Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute 1 "Wind-Up" monster with 1500 or more ATK; Special Summon 1 "Wind-Up" monster from your hand, then you can Special Summon 1 "Wind-Up" monster from your Deck with the same ATK as the monster Special Summoned by this effect.
--螺旋式発条
--Zenmailstrom
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_series={SET_WIND_UP}
function s.costfilter(c,ft,tp)
	return c:IsSetCard(SET_WIND_UP) and c:IsAttackAbove(1500)
		and (ft>0 or (c:IsControler(tp) and c:GetSequence()<5)) and (c:IsControler(tp) or c:IsFaceup())
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if chk==0 then return ft>-1 and Duel.CheckReleaseGroup(tp,s.costfilter,1,nil,ft,tp) end
	local sg=Duel.SelectReleaseGroup(tp,s.costfilter,1,1,nil,ft,tp)
	Duel.Release(sg,REASON_COST)
end
function s.filter(c,e,tp)
	return c:IsSetCard(SET_WIND_UP) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.filter2(c,atk,e,tp)
	return c:IsSetCard(SET_WIND_UP) and c:GetAttack()==atk and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
	Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
		if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
		local atk=g:GetFirst():GetAttack()
		local sg=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_DECK,0,nil,atk,e,tp)
		if #sg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
			Duel.BreakEffect()
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
			local dg=sg:Select(tp,1,1,nil)
			Duel.SpecialSummon(dg,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end