Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a card or effect is activated that would destroy a monster on the field (except during the Damage Step): Target 1 Link Monster on each field; negate the effects of your opponent's targeted monster, and if you do, equip this card to your targeted monster. The equipped monster cannot be destroyed by card effects.
--シールド・ハンドラ
--Shield Handler
--scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DISABLE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CHAINING)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCost(s.cost)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	e:SetLabel(1)
end
function s.filter(c)
	return c:IsOnField() and c:IsMonster()
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.IsChainNegatable(ev) then return false end
	local ex,tg,tc=Duel.GetOperationInfo(ev,CATEGORY_DESTROY)
	return ex and tg~=nil and tc+tg:FilterCount(s.filter,nil)-#tg>0
end
function s.cfilter(c,sf)
	return c:IsLinkMonster() and c:IsFaceup() and (sf or c:IsNegatableMonster())
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chk==0 then return Duel.IsExistingTarget(s.cfilter,tp,0,LOCATION_MZONE,1,nil,false)
		and Duel.IsExistingTarget(s.cfilter,tp,LOCATION_MZONE,0,1,nil,true) end
	if e:GetLabel()==1 then
		aux.RemainFieldCost(e,tp,eg,ep,ev,re,r,rp,1)
	end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPPO)
	local g=Duel.SelectTarget(tp,s.cfilter,tp,0,LOCATION_MZONE,1,1,nil,false)
	e:SetLabelObject(g:GetFirst())
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELF)
	Duel.SelectTarget(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil,true)
	e:SetLabel(0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local hc=e:GetLabelObject()
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
	local tc=g:GetFirst()
	if tc==hc then tc=g:GetNext() end
	if hc:IsFaceup() and hc:IsRelateToEffect(e) and not hc:IsDisabled() then
		Duel.NegateRelatedChain(hc,RESET_TURN_SET)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		hc:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetValue(RESET_TURN_SET)
		hc:RegisterEffect(e2)
		if not hc:IsImmuneToEffect(e1) and not hc:IsImmuneToEffect(e2)
			and tc:IsRelateToEffect(e) and tc:IsFaceup() and c:IsRelateToEffect(e) then
			Duel.Equip(tp,c,tc)
			c:CancelToGrave()
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_EQUIP)
			e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
			e1:SetReset(RESET_EVENT|RESETS_STANDARD)
			e1:SetValue(1)
			c:RegisterEffect(e1)
			--Equip limit
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetCode(EFFECT_EQUIP_LIMIT)
			e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e2:SetValue(s.eqlimit)
			e2:SetLabelObject(tc)
			e2:SetReset(RESET_EVENT|RESETS_STANDARD)
			c:RegisterEffect(e2)
		else
			c:CancelToGrave(false)
		end
	else
		c:CancelToGrave(false)
	end
end
function s.eqlimit(e,c)
	return c==e:GetLabelObject()
end