Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Add 1 monster that mentions "Max Metalmorph" or 1 "Metalmorph" Trap from your Deck or GY to your hand. If you control a "Metalmorph" Trap: You can banish this card from your GY, then target 1 Defense Position monster your opponent controls; change it to face-up Attack Position. You can only use this effect of "Incoming Machine!" once per turn.
--迫りくる機械
--Incoming Machine!
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Add 1 monster that mentions "Max Metalmorph" OR 1 "Metalmorph" Trap from your Deck or GY to your hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--Change 1 monster your opponent controls to Attack Position
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_POSITION)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.poscon)
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.postg)
	e2:SetOperation(s.posop)
	c:RegisterEffect(e2)
end
s.listed_names={CARD_MAX_METALMORPH}
s.listed_series={SET_METALMORPH}
function s.thfilter(c)
	return ((c:ListsCode(CARD_MAX_METALMORPH) and c:IsMonster()) or (c:IsSetCard(SET_METALMORPH) and c:IsTrap()))
		and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.posconfilter(c)
	return c:IsSetCard(SET_METALMORPH) and c:IsTrap() and c:IsFaceup()
end
function s.poscon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.posconfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsDefensePos() and chkc:IsCanChangePosition() end
	if chk==0 then return Duel.IsExistingTarget(aux.AND(Card.IsDefensePos,Card.IsCanChangePosition),tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
	local g=Duel.SelectTarget(tp,aux.AND(Card.IsDefensePos,Card.IsCanChangePosition),tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,tp,POS_FACEUP_ATTACK)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.ChangePosition(tc,POS_FACEUP_ATTACK)
	end
end