Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When you take battle damage from an opponent's attacking monster, while you have 3 or more "Tindangle" monsters with different names in your GY: You can destroy the attacking monster, and if you do, Special Summon 1 "Tindangle Acute Cerberus" from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 3 "Tindangle" monsters with different names in your GY; Special Summon them in face-down Defense Position.
--ティンダングル・ドロネー
--Tindangle Delaunay
--Script by nekrozar
local s,id=GetID()
function s.initial_effect(c)
	--Destroy attacking monster, special summon 1 "Tindangle Acute Cerberus" from extra deck
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_BATTLE_DAMAGE)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--Special summon 3 "Tindangle" monsters with different names from GY
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetHintTiming(0,TIMING_END_PHASE)
	e2:SetCondition(s.spcon)
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_TINDANGLE}
s.listed_names={75119040}
function s.cfilter1(c)
	return c:IsSetCard(SET_TINDANGLE) and c:IsMonster()
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return ep==tp and Duel.GetAttacker():IsControler(1-tp)
		and Duel.IsExistingMatchingCard(s.cfilter1,tp,LOCATION_GRAVE,0,3,nil)
end
function s.filter(c,e,tp)
	return c:IsCode(75119040) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local tg=Duel.GetAttacker()
	local g=Duel.GetMatchingGroup(s.cfilter1,tp,LOCATION_GRAVE,0,nil,e,tp)
	if chk==0 then return tg:IsOnField() and g:GetClassCount(Card.GetCode)>2
		and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
	Duel.SetTargetCard(tg)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,tg,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsRelateToBattle() and Duel.Destroy(tc,REASON_EFFECT)~=0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
		if #g>0 then
			Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end
function s.cfilter2(c)
	return c:GetSequence()>=5
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return not Duel.IsExistingMatchingCard(s.cfilter2,tp,LOCATION_MZONE,0,1,nil)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_TINDANGLE) and c:IsCanBeEffectTarget(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE,0,nil,e,tp)
	if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>2
		and g:GetClassCount(Card.GetCode)>2 end
	local tg=aux.SelectUnselectGroup(g,e,tp,3,3,aux.dncheck,1,tp,HINTMSG_SPSUMMON)
	Duel.SetTargetCard(tg)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tg,#tg,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	local g=Duel.GetTargetCards(e)
	if ft<=0 or #g==0 or (#g>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)) then return end
	if #g<=ft then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
		Duel.ConfirmCards(1-tp,g)
	else
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=g:Select(tp,ft,ft,nil)
		Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
		Duel.ConfirmCards(1-tp,sg)
	end
end