SMACK!
Beta 2 Β· MiniMax H3 (Ref2V) Β· No trigger word
Model description
Beta 1 taught MiniMax H3 that getting hit should actually hurt. Almost 2,000 of you downloaded it, which means either you agreed or you just really wanted to see people get punched. Both are valid.
Beta 2 raises the stakes considerably. Things explode now. People get hit by the explosion, then by the ground, then briefly by their own life choices. Cars stop being scenery and start being weapons. Fights no longer politely take turns: three guys can come at the hero at once, which is statistically the worst day of their lives.
And gravity? Gravity is now a suggestion. When a hit lands hard enough, bodies don't fall. They launch, float, spin and hang in mid-air for an unreasonably long time, as if physics took a coffee break at the exact moment of impact. Newton would file a complaint. IT'S A MOVIE!
And because all of that still wasn't messy enough, SPLAT! is now merged in. That's my blood-effects LoRA, and it brings squibs. A lot of squibs. Every hit now has the option of leaving a mark, and the costume department is going to hate you.
A quick word from the production accountant, the one person on set who never gets to blow anything up: training LoRAs is not exactly cheap. Every explosion, every squib and every person flying through the air for an unreasonable amount of time costs real money to teach. If you want to be nice and help fund the next versions, you can buy me a coffee here: buymeacoffee.com/leechtm
More coffee, more carnage. That's just science.
What's new in Beta 2
- SPLAT! merged in β blood effects and squibs, so every hit comes with a little extra paperwork for the cleaning crew
- Explosions β plus everyone who was standing too close to one, and everyone who thought they were standing far enough away
- Water β splashes, splashdowns and impacts that turn a perfectly calm surface into a very loud mistake
- More falls β harder, higher, significantly less dignified
- Zero-gravity wire impacts β hit once, fly forever, land eventually. Brutally.
- Multi-person fights β several attackers, several hits, one very bad day for absolutely everyone involved
- Heavier impact variants β for when "hard" just wasn't hard enough
- Spinny kick things β for when a normal hit just isn't flavourful enough. Spin first, apologize never.
- Female anatomy β women take hits and dish them out with the same weight, the same follow-through and the same complete lack of mercy
- Even more gunshots β Beta 1 had gunshots. Apparently that wasn't enough. Now they come with squibs.
- Vehicle impacts β more cars, more bodies, more regret, zero insurance coverage
Still does everything Beta 1 did
Fists, weapons, gunshots, falls and hard landings, all with weight, follow-through and consequence. The camera still moves like someone was paid to operate it, and now it also has to keep up with people being smacked around through the air.
Training
Trained on 300 clips of impacts, explosions, falls and dynamic camera moves, on MiniMax H3 Ref2V (Beta 1: 35 clips). Merged with SPLAT! for blood and squib effects.
Usage
No trigger word. None. Don't go looking for one. Use it with the REF MODEL. Load it, describe your shot as usual, and the LoRA does the seasoning. It just uses a lot more chili now, and some of it is red. And yes, before anyone asks: it also works for NSFW impacts. Of course it does. You little piggies.
Settings
The promo video was made entirely in MiniMax H3 (pruned int8), and without any Turbo LoRAs. Much better quality.
- Without Turbo LoRA: strength 1.0
- With Turbo LoRA: start at 0.5 and work your way up from there
Beta notice
Still beta. Still not finished. Feedback on where it over- or under-cooks a hit is still genuinely useful. Now also on where it over-cooks an explosion, forgets that people are supposed to come back down, or gets a little too enthusiastic with the squibs.
Previous version: Beta 1
SMACK β punches, impacts & gunshots Β· Beta 1 Β· MiniMax H3 (Ref2V)
MiniMax H3 can already do impacts. It just does them politely.
SMACK fixes that. It takes every kind of impact β fists, weapons, gunshots, car hits, falls and hard landings β and gives it weight, follow-through and consequence. Bodies react like they've actually been hit instead of gently acknowledging it. Pair that with a camera that moves like someone was paid to operate it, and you get a shot that looks staged by a stunt team rather than caught on a $50 phone.
What it does
- Intensifies impacts of all kinds: hand-to-hand, weapons, gunshots, vehicle collisions, falls and landings
- Stronger, more deliberate camera work β dynamic moves, aggressive angles, real reaction to the hit
- Pushes the whole shot toward a Hollywood action grammar instead of flat, generic default motion
Training
Trained on 35 clips of impacts and dynamic camera moves, on MiniMax H3 Ref2V.
Usage
No trigger word. Just load it and describe your shot as usual β the LoRA does the seasoning.
Beta notice
This is Beta 1. It's already good enough to be worth releasing, but it's not finished. A larger, more varied dataset is in the works and the next version will follow once I have more material. Feedback on where it over- or under-cooks a hit is genuinely useful at this stage.
Examples
Download model
Download them in the Files & versions tab.
Model tree for LeechTM/SMACK
Base model
MiniMaxAI/MiniMax-H3