More refactoring to the validation

More refactoring to the validation

--- library/membrane/validate.coffee
+++ library/membrane/validate.coffee
@@ -40,12 +40,12 @@
 {Primitive} = require "./primitive"
 {Barebones} = require "./skeleton"

-# This is an ABC service intended to be used only as a compund. It
-# provides a complete validation solution for the framework. The
-# important difference is this validation system supports asynchronous
-# validators which is what differs it from existent solutions. This
-# validation system is a one-stop-shop for checking all the inputs!
-module.exports.RValidator = class RValidator extends Barebones
+# This is an ABC service intended to be used only as a compound. It
+# provides the internal abstractions that are necessary for validators.
+# This class is not a complete implementation, it just servres as the
+# boilerplate for the actual validators implementation. Those actually
+# follow belows, please refer to each one for more specific information.
+module.exports.Validator = class Validator extends Barebones

     # This is a marker that indicates to some internal subsystems
     # that this class has to be considered abstract and therefore
@@ -67,6 +67,19 @@
         assert _.isFunction(context.prototype.run), noRun
         assert _.isFunction(context.prototype.chain), noChain
         @$vcontext = context; return this
+
+# This is an ABC service intended to be used only as a compund. It
+# provides a complete validation solution for request parameters. The
+# important difference is this validation system supports asynchronous
+# validators which is what differs it from existent solutions. This
+# validation system is a one-stop-shop for checking all the inputs!
+module.exports.RValidator = class RValidator extends Validator
+
+    # This is a marker that indicates to some internal subsystems
+    # that this class has to be considered abstract and therefore
+    # can not be treated as a complete class implementation. This
+    # mainly is used to exclude or account for abstract classes.
+    @abstract yes

     # This method is a default implementation of the renderer that
     # will be called when the validation has failed. You can easily
@@ -120,11 +133,12 @@
         created = new context value, message
         vcontexts[name] = created; created

-# An abstract base class that inherts from the standard Validator
-# and adds specific functionality on top of it. This functionality
-# is related to using the validation subsystem from outside of a
-# request/response context. Designed to be used by the providers.
-module.exports.PValidator = class PValidator extends RValidator
+# This is an ABC service intended to be used only as a compund. It
+# provides a complete validation solution for the plain objects. The
+# important difference is this validation system supports asynchronous
+# validators which is what differs it from existent solutions. This
+# validation system is a one-stop-shop for checking all the inputs!
+module.exports.PValidator = class PValidator extends Validator

     # This is a marker that indicates to some internal subsystems
     # that this class has to be considered abstract and therefore
@@ -136,7 +150,7 @@
     # run all the validator contexts in parallel and wait for the
     # completion. Once the validation has been completed, call the
     # continuation routine and pass the validation results to it.
-    withValidation: (storage, continuation) ->
+    validateValues: (storage, continuation) ->
         notStorage = "a #{storage} is not a storage"
         notContinuation = "a #{continuation} is not function"
         transformer = (o) -> (c) -> o.run (e) -> c null, e


[market] market order expriation text: more predictable unit changes

--- app/js/services/utils.coffee
+++ app/js/services/utils.coffee
@@ -138,11 +138,11 @@
             $translate("utils.expired")
         else if diff < 60
             $translate("utils.seconds", {value: Math.round(diff)})
-        else if diff < 3600
+        else if diff < 3600 # 1 hour
             $translate("utils.minutes", {value: Math.round(diff/60.0)})
-        else if diff < 12*3600
+        else if diff < 24 * 3600
             $translate("utils.hours", {value: Math.round(diff/3600.0)})
-        else if diff < 12*3600*24
+        else if diff < 30 * 24 * 3600
             $translate("utils.days", {value: Math.round(diff/3600.0/24)})
         else
             deferred = $q.defer()


fix(lxd): unwanted $ sign

fix(lxd): unwanted $ sign

--- packages/lxd/test/file/exists.coffee
+++ packages/lxd/test/file/exists.coffee
@@ -61,7 +61,7 @@
         {exists} = await @lxc.file.exists
           container: 'nikita-file-exists-3'
           target: '/root/a_file'
-        exists.should.be.true()$
+        exists.should.be.true()
         # check is exists is false
         await @lxc.exec
           container: 'nikita-file-exists-3'


/bin/bash: q : commande introuvable

/bin/bash: q : commande introuvable

--- app/models/logmessage.coffee
+++ app/models/logmessage.coffee
@@ -110,7 +110,17 @@
         text: msg
         timeout: 0
         mailbox: mailbox.id
-    LogMessage.createInfo data, callback
+    LogMessage.orderedByDate limit: 1, (err, logMessages) ->
+        if logMessages.length > 0 and
+            logMessages[0].subtype is data.subtype and
+            logMessages[0].mailbox is data.mailbox
+                logMessage = logMessages[0]
+                logMessage.createdAt = new Date().valueOf()
+                msg = "Check for new mail in <strong>#{mailbox.name}</strong> "
+                msg += "finished at #{new Date().toUTCString()}"
+                logMessage.save callback
+        else
+            LogMessage.createInfo data, callback

 LogMessage.createImportStartedInfo = (mailbox, callback) ->
     data =


fix a test; delay isn't needed

fix a test; delay isn't needed

--- tests/batman/model/state_transitions_test.coffee
+++ tests/batman/model/state_transitions_test.coffee
@@ -18,11 +18,10 @@
     equal product.state(), 'loaded'
     QUnit.start()

-asyncTest "instances has state transitions for observation", 1, ->
+test "instances has state transitions for observation", 1, ->
   product = new @Product
   product.transition 'loading', 'loaded', spy = createSpy()
   product.loading()
   product.loaded()
+  ok spy.called

-  delay ->
-    ok spy.called


assets missing

assets missing

--- vendor/assets/javascripts/active_admin.js.coffee
+++ vendor/assets/javascripts/active_admin.js.coffee
@@ -1,4 +1,6 @@
 #= require ace/ace
+#= require ace/theme-textmate
+#= require ace/mode-html
 #= require active_admin/base
 #= require_self
 #= require pages_editor


:white_check_mark: Added more regex cases

--- spec/grammar-spec.coffee
+++ spec/grammar-spec.coffee
@@ -126,6 +126,16 @@
     it "does not highlight a divide operation", ->
       {tokens} = grammar.tokenizeLine("my $foo = scalar(@bar)/2;")
       expect(tokens[9]).toEqual value: ")/2;", scopes: ["source.perl"]
+
+    it "works in a if", ->
+      {tokens} = grammar.tokenizeLine("if (/ hello /i) {}")
+      expect(tokens[0]).toEqual value: "if", scopes: ["source.perl", "keyword.control.perl"]
+      expect(tokens[1]).toEqual value: " (", scopes: ["source.perl"]
+      expect(tokens[2]).toEqual value: "/", scopes: ["source.perl", "string.regexp.find.perl", "punctuation.definition.string.perl"]
+      expect(tokens[3]).toEqual value: " hello ", scopes: ["source.perl", "string.regexp.find.perl"]
+      expect(tokens[4]).toEqual value: "/", scopes: ["source.perl", "string.regexp.find.perl", "punctuation.definition.string.perl"]
+      expect(tokens[5]).toEqual value: "i", scopes: ["source.perl", "string.regexp.find.perl", "punctuation.definition.string.perl", "keyword.control.regexp-option.perl"]
+      expect(tokens[6]).toEqual value: ") {}", scopes: ["source.perl"]

   describe "when a regexp replace tokenizes", ->


:bug: Fix tests

:bug: Fix tests

--- spec/helpers-spec.coffee
+++ spec/helpers-spec.coffee
@@ -2,15 +2,15 @@

 describe "The Results Validation Helper", ->
   it "should throw an exception when nothing is passed.", ->
-    expect( -> Helpers.validateResults()).toThrow()
+    expect( -> Helpers.validateMessages()).toThrow()
   it "should throw an exception when a String is passed.", ->
-    expect( -> Helpers.validateResults('String')).toThrow()
+    expect( -> Helpers.validateMessages('String')).toThrow()
   it "should throw an exception when a result's type is missing.", ->
     results = [{}]
-    expect( -> Helpers.validateResults(results)).toThrow()
+    expect( -> Helpers.validateMessages(results)).toThrow()
   it "should return the results when validated.", ->
     results = [{type: 'Type'}]
-    expect(Helpers.validateResults(results)).toEqual(results)
+    expect(Helpers.validateMessages(results)).toEqual(results)

 describe "The Linter Validation Helper", ->
   it "should throw an exception when grammarScopes is not an Array.", ->


