Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Dragon monsters You cannot Summon/Set monsters to a zone this card points to. Once per turn, if a monster(s) is Normal or Special Summoned, to a zone(s) this card points to (except during the Damage Step): You can destroy 1 monster this card points to, and if you do, inflict 500 damage to your opponent. When a card or effect is activated that targets this face-up card (Quick Effect): You can Tribute 1 monster; negate the activation.
--マズルフラッシュ・ドラゴン
--Flash Charge Dragon
local s,id=GetID()
function s.initial_effect(c)
	--link summon
	c:EnableReviveLimit()
	Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_DRAGON),2)
	--force mzone
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_FORCE_MZONE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(1,0)
	e1:SetValue(function(e)return ~e:GetHandler():GetLinkedZone() end)
	c:RegisterEffect(e1)
	--destroy
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_REMOVE+CATEGORY_DAMAGE)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
	e2:SetCondition(s.descon)
	e2:SetTarget(s.destg)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e3)
	--negate
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_NEGATE)
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetCode(EVENT_CHAINING)
	e4:SetRange(LOCATION_MZONE)
	e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e4:SetCondition(s.negcon)
	e4:SetCost(s.negcost)
	e4:SetTarget(s.negtg)
	e4:SetOperation(s.negop)
	c:RegisterEffect(e4)
end
function s.cfilter(c,ec)
	if c:IsLocation(LOCATION_MZONE) then
		return ec:GetLinkedGroup():IsContains(c)
	else
		return (ec:GetLinkedZone(c:GetPreviousControler())&(0x1<<c:GetPreviousSequence()))~=0
	end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil,e:GetHandler())
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=e:GetHandler():GetLinkedGroup()
	if chk==0 then return #g>0 end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetHandler():GetLinkedGroup()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local tg=g:Select(tp,1,1,nil)
	if #tg>0 then
		Duel.HintSelection(tg)
		if Duel.Destroy(tg,REASON_EFFECT)>0 then
			Duel.Damage(1-tp,500,REASON_EFFECT)
		end
	end
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsStatus(STATUS_BATTLE_DESTROYED) then return false end
	if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return end
	local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
	return tg and tg:IsContains(c) and Duel.IsChainNegatable(ev)
end
function s.costfilter(c)
	return not c:IsStatus(STATUS_BATTLE_DESTROYED)
end
function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckReleaseGroup(tp,s.costfilter,1,nil) end
	local g=Duel.SelectReleaseGroup(tp,s.costfilter,1,1,nil)
	Duel.Release(g,REASON_COST)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():IsRelateToEffect(re) then
		Duel.SendtoGrave(eg,REASON_EFFECT)
	end
end