Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn.
--トラゴエディア
--Tragoedia
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon itself from the hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_BATTLE_DAMAGE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(function(_,tp,_,ep) return ep==tp end)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Increase ATK/DEF
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetRange(LOCATION_MZONE)
	e2:SetValue(function(_,c) return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_HAND,0)*600 end)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EFFECT_UPDATE_DEFENSE)
	c:RegisterEffect(e3)
	--Take control of an opponent's face-up monster
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_CONTROL)
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1)
	e4:SetCost(s.ctcost)
	e4:SetTarget(s.cttg)
	e4:SetOperation(s.ctop)
	c:RegisterEffect(e4)
	--Change this card's Level
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(id,2))
	e5:SetCategory(CATEGORY_LVCHANGE)
	e5:SetType(EFFECT_TYPE_IGNITION)
	e5:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e5:SetRange(LOCATION_MZONE)
	e5:SetCountLimit(1)
	e5:SetTarget(s.lvtg)
	e5:SetOperation(s.lvop)
	c:RegisterEffect(e5)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.cfilter(c,tp)
	return c:IsMonster() and c:IsAbleToGraveAsCost()
		and Duel.IsExistingTarget(s.ctfilter,tp,0,LOCATION_MZONE,1,nil,c:GetLevel())
end
function s.ctfilter(c,lv)
	return c:IsControlerCanBeChanged() and c:IsFaceup() and c:IsLevel(lv)
end
function s.ctcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local sg=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil,tp)
	e:SetLabel(sg:GetFirst():GetLevel())
	Duel.SendtoGrave(sg,REASON_COST)
end
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.ctfilter(chkc,e:GetLabel()) end
	if chk==0 then return true end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
	local g=Duel.SelectTarget(tp,s.ctfilter,tp,0,LOCATION_MZONE,1,1,nil,e:GetLabel())
	Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,tp,0)
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.GetControl(tc,tp)
	end
end
function s.lvlfilter(c,lvl)
	return c:HasLevel() and not c:IsLevel(lvl)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local lvl=e:GetHandler():GetLevel()
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.lvlfilter(chkc,lvl) end
	if chk==0 then return Duel.IsExistingTarget(s.lvlfilter,tp,LOCATION_GRAVE,0,1,nil,lvl) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,s.lvlfilter,tp,LOCATION_GRAVE,0,1,1,nil,lvl)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not (c:IsFaceup() and c:IsRelateToEffect(e)) then return end
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		--Change this card's Level
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CHANGE_LEVEL)
		e1:SetValue(tc:GetLevel())
		e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
		c:RegisterEffect(e1)
	end
end