Use temp module when creating temp files

--- spec/project-spec.coffee
+++ spec/project-spec.coffee
@@ -38,12 +38,12 @@

   describe "when an edit session is saved and the project has no path", ->
     it "sets the project's path to the saved file's parent directory", ->
+      tempFile = temp.openSync().path
       project.setPath(undefined)
       expect(project.getPath()).toBeUndefined()
       editSession = project.open()
-      editSession.saveAs('/tmp/atom-test-save-sets-project-path')
-      expect(project.getPath()).toBe '/tmp'
-      fs.remove('/tmp/atom-test-save-sets-project-path')
+      editSession.saveAs(tempFile)
+      expect(project.getPath()).toBe path.dirname(tempFile)

   describe "when an edit session is deserialized", ->
     it "emits an 'edit-session-created' event and stores the edit session", ->
@@ -450,7 +450,7 @@
           expect(matches.length).toBe 1

       it "includes files and folders that begin with a '.'", ->
-        projectPath = '/tmp/atom-tests/folder-with-dot-file'
+        projectPath = temp.mkdirSync()
         filePath = path.join(projectPath, '.text')
         fs.writeSync(filePath, 'match this')
         project.setPath(projectPath)


Rename Project Manager's entry for Atom Theme

Having $ATOM_THEME in my $PATH makes me type the wrong name whenever I'm
switching projects. Only makes sense to use the same name for both.

--- .config/projects.cson
+++ .config/projects.cson
@@ -25,7 +25,7 @@
 		"/Users/johngardner/Labs/Bowstring"
 	]
 "phoenix-syntax":
-	title: "phoenix-syntax"
+	title: "Atom Theme"
 	devMode: true
 	paths: [
 		"/Users/johngardner/Labs/Atom/phoenix-syntax"


Modify extended-regex snippet to use CoffeeScript heredocs

--- .config/snippets.cson
+++ .config/snippets.cson
@@ -67,7 +67,7 @@
 		body: "include: \"#$1\""
 	"Extended Expression":
 		prefix: "xe"
-		body: '"(?x)\n\t$1\n"'
+		body: '"""(?x)\n\t$1\n"""'

 	# Symptoms of leaning toothpick syndrome:
 	"Escaped Backslash":


+ secondary cache

+ secondary cache

--- src/cache-factory.coffee
+++ src/cache-factory.coffee
@@ -1,50 +1,75 @@
 # Copyright (c) 2014-2015 Riceball LEE, MIT License
+path                  = require('path')
 customFactory         = require('custom-factory')
 injectMethods         = require('util-ex/lib/injectMethods')
 inherits              = require('inherits-ex/lib/inherits')
 isInheritedFrom       = require('inherits-ex/lib/isInheritedFrom')
 createObject          = require('inherits-ex/lib/createObject')
 extend                = require('inherits-ex/lib/_extend')
-Codec                 = require('buffer-codec-bytewise')
+extendFilter          = require('util-ex/lib/extend')
 isFunction            = require('util-ex/lib/is/type/function')
 isString              = require('util-ex/lib/is/type/string')
 isObject              = require('util-ex/lib/is/type/object')
+isNumber              = require('util-ex/lib/is/type/number')
+Cache                 = require('secondary-cache')
+Codec                 = require('buffer-codec-bytewise')
 bytewise              = Codec('bytewise')

 module.exports = (Factory, aOptions)->
   return Factory if Factory._cache?

-  #customFactory(Factory, aOptions)
+  cacheSettings =
+    capacity: 8192
+    fixedCapacity: 8192
+  extendFilter cacheSettings, aOptions, (k, v)->
+    k in ['capacity', 'fixedCapacity', 'expires', 'cleanInterval'] and
+     isNumber(v)
+  # the Static(Class) Methods for Factory:
+  extend Factory,
+    _cache: instanceCache = Cache(cacheSettings)
+
+  customFactory(Factory, aOptions) unless Factory._objects

   registeredObjects = Factory._objects
   aliases = Factory._aliases

   getInstance = (aName, aOptions)->
-    instanced = aOptions.instance if aOptions?
-    if instanced?
+    cached = aOptions.cached if aOptions?
+    if cached?
       cls = Factory[aName]
       if cls is undefined
         aName = Factory.getRealNameFromAlias aName
         cls = Factory[aName] if aName
       return unless cls
-      if instanced is false or not instanced.cached
+      if cached is false
         # createObject(Class, arg1, arg2) = new Class(arg1, arg2)
         result = createObject cls, undefined, aOptions
       else
-        if instanced.name?
-          instanced = instanced.name
+        # the cache item name:
+        if isString cached
+          cachedName = cached
+          cached = undefined
         else
-          opts = aOptions or {}
-          delete opts.instance
-          delete opts.name
-          opts.path = Factory.path cls
-          #aOptions.name = aName unless aOptions.name?
-          instanced = bytewise.encode(opts)
-        if isString instanced
-          result = instanceCache[instanced]
+          popped = cached.popped
+          if cached.name?
+            cachedName = cached.name
+          else
+            opts = extend {}, aOptions
+            delete opts.cached
+            delete opts.name
+            #opts.path = Factory.path cls
+            #aOptions.name = aName unless aOptions.name?
+            cachedName = bytewise.encode(opts)
+        if isString(cachedName) and cachedName.length
+          if cachedName[0] isnt '/'
+            cachedName = path.join(Factory.path(cls), cachedName)
+          result = instanceCache.get(cachedName)
           if result is undefined
             result = createObject cls, undefined, aOptions
-            instanceCache[instanced] = result
+            cached = undefined unless isObject cached
+            instanceCache.set cachedName, result, cached
+          else if popped
+            instanceCache.del(cachedName)
         else
           result = Factory._get(aName, aOptions)
     else
@@ -52,7 +77,3 @@
     return result

   Factory.get = getInstance if getInstance isnt Factory.get
-
-  # the Static(Class) Methods for Factory:
-  extend Factory,
-    _cache: instanceCache = {}


Ensure more human readable error messages.

