Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. You can only use this effect of "Magician's Salvation" once per turn. You can only activate 1 "Magician's Salvation" per turn.
--マジシャンズ・サルベーション
--Magician's Salvation
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--Special Summon 1 "Dark Magician" or "Dark Magician Girl" from the GY
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_CUSTOM+id)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e2:SetRange(LOCATION_FZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	local g=Group.CreateGroup()
	g:KeepAlive()
	e2:SetLabelObject(g)
	--Register the summons of 1 "Dark Magician" or "Dark Magician Girl"
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_SUMMON_SUCCESS)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e3:SetRange(LOCATION_FZONE)
	e3:SetLabelObject(e2)
	e3:SetCondition(s.regcon)
	e3:SetOperation(s.regop)
	c:RegisterEffect(e3)
	local e4=e3:Clone()
	e4:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e4)
end
s.listed_names={48680970,CARD_DARK_MAGICIAN,CARD_DARK_MAGICIAN_GIRL} --Eternal Soul
function s.filter(c)
	return c:IsCode(48680970) and c:IsSSetable()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil)
	if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
		local sg=g:Select(tp,1,1,nil)
		Duel.SSet(tp,sg)
	end
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
	local ph=Duel.GetCurrentPhase()
	return ph<PHASE_DAMAGE or ph>PHASE_DAMAGE_CAL
end
function s.spfilter(c,e,tp,code)
	return c:IsCode(CARD_DARK_MAGICIAN,CARD_DARK_MAGICIAN_GIRL) and not c:IsCode(code)
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.cfilter(c,e,tp)
	return c:IsFaceup() and c:IsCode(CARD_DARK_MAGICIAN,CARD_DARK_MAGICIAN_GIRL) and c:IsSummonPlayer(tp)
		and c:IsLocation(LOCATION_MZONE) and c:IsCanBeEffectTarget(e)
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,c:GetCode())
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	local tg=eg:Filter(s.cfilter,nil,e,tp)
	if #tg>0 then
		for tc in tg:Iter() do
			tc:RegisterFlagEffect(id,RESET_CHAIN|RESET_EVENT|RESETS_STANDARD,0,1)
		end
		local g=e:GetLabelObject():GetLabelObject()
		if Duel.GetCurrentChain()==0 then g:Clear() end
		g:Merge(tg)
		g:Remove(function(c) return c:GetFlagEffect(id)==0 end,nil)
		e:GetLabelObject():SetLabelObject(g)
		Duel.RaiseSingleEvent(e:GetHandler(),EVENT_CUSTOM+id,e,0,tp,tp,0)
	end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local g=e:GetLabelObject():Filter(s.cfilter,nil,e,tp)
	if chkc then return g:IsContains(chkc) and s.cfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and #g>0 end
	if #g==1 then
		Duel.SetTargetCard(g:GetFirst())
	else
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
		local tc=g:Select(tp,1,1,nil)
		Duel.SetTargetCard(tc)
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,tc:GetCode())
		if #g>0 then
			Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end