Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Your "Cyber Angel" Ritual Monsters cannot be destroyed by battle. When you take damage by battle or an opponent's card effect: You can Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; Special Summon 1 "Cyber Angel" Ritual Monster from your hand. (This is treated as a Ritual Summon.) You can only use this effect of "Incarnated Machine Angel" once per turn.
--応身の機械天使
--Incarnated Machine Angel
--Scripted by ahtelel
local s, id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--Cannot be destroyed by battle
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetTarget(s.indfilter)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	--Ritual Summon
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCategory(CATEGORY_DAMAGE)
	e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e3:SetCode(EVENT_DAMAGE)
	e3:SetCountLimit(1,id)
	e3:SetCondition(s.spcondition)
	e3:SetCost(s.spcost)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
s.listed_series={SET_CYBER_ANGEL}
function s.indfilter(e,c)
	return c:IsRitualMonster() and c:IsSetCard(SET_CYBER_ANGEL)
end
function s.spcondition(e,tp,eg,ep,ev,re,r,rp)
	return tp==ep and (r==REASON_BATTLE or tp~=rp)
end
function s.infilter(c,e,tp)
	return s.indfilter(e,c) and Duel.GetMZoneCount(tp,c)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,c,e,tp)
end
function s.spfilter(c,e,tp)
	return s.indfilter(e,c) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_RITUAL,tp,true,false)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.infilter,1,true,nil,nil,e,tp) end
	local g=Duel.SelectReleaseGroupCost(tp,s.infilter,1,1,true,nil,nil,e,tp)
	Duel.Release(g,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
	local tc=g:GetFirst()
	if tc and Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,true,false,POS_FACEUP) then
		tc:CompleteProcedure()
	end
end