Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 2 Aqua monsters Once per turn, during the Standby Phase: You can detach 1 material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, when your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Aqua monster from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the GY: You can target 1 WATER monster in your GY; add it to your hand.
--餅カエル
--Toadally Awesome
local s,id=GetID()
function s.initial_effect(c)
	--xyz summon
	Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_AQUA),2,2)
	c:EnableReviveLimit()
	--Special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
	e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
	e1:SetCountLimit(1)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(Cost.DetachFromSelf(1,1,nil))
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Negate activation
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(s.negcon)
	e2:SetCost(s.negcost)
	e2:SetTarget(s.negtg)
	e2:SetOperation(s.negop)
	c:RegisterEffect(e2)
	--Add from graveyard to hand
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,3))
	e3:SetCategory(CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetTarget(s.thtg)
	e3:SetOperation(s.thop)
	c:RegisterEffect(e3)
	aux.DoubleSnareValidity(c,LOCATION_MZONE)
end
s.listed_series={SET_FROG}
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_FROG) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if ep==tp or c:IsStatus(STATUS_BATTLE_DESTROYED) then return false end
	return (re:IsMonsterEffect() or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev)
end
function s.cfilter(c)
	return c:IsRace(RACE_AQUA) and (c:IsLocation(LOCATION_HAND) or c:IsFaceup()) and c:IsAbleToGraveAsCost()
end
function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_HAND,0,1,1,nil)
	Duel.SendtoGrave(g,REASON_COST)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	local dc=re:GetHandler()
	if dc:IsRelateToEffect(re) then
		if dc:IsDestructable() then
			Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
		end
		local cat=e:GetCategory()
		if dc:IsMonsterCard() then
			e:SetCategory(cat|CATEGORY_SPECIAL_SUMMON)
			Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,dc,1,0,LOCATION_GRAVE) --Ghost Belle requires this location
		else
			e:SetCategory(cat&~CATEGORY_SPECIAL_SUMMON)
		end
	end
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
	local rc=re:GetHandler()
	if not Duel.NegateActivation(ev) then return end
	if rc:IsRelateToEffect(re) and Duel.Destroy(eg,REASON_EFFECT)~=0 and not rc:IsLocation(LOCATION_HAND|LOCATION_DECK) 
		and aux.nvfilter(rc) then
		if (rc:IsMonster() and
			((rc:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0) or (not rc:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0)))
			and rc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
			and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
			Duel.BreakEffect()
			Duel.SpecialSummon(rc,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
			Duel.ConfirmCards(1-tp,rc)
		elseif (rc:IsType(TYPE_FIELD) or Duel.GetLocationCount(tp,LOCATION_SZONE)>0)
			and rc:IsSSetable() and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
			Duel.BreakEffect()
			Duel.SSet(tp,rc)
		end
	end
end
function s.thfilter(c)
	return c:IsAttribute(ATTRIBUTE_WATER) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
	end
end