Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, add 1 "Witchcrafter" Spell from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card, then target any number of your banished "Witchcrafter" Spells with different names; add them to your hand. You can only use each effect of "Witchcrafter Patronus" once per turn.
--ウィッチクラフト・パトローナス
--Witchcrafter Patronus
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	c:RegisterEffect(e1)
	--Shuffle Spellcaster monsters and search "Witchcrafter" Spell
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_TODECK+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_SZONE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetHintTiming(0,TIMING_END_PHASE)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	--Add banished "Witchcrafter" Spell cards to hand
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetCountLimit(1,{id,1})
	e3:SetCondition(aux.exccon)
	e3:SetCost(Cost.SelfBanish)
	e3:SetTarget(s.thtg2)
	e3:SetOperation(s.thop2)
	c:RegisterEffect(e3)
end
s.listed_series={SET_WITCHCRAFTER}
function s.tdfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_SPELLCASTER)
end
function s.thfilter(c)
	return c:IsSetCard(SET_WITCHCRAFTER) and c:IsSpell() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and chkc:IsControler(tp) and s.tdfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil)
		and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0 then
		local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
		if #g>0 then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
			local sc=g:Select(tp,1,1,nil):GetFirst()
			Duel.SendtoHand(sc,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,sc)
		end
	end
end
function s.thfilter2(c)
	return c:IsSetCard(SET_WITCHCRAFTER) and c:IsSpell() and c:IsFaceup() and c:IsAbleToHand()
end
function s.thcheck(sg)
	return sg:GetClassCount(Card.GetCode)==#sg
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.thfilter2(chkc,e,tp) end
	local g=Duel.GetMatchingGroup(s.thfilter2,tp,LOCATION_REMOVED,0,nil)
	if chk==0 then return aux.SelectUnselectGroup(g,e,tp,1,#g,s.thcheck,0) end
	local g=aux.SelectUnselectGroup(g,e,tp,1,#g,s.thcheck,1,tp,HINTMSG_ATOHAND)
	Duel.SetTargetCard(g)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetTargetCards(e)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
	end
end