Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While you control an "Odd-Eyes" monster, your opponent's monsters cannot target this card for attacks. While this card is in face-up Defense Position, your "Odd-Eyes" monsters cannot be destroyed by battle, also you take no battle damage from that battle. You can target 1 Level 1 monster in your GY; Special Summon it, but negate its effects, then, immediately after this effect resolves, Synchro Summon 1 monster using only this card and the Summoned monster. You can only use this effect of "Performapal Miss Director" once per turn.
--EMミス・ディレクター
--Performapal Miss Director
--Credit to Larry126 and/or ClementLouis
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
	--Cannot be battle target
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
	e1:SetCondition(s.atkcon)
	e1:SetValue(aux.imval2)
	c:RegisterEffect(e1)
	--Prevent battle destruction 
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetCondition(s.econ)
	e2:SetTarget(s.efilter)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	--Avoid battle damage
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
	e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTargetRange(LOCATION_MZONE,0)
	e3:SetCondition(s.econ)
	e3:SetTarget(s.efilter)
	e3:SetValue(1)
	c:RegisterEffect(e3)
	--Synchro
	local e4=Effect.CreateEffect(c)
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1,id)
	e4:SetTarget(s.sctg)
	e4:SetOperation(s.scop)
	c:RegisterEffect(e4)
end
	--Supports "Odd-Eyes" archetype
s.listed_series={SET_ODD_EYES}
	--Check if you control "Odd-Eyes" monster
function s.atkcon(e)
	return Duel.IsExistingMatchingCard(aux.TRUE,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,e:GetHandler())
end
	--Check if in DEF position
function s.econ(e)
	return e:GetHandler():IsDefensePos()
end
	--"Odd-Eyes" filter
function s.efilter(e,c)
	return c:IsSetCard(SET_ODD_EYES)
end
	--Check for synchro monster
function s.scfilter(c,mg)
	return c:IsSynchroSummonable(nil,mg)
end
	--Check for level 1
function s.mfilter(c,e,tp,mc)
	local mg=Group.FromCards(c,mc)
	return c:GetLevel()==1 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsType(TYPE_TUNER)
		and Duel.IsExistingMatchingCard(s.scfilter,tp,LOCATION_EXTRA,0,1,nil,mg)
end
	--Activation legality
function s.sctg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.scfilter1(chkc,e,tp,e:GetHandler()) end
	if chk==0 then return Duel.IsPlayerCanSpecialSummonCount(tp,2)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.mfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,e:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.mfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
	--Instant synchro
function s.scop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) or not Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then return end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_DISABLE)
	e1:SetReset(RESET_EVENT|RESETS_STANDARD)
	tc:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_DISABLE_EFFECT)
	tc:RegisterEffect(e2)
	Duel.SpecialSummonComplete()
	if not c:IsRelateToEffect(e) then return end
	local mg=Group.FromCards(c,tc)
	local g=Duel.GetMatchingGroup(s.scfilter,tp,LOCATION_EXTRA,0,nil,mg)
	if #g>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=g:Select(tp,1,1,nil)
		Duel.SynchroSummon(tp,sg:GetFirst(),nil,mg)
	end
end