Reformat attack names

Reformat attack names

--- frontend/src/cruncher/moves/data.cljs
+++ frontend/src/cruncher/moves/data.cljs
@@ -2,2153 +2,2153 @@

 ;; Taken from https://github.com/justinleewells/pogo-optimizer

-(def all {13  {:DamageWindowEndMs   3400
-               :AccuracyChance      1
-               :StaminaLossScalar   0.06
-               :EnergyDelta         -20
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 2800
-               :Id                  13
-               :Power               25
-               :UniqueID            "V0013_MOVE_WRAP"
-               :DurationMs          4000
-               :AnimationId         5
-               :VfxName             "\"wrap\""
-               :Name                "WRAP"
-               :Type                "NORMAL"
-               :CriticalChance      0.05}
-          14  {:DamageWindowEndMs   4800
-               :AccuracyChance      1
-               :StaminaLossScalar   0.15
-               :EnergyDelta         -100
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 4000
-               :Id                  14
-               :Power               120
-               :UniqueID            "V0014_MOVE_HYPER_BEAM"
-               :DurationMs          5000
-               :AnimationId         5
-               :VfxName             "\"hyper_beam\""
-               :Name                "HYPER_BEAM"
-               :Type                "NORMAL"
-               :CriticalChance      0.05}
-          16  {:DamageWindowEndMs   3400
-               :AccuracyChance      1
-               :StaminaLossScalar   0.08
-               :EnergyDelta         -33
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 2300
-               :Id                  16
-               :Power               45
-               :UniqueID            "V0016_MOVE_DARK_PULSE"
-               :DurationMs          3500
-               :AnimationId         5
-               :VfxName             "\"dark_pulse\""
-               :Name                "DARK_PULSE"
-               :Type                "DARK"
-               :CriticalChance      0.05}
-          18  {:DamageWindowEndMs   2350
-               :AccuracyChance      1
-               :StaminaLossScalar   0.065
-               :EnergyDelta         -25
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1850
-               :Id                  18
-               :Power               25
-               :UniqueID            "V0018_MOVE_SLUDGE"
-               :DurationMs          2600
-               :AnimationId         5
-               :VfxName             "\"sludge\""
-               :Name                "SLUDGE"
-               :Type                "POISON"
-               :CriticalChance      0.05}
-          20  {:DamageWindowEndMs   2100
-               :AccuracyChance      1
-               :StaminaLossScalar   0.055
-               :EnergyDelta         -20
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1850
-               :Id                  20
-               :Power               15
-               :UniqueID            "V0020_MOVE_VICE_GRIP"
-               :DurationMs          2100
-               :AnimationId         5
-               :VfxName             "\"vice_grip\""
-               :Name                "VICE_GRIP"
-               :Type                "NORMAL"
-               :CriticalChance      0.05}
-          21  {:DamageWindowEndMs   3200
-               :AccuracyChance      1
-               :StaminaLossScalar   0.06
-               :EnergyDelta         -25
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 2700
-               :Id                  21
-               :Power               40
-               :UniqueID            "V0021_MOVE_FLAME_WHEEL"
-               :DurationMs          4600
-               :AnimationId         5
-               :VfxName             "\"flame_wheel\""
-               :Name                "FLAME_WHEEL"
-               :Type                "FIRE"
-               :CriticalChance      0.05}
-          22  {:DamageWindowEndMs   2700
-               :AccuracyChance      1
-               :StaminaLossScalar   0.12
-               :EnergyDelta         -100
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 2400
-               :Id                  22
-               :Power               80
-               :UniqueID            "V0022_MOVE_MEGAHORN"
-               :DurationMs          3200
-               :AnimationId         5
-               :VfxName             "\"megahorn\""
-               :Name                "MEGAHORN"
-               :Type                "BUG"
-               :CriticalChance      0.05}
-          24  {:DamageWindowEndMs   2600
-               :AccuracyChance      1
-               :StaminaLossScalar   0.09
-               :EnergyDelta         -50
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1700
-               :Id                  24
-               :Power               55
-               :UniqueID            "V0024_MOVE_FLAMETHROWER"
-               :DurationMs          2900
-               :AnimationId         5
-               :VfxName             "\"flamethrower\""
-               :Name                "FLAMETHROWER"
-               :Type                "FIRE"
-               :CriticalChance      0.05}
-          26  {:DamageWindowEndMs   5000
-               :AccuracyChance      1
-               :StaminaLossScalar   0.08
-               :EnergyDelta         -33
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 4600
-               :Id                  26
-               :Power               70
-               :UniqueID            "V0026_MOVE_DIG"
-               :DurationMs          5800
-               :AnimationId         5
-               :VfxName             "\"dig\""
-               :Name                "DIG"
-               :Type                "GROUND"
-               :CriticalChance      0.05}
-          28  {:DamageWindowEndMs   1800
-               :AccuracyChance      1
-               :StaminaLossScalar   0.1
-               :EnergyDelta         -100
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1500
-               :Id                  28
-               :Power               60
-               :UniqueID            "V0028_MOVE_CROSS_CHOP"
-               :DurationMs          2000
-               :AnimationId         5
-               :VfxName             "\"cross_chop\""
-               :Name                "CROSS_CHOP"
-               :Type                "FIGHTING"
-               :CriticalChance      0.25}
-          30  {:DamageWindowEndMs   3600
-               :AccuracyChance      1
-               :StaminaLossScalar   0.065
-               :EnergyDelta         -25
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 2300
-               :Id                  30
-               :Power               40
-               :UniqueID            "V0030_MOVE_PSYBEAM"
-               :DurationMs          3800
-               :AnimationId         5
-               :VfxName             "\"psybeam\""
-               :Name                "PSYBEAM"
-               :Type                "PSYCHIC"
-               :CriticalChance      0.05}
-          31  {:DamageWindowEndMs   3950
-               :AccuracyChance      1
-               :StaminaLossScalar   0.1
-               :EnergyDelta         -100
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 2000
-               :Id                  31
-               :Power               100
-               :UniqueID            "V0031_MOVE_EARTHQUAKE"
-               :DurationMs          4200
-               :AnimationId         5
-               :VfxName             "\"earthquake\""
-               :Name                "EARTHQUAKE"
-               :Type                "GROUND"
-               :CriticalChance      0.05}
-          32  {:DamageWindowEndMs   1800
-               :AccuracyChance      1
-               :StaminaLossScalar   0.1
-               :EnergyDelta         -100
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1400
-               :Id                  32
-               :Power               80
-               :UniqueID            "V0032_MOVE_STONE_EDGE"
-               :DurationMs          3100
-               :AnimationId         5
-               :VfxName             "\"stone_edge\""
-               :Name                "STONE_EDGE"
-               :Type                "ROCK"
-               :CriticalChance      0.5}
-          33  {:DamageWindowEndMs   3200
-               :AccuracyChance      1
-               :StaminaLossScalar   0.075
-               :EnergyDelta         -33
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 2100
-               :Id                  33
-               :Power               45
-               :UniqueID            "V0033_MOVE_ICE_PUNCH"
-               :DurationMs          3500
-               :AnimationId         5
-               :VfxName             "\"ice_punch\""
-               :Name                "ICE_PUNCH"
-               :Type                "ICE"
-               :CriticalChance      0.05}
-          34  {:DamageWindowEndMs   2250
-               :AccuracyChance      1
-               :StaminaLossScalar   0.06
-               :EnergyDelta         -25
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1950
-               :Id                  34
-               :Power               20
-               :UniqueID            "V0034_MOVE_HEART_STAMP"
-               :DurationMs          2550
-               :AnimationId         5
-               :VfxName             "\"heart_stamp\""
-               :Name                "HEART_STAMP"
-               :Type                "PSYCHIC"
-               :CriticalChance      0.05}
-          35  {:DamageWindowEndMs   2300
-               :AccuracyChance      1
-               :StaminaLossScalar   0.08
-               :EnergyDelta         -33
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1600
-               :Id                  35
-               :Power               35
-               :UniqueID            "V0035_MOVE_DISCHARGE"
-               :DurationMs          2500
-               :AnimationId         5
-               :VfxName             "\"discharge\""
-               :Name                "DISCHARGE"
-               :Type                "ELECTRIC"
-               :CriticalChance      0.05}
-          36  {:DamageWindowEndMs   3500
-               :AccuracyChance      1
-               :StaminaLossScalar   0.08
-               :EnergyDelta         -33
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 2400
-               :Id                  36
-               :Power               60
-               :UniqueID            "V0036_MOVE_FLASH_CANNON"
-               :DurationMs          3900
-               :AnimationId         5
-               :VfxName             "\"flash_cannon\""
-               :Name                "FLASH_CANNON"
-               :Type                "STEEL"
-               :CriticalChance      0.05}
-          38  {:DamageWindowEndMs   2500
-               :AccuracyChance      1
-               :StaminaLossScalar   0.08
-               :EnergyDelta         -33
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1600
-               :Id                  38
-               :Power               40
-               :UniqueID            "V0038_MOVE_DRILL_PECK"
-               :DurationMs          2700
-               :AnimationId         5
-               :VfxName             "\"drill_peck\""
-               :Name                "DRILL_PECK"
-               :Type                "FLYING"
-               :CriticalChance      0.05}
-          39  {:DamageWindowEndMs   3500
-               :AccuracyChance      1
-               :StaminaLossScalar   0.09
-               :EnergyDelta         -50
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 2150
-               :Id                  39
-               :Power               50
-               :UniqueID            "V0039_MOVE_ICE_BEAM"
-               :DurationMs          3650
-               :AnimationId         5
-               :VfxName             "\"ice_beam\""
-               :Name                "ICE_BEAM"
-               :Type                "ICE"
-               :CriticalChance      0.05}
-          40  {:DamageWindowEndMs   3600
-               :AccuracyChance      1
-               :StaminaLossScalar   0.11
-               :EnergyDelta         -100
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 3600
-               :Id                  40
-               :Power               100
-               :UniqueID            "V0040_MOVE_BLIZZARD"
-               :DurationMs          3900
-               :AnimationId         5
-               :VfxName             "\"blizzard\""
-               :Name                "BLIZZARD"
-               :Type                "ICE"
-               :CriticalChance      0.05}
-          42  {:DamageWindowEndMs   3400
-               :AccuracyChance      1
-               :StaminaLossScalar   0.095
-               :EnergyDelta         -100
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 3000
-               :Id                  42
-               :Power               80
-               :UniqueID            "V0042_MOVE_HEAT_WAVE"
-               :DurationMs          3800
-               :AnimationId         5
-               :VfxName             "\"heat_wave\""
-               :Name                "HEAT_WAVE"
-               :Type                "FIRE"
-               :CriticalChance      0.05}
-          45  {:DamageWindowEndMs   2600
-               :AccuracyChance      1
-               :StaminaLossScalar   0.06
-               :EnergyDelta         -25
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 2000
-               :Id                  45
-               :Power               30
-               :UniqueID            "V0045_MOVE_AERIAL_ACE"
-               :DurationMs          2900
-               :AnimationId         5
-               :VfxName             "\"aerial_ace\""
-               :Name                "AERIAL_ACE"
-               :Type                "FLYING"
-               :CriticalChance      0.05}
-          46  {:DamageWindowEndMs   2800
-               :AccuracyChance      1
-               :StaminaLossScalar   0.08
-               :EnergyDelta         -33
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 2100
-               :Id                  46
-               :Power               50
-               :UniqueID            "V0046_MOVE_DRILL_RUN"
-               :DurationMs          3400
-               :AnimationId         5
-               :VfxName             "\"drill_run\""
-               :Name                "DRILL_RUN"
-               :Type                "GROUND"
-               :CriticalChance      0.25}
-          47  {:DamageWindowEndMs   3100
-               :AccuracyChance      1
-               :StaminaLossScalar   0.09
-               :EnergyDelta         -50
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 2100
-               :Id                  47
-               :Power               65
-               :UniqueID            "V0047_MOVE_PETAL_BLIZZARD"
-               :DurationMs          3200
-               :AnimationId         5
-               :VfxName             "\"petal_blizzard\""
-               :Name                "PETAL_BLIZZARD"
-               :Type                "GRASS"
-               :CriticalChance      0.05}
-          48  {:DamageWindowEndMs   2600
-               :AccuracyChance      1
-               :StaminaLossScalar   0.04
-               :EnergyDelta         -20
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1400
-               :Id                  48
-               :Power               15
-               :UniqueID            "V0048_MOVE_MEGA_DRAIN"
-               :DurationMs          3200
-               :AnimationId         5
-               :VfxName             "\"mega_drain\""
-               :Name                "MEGA_DRAIN"
-               :Type                "GRASS"
-               :CriticalChance      0.05
-               :HealScalar          0.5}
-          49  {:DamageWindowEndMs   4100
-               :AccuracyChance      1
-               :StaminaLossScalar   0.09
-               :EnergyDelta         -50
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 2600
-               :Id                  49
-               :Power               75
-               :UniqueID            "V0049_MOVE_BUG_BUZZ"
-               :DurationMs          4250
-               :AnimationId         5
-               :VfxName             "\"bug_buzz\""
-               :Name                "BUG_BUZZ"
-               :Type                "BUG"
-               :CriticalChance      0.05}
-          50  {:DamageWindowEndMs   1850
-               :AccuracyChance      1
-               :StaminaLossScalar   0.05
-               :EnergyDelta         -20
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1650
-               :Id                  50
-               :Power               25
-               :UniqueID            "V0050_MOVE_POISON_FANG"
-               :DurationMs          2400
-               :AnimationId         5
-               :VfxName             "\"poison_fang\""
-               :Name                "POISON_FANG"
-               :Type                "POISON"
-               :CriticalChance      0.05}
-          51  {:DamageWindowEndMs   2600
-               :AccuracyChance      1
-               :StaminaLossScalar   0.07
-               :EnergyDelta         -25
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 2400
-               :Id                  51
-               :Power               30
-               :UniqueID            "V0051_MOVE_NIGHT_SLASH"
-               :DurationMs          2700
-               :AnimationId         5
-               :VfxName             "\"night_slash\""
-               :Name                "NIGHT_SLASH"
-               :Type                "DARK"
-               :CriticalChance      0.25}
-          53  {:DamageWindowEndMs   2800
-               :AccuracyChance      1
-               :StaminaLossScalar   0.065
-               :EnergyDelta         -25
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 2600
-               :Id                  53
-               :Power               30
-               :UniqueID            "V0053_MOVE_BUBBLE_BEAM"
-               :DurationMs          2900
-               :AnimationId         5
-               :VfxName             "\"bubble_beam\""
-               :Name                "BUBBLE_BEAM"
-               :Type                "WATER"
-               :CriticalChance      0.05}
-          54  {:DamageWindowEndMs   2000
-               :AccuracyChance      1
-               :StaminaLossScalar   0.08
-               :EnergyDelta         -33
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1850
-               :Id                  54
-               :Power               30
-               :UniqueID            "V0054_MOVE_SUBMISSION"
-               :DurationMs          2100
-               :AnimationId         5
-               :VfxName             "\"submission\""
-               :Name                "SUBMISSION"
-               :Type                "FIGHTING"
-               :CriticalChance      0.05}
-          56  {:DamageWindowEndMs   2150
-               :AccuracyChance      1
-               :StaminaLossScalar   0.065
-               :EnergyDelta         -25
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 2000
-               :Id                  56
-               :Power               25
-               :UniqueID            "V0056_MOVE_LOW_SWEEP"
-               :DurationMs          2250
-               :AnimationId         5
-               :VfxName             "\"low_sweep\""
-               :Name                "LOW_SWEEP"
-               :Type                "FIGHTING"
-               :CriticalChance      0.05}
-          57  {:DamageWindowEndMs   2100
-               :AccuracyChance      1
-               :StaminaLossScalar   0.04
-               :EnergyDelta         -20
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1700
-               :Id                  57
-               :Power               25
-               :UniqueID            "V0057_MOVE_AQUA_JET"
-               :DurationMs          2350
-               :AnimationId         5
-               :VfxName             "\"aqua_jet\""
-               :Name                "AQUA_JET"
-               :Type                "WATER"
-               :CriticalChance      0.05}
-          58  {:DamageWindowEndMs   2250
-               :AccuracyChance      1
-               :StaminaLossScalar   0.09
-               :EnergyDelta         -50
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 2050
-               :Id                  58
-               :Power               45
-               :UniqueID            "V0058_MOVE_AQUA_TAIL"
-               :DurationMs          2350
-               :AnimationId         5
-               :VfxName             "\"aqua_tail\""
-               :Name                "AQUA_TAIL"
-               :Type                "WATER"
-               :CriticalChance      0.05}
