytes at
     * the specified [byteOffset] in this object, in two's complement binary
     * form.
     * The return value will be between 2<sup>15</sup> and 2<sup>15</sup> - 1,
     * inclusive.
     *
     * Throws [RangeError] if [byteOffset] is negative, or
     * `byteOffset + 2` is greater than the length of this object.
     */
    int getInt16(int byteOffset, [Endianness endian=Endianness.BIG_ENDIAN]) =>
        _getInt16(byteOffset, endian._littleEndian);
  
    @JSName('getInt16')
    @Returns('int')
    int _getInt16(int byteOffset, [bool littleEndian]) native;
  
    /**
     * Returns the (possibly negative) integer represented by the four bytes at
     * the specified [byteOffset] in this object, in two's complement binary
     * form.
     * The return value will be between 2<sup>31</sup> and 2<sup>31</sup> - 1,
     * inclusive.
     *
     * Throws [RangeError] if [byteOffset] is negative, or
     * `byteOffset + 4` is greater than the length of this object.
     */
    int getInt32(int byteOffset, [Endianness endian=Endianness.BIG_ENDIAN]) =>
        _getInt32(byteOffset, endian._littleEndian);
  
    @JSName('getInt32')
    @Returns('int')
    int _getInt32(int byteOffset, [bool littleEndian]) native;
  
    /**
     * Returns the (possibly negative) integer represented by the eight bytes at
     * the specified [byteOffset] in this object, in two's complement binary
     * form.
     * The return value will be between 2<sup>63</sup> and 2<sup>63</sup> - 1,
     * inclusive.
     *
     * Throws [RangeError] if [byteOffset] is negative, or
     * `byteOffset + 8` is greater than the length of this object.
     */
    int getInt64(int byteOffset, [Endianness endian=Endianness.BIG_ENDIAN]) {
      throw new UnsupportedError("Int64 accessor not supported by dart2js.");
    }
  
    /**
     * Returns the (possibly negative) integer represented by the byte at the
     * specified [byteOffset] in this object, in two's complement binary
     * representation. The return value will be between -128 and 127, inclusive.
     *
     * Throws [RangeError] if [byteOffset] is negative, or
     * greater than or equal to the length of this object.
     */
    int getInt8(int byteOffset) native;
  
    /**
     * Returns the positive integer represented by the two bytes starting
     * at the specified [byteOffset] in this object, in unsigned binary
     * form.
     * The return value will be between 0 and  2<sup>16</sup> - 1, inclusive.
     *
     * Throws [RangeError] if [byteOffset] is negative, or
     * `byteOffset + 2` is greater than the length of this object.
     */
    int getUint16(int byteOffset, [Endianness endian=Endianness.BIG_ENDIAN]) =>
        _getUint16(byteOffset, endian._littleEndian);
  
    @JSName('getUint16')
    @Returns('int')
    int _getUint16(int byteOffset, [bool littleEndian]) native;
  
    /**
     * Returns the positive integer represented by the four bytes starting
     * at the specified [byteOffset] in this object, in unsigned binary
     * form.
     * The return value will be between 0 and  2<sup>32</sup> - 1, inclusive.
     *
     */
    int getUint32(int byteOffset, [Endianness endian=Endianness.BIG_ENDIAN]) =>
        _getUint32(byteOffset, endian._littleEndian);
  
    @JSName('getUint32')
    @Returns('int')
    int _getUint32(int byteOffset, [bool littleEndian]) native;
  
    /**
     * Returns the positive integer represented by the eight bytes starting
     * at the specified [byteOffset] in this object, in unsigned binary
     * form.
     * The return value will be between 0 and  2<sup>64</sup> - 1, inclusive.
     *
     * Throws [RangeError] if [byteOffset] is negative, or
     * `byteOffset + 8` is greater than the length of this object.
     */
    int getUint64(int byteOffset, [Endianness endian=Endianness.BIG_ENDIAN]) {
      throw new UnsupportedError("Uint64 accessor not supported by dart2js.");
    }
  
    /**
     * Returns the positive integer represented by the byte at the specified
     * [byteOffset] in this object, in unsigned binary form. The
     * return value will be between 0 and 255, inclusive.
     *
     * Throws [RangeError] if [byteOffset] is negative, or
     * greater than or equal to the length of this object.
     */
    int getUint8(int byteOffset) native;
  
    /**
     * Sets the four bytes starting at the specified [byteOffset] in this
     * object to the IEEE 754 single-precision binary floating-point
     * (binary32) representation of the specified [value].
     *
     * **Note that this method can lose precision.** The input [value] is
     * a 64-bit floating point value, which will be converted to 32-bit
     * floating point value by IEEE 754 rounding rules before it is stored.
     * If [value] cannot be represented exactly as a binary32, it will be
     * converted to the nearest binary32 value.  If two binary32 values are
     * equally close, the one whose least significant bit is zero will be used.
     * Note that finite (but large) values can be converted to infinity, and
     * small non-zero values can be converted to zero.
     *
     * Throws [RangeError] if [byteOffset] is negative, or
     * `byteOffset + 4` is greater than the length of this object.
     */
    void setFloat32(int byteOffset, num value, [Endianness endian=Endianness.BIG_ENDIAN]) =>
        _setFloat32(byteOffset, value, endian._littleEndian);
  
    @JSName('setFloat32')
    void _setFloat32(int byteOffset, num value, [bool littleEndian]) native;
  
    /**
     * Sets the eight bytes starting at the specified [byteOffset] in this
     * object to the IEEE 754 double-precision binary floating-point
     * (binary64) representation of the specified [value].
     *
     * Throws [RangeError] if [byteOffset] is negative, or
     * `byteOffset + 8` is greater than the length of this object.
     */
    void setFloat64(int byteOffset, num value, [Endianness endian=Endianness.BIG_ENDIAN]) =>
        _setFloat64(byteOffset, value, endian._littleEndian);
  
    @JSName('setFloat64')
    void _setFloat64(int byteOffset, num value, [bool littleEndian]) native;
  
    /**
     * Sets the two bytes starting at the specified [byteOffset] in this
     * object to the two's complement binary representation of the specified
     * [value], which must fit in two bytes. In other words, [value] must lie
     * between 2<sup>15</sup> and 2<sup>15</sup> - 1, inclusive.
     *
     * Throws [RangeError] if [byteOffset] is negative, or
     * `byteOffset + 2` is greater than the length of this object.
     */
    void setInt16(int byteOffset, int value, [Endianness endian=Endianness.BIG_ENDIAN]) =>
        _setInt16(byteOffset, value, endian._littleEndian);
  
    @JSName('setInt16')
    void _setInt16(int byteOffset, int value, [bool littleEndian]) native;
  
    /**
     * Sets the four bytes starting at the specified [byteOffset] in this
     * object to the two's complement binary representation of the specified
     * [value], which must fit in four bytes. In other words, [value] must lie
     * between 2<sup>31</sup> and 2<sup>31</sup> - 1, inclusive.
     *
     * Throws [RangeError] if [byteOffset] is negative, or
     * `byteOffset + 4` is greater than the length of this object.
     */
    void setInt32(int byteOffset, int value, [Endianness endian=Endianness.BIG_ENDIAN]) =>
        _setInt32(byteOffset, value, endian._littleEndian);
  
    @JSName('setInt32')
    void _setInt32(int byteOffset, int value, [bool littleEndian]) native;
  
    /**
     * Sets the eight bytes starting at the specified [byteOffset] in this
     * object to the two's complement binary representation of the specified
     * [value], which must fit in eight bytes. In other words, [value] must lie
     * between 2<sup>63</sup> and 2<sup>63</sup> - 1, inclusive.
     *
     * Throws [RangeError] if [byteOffset] is negative, or
     * `byteOffset + 8` is greater than the length of this object.
     */
    void setInt64(int byteOffset, int value, [Endianness endian=Endianness.BIG_ENDIAN]) {
      throw new UnsupportedError("Int64 accessor not supported by dart2js.");
    }
  
    /**
     * Sets the byte at the specified [byteOffset] in this object to the
     * two's complement binary representation of the specified [value], which
     * must fit in a single byte. In other words, [value] must be between
     * -128 and 127, inclusive.
     *
     * Throws [RangeError] if [byteOffset] is negative, or
     * greater than or equal to the length of this object.
     */
    void setInt8(int byteOffset, int value) native;
  
    /**
     * Sets the two bytes starting at the specified [byteOffset] in this object
     * to the unsigned binary representation of the specified [value],
     * which must fit in two bytes. in other words, [value] must be between
     * 0 and 2<sup>16</sup> - 1, inclusive.
     *
     * Throws [RangeError] if [byteOffset] is negative, or
     * `byteOffset + 2` is greater than the length of this object.
     */
    void setUint16(int byteOffset, int value, [Endianness endian=Endianness.BIG_ENDIAN]) =>
        _setUint16(byteOffset, value, endian._littleEndian);
  
    @JSName('setUint16')
    void _setUint16(int byteOffset, int value, [bool littleEndian]) native;
  
    /**
     * Sets the four bytes starting at the specified [byteOffset] in this object
     * to the unsigned binary representation of the specified [value],
     * which must fit in four bytes. in other words, [value] must be between
     * 0 and 2<sup>32</sup> - 1, inclusive.
     *
     * Throws [RangeError] if [byteOffset] is negative, or
     * `byteOffset + 4` is greater than the length of this object.
     */
    void setUint32(int byteOffset, int value, [Endianness endian=Endianness.BIG_ENDIAN]) =>
        _setUint32(byteOffset, value, endian._littleEndian);
  
    @JSName('setUint32')
    void _setUint32(int byteOffset, int value, [bool littleEndian]) native;
  
    /**
     * Sets the eight bytes starting at the specified [byteOffset] in this object
     * to the unsigned binary representation of the specified [value],
     * which must fit in eight bytes. in other words, [value] must be between
     * 0 and 2<sup>64</sup> - 1, inclusive.
     *
     * Throws [RangeError] if [byteOffset] is negative, or
     * `byteOffset + 8` is greater than the length of this object.
     */
    void setUint64(int byteOffset, int value, [Endianness endian=Endianness.BIG_ENDIAN]) {
      throw new UnsupportedError("Uint64 accessor not supported by dart2js.");
    }
  
    /**
     * Sets the byte at the specified [byteOffset] in this object to the
     * unsigned binary representation of the specified [value], which must fit
     * in a single byte. in other words, [value] must be between 0 and 255,
     * inclusive.
     *
     * Throws [RangeError] if [byteOffset] is negative,
     * or greater than or equal to the length of this object.
     */
    void setUint8(int byteOffset, int value) native;
  
    static ByteData _create1(arg) =>
        JS('ByteData', 'new DataView(new ArrayBuffer(#))', arg).._setCachedLength();
  
    static ByteData _create2(arg1, arg2) =>
        JS('ByteData', 'new DataView(#, #)', arg1, arg2).._setCachedLength();
  
    static ByteData _create3(arg1, arg2, arg3) =>
        JS('ByteData', 'new DataView(#, #, #)', arg1, arg2, arg3)
            .._setCachedLength();
  }
  
  /**
   * A fixed-length list of IEEE 754 single-precision binary floating-point
   * numbers  that is viewable as a [TypedData]. For long lists, this
   * implementation can be considerably more space- and time-efficient than
   * the default [List] implementation.
   */
  class Float32List
      extends TypedData with ListMixin<double>, FixedLengthListMixin<double>
      implements JavaScriptIndexingBehavior, List<double>
      native "Float32Array" {
    /**
     * Creates a [Float32List] of the specified length (in elements), all of
     * whose elements are initially zero.
     */
    factory Float32List(int length) => _create1(length);
  
