Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per Chain, if a monster effect is activated that tosses a coin once: Call heads or tails. If your call matches the coin toss for that monster effect, draw 1 card immediately after that effect resolves.
--ラッキー・チャンス！
--Lucky Chance
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--Toss a coin and draw 1 card
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_QUICK_F)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCondition(s.coincon)
	e2:SetOperation(s.coinop)
	c:RegisterEffect(e2)
end
function s.coincon(e,tp,eg,ep,ev,re,r,rp)
	local ex,eg,et,cp,ct=Duel.GetOperationInfo(ev,CATEGORY_COIN)
	if ex and ct==1 and re:IsMonsterEffect() then
		e:SetLabelObject(re)
		return true
	else return false end
end
function s.coinop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local res=Duel.AnnounceCoin(tp)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_TOSS_COIN)
	e1:SetCondition(s.drcon)
	e1:SetOperation(s.drop)
	e1:SetCountLimit(1)
	e1:SetReset(RESET_CHAIN)
	e1:SetLabelObject(e:GetLabelObject())
	e1:SetLabel(res)
	Duel.RegisterEffect(e1,tp)
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
	local res,extra=Duel.GetCoinResult()
	return not extra and re==e:GetLabelObject() and res==e:GetLabel()
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_CARD,0,id)
	Duel.Draw(tp,1,REASON_EFFECT)
end