Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up monster your opponent controls; banish 1 "Maliss" monster from your hand or face-up field, and if you do, negate that monster's effects until the end of this turn. If this card is banished: You can target 1 "Maliss" card in your GY; banish it, and if you do, add 1 "Maliss" card of the same type (Monster, Spell, or Trap) from your Deck to your hand. You can only use each effect of "Maliss in the Mirror" once per turn.
--Ｍ∀ＬＩＣＥ ＩＮ ＴＨＥ ＭＩＲＲＯＲ
--Maliss in the Mirror
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Banish 1 "Maliss" monster from your hand or field and negate 1 face-up opponent's monster's effects
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_REMOVE+CATEGORY_DISABLE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.rmdistg)
	e1:SetOperation(s.rmdisop)
	c:RegisterEffect(e1)
	--Banish 1 "Maliss" card from your GY and add 1 "Maliss" card with the same type (Monster, Spell, or Trap) from your Deck to your hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_REMOVE+CATEGORY_SEARCH+CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_REMOVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetTarget(s.rmthtg)
	e2:SetOperation(s.rmthop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_MALISS}
function s.rmdisfilter(c)
	return c:IsSetCard(SET_MALISS) and c:IsMonster() and (c:IsFaceup() or c:IsLocation(LOCATION_HAND)) and c:IsAbleToRemove()
end
function s.rmdistg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsNegatableMonster() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsNegatableMonster,tp,0,LOCATION_MZONE,1,nil)
		and Duel.IsExistingMatchingCard(s.rmdisfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
	local g=Duel.SelectTarget(tp,Card.IsNegatableMonster,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_HAND|LOCATION_MZONE)
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,tp,0)
end
function s.rmdisop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.rmdisfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil)
	if #g>0 and Duel.Remove(g,POS_FACEUP,REASON_EFFECT)>0
		and g:GetFirst():IsLocation(LOCATION_REMOVED)
		and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		tc:NegateEffects(e:GetHandler(),RESET_PHASE|PHASE_END)
	end
end
function s.rmthfilter(c,tp)
	return c:IsSetCard(SET_MALISS) and c:IsAbleToRemove()
		and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,c:GetMainCardType())
end
function s.thfilter(c,typ)
	return c:IsSetCard(SET_MALISS) and c:IsType(typ) and c:IsAbleToHand()
end
function s.rmthtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.rmthfilter(chkc,tp) end
	if chk==0 then return Duel.IsExistingTarget(s.rmthfilter,tp,LOCATION_GRAVE,0,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectTarget(tp,s.rmthfilter,tp,LOCATION_GRAVE,0,1,1,nil,tp)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,tp,0)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.rmthop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) or Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)==0 or not tc:IsLocation(LOCATION_REMOVED) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,tc:GetMainCardType())
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end