Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is already face-up on the field: ● If a monster you control is destroyed by battle and sent to the GY: Special Summon 1 "Fireball Token" (Pyro/FIRE/Level 1/ATK 100/DEF 100). ● If a monster(s) in your hand and/or field is sent to the GY by an opponent's card effect: Special Summon as many "Fireball Tokens" as possible, up to the number of sent monsters. You can only use this effect of "Graveyard of Wandering Souls" once per turn.
--魂のさまよう墓場
--Graveyard of Wandering Souls
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--token
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_BATTLE_DESTROYED)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCondition(s.tkcon1)
	e2:SetTarget(s.tktg)
	e2:SetOperation(s.tkop1)
	c:RegisterEffect(e2)
	--tokens
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
	e3:SetCountLimit(1,id)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCondition(s.tkcon2)
	e3:SetTarget(s.tktg)
	e3:SetOperation(s.tkop2)
	c:RegisterEffect(e3)
end
s.listed_names={TOKEN_FIREBALL}
function s.cfilter(c,tp)
	return c:IsReason(REASON_BATTLE) and c:IsLocation(LOCATION_GRAVE) and c:IsPreviousControler(tp)
end
function s.tkcon1(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_FIREBALL,0,TYPES_TOKEN,100,100,1,RACE_PYRO,ATTRIBUTE_FIRE) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
	Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
end
function s.tkop1(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_FIREBALL,0,TYPES_TOKEN,100,100,1,RACE_PYRO,ATTRIBUTE_FIRE) then
		local token=Duel.CreateToken(tp,TOKEN_FIREBALL)
		Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.tkcfilter(c,tp)
	return c:IsMonster() and c:IsPreviousLocation(LOCATION_HAND|LOCATION_ONFIELD) and c:IsPreviousControler(tp)
		and c:GetReasonPlayer()~=tp and c:IsReason(REASON_EFFECT)
end
function s.tkcon2(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.tkcfilter,1,nil,tp)
end
function s.tkop2(e,tp,eg,ep,ev,re,r,rp)
	local ct=eg:FilterCount(s.tkcfilter,nil,tp)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	ft=math.min(ct,ft)
	if ft<1 or not Duel.IsPlayerCanSpecialSummonMonster(tp,23116809,0,TYPES_TOKEN,100,100,1,RACE_PYRO,ATTRIBUTE_FIRE) then return end
	if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
	for i=1,ft do
		local token=Duel.CreateToken(tp,23116809)
		Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)
	end
end