Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can add 1 card that mentions "Black Rose Dragon" from your Deck to your hand, except "Roxrose Dragon". While this card is in your GY, if a face-up "Rose Dragon" monster(s) or Plant Synchro Monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card to your hand. You can only use each effect of "Roxrose Dragon" once per turn.
--ロクスローズ・ドラゴン
--Roxrose Dragon
--scripted by Rundas
local s,id=GetID()
function s.initial_effect(c)
	--Search
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--Return to hand
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_CAL+EFFECT_FLAG_DAMAGE_STEP)
	e3:SetCode(EVENT_DESTROYED)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetCountLimit(1,{id,1})
	e3:SetCondition(s.rthcon)
	e3:SetTarget(s.rthtg)
	e3:SetOperation(s.rthop)
	c:RegisterEffect(e3)
end
s.listed_names={id,CARD_BLACK_ROSE_DRAGON}
s.listed_series={SET_ROSE_DRAGON}
--Search
function s.thfilter(c)
	return c:IsAbleToHand() and not c:IsCode(id) and c:ListsCode(CARD_BLACK_ROSE_DRAGON)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
--Return to hand
function s.rthfilter(c,tp)
	return (c:IsReason(REASON_BATTLE) or (c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp))
		and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP)
		and (c:IsPreviousSetCard(SET_ROSE_DRAGON) or (c:GetPreviousRaceOnField()&RACE_PLANT~=0 and c:GetPreviousTypeOnField()&TYPE_SYNCHRO~=0))
end
function s.rthcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return not eg:IsContains(c) and eg:IsExists(s.rthfilter,1,c,tp)
end
function s.rthtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToHand() end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,tp,LOCATION_GRAVE)
end
function s.rthop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SendtoHand(c,nil,REASON_EFFECT)
	end
end