Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 monsters Once per turn, you can either: Target 1 face-up Xyz Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. The equipped monster can attack your opponent directly. When the equipped monster inflicts battle damage to your opponent: You can discard 1 card; inflict 500 damage to your opponent.
--No.58 炎圧鬼バーナー・バイサー
--Number 58: Burner Visor
local s,id=GetID()
function s.initial_effect(c)
	Xyz.AddProcedure(c,nil,4,2)
	--Xyz Summon Procedure
	c:EnableReviveLimit()
	--Equip itself to an Xyz monster
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTarget(s.eqtg)
	e1:SetOperation(s.eqop)
	c:RegisterEffect(e1)
	--Special summon itself if it is equipped to a monster
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCondition(function(e) return e:GetHandler():GetEquipTarget() end)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--Equipped monster can attack directly
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_EQUIP)
	e3:SetCode(EFFECT_DIRECT_ATTACK)
	c:RegisterEffect(e3)
	--Inflict 500 Damage to the opponent
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,2))
	e4:SetCategory(CATEGORY_DAMAGE)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_BATTLE_DAMAGE)
	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e4:SetRange(LOCATION_SZONE)
	e4:SetCondition(s.damcon)
	e4:SetCost(s.damcost)
	e4:SetTarget(s.damtg)
	e4:SetOperation(s.damop)
	c:RegisterEffect(e4)
end
s.xyz_number=58
function s.filter(c)
	return c:IsFaceup() and c:IsType(TYPE_XYZ)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) and chkc~=c end
	if chk==0 then return c:GetFlagEffect(id)==0
		and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,c)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
	c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD&~(RESET_LEAVE|RESET_TOFIELD)|RESET_PHASE|PHASE_END,0,1)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
	if not tc:IsRelateToEffect(e) or tc:IsFacedown() or tc:IsControler(1-tp) then
		Duel.SendtoGrave(c,REASON_EFFECT)
		return
	end
	if not Duel.Equip(tp,c,tc,false) then return end
	--Equip limit
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE)
	e0:SetCode(EFFECT_EQUIP_LIMIT)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e0:SetValue(function(e,c) return c==e:GetLabelObject() end)
	e0:SetLabelObject(tc)
	e0:SetReset(RESET_EVENT|RESETS_STANDARD)
	c:RegisterEffect(e0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:GetFlagEffect(id)==0
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
	c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD&~(RESET_LEAVE|RESET_TOFIELD)|RESET_PHASE|PHASE_END,0,1)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP_ATTACK)
	end
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
	return ep==1-tp and eg:GetFirst()==e:GetHandler():GetEquipTarget()
end
function s.damcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
	Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(1-tp)
	Duel.SetTargetParam(500)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Damage(p,d,REASON_EFFECT)
end