Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Add 1 "Maliss" monster from your Deck to your hand, then if you control a "Maliss" Link Monster, you can banish 1 card on the field. You can only activate 1 "Maliss <C> MTP-07" per turn.
--Ｍ∀ＬＩＣＥ＜Ｃ＞ＭＴＰ－０７
--Maliss <C> MTP-07
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
	--Add 1 "Maliss" monster from your Deck to your hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
	e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
	e1:SetCost(s.thcost)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--Can be activated the turn it was Set by banishing 1 face-up "Maliss" monster you control
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
	e2:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
	e2:SetValue(function(e) e:SetLabel(1) end)
	e2:SetCondition(function(e) return Duel.IsExistingMatchingCard(s.thcostfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil,e:GetHandlerPlayer()) end)
	c:RegisterEffect(e2)
	e1:SetLabelObject(e2)
end
s.listed_series={SET_MALISS}
function s.thcostfilter(c,tp)
	return c:IsFaceup() and c:IsSetCard(SET_MALISS) and c:IsAbleToRemove(tp)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local label_obj=e:GetLabelObject()
	if chk==0 then label_obj:SetLabel(0) return true end
	if label_obj:GetLabel()>0 then
		label_obj:SetLabel(0)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
		local g=Duel.SelectMatchingCard(tp,s.thcostfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
		Duel.Remove(g,POS_FACEUP,REASON_COST)
	end
end
function s.thfilter(c)
	return c:IsSetCard(SET_MALISS) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
	Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,1,PLAYER_EITHER,LOCATION_ONFIELD)
end
function s.linkfilter(c)
	return c:IsFaceup() and c:IsSetCard(SET_MALISS) and c:IsType(TYPE_LINK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if #g==0 or Duel.SendtoHand(g,nil,REASON_EFFECT)==0 or not g:GetFirst():IsLocation(LOCATION_HAND) then return end
	Duel.ConfirmCards(1-tp,g)
	Duel.ShuffleHand(tp)
	local c=e:GetHandler()
	local exc=c:IsRelateToEffect(e) and c or nil
	local rg=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,exc)
	if #rg>0 and Duel.IsExistingMatchingCard(s.linkfilter,tp,LOCATION_MZONE,0,1,nil)
		and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
		local sg=rg:Select(tp,1,1,nil)
		if #sg>0 then
			Duel.HintSelection(sg)
			Duel.BreakEffect()
			Duel.Remove(sg,POS_FACEUP,REASON_EFFECT)
		end
	end
end