Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "Infernoid" monsters If this card is Fusion Summoned: You can banish 1 "Infernoid" monster from your GY; send "Infernoid" monsters with different names from your Deck to the GY equal to the banished monster's Level. If this card is sent to the GY or banished: You can add 1 "Void" Spell/Trap from your Deck to your hand. You can only use each effect of "Infernoid Evil" once per turn.
--インフェルノイド・イヴィル
--Infernoid Evil
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--Fusion Materials
	Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_INFERNOID),2)
	--Send "Infernoid" monsters from your Deck to the GY
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOGRAVE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetCondition(function(e) return e:GetHandler():IsFusionSummoned() end)
	e1:SetCost(s.tgcost)
	e1:SetTarget(s.tgtg)
	e1:SetOperation(s.tgop)
	c:RegisterEffect(e1)
	--Search 1 "Void" Spell/Trap
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetCountLimit(1,{id,1})
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_REMOVE)
	c:RegisterEffect(e3)
end
s.listed_series={SET_INFERNOID,SET_VOID}
function s.tgfilter(c)
	return c:IsSetCard(SET_INFERNOID) and c:IsMonster() and c:IsAbleToGrave()
end
function s.cfilter(c,ct)
	return c:IsSetCard(SET_INFERNOID) and c:IsMonster() and c:HasLevel() and c:IsLevelBelow(ct)
		and c:IsAbleToRemoveAsCost()
end
function s.tgcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local ct=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_DECK,0,nil):GetClassCount(Card.GetCode)
	if chk==0 then return ct>0 and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,nil,ct) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local rc=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_GRAVE,0,1,1,nil,ct):GetFirst()
	Duel.Remove(rc,POS_FACEUP,REASON_COST)
	e:SetLabel(rc:GetLevel())
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,e:GetLabel(),tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	local ct=e:GetLabel()
	local g=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_DECK,0,nil)
	local sg=aux.SelectUnselectGroup(g,e,tp,ct,ct,aux.dncheck,1,tp,HINTMSG_TOGRAVE)
	if #sg>0 then
		Duel.SendtoGrave(sg,REASON_EFFECT)
	end
end
function s.thfilter(c)
	return c:IsSetCard(SET_VOID) and c:IsSpellTrap() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end