Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including a FIRE monster, and if you do, Special Summon this card, and if you do that, you can banish 1 monster from your opponent's field or GY, if both the destroyed monsters were FIRE. If this card is destroyed by card effect: You can add 1 non-FIRE Wyrm monster from your GY to your hand. You can only use each effect of "True King Agnimazud, the Vanisher" once per turn.
--真竜皇アグニマズドV
--True King Agnimazud, the Vanisher
local s,id=GetID()
function s.initial_effect(c)
	--Destroy 2 monsters and Special Summon itself from the hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Add 1 non-FIRE Wyrm from the GY to the hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(function(e) return e:GetHandler():IsReason(REASON_EFFECT) end)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
function s.desfilter(c)
	return c:IsMonster() and (c:IsLocation(LOCATION_HAND) or c:IsFaceup())
end
function s.desfilter2(c)
	return c:IsFaceup() and c:GetSequence()<5
end
function s.mzfilter(c,tp)
	return c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and c:GetSequence()<5
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	local g=nil
	if ft>-1 then
		local loc=0
		if Duel.IsPlayerAffectedByEffect(tp,88581108) then loc=LOCATION_MZONE end
		g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE|LOCATION_HAND,loc,c)
	else
		g=Duel.GetMatchingGroup(s.desfilter2,tp,LOCATION_MZONE,0,c)
	end
	if chk==0 then return ft>-2 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and #g>=2 and g:IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_FIRE)
		and (ft~=0 or g:IsExists(s.mzfilter,1,nil,tp)) end
	if #g==2 and g:FilterCount(Card.IsLocation,nil,LOCATION_HAND)<=1 then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,2,0,0)
	else
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,2,tp,LOCATION_MZONE)
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_MZONE|LOCATION_GRAVE)
end
function s.rmfilter(c,tp)
	return c:IsMonster() and c:IsAbleToRemove(tp)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	local g=nil
	if ft>-1 then
		local loc=0
		if Duel.IsPlayerAffectedByEffect(tp,88581108) then loc=LOCATION_MZONE end
		g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE|LOCATION_HAND,loc,c)
	else
		g=Duel.GetMatchingGroup(s.desfilter2,tp,LOCATION_MZONE,0,c)
	end
	if #g<2 or not g:IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_FIRE) then return end
	local g1=nil
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	if ft==0 then
		g1=g:FilterSelect(tp,s.mzfilter,1,1,nil,tp)
	else
		g1=g:Select(tp,1,1,nil)
	end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	if g1:GetFirst():IsAttribute(ATTRIBUTE_FIRE) then
		local g2=g:Select(tp,1,1,g1:GetFirst())
		g1:Merge(g2)
	else
		local g2=g:FilterSelect(tp,Card.IsAttribute,1,1,g1:GetFirst(),ATTRIBUTE_FIRE)
		g1:Merge(g2)
	end
	local rm=g1:IsExists(Card.IsAttribute,2,nil,ATTRIBUTE_FIRE)
	if Duel.Destroy(g1,REASON_EFFECT)==2 then
		if not c:IsRelateToEffect(e) then return end
		if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)==0 then
			return
		end
		local rg=Duel.GetMatchingGroup(s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,nil,tp)
		if rm and #rg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
			local tg=rg:Select(tp,1,1,nil)
			Duel.HintSelection(tg)
			Duel.Remove(tg,POS_FACEUP,REASON_EFFECT)
		end
	end
end
function s.thfilter(c)
	return c:IsAttributeExcept(ATTRIBUTE_FIRE) and c:IsRace(RACE_WYRM) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end