Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that monster you control to another of your Main Monster Zones. * The above text is unofficial and describes the card's functionality in the OCG.
--紺碧の機界騎士
--Mekk-Knight Indigo Eclipse
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon itself from hand
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetValue(s.hspval)
	c:RegisterEffect(e1)
	--Move 1 "Mekk-Knight" to another MMZ
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetTarget(s.seqtg)
	e2:SetOperation(s.seqop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_MEKK_KNIGHT}
function s.cfilter(c)
	return c:GetColumnGroupCount()>0
end
function s.hspval(e,c)
	local tp=c:GetControler()
	local zone=0
	local lg=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	for tc in aux.Next(lg) do
		zone=(zone|tc:GetColumnZone(LOCATION_MZONE,0,0,tp))
	end
	return 0,zone
end
function s.seqfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_MEKK_KNIGHT)
end
function s.seqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.seqfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.seqfilter,tp,LOCATION_MZONE,0,1,nil)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1))
	Duel.SelectTarget(tp,s.seqfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.seqop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE)
	Duel.MoveSequence(tc,math.log(Duel.SelectDisableField(tp,1,LOCATION_MZONE,0,0),2))
end