Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 "Magikey Unlocking" per turn.
--魔鍵錠－解－
--Magikey Unlocking
--scripted by XyleN5967
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
s.listed_series={SET_MAGIKEY}
function s.cfilter(c) 
	return c:IsFaceup() and c:IsSetCard(SET_MAGIKEY) and (c:IsType(TYPE_RITUAL) or c:IsSummonLocation(LOCATION_EXTRA))
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) then return false end
	return ep~=tp and re:IsSpellTrapEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re)
		and Duel.Destroy(eg,REASON_EFFECT)~=0
		and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
		Duel.BreakEffect()
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATTRIBUTE)
		local attr=Duel.AnnounceAttribute(tp,1,ATTRIBUTE_ALL)
		--Change attributes
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetCode(EFFECT_CHANGE_ATTRIBUTE)
		e1:SetTargetRange(0,LOCATION_MZONE)
		e1:SetValue(attr)
		e1:SetReset(RESET_PHASE|PHASE_END)
		Duel.RegisterEffect(e1,tp)
	end
end