Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon this card as an Effect Monster (Machine-Type/Tuner/FIRE/Level 1/ATK 0/DEF 1800). (This card is also still a Trap Card.) If Summoned this way, other Tuners you control cannot be destroyed by battle or your opponent's card effects while this card is in the Monster Zone.
--調星のドラッグスター
--Space Dragster
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon this card as an Effect Monster (Machine-Type/Tuner/FIRE/Level 1/ATK 0/DEF 1800). (This card is also still a Trap Card.)
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
	c:RegisterEffect(e1)
	--If Summoned this way, other Tuners you control cannot be destroyed by battle or your opponent's card effects while this card is in the Monster Zone
	local e2a=Effect.CreateEffect(c)
	e2a:SetType(EFFECT_TYPE_FIELD)
	e2a:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e2a:SetRange(LOCATION_MZONE)
	e2a:SetTargetRange(LOCATION_MZONE,0)
	e2a:SetCondition(function(e) return e:GetHandler():IsSummonType(SUMMON_TYPE_SPECIAL+1) end)
	e2a:SetTarget(function(e,c) return c~=e:GetHandler() and c:IsType(TYPE_TUNER) end)
	e2a:SetValue(1)
	c:RegisterEffect(e2a)
	local e2b=e2a:Clone()
	e2b:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e2b:SetValue(aux.tgoval)
	c:RegisterEffect(e2b)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPE_MONSTER|TYPE_EFFECT|TYPE_TUNER,0,1800,1,RACE_MACHINE,ATTRIBUTE_FIRE) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,tp,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPE_MONSTER|TYPE_EFFECT|TYPE_TUNER,0,1800,1,RACE_MACHINE,ATTRIBUTE_FIRE) then
		c:AddMonsterAttribute(TYPE_EFFECT|TYPE_TUNER|TYPE_TRAP)
		Duel.SpecialSummonStep(c,1,tp,tp,true,false,POS_FACEUP)
		c:AddMonsterAttributeComplete()
		Duel.SpecialSummonComplete()
	end
end