Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] If a Pendulum Monster you control battles, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. ---------------------------------------- [ Monster Effect ] Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.
--星読みの魔術師
--Stargazer Magician
local s,id=GetID()
function s.initial_effect(c)
	--pendulum summon
	Pendulum.AddProcedure(c)
	--actlimit
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_ATTACK_ANNOUNCE)
	e2:SetRange(LOCATION_PZONE)
	e2:SetCondition(s.actcon)
	e2:SetOperation(s.actop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_BE_BATTLE_TARGET)
	c:RegisterEffect(e3)
	--scale
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_CHANGE_LSCALE)
	e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e4:SetRange(LOCATION_PZONE)
	e4:SetCondition(s.sccon)
	e4:SetValue(4)
	c:RegisterEffect(e4)
	local e5=e4:Clone()
	e5:SetCode(EFFECT_CHANGE_RSCALE)
	c:RegisterEffect(e5)
	--
	local e6=Effect.CreateEffect(c)
	e6:SetDescription(aux.Stringid(id,0))
	e6:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e6:SetCode(EVENT_TO_HAND)
	e6:SetRange(LOCATION_MZONE)
	e6:SetCountLimit(1)
	e6:SetCondition(s.spcon)
	e6:SetTarget(s.sptg)
	e6:SetOperation(s.spop)
	c:RegisterEffect(e6)
end
s.listed_series={SET_MAGICIAN,SET_ODD_EYES}
function s.actcon(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetAttacker()
	if tc:IsControler(1-tp) then tc=Duel.GetAttackTarget() end
	return tc and tc:IsControler(tp) and tc:IsType(TYPE_PENDULUM)
end
function s.actop(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
	e1:SetTargetRange(0,1)
	e1:SetValue(s.aclimit)
	e1:SetReset(RESET_PHASE|PHASE_DAMAGE)
	Duel.RegisterEffect(e1,tp)
end
function s.aclimit(e,re,tp)
	return re:IsSpellEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.scfilter(c)
	return c:IsSetCard({SET_MAGICIAN,SET_ODD_EYES})
end
function s.sccon(e)
	return not Duel.IsExistingMatchingCard(s.scfilter,e:GetHandlerPlayer(),LOCATION_PZONE,0,1,e:GetHandler())
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local tc=eg:GetFirst()
	e:SetLabel(tc:GetCode())
	return #eg==1 and rp~=tp and tc:IsReason(REASON_EFFECT)
		and tc:IsPreviousControler(tp) and tc:IsPreviousLocation(LOCATION_MZONE)
		and tc:IsType(TYPE_PENDULUM) and tc:IsControler(tp)
end
function s.filter(c,e,tp,code)
	return c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp,e:GetLabel()) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp,e:GetLabel())
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end