Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.
--相剣大公－承影
--Swordsoul Supreme Sovereign - Chengying
local s,id=GetID()
function s.initial_effect(c)
	--Synchro Summon
	c:EnableReviveLimit()
	Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
	--Increase ATK/DEF
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetValue(s.atkval)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_UPDATE_DEFENSE)
	c:RegisterEffect(e2)
	--Decrease ATK/DEF
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_UPDATE_ATTACK)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTargetRange(0,LOCATION_MZONE)
	e3:SetValue(s.val)
	c:RegisterEffect(e3)
	local e4=e3:Clone()
	e4:SetCode(EFFECT_UPDATE_DEFENSE)
	c:RegisterEffect(e4)
	--Destroy replace
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
	e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e5:SetCode(EFFECT_DESTROY_REPLACE)
	e5:SetRange(LOCATION_MZONE)
	e5:SetTarget(s.desreptg)
	c:RegisterEffect(e5)
	--Banish
	local e6=Effect.CreateEffect(c)
	e6:SetDescription(aux.Stringid(id,0))
	e6:SetCategory(CATEGORY_REMOVE)
	e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e6:SetProperty(EFFECT_FLAG_DELAY)
	e6:SetCode(EVENT_REMOVE)
	e6:SetRange(LOCATION_MZONE)
	e6:SetCountLimit(1,id)
	e6:SetTarget(s.remtg)
	e6:SetOperation(s.remop)
	c:RegisterEffect(e6)
end
function s.atkval(e,c)
	return Duel.GetFieldGroupCount(0,LOCATION_REMOVED,LOCATION_REMOVED)*100
end
function s.val(e,c)
	return Duel.GetFieldGroupCount(0,LOCATION_REMOVED,LOCATION_REMOVED)*(-100)
end
function s.repfilter(c)
	return c:IsAbleToRemove() and aux.SpElimFilter(c,true)
end
function s.desreptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return not c:IsReason(REASON_REPLACE) and c:IsReason(REASON_EFFECT)
		and Duel.IsExistingMatchingCard(s.repfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,c) end
	if Duel.SelectEffectYesNo(tp,e:GetHandler(),96) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE)
		local g=Duel.SelectMatchingCard(tp,s.repfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,c)
		Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
		return true
	else return false end
end
function s.remtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return not Duel.IsPlayerAffectedByEffect(e:GetHandlerPlayer(),CARD_SPIRIT_ELIMINATION) 
		and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,nil)
		and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,2,0,LOCATION_ONFIELD|LOCATION_GRAVE)
end
function s.remop(e,tp,eg,ep,ev,re,r,rp)
	local g1=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,nil)
	local g2=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,nil)
	if #g1>0 and #g2>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
		local sg1=g1:Select(tp,1,1,nil)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
		local sg2=g2:Select(tp,1,1,nil)
		sg1:Merge(sg2)
		Duel.HintSelection(sg1,true)
		Duel.Remove(sg1,POS_FACEUP,REASON_EFFECT)
	end
end