-          59  {:DamageWindowEndMs   1800
-               :AccuracyChance      1
-               :StaminaLossScalar   0.08
-               :EnergyDelta         -33
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1300
-               :Id                  59
-               :Power               40
-               :UniqueID            "V0059_MOVE_SEED_BOMB"
-               :DurationMs          2400
-               :AnimationId         5
-               :VfxName             "\"seed_bomb\""
-               :Name                "SEED_BOMB"
-               :Type                "GRASS"
-               :CriticalChance      0.05}
-          60  {:DamageWindowEndMs   2700
-               :AccuracyChance      1
-               :StaminaLossScalar   0.08
-               :EnergyDelta         -33
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 2200
-               :Id                  60
-               :Power               40
-               :UniqueID            "V0060_MOVE_PSYSHOCK"
-               :DurationMs          2700
-               :AnimationId         5
-               :VfxName             "\"psyshock\""
-               :Name                "PSYSHOCK"
-               :Type                "PSYCHIC"
-               :CriticalChance      0.05}
-          62  {:DamageWindowEndMs   3250
-               :AccuracyChance      1
-               :StaminaLossScalar   0.06
-               :EnergyDelta         -25
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 2900
-               :Id                  62
-               :Power               35
-               :UniqueID            "V0062_MOVE_ANCIENT_POWER"
-               :DurationMs          3600
-               :AnimationId         5
-               :VfxName             "\"ancient_power\""
-               :Name                "ANCIENT_POWER"
-               :Type                "ROCK"
-               :CriticalChance      0.05}
-          63  {:DamageWindowEndMs   3200
-               :AccuracyChance      1
-               :StaminaLossScalar   0.06
-               :EnergyDelta         -25
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 2300
-               :Id                  63
-               :Power               25
-               :UniqueID            "V0063_MOVE_ROCK_TOMB"
-               :DurationMs          3400
-               :AnimationId         5
-               :VfxName             "\"rock_tomb\""
-               :Name                "ROCK_TOMB"
-               :Type                "ROCK"
-               :CriticalChance      0.25}
-          64  {:DamageWindowEndMs   2900
-               :AccuracyChance      1
-               :StaminaLossScalar   0.075
-               :EnergyDelta         -33
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1500
-               :Id                  64
-               :Power               40
-               :UniqueID            "V0064_MOVE_ROCK_SLIDE"
-               :DurationMs          3200
-               :AnimationId         5
-               :VfxName             "\"rock_slide\""
-               :Name                "ROCK_SLIDE"
-               :Type                "ROCK"
-               :CriticalChance      0.05}
-          65  {:DamageWindowEndMs   2800
-               :AccuracyChance      1
-               :StaminaLossScalar   0.08
-               :EnergyDelta         -33
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 2000
-               :Id                  65
-               :Power               40
-               :UniqueID            "V0065_MOVE_POWER_GEM"
-               :DurationMs          2900
-               :AnimationId         5
-               :VfxName             "\"power_gem\""
-               :Name                "POWER_GEM"
-               :Type                "ROCK"
-               :CriticalChance      0.05}
-          66  {:DamageWindowEndMs   2900
-               :AccuracyChance      1
-               :StaminaLossScalar   0.04
-               :EnergyDelta         -20
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 2300
-               :Id                  66
-               :Power               15
-               :UniqueID            "V0066_MOVE_SHADOW_SNEAK"
-               :DurationMs          3100
-               :AnimationId         5
-               :VfxName             "\"shadow_sneak\""
-               :Name                "SHADOW_SNEAK"
-               :Type                "GHOST"
-               :CriticalChance      0.05}
-          67  {:DamageWindowEndMs   1700
-               :AccuracyChance      1
-               :StaminaLossScalar   0.06
-               :EnergyDelta         -25
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1400
-               :Id                  67
-               :Power               20
-               :UniqueID            "V0067_MOVE_SHADOW_PUNCH"
-               :DurationMs          2100
-               :AnimationId         5
-               :VfxName             "\"shadow_punch\""
-               :Name                "SHADOW_PUNCH"
-               :Type                "GHOST"
-               :CriticalChance      0.05}
-          69  {:DamageWindowEndMs   2100
-               :AccuracyChance      1
-               :StaminaLossScalar   0.06
-               :EnergyDelta         -25
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1850
-               :Id                  69
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-               :UniqueID            "V0069_MOVE_OMINOUS_WIND"
-               :DurationMs          3100
-               :AnimationId         5
-               :VfxName             "\"ominous_wind\""
-               :Name                "OMINOUS_WIND"
-               :Type                "GHOST"
-               :CriticalChance      0.05}
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-               :AccuracyChance      1
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-               :DamageWindowStartMs 2300
-               :Id                  70
-               :Power               40
-               :UniqueID            "V0070_MOVE_SHADOW_BALL"
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-               :AnimationId         5
-               :VfxName             "\"shadow_ball\""
-               :Name                "SHADOW_BALL"
-               :Type                "GHOST"
-               :CriticalChance      0.05}
-          72  {:DamageWindowEndMs   2300
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-               :StaminaLossScalar   0.06
-               :EnergyDelta         -25
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-               :DamageWindowStartMs 1750
-               :Id                  72
-               :Power               30
-               :UniqueID            "V0072_MOVE_MAGNET_BOMB"
-               :DurationMs          2800
-               :AnimationId         5
-               :VfxName             "\"magnet_bomb\""
-               :Name                "MAGNET_BOMB"
-               :Type                "STEEL"
-               :CriticalChance      0.05}
-          74  {:DamageWindowEndMs   1800
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-               :Id                  74
-               :Power               30
-               :UniqueID            "V0074_MOVE_IRON_HEAD"
-               :DurationMs          2000
-               :AnimationId         5
-               :VfxName             "\"iron_head\""
-               :Name                "IRON_HEAD"
-               :Type                "STEEL"
-               :CriticalChance      0.05}
-          75  {:DamageWindowEndMs   1700
-               :AccuracyChance      1
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-               :TrainerLevelMax     100
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-               :DamageWindowStartMs 1300
-               :Id                  75
-               :Power               15
-               :UniqueID            "V0075_MOVE_PARABOLIC_CHARGE"
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-               :AnimationId         5
-               :VfxName             "\"parabolic_charge\""
-               :Name                "PARABOLIC_CHARGE"
-               :Type                "ELECTRIC"
-               :CriticalChance      0.05
-               :HealScalar          0.5}
-          77  {:DamageWindowEndMs   2200
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-               :Id                  77
-               :Power               40
-               :UniqueID            "V0077_MOVE_THUNDER_PUNCH"
-               :DurationMs          2400
-               :AnimationId         5
-               :VfxName             "\"thunder_punch\""
-               :Name                "THUNDER_PUNCH"
-               :Type                "ELECTRIC"
-               :CriticalChance      0.05}
-          78  {:DamageWindowEndMs   4100
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-               :StaminaLossScalar   0.11
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-               :Id                  78
-               :Power               100
-               :UniqueID            "V0078_MOVE_THUNDER"
-               :DurationMs          4300
-               :AnimationId         5
-               :VfxName             "\"thunder\""
-               :Name                "THUNDER"
-               :Type                "ELECTRIC"
-               :CriticalChance      0.05}
-          79  {:DamageWindowEndMs   2700
-               :AccuracyChance      1
-               :StaminaLossScalar   0.09
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-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1900
-               :Id                  79
-               :Power               55
-               :UniqueID            "V0079_MOVE_THUNDERBOLT"
-               :DurationMs          2700
-               :AnimationId         5
-               :VfxName             "\"thunderbolt\""
-               :Name                "THUNDERBOLT"
-               :Type                "ELECTRIC"
-               :CriticalChance      0.05}
-          80  {:DamageWindowEndMs   2600
-               :AccuracyChance      1
-               :StaminaLossScalar   0.04
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-               :TrainerLevelMin     1
-               :DamageWindowStartMs 850
-               :Id                  80
-               :Power               25
-               :UniqueID            "V0080_MOVE_TWISTER"
-               :DurationMs          2700
-               :AnimationId         5
-               :VfxName             "\"twister\""
-               :Name                "TWISTER"
-               :Type                "DRAGON"
-               :CriticalChance      0.05}
-          82  {:DamageWindowEndMs   3300
-               :AccuracyChance      1
-               :StaminaLossScalar   0.085
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-               :TrainerLevelMin     1
-               :DamageWindowStartMs 2100
-               :Id                  82
-               :Power               65
-               :UniqueID            "V0082_MOVE_DRAGON_PULSE"
-               :DurationMs          3600
-               :AnimationId         5
-               :VfxName             "\"dragon_pulse\""
-               :Name                "DRAGON_PULSE"
-               :Type                "DRAGON"
-               :CriticalChance      0.05}
-          83  {:DamageWindowEndMs   1400
-               :AccuracyChance      1
-               :StaminaLossScalar   0.08
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-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1200
-               :Id                  83
-               :Power               35
-               :UniqueID            "V0083_MOVE_DRAGON_CLAW"
-               :DurationMs          1500
-               :AnimationId         5
-               :VfxName             "\"dragon_claw\""
-               :Name                "DRAGON_CLAW"
-               :Type                "DRAGON"
-               :CriticalChance      0.25}
-          84  {:DamageWindowEndMs   3600
-               :AccuracyChance      1
-               :StaminaLossScalar   0.04
-               :EnergyDelta         -20
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1800
-               :Id                  84
-               :Power               25
-               :UniqueID            "V0084_MOVE_DISARMING_VOICE"
-               :DurationMs          3900
-               :AnimationId         5
-               :VfxName             "\"disarming_voice\""
-               :Name                "DISARMING_VOICE"
-               :Type                "FAIRY"
-               :CriticalChance      0.05}
-          85  {:DamageWindowEndMs   1100
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-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1000
-               :Id                  85
-               :Power               25
-               :UniqueID            "V0085_MOVE_DRAINING_KISS"
-               :DurationMs          2800
-               :AnimationId         5
-               :VfxName             "\"draining_kiss\""
-               :Name                "DRAINING_KISS"
-               :Type                "FAIRY"
-               :CriticalChance      0.05
-               :HealScalar          1}
-          86  {:DamageWindowEndMs   4100
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-               :TrainerLevelMin     1
-               :DamageWindowStartMs 3300
-               :Id                  86
-               :Power               55
-               :UniqueID            "V0086_MOVE_DAZZLING_GLEAM"
-               :DurationMs          4200
-               :AnimationId         5
-               :VfxName             "\"dazzling_gleam\""
-               :Name                "DAZZLING_GLEAM"
-               :Type                "FAIRY"
-               :CriticalChance      0.05}
-          87  {:DamageWindowEndMs   4100
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-               :StaminaLossScalar   0.095
-               :EnergyDelta         -100
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-               :DamageWindowStartMs 3500
-               :Id                  87
-               :Power               80
-               :UniqueID            "V0087_MOVE_MOONBLAST"
-               :DurationMs          4100
-               :AnimationId         5
-               :VfxName             "\"moonblast\""
-               :Name                "MOONBLAST"
-               :Type                "FAIRY"
-               :CriticalChance      0.05}
-          88  {:DamageWindowEndMs   2700
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-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1400
-               :Id                  88
-               :Power               55
-               :UniqueID            "V0088_MOVE_PLAY_ROUGH"
-               :DurationMs          2900
-               :AnimationId         5
-               :VfxName             "\"play_rough\""
-               :Name                "PLAY_ROUGH"
-               :Type                "FAIRY"
-               :CriticalChance      0.05}
-          89  {:DamageWindowEndMs   1500
-               :AccuracyChance      1
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-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1200
-               :Id                  89
-               :Power               25
-               :UniqueID            "V0089_MOVE_CROSS_POISON"
-               :DurationMs          1500
-               :AnimationId         5
-               :VfxName             "\"cross_poison\""
-               :Name                "CROSS_POISON"
-               :Type                "POISON"
-               :CriticalChance      0.25}
-          90  {:DamageWindowEndMs   2450
-               :AccuracyChance      1
-               :StaminaLossScalar   0.09
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-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1950
-               :Id                  90
-               :Power               55
-               :UniqueID            "V0090_MOVE_SLUDGE_BOMB"
-               :DurationMs          2600
-               :AnimationId         5
-               :VfxName             "\"sludge_bomb\""
-               :Name                "SLUDGE_BOMB"
-               :Type                "POISON"
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-          91  {:DamageWindowEndMs   3300
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-               :TrainerLevelMin     1
-               :DamageWindowStartMs 2400
-               :Id                  91
-               :Power               60
-               :UniqueID            "V0091_MOVE_SLUDGE_WAVE"
-               :DurationMs          3400
-               :AnimationId         5
-               :VfxName             "\"sludge_wave\""
-               :Name                "SLUDGE_WAVE"
-               :Type                "POISON"
-               :CriticalChance      0.05}
-          92  {:DamageWindowEndMs   2400
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-               :TrainerLevelMin     1
-               :DamageWindowStartMs 2000
-               :Id                  92
-               :Power               65
-               :UniqueID            "V0092_MOVE_GUNK_SHOT"
-               :DurationMs          3000
-               :AnimationId         5
-               :VfxName             "\"gunk_shot\""
-               :Name                "GUNK_SHOT"
-               :Type                "POISON"
-               :CriticalChance      0.05}
-          94  {:DamageWindowEndMs   1500
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-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1250
-               :Id                  94
-               :Power               20
-               :UniqueID            "V0094_MOVE_BONE_CLUB"
-               :DurationMs          1600
-               :AnimationId         5
-               :VfxName             "\"bone_club\""
-               :Name                "BONE_CLUB"
-               :Type                "GROUND"
-               :CriticalChance      0.05}
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-               :DamageWindowStartMs 1900
-               :Id                  95
-               :Power               35
-               :UniqueID            "V0095_MOVE_BULLDOZE"
-               :DurationMs          3400
-               :AnimationId         5
-               :VfxName             "\"bulldoze\""
-               :Name                "BULLDOZE"
-               :Type                "GROUND"
-               :CriticalChance      0.05}
-          96  {:DamageWindowEndMs   2500
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-               :DamageWindowStartMs 2050
-               :Id                  96
-               :Power               30
-               :UniqueID            "V0096_MOVE_MUD_BOMB"
-               :DurationMs          2600
-               :AnimationId         5
-               :VfxName             "\"mud_bomb\""
-               :Name                "MUD_BOMB"
-               :Type                "GROUND"
-               :CriticalChance      0.05}
-          99  {:DamageWindowEndMs   3000
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-               :Id                  99
-               :Power               35
-               :UniqueID            "V0099_MOVE_SIGNAL_BEAM"
-               :DurationMs          3100
-               :AnimationId         5
-               :VfxName             "\"signal_beam\""
-               :Name                "SIGNAL_BEAM"
-               :Type                "BUG"
-               :CriticalChance      0.05}
-          100 {:DamageWindowEndMs   1600
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-               :Id                  100
-               :Power               35
-               :UniqueID            "V0100_MOVE_X_SCISSOR"
-               :DurationMs          2100
-               :AnimationId         5
-               :VfxName             "\"x_scissor\""
-               :Name                "X_SCISSOR"
-               :Type                "BUG"
-               :CriticalChance      0.05}
-          101 {:DamageWindowEndMs   2900
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-               :Id                  101
-               :Power               20
-               :UniqueID            "V0101_MOVE_FLAME_CHARGE"
-               :DurationMs          3100
-               :AnimationId         5
-               :VfxName             "\"flame_charge\""
-               :Name                "FLAME_CHARGE"
-               :Type                "FIRE"
-               :CriticalChance      0.05}
-          102 {:DamageWindowEndMs   1600
-               :AccuracyChance      1
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-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1200
-               :Id                  102
-               :Power               25
-               :UniqueID            "V0102_MOVE_FLAME_BURST"
-               :DurationMs          2100
