Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can declare either Spell or Trap, then target 1 Set card in your opponent's Spell & Trap Zone; look at that target, and if it is the declared card type, that card cannot be activated this turn.
--予言僧 チョウレン
--Chow Len the Prophet
local s,id=GetID()
function s.initial_effect(c)
	--confirm
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:GetSequence()~=5 and c:IsFacedown()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_SZONE) and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_SZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1))
	Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_SZONE,1,1,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CARDTYPE)
	local res=Duel.SelectOption(tp,71,72)
	e:SetLabel(res)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local res=e:GetLabel()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFacedown() then
		Duel.ConfirmCards(tp,tc)
		if (res==0 and tc:IsSpell()) or (res==1 and tc:IsTrap()) then
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_CANNOT_TRIGGER)
			e1:SetReset(RESETS_STANDARD_PHASE_END)
			tc:RegisterEffect(e1)
		end
	end
end