Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While you control a "Dinowrestler" monster, each player can attack with only 1 monster during each Battle Phase. If your "Dinowrestler" monster attacks an opponent's monster, it gains 200 ATK during damage calculation only. If your opponent controls more monsters than you do: You can banish this card from the GY; Special Summon 1 "Dinowrestler" monster from your Deck. You can only use this effect of "World Dino Wrestling" once per turn.
--ワールド・ダイナ・レスリング
--World Dino Wrestling
--anime version scripted by Larry126, updates by Naim
local s,id=GetID()
function s.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--attack limit
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e2:SetCode(EFFECT_CANNOT_ATTACK)
	e2:SetRange(LOCATION_FZONE)
	e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e2:SetCondition(s.atkcon1)
	e2:SetTarget(s.atktg1)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e3:SetCode(EVENT_ATTACK_ANNOUNCE)
	e3:SetRange(LOCATION_FZONE)
	e3:SetOperation(s.checkop)
	e3:SetLabelObject(e2)
	c:RegisterEffect(e3)
	--atk up
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,0))
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetCode(EFFECT_UPDATE_ATTACK)
	e4:SetRange(LOCATION_FZONE)
	e4:SetTargetRange(LOCATION_MZONE,0)
	e4:SetTarget(s.atktg2)
	e4:SetCondition(s.atkcon2)
	e4:SetValue(200)
	c:RegisterEffect(e4)
	--special summon
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(id,1))
	e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e5:SetType(EFFECT_TYPE_IGNITION)
	e5:SetRange(LOCATION_GRAVE)
	e5:SetCountLimit(1,id)
	e5:SetCondition(s.spcon)
	e5:SetCost(Cost.SelfBanish)
	e5:SetTarget(s.sptg)
	e5:SetOperation(s.spop)
	c:RegisterEffect(e5)
end
s.listed_series={SET_DINOWRESTLER}
function s.atkcon1(e)
	return e:GetHandler():GetFlagEffect(id)~=0 and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_DINOWRESTLER),e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function s.atktg1(e,c)
	return c:GetFieldID()~=e:GetLabel()
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():GetFlagEffect(id)~=0 then return end
	local fid=eg:GetFirst():GetFieldID()
	e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
	e:GetLabelObject():SetLabel(fid)
end
function s.atktg2(e,c)
	return c:IsSetCard(SET_DINOWRESTLER) and Duel.GetTurnPlayer()==e:GetHandlerPlayer() 
		and Duel.GetAttacker()==c
end
function s.atkcon2(e)
	return Duel.IsPhase(PHASE_DAMAGE_CAL) and Duel.GetAttackTarget()~=nil
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(SET_DINOWRESTLER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	if #g>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end