Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Send 1 face-up "Umi" you control to the Graveyard; send all Spell and Trap Cards on the field to the Graveyard.
--アビストローム
--Abyss-strom
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOGRAVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_names={CARD_UMI}
function s.cfilter(c)
	return c:IsFaceup() and c:IsCode(CARD_UMI)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	e:SetLabel(1)
	local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_ONFIELD,0,nil)
	if chk==0 then return #g>0 and g:FilterCount(Card.IsAbleToGraveAsCost,nil)==#g end
	Duel.SendtoGrave(g,REASON_COST)
end
function s.filter(c,tp)
	return (c:IsFacedown() or c:IsControler(1-tp) or c:GetCode()~=CARD_UMI) and c:IsSpellTrap()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		if e:GetLabel()==0 then
			return Duel.IsExistingMatchingCard(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler())
		end
		e:SetLabel(0)
		return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler(),tp)
	end
	e:SetLabel(0)
	local g=Duel.GetMatchingGroup(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,#g,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
	Duel.SendtoGrave(g,REASON_EFFECT)
end