Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Add to your hand, or Special Summon, 1 Level 1 Tuner from your Deck or GY. If this card is in your GY and you control "Junk Warrior" or a monster that mentions it: You can Set this card, but banish it when it leaves the field. You can only use 1 "Synchro Oneway" effect per turn, and only once that turn.
--シンクロ・ワンウェイ
--Synchro Oneway
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
	--Add to your hand, or Special Summon, 1 Level 1 Tuner from your Deck or GY
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
	c:RegisterEffect(e1)
	--Set this card, but banish it when it leaves the field
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_LEAVE_GRAVE)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.setcon)
	e2:SetTarget(s.settg)
	e2:SetOperation(s.setop)
	e2:SetHintTiming(TIMING_END_PHASE)
	c:RegisterEffect(e2)
end
s.listed_names={CARD_JUNK_WARRIOR}
function s.thspfilter(c,e,tp,sp_chk)
	return c:IsLevel(1) and c:IsType(TYPE_TUNER) and (c:IsAbleToHand()
		or (sp_chk and c:IsCanBeSpecialSummoned(e,0,tp,false,false)))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
	   local sp_chk=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
	   return Duel.IsExistingMatchingCard(s.thspfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp,sp_chk)
	end
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE)
	Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local sp_chk=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
	local sc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thspfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp,sp_chk):GetFirst()
	if not sc then return end
	aux.ToHandOrElse(sc,tp,
		function() return sp_chk and sc:IsCanBeSpecialSummoned(e,0,tp,false,false) end,
		function() Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP) end,
		aux.Stringid(id,3)
	)
end
function s.setconfilter(c)
	return (c:IsCode(CARD_JUNK_WARRIOR) or (c:ListsCode(CARD_JUNK_WARRIOR) and c:IsMonster())) and c:IsFaceup()
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.setconfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsSSetable() end
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,tp,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SSet(tp,c)>0 then
		--Banish it when it leaves the field
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(3300)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
		e1:SetValue(LOCATION_REMOVED)
		e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
		c:RegisterEffect(e1)
	end
end