Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.
--聖神蛇アポピス
--Divine Serpent Apophis
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Fusion Materials: 2 monsters that mention "Temple of the Kings"
	Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunction(Card.ListsCode,CARD_TEMPLE_OF_THE_KINGS),2)
	c:AddMustBeFusionSummoned()
	--Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters
	local e0=Effect.CreateEffect(c)
	e0:SetDescription(aux.Stringid(id,0))
	e0:SetType(EFFECT_TYPE_FIELD)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e0:SetCode(EFFECT_SPSUMMON_PROC)
	e0:SetRange(LOCATION_EXTRA)
	e0:SetCondition(s.spcon)
	e0:SetTarget(s.sptg)
	e0:SetOperation(s.spop)
	c:RegisterEffect(e0)
	--Set up to 3 "Apophis" Traps with different names from your GY
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,1))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetTarget(s.settg)
	e1:SetOperation(s.setop)
	c:RegisterEffect(e1)
	--Destroy 1 card your opponent controls
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,2))
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return re:IsTrapEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE) end)
	e2:SetTarget(s.destg)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
end
s.listed_names={CARD_TEMPLE_OF_THE_KINGS}
s.listed_series={SET_APOPHIS}
function s.spcheck(sg,e,tp)
	return Duel.GetLocationCountFromEx(tp,tp,sg,e:GetHandler())>0
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	local rg=Duel.GetReleaseGroup(tp):Filter(Card.IsSetCard,nil,SET_APOPHIS)
	return aux.SelectUnselectGroup(rg,e,tp,2,2,s.spcheck,0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
	local rg=Duel.GetReleaseGroup(tp):Filter(Card.IsSetCard,nil,SET_APOPHIS)
	local g=aux.SelectUnselectGroup(rg,e,tp,2,2,s.spcheck,1,tp,HINTMSG_RELEASE,nil,nil,true)
	if #g>0 then
		g:KeepAlive()
		e:SetLabelObject(g)
		return true
	end
	return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	if not g then return end
	Duel.Release(g,REASON_COST)
	g:DeleteGroup()
end
function s.setfilter(c,e)
	return c:IsSetCard(SET_APOPHIS) and c:IsTrap() and c:IsSSetable() and c:IsCanBeEffectTarget(e)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.setfilter(chkc,e) end
	local g=Duel.GetMatchingGroup(s.setfilter,tp,LOCATION_GRAVE,0,nil,e)
	if chk==0 then return #g>0 end
	local ft=Duel.GetLocationCount(tp,LOCATION_SZONE)
	local tg=aux.SelectUnselectGroup(g,e,tp,1,math.min(ft,3),aux.dncheck,1,tp,HINTMSG_SET)
	Duel.SetTargetCard(tg)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,tg,#tg,tp,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetTargetCards(e)
	if #g>0 then
		local ft=Duel.GetLocationCount(tp,LOCATION_SZONE)
		if #g>ft then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
			g=g:Select(tp,ft,ft,nil)
		end
		Duel.SSet(tp,g)
	end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
	if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end