Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is always treated as a "Sky Striker" card.) A "Sky Striker Ace" monster equipped with this card gains 400 ATK. You can only use 1 of the following effects of "Aileron" per turn, and only once that turn. During the Main Phase (Quick Effect): You can target 1 "Sky Striker Ace" monster you control; equip this card from your hand or field to it. If this card on the field is destroyed: You can send 1 "Sky Striker" Spell from your Deck to the GY.
--エルロン
--Aileron
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Increase ATK of equipped "Sky Striker Ace" monster
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_EQUIP)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetCondition(function(e) return e:GetHandler():GetEquipTarget():IsSetCard(SET_SKY_STRIKER_ACE) end)
	e1:SetValue(400)
	c:RegisterEffect(e1)
	--Equip to a "Sky Striker Ace" monster
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_EQUIP)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_HAND|LOCATION_MZONE)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END)
	e2:SetCountLimit(1,id)
	e2:SetCondition(function() return Duel.IsMainPhase() end)
	e2:SetTarget(s.eqtg)
	e2:SetOperation(s.eqop)
	c:RegisterEffect(e2)
	--Send 1 "Sky Striker" Spell to GY
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_TOGRAVE)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_DESTROYED)
	e3:SetCountLimit(1,id)
	e3:SetCondition(function(e) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end)
	e3:SetTarget(s.tgtg)
	e3:SetOperation(s.tgop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_SKY_STRIKER,SET_SKY_STRIKER_ACE}
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return c~=chkc and chkc:IsLocation(LOCATION_MZONE)
		and chkc:IsControler(tp) and chkc:IsFaceup() and chkc:IsSetCard(SET_SKY_STRIKER_ACE) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(aux.FaceupFilter(Card.IsSetCard,SET_SKY_STRIKER_ACE),tp,LOCATION_MZONE,0,1,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsSetCard,SET_SKY_STRIKER_ACE),tp,LOCATION_MZONE,0,1,1,c)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,c,1,0,0)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	if c:IsLocation(LOCATION_MZONE) and c:IsFacedown() then return end
	local tc=Duel.GetFirstTarget()
	if Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and tc:IsFaceup() and tc:IsRelateToEffect(e)
		and Duel.Equip(tp,c,tc,true) then
		--Equip limit
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_EQUIP_LIMIT)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		e1:SetValue(function(e,c) return c==e:GetLabelObject() end)
		e1:SetLabelObject(tc)
		c:RegisterEffect(e1)
	else
		Duel.SendtoGrave(c,REASON_RULE)
	end
end
function s.tgfilter(c)
	return c:IsSetCard(SET_SKY_STRIKER) and c:IsSpell() and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoGrave(g,REASON_EFFECT)
	end
end