Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Vanquish Soul" monster you control; change its battle position, then you can change face-up monsters your opponent controls to face-down Defense Position, up to the number of "Vanquish Soul" monsters you control with different names. You can only activate 1 "Vanquish Soul Dust Devil" per turn.
--ＶＳ螺旋流辻風
--Vanquish Soul Dust Devil
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_series={SET_VANQUISH_SOUL}
function s.tgfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_VANQUISH_SOUL) and c:IsCanChangePosition()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.tgfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
	local g=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
	Duel.SetPossibleOperationInfo(0,CATEGORY_POSITION,nil,1,1-tp,LOCATION_MZONE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)>0 then
		local ct=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_VANQUISH_SOUL),tp,LOCATION_MZONE,0,nil):GetClassCount(Card.GetCode)
		local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsCanTurnSet),tp,0,LOCATION_MZONE,nil)
		if ct>0 and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
			local fg=g:Select(tp,1,ct,nil)
			Duel.HintSelection(fg,true)
			Duel.BreakEffect()
			Duel.ChangePosition(fg,POS_FACEDOWN_DEFENSE)
		end
	end
end