--- src/coffee/import.coffee
+++ src/coffee/import.coffee
@@ -124,7 +124,8 @@
           humanReadable = JSON.stringify body, null, '  '
           deferred.resolve "Problem on updating product:\n" + humanReadable
         else
-          deferred.reject 'Problem on updating product: ' + body
+          humanReadable = JSON.stringify body, null, '  '
+          deferred.reject 'Error on updating product: ' + humanReadable

     deferred.promise

@@ -144,7 +145,8 @@
           humanReadable = JSON.stringify body, null, '  '
           deferred.reject "Problem on creating new product:\n" + humanReadable
         else
-          deferred.reject 'Problem on creating new product: ' + body
+          humanReadable = JSON.stringify body, null, '  '
+          deferred.reject 'Error on creating new product: ' + humanReadable

     deferred.promise

@@ -173,7 +175,8 @@
             humanReadable = JSON.stringify body, null, '  '
             deferred.reject "Problem on #{action}ing product:\n" + humanReadable
         else
-          deferred.reject "Problem on #{action}ing product (code #{response.statusCode}): " + body
+          humanReadable = JSON.stringify body, null, '  '
+          deferred.reject "Problem on #{action}ing product (code #{response.statusCode}): " + humanReadable

     deferred.promise


Process files sequentially

Process files sequentially

--- src/coffee/update.coffee
+++ src/coffee/update.coffee
@@ -39,7 +39,9 @@
         .then (files) ->
           jsonFiles = _.filter files, (file) -> file.match(/\.json/)
           console.log "Processing #{_.size jsonFiles} files in directory #{argv.source}"
-          Promise.map jsonFiles, (file) -> processFile "#{argv.source}/#{file}"
+          Promise.map jsonFiles, (file) ->
+            processFile "#{argv.source}/#{file}"
+          , {concurrency: 1}
       else
         Promise.reject "Given path is not a file nor a directory #{argv.source}"
     .then ->


updated config to fix failing test - test variables were not being included

--- src/config/config.coffee
+++ src/config/config.coffee
@@ -18,7 +18,7 @@
 		nconf.file 'customConfigOverride', nconf.get('path')

 	# development environment override
-	if environment is "development"
+	if environment
 		nconf.file 'developmentOverride', 'config/' + environment + '.json'

 	# load the default config file


Missed one rename from dom changes

Missed one rename from dom changes

--- src/core/renderer.coffee
+++ src/core/renderer.coffee
@@ -82,7 +82,7 @@
     )
     # Mobile Safari lets iframe content overflow
     if dom.isIOS()
-      dom(@container).addStyles(
+      dom(@container).styles(
         'overflow': 'auto'
         '-webkit-overflow-scrolling': 'touch'
       )


Fixed #153 Cell formatter returns an empty string instead of calling toString on a model

--- wzk/ui/grid/CellFormatter.coffee
+++ wzk/ui/grid/CellFormatter.coffee
@@ -14,8 +14,6 @@
     value = ''
     if property?
       value = @lookupValue model, property
-    else
-      value = model[property]
     @flat value

   ###*
@@ -53,4 +51,6 @@
       prop = path.shift()
       if obj[prop]?
         obj = obj[prop]
+      else
+        obj = ''
     obj


Fix Store#clear

Fix Store#clear

--- app/src/storage/store.coffee
+++ app/src/storage/store.coffee
@@ -55,6 +55,7 @@
   # @param [Function] cb A callback invoked once the store is cleared.
   clear: (cb) ->
     this._raw_keys (raw_keys) =>
+      raw_keys = _(raw_keys).filter (key) => key.match(@_nameRegex)?
       this._raw_remove raw_keys, (raw_items) => cb?(@_deprocessItems(raw_items))

   # Raw get, without processing.


fix test

fix test

--- apps/gene/test/client.coffee
+++ apps/gene/test/client.coffee
@@ -42,7 +42,7 @@

     it 'does not setup artists if the gene is a subject matter gene', ->
       @view.renderArtistFillwidth = sinon.stub()
-      @view.model.set type: { properties: [{ value: 'Subject Matter' }] }
+      @view.model.set type: { name: 'Technique' }
       @view.initialize {}
       @view.renderArtistFillwidth.called.should.not.be.ok


Logic for mainCam reactivated.

Logic for mainCam reactivated.

--- src/frontend/modules/camera.coffee
+++ src/frontend/modules/camera.coffee
@@ -30,6 +30,9 @@
             @newStream event, { video : video , uid : window.Voicious.currentUser.uid }
         ($ window).on 'resize', @squareMainCam
         ($ document).on 'DOMNodeInserted', 'video', @centerVideoTag
+        ($ '#feeds').delegate 'video', 'click', (event) =>
+            clickedVideo = ($ event.target)
+            @zoom (clickedVideo.attr 'rel'), clickedVideo
         do @squareMainCam

     squareMainCam : () =>
@@ -56,7 +59,6 @@
                 @zoom undefined, undefined

     newStream : (event, data) =>
-        console.log "there"
         @streams.push data.uid
         video = ($ data.video)
         video.addClass 'thumbnailVideo flipH'


Made shortcuts always work

Made shortcuts always work

Blur the webview when Command key is pressed on Mac, so the shortcuts won't be eaten by flash.

--- views/app.cjsx
+++ views/app.cjsx
@@ -558,15 +558,18 @@
   """
 # F5 & Ctrl+F5 & Alt+F5
 window.addEventListener 'keydown', (e) ->
-  if process.platform == 'darwin' and e.keyCode is 82 and e.metaKey
-    if e.shiftKey # cmd + shift + r
-      $('kan-game webview').reloadIgnoringCache()
-    else if e.altKey # cmd + alt + r
-      refreshFlash()
-    else # cmd + r
-      # Catched by menu
-      # $('kan-game webview').reload()
-      false
+  if process.platform == 'darwin'
+    if e.keyCode is 91 or e.keyCode is 93
+      remote.getCurrentWindow().blurWebView()
+    else if e.keyCode is 82 and e.metaKey
+      if e.shiftKey # cmd + shift + r
+        $('kan-game webview').reloadIgnoringCache()
+      else if e.altKey # cmd + alt + r
+        refreshFlash()
+      else # cmd + r
+        # Catched by menu
+        # $('kan-game webview').reload()
+        false
   else if e.keyCode is 116
     if e.ctrlKey # ctrl + f5
       $('kan-game webview').reloadIgnoringCache()


Handle intermittent comments

Handle intermittent comments

--- packages/truss-dox/index.coffee
+++ packages/truss-dox/index.coffee
@@ -86,17 +86,19 @@
         else

           @hanging = [] if @commenting
-          @push "\n```#{@fencing}\n" if @commenting or not @hasWrittenCode
+          @push '\n' if @commenting or not @hasWrittenCode

           if line.length is 0
             @hanging.push '' unless @commenting
           else
+            @push "```#{@fencing}\n" if @commenting or not @hasWrittenCode
+
             @push "\n" for blank in @hanging
             @hanging = []
+
             @push "#{line}\n"
-
-          @commenting = false
-          @hasWrittenCode = true
+            @commenting = false
+            @hasWrittenCode = true

         done()


use v instead of rev in getProjectDocs

use v instead of rev in getProjectDocs

--- app/coffee/ProjectManager.coffee
+++ app/coffee/ProjectManager.coffee
@@ -84,7 +84,7 @@
 								# otherwise get the doc lines from redis
 								RedisManager.getDocLines doc_id, (error, lines) ->
 									return cb(error) if error?
-									docs.push {_id: doc_id, lines: lines, rev: version}
+									docs.push {_id: doc_id, lines: lines, v: version}
 									cb()
 				async.series jobs, (error) ->
 					return callback(error) if error?


Update of guest obs content.

Update of guest obs content.

