Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Special Summon this card (from your hand) by banishing 1 Level/Rank 8 monster from your GY. You can target 1 Level/Rank 8 Ritual, Fusion, Synchro, or Xyz Monster in your GY; shuffle it into the Deck, then apply the following effect depending on the returned monster's card type. ● Ritual/Fusion: Draw 1 card. ● Synchro/Xyz: This card gains 1000 ATK. You can only use this effect of "Yakusa, Lord of the Eight Thunders" once per turn.
--八雷天神
--Yakusa, Lord of the Eight Thunders
local s,id=GetID()
function s.initial_effect(c)
	--Special Summon procedure
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Return 1 Level/Rank 8 monster and apply an effect
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW+CATEGORY_ATKCHANGE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.tdtg)
	e2:SetOperation(s.tdop)
	c:RegisterEffect(e2)
end
function s.spfilter(c,tp)
	return (c:IsLevel(8) or c:IsRank(8)) and c:IsAbleToRemoveAsCost() and Duel.GetMZoneCount(tp,c)>0
		and aux.SpElimFilter(c,true)
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local rg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,true,nil,tp)
	if rg and #rg>0 then
		rg:KeepAlive()
		e:SetLabelObject(rg)
		return true
	end
	return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local rg=e:GetLabelObject()
	if not rg then return end
	Duel.Remove(rg,POS_FACEUP,REASON_COST)
	rg:DeleteGroup()
end
function s.tdfilter(c,tp)
	return (c:IsLevel(8) or c:IsRank(8)) and (c:IsAbleToDeck() or c:IsAbleToExtra())
		and ((c:IsType(TYPE_RITUAL|TYPE_FUSION) and Duel.IsPlayerCanDraw(tp,1)) or c:IsType(TYPE_SYNCHRO|TYPE_XYZ))
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.tdfilter(chkc,tp) end
	if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local tc=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil,tp):GetFirst()
	Duel.SetOperationInfo(0,CATEGORY_TODECK,tc,1,tp,LOCATION_GRAVE)
	Duel.SetPossibleOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) or Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)==0 then return end
	if tc:IsLocation(LOCATION_DECK) then Duel.ShuffleDeck(tp) end
	local c=e:GetHandler()
	if tc:IsType(TYPE_RITUAL|TYPE_FUSION) and tc:IsLocation(LOCATION_DECK|LOCATION_EXTRA) then
		Duel.BreakEffect()
		Duel.Draw(tp,1,REASON_EFFECT)
	elseif tc:IsType(TYPE_SYNCHRO|TYPE_XYZ) and tc:IsLocation(LOCATION_EXTRA)
		and c:IsFaceup() and c:IsRelateToEffect(e) then
		Duel.BreakEffect()
		--Increase ATK
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
		e1:SetValue(1000)
		c:RegisterEffect(e1)
	end
end