Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters All other Fiend monsters you control gain 500 ATK. You can discard 1 "Plunder Patroll" card, then target 1 Spell/Trap your opponent controls; banish it, then you can add 1 "Plunder Patroll" monster from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Brann" once per turn.
--海造賊－豪速のブレンネ号
--Plunder Patrollship Brann
--Scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
	--Must be properly summoned before reviving
	c:EnableReviveLimit()
	--Synchro summon procedure
	Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
	--Your other fiend monsters gain 500 ATK
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetTarget(s.atktg)
	e1:SetValue(500)
	c:RegisterEffect(e1)
	--Banish 1 of opponent's spells/traps
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_REMOVE+CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.condition1)
	e2:SetCost(s.cost)
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetHintTiming(0,TIMING_SSET|TIMING_EQUIP|TIMING_END_PHASE)
	e3:SetCondition(s.condition2)
	c:RegisterEffect(e3)
end
s.listed_series={SET_PLUNDER_PATROLL}
function s.atktg(e,c)
	return c:IsRace(RACE_FIEND) and c~=e:GetHandler()
end
function s.condition1(e,tp,eg,ep,ev,re,r,rp)
	return not e:GetHandler():GetEquipGroup():IsExists(Card.IsSetCard,1,nil,SET_PLUNDER_PATROLL)
end
function s.condition2(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetEquipGroup():IsExists(Card.IsSetCard,1,nil,SET_PLUNDER_PATROLL)
end
function s.cfilter(c)
	return c:IsSetCard(SET_PLUNDER_PATROLL) and c:IsDiscardable()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD)
end
function s.tgfilter(c)
	return c:IsSpellTrap() and c:IsAbleToRemove()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and chkc:IsControler(1-tp) and s.tgfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectTarget(tp,s.tgfilter,tp,0,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,g:GetFirst():GetLocation())
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thfilter(c)
	return c:IsSetCard(SET_PLUNDER_PATROLL) and c:IsMonster() and c:IsAbleToHand()
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)>0 then
		local sg=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
		if #sg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
			sg=sg:Select(tp,1,1,nil)
			Duel.BreakEffect()
			Duel.SendtoHand(sg,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,sg)
		end
	end
end