--- app/lib/guest_obs_content.coffee
+++ app/lib/guest_obs_content.coffee
@@ -6,39 +6,57 @@
   }
   {
     title: "#flare"
-    description: "Sudden brightening of a star, often associated with massive material ejection"
+    description: "Sudden brightening of a star, often associated with massive material ejection. duration of a few hours. Typically non-periodic."
     example:"images/guide/starspots1.png"
   }
   {
     title: "#glitch"
-    description: "Occational malfunction of data reduction pipeline"
+    description: "Occational malfunction of data reduction pipeline."
     example:"images/guide/starspots1.png"
   }
   {
     title: "#pulsating"
-    description: "Periodical size change of a star and the resulting brightness change"
+    description: "Rapid up and down changes in brightness on the order of a few hours"
     example:"images/guide/starspots1.png"
   }
   {
     title: "#transitingplanet"
-    description: "A planet goes in front of a star and blocks a portion of the star light"
+    description: "A planet goes in front of a star and blocks a portion of the star light	"
     example:"images/guide/starspots1.png"
   }

   {
     title: "#variable"
-    description: "Star brightness changes over time"
+    description: "Change in brightness on timescales greater than 1 day. May be periodic or non-periodic."
     example:"images/guide/starspots1.png"
   }
   {
     title: "#gap"
-    description: "Discontinuity of data, often a result of satellite adjusting poiting position"
+    description: "Discontinuity of data, often a result of satellite adjusting poiting position."
     example:"images/guide/starspots1.png"
   }
   {
     title:"#heartbeatstar"
-    description: "Two stars get very close together but avoid collision, their structure changes, and the light curve exhibits a shape like a cadiogram"
+    description: "Two stars get very close together but avoid collision. Their structure changes, and the light curve exhibits a shape like a cadiogram."
+    example: "images/guide/starspots1.png"
+  }
+
+  {
+    title:"#rrlyrae"
+    description: "Pulsating star with periods ~1/2 day."
+    example: "images/guide/starspots1.png"
+  }
+
+  {
+    title:"#cepheid"
+    description: "Pulsating star with periods >1 day.	"
+    example: "images/guide/starspots1.png"
+  }
+
+  {
+    title:"#cv"
+    description: "Cataclysmic variables (cv's) are a class of stars where the sudden ignition of material on the surface of a white dwarf results in gigantic increase in brightness for several days before returning to natural quiescent state."
     example: "images/guide/starspots1.png"
   }
 ]


clearer proposal metadata

clearer proposal metadata

--- @client/collapsed_proposal.coffee
+++ @client/collapsed_proposal.coffee
@@ -183,10 +183,15 @@
               customization('proposal_meta_data')(proposal)

             else if !@props.hide_metadata && customization('show_proposal_meta_data')
+              show_author_name_in_meta_data = !icons && (editor = proposal_editor(proposal)) && editor == proposal.user
+
               SPAN
                 style:
                   paddingRight: 16

+                if !show_author_name_in_meta_data
+                  "Added: "
+
                 prettyDate(proposal.created_at)

@@ -195,7 +200,7 @@
                     padding: '0 8px'
                   '|'

-                if !icons && (editor = proposal_editor(proposal)) && editor == proposal.user
+                if show_author_name_in_meta_data
                   [
                     SPAN
                       style: {}
@@ -213,17 +218,31 @@

                 if customization('discussion_enabled',proposal)
-                  A
-                    href: proposal_url(proposal)
-                    style:
-                      #fontWeight: 500
-                      cursor: 'pointer'
-
-                    TRANSLATE
-                      id: "engage.point_count"
-                      cnt: proposal.point_count
-
-                      "{cnt, plural, one {# consideration} other {# considerations}}"
+                    A
+                      href: proposal_url(proposal, true)
+                      style:
+                        #fontWeight: 500
+                        cursor: 'pointer'
+
+                      TRANSLATE
+                        id: "engage.point_count"
+                        cnt: proposal.point_count
+
+                        "{cnt, plural, one {# consideration} other {# considerations}}"
+
+                      SPAN
+                        style:
+                          padding: '0 8px'
+                        '|'
+
+                      SPAN
+                        style:
+                          textDecoration: 'underline'
+                        TRANSLATE
+                          id: "engage.add_your_own"
+
+                          "add a consideration"
+

             if @props.show_category && proposal.cluster


Caps, closes #75

Caps, closes #75

--- app/lib/en_us.coffee
+++ app/lib/en_us.coffee
@@ -180,7 +180,7 @@
     '''

     scientists:
-      heading: 'The science team'
+      heading: 'The Science Team'

       aye:
         name: 'Dr. Klaus-Michael Aye'


some 250 more strings translated

some 250 more strings translated

--- app/locale/el.coffee
+++ app/locale/el.coffee
@@ -576,11 +576,11 @@
     why_paragraph_2_italic: "Ναι ένα σήμα"
     why_paragraph_2_center: "αλλά όχι της πλάκας"
     why_paragraph_2_italic_caps: "ΟΧΙ ΜΑΜΑ ΠΡΕΠΕΙ ΝΑ ΤΕΛΕΙΏΣΩ ΑΥΤΟ ΕΠΙΠΕΔΟ!"
-#    why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
-#    why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
-#    press_title: "Bloggers/Press"
-#    press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-#    press_paragraph_1_link: "press packet"
+    why_paragraph_2_suffix: "Γι αυτό το CodeCombat είναι ένα παιχνίδι πολλών παικτών, κι όχι μια σειρά μαθημάτων σε μορφή παιχνιδιού. Δε θα σταματήσουμε μέχρι να μην μπορείτε να σταματήσετε, αλλά αυτή τη φορά θα είναι για καλό."
+    why_paragraph_3: "Αν είναι να εθιστείτε σε κάποιο παιχνίδι, εθιστείτε σε αυτό και γίνετε ένα από τους μάγους της τεχνολογικής εποχής."
+    press_title: "Ιστολόγια/Τύπος"
+    press_paragraph_1_prefix: "Θέλετε να γράψετε για εμάς; Είστε ελεύθυεροι να κατεβάσετε και να χρησιμοποιήσετε όλο το υλικό που περιλαμβάνεται στο"
+    press_paragraph_1_link: "πακέτο τύπου"
     press_paragraph_1_suffix: ". Όλα τα λογότυπα και οι εικόνες μπορούν χρησιμοποιηθούν χωρίς να επικοινωνήσετε με εμάς άμεσα."
     team: "Ομάδα"
     george_title: "Συνιδρυτής"
@@ -588,19 +588,19 @@
     scott_title: "Συνιδρυτής"
     scott_blurb: "Ο Λογικός"
     nick_title: "Συνιδρυτής"
-#    nick_blurb: "Motivation Guru"
+    nick_blurb: "Γκουρού της Παρακίνησης"
     michael_title: "Προγραμματιστής"
     michael_blurb: "Διαχειριστής Συστήματος"
     matt_title: "Συνιδρυτής"
     matt_blurb: "Ποδηλάτης"
-#    cat_title: "Chief Artisan"
+    cat_title: "Κύριος Σχεδιαστής Επιπέδων"
 #    cat_blurb: "Airbender"
     josh_title: "Σχεδιαστής Παιχνιδιού"
-#    josh_blurb: "Floor Is Lava"
+    josh_blurb: "Το Πάτωμα Είναι Λάβα"
     jose_title: "Μουσική"
     jose_blurb: "Απογείωση"
-#    retrostyle_title: "Illustration"
-#    retrostyle_blurb: "RetroStyle Games"
+    retrostyle_title: "Εικονογράφηση"
+    retrostyle_blurb: "Ρετρό Παιχνίδια"

   teachers:
     more_info: "Περισσότερες Πληροφορίες για Εκπαιδευτικούς"
@@ -961,93 +961,93 @@
     ambassador_title_description: "(Υποστήριξη)"
     ambassador_summary: "Βοήθησε τους χρήστες στο φόρουμ μας και δώσε οδηγίες σε αυτούς που έχουν ερωτήσεις. Οι Πρεσβευτές μας αντιπροσωπεύουν το CodeCombat στον κόσμο."

