Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent activates a monster effect (Quick Effect): You can discard 1 other card, and if you do, Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Super Quantal Mech Beast" Xyz Monster from your Extra Deck using this card you control as material (this is treated as an Xyz Summon), and if you do, attach 1 "Super Quant" monster from your GY to it. If this card is sent to the GY: You can add 1 "Super Quant" Spell from your Deck to your hand. You can only use each effect of "Super Quantum Black Layer" once per turn.
--超量士ブラックレイヤー
--Super Quantum Black Layer
--scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Discard 1 other card, and if you do, Special Summon this card from your hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_HANDES+CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_CHAINING)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp and re:IsMonsterEffect() end)
	e1:SetTarget(s.selfsptg)
	e1:SetOperation(s.selfspop)
	c:RegisterEffect(e1)
	--Special Summon 1 "Super Quantal Mech Beast" Xyz Monster from your Extra Deck
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetCountLimit(1,{id,1})
	e2:SetTarget(s.xyzsptg)
	e2:SetOperation(s.xyzspop)
	c:RegisterEffect(e2)
	--Add 1 "Super Quant" Spell from your Deck to your hand
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetCountLimit(1,{id,2})
	e3:SetTarget(s.thtg)
	e3:SetOperation(s.thop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_SUPER_QUANT,SET_SUPER_QUANTAL_MECH_BEAST}
function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,c,REASON_EFFECT)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)end
	Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.selfspop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local exc=c:IsRelateToEffect(e) and c or nil
	if Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_EFFECT|REASON_DISCARD,exc)>0 and c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.xyzspfilter(c,e,tp,mc,chk_att)
	return c:IsSetCard(SET_SUPER_QUANTAL_MECH_BEAST) and c:IsType(TYPE_XYZ,c,SUMMON_TYPE_XYZ,tp) and mc:IsCanBeXyzMaterial(c,tp)
		and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false)
		and (not chk_att or Duel.IsExistingMatchingCard(s.attachfilter,tp,LOCATION_GRAVE,0,1,nil,tp,c))
end
function s.attachfilter(c,tp,xc)
	return c:IsSetCard(SET_SUPER_QUANT) and c:IsMonster() and c:IsCanBeXyzMaterial(xc,tp,REASON_EFFECT)
end
function s.xyzsptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local c=e:GetHandler()
		local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ)
		return (#pg<=0 or (#pg==1 and pg:IsContains(c)))
			and Duel.IsExistingMatchingCard(s.xyzspfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,true)
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,0)
end
function s.xyzspop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFacedown() or not c:IsRelateToEffect(e) or c:IsControler(1-tp) or c:IsImmuneToEffect(e) then return end
	local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ)
	if #pg>1 or (#pg==1 and not pg:IsContains(c)) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local xc=Duel.SelectMatchingCard(tp,s.xyzspfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,c,false):GetFirst()
	if not xc then return end
	xc:SetMaterial(c)
	Duel.Overlay(xc,c)
	if Duel.SpecialSummon(xc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)==0 then return end
	xc:CompleteProcedure()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATTACH)
	local ac=Duel.SelectMatchingCard(tp,s.attachfilter,tp,LOCATION_GRAVE,0,1,1,nil,tp,xc):GetFirst()
	if ac then
		Duel.Overlay(xc,ac)
	end
end
function s.thfilter(c)
	return c:IsSetCard(SET_SUPER_QUANT) and c:IsSpell() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end