    /**
     * Creates a [Float32List] with the same size as the [elements] list
     * and copies over the elements.
     */
    factory Float32List.fromList(List<num> list) =>
        _create1(_ensureNativeList(list));
  
    /**
     * Creates a [Float32List] _view_ of the specified region in the specified
     * byte buffer. Changes in the [Float32List] will be visible in the byte
     * buffer and vice versa. If the [offsetInBytes] index of the region is not
     * specified, it defaults to zero (the first byte in the byte buffer).
     * If the length is not specified, it defaults to null, which indicates
     * that the view extends to the end of the byte buffer.
     *
     * Throws [RangeError] if [offsetInBytes] or [length] are negative, or
     * if [offsetInBytes] + ([length] * elementSizeInBytes) is greater than
     * the length of [buffer].
     *
     * Throws [ArgumentError] if [offsetInBytes] is not a multiple of
     * BYTES_PER_ELEMENT.
     */
    factory Float32List.view(ByteBuffer buffer,
                             [int byteOffset = 0, int length]) =>
        length == null
            ? _create2(buffer, byteOffset)
            : _create3(buffer, byteOffset, length);
  
    static const int BYTES_PER_ELEMENT = 4;
  
    int get length => JS("int", '#(#)', fetchLength, this);
  
    num operator[](int index) {
      _checkIndex(index, length);
      return JS("num", "#[#]", this, index);
    }
  
    void operator[]=(int index, num value) {
      _checkIndex(index, length);
      JS("void", "#[#] = #", this, index, value);
    }
  
    List<double> sublist(int start, [int end]) {
      end = _checkSublistArguments(start, end, length);
      var source = JS('Float32List', '#.subarray(#, #)', this, start, end);
      source._setCachedLength();
      return _create1(source);
    }
  
    static Float32List _create1(arg) =>
        JS('Float32List', 'new Float32Array(#)', arg).._setCachedLength();
  
    static Float32List _create2(arg1, arg2) =>
        JS('Float32List', 'new Float32Array(#, #)', arg1, arg2)
            .._setCachedLength();
  
    static Float32List _create3(arg1, arg2, arg3) =>
        JS('Float32List', 'new Float32Array(#, #, #)', arg1, arg2, arg3)
            .._setCachedLength();
  }
  
  
  /**
   * A fixed-length list of IEEE 754 double-precision binary floating-point
   * numbers  that is viewable as a [TypedData]. For long lists, this
   * implementation can be considerably more space- and time-efficient than
   * the default [List] implementation.
   */
  class Float64List
      extends TypedData with ListMixin<double>, FixedLengthListMixin<double>
      implements JavaScriptIndexingBehavior, List<double>
      native "Float64Array" {
    /**
     * Creates a [Float64List] of the specified length (in elements), all of
     * whose elements are initially zero.
     */
    factory Float64List(int length) => _create1(length);
  
    /**
     * Creates a [Float64List] with the same size as the [elements] list
     * and copies over the elements.
     */
    factory Float64List.fromList(List<num> list) =>
        _create1(_ensureNativeList(list));
  
    /**
     * Creates a [Float64List] _view_ of the specified region in the specified
     * byte buffer. Changes in the [Float64List] will be visible in the byte
     * buffer and vice versa. If the [offsetInBytes] index of the region is not
     * specified, it defaults to zero (the first byte in the byte buffer).
     * If the length is not specified, it defaults to null, which indicates
     * that the view extends to the end of the byte buffer.
     *
     * Throws [RangeError] if [offsetInBytes] or [length] are negative, or
     * if [offsetInBytes] + ([length] * elementSizeInBytes) is greater than
     * the length of [buffer].
     *
     * Throws [ArgumentError] if [offsetInBytes] is not a multiple of
     * BYTES_PER_ELEMENT.
     */
    factory Float64List.view(ByteBuffer buffer,
                             [int byteOffset = 0, int length]) =>
        length == null
            ? _create2(buffer, byteOffset)
            : _create3(buffer, byteOffset, length);
  
    static const int BYTES_PER_ELEMENT = 8;
  
    int get length => JS("int", '#(#)', fetchLength, this);
  
    num operator[](int index) {
      _checkIndex(index, length);
      return JS("num", "#[#]", this, index);
    }
  
    void operator[]=(int index, num value) {
      _checkIndex(index, length);
      JS("void", "#[#] = #", this, index, value);
    }
  
    List<double> sublist(int start, [int end]) {
      end = _checkSublistArguments(start, end, length);
      var source = JS('Float64List', '#.subarray(#, #)', this, start, end);
      source._setCachedLength();
      return _create1(source);
    }
  
    static Float64List _create1(arg) {
      return JS('Float64List', 'new Float64Array(#)', arg).._setCachedLength();
    }
  
    static Float64List _create2(arg1, arg2) {
      return JS('Float64List', 'new Float64Array(#, #)', arg1, arg2)
          .._setCachedLength();
    }
  
    static Float64List _create3(arg1, arg2, arg3) {
      return JS('Float64List', 'new Float64Array(#, #, #)', arg1, arg2, arg3)
          .._setCachedLength();
    }
  }
  
  
  /**
   * A fixed-length list of 16-bit signed integers that is viewable as a
   * [TypedData]. For long lists, this implementation can be considerably
   * more space- and time-efficient than the default [List] implementation.
   */
  class Int16List
      extends TypedData with ListMixin<int>, FixedLengthListMixin<int>
      implements JavaScriptIndexingBehavior, List<int>
      native "Int16Array" {
    /**
     * Creates an [Int16List] of the specified length (in elements), all of
     * whose elements are initially zero.
     */
    factory Int16List(int length) => _create1(length);
  
    /**
     * Creates a [Int16List] with the same size as the [elements] list
     * and copies over the elements.
     */
    factory Int16List.fromList(List<num> list) =>
        _create1(_ensureNativeList(list));
  
    /**
     * Creates an [Int16List] _view_ of the specified region in the specified
     * byte buffer. Changes in the [Int16List] will be visible in the byte
     * buffer and vice versa. If the [offsetInBytes] index of the region is not
     * specified, it defaults to zero (the first byte in the byte buffer).
     * If the length is not specified, it defaults to null, which indicates
     * that the view extends to the end of the byte buffer.
     *
     * Throws [RangeError] if [offsetInBytes] or [length] are negative, or
     * if [offsetInBytes] + ([length] * elementSizeInBytes) is greater than
     * the length of [buffer].
     *
     * Throws [ArgumentError] if [offsetInBytes] is not a multiple of
     * BYTES_PER_ELEMENT.
     */
    factory Int16List.view(ByteBuffer buffer, [int byteOffset = 0, int length]) =>
        length == null
            ? _create2(buffer, byteOffset)
            : _create3(buffer, byteOffset, length);
  
    static const int BYTES_PER_ELEMENT = 2;
  
    int get length => JS("int", '#(#)', fetchLength, this);
  
    int operator[](int index) {
      _checkIndex(index, length);
      return JS("int", "#[#]", this, index);
    }
  
    void operator[]=(int index, int value) {
      _checkIndex(index, length);
      JS("void", "#[#] = #", this, index, value);
    }
  
    List<int> sublist(int start, [int end]) {
      end = _checkSublistArguments(start, end, length);
      var source = JS('Int16List', '#.subarray(#, #)', this, start, end)
          .._setCachedLength();
      return _create1(source);
    }
  
    static Int16List _create1(arg) =>
        JS('Int16List', 'new Int16Array(#)', arg).._setCachedLength();
  
    static Int16List _create2(arg1, arg2) =>
        JS('Int16List', 'new Int16Array(#, #)', arg1, arg2).._setCachedLength();
  
    static Int16List _create3(arg1, arg2, arg3) =>
        JS('Int16List', 'new Int16Array(#, #, #)', arg1, arg2, arg3)
            .._setCachedLength();
  }
  
  
  /**
   * A fixed-length list of 32-bit signed integers that is viewable as a
   * [TypedData]. For long lists, this implementation can be considerably
   * more space- and time-efficient than the default [List] implementation.
   */
  class Int32List
      extends TypedData with ListMixin<int>, FixedLengthListMixin<int>
      implements JavaScriptIndexingBehavior, List<int>
      native "Int32Array" {
    /**
     * Creates an [Int32List] of the specified length (in elements), all of
     * whose elements are initially zero.
     */
    factory Int32List(int length) => _create1(length);
  
    /**
     * Creates a [Int32List] with the same size as the [elements] list
     * and copies over the elements.
     */
    factory Int32List.fromList(List<num> list) =>
        _create1(_ensureNativeList(list));
  
    /**
     * Creates an [Int32List] _view_ of the specified region in the specified
     * byte buffer. Changes in the [Int32List] will be visible in the byte
     * buffer and vice versa. If the [offsetInBytes] index of the region is not
     * specified, it defaults to zero (the first byte in the byte buffer).
     * If the length is not specified, it defaults to null, which indicates
     * that the view extends to the end of the byte buffer.
     *
     * Throws [RangeError] if [offsetInBytes] or [length] are negative, or
     * if [offsetInBytes] + ([length] * elementSizeInBytes) is greater than
     * the length of [buffer].
     *
     * Throws [ArgumentError] if [offsetInBytes] is not a multiple of
     * BYTES_PER_ELEMENT.
     */
    factory Int32List.view(ByteBuffer buffer, [int byteOffset = 0, int length]) =>
        length == null
            ? _create2(buffer, byteOffset)
            : _create3(buffer, byteOffset, length);
  
    static const int BYTES_PER_ELEMENT = 4;
  
    int get length => JS("int", '#(#)', fetchLength, this);
  
    int operator[](int index) {
      _checkIndex(index, length);
      return JS("int", "#[#]", this, index);
    }
  
    void operator[]=(int index, int value) {
      _checkIndex(index, length);
      JS("void", "#[#] = #", this, index, value);
    }
  
    List<int> sublist(int start, [int end]) {
      end = _checkSublistArguments(start, end, length);
      var source = JS('Int32List', '#.subarray(#, #)', this, start, end)
          .._setCachedLength();
      return _create1(source);
    }
  
    static Int32List _create1(arg) =>
        JS('Int32List', 'new Int32Array(#)', arg).._setCachedLength();
  
    static Int32List _create2(arg1, arg2) =>
        JS('Int32List', 'new Int32Array(#, #)', arg1, arg2).._setCachedLength();
  
    static Int32List _create3(arg1, arg2, arg3) =>
        JS('Int32List', 'new Int32Array(#, #, #)', arg1, arg2, arg3)
            .._setCachedLength();
  }
  
  
  /**
   * A fixed-length list of 8-bit signed integers.
   * For long lists, this implementation can be considerably
   * more space- and time-efficient than the default [List] implementation.
   */
  class Int8List
      extends TypedData with ListMixin<int>, FixedLengthListMixin<int>
      implements JavaScriptIndexingBehavior, List<int>
      native "Int8Array" {
    /**
     * Creates an [Int8List] of the specified length (in elements), all of
     * whose elements are initially zero.
     */
    factory Int8List(int length) => _create1(length);
  
    /**
     * Creates a [Int8List] with the same size as the [elements] list
     * and copies over the elements.
     */
    factory Int8List.fromList(List<num> list) =>
        _create1(_ensureNativeList(list));
  