-#  editor:
-#    main_title: "CodeCombat Editors"
-#    article_title: "Article Editor"
-#    thang_title: "Thang Editor"
-#    level_title: "Level Editor"
-#    achievement_title: "Achievement Editor"
-#    poll_title: "Poll Editor"
-#    back: "Back"
-#    revert: "Revert"
-#    revert_models: "Revert Models"
-#    pick_a_terrain: "Pick A Terrain"
-#    dungeon: "Dungeon"
-#    indoor: "Indoor"
-#    desert: "Desert"
-#    grassy: "Grassy"
-#    mountain: "Mountain"
-#    glacier: "Glacier"
-#    small: "Small"
-#    large: "Large"
-#    fork_title: "Fork New Version"
-#    fork_creating: "Creating Fork..."
-#    generate_terrain: "Generate Terrain"
-#    more: "More"
-#    wiki: "Wiki"
-#    live_chat: "Live Chat"
-#    thang_main: "Main"
+  editor:
+    main_title: "Συντάκτες στο CodeCombat"
+    article_title: "Συντάκτης Άρθρων"
+    thang_title: "Συντάκτης Thang"
+    level_title: "Συντάκτης Επιπέδων"
+    achievement_title: "Achievement Editor"
+    poll_title: "Συντάκτης Δημοσκοπήσεων"
+    back: "Πίσω"
+    revert: "Επαναφορά"
+    revert_models: "Επαναφορά Μοντέλων"
+    pick_a_terrain: "Διάλεξε ένα έδαφος"
+    dungeon: "Μπουντρούμι"
+    indoor: "Εσωτερικό"
+    desert: "Έρημος"
+    grassy: "Με Γρασίδι"
+    mountain: "Βουνό"
+    glacier: "Παγόβουνο"
+    small: "Μικρό"
+    large: "Μεγάλο"
+    fork_title: "Κλωνοποίηση Νέας Έκδοσης"
+    fork_creating: "Δημιουργία Κλώνου..."
+    generate_terrain: "Δημιουργία Εδάφους"
+    more: "Περισσότερα"
+    wiki: "Wiki"
+    live_chat: "Ζωντανή Συνομιλία"
+    thang_main: "Κύριο"
 #    thang_spritesheets: "Spritesheets"
-#    thang_colors: "Colors"
-#    level_some_options: "Some Options?"
-#    level_tab_thangs: "Thangs"
-#    level_tab_scripts: "Scripts"
-#    level_tab_settings: "Settings"
-#    level_tab_components: "Components"
-#    level_tab_systems: "Systems"
-#    level_tab_docs: "Documentation"
-#    level_tab_thangs_title: "Current Thangs"
-#    level_tab_thangs_all: "All"
-#    level_tab_thangs_conditions: "Starting Conditions"
-#    level_tab_thangs_add: "Add Thangs"
-#    level_tab_thangs_search: "Search thangs"
-#    add_components: "Add Components"
-#    component_configs: "Component Configurations"
-#    config_thang: "Double click to configure a thang"
-#    delete: "Delete"
-#    duplicate: "Duplicate"
-#    stop_duplicate: "Stop Duplicate"
-#    rotate: "Rotate"
-#    level_settings_title: "Settings"
-#    level_component_tab_title: "Current Components"
-#    level_component_btn_new: "Create New Component"
-#    level_systems_tab_title: "Current Systems"
-#    level_systems_btn_new: "Create New System"
-#    level_systems_btn_add: "Add System"
-#    level_components_title: "Back to All Thangs"
-#    level_components_type: "Type"
-#    level_component_edit_title: "Edit Component"
-#    level_component_config_schema: "Config Schema"
-#    level_component_settings: "Settings"
-#    level_system_edit_title: "Edit System"
-#    create_system_title: "Create New System"
-#    new_component_title: "Create New Component"
-#    new_component_field_system: "System"
-#    new_article_title: "Create a New Article"
-#    new_thang_title: "Create a New Thang Type"
-#    new_level_title: "Create a New Level"
-#    new_article_title_login: "Log In to Create a New Article"
-#    new_thang_title_login: "Log In to Create a New Thang Type"
-#    new_level_title_login: "Log In to Create a New Level"
-#    new_achievement_title: "Create a New Achievement"
-#    new_achievement_title_login: "Log In to Create a New Achievement"
-#    new_poll_title: "Create a New Poll"
-#    new_poll_title_login: "Log In to Create a New Poll"
-#    article_search_title: "Search Articles Here"
-#    thang_search_title: "Search Thang Types Here"
-#    level_search_title: "Search Levels Here"
-#    achievement_search_title: "Search Achievements"
-#    poll_search_title: "Search Polls"
-#    read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-#    no_achievements: "No achievements have been added for this level yet."
+    thang_colors: "Χρώματα"
+    level_some_options: "Μερικές Επιλογές;"
+    level_tab_thangs: "Thangs"
+    level_tab_scripts: "Σενάρια"
+    level_tab_settings: "Ρυθμίσεις"
+    level_tab_components: "Δομικά Συστατικά"
+    level_tab_systems: "Συστήματα"
+    level_tab_docs: "Τεκμηρίωση"
+    level_tab_thangs_title: "Τρέχοντα Thangs"
+    level_tab_thangs_all: "Όλα"
+    level_tab_thangs_conditions: "Αρχικές Συνθήκες"
+    level_tab_thangs_add: "Προσθήκη Thangs"
+    level_tab_thangs_search: "Αναζήτηση thangs"
+    add_components: "Προσθήκη Δομ. Συστατικών"
+    component_configs: "Ρυθμίσεις Δομ. Συστατικών"
+    config_thang: "Πάτα διπλό κλικ για να ρυθμίσεις ένα thang"
+    delete: "Διαγραφή"
+    duplicate: "Διπλασιασμός"
+    stop_duplicate: "Σταμάτημα Διπλασιασμού"
+    rotate: "Περιστροφή"
+    level_settings_title: "Ρυθμίσεις"
+    level_component_tab_title: "Τρέχοντα Δομ. Συστατικά"
+    level_component_btn_new: "Δημιουργία Δομικού Συστατικού"
+    level_systems_tab_title: "Τρέχοντα Συστήματα"
+    level_systems_btn_new: "Δημιουργία Νέου Συστήματος"
+    level_systems_btn_add: "Προσθήκη Συστήματος"
+    level_components_title: "Επιστροφή σε όλα ταThangs"
+    level_components_type: "Τύπος"
+    level_component_edit_title: "Επεξεργασία Δομικού Συστατικού"
+    level_component_config_schema: "Ρύθμιση Σχήματος"
+    level_component_settings: "Ρυθμίσεις"
+    level_system_edit_title: "Επεξεργασία Συστήματος"
+    create_system_title: "Δημιουργία Νέου Συστήματος"
+    new_component_title: "Δημιουργία Νέου Δομ. Συστατικού"
+    new_component_field_system: "Σύστημα"
+    new_article_title: "Δημιουργία Νέου Άρθροτ"
+    new_thang_title: "Δημιουργία Νέου Τύπου Thang"
+    new_level_title: "Δημιουργία Νέου Επιπέδου"
+    new_article_title_login: "Συνδέσου για να Δημιουργήσεις ένα Νέο Άρθρο"
+    new_thang_title_login: "Συνδέσου για να Δημιουργήσεις ένα Νέο Τύπο Thang"
+    new_level_title_login: "Συνδέσου για να Δημιουργήσεις ένα Νέο Επίπεδο"
+    new_achievement_title: "Δημιουργία Νέου Κατορθώματος"
+    new_achievement_title_login: "Συνδέσου για να Δημιουργήσεις ένα Νέο Κατόρθωμα"
+    new_poll_title: "Δημιουργία Νέας Δημοσκόπησης"
+    new_poll_title_login: "Συνδέσου για να Δημιουργήσεις μια Νέα Δημοσκόπηση"
+    article_search_title: "Αναζήτηση Άρθρων Εδώ"
+    thang_search_title: "Αναζήτηση Τύπων Thang Εδώ"
+    level_search_title: "Αναζήτηση Επιπέδων Εδώ"
+    achievement_search_title: "Αναζήτηση Κατορθωμάτων"
+    poll_search_title: "Αναζήτηση Δημοσκοπήσεων"
+    read_only_warning2: "Σημείωση: Δεν μπορείτε να αποθηκεύσετε αλλαγές εδώ γιατί δεν είστε συνδεμένος."
+    no_achievements: "Δεν έχει προστεθεί ακόμα κανένα κατόρθωμα για το επίπεδο αυτό."
 #    achievement_query_misc: "Key achievement off of miscellanea"
 #    achievement_query_goals: "Key achievement off of level goals"
-#    level_completion: "Level Completion"
-#    pop_i18n: "Populate I18N"
-#    tasks: "Tasks"
-#    clear_storage: "Clear your local changes"
-#    add_system_title: "Add Systems to Level"
-#    done_adding: "Done Adding"
+    level_completion: "Ολοκήρωση Επιπέδου"
+    pop_i18n: "Συμπλήρωση I18N"
+    tasks: "Ενέργειες"
+    clear_storage: "Καθαρισμός τοπικών αλλαγών"
+    add_system_title: "προσθήκη Συστημάτων στο Επίπεδο"
+    done_adding: "Η προσθήκη τελείωσε"