-               :AnimationId         5
-               :VfxName             "\"flame_burst\""
-               :Name                "FLAME_BURST"
-               :Type                "FIRE"
-               :CriticalChance      0.05}
-          103 {:DamageWindowEndMs   4000
-               :AccuracyChance      1
-               :StaminaLossScalar   0.11
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-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 3600
-               :Id                  103
-               :Power               100
-               :UniqueID            "V0103_MOVE_FIRE_BLAST"
-               :DurationMs          4100
-               :AnimationId         5
-               :VfxName             "\"fire_blast\""
-               :Name                "FIRE_BLAST"
-               :Type                "FIRE"
-               :CriticalChance      0.05}
-          104 {:DamageWindowEndMs   2000
-               :AccuracyChance      1
-               :StaminaLossScalar   0.065
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-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1650
-               :Id                  104
-               :Power               25
-               :UniqueID            "V0104_MOVE_BRINE"
-               :DurationMs          2400
-               :AnimationId         5
-               :VfxName             "\"brine\""
-               :Name                "BRINE"
-               :Type                "WATER"
-               :CriticalChance      0.05}
-          105 {:DamageWindowEndMs   2900
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-               :StaminaLossScalar   0.06
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-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1900
-               :Id                  105
-               :Power               35
-               :UniqueID            "V0105_MOVE_WATER_PULSE"
-               :DurationMs          3300
-               :AnimationId         5
-               :VfxName             "\"water_pulse\""
-               :Name                "WATER_PULSE"
-               :Type                "WATER"
-               :CriticalChance      0.05}
-          106 {:DamageWindowEndMs   3900
-               :AccuracyChance      1
-               :StaminaLossScalar   0.08
-               :EnergyDelta         -33
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1800
-               :Id                  106
-               :Power               35
-               :UniqueID            "V0106_MOVE_SCALD"
-               :DurationMs          4000
-               :AnimationId         5
-               :VfxName             "\"scald\""
-               :Name                "SCALD"
-               :Type                "WATER"
-               :CriticalChance      0.05}
-          107 {:DamageWindowEndMs   3600
-               :AccuracyChance      1
-               :StaminaLossScalar   0.11
-               :EnergyDelta         -100
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1500
-               :Id                  107
-               :Power               60
-               :UniqueID            "V0107_MOVE_HYDRO_PUMP"
-               :DurationMs          3800
-               :AnimationId         5
-               :VfxName             "\"hydro_pump\""
-               :Name                "HYDRO_PUMP"
-               :Type                "WATER"
-               :CriticalChance      0.05}
-          108 {:DamageWindowEndMs   2800
-               :AccuracyChance      1
-               :StaminaLossScalar   0.09
-               :EnergyDelta         -50
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1600
-               :Id                  108
-               :Power               55
-               :UniqueID            "V0108_MOVE_PSYCHIC"
-               :DurationMs          2800
-               :AnimationId         5
-               :VfxName             "\"psychic\""
-               :Name                "PSYCHIC"
-               :Type                "PSYCHIC"
-               :CriticalChance      0.05}
-          109 {:DamageWindowEndMs   5300
-               :AccuracyChance      1
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-               :EnergyDelta         -100
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 4400
-               :Id                  109
-               :Power               70
-               :UniqueID            "V0109_MOVE_PSYSTRIKE"
-               :DurationMs          5100
-               :AnimationId         5
-               :VfxName             "\"psystrike\""
-               :Name                "PSYSTRIKE"
-               :Type                "PSYCHIC"
-               :CriticalChance      0.05}
-          111 {:DamageWindowEndMs   2700
-               :AccuracyChance      1
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-               :EnergyDelta         -20
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 2000
-               :Id                  111
-               :Power               25
-               :UniqueID            "V0111_MOVE_ICY_WIND"
-               :DurationMs          3800
-               :AnimationId         5
-               :VfxName             "\"icy_wind\""
-               :Name                "ICY_WIND"
-               :Type                "ICE"
-               :CriticalChance      0.05}
-          114 {:DamageWindowEndMs   1500
-               :AccuracyChance      1
-               :StaminaLossScalar   0.075
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-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 350
-               :Id                  114
-               :Power               35
-               :UniqueID            "V0114_MOVE_GIGA_DRAIN"
-               :DurationMs          3600
-               :AnimationId         5
-               :VfxName             "\"giga_drain\""
-               :Name                "GIGA_DRAIN"
-               :Type                "GRASS"
-               :CriticalChance      0.05
-               :HealScalar          0.5}
-          115 {:DamageWindowEndMs   2200
-               :AccuracyChance      1
-               :StaminaLossScalar   0.075
-               :EnergyDelta         -33
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1690
-               :Id                  115
-               :Power               40
-               :UniqueID            "V0115_MOVE_FIRE_PUNCH"
-               :DurationMs          2800
-               :AnimationId         5
-               :VfxName             "\"fire_punch\""
-               :Name                "FIRE_PUNCH"
-               :Type                "FIRE"
-               :CriticalChance      0.05}
-          116 {:DamageWindowEndMs   4800
-               :AccuracyChance      1
-               :StaminaLossScalar   0.12
-               :EnergyDelta         -100
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 3100
-               :Id                  116
-               :Power               120
-               :UniqueID            "V0116_MOVE_SOLAR_BEAM"
-               :DurationMs          4900
-               :AnimationId         5
-               :VfxName             "\"solar_beam\""
-               :Name                "SOLAR_BEAM"
-               :Type                "GRASS"
-               :CriticalChance      0.05}
-          117 {:DamageWindowEndMs   2200
-               :AccuracyChance      1
-               :StaminaLossScalar   0.09
-               :EnergyDelta         -50
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1200
-               :Id                  117
-               :Power               55
-               :UniqueID            "V0117_MOVE_LEAF_BLADE"
-               :DurationMs          2800
-               :AnimationId         5
-               :VfxName             "\"leaf_blade\""
-               :Name                "LEAF_BLADE"
-               :Type                "GRASS"
-               :CriticalChance      0.25}
-          118 {:DamageWindowEndMs   2800
-               :AccuracyChance      1
-               :StaminaLossScalar   0.12
-               :EnergyDelta         -100
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1500
-               :Id                  118
-               :Power               70
-               :UniqueID            "V0118_MOVE_POWER_WHIP"
-               :DurationMs          2800
-               :AnimationId         5
-               :VfxName             "\"power_whip\""
-               :Name                "POWER_WHIP"
-               :Type                "GRASS"}
-          121 {:DamageWindowEndMs   3100
-               :AccuracyChance      1
-               :StaminaLossScalar   0.06
-               :EnergyDelta         -25
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 2200
-               :Id                  121
-               :Power               30
-               :UniqueID            "V0121_MOVE_AIR_CUTTER"
-               :DurationMs          3300
-               :AnimationId         5
-               :VfxName             "\"air_cutter\""
-               :Name                "AIR_CUTTER"
-               :Type                "FLYING"
-               :CriticalChance      0.25}
-          122 {:DamageWindowEndMs   2800
-               :AccuracyChance      1
-               :StaminaLossScalar   0.11
-               :EnergyDelta         -100
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1030
-               :Id                  122
-               :Power               80
-               :UniqueID            "V0122_MOVE_HURRICANE"
-               :DurationMs          3200
-               :AnimationId         5
-               :VfxName             "\"hurricane\""
-               :Name                "HURRICANE"
-               :Type                "FLYING"
-               :CriticalChance      0.05}
-          123 {:DamageWindowEndMs   1500
-               :AccuracyChance      1
-               :StaminaLossScalar   0.075
-               :EnergyDelta         -33
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-               :Id                  123
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-          125 {:DamageWindowEndMs   2800
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-               :Id                  125
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-               :Name                "SWIFT"
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-          126 {:DamageWindowEndMs   1900
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-               :Id                  126
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-               :VfxName             "\"horn_attack\""
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-          127 {:DamageWindowEndMs   1900
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-               :Id                  127
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-               :UniqueID            "V0127_MOVE_STOMP"
-               :DurationMs          2100
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-               :Name                "STOMP"
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-          129 {:DamageWindowEndMs   2000
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-               :Id                  129
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-               :UniqueID            "V0129_MOVE_HYPER_FANG"
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-               :Name                "HYPER_FANG"
-               :Type                "NORMAL"
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-          131 {:DamageWindowEndMs    1300
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-               :Id                   131
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-               :UniqueID             "V0131_MOVE_BODY_SLAM"
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-               :VfxName              "\"body_slam\""
-               :Name                 "BODY_SLAM"
-               :Type                 "NORMAL"
-               {132 :CriticalChance} 0.05}
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-               :UniqueID            "V0132_MOVE_REST"
-               :DurationMs          3100
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-               :Name                "REST"
-               :Type                "NORMAL"
-               :HealScalar          1}
-          133 {:DamageWindowEndMs   1500
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-               :Id                  133
-               :Power               15
-               :UniqueID            "V0133_MOVE_STRUGGLE"
-               :DurationMs          1695
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-               :VfxName             "\"struggle\""
-               :Name                "STRUGGLE"
-               :Type                "NORMAL"}
-          134 {:DamageWindowEndMs   3900
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-               :Id                  134
-               :Power               35
-               :UniqueID            "V0134_MOVE_SCALD_BLASTOISE"
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-               :AnimationId         5
-               :VfxName             "\"scald_blastoise\""
-               :Name                "SCALD_BLASTOISE"
-               :Type                "WATER"
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-          135 {:DamageWindowEndMs   3600
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-               :Id                  135
-               :Power               90
-               :UniqueID            "V0135_MOVE_HYDRO_PUMP_BLASTOISE"
-               :DurationMs          3800
-               :AnimationId         5
-               :VfxName             "\"hydro_pump_blastoise\""
-               :Name                "HYDRO_PUMP_BLASTOISE"
-               :Type                "WATER"
-               :CriticalChance      0.05}
-          136 {:DamageWindowEndMs   3200
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-               :Id                  136
-               :Power               25
-               :UniqueID            "V0136_MOVE_WRAP_GREEN"
-               :DurationMs          3700
-               :AnimationId         5
-               :VfxName             "\"wrap_green\""
-               :Name                "WRAP_GREEN"
-               :Type                "NORMAL"
-               :CriticalChance      0.05}
-          137 {:DamageWindowEndMs   3200
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-               :Id                  137
-               :Power               25
-               :UniqueID            "V0137_MOVE_WRAP_PINK"
-               :DurationMs          3700
-               :AnimationId         5
-               :VfxName             "\"wrap_pink\""
-               :Name                "WRAP_PINK"
-               :Type                "NORMAL"
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-          200 {:DamageWindowEndMs   400
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-               :TrainerLevelMin     1
-               :DamageWindowStartMs 200
-               :Id                  200
-               :Power               3
-               :UniqueID            "V0200_MOVE_FURY_CUTTER_FAST"
-               :DurationMs          400
-               :AnimationId         4
-               :VfxName             "\"fury_cutter_fast\""
-               :Name                "FURY_CUTTER_FAST"
-               :Type                "BUG"}
-          201 {:DamageWindowEndMs   450
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-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
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-               :Id                  201
-               :Power               5
-               :UniqueID            "V0201_MOVE_BUG_BITE_FAST"
-               :DurationMs          450
-               :AnimationId         4
-               :VfxName             "\"bug_bite_fast\""
-               :Name                "BUG_BITE_FAST"
-               :Type                "BUG"}
-          202 {:DamageWindowEndMs   500
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-               :TrainerLevelMin     1
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-               :Id                  202
-               :Power               6
-               :UniqueID            "V0202_MOVE_BITE_FAST"
-               :DurationMs          500
-               :AnimationId         4
-               :VfxName             "\"bite_fast\""
-               :Name                "BITE_FAST"
-               :Type                "DARK"}
-          203 {:DamageWindowEndMs   700
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-               :Id                  203
-               :Power               7
-               :UniqueID            "V0203_MOVE_SUCKER_PUNCH_FAST"
-               :DurationMs          700
-               :AnimationId         4
-               :VfxName             "\"sucker_punch_fast\""
-               :Name                "SUCKER_PUNCH_FAST"
-               :Type                "DARK"}
-          204 {:DamageWindowEndMs   500
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-               :Id                  204
-               :Power               6
-               :UniqueID            "V0204_MOVE_DRAGON_BREATH_FAST"
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-               :AnimationId         4
-               :VfxName             "\"dragon_breath_fast\""
-               :Name                "DRAGON_BREATH_FAST"
-               :Type                "DRAGON"}
-          205 {:DamageWindowEndMs   600
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-               :Id                  205
-               :Power               5
-               :UniqueID            "V0205_MOVE_THUNDER_SHOCK_FAST"
-               :DurationMs          600
-               :AnimationId         4
-               :VfxName             "\"thunder_shock_fast\""
-               :Name                "THUNDER_SHOCK_FAST"
-               :Type                "ELECTRIC"}
-          206 {:DamageWindowEndMs   700
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-               :Id                  206
-               :Power               7
-               :UniqueID            "V0206_MOVE_SPARK_FAST"
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-               :AnimationId         4
-               :VfxName             "\"spark_fast\""
-               :Name                "SPARK_FAST"
-               :Type                "ELECTRIC"}
-          207 {:DamageWindowEndMs   600
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-               :TrainerLevelMin     1
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-               :Id                  207
-               :Power               5
-               :UniqueID            "V0207_MOVE_LOW_KICK_FAST"
-               :DurationMs          600
-               :AnimationId         4
-               :VfxName             "\"low_kick_fast\""
-               :Name                "LOW_KICK_FAST"
-               :Type                "FIGHTING"}
-          208 {:DamageWindowEndMs   800
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-               :Id                  208
-               :Power               6
-               :UniqueID            "V0208_MOVE_KARATE_CHOP_FAST"
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-               :AnimationId         4
-               :VfxName             "\"karate_chop_fast\""
-               :Name                "KARATE_CHOP_FAST"
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-          209 {:DamageWindowEndMs   1050
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-               :Id                  209
-               :Power               10
-               :UniqueID            "V0209_MOVE_EMBER_FAST"
-               :DurationMs          1050
-               :AnimationId         4
-               :VfxName             "\"ember_fast\""
-               :Name                "EMBER_FAST"
-               :Type                "FIRE"}
-          210 {:DamageWindowEndMs   750
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-               :TrainerLevelMax     100
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-               :Id                  210
-               :Power               9
-               :UniqueID            "V0210_MOVE_WING_ATTACK_FAST"
-               :DurationMs          750
-               :AnimationId         4
-               :VfxName             "\"wing_attack_fast\""
-               :Name                "WING_ATTACK_FAST"
-               :Type                "FLYING"}
-          211 {:DamageWindowEndMs   1150
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-               :TrainerLevelMax     100
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-               :Id                  211
-               :Power               10
-               :UniqueID            "V0211_MOVE_PECK_FAST"
-               :DurationMs          1150