    /**
     * Creates an [Int8List] _view_ of the specified region in the specified
     * byte buffer. Changes in the [Int8List] will be visible in the byte
     * buffer and vice versa. If the [offsetInBytes] index of the region is not
     * specified, it defaults to zero (the first byte in the byte buffer).
     * If the length is not specified, it defaults to null, which indicates
     * that the view extends to the end of the byte buffer.
     *
     * Throws [RangeError] if [offsetInBytes] or [length] are negative, or
     * if [offsetInBytes] + ([length] * elementSizeInBytes) is greater than
     * the length of [buffer].
     */
    factory Int8List.view(ByteBuffer buffer, [int byteOffset = 0, int length]) =>
        length == null
            ? _create2(buffer, byteOffset)
            : _create3(buffer, byteOffset, length);
  
    static const int BYTES_PER_ELEMENT = 1;
  
    int get length => JS("int", '#(#)', fetchLength, this);
  
    int operator[](int index) {
      _checkIndex(index, length);
      return JS("int", "#[#]", this, index);
    }
  
    void operator[]=(int index, int value) {
      _checkIndex(index, length);
      JS("void", "#[#] = #", this, index, value);
    }
  
    List<int> sublist(int start, [int end]) {
      end = _checkSublistArguments(start, end, length);
      var source = JS('Int8List', '#.subarray(#, #)', this, start, end)
          .._setCachedLength();
      return _create1(source);
    }
  
    static Int8List _create1(arg) =>
        JS('Int8List', 'new Int8Array(#)', arg).._setCachedLength();
  
    static Int8List _create2(arg1, arg2) =>
        JS('Int8List', 'new Int8Array(#, #)', arg1, arg2).._setCachedLength();
  
    static Int8List _create3(arg1, arg2, arg3) =>
        JS('Int8List', 'new Int8Array(#, #, #)', arg1, arg2, arg3)
            .._setCachedLength();
  }
  
  
  /**
   * A fixed-length list of 16-bit unsigned integers that is viewable as a
   * [TypedData]. For long lists, this implementation can be considerably
   * more space- and time-efficient than the default [List] implementation.
   */
  class Uint16List
      extends TypedData with ListMixin<int>, FixedLengthListMixin<int>
      implements JavaScriptIndexingBehavior, List<int>
      native "Uint16Array" {
    /**
     * Creates a [Uint16List] of the specified length (in elements), all
     * of whose elements are initially zero.
     */
    factory Uint16List(int length) => _create1(length);
  
    /**
     * Creates a [Uint16List] with the same size as the [elements] list
     * and copies over the elements.
     */
    factory Uint16List.fromList(List<num> list) =>
        _create1(_ensureNativeList(list));
  
    /**
     * Creates a [Uint16List] _view_ of the specified region in
     * the specified byte buffer. Changes in the [Uint16List] will be
     * visible in the byte buffer and vice versa. If the [offsetInBytes] index
     * of the region is not specified, it defaults to zero (the first byte in
     * the byte buffer). If the length is not specified, it defaults to null,
     * which indicates that the view extends to the end of the byte buffer.
     *
     * Throws [RangeError] if [offsetInBytes] or [length] are negative, or
     * if [offsetInBytes] + ([length] * elementSizeInBytes) is greater than
     * the length of [buffer].
     *
     * Throws [ArgumentError] if [offsetInBytes] is not a multiple of
     * BYTES_PER_ELEMENT.
     */
    factory Uint16List.view(ByteBuffer buffer,
                            [int byteOffset = 0, int length]) =>
        length == null
            ? _create2(buffer, byteOffset)
            : _create3(buffer, byteOffset, length);
  
    static const int BYTES_PER_ELEMENT = 2;
  
    int get length => JS("int", '#(#)', fetchLength, this);
  
    int operator[](int index) {
      _checkIndex(index, length);
      return JS("int", "#[#]", this, index);
    }
  
    void operator[]=(int index, int value) {
      _checkIndex(index, length);
      JS("void", "#[#] = #", this, index, value);
    }
  
    List<int> sublist(int start, [int end]) {
      end = _checkSublistArguments(start, end, length);
      var source = JS('Uint16List', '#.subarray(#, #)', this, start, end)
          .._setCachedLength();
      return _create1(source);
    }
  
    static Uint16List _create1(arg) =>
        JS('Uint16List', 'new Uint16Array(#)', arg).._setCachedLength();
  
    static Uint16List _create2(arg1, arg2) =>
        JS('Uint16List', 'new Uint16Array(#, #)', arg1, arg2).._setCachedLength();
  
    static Uint16List _create3(arg1, arg2, arg3) =>
        JS('Uint16List', 'new Uint16Array(#, #, #)', arg1, arg2, arg3)
            .._setCachedLength();
  }
  
  
  /**
   * A fixed-length list of 32-bit unsigned integers that is viewable as a
   * [TypedData]. For long lists, this implementation can be considerably
   * more space- and time-efficient than the default [List] implementation.
   */
  class Uint32List
      extends TypedData with ListMixin<int>, FixedLengthListMixin<int>
      implements JavaScriptIndexingBehavior, List<int>
      native "Uint32Array" {
    /**
     * Creates a [Uint32List] of the specified length (in elements), all
     * of whose elements are initially zero.
     */
    factory Uint32List(int length) => _create1(length);
  
    /**
     * Creates a [Uint32List] with the same size as the [elements] list
     * and copies over the elements.
     */
    factory Uint32List.fromList(List<num> list) =>
        _create1(_ensureNativeList(list));
  
    /**
     * Creates a [Uint32List] _view_ of the specified region in
     * the specified byte buffer. Changes in the [Uint32] will be
     * visible in the byte buffer and vice versa. If the [offsetInBytes] index
     * of the region is not specified, it defaults to zero (the first byte in
     * the byte buffer). If the length is not specified, it defaults to null,
     * which indicates that the view extends to the end of the byte buffer.
     *
     * Throws [RangeError] if [offsetInBytes] or [length] are negative, or
     * if [offsetInBytes] + ([length] * elementSizeInBytes) is greater than
     * the length of [buffer].
     *
     * Throws [ArgumentError] if [offsetInBytes] is not a multiple of
     * BYTES_PER_ELEMENT.
     */
    factory Uint32List.view(ByteBuffer buffer,
                            [int byteOffset = 0, int length]) =>
        length == null
            ? _create2(buffer, byteOffset)
            : _create3(buffer, byteOffset, length);
  
    static const int BYTES_PER_ELEMENT = 4;
  
    int get length => JS("int", '#(#)', fetchLength, this);
  
    int operator[](int index) {
      _checkIndex(index, length);
      return JS("int", "#[#]", this, index);
    }
  
    void operator[]=(int index, int value) {
      _checkIndex(index, length);
      JS("void", "#[#] = #", this, index, value);
    }
  
    List<int> sublist(int start, [int end]) {
      end = _checkSublistArguments(start, end, length);
      var source = JS('Uint32List', '#.subarray(#, #)', this, start, end)
          .._setCachedLength();
      return _create1(source);
    }
  
    static Uint32List _create1(arg) =>
        JS('Uint32List', 'new Uint32Array(#)', arg).._setCachedLength();
  
    static Uint32List _create2(arg1, arg2) =>
        JS('Uint32List', 'new Uint32Array(#, #)', arg1, arg2).._setCachedLength();
  
    static Uint32List _create3(arg1, arg2, arg3) =>
        JS('Uint32List', 'new Uint32Array(#, #, #)', arg1, arg2, arg3)
            .._setCachedLength();
  }
  
  
  /**
   * A fixed-length list of 8-bit unsigned integers.
   * For long lists, this implementation can be considerably
   * more space- and time-efficient than the default [List] implementation.
   * Indexed store clamps the value to range 0..0xFF.
   */
  class Uint8ClampedList extends TypedData with ListMixin<int>,
      FixedLengthListMixin<int> implements JavaScriptIndexingBehavior, List<int>
      native "Uint8ClampedArray,CanvasPixelArray" {
    /**
     * Creates a [Uint8ClampedList] of the specified length (in elements), all of
     * whose elements are initially zero.
     */
    factory Uint8ClampedList(int length) => _create1(length);
  
    /**
     * Creates a [Uint8ClampedList] of the same size as the [elements]
     * list and copies over the values clamping when needed.
     */
    factory Uint8ClampedList.fromList(List<num> list) =>
        _create1(_ensureNativeList(list));
  
    /**
     * Creates a [Uint8ClampedList] _view_ of the specified region in the
     * specified byte [buffer]. Changes in the [Uint8List] will be visible in the
     * byte buffer and vice versa. If the [offsetInBytes] index of the region is
     * not specified, it defaults to zero (the first byte in the byte buffer).
     * If the length is not specified, it defaults to null, which indicates that
     * the view extends to the end of the byte buffer.
     *
     * Throws [RangeError] if [offsetInBytes] or [length] are negative, or
     * if [offsetInBytes] + ([length] * elementSizeInBytes) is greater than
     * the length of [buffer].
     */
    factory Uint8ClampedList.view(ByteBuffer buffer,
                                  [int byteOffset = 0, int length]) =>
        length == null
            ? _create2(buffer, byteOffset)
            : _create3(buffer, byteOffset, length);
  
    static const int BYTES_PER_ELEMENT = 1;
  
    int get length => JS("int", '#(#)', fetchLength, this);
  
    int operator[](int index) {
      _checkIndex(index, length);
      return JS("int", "#[#]", this, index);
    }
  
    void operator[]=(int index, int value) {
      _checkIndex(index, length);
      JS("void", "#[#] = #", this, index, value);
    }
  
    List<int> sublist(int start, [int end]) {
      end = _checkSublistArguments(start, end, length);
      var source = JS('Uint8ClampedList', '#.subarray(#, #)', this, start, end)
          .._setCachedLength();
      return _create1(source);
    }
  
    static Uint8ClampedList _create1(arg) =>
        JS('Uint8ClampedList', 'new Uint8ClampedArray(#)', arg)
            .._setCachedLength();
  
    static Uint8ClampedList _create2(arg1, arg2) =>
        JS('Uint8ClampedList', 'new Uint8ClampedArray(#, #)', arg1, arg2)
            .._setCachedLength();
  
    static Uint8ClampedList _create3(arg1, arg2, arg3) =>
        JS('Uint8ClampedList', 'new Uint8ClampedArray(#, #, #)', arg1, arg2, arg3)
            .._setCachedLength();
  }
  
  
  /**
   * A fixed-length list of 8-bit unsigned integers.
   * For long lists, this implementation can be considerably
   * more space- and time-efficient than the default [List] implementation.
   */
  class Uint8List
      extends TypedData with ListMixin<int>, FixedLengthListMixin<int>
      implements JavaScriptIndexingBehavior, List<int>
      // On some browsers Uint8ClampedArray is a subtype of Uint8Array.  Marking
      // Uint8List as !nonleaf ensures that the native dispatch correctly handles
      // the potential for Uint8ClampedArray to 'accidentally' pick up the
      // dispatch record for Uint8List.
      native "Uint8Array,!nonleaf" {
    /**
     * Creates a [Uint8List] of the specified length (in elements), all of
     * whose elements are initially zero.
     */
    factory Uint8List(int length) => _create1(length);
  
