Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.
--エクシーズ・アーマー・トルピード
--Xyz Armor Torpedo
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Xyz Summon Procedure
	Xyz.AddProcedure(c,nil,3,2)
	--Cannot attack unless it has material
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_CANNOT_ATTACK)
	e1:SetCondition(function(e) return e:GetHandler():GetOverlayCount()==0 end)
	c:RegisterEffect(e1)
	--Draw 1 card
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id)
	e2:SetCost(Cost.DetachFromSelf(2,2,nil))
	e2:SetTarget(s.drwtg)
	e2:SetOperation(s.drwop)
	c:RegisterEffect(e2)
	--Your opponent cannot activate cards or effects if the equipped monster battles
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetCode(EFFECT_CANNOT_ACTIVATE)
	e3:SetRange(LOCATION_SZONE)
	e3:SetTargetRange(0,1)
	e3:SetCondition(s.btlcond)
	e3:SetValue(1)
	c:RegisterEffect(e3)
	--Negate the effects of your opponent's monsters if the equipped monster battles
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetCode(EFFECT_DISABLE)
	e4:SetRange(LOCATION_SZONE)
	e4:SetTargetRange(0,LOCATION_MZONE)
	e4:SetCondition(s.btlcond)
	c:RegisterEffect(e4)
	--Your opponent cannot target the equipped monster if it is an Xyz monster
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_EQUIP)
	e5:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e5:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e5:SetCondition(function(e) return e:GetHandler():GetEquipTarget():IsType(TYPE_XYZ) end)
	e5:SetValue(aux.tgoval)
	c:RegisterEffect(e5)
	--Adjust itself to apply the negation effect right away
	local e6=Effect.CreateEffect(c)
	e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e6:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e6:SetCode(EVENT_BE_BATTLE_TARGET)
	e6:SetRange(LOCATION_SZONE)
	e6:SetCondition(function(e) return e:GetHandler():GetEquipTarget() end)
	e6:SetOperation(function(e) Duel.AdjustInstantly(e:GetHandler()) end)
	c:RegisterEffect(e6)
end
function s.drwtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drwop(e,tp,eg,ep,ev,re,r,rp,chk)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
end
function s.btlcond(e)
	local ec=e:GetHandler():GetEquipTarget()
	return ec and (Duel.GetAttacker()==ec or Duel.GetAttackTarget()==ec)
end