Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control "Fallen of Albaz" or it is in your GY: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use each effect of "Blazing Cartesia, the Virtuous" once per turn.
--赫の聖女カルテシア
--Blazing Cartesia, the Virtuous
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon itself from the hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,{id,0})
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Fusion Summon 1 Level 8 or higher Fusion Monster
	local params={function(c) return c:IsLevelAbove(8) end}
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetHintTiming(0,TIMING_MAIN_END)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(function() return Duel.IsMainPhase() end)
	e2:SetTarget(Fusion.SummonEffTG(table.unpack(params)))
	e2:SetOperation(Fusion.SummonEffOP(table.unpack(params)))
	c:RegisterEffect(e2)
	--Return itself to the hand
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_PHASE+PHASE_END)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetCountLimit(1,{id,2})
	e3:SetCondition(function(_,tp) return Duel.GetFlagEffect(tp,id)>0 end)
	e3:SetTarget(s.thtg)
	e3:SetOperation(s.thop)
	c:RegisterEffect(e3)
	--Check for Fusion Monsters sent to the GY
	aux.GlobalCheck(s,function()
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_TO_GRAVE)
		ge1:SetOperation(s.checkop)
		Duel.RegisterEffect(ge1,0)
	end)
end
s.listed_names={CARD_ALBAZ}
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
	for tc in eg:Iter() do
		if tc:IsType(TYPE_FUSION) then 
			Duel.RegisterFlagEffect(tc:GetControler(),id,RESET_PHASE|PHASE_END,0,1)
		end
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_ALBAZ),tp,LOCATION_ONFIELD|LOCATION_GRAVE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToHand() end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,tp,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SendtoHand(c,nil,REASON_EFFECT)
	end
end