Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] During your Main Phase: You can send 1 "Performage" Pendulum Monster from your face-up Extra Deck to the GY, then you can increase this card's Pendulum Scale by that sent monster's. You can only use this effect of "Performage Ball Balancer" once per turn. ---------------------------------------- [ Monster Effect ] If you control a "Performage" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate 1 of these effects; ● Add 1 "Performage" Pendulum Monster from your Deck to your face-up Extra Deck. ● Destroy 1 "Performage" Monster Card you control. When an opponent's Special Summoned monster declares a direct attack: You can Special Summon this card from your GY. You can only use each effect of "Performage Ball Balancer" once per turn.
--Ｅｍボール・ライダー
--Performage Ball Balancer
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
	Pendulum.AddProcedure(c)
	--Send 1 face-up "Performage" Pendulum Monster from your Extra Deck to the GY
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOGRAVE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.tgtg)
	e1:SetOperation(s.tgop)
	c:RegisterEffect(e1)
	--Special Summon this card from your hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_HAND)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(function(e,tp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_PERFORMAGE),tp,LOCATION_MZONE,0,1,nil) end)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--Special Summon this card from your GY
	local e3=e2:Clone()
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_ATTACK_ANNOUNCE)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetCountLimit(1,{id,2})
	e3:SetCondition(s.gyspcon)
	c:RegisterEffect(e3)
	--Activate 1 of these effects
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,3))
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetProperty(EFFECT_FLAG_DELAY)
	e4:SetCode(EVENT_SUMMON_SUCCESS)
	e4:SetCountLimit(1,{id,3})
	e4:SetTarget(s.efftg)
	e4:SetOperation(s.effop)
	c:RegisterEffect(e4)
	local e5=e4:Clone()
	e5:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e5)
end
s.listed_series={SET_PERFORMAGE}
function s.tgfilter(c)
	return c:IsSetCard(SET_PERFORMAGE) and c:IsType(TYPE_PENDULUM) and c:IsFaceup() and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_EXTRA,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_EXTRA)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local tc=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_EXTRA,0,1,1,nil):GetFirst()
	if tc and Duel.SendtoGrave(tc,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_GRAVE) and tc:GetLeftScale()>0
		and c:IsRelateToEffect(e) and Duel.SelectYesNo(tp,aux.Stringid(id,4)) then
		Duel.BreakEffect()
		--Increase this card's Pendulum Scale by the sent monster's
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_LSCALE)
		e1:SetValue(tc:GetLeftScale())
		e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
		c:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_UPDATE_RSCALE)
		c:RegisterEffect(e2)
	end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.gyspcon(e,tp,eg,ep,ev,re,r,rp)
	local at=Duel.GetAttacker()
	return at:IsControler(1-tp) and at:IsSpecialSummoned() and Duel.GetAttackTarget()==nil
end
function s.tedfilter(c)
	return c:IsSetCard(SET_PERFORMAGE) and c:IsType(TYPE_PENDULUM)
end
function s.desfilter(c)
	return c:IsSetCard(SET_PERFORMAGE) and c:IsMonsterCard() and c:IsFaceup()
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk)
	local b1=Duel.IsExistingMatchingCard(s.tedfilter,tp,LOCATION_DECK,0,1,nil)
	local b2=Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_ONFIELD,0,1,nil)
	if chk==0 then return b1 or b2 end
	local op=Duel.SelectEffect(tp,
		{b1,aux.Stringid(id,5)},
		{b2,aux.Stringid(id,6)})
	e:SetLabel(op)
	if op==1 then
		e:SetCategory(CATEGORY_TOEXTRA)
		Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,nil,1,tp,LOCATION_DECK)
	elseif op==2 then
		e:SetCategory(CATEGORY_DESTROY)
		local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_ONFIELD,0,nil)
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
	end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
	local op=e:GetLabel()
	if op==1 then
		--Add 1 "Performage" Pendulum Monster from your Deck to your Extra Deck face-up
		Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,7))
		local g=Duel.SelectMatchingCard(tp,s.tedfilter,tp,LOCATION_DECK,0,1,1,nil)
		if #g>0 then
			Duel.SendtoExtraP(g,tp,REASON_EFFECT)
		end
	elseif op==2 then
		--Destroy 1 "Performage" Monster Card you control
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
		local g=Duel.SelectMatchingCard(tp,s.desfilter,tp,LOCATION_ONFIELD,0,1,1,nil)
		if #g>0 then
			Duel.HintSelection(g)
			Duel.Destroy(g,REASON_EFFECT)
		end
	end
end