Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. ● Your opponent: Change the equipped monster to face-down Defense Position. You can only use this effect of "Amaze Attraction Horror House" once per turn.
--Ａ・Ɐ・ＨＨ
--Amaze Attraction Horror House
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--From cards_specific_functions.lua
	aux.AddAttractionEquipProc(c)
	--You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn.
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_SZONE)
	e1:SetCategory(CATEGORY_DISABLE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(aux.AttractionEquipCon(true))
	e1:SetTarget(s.distg)
	e1:SetOperation(s.disop)
	c:RegisterEffect(e1)
	--Your opponent: Change the equipped monster to face-down Defense Position.
	local e2=e1:Clone()
	e2:SetProperty(0)
	e2:SetCategory(CATEGORY_POSITION)
	e2:SetCondition(aux.AttractionEquipCon(false))
	e2:SetTarget(s.postg)
	e2:SetOperation(s.posop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_AMAZEMENT}
function s.disfilter(c)
	return c:IsFaceup() and not c:IsDisabled() and c:IsType(TYPE_EFFECT)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.disfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.disfilter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g=Duel.SelectTarget(tp,s.disfilter,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsMonster() and not tc:IsDisabled() and tc:IsControler(1-tp) then
		Duel.NegateRelatedChain(tc,RESET_TURN_SET)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetValue(RESET_TURN_SET)
		e2:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e2)
	end
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
	local tc=e:GetHandler():GetEquipTarget()
	if chk==0 then return tc and tc:IsCanTurnSet() end
	Duel.SetOperationInfo(0,CATEGORY_POSITION,tc,1,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetHandler():GetEquipTarget()
	if tc and tc:IsLocation(LOCATION_MZONE) and tc:IsFaceup() then
		Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE)
	end
end