    /**
     * Creates a [Uint8List] with the same size as the [elements] list
     * and copies over the elements.
     */
    factory Uint8List.fromList(List<num> list) =>
        _create1(_ensureNativeList(list));
  
    /**
     * Creates a [Uint8List] _view_ of the specified region in the specified
     * byte buffer. Changes in the [Uint8List] will be visible in the byte
     * buffer and vice versa. If the [offsetInBytes] index of the region is not
     * specified, it defaults to zero (the first byte in the byte buffer).
     * If the length is not specified, it defaults to null, which indicates
     * that the view extends to the end of the byte buffer.
     *
     * Throws [RangeError] if [offsetInBytes] or [length] are negative, or
     * if [offsetInBytes] + ([length] * elementSizeInBytes) is greater than
     * the length of [buffer].
     */
    factory Uint8List.view(ByteBuffer buffer,
                           [int byteOffset = 0, int length]) =>
        length == null
            ? _create2(buffer, byteOffset)
            : _create3(buffer, byteOffset, length);
  
    static const int BYTES_PER_ELEMENT = 1;
  
    int get length => JS("int", '#(#)', fetchLength, this);
  
    int operator[](int index) {
      _checkIndex(index, length);
      return JS("int", "#[#]", this, index);
    }
  
    void operator[]=(int index, int value) {
      _checkIndex(index, length);
      JS("void", "#[#] = #", this, index, value);
    }
  
    List<int> sublist(int start, [int end]) {
      end = _checkSublistArguments(start, end, length);
      var source = JS('Uint8List', '#.subarray(#, #)', this, start, end)
          .._setCachedLength();
      return _create1(source);
    }
  
    static Uint8List _create1(arg) =>
        JS('Uint8List', 'new Uint8Array(#)', arg).._setCachedLength();
  
    static Uint8List _create2(arg1, arg2) =>
        JS('Uint8List', 'new Uint8Array(#, #)', arg1, arg2).._setCachedLength();
  
    static Uint8List _create3(arg1, arg2, arg3) =>
        JS('Uint8List', 'new Uint8Array(#, #, #)', arg1, arg2, arg3)
            .._setCachedLength();
  }
  
  
  /**
   * A fixed-length list of 64-bit signed integers that is viewable as a
   * [TypedData]. For long lists, this implementation can be considerably
   * more space- and time-efficient than the default [List] implementation.
   */
  class Int64List extends TypedData implements JavaScriptIndexingBehavior, List<int> {
    /**
     * Creates an [Int64List] of the specified length (in elements), all of
     * whose elements are initially zero.
     */
    factory Int64List(int length) {
      throw new UnsupportedError("Int64List not supported by dart2js.");
    }
  
    /**
     * Creates a [Int64List] with the same size as the [elements] list
     * and copies over the elements.
     */
    factory Int64List.fromList(List<int> list) {
      throw new UnsupportedError("Int64List not supported by dart2js.");
    }
  
    /**
     * Creates an [Int64List] _view_ of the specified region in the specified
     * byte buffer. Changes in the [Int64List] will be visible in the byte buffer
     * and vice versa. If the [offsetInBytes] index of the region is not
     * specified, it defaults to zero (the first byte in the byte buffer).
     * If the length is not specified, it defaults to null, which indicates that
     * the view extends to the end of the byte buffer.
     *
     * Throws [RangeError] if [offsetInBytes] or [length] are negative, or
     * if [offsetInBytes] + ([length] * elementSizeInBytes) is greater than
     * the length of [buffer].
     *
     * Throws [ArgumentError] if [offsetInBytes] is not a multiple of
     * BYTES_PER_ELEMENT.
     */
    factory Int64List.view(ByteBuffer buffer, [int byteOffset, int length]) {
      throw new UnsupportedError("Int64List not supported by dart2js.");
    }
  
    static const int BYTES_PER_ELEMENT = 8;
  }
  
  
  /**
   * A fixed-length list of 64-bit unsigned integers that is viewable as a
   * [TypedData]. For long lists, this implementation can be considerably
   * more space- and time-efficient than the default [List] implementation.
   */
  class Uint64List extends TypedData implements JavaScriptIndexingBehavior, List<int> {
    /**
     * Creates a [Uint64List] of the specified length (in elements), all
     * of whose elements are initially zero.
     */
    factory Uint64List(int length) {
      throw new UnsupportedError("Uint64List not supported by dart2js.");
    }
  
    /**
     * Creates a [Uint64List] with the same size as the [elements] list
     * and copies over the elements.
     */
    factory Uint64List.fromList(List<int> list) {
      throw new UnsupportedError("Uint64List not supported by dart2js.");
    }
  
    /**
     * Creates an [Uint64List] _view_ of the specified region in
     * the specified byte buffer. Changes in the [Uint64List] will be
     * visible in the byte buffer and vice versa. If the [offsetInBytes]
     * index of the region is not specified, it defaults to zero (the first
     * byte in the byte buffer). If the length is not specified, it defaults
     * to null, which indicates that the view extends to the end of the byte
     * buffer.
     *
     * Throws [RangeError] if [offsetInBytes] or [length] are negative, or
     * if [offsetInBytes] + ([length] * elementSizeInBytes) is greater than
     * the length of [buffer].
     *
     * Throws [ArgumentError] if [offsetInBytes] is not a multiple of
     * BYTES_PER_ELEMENT.
     */
    factory Uint64List.view(ByteBuffer buffer, [int byteOffset, int length]) {
      throw new UnsupportedError("Uint64List not supported by dart2js.");
    }
  
    static const int BYTES_PER_ELEMENT = 8;
  }
  
  
  /**
   * A fixed-length list of Float32x4 numbers that is viewable as a
   * [TypedData]. For long lists, this implementation will be considerably more
   * space- and time-efficient than the default [List] implementation.
   */
  class Float32x4List
      extends Object with ListMixin<Float32x4>, FixedLengthListMixin<Float32x4>
      implements List<Float32x4>, TypedData {
  
    final Float32List _storage;
  
    ByteBuffer get buffer => _storage.buffer;
  
    int get lengthInBytes => _storage.lengthInBytes;
  
    int get offsetInBytes => _storage.offsetInBytes;
  
    final int elementSizeInBytes = 16;
  
    void _invalidIndex(int index, int length) {
      if (index < 0 || index >= length) {
        throw new RangeError.range(index, 0, length);
      } else {
        throw new ArgumentError('Invalid list index $index');
      }
    }
  
    void _checkIndex(int index, int length) {
      if (JS('bool', '(# >>> 0 != #)', index, index) || index >= length) {
        _invalidIndex(index, length);
      }
    }
  
    int _checkSublistArguments(int start, int end, int length) {
      // For `sublist` the [start] and [end] indices are allowed to be equal to
      // [length]. However, [_checkIndex] only allows indices in the range
      // 0 .. length - 1. We therefore increment the [length] argument by one
      // for the [_checkIndex] checks.
      _checkIndex(start, length + 1);
      if (end == null) return length;
      _checkIndex(end, length + 1);
      if (start > end) throw new RangeError.range(start, 0, end);
      return end;
    }
  
    /**
     * Creates a [Float32x4List] of the specified length (in elements),
     * all of whose elements are initially zero.
     */
    Float32x4List(int length) : _storage = new Float32List(length*4);
  
    Float32x4List._externalStorage(Float32List storage) : _storage = storage;
  
    Float32x4List._slowFromList(List<Float32x4> list)
        : _storage = new Float32List(list.length * 4) {
      for (int i = 0; i < list.length; i++) {
        var e = list[i];
        _storage[(i*4)+0] = e.x;
        _storage[(i*4)+1] = e.y;
        _storage[(i*4)+2] = e.z;
        _storage[(i*4)+3] = e.w;
      }
    }
  
    /**
     * Creates a [Float32x4List] with the same size as the [elements] list
     * and copies over the elements.
     */
    factory Float32x4List.fromList(List<Float32x4> list) {
      if (list is Float32x4List) {
        Float32x4List nativeList = list as Float32x4List;
        return new Float32x4List._externalStorage(
            new Float32List.fromList(nativeList._storage));
      } else {
        return new Float32x4List._slowFromList(list);
      }
    }
  
    /**
     * Creates a [Float32x4List] _view_ of the specified region in the specified
     * byte buffer. Changes in the [Float32x4List] will be visible in the byte
     * buffer and vice versa. If the [offsetInBytes] index of the region is not
     * specified, it defaults to zero (the first byte in the byte buffer).
     * If the length is not specified, it defaults to null, which indicates
     * that the view extends to the end of the byte buffer.
     *
     * Throws [RangeError] if [offsetInBytes] or [length] are negative, or
     * if [offsetInBytes] + ([length] * elementSizeInBytes) is greater than
     * the length of [buffer].
     *
     * Throws [ArgumentError] if [offsetInBytes] is not a multiple of
     * BYTES_PER_ELEMENT.
     */
    Float32x4List.view(ByteBuffer buffer,
                       [int byteOffset = 0, int length])
        : _storage = new Float32List.view(buffer, byteOffset, length);
  
    static const int BYTES_PER_ELEMENT = 16;
  
    int get length => _storage.length ~/ 4;
  
    Float32x4 operator[](int index) {
      _checkIndex(index, length);
      double _x = _storage[(index*4)+0];
      double _y = _storage[(index*4)+1];
      double _z = _storage[(index*4)+2];
      double _w = _storage[(index*4)+3];
      return new Float32x4(_x, _y, _z, _w);
    }
  
    void operator[]=(int index, Float32x4 value) {
      _checkIndex(index, length);
      _storage[(index*4)+0] = value._storage[0];
      _storage[(index*4)+1] = value._storage[1];
      _storage[(index*4)+2] = value._storage[2];
      _storage[(index*4)+3] = value._storage[3];
    }
  
    List<Float32x4> sublist(int start, [int end]) {
      end = _checkSublistArguments(start, end, length);
      return new Float32x4List._externalStorage(_storage.sublist(start*4, end*4));
    }
  }
  
  
  /**
   * A fixed-length list of Int32x4 numbers that is viewable as a
   * [TypedData]. For long lists, this implementation will be considerably more
   * space- and time-efficient than the default [List] implementation.
   */
  class Int32x4List
      extends Object with ListMixin<Int32x4>, FixedLengthListMixin<Int32x4>
      implements List<Int32x4>, TypedData {
  
    final Uint32List _storage;
  
    ByteBuffer get buffer => _storage.buffer;
  
    int get lengthInBytes => _storage.lengthInBytes;
  
    int get offsetInBytes => _storage.offsetInBytes;
  
    final int elementSizeInBytes = 16;
  
    void _invalidIndex(int index, int length) {
      if (index < 0 || index >= length) {
        throw new RangeError.range(index, 0, length);
      } else {
        throw new ArgumentError('Invalid list index $index');
      }
    }
  
    void _checkIndex(int index, int length) {
      if (JS('bool', '(# >>> 0 != #)', index, index) || index >= length) {
        _invalidIndex(index, length);
      }
    }
  
    int _checkSublistArguments(int start, int end, int length) {
      // For `sublist` the [start] and [end] indices are allowed to be equal to
      // [length]. However, [_checkIndex] only allows indices in the range
      // 0 .. length - 1. We therefore increment the [length] argument by one
      // for the [_checkIndex] checks.
      _checkIndex(start, length + 1);
      if (end == null) return length;
      _checkIndex(end, length + 1);
      if (start > end) throw new RangeError.range(start, 0, end);
      return end;
    }
  
