Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 face-up monster you control; it cannot be destroyed by battle until the end of your opponent's turn. Once per turn, after damage calculation, if this card battled an opponent's monster, while you have 2 or more monsters in your GY with the same original Type and Attribute as each other: You can banish that opponent's monster.
--電脳堺甲－甲々
--Virtual World Shell - Jaja
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
	--Must be properly summoned before reviving
	c:EnableReviveLimit()
	--Xyz summon procedure
	Xyz.AddProcedure(c,nil,3,2,nil,nil,Xyz.InfiniteMats)
	--Targeted monster cannot be destroyed by battle
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetCountLimit(1)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(Cost.DetachFromSelf(1))
	e1:SetTarget(s.indtg)
	e1:SetOperation(s.indop)
	c:RegisterEffect(e1)
	--Banish a battled monster
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_REMOVE)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_BATTLED)
	e2:SetCountLimit(1)
	e2:SetCondition(s.rmcon)
	e2:SetTarget(s.rmtg)
	e2:SetOperation(s.rmop)
	c:RegisterEffect(e2)
end
function s.indtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.indop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		--Cannot be destroyed by battle
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(3000)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
		e1:SetValue(1)
		e1:SetReset(RESETS_STANDARD_PHASE_END|RESET_OPPO_TURN)
		tc:RegisterEffect(e1)
	end
end
function s.rescon(sg,e,tp,mg)
	return sg:GetClassCount(Card.GetOriginalRace)==1 and sg:GetClassCount(Card.GetOriginalAttribute)==1
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsMonster,tp,LOCATION_GRAVE,0,nil)
	return aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local tc=Duel.GetAttacker()
	if tc==e:GetHandler() then tc=Duel.GetAttackTarget() end
	if chk==0 then return tc and tc:IsRelateToBattle() and tc:IsAbleToRemove() and tc:IsControler(1-tp) end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,tc,1,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetAttacker()
	if tc==e:GetHandler() then tc=Duel.GetAttackTarget() end
	if tc and tc:IsRelateToBattle() and tc:IsControler(1-tp) then
		Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
	end
end