Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, if you would take damage from an opponent's card effect, place 1 Defect Counter on this card instead (max. 1). Once per turn (Quick Effect): You can remove 1 Defect Counter from this card, then target 1 Cyberse monster you control; it gains 800 ATK until the end of this turn.
--ディフェクト・コンパイラー
--Defect Compiler
local s,id=GetID()
local COUNTER_DEFECT=0x43
function s.initial_effect(c)
	c:EnableCounterPermit(COUNTER_DEFECT)
	c:SetCounterLimit(COUNTER_DEFECT,1)
	--damage reduce
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CHANGE_DAMAGE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(1,0)
	e1:SetValue(s.damval)
	c:RegisterEffect(e1)
	local e4=e1:Clone()
	e4:SetCode(EFFECT_NO_EFFECT_DAMAGE)
	c:RegisterEffect(e4)
	--atkup
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_ATKCHANGE)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetHintTiming(TIMING_DAMAGE_STEP)
	e2:SetCountLimit(1)
	e2:SetCondition(aux.StatChangeDamageStepCondition)
	e2:SetCost(s.cost)
	e2:SetTarget(s.tg)
	e2:SetOperation(s.op)
	c:RegisterEffect(e2)
end
s.counter_place_list={COUNTER_DEFECT}
function s.damval(e,re,val,r,rp,rc)
	local c=e:GetHandler()
	if r&REASON_EFFECT~=0 and c:IsCanAddCounter(COUNTER_DEFECT,1) and c:GetFlagEffect(id)==0 then
		c:AddCounter(COUNTER_DEFECT,1)
		c:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
		return 0
	end
	return val
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,COUNTER_DEFECT,1,REASON_COST) end
	Duel.RemoveCounter(tp,1,0,COUNTER_DEFECT,1,REASON_COST)
end
function s.filter(c)
	return c:IsFaceup() and c:IsRace(RACE_CYBERSE)
end
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		e1:SetValue(800)
		tc:RegisterEffect(e1)
	end
end