Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a Spell/Trap Card is activated: Remove 1 Black Feather Counter from your field; negate the activation, and if you do, destroy that card. If you control "Black-Winged Dragon": You can Set this card from your GY, but banish it when it leaves the field. You can only use 1 "Black Shadow Squall" effect per turn, and only once that turn.
--ブラック・ノーブル
--Black Shadow Squall
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Negate the activation of a Spell/Trap card
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.condition)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--Set itself but banish it when it leaves the field
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetHintTiming(TIMING_END_PHASE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.setcon)
	e2:SetTarget(s.settg)
	e2:SetOperation(s.setop)
	c:RegisterEffect(e2)
end
s.listed_names={CARD_BLACK_WINGED_DRAGON}
s.counter_list={COUNTER_FEATHER}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,COUNTER_FEATHER,1,REASON_COST) end
	Duel.RemoveCounter(tp,1,0,COUNTER_FEATHER,1,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_BLACK_WINGED_DRAGON),tp,LOCATION_ONFIELD,0,1,nil)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsSSetable() end
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsSSetable() and Duel.SSet(tp,c)>0 then
		--Banish it if it leaves the field
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(3300)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
		e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
		e1:SetValue(LOCATION_REMOVED)
		c:RegisterEffect(e1)
	end
end