-               :AnimationId         4
-               :VfxName             "\"peck_fast\""
-               :Name                "PECK_FAST"
-               :Type                "FLYING"}
-          212 {:DamageWindowEndMs   500
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-               :TrainerLevelMin     1
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-               :Id                  212
-               :Power               5
-               :UniqueID            "V0212_MOVE_LICK_FAST"
-               :DurationMs          500
-               :AnimationId         4
-               :VfxName             "\"lick_fast\""
-               :Name                "LICK_FAST"
-               :Type                "GHOST"}
-          213 {:DamageWindowEndMs   950
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-               :Id                  213
-               :Power               11
-               :UniqueID            "V0213_MOVE_SHADOW_CLAW_FAST"
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-               :AnimationId         4
-               :VfxName             "\"shadow_claw_fast\""
-               :Name                "SHADOW_CLAW_FAST"
-               :Type                "GHOST"}
-          214 {:DamageWindowEndMs   650
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-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
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-               :Id                  214
-               :Power               7
-               :UniqueID            "V0214_MOVE_VINE_WHIP_FAST"
-               :DurationMs          650
-               :AnimationId         4
-               :VfxName             "\"vine_whip_fast\""
-               :Name                "VINE_WHIP_FAST"
-               :Type                "GRASS"}
-          215 {:DamageWindowEndMs   1450
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-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
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-               :Id                  215
-               :Power               15
-               :UniqueID            "V0215_MOVE_RAZOR_LEAF_FAST"
-               :DurationMs          1450
-               :AnimationId         4
-               :VfxName             "\"razor_leaf_fast\""
-               :Name                "RAZOR_LEAF_FAST"
-               :Type                "GRASS"}
-          216 {:DamageWindowEndMs   550
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-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 350
-               :Id                  216
-               :Power               6
-               :UniqueID            "V0216_MOVE_MUD_SHOT_FAST"
-               :DurationMs          550
-               :AnimationId         4
-               :VfxName             "\"mud_shot_fast\""
-               :Name                "MUD_SHOT_FAST"
-               :Type                "GROUND"}
-          217 {:DamageWindowEndMs   1400
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-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1200
-               :Id                  217
-               :Power               15
-               :UniqueID            "V0217_MOVE_ICE_SHARD_FAST"
-               :DurationMs          1400
-               :AnimationId         4
-               :VfxName             "\"ice_shard_fast\""
-               :Name                "ICE_SHARD_FAST"
-               :Type                "ICE"}
-          218 {:DamageWindowEndMs   810
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-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 610
-               :Id                  218
-               :Power               9
-               :UniqueID            "V0218_MOVE_FROST_BREATH_FAST"
-               :DurationMs          810
-               :AnimationId         4
-               :VfxName             "\"frost_breath_fast\""
-               :Name                "FROST_BREATH_FAST"
-               :Type                "ICE"}
-          219 {:DamageWindowEndMs   1330
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-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1130
-               :Id                  219
-               :Power               10
-               :UniqueID            "V0219_MOVE_QUICK_ATTACK_FAST"
-               :DurationMs          1330
-               :AnimationId         4
-               :VfxName             "\"quick_attack_fast\""
-               :Name                "QUICK_ATTACK_FAST"
-               :Type                "NORMAL"}
-          220 {:DamageWindowEndMs   500
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-               :TrainerLevelMin     1
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-               :Id                  220
-               :Power               6
-               :UniqueID            "V0220_MOVE_SCRATCH_FAST"
-               :DurationMs          500
-               :AnimationId         4
-               :VfxName             "\"scratch_fast\""
-               :Name                "SCRATCH_FAST"
-               :Type                "NORMAL"}
-          221 {:DamageWindowEndMs   1100
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-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 900
-               :Id                  221
-               :Power               12
-               :UniqueID            "V0221_MOVE_TACKLE_FAST"
-               :DurationMs          1100
-               :AnimationId         4
-               :VfxName             "\"tackle_fast\""
-               :Name                "TACKLE_FAST"
-               :Type                "NORMAL"}
-          222 {:DamageWindowEndMs   540
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-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 340
-               :Id                  222
-               :Power               7
-               :UniqueID            "V0222_MOVE_POUND_FAST"
-               :DurationMs          540
-               :AnimationId         4
-               :VfxName             "\"pound_fast\""
-               :Name                "POUND_FAST"
-               :Type                "NORMAL"}
-          223 {:DamageWindowEndMs   1130
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-               :TrainerLevelMin     1
-               :DamageWindowStartMs 930
-               :Id                  223
-               :Power               12
-               :UniqueID            "V0223_MOVE_CUT_FAST"
-               :DurationMs          1130
-               :AnimationId         4
-               :VfxName             "\"cut_fast\""
-               :Name                "CUT_FAST"
-               :Type                "NORMAL"}
-          224 {:DamageWindowEndMs   1050
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-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 850
-               :Id                  224
-               :Power               12
-               :UniqueID            "V0224_MOVE_POISON_JAB_FAST"
-               :DurationMs          1050
-               :AnimationId         4
-               :VfxName             "\"poison_jab_fast\""
-               :Name                "POISON_JAB_FAST"
-               :Type                "POISON"}
-          225 {:DamageWindowEndMs   1050
-               :AccuracyChance      1
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-               :EnergyDelta         7
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 850
-               :Id                  225
-               :Power               10
-               :UniqueID            "V0225_MOVE_ACID_FAST"
-               :DurationMs          1050
-               :AnimationId         4
-               :VfxName             "\"acid_fast\""
-               :Name                "ACID_FAST"
-               :Type                "POISON"}
-          226 {:DamageWindowEndMs   570
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-               :StaminaLossScalar   0.01
-               :EnergyDelta         7
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 370
-               :Id                  226
-               :Power               7
-               :UniqueID            "V0226_MOVE_PSYCHO_CUT_FAST"
-               :DurationMs          570
-               :AnimationId         4
-               :VfxName             "\"psycho_cut_fast\""
-               :Name                "PSYCHO_CUT_FAST"
-               :Type                "PSYCHIC"}
-          227 {:DamageWindowEndMs   1360
-               :AccuracyChance      1
-               :StaminaLossScalar   0.01
-               :EnergyDelta         7
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1160
-               :Id                  227
-               :Power               12
-               :UniqueID            "V0227_MOVE_ROCK_THROW_FAST"
-               :DurationMs          1360
-               :AnimationId         4
-               :VfxName             "\"rock_throw_fast\""
-               :Name                "ROCK_THROW_FAST"
-               :Type                "ROCK"}
-          228 {:DamageWindowEndMs   630
-               :AccuracyChance      1
-               :StaminaLossScalar   0.01
-               :EnergyDelta         7
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 430
-               :Id                  228
-               :Power               8
-               :UniqueID            "V0228_MOVE_METAL_CLAW_FAST"
-               :DurationMs          630
-               :AnimationId         4
-               :VfxName             "\"metal_claw_fast\""
-               :Name                "METAL_CLAW_FAST"
-               :Type                "STEEL"}
-          229 {:DamageWindowEndMs   1200
-               :AccuracyChance      1
-               :StaminaLossScalar   0.01
-               :EnergyDelta         7
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1000
-               :Id                  229
-               :Power               10
-               :UniqueID            "V0229_MOVE_BULLET_PUNCH_FAST"
-               :DurationMs          1200
-               :AnimationId         4
-               :VfxName             "\"bullet_punch_fast\""
-               :Name                "BULLET_PUNCH_FAST"
-               :Type                "STEEL"}
-          230 {:DamageWindowEndMs   500
-               :AccuracyChance      1
-               :StaminaLossScalar   0.01
-               :EnergyDelta         7
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 300
-               :Id                  230
-               :Power               6
-               :UniqueID            "V0230_MOVE_WATER_GUN_FAST"
-               :DurationMs          500
-               :AnimationId         4
-               :VfxName             "\"water_gun_fast\""
-               :Name                "WATER_GUN_FAST"
-               :Type                "WATER"}
-          231 {:DamageWindowEndMs   1230
-               :AccuracyChance      1
-               :StaminaLossScalar   0.01
-               :EnergyDelta         7
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1030
-               :Id                  231
-               :UniqueID            "V0231_MOVE_SPLASH_FAST"
-               :DurationMs          1230
-               :AnimationId         4
-               :VfxName             "\"splash_fast\""
-               :Name                "SPLASH_FAST"
-               :Type                "WATER"}
-          232 {:DamageWindowEndMs   500
-               :AccuracyChance      1
-               :StaminaLossScalar   0.01
-               :EnergyDelta         7
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 300
-               :Id                  232
-               :Power               6
-               :UniqueID            "V0232_MOVE_WATER_GUN_FAST_BLASTOISE"
-               :DurationMs          500
-               :AnimationId         4
-               :VfxName             "\"water_gun_fast_blastoise\""
-               :Name                "WATER_GUN_FAST_BLASTOISE"
-               :Type                "WATER"}
-          233 {:DamageWindowEndMs   1350
-               :AccuracyChance      1
-               :StaminaLossScalar   0.01
-               :EnergyDelta         9
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1150
-               :Id                  233
-               :Power               15
-               :UniqueID            "V0233_MOVE_MUD_SLAP_FAST"
-               :DurationMs          1350
-               :AnimationId         4
-               :VfxName             "\"mud_slap_fast\""
-               :Name                "MUD_SLAP_FAST"
-               :Type                "GROUND"}
-          234 {:DamageWindowEndMs   1050
-               :AccuracyChance      1
-               :StaminaLossScalar   0.01
-               :EnergyDelta         4
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 850
-               :Id                  234
-               :Power               12
-               :UniqueID            "V0234_MOVE_ZEN_HEADBUTT_FAST"
-               :DurationMs          1050
-               :AnimationId         4
-               :VfxName             "\"zen_headbutt_fast\""
-               :Name                "ZEN_HEADBUTT_FAST"
-               :Type                "PSYCHIC"}
-          235 {:DamageWindowEndMs   1510
-               :AccuracyChance      1
-               :StaminaLossScalar   0.01
-               :EnergyDelta         7
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1310
-               :Id                  235
-               :Power               15
-               :UniqueID            "V0235_MOVE_CONFUSION_FAST"
-               :DurationMs          1510
-               :AnimationId         4
-               :VfxName             "\"confusion_fast\""
-               :Name                "CONFUSION_FAST"
-               :Type                "PSYCHIC"}
-          236 {:DamageWindowEndMs   575
-               :AccuracyChance      1
-               :StaminaLossScalar   0.01
-               :EnergyDelta         4
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 375
-               :Id                  236
-               :Power               6
-               :UniqueID            "V0236_MOVE_POISON_STING_FAST"
-               :DurationMs          575
-               :AnimationId         4
-               :VfxName             "\"poison_sting_fast\""
-               :Name                "POISON_STING_FAST"
-               :Type                "POISON"}
-          237 {:DamageWindowEndMs   2300
-               :AccuracyChance      1
-               :StaminaLossScalar   0.01
-               :EnergyDelta         15
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 2100
-               :Id                  237
-               :Power               25
-               :UniqueID            "V0237_MOVE_BUBBLE_FAST"
-               :DurationMs          2300
-               :AnimationId         4
-               :VfxName             "\"bubble_fast\""
-               :Name                "BUBBLE_FAST"
-               :Type                "WATER"}
-          238 {:DamageWindowEndMs   1040
-               :AccuracyChance      1
-               :StaminaLossScalar   0.01
-               :EnergyDelta         7
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 840
-               :Id                  238
-               :Power               12
-               :UniqueID            "V0238_MOVE_FEINT_ATTACK_FAST"
-               :DurationMs          1040
-               :AnimationId         4
-               :VfxName             "\"feint_attack_fast\""
-               :Name                "FEINT_ATTACK_FAST"
-               :Type                "DARK"}
-          239 {:DamageWindowEndMs   1330
-               :AccuracyChance      1
-               :StaminaLossScalar   0.01
-               :EnergyDelta         4
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1130
-               :Id                  239
-               :Power               15
-               :UniqueID            "V0239_MOVE_STEEL_WING_FAST"
-               :DurationMs          1330
-               :AnimationId         4
-               :VfxName             "\"steel_wing_fast\""
-               :Name                "STEEL_WING_FAST"
-               :Type                "STEEL"}
-          240 {:DamageWindowEndMs   840
-               :AccuracyChance      1
-               :StaminaLossScalar   0.01
-               :EnergyDelta         4
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 640
-               :Id                  240
-               :Power               10
-               :UniqueID            "V0240_MOVE_FIRE_FANG_FAST"
-               :DurationMs          840
-               :AnimationId         4
-               :VfxName             "\"fire_fang_fast\""
-               :Name                "FIRE_FANG_FAST"
-               :Type                "FIRE"}
-          241 {:DamageWindowEndMs   1410
-               :AccuracyChance      1
-               :StaminaLossScalar   0.01
-               :EnergyDelta         7
-               :TrainerLevelMax     100
-               :TrainerLevelMin     1
-               :DamageWindowStartMs 1210
-               :Id                  241
-               :Power               15
-               :UniqueID            "V0241_MOVE_ROCK_SMASH_FAST"
-               :DurationMs          1410
-               :AnimationId         4
-               :VfxName             "\"rock_smash_fast\""
-               :Name                "ROCK_SMASH_FAST"
-               :Type                "FIGHTING"}})+(def all {13  {:damage-window-end-ms   3400
+               :accuracy-change        1
+               :stamina-loss-scalar    0.06
+               :energy-delta           -20
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2800
+               :id                     13
+               :power                  25
+               :unique-id              "V0013_MOVE_WRAP"
+               :duration-ms            4000
+               :animation-id           5
+               :vfx-name               "\"wrap\""
+               :name                   "Wrap"
+               :type                   "Normal"
+               :critical-chance        0.05}
+          14  {:damage-window-end-ms   4800
+               :accuracy-change        1
+               :stamina-loss-scalar    0.15
+               :energy-delta           -100
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 4000
+               :id                     14
+               :power                  120
+               :unique-id              "V0014_MOVE_HYPER_BEAM"
+               :duration-ms            5000
+               :animation-id           5
+               :vfx-name               "\"hyper_beam\""
+               :name                   "Hyper Beam"
+               :type                   "Normal"
+               :critical-chance        0.05}
+          16  {:damage-window-end-ms   3400
+               :accuracy-change        1
+               :stamina-loss-scalar    0.08
+               :energy-delta           -33
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2300
+               :id                     16
+               :power                  45
+               :unique-id              "V0016_MOVE_Dark_PULSE"
+               :duration-ms            3500
+               :animation-id           5
+               :vfx-name               "\"Dark_pulse\""
+               :name                   "Dark Pulse"
+               :type                   "Dark"
+               :critical-chance        0.05}
+          18  {:damage-window-end-ms   2350
+               :accuracy-change        1
+               :stamina-loss-scalar    0.065
+               :energy-delta           -25
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1850
+               :id                     18
+               :power                  25
+               :unique-id              "V0018_MOVE_SLUDGE"
+               :duration-ms            2600
+               :animation-id           5
+               :vfx-name               "\"sludge\""
+               :name                   "Sludge"
+               :type                   "Poison"
+               :critical-chance        0.05}
+          20  {:damage-window-end-ms   2100
+               :accuracy-change        1
+               :stamina-loss-scalar    0.055
+               :energy-delta           -20
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1850
+               :id                     20
+               :power                  15
+               :unique-id              "V0020_MOVE_VIce_GRIP"
+               :duration-ms            2100
+               :animation-id           5
+               :vfx-name               "\"vIce_grip\""
+               :name                   "Vice Grip"
+               :type                   "Normal"
+               :critical-chance        0.05}
+          21  {:damage-window-end-ms   3200
+               :accuracy-change        1
+               :stamina-loss-scalar    0.06
+               :energy-delta           -25
