Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
WIND monsters cannot be Special Summoned. All face-up WIND monsters on the field lose 500 ATK.
--猛毒の風
--Poisonous Winds
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--atk down
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e2:SetTarget(s.tg)
	e2:SetValue(-500)
	c:RegisterEffect(e2)
	--disable spsummon
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetTargetRange(1,1)
	e3:SetTarget(s.tg)
	c:RegisterEffect(e3)
end
function s.tg(e,c)
	return c:IsAttribute(ATTRIBUTE_WIND)
end