    /**
     * Creates a [Int32x4List] of the specified length (in elements),
     * all of whose elements are initially zero.
     */
    Int32x4List(int length) : _storage = new Uint32List(length*4);
  
    Int32x4List._externalStorage(Uint32List storage) : _storage = storage;
  
    Int32x4List._slowFromList(List<Int32x4> list)
        : _storage = new Uint32List(list.length * 4) {
      for (int i = 0; i < list.length; i++) {
        var e = list[i];
        _storage[(i*4)+0] = e.x;
        _storage[(i*4)+1] = e.y;
        _storage[(i*4)+2] = e.z;
        _storage[(i*4)+3] = e.w;
      }
    }
  
    /**
     * Creates a [Int32x4List] with the same size as the [elements] list
     * and copies over the elements.
     */
    factory Int32x4List.fromList(List<Int32x4> list) {
      if (list is Int32x4List) {
        Int32x4List nativeList = list as Int32x4List;
        return new Int32x4List._externalStorage(
            new Uint32List.fromList(nativeList._storage));
      } else {
        return new Int32x4List._slowFromList(list);
      }
    }
  
    /**
     * Creates a [Int32x4List] _view_ of the specified region in the specified
     * byte buffer. Changes in the [Int32x4List] will be visible in the byte
     * buffer and vice versa. If the [offsetInBytes] index of the region is not
     * specified, it defaults to zero (the first byte in the byte buffer).
     * If the length is not specified, it defaults to null, which indicates
     * that the view extends to the end of the byte buffer.
     *
     * Throws [RangeError] if [offsetInBytes] or [length] are negative, or
     * if [offsetInBytes] + ([length] * elementSizeInBytes) is greater than
     * the length of [buffer].
     *
     * Throws [ArgumentError] if [offsetInBytes] is not a multiple of
     * BYTES_PER_ELEMENT.
     */
    Int32x4List.view(ByteBuffer buffer,
                       [int byteOffset = 0, int length])
        : _storage = new Uint32List.view(buffer, byteOffset, length);
  
    static const int BYTES_PER_ELEMENT = 16;
  
    int get length => _storage.length ~/ 4;
  
    Int32x4 operator[](int index) {
      _checkIndex(index, length);
      int _x = _storage[(index*4)+0];
      int _y = _storage[(index*4)+1];
      int _z = _storage[(index*4)+2];
      int _w = _storage[(index*4)+3];
      return new Int32x4(_x, _y, _z, _w);
    }
  
    void operator[]=(int index, Int32x4 value) {
      _checkIndex(index, length);
      _storage[(index*4)+0] = value._storage[0];
      _storage[(index*4)+1] = value._storage[1];
      _storage[(index*4)+2] = value._storage[2];
      _storage[(index*4)+3] = value._storage[3];
    }
  
    List<Int32x4> sublist(int start, [int end]) {
      end = _checkSublistArguments(start, end, length);
      return new Int32x4List._externalStorage(_storage.sublist(start*4, end*4));
    }
  }
  
  
  /**
   * Interface of Dart Float32x4 immutable value type and operations.
   * Float32x4 stores 4 32-bit floating point values in "lanes".
   * The lanes are "x", "y", "z", and "w" respectively.
   */
  class Float32x4 {
    final _storage = new Float32List(4);
  
    Float32x4(double x, double y, double z, double w) {
      _storage[0] = x;
      _storage[1] = y;
      _storage[2] = z;
      _storage[3] = w;
    }
    Float32x4.splat(double v) {
      _storage[0] = v;
      _storage[1] = v;
      _storage[2] = v;
      _storage[3] = v;
    }
    Float32x4.zero();
    /// Returns a bit-wise copy of [x] as a Float32x4.
    Float32x4.fromInt32x4Bits(Int32x4 x) {
      var view = new Float32List.view(x._storage.buffer);
      _storage[0] = view[0];
      _storage[1] = view[1];
      _storage[2] = view[2];
      _storage[3] = view[3];
    }
  
     /// Addition operator.
    Float32x4 operator+(Float32x4 other) {
      double _x = _storage[0] + other._storage[0];
      double _y = _storage[1] + other._storage[1];
      double _z = _storage[2] + other._storage[2];
      double _w = _storage[3] + other._storage[3];
      return new Float32x4(_x, _y, _z, _w);
    }
  
    /// Negate operator.
    Float32x4 operator-() {
      double _x = -_storage[0];
      double _y = -_storage[1];
      double _z = -_storage[2];
      double _w = -_storage[3];
      return new Float32x4(_x, _y, _z, _w);
    }
  
    /// Subtraction operator.
    Float32x4 operator-(Float32x4 other) {
      double _x = _storage[0] - other._storage[0];
      double _y = _storage[1] - other._storage[1];
      double _z = _storage[2] - other._storage[2];
      double _w = _storage[3] - other._storage[3];
      return new Float32x4(_x, _y, _z, _w);
    }
  
    /// Multiplication operator.
    Float32x4 operator*(Float32x4 other) {
      double _x = _storage[0] * other._storage[0];
      double _y = _storage[1] * other._storage[1];
      double _z = _storage[2] * other._storage[2];
      double _w = _storage[3] * other._storage[3];
      return new Float32x4(_x, _y, _z, _w);
    }
  
    /// Division operator.
    Float32x4 operator/(Float32x4 other) {
      double _x = _storage[0] / other._storage[0];
      double _y = _storage[1] / other._storage[1];
      double _z = _storage[2] / other._storage[2];
      double _w = _storage[3] / other._storage[3];
      return new Float32x4(_x, _y, _z, _w);
    }
  
    /// Relational less than.
    Int32x4 lessThan(Float32x4 other) {
      bool _cx = _storage[0] < other._storage[0];
      bool _cy = _storage[1] < other._storage[1];
      bool _cz = _storage[2] < other._storage[2];
      bool _cw = _storage[3] < other._storage[3];
      return new Int32x4(_cx == true ? 0xFFFFFFFF : 0x0,
                          _cy == true ? 0xFFFFFFFF : 0x0,
                          _cz == true ? 0xFFFFFFFF : 0x0,
                          _cw == true ? 0xFFFFFFFF : 0x0);
    }
  
    /// Relational less than or equal.
    Int32x4 lessThanOrEqual(Float32x4 other) {
      bool _cx = _storage[0] <= other._storage[0];
      bool _cy = _storage[1] <= other._storage[1];
      bool _cz = _storage[2] <= other._storage[2];
      bool _cw = _storage[3] <= other._storage[3];
      return new Int32x4(_cx == true ? 0xFFFFFFFF : 0x0,
                          _cy == true ? 0xFFFFFFFF : 0x0,
                          _cz == true ? 0xFFFFFFFF : 0x0,
                          _cw == true ? 0xFFFFFFFF : 0x0);
    }
  
    /// Relational greater than.
    Int32x4 greaterThan(Float32x4 other) {
      bool _cx = _storage[0] > other._storage[0];
      bool _cy = _storage[1] > other._storage[1];
      bool _cz = _storage[2] > other._storage[2];
      bool _cw = _storage[3] > other._storage[3];
      return new Int32x4(_cx == true ? 0xFFFFFFFF : 0x0,
                          _cy == true ? 0xFFFFFFFF : 0x0,
                          _cz == true ? 0xFFFFFFFF : 0x0,
                          _cw == true ? 0xFFFFFFFF : 0x0);
    }
  
    /// Relational greater than or equal.
    Int32x4 greaterThanOrEqual(Float32x4 other) {
      bool _cx = _storage[0] >= other._storage[0];
      bool _cy = _storage[1] >= other._storage[1];
      bool _cz = _storage[2] >= other._storage[2];
      bool _cw = _storage[3] >= other._storage[3];
      return new Int32x4(_cx == true ? 0xFFFFFFFF : 0x0,
                          _cy == true ? 0xFFFFFFFF : 0x0,
                          _cz == true ? 0xFFFFFFFF : 0x0,
                          _cw == true ? 0xFFFFFFFF : 0x0);
    }
  
    /// Relational equal.
    Int32x4 equal(Float32x4 other) {
      bool _cx = _storage[0] == other._storage[0];
      bool _cy = _storage[1] == other._storage[1];
      bool _cz = _storage[2] == other._storage[2];
      bool _cw = _storage[3] == other._storage[3];
      return new Int32x4(_cx == true ? 0xFFFFFFFF : 0x0,
                          _cy == true ? 0xFFFFFFFF : 0x0,
                          _cz == true ? 0xFFFFFFFF : 0x0,
                          _cw == true ? 0xFFFFFFFF : 0x0);
    }
  
    /// Relational not-equal.
    Int32x4 notEqual(Float32x4 other) {
      bool _cx = _storage[0] != other._storage[0];
      bool _cy = _storage[1] != other._storage[1];
      bool _cz = _storage[2] != other._storage[2];
      bool _cw = _storage[3] != other._storage[3];
      return new Int32x4(_cx == true ? 0xFFFFFFFF : 0x0,
                          _cy == true ? 0xFFFFFFFF : 0x0,
                          _cz == true ? 0xFFFFFFFF : 0x0,
                          _cw == true ? 0xFFFFFFFF : 0x0);
    }
  
    /// Returns a copy of [this] each lane being scaled by [s].
    Float32x4 scale(double s) {
      double _x = s * _storage[0];
      double _y = s * _storage[1];
      double _z = s * _storage[2];
      double _w = s * _storage[3];
      return new Float32x4(_x, _y, _z, _w);
    }
  
    /// Returns the absolute value of this [Float32x4].
    Float32x4 abs() {
      double _x = _storage[0].abs();
      double _y = _storage[1].abs();
      double _z = _storage[2].abs();
      double _w = _storage[3].abs();
      return new Float32x4(_x, _y, _z, _w);
    }
  
    /// Clamps [this] to be in the range [lowerLimit]-[upperLimit].
    Float32x4 clamp(Float32x4 lowerLimit, Float32x4 upperLimit) {
      double _lx = lowerLimit._storage[0];
      double _ly = lowerLimit._storage[1];
      double _lz = lowerLimit._storage[2];
      double _lw = lowerLimit._storage[3];
      double _ux = upperLimit._storage[0];
      double _uy = upperLimit._storage[1];
      double _uz = upperLimit._storage[2];
      double _uw = upperLimit._storage[3];
      double _x = _storage[0];
      double _y = _storage[1];
      double _z = _storage[2];
      double _w = _storage[3];
      // MAX(MIN(self, upper), lower).
      _x = _x > _ux ? _ux : _x;
      _y = _y > _uy ? _uy : _y;
      _z = _z > _uz ? _uz : _z;
      _w = _w > _uw ? _uw : _w;
      _x = _x < _lx ? _lx : _x;
      _y = _y < _ly ? _ly : _y;
      _z = _z < _lz ? _lz : _z;
      _w = _w < _lw ? _lw : _w;
      return new Float32x4(_x, _y, _z, _w);
    }
  
    /// Extracted x value.
    double get x => _storage[0];
    /// Extracted y value.
    double get y => _storage[1];
    /// Extracted z value.
    double get z => _storage[2];
    /// Extracted w value.
    double get w => _storage[3];
  
    /// Extract the sign bit from each lane return them in the first 4 bits.
    int get signMask {
      var view = new Uint32List.view(_storage.buffer);
      var mx = (view[0] & 0x80000000) >> 31;
      var my = (view[1] & 0x80000000) >> 31;
      var mz = (view[2] & 0x80000000) >> 31;
      var mw = (view[3] & 0x80000000) >> 31;
      return mx | my << 1 | mz << 2 | mw << 3;
    }
  
