Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "Trickstar" monsters Each time a monster(s) this card points to is destroyed by battle or card effect and sent to the GY, inflict 200 damage to your opponent. Each time your opponent takes damage by a "Trickstar" monster's effect: Face-up monsters they control lose 200 ATK for each monster this card points to, until the end of this turn.
--トリックスター・スイートデビル
--Trickstar Black Catbat
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_TRICKSTAR),2,2)
	--damage
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_DAMAGE)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(s.damcon)
	e2:SetOperation(s.damop)
	c:RegisterEffect(e2)
	--atkdown
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_ATKCHANGE)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_DAMAGE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCondition(s.atkcon)
	e3:SetOperation(s.atkop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_TRICKSTAR}
function s.cfilter(c,tp,zone)
	local seq=c:GetPreviousSequence()
	if not c:IsPreviousControler(tp) then seq=seq+16 end
	return c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE|REASON_EFFECT)
		and c:IsPreviousLocation(LOCATION_MZONE) and bit.extract(zone,seq)~=0
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil,tp,e:GetHandler():GetLinkedZone())
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_CARD,0,id)
	Duel.Damage(1-tp,200,REASON_EFFECT)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
	return ep~=tp and r&REASON_BATTLE==0 and re
		and re:IsMonsterEffect() and re:GetHandler():IsSetCard(SET_TRICKSTAR)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local ct=c:GetLinkedGroupCount()
	if ct<=0 then return end
	local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
	local tc=g:GetFirst()
	for tc in aux.Next(g) do
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(-ct*200)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
	end
end