Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal Summoned: You can send 1 other "Vampire" card from your hand or face-up field to the GY; add 1 Level 4 or higher "Vampire" monster from your Deck to your hand, and if you do, send 1 Level 2 or lower "Vampire" monster from your Deck to the GY. During the Main Phase (Quick Effect): You can banish this card from your GY and pay 500 LP; immediately after this effect resolves, Normal Summon 1 "Vampire" monster. You can only use each effect of "Vampire Ghost" once per turn.
--ヴァンパイアの幽鬼
--Vampire Ghost
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Search
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_TOGRAVE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.thcost)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--Normal Summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetHintTiming(0,TIMING_MAIN_END)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(function()return Duel.IsMainPhase()end)
	e2:SetCost(s.nscost)
	e2:SetTarget(s.nstg)
	e2:SetOperation(s.nsop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_VAMPIRE}
function s.thcostfilter(c)
	return c:IsSetCard(SET_VAMPIRE) and c:IsAbleToGraveAsCost() and (c:IsFaceup() or c:IsLocation(LOCATION_HAND))
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(s.thcostfilter,tp,LOCATION_HAND|LOCATION_ONFIELD,0,1,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local cg=Duel.SelectMatchingCard(tp,s.thcostfilter,tp,LOCATION_HAND|LOCATION_ONFIELD,0,1,1,c)
	Duel.SendtoGrave(cg,REASON_COST)
end
function s.thfilter(c)
	return c:IsSetCard(SET_VAMPIRE) and c:IsLevelAbove(4) and c:IsAbleToHand()
end
function s.tgfilter(c)
	return c:IsSetCard(SET_VAMPIRE) and c:IsLevelBelow(2) and c:IsAbleToGrave()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
		and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local hg=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #hg>0 and Duel.SendtoHand(hg,nil,REASON_EFFECT)>0 and hg:GetFirst():IsLocation(LOCATION_HAND) then
		Duel.ConfirmCards(1-tp,hg)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
		local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
		if #g>0 then
			Duel.SendtoGrave(g,REASON_EFFECT)
		end
	end
end
function s.nscost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,0) and Duel.CheckLPCost(tp,500) end
	aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,1)
	Duel.PayLPCost(tp,500)
end
function s.nsfilter(c)
	return c:IsSetCard(SET_VAMPIRE) and c:IsSummonable(true,nil)
end
function s.nstg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.nsfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function s.nsop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
	local g=Duel.SelectMatchingCard(tp,s.nsfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil)
	if #g>0 then
		Duel.Summon(tp,g:GetFirst(),true,nil)
	end
end