    /// Mask passed to [shuffle] and [shuffleMix].
    static const int XXXX = 0x0;
    static const int XXXY = 0x40;
    static const int XXXZ = 0x80;
    static const int XXXW = 0xC0;
    static const int XXYX = 0x10;
    static const int XXYY = 0x50;
    static const int XXYZ = 0x90;
    static const int XXYW = 0xD0;
    static const int XXZX = 0x20;
    static const int XXZY = 0x60;
    static const int XXZZ = 0xA0;
    static const int XXZW = 0xE0;
    static const int XXWX = 0x30;
    static const int XXWY = 0x70;
    static const int XXWZ = 0xB0;
    static const int XXWW = 0xF0;
    static const int XYXX = 0x4;
    static const int XYXY = 0x44;
    static const int XYXZ = 0x84;
    static const int XYXW = 0xC4;
    static const int XYYX = 0x14;
    static const int XYYY = 0x54;
    static const int XYYZ = 0x94;
    static const int XYYW = 0xD4;
    static const int XYZX = 0x24;
    static const int XYZY = 0x64;
    static const int XYZZ = 0xA4;
    static const int XYZW = 0xE4;
    static const int XYWX = 0x34;
    static const int XYWY = 0x74;
    static const int XYWZ = 0xB4;
    static const int XYWW = 0xF4;
    static const int XZXX = 0x8;
    static const int XZXY = 0x48;
    static const int XZXZ = 0x88;
    static const int XZXW = 0xC8;
    static const int XZYX = 0x18;
    static const int XZYY = 0x58;
    static const int XZYZ = 0x98;
    static const int XZYW = 0xD8;
    static const int XZZX = 0x28;
    static const int XZZY = 0x68;
    static const int XZZZ = 0xA8;
    static const int XZZW = 0xE8;
    static const int XZWX = 0x38;
    static const int XZWY = 0x78;
    static const int XZWZ = 0xB8;
    static const int XZWW = 0xF8;
    static const int XWXX = 0xC;
    static const int XWXY = 0x4C;
    static const int XWXZ = 0x8C;
    static const int XWXW = 0xCC;
    static const int XWYX = 0x1C;
    static const int XWYY = 0x5C;
    static const int XWYZ = 0x9C;
    static const int XWYW = 0xDC;
    static const int XWZX = 0x2C;
    static const int XWZY = 0x6C;
    static const int XWZZ = 0xAC;
    static const int XWZW = 0xEC;
    static const int XWWX = 0x3C;
    static const int XWWY = 0x7C;
    static const int XWWZ = 0xBC;
    static const int XWWW = 0xFC;
    static const int YXXX = 0x1;
    static const int YXXY = 0x41;
    static const int YXXZ = 0x81;
    static const int YXXW = 0xC1;
    static const int YXYX = 0x11;
    static const int YXYY = 0x51;
    static const int YXYZ = 0x91;
    static const int YXYW = 0xD1;
    static const int YXZX = 0x21;
    static const int YXZY = 0x61;
    static const int YXZZ = 0xA1;
    static const int YXZW = 0xE1;
    static const int YXWX = 0x31;
    static const int YXWY = 0x71;
    static const int YXWZ = 0xB1;
    static const int YXWW = 0xF1;
    static const int YYXX = 0x5;
    static const int YYXY = 0x45;
    static const int YYXZ = 0x85;
    static const int YYXW = 0xC5;
    static const int YYYX = 0x15;
    static const int YYYY = 0x55;
    static const int YYYZ = 0x95;
    static const int YYYW = 0xD5;
    static const int YYZX = 0x25;
    static const int YYZY = 0x65;
    static const int YYZZ = 0xA5;
    static const int YYZW = 0xE5;
    static const int YYWX = 0x35;
    static const int YYWY = 0x75;
    static const int YYWZ = 0xB5;
    static const int YYWW = 0xF5;
    static const int YZXX = 0x9;
    static const int YZXY = 0x49;
    static const int YZXZ = 0x89;
    static const int YZXW = 0xC9;
    static const int YZYX = 0x19;
    static const int YZYY = 0x59;
    static const int YZYZ = 0x99;
    static const int YZYW = 0xD9;
    static const int YZZX = 0x29;
    static const int YZZY = 0x69;
    static const int YZZZ = 0xA9;
    static const int YZZW = 0xE9;
    static const int YZWX = 0x39;
    static const int YZWY = 0x79;
    static const int YZWZ = 0xB9;
    static const int YZWW = 0xF9;
    static const int YWXX = 0xD;
    static const int YWXY = 0x4D;
    static const int YWXZ = 0x8D;
    static const int YWXW = 0xCD;
    static const int YWYX = 0x1D;
    static const int YWYY = 0x5D;
    static const int YWYZ = 0x9D;
    static const int YWYW = 0xDD;
    static const int YWZX = 0x2D;
    static const int YWZY = 0x6D;
    static const int YWZZ = 0xAD;
    static const int YWZW = 0xED;
    static const int YWWX = 0x3D;
    static const int YWWY = 0x7D;
    static const int YWWZ = 0xBD;
    static const int YWWW = 0xFD;
    static const int ZXXX = 0x2;
    static const int ZXXY = 0x42;
    static const int ZXXZ = 0x82;
    static const int ZXXW = 0xC2;
    static const int ZXYX = 0x12;
    static const int ZXYY = 0x52;
    static const int ZXYZ = 0x92;
    static const int ZXYW = 0xD2;
    static const int ZXZX = 0x22;
    static const int ZXZY = 0x62;
    static const int ZXZZ = 0xA2;
    static const int ZXZW = 0xE2;
    static const int ZXWX = 0x32;
    static const int ZXWY = 0x72;
    static const int ZXWZ = 0xB2;
    static const int ZXWW = 0xF2;
    static const int ZYXX = 0x6;
    static const int ZYXY = 0x46;
    static const int ZYXZ = 0x86;
    static const int ZYXW = 0xC6;
    static const int ZYYX = 0x16;
    static const int ZYYY = 0x56;
    static const int ZYYZ = 0x96;
    static const int ZYYW = 0xD6;
    static const int ZYZX = 0x26;
    static const int ZYZY = 0x66;
    static const int ZYZZ = 0xA6;
    static const int ZYZW = 0xE6;
    static const int ZYWX = 0x36;
    static const int ZYWY = 0x76;
    static const int ZYWZ = 0xB6;
    static const int ZYWW = 0xF6;
    static const int ZZXX = 0xA;
    static const int ZZXY = 0x4A;
    static const int ZZXZ = 0x8A;
    static const int ZZXW = 0xCA;
    static const int ZZYX = 0x1A;
    static const int ZZYY = 0x5A;
    static const int ZZYZ = 0x9A;
    static const int ZZYW = 0xDA;
    static const int ZZZX = 0x2A;
    static const int ZZZY = 0x6A;
    static const int ZZZZ = 0xAA;
    static const int ZZZW = 0xEA;
    static const int ZZWX = 0x3A;
    static const int ZZWY = 0x7A;
    static const int ZZWZ = 0xBA;
    static const int ZZWW = 0xFA;
    static const int ZWXX = 0xE;
    static const int ZWXY = 0x4E;
    static const int ZWXZ = 0x8E;
    static const int ZWXW = 0xCE;
    static const int ZWYX = 0x1E;
    static const int ZWYY = 0x5E;
    static const int ZWYZ = 0x9E;
    static const int ZWYW = 0xDE;
    static const int ZWZX = 0x2E;
    static const int ZWZY = 0x6E;
    static const int ZWZZ = 0xAE;
    static const int ZWZW = 0xEE;
    static const int ZWWX = 0x3E;
    static const int ZWWY = 0x7E;
    static const int ZWWZ = 0xBE;
    static const int ZWWW = 0xFE;
    static const int WXXX = 0x3;
    static const int WXXY = 0x43;
    static const int WXXZ = 0x83;
    static const int WXXW = 0xC3;
    static const int WXYX = 0x13;
    static const int WXYY = 0x53;
    static const int WXYZ = 0x93;
    static const int WXYW = 0xD3;
    static const int WXZX = 0x23;
    static const int WXZY = 0x63;
    static const int WXZZ = 0xA3;
    static const int WXZW = 0xE3;
    static const int WXWX = 0x33;
    static const int WXWY = 0x73;
    static const int WXWZ = 0xB3;
    static const int WXWW = 0xF3;
    static const int WYXX = 0x7;
    static const int WYXY = 0x47;
    static const int WYXZ = 0x87;
    static const int WYXW = 0xC7;
    static const int WYYX = 0x17;
    static const int WYYY = 0x57;
    static const int WYYZ = 0x97;
    static const int WYYW = 0xD7;
    static const int WYZX = 0x27;
    static const int WYZY = 0x67;
    static const int WYZZ = 0xA7;
    static const int WYZW = 0xE7;
    static const int WYWX = 0x37;
    static const int WYWY = 0x77;
    static const int WYWZ = 0xB7;
    static const int WYWW = 0xF7;
    static const int WZXX = 0xB;
    static const int WZXY = 0x4B;
    static const int WZXZ = 0x8B;
    static const int WZXW = 0xCB;
    static const int WZYX = 0x1B;
    static const int WZYY = 0x5B;
    static const int WZYZ = 0x9B;
    static const int WZYW = 0xDB;
    static const int WZZX = 0x2B;
    static const int WZZY = 0x6B;
    static const int WZZZ = 0xAB;
    static const int WZZW = 0xEB;
    static const int WZWX = 0x3B;
    static const int WZWY = 0x7B;
    static const int WZWZ = 0xBB;
    static const int WZWW = 0xFB;
    static const int WWXX = 0xF;
    static const int WWXY = 0x4F;
    static const int WWXZ = 0x8F;
    static const int WWXW = 0xCF;
    static const int WWYX = 0x1F;
    static const int WWYY = 0x5F;
    static const int WWYZ = 0x9F;
    static const int WWYW = 0xDF;
    static const int WWZX = 0x2F;
    static const int WWZY = 0x6F;
    static const int WWZZ = 0xAF;
    static const int WWZW = 0xEF;
    static const int WWWX = 0x3F;
    static const int WWWY = 0x7F;
    static const int WWWZ = 0xBF;
    static const int WWWW = 0xFF;
  
    /// Shuffle the lane values. [mask] must be one of the 256 shuffle constants.
    Float32x4 shuffle(int m) {
      if ((m < 0) || (m > 255)) {
        throw new RangeError('mask $m must be in the range [0..256)');
      }
      double _x = _storage[m & 0x3];
      double _y = _storage[(m >> 2) & 0x3];
      double _z = _storage[(m >> 4) & 0x3];
      double _w = _storage[(m >> 6) & 0x3];
      return new Float32x4(_x, _y, _z, _w);
    }
  
    /// Shuffle the lane values in [this] and [other]. The returned
    /// Float32x4 will have XY lanes from [this] and ZW lanes from [other].
    /// Uses the same [mask] as [shuffle].
    Float32x4 shuffleMix(Float32x4 other, int m) {
      if ((m < 0) || (m > 255)) {
        throw new RangeError('mask $m must be in the range [0..256)');
      }
      double _x = _storage[m & 0x3];
      double _y = _storage[(m >> 2) & 0x3];
      double _z = other._storage[(m >> 4) & 0x3];
      double _w = other._storage[(m >> 6) & 0x3];
      return new Float32x4(_x, _y, _z, _w);
    }
  
