Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(Quick Effect): You can discard this card, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. If an "Eyes Restrict" Fusion Monster(s) or a "Relinquished" is Special Summoned: Add this card from your GY to your hand (this is not optional). You can only use each effect of "Millennium-Eyes Illusionist" once per turn.
--ミレニアム・アイズ・イリュージョニスト
--Millennium-Eyes Illusionist
local s,id=GetID()
function s.initial_effect(c)
	--equip
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCost(Cost.SelfDiscard)
	e1:SetTarget(s.eqtg)
	e1:SetOperation(s.eqop)
	c:RegisterEffect(e1)
	--to hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.thcon)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_EYES_RESTRICT}
s.listed_names={64631466}
function s.filter(c,tp)
	return c:IsFaceup() and c:IsType(TYPE_EFFECT) and c:IsAbleToChangeControler() 
		and Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_MZONE,0,1,nil,c,tp)
end
function s.eqfilter(c,ec,tp)
	local eff={c:GetCardEffect(id)}
	if c:IsFacedown() or ((not c:IsSetCard(SET_EYES_RESTRICT) or not c:IsType(TYPE_FUSION)) and not c:IsCode(64631466)) then return false end
	for _,te in ipairs(eff) do
		if te:GetValue()(ec,c,tp) then return true end
	end
	return false
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and s.filter(chkc,tp) and chkc~=e:GetHandler() end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil,tp)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
	local tc1=Duel.GetFirstTarget()
	if not tc1 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g=Duel.SelectMatchingCard(tp,s.eqfilter,tp,LOCATION_MZONE,0,1,1,nil,tc1,tp)
	local tc2=g:GetFirst()
	if not tc2 then return end
	local te=tc2:GetCardEffect(id)
	if tc1:IsFaceup() and tc1:IsRelateToEffect(e) and tc1:IsControler(1-tp) then
		te:GetOperation()(tc2,te:GetLabelObject(),tp,tc1)
	end
end
function s.thfilter(c,e)
	return (c:IsSetCard(SET_EYES_RESTRICT) and c:IsType(TYPE_FUSION)) or c:IsCode(64631466)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.thfilter,1,nil)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsRelateToEffect(e) then
		Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
	end
end