Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card destroys an opponent's monster by battle: Activate 1 of these effects. ● This card gains 400 ATK. ● Target 1 face-up Spell/Trap on the field; destroy that target. ● Special Summon 1 "Option Token". Its Type, Attribute, Level, and ATK/DEF are always the same as this card, but destroy it if this card is no longer face-up on the field.
--ビクトリー・バイパーXX03
--Victory Viper XX03
local s,id=GetID()
function s.initial_effect(c)
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_BATTLE_DESTROYING)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
s.listed_names={TOKEN_OPTION}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsRelateToBattle() and c:GetBattleTarget():IsMonster()
end
function s.filter(c)
	return c:IsFaceup() and c:IsSpellTrap()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local c=e:GetHandler()
	local t1=Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
	local t2=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,c:GetAttack(),c:GetDefense(),c:GetLevel(),c:GetRace(),c:GetAttribute())
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0))
	if t1 and t2 then
		op=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2),aux.Stringid(id,3))
	elseif t1 then
		op=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))
	elseif t2 then
		op=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,3))
		if op==1 then op=2 end
	else op=Duel.SelectOption(tp,aux.Stringid(id,1)) end
	e:SetLabel(op)
	if op==1 then
		e:SetCategory(CATEGORY_DESTROY)
		local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
	elseif op==2 then
		e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
		Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
		Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
	else
		e:SetCategory(CATEGORY_ATKCHANGE)
	end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if e:GetLabel()==1 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
		local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
		if #g>0 then
			Duel.HintSelection(g)
			Duel.Destroy(g,REASON_EFFECT)
		end
	elseif e:GetLabel()==2 then
		local atk=c:GetAttack()
		local def=c:GetDefense()
		local lv=c:GetLevel()
		local race=c:GetRace()
		local att=c:GetAttribute()
		if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or not c:IsRelateToEffect(e) or c:IsFacedown()
			or not Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,atk,def,lv,race,att) then return end
		local token=Duel.CreateToken(tp,id+1)
		c:CreateRelation(token,RESET_EVENT|RESETS_STANDARD)
		Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
		e1:SetRange(LOCATION_MZONE)
		e1:SetValue(s.tokenatk)
		e1:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD))
		token:RegisterEffect(e1,true)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
		e2:SetValue(s.tokendef)
		token:RegisterEffect(e2,true)
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetCode(EFFECT_CHANGE_LEVEL)
		e3:SetValue(s.tokenlv)
		e3:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD))
		token:RegisterEffect(e3,true)
		local e4=Effect.CreateEffect(c)
		e4:SetType(EFFECT_TYPE_SINGLE)
		e4:SetCode(EFFECT_CHANGE_RACE)
		e4:SetValue(s.tokenrace)
		e4:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD))
		token:RegisterEffect(e4,true)
		local e5=Effect.CreateEffect(c)
		e5:SetType(EFFECT_TYPE_SINGLE)
		e5:SetCode(EFFECT_CHANGE_ATTRIBUTE)
		e5:SetValue(s.tokenatt)
		e5:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD))
		token:RegisterEffect(e5,true)
		local e6=Effect.CreateEffect(c)
		e6:SetType(EFFECT_TYPE_SINGLE)
		e6:SetCode(EFFECT_SELF_DESTROY)
		e6:SetCondition(s.tokendes)
		e6:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD))
		token:RegisterEffect(e6,true)
		Duel.SpecialSummonComplete()
	else
		if c:IsRelateToEffect(e) and c:IsFaceup() then
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_UPDATE_ATTACK)
			e1:SetValue(400)
			e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
			c:RegisterEffect(e1)
		end
	end
end
function s.tokenatk(e,c)
	return e:GetOwner():GetAttack()
end
function s.tokendef(e,c)
	return e:GetOwner():GetDefense()
end
function s.tokenlv(e,c)
	return e:GetOwner():GetLevel()
end
function s.tokenrace(e,c)
	return e:GetOwner():GetRace()
end
function s.tokenatt(e,c)
	return e:GetOwner():GetAttribute()
end
function s.tokendes(e)
	return not e:GetOwner():IsRelateToCard(e:GetHandler())
end