Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the GY, and if you do, this card's Level becomes the Level of the monster sent to the GY by this effect.
--死の代行者 ウラヌス
--The Agent of Entropy - Uranus
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon this card from your hand
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.spcon)
	c:RegisterEffect(e1)
	--Send 1 "The Agent" monster from your Deck to the GY to change this card's Level
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_TOGRAVE)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetTarget(s.tgtg)
	e2:SetOperation(s.tgop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_THE_AGENT}
s.listed_names={CARD_SANCTUARY_SKY}
function s.spcon(e,c)
	if c==nil then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_SANCTUARY_SKY),e:GetHandlerPlayer(),LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
		or Duel.IsEnvironment(CARD_SANCTUARY_SKY) end
	return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function s.tgfilter(c)
	return c:IsSetCard(SET_THE_AGENT) and c:IsMonster() and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
	local tc=g:GetFirst()
	if tc and Duel.SendtoGrave(tc,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_GRAVE) then
		local lv=tc:GetLevel()
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CHANGE_LEVEL)
		e1:SetValue(lv)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
		c:RegisterEffect(e1)
	end
end