Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Infernoid" monsters you control gain 100 ATK for each of your banished "Infernoid" monsters. If you control no monsters, or all monsters you control are Fiend monsters: You can activate 1 of these effects; ● Add 1 of your banished "Infernoid" monsters to your hand. ● Special Summon 1 "Infernoid" monster from your hand, ignoring its Summoning conditions. You can only use this effect of "Void Breach" once per turn.
--煉獄の決界
--Void Breach
--Scripted by edo9300
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--All your Infernoids gain 100 ATK for each banished Infernoid of yours
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_INFERNOID))
	e2:SetValue(s.atkval)
	c:RegisterEffect(e2)
	--Activate 1 of these effects
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1,id)
	e3:SetCondition(s.condition)
	e3:SetTarget(s.target)
	e3:SetOperation(s.operation)
	c:RegisterEffect(e3)
end
s.listed_series={SET_INFERNOID}
function s.atkfilter(c)
	return c:IsSetCard(SET_INFERNOID) and c:IsMonster() and c:IsFaceup()
end
function s.atkval(e,c)
	return 100*Duel.GetMatchingGroupCount(s.atkfilter,e:GetHandlerPlayer(),LOCATION_REMOVED,0,nil)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetMatchingGroupCount(aux.NOT(aux.FaceupFilter(Card.IsRace,RACE_FIEND)),tp,LOCATION_MZONE,0,nil)==0
end
function s.spfilter(c,e,tp)
	return c:IsMonster() and c:IsSetCard(SET_INFERNOID) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.tohafilter(c)
	return c:IsMonster() and c:IsSetCard(SET_INFERNOID) and c:IsFaceup() and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	--Add 1 of your banished "Infernoid" monsters to your hand
	local b1=Duel.IsExistingMatchingCard(s.tohafilter,tp,LOCATION_REMOVED,0,1,nil)
	--Special Summon 1 "Infernoid" monster from your hand ignoring its Summoning conditions
	local b2=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp)
	if chk==0 then return b1 or b2 end
	local op=Duel.SelectEffect(tp,
		{b1,aux.Stringid(id,1)},
		{b2,aux.Stringid(id,2)})
	e:SetLabel(op)
	if op==1 then
		e:SetCategory(CATEGORY_TOHAND)
		Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_REMOVED)
	elseif op==2 then
		e:SetCategory(CATEGORY_SPECIAL_SUMMON)
		Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
	end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local op=e:GetLabel()
	if op==1 then
		--Add 1 of your banished "Infernoid" monsters to your hand
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local g=Duel.SelectMatchingCard(tp,s.tohafilter,tp,LOCATION_REMOVED,0,1,1,nil)
		if #g>0 then
			Duel.SendtoHand(g,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,g)
		end
	elseif op==2 then
		--Special Summon 1 "Infernoid" monster from your hand ignoring its Summoning conditions
		if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
		if #g>0 then
			Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)
		end
	end
end