Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that includes Special Summoning a monster(s) from the GY (Quick Effect): You can negate the activation. * The above text is unofficial and describes the card's functionality in the OCG.
--閉ザサレシ世界ノ冥神
--Underworld Goddess of the Closed World
--Scripted by DyXel and Edo9300
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Link Summon procedure
	Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_EFFECT),4)
	--You can also use 1 monster your opponent controls as material to Link Summon this card
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_FIELD)
	e0:SetProperty(EFFECT_FLAG_PLAYER_TARGET|EFFECT_FLAG_CANNOT_DISABLE|EFFECT_FLAG_SET_AVAILABLE)
	e0:SetCode(EFFECT_EXTRA_MATERIAL)
	e0:SetRange(LOCATION_EXTRA)
	e0:SetTargetRange(1,1)
	e0:SetOperation(s.extracon)
	e0:SetValue(s.extraval)
	c:RegisterEffect(e0)
	--Negate the effects of all face-up monsters your opponent controls
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DISABLE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(function(e) return e:GetHandler():IsLinkSummoned() end)
	e1:SetTarget(s.distg)
	e1:SetOperation(s.disop)
	c:RegisterEffect(e1)
	--Unaffected by your opponent's activated effects, unless they target this card
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetCode(EFFECT_IMMUNE_EFFECT)
	e2:SetRange(LOCATION_MZONE)
	e2:SetValue(s.immval)
	c:RegisterEffect(e2)
	--Negate the activation of an opponent's effect that includes Special Summoning a monster(s) from the GY
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_NEGATE)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e3:SetCode(EVENT_CHAINING)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetCondition(s.spnegcon)
	e3:SetTarget(s.spnegtg)
	e3:SetOperation(function(e,tp,eg,ep,ev) Duel.NegateActivation(ev) end)
	c:RegisterEffect(e3)
end
s.curgroup=nil
function s.closed_sky_filter(c)
	return not (c:HasFlagEffect(71818935) and #c:GetCardTarget()>0)
end
function s.extracon(c,e,tp,sg,mg,lc,og,chk)
	if not s.curgroup then return true end
	local g=s.curgroup:Filter(s.closed_sky_filter,nil)
	return #(sg&g)<2
end
function s.extraval(chk,summon_type,e,...)
	if chk==0 then
		local tp,sc=...
		if summon_type~=SUMMON_TYPE_LINK or sc~=e:GetHandler() then
			return Group.CreateGroup()
		else
			s.curgroup=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
			s.curgroup:KeepAlive()
			return s.curgroup
		end
	elseif chk==2 then
		if s.curgroup then
			s.curgroup:DeleteGroup()
		end
		s.curgroup=nil
	end
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsNegatableMonster,tp,0,LOCATION_MZONE,1,nil) end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsNegatableMonster,tp,0,LOCATION_MZONE,nil)
	if #g==0 then return end
	local c=e:GetHandler()
	for tc in g:Iter() do
		--Negate its effects
		tc:NegateEffects(c)
	end
end
function s.immval(e,re)
	local c=e:GetHandler()
	if not (re:IsActivated() and c:IsLinkSummoned() and e:GetOwnerPlayer()==1-re:GetOwnerPlayer()) then return false end
	if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return true end
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
	return not g or not g:IsContains(c)
end
function s.spnegcon(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) or rp==tp
		or not Duel.IsChainNegatable(ev) then return false end
	local ex1,tg1,ct1,p1,loc1=Duel.GetOperationInfo(ev,CATEGORY_SPECIAL_SUMMON)
	local ex2,tg2,ct2,p2,loc2=Duel.GetPossibleOperationInfo(ev,CATEGORY_SPECIAL_SUMMON)
	local res1=((loc1 or 0)&LOCATION_GRAVE>0) or (tg1 and tg1:IsExists(function(c) return c:IsLocation(LOCATION_GRAVE) and c:IsMonster() end,1,nil))
	local res2=((loc2 or 0)&LOCATION_GRAVE>0) or (tg2 and tg2:IsExists(function(c) return c:IsLocation(LOCATION_GRAVE) and c:IsMonster() end,1,nil))
	return res1 or res2
end
function s.spnegtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,tp,0)
end