Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a card(s) on the field is destroyed by battle or card effect: Special Summon "Duston" monsters from your Deck to anywhere on the field, equal to the number of those destroyed cards. If this card is in your Graveyard: You can banish 1 "Duston" monster from your Graveyard; Special Summon this card in Defense Position as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 1000) to your opponent's field. (This card is NOT treated as a Trap Card.) This effect can only be used once while this card is in the Graveyard. If Summoned this way, it cannot be Tributed, or be used as Material for a Fusion, Synchro, or Xyz Summon.
--ダイヤモンドダストン
--Diamond Duston
local s,id=GetID()
function s.initial_effect(c)
	--Special summon "Duston" monsters to either field
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_DESTROYED)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--Special summon itself from GY as a monster
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetProperty(EFFECT_FLAG_NO_TURN_RESET)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1)
	e2:SetHintTiming(0,TIMING_END_PHASE)
	e2:SetCost(s.spcost)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
s.listed_series={SET_DUSTON}
function s.cfilter(c)
	return c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil)
end
function s.filter(c,e,tp)
	return c:IsSetCard(SET_DUSTON) and (c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		or c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local ct=#eg
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)+Duel.GetLocationCount(1-tp,LOCATION_MZONE)
	if chk==0 then return (not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) or ct==1) and ft>=ct
		and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK|LOCATION_HAND,0,ct,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,ct,tp,LOCATION_DECK|LOCATION_HAND)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local ct=#eg
	if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and ct>1 then return end
	local ft1=Duel.GetLocationCount(tp,LOCATION_MZONE)
	local ft2=Duel.GetLocationCount(1-tp,LOCATION_MZONE)
	if ft1<=0 and ft2<=0 then return end
	if ft1+ft2<ct then return end
	local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_HAND|LOCATION_DECK,0,nil,e,tp)
	if ct>#g then return end
	if ft2>ct then ft2=ct end
	local ct2=ct-ft1
	local tc=nil
	if ft2>0 and (ct2>0 or Duel.SelectYesNo(tp,aux.Stringid(id,0))) then
		if ct2<=0 then ct2=1 end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg1=g:FilterSelect(tp,Card.IsCanBeSpecialSummoned,ct2,ft2,nil,e,0,tp,false,false,POS_FACEUP,1-tp)
		tc=sg1:GetFirst()
		g:Sub(sg1)
		ct=ct-#sg1
		for tc in aux.Next(sg1) do
			Duel.SpecialSummonStep(tc,0,tp,1-tp,false,false,POS_FACEUP)
		end
	end
	if ct>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg2=g:Select(tp,ct,ct,nil)
		tc=sg2:GetFirst()
		for tc in aux.Next(sg2) do
			Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
		end
	end
	Duel.SpecialSummonComplete()
end
function s.spfilter(c)
	return c:IsSetCard(SET_DUSTON) and c:IsMonster() and c:IsAbleToRemoveAsCost()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
		and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPE_MONSTER|TYPE_NORMAL,0,1000,1,RACE_FIEND,ATTRIBUTE_DARK,POS_FACEUP_DEFENSE,1-tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(1-tp,LOCATION_MZONE)<=0 then return end
	local c=e:GetHandler()
	if c:IsRelateToEffect(e)
		and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPE_MONSTER|TYPE_NORMAL,0,1000,1,RACE_FIEND,ATTRIBUTE_DARK,POS_FACEUP_DEFENSE,1-tp) then
		c:AddMonsterAttribute(TYPE_NORMAL)
		c:AssumeProperty(ASSUME_RACE,RACE_FIEND)
		Duel.SpecialSummonStep(c,0,tp,1-tp,true,false,POS_FACEUP_DEFENSE)
		c:AddMonsterAttributeComplete()
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(3303)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CLIENT_HINT)
		e1:SetRange(LOCATION_MZONE)
		e1:SetCode(EFFECT_UNRELEASABLE_SUM)
		e1:SetValue(1)
		e1:SetReset(RESET_EVENT|RESETS_STANDARD)
		c:RegisterEffect(e1,true)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_UNRELEASABLE_NONSUM)
		c:RegisterEffect(e2,true)
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
		e3:SetCode(EFFECT_CANNOT_BE_MATERIAL)
		e3:SetReset(RESET_EVENT|RESETS_STANDARD)
		e3:SetValue(aux.cannotmatfilter(SUMMON_TYPE_FUSION,SUMMON_TYPE_SYNCHRO,SUMMON_TYPE_XYZ))
		c:RegisterEffect(e3,true)
		Duel.SpecialSummonComplete()
	end
end