   article:
     edit_btn_preview: "Προεπισκόπηση"
@@ -1079,13 +1079,13 @@
 #    artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
 #    artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
 #    artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-#    artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-#    artisan_join_step1: "Read the documentation."
-#    artisan_join_step2: "Create a new level and explore existing levels."
-#    artisan_join_step3: "Find us in our public Slack channel for help."
-#    artisan_join_step4: "Post your levels on the forum for feedback."
-#    artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-#    adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+    artisan_join_desc: "Χρησιμοποίησε το Use the Level Editor in these steps, give or take:"
+    artisan_join_step1: "Διάβασε την τεκμηρίωση."
+    artisan_join_step2: "Δημιούργησε ένα νέο επίπεδο και εξερεύνησε τα ήδη υπάρχοντα."
+    artisan_join_step3: "Αν χρειάζεσαι βοήθεια, βρες μας στο δημόσιο μας κανάλι στο Slack."
+    artisan_join_step4: "Δημοσίευσε τα επίπεδά σου στο φόρουμ για να δεις πως φαίνονται σε άλλους."
+    artisan_subscribe_desc: "Δέξου μηνύματα ηλεκτρονικού ταχυδρομείου που αφορούν ανακοινώσεις και αναβαθμίσεις του συντάκτη επιπέδων."
+    adventurer_introduction: "Ας είμαστε ξακάθαροι για το ρόλο σου: είσαι ένα άρμα μάχης. Θα δεχθείς πολλά πυρά και θα έχεις πολλές ζημιές. Χρειαζόμαστε ανθρώπους να δοκιμάζουν νέα επίπεδα και να βοηθούν να αναγνωρίζουμε πυως να κάνουμε τα πράγματα καλύτερα. Ο πόνος θα είναι μεγάλος, η κατασκευή καλών παιχνιδιών είναι μια χρονοβόρα διαδικασία και κανένας δεν τα καταφέρνει σωστά με την πρώτη φορά. Αν νομίζεις ότι μπορεί να αντέξεις, τότε αυτή η τάξη μπορεί να είναι για σένα."
 #    adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
 #    adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
 #    adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
@@ -1205,77 +1205,77 @@
     favorite_postfix: "."
     not_member_of_clans: "Δεν είσαι μέλος σε καμμιά φατρία ακόμα."

-#  achievements:
-#    last_earned: "Last Earned"
-#    amount_achieved: "Amount"
-#    achievement: "Achievement"
-#    category_contributor: "Contributor"
-#    category_ladder: "Ladder"
-#    category_level: "Level"
-#    category_miscellaneous: "Miscellaneous"
-#    category_levels: "Levels"
-#    category_undefined: "Uncategorized"
-#    current_xp_prefix: ""
-#    current_xp_postfix: " in total"
-#    new_xp_prefix: ""
-#    new_xp_postfix: " earned"
-#    left_xp_prefix: ""
-#    left_xp_infix: " until level "
-#    left_xp_postfix: ""
-
-#  account:
-#    recently_played: "Recently Played"
-#    no_recent_games: "No games played during the past two weeks."
-#    payments: "Payments"
-#    prepaid_codes: "Prepaid Codes"
-#    purchased: "Purchased"
-#    sale: "Sale"
-#    subscription: "Subscription"
-#    invoices: "Invoices"
-#    service_apple: "Apple"
-#    service_web: "Web"
-#    paid_on: "Paid On"
-#    service: "Service"
-#    price: "Price"
-#    gems: "Gems"
-#    active: "Active"
-#    subscribed: "Subscribed"
-#    unsubscribed: "Unsubscribed"
-#    active_until: "Active Until"
-#    cost: "Cost"
-#    next_payment: "Next Payment"
-#    card: "Card"
-#    status_unsubscribed_active: "You're not subscribed and won't be billed, but your account is still active for now."
-#    status_unsubscribed: "Get access to new levels, heroes, items, and bonus gems with a CodeCombat subscription!"
-
-#  account_invoices:
-#    amount: "Amount in US dollars"
-#    declined: "Your card was declined"
-#    invalid_amount: "Please enter a US dollar amount."
-#    not_logged_in: "Log in or create an account to access invoices."
-#    pay: "Pay Invoice"
-#    purchasing: "Purchasing..."
-#    retrying: "Server error, retrying."
-#    success: "Successfully paid. Thanks!"
-
-#  account_prepaid:
-#    purchase_code: "Purchase a Subscription Code"
-#    purchase_code1: "Subscription Codes can be redeemed to add premium subscription time to one or more CodeCombat accounts."
-#    purchase_code2: "Each CodeCombat account can only redeem a particular Subscription Code once."
-#    purchase_code3: "Subscription Code months will be added to the end of any existing subscription on the account."
-#    users: "Users"
-#    months: "Months"
-#    purchase_total: "Total"
-#    purchase_button: "Submit Purchase"
-#    your_codes: "Your Codes"
-#    redeem_codes: "Redeem a Subscription Code"
-#    prepaid_code: "Prepaid Code"
-#    lookup_code: "Lookup prepaid code"
-#    apply_account: "Apply to your account"
-#    copy_link: "You can copy the code's link and send it to someone."
-#    quantity: "Quantity"
-#    redeemed: "Redeemed"
-#    no_codes: "No codes yet!"
+  achievements:
+    last_earned: "Τελευταίο Απόκτημα"
+    amount_achieved: "Ποσό"
+    achievement: "Κατόρθωμα"
+    category_contributor: "Συντελεστήςr"
+    category_ladder: "Ladder"
+    category_level: "Επίπεδο"
+    category_miscellaneous: "Διάφορα"
+    category_levels: "Επίπεδα"
+    category_undefined: "Χωρίς Κατηγορία"
+    current_xp_prefix: ""
+    current_xp_postfix: " συνολικά"
+    new_xp_prefix: ""
+    new_xp_postfix: " αποκτήθηκα"
+    left_xp_prefix: ""
+    left_xp_infix: " μέχρι το επίπεδο "
+    left_xp_postfix: ""
+
+  account:
+    recently_played: "Παίχθηκε Πρόσφατα"
+    no_recent_games: "Δεν παίχτηκε κανένα παιχνίδι τις τελευταίες 2 εβδομάδες."
+    payments: "Πληρωμές"
+    prepaid_codes: "Προπληρωμένοι Κώδικες"
+    purchased: "Αγοράστηκαν"
+    sale: "Πώληση"
+    subscription: "Συνδρομή"
+    invoices: "Εντολές Πληρωμής"
+    service_apple: "Apple"
+    service_web: "Ιστός"
+    paid_on: "Πληρώθκε στις"
+    service: "Υπηρεσία"
+    price: "Τιμή"
+    gems: "Πετράδια"
+    active: "Ενεργό"
+    subscribed: "Έχεις εγγραφεί"
+    unsubscribed: "Δεν είσαι πια γραμμένος"
+    active_until: "Ενεργό Μέχρι"
+    cost: "Κόστος"
+    next_payment: "Επόμενη Πληρωμή"
+    card: "Κάρτα"
+    status_unsubscribed_active: "Δεν είσαι εγγεγραμμένος και δε θα χρεωθείς, αλλά ο λογαριασμός σου είναι ενεργός προς το παρόν."
+    status_unsubscribed: "Με μια συνδρομή στο CodeCombat θα έχεις πρόσβαση σε νέα επίπεδα, ήρωες, αντικείμενα, και έξτρα πετράδια!"
+
+  account_invoices:
+    amount: "Ποσό σε Δολλάρια ΗΠΑ"
+    declined: "Η κάρτα σας δεν έγινε δεκτή"
+    invalid_amount: "Παρακαλώ γράψτε ένα ποσό σε δολλάρια ΗΠΑ."
+    not_logged_in: "Συνδεθείτε ή δημιουργήστε ένα λογαριασμό για δείτε τα παραστατικά σας."
+    pay: "Πληρωμή Παραστατικού"
+    purchasing: "Αγορά..."
+    retrying: "Λάθος εξυπηρετητή, ξαναδοκιμάζω."
+    success: "Η πληρωμή έγινε. Ευχαριστούμε!"
+
+  account_prepaid:
+    purchase_code: "Αγορά Προπληρωμένου Κωδικού"
+    purchase_code1: "Subscription Codes can be redeemed to add premium subscription time to one or more CodeCombat accounts."
+    purchase_code2: "Each CodeCombat account can only redeem a particular Subscription Code once."
+    purchase_code3: "Subscription Code months will be added to the end of any existing subscription on the account."
+    users: "Χρήστες"
+    months: "Μήνες"
+    purchase_total: "Σύνολο"
+    purchase_button: "Υποβολή Αγοράς"
+    your_codes: "Οι Κωδικοί σου"
+    redeem_codes: "Redeem a Subscription Code"
+    prepaid_code: "Προπληρωμένος Κωδικός"
+    lookup_code: "Αναζήτηση Προπληρωμένου Κωδικού"
+    apply_account: "Εφαρμογή στο λογαριασμό σου"
+    copy_link: "Μπορείς να αντιγράψεις το σύνδεσμο του κωδικού και να το στείλει σε κάποιον."
+    quantity: "Ποσότητα"
+    redeemed: "Εξαγοράστηκε"
+    no_codes: "No codes yet!"