    /// Copy [this] and replace the [x] lane.
    Float32x4 withX(double x) {
      double _x = x;
      double _y = _storage[1];
      double _z = _storage[2];
      double _w = _storage[3];
      return new Float32x4(_x, _y, _z, _w);
    }
  
    /// Copy [this] and replace the [y] lane.
    Float32x4 withY(double y) {
      double _x = _storage[0];
      double _y = y;
      double _z = _storage[2];
      double _w = _storage[3];
      return new Float32x4(_x, _y, _z, _w);
    }
  
    /// Copy [this] and replace the [z] lane.
    Float32x4 withZ(double z) {
      double _x = _storage[0];
      double _y = _storage[1];
      double _z = z;
      double _w = _storage[3];
      return new Float32x4(_x, _y, _z, _w);
    }
  
    /// Copy [this] and replace the [w] lane.
    Float32x4 withW(double w) {
      double _x = _storage[0];
      double _y = _storage[1];
      double _z = _storage[2];
      double _w = w;
      return new Float32x4(_x, _y, _z, _w);
    }
  
    /// Returns the lane-wise minimum value in [this] or [other].
    Float32x4 min(Float32x4 other) {
      double _x = _storage[0] < other._storage[0] ?
          _storage[0] : other._storage[0];
      double _y = _storage[1] < other._storage[1] ?
          _storage[1] : other._storage[1];
      double _z = _storage[2] < other._storage[2] ?
          _storage[2] : other._storage[2];
      double _w = _storage[3] < other._storage[3] ?
          _storage[3] : other._storage[3];
      return new Float32x4(_x, _y, _z, _w);
    }
  
    /// Returns the lane-wise maximum value in [this] or [other].
    Float32x4 max(Float32x4 other) {
      double _x = _storage[0] > other._storage[0] ?
          _storage[0] : other._storage[0];
      double _y = _storage[1] > other._storage[1] ?
          _storage[1] : other._storage[1];
      double _z = _storage[2] > other._storage[2] ?
          _storage[2] : other._storage[2];
      double _w = _storage[3] > other._storage[3] ?
          _storage[3] : other._storage[3];
      return new Float32x4(_x, _y, _z, _w);
    }
  
    /// Returns the square root of [this].
    Float32x4 sqrt() {
      double _x = Math.sqrt(_storage[0]);
      double _y = Math.sqrt(_storage[1]);
      double _z = Math.sqrt(_storage[2]);
      double _w = Math.sqrt(_storage[3]);
      return new Float32x4(_x, _y, _z, _w);
    }
  
    /// Returns the reciprocal of [this].
    Float32x4 reciprocal() {
      double _x = 1.0 / _storage[0];
      double _y = 1.0 / _storage[1];
      double _z = 1.0 / _storage[2];
      double _w = 1.0 / _storage[3];
      return new Float32x4(_x, _y, _z, _w);
    }
  
    /// Returns the square root of the reciprocal of [this].
    Float32x4 reciprocalSqrt() {
      double _x = Math.sqrt(1.0 / _storage[0]);
      double _y = Math.sqrt(1.0 / _storage[1]);
      double _z = Math.sqrt(1.0 / _storage[2]);
      double _w = Math.sqrt(1.0 / _storage[3]);
      return new Float32x4(_x, _y, _z, _w);
    }
  }
  
  
  /**
   * Interface of Dart Int32x4 and operations.
   * Int32x4 stores 4 32-bit bit-masks in "lanes".
   * The lanes are "x", "y", "z", and "w" respectively.
   */
  class Int32x4 {
    final _storage = new Int32List(4);
  
    Int32x4(int x, int y, int z, int w) {
      _storage[0] = x;
      _storage[1] = y;
      _storage[2] = z;
      _storage[3] = w;
    }
  
    Int32x4.bool(bool x, bool y, bool z, bool w) {
      _storage[0] = x == true ? 0xFFFFFFFF : 0x0;
      _storage[1] = y == true ? 0xFFFFFFFF : 0x0;
      _storage[2] = z == true ? 0xFFFFFFFF : 0x0;
      _storage[3] = w == true ? 0xFFFFFFFF : 0x0;
    }
  
    /// Returns a bit-wise copy of [x] as a Int32x4.
    Int32x4.fromFloat32x4Bits(Float32x4 x) {
      var view = new Uint32List.view(x._storage.buffer);
      _storage[0] = view[0];
      _storage[1] = view[1];
      _storage[2] = view[2];
      _storage[3] = view[3];
    }
  
    /// The bit-wise or operator.
    Int32x4 operator|(Int32x4 other) {
      int _x = _storage[0] | other._storage[0];
      int _y = _storage[1] | other._storage[1];
      int _z = _storage[2] | other._storage[2];
      int _w = _storage[3] | other._storage[3];
      return new Int32x4(_x, _y, _z, _w);
    }
  
    /// The bit-wise and operator.
    Int32x4 operator&(Int32x4 other) {
      int _x = _storage[0] & other._storage[0];
      int _y = _storage[1] & other._storage[1];
      int _z = _storage[2] & other._storage[2];
      int _w = _storage[3] & other._storage[3];
      return new Int32x4(_x, _y, _z, _w);
    }
  
    /// The bit-wise xor operator.
    Int32x4 operator^(Int32x4 other) {
      int _x = _storage[0] ^ other._storage[0];
      int _y = _storage[1] ^ other._storage[1];
      int _z = _storage[2] ^ other._storage[2];
      int _w = _storage[3] ^ other._storage[3];
      return new Int32x4(_x, _y, _z, _w);
    }
  
    Int32x4 operator+(Int32x4 other) {
      var r = new Int32x4(0, 0, 0, 0);
      r._storage[0] = (_storage[0] + other._storage[0]);
      r._storage[1] = (_storage[1] + other._storage[1]);
      r._storage[2] = (_storage[2] + other._storage[2]);
      r._storage[3] = (_storage[3] + other._storage[3]);
      return r;
    }
  
    Int32x4 operator-(Int32x4 other) {
      var r = new Int32x4(0, 0, 0, 0);
      r._storage[0] = (_storage[0] - other._storage[0]);
      r._storage[1] = (_storage[1] - other._storage[1]);
      r._storage[2] = (_storage[2] - other._storage[2]);
      r._storage[3] = (_storage[3] - other._storage[3]);
      return r;
    }
  
    /// Extract 32-bit mask from x lane.
    int get x => _storage[0];
    /// Extract 32-bit mask from y lane.
    int get y => _storage[1];
    /// Extract 32-bit mask from z lane.
    int get z => _storage[2];
    /// Extract 32-bit mask from w lane.
    int get w => _storage[3];
  
    /// Extract the top bit from each lane return them in the first 4 bits.
    int get signMask {
      int mx = (_storage[0] & 0x80000000) >> 31;
      int my = (_storage[1] & 0x80000000) >> 31;
      int mz = (_storage[2] & 0x80000000) >> 31;
      int mw = (_storage[3] & 0x80000000) >> 31;
      return mx | my << 1 | mz << 2 | mw << 3;
    }
  
