Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target.
--TG ハルバード・キャノン
--T.G. Halberd Cannon
local s,id=GetID()
function s.initial_effect(c)
	--synchro summon
	Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_SYNCHRO),1,1,Synchro.NonTunerEx(Card.IsType,TYPE_SYNCHRO),2,99)
	c:EnableReviveLimit()
	--cannot special summon
	local e1=Effect.CreateEffect(c)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(aux.synlimit)
	c:RegisterEffect(e1)
	--Negate summon
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCode(EVENT_SUMMON)
	e2:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
	e2:SetCondition(s.discon)
	e2:SetTarget(s.distg)
	e2:SetOperation(s.disop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCode(EVENT_FLIP_SUMMON)
	c:RegisterEffect(e3)
	local e4=e2:Clone()
	e4:SetDescription(aux.Stringid(id,2))
	e4:SetCode(EVENT_SPSUMMON)
	c:RegisterEffect(e4)
	--Special Summon
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(id,3))
	e5:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
	e5:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e5:SetCode(EVENT_TO_GRAVE)
	e5:SetCondition(s.spcon)
	e5:SetTarget(s.sptg)
	e5:SetOperation(s.spop)
	c:RegisterEffect(e5)
end
s.listed_series={SET_TG}
s.synchro_tuner_required=1
s.synchro_nt_required=2
function s.discon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentChain()==0
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,#eg,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,#eg,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
	Duel.NegateSummon(eg)
	Duel.Destroy(eg,REASON_EFFECT)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.filter(c,e,tp)
	return c:IsSetCard(SET_TG) and c:IsCanBeSpecialSummoned(e,0,tp,false,true)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,true,POS_FACEUP)
	end
end