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2700
+               :id                     21
+               :power                  40
+               :unique-id              "V0021_MOVE_FLAME_WHEEL"
+               :duration-ms            4600
+               :animation-id           5
+               :vfx-name               "\"flame_wheel\""
+               :name                   "Flame Wheel"
+               :type                   "Fire"
+               :critical-chance        0.05}
+          22  {:damage-window-end-ms   2700
+               :accuracy-change        1
+               :stamina-loss-scalar    0.12
+               :energy-delta           -100
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2400
+               :id                     22
+               :power                  80
+               :unique-id              "V0022_MOVE_MEGAHORN"
+               :duration-ms            3200
+               :animation-id           5
+               :vfx-name               "\"megahorn\""
+               :name                   "Megahorn"
+               :type                   "Bug"
+               :critical-chance        0.05}
+          24  {:damage-window-end-ms   2600
+               :accuracy-change        1
+               :stamina-loss-scalar    0.09
+               :energy-delta           -50
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1700
+               :id                     24
+               :power                  55
+               :unique-id              "V0024_MOVE_FLAMETHROWER"
+               :duration-ms            2900
+               :animation-id           5
+               :vfx-name               "\"flamethrower\""
+               :name                   "Flamethrower"
+               :type                   "Fire"
+               :critical-chance        0.05}
+          26  {:damage-window-end-ms   5000
+               :accuracy-change        1
+               :stamina-loss-scalar    0.08
+               :energy-delta           -33
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 4600
+               :id                     26
+               :power                  70
+               :unique-id              "V0026_MOVE_DIG"
+               :duration-ms            5800
+               :animation-id           5
+               :vfx-name               "\"dig\""
+               :name                   "Dig"
+               :type                   "Ground"
+               :critical-chance        0.05}
+          28  {:damage-window-end-ms   1800
+               :accuracy-change        1
+               :stamina-loss-scalar    0.1
+               :energy-delta           -100
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1500
+               :id                     28
+               :power                  60
+               :unique-id              "V0028_MOVE_CROSS_CHOP"
+               :duration-ms            2000
+               :animation-id           5
+               :vfx-name               "\"cross_chop\""
+               :name                   "Cross Chop"
+               :type                   "Fighting"
+               :critical-chance        0.25}
+          30  {:damage-window-end-ms   3600
+               :accuracy-change        1
+               :stamina-loss-scalar    0.065
+               :energy-delta           -25
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2300
+               :id                     30
+               :power                  40
+               :unique-id              "V0030_MOVE_PSYBEAM"
+               :duration-ms            3800
+               :animation-id           5
+               :vfx-name               "\"psybeam\""
+               :name                   "Psybeam"
+               :type                   "Psychic"
+               :critical-chance        0.05}
+          31  {:damage-window-end-ms   3950
+               :accuracy-change        1
+               :stamina-loss-scalar    0.1
+               :energy-delta           -100
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2000
+               :id                     31
+               :power                  100
+               :unique-id              "V0031_MOVE_EARTHQUAKE"
+               :duration-ms            4200
+               :animation-id           5
+               :vfx-name               "\"earthquake\""
+               :name                   "Earthquake"
+               :type                   "Ground"
+               :critical-chance        0.05}
+          32  {:damage-window-end-ms   1800
+               :accuracy-change        1
+               :stamina-loss-scalar    0.1
+               :energy-delta           -100
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1400
+               :id                     32
+               :power                  80
+               :unique-id              "V0032_MOVE_STONE_EDGE"
+               :duration-ms            3100
+               :animation-id           5
+               :vfx-name               "\"stone_edge\""
+               :name                   "Stone Edge"
+               :type                   "Rock"
+               :critical-chance        0.5}
+          33  {:damage-window-end-ms   3200
+               :accuracy-change        1
+               :stamina-loss-scalar    0.075
+               :energy-delta           -33
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2100
+               :id                     33
+               :power                  45
+               :unique-id              "V0033_MOVE_Ice_PUNCH"
+               :duration-ms            3500
+               :animation-id           5
+               :vfx-name               "\"Ice_punch\""
+               :name                   "Ice Punch"
+               :type                   "Ice"
+               :critical-chance        0.05}
+          34  {:damage-window-end-ms   2250
+               :accuracy-change        1
+               :stamina-loss-scalar    0.06
+               :energy-delta           -25
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1950
+               :id                     34
+               :power                  20
+               :unique-id              "V0034_MOVE_HEART_STAMP"
+               :duration-ms            2550
+               :animation-id           5
+               :vfx-name               "\"heart_stamp\""
+               :name                   "Heart Stamp"
+               :type                   "Psychic"
+               :critical-chance        0.05}
+          35  {:damage-window-end-ms   2300
+               :accuracy-change        1
+               :stamina-loss-scalar    0.08
+               :energy-delta           -33
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1600
+               :id                     35
+               :power                  35
+               :unique-id              "V0035_MOVE_DISCHARGE"
+               :duration-ms            2500
+               :animation-id           5
+               :vfx-name               "\"discharge\""
+               :name                   "Discharge"
+               :type                   "Electric"
+               :critical-chance        0.05}
+          36  {:damage-window-end-ms   3500
+               :accuracy-change        1
+               :stamina-loss-scalar    0.08
+               :energy-delta           -33
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2400
+               :id                     36
+               :power                  60
+               :unique-id              "V0036_MOVE_FLASH_CANNON"
+               :duration-ms            3900
+               :animation-id           5
+               :vfx-name               "\"flash_cannon\""
+               :name                   "Flash Cannon"
+               :type                   "Steel"
+               :critical-chance        0.05}
+          38  {:damage-window-end-ms   2500
+               :accuracy-change        1
+               :stamina-loss-scalar    0.08
+               :energy-delta           -33
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1600
+               :id                     38
+               :power                  40
+               :unique-id              "V0038_MOVE_DRILL_PECK"
+               :duration-ms            2700
+               :animation-id           5
+               :vfx-name               "\"drill_peck\""
+               :name                   "Drill Peck"
+               :type                   "Flying"
+               :critical-chance        0.05}
+          39  {:damage-window-end-ms   3500
+               :accuracy-change        1
+               :stamina-loss-scalar    0.09
+               :energy-delta           -50
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2150
+               :id                     39
+               :power                  50
+               :unique-id              "V0039_MOVE_Ice_BEAM"
+               :duration-ms            3650
+               :animation-id           5
+               :vfx-name               "\"Ice_beam\""
+               :name                   "Ice Beam"
+               :type                   "Ice"
+               :critical-chance        0.05}
+          40  {:damage-window-end-ms   3600
+               :accuracy-change        1
+               :stamina-loss-scalar    0.11
+               :energy-delta           -100
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 3600
+               :id                     40
+               :power                  100
+               :unique-id              "V0040_MOVE_BLIZZARD"
+               :duration-ms            3900
+               :animation-id           5
+               :vfx-name               "\"blizzard\""
+               :name                   "Blizzard"
+               :type                   "Ice"
+               :critical-chance        0.05}
+          42  {:damage-window-end-ms   3400
+               :accuracy-change        1
+               :stamina-loss-scalar    0.095
+               :energy-delta           -100
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 3000
+               :id                     42
+               :power                  80
+               :unique-id              "V0042_MOVE_HEAT_WAVE"
+               :duration-ms            3800
+               :animation-id           5
+               :vfx-name               "\"heat_wave\""
+               :name                   "Heat Wave"
+               :type                   "Fire"
+               :critical-chance        0.05}
+          45  {:damage-window-end-ms   2600
+               :accuracy-change        1
+               :stamina-loss-scalar    0.06
+               :energy-delta           -25
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2000
+               :id                     45
+               :power                  30
+               :unique-id              "V0045_MOVE_AERIAL_ACE"
+               :duration-ms            2900
+               :animation-id           5
+               :vfx-name               "\"aerial_ace\""
+               :name                   "Aerial Ace"
+               :type                   "Flying"
+               :critical-chance        0.05}
+          46  {:damage-window-end-ms   2800
+               :accuracy-change        1
+               :stamina-loss-scalar    0.08
+               :energy-delta           -33
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2100
+               :id                     46
+               :power                  50
+               :unique-id              "V0046_MOVE_DRILL_RUN"
+               :duration-ms            3400
+               :animation-id           5
+               :vfx-name               "\"drill_run\""
+               :name                   "Drill Run"
+               :type                   "Ground"
+               :critical-chance        0.25}
+          47  {:damage-window-end-ms   3100
+               :accuracy-change        1
+               :stamina-loss-scalar    0.09
+               :energy-delta           -50
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2100
+               :id                     47
+               :power                  65
+               :unique-id              "V0047_MOVE_PETAL_BLIZZARD"
+               :duration-ms            3200
+               :animation-id           5
+               :vfx-name               "\"petal_blizzard\""
+               :name                   "Petal Blizzard"
+               :type                   "Grass"
+               :critical-chance        0.05}
+          48  {:damage-window-end-ms   2600
+               :accuracy-change        1
+               :stamina-loss-scalar    0.04
+               :energy-delta           -20
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1400
+               :id                     48
+               :power                  15
+               :unique-id              "V0048_MOVE_MEGA_DRAIN"
+               :duration-ms            3200
+               :animation-id           5
+               :vfx-name               "\"mega_drain\""
+               :name                   "Mega Drain"
+               :type                   "Grass"
+               :critical-chance        0.05
+               :HealScalar             0.5}
+          49  {:damage-window-end-ms   4100
+               :accuracy-change        1
+               :stamina-loss-scalar    0.09
+               :energy-delta           -50
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2600
+               :id                     49
+               :power                  75
+               :unique-id              "V0049_MOVE_Bug_BUZZ"
+               :duration-ms            4250
+               :animation-id           5
+               :vfx-name               "\"Bug_buzz\""
+               :name                   "Bug Buzz"
+               :type                   "Bug"
+               :critical-chance        0.05}
+          50  {:damage-window-end-ms   1850
+               :accuracy-change        1
+               :stamina-loss-scalar    0.05
+               :energy-delta           -20
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1650
+               :id                     50
+               :power                  25
+               :unique-id              "V0050_MOVE_Poison_FANG"
+               :duration-ms            2400
+               :animation-id           5
+               :vfx-name               "\"Poison_fang\""
+               :name                   "Poison Fang"
+               :type                   "Poison"
+               :critical-chance        0.05}
+          51  {:damage-window-end-ms   2600
+               :accuracy-change        1
+               :stamina-loss-scalar    0.07
+               :energy-delta           -25
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2400
+               :id                     51
+               :power                  30
+               :unique-id              "V0051_MOVE_NIGHT_SLASH"
+               :duration-ms            2700
+               :animation-id           5
+               :vfx-name               "\"night_slash\""
+               :name                   "Night Slash"
+               :type                   "Dark"
+               :critical-chance        0.25}
+          53  {:damage-window-end-ms   2800
+               :accuracy-change        1
+               :stamina-loss-scalar    0.065
+               :energy-delta           -25
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2600
+               :id                     53
+               :power                  30
+               :unique-id              "V0053_MOVE_BUBBLE_BEAM"
+               :duration-ms            2900
+               :animation-id           5
+               :vfx-name               "\"bubble_beam\""
+               :name                   "Bubble Beam"
+               :type                   "Water"
+               :critical-chance        0.05}
+          54  {:damage-window-end-ms   2000
+               :accuracy-change        1
+               :stamina-loss-scalar    0.08
+               :energy-delta           -33
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1850
+               :id                     54
+               :power                  30
+               :unique-id              "V0054_MOVE_SUBMISSION"
+               :duration-ms            2100
+               :animation-id           5
+               :vfx-name               "\"submission\""
+               :name                   "Submission"
+               :type                   "Fighting"
+               :critical-chance        0.05}
+          56  {:damage-window-end-ms   2150
+               :accuracy-change        1
+               :stamina-loss-scalar    0.065
+               :energy-delta           -25
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2000
+               :id                     56
+               :power                  25
+               :unique-id              "V0056_MOVE_LOW_SWEEP"
+               :duration-ms            2250
+               :animation-id           5
+               :vfx-name               "\"low_sweep\""
+               :name                   "Low Sweep"
+               :type                   "Fighting"
+               :critical-chance        0.05}
+          57  {:damage-window-end-ms   2100
+               :accuracy-change        1
+               :stamina-loss-scalar    0.04
+               :energy-delta           -20
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1700
+               :id                     57
+               :power                  25
+               :unique-id              "V0057_MOVE_AQUA_JET"
+               :duration-ms            2350
+               :animation-id           5
+               :vfx-name               "\"aqua_jet\""
+               :name                   "Aqua Jet"
+               :type                   "Water"
+               :critical-chance        0.05}
+          58  {:damage-window-end-ms   2250
+               :accuracy-change        1
+               :stamina-loss-scalar    0.09
+               :energy-delta           -50
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2050
+               :id                     58
+               :power                  45
+               :unique-id              "V0058_MOVE_AQUA_TAIL"
+               :duration-ms            2350
+               :animation-id           5
+               :vfx-name               "\"aqua_tail\""
+               :name                   "Aqua Tail"
+               :type                   "Water"
+               :critical-chance        0.05}
+          59  {:damage-window-end-ms   1800
+               :accuracy-change        1
+               :stamina-loss-scalar    0.08
+               :energy-delta           -33
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1300
+               :id                     59
+               :power                  40
+               :unique-id              "V0059_MOVE_SEED_BOMB"
+               :duration-ms            2400
+               :animation-id           5
+               :vfx-name               "\"seed_bomb\""
+               :name                   "Seed Bomb"
+               :type                   "Grass"
+               :critical-chance        0.05}
+          60  {:damage-window-end-ms   2700
+               :accuracy-change        1
+               :stamina-loss-scalar    0.08
+               :energy-delta           -33
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2200
+               :id                     60
+               :power                  40
+               :unique-id              "V0060_MOVE_PSYSHOCK"
+               :duration-ms            2700
+               :animation-id           5
+               :vfx-name               "\"psyshock\""
+               :name                   "Psyshock"
+               :type                   "Psychic"
+               :critical-chance        0.05}
+          62  {:damage-window-end-ms   3250
+               :accuracy-change        1
+               :stamina-loss-scalar    0.06
+               :energy-delta           -25
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2900
+               :id                     62
+               :power                  35
+               :unique-id              "V0062_MOVE_ANCIENT_POWER"
+               :duration-ms            3600
+               :animation-id           5
+               :vfx-name               "\"ancient_power\""
+               :name                   "Ancient Power"
+               :type                   "Rock"
+               :critical-chance        0.05}
+          63  {:damage-window-end-ms   3200
+               :accuracy-change        1
+               :stamina-loss-scalar    0.06
+               :energy-delta           -25
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2300
+               :id                     63
+               :power                  25
+               :unique-id              "V0063_MOVE_Rock_TOMB"
+               :duration-ms            3400
