Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can banish this card you control; Special Summon 2 Level 3 or lower monsters from your Deck with the same Type, Attribute, and Level as each other (1 Normal Monster and 1 Effect Monster), but their effects are negated, also destroy them during the End Phase. You can only use this effect of "Rescue Hedgehog" once per turn.
--レスキューヘッジホッグ
--Rescue Hedgehog
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon 2 Level 3 or lower monsters from your Deck with the same Type, Attribute, and Level
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCost(Cost.SelfBanish)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
end
function s.spfilter(c,e,tp)
	return c:IsLevelBelow(3) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.rescon(sg,e,tp,mg)
	return sg:GetClassCount(Card.GetRace)==1
		and sg:GetClassCount(Card.GetAttribute)==1
		and sg:GetClassCount(Card.GetLevel)==1
		and sg:FilterCount(Card.IsType,nil,TYPE_NORMAL)==1
		and sg:FilterCount(Card.IsType,nil,TYPE_EFFECT)==1
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp)
		return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetMZoneCount(tp,e:GetHandler())>=2
			and aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0)
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK)
	Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,nil,2,tp,LOCATION_MZONE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) or Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
	local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp)
	if #g<2 then return end
	local sg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,1,tp,HINTMSG_SPSUMMON)
	if #sg~=2 then return end
	local c=e:GetHandler()
	for sc in sg:Iter() do
		if Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP) then
			sc:NegateEffects(c)
		end
	end
	--Destroy them during the End Phase
	aux.DelayedOperation(sg,PHASE_END,id,e,tp,function(ag) Duel.Destroy(ag,REASON_EFFECT) end,nil,0,1,aux.Stringid(id,1))
	Duel.SpecialSummonComplete()
end