Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "lswarm" monster you control and 2 cards your opponent controls; banish the first target, and if you do, return the second targets to the hand.
--侵略の侵喰崩壊
--Infestation Terminus
local s,id=GetID()
function s.initial_effect(c)
	--remove & tohand
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_REMOVE+CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
s.listed_series={SET_LSWARM}
function s.rmfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_LSWARM) and c:IsAbleToRemove()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,LOCATION_MZONE,0,1,nil)
		and Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,2,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g1=Duel.SelectTarget(tp,s.rmfilter,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g1,1,0,0)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g2=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,2,2,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g2,#g2,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local ex,g1=Duel.GetOperationInfo(0,CATEGORY_REMOVE)
	local ex,g2=Duel.GetOperationInfo(0,CATEGORY_TOHAND)
	if g1:GetFirst():IsRelateToEffect(e) and g1:GetFirst():IsFaceup() and Duel.Remove(g1,POS_FACEUP,REASON_EFFECT)~=0 then
		local hg=g2:Filter(Card.IsRelateToEffect,nil,e)
		Duel.SendtoHand(hg,nil,REASON_EFFECT)
	end
end