Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 10 other cards with different names from your hand and/or field into the Deck and/or Extra Deck, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all cards into the Deck, except this card, from each player's hand, field, Graveyard, and face-up Pendulum Monsters from the Extra Deck. Neither player can activate cards or effects in response to this effect's activation.
--創星神 tierra
--Tierra, Source of Destruction
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_CANNOT_DISABLE_SPSUMMON)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	c:RegisterEffect(e2)
	--cannot special summon
	local e3=Effect.CreateEffect(c)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_SPSUMMON_CONDITION)
	c:RegisterEffect(e3)
	--to deck
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,0))
	e4:SetCategory(CATEGORY_TODECK)
	e4:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE)
	e4:SetCode(EVENT_SPSUMMON_SUCCESS)
	e4:SetTarget(s.tdtg)
	e4:SetOperation(s.tdop)
	c:RegisterEffect(e4)
end
local LOC_HAND_FIELD_GRAVE_EXTRA=LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE|LOCATION_EXTRA
function s.rescon(sg,e,tp,mg)
	return aux.ChkfMMZ(1)(sg,e,tp,mg) and sg:GetClassCount(Card.GetCode)==#sg,sg:GetClassCount(Card.GetCode)~=#sg
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	local g=Duel.GetMatchingGroup(Card.IsAbleToDeckOrExtraAsCost,tp,LOCATION_HAND|LOCATION_ONFIELD,0,c)
	return (ft>0 or g:IsExists(aux.NOT(Card.IsInExtraMZone),(-ft)+1,nil)) and g:GetClassCount(Card.GetCode)>9
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
	local g=Duel.GetMatchingGroup(Card.IsAbleToDeckOrExtraAsCost,tp,LOCATION_HAND|LOCATION_ONFIELD,0,c)
	local rg=aux.SelectUnselectGroup(g,e,tp,10,10,s.rescon,1,tp,HINTMSG_REMOVE,nil,nil,true)
	if #rg>0 then
		rg:KeepAlive()
		e:SetLabelObject(rg)
		return true
	end
	return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local rg=e:GetLabelObject()
	if not rg then return end
	Duel.SendtoDeck(rg,nil,SEQ_DECKSHUFFLE,REASON_COST)
	rg:DeleteGroup()
end
function s.tdfilter(c)
	return (c:IsLocation(LOCATION_GRAVE|LOCATION_ONFIELD|LOCATION_HAND) or (c:IsFaceup() and c:IsType(TYPE_PENDULUM))) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local g=Duel.GetMatchingGroup(s.tdfilter,tp,LOC_HAND_FIELD_GRAVE_EXTRA,LOC_HAND_FIELD_GRAVE_EXTRA,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
	Duel.SetChainLimit(aux.FALSE)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.tdfilter,tp,LOC_HAND_FIELD_GRAVE_EXTRA,LOC_HAND_FIELD_GRAVE_EXTRA,e:GetHandler())
	Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end