Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute 1 monster, then target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase. This turn, when it is destroyed by battle and sent to their Graveyard: Inflict damage to your opponent equal to its original ATK in the Graveyard.
--ミニマム・ガッツ
--Mini-Guts
local s,id=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	local dg=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil,e)
	if chk==0 then return Duel.CheckReleaseGroupCost(tp,nil,1,false,aux.ReleaseCheckTarget,nil,dg) end
	local g=Duel.SelectReleaseGroupCost(tp,nil,1,1,false,aux.ReleaseCheckTarget,nil,dg)
	Duel.Release(g,REASON_COST)
end
function s.filter(c,e)
	return c:IsFaceup() and c:IsCanBeEffectTarget(e)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(0)
		e1:SetReset(RESETS_STANDARD_PHASE_END)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(e:GetHandler())
		e2:SetDescription(aux.Stringid(id,0))
		e2:SetCategory(CATEGORY_DAMAGE)
		e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
		e2:SetCode(EVENT_BATTLE_DESTROYED)
		e2:SetCondition(s.damcon)
		e2:SetTarget(s.damtg)
		e2:SetOperation(s.damop)
		e2:SetReset(RESET_PHASE|PHASE_END)
		e2:SetLabelObject(tc)
		Duel.RegisterEffect(e2,tp)
		tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD_EXC_GRAVE|RESET_PHASE|PHASE_END,0,1)
	end
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	return eg:IsContains(tc) and tc:GetFlagEffect(id)~=0 and tc:GetOwner()==1-tp
		and tc:IsLocation(LOCATION_GRAVE) and tc:IsReason(REASON_BATTLE)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local atk=e:GetLabelObject():GetBaseAttack()
	if atk<0 then atk=0 end
	Duel.SetTargetPlayer(1-tp)
	Duel.SetTargetParam(atk)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,atk)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Damage(p,d,REASON_EFFECT)
end