+               :animation-id           5
+               :vfx-name               "\"Rock_tomb\""
+               :name                   "Rock Tomb"
+               :type                   "Rock"
+               :critical-chance        0.25}
+          64  {:damage-window-end-ms   2900
+               :accuracy-change        1
+               :stamina-loss-scalar    0.075
+               :energy-delta           -33
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1500
+               :id                     64
+               :power                  40
+               :unique-id              "V0064_MOVE_Rock_SLIDE"
+               :duration-ms            3200
+               :animation-id           5
+               :vfx-name               "\"Rock_slide\""
+               :name                   "Rock Slide"
+               :type                   "Rock"
+               :critical-chance        0.05}
+          65  {:damage-window-end-ms   2800
+               :accuracy-change        1
+               :stamina-loss-scalar    0.08
+               :energy-delta           -33
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2000
+               :id                     65
+               :power                  40
+               :unique-id              "V0065_MOVE_POWER_GEM"
+               :duration-ms            2900
+               :animation-id           5
+               :vfx-name               "\"power_gem\""
+               :name                   "Power Gem"
+               :type                   "Rock"
+               :critical-chance        0.05}
+          66  {:damage-window-end-ms   2900
+               :accuracy-change        1
+               :stamina-loss-scalar    0.04
+               :energy-delta           -20
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2300
+               :id                     66
+               :power                  15
+               :unique-id              "V0066_MOVE_SHADOW_SNEAK"
+               :duration-ms            3100
+               :animation-id           5
+               :vfx-name               "\"shadow_sneak\""
+               :name                   "Shadow Sneak"
+               :type                   "Ghost"
+               :critical-chance        0.05}
+          67  {:damage-window-end-ms   1700
+               :accuracy-change        1
+               :stamina-loss-scalar    0.06
+               :energy-delta           -25
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1400
+               :id                     67
+               :power                  20
+               :unique-id              "V0067_MOVE_SHADOW_PUNCH"
+               :duration-ms            2100
+               :animation-id           5
+               :vfx-name               "\"shadow_punch\""
+               :name                   "Shadow Punch"
+               :type                   "Ghost"
+               :critical-chance        0.05}
+          69  {:damage-window-end-ms   2100
+               :accuracy-change        1
+               :stamina-loss-scalar    0.06
+               :energy-delta           -25
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1850
+               :id                     69
+               :power                  30
+               :unique-id              "V0069_MOVE_OMINOUS_WIND"
+               :duration-ms            3100
+               :animation-id           5
+               :vfx-name               "\"ominous_wind\""
+               :name                   "Ominous Wind"
+               :type                   "Ghost"
+               :critical-chance        0.05}
+          70  {:damage-window-end-ms   2600
+               :accuracy-change        1
+               :stamina-loss-scalar    0.08
+               :energy-delta           -33
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2300
+               :id                     70
+               :power                  40
+               :unique-id              "V0070_MOVE_SHADOW_BALL"
+               :duration-ms            3080
+               :animation-id           5
+               :vfx-name               "\"shadow_ball\""
+               :name                   "Shadow Ball"
+               :type                   "Ghost"
+               :critical-chance        0.05}
+          72  {:damage-window-end-ms   2300
+               :accuracy-change        1
+               :stamina-loss-scalar    0.06
+               :energy-delta           -25
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1750
+               :id                     72
+               :power                  30
+               :unique-id              "V0072_MOVE_MAGNET_BOMB"
+               :duration-ms            2800
+               :animation-id           5
+               :vfx-name               "\"magnet_bomb\""
+               :name                   "Magnet Bomb"
+               :type                   "Steel"
+               :critical-chance        0.05}
+          74  {:damage-window-end-ms   1800
+               :accuracy-change        1
+               :stamina-loss-scalar    0.08
+               :energy-delta           -33
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1550
+               :id                     74
+               :power                  30
+               :unique-id              "V0074_MOVE_IRON_HEAD"
+               :duration-ms            2000
+               :animation-id           5
+               :vfx-name               "\"iron_head\""
+               :name                   "Iron Head"
+               :type                   "Steel"
+               :critical-chance        0.05}
+          75  {:damage-window-end-ms   1700
+               :accuracy-change        1
+               :stamina-loss-scalar    0.05
+               :energy-delta           -20
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1300
+               :id                     75
+               :power                  15
+               :unique-id              "V0075_MOVE_PARABOLIC_CHARGE"
+               :duration-ms            2100
+               :animation-id           5
+               :vfx-name               "\"parabolic_charge\""
+               :name                   "Parabolic Charge"
+               :type                   "Electric"
+               :critical-chance        0.05
+               :HealScalar             0.5}
+          77  {:damage-window-end-ms   2200
+               :accuracy-change        1
+               :stamina-loss-scalar    0.075
+               :energy-delta           -33
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1950
+               :id                     77
+               :power                  40
+               :unique-id              "V0077_MOVE_THUNDER_PUNCH"
+               :duration-ms            2400
+               :animation-id           5
+               :vfx-name               "\"thunder_punch\""
+               :name                   "Thunder Punch"
+               :type                   "Electric"
+               :critical-chance        0.05}
+          78  {:damage-window-end-ms   4100
+               :accuracy-change        1
+               :stamina-loss-scalar    0.11
+               :energy-delta           -100
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2550
+               :id                     78
+               :power                  100
+               :unique-id              "V0078_MOVE_THUNDER"
+               :duration-ms            4300
+               :animation-id           5
+               :vfx-name               "\"thunder\""
+               :name                   "Thunder"
+               :type                   "Electric"
+               :critical-chance        0.05}
+          79  {:damage-window-end-ms   2700
+               :accuracy-change        1
+               :stamina-loss-scalar    0.09
+               :energy-delta           -50
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1900
+               :id                     79
+               :power                  55
+               :unique-id              "V0079_MOVE_THUNDERBOLT"
+               :duration-ms            2700
+               :animation-id           5
+               :vfx-name               "\"thunderbolt\""
+               :name                   "Thunderbolt"
+               :type                   "Electric"
+               :critical-chance        0.05}
+          80  {:damage-window-end-ms   2600
+               :accuracy-change        1
+               :stamina-loss-scalar    0.04
+               :energy-delta           -20
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 850
+               :id                     80
+               :power                  25
+               :unique-id              "V0080_MOVE_TWISTER"
+               :duration-ms            2700
+               :animation-id           5
+               :vfx-name               "\"twister\""
+               :name                   "Twister"
+               :type                   "Dragon"
+               :critical-chance        0.05}
+          82  {:damage-window-end-ms   3300
+               :accuracy-change        1
+               :stamina-loss-scalar    0.085
+               :energy-delta           -50
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2100
+               :id                     82
+               :power                  65
+               :unique-id              "V0082_MOVE_Dragon_PULSE"
+               :duration-ms            3600
+               :animation-id           5
+               :vfx-name               "\"Dragon_pulse\""
+               :name                   "Dragon Pulse"
+               :type                   "Dragon"
+               :critical-chance        0.05}
+          83  {:damage-window-end-ms   1400
+               :accuracy-change        1
+               :stamina-loss-scalar    0.08
+               :energy-delta           -50
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1200
+               :id                     83
+               :power                  35
+               :unique-id              "V0083_MOVE_Dragon_CLAW"
+               :duration-ms            1500
+               :animation-id           5
+               :vfx-name               "\"Dragon_claw\""
+               :name                   "Dragon Claw"
+               :type                   "Dragon"
+               :critical-chance        0.25}
+          84  {:damage-window-end-ms   3600
+               :accuracy-change        1
+               :stamina-loss-scalar    0.04
+               :energy-delta           -20
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1800
+               :id                     84
+               :power                  25
+               :unique-id              "V0084_MOVE_DISARMING_VOIce"
+               :duration-ms            3900
+               :animation-id           5
+               :vfx-name               "\"disarming_voIce\""
+               :name                   "Disarming Voice"
+               :type                   "Fairy"
+               :critical-chance        0.05}
+          85  {:damage-window-end-ms   1100
+               :accuracy-change        1
+               :stamina-loss-scalar    0.05
+               :energy-delta           -20
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1000
+               :id                     85
+               :power                  25
+               :unique-id              "V0085_MOVE_DRAINING_KISS"
+               :duration-ms            2800
+               :animation-id           5
+               :vfx-name               "\"draining_kiss\""
+               :name                   "Draining Kiss"
+               :type                   "Fairy"
+               :critical-chance        0.05
+               :HealScalar             1}
+          86  {:damage-window-end-ms   4100
+               :accuracy-change        1
+               :stamina-loss-scalar    0.08
+               :energy-delta           -33
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 3300
+               :id                     86
+               :power                  55
+               :unique-id              "V0086_MOVE_DAZZLING_GLEAM"
+               :duration-ms            4200
+               :animation-id           5
+               :vfx-name               "\"dazzling_gleam\""
+               :name                   "Dazzling Gleam"
+               :type                   "Fairy"
+               :critical-chance        0.05}
+          87  {:damage-window-end-ms   4100
+               :accuracy-change        1
+               :stamina-loss-scalar    0.095
+               :energy-delta           -100
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 3500
+               :id                     87
+               :power                  80
+               :unique-id              "V0087_MOVE_MOONBLAST"
+               :duration-ms            4100
+               :animation-id           5
+               :vfx-name               "\"moonblast\""
+               :name                   "Moonblast"
+               :type                   "Fairy"
+               :critical-chance        0.05}
+          88  {:damage-window-end-ms   2700
+               :accuracy-change        1
+               :stamina-loss-scalar    0.1
+               :energy-delta           -50
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1400
+               :id                     88
+               :power                  55
+               :unique-id              "V0088_MOVE_PLAY_ROUGH"
+               :duration-ms            2900
+               :animation-id           5
+               :vfx-name               "\"play_rough\""
+               :name                   "Play Rough"
+               :type                   "Fairy"
+               :critical-chance        0.05}
+          89  {:damage-window-end-ms   1500
+               :accuracy-change        1
+               :stamina-loss-scalar    0.07
+               :energy-delta           -25
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1200
+               :id                     89
+               :power                  25
+               :unique-id              "V0089_MOVE_CROSS_Poison"
+               :duration-ms            1500
+               :animation-id           5
+               :vfx-name               "\"cross_Poison\""
+               :name                   "Cross Poison"
+               :type                   "Poison"
+               :critical-chance        0.25}
+          90  {:damage-window-end-ms   2450
+               :accuracy-change        1
+               :stamina-loss-scalar    0.09
+               :energy-delta           -50
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1950
+               :id                     90
+               :power                  55
+               :unique-id              "V0090_MOVE_SLUDGE_BOMB"
+               :duration-ms            2600
+               :animation-id           5
+               :vfx-name               "\"sludge_bomb\""
+               :name                   "Sludge Bomb"
+               :type                   "Poison"
+               :critical-chance        0.05}
+          91  {:damage-window-end-ms   3300
+               :accuracy-change        1
+               :stamina-loss-scalar    0.095
+               :energy-delta           -100
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2400
+               :id                     91
+               :power                  60
+               :unique-id              "V0091_MOVE_SLUDGE_WAVE"
+               :duration-ms            3400
+               :animation-id           5
+               :vfx-name               "\"sludge_wave\""
+               :name                   "Sludge Wave"
+               :type                   "Poison"
+               :critical-chance        0.05}
+          92  {:damage-window-end-ms   2400
+               :accuracy-change        1
+               :stamina-loss-scalar    0.12
+               :energy-delta           -100
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2000
+               :id                     92
+               :power                  65
+               :unique-id              "V0092_MOVE_GUNK_SHOT"
+               :duration-ms            3000
+               :animation-id           5
+               :vfx-name               "\"gunk_shot\""
+               :name                   "Gunk Shot"
+               :type                   "Poison"
+               :critical-chance        0.05}
+          94  {:damage-window-end-ms   1500
+               :accuracy-change        1
+               :stamina-loss-scalar    0.065
+               :energy-delta           -25
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1250
+               :id                     94
+               :power                  20
+               :unique-id              "V0094_MOVE_BONE_CLUB"
+               :duration-ms            1600
+               :animation-id           5
+               :vfx-name               "\"bone_club\""
+               :name                   "Bone Club"
+               :type                   "Ground"
+               :critical-chance        0.05}
+          95  {:damage-window-end-ms   3000
+               :accuracy-change        1
+               :stamina-loss-scalar    0.06
+               :energy-delta           -25
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1900
+               :id                     95
+               :power                  35
+               :unique-id              "V0095_MOVE_BULLDOZE"
+               :duration-ms            3400
+               :animation-id           5
+               :vfx-name               "\"bulldoze\""
+               :name                   "Bulldoze"
+               :type                   "Ground"
+               :critical-chance        0.05}
+          96  {:damage-window-end-ms   2500
+               :accuracy-change        1
+               :stamina-loss-scalar    0.065
+               :energy-delta           -25
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2050
+               :id                     96
+               :power                  30
+               :unique-id              "V0096_MOVE_MUD_BOMB"
+               :duration-ms            2600
+               :animation-id           5
+               :vfx-name               "\"mud_bomb\""
+               :name                   "Mud Bomb"
+               :type                   "Ground"
+               :critical-chance        0.05}
+          99  {:damage-window-end-ms   3000
+               :accuracy-change        1
+               :stamina-loss-scalar    0.075
+               :energy-delta           -33
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2000
+               :id                     99
+               :power                  35
+               :unique-id              "V0099_MOVE_SIGNAL_BEAM"
+               :duration-ms            3100
+               :animation-id           5
+               :vfx-name               "\"signal_beam\""
+               :name                   "Signal Beam"
+               :type                   "Bug"
+               :critical-chance        0.05}
+          100 {:damage-window-end-ms   1600
+               :accuracy-change        1
+               :stamina-loss-scalar    0.08
+               :energy-delta           -33
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1350
+               :id                     100
+               :power                  35
+               :unique-id              "V0100_MOVE_X_SCISSOR"
+               :duration-ms            2100
+               :animation-id           5
+               :vfx-name               "\"x_scissor\""
+               :name                   "X-Scissor"
+               :type                   "Bug"
+               :critical-chance        0.05}
+          101 {:damage-window-end-ms   2900
+               :accuracy-change        1
+               :stamina-loss-scalar    0.05
+               :energy-delta           -20
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2700
+               :id                     101
+               :power                  20
+               :unique-id              "V0101_MOVE_FLAME_CHARGE"
+               :duration-ms            3100
+               :animation-id           5
+               :vfx-name               "\"flame_charge\""
+               :name                   "Flame Charge"
+               :type                   "Fire"
+               :critical-chance        0.05}
+          102 {:damage-window-end-ms   1600
+               :accuracy-change        1
+               :stamina-loss-scalar    0.07
+               :energy-delta           -25
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1200
+               :id                     102
+               :power                  25
+               :unique-id              "V0102_MOVE_FLAME_BURST"
+               :duration-ms            2100
+               :animation-id           5
+               :vfx-name               "\"flame_burst\""