   loading_error:
     could_not_load: "Σφάλμα φόρτωσης από τον εξυπηρετητή"
@@ -1291,56 +1291,56 @@
     unknown: "Άγνωστο σφάλμα."
     error: "Σφάλμα"

-#  resources:
-#    sessions: "Sessions"
-#    your_sessions: "Your Sessions"
-#    level: "Level"
-#    social_network_apis: "Social Network APIs"
-#    facebook_status: "Facebook Status"
-#    facebook_friends: "Facebook Friends"
-#    facebook_friend_sessions: "Facebook Friend Sessions"
-#    gplus_friends: "G+ Friends"
-#    gplus_friend_sessions: "G+ Friend Sessions"
-#    leaderboard: "Leaderboard"
-#    user_schema: "User Schema"
-#    user_profile: "User Profile"
-#    patch: "Patch"
-#    patches: "Patches"
-#    patched_model: "Source Document"
-#    model: "Model"
-#    system: "System"
-#    systems: "Systems"
-#    component: "Component"
-#    components: "Components"
-#    thang: "Thang"
-#    thangs: "Thangs"
-#    level_session: "Your Session"
-#    opponent_session: "Opponent Session"
-#    article: "Article"
-#    user_names: "User Names"
-#    thang_names: "Thang Names"
-#    files: "Files"
-#    top_simulators: "Top Simulators"
-#    source_document: "Source Document"
-#    document: "Document"
+  resources:
+    sessions: "Σύνοδοι"
+    your_sessions: "Οι σύνοδοι σας"
+    level: "Επίπεδο"
+    social_network_apis: "API Κοινωνικών Δικτύων"
+    facebook_status: "Κατάσταση Facebook"
+    facebook_friends: "Φίλοι Facebook"
+    facebook_friend_sessions: "Σύνοδοι φίλων στο Facebook"
+    gplus_friends: "Φίλοι G+"
+    gplus_friend_sessions: "Σύνοδοι φίλων στο G"
+    leaderboard: "Πίνακας βαθμολογίας"
+    user_schema: "Σχήμα Χρήστη"
+    user_profile: "Προφίλ Χρήστη"
+    patch: "Διορθωτικό"
+    patches: "Διορθωτικά"
+    patched_model: "Πηγαίος Κώδικας"
+    model: "Μοντέλο"
+    system: "Σύστημα"
+    systems: "Συστήματα"
+    component: "Δομικό Στοιχείο"
+    components: "Δομικά Στοιχεία"
+    thang: "Thang"
+    thangs: "Thangs"
+    level_session: "Η Σύνοδός σου"
+    opponent_session: "Σύνοδος Αντιπάλου"
+    article: "Άρθρο"
+    user_names: "Ονόματα Χρηστών"
+    thang_names: "Ονόματα Thang"
+    files: "Αρχεία"
+    top_simulators: "Κορυφαίοι Εξομοιωτές"
+    source_document: "Έγγραφο Πηγής"
+    document: "Έγγραφο"
 #    sprite_sheet: "Sprite Sheet"
-#    employers: "Employers"
-#    candidates: "Candidates"
-#    candidate_sessions: "Candidate Sessions"
-#    user_remark: "User Remark"
-#    user_remarks: "User Remarks"
-#    versions: "Versions"
-#    items: "Items"
-#    hero: "Hero"
-#    heroes: "Heroes"
-#    achievement: "Achievement"
-#    clas: "CLAs"
-#    play_counts: "Play Counts"
-#    feedback: "Feedback"
-#    payment_info: "Payment Info"
-#    campaigns: "Campaigns"
-#    poll: "Poll"
-#    user_polls_record: "Poll Voting History"
+    employers: "Εργοδότες"
+    candidates: "Υποψήφιοι"
+    candidate_sessions: "Candidate Sessions"
+    user_remark: "Σχόλιο Χρήστη"
+    user_remarks: "Σχόλια Χρήστη"
+    versions: "Εκδόσεις"
+    items: "Αντικείμενα"
+    hero: "Ήρωας"
+    heroes: "Ήρωες"
+    achievement: "Κατόρθωμα"
+    clas: "CLAs"
+    play_counts: "Play Counts"
+    feedback: "Αντροφοδότηση"
+    payment_info: "Πληροφορίες Πληρωμής"
+    campaigns: "Εκστρατείες"
+    poll: "Δημοσκόπηση"
+    user_polls_record: "Ιστορικό Δημοσκοπήσεων"

   concepts:
     advanced_strings: "Προχωρημένες Συμβολοσειρές"
@@ -1372,41 +1372,41 @@
     modified: "Τροποποίηθηκε"
     not_modified: "Δεν Τροποποίηθηκε"
     deleted: "Διαγράφηκε"
-#    moved_index: "Moved Index"
+    moved_index: "Μετακινημένος Δέικτης"
     text_diff: "Διαφορά Κειμένου"
-#    merge_conflict_with: "MERGE CONFLICT WITH"
+    merge_conflict_with: "ΣΥΓΧΩΝΕΥΣΗ ΣΥΓΚΡΟΥΣΕΩΝ ΜΕ"
     no_changes: "Δεν υπάρχουν αλλαγές"