    /// Mask passed to [shuffle] and [shuffleMix].
    static const int XXXX = 0x0;
    static const int XXXY = 0x40;
    static const int XXXZ = 0x80;
    static const int XXXW = 0xC0;
    static const int XXYX = 0x10;
    static const int XXYY = 0x50;
    static const int XXYZ = 0x90;
    static const int XXYW = 0xD0;
    static const int XXZX = 0x20;
    static const int XXZY = 0x60;
    static const int XXZZ = 0xA0;
    static const int XXZW = 0xE0;
    static const int XXWX = 0x30;
    static const int XXWY = 0x70;
    static const int XXWZ = 0xB0;
    static const int XXWW = 0xF0;
    static const int XYXX = 0x4;
    static const int XYXY = 0x44;
    static const int XYXZ = 0x84;
    static const int XYXW = 0xC4;
    static const int XYYX = 0x14;
    static const int XYYY = 0x54;
    static const int XYYZ = 0x94;
    static const int XYYW = 0xD4;
    static const int XYZX = 0x24;
    static const int XYZY = 0x64;
    static const int XYZZ = 0xA4;
    static const int XYZW = 0xE4;
    static const int XYWX = 0x34;
    static const int XYWY = 0x74;
    static const int XYWZ = 0xB4;
    static const int XYWW = 0xF4;
    static const int XZXX = 0x8;
    static const int XZXY = 0x48;
    static const int XZXZ = 0x88;
    static const int XZXW = 0xC8;
    static const int XZYX = 0x18;
    static const int XZYY = 0x58;
    static const int XZYZ = 0x98;
    static const int XZYW = 0xD8;
    static const int XZZX = 0x28;
    static const int XZZY = 0x68;
    static const int XZZZ = 0xA8;
    static const int XZZW = 0xE8;
    static const int XZWX = 0x38;
    static const int XZWY = 0x78;
    static const int XZWZ = 0xB8;
    static const int XZWW = 0xF8;
    static const int XWXX = 0xC;
    static const int XWXY = 0x4C;
    static const int XWXZ = 0x8C;
    static const int XWXW = 0xCC;
    static const int XWYX = 0x1C;
    static const int XWYY = 0x5C;
    static const int XWYZ = 0x9C;
    static const int XWYW = 0xDC;
    static const int XWZX = 0x2C;
    static const int XWZY = 0x6C;
    static const int XWZZ = 0xAC;
    static const int XWZW = 0xEC;
    static const int XWWX = 0x3C;
    static const int XWWY = 0x7C;
    static const int XWWZ = 0xBC;
    static const int XWWW = 0xFC;
    static const int YXXX = 0x1;
    static const int YXXY = 0x41;
    static const int YXXZ = 0x81;
    static const int YXXW = 0xC1;
    static const int YXYX = 0x11;
    static const int YXYY = 0x51;
    static const int YXYZ = 0x91;
    static const int YXYW = 0xD1;
    static const int YXZX = 0x21;
    static const int YXZY = 0x61;
    static const int YXZZ = 0xA1;
    static const int YXZW = 0xE1;
    static const int YXWX = 0x31;
    static const int YXWY = 0x71;
    static const int YXWZ = 0xB1;
    static const int YXWW = 0xF1;
    static const int YYXX = 0x5;
    static const int YYXY = 0x45;
    static const int YYXZ = 0x85;
    static const int YYXW = 0xC5;
    static const int YYYX = 0x15;
    static const int YYYY = 0x55;
    static const int YYYZ = 0x95;
    static const int YYYW = 0xD5;
    static const int YYZX = 0x25;
    static const int YYZY = 0x65;
    static const int YYZZ = 0xA5;
    static const int YYZW = 0xE5;
    static const int YYWX = 0x35;
    static const int YYWY = 0x75;
    static const int YYWZ = 0xB5;
    static const int YYWW = 0xF5;
    static const int YZXX = 0x9;
    static const int YZXY = 0x49;
    static const int YZXZ = 0x89;
    static const int YZXW = 0xC9;
    static const int YZYX = 0x19;
    static const int YZYY = 0x59;
    static const int YZYZ = 0x99;
    static const int YZYW = 0xD9;
    static const int YZZX = 0x29;
    static const int YZZY = 0x69;
    static const int YZZZ = 0xA9;
    static const int YZZW = 0xE9;
    static const int YZWX = 0x39;
    static const int YZWY = 0x79;
    static const int YZWZ = 0xB9;
    static const int YZWW = 0xF9;
    static const int YWXX = 0xD;
    static const int YWXY = 0x4D;
    static const int YWXZ = 0x8D;
    static const int YWXW = 0xCD;
    static const int YWYX = 0x1D;
    static const int YWYY = 0x5D;
    static const int YWYZ = 0x9D;
    static const int YWYW = 0xDD;
    static const int YWZX = 0x2D;
    static const int YWZY = 0x6D;
    static const int YWZZ = 0xAD;
    static const int YWZW = 0xED;
    static const int YWWX = 0x3D;
    static const int YWWY = 0x7D;
    static const int YWWZ = 0xBD;
    static const int YWWW = 0xFD;
    static const int ZXXX = 0x2;
    static const int ZXXY = 0x42;
    static const int ZXXZ = 0x82;
    static const int ZXXW = 0xC2;
    static const int ZXYX = 0x12;
    static const int ZXYY = 0x52;
    static const int ZXYZ = 0x92;
    static const int ZXYW = 0xD2;
    static const int ZXZX = 0x22;
    static const int ZXZY = 0x62;
    static const int ZXZZ = 0xA2;
    static const int ZXZW = 0xE2;
    static const int ZXWX = 0x32;
    static const int ZXWY = 0x72;
    static const int ZXWZ = 0xB2;
    static const int ZXWW = 0xF2;
    static const int ZYXX = 0x6;
    static const int ZYXY = 0x46;
    static const int ZYXZ = 0x86;
    static const int ZYXW = 0xC6;
    static const int ZYYX = 0x16;
    static const int ZYYY = 0x56;
    static const int ZYYZ = 0x96;
    static const int ZYYW = 0xD6;
    static const int ZYZX = 0x26;
    static const int ZYZY = 0x66;
    static const int ZYZZ = 0xA6;
    static const int ZYZW = 0xE6;
    static const int ZYWX = 0x36;
    static const int ZYWY = 0x76;
    static const int ZYWZ = 0xB6;
    static const int ZYWW = 0xF6;
    static const int ZZXX = 0xA;
    static const int ZZXY = 0x4A;
    static const int ZZXZ = 0x8A;
    static const int ZZXW = 0xCA;
    static const int ZZYX = 0x1A;
    static const int ZZYY = 0x5A;
    static const int ZZYZ = 0x9A;
    static const int ZZYW = 0xDA;
    static const int ZZZX = 0x2A;
    static const int ZZZY = 0x6A;
    static const int ZZZZ = 0xAA;
    static const int ZZZW = 0xEA;
    static const int ZZWX = 0x3A;
    static const int ZZWY = 0x7A;
    static const int ZZWZ = 0xBA;
    static const int ZZWW = 0xFA;
    static const int ZWXX = 0xE;
    static const int ZWXY = 0x4E;
    static const int ZWXZ = 0x8E;
    static const int ZWXW = 0xCE;
    static const int ZWYX = 0x1E;
    static const int ZWYY = 0x5E;
    static const int ZWYZ = 0x9E;
    static const int ZWYW = 0xDE;
    static const int ZWZX = 0x2E;
    static const int ZWZY = 0x6E;
    static const int ZWZZ = 0xAE;
    static const int ZWZW = 0xEE;
    static const int ZWWX = 0x3E;
    static const int ZWWY = 0x7E;
    static const int ZWWZ = 0xBE;
    static const int ZWWW = 0xFE;
    static const int WXXX = 0x3;
    static const int WXXY = 0x43;
    static const int WXXZ = 0x83;
    static const int WXXW = 0xC3;
    static const int WXYX = 0x13;
    static const int WXYY = 0x53;
    static const int WXYZ = 0x93;
    static const int WXYW = 0xD3;
    static const int WXZX = 0x23;
    static const int WXZY = 0x63;
    static const int WXZZ = 0xA3;
    static const int WXZW = 0xE3;
    static const int WXWX = 0x33;
    static const int WXWY = 0x73;
    static const int WXWZ = 0xB3;
    static const int WXWW = 0xF3;
    static const int WYXX = 0x7;
    static const int WYXY = 0x47;
    static const int WYXZ = 0x87;
    static const int WYXW = 0xC7;
    static const int WYYX = 0x17;
    static const int WYYY = 0x57;
    static const int WYYZ = 0x97;
    static const int WYYW = 0xD7;
    static const int WYZX = 0x27;
    static const int WYZY = 0x67;
    static const int WYZZ = 0xA7;
    static const int WYZW = 0xE7;
    static const int WYWX = 0x37;
    static const int WYWY = 0x77;
    static const int WYWZ = 0xB7;
    static const int WYWW = 0xF7;
    static const int WZXX = 0xB;
    static const int WZXY = 0x4B;
    static const int WZXZ = 0x8B;
    static const int WZXW = 0xCB;
    static const int WZYX = 0x1B;
    static const int WZYY = 0x5B;
    static const int WZYZ = 0x9B;
    static const int WZYW = 0xDB;
    static const int WZZX = 0x2B;
    static const int WZZY = 0x6B;
    static const int WZZZ = 0xAB;
    static const int WZZW = 0xEB;
    static const int WZWX = 0x3B;
    static const int WZWY = 0x7B;
    static const int WZWZ = 0xBB;
    static const int WZWW = 0xFB;
    static const int WWXX = 0xF;
    static const int WWXY = 0x4F;
    static const int WWXZ = 0x8F;
    static const int WWXW = 0xCF;
    static const int WWYX = 0x1F;
    static const int WWYY = 0x5F;
    static const int WWYZ = 0x9F;
    static const int WWYW = 0xDF;
    static const int WWZX = 0x2F;
    static const int WWZY = 0x6F;
    static const int WWZZ = 0xAF;
    static const int WWZW = 0xEF;
    static const int WWWX = 0x3F;
    static const int WWWY = 0x7F;
    static const int WWWZ = 0xBF;
    static const int WWWW = 0xFF;
  
    /// Shuffle the lane values. [mask] must be one of the 256 shuffle constants.
    Int32x4 shuffle(int mask) {
      if ((mask < 0) || (mask > 255)) {
        throw new RangeError('mask $mask must be in the range [0..256)');
      }
      int _x = _storage[mask & 0x3];
      int _y = _storage[(mask >> 2) & 0x3];
      int _z = _storage[(mask >> 4) & 0x3];
      int _w = _storage[(mask >> 6) & 0x3];
      return new Int32x4(_x, _y, _z, _w);
    }
  
    /// Shuffle the lane values in [this] and [other]. The returned
    /// Int32x4 will have XY lanes from [this] and ZW lanes from [other].
    /// Uses the same [mask] as [shuffle].
    Int32x4 shuffleMix(Int32x4 other, int mask) {
      if ((mask < 0) || (mask > 255)) {
        throw new RangeError('mask $mask must be in the range [0..256)');
      }
      int _x = _storage[mask & 0x3];
      int _y = _storage[(mask >> 2) & 0x3];
      int _z = other._storage[(mask >> 4) & 0x3];
      int _w = other._storage[(mask >> 6) & 0x3];
      return new Int32x4(_x, _y, _z, _w);
    }
  
    /// Returns a new [Int32x4] copied from [this] with a new x value.
    Int32x4 withX(int x) {
      int _x = x;
      int _y = _storage[1];
      int _z = _storage[2];
      int _w = _storage[3];
      return new Int32x4(_x, _y, _z, _w);
    }
  
    /// Returns a new [Int32x4] copied from [this] with a new y value.
    Int32x4 withY(int y) {
      int _x = _storage[0];
      int _y = y;
      int _z = _storage[2];
      int _w = _storage[3];
      return new Int32x4(_x, _y, _z, _w);
    }
  
    /// Returns a new [Int32x4] copied from [this] with a new z value.
    Int32x4 withZ(int z) {
      int _x = _storage[0];
      int _y = _storage[1];
      int _z = z;
      int _w = _storage[3];
      return new Int32x4(_x, _y, _z, _w);
    }
  
    /// Returns a new [Int32x4] copied from [this] with a new w value.
    Int32x4 withW(int w) {
      int _x = _storage[0];
      int _y = _storage[1];
      int _z = _storage[2];
      int _w = w;
      return new Int32x4(_x, _y, _z, _w);
    }
  
    /// Extracted x value. Returns false for 0, true for any other value.
    bool get flagX => _storage[0] != 0x0;
    /// Extracted y value. Returns false for 0, true for any other value.
    bool get flagY => _storage[1] != 0x0;
    /// Extracted z value. Returns false for 0, true for any other value.
    bool get flagZ => _storage[2] != 0x0;
    /// Extracted w value. Returns false for 0, true for any other value.
    bool get flagW => _storage[3] != 0x0;
  
    /// Returns a new [Int32x4] copied from [this] with a new x value.
    Int32x4 withFlagX(bool x) {
      int _x = x == true ? 0xFFFFFFFF : 0x0;
      int _y = _storage[1];
      int _z = _storage[2];
      int _w = _storage[3];
      return new Int32x4(_x, _y, _z, _w);
    }
  
    /// Returns a new [Int32x4] copied from [this] with a new y value.
    Int32x4 withFlagY(bool y) {
      int _x = _storage[0];
      int _y = y == true ? 0xFFFFFFFF : 0x0;
      int _z = _storage[2];
      int _w = _storage[3];
      return new Int32x4(_x, _y, _z, _w);
    }
  
    /// Returns a new [Int32x4] copied from [this] with a new z value.
    Int32x4 withFlagZ(bool z) {
      int _x = _storage[0];
      int _y = _storage[1];
      int _z = z == true ? 0xFFFFFFFF : 0x0;
      int _w = _storage[3];
      return new Int32x4(_x, _y, _z, _w);
    }
  
    /// Returns a new [Int32x4] copied from [this] with a new w value.
    Int32x4 withFlagW(bool w) {
      int _x = _storage[0];
      int _y = _storage[1];
      int _z = _storage[2];
      int _w = w == true ? 0xFFFFFFFF : 0x0;
      return new Int32x4(_x, _y, _z, _w);
    }
  
    /// Merge [trueValue] and [falseValue] based on [this]' bit mask:
    /// Select bit from [trueValue] when bit in [this] is on.
    /// Select bit from [falseValue] when bit in [this] is off.
    Float32x4 select(Float32x4 trueValue, Float32x4 falseValue) {
      var trueView = new Int32List.view(trueValue._storage.buffer);
      var falseView = new Int32List.view(falseValue._storage.buffer);
      int cmx = _storage[0];
      int cmy = _storage[1];
      int cmz = _storage[2];
      int cmw = _storage[3];
      int stx = trueView[0];
      int sty = trueView[1];
      int stz = trueView[2];
      int stw = trueView[3];
      int sfx = falseView[0];
      int sfy = falseView[1];
      int sfz = falseView[2];
      int sfw = falseView[3];
      int _x = (cmx & stx) | (~cmx & sfx);
      int _y = (cmy & sty) | (~cmy & sfy);
      int _z = (cmz & stz) | (~cmz & sfz);
      int _w = (cmw & stw) | (~cmw & sfw);
      var r = new Float32x4(0.0, 0.0, 0.0, 0.0);
      var rView = new Int32List.view(r._storage.buffer);
      rView[0] = _x;
      rView[1] = _y;
      rView[2] = _z;
      rView[3] = _w;
      return r;
    }
  }
  