Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 2 monsters Once per turn: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. This is a Quick Effect if this card has "Purrely Pretty Memory" as material. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can change the battle position of 1 monster your opponent controls.
--エピュアリィ・ビューティ
--Epurrely Beauty
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Xyz Summon procedure: 2 Level 2 monsters
	Xyz.AddProcedure(c,nil,2,2)
	--Negate 1 monster's effects
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DISABLE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
	e1:SetCondition(s.negcon)
	e1:SetTarget(s.negtg)
	e1:SetOperation(s.negop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END)
	c:RegisterEffect(e2)
	--Attach "Purrely" Quick-Play Spell
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_POSITION)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_CHAINING)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(3)
	e3:SetCondition(s.qpovcon)
	e3:SetTarget(s.qpovtg)
	e3:SetOperation(s.qpovop)
	c:RegisterEffect(e3)
end
s.listed_names={29599813} --"Purrely Pretty Memory"
s.listed_series={SET_PURRELY}
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
	return e:IsHasType(EFFECT_TYPE_QUICK_O)==e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode,1,nil,29599813)
end
function s.negfilter(c)
	return c:IsNegatableMonster() and c:IsType(TYPE_EFFECT)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.negfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.negfilter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
	local g=Duel.SelectTarget(tp,s.negfilter,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,tp,0)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local c=e:GetHandler()
		--Negate its effects
		Duel.NegateRelatedChain(tc,RESET_TURN_SET)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetValue(RESET_TURN_SET)
		tc:RegisterEffect(e2)
	end
end
function s.qpovcon(e,tp,eg,ep,ev,re,r,rp)
	if rp==1-tp or not re:IsHasType(EFFECT_TYPE_ACTIVATE) then return false end
	local rc=re:GetHandler()
	return rc:IsSetCard(SET_PURRELY) and rc:IsQuickPlaySpell()
		and rc:IsOnField() and rc:IsCanBeXyzMaterial(e:GetHandler(),tp,REASON_EFFECT)
end
function s.qpovtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetPossibleOperationInfo(0,CATEGORY_POSITION,nil,1,1-tp,LOCATION_MZONE)
end
function s.qpovop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local rc=re:GetHandler()
	if c:IsRelateToEffect(e) and rc:IsRelateToEffect(re)
		and not c:IsImmuneToEffect(e) and not rc:IsImmuneToEffect(e)
		and rc:IsCanBeXyzMaterial(c,tp,REASON_EFFECT) then
		Duel.Overlay(c,rc)
		if not c:GetOverlayGroup():IsContains(rc) then return end
		rc:CancelToGrave()
		if Duel.IsExistingMatchingCard(Card.IsCanChangePosition,tp,0,LOCATION_MZONE,1,nil)
			and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
			local g=Duel.SelectMatchingCard(tp,Card.IsCanChangePosition,tp,0,LOCATION_MZONE,1,1,nil)
			if #g==0 then return end
			Duel.HintSelection(g,true)
			Duel.BreakEffect()
			Duel.ChangePosition(g,POS_FACEUP_DEFENSE,0,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
		end
	end
end