Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Dragon monsters During the Battle Phase (Quick Effect): You can banish this card from your field or GY, then target 1 "Number" Xyz Monster you control whose original Attribute/Type are LIGHT/Dragon; until the end of the Battle Phase, its ATK becomes equal to the value of the "Number" in its name x 100, also any battle damage your opponent takes is halved. During your opponent's End Phase: You can choose 1 card from your Deck and place it on top of your Deck. You can only use each effect of "Galaxy Satellite Dragon" once per turn.
--銀河衛竜
--Galaxy Satellite Dragon
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_DRAGON),2,2)
	--gain ATK
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_MZONE|LOCATION_GRAVE)
	e1:SetHintTiming(TIMING_DAMAGE_STEP)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.atkcon)
	e1:SetCost(Cost.SelfBanish)
	e1:SetTarget(s.atktg)
	e1:SetOperation(s.atkop)
	c:RegisterEffect(e1)
	--topdeck
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_PHASE+PHASE_END)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetCondition(s.tdcon)
	e2:SetTarget(s.tdtg)
	e2:SetOperation(s.tdop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_NUMBER}
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
	local ph=Duel.GetCurrentPhase()
	return ph>PHASE_MAIN1 and ph<PHASE_MAIN2
end
function s.atkfilter(c)
	local m=c:GetMetatable(true)
	if not m then return false end
	return c:IsFaceup() and c:IsSetCard(SET_NUMBER) and c:IsType(TYPE_XYZ) 
		and c:GetOriginalRace()&RACE_DRAGON==RACE_DRAGON and c:GetOriginalAttribute()&ATTRIBUTE_LIGHT==ATTRIBUTE_LIGHT 
		and m.xyz_number and m.xyz_number>0
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.atkfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	--Halve damage
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(0,1)
	e1:SetValue(HALF_DAMAGE)
	e1:SetReset(RESET_PHASE|PHASE_BATTLE)
	Duel.RegisterEffect(e1,tp)
	--client hint
	aux.RegisterClientHint(c,nil,tp,1,0,aux.Stringid(id,2),PHASE_BATTLE)
	local tc=Duel.GetFirstTarget()
	if tc:IsFacedown() or not tc:IsRelateToEffect(e) then return end
	local m=tc:GetMetatable(true)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_SET_ATTACK_FINAL)
	e3:SetValue(m.xyz_number*100)
	e3:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE,1)
	tc:RegisterEffect(e3)
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsTurnPlayer(1-tp)
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_DECK,0,1,nil) end
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,3))
	local tc=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
	if tc then
		Duel.ShuffleDeck(tp)
		Duel.MoveSequence(tc,0)
		Duel.ConfirmDecktop(tp,1)
	end
end