   multiplayer:
-    multiplayer_title: "Ρυθμίσεις multiplayer" # We'll be changing this around significantly soon. Until then, it's not important to translate.
-    multiplayer_toggle: "Enable multiplayer"
-#    multiplayer_toggle_description: "Allow others to join your game."
+    multiplayer_title: "παιχνιδιού πολλών παικτών" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+    multiplayer_toggle: "Ενεργοποίηση παιχνιδιού πολλών παικτών"
+    multiplayer_toggle_description: "Επέτρεψε σε άλλους να μπουν στο παιχνίδι σου."
     multiplayer_link_description: "Δώστε αυτόν το σύνδεσμο σε οποιονδήποτε για να ενταχθούν στο παιχνίδι σου."
     multiplayer_hint_label: "Συμβουλή:"
     multiplayer_hint: " Κάντε κλικ στο σύνδεσμο για να επιλέξετε όλα, στη συνέχεια, πατήστε την Apple-C ή Ctrl-C για να αντιγράψετε το σύνδεσμο."
     multiplayer_coming_soon: "Περισσότερα multiplayer χαρακτηριστικά προσεχώς!"
 #    multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."

-#  legal:
-#    page_title: "Legal"
-#    opensource_intro: "CodeCombat is completely open source."
-#    opensource_description_prefix: "Check out "
-#    github_url: "our GitHub"
-#    opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
-#    archmage_wiki_url: "our Archmage wiki"
-#    opensource_description_suffix: "for a list of the software that makes this game possible."
-#    practices_title: "Respectful Best Practices"
-#    practices_description: "These are our promises to you, the player, in slightly less legalese."
-#    privacy_title: "Privacy"
-#    privacy_description: "We will not sell any of your personal information."
-#    security_title: "Security"
-#    security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
-#    email_title: "Email"
-#    email_description_prefix: "We will not inundate you with spam. Through"
-#    email_settings_url: "your email settings"
-#    email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
-#    cost_title: "Cost"
-#    cost_description: "CodeCombat is free to play for all of its core levels, with a $9.99 USD/mo subscription for access to extra level branches and 3500 bonus gems per month. You can cancel with a click, and we offer a 100% money-back guarantee."
+  legal:
+    page_title: "Νομικά Θέματα"
+    opensource_intro: "Το CodeCombat είναι εντελώς ανοικτού κώδικα."
+    opensource_description_prefix: "Δείτε στο "
+    github_url: "GitHub"
+    opensource_description_center: "και βοηθήστε μας αν θέλετε! Το CodeCombat είναι κτοισμένο πάνω σε δεκάδες εφαρμογές ανοικτού κώδικα, τις οποίες αγαπάμε. Δες "
+    archmage_wiki_url: "το wiki του Αρχιμάγου μας"
+    opensource_description_suffix: "για μια λίστα εφαρμογών που έκαναν δυνατή τη δημιουργία του παιχνιδιού μας."
+    practices_title: "Καλές Πρακτικές"
+    practices_description: "Αυτές υποσχόμαστε σε εσένα, τον παίκτη, σε λιγότερο επίσημη μορφή."
+    privacy_title: "Ιδιωτηκότητα"
+    privacy_description: "Δε θα πουλήσουμε καμμιά προσωπική σου πληροφορία."
+    security_title: "Ασφάλεια"
+    security_description: "Προσπαθούμε πολύ να κρατάμε τις προσωπικές σας πληροφορίες ασφαλείς. Μια και είμαστε έργο ανοικτού κώδικα, ο ιστότοπος μας είναι ελεύθερος και ανοικτός σε ό,ποιον θέλει να ελέγκει και να βελτιώσει τα συστήματα ασφαλείας μας."
+    email_title: "Ηλεκτρονικό Ταχυδρομείο"
+    email_description_prefix: "Δε θα σας βομβαρδίσουμε με ανεπιθύμητη αλληλογραφία (spam). Από τις"
+    email_settings_url: "ρυθμίσεις σας για το ηλεκτρονικό ταχυδρομείο"
+    email_description_suffix: "ή μέσα από συνδέσμους στα μυνήματα που σας στέλνουμε, μπορείτε να αλλάξετε τις προτιμήσεις σας κα να απεγγραφείτε έυκολα οποιαδήποτε στιγμή θέλετε."
+    cost_title: "Κόστος"
+    cost_description: "Το παίξιμο του CodeCombat είναι δωρεάν για όλα τα βασικά του επίπεδα, με μια μηνιαία συνδρομή αξίας $9.99 Δολλάρια ΗΠΑ το μήνα για να έχετε πρόσβαση σε έξτρα επίπεδα and 3500 δώρο πετράδια κάθε μήνα. Μπορείτε να ακυρώσετε με ένα κλικ, και προσφέρουμε 100% εγγύηση επιστροφής χρημάτων."
 #    copyrights_title: "Copyrights and Licenses"
 #    contributor_title: "Contributor License Agreement"
 #    contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
@@ -1420,9 +1420,9 @@
 #    art_description_prefix: "All common content is available under the"
 #    cc_license_url: "Creative Commons Attribution 4.0 International License"
 #    art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
-#    art_music: "Music"
-#    art_sound: "Sound"
-#    art_artwork: "Artwork"
+    art_music: "Μουσική"
+    art_sound: "Ήχος"
+    art_artwork: "Γραφικά"
 #    art_sprites: "Sprites"
 #    art_other: "Any and all other non-code creative works that are made available when creating Levels."
 #    art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
@@ -1447,8 +1447,8 @@
 #    blurb_1: "These prizes will be awarded according to"
 #    blurb_2: "the tournament rules"
 #    blurb_3: "to the top human and ogre players."
+#    blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
 #    blurb_4: "Two teams means double the prizes!"
-#    blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
 #    rank: "Rank"
 #    prizes: "Prizes"
 #    total_value: "Total Value"


Moved a string to its correct place

Moved a string to its correct place

--- app/locale/en.coffee
+++ app/locale/en.coffee
@@ -447,6 +447,7 @@
     managed_subs: "Managed Subscriptions"
     managed_subs_desc: "Add subscriptions for other players (students, children, etc.)"
     group_discounts: "Group discounts"
+    group_discounts_1: "We also offer group discounts for bulk subscriptions."
     group_discounts_1st: "1st subscription"
     group_discounts_full: "Full price"
     group_discounts_2nd: "Subscriptions 2-11"
@@ -611,7 +612,6 @@
     how_much_2: "monthly subscription"
     how_much_3: "costs $9.99, and can be cancelled anytime."
     how_much_4: "Additionally, we provide discounts for larger groups:"
-    group_discounts_1: "We also offer group discounts for bulk subscriptions."
     sys_requirements_title: "System Requirements"
     sys_requirements_1: "A modern web browser. Newer versions of Chrome, Firefox, or Safari. Internet Explorer 9 or later."
     sys_requirements_2: "CodeCombat is not supported on iPad yet."


Update hour of code year

Update hour of code year


Update fr.coffee (#3953)

Update fr.coffee (#3953)

--- app/locale/fr.coffee
+++ app/locale/fr.coffee
@@ -493,8 +493,8 @@
     tome_available_spells: "Sorts diponibles"
     tome_your_skills: "Vos compétences"
     tome_current_method: "Méthode actuelle"
-#    hints: "Hints"
-#    hints_title: "Hint {{number}}"
+    hints: "Aide"
+    hints_title: "Aide {{number}}"
     code_saved: "Code sauvergardé"
     skip_tutorial: "Passer (esc)"
     keyboard_shortcuts: "Raccourcis clavier"