Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can banish any number of "Attraction" Traps from your GY, then target that many cards your opponent controls; destroy them. You can only use each of the following effects of "Amazement Administrator Arlekino" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of those face-up monsters they control; equip 1 "Attraction" Trap from your Deck to that target.
--驚楽園の支配人 <Ɐrlechino>
--Amazement Administrator Arlekino
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
	--Special summon itself from hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_CHAIN_SOLVED)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--Equip 1 "Attraction" trap to 1 of opponent's monsters
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_EQUIP)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,{id,1})
	e2:SetTarget(s.eqtg)
	e2:SetOperation(s.eqop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e3)
	--Destroy opponent's cards
	local e4=Effect.CreateEffect(c)
	e4:SetCategory(CATEGORY_DESTROY)
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1)
	e4:SetCost(s.descost)
	e4:SetTarget(s.destg)
	e4:SetOperation(s.desop)
	c:RegisterEffect(e4)
end
s.listed_series={SET_ATTRACTION}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return re:IsTrapEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.filter(c,e,tp)
	return c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and (not c:IsControler(tp))
		and c:IsCanBeEffectTarget(e) and (not c:IsSummonPlayer(tp))
		and Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_DECK,0,1,nil)
end
function s.eqfilter(c)
	return c:IsSetCard(SET_ATTRACTION) and c:IsTrap()
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return eg:IsContains(chkc) and s.filter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and eg:IsExists(s.filter,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=eg:FilterSelect(tp,s.filter,1,1,nil,e,tp)
	Duel.SetTargetCard(g)
end
function s.eqlimit(e,c)
	return c:GetControler()==e:GetHandlerPlayer() or e:GetHandler():GetEquipTarget()==c
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
		local ec=Duel.SelectMatchingCard(tp,s.eqfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
		if ec then
			Duel.Equip(tp,ec,tc,true)
			local e1=Effect.CreateEffect(ec)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_EQUIP_LIMIT)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetValue(s.eqlimit)
			e1:SetReset(RESET_EVENT|RESETS_STANDARD)
			ec:RegisterEffect(e1)
		end
	end
end
function s.descfilter(c)
	return c:IsSetCard(SET_ATTRACTION) and c:IsTrap() and c:IsAbleToRemoveAsCost()
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.descfilter,tp,LOCATION_GRAVE,0,1,nil) end
	local maxtc=Duel.GetTargetCount(nil,tp,0,LOCATION_ONFIELD,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.descfilter,tp,LOCATION_GRAVE,0,1,maxtc,nil)
	local cg=Duel.Remove(g,POS_FACEUP,REASON_COST)
	e:SetLabel(cg)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
	if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil) end
	local ct=e:GetLabel()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,ct,ct,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,ct,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local rg=Duel.GetTargetCards(e)
	if #rg>0 then
		Duel.Destroy(rg,REASON_EFFECT)
	end
end