Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Once per turn, during your Main Phase, if this card was activated this turn: You can choose 1 unused Main Monster Zone or Spell & Trap Zone; while this card is in the Pendulum Zone, that chosen Zone cannot be used. ---------------------------------------- [ Monster Effect ] If this card is Normal or Special Summoned: You can choose 1 unused Main Monster Zone or Spell & Trap Zone; while this card is face-up in the Monster Zone, that Zone cannot be used.
--ヨコシマウマ
--Zany Zebra
local s,id=GetID()
function s.initial_effect(c)
	--pendulum summon
	Pendulum.AddProcedure(c,false)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(1160)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_HAND)
	e1:SetCost(s.reg)
	c:RegisterEffect(e1)
	--disable zone
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e2:SetTarget(s.ztg)
	e2:SetOperation(s.zop2)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e3)
	--disable zone
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetRange(LOCATION_PZONE)
	e4:SetCountLimit(1)
	e4:SetCondition(s.zcon)
	e4:SetTarget(s.ztg)
	e4:SetOperation(s.zop)
	c:RegisterEffect(e4)
end
function s.reg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	e:GetHandler():RegisterFlagEffect(id,RESET_PHASE|PHASE_END,EFFECT_FLAG_OATH,1)
end
function s.zcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetFlagEffect(id)~=0
end
function s.ztg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE,PLAYER_NONE,0)+Duel.GetLocationCount(1-tp,LOCATION_MZONE,PLAYER_NONE,0)
		+Duel.GetLocationCount(tp,LOCATION_SZONE,PLAYER_NONE,0)+Duel.GetLocationCount(1-tp,LOCATION_SZONE,PLAYER_NONE,0)>0 end
	local dis=Duel.SelectDisableField(tp,1,LOCATION_MZONE|LOCATION_SZONE,LOCATION_MZONE|LOCATION_SZONE,0)
	Duel.Hint(HINT_ZONE,tp,dis)
	e:SetLabel(dis)
end
function s.zop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCode(EFFECT_DISABLE_FIELD)
	e1:SetOperation(s.disop)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD)
	e1:SetLabel(e:GetLabel())
	c:RegisterEffect(e1)
end
function s.zop2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_DISABLE_FIELD)
	e1:SetOperation(s.disop)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD)
	e1:SetLabel(e:GetLabel())
	c:RegisterEffect(e1)
end
function s.disop(e,tp)
	return e:GetLabel()
end