+               :name                   "Flame Burst"
+               :type                   "Fire"
+               :critical-chance        0.05}
+          103 {:damage-window-end-ms   4000
+               :accuracy-change        1
+               :stamina-loss-scalar    0.11
+               :energy-delta           -100
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 3600
+               :id                     103
+               :power                  100
+               :unique-id              "V0103_MOVE_Fire_BLAST"
+               :duration-ms            4100
+               :animation-id           5
+               :vfx-name               "\"Fire_blast\""
+               :name                   "Fire Blast"
+               :type                   "Fire"
+               :critical-chance        0.05}
+          104 {:damage-window-end-ms   2000
+               :accuracy-change        1
+               :stamina-loss-scalar    0.065
+               :energy-delta           -25
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1650
+               :id                     104
+               :power                  25
+               :unique-id              "V0104_MOVE_BRINE"
+               :duration-ms            2400
+               :animation-id           5
+               :vfx-name               "\"brine\""
+               :name                   "Brine"
+               :type                   "Water"
+               :critical-chance        0.05}
+          105 {:damage-window-end-ms   2900
+               :accuracy-change        1
+               :stamina-loss-scalar    0.06
+               :energy-delta           -25
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1900
+               :id                     105
+               :power                  35
+               :unique-id              "V0105_MOVE_Water_PULSE"
+               :duration-ms            3300
+               :animation-id           5
+               :vfx-name               "\"Water_pulse\""
+               :name                   "Water Pulse"
+               :type                   "Water"
+               :critical-chance        0.05}
+          106 {:damage-window-end-ms   3900
+               :accuracy-change        1
+               :stamina-loss-scalar    0.08
+               :energy-delta           -33
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1800
+               :id                     106
+               :power                  35
+               :unique-id              "V0106_MOVE_SCALD"
+               :duration-ms            4000
+               :animation-id           5
+               :vfx-name               "\"scald\""
+               :name                   "Scald"
+               :type                   "Water"
+               :critical-chance        0.05}
+          107 {:damage-window-end-ms   3600
+               :accuracy-change        1
+               :stamina-loss-scalar    0.11
+               :energy-delta           -100
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1500
+               :id                     107
+               :power                  60
+               :unique-id              "V0107_MOVE_HYDRO_PUMP"
+               :duration-ms            3800
+               :animation-id           5
+               :vfx-name               "\"hydro_pump\""
+               :name                   "Hydro Pump"
+               :type                   "Water"
+               :critical-chance        0.05}
+          108 {:damage-window-end-ms   2800
+               :accuracy-change        1
+               :stamina-loss-scalar    0.09
+               :energy-delta           -50
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1600
+               :id                     108
+               :power                  55
+               :unique-id              "V0108_MOVE_Psychic"
+               :duration-ms            2800
+               :animation-id           5
+               :vfx-name               "\"Psychic\""
+               :name                   "Psychic"
+               :type                   "Psychic"
+               :critical-chance        0.05}
+          109 {:damage-window-end-ms   5300
+               :accuracy-change        1
+               :stamina-loss-scalar    0.1
+               :energy-delta           -100
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 4400
+               :id                     109
+               :power                  70
+               :unique-id              "V0109_MOVE_PSYSTRIKE"
+               :duration-ms            5100
+               :animation-id           5
+               :vfx-name               "\"psystrike\""
+               :name                   "Psystrike"
+               :type                   "Psychic"
+               :critical-chance        0.05}
+          111 {:damage-window-end-ms   2700
+               :accuracy-change        1
+               :stamina-loss-scalar    0.055
+               :energy-delta           -20
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2000
+               :id                     111
+               :power                  25
+               :unique-id              "V0111_MOVE_ICY_WIND"
+               :duration-ms            3800
+               :animation-id           5
+               :vfx-name               "\"icy_wind\""
+               :name                   "Icy Wind"
+               :type                   "Ice"
+               :critical-chance        0.05}
+          114 {:damage-window-end-ms   1500
+               :accuracy-change        1
+               :stamina-loss-scalar    0.075
+               :energy-delta           -33
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 350
+               :id                     114
+               :power                  35
+               :unique-id              "V0114_MOVE_GIGA_DRAIN"
+               :duration-ms            3600
+               :animation-id           5
+               :vfx-name               "\"giga_drain\""
+               :name                   "Giga Drain"
+               :type                   "Grass"
+               :critical-chance        0.05
+               :HealScalar             0.5}
+          115 {:damage-window-end-ms   2200
+               :accuracy-change        1
+               :stamina-loss-scalar    0.075
+               :energy-delta           -33
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1690
+               :id                     115
+               :power                  40
+               :unique-id              "V0115_MOVE_Fire_PUNCH"
+               :duration-ms            2800
+               :animation-id           5
+               :vfx-name               "\"Fire_punch\""
+               :name                   "Fire Punch"
+               :type                   "Fire"
+               :critical-chance        0.05}
+          116 {:damage-window-end-ms   4800
+               :accuracy-change        1
+               :stamina-loss-scalar    0.12
+               :energy-delta           -100
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 3100
+               :id                     116
+               :power                  120
+               :unique-id              "V0116_MOVE_SOLAR_BEAM"
+               :duration-ms            4900
+               :animation-id           5
+               :vfx-name               "\"solar_beam\""
+               :name                   "Solar Beam"
+               :type                   "Grass"
+               :critical-chance        0.05}
+          117 {:damage-window-end-ms   2200
+               :accuracy-change        1
+               :stamina-loss-scalar    0.09
+               :energy-delta           -50
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1200
+               :id                     117
+               :power                  55
+               :unique-id              "V0117_MOVE_LEAF_BLADE"
+               :duration-ms            2800
+               :animation-id           5
+               :vfx-name               "\"leaf_blade\""
+               :name                   "Leaf Blade"
+               :type                   "Grass"
+               :critical-chance        0.25}
+          118 {:damage-window-end-ms   2800
+               :accuracy-change        1
+               :stamina-loss-scalar    0.12
+               :energy-delta           -100
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1500
+               :id                     118
+               :power                  70
+               :unique-id              "V0118_MOVE_POWER_WHIP"
+               :duration-ms            2800
+               :animation-id           5
+               :vfx-name               "\"power_whip\""
+               :name                   "Power Whip"
+               :type                   "Grass"}
+          121 {:damage-window-end-ms   3100
+               :accuracy-change        1
+               :stamina-loss-scalar    0.06
+               :energy-delta           -25
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2200
+               :id                     121
+               :power                  30
+               :unique-id              "V0121_MOVE_AIR_CUTTER"
+               :duration-ms            3300
+               :animation-id           5
+               :vfx-name               "\"air_cutter\""
+               :name                   "Air Cutter"
+               :type                   "Flying"
+               :critical-chance        0.25}
+          122 {:damage-window-end-ms   2800
+               :accuracy-change        1
+               :stamina-loss-scalar    0.11
+               :energy-delta           -100
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1030
+               :id                     122
+               :power                  80
+               :unique-id              "V0122_MOVE_HURRICANE"
+               :duration-ms            3200
+               :animation-id           5
+               :vfx-name               "\"hurricane\""
+               :name                   "Hurricane"
+               :type                   "Flying"
+               :critical-chance        0.05}
+          123 {:damage-window-end-ms   1500
+               :accuracy-change        1
+               :stamina-loss-scalar    0.075
+               :energy-delta           -33
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1100
+               :id                     123
+               :power                  30
+               :unique-id              "V0123_MOVE_BRICK_BREAK"
+               :duration-ms            1600
+               :animation-id           5
+               :vfx-name               "\"brick_break\""
+               :name                   "Brick Break"
+               :type                   "Fighting"
+               :critical-chance        0.25}
+          125 {:damage-window-end-ms   2800
+               :accuracy-change        1
+               :stamina-loss-scalar    0.06
+               :energy-delta           -25
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2300
+               :id                     125
+               :power                  25
+               :unique-id              "V0125_MOVE_SWIFT"
+               :duration-ms            3000
+               :animation-id           5
+               :vfx-name               "\"swift\""
+               :name                   "Swift"
+               :type                   "Normal"
+               :critical-chance        0.05}
+          126 {:damage-window-end-ms   1900
+               :accuracy-change        1
+               :stamina-loss-scalar    0.065
+               :energy-delta           -25
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1600
+               :id                     126
+               :power                  20
+               :unique-id              "V0126_MOVE_HORN_ATTACK"
+               :duration-ms            2200
+               :animation-id           5
+               :vfx-name               "\"horn_attack\""
+               :name                   "Horn Attack"
+               :type                   "Normal"
+               :critical-chance        0.05}
+          127 {:damage-window-end-ms   1900
+               :accuracy-change        1
+               :stamina-loss-scalar    0.065
+               :energy-delta           -25
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1200
+               :id                     127
+               :power                  30
+               :unique-id              "V0127_MOVE_STOMP"
+               :duration-ms            2100
+               :animation-id           5
+               :vfx-name               "\"stomp\""
+               :name                   "Stomp"
+               :type                   "Normal"
+               :critical-chance        0.05}
+          129 {:damage-window-end-ms   2000
+               :accuracy-change        1
+               :stamina-loss-scalar    0.08
+               :energy-delta           -33
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1700
+               :id                     129
+               :power                  35
+               :unique-id              "V0129_MOVE_HYPER_FANG"
+               :duration-ms            2100
+               :animation-id           5
+               :vfx-name               "\"hyper_fang\""
+               :name                   "Hyper Fang"
+               :type                   "Normal"
+               :critical-chance        0.05}
+          131 {:damage-window-end-ms   1300
+               :accuracy-change        1
+               :stamina-loss-scalar    0.085
+               :energy-delta           -50
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1100
+               :id                     131
+               :power                  40
+               :unique-id              "V0131_MOVE_BODY_SLAM"
+               :duration-ms            1560
+               :animation-id           5
+               :vfx-name               "\"body_slam\""
+               :name                   "Body Slam"
+               :type                   "Normal"
+               {132 :critical-chance}  0.05}
+          132 {:damage-window-end-ms   2691
+               :accuracy-change        1
+               :energy-delta           -33
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1395
+               :id                     132
+               :power                  35
+               :unique-id              "V0132_MOVE_REST"
+               :duration-ms            3100
+               :animation-id           5
+               :vfx-name               "\"rest\""
+               :name                   "Rest"
+               :type                   "Normal"
+               :HealScalar             1}
+          133 {:damage-window-end-ms   1500
+               :accuracy-change        1
+               :stamina-loss-scalar    0.1
+               :energy-delta           -20
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 800
+               :id                     133
+               :power                  15
+               :unique-id              "V0133_MOVE_STRUGGLE"
+               :duration-ms            1695
+               :animation-id           5
+               :vfx-name               "\"struggle\""
+               :name                   "Struggle"
+               :type                   "Normal"}
+          134 {:damage-window-end-ms   3900
+               :accuracy-change        1
+               :stamina-loss-scalar    0.08
+               :energy-delta           -33
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1800
+               :id                     134
+               :power                  35
+               :unique-id              "V0134_MOVE_SCALD_BLASTOISE"
+               :duration-ms            4000
+               :animation-id           5
+               :vfx-name               "\"scald_blastoise\""
+               :name                   "Scald Blastoise"
+               :type                   "Water"
+               :critical-chance        0.05}
+          135 {:damage-window-end-ms   3600
+               :accuracy-change        1
+               :stamina-loss-scalar    0.11
+               :energy-delta           -100
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1500
+               :id                     135
+               :power                  90
+               :unique-id              "V0135_MOVE_HYDRO_PUMP_BLASTOISE"
+               :duration-ms            3800
+               :animation-id           5
+               :vfx-name               "\"hydro_pump_blastoise\""
+               :name                   "Hydro Pump"
+               :type                   "Water"
+               :critical-chance        0.05}
+          136 {:damage-window-end-ms   3200
+               :accuracy-change        1
+               :stamina-loss-scalar    0.06
+               :energy-delta           -20
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2200
+               :id                     136
+               :power                  25
+               :unique-id              "V0136_MOVE_WRAP_GREEN"
+               :duration-ms            3700
+               :animation-id           5
+               :vfx-name               "\"wrap_green\""
+               :name                   "Wrap Green"
+               :type                   "Normal"
+               :critical-chance        0.05}
+          137 {:damage-window-end-ms   3200
+               :accuracy-change        1
+               :stamina-loss-scalar    0.06
+               :energy-delta           -20
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2200
+               :id                     137
+               :power                  25
+               :unique-id              "V0137_MOVE_WRAP_PINK"
+               :duration-ms            3700
+               :animation-id           5
+               :vfx-name               "\"wrap_pink\""
+               :name                   "Wrap Pink"
+               :type                   "Normal"
+               :critical-chance        0.05}
+          200 {:damage-window-end-ms   400
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           12
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 200
+               :id                     200
+               :power                  3
+               :unique-id              "V0200_MOVE_FURY_CUTTER_FAST"
+               :duration-ms            400
+               :animation-id           4
+               :vfx-name               "\"fury_cutter_fast\""
+               :name                   "Fury Cutter"
+               :type                   "Bug"}
+          201 {:damage-window-end-ms   450
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           7
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 250
+               :id                     201
+               :power                  5
+               :unique-id              "V0201_MOVE_Bug_BITE_FAST"
+               :duration-ms            450
+               :animation-id           4
+               :vfx-name               "\"Bug_bite_fast\""
+               :name                   "Bug Bite"
+               :type                   "Bug"}
+          202 {:damage-window-end-ms   500
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           7
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 300
+               :id                     202
+               :power                  6
+               :unique-id              "V0202_MOVE_BITE_FAST"
+               :duration-ms            500
+               :animation-id           4
+               :vfx-name               "\"bite_fast\""
+               :name                   "Bite"
+               :type                   "Dark"}
+          203 {:damage-window-end-ms   700
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           4
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 500
+               :id                     203
+               :power                  7
+               :unique-id              "V0203_MOVE_SUCKER_PUNCH_FAST"
+               :duration-ms            700
+               :animation-id           4
+               :vfx-name               "\"sucker_punch_fast\""
+               :name                   "Sucker Punch"
+               :type                   "Dark"}
+          204 {:damage-window-end-ms   500
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           7
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 300
+               :id                     204
+               :power                  6
+               :unique-id              "V0204_MOVE_Dragon_BREATH_FAST"
+               :duration-ms            500
+               :animation-id           4
+               :vfx-name               "\"Dragon_breath_fast\""
+               :name                   "Dragon Breath"
+               :type                   "Dragon"}
+          205 {:damage-window-end-ms   600
