Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is always treated as a "Frightfur" card.) Target 1 DARK monster you control Special Summoned from the Extra Deck; for the rest of this turn, you cannot declare attacks except with that monster, also each time that monster destroys a monster by battle and sends it to the GY, it can attack again in a row. If you control a Fairy monster: You can banish this card from your GY; add 1 Level 4 or lower DARK monster from your GY to your hand. You can only use 1 "Toy Parade" effect per turn, and only once that turn. * The above text is unofficial and describes the card's functionality in the OCG.
--トイ・パレード
--Toy Parade
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--Add 1 Level 4 or lower DARK monster rom your GY to your hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id)
	e2:SetCondition(function(e,tp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_FAIRY),tp,LOCATION_MZONE,0,1,nil) end)
	e2:SetCost(Cost.SelfBanish)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
function s.tgfilter(c)
	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK) and c:IsSummonLocation(LOCATION_EXTRA)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tgfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_APPLYTO)
	Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	local fid=0
	if tc:IsRelateToEffect(e) then
		fid=tc:GetRealFieldID()
		--It can attack again in a row each time it destroys a monster by battle and sends it to the GY
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(aux.Stringid(id,2))
		e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
		e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
		e1:SetCode(EVENT_BATTLE_DESTROYING)
		e1:SetCondition(s.chainatkcon)
		e1:SetOperation(function() Duel.ChainAttack() end)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
	end
	--You cannot declare attacks except with that monster
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e2:SetCode(EFFECT_CANNOT_ATTACK)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetTarget(function(e,c) return fid==0 or c:GetRealFieldID()~=fid end)
	e2:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e2,tp)
	aux.RegisterClientHint(c,nil,tp,1,0,aux.Stringid(id,3))
end
function s.chainatkcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local bc=c:GetBattleTarget()
	return c:IsRelateToBattle() and c:CanChainAttack(0) and bc:IsLocation(LOCATION_GRAVE) and bc:IsMonster()
end
function s.thfilter(c)
	return c:IsLevelBelow(4) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end