Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can banish 2 cards from your Graveyard (any combination of Rock-Type monsters or Field Spell Cards), then activate 1 of these effects; ● Target 1 other face-up card on the field; destroy it. ● Target 1 Rock-Type monster in your Graveyard; Special Summon it in Defense Position. ● Target up to 3 Field Spell Cards in your Graveyard; shuffle them into the Deck, then draw 1 card.
--古代遺跡の目覚め
--Triamid Pulse
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
	c:RegisterEffect(e1)
	--Destroy 1 face-up card on the field
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_SZONE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
	e2:SetCost(s.cost)
	e2:SetTarget(s.destg)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
	--Special Summon 1 Rock monster
	local e3=e2:Clone()
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetCost(aux.TRUE)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
	--Shuffle 3 Field Spells into the Deck
	local e4=e2:Clone()
	e4:SetDescription(aux.Stringid(id,3))
	e4:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
	e4:SetCost(aux.TRUE)
	e4:SetTarget(s.tdtg)
	e4:SetOperation(s.tdop)
	c:RegisterEffect(e4)
end
function s.cfilter(c)
	return (c:IsRace(RACE_ROCK) or c:IsFieldSpell()) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,2,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,2,2,nil)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsOnField() and chkc:IsFaceup() and chkc~=c end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,c)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end
function s.spfilter(c,e,tp)
	return c:IsRace(RACE_ROCK) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.rescon(sg,e,tp)
	return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,sg,e,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
	local cg=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_GRAVE,0,nil)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and aux.SelectUnselectGroup(cg,e,tp,2,2,s.rescon,0) end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	local rg=aux.SelectUnselectGroup(cg,e,tp,2,2,s.rescon,1,tp,HINTMSG_REMOVE)
	Duel.Remove(rg,POS_FACEUP,REASON_COST)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
	end
end
function s.tdfilter(c)
	return c:IsFieldSpell() and c:IsAbleToDeck()
end
function s.rescon2(sg,e,tp)
	return Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_GRAVE,0,1,sg,e,tp)
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc) end
	local cg=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_GRAVE,0,nil)
	local sg=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_GRAVE,0,nil)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
		and aux.SelectUnselectGroup(cg,e,tp,2,2,s.rescon2,0) end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	local rg=aux.SelectUnselectGroup(cg,e,tp,2,2,s.rescon2,1,tp,HINTMSG_REMOVE)
	Duel.Remove(rg,POS_FACEUP,REASON_COST)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,3,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetTargetCards(e)
	if #tg==0 then return end
	Duel.SendtoDeck(tg,nil,SEQ_DECKTOP,REASON_EFFECT)
	local g=Duel.GetOperatedGroup()
	if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
	local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK|LOCATION_EXTRA)
	if ct>0 then
		Duel.BreakEffect()
		Duel.Draw(tp,1,REASON_EFFECT)
	end
end