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           7
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 400
+               :id                     205
+               :power                  5
+               :unique-id              "V0205_MOVE_THUNDER_SHOCK_FAST"
+               :duration-ms            600
+               :animation-id           4
+               :vfx-name               "\"thunder_shock_fast\""
+               :name                   "Thunder Shock"
+               :type                   "Electric"}
+          206 {:damage-window-end-ms   700
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           4
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 500
+               :id                     206
+               :power                  7
+               :unique-id              "V0206_MOVE_SPARK_FAST"
+               :duration-ms            700
+               :animation-id           4
+               :vfx-name               "\"spark_fast\""
+               :name                   "Spark"
+               :type                   "Electric"}
+          207 {:damage-window-end-ms   600
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           7
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 400
+               :id                     207
+               :power                  5
+               :unique-id              "V0207_MOVE_LOW_KICK_FAST"
+               :duration-ms            600
+               :animation-id           4
+               :vfx-name               "\"low_kick_fast\""
+               :name                   "Low Kick"
+               :type                   "Fighting"}
+          208 {:damage-window-end-ms   800
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           7
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 600
+               :id                     208
+               :power                  6
+               :unique-id              "V0208_MOVE_KARATE_CHOP_FAST"
+               :duration-ms            800
+               :animation-id           4
+               :vfx-name               "\"karate_chop_fast\""
+               :name                   "Karate Chop"
+               :type                   "Fighting"}
+          209 {:damage-window-end-ms   1050
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           7
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 850
+               :id                     209
+               :power                  10
+               :unique-id              "V0209_MOVE_EMBER_FAST"
+               :duration-ms            1050
+               :animation-id           4
+               :vfx-name               "\"ember_fast\""
+               :name                   "Ember"
+               :type                   "Fire"}
+          210 {:damage-window-end-ms   750
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           7
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 550
+               :id                     210
+               :power                  9
+               :unique-id              "V0210_MOVE_WING_ATTACK_FAST"
+               :duration-ms            750
+               :animation-id           4
+               :vfx-name               "\"wing_attack_fast\""
+               :name                   "Wing Attack"
+               :type                   "Flying"}
+          211 {:damage-window-end-ms   1150
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           10
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 950
+               :id                     211
+               :power                  10
+               :unique-id              "V0211_MOVE_PECK_FAST"
+               :duration-ms            1150
+               :animation-id           4
+               :vfx-name               "\"peck_fast\""
+               :name                   "Peck"
+               :type                   "Flying"}
+          212 {:damage-window-end-ms   500
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           7
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 300
+               :id                     212
+               :power                  5
+               :unique-id              "V0212_MOVE_LICK_FAST"
+               :duration-ms            500
+               :animation-id           4
+               :vfx-name               "\"lick_fast\""
+               :name                   "Lick"
+               :type                   "Ghost"}
+          213 {:damage-window-end-ms   950
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           7
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 750
+               :id                     213
+               :power                  11
+               :unique-id              "V0213_MOVE_SHADOW_CLAW_FAST"
+               :duration-ms            950
+               :animation-id           4
+               :vfx-name               "\"shadow_claw_fast\""
+               :name                   "Shadow Claw"
+               :type                   "Ghost"}
+          214 {:damage-window-end-ms   650
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           7
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 450
+               :id                     214
+               :power                  7
+               :unique-id              "V0214_MOVE_VINE_WHIP_FAST"
+               :duration-ms            650
+               :animation-id           4
+               :vfx-name               "\"vine_whip_fast\""
+               :name                   "Vine Whip"
+               :type                   "Grass"}
+          215 {:damage-window-end-ms   1450
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           7
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1250
+               :id                     215
+               :power                  15
+               :unique-id              "V0215_MOVE_RAZOR_LEAF_FAST"
+               :duration-ms            1450
+               :animation-id           4
+               :vfx-name               "\"razor_leaf_fast\""
+               :name                   "Razor Leaf"
+               :type                   "Grass"}
+          216 {:damage-window-end-ms   550
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           7
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 350
+               :id                     216
+               :power                  6
+               :unique-id              "V0216_MOVE_MUD_SHOT_FAST"
+               :duration-ms            550
+               :animation-id           4
+               :vfx-name               "\"mud_shot_fast\""
+               :name                   "Mud Shot"
+               :type                   "Ground"}
+          217 {:damage-window-end-ms   1400
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           7
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1200
+               :id                     217
+               :power                  15
+               :unique-id              "V0217_MOVE_Ice_SHARD_FAST"
+               :duration-ms            1400
+               :animation-id           4
+               :vfx-name               "\"Ice_shard_fast\""
+               :name                   "Ice Shard"
+               :type                   "Ice"}
+          218 {:damage-window-end-ms   810
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           7
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 610
+               :id                     218
+               :power                  9
+               :unique-id              "V0218_MOVE_FROST_BREATH_FAST"
+               :duration-ms            810
+               :animation-id           4
+               :vfx-name               "\"frost_breath_fast\""
+               :name                   "Frost Breath"
+               :type                   "Ice"}
+          219 {:damage-window-end-ms   1330
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           7
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1130
+               :id                     219
+               :power                  10
+               :unique-id              "V0219_MOVE_QUICK_ATTACK_FAST"
+               :duration-ms            1330
+               :animation-id           4
+               :vfx-name               "\"quick_attack_fast\""
+               :name                   "Quick Attack"
+               :type                   "Normal"}
+          220 {:damage-window-end-ms   500
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           7
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 300
+               :id                     220
+               :power                  6
+               :unique-id              "V0220_MOVE_SCRATCH_FAST"
+               :duration-ms            500
+               :animation-id           4
+               :vfx-name               "\"scratch_fast\""
+               :name                   "Scratch"
+               :type                   "Normal"}
+          221 {:damage-window-end-ms   1100
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           7
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 900
+               :id                     221
+               :power                  12
+               :unique-id              "V0221_MOVE_TACKLE_FAST"
+               :duration-ms            1100
+               :animation-id           4
+               :vfx-name               "\"tackle_fast\""
+               :name                   "Tackle"
+               :type                   "Normal"}
+          222 {:damage-window-end-ms   540
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           7
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 340
+               :id                     222
+               :power                  7
+               :unique-id              "V0222_MOVE_POUND_FAST"
+               :duration-ms            540
+               :animation-id           4
+               :vfx-name               "\"pound_fast\""
+               :name                   "Pound"
+               :type                   "Normal"}
+          223 {:damage-window-end-ms   1130
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           7
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 930
+               :id                     223
+               :power                  12
+               :unique-id              "V0223_MOVE_CUT_FAST"
+               :duration-ms            1130
+               :animation-id           4
+               :vfx-name               "\"cut_fast\""
+               :name                   "Cut"
+               :type                   "Normal"}
+          224 {:damage-window-end-ms   1050
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           7
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 850
+               :id                     224
+               :power                  12
+               :unique-id              "V0224_MOVE_Poison_JAB_FAST"
+               :duration-ms            1050
+               :animation-id           4
+               :vfx-name               "\"Poison_jab_fast\""
+               :name                   "Poison Jab"
+               :type                   "Poison"}
+          225 {:damage-window-end-ms   1050
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           7
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 850
+               :id                     225
+               :power                  10
+               :unique-id              "V0225_MOVE_ACID_FAST"
+               :duration-ms            1050
+               :animation-id           4
+               :vfx-name               "\"acid_fast\""
+               :name                   "Acid"
+               :type                   "Poison"}
+          226 {:damage-window-end-ms   570
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           7
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 370
+               :id                     226
+               :power                  7
+               :unique-id              "V0226_MOVE_PSYCHO_CUT_FAST"
+               :duration-ms            570
+               :animation-id           4
+               :vfx-name               "\"psycho_cut_fast\""
+               :name                   "Psycho Cut"
+               :type                   "Psychic"}
+          227 {:damage-window-end-ms   1360
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           7
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1160
+               :id                     227
+               :power                  12
+               :unique-id              "V0227_MOVE_Rock_THROW_FAST"
+               :duration-ms            1360
+               :animation-id           4
+               :vfx-name               "\"Rock_throw_fast\""
+               :name                   "Rock Throw"
+               :type                   "Rock"}
+          228 {:damage-window-end-ms   630
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           7
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 430
+               :id                     228
+               :power                  8
+               :unique-id              "V0228_MOVE_METAL_CLAW_FAST"
+               :duration-ms            630
+               :animation-id           4
+               :vfx-name               "\"metal_claw_fast\""
+               :name                   "Metal Claw"
+               :type                   "Steel"}
+          229 {:damage-window-end-ms   1200
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           7
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1000
+               :id                     229
+               :power                  10
+               :unique-id              "V0229_MOVE_BULLET_PUNCH_FAST"
+               :duration-ms            1200
+               :animation-id           4
+               :vfx-name               "\"bullet_punch_fast\""
+               :name                   "Bullet Punch"
+               :type                   "Steel"}
+          230 {:damage-window-end-ms   500
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           7
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 300
+               :id                     230
+               :power                  6
+               :unique-id              "V0230_MOVE_Water_GUN_FAST"
+               :duration-ms            500
+               :animation-id           4
+               :vfx-name               "\"Water_gun_fast\""
+               :name                   "Water Gun"
+               :type                   "Water"}
+          231 {:damage-window-end-ms   1230
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           7
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1030
+               :id                     231
+               :unique-id              "V0231_MOVE_SPLASH_FAST"
+               :duration-ms            1230
+               :animation-id           4
+               :vfx-name               "\"splash_fast\""
+               :name                   "Splash"
+               :type                   "Water"}
+          232 {:damage-window-end-ms   500
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           7
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 300
+               :id                     232
+               :power                  6
+               :unique-id              "V0232_MOVE_Water_GUN_FAST_BLASTOISE"
+               :duration-ms            500
+               :animation-id           4
+               :vfx-name               "\"Water_gun_fast_blastoise\""
+               :name                   "Water Gun"
+               :type                   "Water"}
+          233 {:damage-window-end-ms   1350
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           9
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1150
+               :id                     233
+               :power                  15
+               :unique-id              "V0233_MOVE_MUD_SLAP_FAST"
+               :duration-ms            1350
+               :animation-id           4
+               :vfx-name               "\"mud_slap_fast\""
+               :name                   "Mud Slap"
+               :type                   "Ground"}
+          234 {:damage-window-end-ms   1050
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           4
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 850
+               :id                     234
+               :power                  12
+               :unique-id              "V0234_MOVE_ZEN_HEADBUTT_FAST"
+               :duration-ms            1050
+               :animation-id           4
+               :vfx-name               "\"zen_headbutt_fast\""
+               :name                   "Zen Headbutt"
+               :type                   "Psychic"}
+          235 {:damage-window-end-ms   1510
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           7
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1310
+               :id                     235
+               :power                  15
+               :unique-id              "V0235_MOVE_CONFUSION_FAST"
+               :duration-ms            1510
+               :animation-id           4
+               :vfx-name               "\"confusion_fast\""
+               :name                   "Confusion"
+               :type                   "Psychic"}
+          236 {:damage-window-end-ms   575
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           4
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 375
+               :id                     236
+               :power                  6
+               :unique-id              "V0236_MOVE_Poison_STING_FAST"
+               :duration-ms            575
+               :animation-id           4
+               :vfx-name               "\"Poison_sting_fast\""
+               :name                   "Poison Sting"
+               :type                   "Poison"}
+          237 {:damage-window-end-ms   2300
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           15
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 2100
+               :id                     237
+               :power                  25
+               :unique-id              "V0237_MOVE_BUBBLE_FAST"
+               :duration-ms            2300
+               :animation-id           4
+               :vfx-name               "\"bubble_fast\""
+               :name                   "Bubble"
+               :type                   "Water"}
+          238 {:damage-window-end-ms   1040
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           7
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 840
+               :id                     238
+               :power                  12
+               :unique-id              "V0238_MOVE_FEINT_ATTACK_FAST"
+               :duration-ms            1040
+               :animation-id           4
+               :vfx-name               "\"feint_attack_fast\""
+               :name                   "Feint Attack"
+               :type                   "Dark"}
+          239 {:damage-window-end-ms   1330
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           4
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1130
+               :id                     239
+               :power                  15
+               :unique-id              "V0239_MOVE_Steel_WING_FAST"
+               :duration-ms            1330
+               :animation-id           4
+               :vfx-name               "\"Steel_wing_fast\""
+               :name                   "Steel Wing"
+               :type                   "Steel"}
+          240 {:damage-window-end-ms   840
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           4
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 640
+               :id                     240
+               :power                  10
+               :unique-id              "V0240_MOVE_Fire_FANG_FAST"
+               :duration-ms            840
+               :animation-id           4
+               :vfx-name               "\"Fire_fang_fast\""
+               :name                   "Fire Fang"
+               :type                   "Fire"}
+          241 {:damage-window-end-ms   1410
+               :accuracy-change        1
+               :stamina-loss-scalar    0.01
+               :energy-delta           7
+               :trainer-level-max      100
+               :trainer-level-min      1
+               :damage-window-start-ms 1210
+               :id                     241
+               :power                  15
+               :unique-id              "V0241_MOVE_Rock_SMASH_FAST"
+               :duration-ms            1410
+               :animation-id           4
+               :vfx-name               "\"Rock_smash_fast\""
+               :name                   "Rock Smash"
+               :type                   "Fighting"}})