Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Fairy monsters If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.
--代行者の近衛 ムーン
--Protector of The Agents - Moon
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--2 Fairy Monsters
	Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_FAIRY),2,2)
	--Send to GY or add to hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.ghcon)
	e1:SetTarget(s.ghtg)
	e1:SetOperation(s.ghop)
	c:RegisterEffect(e1)
	--Destroy
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCost(s.descost)
	e2:SetTarget(s.destg)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
end
s.listed_names={CARD_SANCTUARY_SKY,91188343}
function s.sanct()
	return Duel.IsEnvironment(CARD_SANCTUARY_SKY)
		or Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_SANCTUARY_SKY),0,LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_ONFIELD|LOCATION_GRAVE,1,nil)
end
function s.ghcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsLinkSummoned()
end
function s.tgfilter(c)
	return (c:IsCode(CARD_SANCTUARY_SKY) or c:ListsCode(CARD_SANCTUARY_SKY)) and c:IsAbleToGrave()
end
function s.thfilter(c)
	return c:IsCode(91188343) and c:IsAbleToHand()
end
function s.ghtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil)
			or (s.sanct() and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil))
	end
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
	Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE)
end
function s.ghop(e,tp,eg,ep,ev,re,r,rp)
	local gg=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_DECK,0,nil)
	local hg=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,nil)
	if (#hg>0 and s.sanct()) and (#gg<1 or Duel.SelectYesNo(tp,aux.Stringid(id,2))) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local g=hg:Select(tp,1,1,nil)
		if #g>0 then
			Duel.SendtoHand(g,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,g)
		end
	elseif #gg>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
		local g=gg:Select(tp,1,1,nil)
		if #g>0 then
			Duel.SendtoGrave(g,REASON_EFFECT)
		end
	end
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
	local dg=Duel.GetMatchingGroup(Card.IsCanBeEffectTarget,tp,0,LOCATION_ONFIELD,nil,e)
	if chk==0 then return Duel.CheckReleaseGroupCost(tp,aux.FilterBoolFunction(Card.IsRace,RACE_FAIRY),1,false,aux.ReleaseCheckTarget,nil,dg) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
	local g=Duel.SelectReleaseGroupCost(tp,aux.FilterBoolFunction(Card.IsRace,RACE_FAIRY),1,1,false,aux.ReleaseCheckTarget,nil,dg)
	Duel.Release(g,REASON_COST)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
	if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end