Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While this card is equipped to a monster: You can equip 1 "Infernoble Arms" Equip Spell from your Deck or GY, except ""Infernoble Arms - Almace"", to 1 appropriate monster you control, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand. You can only use 1 ""Infernoble Arms - Almace"" effect per turn, and only once that turn.
--『焔聖剣－アルマス』
--"Infernoble Arms - Almace"
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
	aux.AddEquipProcedure(c)
	--Equip 1 "Infernoble Arms" Equip Spell from your Deck or GY, except "Infernoble Arms - Armas"
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_EQUIP+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_SZONE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.eqtg)
	e1:SetOperation(s.eqop)
	c:RegisterEffect(e1)
	--Add 1 of your FIRE Warrior monsters in the GY or that is banished to your hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.thcon)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_INFERNOBLE_ARMS}
s.listed_names={id}
function s.eqtcfilter(c,ec)
	return c:IsFaceup() and ec:CheckEquipTarget(c)
end
function s.eqfilter(c,tp)
	return c:IsEquipSpell() and c:IsSetCard(SET_INFERNOBLE_ARMS) and not c:IsCode(id)
		and c:CheckUniqueOnField(tp) and not c:IsForbidden()
		and Duel.IsExistingMatchingCard(s.eqtcfilter,tp,LOCATION_MZONE,0,1,nil,c)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil,tp) end
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,0,LOCATION_DECK|LOCATION_GRAVE)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	local eq=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.eqfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,tp):GetFirst()
	if not eq then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local eqtc=Duel.SelectMatchingCard(tp,s.eqtcfilter,tp,LOCATION_MZONE,0,1,1,nil,eq):GetFirst()
	if Duel.Equip(tp,eq,eqtc) then
		Duel.BreakEffect()
		Duel.Destroy(e:GetHandler(),REASON_EFFECT)
	end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local ec=c:GetPreviousEquipTarget()
	return c:IsReason(REASON_LOST_TARGET) and ec and ec:IsLocation(LOCATION_GRAVE)
end
function s.thfilter(c)
	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsRace(RACE_WARRIOR) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and s.thfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,tc)
	end
end