Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Discard 1 card, and if you do, Special Summon 1 "Queen's Knight" from your Deck, and if you do that, add 1 "King's Knight" or "Jack's Knight" from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster. For the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except LIGHT Warrior monsters. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Straight" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--ジョーカーズ・ストレート
--Joker's Straight
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SUMMON+CATEGORY_HANDES)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--to hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_TODECK)
	e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
	e2:SetCode(EVENT_PHASE+PHASE_END)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetTarget(s.tdtg)
	e2:SetOperation(s.tdop)
	c:RegisterEffect(e2)
end
s.listed_names={CARD_JACK_KNIGHT,CARD_QUEEN_KNIGHT,CARD_KING_KNIGHT}
function s.spfilter(c,e,tp)
	return c:IsCode(CARD_QUEEN_KNIGHT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.thfilter(c)
	return c:IsCode(CARD_KING_KNIGHT,CARD_JACK_KNIGHT) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler(),REASON_EFFECT)
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp)
		and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	--Cannot Special Summon from the Extra Deck, except LIGHT Warriors
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetDescription(aux.Stringid(id,3))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.splimit)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
	if Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_EFFECT|REASON_DISCARD,nil,REASON_EFFECT)==0 
		or Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	if #sg==0 or Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)==0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local hg=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #hg==0 or Duel.SendtoHand(hg,nil,REASON_EFFECT)==0 then return end
	Duel.ConfirmCards(1-tp,hg)
	local g=Duel.GetMatchingGroup(Card.IsSummonable,tp,LOCATION_HAND,0,nil,true,nil)
	if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
		Duel.BreakEffect()
		Duel.ShuffleHand(tp)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
		sg=g:Select(tp,1,1,nil):GetFirst()
		Duel.Summon(tp,sg,true,nil)
	end
end
function s.splimit(e,c)
	return not (c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_WARRIOR)) and c:IsLocation(LOCATION_EXTRA)
end
function s.tdfilter(c)
	return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_WARRIOR) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc) end
	if chk==0 then return e:GetHandler():IsAbleToHand()
		and Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	local c=e:GetHandler()
	if tc and tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0
		and tc:IsLocation(LOCATION_DECK|LOCATION_EXTRA) and c:IsRelateToEffect(e) then
		Duel.SendtoHand(c,nil,REASON_EFFECT)
	end
end