Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All WIND Winged Beast monsters on the field gain 300 ATK/DEF. You can only use each of the following effects of "Elborz, the Sacred Lands of Simorgh" once per turn. ● You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast monsters for 1 less Tribute (even if this card leaves the field). ● If you control a WIND Winged Beast monster, you can: Immediately after this effect resolves, Normal Summon 1 Winged Beast monster.
--神鳥の霊峰エルブルズ
--Elborz, the Sacred Lands of Simorgh
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--Increase the ATK/DEF of WIND Wigned Beast monsters by 300
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetRange(LOCATION_FZONE)
	e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e2:SetTarget(aux.TargetBoolFunction(s.filter))
	e2:SetValue(300)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EFFECT_UPDATE_DEFENSE)
	c:RegisterEffect(e3)
	--Level 5 or higher WIND Winged Beast can be summoned for 1 less Tribute
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,0))
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetRange(LOCATION_FZONE)
	e4:SetCountLimit(1,id)
	e4:SetCost(s.trcost)
	e4:SetOperation(s.trop)
	c:RegisterEffect(e4)
	--Normal Summon 1 Winged Beast monster
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(id,1))
	e5:SetCategory(CATEGORY_SUMMON)
	e5:SetType(EFFECT_TYPE_IGNITION)
	e5:SetRange(LOCATION_FZONE)
	e5:SetCountLimit(1,{id,1})
	e5:SetCondition(s.nscon)
	e5:SetTarget(s.nstg)
	e5:SetOperation(s.nsop)
	c:RegisterEffect(e5)
end
function s.filter(c)
	return c:IsAttribute(ATTRIBUTE_WIND) and c:IsRace(RACE_WINGEDBEAST)
end
function s.trfilter(c)
	return s.filter(c) and c:IsLevelAbove(5) and not c:IsPublic()
end
function s.trcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.trfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
	local g=Duel.SelectMatchingCard(tp,s.trfilter,tp,LOCATION_HAND,0,1,1,nil)
	Duel.ConfirmCards(1-tp,g)
	Duel.ShuffleHand(tp)
end
function s.trop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_DECREASE_TRIBUTE)
	e1:SetTargetRange(LOCATION_HAND,0)
	e1:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_WINGEDBEAST))
	e1:SetValue(0x10001)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_DECREASE_TRIBUTE_SET)
	Duel.RegisterEffect(e2,tp)
end
function s.nsfilter(c)
	return c:IsRace(RACE_WINGEDBEAST) and c:IsSummonable(true,nil)
end
function s.nscon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(aux.FaceupFilter(s.filter),tp,LOCATION_MZONE,0,1,nil)
end
function s.nstg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.nsfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function s.nsop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
	local g=Duel.SelectMatchingCard(tp,s.nsfilter,tp,LOCATION_HAND,0,1,1,nil)
	local tc=g:GetFirst()
	if tc then
		Duel.Summon(tp,tc,true,nil)
	end
end