Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.
--聖なる薊花
--The Hallowed Azamina
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Send "Sinful Spoils" cards to the GY and Special Summon 1 "Azamina" Fusion Monster 
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Shuffle 1 "Azamina" monster into the Deck and add this card to your hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.tdtg)
	e2:SetOperation(s.tdop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_AZAMINA,SET_SINFUL_SPOILS}
function s.sinfilter(c)
	return c:IsSetCard(SET_SINFUL_SPOILS) and c:IsAbleToGrave()
end
function s.spfilter(c,e,tp,lv,g)
	return c:IsSetCard(SET_AZAMINA) and c:IsType(TYPE_FUSION) and c:IsLevelAbove(4) and c:IsLevelBelow(lv) and not c:IsPublic()
		and Duel.GetLocationCountFromEx(tp,tp,g,c)>0 and c:CheckFusionMaterial()
		and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) 
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local g=Duel.GetMatchingGroup(s.sinfilter,tp,LOCATION_ONFIELD|LOCATION_HAND,0,nil)
		local ct=#g
		return ct>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,ct*4+3,g)
	end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_ONFIELD|LOCATION_HAND)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.rescon(fusc)
	return function(sg,e,tp,mg)
		return Duel.GetLocationCountFromEx(tp,tp,sg,fusc)>0
	end
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local sg=Duel.GetMatchingGroup(s.sinfilter,tp,LOCATION_ONFIELD|LOCATION_HAND,0,nil)
	if #sg<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,#sg*4+3,sg):GetFirst()
	if not tc then return end
	Duel.ConfirmCards(1-tp,tc)
	local ct=tc:GetLevel()//4
	local ssg=aux.SelectUnselectGroup(sg,e,tp,ct,ct,s.rescon(tc),1,tp,HINTMSG_TOGRAVE)
	if #ssg==0 then return end
	local fdg=ssg:Filter(aux.AND(Card.IsFacedown,Card.IsOnField),nil)
	if #fdg>0 then
		Duel.ConfirmCards(1-tp,fdg)
	end
	if Duel.SendtoGrave(ssg,REASON_EFFECT)>0 and ssg:IsExists(Card.IsLocation,1,nil,LOCATION_GRAVE) then
		tc:SetMaterial(nil)
		Duel.BreakEffect()
		if Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)==0 then return end
		tc:CompleteProcedure()
	end
end
function s.tdfilter(c)
	return c:IsSetCard(SET_AZAMINA) and c:IsMonster() and c:IsFaceup() and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc) end
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToHand()
		and Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,tp,0)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,tp,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0
		and tc:IsLocation(LOCATION_DECK|LOCATION_EXTRA) and c:IsRelateToEffect(e) then
		Duel.SendtoHand(c,nil,REASON_EFFECT)
	end
end