Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
At the start of the Battle Phase: For the rest of this turn after this card resolves, neither player can activate Spell/Trap Cards, or their effects. Neither player can activate cards or effects in response to this card's activation.
--封魔の矢
--Anti-Magic Arrows
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(TIMING_BATTLE_START)
	e1:SetCondition(function() return Duel.IsPhase(PHASE_BATTLE_START) end)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:IsHasType(EFFECT_TYPE_ACTIVATE) end
	Duel.SetChainLimit(aux.FALSE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end
	--For the rest of this turn after this card resolves, neither player can activate Spell/Trap Cards, or their effects
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetDescription(aux.Stringid(id,1))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
	e1:SetTargetRange(1,1)
	e1:SetValue(function(e,re,tp) return re:IsSpellTrapEffect() end)
	e1:SetReset(RESET_PHASE|PHASE_END)
	Duel.RegisterEffect(e1,tp)
end